diff --git a/src/common/ai_equipment/AZ_naval.txt b/src/common/ai_equipment/AZ_naval.txt index d65b06e..a8057b8 100755 --- a/src/common/ai_equipment/AZ_naval.txt +++ b/src/common/ai_equipment/AZ_naval.txt @@ -8,6 +8,7 @@ az_destroyers = { YUW HUJ DOH + DH1 CHY SAD SIR @@ -173,6 +174,7 @@ az_naval_light_cruiser = { YUW HUJ DOH + DH1 CHY SAD SIR @@ -372,6 +374,7 @@ az_naval_capital_battleship = { YUW HUJ DOH + DH1 SAD SIR BLI @@ -567,6 +570,7 @@ az_capital_super_heavy = { YUW HUJ DOH + DH1 CHY SAD SIR @@ -636,6 +640,7 @@ az_naval_carrier = { YUW HUJ DOH + DH1 CHY SAD SIR @@ -836,6 +841,7 @@ az_naval_submarine = { YUW HUJ DOH + DH1 CHY SAD SIR diff --git a/src/common/ai_equipment/DOH_tank.txt b/src/common/ai_equipment/DOH_tank.txt index de8972b..64ac861 100755 --- a/src/common/ai_equipment/DOH_tank.txt +++ b/src/common/ai_equipment/DOH_tank.txt @@ -1,24 +1,24 @@ DOH_light_tanks = { category = land - - blocked_for = {} - - available_for = {DOH DH1} - + blocked_for = { + } + available_for = { + DOH + DH1 + } roles = { land_light_tank } - priority = { factor = 1000 } - - basic_light_tank_default = { #Somua S35 + basic_light_tank_default = { + #Somua S35 priority = { factor = 300 - modifier = { + modifier = { has_tech = improved_light_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } target_variant = { @@ -51,12 +51,13 @@ DOH_light_tanks = { easy_maintenance } } - improved_light_tank_default = {#AMC 35 + improved_light_tank_default = { + #AMC 35 priority = { factor = 400 - modifier = { + modifier = { has_tech = advanced_light_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } target_variant = { @@ -89,7 +90,8 @@ DOH_light_tanks = { extra_ammo_storage } } - advanced_light_tank_default = { #SARL42 + advanced_light_tank_default = { + #SARL42 priority = { factor = 1000 } @@ -127,28 +129,26 @@ DOH_light_tanks = { DOH_medium_flame_tank = { category = land - - blocked_for = {} - - available_for = {DOH DH1} - + blocked_for = { + } + available_for = { + DOH + DH1 + } roles = { land_medium_tank_flamethrower } - priority = { factor = 15000 } - basic_medium_flame_tank_default = { priority = { factor = 10000 - modifier = { - has_tech = improved_medium_tank_chassis - factor = 0 #let's not waste XP here + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 10000 type = medium_tank_flame_chassis @@ -168,9 +168,8 @@ DOH_medium_flame_tank = { tank_nsb_armor_upgrade = 0 } } - allowed_modules = { - flamethrower + flamethrower tank_light_one_man_tank_turret tank_bogie_suspension tank_riveted_armor @@ -181,12 +180,13 @@ DOH_medium_flame_tank = { improved_medium_flame_tank_default = { priority = { factor = 10000 - modifier = { - NOT = { has_tech = improved_medium_tank_chassis } - factor = 0 #let's not waste XP here + modifier = { + NOT = { + has_tech = improved_medium_tank_chassis + } + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 10000 type = medium_tank_flame_chassis @@ -206,9 +206,8 @@ DOH_medium_flame_tank = { tank_nsb_armor_upgrade = 0 } } - allowed_modules = { - flamethrower + flamethrower tank_light_fixed_superstructure_turret tank_bogie_suspension tank_riveted_armor @@ -221,39 +220,37 @@ DOH_medium_flame_tank = { DOH_medium_tanks = { category = land - - blocked_for = {} - - available_for = { DOH DH1 } - + blocked_for = { + } + available_for = { + DOH + DH1 + } roles = { land_medium_tank } - priority = { factor = 10000 } - medium_tank_default = { priority = { factor = 100 - modifier = { + modifier = { has_tech = basic_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_chassis_0 modules = { - main_armament_slot = { - any_of = { - tank_close_support_gun - tank_small_cannon_2 - tank_high_velocity_cannon - tank_small_cannon - } + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } } turret_type_slot = tank_medium_two_man_tank_turret suspension_type_slot = tank_bogie_suspension @@ -270,9 +267,9 @@ DOH_medium_tanks = { } } allowed_modules = { - tank_small_cannon - tank_small_cannon_2 - tank_close_support_gun + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun tank_high_velocity_cannon tank_medium_two_man_tank_turret tank_bogie_suspension @@ -280,39 +277,38 @@ DOH_medium_tanks = { tank_diesel_engine } } - - basic_medium_tank_default = { #Somua S35 + basic_medium_tank_default = { + #Somua S35 priority = { factor = 1000 - modifier = { + modifier = { has_tech = improved_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_chassis_1 modules = { - main_armament_slot = { - any_of = { - tank_medium_cannon_2 + main_armament_slot = { + any_of = { + tank_medium_cannon_2 tank_medium_cannon - tank_close_support_gun - tank_small_cannon_2 - tank_high_velocity_cannon - tank_small_cannon - } + tank_close_support_gun + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } } turret_type_slot = tank_medium_three_man_tank_turret suspension_type_slot = tank_christie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = { - any_of = { - tank_radio_3 - tank_radio_2 - tank_radio_1 + any_of = { + tank_radio_3 + tank_radio_2 + tank_radio_1 } } special_type_slot_2 = secondary_turret_small_cannon @@ -324,15 +320,14 @@ DOH_medium_tanks = { tank_nsb_armor_upgrade = 0 } } - allowed_modules = { - easy_maintenance - tank_medium_cannon - tank_riveted_armor + easy_maintenance + tank_medium_cannon + tank_riveted_armor tank_medium_cannon_2 tank_medium_three_man_tank_turret tank_christie_suspension - tank_close_support_gun + tank_close_support_gun tank_high_velocity_cannon tank_diesel_engine tank_radio_3 @@ -341,39 +336,38 @@ DOH_medium_tanks = { secondary_turret_small_cannon } } - - improved_medium_tank_default = {#AMC 35 + improved_medium_tank_default = { + #AMC 35 priority = { factor = 2000 - modifier = { + modifier = { has_tech = advanced_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_chassis_2 modules = { - main_armament_slot = { - any_of = { - tank_medium_cannon_2 + main_armament_slot = { + any_of = { + tank_medium_cannon_2 tank_medium_cannon - tank_close_support_gun - tank_small_cannon_2 - tank_high_velocity_cannon - tank_small_cannon - } + tank_close_support_gun + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } } turret_type_slot = tank_medium_three_man_tank_turret suspension_type_slot = tank_christie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = { - any_of = { - tank_radio_3 - tank_radio_2 - tank_radio_1 + any_of = { + tank_radio_3 + tank_radio_2 + tank_radio_1 } } special_type_slot_2 = secondary_turret_small_cannon @@ -385,15 +379,14 @@ DOH_medium_tanks = { tank_nsb_armor_upgrade = 0 } } - allowed_modules = { - easy_maintenance - tank_medium_cannon - tank_riveted_armor + easy_maintenance + tank_medium_cannon + tank_riveted_armor tank_medium_cannon_2 tank_medium_three_man_tank_turret tank_christie_suspension - tank_close_support_gun + tank_close_support_gun tank_high_velocity_cannon tank_diesel_engine tank_radio_3 @@ -402,39 +395,40 @@ DOH_medium_tanks = { secondary_turret_small_cannon } } - - advanced_medium_tank_default = { #SARL42 + advanced_medium_tank_default = { + #SARL42 priority = { factor = 3000 - modifier = { - NOT = { has_tech = advanced_medium_tank_chassis } - factor = 0 #let's not waste XP here + modifier = { + NOT = { + has_tech = advanced_medium_tank_chassis + } + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_chassis_3 modules = { - main_armament_slot = { - any_of = { - tank_medium_cannon_2 + main_armament_slot = { + any_of = { + tank_medium_cannon_2 tank_medium_cannon - tank_close_support_gun - tank_small_cannon_2 - tank_high_velocity_cannon - tank_small_cannon - } + tank_close_support_gun + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } } turret_type_slot = tank_medium_three_man_tank_turret suspension_type_slot = tank_bogie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = { - any_of = { - tank_radio_3 - tank_radio_2 - tank_radio_1 + any_of = { + tank_radio_3 + tank_radio_2 + tank_radio_1 } } special_type_slot_2 = secondary_turret_small_cannon @@ -446,15 +440,14 @@ DOH_medium_tanks = { tank_nsb_armor_upgrade = 7 } } - allowed_modules = { - easy_maintenance - tank_medium_cannon - tank_riveted_armor + easy_maintenance + tank_medium_cannon + tank_riveted_armor tank_medium_cannon_2 tank_medium_three_man_tank_turret tank_bogie_suspension - tank_close_support_gun + tank_close_support_gun tank_high_velocity_cannon tank_gasoline_engine tank_radio_3 @@ -467,38 +460,42 @@ DOH_medium_tanks = { DOH_medium_tank_destroyers = { category = land - blocked_for = {} - available_for = { DOH DH1 } + blocked_for = { + } + available_for = { + DOH + DH1 + } roles = { land_medium_tank_destroyer } priority = { factor = 3000 } - medium_tank_destroyer_1 = { #Somua S35 + medium_tank_destroyer_1 = { + #Somua S35 priority = { factor = 100 - modifier = { + modifier = { has_tech = improved_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_destroyer_chassis_1 modules = { - main_armament_slot = { - any_of = { - tank_heavy_cannon_3 - tank_heavy_cannon_2 - tank_heavy_cannon - tank_medium_cannon_2 - tank_medium_cannon - tank_high_velocity_cannon_3 - tank_high_velocity_cannon_2 - tank_high_velocity_cannon - } + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon_3 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon + } } turret_type_slot = tank_medium_fixed_superstructure_turret suspension_type_slot = tank_christie_suspension @@ -525,37 +522,37 @@ DOH_medium_tank_destroyers = { tank_high_velocity_cannon tank_medium_fixed_superstructure_turret tank_christie_suspension - tank_riveted_armor + tank_riveted_armor tank_gasoline_engine secondary_turret_small_cannon extra_ammo_storage easy_maintenance } } - medium_tank_destroyer_2 = {#AMC 35 + medium_tank_destroyer_2 = { + #AMC 35 priority = { factor = 200 - modifier = { + modifier = { has_tech = advanced_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_destroyer_chassis_2 modules = { - main_armament_slot = { - any_of = { - tank_heavy_cannon_3 - tank_heavy_cannon_2 - tank_heavy_cannon - tank_medium_cannon_2 - tank_medium_cannon - tank_high_velocity_cannon_3 - tank_high_velocity_cannon_2 - tank_high_velocity_cannon - } + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon_3 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon + } } turret_type_slot = tank_medium_fixed_superstructure_turret suspension_type_slot = tank_bogie_suspension @@ -582,37 +579,39 @@ DOH_medium_tank_destroyers = { tank_high_velocity_cannon tank_medium_fixed_superstructure_turret tank_bogie_suspension - tank_riveted_armor + tank_riveted_armor tank_gasoline_engine secondary_turret_small_cannon extra_ammo_storage easy_maintenance } } - medium_tank_destroyer_3 = { #SARL42 + medium_tank_destroyer_3 = { + #SARL42 priority = { factor = 300 - modifier = { - NOT = { has_tech = advanced_medium_tank_chassis } - factor = 0 #let's not waste XP here + modifier = { + NOT = { + has_tech = advanced_medium_tank_chassis + } + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_destroyer_chassis modules = { - main_armament_slot = { - any_of = { - tank_heavy_cannon_3 - tank_heavy_cannon_2 - tank_heavy_cannon - tank_medium_cannon_2 - tank_medium_cannon - tank_high_velocity_cannon_3 - tank_high_velocity_cannon_2 - tank_high_velocity_cannon - } + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon_3 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon + } } turret_type_slot = tank_medium_fixed_superstructure_turret suspension_type_slot = tank_christie_suspension @@ -639,7 +638,7 @@ DOH_medium_tank_destroyers = { tank_high_velocity_cannon tank_medium_fixed_superstructure_turret tank_christie_suspension - tank_riveted_armor + tank_riveted_armor tank_gasoline_engine secondary_turret_small_cannon extra_ammo_storage @@ -650,32 +649,36 @@ DOH_medium_tank_destroyers = { DOH_medium_tank_anti_air = { category = land - blocked_for = {} - available_for = { DOH DH1 } + blocked_for = { + } + available_for = { + DOH + DH1 + } roles = { land_medium_tank_anti_air } priority = { factor = 500 } - medium_tank_anti_air_0 = { #Somua S35 + medium_tank_anti_air_0 = { + #Somua S35 priority = { factor = 300 - modifier = { + modifier = { has_tech = basic_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_aa_chassis_0 modules = { - main_armament_slot = { - any_of = { - tank_anti_air_cannon_2 + main_armament_slot = { + any_of = { + tank_anti_air_cannon_2 tank_anti_air_cannon - } + } } turret_type_slot = tank_light_one_man_tank_turret suspension_type_slot = tank_christie_suspension @@ -692,35 +695,35 @@ DOH_medium_tank_anti_air = { } } allowed_modules = { - tank_anti_air_cannon_2 + tank_anti_air_cannon_2 tank_anti_air_cannon - tank_cast_armor + tank_cast_armor tank_light_one_man_tank_turret - tank_gasoline_engine + tank_gasoline_engine tank_christie_suspension sloped_armor armor_skirts easy_maintenance } } - medium_tank_anti_air_1 = { #Somua S35 + medium_tank_anti_air_1 = { + #Somua S35 priority = { factor = 300 - modifier = { + modifier = { has_tech = improved_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_aa_chassis_1 modules = { - main_armament_slot = { - any_of = { - tank_anti_air_cannon_2 + main_armament_slot = { + any_of = { + tank_anti_air_cannon_2 tank_anti_air_cannon - } + } } turret_type_slot = tank_light_one_man_tank_turret suspension_type_slot = tank_christie_suspension @@ -737,35 +740,35 @@ DOH_medium_tank_anti_air = { } } allowed_modules = { - tank_anti_air_cannon_2 + tank_anti_air_cannon_2 tank_anti_air_cannon - tank_cast_armor + tank_cast_armor tank_light_one_man_tank_turret - tank_gasoline_engine + tank_gasoline_engine tank_christie_suspension sloped_armor armor_skirts easy_maintenance } } - medium_tank_anti_air_2 = {#AMC 35 + medium_tank_anti_air_2 = { + #AMC 35 priority = { factor = 400 - modifier = { + modifier = { has_tech = advanced_medium_tank_chassis - factor = 0 #let's not waste XP here + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_aa_chassis_2 modules = { - main_armament_slot = { - any_of = { - tank_anti_air_cannon_2 + main_armament_slot = { + any_of = { + tank_anti_air_cannon_2 tank_anti_air_cannon - } + } } turret_type_slot = tank_light_one_man_tank_turret suspension_type_slot = tank_christie_suspension @@ -782,35 +785,37 @@ DOH_medium_tank_anti_air = { } } allowed_modules = { - tank_anti_air_cannon_2 + tank_anti_air_cannon_2 tank_anti_air_cannon - tank_cast_armor + tank_cast_armor tank_light_one_man_tank_turret - tank_gasoline_engine + tank_gasoline_engine tank_christie_suspension sloped_armor armor_skirts easy_maintenance } } - medium_tank_anti_air_3 = { #SARL42 + medium_tank_anti_air_3 = { + #SARL42 priority = { factor = 1000 - modifier = { - NOT = { has_tech = advanced_medium_tank_chassis } - factor = 0 #let's not waste XP here + modifier = { + NOT = { + has_tech = advanced_medium_tank_chassis + } + factor = 0 #let's not waste XP here } } - target_variant = { match_value = 1000 type = medium_tank_aa_chassis_3 modules = { - main_armament_slot = { - any_of = { - tank_anti_air_cannon_2 + main_armament_slot = { + any_of = { + tank_anti_air_cannon_2 tank_anti_air_cannon - } + } } turret_type_slot = tank_light_one_man_tank_turret suspension_type_slot = tank_christie_suspension @@ -827,11 +832,11 @@ DOH_medium_tank_anti_air = { } } allowed_modules = { - tank_anti_air_cannon_2 + tank_anti_air_cannon_2 tank_anti_air_cannon - tank_cast_armor + tank_cast_armor tank_light_one_man_tank_turret - tank_gasoline_engine + tank_gasoline_engine tank_christie_suspension sloped_armor armor_skirts @@ -839,4 +844,3 @@ DOH_medium_tank_anti_air = { } } } - diff --git a/src/common/ai_equipment/ENG_naval.txt b/src/common/ai_equipment/ENG_naval.txt new file mode 100755 index 0000000..f206f97 --- /dev/null +++ b/src/common/ai_equipment/ENG_naval.txt @@ -0,0 +1,2294 @@ +# AI Ship Designs for His Majesty the King + +ENG_destroyers = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_screen + } + + priority = { + factor = 5000 + modifier = { + factor = 2 + has_war = yes + } + } + + destroyer_default = { + + priority = { + factor = 1 + } + enable = { + not = { has_tech = basic_ship_hull_light } + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + destroyer_1_upgrade = { + + priority = { + factor = 50 + modifier = { + factor = 10 + has_war = yes + } + } + + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + + destroyer_2 = { + + priority = { + factor = 70 + modifier = { + factor = 10 + has_war = yes + } + } + + role_icon_index = 2 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_2_upgrade = { + + priority = { + factor = 70 + modifier = { + factor = 20 + has_war = yes + } + } + enable = { not = { has_tech = improved_ship_hull_light } } + role_icon_index = 2 + + target_variant = { + match_value = 2750.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot > empty + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_3 = { + + priority = { + factor = 100 + modifier = { + factor = 20 + has_war = yes + } + } + + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_3 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_sonar + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_depth_charge + mid_1_custom_slot = ship_anti_air + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_3_upgrade = { + + priority = { + factor = 100 + modifier = { + factor = 10 + has_war = yes + } + } + + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + not = { has_tech = advanced_ship_hull_light } + } + target_variant = { + match_value = 3750.0 + + type = ship_hull_light_3 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_radar + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_depth_charge + mid_1_custom_slot = ship_anti_air + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_4 = { + + priority = { + factor = 150 + modifier = { + factor = 10 + has_war = yes + } + } + enable = { + has_tech = dp_secondary_battery + } + role_icon_index = 2 + + target_variant = { + match_value = 4500.0 + + type = ship_hull_light_4 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar_2 + fixed_ship_engine_slot > light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_depth_charge + mid_2_custom_slot = ship_depth_charge + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } +} + +ENG_escorts = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_escort + } + + priority = { + factor = 1000 + modifier = { + factor = 2 + anti_submarine_strategy_required_trigger = yes + } + modifier = { + convoy_threat > 0.5 #churchill panic attack + factor = 200 + } + } + + escort_default = { + + priority = { + factor = 100 + modifier = { + factor = 20 + anti_submarine_strategy_required_trigger = yes + } + } + + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = empty + rear_1_custom_slot = { + any_of = { ship_depth_charge } + upgrade > current + } + } + } + + allowed_modules = { + ship_depth_charge + ship_anti_air + ship_light_battery + ship_sonar + ship_fire_control_system + ship_radar + } + } + escort_upgrade = { + + priority = { + factor = 120 + modifier = { + factor = 10 + anti_submarine_strategy_required_trigger = yes + } + } + enable = { + AND = { + has_tech = improved_depth_charges + has_tech = decimetric_radar + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_radar + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_sonar + ship_fire_control_system + ship_radar + } + } +} + +ENG_naval_light_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 300 + } + cruiser_light_early = { + + priority = { + factor = 1 + } + + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_torpedo + ship_light_medium_battery_1 + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 50 + has_war = yes + } + } + + role_icon_index = 2 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_torpedo + ship_light_medium_battery_1 + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_conversion = { + + priority = { + factor = 20 + modifier = { + factor = 25 + has_war = yes + } + } + role_icon_index = 2 + + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 1200.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_basic = { + + priority = { + factor = 200 + } + role_icon_index = 2 + enable = { + not = { has_tech = improved_ship_hull_cruiser } + } + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = empty + front_1_custom_slot = empty + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_medium_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_basic_aa_upgrade = { + + priority = { + factor = 100 + modifier = { + factor = 10 + has_war = yes + } + } + enable = { + not = { has_tech = improved_ship_hull_cruiser } + } + role_icon_index = 2 + + target_variant = { + match_value = 2100.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_torpedo + ship_medium_battery + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved = { + + priority = { + factor = 500 + } + role_icon_index = 2 + + enable = { + not = { has_tech = advanced_ship_hull_cruiser } + } + target_variant = { + match_value = 3000.0 + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved_upgrade = { + + priority = { + factor = 100 + modifier = { + has_War = yes + factor = 10 + } + } + role_icon_index = 2 + enable = { + not = { has_tech = advanced_ship_hull_cruiser } + } + target_variant = { + match_value = 3100.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + + cruiser_light_improved_2 = { + + priority = { + factor = 500 + } + role_icon_index = 2 + + enable = { + not = { has_tech = advanced_ship_hull_cruiser } + } + target_variant = { + match_value = 4000.0 + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved_upgrade = { + + priority = { + factor = 100 + modifier = { + has_War = yes + factor = 10 + } + } + role_icon_index = 2 + enable = { + not = { has_tech = advanced_ship_hull_cruiser } + } + target_variant = { + match_value = 4500.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_light_medium_battery_2 + rear_2_custom_slot = Ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_advanced = { + + priority = { + factor = 250 + } + role_icon_index = 2 + + target_variant = { + match_value = 5000.0 + + type = ship_hull_cruiser_4 + modules = { + fixed_ship_battery_slot > ship_light_medium_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + fixed_ship_armor_slot > empty + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = dp_ship_secondaries + mid_2_custom_slot > ship_light_medium_battery_3 + rear_1_custom_slot = ship_anti_air + rear_2_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + dp_ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } +} + +ENG_naval_light_AA_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 50 + modifier = { + factor = 20 + OR = { + has_war_with = USA + has_war_with = JAP + } + } + } + cruiser_light_AA = { + + priority = { + factor = 50 + modifier = { + factor = 20 + has_war = yes + } + } + + role_icon_index = 2 + + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2500.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_light_battery + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } +} +ENG_naval_cruiser_heavy = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_cruiser_heavy + } + + priority = { + factor = 10 + } + + capital_cruiser_early = { + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_early_aa_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 10 + has_War = yes + } + } + + role_icon_index = 1 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_torpedo + ship_medium_battery + ship_radar + ship_airplane_launcher + } + } + capital_cruiser_basic = { + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = ship_secondaries + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 100 + has_war = yes + } + } + + role_icon_index = 1 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = ship_secondaries + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + + + capital_cruiser_improved = { + + priority = { + factor = 1 + modifier = { + factor = 50 + } + } + + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_medium_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_medium_battery + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_advanced = { + + priority = { + factor = 1 + } + + role_icon_index = 1 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot > ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot > cruiser_ship_engine_1 + fixed_ship_armor_slot > ship_armor_cruiser_2 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot > ship_medium_battery_2 + rear_2_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } +} + +ENG_naval_capital_battleship = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_capital_bb + } + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + + + capital_battleship_early = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = empty + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_early_aa_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 20 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic = { + + priority = { + factor = 20 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = empty + mid_2_custom_slot = empty + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic_aa_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_improved = { #KGV + + priority = { + factor = 150 + } + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = heavy_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_heavy_armor + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_heavy_battery + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + capital_battleship_improved_upgrade = { #KGV + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 3300.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_heavy_armor + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_heavy_battery + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + capital_battleship_advanced = { #Lion + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_heavy_3 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot > heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_heavy_armor + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_secondaries + mid_3_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_heavy_battery_3 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} + +ENG_naval_capital_bc = { + category = naval + + blocked_for = { + + } + + available_for = { + HUJ + } + + roles = { + naval_capital_bc + } + + priority = { + factor = 25 + } + + battlecruiser_early = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + battlecruiser_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 100 + has_war = yes + has_navy_size = { + unit = battle_cruiser + size > 0 # at least one BC built + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bc_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + battlecruiser_improved = { + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + battlecruiser_improved_upgrade = { + + priority = { + factor = 10 + modifier = { + has_war = yes + factor = 10 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} + +ENG_naval_carrier = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_carrier + } + + priority = { + factor = 750 + } + + carrier_early = { + + priority = { + factor = 1 + modifier = { + factor = 0 + has_tech = basic_ship_hull_carrier + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = empty + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_deck_space + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_carrier_armor + } + } + + carrier_early_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 0 + has_tech = basic_ship_hull_carrier + } + } + + role_icon_index = 7 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_deck_space + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_carrier_armor + } + } + + carrier_basic = { + + priority = { + factor = 1250 + } + role_icon_index = 7 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_improved = { + + priority = { + factor = 200 + } + role_icon_index = 7 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_carrier_2 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_armor_carrier_deck + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + carrier_advanced = { + + priority = { + factor = 200 + } + role_icon_index = 7 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_carrier_3 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + mid_2_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +naval_carrier_light = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_carrier_light + } + + priority = { + factor = 50 + modifier = { + factor = 0 + has_War = no + } + } + + + CVL_carrier = { + + priority = { + factor = 1 + } + role_icon_index = 7 + + target_variant = { + match_value = 500.0 + + type = ship_hull_carrier_conversion_ca + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +naval_submarine = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_submarine + } + + priority = { + factor = 50 + modifier = { + factor = 10 + has_war = yes + } + } + + submarine_early = { + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_basic = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_2 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_improved = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_submarine_3 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = empty + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_advanced = { + + priority = { + factor = 50 + modifier = { + factor = 15 + has_war_with = JAP + } + } + role_icon_index = 6 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_submarine_4 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_torpedo_sub + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } +} + +naval_mine_sweeper = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_mine_sweeper + } + + priority = { + factor = 2 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_sweeper_light_early = { # base variant + + priority = { + factor = 100 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + enable = { has_tech = basic_naval_mines } + target_variant = { + match_value = 1000.0 + + type = ship_hull_light_1 + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + } + } + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_warfare + ship_light_battery + ship_anti_air + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } + mine_sweeper_light_late = { #improved variant for late war + + priority = { + factor = 120 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + + enable = { + has_tech = dp_secondary_battery + has_tech = basic_naval_mines + } + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + mid_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = { + any_of = { dp_light_battery ship_light_battery_1 } + upgrade > current + } + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_radar_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_sweeper_1 + ship_mine_warfare + ship_anti_air + ship_light_battery + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } +} + +naval_mine_layer = { + category = naval + + blocked_for = { + } + + available_for = { + HUJ + } + + roles = { + naval_mine_layer + } + + priority = { + factor = 3 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_layer_light = { + + priority = { + factor = 20 + modifier = { + factor = 10 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_1_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + light_ship_engine + ship_torpedo + ship_depth_charge + } + } + submarine_mine_layer = { + + priority = { + factor = 2 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 4 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + rear_1_custom_slot = ship_mine_layer_sub + } + } + + requirements = { + module = ship_mine_layer_sub + } + allowed_modules = { + + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + + } + } + mine_layer_cruiser = { + + priority = { + factor = 10 + modifier = { + factor = 10 + num_of_naval_factories > 19 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_1 + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_2_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot < cruiser_ship_engine_3 + fixed_ship_battery_slot = { + any_of = { ship_light_battery } + upgrade > current + } + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = empty + fixed_ship_anti_air_slot < ship_anti_air_3 + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + } + } +} diff --git a/src/common/ai_equipment/ENG_tank.txt b/src/common/ai_equipment/ENG_tank.txt new file mode 100755 index 0000000..ad4ec8c --- /dev/null +++ b/src/common/ai_equipment/ENG_tank.txt @@ -0,0 +1,2368 @@ +# AI tank design for testing + +ENG_light_tanks = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_light_tank + } + + priority = { + factor = 1000 + } + + great_war_tank_default = { + priority = { + factor = 1 + modifier = { + has_tech = basic_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 1000 + type = light_tank_chassis_0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + basic_light_tank_default = { #light Mk. VI + priority = { + factor = 100 + modifier = { + has_tech = improved_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = light_tank_chassis_1 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + + tank_heavy_machine_gun + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + improved_light_tank_default = { #Cruiser Mk. III/IV + priority = { + factor = 200 + modifier = { + has_tech = advanced_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = light_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon + tank_small_cannon_2 + } + } + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = { + any_of = { + tank_welded_armor + tank_riveted_armor + } + } + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_small_cannon_2 + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_light_three_man_tank_turret + tank_welded_armor + tank_christie_suspension + tank_riveted_armor + tank_gasoline_engine + smoke_launchers + } + } + + advanced_light_tank_default = { #Tetrach + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = light_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon + tank_small_cannon_2 + } + } + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + + tank_small_cannon_2 + + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + } + } +} + +ENG_light_tank_destroyers = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_light_tank_destroyer + } + + priority = { + factor = 100 + modifier = { + NOT = { has_tech = basic_medium_tank_chassis } + any_enemy_country = { + has_tech = basic_medium_tank_chassis + } + factor = 15 + } + modifier = { + has_template_containing_unit = light_tank_destroyer_brigade + factor = 10 + } + } + light_tank_destroyer_1 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = light_tank_destroyer_chassis_1 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_wheeled_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_light_fixed_superstructure_turret + tank_wheeled_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_destroyer_2 = { + priority = { + factor = 100 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = light_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + } + } + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = tank_radio_module + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon + tank_high_velocity_cannon_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +ENG_light_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_light_tank_artillery + } + + priority = { + factor = 200 + } + light_tank_artillery_1 = { + priority = { + factor = 100 + modifier = { + has_template_containing_unit = light_sp_artillery_brigade + factor = 10 + } + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = light_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_artillery_2 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = light_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + light_tank_artillery_3 = { + priority = { + factor = 100 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = light_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +ENG_light_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_light_tank_anti_air + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + light_tank_anti_air_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = light_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_anti_air_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = light_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + light_tank_anti_air_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = light_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +ENG_medium_tanks = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_medium_tank + } + + priority = { + factor = 2000 + } + + basic_medium_tank_default = { #Crusader I/II + priority = { + factor = 100 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon + tank_small_cannon_2 + } + } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 7 + tank_nsb_armor_upgrade = 5 + } + } + + allowed_modules = { + tank_small_cannon_2 + tank_high_velocity_cannon + tank_medium_three_man_tank_turret + tank_christie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + basic_medium_tank_improved = { #Crusader IV+ + priority = { + factor = 100 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2500 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon + tank_high_velocity_cannon + } + } + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 7 + tank_nsb_armor_upgrade = 5 + } + } + + allowed_modules = { + tank_medium_cannon + tank_high_velocity_cannon + tank_medium_two_man_tank_turret + tank_christie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + improved_medium_tank_default = { #Cromwell + priority = { + factor = 100 + modifier = { + has_tech = advanced_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = medium_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_three_man_tank_turret + + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 12 + tank_nsb_armor_upgrade = 8 + } + } + + allowed_modules = { + + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + tank_medium_three_man_tank_turret + tank_christie_suspension + tank_riveted_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_medium_tank_default = { #Comet + priority = { + factor = 100 + } + + target_variant = { + match_value = 4000 + type = medium_tank_chassis_3 + modules = { + main_armament_slot = { any_of = { tank_high_velocity_cannon_2 tank_medium_cannon_2 } } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 12 + tank_nsb_armor_upgrade = 10 + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_three_man_tank_turret + tank_christie_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + smoke_launchers + } + } +} + +ENG_medium_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_medium_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + medium_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = medium_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = medium_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_heavy_cannon + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 4 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + medium_tank_destroyer_3 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +ENG_medium_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_medium_tank_artillery + } + + priority = { + factor = 500 + } + medium_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = medium_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = medium_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = medium_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + extra_ammo_storage + tank_heavy_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +ENG_medium_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_medium_tank_anti_air + } + + priority = { + factor = 50 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + medium_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = medium_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_medium_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_medium_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = medium_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = medium_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} +###HEAVY TANKS +ENG_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 50 + factor = 0 + } + } + + basic_heavy_tank_default = { #Vikers Independent + priority = { + factor = 10 + modifier = { + has_tech = improved_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + + } + + target_variant = { + match_value = 1000 + type = heavy_tank_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = secondary_turret_hmg + special_type_slot_2 = secondary_turret_hmg + special_type_slot_3 = secondary_turret_hmg + special_type_slot_4 = secondary_turret_hmg + } + upgrades = { + tank_nsb_engine_upgrade = 7 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun + tank_high_velocity_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + secondary_turret_hmg + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + improved_heavy_tank_default = { #Churchill IV + priority = { + factor = 100 + modifier = { + has_tech = advanced_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 7 + tank_nsb_armor_upgrade = { + base = 7 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_heavy_tank_default = { #Black Prince + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = heavy_tank_chassis_3 + modules = { + main_armament_slot = tank_high_velocity_cannon_2 + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 7 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 4 + has_war = yes + } + modifier = { + add = 4 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon_2 + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + + } + } +} + +ENG_heavy_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_heavy_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + heavy_tank_destroyer_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = antitank2 + } + + target_variant = { + match_value = 1000 + type = heavy_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_destroyer_2 = { + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = heavy_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = extra_ammo_storage + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + extra_ammo_storage + } + } + + heavy_tank_destroyer_3 = { + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + extra_ammo_storage + } + } +} + +ENG_heavy_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_heavy_tank_artillery + } + + priority = { + factor = 500 + } + heavy_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = heavy_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = heavy_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } + + heavy_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery5 + } + + target_variant = { + match_value = 2000 + type = heavy_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +ENG_heavy_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_heavy_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + heavy_tank_anti_air_1 = { + priority = { + factor = 1 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = heavy_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_anti_air_2 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = heavy_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + heavy_tank_anti_air_3 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = heavy_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +ENG_super_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_super_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_super_heavy_tank_default = { #Tortoise + priority = { + factor = 10 + modifier = { + has_government = fascism + factor = 5 + } + + } + + target_variant = { + match_value = 1000 + type = super_heavy_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 13 + tank_nsb_armor_upgrade = { + base = 10 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + } + } +} + +ENG_modern_tanks = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_modern_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_default = { #Centurion + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = modern_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = stabilizer + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + sloped_armor + smoke_launchers + stabilizer + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +ENG_modern_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_modern_tank_destroyer + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_destroyer_default = { + priority = { + factor = 10 + + } + + target_variant = { + match_value = 1000 + type = modern_tank_destroyer_chassis + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = wet_ammo_storage + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gas_turbine_engine + sloped_armor + smoke_launchers + wet_ammo_storage + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +ENG_amphibious_tanks = { + category = land + + blocked_for = {} + + available_for = {HUJ} + + roles = { + land_amphibious_tank + } + + priority = { + factor = 20 + } + + basic_amphibious_tank_default = { + priority = { + factor = 10 + modifier = { + OR = { + TAG = USA + TAG = JAP + } + factor = 5 + } + + } + + target_variant = { + match_value = 1000 + type = amphibious_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_light_turret_type + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun + tank_light_turret_type + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} \ No newline at end of file diff --git a/src/common/ai_equipment/FRA_naval.txt b/src/common/ai_equipment/FRA_naval.txt new file mode 100755 index 0000000..667b306 --- /dev/null +++ b/src/common/ai_equipment/FRA_naval.txt @@ -0,0 +1,2067 @@ +# AI Ship Designs for France +FRA_destroyers = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_screen + } + + priority = { + factor = 50 + modifier = { + factor = 1 + } + } + + destroyer_default = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + destroyer_1_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + + destroyer_2 = { + + priority = { + factor = 5 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_3 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_depth_charge_1 + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_2_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_3 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_3 = { + + priority = { + factor = 5 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_light_battery_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_3_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_radar + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_light_battery_2 + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_light_battery + ship_torpedo + ship_depth_charge + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_4 = { # + + priority = { + factor = 50 + modifier = { + OR = { + has_war_with = USA + has_war_with = JAP + has_war_with = ENG + } + factor = 2 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_4 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_radar + fixed_ship_radar_slot = ship_sonar_2 + fixed_ship_engine_slot > light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_depth_charge + mid_2_custom_slot = ship_depth_charge + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } +} + +FRA_naval_light_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 30 + } + cruiser_light_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_light_medium_battery_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 5 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_light_medium_battery_1 + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_conversion = { + + priority = { + factor = 3 + modifier = { + factor = 15 + has_war = yes + } + } + role_icon_index = 2 + + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot < ship_fire_control_system_2 + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_basic = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air_1 + mid_2_custom_slot = ship_light_medium_battery_2 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_medium_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_basic_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_light_medium_battery_2 + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved = { + + priority = { + factor = 10 + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_2 #De grasse as planned + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_light_medium_battery_3 + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + + cruiser_light_advanced = { + + priority = { + factor = 10 + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + fixed_ship_armor_slot > ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = dp_ship_secondaries + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher + rear_2_custom_slot = ship_light_medium_battery_3 + } + } + + allowed_modules = { + ship_anti_air + dp_ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } +} + +FRA_naval_light_AA_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 10 + modifier = { + factor = 10 + OR = { + has_war_with = USA + has_war_with = ENG + has_war_with = JAP + } + } + } + cruiser_light_AA = { + + priority = { + factor = 5 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_light_battery + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } +} +FRA_naval_cruiser_heavy = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_cruiser_heavy + } + + priority = { + factor = 1 + } + + capital_cruiser_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_secondaries_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 10 + has_War = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_secondaries_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_anti_air_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + + + capital_cruiser_improved = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_medium_battery_2 + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + + capital_cruiser_advanced = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot > ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_3 + fixed_ship_armor_slot = ship_armor_cruiser_3 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot > ship_medium_battery_2 + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = dp_ship_secondaries + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_advanced_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_torpedo + mid_1_custom_slot = ship_medium_battery_2 + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_late = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_4 + modules = { + fixed_ship_battery_slot = ship_medium_battery_4 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_4 + fixed_ship_armor_slot = ship_armor_cruiser_3 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_medium_battery_4 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_ship_secondaries + rear_1_custom_slot = ship_anti_air + rear_2_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } +} + +FRA_naval_capital_battleship = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_capital_bb + } + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + + + capital_battleship_early = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_heavy_battery_1 + mid_1_custom_slot = ship_secondaries_1 + mid_2_custom_slot = empty + rear_1_custom_slot = ship_secondaries_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 20 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_heavy_battery_1 + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_heavy_battery_1 + mid_1_custom_slot = ship_secondaries_1 + mid_2_custom_slot = ship_anti_air_1 + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_heavy_battery_1 + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_improved = { #Kongo mod + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_3 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_3 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_3 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_secondaries_2 + mid_2_custom_slot = ship_anti_air + mid_3_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + capital_battleship_improved_upgrade = { #Kongo Mod + + priority = { + factor = 10 + modifier = { + has_war = yes + factor = 10 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_3 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_3 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_3 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_anti_air + mid_3_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} + +FRA_naval_capital_bc = { + category = naval + + blocked_for = { + + } + + available_for = { + YUW + } + + roles = { + naval_capital_bc + } + + priority = { + factor = 25 + modifier = { + + } + } + + battlecruiser_early = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_heavy_battery_1 + mid_1_custom_slot = ship_secondaries_1 + mid_2_custom_slot = ship_anti_air_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + battlecruiser_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 100 + has_war = yes + has_navy_size = { + unit = battle_cruiser + size > 0 # at least one BC built + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_heavy_battery_1 + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} + +FRA_naval_carrier = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_carrier + } + + priority = { + factor = 15 + } + + carrier_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + mid_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_early_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + mid_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_basic = { + + priority = { + factor = 5 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + front_1_custom_slot = empty + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_improved = { + + priority = { + factor = 2 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_2 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_2 + fixed_ship_secondaries_slot = empty + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + carrier_advanced = { + + priority = { + factor = 2 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_3 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot > ship_anti_air_2 + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + mid_2_custom_slot = ship_armor_carrier_deck + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +FRA_naval_carrier_light = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_carrier + } + + priority = { + factor = 25 + modifier = { + factor = 0.5 + has_War = no + } + } + + CVL_carrier = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_ca + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + CVL_carrier_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_ca + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = dp_ship_secondaries + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +FRA_naval_submarine = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_submarine + } + + priority = { + factor = 50 + modifier = { + factor = 10 + has_war = yes + } + } + + submarine_early = { + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_basic = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_2 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_improved = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine_3 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = empty + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_advanced = { + + priority = { + factor = 50 + modifier = { + factor = 15 + has_war_with = FRA + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine_4 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_torpedo_sub + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + cruiser_submarine = { + + priority = { + factor = 50 + modifier = { + factor = 15 + has_war_with = FRA + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_airplane_launcher + mid_1_custom_slot = empty + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } +} + +FRA_naval_mine_sweeper = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_mine_sweeper + } + + priority = { + factor = 2 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_sweeper_light_early = { # base variant + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + } + } + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_warfare + ship_light_battery + ship_anti_air + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } + mine_sweeper_light_late = { #improved variant for late war + + priority = { + factor = 100 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + mid_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = { + any_of = { dp_light_battery ship_light_battery_1 } + upgrade > current + } + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_sweeper_1 + ship_mine_warfare + ship_anti_air + ship_light_battery + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } +} + +FRA_naval_mine_layer = { + category = naval + + blocked_for = { + } + + available_for = { + YUW + } + + roles = { + naval_mine_layer + } + + priority = { + factor = 3 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_layer_light = { + + priority = { + factor = 2 + modifier = { + factor = 10 + #num_of_naval_factories < 20 #not a major naval power + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = { + any_of = { ship_sonar ship_radar } + } + fixed_ship_anti_air_slot < ship_anti_air_3 + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + light_ship_engine + ship_torpedo + ship_radar + ship_sonar + ship_depth_charge + } + } + submarine_mine_layer = { + + priority = { + factor = 20 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_mine_layer_sub + rear_1_custom_slot = ship_mine_layer_sub + } + } + + requirements = { + module = ship_mine_layer_sub + } + allowed_modules = { + + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + + } + } + mine_layer_cruiser = { + + priority = { + factor = 2 + modifier = { + factor = 10 + #num_of_naval_factories > 19 + #has_navy_size > 50 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_2_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot < cruiser_ship_engine_3 + fixed_ship_battery_slot = { + any_of = { ship_light_battery } + upgrade > current + } + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = empty + fixed_ship_anti_air_slot < ship_anti_air_3 + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + } + } +} diff --git a/src/common/ai_equipment/FRA_tank.txt b/src/common/ai_equipment/FRA_tank.txt new file mode 100755 index 0000000..b5b8d15 --- /dev/null +++ b/src/common/ai_equipment/FRA_tank.txt @@ -0,0 +1 @@ +#AI什么垃圾坦克 \ No newline at end of file diff --git a/src/common/ai_equipment/GER_naval.txt b/src/common/ai_equipment/GER_naval.txt new file mode 100755 index 0000000..394808b --- /dev/null +++ b/src/common/ai_equipment/GER_naval.txt @@ -0,0 +1,1752 @@ +# AI Ship Designs for Kaiser Wilhelm Memorial Design Day + +GER_destroyers = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_screen + } + + priority = { + factor = 50 + modifier = { + factor = 1 + } + } + + destroyer_default = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_mine_layer + } + } + + allowed_modules = { + ship_depth_charge + ship_light_battery + ship_torpedo + ship_anti_air + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + + destroyer_2 = { + + priority = { + factor = 50 + } + role_icon_index = 2 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_light + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_light_battery + ship_torpedo + ship_depth_charge + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_3 = { + + priority = { + factor = 5 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_3 + modules = { + fixed_ship_battery_slot > ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_light_battery + ship_torpedo + ship_depth_charge + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_4 = { + + priority = { + factor = 1 + modifier = { + factor = 20 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_4 + modules = { + fixed_ship_battery_slot > ship_light_battery_1 + fixed_ship_anti_air_slot > ship_anti_air_2 + fixed_ship_fire_control_system_slot > ship_radar_1 + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + mid_2_custom_slot = ship_light_battery + } + } + + allowed_modules = { + ship_anti_air + ship_light_battery + ship_torpedo + ship_depth_charge + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } +} + +GER_naval_light_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 30 + modifier = { + + } + } + cruiser_light_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = empty + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_light_medium_battery_1 + rear_1_custom_slot = ship_mine_layer_1 + } + } + + allowed_modules = { + ship_anti_air + ship_light_medium_battery_1 + ship_secondaries + ship_torpedo + ship_light_battery + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_basic = { + + priority = { + factor = 10 + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = empty + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_light_medium_battery_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air_1 + ship_torpedo_1 + ship_secondaries + ship_light_medium_battery_1 + ship_fire_control_system + cruiser_ship_engine_1 + ship_radar + ship_sonar + ship_airplane_launcher_1 + ship_armor_cruiser_1 + } + } + cruiser_light_improved = { + + priority = { + factor = 1 + modifier = { + factor = 20 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot > ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = { any_of = { ship_torpedo ship_anti_air } } + mid_2_custom_slot > ship_light_medium_battery_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_torpedo + ship_secondaries + ship_light_battery + ship_medium_battery + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_advanced = { + + priority = { + factor = 1 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_cruiser_4 + modules = { + fixed_ship_battery_slot > ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot > ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot > ship_light_medium_battery_2 + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_medium_battery + ship_light_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } +} + +GER_naval_cruiser_scout = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_cruiser_scout + } + + priority = { + factor = 1 + modifier = { + factor = 25 + GER_naval_interest_trigger = yes + } + } + scout_cruiser = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 3 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = empty + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = { + any_of = { ship_anti_air ship_torpedo ship_secondaries } + } + mid_2_custom_slot = { + any_of = { ship_airplane_launcher ship_anti_air ship_torpedo } + } + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + cruiser_ship_engine + ship_secondaries + } + } +} + +GER_naval_cruiser_panzerschiff = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_cruiser_heavy + } + + priority = { + factor = 1 + modifier = { + factor = 5 + GER_naval_interest_trigger = yes + } + } + panzerschiff_basic = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_panzerschiff + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_1 + front_1_custom_slot = empty + mid_1_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_torpedo + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + panzerschiff_basic_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 5 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_cruiser_panzerschiff + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_torpedo + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + panzerschiff_basic_late = { + + priority = { + factor = 1 + modifier = { + factor = 5 + has_war = yes + } + } + role_icon_index = 1 + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2500.0 + + type = ship_hull_cruiser_panzerschiff + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_secondaries_slot = dp_ship_secondaries + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = dp_ship_secondaries + rear_1_custom_slot = ship_torpedo + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } +} + +GER_naval_cruiser_heavy = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_cruiser_heavy + } + + priority = { + factor = 10 + modifier = { + factor = 5 + GER_naval_interest_trigger = yes + } + } + + capital_cruiser_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + cruiser_ship_engine + ship_cruiser_armor + } + } + capital_cruiser_basic = { + + priority = { + factor = 10 + + } + role_icon_index = 1 + + target_variant = { + match_value = 2050.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + cruiser_ship_engine + ship_cruiser_armor + } + } + capital_cruiser_basic_upgrade = { + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + cruiser_ship_engine + ship_cruiser_armor + } + } + + capital_cruiser_improved = { + + priority = { + factor = 10 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot > ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot > cruiser_ship_engine_1 + fixed_ship_armor_slot > ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot > ship_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + cruiser_ship_engine + ship_cruiser_armor + } + } + capital_cruiser_advanced = { + + priority = { + factor = 10 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_cruiser_4 + modules = { + fixed_ship_battery_slot > ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot > cruiser_ship_engine_1 + fixed_ship_armor_slot > ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot > ship_medium_battery_2 + rear_2_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + cruiser_ship_engine + ship_cruiser_armor + ship_secondaries + } + } +} + +GER_naval_capital_battleship = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_capital_bb + } + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + + capital_battleship_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_pre_dreadnought + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + heavy_ship_engine + ship_airplane_launcher + } + } + capital_battleship_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 50 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1500.0 + + type = ship_hull_pre_dreadnought + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + heavy_ship_engine + } + } + + capital_battleship_basic = { #Scharnhorst + + priority = { + factor = 1 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + heavy_ship_engine + } + } + + capital_battleship_basic_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_heavy_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + heavy_ship_engine + } + } + capital_battleship_improved = { #Bismarck + + priority = { + factor = 20 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot > empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_heavy_battery_3 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + heavy_ship_engine + } + } + capital_battleship_advanced = { #H class + + priority = { + factor = 10 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_3 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot > ship_armor_bb_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_secondaries + mid_3_custom_slot = ship_anti_air + rear_1_custom_slot = ship_heavy_battery_3 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} +GER_naval_capital_bc = { + category = naval + + blocked_for = { + + } + + available_for = { + TIX + } + + roles = { + naval_capital_bc + } + + priority = { + factor = 25 + modifier = { + factor = 0 + not = { GER_naval_interest_trigger = yes } + } + } + + battlecruiser_early = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_armor_slot = ship_armor_bc_1 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = empty + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = empty + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + battlecruiser_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 100 + has_war = yes + has_navy_size = { + unit = battle_cruiser + size > 0 # at least one BC built + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_armor_slot = ship_armor_bc_1 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + battlecruiser_improved = { + + priority = { + factor = 1 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy + modules = { + fixed_ship_battery_slot > ship_heavy_battery_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot > heavy_ship_engine_1 + fixed_ship_armor_slot > ship_armor_bc_1 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} +GER_naval_carrier = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_carrier + } + + priority = { + factor = 25 + modifier = { + factor = 0 + has_war_with = SOV + } + modifier = { + GER_naval_interest_trigger = yes + factor = 2 + } + } + + carrier_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_ca + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_basic = { + + priority = { + factor = 1 + modifier = { + factor = 5 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = empty + front_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_improved = { + + priority = { + factor = 1 + modifier = { + factor = 10 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 7 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_carrier_2 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot > empty + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + carrier_advanced = { + + priority = { + factor = 1 + modifier = { + factor = 20 + GER_naval_interest_trigger = yes + } + } + role_icon_index = 7 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_carrier_3 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_deck_space + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_carrier_armor + } + } +} + +GER_naval_submarine = { + category = naval + + blocked_for = { + + } + + available_for = { + TIX + } + + roles = { + naval_submarine + } + + priority = { + factor = 500 + modifier = { + factor = 10 + has_war = yes + } + modifier = { + GER_naval_interest_trigger = yes + factor = 0.1 + } + } + + submarine_early = { + + priority = { + factor = 10 + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine_1 + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_basic = { + + priority = { + factor = 20 + } + role_icon_index = 6 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_2 + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_improved = { + + priority = { + factor = 20 + } + role_icon_index = 6 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_submarine_3 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = empty + mid_1_custom_slot = ship_sub_snorkel + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_advanced = { + + priority = { + factor = 50 + modifier = { + factor = 15 + has_war_with = SOV + has_war_with = USA + has_war_with = ENG + } + } + role_icon_index = 6 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_submarine_4 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_torpedo_sub + mid_1_custom_slot = ship_sub_snorkel + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } +} + +GER_naval_mine_sweeper = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_mine_sweeper + } + + priority = { + factor = 2 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_sweeper_light_early = { # base variant + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + enable = { has_tech = basic_naval_mines } + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = empty + } + } + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_anti_air + ship_mine_warfare + ship_light_battery + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } + mine_sweeper_light_late = { #improved variant for late war + + priority = { + factor = 100 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + mid_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = { + any_of = { dp_light_battery ship_light_battery_1 } + upgrade > current + } + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_sweeper_1 + ship_mine_warfare + ship_anti_air + ship_light_battery + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } +} + +GER_naval_mine_layer = { + category = naval + + blocked_for = { + } + + available_for = { + TIX + } + + roles = { + naval_mine_layer + } + + priority = { + factor = 3 + modifier = { + factor = 5 + has_war = yes + } + } + + + mine_layer_light = { + + priority = { + factor = 2 + modifier = { + factor = 10 + num_of_naval_factories < 20 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = empty + fixed_ship_anti_air_slot < ship_anti_air_3 + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + light_ship_engine + ship_torpedo + ship_radar + ship_sonar + ship_depth_charge + } + } + submarine_mine_layer = { + + priority = { + factor = 20 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 4 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + rear_1_custom_slot = ship_mine_layer_sub + } + } + + requirements = { + module = ship_mine_layer_sub + } + allowed_modules = { + + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + + } + } + mine_layer_cruiser = { + + priority = { + factor = 2 + modifier = { + factor = 10 + num_of_naval_factories > 19 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_2_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot < cruiser_ship_engine_3 + fixed_ship_battery_slot = ship_light_battery + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + } + } +} diff --git a/src/common/ai_equipment/GER_tank.txt b/src/common/ai_equipment/GER_tank.txt new file mode 100755 index 0000000..1f4e5ae --- /dev/null +++ b/src/common/ai_equipment/GER_tank.txt @@ -0,0 +1,2506 @@ +# AI tank design for testing + +GER_light_tanks = { + category = land + + blocked_for = {} + + available_for = { GER } + + roles = { + land_light_tank + } + + priority = { + factor = 1000 + } + + great_war_tank_default = { + priority = { + factor = 1 + modifier = { + has_tech = basic_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 1000 + type = light_tank_chassis_0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + basic_light_tank_default = { #Panzer I + priority = { + factor = 100 + modifier = { + has_tech = improved_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = light_tank_chassis_1 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_auto_cannon + tank_auto_cannon_2 + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun + tank_heavy_machine_gun + tank_high_velocity_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + improved_light_tank_default = { #Panzer II + priority = { + factor = 100 + modifier = { + has_tech = advanced_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = light_tank_chassis_2 + modules = { + main_armament_slot = tank_auto_cannon + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = { + any_of = { + tank_welded_armor + tank_riveted_armor + } + } + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_auto_cannon + tank_auto_cannon_2 + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun + tank_heavy_machine_gun + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_light_three_man_tank_turret + tank_welded_armor + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + improved_light_tank_upgrade = { #Panzer II Upgrade if Germany is behind on tank tech for some reason + priority = { + factor = 10 + modifier = { + has_tech = advanced_light_tank_chassis + factor = 0 #let's not waste XP here + } + modifier = { + has_war = yes + factor = 10 + } + modifier = { + NOT = { + has_tech = improved_medium_tank_chassis + } + factor = 10 + } + } + + target_variant = { + match_value = 3500 + type = light_tank_chassis_2 + modules = { + main_armament_slot = tank_auto_cannon_2 + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_auto_cannon_2 + tank_light_three_man_tank_turret + tank_welded_armor + tank_bogie_suspension + tank_gasoline_engine + smoke_launchers + } + } + + advanced_light_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = light_tank_chassis_3 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = sloped_armor + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 7 + tank_nsb_armor_upgrade = { + base = 7 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_close_support_gun + tank_light_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + smoke_launchers + sloped_armor + } + } +} + +GER_light_tank_destroyers = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_light_tank_destroyer + } + + priority = { + factor = 10 + modifier = { + NOT = { has_tech = basic_medium_tank_chassis } + any_enemy_country = { + has_tech = basic_medium_tank_chassis + } + factor = 15 + } + } + light_tank_destroyer_1 = { #Panzerjäger I + priority = { + factor = 100 + modifier = { + has_template_containing_unit = light_tank_destroyer_brigade + factor = 10 + } + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = light_tank_destroyer_chassis_1 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_destroyer_2 = { #Marder Series + priority = { + factor = 200 + modifier = { + has_template_containing_unit = light_tank_destroyer_brigade + factor = 10 + } + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = light_tank_destroyer_chassis_1 + modules = { + main_armament_slot = tank_medium_cannon + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = tank_radio_module + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon + tank_high_velocity_cannon_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +GER_light_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_light_tank_artillery + } + + priority = { + factor = 50 + } + light_tank_artillery_1 = { #Sturmpanzer Bison + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = light_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_artillery_2 = { #Wespe + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = light_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + extra_ammo_storage + } + } + + light_tank_artillery_3 = { #improved Wespe + priority = { + factor = 100 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = light_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + extra_ammo_storage + } + } +} + +GER_light_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_light_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + light_tank_anti_air_1 = { #Flakpanzer I + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = light_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = light_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + light_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = light_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } +} + +GER_medium_tanks = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_medium_tank + } + + priority = { + factor = 2000 + } + + basic_medium_tank_default = { #Panzer III + priority = { + factor = 100 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + improved_medium_tank_early = { #Panzer IV A-F1 + priority = { + factor = 200 + modifier = { + has_tech = advanced_medium_tank_chassis + factor = 0 #let's not waste XP here + } + modifier = { + OR = { + is_historical_focus_on = no + has_war_with = SOV + } + factor = 0 + } + } + + target_variant = { + match_value = 2500 + type = medium_tank_chassis_2 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_medium_three_man_tank_turret + smoke_launchers + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + improved_medium_tank_late = { #Panzer IV G+ + priority = { + factor = 300 + modifier = { + has_tech = advanced_medium_tank_chassis + factor = 0 #let's not waste XP here + } + modifier = { + is_historical_focus_on = yes + NOT = { + has_war_with = SOV + } + factor = 0 + } + } + + target_variant = { + match_value = 3000 + type = medium_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_medium_cannon + tank_medium_three_man_tank_turret + smoke_launchers + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_medium_tank_default = { #Panther + priority = { + factor = 400 + modifier = { + has_war_with = USA + has_war_with = SOV + has_war_with = ENG + factor = 10 + } + } + + target_variant = { + match_value = 4000 + type = medium_tank_chassis_3 + modules = { + main_armament_slot = { any_of = { tank_high_velocity_cannon_2 tank_medium_cannon_2 } } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 3 + has_war = yes + } + modifier = { + add = 3 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_three_man_tank_turret + tank_interleaved_suspension + tank_welded_armor + tank_gasoline_engine + sloped_armor + tank_radio_3 + tank_radio_2 + tank_radio_1 + smoke_launchers + } + } +} + +GER_medium_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_medium_tank_destroyer + } + + priority = { + factor = 50 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + modifier = { + has_template_containing_unit = medium_tank_destroyer_brigade + factor = 10 + } + } + medium_tank_destroyer_1 = { #StuG + priority = { + factor = 70 + modifier = { + has_war_with = SOV + factor = 3 + } + modifier = { + has_template_containing_unit = medium_tank_destroyer_brigade + factor = 10 + } + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = medium_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_medium_cannon + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + medium_tank_destroyer_2 = { #JagdPanzer IV + priority = { + factor = 100 + modifier = { + has_template_containing_unit = medium_tank_destroyer_brigade + factor = 10 + } + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = medium_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 4 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + } + } + + medium_tank_destroyer_3 = { #Jagdpanther + priority = { + factor = 100 + modifier = { + has_template_containing_unit = medium_tank_destroyer_brigade + factor = 10 + } + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 4 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon_3 + tank_high_velocity_cannon_2 + tank_heavy_cannon_2 + tank_medium_fixed_superstructure_turret + tank_interleaved_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +GER_medium_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_medium_tank_artillery + } + + priority = { + factor = 200 + modifier = { + has_template_containing_unit = medium_sp_artillery_brigade + factor = 10 + } + } + medium_tank_artillery_1 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = medium_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + medium_tank_artillery_2 = { + priority = { + factor = 100 + modifier = { + has_template_containing_unit = medium_sp_artillery_brigade + factor = 10 + } + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = medium_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + } + } + + medium_tank_artillery_3 = { + priority = { + factor = 100 + modifier = { + has_template_containing_unit = medium_sp_artillery_brigade + factor = 10 + } + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = medium_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + extra_ammo_storage + tank_heavy_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + } + } +} + +GER_medium_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_medium_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + medium_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = medium_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_medium_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_medium_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + medium_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = medium_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + medium_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = medium_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } +} +###HEAVY TANKS +GER_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 50 + factor = 0 + } + } + + basic_heavy_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = improved_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + + } + + target_variant = { + match_value = 1000 + type = heavy_tank_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + special_type_slot_2 = secondary_turret_hmg + special_type_slot_3 = secondary_turret_hmg + special_type_slot_4 = secondary_turret_hmg + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + secondary_turret_hmg + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + improved_heavy_tank_default = { #Tiger + priority = { + factor = 100 + modifier = { + has_tech = advanced_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 7 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_heavy_cannon + tank_heavy_three_man_tank_turret + tank_interleaved_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + smoke_launchers + } + } + + advanced_heavy_tank_default = { #Tiger II + priority = { + factor = 100 + } + + target_variant = { + match_value = 4000 + type = heavy_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 8 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 4 + has_war = yes + } + modifier = { + add = 4 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_three_man_tank_turret + tank_interleaved_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +GER_heavy_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_heavy_tank_destroyer + } + + priority = { + factor = 50 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + heavy_tank_destroyer_1 = { #Sturer Emil/Nashorn + priority = { + factor = 10 + + } + enable = { + has_tech = antitank2 + } + + target_variant = { + match_value = 1000 + type = heavy_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_heavy_cannon + tank_high_velocity_cannon_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + heavy_tank_destroyer_2 = { #Elefant + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = heavy_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_petrol_electric_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 10 + modifier = { + add = 6 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 10 + modifier = { + add = 6 + has_war = yes + } + modifier = { + add = 4 + has_war_with = SOV + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_fixed_superstructure_turret + tank_interleaved_suspension + tank_welded_armor + tank_petrol_electric_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + extra_ammo_storage + } + } + + heavy_tank_destroyer_3 = { #Jagdtiger + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_fixed_superstructure_turret + tank_interleaved_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + extra_ammo_storage + } + } +} + +GER_heavy_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_heavy_tank_artillery + } + + priority = { + factor = 50 + } + heavy_tank_artillery_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = heavy_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + heavy_tank_artillery_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = heavy_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + extra_ammo_storage + } + } + + heavy_tank_artillery_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = artillery5 + } + + target_variant = { + match_value = 2000 + type = heavy_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 4 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_howitzer + tank_heavy_fixed_superstructure_turret + tank_interleaved_suspension + tank_welded_armor + tank_gasoline_engine + extra_ammo_storage + } + } +} + +GER_heavy_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_heavy_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + heavy_tank_anti_air_1 = { + priority = { + factor = 1 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = heavy_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + heavy_tank_anti_air_2 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = heavy_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + heavy_tank_anti_air_3 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = heavy_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } +} + +GER_super_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_super_heavy_tank + } + + priority = { + factor = 100 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_super_heavy_tank_default = { #Maus + priority = { + factor = 10 + modifier = { + has_government = fascism + factor = 5 + } + modifier = { + surrender_progress > 0 + is_historical_focus_on = yes + factor = 5 + } + } + + target_variant = { + match_value = 1000 + type = super_heavy_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_heavy_cannon_3 + } + } + turret_type_slot = tank_super_heavy_four_man_tank_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_petrol_electric_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = wet_ammo_storage #mostly just to get reliability up + special_type_slot_3 = armor_skirts + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 18 + tank_nsb_armor_upgrade = { + base = 10 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + + tank_super_heavy_cannon + tank_heavy_cannon_3 + tank_super_heavy_four_man_tank_turret + tank_interleaved_suspension + tank_cast_armor + tank_petrol_electric_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + wet_ammo_storage + sloped_armor + armor_skirts + } + } +} + +GER_modern_tanks = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_modern_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_default = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 1000 + type = modern_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = armor_skirts + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 14 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 4 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gas_turbine_engine + tank_gasoline_engine + sloped_armor + smoke_launchers + armor_skirts + stabilizer + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +GER_modern_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_modern_tank_destroyer + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_destroyer_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = modern_tank_destroyer_chassis + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gas_turbine_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = stabilizer + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 14 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 4 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gas_turbine_engine + sloped_armor + smoke_launchers + stabilizer + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +GER_amphibious_tanks = { + category = land + + blocked_for = {} + + available_for = {TIX} + + roles = { + land_amphibious_tank + } + + priority = { + factor = 20 + } + + basic_amphibious_tank_default = { #Schwimmpanzer II + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = amphibious_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_auto_cannon_2 + tank_auto_cannon + } + } + turret_type_slot = tank_light_turret_type + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_auto_cannon + tank_auto_cannon_2 + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + tank_light_two_man_tank_turret + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} \ No newline at end of file diff --git a/src/common/ai_equipment/ITA_naval.txt b/src/common/ai_equipment/ITA_naval.txt new file mode 100755 index 0000000..bd0dcea --- /dev/null +++ b/src/common/ai_equipment/ITA_naval.txt @@ -0,0 +1,1839 @@ +# AI Ship Designs for Italy +ITA_destroyers = { + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_screen + } + + priority = { + factor = 50 + modifier = { + factor = 1 + } + } + + destroyer_default = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + destroyer_1_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + + destroyer_2 = { + + priority = { + factor = 5 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_2_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_anti_air + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_3 = { + + priority = { + factor = 5 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = ship_depth_charge_1 + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_3_upgrade = { + + priority = { + factor = 5 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_light_battery + ship_torpedo + ship_depth_charge + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_4 = { # + + priority = { + factor = 50 + modifier = { + OR = { + has_war_with = USA + has_war_with = JAP + has_war_with = ENG + } + factor = 2 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_4 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_radar + fixed_ship_radar_slot = ship_sonar_2 + fixed_ship_engine_slot > light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_depth_charge + mid_2_custom_slot = ship_depth_charge + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } +} + +ITA_naval_light_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 30 + } + cruiser_light_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = empty + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 5 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = empty + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_conversion = { + + priority = { + factor = 3 + modifier = { + factor = 15 + has_war = yes + } + } + role_icon_index = 2 + + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot < ship_fire_control_system_2 + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_basic = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = empty + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_medium_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_basic_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = empty + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved = { + + priority = { + factor = 10 + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_3 + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_2 + rear_1_custom_slot = ship_light_medium_battery_3 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + + cruiser_light_advanced = { + + priority = { + factor = 10 + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher_2 + rear_1_custom_slot = ship_light_medium_battery_3 + } + } + + allowed_modules = { + ship_anti_air + dp_ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } +} + +ITA_naval_light_AA_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 10 + modifier = { + factor = 10 + OR = { + has_war_with = USA + has_war_with = ENG + has_war_with = JAP + } + } + } + cruiser_light_AA = { + + priority = { + factor = 5 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_light_battery + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } +} +ITA_naval_cruiser_heavy = { + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_cruiser_heavy + } + + priority = { + factor = 1 + } + + capital_cruiser_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = empty + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_anti_air_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 10 + has_War = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = ship_secondaries + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = empty + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_anti_air_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = empty + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + + + capital_cruiser_improved = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_medium_battery_2 + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + + capital_cruiser_advanced = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot > ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_3 + fixed_ship_armor_slot = ship_armor_cruiser_3 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot > ship_medium_battery_2 + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = dp_ship_secondaries + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_advanced_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_torpedo + mid_1_custom_slot = ship_medium_battery_3 + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_late = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_4 + modules = { + fixed_ship_battery_slot = ship_medium_battery_4 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_4 + fixed_ship_armor_slot = ship_armor_cruiser_3 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_medium_battery_4 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_ship_secondaries + rear_1_custom_slot = ship_anti_air + rear_2_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } +} + +ITA_naval_capital_battleship = { + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_capital_bb + } + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + + + capital_battleship_early = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = empty + mid_1_custom_slot = ship_secondaries_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_early_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 20 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_secondaries_1 + mid_2_custom_slot = empty + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic_aa_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_improved = { + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_2 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_secondaries_2 + mid_2_custom_slot = ship_airplane_launcher_2 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + capital_battleship_improved_upgrade = { + + priority = { + factor = 10 + modifier = { + has_war = yes + factor = 10 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_heavy_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} + +ITA_naval_carrier = { + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_carrier + } + + priority = { + factor = 15 + } + + carrier_early = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_early_upgrade = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_basic = { + + priority = { + factor = 5 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + front_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_improved = { + + priority = { + factor = 2 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_2 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_2 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_2 + fixed_ship_secondaries_slot = empty + front_1_custom_slot = ship_anti_air_2 + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + carrier_advanced = { + + priority = { + factor = 2 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_3 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot > ship_anti_air_2 + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + mid_2_custom_slot = ship_armor_carrier_deck + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + + +ITA_naval_submarine = { + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_submarine + } + + priority = { + factor = 50 + modifier = { + factor = 10 + has_war = yes + } + } + + submarine_early = { + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_basic = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_2 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_improved = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine_3 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = empty + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_advanced = { + + priority = { + factor = 50 + modifier = { + factor = 15 + has_war_with = ITA + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine_4 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_torpedo_sub + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } +} + +ITA_naval_mine_sweeper = { + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_mine_sweeper + } + + priority = { + factor = 2 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_sweeper_light_early = { # base variant + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + enable = { has_tech = improved_naval_mines } + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + } + } + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_warfare + ship_light_battery + ship_anti_air + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } + mine_sweeper_light_late = { #improved variant for late war + + priority = { + factor = 100 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + + enable = { + has_tech = dp_secondary_battery + has_tech = improved_naval_mines + } + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + mid_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = { + any_of = { dp_light_battery ship_light_battery_1 } + upgrade > current + } + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_sweeper_1 + ship_mine_warfare + ship_anti_air + ship_light_battery + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } +} + +ITA_naval_mine_layer = { + category = naval + + blocked_for = { + } + + available_for = { + SAD + } + + roles = { + naval_mine_layer + } + + priority = { + factor = 3 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_layer_light = { + + priority = { + factor = 2 + modifier = { + factor = 10 + #num_of_naval_factories < 20 #not a major naval power + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = { + any_of = { ship_sonar ship_radar } + } + fixed_ship_anti_air_slot < ship_anti_air_3 + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + light_ship_engine + ship_torpedo + ship_radar + ship_sonar + ship_depth_charge + } + } + submarine_mine_layer = { + + priority = { + factor = 20 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_mine_layer_sub + rear_1_custom_slot = ship_mine_layer_sub + } + } + + requirements = { + module = ship_mine_layer_sub + } + allowed_modules = { + + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + + } + } + mine_layer_cruiser = { + + priority = { + factor = 2 + modifier = { + factor = 10 + #num_of_naval_factories > 19 + #has_navy_size > 50 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_2_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot < cruiser_ship_engine_3 + fixed_ship_battery_slot = { + any_of = { ship_light_battery } + upgrade > current + } + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = empty + fixed_ship_anti_air_slot < ship_anti_air_3 + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + } + } +} diff --git a/src/common/ai_equipment/ITA_tank.txt b/src/common/ai_equipment/ITA_tank.txt new file mode 100755 index 0000000..39acba4 --- /dev/null +++ b/src/common/ai_equipment/ITA_tank.txt @@ -0,0 +1,2362 @@ +# AI tank design for testing + +ITA_light_tanks = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_light_tank + } + + priority = { + factor = 1000 + } + + great_war_tank_default = { + priority = { + factor = 1 + modifier = { + has_tech = basic_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 1000 + type = light_tank_chassis_0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + basic_light_tank_default = { + priority = { + factor = 100 + modifier = { + has_tech = improved_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = light_tank_chassis_1 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + improved_light_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = advanced_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = light_tank_chassis_2 + modules = { + main_armament_slot = tank_auto_cannon + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_auto_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + advanced_light_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = light_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_high_velocity_cannon + tank_small_cannon_2 + tank_auto_cannon_2 + } + } + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_auto_cannon_2 + tank_small_cannon_2 + tank_close_support_gun + tank_high_velocity_cannon + tank_light_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + } + } +} + +ITA_light_tank_destroyers = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_light_tank_destroyer + } + + priority = { + factor = 100 + modifier = { + NOT = { has_tech = basic_medium_tank_chassis } + any_enemy_country = { + has_tech = basic_medium_tank_chassis + } + factor = 15 + } + } + light_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = light_tank_destroyer_chassis_1 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = light_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + } + } + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = tank_radio_module + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon + tank_high_velocity_cannon_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +ITA_light_tank_artillery = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_light_tank_artillery + } + + priority = { + factor = 500 + } + light_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = light_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = light_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + light_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = light_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +ITA_light_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_light_tank_anti_air + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + light_tank_anti_air_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = light_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_anti_air_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = light_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + light_tank_anti_air_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = light_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +ITA_medium_tanks = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_medium_tank + } + + priority = { + factor = 200 + } + + basic_medium_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = secondary_turret_hmg + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + + tank_small_cannon_2 + tank_small_cannon + tank_high_velocity_cannon + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + secondary_turret_hmg + } + } + + improved_medium_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = advanced_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = medium_tank_chassis_2 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_medium_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = medium_tank_chassis_3 + modules = { + main_armament_slot = tank_medium_cannon + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + modifier = { + add = 3 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + sloped_armor + tank_radio_3 + tank_radio_2 + tank_radio_1 + smoke_launchers + } + } +} + +ITA_medium_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_medium_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + medium_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = medium_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = medium_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_heavy_cannon + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 4 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + medium_tank_destroyer_3 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +ITA_medium_tank_artillery = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_medium_tank_artillery + } + + priority = { + factor = 500 + } + medium_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = medium_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = medium_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = medium_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + extra_ammo_storage + tank_heavy_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +ITA_medium_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_medium_tank_anti_air + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + medium_tank_anti_air_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = medium_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_medium_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_medium_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_anti_air_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = medium_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_anti_air_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = medium_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} +###HEAVY TANKS +ITA_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_heavy_tank + } + + priority = { + factor = 20 + modifier = { + num_of_factories < 50 + factor = 0 + } + } + + basic_heavy_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = improved_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + + } + + target_variant = { + match_value = 1000 + type = heavy_tank_chassis_1 + modules = { + main_armament_slot = tank_medium_cannon_2 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + + tank_medium_cannon_2 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + improved_heavy_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = advanced_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_high_velocity_cannon_2 + tank_close_support_gun + } + } + turret_type_slot = { + any_of = { + tank_heavy_three_man_tank_turret + tank_heavy_two_man_tank_turret + } + } + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 7 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_two_man_tank_turret + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_heavy_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = heavy_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 8 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 4 + has_war = yes + } + modifier = { + add = 4 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +ITA_heavy_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_heavy_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + heavy_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = antitank2 + } + + target_variant = { + match_value = 1000 + type = heavy_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = heavy_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = extra_ammo_storage + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + extra_ammo_storage + } + } + + heavy_tank_destroyer_3 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + extra_ammo_storage + } + } +} + +ITA_heavy_tank_artillery = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_heavy_tank_artillery + } + + priority = { + factor = 500 + } + heavy_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = heavy_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = heavy_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } + + heavy_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery5 + } + + target_variant = { + match_value = 2000 + type = heavy_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +ITA_heavy_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_heavy_tank_anti_air + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + heavy_tank_anti_air_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = heavy_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_anti_air_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = heavy_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + heavy_tank_anti_air_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = heavy_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +ITA_super_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_super_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_super_heavy_tank_default = { + priority = { + factor = 10 + modifier = { + has_government = fascism + factor = 5 + } + + } + + target_variant = { + match_value = 1000 + type = super_heavy_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_super_heavy_four_man_tank_turret + suspension_type_slot = tank_interleaved_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_petrol_electric_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = secondary_turret_hmg + special_type_slot_3 = secondary_turret_hmg + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 12 + tank_nsb_armor_upgrade = { + base = 10 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_super_heavy_cannon + tank_super_heavy_four_man_tank_turret + tank_interleaved_suspension + tank_cast_armor + tank_petrol_electric_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + secondary_turret_hmg + sloped_armor + } + } +} + +ITA_modern_tanks = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_modern_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = modern_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gas_turbine_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = stabilizer + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 18 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gas_turbine_engine + sloped_armor + smoke_launchers + stabilizer + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +ITA_modern_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_modern_tank_destroyer + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_destroyer_default = { + priority = { + factor = 10 + + } + + target_variant = { + match_value = 1000 + type = modern_tank_destroyer_chassis + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gas_turbine_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = stabilizer + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gas_turbine_engine + sloped_armor + smoke_launchers + stabilizer + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +ITA_amphibious_tanks = { + category = land + + blocked_for = {} + + available_for = { SAD} + + roles = { + land_amphibious_tank + } + + priority = { + factor = 20 + } + + basic_amphibious_tank_default = { + priority = { + factor = 10 + + + } + + target_variant = { + match_value = 1000 + type = amphibious_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_light_turret_type + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun + tank_light_turret_type + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} \ No newline at end of file diff --git a/src/common/ai_equipment/JAP_naval.txt b/src/common/ai_equipment/JAP_naval.txt new file mode 100755 index 0000000..4abe7eb --- /dev/null +++ b/src/common/ai_equipment/JAP_naval.txt @@ -0,0 +1,2416 @@ +# AI Ship Designs for GLORIOUS NIPPON STEEL FOLDED 1000 TIMES + +JAP_destroyers = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_screen + } + + priority = { + factor = 100 + } + + destroyer_default = { + + priority = { + factor = 10 + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + destroyer_1_upgrade = { + + priority = { + factor = 50 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1500.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + + destroyer_2 = { #Fubuki + + priority = { + factor = 1750 + } + role_icon_index = 2 + + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_2 + mid_1_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_depth_charge_1 + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_2_upgrade = { + + priority = { + factor = 2000 + } + role_icon_index = 2 + + target_variant = { + match_value = 3750.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_3 = { + + priority = { + factor = 2250 + + } + role_icon_index = 2 + + target_variant = { + match_value = 4500.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_3_upgrade = { + + priority = { + factor = 500 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 4750.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_light_battery + ship_torpedo + ship_depth_charge + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_4 = { #akizuki + + priority = { + factor = 500 + modifier = { + OR = { + has_war_with = USA + has_war_with = ENG + } + factor = 10 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 5500.0 + + type = ship_hull_light_4 + modules = { + fixed_ship_battery_slot = { + module = dp_light_battery + module > ship_light_battery_1 + } + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_depth_charge + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } +} + +JAP_escorts = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_escort + } + + priority = { + factor = 200 + modifier = { + anti_submarine_strategy_required_trigger = yes + factor = 10 + } + modifier = { + convoy_threat > 0.5 + factor = 20 + } + } + + escort_default = { + + priority = { + factor = 10 + + } + role_icon_index = 2 + + target_variant = { + match_value = 500.0 + + type = ship_hull_light_1 #Momi class + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_1 + mid_1_custom_slot = empty + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + escort_default_upgrade = { + + priority = { + factor = 150 + modifier = { + factor = 20 + has_war = yes + } + modifier = { + convoy_threat > 0.5 + factor = 20 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_light_1 #Momi class + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_depth_charge + ship_anti_air + ship_torpedo + ship_light_battery + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + escort_improved = { + + priority = { + factor = 100 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } +} + +JAP_naval_light_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 800 + } + cruiser_light_early = { + + priority = { + factor = 5 + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = empty + rear_1_custom_slot = ship_mine_layer_1 + } + } + + allowed_modules = { + ship_anti_air + ship_light_medium_battery_1 + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 5 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_conversion = { + + priority = { + factor = 100 + modifier = { + factor = 15 + has_war = yes + } + } + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 1750.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_basic = { + + priority = { + factor = 100 + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_mine_layer_1 + } + } + + allowed_modules = { + ship_medium_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_basic_upgrade = { + + priority = { + factor = 20 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_torpedo + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved = { + + priority = { + factor = 1500 + } + role_icon_index = 2 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_2 #Mogami Light + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + front_1_custom_slot = ship_light_medium_battery_2 + mid_1_custom_slot = ship_torpedo_2 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved_upgrade = { + + priority = { + factor = 400 + modifier = { + has_War = yes + factor = 10 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3300.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_light_medium_battery_2 + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_advanced = { #Agano + + priority = { + factor = 300 + } + role_icon_index = 2 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + fixed_ship_armor_slot > ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher + rear_2_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + dp_ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_advanced_improved = { #Oyodo + + priority = { + factor = 350 + } + role_icon_index = 2 + + target_variant = { + match_value = 4400.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + fixed_ship_armor_slot = ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_airplane_launcher + rear_2_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + dp_ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } +} + +JAP_naval_light_AA_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 10 + modifier = { + factor = 200 + OR = { + has_war_with = USA + has_war_with = ENG + } + } + } + cruiser_light_AA = { + + priority = { + factor = 10 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2500.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_light_battery + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } +} +JAP_naval_cruiser_heavy = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_cruiser_heavy + } + + priority = { + factor = 700 + } + + capital_cruiser_early = { #Aoba + + priority = { + factor = 10 + } + role_icon_index = 1 + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_early_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 10 + has_War = yes + } + } + role_icon_index = 1 + target_variant = { + match_value = 1100.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = ship_secondaries + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic = { #Myoko + + priority = { + factor = 1000 + } + role_icon_index = 1 + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + front_1_custom_slot = ship_medium_battery_2 + mid_1_custom_slot = ship_torpedo_1 + mid_2_custom_slot = ship_torpedo_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 1 + target_variant = { + match_value = 2200.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_medium_battery_2 + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + + + capital_cruiser_improved = { #Mogami + + priority = { + factor = 2000 + } + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + front_1_custom_slot = ship_medium_battery_2 + mid_1_custom_slot = ship_torpedo_2 + mid_2_custom_slot = ship_torpedo_2 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_improved_upgrade = { + + priority = { + factor = 250 + modifier = { + has_War = yes + factor = 25 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 3300.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_medium_battery_2 + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_advanced = { + + priority = { + factor = 300 + } + role_icon_index = 1 + + target_variant = { + match_value = 3200.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_medium_battery + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_advanced_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 35 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 3250.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_torpedo + mid_1_custom_slot = ship_medium_battery_2 + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_late = { + + priority = { + factor = 30 + } + role_icon_index = 1 + + target_variant = { + match_value = 5000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_medium_battery_2 + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_torpedo + rear_1_custom_slot = ship_anti_air + rear_2_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } +} + +JAP_naval_capital_battleship = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_capital_bb + } + + priority = { + factor = 20 + } + + + capital_battleship_early = { + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = empty + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_early_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 20 + has_war = yes + any_enemy_country = { + is_major = yes + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic = { #Nagato + + priority = { + factor = 20 + modifier = { + factor = 20 + has_war = yes + any_enemy_country = { + is_major = yes + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic_aa_upgrade = { + + priority = { + factor = 20 + modifier = { + factor = 200 + has_war = yes + any_enemy_country = { + is_major = yes + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_heavy_battery_2 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_improved = { #Kongo mod + + priority = { + factor = 30 + modifier = { + factor = 20 + has_war = yes + any_enemy_country = { + is_major = yes + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = empty + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + capital_battleship_improved_upgrade = { #Kongo Mod + + priority = { + factor = 30 + modifier = { + factor = 20 + has_war = yes + any_enemy_country = { + is_major = yes + } + } + } + role_icon_index = 1 + + target_variant = { + match_value = 3300.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bc_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_heavy_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + capital_battleship_advanced = { #Kii + + priority = { + factor = 40 + } + role_icon_index = 1 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_heavy_3 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot > heavy_ship_engine_2 + fixed_ship_secondaries_slot = dp_ship_secondaries + fixed_ship_armor_slot = ship_heavy_armor + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_ship_secondaries + mid_3_custom_slot = dp_ship_secondaries + rear_1_custom_slot = ship_heavy_battery_3 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} + +JAP_naval_capital_super_heavy = { + category = naval + + blocked_for = { + + } + + available_for = { + CHY + } + + roles = { + naval_capital_shbb + } + + priority = { + factor = 25 + modifier = { + has_government = democratic + factor = 0 + } + } + + super_heavy_basic = { + + priority = { + factor = 10 + modifier = { + has_government = democratic + factor = 0 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 8000.0 + + type = ship_hull_super_heavy_1 + modules = { + fixed_ship_battery_slot = ship_super_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_shbb + front_1_custom_slot = ship_anti_air + front_2_custom_slot = empty + mid_1_custom_slot = empty + mid_2_custom_slot = ship_secondaries + mid_3_custom_slot = ship_secondaries + rear_1_custom_slot = ship_super_heavy_battery_1 + rear_2_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + super_heavy_basic_upgrade = { + + priority = { + factor = 1000 + modifier = { + has_War = yes + factor = 10 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 10000.0 + + type = ship_hull_super_heavy_1 + modules = { + fixed_ship_battery_slot = ship_super_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = heavy_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_shbb + front_1_custom_slot = ship_anti_air + front_2_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_secondaries + mid_3_custom_slot = ship_secondaries + rear_1_custom_slot = ship_super_heavy_battery_1 + rear_2_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + +} + +JAP_naval_carrier = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_carrier + } + + priority = { + factor = 75 + } + + carrier_early = { + + priority = { + factor = 100 + + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_early_upgrade = { + + priority = { + factor = 100 + } + role_icon_index = 7 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_carrier_conversion_bb + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = dp_ship_secondaries + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_basic = { + + priority = { + factor = 250 + } + role_icon_index = 7 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_improved = { + + priority = { + factor = 300 + } + role_icon_index = 7 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_carrier_2 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_2 + fixed_ship_secondaries_slot = empty + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + carrier_advanced = { + + priority = { + factor = 400 + } + role_icon_index = 7 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_carrier_3 #Taiho + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_deck_space + mid_2_custom_slot = ship_armor_carrier_deck + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +JAP_naval_carrier_light = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_carrier_light + } + + priority = { + factor = 75 + modifier = { + factor = 0.5 + has_War = no + } + } + + CVL_carrier = { + + priority = { + factor = 10 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + CVL_carrier_upgrade = { + + priority = { + factor = 20 + } + role_icon_index = 7 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = empty + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + CVL_carrier_improved = { + + priority = { + factor = 10 + modifier = { + factor = 100 + has_navy_size = { + unit = carrier + size < 4 + } + } + } + role_icon_index = 7 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_carrier_conversion_ca + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + CVL_carrier_improved_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 100 + has_navy_size = { + unit = carrier + size < 4 + } + } + } + role_icon_index = 7 + + target_variant = { + match_value = 3300.0 + + type = ship_hull_carrier_conversion_ca + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +JAP_naval_submarine = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_submarine + } + + priority = { + factor = 50 + modifier = { + factor = 10 + has_war = yes + } + } + + submarine_early = { + + priority = { + factor = 10 + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_basic = { + + priority = { + factor = 20 + } + role_icon_index = 6 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_2 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_improved = { + + priority = { + factor = 20 + } + role_icon_index = 6 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_submarine_3 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = empty + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_advanced = { + + priority = { + factor = 50 + modifier = { + factor = 15 + has_war_with = USA + } + } + role_icon_index = 6 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_submarine_4 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_torpedo_sub + mid_1_custom_slot = ship_radar + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + cruiser_submarine = { + + priority = { + factor = 500 + modifier = { + factor = 150 + has_war_with = USA + } + } + role_icon_index = 6 + + target_variant = { + match_value = 5000.0 + + type = ship_hull_cruiser_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_airplane_launcher + mid_1_custom_slot = empty + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } +} + +JAP_naval_mine_sweeper = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_mine_sweeper + } + + priority = { + factor = 2 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_sweeper_light_early = { # base variant + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + enable = { has_tech = basic_naval_mines } + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = empty + } + } + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_warfare + ship_light_battery + ship_anti_air + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } + mine_sweeper_light_late = { #improved variant for late war + + priority = { + factor = 1 + } + role_icon_index = 5 + + enable = { + has_tech = dp_secondary_battery + has_tech = basic_naval_mines + } + + target_variant = { + match_value = 1100.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + mid_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = { + any_of = { dp_light_battery ship_light_battery_1 } + upgrade > current + } + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_sweeper_1 + ship_mine_warfare + ship_anti_air + ship_light_battery + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } +} + +JAP_naval_mine_layer = { + category = naval + + blocked_for = { + } + + available_for = { + CHY + } + + roles = { + naval_mine_layer + } + + priority = { + factor = 3 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_layer_light = { + + priority = { + factor = 2 + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_1_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = empty + fixed_ship_anti_air_slot = empty + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + light_ship_engine + ship_torpedo + ship_radar + ship_sonar + ship_depth_charge + } + } + submarine_mine_layer = { + + priority = { + factor = 20 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 4 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_mine_layer_sub + rear_1_custom_slot = ship_mine_layer_sub + } + } + + requirements = { + module = ship_mine_layer_sub + } + allowed_modules = { + + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + + } + } + mine_layer_cruiser = { + + priority = { + factor = 2 + modifier = { + factor = 0 + num_of_naval_factories < 19 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_2_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot < cruiser_ship_engine_3 + fixed_ship_battery_slot = ship_light_battery + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + } + } +} diff --git a/src/common/ai_equipment/JAP_tank.txt b/src/common/ai_equipment/JAP_tank.txt new file mode 100755 index 0000000..0364f9b --- /dev/null +++ b/src/common/ai_equipment/JAP_tank.txt @@ -0,0 +1,2386 @@ +# AI tank design for testing + +JAP_light_tanks = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_light_tank + } + + priority = { + factor = 10 + } + + great_war_tank_default = { + priority = { + factor = 1 + modifier = { + has_tech = basic_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 1000 + type = light_tank_chassis_0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + basic_light_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = improved_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = light_tank_chassis_1 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + improved_light_tank_default = { #Ha-Go + priority = { + factor = 100 + modifier = { + has_tech = advanced_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = light_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_small_cannon_2 + tank_small_cannon + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + advanced_light_tank_default = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 4000 + type = light_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon + tank_small_cannon_2 + } + } + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_small_cannon_2 + tank_close_support_gun + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + } + } +} + +JAP_light_tank_destroyers = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_light_tank_destroyer + } + + priority = { + factor = 10 + modifier = { + NOT = { has_tech = basic_medium_tank_chassis } + any_enemy_country = { + has_tech = basic_medium_tank_chassis + } + factor = 15 + } + } + light_tank_destroyer_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = light_tank_destroyer_chassis_1 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_destroyer_2 = { + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = light_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + } + } + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = tank_radio_module + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon + tank_high_velocity_cannon_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +JAP_light_tank_artillery = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_light_tank_artillery + } + + priority = { + factor = 5 + } + light_tank_artillery_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = light_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_artillery_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = light_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + light_tank_artillery_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = light_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +JAP_light_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_light_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + light_tank_anti_air_1 = { + priority = { + factor = 1 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = light_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_anti_air_2 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = light_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + light_tank_anti_air_3 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = light_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +JAP_medium_tanks = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_medium_tank + } + + priority = { + factor = 20 + } + + basic_medium_tank_default = { #Chi-Ha + priority = { + factor = 100 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } + } + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun + tank_high_velocity_cannon + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + improved_medium_tank_default = { #Chi-He + priority = { + factor = 100 + modifier = { + has_tech = advanced_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = medium_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon + tank_high_velocity_cannon + tank_close_support_gun + tank_small_cannon_2 + } + } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_small_cannon_2 + tank_close_support_gun + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon + tank_medium_three_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_medium_tank_default = { #Chi-Nu + priority = { + factor = 100 + } + + target_variant = { + match_value = 4000 + type = medium_tank_chassis_3 + modules = { + main_armament_slot = tank_medium_cannon_2 + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 2 + has_war = yes + } + modifier = { + add = 2 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_three_man_tank_turret + tank_bogie_suspension + tank_welded_armor + tank_gasoline_engine + + tank_radio_3 + tank_radio_2 + tank_radio_1 + smoke_launchers + } + } +} + +JAP_medium_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_medium_tank_destroyer + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + medium_tank_destroyer_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = medium_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_destroyer_2 = { + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = medium_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_heavy_cannon + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 4 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + medium_tank_destroyer_3 = { + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +JAP_medium_tank_artillery = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_medium_tank_artillery + } + + priority = { + factor = 5 + } + medium_tank_artillery_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = medium_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_artillery_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = medium_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_artillery_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = medium_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + extra_ammo_storage + tank_heavy_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +JAP_medium_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_medium_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + medium_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = medium_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_medium_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_medium_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_anti_air_2 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = medium_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_anti_air_3 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = medium_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} +###HEAVY TANKS +JAP_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_heavy_tank + } + + priority = { + factor = 20 + modifier = { + num_of_factories < 50 + factor = 0 + } + } + + basic_heavy_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = improved_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + + } + + target_variant = { + match_value = 1000 + type = heavy_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_high_velocity_cannon + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = secondary_turret_hmg + special_type_slot_3 = secondary_turret_hmg + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + + tank_small_cannon + tank_small_cannon_2 + tank_close_support_gun + tank_high_velocity_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + secondary_turret_hmg + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + improved_heavy_tank_default = { + priority = { + factor = 10 + modifier = { + has_tech = advanced_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_high_velocity_cannon_2 + tank_close_support_gun + } + } + turret_type_slot = { + any_of = { + tank_heavy_three_man_tank_turret + tank_heavy_two_man_tank_turret + } + } + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 7 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_two_man_tank_turret + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_heavy_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = heavy_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 8 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 4 + has_war = yes + } + modifier = { + add = 4 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +JAP_heavy_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_heavy_tank_destroyer + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + heavy_tank_destroyer_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = antitank2 + } + + target_variant = { + match_value = 1000 + type = heavy_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_destroyer_2 = { + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = heavy_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = extra_ammo_storage + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + extra_ammo_storage + } + } + + heavy_tank_destroyer_3 = { + priority = { + factor = 20 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + extra_ammo_storage + } + } +} + +JAP_heavy_tank_artillery = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_heavy_tank_artillery + } + + priority = { + factor = 5 + } + heavy_tank_artillery_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = heavy_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_artillery_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = heavy_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } + + heavy_tank_artillery_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = artillery5 + } + + target_variant = { + match_value = 2000 + type = heavy_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +JAP_heavy_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_heavy_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + heavy_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = heavy_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = heavy_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + heavy_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = heavy_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +JAP_super_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_super_heavy_tank + } + + priority = { + factor = 20 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_super_heavy_tank_default = { + priority = { + factor = 10 + modifier = { + has_government = fascism + factor = 5 + } + + } + + target_variant = { + match_value = 1000 + type = super_heavy_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_super_heavy_four_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_petrol_electric_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = armor_skirts + special_type_slot_3 = secondary_turret_hmg + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 12 + tank_nsb_armor_upgrade = { + base = 10 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_super_heavy_cannon + tank_super_heavy_four_man_tank_turret + tank_bogie_suspension + tank_interleaved_suspension + tank_welded_armor + tank_cast_armor + tank_petrol_electric_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + armor_skirts + secondary_turret_hmg + sloped_armor + } + } +} + +JAP_modern_tanks = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_modern_tank + } + + priority = { + factor = 20 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = modern_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gas_turbine_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = stabilizer + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 14 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gas_turbine_engine + sloped_armor + smoke_launchers + stabilizer + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +JAP_modern_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_modern_tank_destroyer + } + + priority = { + factor = 20 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_destroyer_default = { + priority = { + factor = 10 + + } + + target_variant = { + match_value = 1000 + type = modern_tank_destroyer_chassis + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gas_turbine_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = stabilizer + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 18 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gas_turbine_engine + sloped_armor + smoke_launchers + stabilizer + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +JAP_amphibious_tanks = { + category = land + + blocked_for = {} + + available_for = { CHY} + + roles = { + land_amphibious_tank + } + + priority = { + factor = 20 + } + + basic_amphibious_tank_default = { + priority = { + factor = 10 + + + } + + target_variant = { + match_value = 1000 + type = amphibious_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_light_turret_type + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_small_cannon + tank_small_cannon_2 + tank_medium_cannon + tank_medium_cannon_2 + tank_close_support_gun + tank_light_turret_type + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} \ No newline at end of file diff --git a/src/common/ai_equipment/SOV_tank.txt b/src/common/ai_equipment/SOV_tank.txt new file mode 100755 index 0000000..6f31015 --- /dev/null +++ b/src/common/ai_equipment/SOV_tank.txt @@ -0,0 +1,2382 @@ +# AI tank design for testing + +SOV_light_tanks = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_light_tank + } + + priority = { + factor = 1000 + } + + great_war_tank_default = { + priority = { + factor = 1 + modifier = { + has_tech = basic_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { #T18 + match_value = 1000 + type = light_tank_chassis_0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + basic_light_tank_default = { + priority = { #T26 + factor = 100 + modifier = { + has_tech = improved_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = light_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 2 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_small_cannon_2 + tank_small_cannon + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + improved_light_tank_default = { #BT-7 + priority = { + factor = 100 + modifier = { + has_tech = advanced_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = light_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon + tank_small_cannon_2 + tank_close_support_gun + } + } + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = { + any_of = { + tank_welded_armor + tank_riveted_armor + } + } + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_small_cannon_2 + tank_close_support_gun + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_welded_armor + tank_christie_suspension + tank_welded_armor + tank_riveted_armor + tank_gasoline_engine + } + } + + advanced_light_tank_default = { #T-60 + priority = { + factor = 100 + modifier = { + is_historical_focus_on = no + factor = 0 #T-60 is pretty much a downgrade + } + } + + target_variant = { + match_value = 4000 + type = light_tank_chassis_3 + modules = { + main_armament_slot = tank_auto_cannon_2 + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = sloped_armor + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_auto_cannon_2 + tank_light_one_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + sloped_armor + } + } +} + +SOV_light_tank_destroyers = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_light_tank_destroyer + } + + priority = { + factor = 50 + modifier = { + NOT = { has_tech = basic_medium_tank_chassis } + any_enemy_country = { + has_tech = basic_medium_tank_chassis + } + factor = 15 + } + } + light_tank_destroyer_1 = { + priority = { + factor = 50 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = light_tank_destroyer_chassis_1 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_destroyer_2 = { + priority = { + factor = 50 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = light_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + } + } + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = extra_ammo_storage + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +SOV_light_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_light_tank_artillery + } + + priority = { + factor = 500 + } + light_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = light_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = light_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + light_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = light_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +SOV_light_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_light_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + light_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = light_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = light_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + light_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = light_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +SOV_medium_tanks = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_medium_tank + } + + priority = { + factor = 2000 + } + + basic_medium_tank_default = { #T28 + priority = { + factor = 10 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + special_type_slot_2 = secondary_turret_hmg + special_type_slot_3 = secondary_turret_hmg + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_medium_three_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + tank_radio_1 + secondary_turret_hmg + } + } + + improved_medium_tank_default = { + priority = { + factor = 350 + modifier = { + has_tech = advanced_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { #Vehicle of glorious design T-34 + match_value = 3000 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = sloped_armor + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_medium_cannon + tank_medium_two_man_tank_turret + tank_christie_suspension + tank_welded_armor + tank_diesel_engine + sloped_armor + } + } + + improved_medium_tank_upgrade = { + priority = { + factor = 400 + modifier = { + has_war_with = GER + factor = 3 + } + } + + target_variant = { #T34/85 + match_value = 3500 + type = medium_tank_chassis_2 + modules = { + main_armament_slot = tank_high_velocity_cannon_2 + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = sloped_armor + special_type_slot_2 = tank_radio_module + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon_2 + tank_medium_three_man_tank_turret + tank_christie_suspension + tank_welded_armor + tank_diesel_engine + sloped_armor + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_medium_tank_default = { # + priority = { + factor = 400 + modifier = { + is_historical_focus_on = yes + has_war_with = GER #wait a bit before building more modern tanks + factor = 0 + } + } + + target_variant = { + match_value = 4000 + type = medium_tank_chassis_3 + modules = { + main_armament_slot = { any_of = { tank_high_velocity_cannon_2 tank_medium_cannon_2 } } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 3 + has_war = yes + } + modifier = { + add = 3 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + sloped_armor + tank_radio_3 + tank_radio_2 + tank_radio_1 + smoke_launchers + } + } +} + +SOV_medium_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_medium_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + medium_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = medium_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_cannon + tank_medium_fixed_superstructure_turret + tank_christie_suspension + tank_welded_armor + tank_diesel_engine + } + } + medium_tank_destroyer_2 = { #SU-85/100 + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = medium_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_christie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = sloped_armor + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = 8 + } + } + + allowed_modules = { + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_fixed_superstructure_turret + tank_christie_suspension + tank_welded_armor + tank_diesel_engine + sloped_armor + + + } + } + + medium_tank_destroyer_3 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +SOV_medium_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_medium_tank_artillery + } + + priority = { + factor = 500 + } + medium_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = medium_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = medium_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = medium_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + extra_ammo_storage + tank_heavy_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +SOV_medium_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_medium_tank_anti_air + } + + priority = { + factor = 50 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + medium_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = medium_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_medium_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_medium_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + medium_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = medium_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + medium_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = medium_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} +###HEAVY TANKS +SOV_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 50 + factor = 0 + } + } + + basic_heavy_tank_default = { #T-35 + priority = { + factor = 10 + modifier = { + has_tech = improved_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + + } + + target_variant = { + match_value = 1000 + type = heavy_tank_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_1 + special_type_slot_2 = secondary_turret_hmg + special_type_slot_3 = secondary_turret_hmg + special_type_slot_4 = secondary_turret_small_cannon + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_medium_three_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + secondary_turret_hmg + tank_radio_3 + tank_radio_2 + tank_radio_1 + secondary_turret_small_cannon + } + } + + improved_heavy_tank_default = { #KV-1 + priority = { + factor = 10 + modifier = { + has_tech = advanced_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_chassis_2 + modules = { + main_armament_slot = tank_medium_cannon + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 7 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_medium_cannon + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_heavy_tank_default = { #IS-2 + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = heavy_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 8 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 4 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_heavy_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +SOV_heavy_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_heavy_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + heavy_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = antitank2 + } + + target_variant = { + match_value = 1000 + type = heavy_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = heavy_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = extra_ammo_storage + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + extra_ammo_storage + } + } + + heavy_tank_destroyer_3 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 10 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + extra_ammo_storage + } + } +} + +SOV_heavy_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_heavy_tank_artillery + } + + priority = { + factor = 500 + } + heavy_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = heavy_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = heavy_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_heavy_fixed_superstructure_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_diesel_engine + extra_ammo_storage + } + } + + heavy_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery5 + } + + target_variant = { + match_value = 2000 + type = heavy_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_howitzer + tank_heavy_fixed_superstructure_turret + tank_torsion_bar_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +SOV_heavy_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_heavy_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + heavy_tank_anti_air_1 = { + priority = { + factor = 1 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = heavy_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_anti_air_2 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = heavy_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + heavy_tank_anti_air_3 = { + priority = { + factor = 2 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = heavy_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +SOV_super_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_super_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_super_heavy_tank_default = { #KV4/5 + priority = { + factor = 10 + modifier = { + has_government = fascism + factor = 5 + } + + } + + target_variant = { + match_value = 1000 + type = super_heavy_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_super_heavy_four_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = additional_machine_guns + special_type_slot_3 = smoke_launchers + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 14 + tank_nsb_armor_upgrade = { + base = 10 + modifier = { + add = 4 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 4 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_super_heavy_cannon + tank_super_heavy_four_man_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + secondary_turret_hmg + smoke_launchers + sloped_armor + } + } +} + +SOV_modern_tanks = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_modern_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_default = { #T54 + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = modern_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = easy_maintenance + special_type_slot_4 = stabilizer + } + upgrades = { + tank_nsb_engine_upgrade = 14 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_diesel_engine + sloped_armor + easy_maintenance + stabilizer + armor_skirts + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +SOV_modern_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_modern_tank_destroyer + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_destroyer_default = { + priority = { + factor = 10 + + } + + target_variant = { + match_value = 1000 + type = modern_tank_destroyer_chassis + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gas_turbine_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = armor_skirts + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 12 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 4 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 2 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gas_turbine_engine + sloped_armor + smoke_launchers + armor_skirts + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +SOV_amphibious_tanks = { + category = land + + blocked_for = {} + + available_for = {BFL} + + roles = { + land_amphibious_tank + } + + priority = { + factor = 20 + } + + basic_amphibious_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = amphibious_tank_chassis + modules = { + main_armament_slot = tank_auto_cannon + turret_type_slot = tank_light_turret_type + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_auto_cannon + tank_light_turret_type + tank_torsion_bar_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} \ No newline at end of file diff --git a/src/common/ai_equipment/USA_naval.txt b/src/common/ai_equipment/USA_naval.txt new file mode 100755 index 0000000..639650a --- /dev/null +++ b/src/common/ai_equipment/USA_naval.txt @@ -0,0 +1,1787 @@ +# AI Ship Designs for 'MURICA + +USA_destroyers = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_screen + } + + priority = { + factor = 500 + modifier = { + factor = 1 + } + } + + destroyer_default = { + + priority = { + factor = 10 + modifier = { + factor = 10 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_sonar + ship_fire_control_system + ship_radar + } + } + + destroyer_2 = { + + priority = { + factor = 50 + modifier = { + factor = 10 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_2 + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + + destroyer_3 = { + + priority = { + factor = 70 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + not = { has_tech = improved_ship_hull_light } + } + target_variant = { + match_value = 3500.0 + + type = ship_hull_light_2 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_4 = { + + priority = { + factor = 100 + modifier = { + factor = 10 + has_war_with = JAP + } + } + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + not = { has_tech = advanced_ship_hull_light } + } + target_variant = { + match_value = 4500.0 + + type = ship_hull_light_3 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine + fixed_ship_torpedo_slot = ship_torpedo + mid_1_custom_slot = ship_torpedo + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } + destroyer_5 = { + + priority = { + factor = 200 + modifier = { + factor = 10 + has_war_with = JAP + } + } + role_icon_index = 2 + enable = { + has_tech = dp_secondary_battery + has_tech = advanced_ship_hull_light + } + target_variant = { + match_value = 5500.0 + + type = ship_hull_light_4 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine + fixed_ship_torpedo_slot = ship_torpedo + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_torpedo + mid_2_custom_slot = ship_depth_charge + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_torpedo + light_ship_engine + ship_fire_control_system + ship_radar + ship_sonar + } + } +} + +USA_escorts = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_escort + } + + priority = { + factor = 1000 + modifier = { + factor = 5 + anti_submarine_strategy_required_trigger = yes + } + } + + escort_default = { + + priority = { + factor = 100 + modifier = { + factor = 20 + anti_submarine_strategy_required_trigger = yes + } + } + + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = empty + rear_1_custom_slot = { + any_of = { ship_depth_charge } + upgrade > current + } + } + } + + allowed_modules = { + ship_depth_charge + ship_anti_air + ship_light_battery + ship_sonar + ship_fire_control_system + ship_radar + } + } + escort_upgrade = { + + priority = { + factor = 120 + modifier = { + factor = 20 + anti_submarine_strategy_required_trigger = yes + } + } + enable = { + AND = { + has_tech = improved_depth_charges + has_tech = decimetric_radar + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light_1 + modules = { + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_radar + fixed_ship_radar_slot = ship_sonar + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + mid_1_custom_slot = ship_depth_charge + rear_1_custom_slot = ship_depth_charge + } + } + + allowed_modules = { + ship_anti_air + ship_depth_charge + ship_light_battery + ship_sonar + ship_fire_control_system + ship_radar + } + } +} + +USA_naval_light_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 30 + } + cruiser_light_early = { + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = empty + mid_2_custom_slot = empty + rear_1_custom_slot = ship_light_medium_battery_1 + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_early_aa_upgrade = { + + priority = { + factor = 2 + modifier = { + factor = 5 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_light_medium_battery_1 + } + } + + allowed_modules = { + ship_light_medium_battery_1 + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } + cruiser_light_basic = { + + priority = { + factor = 10 + modifier = { + factor = 10 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_3 + fixed_ship_secondaries_slot = ship_secondaries_1 + front_1_custom_slot = ship_light_medium_battery_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_anti_air_1 + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_medium_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_basic_aa_upgrade = { + + priority = { + factor = 20 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 2 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_armor_slot = ship_armor_cruiser_3 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_light_medium_battery_2 + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_light_medium_battery_2 + } + } + + allowed_modules = { + ship_medium_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_improved = { + + priority = { + factor = 50 + modifier = { + factor = 10 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot > ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot < ship_armor_cruiser_3 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot > ship_light_medium_battery_2 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_medium_battery + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } + cruiser_light_advanced = { + + priority = { + factor = 70 + modifier = { + factor = 10 + } + } + role_icon_index = 2 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_cruiser_4 + modules = { + fixed_ship_battery_slot > ship_light_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + fixed_ship_armor_slot > ship_armor_cruiser_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot > ship_light_medium_battery_2 + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + dp_ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + + } + } +} + +USA_naval_light_AA_cruiser = { + + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_cruiser_light + } + + priority = { + factor = 30 + modifier = { + factor = 20 + OR = { + has_war_with = ENG + has_war_with = JAP + } + } + } + cruiser_light_AA = { + + priority = { + factor = 20 + modifier = { + factor = 20 + has_war = yes + } + } + role_icon_index = 2 + + enable = { + has_tech = dp_secondary_battery + } + + target_variant = { + match_value = 2500.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = dp_light_battery + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine + fixed_ship_armor_slot = ship_armor_cruiser_1 + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_light_battery + rear_1_custom_slot = dp_light_battery + } + } + + allowed_modules = { + ship_light_battery + ship_anti_air + ship_secondaries + ship_torpedo + ship_depth_charge + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + ship_airplane_launcher + } + } +} +USA_naval_cruiser_heavy = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_cruiser_heavy + } + + priority = { + factor = 10 + } + capital_cruiser_early = { + + priority = { + factor = 10 + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = empty + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_early_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_cruiser_1 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_cruiser_1 + mid_1_custom_slot = ship_medium_battery_1 + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_cruiser_2 + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = empty + rear_1_custom_slot = ship_medium_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + capital_cruiser_basic_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 10 + has_War = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_cruiser_2 + modules = { + fixed_ship_battery_slot = ship_medium_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_engine_slot = cruiser_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_cruiser_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher_1 + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_medium_battery_1 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + } + } + + capital_cruiser_improved = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser_3 + modules = { + fixed_ship_battery_slot = ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_cruiser_3 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_airplane_launcher + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_medium_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } + capital_cruiser_advanced = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_cruiser_4 + modules = { + fixed_ship_battery_slot > ship_medium_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot > cruiser_ship_engine_1 + fixed_ship_armor_slot > ship_armor_cruiser_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot > ship_medium_battery_2 + rear_2_custom_slot = ship_anti_air + } + } + + allowed_modules = { + ship_anti_air + ship_medium_battery + ship_radar + ship_torpedo + ship_airplane_launcher + ship_fire_control_system + } + } +} + +USA_naval_capital_battleship = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_capital_bb + } + + priority = { + factor = 20 + } + + + capital_battleship_early = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = empty + mid_1_custom_slot = ship_heavy_battery_1 + mid_2_custom_slot = ship_secondaries_1 + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_early_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 20 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 1100.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_1 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_1 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_heavy_battery_1 + mid_2_custom_slot = ship_anti_air + rear_1_custom_slot = ship_airplane_launcher_1 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic = { + + priority = { + factor = 1 + } + role_icon_index = 1 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air_1 + fixed_ship_fire_control_system_slot = ship_fire_control_system_0 + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries_1 + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air_1 + mid_1_custom_slot = ship_secondaries_1 + mid_2_custom_slot = ship_airplane_launcher_1 + rear_1_custom_slot = ship_heavy_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + + capital_battleship_basic_aa_upgrade = { + + priority = { + factor = 10 + modifier = { + factor = 100 + has_war = yes + } + } + role_icon_index = 1 + + target_variant = { + match_value = 2200.0 + + type = ship_hull_heavy_1 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_2 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_1 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_secondaries + mid_2_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_heavy_battery_2 + } + } + + allowed_modules = { + ship_anti_air + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + ship_secondaries + ship_airplane_launcher + } + } + capital_battleship_improved = { #South Dakota/NC + + priority = { + factor = 10 + modifier = { + has_completed_focus = USA_two_ocean_navy_act + factor = 50 + } + } + role_icon_index = 1 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_heavy_2 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine_3 + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = ship_secondaries + rear_1_custom_slot = ship_airplane_launcher + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } + capital_battleship_advanced = { #Iowa + + priority = { + factor = 100 + } + role_icon_index = 1 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_heavy_3 + modules = { + fixed_ship_battery_slot = ship_heavy_battery_3 + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_fire_control_system_slot = ship_fire_control_system + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = heavy_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + fixed_ship_armor_slot = ship_armor_bb_2 + front_1_custom_slot = ship_anti_air + mid_1_custom_slot = ship_anti_air + mid_2_custom_slot = dp_ship_secondaries + mid_3_custom_slot = ship_airplane_launcher + rear_1_custom_slot = ship_heavy_battery_3 + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_airplane_launcher + ship_heavy_battery + ship_radar + ship_fire_control_system + ship_heavy_armor + } + } +} + +USA_naval_carrier = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_carrier + } + + priority = { + factor = 75 + } + + carrier_early = { + + priority = { + factor = 10 + } + role_icon_index = 7 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = empty + fixed_ship_engine_slot = carrier_ship_engine_1 + fixed_ship_secondaries_slot = empty + front_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + heavy_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_basic = { + + priority = { + factor = 25 + modifier = { + factor = 5 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_carrier_1 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine_2 + fixed_ship_secondaries_slot = ship_secondaries + front_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + + carrier_improved = { + + priority = { + factor = 50 + modifier = { + OR = { + has_War = yes + JAP = { + has_navy_size = { + unit = carrier + size > 8 + } + } + } + factor = 10 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_carrier_2 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot > empty + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } + carrier_advanced = { + + priority = { + factor = 100 + } + role_icon_index = 7 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_carrier_3 + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = dp_ship_secondaries + front_1_custom_slot = ship_deck_space + mid_1_custom_slot = ship_deck_space + mid_2_custom_slot = ship_deck_space + } + } + + allowed_modules = { + ship_secondaries + ship_anti_air + ship_fire_control_system + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +USA_naval_carrier_light = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_carrier + } + + priority = { + factor = 25 + modifier = { + factor = 0 + has_War = no + } + modifier = { + factor = 3 + has_navy_size = { + unit = carrier + size < 6 + } + } + } + + CVL_carrier = { + + priority = { + factor = 1 + modifier = { + factor = 1 + } + } + role_icon_index = 7 + + target_variant = { + match_value = 2500.0 + + type = ship_hull_carrier_conversion_ca + modules = { + fixed_ship_deck_slot_1 = ship_deck_space + fixed_ship_deck_slot_2 = ship_deck_space + fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_radar_slot = ship_radar + fixed_ship_engine_slot = carrier_ship_engine + fixed_ship_secondaries_slot = ship_secondaries + } + } + + allowed_modules = { + ship_anti_air + ship_secondaries + ship_fire_control_system + cruiser_ship_engine + carrier_ship_engine + ship_radar + ship_deck_space + ship_carrier_armor + } + } +} + +USA_naval_submarine = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_submarine + } + + priority = { + factor = 50 + modifier = { + factor = 10 + has_war = yes + } + } + + submarine_early = { + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_submarine + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_1 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_basic = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine_1 + fixed_ship_torpedo_slot = ship_torpedo_sub_2 + rear_1_custom_slot = ship_torpedo_sub_1 + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_improved = { + + priority = { + factor = 20 + modifier = { + factor = 1 + } + } + role_icon_index = 6 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_submarine_3 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = empty + mid_1_custom_slot = ship_sub_snorkel + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } + submarine_advanced = { + + priority = { + factor = 50 + modifier = { + factor = 15 + has_war_with = JAP + } + } + role_icon_index = 6 + + target_variant = { + match_value = 4000.0 + + type = ship_hull_submarine_4 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + front_1_custom_slot = ship_torpedo_sub + mid_1_custom_slot = ship_sub_snorkel + rear_1_custom_slot = ship_torpedo_sub + } + } + + allowed_modules = { + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + } + } +} + +USA_naval_mine_sweeper = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_mine_sweeper + } + + priority = { + factor = 2 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_sweeper_light_early = { # base variant + + priority = { + factor = 10 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + enable = { has_tech = basic_naval_mines } + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + } + } + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_warfare + ship_light_battery + ship_anti_air + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } + mine_sweeper_light_late = { #improved variant for late war + + priority = { + factor = 100 + modifier = { + factor = 1 + } + } + role_icon_index = 5 + + enable = { + has_tech = dp_secondary_battery + has_tech = basic_naval_mines + } + + target_variant = { + match_value = 2000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_sweeper_1 + mid_1_custom_slot = ship_mine_sweeper_1 + fixed_ship_battery_slot = { + any_of = { dp_light_battery ship_light_battery_1 } + upgrade > current + } + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_torpedo_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_sweeper_1 + } + allowed_modules = { + ship_mine_sweeper_1 + ship_mine_warfare + ship_anti_air + ship_light_battery + ship_depth_charge + ship_fire_control_system + light_ship_engine + ship_radar + ship_sonar + } + } +} + +USA_naval_mine_layer = { + category = naval + + blocked_for = { + } + + available_for = { + BYG + } + + roles = { + naval_mine_layer + } + + priority = { + factor = 3 + modifier = { + factor = 5 + has_war = yes + } + } + + mine_layer_light = { + + priority = { + factor = 2 + modifier = { + factor = 10 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 1000.0 + + type = ship_hull_light + modules = { + rear_1_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot = light_ship_engine_1 + fixed_ship_battery_slot = ship_light_battery_1 + fixed_ship_torpedo_slot = empty + fixed_ship_fire_control_system_slot = empty + fixed_ship_radar_slot = empty + fixed_ship_anti_air_slot = ship_anti_air + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + light_ship_engine + ship_torpedo + ship_radar + ship_sonar + ship_depth_charge + } + } + submarine_mine_layer = { + + priority = { + factor = 20 + modifier = { + factor = 10 + has_war = yes + } + } + role_icon_index = 4 + + target_variant = { + match_value = 2000.0 + + type = ship_hull_submarine_2 + modules = { + fixed_ship_engine_slot = sub_ship_engine + fixed_ship_torpedo_slot = ship_torpedo_sub + rear_1_custom_slot = ship_mine_layer_sub + } + } + + requirements = { + module = ship_mine_layer_sub + } + allowed_modules = { + + ship_torpedo_sub + sub_ship_engine + ship_mine_layer_sub + ship_sub_snorkel + ship_radar + + } + } + mine_layer_cruiser = { + + priority = { + factor = 2 + modifier = { + factor = 10 + num_of_naval_factories > 19 + } + } + role_icon_index = 4 + + target_variant = { + match_value = 3000.0 + + type = ship_hull_cruiser + modules = { + rear_1_custom_slot = ship_mine_layer_1 + mid_2_custom_slot = ship_mine_layer_1 + fixed_ship_engine_slot < cruiser_ship_engine_3 + fixed_ship_battery_slot = { + any_of = { ship_light_battery } + upgrade > current + } + fixed_ship_secondaries_slot = empty + fixed_ship_armor_slot = empty + fixed_ship_anti_air_slot < ship_anti_air_3 + } + } + + requirements = { + module = ship_mine_layer_1 + } + allowed_modules = { + ship_mine_layer_1 + ship_anti_air + ship_light_battery + ship_fire_control_system + cruiser_ship_engine + ship_radar + ship_sonar + } + } +} diff --git a/src/common/ai_equipment/USA_tank.txt b/src/common/ai_equipment/USA_tank.txt new file mode 100755 index 0000000..b364d4a --- /dev/null +++ b/src/common/ai_equipment/USA_tank.txt @@ -0,0 +1,2437 @@ +# AI tank design for testing + +USA_light_tanks = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_light_tank + } + + priority = { + factor = 1000 + } + + great_war_tank_default = { + priority = { + factor = 1 + modifier = { + has_tech = basic_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 1000 + type = light_tank_chassis_0 + modules = { + main_armament_slot = tank_heavy_machine_gun + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_machine_gun + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + basic_light_tank_default = { #M2 light + priority = { + factor = 100 + modifier = { + has_tech = improved_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = light_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } + } + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = additional_machine_guns + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_small_cannon + tank_small_cannon_2 + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + additional_machine_guns + } + } + + improved_light_tank_default = { #M3/M5 Stuart + priority = { + factor = 10 + modifier = { + has_tech = advanced_light_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = light_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_light_two_man_tank_turret + + suspension_type_slot = tank_bogie_suspension + armor_type_slot = { + any_of = { + tank_welded_armor + tank_riveted_armor + } + } + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = additional_machine_guns + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + tank_light_two_man_tank_turret + tank_welded_armor + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + sloped_armor + additional_machine_guns + } + } + + advanced_light_tank_default = { #M24 + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = light_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_high_velocity_cannon + } + } + turret_type_slot = tank_light_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = 4 + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_close_support_gun + tank_high_velocity_cannon + tank_light_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + sloped_armor + } + } +} + +USA_light_tank_destroyers = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_light_tank_destroyer + } + + priority = { + factor = 100 + modifier = { + NOT = { has_tech = basic_medium_tank_chassis } + any_enemy_country = { + has_tech = basic_medium_tank_chassis + } + factor = 15 + } + } + light_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = light_tank_destroyer_chassis_1 + modules = { + main_armament_slot = tank_high_velocity_cannon + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_wheeled_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon + tank_light_two_man_tank_turret + tank_wheeled_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + light_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = light_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon + } + } + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_half_track_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = extra_ammo_storage + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_radio_3 + tank_radio_2 + tank_radio_1 + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon + tank_high_velocity_cannon_2 + tank_light_fixed_superstructure_turret + tank_half_track_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +USA_light_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_light_tank_artillery + } + + priority = { + factor = 500 + } + light_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = light_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_close_support_gun + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_close_support_gun + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = light_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + } + } + + light_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = light_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_light_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_light_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +USA_light_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_light_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + light_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = light_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_light_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_light_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + light_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = light_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + light_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = light_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_light_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_light_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +USA_medium_tanks = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_medium_tank + } + + priority = { + factor = 2000 + } + + basic_medium_tank_default = { #M2 Medium + priority = { + factor = 100 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_small_cannon_2 + tank_high_velocity_cannon + tank_small_cannon + } + } + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = sloped_armor + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 7 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + + tank_small_cannon + tank_small_cannon_2 + tank_high_velocity_cannon + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + sloped_armor + } + } + + basic_medium_tank_improved = { #M3 Medium + priority = { + factor = 300 + modifier = { + has_tech = improved_medium_tank_chassis + factor = 0 #let's not waste XP here + } + modifier = { + is_historical_focus_on = no + factor = 0 #The Grant was a weird design that is kinda suboptimal in game + } + } + + target_variant = { + match_value = 2500 + type = medium_tank_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = sloped_armor + special_type_slot_2 = tank_radio_module + special_type_slot_3 = secondary_turret_small_cannon + special_type_slot_4 = easy_maintenance + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + + tank_medium_cannon_2 + tank_medium_cannon + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_gasoline_engine + sloped_armor + secondary_turret_small_cannon + tank_radio_3 + tank_radio_2 + tank_radio_1 + easy_maintenance + } + } + + improved_medium_tank_default = { #M4 Sherman + priority = { + factor = 750 + modifier = { + has_tech = advanced_medium_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 3000 + type = medium_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_medium_cannon + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_medium_three_man_tank_turret + + suspension_type_slot = tank_bogie_suspension + armor_type_slot = { + any_of = { + tank_cast_armor + tank_welded_armor + } + } + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = stabilizer + special_type_slot_3 = sloped_armor + special_type_slot_4 = easy_maintenance + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_cannon + tank_medium_three_man_tank_turret + tank_bogie_suspension + tank_welded_armor + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + stabilizer + sloped_armor + easy_maintenance + } + } + + advanced_medium_tank_default = { + priority = { + factor = 500 + } + + target_variant = { + match_value = 4000 + type = medium_tank_chassis_3 + modules = { + main_armament_slot = { any_of = { tank_high_velocity_cannon_2 tank_medium_cannon_2 } } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = stabilizer + special_type_slot_4 = easy_maintenance + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 3 + has_war = yes + } + modifier = { + add = 3 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + sloped_armor + tank_radio_3 + tank_radio_2 + tank_radio_1 + stabilizer + easy_maintenance + wet_ammo_storage + } + } +} + +USA_medium_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_medium_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + modifier = { + has_template_containing_unit = medium_tank_destroyer_brigade + factor = 10 + } + } + medium_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_antitank + } + + target_variant = { + match_value = 1000 + type = medium_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = easy_maintenance + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 9 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 2 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_high_velocity_cannon_2 + tank_medium_cannon + tank_medium_cannon_2 + tank_medium_three_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + sloped_armor + tank_radio_1 + tank_radio_2 + tank_radio_3 + easy_maintenance + } + } + medium_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = medium_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_medium_cannon_2 + tank_medium_cannon + } + } + turret_type_slot = tank_medium_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = easy_maintenance + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = 3 + } + } + + allowed_modules = { + tank_medium_cannon + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_medium_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + easy_maintenance + } + } + + medium_tank_destroyer_3 = { #some weird offshot, not an M36 + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = medium_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_2 + tank_heavy_cannon + tank_medium_cannon_2 + } + } + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = 6 + } + } + + allowed_modules = { + tank_medium_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +USA_medium_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_medium_tank_artillery + } + + priority = { + factor = 500 + modifier = { + has_template_containing_unit = medium_sp_artillery_brigade + factor = 10 + } + } + medium_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = medium_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = easy_maintenance + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 3 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + easy_maintenance + } + } + medium_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = medium_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = easy_maintenance + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + easy_maintenance + } + } + + medium_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery1 + } + + target_variant = { + match_value = 2000 + type = medium_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_medium_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = easy_maintenance + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + extra_ammo_storage + tank_heavy_howitzer + tank_medium_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + easy_maintenance + } + } +} + +USA_medium_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_medium_tank_anti_air + } + + priority = { + factor = 5 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + medium_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = medium_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_medium_one_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = easy_maintenance + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 1 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_medium_one_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + easy_maintenance + } + } + medium_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = medium_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = easy_maintenance + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + easy_maintenance + } + } + + medium_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = medium_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_medium_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = easy_maintenance + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_medium_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + easy_maintenance + } + } +} +###HEAVY TANKS +USA_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 50 + factor = 0 + } + } + + basic_heavy_tank_default = { #M6 + priority = { + factor = 10 + modifier = { + has_tech = improved_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + + } + + target_variant = { + match_value = 1000 + type = heavy_tank_chassis_1 + modules = { + main_armament_slot = tank_heavy_cannon + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = stabilizer + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = 8 + } + } + + allowed_modules = { + + tank_heavy_cannon + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + stabilizer + } + } + + improved_heavy_tank_default = { #Pershing + priority = { + factor = 10 + modifier = { + has_tech = advanced_heavy_tank_chassis + factor = 0 #let's not waste XP here + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 7 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + tank_high_velocity_cannon_2 + tank_heavy_two_man_tank_turret + tank_heavy_three_man_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } + + advanced_heavy_tank_default = { #T29 + priority = { + factor = 10 + } + + target_variant = { + match_value = 4000 + type = heavy_tank_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_3 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = { + base = 8 + modifier = { + add = 3 + has_war = yes + } + } + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 4 + has_war = yes + } + modifier = { + add = 4 + any_enemy_country = { + is_major = yes + } + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_three_man_tank_turret + tank_torsion_bar_suspension + tank_welded_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + } + } +} + +USA_heavy_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_heavy_tank_destroyer + } + + priority = { + factor = 500 + modifier = { + NOT = { has_tech = basic_heavy_tank_chassis } + any_enemy_country = { + has_tech = basic_heavy_tank_chassis + } + factor = 3 + } + } + heavy_tank_destroyer_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = antitank2 + } + + target_variant = { + match_value = 1000 + type = heavy_tank_destroyer_chassis_1 + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_three_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 3 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_three_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_destroyer_2 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = interwar_antitank + has_tech = artillery1 + } + } + + target_variant = { + match_value = 1500 + type = heavy_tank_destroyer_chassis_2 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = extra_ammo_storage + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 6 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_cast_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + extra_ammo_storage + } + } + + heavy_tank_destroyer_3 = { + priority = { + factor = 200 + + } + enable = { + OR = { + has_tech = antitank3 + has_tech = artillery1 + } + } + + target_variant = { + match_value = 2000 + type = heavy_tank_destroyer_chassis_3 + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_welded_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = sloped_armor + special_type_slot_3 = smoke_launchers + special_type_slot_4 = extra_ammo_storage + } + upgrades = { + tank_nsb_engine_upgrade = 8 + tank_nsb_armor_upgrade = { + base = 8 + modifier = { + add = 6 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_welded_armor + tank_diesel_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + sloped_armor + smoke_launchers + extra_ammo_storage + } + } +} + +USA_heavy_tank_artillery = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_heavy_tank_artillery + } + + priority = { + factor = 500 + } + heavy_tank_artillery_1 = { + priority = { + factor = 100 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1000 + type = heavy_tank_artillery_chassis_1 + modules = { + main_armament_slot = tank_medium_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_artillery_2 = { + priority = { + factor = 200 + + } + enable = { + has_tech = interwar_artillery + } + + target_variant = { + match_value = 1500 + type = heavy_tank_artillery_chassis_2 + modules = { + main_armament_slot = tank_medium_howitzer_2 + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 4 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_medium_howitzer_2 + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } + + heavy_tank_artillery_3 = { + priority = { + factor = 200 + + } + enable = { + has_tech = artillery5 + } + + target_variant = { + match_value = 2000 + type = heavy_tank_artillery_chassis_3 + modules = { + main_armament_slot = tank_heavy_howitzer + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = extra_ammo_storage + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 6 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_heavy_howitzer + tank_heavy_fixed_superstructure_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + extra_ammo_storage + } + } +} + +USA_heavy_tank_anti_air = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_heavy_tank_anti_air + } + + priority = { + factor = 50 + modifier = { + NOT = { has_tech = fighter2 } #we should probably do something about that air superiority... + any_enemy_country = { + has_tech = fighter2 + } + factor = 3 + } + } + heavy_tank_anti_air_1 = { + priority = { + factor = 10 + + } + enable = { + has_tech = interwar_antiair + } + + target_variant = { + match_value = 1000 + type = heavy_tank_aa_chassis_1 + modules = { + main_armament_slot = tank_anti_air_cannon + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + heavy_tank_anti_air_2 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair2 + } + + target_variant = { + match_value = 1500 + type = heavy_tank_aa_chassis_2 + modules = { + main_armament_slot = tank_anti_air_cannon_2 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 4 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_2 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } + + heavy_tank_anti_air_3 = { + priority = { + factor = 20 + + } + enable = { + has_tech = antiair5 + } + + target_variant = { + match_value = 2500 + type = heavy_tank_aa_chassis_3 + modules = { + main_armament_slot = tank_anti_air_cannon_3 + turret_type_slot = tank_heavy_two_man_tank_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = empty + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 3 + modifier = { + add = 1 + has_war = yes + } + } + } + } + + allowed_modules = { + tank_anti_air_cannon_3 + tank_heavy_two_man_tank_turret + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + } + } +} + +USA_super_heavy_tanks = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_super_heavy_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_super_heavy_tank_default = { #T95 superheavy tank + priority = { + factor = 10 + modifier = { + has_government = fascism + factor = 5 + } + + } + + target_variant = { + match_value = 1000 + type = super_heavy_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_super_heavy_cannon + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_heavy_fixed_superstructure_turret + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = armor_skirts + special_type_slot_3 = wet_ammo_storage + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 12 + tank_nsb_armor_upgrade = { + base = 10 + modifier = { + add = 5 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 5 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_super_heavy_cannon + tank_heavy_fixed_superstructure_turret + tank_interleaved_suspension + tank_cast_armor + tank_gasoline_engine + tank_radio_3 + tank_radio_2 + tank_radio_1 + armor_skirts + sloped_armor + wet_ammo_storage + } + } +} + +USA_modern_tanks = { #m46 + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_modern_tank + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_default = { + priority = { + factor = 10 + } + + target_variant = { + match_value = 1000 + type = modern_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_heavy_cannon_3 + tank_high_velocity_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = wet_ammo_storage + special_type_slot_3 = easy_maintenance + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 13 + tank_nsb_armor_upgrade = { + base = 5 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gasoline_engine + sloped_armor + wet_ammo_storage + easy_maintenance + smoke_launchers + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +USA_modern_tank_destroyer = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_modern_tank_destroyer + } + + priority = { + factor = 200 + modifier = { + num_of_factories < 100 + factor = 0 + } + } + + basic_modern_tank_destroyer_default = { + priority = { + factor = 10 + + } + + target_variant = { + match_value = 1000 + type = modern_tank_destroyer_chassis + modules = { + main_armament_slot = { + any_of = { + tank_high_velocity_cannon_3 + tank_heavy_cannon_3 + tank_heavy_cannon_2 + tank_high_velocity_cannon_2 + tank_heavy_cannon + } + } + turret_type_slot = tank_modern_tank_turret + suspension_type_slot = tank_torsion_bar_suspension + armor_type_slot = tank_cast_armor + engine_type_slot = tank_gasoline_engine + special_type_slot_1 = tank_radio_module + special_type_slot_2 = smoke_launchers + special_type_slot_3 = wet_ammo_storage + special_type_slot_4 = sloped_armor + } + upgrades = { + tank_nsb_engine_upgrade = 12 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 3 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + + tank_high_velocity_cannon_2 + tank_high_velocity_cannon_3 + tank_heavy_cannon + tank_heavy_cannon_2 + tank_heavy_cannon_3 + tank_modern_tank_turret + tank_torsion_bar_suspension + tank_cast_armor + tank_gasoline_engine + sloped_armor + smoke_launchers + wet_ammo_storage + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} + +USA_amphibious_tanks = { + category = land + + blocked_for = {} + + available_for = {BYG} + + roles = { + land_amphibious_tank + } + + priority = { + factor = 20 + } + + basic_amphibious_tank_default = { + priority = { + factor = 50 + + } + + target_variant = { + match_value = 1000 + type = amphibious_tank_chassis + modules = { + main_armament_slot = { + any_of = { + tank_close_support_gun + tank_small_cannon_2 + tank_small_cannon + } + } + turret_type_slot = tank_light_turret_type + suspension_type_slot = tank_bogie_suspension + armor_type_slot = tank_riveted_armor + engine_type_slot = tank_diesel_engine + special_type_slot_1 = additional_machine_guns + special_type_slot_2 = empty + special_type_slot_3 = empty + special_type_slot_4 = empty + } + upgrades = { + tank_nsb_engine_upgrade = 5 + tank_nsb_armor_upgrade = { + base = 2 + modifier = { + add = 2 + has_war = yes + } + modifier = { + any_enemy_country = { + is_major = yes + } + add = 3 + } + } + } + } + + allowed_modules = { + tank_small_cannon + tank_small_cannon_2 + tank_medium_cannon + tank_medium_cannon_2 + tank_close_support_gun + tank_light_turret_type + tank_bogie_suspension + tank_riveted_armor + tank_diesel_engine + additional_machine_guns + tank_radio_3 + tank_radio_2 + tank_radio_1 + } + } +} \ No newline at end of file diff --git a/src/common/ai_equipment/generic_naval.txt b/src/common/ai_equipment/generic_naval.txt index b786481..24f076c 100755 --- a/src/common/ai_equipment/generic_naval.txt +++ b/src/common/ai_equipment/generic_naval.txt @@ -15,6 +15,7 @@ destroyers = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -192,6 +193,7 @@ generic_escorts = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -319,6 +321,7 @@ naval_light_cruiser = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -571,6 +574,7 @@ naval_cruiser_heavy = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -770,6 +774,7 @@ naval_capital_battleship = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -1052,6 +1057,7 @@ naval_capital_bc = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -1208,6 +1214,7 @@ naval_carrier = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -1401,6 +1408,7 @@ naval_submarine = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -1573,6 +1581,7 @@ naval_mine_sweeper = { YUW HUJ DOH + DH1 BYG CHY SAD @@ -1703,6 +1712,7 @@ naval_mine_layer = { YUW HUJ DOH + DH1 BYG CHY SAD diff --git a/src/common/ai_peace/0_civilwar.txt b/src/common/ai_peace/0_civilwar.txt new file mode 100755 index 0000000..188defb --- /dev/null +++ b/src/common/ai_peace/0_civilwar.txt @@ -0,0 +1,57 @@ +# Default Logic behaviour that the AI will fallback on if they are in a civil war +# Should focus on getting the nation united again no matter their ideology +# Written by Henrik "Groogy" Hansson + +civilwar_peace = { + # ROOT = Taker, FROM = Giver + enable = { + has_civil_war = yes + OR = { + original_tag = FROM + FROM = { + original_tag = ROOT + } + } + } + + annex_randomness = 0 + liberate_randomness = 0 + puppet_randomness = 0 + take_states_randomness = 0 + force_government_randomness = 0 + + # ROOT = Taker, FROM = Giver + annex = { + factor = 1000 + } + + # ROOT = Taker, FROM = Liberated + liberate = { + factor = 0 + } + + # ROOT = Taker, FROM = Giver + puppet = { + factor = 0 + } + + # ROOT = Taker, FROM = Giver + puppet_all = { + base = 0 + } + + # ROOT = STATE, FROM = Taker, FROM.FROM = Giver + puppet_state = { + base = 0 + } + + # ROOT = Taker, FROM = State + take_states = { + factor = 0 + } + + # ROOT = Taker, FROM = Giver + force_government = { + factor = 0 + } +} diff --git a/src/common/ai_peace/1_communist.txt b/src/common/ai_peace/1_communist.txt new file mode 100755 index 0000000..a900e69 --- /dev/null +++ b/src/common/ai_peace/1_communist.txt @@ -0,0 +1,56 @@ +# Logic for Communist AI on how to deal in peace conferences +# Should favor annexing other nations and taking their states +# Written by Henrik "Groogy" Hansson + +#Adjustments +#The generic communist AI will very strongly prefer establishing puppet states and liberation, annexing only if they have a valid war goal. +#Communists will not expand overseas/into islands unless they have a core, preferring satellites instead. +#Soviet Union should/will have its own AI. + +communist_peace = { + enable = { + has_government = communism + NOT = { has_government = siren } + } + + annex_randomness = 0 #200 + liberate_randomness = 0 #100 + puppet_randomness = 0 #400 + take_states_randomness = 0 #200 + force_government_randomness = 0 #100 + + # ROOT = Taker, FROM = Giver + annex = { + factor = 5000 #1500 - insanely high, but necessary for reunification of some nations. + } + + liberate = { + factor = 0 + } + + puppet = { + factor = 0 + } + + # ROOT = Taker, FROM = Giver + puppet_all = { + base = 0 + } + + # ROOT = STATE, FROM = Taker, FROM.FROM = Giver + puppet_state = { + base = 0 + } + + # ROOT = Taker, FROM = State + take_states = { + factor = 400 #50 + + + } + + force_government = { + factor = 0 + + } +} diff --git a/src/common/ai_peace/1_democratic.txt b/src/common/ai_peace/1_democratic.txt new file mode 100755 index 0000000..c47cc34 --- /dev/null +++ b/src/common/ai_peace/1_democratic.txt @@ -0,0 +1,55 @@ +# Logic for Democratic AI on how to deal in peace conferences +# Should favor liberating Democratic countries and forcing government upon other states +# Written by Henrik "Groogy" Hansson + +#Adjustments +#The generic democratic AI will generally prefer liberation and will mostly seek to install government. +#Major democratic nations and minors with overseas colonies can take colonies in peace deals and will prefer to do so after taking cores. +#Democracies will never annex. + +democratic_peace = { + enable = { + has_government = democratic + NOT = { has_government = siren } + } + + annex_randomness = 0 #100 + liberate_randomness = 0 #250 + puppet_randomness = 0 #200 + take_states_randomness = 0 #100 + force_government_randomness = 0 #500 + + annex = { + factor = 5000 #1500 - insanely high, but necessary for reunification of some nations. + } + + liberate = { + factor = 0 + } + + puppet = { + factor = 0 + } + + # ROOT = Taker, FROM = Giver + puppet_all = { + base = 0 + } + + # ROOT = STATE, FROM = Taker, FROM.FROM = Giver + puppet_state = { + base = 0 + } + + # ROOT = Taker, FROM = State + take_states = { + factor = 400 #50 + + + } + + force_government = { + factor = 0 + + } +} diff --git a/src/common/ai_peace/1_fascist.txt b/src/common/ai_peace/1_fascist.txt new file mode 100755 index 0000000..7a74a6d --- /dev/null +++ b/src/common/ai_peace/1_fascist.txt @@ -0,0 +1,70 @@ +# Logic for Fascist AI on how to deal in peace conferences +# Should favor annexing other nations and taking their states +# Written by Henrik "Groogy" Hansson + +#Fascist AI is annexation crazy but will limit its territorial expansion to reasonable levels and take some puppets where it makes sense. + +fascist_peace = { + enable = { + NOT = { has_government = siren } + OR = { + has_government = fascism + AND = { + NOT = { has_government = communism } + NOT = { has_government = democratic } + OR = { + any_country = { + is_in_faction_with = ROOT + is_faction_leader = yes + has_government = fascism + } + is_in_faction = no + is_faction_leader = yes + } + } + } + #These guys have their own special peace conference AI + #NOT = { tag = GER } + } + + annex_randomness = 0 #400 + liberate_randomness = 0 #100 + puppet_randomness = 0 #200 + take_states_randomness = 0 #250 + force_government_randomness = 0 #50 + + # ROOT = Taker, FROM = Giver + annex = { + factor = 5000 #1500 - insanely high, but necessary for reunification of some nations. + } + + liberate = { + factor = 0 + } + + puppet = { + factor = 0 + } + + # ROOT = Taker, FROM = Giver + puppet_all = { + base = 0 + } + + # ROOT = STATE, FROM = Taker, FROM.FROM = Giver + puppet_state = { + base = 0 + } + + # ROOT = Taker, FROM = State + take_states = { + factor = 400 #50 + + + } + + force_government = { + factor = 0 + + } +} diff --git a/src/common/ai_peace/1_siren.txt b/src/common/ai_peace/1_siren.txt new file mode 100755 index 0000000..1c69f0c --- /dev/null +++ b/src/common/ai_peace/1_siren.txt @@ -0,0 +1,377 @@ +# Default Logic behaviour that the AI will fallback on if no other fits the bill +# Should just be "good enough" to make sure the AI acts smart in the war +# Written by Henrik "Groogy" Hansson + +#Adjustments +#Default AI (ie neutral AI) will act like a mix between democratic and fascist, but in general way more conservative and mostly interested in obtaining cores and the status quo. If they have enough warscore, they will puppet/liberate neighbors as well. +#Neutral AI in general do not directly annex other nations. +#The plan is to eventually make individualized AI for every country in the game. + +# Temp variables +# Old actions will be stored as temp variables +# For Winners: +# taken_states@TAG: an array where each element contains the state that is taken by country TAG +# taken_by@STATE_ID: is set to country that took the state +# For Losers: +# current_states@TAG: Remaining states of loser +# For each subject action: +# subject_states@TAG : an array where each element contains the state that is subjected by country TAG +# subject_countries@TAG : an array where each element contains the country that is subjected by country TAG +# subjected_by@STATE_ID : a variable for each state that is subjected by a country, value is overlord +# subjected_by@TAG : an array for each loser that is subjected, array contains overlord +# For each liberated: +# liberate_states@TAG : an array where each element contains the state that is liberated by country TAG +# liberate_countries@TAG : an array where each element contains the country that is liberated by country TAG +# A trigger named "build_temp_vars" will be called before any evaluation so further temp variables can be calculated + +siren_peace = { + enable = { + has_government = siren + } + annex_randomness = 0 #350 + liberate_randomness = 0 #100 + puppet_randomness = 0 #200 + take_states_randomness = 0 #150 + force_government_randomness = 0 #50 + + build_temp_vars = { + + } + + # ROOT = Taker, FROM = Giver + annex = { + factor = 1 + + modifier = { + factor = 5000 + has_game_rule = { + rule = AZ_generic_toudisairen + option = AZ_generic_toudisairen_off + } + } + modifier = { + factor = 0 + has_game_rule = { + rule = AZ_generic_toudisairen + option = AZ_generic_toudisairen_on + } + } + #modifier = { + # factor = 0 + # is_puppet = yes + #} + } + + # ROOT = Taker, FROM = Liberated + liberate = { + factor = 0 #100 + modifier = { + factor = 0 + + NOT = { + ai_liberate_desire = { + target = FROM + value > 0 + } + } + } + modifier = { + factor = 0 + #Is NOT a major + NOT = { num_of_factories > 100 } + NOT = { tag = GER } + NOT = { tag = ENG } + NOT = { tag = ITA } + NOT = { tag = FRA } + NOT = { tag = USA } + NOT = { tag = JAP } + NOT = { tag = SOV } + } + #modifier = { + # factor = 0 + # NOT = { is_owner_neighbor_of = FROM } + #} + } + + # ROOT = Taker, FROM = Giver + puppet = { + factor = 1 #200 + modifier = { + factor = 2500 + has_game_rule = { + rule = AZ_generic_toudisairen + option = AZ_generic_toudisairen_on + } + } + modifier = { + factor = 0 + has_game_rule = { + rule = AZ_generic_toudisairen + option = AZ_generic_toudisairen_off + } + } + } + + # ROOT = Taker, FROM = Giver + puppet_all = { + base = 1 + modifier = { + factor = 5000 + has_game_rule = { + rule = AZ_generic_toudisairen + option = AZ_generic_toudisairen_on + } + } + modifier = { + factor = 0 + has_game_rule = { + rule = AZ_generic_toudisairen + option = AZ_generic_toudisairen_off + } + } + } + + # ROOT = STATE, FROM = Taker, FROM.FROM = Giver + puppet_state = { + base = 0 + modifier = { #puppet state only if already puppeted + add = 200 + #only if already puppetted the country + is_in_array = { subject_countries@FROM = FROM.FROM } + #only if already puppetted a neighbor state + any_neighbor_state = { + is_in_array = { subject_states@FROM = this } + } + } + } + + # ROOT = Taker, FROM = State + take_states = { + factor = 50 + + modifier = { + factor = 20 + FROM = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + modifier = { #Do not take human held lands... + factor = 0 + NOT = { + FROM = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + FROM = { + controller = { + is_ai = no + has_capitulated = no + is_puppet = no + } + } + } + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 100 + } + } + } + + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 200 + } + } + } + + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 300 + } + } + } + + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 400 + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 1 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 1 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 2 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 2 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 3 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 3 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 4 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 4 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 5 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 5 + owner = ROOT + } + } + } + } + + modifier = { + factor = 0 + NOT = { FROM = { is_claimed_by = ROOT } } + NOT = { + FROM = { + any_neighbor_state = { + OR = { + owner = { tag = ROOT } + has_claimed_state_in_peace_conference = ROOT + } + } + } + } + OR = { + NOT = { + FROM = { + OR = { + is_island_state = yes + is_coastal = yes + } + } + } + NOT = { any_owned_state = { is_coastal = yes } } + } + + } + + modifier = { #Only take claims - may also take African colonies if already a colonial power or major European country. + factor = 0 + NOT = { + FROM = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + OR = { + NOT = { FROM = { is_on_continent = africa } } + NOT = { capital_scope = { is_on_continent = europe } } + AND = { + #Is NOT a major + NOT = { num_of_factories > 100 } + NOT = { tag = GER } + NOT = { tag = ENG } + NOT = { tag = ITA } + NOT = { tag = FRA } + NOT = { tag = USA } + NOT = { tag = JAP } + NOT = { tag = SOV } + NOT = { + any_owned_state = { is_on_continent = africa } + } + } + } + } + modifier = { #Only take claimed/core land if a puppet. + factor = 0 + is_puppet = yes + FROM = { + NOT = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + } + } + + # ROOT = Taker, FROM = Giver + force_government = { + factor = 0 #10 - neutrals should never do this + } +} diff --git a/src/common/ai_peace/z_default.txt b/src/common/ai_peace/z_default.txt new file mode 100755 index 0000000..1ca975f --- /dev/null +++ b/src/common/ai_peace/z_default.txt @@ -0,0 +1,422 @@ +# Default Logic behaviour that the AI will fallback on if no other fits the bill +# Should just be "good enough" to make sure the AI acts smart in the war +# Written by Henrik "Groogy" Hansson + +#Adjustments +#Default AI (ie neutral AI) will act like a mix between democratic and fascist, but in general way more conservative and mostly interested in obtaining cores and the status quo. If they have enough warscore, they will puppet/liberate neighbors as well. +#Neutral AI in general do not directly annex other nations. +#The plan is to eventually make individualized AI for every country in the game. + +# Temp variables +# Old actions will be stored as temp variables +# For Winners: +# taken_states@TAG: an array where each element contains the state that is taken by country TAG +# taken_by@STATE_ID: is set to country that took the state +# For Losers: +# current_states@TAG: Remaining states of loser +# For each subject action: +# subject_states@TAG : an array where each element contains the state that is subjected by country TAG +# subject_countries@TAG : an array where each element contains the country that is subjected by country TAG +# subjected_by@STATE_ID : a variable for each state that is subjected by a country, value is overlord +# subjected_by@TAG : an array for each loser that is subjected, array contains overlord +# For each liberated: +# liberate_states@TAG : an array where each element contains the state that is liberated by country TAG +# liberate_countries@TAG : an array where each element contains the country that is liberated by country TAG +# A trigger named "build_temp_vars" will be called before any evaluation so further temp variables can be calculated + +default_peace = { + enable = { + NOT = { + has_government = siren + } + } + annex_randomness = 0 #350 + liberate_randomness = 0 #100 + puppet_randomness = 0 #200 + take_states_randomness = 0 #150 + force_government_randomness = 0 #50 + + build_temp_vars = { + + } + + # ROOT = Taker, FROM = Giver + annex = { + factor = 500 + + modifier = { + factor = 0 + NOT = { + has_annex_war_goal = FROM + } + FROM = { + any_owned_state = { + NOT = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + has_claimed_state_in_peace_conference = ROOT + } + } + } + } + OR = { + NOT = { + has_annex_war_goal = FROM + } + NOT = { + is_owner_neighbor_of = FROM + } + } + } + + #modifier = { + # factor = 0 + # is_puppet = yes + #} + } + + # ROOT = Taker, FROM = Liberated + liberate = { + factor = 0 #100 + modifier = { + factor = 0 + + NOT = { + ai_liberate_desire = { + target = FROM + value > 0 + } + } + } + modifier = { + factor = 0 + #Is NOT a major + NOT = { num_of_factories > 100 } + NOT = { tag = GER } + NOT = { tag = ENG } + NOT = { tag = ITA } + NOT = { tag = FRA } + NOT = { tag = USA } + NOT = { tag = JAP } + NOT = { tag = SOV } + } + #modifier = { + # factor = 0 + # NOT = { is_owner_neighbor_of = FROM } + #} + } + + # ROOT = Taker, FROM = Giver + puppet = { + factor = 0 #200 + modifier = { + factor = 0 + OR = { + NOT = { is_owner_neighbor_of = FROM } + AND = { + FROM = { + OR = { + num_of_factories > 100 + tag = GER + tag = ENG + tag = ITA + tag = FRA + tag = USA + tag = JAP + tag = SOV + } + } + #Is NOT a major + NOT = { num_of_factories > 100 } + NOT = { tag = GER } + NOT = { tag = ENG } + NOT = { tag = ITA } + NOT = { tag = FRA } + NOT = { tag = USA } + NOT = { tag = JAP } + NOT = { tag = SOV } + } + } + } + modifier = { #Don't puppet nations in civil war... this is too buggy. + factor = 0 + FROM = { has_civil_war = yes } + } + modifier = { #Don't break up Czechoslovakia or Yugoslavia + factor = 0 + YUG = { exists = yes } + FROM = { + OR = { + tag = CRO + tag = SER + tag = SLO + } + } + } + modifier = { + factor = 0.2 #Strip colonies/liberate first - important vs GER and JAP + FROM = { + any_owned_state = { NOT = { is_core_of = FROM } } + } + } + modifier = { #Not if we claim anything + factor = 0 + FROM = { + any_owned_state = { + is_claimed_by = ROOT + NOT = { has_claimed_state_in_peace_conference = ROOT } + } + } + } + } + + # ROOT = Taker, FROM = Giver + puppet_all = { + base = 0 + } + + # ROOT = STATE, FROM = Taker, FROM.FROM = Giver + puppet_state = { + base = 0 + modifier = { #puppet state only if already puppeted + add = 200 + #only if already puppetted the country + is_in_array = { subject_countries@FROM = FROM.FROM } + #only if already puppetted a neighbor state + any_neighbor_state = { + is_in_array = { subject_states@FROM = this } + } + } + } + + # ROOT = Taker, FROM = State + take_states = { + factor = 50 + + modifier = { + factor = 20 + FROM = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + modifier = { #Do not take human held lands... + factor = 0 + NOT = { + FROM = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + FROM = { + controller = { + is_ai = no + has_capitulated = no + is_puppet = no + } + } + } + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 100 + } + } + } + + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 200 + } + } + } + + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 300 + } + } + } + + modifier = { + factor = 1.25 + + capital_scope = { + distance_to = { + target = FROM + value < 400 + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 1 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 1 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 2 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 2 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 3 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 3 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 4 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 4 + owner = ROOT + } + } + } + } + + modifier = { + factor = 1.5 + FROM = { + OR = { + num_owned_neighbour_states = { + count > 5 + owner = ROOT + } + num_claimed_peace_conference_neighbour_states = { + count > 5 + owner = ROOT + } + } + } + } + + modifier = { + factor = 0 + NOT = { FROM = { is_claimed_by = ROOT } } + NOT = { + FROM = { + any_neighbor_state = { + OR = { + owner = { tag = ROOT } + has_claimed_state_in_peace_conference = ROOT + } + } + } + } + OR = { + NOT = { + FROM = { + OR = { + is_island_state = yes + is_coastal = yes + } + } + } + NOT = { any_owned_state = { is_coastal = yes } } + } + + } + + modifier = { #Only take claims - may also take African colonies if already a colonial power or major European country. + factor = 0 + NOT = { + FROM = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + OR = { + NOT = { FROM = { is_on_continent = africa } } + NOT = { capital_scope = { is_on_continent = europe } } + AND = { + #Is NOT a major + NOT = { num_of_factories > 100 } + NOT = { tag = GER } + NOT = { tag = ENG } + NOT = { tag = ITA } + NOT = { tag = FRA } + NOT = { tag = USA } + NOT = { tag = JAP } + NOT = { tag = SOV } + NOT = { + any_owned_state = { is_on_continent = africa } + } + } + } + } + modifier = { #Only take claimed/core land if a puppet. + factor = 0 + is_puppet = yes + FROM = { + NOT = { + OR = { + is_claimed_by = ROOT + is_core_of = ROOT + } + } + } + } + } + + # ROOT = Taker, FROM = Giver + force_government = { + factor = 0 #10 - neutrals should never do this + } +} diff --git a/src/common/ai_strategy_plans/AST_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/AST_alternate_strategy_plan.txt new file mode 100755 index 0000000..49a17d6 --- /dev/null +++ b/src/common/ai_strategy_plans/AST_alternate_strategy_plan.txt @@ -0,0 +1,352 @@ +AST_alternate_democratic = { + name = "Australia does it alone!" + desc = "" + + allowed = { + original_tag = AST + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = AST_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = AST_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + abort = { + + } + + ai_national_focuses = { + AST_standard_gauge_railway + AST_industries_assistance_corporation + AST_western_australian_government_railways + AST_south_australian_housing_trust + AST_additional_militia_training + #1937 + AST_royal_australian_artillery + AST_department_of_supply_and_development + AST_expand_lithgow_small_arms_factory + AST_expand_the_northern_railway + AST_cockatoo_island_shipyards + #1938 + AST_daimler_dingo + AST_promote_reservists + AST_expand_the_raaf + AST_cac_woomera + AST_never_another_gallipoli + #1939 + AST_protect_the_homeland + AST_sever_ties_with_uk + AST_establish_advisory_war_council + AST_national_security_act + AST_army_inventions_directorate + #1940 + AST_civil_construction_corps + AST_allied_works_council + AST_swpa_protector + AST_volunteer_defence_corps + AST_specialize_equipment + #1941 + AST_woo_usa + AST_hmas_assault + AST_invest_in_victory + AST_the_south_west_pacific_initiative + AST_cac_boomerang + #1942 + AST_rationing_and_recycling + AST_squash_the_squanderbugs + AST_introduce_unconventional_warfare + AST_sentinel_tank_project + AST_citizen_military_forces + #1943 + AST_classify_aliens + AST_fight_work_or_perish + AST_fly_the_jolly_roger + AST_expand_northern_presence + AST_scrap_iron_flotilla + #1944 + AST_naval_auxiliary_patrol + AST_pacific_area_navy + AST_cruisers + AST_royal_australian_submarine_service + AST_airborne_defence + AST_australian_army_catering_corps + AST_australian_arms_production + AST_naval_bombers + AST_death_from_down_under + AST_dominate_the_skies + AST_uranium_mining + AST_z_special_unit + AST_m_special_unit + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +AST_alternate_fascist = { + name = "Australia goes fascist" + desc = "" + + allowed = { + original_tag = AST + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = AST_AI_RANDOM_FASCIST + has_game_rule = { + rule = AST_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + AST_standard_gauge_railway + AST_industries_assistance_corporation + AST_western_australian_government_railways + AST_south_australian_housing_trust + AST_additional_militia_training + #1937 + AST_royal_australian_artillery + AST_department_of_supply_and_development + AST_expand_lithgow_small_arms_factory + AST_expand_the_northern_railway + AST_cockatoo_island_shipyards + #1938 + AST_daimler_dingo + AST_promote_reservists + AST_expand_the_raaf + AST_cac_woomera + AST_never_another_gallipoli + #1939 + AST_abandon_the_westminster_system + AST_support_the_centre_party + AST_establish_advisory_war_council + AST_national_security_act + AST_army_inventions_directorate + #1940 + AST_civil_construction_corps + AST_allied_works_council + AST_supply_indonesian_nationalists + AST_volunteer_defence_corps + AST_specialize_equipment + #1941 + AST_support_indonesian_uprising + AST_hmas_assault + AST_invest_in_victory + AST_protect_the_south_west_pacific + AST_cac_boomerang + #1942 + AST_rationing_and_recycling + AST_a_deal_with_japan + AST_squash_the_squanderbugs + AST_introduce_unconventional_warfare + AST_sentinel_tank_project + #1943 + AST_citizen_military_forces + AST_classify_aliens + AST_fight_work_or_perish + AST_fly_the_jolly_roger + AST_expand_northern_presence + #1944 + AST_scrap_iron_flotilla + AST_naval_auxiliary_patrol + AST_pacific_area_navy + AST_cruisers + AST_royal_australian_submarine_service + AST_airborne_defence + AST_australian_army_catering_corps + AST_australian_arms_production + AST_naval_bombers + AST_death_from_down_under + AST_dominate_the_skies + AST_research_collaboration + AST_z_special_unit + AST_m_special_unit + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +AST_alternate_communist = { + name = "Australia goes communist" + desc = "" + + allowed = { + original_tag = AST + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = AST_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = AST_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + AST_standard_gauge_railway + AST_industries_assistance_corporation + AST_western_australian_government_railways + AST_south_australian_housing_trust + AST_additional_militia_training + #1937 + AST_royal_australian_artillery + AST_department_of_supply_and_development + AST_expand_lithgow_small_arms_factory + AST_expand_the_northern_railway + AST_cockatoo_island_shipyards + #1938 + AST_daimler_dingo + AST_promote_reservists + AST_expand_the_raaf + AST_cac_woomera + AST_never_another_gallipoli + #1939 + AST_abandon_the_westminster_system + AST_empower_the_workers + AST_establish_advisory_war_council + AST_national_security_act + AST_army_inventions_directorate + #1940 + AST_civil_construction_corps + AST_allied_works_council + AST_delegation_to_china + AST_volunteer_defence_corps + AST_specialize_equipment + #1941 + AST_commitment_to_the_cause + AST_hmas_assault + AST_invest_in_victory + AST_indirect_support + AST_cac_boomerang + #1942 + AST_rationing_and_recycling + AST_join_comintern + AST_squash_the_squanderbugs + AST_introduce_unconventional_warfare + AST_sentinel_tank_project + #1943 + AST_citizen_military_forces + AST_classify_aliens + AST_fight_work_or_perish + AST_fly_the_jolly_roger + AST_expand_northern_presence + #1944 + AST_scrap_iron_flotilla + AST_naval_auxiliary_patrol + AST_pacific_area_navy + AST_cruisers + AST_royal_australian_submarine_service + AST_airborne_defence + AST_australian_army_catering_corps + AST_australian_arms_production + AST_naval_bombers + AST_death_from_down_under + AST_dominate_the_skies + AST_research_collaboration + AST_z_special_unit + AST_m_special_unit + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/AST_historical_strategy_plan.txt b/src/common/ai_strategy_plans/AST_historical_strategy_plan.txt new file mode 100755 index 0000000..ea13520 --- /dev/null +++ b/src/common/ai_strategy_plans/AST_historical_strategy_plan.txt @@ -0,0 +1,123 @@ +AST_historical = { + name = "Australian historical plan" + desc = "" + + allowed = { + original_tag = AST + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = AST_ai_behavior + option = DEFAULT + } + } + has_country_flag = AST_AI_RANDOM_DEMOCRATIC_HISTORICAL + has_game_rule = { + rule = AST_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + has_country_flag = britain_enforced_our_loyalty + } + } + abort = { + + } + + ai_national_focuses = { + AST_standard_gauge_railway #1930s + AST_industries_assistance_corporation #1941 + AST_western_australian_government_railways #1937 + AST_south_australian_housing_trust #1936 + AST_additional_militia_training #1938 + AST_royal_australian_artillery #1930s + AST_daimler_dingo #1938 + AST_promote_reservists #1939 + AST_support_the_policy_of_appeasement #1938 + AST_strengthen_ties_with_uk #1937 + AST_adopt_westminster #1940 + AST_CSIR #1936 + AST_expand_the_raaf #1939 + AST_swpa_protector #1939 + AST_commonwealth_aircraft_corporation #1936 + AST_establish_advisory_war_council #1940 + AST_national_security_act #1939 + AST_volunteer_defence_corps #1940 + AST_expand_lithgow_small_arms_factory #1940 + AST_expand_the_northern_railway #1940s + AST_specialize_equipment #1940s + AST_army_inventions_directorate #1942 + AST_hmas_assault #1942 + AST_fund_owen_gun_research #1939 + AST_cac_woomera #1941 + AST_cac_boomerang #1941 + AST_volunteer_air_observers_corps #1941 + AST_womens_auxilliary_australian_air_force #1941 + AST_australian_womens_army_service #1941 + AST_sentinel_tank_project #1941 + AST_cockatoo_island_shipyards #1942 + AST_citizen_military_forces #1939 + AST_classify_aliens #1939 + AST_protect_overseas_commerce #1940s + AST_expand_northern_presence #1940s + AST_empire_air_training_scheme #1940 + AST_scrap_iron_flotilla #1940 + AST_naval_auxiliary_patrol #1942 + AST_pacific_area_navy #1940s + AST_cruisers #1940s + AST_invest_in_victory #1940 + AST_squash_the_squanderbugs #1940 + AST_rationing_and_recycling #1940 + AST_royal_australian_submarine_service #1943 + AST_airborne_defence #1940s + AST_introduce_unconventional_warfare #1940s + AST_rats_of_tobruk #1941 + AST_australian_army_catering_corps #1943 + AST_civil_construction_corps #1942 + AST_fight_work_or_perish #1942 + AST_department_of_supply_and_development #1942 + AST_allied_works_council #1942 + AST_australian_arms_production #1940s + AST_naval_bombers #1940s + AST_death_from_down_under #1940s + AST_dominate_the_skies #1940s + AST_uranium_mining #1944 + AST_z_special_unit #1942 + AST_m_special_unit + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/BLT_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/BLT_alternate_strategy_plan.txt new file mode 100755 index 0000000..d72221b --- /dev/null +++ b/src/common/ai_strategy_plans/BLT_alternate_strategy_plan.txt @@ -0,0 +1,134 @@ +BLT_communist = { + name = "Baltic communist plan" + desc = "" + + allowed = { + OR = { + original_tag = LAT + original_tag = LIT + original_tag = EST + } + } + + enable = { + OR = { + AND = { + original_tag = LAT + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = LAT_ai_behavior + option = COMMUNIST + } + } + has_country_flag = LAT_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = LAT_ai_behavior + option = COMMUNIST + } + } + } + AND = { + original_tag = LIT + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = LIT_ai_behavior + option = COMMUNIST + } + } + has_country_flag = LIT_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = LIT_ai_behavior + option = COMMUNIST + } + } + } + AND = { + original_tag = EST + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = EST_ai_behavior + option = COMMUNIST + } + } + has_country_flag = EST_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = EST_ai_behavior + option = COMMUNIST + } + } + } + } + } + abort = { + + } + + ai_national_focuses = { + BALTIC_restore_workers_republic + BALTIC_seek_support_of_soviets + BALTIC_soviet_volunteer_forces + BALTIC_soviet_equipment + BALTIC_rejoin_the_railways + BALTIC_axis_investments + BALTIC_overthrow_the_government + BALTIC_revolutionary_cabinet + BALTIC_squash_resistance + BALTIC_purge_of_our_own + BALTIC_crush_forest_brothers + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + BALTIC_focus_on_the_interior + BALTIC_focus_on_the_interior_2 + BALTIC_school_of_aviation + BALTIC_red_army + BALTIC_german_war_economics + BALTIC_german_tank_licences + BALTIC_german_baltic_industry + BALTIC_align_paramilitarists + BALTIC_sieze_the_means_of_production + BALTIC_natural_resources + BALTIC_rebuild_forts + BALTIC_unchain_education + BALTIC_arm_the_nation + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/BUL_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/BUL_alternate_strategy_plan.txt new file mode 100755 index 0000000..648ed84 --- /dev/null +++ b/src/common/ai_strategy_plans/BUL_alternate_strategy_plan.txt @@ -0,0 +1,670 @@ +BUL_communsit_plan = { + name = "Bulgarian Communist Plan" + desc = "Bulgaria will attempt to join the Comintern and fight together with its Soviet comrades against fascism and capitalism in Europe." + + allowed = { + original_tag = BUL + has_dlc = "Battle for the Bosporus" + } + enable = { + OR = { + has_country_flag = BUL_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = BUL_ai_behavior + option = COMMUNIST + } + } + } + abort = { + SOV = { NOT = { has_government = communism } } + } + + ai_national_focuses = { + #1936 + BUL_oppose_the_royal_dictatorship + BUL_cooperate_with_the_zveno #Short focus + BUL_acquire_modern_tools #Short focus + BUL_negotiate_bulgarian_rearmament #Short focus + BUL_appoint_communist_ministers + BUL_condemn_macedonian_organizations #Short focus + BUL_unify_the_bourgeois_movement + #1937 + BUL_improve_the_road_system + BUL_united_front_against_fascism + BUL_invigorate_national_industry + BUL_expand_sofia_university + BUL_the_spanish_struggle #Short focus + #1938 + BUL_the_fatherland_front #rarely available + BUL_overthrow_the_tsar + BUL_the_peoples_republic_of_bulgaria + BUL_reorganize_the_military_industry + BUL_soviet_bulgarian_treaty_of_mutual_assistance + BUL_darzhavna_voenna_fabrika + #1939 + BUL_follow_the_stalinist_doctrine #Short focus + BUL_national_military_academy + BUL_rebuild_the_army + BUL_war_logistics + BUL_vasil_levsky_national_military_university + BUL_increase_industry_investments + #1940 + BUL_national_railway_lines + BUL_abolish_the_tarnovo_constitution + BUL_contract_foreign_companies #Short Focus + BUL_defensive_lines + BUL_joint_research_effort + #1941 + BUL_the_peoples_militia_directorate + BUL_purge_the_elites + BUL_train_the_youth_wings + BUL_collectivization_of_the_countryside + BUL_found_dvf_sopot + BUL_foreign_aircraft_designers #Short Focus + #1942 + BUL_soviet_military_exercises + BUL_prussia_of_the_balkans + BUL_soviet_bulgarian_war_industry + BUL_steel_plant_in_pernik + BUL_mineral_extraction_in_the_rhodopes + #1943 + BUL_heavy_industry + BUL_utmost_optimization + BUL_georgi_benkovski_aircraft_repair_facilities + BUL_pilot_training_program + BUL_uranium_prospecting + BUL_a_black_sea_fleet + #1944 + BUL_carry_the_revolution_abroad + + } + + focus_factors = { + BUL_balkan_federation_of_socialist_republics = 0 + BUL_dissolve_the_military_union = 0 + BUL_support_macedonian_organizations = 0 + BUL_power_to_the_tsar = 0 + BUL_attract_foreign_capitals = 0 + BUL_the_unification_of_the_balkans = 0 + BUL_democratic_principles = 0 + BUL_dominance_in_the_black_sea = 0 + } + + research = { + + } + + ideas = { + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +BUL_communsit_alternate_plan = { + name = "Balkan Federation of Socialist Republics" + desc = "Bulgaria will attempt to form a Balkan alliance, influencing its neighbors to embrace the revolution and ultimately unifying the Balkans." + + allowed = { + original_tag = BUL + has_dlc = "Battle for the Bosporus" + } + enable = { + OR = { + has_country_flag = BUL_AI_RANDOM_COMMUNIST_BALKAN_FEDERATION + has_game_rule = { + rule = BUL_ai_behavior + option = COMMUNIST_BALKAN_FEDERATION + } + } + } + abort = { + NOT = { country_exists = GRE } + NOT = { country_exists = YUG } + } + + ai_national_focuses = { + #1936 + BUL_oppose_the_royal_dictatorship + BUL_cooperate_with_the_zveno #Short focus + BUL_condemn_macedonian_organizations #Short focus + BUL_acquire_modern_tools #Short focus + BUL_negotiate_bulgarian_rearmament #Short focus + BUL_appoint_communist_ministers + BUL_improve_the_road_system + #1937 + BUL_unify_the_bourgeois_movement + BUL_attract_foreign_capitals + BUL_expand_sofia_university + BUL_united_front_against_fascism + BUL_the_spanish_struggle #Short focus + #1938 + BUL_the_fatherland_front #rarely available + BUL_overthrow_the_tsar + BUL_the_peoples_republic_of_bulgaria + BUL_treaty_of_perpetual_friendship + BUL_balkan_federation_of_socialist_republics #Short focus + BUL_reorganize_the_military_industry + BUL_darzhavna_voenna_fabrika + #1939 + BUL_rebuild_the_army + BUL_vasil_levsky_national_military_university + BUL_bury_the_grudges_of_the_past + BUL_expand_the_tobacco_industry + BUL_national_military_academy + #1940 + BUL_war_logistics + BUL_defensive_lines + BUL_purge_the_elites + BUL_the_peoples_militia_directorate + BUL_national_railway_lines + #1941 + BUL_collectivization_of_the_countryside + BUL_balkan_trade_union_secretariat + BUL_balkan_research_cooperation + BUL_united_we_shall_prevail + BUL_found_dvf_sopot + BUL_prussia_of_the_balkans + #1942 + BUL_the_unification_of_the_balkans + BUL_georgi_benkovski_aircraft_repair_facilities + BUL_heavy_industry + BUL_recover_italian_territories + BUL_train_the_youth_wings + #1943 + BUL_steel_plant_in_pernik + BUL_pilot_training_program + BUL_darzhavna_aeroplanna_rabotilnitsa + BUL_full_voting_rights_for_women + BUL_abolish_the_tarnovo_constitution + #1944 + BUL_nationalization + } + + focus_factors = { + BUL_soviet_bulgarian_treaty_of_mutual_assistance = 0 + BUL_dissolve_the_military_union = 0 + BUL_support_macedonian_organizations = 0 + BUL_power_to_the_tsar = 0 + BUL_democratic_principles = 0 + BUL_dominance_in_the_black_sea = 0 + } + + research = { + + } + + ideas = { + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +BUL_fascist_axis_plan = { + name = "Bulgarian Fascist Plan" + desc = "As fascism rises in the country, right-wing leader Hristo Lukov will attempt to join the Axis, eventually overthrowing the Tsar and imposing a military dictatorship." + + allowed = { + original_tag = BUL + has_dlc = "Battle for the Bosporus" + } + enable = { + OR = { + has_country_flag = BUL_AI_RANDOM_FASCIST + has_game_rule = { + rule = BUL_ai_behavior + option = FASCIST + } + } + } + abort = { + } + + ai_national_focuses = { + #1936 + BUL_power_to_the_tsar + BUL_appoint_right_wing_ministers + BUL_cooperate_with_the_zveno #Short focus + BUL_support_macedonian_organizations #Short focus + BUL_acquire_modern_tools #Short focus + BUL_negotiate_bulgarian_rearmament #Short focus + BUL_improve_the_road_system + #1937 + BUL_economic_protectionism + BUL_allow_far_right_organizations + BUL_support_the_spanish_coup #Short Focus + BUL_invigorate_national_industry + BUL_promote_bulgarian_nationalism + #1938 + BUL_expand_sofia_university + BUL_reorganize_the_military_industry + BUL_bulgarian_irredentism + BUL_the_path_towards_a_greater_bulgaria + BUL_depose_the_tsar + #1939 + BUL_military_dictatorship + BUL_approach_germany + BUL_crush_the_communists #Short focus + BUL_darzhavna_voenna_fabrika + BUL_cooperation_with_italy + BUL_industrial_autarky + #1940 + BUL_rebuild_the_army + BUL_vasil_levsky_national_military_university + BUL_contract_foreign_companies #Short Focus + BUL_national_military_academy + BUL_kaproni_bulgarski + #1941 + BUL_war_logistics + BUL_integrate_the_ratniks + BUL_join_the_tripartite_pact #Short focus + BUL_military_secrets_sharing + BUL_defensive_lines + BUL_total_war + BUL_increase_industry_investments + #1942 + BUL_found_dvf_sopot + BUL_corporatism + BUL_national_railway_lines + BUL_improve_coastal_defenses + BUL_prussia_of_the_balkans + #1943 + BUL_the_eastern_front + BUL_expand_varna_naval_base + BUL_a_black_sea_fleet + BUL_steel_plant_in_pernik + BUL_utmost_optimization + #1944 + BUL_mineral_extraction_in_the_rhodopes + BUL_uranium_prospecting + } + + focus_factors = { + BUL_plot_against_boris = 0 + BUL_the_tsars_regime = 0 + BUL_dissolve_the_military_union = 0 + BUL_condemn_macedonian_organizations = 0 + BUL_found_the_brannik = 0 + BUL_peaceful_development = 0 + BUL_attract_foreign_capitals = 0 + BUL_dominance_in_the_black_sea = 0 + BUL_the_return_of_ferdinand_i = 0 + } + + research = { + + } + + ideas = { + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +BUL_the_return_of_ferdinand_plan = { + name = "The Return of Ferdinand I" + desc = "Following the death of Tsar Boris III, his father Ferdinand I will sit on the throne once again, seeking revenge against those who wronged him decades ago." + + allowed = { + original_tag = BUL + has_dlc = "Battle for the Bosporus" + } + enable = { + OR = { + has_country_flag = BUL_AI_RANDOM_THE_RETURN_OF_FERDINAND + has_game_rule = { + rule = BUL_ai_behavior + option = THE_RETURN_OF_FERDINAND + } + } + } + abort = { + } + + ai_national_focuses = { + #1936 + BUL_power_to_the_tsar + BUL_acquire_modern_tools #Short focus + BUL_negotiate_bulgarian_rearmament #Short focus + BUL_cooperate_with_the_zveno #Short focus + BUL_the_tsars_regime + BUL_promote_bulgarian_nationalism + #1937 + BUL_limited_womens_suffrage + BUL_improve_the_road_system + BUL_invigorate_national_industry + BUL_restore_the_tarnovo_constitution + BUL_freedom_of_press + #1938 + BUL_expand_sofia_university + BUL_bulgarian_irredentism + BUL_approach_germany + BUL_reorganize_the_military_industry + BUL_rebuild_the_army + BUL_support_macedonian_organizations #Short focus + #1939 + BUL_illusions_of_a_non_partisan_system + BUL_liberalization_of_trade_policies + BUL_plot_against_boris + BUL_the_return_of_ferdinand_i + BUL_darzhavna_voenna_fabrika + #1940 + BUL_vasil_levsky_national_military_university + BUL_national_military_academy + BUL_war_logistics + BUL_restrained_paramilitary_organizations + BUL_the_fate_of_the_balkans #Short focus + BUL_crush_the_communists #Short focus + #1941 + BUL_nationalist_propaganda + BUL_increase_industry_investments + BUL_found_the_brannik + BUL_found_dvf_sopot + BUL_national_railway_lines + BUL_prussia_of_the_balkans + #1942 + BUL_bulgarian_academy_of_sciences + BUL_a_black_sea_fleet + BUL_expand_varna_naval_base + BUL_guardians_of_the_balkans + BUL_bulgarian_administration_of_the_balkans ### Long focus + #1943 + BUL_utmost_optimization + BUL_the_third_bulgarian_empire + BUL_restore_the_bulgarian_patriarchate + BUL_improve_coastal_defenses + #1944 + BUL_reinforce_naval_bases + BUL_amend_old_grudges + BUL_develop_burgas_shipyards + BUL_national_submarine_production + BUL_bulgarian_shipping_chamber + #1945 + BUL_consolidate_dominance_of_the_seas + } + + focus_factors = { + BUL_appoint_right_wing_ministers = 0 + BUL_strengthen_the_royal_dictatorship = 0 + BUL_condemn_macedonian_organizations = 0 + BUL_dissolve_the_military_union = 0 + BUL_ban_far_right_organizations = 0 + BUL_join_the_tripartite_pact = 0 + BUL_join_the_allies = 0 + BUL_dominance_in_the_black_sea = 0 + BUL_form_a_regency_council = 0 + } + + research = { + + } + + ideas = { + BUL_dimitrana_ivanova = 100 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +BUL_democratic_socialist = { + name = "Democratic - Socialist" + desc = "The government led by Nikola Mushanov will follow socialist policies, seeking to improve its relations with neighboring nations to form a new Balkan Entente with which to defend itself against foreign aggressors." + + allowed = { + original_tag = BUL + has_dlc = "Battle for the Bosporus" + } + enable = { + OR = { + has_country_flag = BUL_AI_RANDOM_DEMOCRATIC_SOCIALIST + has_game_rule = { + rule = BUL_ai_behavior + option = DEMOCRATIC_SOCIALIST + } + } + } + abort = { + } + + ai_national_focuses = { + #1936 + BUL_acquire_modern_tools #Short focus + BUL_negotiate_bulgarian_rearmament #Short focus + BUL_oppose_the_royal_dictatorship + BUL_democratic_principles + BUL_condemn_macedonian_organizations #Short focus + BUL_cooperate_with_the_zveno #Short focus + BUL_legalize_the_agrarian_party + #1937 + BUL_form_a_popular_bloc + BUL_improve_the_road_system + BUL_invigorate_national_industry + BUL_reorganize_the_military_industry + BUL_full_voting_rights_for_women + #1938 + BUL_abolish_the_monarchy + BUL_legislative_elections + BUL_the_salonika_agreement + BUL_expand_sofia_university + BUL_georgi_benkovski_aircraft_repair_facilities + #1939 + BUL_a_balkan_confederation #Short focus + BUL_bury_the_grudges_of_the_past + BUL_ban_far_right_organizations #Short focus + BUL_darzhavna_voenna_fabrika + BUL_rebuild_the_army + BUL_vasil_levsky_national_military_university + #1940 + BUL_found_dvf_sopot + BUL_consolidate_the_third_bulgarian_state + BUL_prussia_of_the_balkans + BUL_increase_industry_investments + BUL_land_reorganization + #1941 + BUL_national_military_academy + BUL_balkan_research_cooperation + BUL_pilot_training_program + BUL_agrarian_cooperative_movement + BUL_balkan_trade_union_secretariat + BUL_united_we_shall_prevail + #1942 + BUL_national_railway_lines + BUL_a_black_sea_fleet + BUL_improve_coastal_defenses + BUL_reinforce_naval_bases + BUL_steel_plant_in_pernik + #1943 + BUL_darzhavna_aeroplanna_rabotilnitsa + BUL_utmost_optimization + BUL_supremacy_on_the_bosporus #Rare availability + BUL_recover_italian_territories + BUL_the_unification_of_the_balkans + #1944 + BUL_darzhavna_samoletna_fabrika + BUL_expand_varna_naval_base + BUL_war_logistics + BUL_develop_burgas_shipyards + BUL_fight_tyranny + } + + focus_factors = { + BUL_power_to_the_tsar = 0 + BUL_appoint_communist_ministers = 0 + BUL_seek_cooperation_with_the_tsar = 0 + BUL_support_macedonian_organizations = 0 + BUL_dissolve_the_military_union = 0 + BUL_restrained_paramilitary_organizations = 0 + BUL_join_the_allies = 0 + BUL_free_balkan_states = 0 + BUL_attract_foreign_capitals = 0 + BUL_the_fate_of_the_balkans = 0 + BUL_the_return_of_ferdinand_i = 0 + BUL_dominance_in_the_black_sea = 0 + } + + research = { + + } + + ideas = { + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +BUL_democratic_liberal = { + name = "Democratic - Liberal" + desc = "The Bulgarian Democratic Party will attempt to join the Allies as it conspires against Tsar Boris to remove him from power and form a pro-Allies regency council." + + allowed = { + original_tag = BUL + has_dlc = "Battle for the Bosporus" + } + enable = { + OR = { + has_country_flag = BUL_AI_RANDOM_DEMOCRATIC_LIBERAL + has_game_rule = { + rule = BUL_ai_behavior + option = DEMOCRATIC_LIBERAL + } + } + } + abort = { + } + + ai_national_focuses = { + #1936 + BUL_oppose_the_royal_dictatorship + BUL_acquire_modern_tools #Short focus + BUL_democratic_principles + BUL_seek_cooperation_with_the_tsar + BUL_condemn_macedonian_organizations #Short focus + BUL_dissolve_the_military_union #Short focus + #1937 + BUL_petorka + BUL_improve_the_road_system + BUL_attract_foreign_capitals + BUL_expand_sofia_university + BUL_negotiate_bulgarian_rearmament #Short focus + BUL_legislative_elections + #1938 + BUL_approach_the_united_kingdom + BUL_reorganize_the_military_industry + BUL_liberalization_of_trade_policies + BUL_expand_the_tobacco_industry + BUL_national_railway_lines + #1939 + BUL_georgi_benkovski_aircraft_repair_facilities + BUL_darzhavna_voenna_fabrika + BUL_national_military_academy + BUL_war_logistics + BUL_defensive_lines + #1940 + BUL_foreign_aircraft_designers #Short focus + BUL_rebuild_the_army + BUL_vasil_levsky_national_military_university + BUL_found_dvf_sopot + BUL_plot_against_boris + #1941 + BUL_form_a_regency_council + BUL_expand_varna_naval_base + BUL_prussia_of_the_balkans + BUL_steel_plant_in_pernik + BUL_restrained_paramilitary_organizations + BUL_join_the_allies #Short focus + BUL_consolidate_the_third_bulgarian_state + #1942 + BUL_assert_our_claims + BUL_fight_tyranny + BUL_appeal_to_european_capitalists + BUL_research_sharing + BUL_contract_foreign_companies #Short focus + #1943 + BUL_land_reorganization + BUL_mineral_extraction_in_the_rhodopes + BUL_modernize_the_industry + BUL_free_balkan_states + BUL_utmost_optimization + #1944 + BUL_uranium_prospecting + BUL_develop_burgas_shipyards + BUL_a_black_sea_fleet + BUL_pilot_training_program + BUL_bulgarian_shipping_chamber + #1945 + BUL_national_submarine_production + BUL_consolidate_dominance_of_the_seas + BUL_strike_from_the_seas + } + + focus_factors = { + BUL_power_to_the_tsar = 0 + BUL_appoint_communist_ministers = 0 + BUL_legalize_the_agrarian_party = 0 + BUL_support_macedonian_organizations = 0 + BUL_cooperate_with_the_zveno = 0 + BUL_ban_far_right_organizations = 0 + BUL_a_balkan_confederation = 0 + BUL_invigorate_national_industry = 0 + BUL_nationalization = 0 + BUL_the_fate_of_the_balkans = 0 + BUL_the_return_of_ferdinand_i = 0 + BUL_dominance_in_the_black_sea = 0 + } + + research = { + + } + + ideas = { + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/BUL_historical_strategy_plan.txt b/src/common/ai_strategy_plans/BUL_historical_strategy_plan.txt new file mode 100755 index 0000000..f78912c --- /dev/null +++ b/src/common/ai_strategy_plans/BUL_historical_strategy_plan.txt @@ -0,0 +1,122 @@ +BUL_historical_plan = { + name = "Bulgaria Historical Plan" + desc = "Tsar Boris III will lead the country towards the Axis, relying on German arbitration to expand Bulgarian borders peacefully, eventually signing the Tripartite Pact and delaying Bulgarian participation in the war." + + allowed = { + original_tag = BUL + has_dlc = "Battle for the Bosporus" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = BUL_ai_behavior + option = DEFAULT + } + } + has_country_flag = BUL_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = BUL_ai_behavior + option = HISTORICAL + } + } + } + abort = { + has_war_with = GER + } + + ai_national_focuses = { + #ASAP -> Do them as soon as army restrictions get lifted + BUL_reorganize_the_military_industry + BUL_rebuild_the_army + + #1936 + BUL_power_to_the_tsar + BUL_dissolve_the_military_union #Short focus + BUL_acquire_modern_tools #Short focus + BUL_negotiate_bulgarian_rearmament #Short focus + BUL_the_tsars_regime + BUL_improve_the_road_system + #1937 + BUL_restore_the_tarnovo_constitution + BUL_freedom_of_press + BUL_invigorate_national_industry + BUL_promote_bulgarian_nationalism + BUL_limited_womens_suffrage + #1938 + BUL_expand_sofia_university + BUL_bulgarian_irredentism + BUL_approach_germany + BUL_national_military_academy + BUL_illusions_of_a_non_partisan_system + #1939 + BUL_war_logistics + BUL_georgi_benkovski_aircraft_repair_facilities + BUL_national_railway_lines + BUL_ban_far_right_organizations #Short focus + BUL_cooperation_with_italy + BUL_found_the_brannik + #1940 + BUL_crush_the_communists #Short focus + BUL_steel_plant_in_pernik + BUL_liberalization_of_trade_policies + BUL_increase_industry_investments + BUL_support_macedonian_organizations #Short focus + BUL_join_the_tripartite_pact #Short focus + #1941 + #BUL_reorganize_the_military_industry -> ASAP + #BUL_rebuild_the_army -> ASAP + BUL_peaceful_development + BUL_vasil_levsky_national_military_university + BUL_contract_foreign_companies #Short Focus + BUL_kaproni_bulgarski + BUL_bulgarian_administration_of_the_balkans ### Long focus + #1942 + BUL_darzhavna_voenna_fabrika + BUL_found_dvf_sopot + BUL_form_a_regency_council + BUL_military_secrets_sharing + #1943 + BUL_pilot_training_program + BUL_mineral_extraction_in_the_rhodopes + BUL_darzhavna_aeroplanna_rabotilnitsa + BUL_darzhavna_samoletna_fabrika + BUL_utmost_optimization + #1944 + BUL_prussia_of_the_balkans + BUL_uranium_prospecting + } + + focus_factors = { + BUL_plot_against_boris = 0 + BUL_total_war = 0 + BUL_cooperate_with_the_zveno = 0 + BUL_condemn_macedonian_organizations = 0 + BUL_restrained_paramilitary_organizations = 0 + BUL_appoint_right_wing_ministers = 0 + BUL_strengthen_the_royal_dictatorship = 0 + BUL_the_third_bulgarian_empire = 0 + BUL_the_return_of_ferdinand_i = 0 + BUL_the_fate_of_the_balkans = 0 + BUL_dominance_in_the_black_sea = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/CAN_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/CAN_alternate_strategy_plan.txt new file mode 100755 index 0000000..a58aaf1 --- /dev/null +++ b/src/common/ai_strategy_plans/CAN_alternate_strategy_plan.txt @@ -0,0 +1,367 @@ +CAN_democratic_alternate = { + name = "Canada goes at it alone" + desc = "They are very sorry about that" + + allowed = { + original_tag = CAN + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = CAN_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = CAN_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + abort = { + + } + + ai_national_focuses = { + CAN_crown_corporations + CAN_national_housing_act + CAN_rcaf_station_borden + CAN_rowell_sirois_commission + CAN_defence_of_canada_regulations + #1937 + CAN_halifax_shipyards + CAN_canada_pacific_railway + CAN_army_modernization + CAN_cmp_truck + CAN_canadian_infantry_corps + #1938 + CAN_the_walkie_talkie + CAN_war_bonds + CAN_department_of_munitions_and_supply + CAN_destroyer_effort + CAN_we_have_the_hurricane + #1939 + CAN_commonwealth_air_training_plan + CAN_victory_aircraft_limited + CAN_dollar_a_year_men + CAN_light_cruiser_effort + CAN_heavy_cruiser_effort + #1940 + CAN_patriation + CAN_permanent_joint_defense_board + CAN_national_resources_mobilization_act + CAN_fund_the_national_research_council + CAN_mine_the_shield + #1941 + CAN_royal_regiment_of_canadian_artillery + CAN_wartime_prices_and_trade_board + CAN_canada_wheat_board + CAN_bits_and_pieces_program + CAN_john_inglis_and_company + #1942 + CAN_red_deer_training_camp + CAN_north_american_alliance + CAN_alberta_coal_towns + CAN_national_steel_car + CAN_escort_fleet + #1943 + CAN_habakkuk_carrier + CAN_retool_angus_shops + CAN_commit_to_the_war + CAN_imperial_oil + CAN_if_day + #1944 + CAN_defense_research_grants + CAN_polymer_corporation + CAN_war_fueled_economy + CAN_uranium_mining + CAN_the_valentine_tank + CAN_a_motorized_army + #1945 + CAN_1st_canadian_parachute_battalion + CAN_the_black_devils + CAN_the_pacific_coast_air_defence_radar_system + CAN_trade_fleet + CAN_degauss_ship_hulls + CAN_united_shipyards + CAN_fund_fairchilds_development + CAN_the_rocky_mountain_rangers + CAN_maritime_colonial_railway + CAN_cookie_carriers + CAN_the_sabre_project + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +CAN_fascist = { + name = "Canada goes fascist" + desc = "They are very sorry about that" + + allowed = { + original_tag = CAN + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = CAN_AI_RANDOM_FASCIST + has_game_rule = { + rule = CAN_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + CAN_crown_corporations + CAN_national_housing_act + CAN_rcaf_station_borden + CAN_rowell_sirois_commission + CAN_defence_of_canada_regulations + #1937 + CAN_halifax_shipyards + CAN_canada_pacific_railway + CAN_army_modernization + CAN_cmp_truck + CAN_canadian_infantry_corps + #1938 + CAN_the_walkie_talkie + CAN_war_bonds + CAN_department_of_munitions_and_supply + CAN_patriation + CAN_swastika_clubs + #1939 + CAN_destroyer_effort + CAN_we_have_the_hurricane + CAN_support_the_blue_shirts + CAN_victory_aircraft_limited + CAN_join_germany + #1940 + CAN_dollar_a_year_men + CAN_national_resources_mobilization_act + CAN_fund_the_national_research_council + CAN_mine_the_shield + CAN_pinion_the_eagle + #1941 + CAN_commonwealth_air_training_plan + CAN_light_cruiser_effort + CAN_royal_regiment_of_canadian_artillery + CAN_wartime_prices_and_trade_board + CAN_canada_wheat_board + #1942 + CAN_bits_and_pieces_program + CAN_john_inglis_and_company + CAN_red_deer_training_camp + CAN_alberta_coal_towns + CAN_national_steel_car + #1943 + CAN_heavy_cruiser_effort + CAN_fleet_in_being + CAN_retool_angus_shops + CAN_commit_to_the_war + CAN_imperial_oil + #1944 + CAN_if_day + CAN_defense_research_grants + CAN_polymer_corporation + CAN_war_fueled_economy + CAN_uranium_mining + CAN_the_valentine_tank + #1945 + CAN_a_motorized_army + CAN_1st_canadian_parachute_battalion + CAN_the_black_devils + CAN_the_pacific_coast_air_defence_radar_system + CAN_trade_fleet + CAN_degauss_ship_hulls + CAN_united_shipyards + CAN_fund_fairchilds_development + CAN_the_rocky_mountain_rangers + CAN_maritime_colonial_railway + CAN_cookie_carriers + CAN_the_sabre_project + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +CAN_communist = { + name = "Canada goes communist" + desc = "They are very sorry about that" + + allowed = { + original_tag = CAN + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = CAN_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = CAN_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + CAN_crown_corporations + CAN_national_housing_act + CAN_rcaf_station_borden + CAN_rowell_sirois_commission + CAN_defence_of_canada_regulations + #1937 + CAN_halifax_shipyards + CAN_canada_pacific_railway + CAN_army_modernization + CAN_cmp_truck + CAN_canadian_infantry_corps + #1938 + CAN_the_walkie_talkie + CAN_war_bonds + CAN_department_of_munitions_and_supply + CAN_patriation + CAN_burn_the_royal_portraits + #1939 + CAN_destroyer_effort + CAN_we_have_the_hurricane + CAN_communist_labor_total_war_committee + CAN_victory_aircraft_limited + CAN_supply_the_red_army + #1940 + CAN_dollar_a_year_men + CAN_national_resources_mobilization_act + CAN_fund_the_national_research_council + CAN_mine_the_shield + CAN_join_comintern + #1941 + CAN_commonwealth_air_training_plan + CAN_light_cruiser_effort + CAN_royal_regiment_of_canadian_artillery + CAN_wartime_prices_and_trade_board + CAN_canada_wheat_board + #1942 + CAN_bits_and_pieces_program + CAN_john_inglis_and_company + CAN_red_deer_training_camp + CAN_alberta_coal_towns + CAN_national_steel_car + #1943 + CAN_heavy_cruiser_effort + CAN_fleet_in_being + CAN_retool_angus_shops + CAN_commit_to_the_war + CAN_imperial_oil + #1944 + CAN_if_day + CAN_defense_research_grants + CAN_polymer_corporation + CAN_war_fueled_economy + CAN_uranium_mining + CAN_the_valentine_tank + #1945 + CAN_a_motorized_army + CAN_1st_canadian_parachute_battalion + CAN_the_black_devils + CAN_the_pacific_coast_air_defence_radar_system + CAN_trade_fleet + CAN_degauss_ship_hulls + CAN_united_shipyards + CAN_fund_fairchilds_development + CAN_the_rocky_mountain_rangers + CAN_maritime_colonial_railway + CAN_cookie_carriers + CAN_the_sabre_project + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} diff --git a/src/common/ai_strategy_plans/CAN_historical_strategy_plan.txt b/src/common/ai_strategy_plans/CAN_historical_strategy_plan.txt new file mode 100755 index 0000000..f95e0f9 --- /dev/null +++ b/src/common/ai_strategy_plans/CAN_historical_strategy_plan.txt @@ -0,0 +1,125 @@ +CAN_historical = { + name = "Canadian historical plan" + desc = "" + + allowed = { + original_tag = CAN + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = CAN_ai_behavior + option = DEFAULT + } + } + has_country_flag = CAN_AI_RANDOM_DEMOCRATIC_HISTORICAL + has_game_rule = { + rule = CAN_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + has_country_flag = britain_enforced_our_loyalty + } + } + abort = { + + } + + ai_national_focuses = { + CAN_crown_corporations #1936 + CAN_rcaf_station_borden #1930s + CAN_rowell_sirois_commission #1937 + CAN_national_housing_act #1938 + CAN_defence_of_canada_regulations #1939 + CAN_halifax_shipyards # + CAN_canada_pacific_railway #late 1930s + CAN_army_modernization #late 1930s + CAN_cmp_truck #1940 (design 1936) + CAN_canadian_infantry_corps #1940 + CAN_strengthen_the_commonwealth_ties #late 1930s + CAN_shadow_factories #late 1930s + CAN_the_walkie_talkie #1940 (design 1937) + CAN_war_bonds #1939 + CAN_department_of_munitions_and_supply #1939 + CAN_destroyer_effort # + CAN_we_have_the_hurricane #1940 + CAN_commonwealth_air_training_plan #1939 + CAN_victory_aircraft_limited # + CAN_dollar_a_year_men #1940 + CAN_national_resources_mobilization_act #1940 + CAN_mine_the_shield #1930s + CAN_fund_the_national_research_council #mid 1930s + CAN_royal_regiment_of_canadian_artillery #1930s + CAN_wartime_prices_and_trade_board #1939 + CAN_canada_wheat_board #1930s + CAN_bits_and_pieces_program #1940 + CAN_john_inglis_and_company #1937, expanded throughout the war + CAN_red_deer_training_camp #1939 + CAN_the_plan #1939 + CAN_alberta_coal_towns #1940s + CAN_national_steel_car #1930s + CAN_retool_angus_shops #1940s + CAN_commit_to_the_war #1940 We want them to get some MP when they can + CAN_light_cruiser_effort # + CAN_imperial_oil #1930s + CAN_montreal_laboratory_collaboration #1941 + CAN_if_day #1942 + CAN_camp_x #1940 + CAN_supply_the_empire #1940s + CAN_heavy_cruiser_effort # + CAN_polymer_corporation #1942 + CAN_uranium_mining #1930s + CAN_escort_fleet # + CAN_the_valentine_tank #1940 (design 1938) + CAN_war_fueled_economy #1940s + CAN_a_motorized_army #1940 + CAN_aluminium_company_of_canada #1930s + CAN_1st_canadian_parachute_battalion #1942 + CAN_turner_valley_oilfield #1940s + CAN_the_black_devils #1942 + CAN_the_pacific_coast_air_defence_radar_system #1942 + CAN_trade_fleet # + CAN_degauss_ship_hulls # + CAN_united_shipyards # + CAN_fund_fairchilds_development # + CAN_the_rocky_mountain_rangers #1940s + #CAN_habakkuk_carrier #1942 + CAN_maritime_colonial_railway # + CAN_cookie_carriers # + CAN_the_sabre_project + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + dd_tech = 5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/CHI_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/CHI_alternate_strategy_plan.txt new file mode 100755 index 0000000..1ed2f78 --- /dev/null +++ b/src/common/ai_strategy_plans/CHI_alternate_strategy_plan.txt @@ -0,0 +1,158 @@ +CHI_alternate_plan_1 = { + name = "Nationalist China Alternate Scenario 1: Japan democratic" + desc = "With the threat of Japanese Imperialism gone, Nationalist China focuses on eradicating warlords instead" + + allowed = { + is_literally_china = yes + has_dlc = "Waking the Tiger" + } + enable = { + OR = { + original_tag = CHI + AND = { + is_chinese_warlord = yes + has_focus_tree = china_nationalist_focus + } + } + OR = { + AND = { + JAP = { + has_completed_focus = JAP_strengthen_civilian_government + } + has_game_rule = { + rule = CHI_ai_behavior + option = DEFAULT + } + } + has_country_flag = CHI_AI_RANDOM_ALTERNATE + has_game_rule = { + rule = CHI_ai_behavior + option = ALTERNATE + } + } + } + abort = { + has_war_with = JAP + has_game_rule = { + rule = CHI_ai_behavior + option = DEFAULT + } + } + ai_national_focuses = { + CHI_unified_industrial_planning + CHI_expand_the_academica_sinica + CHI_invite_foreign_investors + CHI_financial_policy + CHI_three_principles_of_the_people + #1937 + CHI_nationalism + CHI_prioritize_the_interior + CHI_subjugate_the_warlords + CHI_military_affairs_commission + CHI_army_reform + #1938 + CHI_anti_communism + } + focus_factors = { + CHI_rural_reconstruction_movement = 5 + CHI_mission_to_germany = 15 + CHI_closer_ties_with_germany = 15 + CHI_purchase_tanks = 5 + CHI_give_falkenhausen_citizenship = 5 + CHI_mining_commission = 5 + CHI_bureau_of_investigation_and_statistics = 5 + CHI_experimental_mechanised_unit = 5 + CHI_chinese_general_staff = 5 + CHI_chinese_panzers = 5 + CHI_develop_the_hanyan_arsenal = 5 + CHI_taiyuan_arsenal = 5 + CHI_price_controls = 5 + CHI_welfare = 5 + CHI_land_tax_reform = 5 + CHI_reform_the_national_bank = 5 + CHI_forced_loans = 5 + CHI_democracy = 5 + CHI_constitutional_reform = 5 + CHI_60_divisions_plan = 5 + CHI_whampoa_military_academy = 5 + CHI_refugee_relief_agency = 5 + CHI_new_life_movement = 5 + CHI_executive_yuan = 5 + CHI_republicanism = 5 + CHI_inter_party_coordination_council = 5 + CHI_judicial_yuan = 5 + CHI_combined_arms_warfare = 5 + CHI_renegotiate_the_unequal_treaties = 5 + CHI_pick_a_fight_with_japan = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 2.0 + } + } +} + +CHI_alternate_plan_2 = { + name = "Nationalist China Alternate Scenario 1: Germany aims to befriend China" + desc = "China selects Germany over Soviet Union" + + allowed = { + is_literally_china = yes + } + enable = { + OR = { + original_tag = CHI + AND = { + is_chinese_warlord = yes + has_focus_tree = china_nationalist_focus + } + } + GER = { + has_completed_focus = GER_china_friend + } + } + abort = { + always = no + } + + focus_factors = { + CHI_mission_to_germany = 5 + CHI_closer_ties_with_germany = 10 + CHI_purchase_tanks = 5 + CHI_give_falkenhausen_citizenship = 5 + CHI_anti_communism = 5 + CHI_experimental_mechanised_unit = 5 + CHI_chinese_general_staff = 5 + CHI_chinese_panzers = 5 + CHI_combined_arms_warfare = 5 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 2.0 + } + } +} diff --git a/src/common/ai_strategy_plans/CHI_default_strategy_plan.txt b/src/common/ai_strategy_plans/CHI_default_strategy_plan.txt new file mode 100755 index 0000000..c02bdfd --- /dev/null +++ b/src/common/ai_strategy_plans/CHI_default_strategy_plan.txt @@ -0,0 +1,646 @@ +CHI_default_plan = { + name = "Nationalist China default plan" + desc = "Default behavior for Nationalist China" + + allowed = { + original_tag = CHI + } + enable = { + + } + abort = { + always = no + } + + focus_factors = { + + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} +CHI_industrial_buildup = { + name = "Nationalist China industrial buildup plan" + desc = "Makes Nationalist China more likely to expand industry if not at war" + + allowed = { + is_literally_china = yes + } + enable = { + OR = { + original_tag = CHI + AND = { + is_chinese_warlord = yes + has_focus_tree = china_nationalist_focus + } + } + has_war = no + } + abort = { + has_war = yes + } + focus_factors = { + CHI_unified_industrial_planning = 5 + CHI_expand_the_academica_sinica = 10 + CHI_rural_reconstruction_movement = 5 + CHI_financial_policy = 5 + CHI_mining_commission = 5 + CHI_taiyuan_arsenal = 5 + CHI_develop_the_hanyan_arsenal = 5 + } + + research = { + industry = 15.0 + electronics = 15.0 + } + + ideas = { + #CHI_t_v_soong = 5 + CHI_h_h_kung = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} + +CHI_inflation_handling = { + name = "Nationalist China Secret Plan to Fight Inflation" + desc = "Teaches the AI to handle the inflation mechanic for China" + + allowed = { + is_literally_china = yes + } + enable = { + OR = { + original_tag = CHI + AND = { + is_chinese_warlord = yes + has_focus_tree = china_nationalist_focus + } + } + OR = { + has_idea = CHI_hyper_inflation_3 + has_idea = CHI_hyper_inflation_4 + has_idea = CHI_hyper_inflation_5 + } + } + abort = { + OR = { #inflation under control + has_idea = CHI_hyper_inflation_2 + has_idea = CHI_hyper_inflation_1 + } + } + focus_factors = { + CHI_financial_policy = 50 + CHI_price_controls = 50 + CHI_reform_the_national_bank = 50 + CHI_forced_loans = 50 + CHI_land_tax_reform = 50 + CHI_develop_the_hanyan_arsenal = 0.0 + CHI_unemployment_assistance = 0.0 + CHI_taiyuan_arsenal = 0.0 + CHI_mining_commission = 0.0 + CHI_welfare = 0.0 + CHI_refugee_relief_agency = 0.0 + CHI_free_hospitals = 0.0 + CHI_rural_schooling = 0.0 + } + + research = { + } + + ideas = { + #CHI_t_v_soong = 10 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} + +CHI_army_reform = { + name = "Nationalist China Army Reform" + desc = "Teaches the AI to reform the Army if at war" + + allowed = { + original_tag = CHI + } + enable = { + has_war = yes + OR = { + has_idea = CHI_army_corruption_1 + has_idea = CHI_army_corruption_2 + has_idea = CHI_army_corruption_3 + } + } + abort = { + NOT = { + OR = { + has_idea = CHI_army_corruption_1 + has_idea = CHI_army_corruption_2 + has_idea = CHI_army_corruption_3 + } + } + } + focus_factors = { + CHI_army_reform = 50 + CHI_military_affairs_commission = 50 + } + + research = { + } + + ideas = { + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} +CHI_war_measures = { + name = "Nationalist China War measures" + desc = "Teaches the AI to fix issues if at war" + + allowed = { + is_literally_china = yes + } + enable = { + OR = { + original_tag = CHI + AND = { + is_chinese_warlord = yes + has_focus_tree = china_nationalist_focus + } + } + has_war = yes + } + abort = { + OR = { + has_war = no + has_completed_focus = CHI_war_of_national_liberation + has_completed_focus = CHI_dare_to_die_corps + controls_state = 527 #has successfully taken Manchuria + } + } + focus_factors = { + CHI_war_of_resistance = 20 + CHI_military_affairs_commission = 20 + CHI_industrial_evacuations = 30 + CHI_scorched_earth_tactics = 30 + CHI_democracy = 0 #can't have that nonsense right now + CHI_war_of_national_liberation = 20 + } + + research = { + infantry_weapons = 15.0 + artillery = 15.0 + air_equipment = 0 + } + + ideas = { + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} +CHI_befriend_britain = { + name = "Befriend Britain" + desc = "Teaches the AI to make friends with britain to progress further down the tree" + + allowed = { + is_literally_china = yes + } + enable = { + has_completed_focus = CHI_british_cooperation + ENG = { + has_opinion = { + target = ROOT + value < 90 + } + } + OR = { + has_war = no + AND = { + NOT = { has_idea = civilian_economy } + OR = { + NOT = { has_idea = volunteer_only } + has_manpower > 200000 + } + } + } + } + abort = { + OR = { + has_completed_focus = CHI_ledo_road #they have served their purpose + ENG = { + has_opinion = { + target = ROOT + value > 90 + } + } + AND = { + has_war = yes + OR = { + has_idea = civilian_economy + AND = { + has_idea = volunteer_only + has_manpower < 200000 + } + } + } + } + } + focus_factors = { + CHI_burma_road = 20 + CHI_ledo_road = 20 + CHI_fighter_purchases = 20 + } + + research = { + } + + ideas = { + } + ai_strategy = { + type = befriend + id = "ENG" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} +CHI_befriend_america = { + name = "Befriend America" + desc = "Teaches the AI to make friends with britain to progress further down the tree" + + allowed = { + is_literally_china = yes + } + enable = { + has_completed_focus = CHI_mission_to_the_us + USA = { + has_opinion = { + target = ROOT + value < 90 + } + } + OR = { + has_war = no + AND = { + NOT = { has_idea = civilian_economy } + OR = { + NOT = { has_idea = volunteer_only } + has_manpower > 200000 + } + } + } + } + abort = { + OR = { + has_completed_focus = CHI_the_hump #they have served their purpose + USA = { + has_opinion = { + target = ROOT + value > 90 + } + } + AND = { + has_war = yes + OR = { + has_idea = civilian_economy + AND = { + has_idea = volunteer_only + has_manpower < 200000 + } + } + } + } + } + focus_factors = { + CHI_the_hump = 20 + CHI_hire_chennault = 20 + CHI_fighter_purchases = 20 + CHI_invite_the_flying_tigers = 20 + } + + research = { + } + + ideas = { + } + ai_strategy = { + type = befriend + id = "USA" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} +CHI_befriend_France = { + name = "Befriend France" + desc = "Teaches the AI to make friends with britain to progress further down the tree" + + allowed = { + is_literally_china = yes + } + enable = { + has_completed_focus = CHI_reach_out_to_france + FRA = { + has_opinion = { + target = ROOT + value < 90 + } + } + OR = { + has_war = no + AND = { + NOT = { has_idea = civilian_economy } + OR = { + NOT = { has_idea = volunteer_only } + has_manpower > 200000 + } + } + } + } + abort = { + OR = { + has_completed_focus = CHI_french_drill #they have served their purpose + FRA = { + has_opinion = { + target = ROOT + value > 90 + } + } + AND = { + has_war = yes + OR = { + has_idea = civilian_economy + AND = { + has_idea = volunteer_only + has_manpower < 200000 + } + } + } + } + } + focus_factors = { + CHI_guarantee_the_hanoi_route = 30 + CHI_french_military_mission = 20 + CHI_french_drill = 20 + CHI_small_arms_expertise = 20 + } + + research = { + } + + ideas = { + } + ai_strategy = { + type = befriend + id = "FRA" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} +CHI_befriend_Soviet = { + name = "Befriend Soviet" + desc = "Teaches the AI to make friends with Soviet to progress further down the tree" + + allowed = { + is_literally_china = yes + } + enable = { + has_completed_focus = CHI_mission_to_the_soviet_union + SOV = { + has_opinion = { + target = ROOT + value < 90 + } + } + OR = { + has_war = no + AND = { + NOT = { has_idea = civilian_economy } + OR = { + NOT = { has_idea = volunteer_only } + has_manpower > 200000 + } + } + } + } + abort = { + OR = { + has_completed_focus = CHI_combined_arms_warfare #they have served their purpose + + SOV = { + has_opinion = { + target = ROOT + value > 90 + } + } + + AND = { + has_war = yes + OR = { + has_idea = civilian_economy + AND = { + has_idea = volunteer_only + has_manpower < 200000 + } + } + } + } + } + focus_factors = { + CHI_the_soviet_volunteer_group = 20 + CHI_rapprochement_with_soviet_union = 20 + CHI_purchase_tanks = 20 + CHI_experimental_mechanised_unit = 20 + CHI_invite_soviet_advisers = 20 + CHI_heavy_weapons = 20 + } + + research = { + motorized_equipment = 15.0 #needed to progress + } + + ideas = { + } + ai_strategy = { + type = befriend + id = "SOV" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } +} + +CHI_european_allies = { #used to make minor European nations like Axis more + name = "Minor European Countries" + + allowed = { + OR = { + original_tag = ROM + original_tag = HUN + original_tag = BUL + original_tag = YUG + original_tag = ITA + original_tag = CZE + original_tag = DEN + original_tag = NOR + original_tag = SWE + original_tag = FIN + original_tag = SPR + original_tag = POR + original_tag = HOL + original_tag = BEL + original_tag = LUX + original_tag = POL + original_tag = LAT + original_tag = LIT + original_tag = EST + original_tag = CRO + original_tag = SLO + } + } + enable = { + has_war = yes + OR = { + is_in_faction = no + is_faction_leader = yes + } + OR = { + original_tag = ROM + original_tag = HUN + original_tag = BUL + original_tag = YUG + original_tag = ITA + original_tag = CZE + original_tag = DEN + original_tag = NOR + original_tag = SWE + original_tag = FIN + original_tag = SPR + original_tag = POR + original_tag = HOL + original_tag = BEL + original_tag = LUX + original_tag = POL + original_tag = LAT + original_tag = LIT + original_tag = EST + original_tag = CRO + original_tag = SLO + } + } + abort = { + OR = { + has_war = no + AND = { + is_in_faction = yes + is_faction_leader = no + } + } + } + + ai_strategy = { + type = alliance + id = "CHI" + value = -500 + } + ai_strategy = { + type = alliance + id = "PRC" + value = -500 + } + ai_strategy = { + type = alliance + id = "GXC" + value = -500 + } + ai_strategy = { + type = alliance + id = "YUN" + value = -500 + } + ai_strategy = { + type = alliance + id = "XSM" + value = -500 + } + ai_strategy = { + type = alliance + id = "SHX" + value = -500 + } + ai_strategy = { + type = alliance + id = "SIK" + value = -500 + } +} diff --git a/src/common/ai_strategy_plans/CHI_historical_strategy_plan.txt b/src/common/ai_strategy_plans/CHI_historical_strategy_plan.txt new file mode 100755 index 0000000..680c5ae --- /dev/null +++ b/src/common/ai_strategy_plans/CHI_historical_strategy_plan.txt @@ -0,0 +1,102 @@ +CHI_nationalist_historical_plan = { + name = "Nationalist China historical plan" + desc = "Essentially historical behavior for Nationalist China" + + allowed = { + original_tag = CHI + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = CHI_ai_behavior + option = DEFAULT + } + } + has_country_flag = CHI_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = CHI_ai_behavior + option = HISTORICAL + } + } + } + abort = { + JAP = { + OR = { + has_completed_focus = JAP_strengthen_civilian_government + has_completed_focus = JAP_the_unthinkable_option + has_completed_focus = JAP_support_the_kodoha_faction + is_in_faction_with = ENG + is_in_faction_with = USA + } + } + has_game_rule = { + rule = CHI_ai_behavior + option = ALTERNATE + } + MAN = { + is_subject = no + } + } + + ai_national_focuses = { + CHI_invite_foreign_investors + CHI_unified_industrial_planning #March 10 1936 + CHI_mission_to_germany #May 20 1936 + CHI_rural_reconstruction_movement #July 30 1936 + CHI_british_cooperation #October 10 1936 + CHI_mission_to_the_us #February 30 1937 + CHI_military_affairs_commission #May 10 1937 + CHI_expand_the_academica_sinica #July 20 1937 + CHI_mission_to_the_soviet_union #September 30 1937 + CHI_hire_chennault #December 10 1937 + CHI_rapprochement_with_soviet_union #February 20 1938 + CHI_invite_soviet_advisers #April 30 1938 + CHI_army_reform #July 10 1938 + CHI_burma_road #September 20 1938 + CHI_the_soviet_volunteer_group #November 30 1938 + CHI_fighter_purchases #February 10 1938 + CHI_camco #April 20 1939 + CHI_three_principles_of_the_people #June 30 1939 + CHI_nationalism #September 10 1939 + CHI_financial_policy #November 20 1939 + CHI_foreign_threats #January 30 1940 + CHI_war_of_resistance #April 10 1940 + CHI_scorched_earth_tactics #June 20 1940 + CHI_mining_commission #August 30 1940 + CHI_welfare #November 10 1940 + CHI_refugee_relief_agency #January 20 1941 + CHI_forced_conscription #March 30 1941 + CHI_purchase_tanks #June 10 1941 + CHI_experimental_mechanised_unit #August 20 1941 + CHI_land_tax_reform #October 30 1941 + CHI_invite_the_flying_tigers #January 10 1942 + CHI_the_hump #March 20 1942 + CHI_chinese_expeditionary_force #May 30 1942 + CHI_sino_american_cooperative_organization #August 10 1942 + CHI_price_controls #October 20 1942 + CHI_ledo_road #December 30 1942 + CHI_the_chu_x_po #March 10 1943 + CHI_new_life_movement #May 20 1943 + CHI_modern_logistics #July 30 1943 + } + + research = { + + } + + ideas = { + CHI_soong_mei_ling = 10 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/CHI_warlord_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/CHI_warlord_alternate_strategy_plan.txt new file mode 100755 index 0000000..8a4ff10 --- /dev/null +++ b/src/common/ai_strategy_plans/CHI_warlord_alternate_strategy_plan.txt @@ -0,0 +1,98 @@ +CHI_warlord_alternate_plan_nationalist = { + name = "Chinese Warlord alternate plan when cooperating with Nationalists" + desc = "Alternate behavior for Chinese Warlord - Nationalist" + + allowed = { + is_chinese_warlord = yes + } + enable = { + has_completed_focus = CHI_cooperation_with_the_nationalists + } + abort = { + not = { + has_focus_tree = china_warlord_focus + } + } + + focus_factors = { + CHI_technological_cooperation = 5 + CHI_new_model_province = 5 + CHI_industrial_investment = 10 + CHI_local_arms_production = 10 + CHI_anti_opposition_campaigns = 5 + CHI_public_education_reform = 10 + } + + research = { + infantry_weapons = 15 + artillery = 10 + air_equipment = 0 + armor = 0 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + silent_workhorse = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +CHI_warlord_alternate_plan_communist = { + name = "Chinese Warlord alternate plan when cooperating with communists" + desc = "Alternate behavior for Chinese Warlord - Communist" + + allowed = { + is_chinese_warlord = yes + } + enable = { + has_completed_focus = CHI_cooperation_with_the_communists + } + abort = { + not = { + has_focus_tree = china_warlord_focus + } + } + + focus_factors = { + CHI_land_redistribution = 5 + CHI_land_value_tax = 10 + CHI_industrial_investment = 10 + CHI_public_education_reform = 10 + CHI_public_works = 5 + CHI_rural_militias = 5 + } + + research = { + infantry_weapons = 15 + air_equipment = 0 + artillery = 10 + armor = 0 + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + diff --git a/src/common/ai_strategy_plans/CHI_warlord_historical_strategy_plan.txt b/src/common/ai_strategy_plans/CHI_warlord_historical_strategy_plan.txt new file mode 100755 index 0000000..95b1811 --- /dev/null +++ b/src/common/ai_strategy_plans/CHI_warlord_historical_strategy_plan.txt @@ -0,0 +1,122 @@ +CHI_warlord_historical_plan_nationalist = { + name = "Chinese Warlord historical plan supporting Nationalists" + desc = "Historical behavior for Chinese Warlord" + + allowed = { + OR = { + original_tag = GXC + original_tag = YUN + original_tag = XSM + } + } + enable = { + is_historical_focus_on = yes + } + abort = { + NOT = { + has_focus_tree = china_warlord_focus + } + } + + ai_national_focuses = { + CHI_secure_internal_politics + CHI_cooperation_with_the_nationalists + CHI_industrial_investment + CHI_public_education_reform + CHI_long_term_economic_planning + CHI_technological_cooperation + CHI_local_arms_production + CHI_new_model_province + CHI_root_out_corruption + CHI_land_reform + CHI_reform_the_administration + CHI_heavy_weapons_development + } + + focus_factors = { + #Never attempt a take over + CHI_join_the_republican_government = 0 + CHI_power_struggle = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +CHI_warlord_historical_plan_communist = { + name = "Chinese Warlord historical plan supporting Communists" + desc = "Historical behavior for Chinese Warlord" + + allowed = { + OR = { + original_tag = SHX + original_tag = SIK + } + } + enable = { + is_historical_focus_on = yes + } + abort = { + NOT = { + has_focus_tree = china_warlord_focus + } + } + + ai_national_focuses = { + CHI_secure_internal_politics + CHI_cooperation_with_the_communists + CHI_land_redistribution + CHI_land_value_tax + CHI_judiciary_reforms + CHI_communist_administrators + CHI_industrial_investment + CHI_public_education_reform + CHI_local_arms_production + CHI_long_term_economic_planning + CHI_ideological_education + CHI_local_arms_development + CHI_heavy_weapons_development + CHI_public_works + CHI_labor_reform + CHI_rural_militias + } + + focus_factors = { + #Never attempt a take over + CHI_join_the_chinese_soviet = 0 + CHI_the_yanan_incident = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} diff --git a/src/common/ai_strategy_plans/CZE_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/CZE_alternate_strategy_plan.txt new file mode 100755 index 0000000..d162e1a --- /dev/null +++ b/src/common/ai_strategy_plans/CZE_alternate_strategy_plan.txt @@ -0,0 +1,341 @@ +CZE_alternate_strategy_plan_entente = { + name = "CZE aims to form Entente" + desc = "Let's fight good and die well!" + + allowed = { + original_tag = CZE + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = CZE_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = CZE_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + abort = { + + } + + ai_national_focuses = { + CZE_industrial_legacy + CZE_strategy_decisions + CZE_political_direction + CZE_democratic_bastion + CZE_balanced_1 + CZE_balanced_2 + CZE_an_entente_of_our_own + CZE_invite_yugoslavia + CZE_balanced_3 + CZE_beacon_of_liberty + CZE_united_population + CZE_fortification_studies + CZE_sudeten_1 + CZE_sudeten_2 + CZE_fallback_line + CZE_defensive_preparations + CZE_bonus_research_slot_1 + CZE_invite_romania + CZE_faction_tech_sharing + } + + research = { + industry = 30.0 + infantry_tech = 5.0 + armor = 25.0 + artillery = 18.0 + support_tech = 0 + } + + ideas = { + + } + ai_strategy = { + type = alliance + id = "FRA" + value = 200 + } + ai_strategy = { + type = added_military_to_civilian_factory_ratio + value = 15 + } + + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + prince_of_terror = 0 + backroom_backstabber = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + CZE_military_research_institute = 10 + CZE_military_aeronautical_institute = 5 + CZE_mountain_bonus = 8 + CZE_inf_and_artillery_advancement = 10 + CZE_inf_and_artillery_advancement_2 = 5 + CZE_import_foreign_bombers = 5 + } + +} + +CZE_alternate_strategy_plan_communist = { + name = "CZE aims to be a good little people's republic" + desc = "Let's all be comrades!" + + allowed = { + original_tag = CZE + } + enable = { + OR = { + has_country_flag = CZE_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = CZE_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + CZE_industrial_legacy + CZE_strategy_decisions + CZE_political_direction + CZE_balanced_1 + CZE_balanced_2 + CZE_go_left + CZE_balanced_3 + CZE_united_population + CZE_military_research_institute + CZE_communist_support + CZE_arms_exports_1 + CZE_czech_socialism + CZE_arms_exports_2 + CZE_arms_exports_3 + CZE_join_comintern + CZE_communism_with_a_human_face + CZE_the_romanian_question + CZE_bonus_research_slot_1 + } + + research = { + industry = 30.0 + infantry_tech = 5.0 + artillery = 18.0 + support_tech = 10 + } + + ideas = { + + } + + + + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + prince_of_terror = 0 + backroom_backstabber = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + CZE_military_research_institute = 10 + CZE_military_aeronautical_institute = 5 + CZE_motorization_scheme = 8 + CZE_armour_bonus_1 = 10 + CZE_armour_bonus_ii = 10 + CZE_import_foreign_bombers = 5 + CZE_air_is_our_sea = 5 + } + +} + + +CZE_alternate_strategy_plan_fascist = { + name = "THE BOHEMIAN EMPIRE RIDES AGAIN" + desc = "DEATH OR GLORY!" + + allowed = { + original_tag = CZE + } + enable = { + OR = { + has_country_flag = CZE_AI_RANDOM_FASCIST + has_game_rule = { + rule = CZE_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + CZE_industrial_legacy + CZE_strategy_decisions + CZE_political_direction + CZE_favor_czechs_1 + CZE_favor_czechs_2 + CZE_go_right + CZE_german_leanings + CZE_favor_czechs_3 + CZE_deliver_sudetenland + CZE_czech_fascism + CZE_military_research_institute + CZE_exclude_the_slovaks + CZE_arms_exports_1 + CZE_german_minor_ally + CZE_arms_exports_2 + CZE_arms_exports_3 + CZE_aggressive_wars + CZE_the_polish_question + CZE_hungarian_situation + CZE_bonus_research_slot_1 + } + + research = { + industry = 30.0 + infantry_tech = 5.0 + artillery = 18.0 + support_tech = 10 + } + + ideas = { + + } + + + + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + prince_of_terror = 0 + backroom_backstabber = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + CZE_military_research_institute = 10 + CZE_military_aeronautical_institute = 5 + CZE_motorization_scheme = 8 + CZE_armour_bonus_1 = 10 + CZE_armour_bonus_ii = 10 + CZE_import_foreign_bombers = 5 + CZE_air_is_our_sea = 5 + } + +} +CZE_alternate_strategy_plan_democratic = { + name = "CZE aims to be a good little democracy" + desc = "Let's all be friends!" + + allowed = { + original_tag = CZE + } + enable = { + OR = { + has_country_flag = CZE_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = CZE_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + CZE_industrial_legacy + CZE_strategy_decisions + CZE_democratic_bastion + CZE_balanced_1 + CZE_balanced_2 + CZE_trust_in_the_west + CZE_balanced_3 + CZE_beacon_of_liberty + CZE_united_population + CZE_doctrinal_innovation + CZE_bonus_research_slot_2 + CZE_arms_exports_1 + CZE_bonus_research_slot_1 + CZE_arms_exports_2 + CZE_arms_exports_3 + } + + research = { + industry = 30.0 + infantry_tech = 5.0 + armor = 25.0 + artillery = 18.0 + support_tech = 0 + } + + ideas = { + + } + + + + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + prince_of_terror = 0 + backroom_backstabber = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + CZE_military_research_institute = 10 + CZE_military_aeronautical_institute = 5 + CZE_motorization_scheme = 8 + CZE_armour_bonus_1 = 10 + CZE_armour_bonus_ii = 10 + CZE_import_foreign_bombers = 5 + CZE_air_is_our_sea = 5 + } + +} + diff --git a/src/common/ai_strategy_plans/CZE_historical_strategy_plan.txt b/src/common/ai_strategy_plans/CZE_historical_strategy_plan.txt new file mode 100755 index 0000000..b3cec19 --- /dev/null +++ b/src/common/ai_strategy_plans/CZE_historical_strategy_plan.txt @@ -0,0 +1,122 @@ +CZE_historical_strategy_plan = { + name = "CZE historical plan" + desc = "Let's die to Germany! Yaaaaaaaaaay!" + + allowed = { + original_tag = CZE + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = CZE_ai_behavior + option = DEFAULT + } + } + has_country_flag = CZE_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = CZE_ai_behavior + option = HISTORICAL + } + } + } + abort = { + OR = { + GER = { + not = { + has_government = fascism + } + } + FRA = { + not = { has_government = democratic } + } + } + has_game_rule = { + rule = CZE_ai_behavior + option = DEFAULT + } + } + + ai_national_focuses = { + CZE_fortification_studies + CZE_sudeten_1 + CZE_industrial_legacy + CZE_political_direction + CZE_sudeten_2 + CZE_democratic_bastion + CZE_strategy_decisions + CZE_trust_in_the_west + CZE_sudeten_3 + CZE_arms_exports_1 + CZE_military_research_institute + CZE_inf_and_artillery_advancement + CZE_military_aeronautical_institute + CZE_air_is_our_sea + CZE_fallback_line + CZE_internal_redoubts + CZE_balanced_1 + CZE_balanced_2 + CZE_armour_bonus_1 + CZE_hungarian_line + CZE_polish_line + } + + research = { + industry = 20.0 + infantry_tech = 5.0 + armor = 25.0 + artillery = 18.0 + support_tech = 0 + } + + ideas = { + + } + ai_strategy = { + type = alliance + id = "FRA" + value = 200 + } + ai_strategy = { + type = equipment_production_factor + id = armor + value = 5 + } + ai_strategy = { + type = equipment_production_min_factories + id = armor + value = 2 + } + ai_strategy = { + type = added_military_to_civilian_factory_ratio + value = 15 + } + ai_strategy = { + type = role_ratio + id = armor + value = 5 + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + prince_of_terror = 0 + backroom_backstabber = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/ENG_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/ENG_alternate_strategy_plan.txt new file mode 100755 index 0000000..399010b --- /dev/null +++ b/src/common/ai_strategy_plans/ENG_alternate_strategy_plan.txt @@ -0,0 +1,453 @@ +ENG_alternate_democratic_plan = { + name = "United Kingdom Anti-German Interventionist Democratic plan" + desc = "UK comes after the continental warmongerers. No more appeasement!" + + allowed = { + original_tag = ENG + } + enable = { + OR = { + AND = { + has_completed_focus = ENG_steady_as_she_goes + NOT = { has_completed_focus = ENG_home_defence } + GER = { has_war = yes } + GER = { has_government = fascism } + } + OR = { + has_country_flag = ENG_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = ENG_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + } + abort = { + + } + + ai_national_focuses = { + limited_rearmament_focus + shadow_scheme_focus + air_defense_focus + radar_focus + uk_industrial_focus + ENG_steady_as_she_goes + ENG_global_defense + general_rearmament_focus + royal_ordinance_focus + uk_small_arms_focus + uk_extra_tech_slot + ENG_every_man_will_do_his_duty + ENG_motion_of_no_confidence + ENG_no_further_appeasement + ENG_kickstart_the_war_industry + uk_empire_focus + ENG_secure_the_oil_imports + #March 10 1936 + #May 20 1936 + #July 30 1936 + #October 10 1936 + #October 10 1936 + #December 20 1936 + #February 30 1937 + #May 10 1937 + #July 20 1937 + #September 30 1937 + #December 10 1937 + #February 20 1938 + #April 30 1938 + #July 10 1938 + #September 20 1938 + #November 30 1938 + #February 10 1939 + #April 20 1939 + #June 30 1939 + #September 10 1939 + #November 20 1939 + #January 30 1940 + #April 10 1940 + #June 20 1940 + #August 30 1940 + #November 10 1940 + #January 20 1941 + #March 30 1941 + #June 10 1941 + #August 20 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +ENG_alternate_communist_plan = { + name = "United Kingdom Communist plan" + desc = "UK becomes communist and will spread the Revolution!" + + allowed = { + original_tag = ENG + } + enable = { + OR = { + has_completed_focus = ENG_concessions_to_the_trade_unions + has_country_flag = ENG_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = ENG_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + limited_rearmament_focus + shadow_scheme_focus + air_defense_focus + radar_focus + uk_industrial_focus + ENG_a_change_in_course + ENG_concessions_to_the_trade_unions + general_rearmament_focus + royal_ordinance_focus + uk_small_arms_focus + uk_extra_tech_slot + ENG_revisit_colonial_policy + ENG_guide_the_colonies + ENG_towards_dominion_independence + ENG_withdraw_from_contested_territories + ENG_self_government_for_the_mediterranean + ENG_self_government_for_the_middle_east + ENG_self_government_for_the_americas + ENG_self_government_for_africa + ENG_self_government_for_asia + ENG_foundations_for_an_indian_state + ENG_the_three_nation_solution + ENG_towards_indian_independence + ENG_decolonization + air_rearmament_focus + fighter_command_focus + aircraft_production_focus + ENG_the_fate_of_the_royal_family + ENG_eliminate_the_upper_class + ENG_for_the_good_of_the_revolution + #March 10 1936 + #May 20 1936 + #July 30 1936 + #October 10 1936 + #October 10 1936 + #December 20 1936 + #February 30 1937 + #May 10 1937 + #July 20 1937 + #September 30 1937 + #December 10 1937 + #February 20 1938 + #April 30 1938 + #July 10 1938 + #September 20 1938 + #November 30 1938 + #February 10 1939 + #April 20 1939 + #June 30 1939 + #September 10 1939 + #November 20 1939 + #January 30 1940 + #April 10 1940 + #June 20 1940 + #August 30 1940 + #November 10 1940 + #January 20 1941 + #March 30 1941 + #June 10 1941 + #August 20 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +ENG_alternate_unaligned_plan = { + name = "United Kingdom Monarchist plan" + desc = "UK becomes an authoritarian monarchy and will reconquer the Empire!" + + allowed = { + original_tag = ENG + } + enable = { + OR = { + has_country_flag = ENG_abdication_crisis_morganatic_marriage + has_country_flag = ENG_abdication_crisis_normal_marriage + has_country_flag = ENG_AI_RANDOM_NEUTRALITY + has_game_rule = { + rule = ENG_ai_behavior + option = NEUTRALITY + } + } + } + abort = { + + } + + ai_national_focuses = { + limited_rearmament_focus + shadow_scheme_focus + air_defense_focus + radar_focus + uk_industrial_focus + ENG_a_change_in_course + ENG_the_kings_party + ENG_god_save_the_king + general_rearmament_focus + royal_ordinance_focus + uk_small_arms_focus + uk_extra_tech_slot + uk_empire_focus + ENG_reassess_continental_commitments + ENG_isolate_the_mediterranean_threat + ENG_alliance_with_germany + ENG_consolidate_the_british_isles + ENG_ceylon_forward_operating_base + ENG_appeal_to_imperial_loyalists + ENG_bring_the_dominions_back_into_the_fold + uk_service_focus + uk_colonial_focus + uk_asia_focus + uk_mediterranean_focus + ENG_motorized_focus + ENG_tank_focus + ENG_special_air_service + naval_rearmament_focus + ENG_chiefs_of_staff_committee + air_rearmament_focus + fighter_command_focus + aircraft_production_focus + ENG_imperial_conscription + ENG_the_sun_never_sets + #March 10 1936 + #May 20 1936 + #July 30 1936 + #October 10 1936 + #October 10 1936 + #December 20 1936 + #February 30 1937 + #May 10 1937 + #July 20 1937 + #September 30 1937 + #December 10 1937 + #February 20 1938 + #April 30 1938 + #July 10 1938 + #September 20 1938 + #November 30 1938 + #February 10 1939 + #April 20 1939 + #June 30 1939 + #September 10 1939 + #November 20 1939 + #January 30 1940 + #April 10 1940 + #June 20 1940 + #August 30 1940 + #November 10 1940 + #January 20 1941 + #March 30 1941 + #June 10 1941 + #August 20 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +ENG_alternate_fascist_plan = { + name = "United Kingdom Fascist plan" + desc = "UK becomes fascist and will reconquer the Empire!" + + allowed = { + original_tag = ENG + } + enable = { + OR = { + has_completed_focus = ENG_organize_the_blackshirts + has_country_flag = ENG_AI_RANDOM_FASCIST + has_game_rule = { + rule = ENG_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + limited_rearmament_focus + shadow_scheme_focus + air_defense_focus + radar_focus + uk_industrial_focus + ENG_a_change_in_course + ENG_organize_the_blackshirts + general_rearmament_focus + royal_ordinance_focus + uk_small_arms_focus + uk_extra_tech_slot + uk_empire_focus + ENG_the_british_path_to_fascism + ENG_secure_the_italian_alliance + ENG_god_save_the_king + ENG_consolidate_the_british_isles + ENG_ceylon_forward_operating_base + ENG_appeal_to_imperial_loyalists + ENG_bring_the_dominions_back_into_the_fold + uk_service_focus + uk_colonial_focus + uk_asia_focus + uk_mediterranean_focus + ENG_motorized_focus + ENG_tank_focus + ENG_special_air_service + naval_rearmament_focus + ENG_chiefs_of_staff_committee + air_rearmament_focus + fighter_command_focus + aircraft_production_focus + ENG_imperial_conscription + ENG_the_sun_never_sets + #March 10 1936 + #May 20 1936 + #July 30 1936 + #October 10 1936 + #October 10 1936 + #December 20 1936 + #February 30 1937 + #May 10 1937 + #July 20 1937 + #September 30 1937 + #December 10 1937 + #February 20 1938 + #April 30 1938 + #July 10 1938 + #September 20 1938 + #November 30 1938 + #February 10 1939 + #April 20 1939 + #June 30 1939 + #September 10 1939 + #November 20 1939 + #January 30 1940 + #April 10 1940 + #June 20 1940 + #August 30 1940 + #November 10 1940 + #January 20 1941 + #March 30 1941 + #June 10 1941 + #August 20 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/ENG_historical_strategy_plan.txt b/src/common/ai_strategy_plans/ENG_historical_strategy_plan.txt new file mode 100755 index 0000000..bc3f982 --- /dev/null +++ b/src/common/ai_strategy_plans/ENG_historical_strategy_plan.txt @@ -0,0 +1,105 @@ +ENG_historical_plan = { + name = "United Kingdom historical plan" + desc = "Historical behavior for United Kingdom" + + allowed = { + original_tag = ENG + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + OR = { + not = { has_dlc = "Man the Guns" } + has_game_rule = { + rule = ENG_ai_behavior + option = DEFAULT + } + } + } + has_country_flag = ENG_AI_DEMOCRATIC_HISTORICAL + has_game_rule = { + rule = ENG_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + } + } + abort = { + GER = { + has_completed_focus = GER_oppose_hitler + } + } + + ai_national_focuses = { + limited_rearmament_focus #March 10 1936 + shadow_scheme_focus #May 20 1936 + uk_industrial_focus #July 30 1936 + general_rearmament_focus #October 10 1936 + royal_ordinance_focus #October 10 1936 + uk_small_arms_focus #December 20 1936 + uk_extra_tech_slot #February 30 1937 + uk_empire_focus #May 10 1937 + uk_service_focus #July 20 1937 + uk_colonial_focus #September 30 1937 + uk_asia_focus #December 10 1937 + uk_burma_focus #February 20 1938 + air_defense_focus #April 30 1938 + radar_focus #July 10 1938 + air_rearmament_focus#September 20 1938 + ENG_steady_as_she_goes #November 30 1938 + ENG_prepare_for_the_inevitable #February 10 1939 + ENG_home_defence #April 20 1939 + ENG_issue_gasmasks#June 30 1939 + ENG_military_training_act#September 10 1939 + fighter_command_focus #November 20 1939 + bomber_command_focus #January 30 1940 + coastal_command_focus #April 10 1940 + aircraft_production_focus #June 20 1940 + naval_rearmament_focus #August 30 1940 + ENG_motorized_focus #November 10 1940 + crypto_bomb_focus #January 20 1941 + tizard_mission_focus#March 30 1941 + ENG_special_air_service#June 10 1941 + uk_destroyer_focus#August 20 1941 + uk_waves_focus#October 30 1941 + uk_convoy_focus#January 10 + ENG_chiefs_of_staff_committee #March 20 1942 + maud_focus#May 30 1942 + uk_mediterranean_focus#August 10 1942 + uk_carrier_focus#October 20 1942 + hongkong_focus#December 30 1942 + uk_iraq_focus#March 10 1943 + uk_rock_focus#May 20 1943 + singapore_focus#July 30 1943 + peninsular_focus + uk_amphibious_focus + uk_protect_suez + uk_malta_focus + uk_commonwealth_focus + uk_canada_focus + uk_australia_focus + uk_new_zealand_focus + uk_south_africa_focus + UK_secret_focus + uk_jet_focus + ENG_tank_focus + } + + research = { + + } + + ideas = { + home_defence_spirit = 1 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/EST_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/EST_alternate_strategy_plan.txt new file mode 100755 index 0000000..21b8430 --- /dev/null +++ b/src/common/ai_strategy_plans/EST_alternate_strategy_plan.txt @@ -0,0 +1,92 @@ +EST_fascist = { + name = "Estonian fascist plan" + desc = "" + + allowed = { + original_tag = EST + } + + enable = { + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = EST_ai_behavior + option = FASCIST + } + } + has_country_flag = EST_AI_RANDOM_FASCIST + has_game_rule = { + rule = EST_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + EST_rally_the_nation + BALTIC_rejoin_the_railways + BALTIC_axis_investments + EST_march_on_talinn + BALTIC_attract_workers_to_capital + BALTIC_german_war_economics + EST_glory_of_war + EST_mobilize_the_vets + EST_veterans_government + EST_empower_finnish_militants + EST_threat_on_our_border + EST_national_pride_in_finland + BALTIC_modernize_industry + EST_reach_out_to_germany + EST_join_the_axis + EST_baltic_shield + BALTIC_german_tank_licences + EST_the_brotherhood + EST_unite_our_nations + EST_proclaim_finno_ugra + BALTIC_autobahn + BALTIC_natural_resources + BALTIC_domestic_motors + BALTIC_rebuild_forts + EST_vapsid_youth + EST_fortify_the_border + EST_fight_against_communism + EST_unite_karelia + EST_unite_the_sami + EST_unite_the_finnic_identity + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/EST_historical_strategy_plan.txt b/src/common/ai_strategy_plans/EST_historical_strategy_plan.txt new file mode 100755 index 0000000..6c66e16 --- /dev/null +++ b/src/common/ai_strategy_plans/EST_historical_strategy_plan.txt @@ -0,0 +1,180 @@ +EST_historical = { + name = "Estonian historical plan" + desc = "" + + allowed = { + original_tag = EST + } + + enable = { + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = EST_ai_behavior + option = DEFAULT + } + } + has_country_flag = EST_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = EST_ai_behavior + option = HISTORICAL + } + } + } + abort = { + + } + + ai_national_focuses = { + EST_era_of_silence + EST_fight_the_vaps + EST_ismaaliit + BALTIC_rejoin_the_railways + BALTIC_renew_allied_trade + EST_establish_the_rahvuskogu + EST_national_council + EST_chamber_of_deputies + EST_modernize_capital + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + EST_exploit_the_banks + EST_support_independent_militaries + EST_republican_defence_league + BALTIC_ford_motors + BALTIC_crossley_motors + EST_squash_the_opposition + EST_new_economic_policy + EST_corporate_chambers + EST_womens_defence_league + BALTIC_natural_resources + EST_prepare_for_the_inevitable + BALTIC_rebuild_forts + EST_forest_brothers + BALTIC_unchain_education + BALTIC_arm_the_nation + BALTIC_invest_in_baltic_trade + EST_cave_to_enemy_pressure + #TODO - Communist focuses + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + EST_formalize_baltic_entente = 0 + EST_join_the_allies = 0.01 + } + +} + +EST_baltic_entente = { + name = "Estonian democratic plan" + desc = "" + + enable = { + original_tag = EST + has_dlc = "No Step Back" + OR = { + has_country_flag = EST_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = EST_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + EST_era_of_silence + EST_fight_the_vaps + EST_ismaaliit + BALTIC_rejoin_the_railways + BALTIC_renew_allied_trade + EST_establish_the_rahvuskogu + EST_national_council + EST_chamber_of_deputies + EST_modernize_capital + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + EST_exploit_the_banks + EST_support_independent_militaries + EST_republican_defence_league + BALTIC_ford_motors + BALTIC_crossley_motors + EST_squash_the_opposition + EST_formalize_baltic_entente + EST_look_north + EST_baltic_economic_union + EST_baltic_defence_army + EST_pan_baltic_bank + EST_propose_baltic_union + EST_baltic_unification + EST_new_economic_policy + EST_corporate_chambers + EST_womens_defence_league + BALTIC_natural_resources + EST_prepare_for_the_inevitable + BALTIC_rebuild_forts + EST_forest_brothers + BALTIC_unchain_education + BALTIC_arm_the_nation + BALTIC_invest_in_baltic_trade + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/FRA_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/FRA_alternate_strategy_plan.txt new file mode 100755 index 0000000..4c63134 --- /dev/null +++ b/src/common/ai_strategy_plans/FRA_alternate_strategy_plan.txt @@ -0,0 +1,1066 @@ +FRA_alternate_plan_1 = { + name = "France alternate plan 1: Germany Opposed Hitler" + desc = "Behavior for France if Germany goes ahistorical and opposes Hitler, but has not decided a direction yet." + + allowed = { + original_tag = FRA + } + enable = { + GER = { has_completed_focus = GER_oppose_hitler } + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + abort = { + OR = { + GER = { has_completed_focus = GER_reestablish_free_elections } + GER = { has_completed_focus = GER_expatriate_the_communists } + GER = { has_completed_focus = GER_focus_on_the_true_enemy } + } + } + + ai_national_focuses = { + FRA_devalue_the_franc + FRA_invest_in_the_metropole + FRA_metropolitan_france #March 10 1936 + FRA_algerie_france #April 30 1938 + FRA_industrial_expansion #May 20 1936 + FRA_naval_rearmament #October 10 1936 + FRA_capital_ship_focus #October 10 1936 + FRA_begin_rearmament + FRA_defensive_focus #December 20 1936 + FRA_fortification_focus #February 30 1937 + FRA_infantry_focus #May 10 1937 + FRA_artillery_focus #July 20 1937 + FRA_heavy_armor_focus #September 30 1937 + FRA_military_factories #December 10 1937 + FRA_improved_screen_ships #February 20 1938 + #July 10 1938 + FRA_extra_research_slot #November 30 1938 + FRA_naval_doctrine #February 10 1939 + FRA_alpine_forts #April 20 1939 + FRA_extend_the_maginot_line #June 30 1939 + FRA_army_reform #September 10 1939 + FRA_extra_research_slot_2 #November 20 1939 + FRA_air_focus #January 30 1940 + FRA_fighter_focus #April 10 1940 + FRA_cas_focus #June 20 1940 + FRA_heavy_fighter_focus #August 30 1940 + FRA_air_doctrine #November 10 1940 + #March 30 1941 + #June 10 1941 + #August 20 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_2 = { + name = "France alternate plan 2: Kaiserreich Against Allies" + desc = "Behavior for France if Germany goes ahistorical and opposes Hitler, rebuilds the Kaiserreich, and then goes against the Allies." + + allowed = { + original_tag = FRA + } + enable = { + GER = { has_completed_focus = GER_focus_on_the_true_enemy } + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + abort = { + } + + ai_national_focuses = { + FRA_form_the_popular_front + FRA_reform_the_labour_laws + FRA_review_foreign_policy + FRA_buy_time + FRA_go_with_britain #May 20 1936 + FRA_strengthen_government_support #July 30 1936 + FRA_defensive_strategems #October 10 1936 + FRA_metropolitan_france #October 10 1936 + FRA_algerie_france #February 10 1939 + FRA_industrial_expansion #December 20 1936 + FRA_naval_rearmament #May 10 1937 + FRA_capital_ship_focus #July 20 1937 + FRA_defensive_focus #September 30 1937 + FRA_fortification_focus #December 10 1937 + FRA_infantry_focus #February 20 1938 + FRA_artillery_focus #April 30 1938 + FRA_extra_research_slot #September 10 1939 + FRA_heavy_armor_focus #July 10 1938 + FRA_improved_screen_ships #November 30 1938 + FRA_invest_in_the_colonies + FRA_invest_in_syria + FRA_invest_in_indochina + FRA_invest_in_west_africa + FRA_colonial_industry + FRA_military_factories #June 30 1939 + FRA_naval_doctrine #November 20 1939 + FRA_alpine_forts #January 30 1940 + FRA_extend_the_maginot_line #April 10 1940 + FRA_army_reform #June 20 1940 + FRA_air_focus #August 30 1940 + FRA_fighter_focus #November 10 1940 + FRA_cas_focus #January 20 1941 + FRA_heavy_fighter_focus #March 30 1941 + FRA_air_doctrine #June 10 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_3_regular = { + name = "France alternate plan 3: Kaiserreich Allies Britain" + desc = "Behavior for France if Germany goes ahistorical and opposes Hitler, rebuilds the Kaiserreich, and then goes with Britain against France and the Commies." + + allowed = { + original_tag = FRA + NOT = { has_dlc = "La Resistance" } + } + enable = { + GER = { has_completed_focus = GER_expatriate_the_communists } + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + abort = { + } + + ai_national_focuses = { + FRA_leftist_rhetoric #October 10 1936 + FRA_national_mobilization #October 10 1936 + FRA_join_comintern #December 20 1936 + FRA_metropolitan_france #February 30 1937 + FRA_industrial_expansion #May 10 1937 + #FRA_initiate_government_reform #July 20 1937 + FRA_naval_rearmament #September 30 1937 + FRA_capital_ship_focus #December 10 1937 + FRA_defensive_focus #February 20 1938 + FRA_fortification_focus #April 30 1938 + FRA_infantry_focus #July 10 1938 + FRA_artillery_focus #September 20 1938 + FRA_heavy_armor_focus #November 30 1938 + FRA_military_factories #February 10 1939 + FRA_improved_screen_ships #April 20 1939 + FRA_algerie_france #June 30 1939 + #FRA_colonial_industry #September 10 1939 + FRA_extra_research_slot #January 30 1940 + FRA_naval_doctrine #April 10 1940 + FRA_alpine_forts #June 20 1940 + FRA_extend_the_maginot_line #August 30 1940 + FRA_army_reform #November 10 1940 + FRA_air_focus #January 20 1941 + FRA_fighter_focus #March 30 1941 + FRA_cas_focus #June 10 1941 + FRA_heavy_fighter_focus #August 20 1941 + FRA_air_doctrine #October 30 1941 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_3_lar = { + name = "France alternate plan 3: Kaiserreich Allies Britain" + desc = "Behavior for France if Germany goes ahistorical and opposes Hitler, rebuilds the Kaiserreich, and then goes with Britain against France and the Commies." + + allowed = { + original_tag = FRA + has_dlc = "La Resistance" + } + enable = { + GER = { has_completed_focus = GER_expatriate_the_communists } + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + abort = { + } + + ai_national_focuses = { + FRA_form_the_popular_front + FRA_invite_communist_ministers + FRA_reform_the_labour_laws + FRA_strengthen_the_unions + FRA_womens_suffrage + FRA_legal_equality + FRA_force_the_issue + FRA_invest_in_the_metropole + FRA_metropolitan_france #February 30 1937 + FRA_algerie_france #June 30 1939 + FRA_industrial_expansion #May 10 1937 + FRA_reconciliation #September 30 1937 + FRA_constitutional_convention + FRA_loyalty_to_moscow + FRA_capital_ship_focus #December 10 1937 + FRA_defensive_focus #February 20 1938 + FRA_fortification_focus #April 30 1938 + FRA_infantry_focus #July 10 1938 + FRA_artillery_focus #September 20 1938 + FRA_heavy_armor_focus #November 30 1938 + FRA_invest_in_the_colonies + FRA_invest_in_syria + FRA_invest_in_indochina + FRA_colonial_industry #September 10 1939 + FRA_military_factories #February 10 1939 + FRA_extra_research_slot #January 30 1940 + FRA_naval_doctrine #April 10 1940 + FRA_alpine_forts #June 20 1940 + FRA_extend_the_maginot_line #August 30 1940 + FRA_army_reform #November 10 1940 + FRA_air_focus #January 20 1941 + FRA_fighter_focus #March 30 1941 + FRA_cas_focus #June 10 1941 + FRA_heavy_fighter_focus #August 20 1941 + FRA_air_doctrine #October 30 1941 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_4_regular = { + name = "France alternate plan 4: Germany Goes Democratic" + desc = "Behavior for France if Germany goes ahistorical and opposes Hitler, and then goes Democratic." + + allowed = { + original_tag = FRA + NOT = { has_dlc = "La Resistance" } + } + enable = { + GER = { has_completed_focus = GER_reestablish_free_elections } + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + abort = { + } + + focus_factors = { + FRA_leftist_rhetoric = 500 + FRA_national_mobilization = 500 + FRA_right_wing_rhetoric = 500 + FRA_army_of_aggression = 500 + FRA_woo_italy = 500 + FRA_military_factories = 10 + FRA_extra_research_slot = 100 + FRA_extra_research_slot_2 = 100 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} +FRA_alternate_plan_4_lar = { + name = "France alternate plan 4: Germany Goes Democratic" + desc = "Behavior for France if Germany goes ahistorical and opposes Hitler, and then goes Democratic." + + allowed = { + original_tag = FRA + has_dlc = "La Resistance" + } + enable = { + GER = { has_completed_focus = GER_reestablish_free_elections } + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + abort = { + } + ai_national_focuses = { + FRA_revive_the_national_bloc + FRA_utilize_the_leagues + FRA_national_regeneration + FRA_agricultural_protectionism + FRA_economic_devolution + FRA_diplomatic_freedom + FRA_latin_entente + FRA_invest_in_the_metropole + FRA_metropolitan_france #February 30 1937 + FRA_algerie_france #June 30 1939 + FRA_industrial_expansion #May 10 1937 + FRA_reconciliation #September 30 1937 + FRA_constitutional_convention + FRA_loyalty_to_moscow + FRA_capital_ship_focus #December 10 1937 + FRA_defensive_focus #February 20 1938 + FRA_fortification_focus #April 30 1938 + FRA_infantry_focus #July 10 1938 + FRA_artillery_focus #September 20 1938 + FRA_heavy_armor_focus #November 30 1938 + FRA_invest_in_the_colonies + FRA_invest_in_syria + FRA_invest_in_indochina + FRA_colonial_industry #September 10 1939 + FRA_military_factories #February 10 1939 + FRA_extra_research_slot #January 30 1940 + FRA_naval_doctrine #April 10 1940 + FRA_alpine_forts #June 20 1940 + FRA_extend_the_maginot_line #August 30 1940 + FRA_army_reform #November 10 1940 + FRA_air_focus #January 20 1941 + FRA_fighter_focus #March 30 1941 + FRA_cas_focus #June 10 1941 + FRA_heavy_fighter_focus #August 20 1941 + FRA_air_doctrine #October 30 1941 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + focus_factors = { + FRA_reach_out_to_spain = 10 + FRA_compensate_italy = 10 + FRA_invite_portugal = 10 + FRA_intervention_in_greece = 10 + FRA_the_congress_of_paris = 10 + FRA_the_natural_borders_of_france = 10 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_little_entente = { + name = "France alternate plan: France attempts to form the little entente" + desc = "Behavior for France if is set to form little entente" + + allowed = { + original_tag = FRA + } + enable = { + OR = { + AND = { + ENG = { has_completed_focus = ENG_a_change_in_course } + NOT = { GER = { has_completed_focus = GER_oppose_hitler } } + } + has_country_flag = FRA_AI_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = FRA_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + abort = { + OR = { + CZE = { exists = no } + CZE = { is_subject = yes } + } + } + + ai_national_focuses = { + + + FRA_strengthen_the_little_entente + FRA_strengthen_government_support + FRA_metropolitan_france + #1937 + FRA_industrial_expansion + FRA_algerie_france + #FRA_colonial_industry + FRA_military_factories + FRA_extra_research_slot + #1938 + FRA_defensive_strategems + FRA_defensive_focus + FRA_invite_yugoslavia + FRA_invite_romania + #1939 + FRA_fortification_focus + FRA_alpine_forts + FRA_infantry_focus + FRA_artillery_focus + FRA_heavy_armor_focus + #1940 + FRA_army_reform + FRA_extra_research_slot_2 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_fascist_regular = { + name = "France alternate plan: France is going fascist" + desc = "" + + allowed = { + original_tag = FRA + NOT = { has_dlc = "La Resistance" } + } + enable = { + OR = { + has_country_flag = FRA_AI_FASCIST + has_game_rule = { + rule = FRA_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + #FRA_initiate_government_reform + FRA_metropolitan_france + FRA_industrial_expansion + FRA_military_factories + FRA_extra_research_slot + #1937 + FRA_algerie_france + #FRA_colonial_industry + #1938 + FRA_aggressive_focus + FRA_extra_research_slot_2 + FRA_right_wing_rhetoric + #1939 + FRA_army_of_aggression + FRA_join_germany + FRA_motorized_focus + FRA_mechanized_focus + FRA_light_medium_armor + #1940 + FRA_army_reform + FRA_naval_rearmament + FRA_capital_ship_focus + FRA_fighter_focus + FRA_cas_focus + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_fascist_lar = { + name = "France alternate plan: France is going fascist" + desc = "" + + allowed = { + original_tag = FRA + has_dlc = "La Resistance" + } + enable = { + OR = { + has_country_flag = FRA_AI_FASCIST + has_game_rule = { + rule = FRA_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + FRA_devalue_the_franc + FRA_revive_the_national_bloc + FRA_agricultural_protectionism + FRA_utilize_the_leagues + FRA_economic_devolution + #1937 + FRA_begin_rearmament + FRA_invest_in_the_metropole + FRA_metropolitan_france + FRA_algerie_france + FRA_industrial_expansion + #1938 + FRA_military_factories + FRA_extra_research_slot + FRA_national_regeneration + FRA_diplomatic_freedom + FRA_towards_a_new_europe + #1939 + FRA_aggressive_focus + FRA_extra_research_slot_2 + FRA_political_unity + FRA_establish_spheres_of_influence + FRA_align_belgium + #1940 + FRA_grow_the_empire + FRA_integralism + FRA_work + FRA_battle_of_maneuver + FRA_motorized_focus + #1941 + FRA_mechanized_focus + FRA_light_medium_armor + FRA_army_reform + FRA_expand_to_the_suez + FRA_extra_research_slot_2 + #1942 + FRA_dominate_the_middle_east + FRA_naval_rearmament + FRA_capital_ship_focus + FRA_fighter_focus + FRA_cas_focus + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_communist_regular = { + name = "France alternate plan: France is going communist" + desc = "" + + allowed = { + original_tag = FRA + NOT = { has_dlc = "La Resistance" } + } + enable = { + OR = { + has_country_flag = FRA_AI_COMMUNIST + has_game_rule = { + rule = FRA_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + FRA_metropolitan_france + FRA_industrial_expansion + FRA_military_factories + FRA_extra_research_slot + #1937 + FRA_algerie_france + #FRA_colonial_industry + #1938 + FRA_aggressive_focus + FRA_extra_research_slot_2 + FRA_leftist_rhetoric + #1939 + FRA_national_mobilization + FRA_join_comintern + FRA_motorized_focus + FRA_mechanized_focus + FRA_light_medium_armor + #1940 + FRA_army_reform + FRA_naval_rearmament + FRA_capital_ship_focus + FRA_fighter_focus + FRA_cas_focus + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_communist_lar = { + name = "France alternate plan: France is going communist" + desc = "" + + allowed = { + original_tag = FRA + has_dlc = "La Resistance" + } + enable = { + OR = { + has_country_flag = FRA_AI_COMMUNIST + has_game_rule = { + rule = FRA_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + FRA_devalue_the_franc + FRA_form_the_popular_front + FRA_reform_the_labour_laws + FRA_invite_communist_ministers + FRA_invest_in_the_metropole + #1937 + FRA_invest_in_the_colonies + FRA_begin_rearmament + FRA_defensive_focus + FRA_metropolitan_france + FRA_algerie_france + #1938 + FRA_industrial_expansion + FRA_nationalize_key_industry + FRA_extra_research_slot + FRA_methodical_battle + FRA_fortification_focus + #1939 + FRA_alpine_forts + FRA_form_the_state_arsenals + FRA_extend_the_maginot_line + FRA_army_reform + FRA_strengthen_the_unions + #1940 + FRA_general_work_council + FRA_celebrate_the_commune + FRA_invest_in_indochina + FRA_invest_in_syria + FRA_invest_in_west_africa + #1941 + FRA_colonial_industry + FRA_military_factories + FRA_force_the_issue + FRA_extra_research_slot_2 + FRA_reconciliation + #1942 + FRA_constitutional_convention + FRA_loyalty_to_moscow + FRA_naval_rearmament + FRA_capital_ship_focus + FRA_fighter_focus + FRA_cas_focus + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_monarchist_orleans = { + name = "France alternate plan: France is going Orleanist" + desc = "" + + allowed = { + original_tag = FRA + has_dlc = "La Resistance" + } + enable = { + OR = { + has_country_flag = FRA_AI_ORLEANIST + has_game_rule = { + rule = FRA_ai_behavior + option = ORLEANIST + } + } + } + abort = { + + } + + ai_national_focuses = { + FRA_devalue_the_franc + FRA_revive_the_national_bloc + FRA_agricultural_protectionism + FRA_utilize_the_leagues + FRA_invest_in_the_metropole + #1937 + FRA_invest_in_the_colonies + FRA_begin_rearmament + FRA_defensive_focus + FRA_metropolitan_france + FRA_algerie_france + #1938 + FRA_industrial_expansion + FRA_the_council_of_rambouillet + FRA_extra_research_slot + FRA_revise_the_constitution + FRA_economic_devolution + #1939 + FRA_methodical_battle + FRA_fortification_focus + FRA_alpine_forts + FRA_promote_entrepeneurship + FRA_extend_the_maginot_line + #1940 + FRA_army_reform + FRA_repeal_the_law_of_exile + FRA_invest_in_indochina + FRA_orleanist_restoration + FRA_invest_in_syria + FRA_invest_in_west_africa + #1941 + FRA_colonial_industry + FRA_military_factories + FRA_the_first_citizen_of_the_state + FRA_extra_research_slot_2 + FRA_counter_action + #1942 + FRA_slum_clearing + FRA_no_further_humiliations + FRA_naval_rearmament + FRA_capital_ship_focus + FRA_fighter_focus + FRA_cas_focus + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_monarchist_legitimate = { + name = "France alternate plan: France is going legitimist" + desc = "" + + allowed = { + original_tag = FRA + has_dlc = "La Resistance" + } + enable = { + OR = { + has_country_flag = FRA_AI_LEGITIMIST + has_game_rule = { + rule = FRA_ai_behavior + option = LEGITIMIST + } + } + } + abort = { + + } + + ai_national_focuses = { + FRA_devalue_the_franc + FRA_revive_the_national_bloc + FRA_agricultural_protectionism + FRA_utilize_the_leagues + FRA_invest_in_the_metropole + #1937 + FRA_invest_in_the_colonies + FRA_begin_rearmament + FRA_defensive_focus + FRA_metropolitan_france + FRA_algerie_france + #1938 + FRA_industrial_expansion + FRA_the_council_of_rambouillet + FRA_extra_research_slot + FRA_revise_the_constitution + FRA_economic_devolution + #1939 + FRA_methodical_battle + FRA_fortification_focus + FRA_alpine_forts + FRA_promote_entrepeneurship + FRA_extend_the_maginot_line + #1940 + FRA_army_reform + FRA_repeal_the_law_of_exile + FRA_invest_in_indochina + FRA_the_legitimate_heir + FRA_invest_in_syria + FRA_invest_in_west_africa + #1941 + FRA_colonial_industry + FRA_military_factories + FRA_secure_the_crown_of_spain + FRA_extra_research_slot_2 + FRA_two_countries_two_crowns + #1942 + FRA_naval_rearmament + FRA_capital_ship_focus + FRA_fighter_focus + FRA_cas_focus + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +FRA_alternate_plan_monarchist_bonaparte = { + name = "Napoleon VI: Napoeleon Returns: Zombie Sharks Attack" + desc = "" + + allowed = { + original_tag = FRA + has_dlc = "La Resistance" + } + enable = { + OR = { + has_country_flag = FRA_AI_BONAPARTIST + has_game_rule = { + rule = FRA_ai_behavior + option = BONAPARTIST + } + } + } + abort = { + + } + + ai_national_focuses = { + FRA_devalue_the_franc + FRA_revive_the_national_bloc + FRA_utilize_the_leagues + FRA_the_council_of_rambouillet + FRA_agricultural_protectionism + #1937 + FRA_revise_the_constitution + FRA_invest_in_the_metropole + FRA_begin_rearmament + FRA_invest_in_the_colonies + FRA_aggressive_focus + #1938 + FRA_metropolitan_france + FRA_algerie_france + FRA_repeal_the_law_of_exile + FRA_proclaim_the_third_empire + FRA_industrial_expansion + FRA_extra_research_slot + FRA_economic_devolution + #1939 + FRA_battle_of_maneuver + FRA_motorized_focus + FRA_mechanized_focus + FRA_promote_entrepeneurship + FRA_light_medium_armor + #1940 + FRA_army_reform + FRA_invest_in_indochina + FRA_avenge_waterloo + FRA_invest_in_syria + FRA_invest_in_west_africa + #1941 + FRA_colonial_industry + FRA_military_factories + FRA_retribution_for_sedan + FRA_extra_research_slot_2 + FRA_disunite_germany + #1942 + FRA_naval_rearmament + FRA_capital_ship_focus + FRA_fighter_focus + FRA_cas_focus + FRA_return_to_borodino + FRA_je_suis_la_deluge + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/FRA_historical_strategy_plan.txt b/src/common/ai_strategy_plans/FRA_historical_strategy_plan.txt new file mode 100755 index 0000000..ebdcb83 --- /dev/null +++ b/src/common/ai_strategy_plans/FRA_historical_strategy_plan.txt @@ -0,0 +1,106 @@ +FRA_historical_plan = { + name = "France historical plan" + desc = "Historical behavior for France" + + allowed = { + original_tag = FRA + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + has_game_rule = { + rule = FRA_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + has_country_flag = FRA_AI_DEMOCRATIC_HISTORICAL + } + } + abort = { + OR = { + GER = { has_completed_focus = GER_oppose_hitler } + AND = { + ENG = { has_completed_focus = ENG_a_change_in_course } + NOT = { GER = { has_completed_focus = GER_oppose_hitler } } + } + } + has_game_rule = { + rule = FRA_ai_behavior + option = DEFAULT + } + } + + ai_national_focuses = { + FRA_begin_rearmament + FRA_form_the_popular_front + FRA_reform_the_labour_laws + FRA_the_blum_viollette_proposal + FRA_review_foreign_policy + #1937 + FRA_intervention_in_spain + FRA_buy_time + FRA_defensive_focus + FRA_firepower_kills + FRA_go_with_britain + #1938 + FRA_devalue_the_franc + FRA_invest_in_the_metropole + FRA_metropolitan_france + FRA_industrial_expansion + FRA_extra_research_slot + #1939 + FRA_nationalize_key_industry + FRA_reorganize_the_aviation_industry + FRA_form_the_state_arsenals + FRA_strengthen_government_support + FRA_infantry_focus + #1940 + FRA_artillery_focus + FRA_heavy_armor_focus + FRA_division_cuirassee + FRA_arms_purchases_in_the_us + FRA_general_work_council + #1941 + FRA_invest_in_the_colonies + FRA_algerie_france + FRA_invest_in_syria + FRA_colonial_industry + FRA_extra_research_slot_2 + #1942 + FRA_army_reform + FRA_air_focus + FRA_fighter_focus + FRA_dirigisme + FRA_heavy_fighter_focus + #1942 + FRA_air_doctrine + + + } + focus_factors = { + FRA_right_wing_rhetoric = 0 + FRA_leftist_rhetoric = 0 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/GER.txt b/src/common/ai_strategy_plans/GER.txt new file mode 100755 index 0000000..028c082 --- /dev/null +++ b/src/common/ai_strategy_plans/GER.txt @@ -0,0 +1,223 @@ +German_historical = { + name = "German historical plan" + desc = "Essentially historical behaviour for Germany" + + allowed = { + original_tag = GER + } + enable = { + or = { + AND = { + is_historical_focus_on = yes + OR = { + not = { has_dlc = "Waking the Tiger" } + has_game_rule = { + rule = GER_ai_behavior + option = DEFAULT + } + } + } + has_country_flag = GER_AI_RANDOM_FASCIST + has_game_rule = { + rule = GER_ai_behavior + option = FASCIST + } + } + } + abort = { + OR = { + SWE = { + has_government = communism #prio 1, crush Sweden + } + SOV = { + NOT = { + has_government = communism + } + } + ENG = { + NOT = { + has_government = democratic + } + } + any_country_with_original_tag = { + original_tag_to_check = HUN + has_completed_focus = HUN_invite_the_habsburg_prince + } + any_country_with_original_tag = { + original_tag_to_check = FRA + OR = { + has_completed_focus = FRA_utilize_the_leagues + has_completed_focus = FRA_invite_communist_ministers + has_completed_focus = FRA_leftist_rhetoric + has_completed_focus = FRA_right_wing_rhetoric + } + } + any_country_with_original_tag = { + original_tag_to_check = USA + OR = { + has_completed_focus = USA_war_plan_red + has_completed_focus = USA_war_plan_white + } + } + } + } + + ai_national_focuses = { + # grab as fast as you can if available + GER_around_maginot + + GER_rhineland + GER_four_year_plan + GER_west_wall + GER_autarky + GER_anti_comitern_pact + #1937 + GER_hermann_goring_werke + GER_army_innovation + GER_soviet_treaty + GER_kdf_wagen + GER_coal_liquidization + #1938 + GER_anschluss + GER_synthetic_rubber + GER_army_innovation_2 + GER_demand_sudetenland + GER_first_vienna_award + #1939 + GER_demand_memel + GER_end_of_czechoslovakia + GER_mol_rib_pact + GER_weserubung + GER_danzig_or_war + #1940 + GER_war_with_france + GER_autobahn + GER_german_war_economy + GER_second_vienna_award + GER_extra_tech_slot + #1941 + GER_rocketry_focus + GER_italy_ally + GER_japan_friend + GER_naval_air_effort + GER_air_innovation + #1942 + GER_tactical_air_effort + GER_ussr_war_goal + GER_air_innovation_2 + GER_naval_rearmament + GER_naval_effort + GER_atlantikwall + GER_wunderwaffe + } + + research = { + infantry_weapons = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + hjalmar_schacht = 10 + } + + traits = { + captain_of_industry = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + ai_strategy = { + type = template_prio + id = medium_armor + value = 111 + } + + focus_factors = { + GER_rhineland = 1.0 + } + +} +GER_minor_allies = { #used to make minor European nations like Axis more + name = "Minor German Allies" + + allowed = { + OR = { + original_tag = ROM + original_tag = HUN + original_tag = BUL + original_tag = YUG + original_tag = ITA + original_tag = CZE + original_tag = DEN + original_tag = NOR + original_tag = SWE + original_tag = FIN + original_tag = SPR + original_tag = POR + original_tag = HOL + original_tag = BEL + original_tag = LUX + original_tag = POL + original_tag = LAT + original_tag = LIT + original_tag = EST + original_tag = CRO + original_tag = SLO + } + } + enable = { + OR = { + has_government = fascism + fascism > 0.5 + } + is_in_faction = no + GER = { + has_government = fascism + } + OR = { + original_tag = ROM + original_tag = HUN + original_tag = BUL + original_tag = YUG + original_tag = ITA + original_tag = CZE + original_tag = DEN + original_tag = NOR + original_tag = SWE + original_tag = FIN + original_tag = SPR + original_tag = POR + original_tag = HOL + original_tag = BEL + original_tag = LUX + original_tag = POL + original_tag = LAT + original_tag = LIT + original_tag = EST + original_tag = CRO + original_tag = SLO + } + } + abort = { + GER = { + NOT = { + has_government = fascism + } + } + } + + ai_strategy = { + type = alliance + id = "JAP" + value = -500 + } +} diff --git a/src/common/ai_strategy_plans/GER_alternate.txt b/src/common/ai_strategy_plans/GER_alternate.txt new file mode 100755 index 0000000..3923ecc --- /dev/null +++ b/src/common/ai_strategy_plans/GER_alternate.txt @@ -0,0 +1,196 @@ +German_alternate_kaiser = { + name = "German Alternate plan to restore the Kaiser" + desc = "Wir wollen unsren Kaiser Wilhelm wiederhaben!" + + allowed = { + original_tag = GER + } + enable = { + OR = { + has_country_flag = GER_AI_RANDOM_KAISER + has_game_rule = { + rule = GER_ai_behavior + option = KAISER + } + AND = { + has_game_rule = { + rule = GER_ai_behavior + option = DEFAULT + } + has_completed_focus = GER_oppose_hitler #historical mode off, Germany picked oppose Hitler + } + } + } + abort = { + + } + + ai_national_focuses = { + GER_oppose_hitler + GER_secure_the_new_state + GER_revive_the_kaiserreich + GER_rebuild_the_nation + GER_fan_the_prussian_militarism + GER_return_of_the_kaiser + GER_four_year_plan + GER_army_innovation + GER_grosraumwirtschaft + GER_autarky + GER_hermann_goring_werke + GER_kdf_wagen + GER_extra_tech_slot + GER_autobahn + GER_a_new_and_better_germany + GER_german_war_economy + GER_bulwark_against_bolshevism + GER_see_to_the_eastern_front + GER_naval_rearmament + GER_naval_effort + GER_focus_on_the_true_enemy + GER_safeguard_the_baltic + GER_danzig_for_guarantees + GER_rebuild_the_high_seas_fleet + GER_support_the_finns + GER_our_place_in_the_sun + GER_the_central_powers + GER_rekindle_imperial_sentiment + GER_prepare_for_the_next_blockade + GER_pride_of_the_modern_germany + GER_break_the_anglo_french_colonial_hegemony + GER_prepare_italian_coup + GER_assassinate_mussolini + GER_anti_comintern_pact_unaligned + GER_anti_soviet_pact_unaligned + GER_schlieffen_once_more + GER_reinstate_imperial_possessions + } + + research = { + infantry_weapons = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + hjalmar_schacht = 10 + heinrich_himmler = 0 + martin_bormann = 0 + } + + traits = { + captain_of_industry = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +German_alternate_democratic = { + name = "German Alternate plan to restore democracy" + desc = "UNITY! JUSTICE! FREEDOM!" + + allowed = { + original_tag = GER + } + enable = { + OR = { + has_country_flag = GER_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = GER_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + GER_oppose_hitler + GER_secure_the_new_state + GER_reestablish_free_elections + GER_rebuild_the_nation + GER_fan_the_prussian_militarism + GER_army_innovation + GER_soviet_treaty + GER_the_monarchy_compromise + GER_four_year_plan + GER_reverse_the_brain_drain + GER_grosraumwirtschaft + GER_autarky + GER_hermann_goring_werke + GER_kdf_wagen + GER_extra_tech_slot + GER_a_new_and_better_germany + GER_autobahn + GER_bulwark_against_bolshevism + GER_the_great_red_menace + GER_central_european_alliance + GER_danubian_membership + GER_scandinavian_membership + GER_low_countries_membership + GER_german_war_economy + GER_west_wall + GER_no_reds_in_western_europe + GER_polish_membership + GER_baltic_membership + GER_finnish_membership + GER_danubian_expansion + GER_no_balkan_communism + GER_shared_rd_programs + GER_pool_technical_know_how + GER_air_innovation + GER_ostwall + GER_coal_liquidization + GER_strike_at_the_source + GER_tactical_air_effort + GER_air_innovation_2 + GER_army_innovation_2 + GER_rocketry_focus + GER_wunderwaffe + GER_the_mannheim_project + } + + research = { + infantry_weapons = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + hjalmar_schacht = 10 + heinrich_himmler = 0 + martin_bormann = 0 + } + + traits = { + captain_of_industry = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/GRE_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/GRE_alternate_strategy_plan.txt new file mode 100755 index 0000000..088da66 --- /dev/null +++ b/src/common/ai_strategy_plans/GRE_alternate_strategy_plan.txt @@ -0,0 +1,620 @@ +GRE_monarchist_plan = { + name = "Greece Monarchist Plan" + desc = "Greece will become an absolute monarchy and seek to join the Allies" + + allowed = { + original_tag = GRE + } + enable = { + OR = { + has_country_flag = GRE_AI_RANDOM_MONARCHIST + has_game_rule = { + rule = GRE_ai_behavior + option = MONARCHIST + } + } + } + abort = { + ENG = { has_completed_focus = ENG_concessions_to_the_trade_unions } + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_the_kings_government #May 20 1936 + GRE_hellenic_armed_forces #July 30 1936 + GRE_force_the_farmers_into_factories #October 10 1936 + GRE_the_right_to_rule #October 10 1936 + GRE_the_hellenic_army #December 20 1936 + GRE_petition_britain_for_aid #February 30 1937 + GRE_the_backbone_of_our_army #May 10 1937 + GRE_lignite_liquefaction #July 20 1937 + GRE_extracting_more_from_our_soil #September 30 1937 + GRE_open_up_the_country #December 10 1937 + GRE_crack_down_on_the_republicans #February 20 1938 + GRE_open_foreign_subsidized_factories #April 30 1938 + GRE_use_the_military #July 10 1938 + GRE_the_hellenic_navy #September 20 1938 + GRE_abandon_the_greek_turkish_naval_treaty #November 30 1938 + GRE_british_docking_rights #February 10 1939 + GRE_our_traditional_allies_in_the_aegean #April 20 1939 + GRE_exporting_more_luxury_commodoties #June 30 1939 + GRE_expand_our_tobacco_industry #September 10 1939 + GRE_prepare_against_the_mediterranean_threat #November 20 1939 + GRE_a_legacy_of_war #January 30 1940 + GRE_the_greater_enosis #April 10 1940 + GRE_expansion_of_athens_university #June 20 1940 + GRE_the_hellenic_air_force #August 30 1940 + GRE_securing_the_bulgarian_menace #November 10 1940 + GRE_a_fleet_fit_for_the_aegean #January 20 1941 + GRE_destroying_our_foes #March 30 1941 + GRE_mobilise_our_economy #June 10 1941 + GRE_protectors_of_the_mediterranean #August 20 1941 + GRE_connecting_our_prefectures #October 30 1941 + GRE_defending_our_seas #January 10 + GRE_making_use_of_our_islands #March 20 1942 + GRE_cooperate_with_foreign_monopolies #May 30 1942 + GRE_fund_the_hellenic_air_force_academy #August 10 1942 + GRE_academy_of_athens #October 20 1942 + GRE_the_cannon #December 30 1942 + GRE_a_long_and_proud_tradition #March 10 1943 + GRE_embracing_modern_warfare #May 20 1943 + GRE_hellenic_armoured_corp #July 30 1943 + } + + research = { + + } + + ideas = { + GRE_ioannis_metaxas = 5 + GRE_alexandros_papagos = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +GRE_alternate_monarchist_plan = { + name = "Greece Alternate Monarchist Plan" + desc = "Greece will become an absolute monarchy and seek to join the Central Powers with Germany or Austria-Hungary" + + allowed = { + original_tag = GRE + } + enable = { + OR = { + has_country_flag = GRE_AI_RANDOM_MONARCHIST_ALTERNATE + has_game_rule = { + rule = GRE_ai_behavior + option = MONARCHIST_ALTERNATE + } + } + } + abort = { + OR = { + NOT = { has_government = neutrality } + AND = { + GER = { has_completed_focus = GER_rhineland } + HUN = { has_completed_focus = HUN_economic_intervention } + } + } + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_the_kings_government #May 20 1936 + GRE_hellenic_armed_forces #July 30 1936 + GRE_force_the_farmers_into_factories #October 10 1936 + GRE_the_right_to_rule #October 10 1936 + GRE_the_hellenic_army #December 20 1936 + GRE_petition_britain_for_aid #February 30 1937 + GRE_the_backbone_of_our_army #May 10 1937 + GRE_lignite_liquefaction #July 20 1937 + GRE_extracting_more_from_our_soil #September 30 1937 + GRE_open_up_the_country #December 10 1937 + GRE_crack_down_on_the_republicans #February 20 1938 + GRE_open_foreign_subsidized_factories #April 30 1938 + GRE_use_the_military #July 10 1938 + GRE_the_hellenic_navy #September 20 1938 + GRE_abandon_the_greek_turkish_naval_treaty #November 30 1938 + GRE_bolster_the_schachtplan #February 10 1939 + GRE_exporting_more_luxury_commodoties #April 20 1939 + GRE_increase_our_mining_operations #June 30 1939 + GRE_a_legacy_of_war #September 10 1939 + GRE_the_hellenic_air_force #November 20 1939 + GRE_realign_ourselves_with_the_central_powers #January 30 1940 + GRE_new_weapons_old_tricks #April 10 1940 + GRE_greek_mechanisation #June 20 1940 + GRE_mobilise_our_economy #August 30 1940 + GRE_reclaiming_the_wayward_ally #November 10 1940 + GRE_rejuvenating_athens #January 20 1941 + GRE_cooperate_with_foreign_monopolies #March 30 1941 + GRE_academy_of_athens #June 10 1941 + GRE_a_fleet_fit_for_the_aegean #August 20 1941 + GRE_expansion_of_athens_university #October 30 1941 + GRE_protectors_of_the_mediterranean #January 10 + GRE_protecting_our_skies #March 20 1942 + GRE_a_long_and_proud_tradition #May 30 1942 + GRE_defending_our_seas #August 10 1942 + GRE_fund_the_hellenic_air_force_academy #October 20 1942 + GRE_greek_mechanisation #December 30 1942 + GRE_the_cannon #March 10 1943 + GRE_a_land_of_mountains #May 20 1943 + } + + research = { + + } + + ideas = { + GRE_ioannis_metaxas = 5 + GRE_alexandros_papagos = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +GRE_communist_plan = { + name = "Greece Communist Plan" + desc = "Greece will attempt to join the Comintern and spark a battle for the Bosporus with Turkey" + + allowed = { + original_tag = GRE + } + enable = { + OR = { + has_country_flag = GRE_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = GRE_ai_behavior + option = COMMUNIST + } + } + } + abort = { + OR = { + SOV = { NOT = { has_government = communism } } + TUR = { has_completed_focus = TUR_kemalist_socialist_theory } + } + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_utilize_our_strengths #May 20 1936 + GRE_bring_home_the_exiled_republicans #July 30 1936 + GRE_request_communist_support #October 10 1936 + GRE_a_socialist_economy #October 10 1936 + GRE_the_hellenic_army #December 20 1936 + GRE_open_foreign_subsidized_factories #February 30 1937 + GRE_the_backbone_of_our_army #May 10 1937 + GRE_lignite_liquefaction #July 20 1937 + GRE_extracting_more_from_our_soil #September 30 1937 + GRE_open_up_the_country #December 10 1937 + GRE_renegotiate_debt_with_france #February 20 1938 + GRE_nationalized_banks #April 30 1938 + GRE_agricultural_communes #July 10 1938 + GRE_the_hellenic_navy #September 20 1938 + GRE_the_greek_industrial_revolution #November 30 1938 + GRE_soviet_subsidised_railways #February 10 1939 + GRE_appeal_to_the_soviet_union #April 20 1939 + GRE_red_militias #June 30 1939 + GRE_clearing_land_for_industrial_expansion #September 10 1939 + GRE_depose_the_reactionaries #November 20 1939 + GRE_the_hellenic_air_force #January 30 1940 + GRE_tow_the_stalinist_line #April 10 1940 + GRE_increase_our_mining_operations #June 20 1940 + GRE_connecting_our_prefectures #August 30 1940 + GRE_stage_an_incident_in_the_bosporus #November 10 1940 + GRE_mobilise_our_economy #January 20 1941 + GRE_revolutionaries_of_the_south #March 30 1941 + GRE_clear_the_slums #June 10 1941 + GRE_sophistry_and_science #August 20 1941 + GRE_cooperate_with_foreign_monopolies #October 30 1941 + GRE_a_modern_navy #January 10 + GRE_academy_of_athens #March 20 1942 + GRE_disrupting_the_great_powers #May 30 1942 + GRE_a_long_and_proud_tradition #August 10 1942 + GRE_destroying_our_foes #October 20 1942 + GRE_embracing_modern_warfare #December 30 1942 + GRE_hellenic_armoured_corp #March 10 1943 + GRE_a_land_of_mountains #May 20 1943 + GRE_the_torpedo #July 30 1943 + } + + research = { + + } + + ideas = { + GRE_dimitris_glinos = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +GRE_alternate_communist_plan = { + name = "Greece Alternate Communist Plan" + desc = "Greece will attempt to fight fascism in Europe from the Balkans with communist Yugoslavia" + + allowed = { + original_tag = GRE + } + enable = { + OR = { + has_country_flag = GRE_AI_RANDOM_COMMUNIST_ALTERNATE + has_game_rule = { + rule = GRE_ai_behavior + option = COMMUNIST_ALTERNATE + } + } + } + abort = { + YUG = { exists = no } + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_force_the_farmers_into_factories #May 20 1936 + GRE_bring_home_the_exiled_republicans #July 30 1936 + GRE_request_communist_support #October 10 1936 + GRE_a_socialist_economy #October 10 1936 + GRE_the_hellenic_army #December 20 1936 + GRE_open_foreign_subsidized_factories #February 30 1937 + GRE_the_backbone_of_our_army #May 10 1937 + GRE_lignite_liquefaction #July 20 1937 + GRE_extracting_more_from_our_soil #September 30 1937 + GRE_open_up_the_country #December 10 1937 + GRE_renegotiate_debt_with_france #February 20 1938 + GRE_nationalized_banks #April 30 1938 + GRE_agricultural_communes #July 10 1938 + GRE_the_hellenic_navy #September 20 1938 + GRE_the_greek_industrial_revolution #November 30 1938 + GRE_soviet_subsidised_railways #February 10 1939 + GRE_appeal_to_the_soviet_union #April 20 1939 + GRE_red_militias #June 30 1939 + GRE_clearing_land_for_industrial_expansion #September 10 1939 + GRE_depose_the_reactionaries #November 20 1939 + GRE_the_hellenic_air_force #January 30 1940 + GRE_increase_our_mining_operations #April 10 1940 + GRE_connecting_our_prefectures #June 20 1940 + GRE_prepare_for_the_great_anti_fascist_war #August 30 1940 + GRE_ally_tito #November 10 1940 + GRE_mobilise_our_economy #January 20 1941 + GRE_clear_the_slums #March 30 1941 + GRE_dominate_the_bulgarians #June 10 1941 + GRE_sophistry_and_science #August 20 1941 + GRE_cooperate_with_foreign_monopolies #October 30 1941 + GRE_attack_the_fascists #January 10 1942 + GRE_academy_of_athens #March 20 1942 + GRE_a_modern_navy #May 30 1942 + GRE_a_long_and_proud_tradition #August 10 1942 + GRE_destroying_our_foes #October 20 1942 + GRE_embracing_modern_warfare #December 30 1942 + GRE_hellenic_armoured_corp #March 10 1943 + GRE_a_land_of_mountains #May 20 1943 + GRE_the_torpedo #July 30 1943 + } + + research = { + + } + + ideas = { + GRE_dimitris_glinos = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +GRE_democratic_plan = { + name = "Greece Democratic Plan" + desc = "Greece will fight for the right to fulfill the Megali Idea" + + allowed = { + original_tag = GRE + } + enable = { + OR = { + has_country_flag = GRE_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = GRE_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + AND = { + ENG = { NOT = { has_government = democratic } } + FRA = { NOT = { has_government = democratic } } + } + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_bring_home_the_exiled_republicans #May 20 1936 + GRE_compromise_with_the_monarchists #July 30 1936 + GRE_force_the_farmers_into_factories #October 10 1936 + GRE_open_foreign_subsidized_factories #October 10 1936 + GRE_hellenic_armed_forces #December 20 1936 + GRE_remembering_the_anatolian_catastrophe #February 30 1937 + GRE_restoring_our_home #May 10 1937 + GRE_venerate_the_ancient_hellenes #July 20 1937 + GRE_theban_warriors #September 30 1937 + GRE_macedonian_generals #December 10 1937 + GRE_athenian_thinkers #February 20 1938 + GRE_the_hellenic_army #April 30 1938 + GRE_the_anatolian_refugees #July 10 1938 + GRE_resurrecting_the_megali_idea #September 20 1938 + GRE_the_hellenic_air_force #November 30 1938 + GRE_the_hellenic_navy #February 10 1939 + GRE_the_gordian_knot #April 20 1939 + GRE_the_backbone_of_our_army #June 30 1939 + GRE_nenikikamen #September 10 1939 + GRE_exporting_more_luxury_commodoties #November 20 1939 + GRE_protecting_our_skies #January 30 1940 + GRE_the_die_is_cast #April 10 1940 + GRE_the_birthplace_of_democracy #June 20 1940 + GRE_lignite_liquefaction #August 30 1940 + GRE_a_modern_navy #November 10 1940 + GRE_increase_our_mining_operations #January 20 1941 + GRE_connecting_our_prefectures #March 30 1941 + GRE_extracting_more_from_our_soil #June 10 1941 + GRE_a_legacy_of_war #August 20 1941 + GRE_mobilise_our_economy #October 30 1941 + GRE_defending_our_seas #January 10 1942 + GRE_fund_the_hellenic_air_force_academy #March 20 1942 + GRE_disrupting_the_great_powers #May 30 1942 + GRE_clear_the_slums #August 10 1942 + GRE_cooperate_with_foreign_monopolies #October 20 1942 + GRE_academy_of_athens #December 30 1942 + GRE_embracing_modern_warfare #March 10 1943 + GRE_hellenic_armoured_corp #May 20 1943 + GRE_a_land_of_mountains #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +GRE_fascist_plan = { + name = "Greece Fascist Plan" + desc = "Greece will become a National Socialist republic and attempt to join the Axis alongside Turkey" + + allowed = { + original_tag = GRE + } + enable = { + OR = { + has_country_flag = GRE_AI_RANDOM_FASCISM + has_game_rule = { + rule = GRE_ai_behavior + option = FASCISM + } + } + } + abort = { + OR = { + GER = { has_completed_focus = GER_second_ljubljana_award } + GER = { has_completed_focus = GER_war_with_greece } + AND = { + ITA = { + has_completed_focus = ITA_pact_of_steel + has_completed_focus = ITA_greece_war_goal + } + } + AND = { + ITA = { + has_completed_focus = ITA_italy_first + has_completed_focus = ITA_turkey_friend + } + GER = { + NOT = { has_government = fascism } + } + } + AND = { + GER = { NOT = { has_government = fascism } } + ITA = { NOT = { has_government = fascism } } + } + } + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_the_kings_government #May 20 1936 + GRE_force_the_farmers_into_factories #July 30 1936 + GRE_metaxism_focus #October 10 1936 + GRE_four_year_plan #February 30 1937 + GRE_hellenic_armed_forces #May 10 1937 + GRE_the_hellenic_navy #July 20 1937 + GRE_greek_autarky #September 30 1937 + GRE_paying_back_our_debts_in_bulk #December 10 1937 + GRE_open_up_the_country #February 20 1938 + GRE_the_hellenic_spirit #April 30 1938 + GRE_a_modern_navy #July 10 1938 + GRE_the_national_youth_organisation #September 20 1938 + GRE_crack_down_on_the_republicans #November 30 1938 + GRE_recruit_the_fascists #February 10 1938 + GRE_fiscal_responsibility #April 20 1939 + GRE_increase_our_mining_operations #June 30 1939 + GRE_following_in_the_footsteps_of_giants #September 10 1939 + GRE_the_hellenic_army #November 20 1939 + GRE_the_backbone_of_our_army #January 30 1940 + GRE_mobilise_our_economy #April 10 1940 + GRE_the_modern_movement #June 20 1940 + GRE_a_legacy_of_war #August 30 1940 + GRE_bolster_the_schachtplan #November 10 1940 + GRE_mobilise_our_economy #January 20 1941 + GRE_cement_greco_german_ties #March 30 1941 + GRE_clear_the_slums #June 10 1941 + GRE_bedrock_of_balkan_financial_stability #August 20 1941 + GRE_crack_down_on_foreign_monopolies #October 30 1941 + GRE_hellenoturkism #January 10 1942 + GRE_subjugating_the_bulgarians #March 20 1942 + GRE_last_country_standing #May 30 1942 *just in-case + GRE_greece_and_turkey_in_the_axis #May 30 1942 + GRE_disrupting_the_great_powers #August 10 1942 + GRE_a_long_and_proud_tradition #October 20 1942 + GRE_moulding_the_new_world_order #December 30 1942 + GRE_new_weapons_old_tricks #March 10 1943 + GRE_lignite_liquefaction #May 20 1943 + GRE_the_hellenic_air_force #July 30 1943 + GRE_extracting_more_from_our_soil #October 10 1943 + } + + research = { + + } + + ideas = { + GRE_xenophon_giosmas = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +GRE_alternate_fascist_plan = { + name = "Greece Alternate Fascist Plan" + desc = "Greece will become democratic, suffer a collapse in government, and then go on to aspire for the most grand of ambitions..." + + allowed = { + original_tag = GRE + } + enable = { + OR = { + AND = { + has_completed_focus = GRE_resurrecting_the_megali_idea + has_country_flag = GRE_megali_convention_a_failure + NOT = { has_completed_focus = GRE_the_gordian_knot } + } + has_country_flag = GRE_AI_RANDOM_FASCISM_ALTERNATE + has_game_rule = { + rule = GRE_ai_behavior + option = FASCISM_ALTERNATE + } + } + } + abort = { + is_puppet = yes + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_bring_home_the_exiled_republicans #May 20 1936 + GRE_compromise_with_the_monarchists #July 30 1936 + GRE_force_the_farmers_into_factories #October 10 1936 + GRE_open_foreign_subsidized_factories #October 10 1936 + GRE_hellenic_armed_forces #December 20 1936 + GRE_remembering_the_anatolian_catastrophe #February 30 1937 + GRE_restoring_our_home #May 10 1937 + GRE_venerate_the_ancient_hellenes #July 20 1937 + GRE_theban_warriors #September 30 1937 + GRE_macedonian_generals #December 10 1937 + GRE_athenian_thinkers #February 20 1938 + GRE_the_hellenic_army #April 30 1938 + GRE_the_anatolian_refugees #July 10 1938 + GRE_resurrecting_the_megali_idea #September 20 1938 + GRE_the_hellenic_air_force #November 30 1938 + GRE_the_hellenic_navy #February 10 1939 + GRE_the_backbone_of_our_army #April 20 1939 + GRE_horror_and_fear #June 30 1939 + GRE_nenikikamen #September 10 1939 + GRE_exporting_more_luxury_commodoties #November 20 1939 + GRE_protecting_our_skies #January 30 1940 + GRE_reviving_the_double_headed_eagle #April 10 1940 + GRE_phoideratoi #June 20 1940 + GRE_lignite_liquefaction #August 30 1940 + GRE_a_modern_navy #November 10 1940 + GRE_increase_our_mining_operations #January 20 1941 + GRE_connecting_our_prefectures #March 30 1941 + GRE_extracting_more_from_our_soil #June 10 1941 + GRE_a_legacy_of_war #August 20 1941 + GRE_mobilise_our_economy #October 30 1941 + GRE_defending_our_seas #January 10 1942 + GRE_fund_the_hellenic_air_force_academy #March 20 1942 + GRE_the_double_headed_aquila #May 30 1942 + GRE_disrupting_the_great_powers #August 10 1942 + GRE_clear_the_slums #October 20 1942 + GRE_cooperate_with_foreign_monopolies #December 30 1942 + GRE_academy_of_athens #March 10 1943 + GRE_embracing_modern_warfare #May 20 1943 + GRE_hellenic_armoured_corp #July 30 1943 + GRE_a_land_of_mountains #October 10 1943 + GRE_modern_cataphracts #December 20 1943 + GRE_a_long_and_proud_tradition #February 30 1944 + GRE_the_die_is_cast #May 10 1944 + GRE_thema_nautikon #July 20 1944 + GRE_byzantine_themata #September 30 1944 + + } + + research = { + + } + + ideas = { + GRE_xenophon_giosmas = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/GRE_historical_strategy_plan.txt b/src/common/ai_strategy_plans/GRE_historical_strategy_plan.txt new file mode 100755 index 0000000..e1e18db --- /dev/null +++ b/src/common/ai_strategy_plans/GRE_historical_strategy_plan.txt @@ -0,0 +1,94 @@ +GRE_historical_plan = { + name = "Greece Historical Plan" + desc = "Greece will pursue neutrality while developing the ideas of Metaxism" + + allowed = { + original_tag = GRE + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = GRE_ai_behavior + option = DEFAULT + } + } + has_country_flag = GRE_AI_NEUTRALITY_HISTORICAL + has_game_rule = { + rule = GRE_ai_behavior + option = HISTORICAL + } + } + } + abort = { + OR = { + has_war_with = ENG + is_in_faction_with = ITA + is_in_faction_with = GER + has_government = communism + has_government = democratic + has_government = fascism + } + } + + ai_national_focuses = { + GRE_reevaluating_the_drachma #March 10 1936 + GRE_the_kings_government #May 20 1936 + GRE_force_the_farmers_into_factories #July 30 1936 + GRE_metaxism_focus #October 10 1936 + GRE_four_year_plan #February 30 1937 + GRE_hellenic_armed_forces #May 10 1937 + GRE_the_hellenic_navy #July 20 1937 + GRE_greek_autarky #September 30 1937 + GRE_paying_back_our_debts_in_bulk #December 10 1937 + GRE_open_up_the_country #February 20 1938 + GRE_the_hellenic_spirit #April 30 1938 + GRE_a_modern_navy #July 10 1938 + GRE_the_national_youth_organisation #September 20 1938 + GRE_crack_down_on_the_republicans #November 30 1938 + GRE_use_the_military #February 10 1938 + GRE_fiscal_responsibility #April 20 1939 + GRE_expand_our_tobacco_industry #June 30 1939 + GRE_prepare_against_the_mediterranean_threat #September 10 1939 + GRE_the_hellenic_army #November 20 1939 + GRE_the_backbone_of_our_army #January 30 1940 + GRE_an_orthodox_state #April 10 1940 + GRE_third_hellenic_civilization #June 20 1940 + GRE_defending_our_kingdom #August 30 1940 + GRE_reviving_the_spartan_warrior_spirit #November 10 1940 + GRE_mobilise_our_economy #January 20 1941 + GRE_a_legacy_of_war #March 30 1941 + GRE_clear_the_slums #June 10 1941 + GRE_bedrock_of_balkan_financial_stability #August 20 1941 + GRE_crack_down_on_foreign_monopolies #October 30 1941 + GRE_british_docking_rights #January 10 1942 + GRE_our_traditional_allies_in_the_aegean #March 20 1942 + GRE_academy_of_athens #May 30 1942 + GRE_disrupting_the_great_powers #August 10 1942 + GRE_a_long_and_proud_tradition #October 20 1942 + GRE_lignite_liquefaction #December 30 1942 + GRE_new_weapons_old_tricks #March 10 1943 + GRE_extracting_more_from_our_soil #May 20 1943 + GRE_the_hellenic_air_force #July 30 1943 + GRE_protecting_our_skies #October 10 1943 + } + + research = { + + } + + ideas = { + GRE_alexandros_papagos = 10 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/HOL_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/HOL_alternate_strategy_plan.txt new file mode 100755 index 0000000..f907872 --- /dev/null +++ b/src/common/ai_strategy_plans/HOL_alternate_strategy_plan.txt @@ -0,0 +1,540 @@ +HOL_colonial_alternate_democratic_plan = { + name = "Netherlands Colonial Alternate Democratic plan" + desc = "Democratic Netherlands will build up in the colonies rather than on the continent." + + allowed = { + original_tag = HOL + } + enable = { + OR = { + has_completed_focus = HOL_curtail_colonial_autonomy + has_country_flag = HOL_AI_RANDOM_DEMOCRATIC_ALTERNATE_1 + has_game_rule = { + rule = HOL_ai_behavior + option = DEMOCRATIC_ALTERNATE_1 + } + } + } + abort = { + + } + + ai_national_focuses = { + HOL_obtain_foreign_colonial_investments #March 10 1936 + HOL_the_crown_jewel_colony #May 20 1936 + HOL_the_western_possessions #July 30 1936 + HOL_abandon_the_gold_standard #October 10 1936 + HOL_continue_the_public_works #October 10 1936 + HOL_finish_the_noordoostpolder #December 20 1936 + HOL_the_maastunnel #February 30 1937 + HOL_expand_the_artillerieinrichtingen #May 10 1937 + HOL_philips_focus #July 20 1937 + HOL_expand_RD_facilities #September 30 1937 + HOL_overturn_military_budget_cuts #December 10 1937 + HOL_prepare_naval_expansion #February 20 1938 + HOL_cornerstone_of_colonial_defense #April 30 1938 + HOL_modernize_the_cruiser_fleet #July 10 1938 + HOL_expand_curacao_oil_refineries #September 20 1938 + HOL_prepare_the_inundation_lines #November 30 1938 + HOL_germany_is_the_greater_threat #February 10 1939 + HOL_antilles_defenses #April 20 1939 + HOL_form_new_government #June 30 1939 + HOL_gateway_to_europe #September 10 1939 + HOL_curtail_colonial_autonomy #November 20 1939 + HOL_java #January 30 1940 + HOL_sumatra #April 10 1940 + HOL_cave_to_the_british #June 20 1940 + HOL_unity_through_democracy #August 30 1940 + HOL_go_with_britain #November 10 1940 + HOL_replace_the_defeatist_government #January 20 1941 + HOL_de_vaarplicht #March 30 1941 + HOL_borneo_and_the_grote_oost + HOL_continue_the_war_in_batavia + HOL_a_western_capital + HOL_expand_the_colonial_army + HOL_the_east_indies_war_machine + HOL_colonial_shipbuilding + HOL_prepare_for_our_return + HOL_liberation + HOL_expand_the_mld #June 10 1941 + HOL_protect_the_colonies #August 20 1941 + HOL_reinforce_java #October 30 1941 + HOL_modernize_the_air_fleet #January 10 + HOL_the_singapore_conferences #March 20 1942 + HOL_ship_a_day_sinking_quotas #May 30 1942 + HOL_allied_technological_developments #August 10 1942 + HOL_american_west_indies_protectorate #October 20 1942 + HOL_zandery_military_airport #December 30 1942 + HOL_open_second_paranam_bauxite_mine #March 10 1943 + HOL_request_allied_favors #May 20 1943 + HOL_the_foundations_of_defense #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +HOL_continental_alternate_democratic_plan = { + name = "Netherlands Continental Alternate Democratic plan" + desc = "Democratic Netherlands will build up on the continent rather than their colonies." + + allowed = { + original_tag = HOL + } + enable = { + OR = { + has_completed_focus = HOL_the_zuiderzee_works + has_country_flag = HOL_AI_RANDOM_DEMOCRATIC_ALTERNATE_2 + has_game_rule = { + rule = HOL_ai_behavior + option = DEMOCRATIC_ALTERNATE_2 + } + } + } + abort = { + + } + + ai_national_focuses = { + HOL_abandon_the_gold_standard #March 10 1936 + HOL_continue_the_public_works #May 20 1936 + HOL_finish_the_noordoostpolder #July 30 1936 + HOL_expand_the_artillerieinrichtingen #October 10 1936 + HOL_form_new_government #October 10 1936 + HOL_philips_focus #December 20 1936 + HOL_expand_RD_facilities #February 30 1937 + HOL_the_zuiderzee_works #May 10 1937 + HOL_overturn_military_budget_cuts #July 20 1937 + HOL_prepare_the_inundation_lines #September 30 1937 + HOL_germany_is_the_greater_threat #December 10 1937 + HOL_war_on_pacifism #February 20 1938 + HOL_fortress_holland #April 30 1938 + HOL_modernize_the_grebbeline #July 10 1938 + HOL_appoint_new_supreme_commander #September 20 1938 + HOL_modernize_our_infantry_equipment #November 30 1938 + HOL_develop_the_randstad #February 10 1939 + HOL_expand_the_ijmuiden_steel_mill #April 20 1939 + HOL_fokker #June 30 1939 + HOL_domestic_jet_engine_designs #September 10 1939 + HOL_domestic_innovation #November 20 1939 + HOL_secret_staff_talks #January 30 1940 + HOL_gateway_to_europe #April 10 1940 + HOL_cave_to_the_british #June 20 1940 + HOL_unity_through_democracy #August 30 1940 + HOL_go_with_britain #November 10 1940 + HOL_replace_the_defeatist_government #January 20 1941 + HOL_de_vaarplicht #March 30 1941 + HOL_the_singapore_conferences #June 10 1941 + HOL_ship_a_day_sinking_quotas #August 20 1941 + HOL_allied_technological_developments #October 30 1941 + HOL_request_allied_favors #January 10 + HOL_american_west_indies_protectorate #March 20 1942 + HOL_combined_chiefs_of_staff_representation #May 30 1942 + HOL_the_fourth_ally #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +HOL_lead_the_minor_democracies_democratic_plan = { + name = "Netherlands Lead the Minor Democracies Alternate Democratic plan" + desc = "Democratic Netherlands will create their own alliance of minor democracies." + + allowed = { + original_tag = HOL + } + enable = { + OR = { + has_completed_focus = HOL_lead_the_minor_democracies + has_country_flag = HOL_AI_RANDOM_DEMOCRATIC_ALTERNATE_3 + has_game_rule = { + rule = HOL_ai_behavior + option = DEMOCRATIC_ALTERNATE_3 + } + } + } + abort = { + + } + + ai_national_focuses = { + HOL_obtain_foreign_colonial_investments #March 10 1936 + HOL_the_crown_jewel_colony #May 20 1936 + HOL_the_western_possessions #July 30 1936 + HOL_abandon_the_gold_standard #October 10 1936 + HOL_continue_the_public_works #October 10 1936 + HOL_finish_the_noordoostpolder #December 20 1936 + HOL_the_maastunnel #February 30 1937 + HOL_expand_the_artillerieinrichtingen #May 10 1937 + HOL_philips_focus #July 20 1937 + HOL_expand_RD_facilities #September 30 1937 + HOL_overturn_military_budget_cuts #December 10 1937 + HOL_prepare_naval_expansion #February 20 1938 + HOL_cornerstone_of_colonial_defense #April 30 1938 + HOL_modernize_the_cruiser_fleet #July 10 1938 + HOL_expand_curacao_oil_refineries #September 20 1938 + HOL_prepare_the_inundation_lines #November 30 1938 + HOL_germany_is_the_greater_threat #February 10 1939 + HOL_antilles_defenses #April 20 1939 + HOL_form_new_government #June 30 1939 + HOL_gateway_to_europe #September 10 1939 + HOL_responsibility_for_our_own_defense + HOL_cave_to_the_british + HOL_unity_through_democracy + HOL_lead_the_minor_democracies + HOL_replace_the_defeatist_government + HOL_form_the_benelux + HOL_lessons_from_the_low_countries + HOL_foundations_for_a_european_union + HOL_the_continents_best_and_brightest + HOL_appoint_new_supreme_commander #November 20 1939 + HOL_modernize_our_infantry_equipment #January 30 1940 + #April 10 1940 + #June 20 1940 + #August 30 1940 + #November 10 1940 + #January 20 1941 + #March 30 1941 + HOL_expand_the_mld #June 10 1941 + HOL_protect_the_colonies #August 20 1941 + HOL_java + HOL_reinforce_java #October 30 1941 + HOL_modernize_the_air_fleet #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +HOL_alternate_communist_plan = { + name = "Netherlands Communist plan" + desc = "Netherlands will become communist and build up on the continent rather than their colonies." + + allowed = { + original_tag = HOL + } + enable = { + OR = { + has_completed_focus = HOL_legacy_of_the_de_zeven_provincien_mutiny + has_country_flag = HOL_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = HOL_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + HOL_abandon_the_gold_standard #March 10 1936 + HOL_continue_the_public_works #May 20 1936 + HOL_finish_the_noordoostpolder #July 30 1936 + HOL_expand_the_artillerieinrichtingen #October 10 1936 + HOL_form_new_government #October 10 1936 + HOL_philips_focus #December 20 1936 + HOL_expand_RD_facilities #February 30 1937 + #May 10 1937 + HOL_overturn_military_budget_cuts #July 20 1937 + HOL_prepare_the_inundation_lines #September 30 1937 + HOL_germany_is_the_greater_threat #December 10 1937 + HOL_war_on_pacifism #February 20 1938 + HOL_gateway_to_europe + HOL_maintain_trade_neutrality + HOL_legacy_of_the_de_zeven_provincien_mutiny + HOL_red_is_the_new_orange + HOL_decolonization + HOL_join_the_french + HOL_affirm_loyalty_to_moscow + HOL_socialist_industrial_support + HOL_mobilize_the_masses + HOL_french_military_mission + HOL_soviet_technical_teams + HOL_the_zuiderzee_works + HOL_for_the_common_good + HOL_fortress_holland #April 30 1938 + HOL_modernize_the_grebbeline #July 10 1938 + HOL_appoint_new_supreme_commander #September 20 1938 + #November 30 1938 + HOL_develop_the_randstad #February 10 1939 + HOL_expand_the_ijmuiden_steel_mill #April 20 1939 + HOL_fokker #June 30 1939 + HOL_domestic_jet_engine_designs #September 10 1939 + HOL_domestic_innovation #November 20 1939 + HOL_modernize_our_infantry_equipment + #January 30 1940 + #April 10 1940 + #June 20 1940 + #August 30 1940 + #November 10 1940 + #January 20 1941 + #March 30 1941 + #June 10 1941 + #August 20 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +HOL_alternate_fascist_plan = { + name = "Netherlands Fascist plan" + desc = "Netherlands will become fascist and build up on the continent rather than their colonies." + + allowed = { + original_tag = HOL + } + enable = { + OR = { + has_completed_focus = HOL_cave_to_the_germans + has_country_flag = HOL_AI_RANDOM_FASCIST + has_game_rule = { + rule = HOL_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + HOL_abandon_the_gold_standard #March 10 1936 + HOL_continue_the_public_works #May 20 1936 + HOL_finish_the_noordoostpolder #July 30 1936 + HOL_expand_the_artillerieinrichtingen #October 10 1936 + HOL_form_new_government #October 10 1936 + HOL_philips_focus #December 20 1936 + HOL_expand_RD_facilities #February 30 1937 + #May 10 1937 + HOL_overturn_military_budget_cuts #July 20 1937 + HOL_prepare_the_inundation_lines #September 30 1937 + HOL_protect_against_britain #December 10 1937 + HOL_war_on_pacifism #February 20 1938 + HOL_gateway_to_europe + HOL_cave_to_the_germans + HOL_volk_en_vaderland + HOL_de_jeugdstorm + HOL_strength_over_blood + HOL_join_germany + HOL_the_united_netherlands #April 30 1938 + HOL_the_zuiderzee_works #July 10 1938 + HOL_appoint_new_supreme_commander #September 20 1938 + #November 30 1938 + HOL_develop_the_randstad #February 10 1939 + HOL_expand_the_ijmuiden_steel_mill #April 20 1939 + HOL_fokker #June 30 1939 + HOL_domestic_jet_engine_designs #September 10 1939 + HOL_domestic_innovation #November 20 1939 + HOL_modernize_our_infantry_equipment + HOL_placate_the_japanese + HOL_german_technological_exchange + HOL_assume_the_naval_burden + #January 30 1940 + #April 10 1940 + #June 20 1940 + #August 30 1940 + #November 10 1940 + #January 20 1941 + #March 30 1941 + #June 10 1941 + #August 20 1941 + #October 30 1941 + #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +HOL_alternate_monarchist_plan = { + name = "Netherlands Monarchist plan" + desc = "Netherlands will become monarchist and join the allies, but not move the government to Batavia." + + allowed = { + original_tag = HOL + } + enable = { + OR = { + has_completed_focus = HOL_oranje_boven + has_game_rule = { + rule = HOL_AI_BEHAVIOR + option = NEUTRALITY + } + } + } + abort = { + + } + + ai_national_focuses = { + HOL_obtain_foreign_colonial_investments #March 10 1936 + HOL_the_crown_jewel_colony #May 20 1936 + HOL_the_western_possessions #July 30 1936 + HOL_abandon_the_gold_standard #October 10 1936 + HOL_continue_the_public_works #October 10 1936 + HOL_finish_the_noordoostpolder #December 20 1936 + HOL_the_maastunnel #February 30 1937 + HOL_expand_the_artillerieinrichtingen #May 10 1937 + HOL_philips_focus #July 20 1937 + HOL_expand_RD_facilities #September 30 1937 + HOL_overturn_military_budget_cuts #December 10 1937 + HOL_prepare_naval_expansion #February 20 1938 + HOL_cornerstone_of_colonial_defense #April 30 1938 + HOL_modernize_the_cruiser_fleet #July 10 1938 + HOL_expand_curacao_oil_refineries #September 20 1938 + HOL_prepare_the_inundation_lines #November 30 1938 + HOL_germany_is_the_greater_threat #February 10 1939 + HOL_antilles_defenses #April 20 1939 + HOL_form_new_government #June 30 1939 + HOL_gateway_to_europe #September 10 1939 + HOL_maintain_trade_neutrality + HOL_appoint_new_supreme_commander #November 20 1939 + HOL_modernize_our_infantry_equipment #January 30 1940 + HOL_secret_staff_talks #April 10 1940 + HOL_oranje_boven #June 20 1940 + HOL_replace_the_defeatist_government #August 30 1940 + HOL_go_with_britain #November 10 1940 + HOL_symbol_of_resistance #January 20 1941 + HOL_de_vaarplicht #March 30 1941 + HOL_expand_the_mld #June 10 1941 + HOL_protect_the_colonies #August 20 1941 + HOL_java + HOL_reinforce_java #October 30 1941 + HOL_modernize_the_air_fleet #January 10 + HOL_the_only_man_in_the_dutch_government #March 20 1942 + HOL_ship_a_day_sinking_quotas #May 30 1942 + HOL_de_vernieuwing #August 10 1942 + HOL_depillarization #October 20 1942 + HOL_a_new_dutch_unity #December 30 1942 + HOL_revive_the_buffer_state_proposal #March 10 1943 + HOL_request_allied_favors #May 20 1943 + HOL_the_foundations_of_defense #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/HOL_historical_strategy_plan.txt b/src/common/ai_strategy_plans/HOL_historical_strategy_plan.txt new file mode 100755 index 0000000..63bb7cf --- /dev/null +++ b/src/common/ai_strategy_plans/HOL_historical_strategy_plan.txt @@ -0,0 +1,97 @@ +HOL_historical_plan = { + name = "Netherlands historical plan" + desc = "Historical behavior for Netherlands" + + allowed = { + original_tag = HOL + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = HOL_ai_behavior + option = DEFAULT + } + } + has_country_flag = HOL_AI_RANDOM_DEMOCRATIC_HISTORICAL + has_game_rule = { + rule = HOL_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + } + } + abort = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = HOL_ai_behavior + option = DEFAULT + } + } + ENG = { has_completed_focus = ENG_a_change_in_course } + + } + + ai_national_focuses = { + HOL_obtain_foreign_colonial_investments #March 10 1936 + HOL_the_crown_jewel_colony #May 20 1936 + HOL_the_western_possessions #July 30 1936 + HOL_abandon_the_gold_standard #October 10 1936 + HOL_continue_the_public_works #October 10 1936 + HOL_finish_the_noordoostpolder #December 20 1936 + HOL_the_maastunnel #February 30 1937 + HOL_expand_the_artillerieinrichtingen #May 10 1937 + HOL_philips_focus #July 20 1937 + HOL_expand_RD_facilities #September 30 1937 + HOL_overturn_military_budget_cuts #December 10 1937 + HOL_prepare_naval_expansion #February 20 1938 + HOL_cornerstone_of_colonial_defense #April 30 1938 + HOL_modernize_the_cruiser_fleet #July 10 1938 + HOL_expand_curacao_oil_refineries #September 20 1938 + HOL_prepare_the_inundation_lines #November 30 1938 + HOL_germany_is_the_greater_threat #February 10 1939 + HOL_antilles_defenses #April 20 1939 + HOL_form_new_government #June 30 1939 + HOL_gateway_to_europe #September 10 1939 + HOL_appoint_new_supreme_commander #November 20 1939 + HOL_modernize_our_infantry_equipment #January 30 1940 + HOL_secret_staff_talks #April 10 1940 + HOL_cave_to_the_british #June 20 1940 + HOL_unity_through_democracy #August 30 1940 + HOL_go_with_britain #November 10 1940 + HOL_replace_the_defeatist_government #January 20 1941 + HOL_de_vaarplicht #March 30 1941 + HOL_expand_the_mld #June 10 1941 + HOL_protect_the_colonies #August 20 1941 + HOL_java + HOL_reinforce_java #October 30 1941 + HOL_modernize_the_air_fleet #January 10 + HOL_the_singapore_conferences #March 20 1942 + HOL_ship_a_day_sinking_quotas #May 30 1942 + HOL_allied_technological_developments #August 10 1942 + HOL_american_west_indies_protectorate #October 20 1942 + HOL_zandery_military_airport #December 30 1942 + HOL_open_second_paranam_bauxite_mine #March 10 1943 + HOL_request_allied_favors #May 20 1943 + HOL_the_foundations_of_defense #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/HUN_alternate.txt b/src/common/ai_strategy_plans/HUN_alternate.txt new file mode 100755 index 0000000..bc12f1d --- /dev/null +++ b/src/common/ai_strategy_plans/HUN_alternate.txt @@ -0,0 +1,322 @@ +HUN_alternate_AH = { + name = "Hungarian Alternate plan to restore Austria-Hungary" + desc = "" + + allowed = { + original_tag = HUN + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = HUN_AI_RANDOM_AUSTRIA_HUNGARY + has_game_rule = { + rule = HUN_ai_behavior + option = AUSTRIA_HUNGARY + } + } + } + abort = { + + } + + ai_national_focuses = { + HUN_balanced_budget + HUN_strengthen_the_monarchists + HUN_elect_a_king + HUN_invite_the_habsburg_prince + HUN_industrial_revitalization + HUN_reintegrate_the_railroads + HUN_demand_a_referendum + HUN_proclaim_the_restoration_of_austria_hungary + HUN_protect_czechoslovakia + HUN_support_domestic_industry + HUN_support_urbanization + HUN_institute_for_industrial_techniques + HUN_secret_rearmament + HUN_war_games + HUN_theoretical_air_efforts + HUN_bled_agreement + HUN_announce_the_gyor_program + HUN_domestic_arms_industry + HUN_army_maneuvers + HUN_mobile_focus + HUN_aeronautic_technology_institute + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + armor = 15.0 + } + + ideas = { + + } + ai_strategy = { + type = befriend + id = "AUS" + value = 200 + } + traits = { + captain_of_industry = 5 + staunch_monarchist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + HUN_boost_hungarian_aviation_industry = 10 + HUN_claim_transylvania = 5 + HUN_march_to_the_shore = 5 + } + +} + +HUN_alternate_DEM = { + name = "Hungarian Alternate plan to become democratic" + desc = "" + + allowed = { + original_tag = HUN + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = HUN_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = HUN_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + HUN_balanced_budget + HUN_strengthen_the_monarchists + HUN_elect_a_king + HUN_elect_a_democratic_king + HUN_industrial_revitalization + HUN_reintegrate_the_railroads + HUN_support_domestic_industry + HUN_support_urbanization + HUN_institute_for_industrial_techniques + HUN_announce_the_gyor_program + HUN_civilian_industry + HUN_responsible_government + HUN_rapproachement_with_little_entente + HUN_secret_rearmament + HUN_war_games + HUN_theoretical_air_efforts + HUN_bled_agreement + HUN_join_allies + HUN_joint_oil_exploitation_company + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + HUN_army_maneuvers = 5 + HUN_home_defense = 10 + HUN_assault_gun_focus = 5 + HUN_establish_the_air_force = 10 + HUN_invite_foreign_investors = 8 + HUN_expand_the_manfred_weiss_steel_works = 10 + } + +} + +HUN_alternate_FAS = { + name = "Hungarian Alternate plan to become fascist and ally with Italy" + desc = "" + + allowed = { + original_tag = HUN + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = HUN_AI_RANDOM_FASCIST_ALTERNATE + has_game_rule = { + rule = HUN_ai_behavior + option = FASCIST_ALTERNATE + } + } + } + abort = { + + } + + ai_national_focuses = { + HUN_economic_intervention + HUN_strengthen_fascists + HUN_renew_the_rome_protocols + HUN_industrial_revitalization + HUN_reintegrate_the_railroads + HUN_protect_austria + HUN_support_domestic_industry + HUN_support_urbanization + HUN_institute_for_industrial_techniques + HUN_alliance_with_italy + HUN_announce_the_gyor_program + HUN_domestic_arms_industry + HUN_aeronautic_technology_institute + HUN_secret_rearmament + HUN_war_games + HUN_theoretical_air_efforts + HUN_bled_agreement + HUN_army_maneuvers + HUN_renounce_the_treaty_of_trianon + HUN_reaffirm_territorial_claims + HUN_boost_hungarian_aviation_industry + HUN_demand_transylvania + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + HUN_army_maneuvers = 5 + HUN_home_defense = 10 + HUN_assault_gun_focus = 5 + HUN_establish_the_air_force = 10 + HUN_claim_overlordship_over_slovakia = 8 + HUN_demand_southern_slovakia = 10 + } + +} + +HUN_alternate_COM = { + name = "Hungarian Alternate plan to become communist" + desc = "" + + allowed = { + original_tag = HUN + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = HUN_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = HUN_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + HUN_economic_intervention + HUN_industrial_revitalization + HUN_reintegrate_the_railroads + HUN_council_of_peoples_commissars + HUN_support_domestic_industry + HUN_support_urbanization + HUN_institute_for_industrial_techniques + HUN_assassinate_horthy + HUN_announce_the_gyor_program + HUN_domestic_arms_industry + HUN_aeronautic_technology_institute + HUN_the_hungarian_red_army + HUN_secret_rearmament + HUN_war_games + HUN_theoretical_air_efforts + HUN_bled_agreement + HUN_join_comintern + HUN_army_maneuvers + HUN_renounce_the_treaty_of_trianon + HUN_reaffirm_territorial_claims + HUN_boost_hungarian_aviation_industry + HUN_pressure_romania + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + HUN_army_maneuvers = 5 + HUN_home_defense = 10 + HUN_assault_gun_focus = 5 + HUN_establish_the_air_force = 10 + HUN_intervene_in_czechoslovakia = 8 + HUN_soviet_hungarian_military_academy = 10 + } + +} diff --git a/src/common/ai_strategy_plans/HUN_historical_strategy_plan.txt b/src/common/ai_strategy_plans/HUN_historical_strategy_plan.txt new file mode 100755 index 0000000..ddf7eaa --- /dev/null +++ b/src/common/ai_strategy_plans/HUN_historical_strategy_plan.txt @@ -0,0 +1,100 @@ +HUN_historical = { + name = "Hungarian historical plan" + desc = "" + + allowed = { + original_tag = HUN + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = HUN_ai_behavior + option = DEFAULT + } + } + has_country_flag = HUN_AI_RANDOM_FASCIST_HISTORICAL + has_game_rule = { + rule = HUN_ai_behavior + option = FASCIST_HISTORICAL + } + } + } + abort = { + + } + + ai_national_focuses = { + HUN_economic_intervention + HUN_secret_rearmament + HUN_war_games + HUN_theoretical_air_efforts + HUN_strengthen_fascists + HUN_industrial_revitalization + HUN_reintegrate_the_railroads + HUN_support_domestic_industry + HUN_support_urbanization + HUN_institute_for_industrial_techniques + HUN_bled_agreement + HUN_announce_the_gyor_program + HUN_establish_the_air_force + HUN_renounce_the_treaty_of_trianon + HUN_reaffirm_territorial_claims + HUN_demand_southern_slovakia + HUN_civilian_industry + HUN_invite_foreign_investors + HUN_trade_deal_with_germany + HUN_army_maneuvers + HUN_mobile_focus + HUN_license_foreign_designs + HUN_demand_transylvania + HUN_joint_aluminum_mining_company + HUN_join_axis + HUN_expand_the_manfred_weiss_steel_works + HUN_fighter_competition + HUN_develop_tanks + HUN_armored_warfare + HUN_bomber_competition + HUN_expand_the_technical_university_of_budapest + HUN_mobile_corps_doctrine + HUN_expand_the_aluminum_industry + HUN_joint_tank_procurement + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + ai_strategy = { + type = alliance + id = "GER" + value = 200 + } + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/ITA_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/ITA_alternate_strategy_plan.txt new file mode 100755 index 0000000..471dd3f --- /dev/null +++ b/src/common/ai_strategy_plans/ITA_alternate_strategy_plan.txt @@ -0,0 +1,406 @@ +ITA_alternate_plan_1 = { + name = "Italy alternate plan 1: Germany Opposed Hitler" + desc = "Behavior for Italy if Germany goes ahistorical and opposes Hitler, but has not decided a direction yet." + + allowed = { + original_tag = ITA + } + enable = { + GER = { has_completed_focus = GER_oppose_hitler } + has_game_rule = { + rule = ITA_ai_behavior + option = DEFAULT + } + } + abort = { + OR = { + GER = { has_completed_focus = GER_reestablish_free_elections } + GER = { has_completed_focus = GER_expatriate_the_communists } + GER = { has_completed_focus = GER_assassinate_mussolini } + } + } + + ai_national_focuses = { + ITA_ethiopian_war_logistics #March 10 1936 + ITA_victoryinETH #May 20 1936 + ITA_industrial_effort #July 30 1936 + ITA_army_primacy #October 10 1936 + ITA_mare_nostrum #October 10 1936 + ITA_light_ship_effort #December 20 1936 + ITA_industrial_effort_2 #February 30 1937 + ITA_modernized_artillery #May 10 1937 + ITA_air_innovation #July 20 1937 + ITA_slovenia_dalmatia_claims #September 30 1937 + ITA_modernized_army #December 10 1937 + ITA_fortification_effort #February 20 1938 + ITA_extra_tech_slot #April 30 1938 + ITA_special_forces #July 10 1938 + ITA_capital_ships #September 20 1938 + ITA_bulgaria_friend #November 30 1938 + ITA_albania_war_goal #February 10 1939 + ITA_escort_effort #April 20 1939 + ITA_submarine_effort #June 30 1939 + ITA_italian_highways #September 10 1939 + ITA_carrier_effort #November 20 1939 + ITA_romania_friend #January 30 1940 + ITA_bomber_effort #April 10 1940 + ITA_naval_air_effort #June 20 1940 + ITA_atlantic_fleet #August 30 1940 + ITA_marines_and_landing_craft #November 10 1940 + ITA_air_innovation_2 #January 20 1941 + ITA_armored_effort #March 30 1941 + ITA_jet_engine_effort #June 10 1941 + ITA_prospect_for_oil #August 20 1941 + ITA_libyan_refineries #October 30 1941 + ITA_libyan_infrastructure #January 10 + #March 20 1942 + #May 30 1942 + #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +ITA_alternate_plan_2 = { + name = "Italy alternate plan 2: Central Powers" + desc = "Behavior for Italy if Germany goes ahistorical and opposes Hitler, and has flipped Italy unaligned and allied with them." + + allowed = { + original_tag = ITA + } + enable = { + GER = { has_completed_focus = GER_assassinate_mussolini } + has_game_rule = { + rule = ITA_ai_behavior + option = DEFAULT + } + } + abort = { + } + + ai_national_focuses = { + ITA_ethiopian_war_logistics #March 10 1936 + ITA_victoryinETH #May 20 1936 + ITA_industrial_effort #July 30 1936 + ITA_army_primacy #October 10 1936 + ITA_mare_nostrum #October 10 1936 + ITA_light_ship_effort #December 20 1936 + ITA_industrial_effort_2 #February 30 1937 + ITA_modernized_artillery #May 10 1937 + ITA_air_innovation #July 20 1937 + ITA_slovenia_dalmatia_claims #September 30 1937 + ITA_modernized_army #December 10 1937 + ITA_fortification_effort #February 20 1938 + ITA_extra_tech_slot #April 30 1938 + ITA_special_forces #July 10 1938 + ITA_capital_ships #September 20 1938 + ITA_bulgaria_friend #November 30 1938 + ITA_albania_war_goal #February 10 1939 + ITA_pact_of_steel #April 20 1939 + ITA_escort_effort #June 30 1939 + ITA_submarine_effort #September 10 1939 + ITA_italian_highways #November 20 1939 + ITA_carrier_effort #January 30 1940 + ITA_romania_friend #April 10 1940 + ITA_bomber_effort #June 20 1940 + ITA_german_rd_treaty #August 30 1940 + ITA_german_millitary_cooperation #November 10 1940 + ITA_naval_air_effort #January 20 1941 + ITA_atlantic_fleet #March 30 1941 + ITA_marines_and_landing_craft #June 10 1941 + ITA_air_innovation_2 #August 20 1941 + ITA_armored_effort #October 30 1941 + ITA_sea_wolves #January 10 1942 + ITA_claims_on_france #March 20 1942 + ITA_greece_war_goal #May 30 1942 + ITA_secret_weapons #August 10 1942 + ITA_jet_engine_effort #October 20 1942 + ITA_prospect_for_oil #December 30 1942 + ITA_libyan_refineries #March 10 1943 + ITA_libyan_infrastructure #May 20 1943 + #July 30 1943 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +ITA_alternate_plan_3 = { + name = "Italy alternate plan 3: Germany Democratic" + desc = "Behavior for Italy if Germany goes democratic, assuming possibility of France going fascist and forming a faction with Italy." + + allowed = { + original_tag = ITA + } + enable = { + GER = { has_completed_focus = GER_reestablish_free_elections } + has_game_rule = { + rule = ITA_ai_behavior + option = DEFAULT + } + } + abort = { + FRA = { + OR = { + has_completed_focus = FRA_review_foreign_policy + has_completed_focus = FRA_leftist_rhetoric + } + } + } + + ai_national_focuses = { + ITA_ethiopian_war_logistics #March 10 1936 + ITA_victoryinETH #May 20 1936 + ITA_industrial_effort #July 30 1936 + ITA_army_primacy #October 10 1936 + ITA_mare_nostrum #October 10 1936 + ITA_light_ship_effort #December 20 1936 + ITA_industrial_effort_2 #February 30 1937 + ITA_modernized_artillery #May 10 1937 + ITA_air_innovation #July 20 1937 + ITA_slovenia_dalmatia_claims #September 30 1937 + ITA_modernized_army #December 10 1937 + ITA_fortification_effort #February 20 1938 + ITA_extra_tech_slot #April 30 1938 + ITA_special_forces #July 10 1938 + ITA_capital_ships #September 20 1938 + ITA_bulgaria_friend #November 30 1938 + ITA_albania_war_goal #February 10 1939 + ITA_escort_effort #April 20 1939 + ITA_submarine_effort #June 30 1939 + ITA_italian_highways #September 10 1939 + ITA_carrier_effort #November 20 1939 + ITA_romania_friend #January 30 1940 + ITA_bomber_effort #April 10 1940 + ITA_naval_air_effort #June 20 1940 + ITA_atlantic_fleet #August 30 1940 + ITA_marines_and_landing_craft #November 10 1940 + ITA_air_innovation_2 #January 20 1941 + ITA_armored_effort #March 30 1941 + ITA_jet_engine_effort #June 10 1941 + ITA_prospect_for_oil #August 20 1941 + ITA_libyan_refineries #October 30 1941 + ITA_libyan_infrastructure #January 10 1942 + ITA_greece_war_goal #March 20 1942 + ITA_anti_uk_war_goals #May 30 1942 + ITA_japan_friend #August 10 1942 + #October 20 1942 + #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +ITA_alternate_plan_4 = { + name = "Italy alternate plan 4: Italy Alone" + desc = "Behavior for Italy if Germany goes democratic, and France has gone communist, or if Germany goes with Britain and France has gone Communist." + + allowed = { + original_tag = ITA + } + enable = { + has_game_rule = { + rule = ITA_ai_behavior + option = DEFAULT + } + OR = { + AND = { + GER = { has_completed_focus = GER_reestablish_free_elections } + FRA = { + OR = { + has_completed_focus = FRA_review_foreign_policy + has_completed_focus = FRA_leftist_rhetoric + } + } + } + GER = { has_completed_focus = GER_expatriate_the_communists } + } + } + abort = { + } + + ai_national_focuses = { + ITA_italy_first #March 10 1936 + ITA_turkey_friend #May 20 1936 + ITA_greece_war_goal #July 30 1936 + ITA_ethiopian_war_logistics #October 10 1936 + ITA_victoryinETH #October 10 1936 + ITA_industrial_effort #December 20 1936 + ITA_army_primacy #February 30 1937 + ITA_mare_nostrum #May 10 1937 + ITA_light_ship_effort #July 20 1937 + ITA_industrial_effort_2 #September 30 1937 + ITA_modernized_artillery #December 10 1937 + ITA_air_innovation #February 20 1938 + ITA_slovenia_dalmatia_claims #April 30 1938 + ITA_modernized_army #July 10 1938 + ITA_fortification_effort #September 20 1938 + ITA_extra_tech_slot #November 30 1938 + ITA_special_forces #February 10 1939 + ITA_capital_ships #April 20 1939 + ITA_bulgaria_friend #June 30 1939 + ITA_albania_war_goal #September 10 1939 + ITA_escort_effort #November 20 1939 + ITA_submarine_effort #January 30 1940 + ITA_italian_highways #April 10 1940 + ITA_carrier_effort #June 20 1940 + ITA_romania_friend #August 30 1940 + ITA_bomber_effort #November 10 1940 + ITA_naval_air_effort #January 20 1941 + ITA_atlantic_fleet #March 30 1941 + ITA_marines_and_landing_craft #June 10 1941 + ITA_air_innovation_2 #August 20 1941 + ITA_armored_effort #October 30 1941 + ITA_jet_engine_effort #January 10 1942 + ITA_prospect_for_oil #March 20 1942 + ITA_libyan_refineries #May 30 1942 + ITA_libyan_infrastructure #August 10 1942 + ITA_anti_uk_war_goals #October 20 1942 + ITA_japan_friend #December 30 1942 + #March 10 1943 + #May 20 1943 + #July 30 1943 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + + +ITA_alternate_plan_fascist = { + name = "Italy alternate plan 5: Italy teams up with Spain" + desc = "" + + allowed = { + original_tag = ITA + } + enable = { + OR = { + has_game_rule = { + rule = ITA_ai_behavior + option = FASCIST_ALTERNATE + } + + } + + } + abort = { + } + + ai_national_focuses = { + ITA_ethiopian_war_logistics + ITA_industrial_effort + ITA_industrial_effort_2 + ITA_extra_tech_slot + ITA_victoryinETH + #1937 + ITA_support_nationalist_spain + ITA_army_primacy + ITA_mare_nostrum + ITA_spanish_italian_faction + ITA_italian_highways + #1938 + ITA_prospect_for_oil + ITA_slovenia_dalmatia_claims + ITA_libyan_refineries + ITA_capital_ships + ITA_modernized_artillery + #1939 + ITA_bulgaria_friend + ITA_albania_war_goal + ITA_air_innovation + ITA_portugal_friend + ITA_modernized_army + #1940 + ITA_libyan_infrastructure + ITA_bomber_effort + ITA_italy_first + ITA_light_ship_effort + ITA_claims_on_france + #1941 + ITA_air_innovation_2 + ITA_greece_war_goal + ITA_special_forces + ITA_armored_effort + #1942 + } + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/ITA_historical_strategy_plan.txt b/src/common/ai_strategy_plans/ITA_historical_strategy_plan.txt new file mode 100755 index 0000000..ab7e54b --- /dev/null +++ b/src/common/ai_strategy_plans/ITA_historical_strategy_plan.txt @@ -0,0 +1,90 @@ +ITA_historical_plan = { + name = "Italy historical plan" + desc = "Historical behavior for Italy" + + allowed = { + original_tag = ITA + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = ITA_ai_behavior + option = DEFAULT + } + } + has_country_flag = ITA_AI_RANDOM_FASCIST_HISTORICAL + has_game_rule = { + rule = ITA_ai_behavior + option = FASCIST_HISTORICAL + } + } + } + abort = { + GER = { + has_completed_focus = GER_oppose_hitler + } + } + + ai_national_focuses = { + ITA_ethiopian_war_logistics #March 10 1936 + ITA_victoryinETH #May 20 1936 + ITA_industrial_effort #July 30 1936 + ITA_army_primacy #October 10 1936 + ITA_mare_nostrum #October 10 1936 + ITA_light_ship_effort #December 20 1936 + ITA_industrial_effort_2 #February 30 1937 + ITA_modernized_artillery #May 10 1937 + ITA_air_innovation #July 20 1937 + ITA_slovenia_dalmatia_claims #September 30 1937 + ITA_modernized_army #December 10 1937 + ITA_fortification_effort #February 20 1938 + ITA_extra_tech_slot #April 30 1938 + ITA_special_forces #July 10 1938 + ITA_capital_ships #September 20 1938 + ITA_bulgaria_friend #November 30 1938 + ITA_albania_war_goal #February 10 1939 + ITA_pact_of_steel #April 20 1939 + ITA_escort_effort #June 30 1939 + ITA_submarine_effort #September 10 1939 + ITA_italian_highways #November 20 1939 + ITA_carrier_effort #January 30 1940 + ITA_romania_friend #April 10 1940 + ITA_bomber_effort #June 20 1940 + ITA_greece_war_goal #August 30 1940 + ITA_german_rd_treaty #November 10 1940 + ITA_german_millitary_cooperation #January 20 1941 + ITA_naval_air_effort #March 30 1941 + ITA_atlantic_fleet #June 10 1941 + ITA_marines_and_landing_craft #August 20 1941 + ITA_air_innovation_2 #October 30 1941 + ITA_armored_effort #January 10 + ITA_claims_on_france #March 20 1942 + ITA_sea_wolves #May 30 1942 + ITA_secret_weapons #August 10 1942 + ITA_jet_engine_effort #October 20 1942 + ITA_prospect_for_oil #December 30 1942 + ITA_libyan_refineries #March 10 1943 + ITA_libyan_infrastructure #May 20 1943 + #July 30 1943 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/JAP_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/JAP_alternate_strategy_plan.txt new file mode 100755 index 0000000..1c6202d --- /dev/null +++ b/src/common/ai_strategy_plans/JAP_alternate_strategy_plan.txt @@ -0,0 +1,344 @@ +JAP_manchukuo_player_plan = { + name = "Japan Plan for Player manchukuo" + desc = "Build Up manchukuo" + + allowed = { + original_tag = JAP + } + enable = { + is_historical_focus_on = no + MAN = { + is_ai = no + } + has_game_rule = { + rule = JAP_ai_behavior + option = DEFAULT + } + } + abort = { + MAN = { + NOT = { is_subject_of = JAP } + NOT = { is_in_faction_with = JAP } + } + } + + focus_factors = { + JAP_the_manchurian_project = 5 + JAP_expand_manchurian_railways = 5 + JAP_light_industry_development = 5 + JAP_heavy_industry_development = 5 + JAP_expand_the_showa_steel_works = 5 + JAP_japanese_settlement = 5 + JAP_build_up_the_manchurian_army = 5 + JAP_create_a_manchurian_imperial_air_force = 5 + } + + ai_strategy = { + type = support + id = "MAN" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + + +JAP_manchukuo_player_historical_plan = { + name = "Historical Japan Plan for Player manchukuo" + desc = "Build up manchukuo to help out, otherwise historical" + + allowed = { + original_tag = JAP + } + enable = { + is_historical_focus_on = yes + MAN = { + is_ai = no + } + has_game_rule = { + rule = JAP_ai_behavior + option = DEFAULT + } + } + abort = { + MAN = { + NOT = { is_subject_of = JAP } + NOT = { is_in_faction_with = JAP } + } + } + + ai_national_focuses = { + JAP_purge_the_kodoha_faction #March 10 1936 + JAP_the_manchurian_project #May 20 1936 + JAP_expand_manchurian_railways #July 30 1936 + JAP_light_industry_development #October 10 1936 + JAP_heavy_industry_development #December 20 1936 + JAP_liaison_conference #February 30 1937 + JAP_greater_east_asian_co_prosperity_sphere #May 10 1937 + JAP_intervene_in_china #July 20 1937 + JAP_army_expansion_law + JAP_fighter_modernization #September 30 1937 + JAP_new_naval_estimates + JAP_guide_the_zaibatsus + JAP_carrier_warfare_experiments #December 10 1937 + JAP_supremacy_of_technology #February 20 1938 + JAP_national_mobilization_law #April 30 1938 + JAP_national_research_policy #July 10 1938 + JAP_nationalize_war_industry #September 20 1938 + JAP_cruiser_modernization #November 30 1938 + JAP_long_lance_torpedoes #February 10 1939 + JAP_bicycle_battalions #April 20 1939 + JAP_small_arms_modernization #June 30 1939 + #September 10 1939 + JAP_strike_south_doctrine #November 20 1939 + JAP_agility_focus #January 30 1940 + JAP_first_air_fleet #April 10 1940 + JAP_the_zero #June 20 1940 + JAP_sign_tripartite_pact #August 30 1940 + #November 10 1940 + JAP_range_focus #January 20 1941 + JAP_non_aggression_pact_with_the_soviet_union #March 30 1941 + JAP_modern_artillery #June 10 1941 + JAP_secure_the_philippines #August 20 1941 + JAP_strike_on_the_southern_resource_area #October 30 1941 + JAP_alliance_with_siam #January 10 + JAP_strategic_bomber_effort #March 20 1942 + JAP_torpedo_cruisers + JAP_modern_escorts #May 30 1942 + JAP_national_defense_state #August 10 1942 + JAP_spiritual_mobilization #October 20 1942 + JAP_warrior_spirit #December 30 1942 + JAP_coal_liquification #March 10 1943 + JAP_exploit_the_southern_resource_area #May 20 1943 + JAP_secure_china #July 30 1943 + JAP_jet_prototypes + JAP_strengthen_the_divine_wind + JAP_armored_divisions + } + + ai_strategy = { + type = support + id = "MAN" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} +JAP_alternate_plan_communist = { + name = "Communist Japan Plan" + desc = "A red sun rises" + + allowed = { + original_tag = JAP + } + enable = { + OR = { + has_country_flag = JAP_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = JAP_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + JAP_the_unthinkable_option + JAP_approach_the_young_officers + JAP_exchange_the_exiles + JAP_open_up_the_universities + JAP_army_expansion_law + JAP_cast_the_die + JAP_nationalize_the_zaibatsus + JAP_red_brigades + JAP_public_works + JAP_the_fate_of_the_imperial_family + JAP_reeducation_campaign + JAP_rebuild_the_civil_service + JAP_people_owned_mines + JAP_small_arms_modernization + JAP_army_expansion + JAP_supremacy_of_technology + JAP_fighter_modernization + JAP_agility_focus + JAP_new_naval_estimates + JAP_communist_volunteers + JAP_tokyo_aluminum_plant + JAP_carrier_warfare_experiments + JAP_first_air_fleet + JAP_the_zero + JAP_unified_fighter_development + JAP_expand_the_snlf + JAP_finish_the_fight + JAP_asian_communist_solidarity + JAP_cruiser_modernization + JAP_long_lance_torpedoes + JAP_torpedo_cruisers + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} +JAP_alternate_plan_strike_north = { + name = "Neutrality Japan Plan" + desc = "Japan pushes north" + + allowed = { + original_tag = JAP + } + enable = { + OR = { + has_country_flag = JAP_AI_RANDOM_NEUTRALITY + has_game_rule = { + rule = JAP_ai_behavior + option = NEUTRALITY + } + } + } + abort = { + + } + + ai_national_focuses = { + + JAP_army_expansion_law + JAP_support_the_kodoha_faction + JAP_challenge_the_zaibatsus + JAP_small_arms_modernization + JAP_army_expansion + JAP_supremacy_of_technology + JAP_national_mobilization_law + JAP_national_research_policy + JAP_imperial_arsenals + JAP_modern_shogunate + JAP_prepare_for_war_with_the_soviet_union + JAP_the_manchurian_project + JAP_fortify_the_border + JAP_expand_manchurian_railways + JAP_expand_the_showa_steel_works + JAP_heavy_industry_development + JAP_fighter_modernization + JAP_range_focus + JAP_new_naval_estimates + JAP_join_the_london_naval_treaty + JAP_non_aggression_pact_with_china + JAP_bomber_modernization + JAP_build_up_the_manchurian_army + JAP_create_a_manchurian_imperial_air_force + JAP_armored_divisions + JAP_technological_exchange + JAP_preemptive_war + JAP_national_defense_state + JAP_spiritual_mobilization + JAP_warrior_spirit + JAP_establish_the_northern_resource_area + JAP_german_rocketry + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} +JAP_alternate_plan_democratic = { + name = "Democracy Japan Plan" + desc = "Japan goes democratic" + + allowed = { + original_tag = JAP + } + enable = { + OR = { + has_country_flag = JAP_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = JAP_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + JAP_strengthen_civilian_government + JAP_research_spending + JAP_ally_with_the_zaibatsus + JAP_purge_the_militarists + JAP_pre_emptive_coup + #1937 + JAP_the_showa_constitution + JAP_army_expansion_law + JAP_new_naval_estimates + JAP_rekindle_the_old_alliance + JAP_west_pacific_treaty_organization #backup if Britain non-democratic + JAP_cruiser_modernization + #1938 + JAP_carrier_warfare_experiments + JAP_small_arms_modernization + JAP_supremacy_of_technology + JAP_first_air_fleet + JAP_fighter_modernization + #1939 + JAP_range_focus + JAP_bomber_modernization + JAP_strategic_bomber_effort + JAP_pacific_guardian + JAP_the_korean_question + #1940 + JAP_modern_artillery + JAP_armored_divisions + JAP_liberate_manchuria + JAP_anti_communist_bulwark + JAP_anti_communist_volunteers + #1941 + JAP_ultimate_deterrence + JAP_modern_escorts + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/JAP_historical_strategy_plan.txt b/src/common/ai_strategy_plans/JAP_historical_strategy_plan.txt new file mode 100755 index 0000000..8ec2726 --- /dev/null +++ b/src/common/ai_strategy_plans/JAP_historical_strategy_plan.txt @@ -0,0 +1,105 @@ +JAP_historical_plan = { + name = "Japan historical plan" + desc = "Historical behavior for Japan" + + allowed = { + original_tag = JAP + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + OR = { + not = { has_dlc = "Waking the Tiger" } + has_game_rule = { + rule = JAP_ai_behavior + option = DEFAULT + } + } + } + has_game_rule = { + rule = JAP_ai_behavior + option = FASCIST + } + has_country_flag = JAP_AI_RANDOM_FASCIST + } + MAN = { + is_ai = yes + } + } + abort = { + MAN = { + has_completed_focus = MAN_assertiveness + } + } + + ai_national_focuses = { + JAP_purge_the_kodoha_faction #March 10 1936 + JAP_army_expansion_law #May 20 1936 + JAP_guide_the_zaibatsus #July 30 1936 + JAP_new_naval_estimates #October 10 1936 + JAP_army_expansion #December 20 1936 + #1937 + JAP_liaison_conference #February 30 1937 + JAP_greater_east_asian_co_prosperity_sphere #May 10 1937 + JAP_intervene_in_china #July 20 1937 + JAP_fighter_modernization #September 30 1937 + JAP_carrier_warfare_experiments #December 10 1937 + #1938 + JAP_supremacy_of_technology #February 20 1938 + JAP_national_mobilization_law #April 30 1938 + JAP_national_research_policy #July 10 1938 + JAP_nationalize_war_industry #September 20 1938 + JAP_national_defense_state #August 10 1942 + #1939 + JAP_spiritual_mobilization #October 20 1942 + JAP_small_arms_modernization #June 30 1939 + JAP_cruiser_modernization #November 30 1938 + JAP_long_lance_torpedoes #February 10 1939 + JAP_bicycle_battalions #April 20 1939 + #1940 + JAP_torpedo_cruisers #September 10 1939 + JAP_strike_south_doctrine #November 20 1939 + JAP_agility_focus #January 30 1940 + JAP_first_air_fleet #April 10 1940 + JAP_the_zero #June 20 1940 + #1941 + JAP_sign_tripartite_pact #August 30 1940 + JAP_bomber_modernization #November 10 1940 + JAP_non_aggression_pact_with_the_soviet_union #March 30 1941 + JAP_secure_the_philippines #August 20 1941 + JAP_strike_on_the_southern_resource_area #October 30 1941 + #1942 + JAP_range_focus #January 20 1941 + JAP_modern_artillery #June 10 1941 + JAP_alliance_with_siam #January 10 + JAP_strategic_bomber_effort #March 20 1942 + JAP_modern_escorts #May 30 1942 + #1943 + JAP_warrior_spirit #December 30 1942 + JAP_coal_liquification #March 10 1943 + JAP_exploit_the_southern_resource_area #May 20 1943 + JAP_secure_china #July 30 1943 + JAP_jet_prototypes + JAP_strengthen_the_divine_wind + JAP_armored_divisions + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/LAT_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/LAT_alternate_strategy_plan.txt new file mode 100755 index 0000000..0dbf4a4 --- /dev/null +++ b/src/common/ai_strategy_plans/LAT_alternate_strategy_plan.txt @@ -0,0 +1,97 @@ +LAT_fascist = { + name = "Latvian fascist plan" + desc = "" + + allowed = { + original_tag = LAT + } + + enable = { + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = LAT_ai_behavior + option = FASCIST + } + } + has_country_flag = LAT_AI_RANDOM_FASCIST + has_game_rule = { + rule = LAT_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + LAT_suspend_the_constitution + LAT_empower_paramilitarists + #LAT_the_sun_shines_equally + BALTIC_rejoin_the_railways + BALTIC_axis_investments + LAT_latvia_for_latvians + LAT_lift_ban_on_perkonkrusts + LAT_fanatic_recruitment + LAT_the_old_ways + LAT_alignment_with_germany + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + LAT_appease_democrats + LAT_martial_prime_minister + BALTIC_school_of_aviation + LAT_improve_military_life + BALTIC_german_war_economics + BALTIC_german_tank_licences + BALTIC_german_baltic_industry + LAT_free_the_ugonskrusts + LAT_reorganize_forest_brothers + LAT_dievs_keepers + LAT_establish_chambers_of_professions + LAT_nationalised_industry + BALTIC_natural_resources + BALTIC_rebuild_forts + BALTIC_unchain_education + BALTIC_arm_the_nation + LAT_support_baltic_fascists + LAT_consecrate_the_brotherhood + LAT_ostland + LAT_merge_presidential_titles + LAT_state_paganism + LAT_wrath_of_the_old_gods + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/LAT_historical_strategy_plan.txt b/src/common/ai_strategy_plans/LAT_historical_strategy_plan.txt new file mode 100755 index 0000000..7b7f2f8 --- /dev/null +++ b/src/common/ai_strategy_plans/LAT_historical_strategy_plan.txt @@ -0,0 +1,179 @@ +LAT_historical = { + name = "Latvian historical plan" + desc = "" + + allowed = { + original_tag = LAT + } + enable = { + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = LAT_ai_behavior + option = DEFAULT + } + } + has_country_flag = LAT_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = LAT_ai_behavior + option = HISTORICAL + } + } + } + abort = { + + } + + ai_national_focuses = { + LAT_suspend_the_constitution + LAT_empower_paramilitarists + LAT_the_sun_shines_equally + BALTIC_rejoin_the_railways + BALTIC_renew_allied_trade + LAT_banish_clemens + LAT_appease_democrats + LAT_martial_prime_minister + LAT_improve_military_life + LAT_establish_chambers_of_professions + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + LAT_nationalised_industry + LAT_merge_presidential_titles + BALTIC_school_of_aviation + LAT_aizsargi + BALTIC_ford_motors + BALTIC_british_aircraft + BALTIC_allied_shipments + LAT_womens_aizsargi + LAT_supply_forest_brothers + LAT_multicultural_latvia + LAT_threat_on_our_border + BALTIC_natural_resources + BALTIC_rebuild_forts + BALTIC_unchain_education + BALTIC_arm_the_nation + LAT_cave_to_enemy_pressure + #TODO - Communist focuses + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + LAT_formalize_baltic_entente = 0 + LAT_beyond_the_baltic = 0.01 + } + +} + +LAT_entente = { + name = "Latvian democratic plan" + desc = "" + + enable = { + original_tag = LAT + has_dlc = "No Step Back" + OR = { + has_country_flag = LAT_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = LAT_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + LAT_suspend_the_constitution + LAT_empower_paramilitarists + LAT_the_sun_shines_equally + BALTIC_rejoin_the_railways + BALTIC_renew_allied_trade + LAT_banish_clemens + LAT_appease_democrats + LAT_martial_prime_minister + LAT_improve_military_life + LAT_establish_chambers_of_professions + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + LAT_nationalised_industry + LAT_merge_presidential_titles + LAT_formalize_baltic_entente + LAT_look_north + LAT_baltic_economic_union + LAT_baltic_defence_army + LAT_pan_baltic_bank + LAT_propose_baltic_union + LAT_baltic_unification + BALTIC_school_of_aviation + LAT_aizsargi + BALTIC_ford_motors + BALTIC_british_aircraft + BALTIC_allied_shipments + LAT_womens_aizsargi + LAT_supply_forest_brothers + LAT_multicultural_latvia + LAT_threat_on_our_border + BALTIC_natural_resources + BALTIC_rebuild_forts + BALTIC_unchain_education + BALTIC_arm_the_nation + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/LIT_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/LIT_alternate_strategy_plan.txt new file mode 100755 index 0000000..3c345f8 --- /dev/null +++ b/src/common/ai_strategy_plans/LIT_alternate_strategy_plan.txt @@ -0,0 +1,189 @@ +LIT_fascist = { + name = "Lithuanian fascist plan" + desc = "" + + allowed = { + original_tag = LIT + } + + enable = { + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = LIT_ai_behavior + option = FASCIST + } + } + has_country_flag = LIT_AI_RANDOM_FASCIST + has_game_rule = { + rule = LIT_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + LIT_secure_a_loyal_cabinet + LIT_rastikis_military_reforms + LIT_free_voldemares + LIT_organize_the_iron_wolf + LIT_lithuanian_activist_front + BALTIC_rejoin_the_railways + BALTIC_axis_investments + LIT_purge_popular_resistance + LIT_patriotic_education + LIT_soviet_mutual_assistance + LIT_unify_the_military + LIT_anti_communist_militia + LIT_lithuanian_youth + LIT_arrest_nazis_in_memel + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + BALTIC_school_of_aviation + BALTIC_original_designs + BALTIC_natural_resources + LIT_reminder_of_true_enemy + LIT_seek_ties_with_germany + LIT_demand_vilnius + BALTIC_german_war_economics + BALTIC_german_tank_licences + BALTIC_eastwall + LIT_invade_poland + LIT_proclaim_greater_lithuania + LIT_claim_livonia + LIT_claim_lithuania_minor + LIT_restore_order + LIT_restore_greater_lithuania + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + fascist_demagogue = 800 #Really AI, just pick this freaking guy and be done with it + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +LIT_monarchist = { + name = "Lithuanian monarchist plan" + desc = "" + + allowed = { + original_tag = LIT + } + + enable = { + has_dlc = "No Step Back" + OR = { + has_country_flag = LIT_AI_RANDOM_MONARCHY + has_game_rule = { + rule = LIT_ai_behavior + option = MONARCHIST + } + } + } + abort = { + + } + + ai_national_focuses = { + LIT_secure_a_loyal_cabinet + LIT_rastikis_military_reforms + LIT_exile_voldemares + LIT_root_out_the_iron_wolf + BALTIC_rejoin_the_railways + BALTIC_renew_allied_trade + LIT_lithuanian_preservationism + LIT_purge_popular_resistance + LIT_patriotic_education + LIT_a_king_for_our_people + LIT_institute_royal_guards + LIT_the_nation_and_its_power + LIT_a_new_noble_class + LIT_state_media + LIT_presidential_reform + LIT_abolish_the_presidency + LIT_support_monarchism_in_POL + LIT_claim_livonia_monarchy + LIT_anti_communist_militia + LIT_a_corporatist_economy + LIT_lithuanian_activist_front + LIT_king_of_poland + LIT_POL_union + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + BALTIC_school_of_aviation + BALTIC_original_designs + BALTIC_natural_resources + LIT_reminder_of_true_enemy + LIT_indivisible_power_of_the_state + LIT_appease_soviets + BALTIC_ford_motors + BALTIC_british_aircraft + BALTIC_allied_shipments + LIT_offer_military_basing + LIT_prepare_forest_brothers + BALTIC_rebuild_forts + LIT_occupation + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/LIT_historical_strategy_plan.txt b/src/common/ai_strategy_plans/LIT_historical_strategy_plan.txt new file mode 100755 index 0000000..ff9c049 --- /dev/null +++ b/src/common/ai_strategy_plans/LIT_historical_strategy_plan.txt @@ -0,0 +1,197 @@ +LIT_historical = { + name = "Lithuanian historical plan" + desc = "" + + allowed = { + original_tag = LIT + } + + enable = { + has_dlc = "No Step Back" + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = LIT_ai_behavior + option = DEFAULT + } + } + has_country_flag = LIT_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = LIT_ai_behavior + option = HISTORICAL + } + } + } + abort = { + + } + + ai_national_focuses = { + LIT_secure_a_loyal_cabinet + LIT_rastikis_military_reforms + LIT_exile_voldemares + LIT_root_out_the_iron_wolf + BALTIC_rejoin_the_railways + BALTIC_renew_allied_trade + LIT_lithuanian_preservationism + LIT_purge_popular_resistance + LIT_patriotic_education + LIT_a_martial_prime_minister + LIT_the_nationalist_council + LIT_the_nation_and_its_power + LIT_state_media + LIT_presidential_reform + LIT_soviet_mutual_assistance + LIT_arrest_nazis_in_memel + LIT_anti_communist_militia + LIT_victory_in_trust + LIT_a_corporatist_economy + LIT_expand_military_budget + LIT_lithuanian_activist_front + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + BALTIC_school_of_aviation + BALTIC_original_designs + BALTIC_natural_resources + LIT_reminder_of_true_enemy + LIT_indivisible_power_of_the_state + LIT_appease_soviets + BALTIC_ford_motors + BALTIC_british_aircraft + BALTIC_allied_shipments + LIT_offer_military_basing + LIT_prepare_forest_brothers + BALTIC_rebuild_forts + LIT_occupation + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + LIT_formalize_baltic_entente = 0 + LIT_beyond_the_baltic = 0.01 + LIT_enforce_military_rule = 0 + } + +} + +LIT_democratic = { + name = "Lithuanian democratic plan" + desc = "" + + allowed = { + original_tag = LIT + } + + enable = { + has_dlc = "No Step Back" + OR = { + has_country_flag = LIT_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = LIT_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + LIT_secure_a_loyal_cabinet + LIT_integrate_the_opposition + LIT_exile_voldemares + LIT_root_out_the_iron_wolf + BALTIC_rejoin_the_railways + BALTIC_renew_allied_trade + LIT_lithuanian_preservationism + LIT_purge_popular_resistance + LIT_patriotic_socialism + LIT_a_priestly_prime_minister + LIT_the_nationalist_council + LIT_peasants_reform + LIT_the_nation_and_its_power + LIT_state_media + LIT_presidential_reform + LIT_peace_with_poland + LIT_arrest_nazis_in_memel + LIT_anti_communist_militia + LIT_strength_in_unity + LIT_reminder_of_true_enemy + LIT_restore_public_elections + LIT_formalize_baltic_entente + LIT_look_north + LIT_baltic_economic_union + LIT_baltic_defence_army + LIT_pan_baltic_bank + LIT_propose_baltic_union + LIT_baltic_unification + LIT_a_corporatist_economy + LIT_lithuanian_activist_front + BALTIC_attract_workers_to_capital + BALTIC_modernize_industry + BALTIC_school_of_aviation + BALTIC_original_designs + BALTIC_natural_resources + BALTIC_ford_motors + BALTIC_british_aircraft + BALTIC_allied_shipments + LIT_offer_military_basing + LIT_prepare_forest_brothers + BALTIC_rebuild_forts + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} diff --git a/src/common/ai_strategy_plans/MAN_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/MAN_alternate_strategy_plan.txt new file mode 100755 index 0000000..13ca376 --- /dev/null +++ b/src/common/ai_strategy_plans/MAN_alternate_strategy_plan.txt @@ -0,0 +1,183 @@ +MAN_default_plan = { + name = "Manchukuo default plan" + desc = "Behavior for Manchukuo until they decide on one of the branches" + + allowed = { + original_tag = MAN + } + enable = { + OR = { + has_country_flag = MAN_AI_RANDOM_INDEPENDENCE + is_subject = no + has_game_rule = { + rule = MAN_ai_behavior + option = INDEPENDENCE + } + } + } + abort = { + has_completed_focus = MAN_assertiveness + + } + + ai_national_focuses = { + MAN_pacify_the_countryside + CHI_invite_foreign_investors + MAN_trade_delegation + MAN_army_modernization + MAN_expand_the_textile_industry + MAN_law_university + MAN_assertiveness + } + + focus_factors = { + MAN_obedience = 0 + } + + research = { + infantry_weapons = 15.0 + industry = 10.0 + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +MAN_alternate_plan_assertive = { + name = "Manchukuo plan for Assertiveness" + desc = "Behavior for Manchukuo when they decide to go assertive" + + allowed = { + original_tag = MAN + } + enable = { + has_completed_focus = MAN_assertiveness + } + abort = { + always = no + } + + ai_national_focuses = { + MAN_request_control_of_the_railways + MAN_staff_the_court_with_manchus + MAN_expand_the_imperial_guards + MAN_bolster_nationalism + MAN_local_arms_procurement + MAN_purge_the_general_affairs_council + CHI_mission_to_germany + CHI_purchase_tanks + CHI_chinese_panzers + CHI_tank_plant + } + + focus_factors = { + + } + + research = { + infantry_weapons = 15.0 + artillery = 15.0 + armor = 0.0 + air_equipment = 0.0 + } + ai_strategy = { + type = antagonize + id = JAP + value = 200 + } + ai_strategy = { + type = befriend + id = GER + value = 100 + } + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +MAN_alternate_plan_independent = { + name = "Manchukuo plan for Independence" + desc = "Behavior for Manchukuo when they have achieved independence after going assertive" + + allowed = { + original_tag = MAN + } + enable = { + has_completed_focus = MAN_independence_war + not = { + has_war_with = JAP + } + is_subject = no # actually won + } + abort = { + always = no + } + + ai_national_focuses = { + + } + + focus_factors = { + + MAN_imperial_divinity = 5 + MAN_imperial_university = 10 + MAN_reform_the_civil_service = 5 + } + + research = { + infantry_weapons = 15.0 + artillery = 15.0 + } + + ideas = { + + } + ai_strategy = { + type = antagonize + id = "JAP" + value = 500 + } + ai_strategy = { + type = conquer + id = "CHI" + value = 200 + } + ai_strategy = { + type = conquer + id = "PRC" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + + diff --git a/src/common/ai_strategy_plans/MAN_historical_strategy_plan.txt b/src/common/ai_strategy_plans/MAN_historical_strategy_plan.txt new file mode 100755 index 0000000..3014a86 --- /dev/null +++ b/src/common/ai_strategy_plans/MAN_historical_strategy_plan.txt @@ -0,0 +1,79 @@ +MAN_historical_plan = { + name = "Manchukuo historical plan" + desc = "Historical behavior for Manchukuo" + + allowed = { + original_tag = MAN + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = MAN_ai_behavior + option = DEFAULT + } + } + has_country_flag = MAN_AI_RANDOM_OBEDIENCE + has_game_rule = { + rule = MAN_ai_behavior + option = OBEDIENCE + } + } + } + abort = { + JAP = { + OR = { + has_completed_focus = JAP_strengthen_civilian_government + has_completed_focus = JAP_the_unthinkable_option + } + } + } + + ai_national_focuses = { + MAN_pacify_the_countryside + CHI_invite_foreign_investors + MAN_trade_delegation + MAN_army_modernization + MAN_mukden_military_academy + MAN_law_university + MAN_obedience + MAN_first_five_year_plan + MAN_expand_the_textile_industry + MAN_hoankyoku + MAN_invite_japanese_investors + MAN_expand_the_railways + MAN_develop_aluminum_sources + MAN_expand_showa_steel_works + MAN_mukden_arsenal + MAN_social_research_unit + + MAN_research_and_education_department + MAN_alliance_with_the_kwantung_army + MAN_chinese_leadership + } + + focus_factors = { + MAN_vassalize_mengukuo = 0 + MAN_national_cooperation_government = 0 + MAN_the_two_emperors = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/MEX.txt b/src/common/ai_strategy_plans/MEX.txt new file mode 100755 index 0000000..c490e3a --- /dev/null +++ b/src/common/ai_strategy_plans/MEX.txt @@ -0,0 +1,508 @@ +mexico_historical = { + name = "Mexican Secular Republic" + desc = "The trend towards moderate secularism and the rule of law will be strengthened in Mexico, with the country aligning itself towards America." + + allowed = { + original_tag = MEX + has_dlc = "Man the Guns" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = MEX_ai_behavior + option = DEFAULT + } + } + has_country_flag = MEX_AI_SECULAR_REPUBLIC + has_game_rule = { + rule = MEX_ai_behavior + option = SECULAR_REPUBLIC + } + } + } + abort = { + OR = { + has_war_with = USA + has_government = fascism + has_government = communism + } + } + + ai_national_focuses = { + MEX_focus_plan_of_agua_prieta + MEX_focus_exile_calles + MEX_focus_control_the_army + MEX_focus_repeal_the_calles_law # Increase Church Power (3) + MEX_focus_ban_political_militias # Lower Caudillo Tensions + MEX_focus_revolutionary_women + MEX_focus_depoliticised_army # Lower Caudillo Tensions + MEX_focus_abolish_capital_punishment + MEX_focus_state_education # 3rd research slot + MEX_focus_professional_army # Lower Caudillo Tensions + + MEX_focus_purge_the_bureaucracy + MEX_focus_institutional_revolution # Go Democratic + MEX_focus_arrest_general_cedillo # Prevent rebellion + + MEX_focus_national_bank + MEX_focus_agricultural_credit_bank + MEX_focus_confederation_of_mexican_workers # Decrease Church Power (2) + MEX_focus_rent_freeze + MEX_focus_ejido_worker_militias # Communist drift + MEX_focus_womens_suffrage # Increase Church Power(3), Democratic drift + + MEX_focus_spanish_civil_war_refugees + MEX_focus_support_spains_loyalists # Decrease Church Power (2) + MEX_focus_realpolitik + + MEX_focus_rural_infrastructure + MEX_focus_peripheral_infrastructure + MEX_focus_rural_schools # 4th research slot + + MEX_focus_oil_field_expansion + MEX_focus_nationalize_the_oil_fields + MEX_focus_compensation + MEX_focus_liberty_and_justice_for_all # Requests to join America's faction + MEX_focus_aztec_eagles + MEX_focus_international_peacekeepers # Democratic drift + + MEX_focus_northern_steel_plants + MEX_focus_engineering_school + MEX_focus_television_innovators # 5th research slot + MEX_focus_xefo + MEX_focus_law_on_industrial_promotion + MEX_focus_nafinsa + MEX_focus_oil_revenue_reinvestment + # Economic and political stuff is complete at this point, AI will pick military NFs from here on + } + ideas = { + MEX_bartolome_garcia_correa = 10 + } +} + +mexico_social_catholicism = { + name = "Mexican Social Catholicism" + desc = "Moderate reformers within the Catholic Church will create a new concordat within Mexico, bringing an end to the social strife of totalitarianism and aligning Mexico towards Britain." + + allowed = { + original_tag = MEX + has_dlc = "Man the Guns" + } + enable = { + OR = { + has_country_flag = MEX_AI_SOCIAL_CATHOLICISM + has_game_rule = { + rule = MEX_ai_behavior + option = SOCIAL_CATHOLICISM + } + } + } + + ai_national_focuses = { + MEX_focus_plan_of_agua_prieta + MEX_focus_exile_calles + MEX_focus_control_the_army + MEX_focus_repeal_the_calles_law # Increase Church Power + + MEX_focus_antidisestablishmentarianism # Go religious as soon as possible + MEX_focus_rewrite_the_constitution + MEX_focus_knights_of_columbus # Democratic drift + MEX_focus_catholic_politics # Go Democratic as soon as possible + MEX_focus_church_schools # 3rd research slot + + MEX_focus_purge_the_bureaucracy + MEX_focus_arrest_general_cedillo # Prevent rebellion + + MEX_focus_ban_political_militias # Lower Caudillo Tensions + MEX_focus_revolutionary_women + MEX_focus_womens_suffrage # Increase Church Power, Democratic drift + + MEX_focus_depoliticised_army + MEX_focus_abolish_capital_punishment + MEX_focus_professional_army + + MEX_focus_national_bank + MEX_focus_liberalize_the_banking_sector + MEX_focus_strike_breaking + MEX_focus_urban_development + MEX_focus_cientifico_camarilla # 4th research slot + + MEX_focus_spanish_civil_war_refugees + MEX_focus_falangist_veterans # Increase Church Power + MEX_focus_realpolitik + + MEX_focus_oil_field_expansion + MEX_focus_royal_dutch_shell + MEX_focus_community_of_nations # Join Britain's faction + MEX_focus_purchase_belize + MEX_focus_international_peacekeepers # Democratic drift + + MEX_focus_northern_steel_plants + MEX_focus_engineering_school + MEX_focus_television_innovators # 5th research slot + + MEX_focus_oil_revenue_reinvestment + + MEX_focus_social_catholicism + MEX_focus_synarchist_communes + MEX_focus_reform_the_cristero_guard + + MEX_focus_end_land_reform + MEX_focus_privatization + MEX_focus_caudillo_private_armies + + MEX_focus_military_budget_review + MEX_focus_heroic_military_college + } + ideas = { + MEX_bartolome_garcia_correa = 10 + } +} + +mexico_fascist_axis = { + name = "Mexican Fascist Dictatorship" + desc = "Plutarco Calles, Saturnino Cedillo and the other military strongmen will abort Mexico's nascent attempts at democracy, aligning towards Germany." + + allowed = { + original_tag = MEX + has_dlc = "Man the Guns" + } + enable = { + OR = { + has_country_flag = MEX_AI_FASCIST_DICTATORSHIP + has_game_rule = { + rule = MEX_ai_behavior + option = FASCIST_DICTATORSHIP + } + AND = { + is_historical_focus_on = yes + has_government = fascism + } + } + } + + ai_national_focuses = { + MEX_focus_plan_of_agua_prieta + MEX_focus_legacy_of_revolution + MEX_focus_the_gold_shirts # Fascist drift + MEX_focus_revanchist_revolution # Go Fascist as soon as possible. Calles or Cedillo will lead. + + MEX_focus_jefe_maximo # Calles potential country leader + + MEX_focus_national_bank + MEX_focus_liberalize_the_banking_sector + MEX_focus_end_land_reform + MEX_focus_privatization + MEX_focus_caudillo_private_armies + MEX_focus_support_general_cedillo # Cedillo potential country leader + + MEX_focus_control_the_army + MEX_focus_enforce_the_calles_law + MEX_focus_triumph_over_the_cristeros + MEX_focus_state_education # 3rd research slot + + MEX_focus_strike_breaking + MEX_focus_urban_development + MEX_focus_cientifico_camarilla # 4th research slot + + MEX_focus_military_budget_review # American threats mean more emphasis on the army + MEX_focus_heroic_military_college + + MEX_focus_oil_field_expansion + MEX_focus_nationalize_the_oil_fields + MEX_focus_german_resource_exchange + MEX_focus_new_world_order # Join Germany's faction + + MEX_focus_interior_defence_plan + MEX_focus_march_southwards # Begin attacking the South + + MEX_focus_northern_steel_plants + + MEX_focus_revolutionary_women + MEX_focus_soldaderas + + MEX_focus_engineering_school + MEX_focus_television_innovators # 5th research slot + + MEX_focus_international_struggle + MEX_focus_hispanic_culture + + MEX_focus_spanish_civil_war_refugees + MEX_focus_falangist_veterans + + MEX_focus_hispanic_alliance # If they weren't accepted by Germany, they should create their own faction... + MEX_focus_coastal_defence_plan + MEX_focus_realpolitik # ...else they should get bonuses + + MEX_focus_unify_centroamerica + MEX_focus_integrate_the_south + MEX_focus_push_past_the_darien_gap + } + + ideas = { + MEX_jose_vasconcelos = 10 + } +} + +mexico_fascist_latin_american_order = { + name = "Mexican Theocratic Order" + desc = "The Synarchists and Cristeros will take power in Mexico, creating a new Latin American order to purge the continent of heretics." + + allowed = { + original_tag = MEX + has_dlc = "Man the Guns" + } + enable = { + OR = { + has_country_flag = MEX_AI_THEOCRATIC_ORDER + has_game_rule = { + rule = MEX_ai_behavior + option = THEOCRATIC_ORDER + } + } + } + + ai_national_focuses = { + MEX_focus_plan_of_agua_prieta + MEX_focus_exile_calles + MEX_focus_control_the_army + MEX_focus_repeal_the_calles_law # Increase Church Power + + MEX_focus_antidisestablishmentarianism # Go religious as soon as possible + MEX_focus_rewrite_the_constitution + MEX_focus_legion_of_christ # Fascist drift + MEX_focus_crusade_against_atheism # Go Fascist as soon as possible + MEX_focus_church_schools # 3rd research slot + + MEX_focus_purge_the_bureaucracy + MEX_focus_arrest_general_cedillo # Prevent rebellion + + MEX_focus_triumph_of_synarchism + MEX_focus_reform_the_cristero_guard + + MEX_focus_legacy_of_revolution + MEX_focus_the_gold_shirts # Fascist drift + + MEX_focus_revolutionary_women + MEX_focus_womens_suffrage # Increase Church Power, Democratic drift + MEX_focus_soldaderas + + MEX_focus_international_struggle + MEX_focus_hispanic_culture + MEX_focus_spanish_civil_war_refugees + MEX_focus_falangist_veterans + MEX_focus_hispanic_alliance # Create faction + MEX_focus_invite_brazil + + MEX_focus_national_bank + MEX_focus_liberalize_the_banking_sector + MEX_focus_strike_breaking + MEX_focus_urban_development + MEX_focus_cientifico_camarilla # 4th research slot + + MEX_focus_oil_field_expansion + MEX_focus_nationalize_the_oil_fields + MEX_focus_german_resource_exchange + MEX_focus_new_world_order # Should be bypassed but just in case + + MEX_focus_coastal_defence_plan + MEX_focus_march_southwards + + MEX_focus_military_budget_review # American threats mean more emphasis on the army + MEX_focus_heroic_military_college + + MEX_focus_unify_centroamerica # Get access to Panama Canal + + MEX_focus_interior_defence_plan + + MEX_focus_seize_the_panama_canal # Attack America + MEX_focus_rescind_the_mexican_cession # Good luck with that + MEX_focus_redeem_aztlan + + MEX_focus_northern_steel_plants + MEX_focus_engineering_school + MEX_focus_television_innovators # 5th research slot + + MEX_focus_end_land_reform + MEX_focus_privatization + MEX_focus_caudillo_private_armies + } + + ideas = { + MEX_jose_vasconcelos = 10 + } +} + +mexico_communism_ussr = { + name = "Mexican Soviet Republic" + desc = "Mexico will align itself towards the Soviet Union, spreading the Revolution into Latin America at the tip of a bayonet." + + allowed = { + original_tag = MEX + has_dlc = "Man the Guns" + } + enable = { + OR = { + has_country_flag = MEX_AI_SOVIET_REPUBLIC + has_game_rule = { + rule = MEX_ai_behavior + option = SOVIET_REPUBLIC + } + AND = { + is_historical_focus_on = yes + has_government = communism + } + } + } + ai_national_focuses = { + MEX_focus_plan_of_agua_prieta + MEX_focus_legacy_of_revolution + MEX_focus_the_red_shirts # Communist drift + MEX_focus_communist_revolution # Go Communist as soon as possible + + MEX_focus_exile_calles + MEX_focus_purge_the_bureaucracy + MEX_focus_arrest_general_cedillo # Prevent rebellion + MEX_focus_control_the_army + + MEX_focus_enforce_the_calles_law # Decrease Church Power + MEX_focus_triumph_over_the_cristeros + MEX_focus_state_education # 3rd research slot + + MEX_focus_national_bank + MEX_focus_agricultural_credit_bank + MEX_focus_confederation_of_mexican_workers # Decrease Church Power + MEX_focus_rent_freeze + MEX_focus_ejido_worker_militias # Communist drift + + MEX_focus_rural_infrastructure + MEX_focus_peripheral_infrastructure + MEX_focus_rural_schools # 4th research slot + + MEX_focus_oil_field_expansion + MEX_focus_nationalize_the_oil_fields + MEX_focus_oppose_yanqui_imperialism + MEX_focus_international_proletarianism # Join USSR's faction + + MEX_focus_interior_defence_plan + MEX_focus_march_southwards # Attack south + + MEX_focus_northern_steel_plants + MEX_focus_engineering_school + MEX_focus_television_innovators # 5th research slot + + MEX_focus_unify_centroamerica + MEX_focus_integrate_the_south + + MEX_focus_revolutionary_women + MEX_focus_soldaderas + MEX_focus_xefo + MEX_focus_law_on_industrial_promotion + MEX_focus_nafinsa + + MEX_focus_spanish_civil_war_refugees + MEX_focus_support_spains_loyalists # Decrease Church Power + + MEX_focus_bolivarian_alliance # If they weren't accepted by Russia, they should create their own faction... + MEX_focus_coastal_defence_plan + MEX_focus_realpolitik # ...else they should get bonuses + + MEX_focus_push_past_the_darien_gap + } + ideas = { + MEX_vicente_lombardo = 10 + } +} + +mexico_communism_bolivarian = { + name = "Cárdenismo" + desc = "Lázaro Cárdenas and his left-wing successors will create a Bolivarian Alliance and strike at the Yanqui imperialists." + + allowed = { + original_tag = MEX + has_dlc = "Man the Guns" + } + enable = { + OR = { + has_country_flag = MEX_AI_CARDENISMO + has_game_rule = { + rule = MEX_ai_behavior + option = CARDENISMO + } + } + } + ai_national_focuses = { + MEX_focus_plan_of_agua_prieta + MEX_focus_legacy_of_revolution + MEX_focus_the_red_shirts # Communist drift + + MEX_focus_exile_calles + MEX_focus_purge_the_bureaucracy + MEX_focus_arrest_general_cedillo # Prevent rebellion + + MEX_focus_national_bank + MEX_focus_agricultural_credit_bank + MEX_focus_confederation_of_mexican_workers # Decrease Church Power + MEX_focus_rent_freeze + MEX_focus_ejido_worker_militias # Communist drift + MEX_focus_party_of_the_revolution # Go Communist as soon as possible + + MEX_focus_repeal_the_calles_law # Increase Church Power + MEX_focus_abolish_capital_punishment + MEX_focus_state_education # 3rd research slot + + MEX_focus_rural_infrastructure + MEX_focus_peripheral_infrastructure + MEX_focus_rural_schools # 4th research slot + + MEX_focus_revolutionary_women + MEX_focus_soldaderas + + MEX_focus_spanish_civil_war_refugees + MEX_focus_support_spains_loyalists # Decrease Church Power + + MEX_focus_bolivarian_alliance # Create own faction + MEX_focus_liberate_the_antilles + + MEX_focus_coastal_defence_plan + MEX_focus_march_southwards + + MEX_focus_oil_field_expansion + MEX_focus_nationalize_the_oil_fields + MEX_focus_oppose_yanqui_imperialism + MEX_focus_international_proletarianism # Should be bypassed but just in case + + MEX_focus_unify_centroamerica # Get access to Panama Canal + MEX_focus_integrate_the_south + + MEX_focus_military_budget_review + MEX_focus_heroic_military_college + + MEX_focus_interior_defence_plan + + MEX_focus_seize_the_panama_canal # Attack America + MEX_focus_rescind_the_mexican_cession # Good luck with that + MEX_focus_redeem_aztlan + + MEX_focus_weapons_modernisation + MEX_focus_aviation_workshops + MEX_focus_tank_workshops + MEX_focus_military_aviation_specialists + MEX_focus_army_expansion_programme + MEX_focus_heavy_artillery + + MEX_focus_smash_the_bureaucrats + + MEX_focus_gulf_coast_naval_yards + MEX_focus_pacific_coast_naval_yards + MEX_focus_brown_water_navy + MEX_focus_blue_water_navy + + MEX_focus_one_world_government + } + ideas = { + MEX_vicente_lombardo = 10 + } +} diff --git a/src/common/ai_strategy_plans/NZL_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/NZL_alternate_strategy_plan.txt new file mode 100755 index 0000000..d0b4d8c --- /dev/null +++ b/src/common/ai_strategy_plans/NZL_alternate_strategy_plan.txt @@ -0,0 +1,320 @@ +NZL_alternate_democratic = { + name = "Kiwi alternate democratic plan" + desc = "" + + allowed = { + original_tag = NZL + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = NZL_ai_behavior + option = DEFAULT + } + } + has_country_flag = NZL_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = NZL_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + abort = { + + } + + ai_national_focuses = { + NZL_the_first_labor_government + NZL_statute_of_westminster + NZL_national_roads_board + NZL_wairarapa_sheep_farms + NZL_new_zealand_steel + #1937 + NZL_taranaki_oil + NZL_bureau_of_industry + NZL_industrial_conscription + NZL_department_of_scientific_and_industrial_research + NZL_transfer_the_new_zealand_division + #1938 + NZL_ratana_alliance + NZL_social_security_act + NZL_army_reforms + NZL_charlton_automatic_rifle + NZL_domestic_arms_industry + #1939 + NZL_think_big + NZL_constitution_amendment_act + NZL_expand_the_nzpaf + NZL_maori_affairs_act + NZL_independent_new_zealand + #1940 + NZL_bob_semple_tank + NZL_form_the_rnzn + NZL_expand_devonport_naval_base + NZL_form_the_rnzaf + NZL_the_manpower_act + #1941 + NZL_waitangi_tribunal + NZL_maori_volunteers + NZL_expand_the_university_of_auckland + NZL_long_range_patrol + NZL_fighter_focus + #1942 + NZL_destroyer_effort + NZL_defend_our_islands + NZL_coastal_defense + NZL_light_cruiser_effort + NZL_schofield_tank + #1943 + NZL_artillery_focus + NZL_big_bob_tank + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +NZL_alternate_fascist = { + name = "Kiwi alternate fascist plan" + desc = "Taking the REDACTED to REDACTED" + + allowed = { + original_tag = NZL + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = NZL_ai_behavior + option = DEFAULT + } + } + has_country_flag = NZL_AI_RANDOM_FASCIST + has_game_rule = { + rule = NZL_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + NZL_the_first_labor_government + NZL_statute_of_westminster + NZL_national_roads_board + NZL_wairarapa_sheep_farms + NZL_new_zealand_steel + #1937 + NZL_taranaki_oil + NZL_bureau_of_industry + NZL_industrial_conscription + NZL_department_of_scientific_and_industrial_research + NZL_transfer_the_new_zealand_division + #1938 + NZL_ratana_alliance + NZL_social_security_act + NZL_army_reforms + NZL_charlton_automatic_rifle + NZL_domestic_arms_industry + #1939 + NZL_think_big + NZL_in_the_darkness + NZL_expand_the_nzpaf + NZL_maori_affairs_act + NZL_befriend_japan + #1940 + NZL_bob_semple_tank + NZL_form_the_rnzn + NZL_expand_devonport_naval_base + NZL_form_the_rnzaf + NZL_the_manpower_act + #1941 + NZL_amend_the_maori_affairs_act + NZL_maori_conscription + NZL_expand_the_university_of_auckland + NZL_long_range_patrol + NZL_fighter_focus + #1942 + NZL_destroyer_effort + NZL_defend_our_islands + NZL_coastal_defense + NZL_light_cruiser_effort + NZL_schofield_tank + #1943 + NZL_artillery_focus + NZL_big_bob_tank + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + fascist_demagogue = 10 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +NZL_alternate_communist = { + name = "Kiwi alternate communist plan" + desc = "" + + allowed = { + original_tag = NZL + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = NZL_ai_behavior + option = DEFAULT + } + } + has_country_flag = NZL_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = NZL_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + NZL_the_first_labor_government + NZL_statute_of_westminster + NZL_national_roads_board + NZL_wairarapa_sheep_farms + NZL_new_zealand_steel + #1937 + NZL_taranaki_oil + NZL_bureau_of_industry + NZL_industrial_conscription + NZL_department_of_scientific_and_industrial_research + NZL_transfer_the_new_zealand_division + #1938 + NZL_ratana_alliance + NZL_social_security_act + NZL_army_reforms + NZL_charlton_automatic_rifle + NZL_domestic_arms_industry + #1939 + NZL_think_big + NZL_the_lee_affair + NZL_expand_the_nzpaf + NZL_maori_affairs_act + NZL_empower_the_working_class + #1940 + NZL_bob_semple_tank + NZL_form_the_rnzn + NZL_expand_devonport_naval_base + NZL_join_comintern + NZL_form_the_rnzaf + #1941 + NZL_the_manpower_act + NZL_waitangi_tribunal + NZL_maori_volunteers + NZL_expand_the_university_of_auckland + NZL_long_range_patrol + #1942 + NZL_fighter_focus + NZL_destroyer_effort + NZL_defend_our_islands + NZL_coastal_defense + NZL_light_cruiser_effort + #1943 + NZL_schofield_tank + NZL_artillery_focus + NZL_big_bob_tank + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + fascist_demagogue = 10 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/NZL_historical_strategy_plan.txt b/src/common/ai_strategy_plans/NZL_historical_strategy_plan.txt new file mode 100755 index 0000000..653ed23 --- /dev/null +++ b/src/common/ai_strategy_plans/NZL_historical_strategy_plan.txt @@ -0,0 +1,106 @@ +NZL_historical = { + name = "Kiwi historical plan" + desc = "" + + allowed = { + original_tag = NZL + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = NZL_ai_behavior + option = DEFAULT + } + } + has_country_flag = NZL_AI_RANDOM_DEMOCRATIC_HISTORICAL + has_game_rule = { + rule = NZL_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + has_country_flag = britain_enforced_our_loyalty + } + } + abort = { + is_subject = no + } + + ai_national_focuses = { + NZL_the_first_labor_government + NZL_strengthen_the_commonwealth + NZL_national_roads_board + NZL_new_zealand_steel + NZL_wairarapa_sheep_farms + #1937 + NZL_ratana_alliance + NZL_expand_the_nzpaf + NZL_form_the_rnzaf + NZL_social_security_act + NZL_defend_our_islands + #1938 + NZL_army_reforms + NZL_charlton_automatic_rifle + NZL_bureau_of_industry + NZL_2nzef + NZL_department_of_scientific_and_industrial_research + #1939 + NZL_arrest_pacifist_leaders + NZL_technology_sharing_with_britain + NZL_transfer_the_new_zealand_division + NZL_maori_affairs_act + NZL_form_the_rnzn + #1940 + NZL_taranaki_oil + NZL_industrial_conscription + NZL_domestic_arms_industry + NZL_long_range_patrol + NZL_bob_semple_tank + #1941 + NZL_fighter_focus + NZL_think_big + NZL_expand_the_university_of_auckland + NZL_expand_devonport_naval_base + NZL_destroyer_effort + #1942 + NZL_coastal_defense + NZL_light_cruiser_effort + NZL_schofield_tank + NZL_artillery_focus + NZL_the_manpower_act + #1943 + NZL_big_bob_tank + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/POL_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/POL_alternate_strategy_plan.txt new file mode 100755 index 0000000..b7f4b9a --- /dev/null +++ b/src/common/ai_strategy_plans/POL_alternate_strategy_plan.txt @@ -0,0 +1,1157 @@ +POL_communist_plan = { + name = "POL communist plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = POL_ai_behavior + option = COMMUNIST + } + } + NOT = { + has_DLC = "No Step Back" + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_central_region_strategy + POL_expansion_of_new_towns + POL_start_central_industrial_region + POL_fill_the_railways_gaps + + #1937 + POL_expand_central_industrial_region + POL_the_four_year_plan + POL_national_defence_fund + POL_warsaw_main_railway_station + POL_invest_in_the_old_polish_region + #1938 + POL_additional_research_slot1 + POL_internationalism + POL_authoritarianism + POL_go_left + POL_develop_upper_silesia + #1939 + POL_prepare_for_the_next_war + + POL_seek_accommodation_with_USSR + POL_polish_militarism + POL_romanian_bridgehead_strategy + POL_hel_fortified_area + #1940 + POL_silesia_fortified_area + POL_standardisation_of_equipment + POL_modernising_the_cavalry + POL_study_foreign_tanks + POL_air_base_expansion + #1941 + POL_fighter_modernisation + POL_air_innovations + POL_heavy_fighter_concept + POL_naval_bomber_experiments + POL_medium_bomber_focus + #1942 + POL_light_bomber_focus + POL_air_modernisations_programme + POL_develop_polish_ship_building + POL_study_foreign_built_ships + + #1943 + POL_import_submarine_technology + + POL_the_twin_threats + POL_coastal_defense + POL_strike_force + POL_baltic_navy + + POL_polish_revanchism + #1944 + + POL_ideological_fanaticism + POL_the_between_the_seas_concept + POL_the_bombe + POL_the_cyclometer + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_democratic_plan = { + name = "POL democratic plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = POL_ai_behavior + option = DEMOCRATIC + } + } + NOT = { + has_DLC = "No Step Back" + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_central_region_strategy + POL_expansion_of_new_towns + POL_start_central_industrial_region + POL_fill_the_railways_gaps + + #1937 + POL_expand_central_industrial_region + POL_the_four_year_plan + POL_national_defence_fund + POL_warsaw_main_railway_station + POL_invest_in_the_old_polish_region + #1938 + POL_additional_research_slot1 + POL_internationalism + POL_liberalism_focus + POL_intervention_focus + POL_develop_upper_silesia + #1939 + POL_prepare_for_the_next_war + POL_draw_closer_to_britain + POL_volunteer_corps + POL_polish_militarism + POL_romanian_bridgehead_strategy + POL_hel_fortified_area + #1940 + POL_silesia_fortified_area + POL_standardisation_of_equipment + POL_modernising_the_cavalry + POL_study_foreign_tanks + POL_air_base_expansion + #1941 + POL_fighter_modernisation + POL_air_innovations + POL_heavy_fighter_concept + POL_naval_bomber_experiments + POL_medium_bomber_focus + #1942 + POL_light_bomber_focus + POL_air_modernisations_programme + POL_develop_polish_ship_building + POL_study_foreign_built_ships + + #1943 + POL_import_submarine_technology + + POL_the_twin_threats + POL_coastal_defense + POL_strike_force + POL_baltic_navy + + POL_polish_revanchism + #1944 + + POL_ideological_fanaticism + POL_the_between_the_seas_concept + POL_the_bombe + POL_the_cyclometer + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_fascist_plan = { + name = "POL fascist plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_FASCIST + has_game_rule = { + rule = POL_ai_behavior + option = FASCIST + } + } + NOT = { + has_DLC = "No Step Back" + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_central_region_strategy + POL_expansion_of_new_towns + POL_start_central_industrial_region + POL_fill_the_railways_gaps + POL_agrarian_reform + #1937 + POL_expand_central_industrial_region + POL_the_four_year_plan + POL_national_defence_fund + POL_warsaw_main_railway_station + POL_invest_in_the_old_polish_region + #1938 + POL_additional_research_slot1 + POL_internationalism + POL_authoritarianism + POL_go_right + POL_develop_upper_silesia + #1939 + POL_prepare_for_the_next_war + + POL_seek_accommodation_with_germany + POL_polish_militarism + POL_romanian_bridgehead_strategy + POL_hel_fortified_area + #1940 + POL_silesia_fortified_area + POL_standardisation_of_equipment + POL_modernising_the_cavalry + POL_study_foreign_tanks + POL_air_base_expansion + #1941 + POL_fighter_modernisation + POL_air_innovations + POL_heavy_fighter_concept + POL_naval_bomber_experiments + POL_medium_bomber_focus + #1942 + POL_light_bomber_focus + POL_air_modernisations_programme + POL_develop_polish_ship_building + POL_study_foreign_built_ships + + #1943 + POL_import_submarine_technology + + POL_the_twin_threats + POL_coastal_defense + POL_strike_force + POL_baltic_navy + + POL_polish_revanchism + #1944 + + POL_ideological_fanaticism + POL_the_between_the_seas_concept + POL_the_bombe + POL_the_cyclometer + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +# No Step Back +POL_NSB_communist_plan = { + name = "POL communist plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = POL_ai_behavior + option = COMMUNIST + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_organize_the_peasants_strike + POL_woo_morges_staff + POL_the_four_year_plan + POL_central_region_strategy + POL_expansion_of_new_towns + #1937 + POL_fill_the_railways_gaps + POL_arm_peasant_militia + POL_state_national_council + POL_communal_governance + POL_a_leftist_sejm + POL_KPP_focus + POL_polish_path_to_socialism + #1938 + POL_anti_imperialism + POL_develop_polish_ship_building + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + POL_expand_gdynia_seaport + #1939 + POL_additional_research_slot1 + POL_preserve_bougoise_democracy + POL_anti_fascist_military + POL_preserve_baltic_independence + POL_dismantle_fascist_empires + #1940 + POL_social_commonwealth + POL_leftist_economics + POL_invest_in_the_old_polish_region + POL_modernize_congressional_factories + POL_warsaw_main_railway_station + #1941 + POL_lower_class_education + POL_press_for_liberia + POL_reopen_the_maritime_and_colonial_league + POL_committee_of_national_liberation + POL_non_discriminatory_recruitment + #1942 + POL_armia_ludowa + + + + #1943 + + + + + + + + + #1944 + + + + + + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_NSB_democratic_plan = { + name = "POL democratic plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = POL_ai_behavior + option = DEMOCRATIC + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_organize_the_peasants_strike + POL_woo_morges_staff + POL_the_four_year_plan + POL_central_region_strategy + POL_expansion_of_new_towns + #1937 + POL_fill_the_railways_gaps + POL_ease_sanationist_tensions + POL_raise_the_black_madonna + POL_reassemble_the_sejm + POL_empower_the_morges + POL_elect_a_PSL_leader + POL_invest_in_the_peasantry + #1938 + POL_preserve_bougoise_democracy + POL_develop_polish_ship_building + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + POL_expand_gdynia_seaport + #1939 + POL_additional_research_slot1 + POL_anti_fascist_military + POL_press_for_liberia + POL_preserve_baltic_independence + POL_dismantle_fascist_empires + #1940 + POL_social_commonwealth + POL_leftist_economics + POL_invest_in_the_old_polish_region + POL_modernize_congressional_factories + POL_warsaw_main_railway_station + #1941 + POL_lower_class_education + POL_press_for_liberia + POL_reopen_the_maritime_and_colonial_league + POL_committee_of_national_liberation + POL_non_discriminatory_recruitment + #1942 + POL_armia_ludowa + + + + #1943 + + + + + + + + + #1944 + + + + + + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_monarchy_commonwealth_plan = { + name = "POL commonwealth plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_COMMONWEALTH + has_game_rule = { + rule = POL_ai_behavior + option = COMMONWEALTH + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_assemble_the_regency_council + POL_fulfil_fifth_of_november + POL_the_four_year_plan + POL_central_region_strategy + POL_expansion_of_new_towns + #1937 + POL_fill_the_railways_gaps + POL_agrarian_reform + POL_claiming_lithuania + POL_restoration_of_the_royal_sejm + POL_support_monarchism_in_LIT + POL_institute_royal_guards + #1938 + POL_arm_monarchist_militants + POL_develop_polish_ship_building + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + POL_expand_gdynia_seaport + #1939 + POL_additional_research_slot1 + POL_king_of_lithuania + POL_LIT_union + POL_lithuanian_rail + POL_merge_the_arms_industries + #1940 + POL_claim_livonia + POL_invest_in_the_old_polish_region + POL_modernize_congressional_factories + POL_warsaw_main_railway_station + + #1941 + POL_claim_prussia + POL_claim_greater_lithuania + POL_greater_commonwealth + + + #1942 + + + + + #1943 + + + + + + + + + #1944 + + + + + + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_monarchy_romania_plan = { + name = "POL romania plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_ROMANIA + has_game_rule = { + rule = POL_ai_behavior + option = ROMANIA + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_assemble_the_regency_council + POL_fulfil_fifth_of_november + POL_the_four_year_plan + POL_central_region_strategy + POL_expansion_of_new_towns + #1937 + POL_fill_the_railways_gaps + POL_agrarian_reform + POL_hohenzollern + POL_restoration_of_the_royal_sejm + POL_internal_romanian_support + POL_institute_royal_guards + #1938 + POL_arm_monarchist_militants + POL_king_michaels_coup + POL_develop_polish_ship_building + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + #1939 + POL_expand_gdynia_seaport + POL_additional_research_slot1 + POL_merge_internal_governments + POL_pro_allied_government + POL_ROM_join_allies + #1940 + POL_invest_in_the_old_polish_region + POL_modernize_congressional_factories + POL_warsaw_main_railway_station + + + #1941 + + + + + + #1942 + + + + + #1943 + + + + + + + + + #1944 + + + + + + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_monarchy_bermondtian_plan = { + name = "POL bermondtian plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_BERMONDT + has_game_rule = { + rule = POL_ai_behavior + option = BERMONDT + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_assemble_the_regency_council + POL_fulfil_fifth_of_november + POL_the_four_year_plan + POL_central_region_strategy + POL_expansion_of_new_towns + #1937 + POL_fill_the_railways_gaps + POL_agrarian_reform + POL_cossack_king + POL_restore_bermontians + POL_develop_polish_ship_building + #1938 + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + POL_expand_gdynia_seaport + POL_additional_research_slot1 + POL_demand_LIT_pavel + #1939 + POL_prepare_for_the_next_war + + + POL_demand_slovakia_pavel + POL_governorate_livonia + #1940 + POL_seek_german_alignment + POL_invest_in_the_old_polish_region + POL_modernize_congressional_factories + POL_warsaw_main_railway_station + + #1941 + POL_assert_eastern_claims_pavel + POL_new_military_academy + POL_develop_gdansk_ship_building + POL_expand_northern_rail + POL_complete_the_bermontian_mission + #1942 + + + + + #1943 + + + + + + + + + #1944 + + + + + + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_monarchy_habsburg_plan = { + name = "POL habsburg plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_HABSBURG + has_game_rule = { + rule = POL_ai_behavior + option = HABSBURG + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_assemble_the_regency_council + POL_fulfil_fifth_of_november + POL_the_four_year_plan + POL_central_region_strategy + POL_expansion_of_new_towns + #1937 + POL_fill_the_railways_gaps + POL_agrarian_reform + POL_habsburg + POL_restore_the_diet_of_galicia + POL_support_monarchy_in_CZE + #1938 + POL_habsburg_monarchist_militants + POL_develop_polish_ship_building + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + POL_expand_gdynia_seaport + #1939 + POL_king_of_bohemia + POL_additional_research_slot1 + POL_prepare_for_the_next_war + POL_demand_slovakia_pavel + POL_governorate_livonia + #1940 + POL_soldier_king + POL_kings_guard + POL_trust_in_the_west + POL_invest_in_the_old_polish_region + POL_royal_hussars + #1941 + POL_modernize_congressional_factories + POL_warsaw_main_railway_station + POL_new_military_academy + POL_develop_gdansk_ship_building + POL_expand_northern_rail + POL_royal_officer_corps + #1942 + + #1943 + + + + + + + + + #1944 + + + + + + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_NSB_fascist_plan = { + name = "POL fascist plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_FASCIST + has_game_rule = { + rule = POL_ai_behavior + option = FASCIST + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + NOT = { + has_government = fascism + } #Should cancel if Poland ends up a puppet of someone and isn't fascist + } + + ai_national_focuses = { + POL_the_four_year_plan + POL_central_region_strategy + POL_nationalist_constitution + POL_fill_the_railways_gaps + POL_agrarian_reform + #1937 + POL_integrate_the_endecja + POL_national_defence_fund + POL_warsaw_main_railway_station + POL_develop_polish_ship_building + POL_additional_research_slot1 + #1938 + POL_siodemki + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + POL_expand_gdynia_seaport + POL_sideline_the_sanacja + #1939 + POL_reopen_national_elections + POL_prepare_for_the_next_war + POL_beck_ribbentrop + POL_assert_eastern_claims + POL_divide_lit + #1940 + POL_german_training + POL_german_staff + POL_new_military_academy + POL_standardisation_of_equipment + POL_invest_in_the_old_polish_region + #1941 + POL_request_autonomous_status + POL_develop_upper_silesia + POL_fighter_modernisation + POL_air_innovations + POL_heavy_fighter_concept + #1942 + POL_assurance_of_loyalty + POL_light_bomber_focus + POL_air_modernisations_programme + POL_develop_polish_ship_building + POL_study_foreign_built_ships + #1943 + POL_import_submarine_technology + POL_medium_bomber_focus + POL_the_twin_threats + POL_coastal_defense + POL_strike_force + POL_baltic_navy + #1944 + POL_the_bombe + POL_the_cyclometer + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +POL_NSB_independent_fascist_plan = { + name = "POL fascist plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + has_country_flag = POL_AI_RANDOM_FASCIST_INDEPENDENT + has_game_rule = { + rule = POL_ai_behavior + option = FASCIST_INDEPENDENT + } + } + has_DLC = "No Step Back" + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_the_four_year_plan + POL_nationalist_constitution + POL_fill_the_railways_gaps + POL_agrarian_reform + POL_clamp_down_on_danzig + #1937 + POL_integrate_the_falanga + POL_national_defence_fund + POL_warsaw_main_railway_station + POL_empower_falangist_militants + POL_ban_the_nazi_party + #1938 + POL_integrate_gdansk_industries + POL_additional_research_slot1 + POL_sideline_the_sanacja + POL_riot_of_37 + POL_reassert_silesian_claims + #1939 + POL_support_global_falangism + POL_prepare_for_the_next_war + POL_falangist_international + POL_state_catholicism + POL_anti_germans_abroad + POL_invite_the_baltics + #1940 + POL_support_falangists_in_the_americas + POL_prepare_german_line + POL_new_military_academy + POL_standardisation_of_equipment + POL_assert_eastern_claims + #1941 + POL_force_polish_upper_class + POL_develop_upper_silesia + POL_fighter_modernisation + POL_air_innovations + POL_heavy_fighter_concept + POL_privatize_education + #1942 + POL_assurance_of_loyalty + POL_light_bomber_focus + POL_air_modernisations_programme + POL_develop_polish_ship_building + POL_study_foreign_built_ships + #1943 + POL_import_submarine_technology + POL_medium_bomber_focus + POL_the_twin_threats + POL_coastal_defense + POL_strike_force + POL_baltic_navy + #1944 + POL_the_bombe + POL_the_cyclometer + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/POL_historical_strategy_plan.txt b/src/common/ai_strategy_plans/POL_historical_strategy_plan.txt new file mode 100755 index 0000000..1259893 --- /dev/null +++ b/src/common/ai_strategy_plans/POL_historical_strategy_plan.txt @@ -0,0 +1,101 @@ +POL_historical_plan = { + name = "POL historical plan" + desc = "" + + allowed = { + original_tag = POL + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = POL_ai_behavior + option = DEFAULT + } + } + has_country_flag = POL_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = POL_ai_behavior + option = HISTORICAL + } + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + POL_complete_april_constitution + POL_the_four_year_plan + POL_central_region_strategy + POL_expansion_of_new_towns + POL_fill_the_railways_gaps + POL_polish_militarism + POL_consolidate_sanation_government + #1937 + POL_agrarian_reform + POL_the_castle + POL_central_defence_of_poland + POL_the_sanation_right + POL_eliminate_socialist_parties + #1938 + POL_develop_upper_silesia + POL_additional_research_slot1 + POL_dissolve_the_sejm + POL_camp_of_national_unity #Sidenote: This one was missing + POL_align_with_the_west + POL_lithuanian_ultimatum + POL_support_right_paramilitaries + POL_polish_revanchism + #1939 + POL_department_for_home_defence + POL_develop_polish_ship_building + POL_attract_poles_to_gdynia + POL_study_foreign_built_ships + POL_expand_gdynia_seaport + #1940 + POL_second_man_of_the_state + POL_invest_in_the_old_polish_region + POL_modernize_congressional_factories + POL_warsaw_main_railway_station + + #1941 + POL_join_allies + POL_plan_west + POL_the_prusya_line + POL_the_prusya_army + POL_hel_fortified_area + #1942 + POL_expand_poznan_forts + POL_silesia_fortified_area + + + + #1943 + } + + research = { + + } + + ideas = { + + } + traits = { + captain_of_industry = 10 + popular_figurehead = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/POR_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/POR_alternate_strategy_plan.txt new file mode 100755 index 0000000..3417304 --- /dev/null +++ b/src/common/ai_strategy_plans/POR_alternate_strategy_plan.txt @@ -0,0 +1,558 @@ +POR_fascist_axis_plan = { + name = "Portuguese Fascist Dictatorship" + desc = "Rafael Pereira will take control of Portugal as a Fascist dictator, supporting the Nationalists during the Spanish Civil War and attempting to join the Axis afterwards." + + allowed = { + original_tag = POR + } + enable = { + OR = { + has_country_flag = POR_AI_RANDOM_FASCIST_AXIS + has_game_rule = { + rule = POR_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + #1936 + POR_estado_novo + POR_second_navy_reequipment + POR_support_the_spanish_nationalists + POR_continue_the_public_works + POR_instituto_superior_tecnico + #1937 + POR_portuguese_legion + POR_national_syndicalism + POR_observation_mission + POR_arsenal_do_alfeite + POR_army_reorganization + #1938 + POR_metropolitan_army + POR_send_assistance + POR_a_powerful_merchant_marine + POR_industrial_modernization + POR_ogme + #1939 + POR_refuse_the_naval_blockade + POR_a_new_industry + POR_ditadura_militar + POR_corpo_do_estado_maior + POR_military_vehicles + #1940 + POR_military_research_facilities + POR_standardization + POR_colonial_assimilation_policy + POR_nationalist_intervention + POR_camisas_azuis + #1941 + POR_merchant_marine_protection + POR_roads_bridges_and_dams + POR_colonial_army + POR_mapa_cor_de_rosa + POR_join_the_axis + #1942 + POR_research_agreements + POR_ogma + POR_submarine_effort + POR_recover_the_east_indies + POR_fuzileiros + #1943 + POR_naval_research_institute + POR_staff_wargames + } + + focus_factors = { + POR_recover_brazil = 0 + POR_limited_self_rule = 0 + POR_expand_the_chinese_territories = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +POR_fascist_fifth_empire_plan = { + name = "The Fifth Empire - Fascist" + desc = "The Poruguese government will embrace Fascism, fight against the Republicans during the Spanish Civil War and attempt to recover its lost territories in Africa, Asia and America, raising as a major power once again." + + allowed = { + original_tag = POR + } + enable = { + OR = { + has_country_flag = POR_AI_RANDOM_FASCIST_FIFTH_EMPIRE + has_game_rule = { + rule = POR_ai_behavior + option = FASCIST_FIFTH_EMPIRE + } + } + } + abort = { + + } + + ai_national_focuses = { + #ASAP + POR_nationalist_intervention + #1936 + POR_estado_novo + POR_continue_the_public_works + POR_instituto_superior_tecnico + POR_food_industries + POR_second_navy_reequipment + #1937 + POR_support_the_spanish_nationalists + POR_portuguese_legion + POR_national_syndicalism + POR_army_reorganization + POR_ditadura_militar + #1938 + POR_camisas_azuis + POR_observation_mission + POR_send_assistance + POR_metropolitan_army + POR_arsenal_do_alfeite + #1939 + POR_textile_industry + POR_ogma + POR_light_aircraft_focus + POR_military_research_facilities + POR_corpo_do_estado_maior + #1940 + POR_a_powerful_merchant_marine + POR_submarine_effort + POR_merchant_marine_protection + POR_the_fifth_empire + POR_refuse_the_naval_blockade + #1941 + POR_mapa_cor_de_rosa + POR_roads_bridges_and_dams + POR_fuzileiros + POR_recover_the_east_indies + POR_colonial_assimilation_policy + #1942 + POR_national_cruiser_production + POR_atlantic_defense_strategy + POR_endless_sea + POR_standardization + POR_colonial_army + #1943 + POR_recover_brazil + POR_naval_research_institute + POR_carrier_effort + POR_advanced_light_aircraft + POR_air_naval_research + POR_latin_america + + } + + focus_factors = { + POR_limited_self_rule = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +POR_neutrality_monarchist_plan = { + name = "Monarchist - Neutrality" + desc = "After the restoration of the monarchy in Portugal, King Duarte will appeal to the Brazilian monarchists and attempt to restore the Empire of Portugal and Brazil." + + allowed = { + original_tag = POR + } + enable = { + OR = { + has_country_flag = POR_AI_RANDOM_NEUTRALITY_MONARCHIST + has_game_rule = { + rule = POR_ai_behavior + option = NEUTRALITY_MONARCHIST + } + } + } + abort = { + + } + + ai_national_focuses = { + + #1936 + POR_estado_novo + POR_continue_the_public_works + POR_instituto_superior_tecnico + POR_a_royal_wedding + POR_food_industries + #1937 + POR_second_navy_reequipment + POR_the_return_of_duarte + POR_promote_the_monarchist_cause_in_portugal + POR_support_a_spanish_monarchy_in_the_war + POR_assist_the_requetes + #1938 + POR_roads_bridges_and_dams + POR_army_reorganization + POR_join_the_carlist_fight + POR_textile_industry + POR_restoration_of_the_monarchy + #1939 + POR_arsenal_do_alfeite + POR_monarchist_uprising_in_brazil + POR_ogme + POR_military_vehicles + POR_military_research_facilities + #1940 + POR_refuse_the_naval_blockade + POR_the_royal_iberian_alliance + POR_the_empire_of_brazil + POR_the_kingdom_reunited + POR_a_powerful_merchant_marine + #1941 + POR_colonial_assimilation_policy + POR_national_cruiser_production + POR_atlantic_defense_strategy + POR_mapa_cor_de_rosa + POR_metropolitan_army + #1942 + POR_merchant_marine_protection + POR_standardization + POR_submarine_effort + POR_rebuild_the_lines_of_torres_vedras + POR_colonial_army + #1943 + POR_luso_tropicalism + POR_corpo_do_estado_maior + POR_fuzileiros + POR_naval_research_institute + } + + focus_factors = { + + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +POR_democratic_plan = { + name = "Democratic - Strict Neutrality" + desc = "With the influence of the United Kingdom, a democratic goverment will overturn the regime of Salazar and, aided by the British, focus on develop the country before joining the Allies." + + allowed = { + original_tag = POR + } + enable = { + OR = { + has_country_flag = POR_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = POR_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + #ASAP + POR_iberian_summit + #1936 + POR_continue_the_public_works + POR_instituto_superior_tecnico + POR_estado_novo + POR_strict_neutrality_in_the_spanish_civil_war + POR_second_navy_reequipment + #1937 + POR_british_investment_in_mines + POR_roads_bridges_and_dams + POR_industrial_modernization + POR_arsenal_do_alfeite + POR_british_industrial_investments + #1938 + POR_a_new_industry + POR_british_guns + POR_army_reorganization + POR_ogma + POR_ogme + #1939 + POR_portuguese_artillery + POR_military_research_facilities + POR_allow_free_elections + POR_a_powerful_merchant_marine + POR_colonial_assimilation_policy + #1940 + POR_colonial_army + POR_limited_self_rule + POR_submarine_effort + POR_merchant_marine_protection + POR_infrastructure_in_angola + #1941 + POR_metropolitan_army + POR_corpo_do_estado_maior + POR_national_cruiser_production + POR_atlantic_defense_strategy + POR_join_the_allies + #1942 + POR_standardization + POR_defend_the_borders + POR_research_sharing + POR_develop_north_angola + POR_securing_the_free_world + #1943 + POR_oppose_germany + POR_fuzileiros + POR_naval_research_institute + POR_extraction_industries + POR_hydroelectricity + } + + focus_factors = { + POR_intervention_in_spain = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +POR_communist_comintern_plan = { + name = "The Socialist Republic of Portugal" + desc = "Portugal will align itself towards the Soviet Union, supporting the Spanish Republic and attempting to join the Comintern." + + allowed = { + original_tag = POR + } + enable = { + OR = { + has_country_flag = POR_AI_RANDOM_COMMUNIST_COMINTERN + has_game_rule = { + rule = POR_ai_behavior + option = COMMUNIST_COMINTERN + } + } + } + abort = { + + } + + ai_national_focuses = { + #1936 + POR_popular_front + POR_continue_the_public_works + POR_instituto_superior_tecnico + POR_food_industries + POR_roads_bridges_and_dams + #1937 + POR_support_the_spanish_republic + POR_nation_in_arms + POR_nationalize_industry + POR_unify_leftist_youth_wings + POR_reorganization_of_the_communist_party + #1938 + POR_visit_the_front + POR_they_need_our_help + POR_army_reorganization + POR_colonial_assimilation_policy + POR_second_navy_reequipment + #1939 + POR_ogma + POR_light_aircraft_focus + POR_military_research_facilities + POR_arsenal_do_alfeite + POR_textile_industry + #1940 + POR_metropolitan_army + POR_standardization + POR_rebuild_the_lines_of_torres_vedras + POR_intervention_in_spain + POR_a_powerful_merchant_marine + #1941 + POR_colonial_army + POR_corpo_do_estado_maior + POR_join_the_comintern + POR_research_collaboration + POR_cooperate_with_french_militants + #1942 + POR_merchant_marine_protection + POR_national_cruiser_production + POR_atlantic_defense_strategy + POR_endless_sea + POR_protect_chinese_civilians + #1943 + POR_limited_self_rule + POR_submarine_effort + POR_extraction_industries + POR_hydroelectricity + POR_fuzileiros + POR_naval_research_institute + } + + focus_factors = { + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +POR_communist_independent_plan = { + name = "United European Socialist Republics" + desc = "Communists will overturn the government and fight against the Spanish Nationalists during the Spanish Civil War, unifying the Iberian Peninsula as the United European Socialist Republics, the last European bastion against fascism." + + allowed = { + original_tag = POR + } + enable = { + OR = { + has_country_flag = POR_AI_RANDOM_COMMUNIST_INDEPENDENT + has_game_rule = { + rule = POR_ai_behavior + option = COMMUNIST_INDEPENDENT + } + } + } + abort = { + + } + + ai_national_focuses = { + #1936 + POR_popular_front + POR_continue_the_public_works + POR_instituto_superior_tecnico + POR_support_the_spanish_republic + POR_nation_in_arms + #1937 + POR_nationalize_industry + POR_industrial_modernization + POR_army_reorganization + POR_workers_of_iberia_unite + POR_colonial_assimilation_policy + #1938 + POR_corpo_do_estado_maior + POR_ogme + POR_metropolitan_army + POR_roads_bridges_and_dams + POR_a_new_industry + #1939 + POR_second_navy_reequipment + POR_portuguese_artillery + POR_military_research_facilities + POR_unify_leftist_youth_wings + POR_reorganization_of_the_communist_party + #1940 + POR_the_iberian_socialist_union + POR_a_powerful_merchant_marine + POR_the_popular_front_bloc + POR_latin_american_communism + POR_standardization + #1941 + POR_arsenal_do_alfeite + POR_merchant_marine_protection + POR_luso_tropicalism + POR_cooperate_with_french_militants + POR_submarine_effort + #1942 + POR_national_cruiser_production + POR_defend_the_borders + POR_atlantic_defense_strategy + POR_our_comrades_overseas + POR_anti_fascism + #1943 + POR_endless_sea + POR_fuzileiros + POR_naval_research_institute + POR_extraction_industries + POR_hydroelectricity + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/POR_historical_strategy_plan.txt b/src/common/ai_strategy_plans/POR_historical_strategy_plan.txt new file mode 100755 index 0000000..066a5b9 --- /dev/null +++ b/src/common/ai_strategy_plans/POR_historical_strategy_plan.txt @@ -0,0 +1,116 @@ +POR_historical_plan = { + name = "Historical Neutrality" + desc = "Under the regime of Salazar, Portugal will strengthen the Estado Novo and will attempt to remain neutral during the World War." + + allowed = { + original_tag = POR + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = POR_ai_behavior + option = DEFAULT + } + } + has_country_flag = POR_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = POR_ai_behavior + option = HISTORICAL + } + } + } + abort = { + OR = { + has_war_with = SPA + has_war_with = SPD + has_war_with = ENG + has_war_with = GER + has_government = communism + has_government = democratic + has_government = fascism + } + } + + ai_national_focuses = { + #1936 + POR_estado_novo + POR_continue_the_public_works + POR_instituto_superior_tecnico + POR_second_navy_reequipment + POR_support_the_spanish_nationalists + #1937 + POR_colonial_assimilation_policy + POR_roads_bridges_and_dams + POR_portuguese_legion + POR_arsenal_do_alfeite + POR_a_powerful_merchant_marine + #1938 + POR_army_reorganization + POR_observation_mission + POR_strengthen_the_regime + POR_corpo_do_estado_maior + POR_ogme + #1939 + POR_appease_monarchists + POR_food_industries + POR_merchant_marine_protection + POR_metropolitan_army + POR_ogma + #1940 + POR_the_capital_of_espionage + POR_concordat_with_the_holy_see + POR_textile_industry + POR_portuguese_artillery + POR_military_research_facilities + #1941 + POR_national_gold_reserves + POR_standardization + POR_submarine_effort + POR_extraction_industries + POR_colonial_army + #1942 + POR_national_cruiser_production + POR_atlantic_defense_strategy + POR_staff_wargames + POR_hydroelectricity + POR_infrastructure_in_angola + #1943 + POR_proudly_alone + POR_develop_north_angola + POR_develop_south_angola + POR_portuguese_oil + POR_fuzileiros + POR_naval_research_institute + } + + focus_factors = { + POR_send_assistance = 0 + POR_nationalist_intervention = 0 + POR_iberian_summit = 0 + POR_the_eastern_menace = 0 + POR_the_communist_threat = 0 + POR_national_syndicalism = 0 + POR_honor_anglo_portuguese_alliance = 0 + POR_a_royal_wedding = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/PRC_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/PRC_alternate_strategy_plan.txt new file mode 100755 index 0000000..a427c7a --- /dev/null +++ b/src/common/ai_strategy_plans/PRC_alternate_strategy_plan.txt @@ -0,0 +1,208 @@ +PRC_alternate_plan_1 = { + name = "Communist China Alternate 1: Japan Communist" + desc = "With Japan Communist, Communist China will try to not antagonize them" + + allowed = { + OR = { + original_tag = PRC + is_chinese_warlord = yes + } + } + enable = { + OR = { + original_tag = PRC + AND = { + is_chinese_warlord = yes + has_focus_tree = china_communist_focus + } + } + has_game_rule = { + rule = PRC_ai_behavior + option = DEFAULT + } + JAP = { + has_government = communism + } + } + abort = { + always = no + } + + + focus_factors = { + PRC_anti_japanese_expedition = 5 #goes against Manchuria + PRC_provoke_japan = 0 + PRC_prepare_for_war_with_japan = 5 + CHI_collaboration_with_the_japanese = 5 + } + + research = { + + } + + ideas = { + + } + + ai_strategy = { + type = befriend + id = "JAP" + value = 200 + } + + ai_strategy = { + type = alliance + id = "JAP" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } + +} + +PRC_alternate_plan_2 = { + name = "Communist China Alternate 2: Social Democracy" + desc = "Ai choose to go social democrat, tone down antagonism to Nationalists" + + allowed = { + OR = { + original_tag = PRC + is_chinese_warlord = yes + } + } + enable = { + OR = { + original_tag = PRC + AND = { + is_chinese_warlord = yes + has_focus_tree = china_communist_focus + } + } + OR = { + has_completed_focus = PRC_social_democracy + has_country_flag = PRC_AI_RANDOM_ALTERNATE_1 + has_game_rule = { + rule = PRC_ai_behavior + option = ALTERNATE + } + } + } + abort = { + always = no + } + + + focus_factors = { + PRC_focus_on_china = 0 + PRC_infiltration = 0 + PRC_coalition_government = 4 + PRC_purge_the_radicals = 4 + PRC_strengthen_the_left_wing_of_the_kmt = 4 + PRC_remove_chiang_kai_shek = 4 + #PRC_national_leadership = 4 + } + + research = { + + } + + ideas = { + + } + + ai_strategy = { + type = befriend + id = "CHI" + value = 200 + } + + ai_strategy = { + type = alliance + id = "CHI" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } + +} + +PRC_alternate_plan_3 = { + name = "Communist China Alternate 2: Marxist orthodoxy" + desc = "Ai choose to go marxist" + + allowed = { + OR = { + original_tag = PRC + is_chinese_warlord = yes + } + } + enable = { + OR = { + original_tag = PRC + AND = { + is_chinese_warlord = yes + has_focus_tree = china_communist_focus + } + } + OR = { + has_completed_focus = PRC_marxist_orthodoxy + has_country_flag = PRC_AI_RANDOM_ALTERNATE_2 + } + } + abort = { + always = no + } + + + focus_factors = { + PRC_prepare_for_war_with_japan = 4 + PRC_anti_japanese_expedition = 4 + PRC_soviet_leadership = 4 + PRC_soviet_economic_aid = 4 + PRC_internationalism = 4 + } + + research = { + + } + + ideas = { + + } + + ai_strategy = { + type = befriend + id = "CHI" + value = 200 + } + + ai_strategy = { + type = alliance + id = "CHI" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1 + modifier = { + factor = 1.0 + } + } + +} diff --git a/src/common/ai_strategy_plans/PRC_default_strategy_plan.txt b/src/common/ai_strategy_plans/PRC_default_strategy_plan.txt new file mode 100755 index 0000000..49d1fd8 --- /dev/null +++ b/src/common/ai_strategy_plans/PRC_default_strategy_plan.txt @@ -0,0 +1,94 @@ +PRC_default_plan = { + name = "Communist China default plan" + desc = "Default behavior for Communist China" + + allowed = { + OR = { + original_tag = PRC + is_chinese_warlord = yes + } + } + enable = { + OR = { + original_tag = PRC + AND = { + is_chinese_warlord = yes + has_focus_tree = china_communist_focus + } + } + } + abort = { + num_of_factories < 35 # small country + } + + + focus_factors = { + PRC_land_redistribution = 10 + PRC_enforce_the_three_rules = 5 + PRC_infiltration = 10 + PRC_agrarian_socialism = 10 + PRC_marxist_orthodoxy = 7 + PRC_social_democracy = 7 + } + + research = { + infantry_weapons = 15 + artillery = 15 + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 0 + modifier = { + factor = 1.0 + } + } + +} + +PRC_ally_CHI = { + name = "Communist China alliance with CHI" + desc = "Forces alliance with CHI" + + allowed = { + OR = { + original_tag = PRC + is_chinese_warlord = yes + } + } + enable = { + OR = { + original_tag = PRC + AND = { + is_chinese_warlord = yes + OR = { + has_focus_tree = china_communist_focus + has_completed_focus = CHI_cooperation_with_the_communists + } + } + } + is_in_faction_with = CHI + } + abort = { + NOT = { + is_in_faction_with = CHI + } + } + ai_strategy = { + type = alliance + id = "CHI" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + } + +} diff --git a/src/common/ai_strategy_plans/PRC_historical_strategy_plan.txt b/src/common/ai_strategy_plans/PRC_historical_strategy_plan.txt new file mode 100755 index 0000000..485a159 --- /dev/null +++ b/src/common/ai_strategy_plans/PRC_historical_strategy_plan.txt @@ -0,0 +1,110 @@ +PRC_historical_plan = { + name = "Communist China historical plan" + desc = "Historical behavior for Communist China" + + allowed = { + original_tag = PRC + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = PRC_ai_behavior + option = DEFAULT + } + } + has_country_flag = PRC_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = PRC_ai_behavior + option = HISTORICAL + } + } + } + abort = { + has_game_rule = { + rule = PRC_ai_behavior + option = DEFAULT + } + OR = { + JAP = { + has_government = communism + } + USA = { + has_government = communism + } + NOT = { + any_other_country = { + has_government = communism + is_major = yes + } + } + } + } + + ai_national_focuses = { + PRC_strengthen_the_central_secretariat #March 10 1936 + PRC_land_redistribution #May 20 1936 + PRC_enforce_the_three_rules #July 30 1936 + PRC_agrarian_socialism #October 10 1936 + PRC_the_yanan_base_area #December 20 1936 + PRC_focus_on_china #February 30 1937 + PRC_infiltration #May 10 1937 + PRC_revolutionary_military_commission #July 20 1937 + PRC_literacy_programs #September 30 1937 + CHI_mission_to_the_soviet_union #December 10 1937 + CHI_invite_soviet_advisers #February 20 1938 + PRC_ban_the_opium_trade #April 30 1938 + PRC_military_intelligence_department #July 10 1938 + PRC_prepare_for_war_with_japan #September 20 1938 + PRC_anti_japanese_expedition #November 30 1938 + PRC_provoke_japan #February 10 1939 + PRC_mobile_warfare #April 20 1939 + PRC_abolish_the_land_rent #June 30 1939 + CHI_elite_mountaineers #September 10 1939 + CHI_heavy_weapons #November 20 1939 + CHI_invite_foreign_investors + CHI_rapprochement_with_soviet_union #January 30 1940 + PRC_central_security_bureau #April 10 1940 + PRC_100_regiments_campaign #June 20 1940 + PRC_central_military_commission #August 30 1940 + CHI_the_soviet_volunteer_group #November 10 1940 + CHI_hire_soviet_designer #January 20 1941 + CHI_joint_tank_development #March 30 1941 + PRC_rectification_campaign #June 10 1941 + PRC_maoism #August 20 1941 + PRC_peoples_liberation_army #October 30 1941 + PRC_socialism_with_chinese_characteristics #January 10 + CHI_purchase_tanks #March 20 1942 + CHI_experimental_mechanised_unit #May 30 1942 + CHI_combined_arms_warfare #August 10 1942 + PRC_proclaim_the_peoples_republic #October 20 1942 + PRC_socialist_market_economy #December 30 1942 + PRC_peoples_volunteer_army #March 10 1943 + CHI_renegotiate_the_unequal_treaties #May 20 1943 + } + + research = { + + } + + ideas = { + + } + + ai_strategy = { + type = alliance + id = "JAP" + value = -500 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/RAJ_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/RAJ_alternate_strategy_plan.txt new file mode 100755 index 0000000..16f88f5 --- /dev/null +++ b/src/common/ai_strategy_plans/RAJ_alternate_strategy_plan.txt @@ -0,0 +1,241 @@ +RAJ_alternate_communist = { + name = "Raj alternate plan - communist" + desc = "" + + allowed = { + original_tag = RAJ + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = RAJ_ai_behavior + option = DEFAULT + } + } + has_country_flag = RAJ_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = RAJ_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + RAJ_lessons_of_the_great_war + RAJ_provincial_elections + RAJ_great_indian_peninsula_railway + RAJ_industrial_expansion + RAJ_tata_steel + #1937 + RAJ_assam_oil + RAJ_indian_institute_of_science + RAJ_indianisation_of_army + RAJ_east_india_railways + RAJ_an_indian_sandhurst + #1938 + RAJ_the_bangalore_torpedo + RAJ_swaraj + RAJ_quit_india_movement + RAJ_all_india_forward_bloc + RAJ_royal_indian_artillery + #1939 + RAJ_seek_help_from_soviet + RAJ_vickers_berthier_gun + RAJ_expand_mazagon_dock + RAJ_integrate_princely_railways + RAJ_clamp_down_on_corruption + #1940 + RAJ_lions_of_the_great_war + RAJ_ishapore_arsenal + RAJ_indian_peoples_army + RAJ_indian_gentlemen_officers + RAJ_rani_of_jhans + #1941 + RAJ_army_motorization + RAJ_rebuilding_the_nation + RAJ_research_city_excursions + RAJ_british_pilot_training + RAJ_expand_air_bases + #1942 + RAJ_found_scindia_shipyard + RAJ_indian_gurkhas + RAJ_combined_arms_academy + RAJ_modernizing_army + RAJ_indian_defense_research + #1943 + RAJ_royal_indian_navy + RAJ_revive_the_screw_guns + RAJ_indian_armor + RAJ_institute_of_fundamental_research + RAJ_research_collaboration + RAJ_screening_effort + RAJ_cruiser_effort + RAJ_air_support_effort + RAJ_fighter_effort + RAJ_submarine_effort + RAJ_capital_ship_effort + RAJ_modernizing_navy + RAJ_strengthen_ties_with_british_investors + RAJ_british_rail_investors + RAJ_british_arms_investors + RAJ_royal_indian_air_force + RAJ_the_smiling_buddha + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +RAJ_alternate_fascist = { + name = "Raj alternate plan - fascist" + desc = "" + + allowed = { + original_tag = RAJ + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = RAJ_ai_behavior + option = DEFAULT + } + } + has_country_flag = RAJ_AI_RANDOM_FASCIST + has_game_rule = { + rule = RAJ_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + RAJ_lessons_of_the_great_war + RAJ_provincial_elections + RAJ_great_indian_peninsula_railway + RAJ_industrial_expansion + RAJ_tata_steel + #1937 + RAJ_assam_oil + RAJ_indian_institute_of_science + RAJ_indianisation_of_army + RAJ_east_india_railways + RAJ_an_indian_sandhurst + #1938 + RAJ_the_bangalore_torpedo + RAJ_swaraj + RAJ_quit_india_movement + RAJ_all_india_forward_bloc + RAJ_royal_indian_artillery + #1939 + RAJ_seek_help_from_germany + RAJ_vickers_berthier_gun + RAJ_expand_mazagon_dock + RAJ_integrate_princely_railways + RAJ_clamp_down_on_corruption + #1940 + RAJ_lions_of_the_great_war + RAJ_ishapore_arsenal + RAJ_indian_national_army + RAJ_indian_gentlemen_officers + RAJ_rani_of_jhans + #1941 + RAJ_army_motorization + RAJ_rebuilding_the_nation + RAJ_german_technology + RAJ_british_pilot_training + RAJ_expand_air_bases + #1942 + RAJ_found_scindia_shipyard + RAJ_indian_gurkhas + RAJ_battaglione_azad_hindoustan + RAJ_modernizing_army + RAJ_indian_defense_research + #1943 + RAJ_royal_indian_navy + RAJ_revive_the_screw_guns + RAJ_indian_armor + RAJ_institute_of_fundamental_research + RAJ_research_collaboration + RAJ_screening_effort + RAJ_cruiser_effort + RAJ_air_support_effort + RAJ_fighter_effort + RAJ_submarine_effort + RAJ_capital_ship_effort + RAJ_modernizing_navy + RAJ_strengthen_ties_with_british_investors + RAJ_british_rail_investors + RAJ_british_arms_investors + RAJ_royal_indian_air_force + RAJ_the_smiling_buddha + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/RAJ_historical_strategy_plan.txt b/src/common/ai_strategy_plans/RAJ_historical_strategy_plan.txt new file mode 100755 index 0000000..74cd0e0 --- /dev/null +++ b/src/common/ai_strategy_plans/RAJ_historical_strategy_plan.txt @@ -0,0 +1,116 @@ +RAJ_historical = { + name = "Indian historical plan" + desc = "" + + allowed = { + original_tag = RAJ + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = RAJ_ai_behavior + option = DEFAULT + } + } + has_country_flag = RAJ_AI_RANDOM_DEMOCRATIC_HISTORICAL + has_game_rule = { + rule = RAJ_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + has_country_flag = britain_enforced_our_loyalty + } + } + abort = { + is_subject = no + } + + ai_national_focuses = { + RAJ_lessons_of_the_great_war + RAJ_provincial_elections + RAJ_great_indian_peninsula_railway + RAJ_indianisation_of_army + RAJ_an_indian_sandhurst + RAJ_the_bangalore_torpedo + RAJ_indian_national_congress + RAJ_vickers_berthier_gun + RAJ_royal_indian_artillery + RAJ_industrial_expansion + RAJ_expand_mazagon_dock + RAJ_tata_steel + RAJ_assam_oil + RAJ_indian_institute_of_science + RAJ_east_india_railways + RAJ_integrate_princely_railways + RAJ_clamp_down_on_corruption + RAJ_royal_indian_navy + RAJ_lions_of_the_great_war + RAJ_cripps_mission + RAJ_ishapore_arsenal + RAJ_two_nation_theory + RAJ_british_army_support + RAJ_indian_gentlemen_officers + RAJ_princely_state_donations + RAJ_imperial_service_troops + RAJ_raf_funding + RAJ_navy_funding + RAJ_army_motorization + RAJ_british_pilot_training + RAJ_expand_air_bases + RAJ_found_scindia_shipyard + RAJ_red_eagle_division + RAJ_indian_gurkhas + RAJ_revive_the_screw_guns + RAJ_indian_armor + RAJ_modernizing_army + RAJ_quit_india_movement + RAJ_screening_effort + RAJ_cruiser_effort + RAJ_air_support_effort + RAJ_fighter_effort + RAJ_submarine_effort + RAJ_capital_ship_effort + RAJ_chindits + RAJ_jungle_training + RAJ_modernizing_navy + RAJ_strengthen_ties_with_british_investors + RAJ_british_rail_investors + RAJ_british_arms_investors + RAJ_institute_of_fundamental_research + RAJ_royal_indian_air_force + RAJ_the_smiling_buddha + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/ROM_alternate_strategy_plans.txt b/src/common/ai_strategy_plans/ROM_alternate_strategy_plans.txt new file mode 100755 index 0000000..6d46973 --- /dev/null +++ b/src/common/ai_strategy_plans/ROM_alternate_strategy_plans.txt @@ -0,0 +1,288 @@ +ROM_allies = { + name = "Romanian plan to join allies" + desc = "" + + allowed = { + original_tag = ROM + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = ROM_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = ROM_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + ROM_preserve_greater_romania + ROM_army_maneuvers + ROM_expand_the_air_force + ROM_civil_works + ROM_agrarian_reform + ROM_local_development + ROM_army_war_college + ROM_danubian_transport_network + ROM_malaxa + ROM_renew_the_romanian_polish_alliance + ROM_institute_royal_dictatorship + ROM_revise_the_constitution + ROM_flexible_foreign_policy + ROM_appoint_allied_friendly_government + ROM_constitutional_guarantees + ROM_demand_a_western_guarantee + ROM_handle_the_king + ROM_join_allies + ROM_air_superiority + ROM_iar_80 + ROM_cas + ROM_royal_guards_divisions + ROM_the_zb_53 + ROM_expand_the_galati_shipyards + ROM_vanatori_de_munte + ROM_hunedoara_steel_works + ROM_the_armored_division + ROM_expand_ploiesti_oil_production + ROM_expand_the_university_of_bucharest + ROM_acquire_modern_tanks + ROM_invest_in_the_iar + ROM_artillery_modernization + ROM_mobile_tank_destroyers + ROM_mountain_artillery + ROM_coastal_defense_navy + ROM_modern_destroyers + ROM_the_maresal + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + air_equipment = 5.0 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +ROM_dominance = { + name = "Romanian plan to dominante the balkans" + desc = "" + + allowed = { + original_tag = ROM + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = ROM_AI_RANDOM_BALKAN_DOMINANCE + has_game_rule = { + rule = ROM_ai_behavior + option = BALKAN_DOMINANCE + } + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + + ROM_balkans_dominance + ROM_national_defense_industry + ROM_agrarian_reform + ROM_danubian_transport_network + ROM_malaxa + ROM_hunedoara_steel_works + ROM_army_maneuvers + ROM_invest_in_the_iar + ROM_expand_the_air_force + ROM_expand_ploiesti_oil_production + ROM_institute_royal_dictatorship + ROM_revise_the_constitution + ROM_the_royal_foundation + ROM_expand_the_university_of_bucharest + ROM_local_development + ROM_army_war_college + ROM_the_zb_53 + ROM_royal_guards_divisions + ROM_align_hungary + ROM_his_majestys_loyal_government + ROM_militarize_the_sentinels + ROM_puppet_bulgaria + ROM_the_armored_division + ROM_all_parties_must_end + ROM_air_superiority + ROM_secure_greece + ROM_iar_80 + ROM_cas + ROM_vanatori_de_munte + ROM_acquire_modern_tanks + ROM_expand_the_galati_shipyards + ROM_artillery_modernization + ROM_mobile_tank_destroyers + ROM_mountain_artillery + ROM_black_sea_dominance + ROM_modern_destroyers + ROM_the_maresal + ROM_capital_ships + ROM_secure_the_bosporus + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + air_equipment = 5.0 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +ROM_communist = { + name = "Romanian plan to side with SOV" + desc = "" + + allowed = { + original_tag = ROM + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = ROM_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = ROM_ai_behavior + option = COMMUNIST + } + } + } + abort = { + is_subject = yes + OVERLORD = { + not = { has_government = communism } + } + } + + ai_national_focuses = { + + ROM_preserve_greater_romania + ROM_civil_works + ROM_agrarian_reform + ROM_danubian_transport_network + ROM_malaxa + ROM_hunedoara_steel_works + ROM_institute_royal_dictatorship + ROM_revise_the_constitution + ROM_flexible_foreign_policy + ROM_appoint_soviet_friendly_government + ROM_a_deal_with_the_devil + ROM_the_royal_foundation + ROM_expand_ploiesti_oil_production + ROM_basing_rights_for_soviet_union + ROM_army_maneuvers + ROM_army_war_college + ROM_join_comintern + ROM_royal_guards_divisions + ROM_form_peasant_militias + ROM_reserve_divisions + ROM_romanian_volunteer_brigades + ROM_the_zb_53 + ROM_invest_in_the_iar + ROM_expand_the_air_force + ROM_acquire_licenses + ROM_expand_the_university_of_bucharest + ROM_securitate + ROM_force_abdication + ROM_air_defense + ROM_acquire_fighters + ROM_vanatori_de_munte + ROM_acquire_modern_tanks + ROM_artillery_modernization + ROM_mobile_tank_destroyers + ROM_mountain_artillery + ROM_the_maresal + + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + air_equipment = 5.0 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + ROM_expand_the_galati_shipyards = 5 + ROM_coastal_defense_navy = 5 + ROM_modern_destroyers = 5 + } + +} + diff --git a/src/common/ai_strategy_plans/ROM_historical_strategy_plan.txt b/src/common/ai_strategy_plans/ROM_historical_strategy_plan.txt new file mode 100755 index 0000000..f92fad7 --- /dev/null +++ b/src/common/ai_strategy_plans/ROM_historical_strategy_plan.txt @@ -0,0 +1,101 @@ +ROM_historical = { + name = "Romanian historical plan" + desc = "" + + allowed = { + original_tag = ROM + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = ROM_ai_behavior + option = DEFAULT + } + } + has_country_flag = ROM_AI_RANDOM_FASCIST_HISTORICAL + has_game_rule = { + rule = ROM_ai_behavior + option = FASCIST_HISTORICAL + } + } + } + abort = { + + } + + ai_national_focuses = { + ROM_preserve_greater_romania + ROM_army_maneuvers + ROM_expand_the_air_force + ROM_civil_works + ROM_agrarian_reform + ROM_local_development + ROM_army_war_college + ROM_danubian_transport_network + ROM_malaxa + ROM_institute_royal_dictatorship + ROM_revise_the_constitution + ROM_flexible_foreign_policy + ROM_air_superiority + ROM_expand_the_galati_shipyards + ROM_trade_treaty_with_germany + ROM_iar_80 + ROM_appoint_allied_friendly_government + ROM_cas + ROM_royal_guards_divisions + ROM_the_zb_53 + ROM_vanatori_de_munte + ROM_hunedoara_steel_works + ROM_appoint_german_friendly_government + ROM_invite_german_advisors + ROM_iron_guard + ROM_force_abdication + ROM_join_axis + ROM_the_armored_division + ROM_expand_ploiesti_oil_production + ROM_german_romanian_oil_exploitation_company + ROM_expand_the_university_of_bucharest + ROM_acquire_modern_tanks + ROM_invest_in_the_iar + ROM_artillery_modernization + ROM_mobile_tank_destroyers + ROM_mountain_artillery + ROM_coastal_defense_navy + ROM_modern_destroyers + ROM_the_maresal + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/SAF_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/SAF_alternate_strategy_plan.txt new file mode 100755 index 0000000..bc4ac13 --- /dev/null +++ b/src/common/ai_strategy_plans/SAF_alternate_strategy_plan.txt @@ -0,0 +1,443 @@ +SAF_alternate_democratic = { + name = "South African democratic plan" + desc = "" + + allowed = { + original_tag = SAF + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = SAF_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = SAF_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + abort = { + + } + + ai_national_focuses = { + SAF_south_african_railways + SAF_expand_the_mining_industry + SAF_heavy_engineering + SAF_infrastructure_effort + SAF_armament_effort + #1937 + SAF_south_african_steel + SAF_expand_the_rand_mines + SAF_fund_the_university_of_south_africa + SAF_seaward_defence_force + SAF_pretoria_arms + #1938 + SAF_special_service_battalion + SAF_improve_the_three_oh_three + SAF__south_african_military_college + SAF_support_the_policy_of_appeasement + SAF_police_windhoek + #1939 + SAF_native_laws_amendment_act + SAF_commit_to_the_five_year_plan + SAF_voortrekker_monument + SAF_improve_the_hawker_hartbees + SAF_war_measures_act #should probably do this as soon as possible + #1940 + SAF_suppress_the_stormjaers + SAF_csir + SAF_joint_air_training_scheme + SAF_desert_equipment + SAF_secure_interests_in_africa + #1941 + SAF_expand_the_south_african_artillery + SAF_mechanization_effort + SAF_equipment_effort + SAF_commemorate_the_battle_of_blood_river + SAF_work_for_all_poor + SAF_emergency_workers + SAF_cape_garrison_artillery + SAF_perfect_the_cab_rank_technique + #1942 + SAF_secure_the_cape_sea_route + SAF_q_services_corps + SAF_reconstitute_the_cape_corps + SAF_protect_the_trade + SAF_expand_the_simons_town_base + #1943 + SAF_armor_effort + SAF_sa_engineer_corps + SAF_anti_submarine_tactics + SAF_strengthen_the_cape_garrison_artillery + SAF_desert_air_force + SAF_retain_experienced_pilots + SAF_expand_the_cape_corps + SAF_south_african_special_forces + SAF_establish_the_atomics_energy_board + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +SAF_alternate_communist = { + name = "South African communist plan" + desc = "" + + allowed = { + original_tag = SAF + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = SAF_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = SAF_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + SAF_south_african_railways + SAF_expand_the_mining_industry + SAF_heavy_engineering + SAF_infrastructure_effort + SAF_armament_effort + #1937 + SAF_south_african_steel + SAF_expand_the_rand_mines + SAF_fund_the_university_of_south_africa + SAF_seaward_defence_force + SAF_pretoria_arms + #1938 + SAF_abandon_westminster + SAF_empower_the_workers + SAF_support_spain + SAF_special_service_battalion + SAF_improve_the_three_oh_three + #1939 + SAF__south_african_military_college + SAF_repeal_the_native_representation_act + SAF_commit_to_the_five_year_plan + SAF_equal_opportunity_employment + SAF_improve_the_hawker_hartbees + #1940 + SAF_war_measures_act #should probably do this as soon as possible + SAF_burn_the_kings_portraits + SAF_anti_colonialist_crusade + SAF_expand_the_south_african_artillery + SAF_mechanization_effort + #1941 + SAF_demand_madagascar + SAF_Union_of_the_African_People + SAF_equipment_effort + SAF_liberate_portugese + SAF_emergency_workers + #1942 + SAF_cape_garrison_artillery + SAF_liberate_belgian + SAF_perfect_the_cab_rank_technique + SAF_secure_the_cape_sea_route + SAF_q_services_corps + #1943 + SAF_reconstitute_the_cape_corps + SAF_disrupt_the_trade + SAF_expand_the_simons_town_base + SAF_armor_effort + SAF_sa_engineer_corps + SAF_anti_submarine_tactics + SAF_strengthen_the_cape_garrison_artillery + SAF_desert_air_force + SAF_retain_experienced_pilots + SAF_expand_the_cape_corps + SAF_south_african_special_forces + SAF_establish_the_atomics_energy_board + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +SAF_alternate_fascist = { + name = "South African fascist plan 1" + desc = "" + + allowed = { + original_tag = SAF + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = SAF_AI_RANDOM_FASCIST + has_game_rule = { + rule = SAF_ai_behavior + option = FASCIST + } + } + } + abort = { + GER = { + not = { + has_government = fascism + } + } + } + + ai_national_focuses = { + SAF_south_african_railways + SAF_expand_the_mining_industry + SAF_heavy_engineering + SAF_infrastructure_effort + SAF_armament_effort + #1937 + SAF_south_african_steel + SAF_expand_the_rand_mines + SAF_fund_the_university_of_south_africa + SAF_seaward_defence_force + SAF_pretoria_arms + #1938 + SAF_special_service_battalion + SAF_abandon_westminster + SAF_support_the_afrikaner_broederbond + SAF_improve_the_three_oh_three + SAF__south_african_military_college + #1939 + SAF_native_laws_amendment_act + SAF_work_for_all_poor + SAF_commit_to_the_five_year_plan + SAF_voortrekker_monument + SAF_improve_the_hawker_hartbees + SAF_war_measures_act #should probably do this as soon as possible + #1940 + SAF_support_ossewabrandwag + SAF_celebrate_the_great_trek + SAF_support_nazification_of_south_west_africa + SAF_expand_the_south_african_artillery + SAF_commemorate_the_battle_of_blood_river + #1941 + SAF_support_the_german_coup + SAF_mechanization_effort + SAF_german_scientists + SAF_equipment_effort + SAF_emergency_workers + SAF_cape_garrison_artillery + #1942 + SAF_perfect_the_cab_rank_technique + SAF_secure_the_cape_sea_route + SAF_q_services_corps + SAF_reconstitute_the_cape_corps + SAF_protect_the_trade + #1943 + SAF_expand_the_simons_town_base + SAF_armor_effort + SAF_sa_engineer_corps + SAF_anti_submarine_tactics + SAF_strengthen_the_cape_garrison_artillery + SAF_desert_air_force + SAF_retain_experienced_pilots + SAF_expand_the_cape_corps + SAF_south_african_special_forces + SAF_establish_the_atomics_energy_board + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +SAF_alternate_fascist_2 = { + name = "South African fascist plan 2" + desc = "In case of a severe lack of nazis in the world" + + allowed = { + original_tag = SAF + has_dlc = "Together for Victory" + } + enable = { + OR = { + has_country_flag = SAF_AI_RANDOM_FASCIST + has_game_rule = { + rule = SAF_ai_behavior + option = FASCIST + } + } + GER = { + not = { + has_government = fascism + } + } + } + abort = { + } + + ai_national_focuses = { + SAF_south_african_railways + SAF_expand_the_mining_industry + SAF_heavy_engineering + SAF_infrastructure_effort + SAF_armament_effort + #1937 + SAF_south_african_steel + SAF_expand_the_rand_mines + SAF_fund_the_university_of_south_africa + SAF_seaward_defence_force + SAF_pretoria_arms + #1938 + SAF_special_service_battalion + SAF_abandon_westminster + SAF_support_the_afrikaner_broederbond + SAF_improve_the_three_oh_three + SAF__south_african_military_college + #1939 + SAF_native_laws_amendment_act + SAF_work_for_all_poor + SAF_commit_to_the_five_year_plan + SAF_voortrekker_monument + SAF_improve_the_hawker_hartbees + SAF_war_measures_act #should probably do this as soon as possible + #1940 + SAF_support_ossewabrandwag + SAF_celebrate_the_great_trek + SAF_south_africa_first + SAF_expand_the_south_african_artillery + SAF_commemorate_the_battle_of_blood_river + #1941 + SAF_a_king_for_our_people + SAF_mechanization_effort + SAF_reclaim_boer_colonies + SAF_equipment_effort + SAF_emergency_workers + SAF_cape_garrison_artillery + #1942 + SAF_perfect_the_cab_rank_technique + SAF_secure_the_cape_sea_route + SAF_q_services_corps + SAF_reconstitute_the_cape_corps + SAF_protect_the_trade + #1943 + SAF_expand_the_simons_town_base + SAF_armor_effort + SAF_sa_engineer_corps + SAF_anti_submarine_tactics + SAF_strengthen_the_cape_garrison_artillery + SAF_desert_air_force + SAF_retain_experienced_pilots + SAF_expand_the_cape_corps + SAF_south_african_special_forces + SAF_establish_the_atomics_energy_board + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SAF_historical_strategy_plan.txt b/src/common/ai_strategy_plans/SAF_historical_strategy_plan.txt new file mode 100755 index 0000000..f5a3dde --- /dev/null +++ b/src/common/ai_strategy_plans/SAF_historical_strategy_plan.txt @@ -0,0 +1,110 @@ +SAF_historical = { + name = "South African historical plan" + desc = "" + + allowed = { + original_tag = SAF + has_dlc = "Together for Victory" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SAF_ai_behavior + option = DEFAULT + } + } + has_country_flag = SAF_AI_RANDOM_DEMOCRATIC_HISTORICAL + has_game_rule = { + rule = SAF_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + has_country_flag = britain_enforced_our_loyalty + } + } + abort = { + + } + + ai_national_focuses = { + SAF_south_african_railways + SAF_support_the_policy_of_appeasement + SAF_police_windhoek + SAF_native_laws_amendment_act + SAF_expand_the_mining_industry + SAF_special_service_battalion + SAF_commit_to_the_five_year_plan + SAF_improve_the_three_oh_three + SAF__south_african_military_college + SAF_voortrekker_monument + SAF_heavy_engineering + SAF_infrastructure_effort + SAF_improve_the_hawker_hartbees + SAF_expand_the_south_african_artillery + SAF_armament_effort + SAF_equipment_effort + SAF_mechanization_effort + SAF_commemorate_the_battle_of_blood_river + SAF_work_for_all_poor + SAF_war_measures_act #should probably do this as soon as possible + SAF_emergency_workers + SAF_cape_garrison_artillery + SAF_perfect_the_cab_rank_technique + SAF_secure_the_cape_sea_route + SAF_q_services_corps + SAF_csir + SAF_joint_air_training_scheme + SAF_reconstitute_the_cape_corps + SAF_seaward_defence_force + SAF_protect_the_trade + SAF_armor_effort + SAF_sa_engineer_corps + SAF_south_african_steel + SAF_pretoria_arms + SAF_anti_submarine_tactics + SAF_expand_the_simons_town_base + SAF_expand_the_rand_mines + SAF_fund_the_university_of_south_africa + SAF_anti_submarine_tactics + SAF_strengthen_the_cape_garrison_artillery + SAF_desert_air_force + SAF_retain_experienced_pilots + SAF_expand_the_cape_corps + SAF_suppress_the_stormjaers + SAF_desert_equipment + SAF_south_african_special_forces + SAF_establish_the_atomics_energy_board + } + + research = { + industry = 20.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/SOV_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/SOV_alternate_strategy_plan.txt new file mode 100755 index 0000000..1a0fe6f --- /dev/null +++ b/src/common/ai_strategy_plans/SOV_alternate_strategy_plan.txt @@ -0,0 +1,1070 @@ +SOV_left_opposition_plan = { + name = "SOV left opposition plan" + desc = "" + + allowed = { + original_tag = SOV + } + enable = { + OR = { + has_country_flag = SOV_AI_RANDOM_COMMUNIST_LEFT_OPPOSITION + has_game_rule = { + rule = SOV_ai_behavior + option = LEFT_OPPOSITION + } + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + #Things to do ASAP + SOV_desperate_measures # 35 + SOV_lessons_of_war # 35 + SOV_an_adaptable_army + SOV_the_fourth_international + SOV_shift_to_armaments_production # (FYP) + SOV_fourth_five_year_plan # (FYP) + SOV_the_vanguard_of_the_true_revolution # 35 + + # 1936 + SOV_the_path_of_marxism_leninism # 35 + SOV_the_left_opposition #35 + SOV_integrate_smirnovs_bloc + SOV_bring_old_trotskyists_back # 35 + SOV_committee_in_exile + SOV_left_eliminate_right # 35 + + + #1937 + SOV_military_support + SOV_approach_tukhachevsky + SOV_sway_the_railway_workers # 35 + SOV_funds_for_the_cause # 35 + SOV_organize_the_wreckers + SOV_left_opposition_coup # 35 + SOV_long_live_the_workers_government + + + # 1938 + SOV_left_purges + SOV_infrastructure_effort_nsb #35 + SOV_heavy_industry #35 + SOV_finish_the_five_year_plan + SOV_third_five_year_plan + SOV_national_specialists # 35 + + + # 1939 + SOV_strengthen_the_mobilization_plan # 35 + SOV_cohesion_first # 35 + SOV_the_builder_of_the_red_army # If Trotsky + SOV_reigniting_the_revolutionary_spirit # if not Trotsky + SOV_depoliticize_the_military + SOV_addressing_internal_affairs # 35 + SOV_expand_the_agitprop # 35 + + # 1940 + SOV_system_decentralization + SOV_all_power_to_the_soviets + SOV_rehabilitated_military + SOV_the_comintern # 35 + SOV_the_threat_from_the_land_of_the_rising_sun # 35 + SOV_two_red_flags #35 + SOV_the_permanent_revolution + + # 1941 + SOV_anti_capitalist_policies + SOV_a_global_class_struggle + SOV_collectivist_propaganda + SOV_middle_east_diplomacy + SOV_support_afghan_ideology + + + # 1942 + SOV_military_reorganization + SOV_regional_development + SOV_autonomous_soviet_republics + SOV_smersh + SOV_barrier_troops # 35 + + + # 1943 + SOV_international_union_of_soviet_republics + SOV_carry_revolution_east + SOV_the_glory_of_the_red_army + SOV_experts_in_camouflage + + #1944 + SOV_the_onslaught_on_colonialism + SOV_the_end_of_the_imperialist_era + } + + research = { + + } + + ideas = { + + } + traits = { + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +SOV_left_opposition_cooperative_plan = { + name = "SOV left opposition cooperative plan" + desc = "" + + allowed = { + original_tag = SOV + } + enable = { + OR = { + has_country_flag = SOV_AI_RANDOM_COMMUNIST_LEFT_OPPOSITION_COOPERATIVE + has_game_rule = { + rule = SOV_ai_behavior + option = LEFT_OPPOSITION_COOPERATIVE + } + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + #Things to do ASAP + SOV_desperate_measures # 35 + SOV_lessons_of_war # 35 + SOV_an_adaptable_army + SOV_the_fourth_international + SOV_shift_to_armaments_production # (FYP) + SOV_fourth_five_year_plan # (FYP) + SOV_the_vanguard_of_the_true_revolution # 35 + + # 1936 + SOV_the_path_of_marxism_leninism # 35 + SOV_the_left_opposition #35 + SOV_divert_attention_towards_military # 35 + SOV_integrate_smirnovs_bloc + SOV_bring_old_trotskyists_back # 35 + SOV_gain_support_from_party_members + SOV_cooperation_against_stalin + + #1937 + SOV_committee_in_exile + SOV_align_the_zinovyevites + SOV_liberate_ryutin + SOV_approach_tukhachevsky + SOV_sway_the_railway_workers # 35 + SOV_funds_for_the_cause # 35 + SOV_left_opposition_coup # 35 + + + + # 1938 + SOV_long_live_the_workers_government + SOV_return_democracy_to_the_party + SOV_infrastructure_effort_nsb #35 + SOV_heavy_industry #35 + SOV_finish_the_five_year_plan + SOV_third_five_year_plan + SOV_national_specialists # 35 + + + # 1939 + SOV_strengthen_the_mobilization_plan # 35 + SOV_cohesion_first # 35 + SOV_the_builder_of_the_red_army # If Trotsky + SOV_reigniting_the_revolutionary_spirit # if not Trotsky + SOV_depoliticize_the_military + SOV_addressing_internal_affairs # 35 + SOV_expand_the_agitprop # 35 + + # 1940 + SOV_system_decentralization + SOV_all_power_to_the_soviets + SOV_rehabilitated_military + SOV_strengthen_the_trade_unions + SOV_the_peoples_revolution + + # 1941 + SOV_anti_capitalist_policies + SOV_the_supreme_soviet + SOV_the_comintern # 35 + SOV_the_threat_from_the_land_of_the_rising_sun # 35 + SOV_two_red_flags #35 + SOV_the_permanent_revolution + + # 1942 + SOV_a_global_class_struggle + SOV_collectivist_propaganda + SOV_baltic_security #35 + SOV_respect_baltic_self_determination # 35 + SOV_military_reorganization + SOV_secure_leningrad + + # 1943 + SOV_smersh + SOV_barrier_troops # 35 + SOV_carry_revolution_east + SOV_the_glory_of_the_red_army + SOV_experts_in_camouflage + + #1944 + SOV_the_onslaught_on_colonialism + SOV_the_end_of_the_imperialist_era + } + + research = { + + } + + ideas = { + + } + traits = { + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + + +SOV_right_opposition_plan = { + name = "SOV right opposition plan" + desc = "" + + allowed = { + original_tag = SOV + } + enable = { + OR = { + has_country_flag = SOV_AI_RANDOM_COMMUNIST_RIGHT_OPPOSITION + has_game_rule = { + rule = SOV_ai_behavior + option = RIGHT_OPPOSITION + } + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + #Things to do ASAP + SOV_desperate_measures # 35 + SOV_lessons_of_war # 35 + SOV_an_adaptable_army + SOV_the_socialist_bulwark + SOV_shift_to_armaments_production # (FYP) + SOV_fourth_five_year_plan # (FYP) + SOV_the_power_of_the_peasantry + + # 1936 + SOV_the_path_of_marxism_leninism # 35 + SOV_the_right_opposition #35 + SOV_the_need_for_policy_changes + SOV_reverse_the_collectivization_process + SOV_covert_support_for_spanish_poum + + + #1937 + SOV_eliminate_the_left # 35 + SOV_infiltrate_the_nkvd + SOV_divert_attention_towards_military # 35 + SOV_organize_uprisings_in_the_country + SOV_undermine_stalins_authority + + + # 1938 + + SOV_clandestine_cells + SOV_the_plan_for_the_coup + SOV_dissent_in_the_party + SOV_coup_detat + SOV_infrastructure_effort_nsb #35 + SOV_heavy_industry #35 + + + # 1939 + SOV_finish_the_five_year_plan + SOV_right_purges + SOV_curtailment_of_the_collective_farms + SOV_back_to_the_nep + SOV_planned_economy + + + + # 1940 + SOV_paced_industrialization + SOV_the_trade_union_as_labor_organizer + SOV_a_sustainable_economy + SOV_a_new_theory_of_revolution # Has Bukharin + SOV_administrative_reforms # Not has Bukharin + SOV_strengthen_the_mobilization_plan # 35 + + # 1941 + + SOV_third_five_year_plan + SOV_national_specialists # 35 + SOV_strengthen_the_mobilization_plan # 35 + SOV_restore_cossack_units # 35 + SOV_rehabilitated_military + SOV_military_reorganization + + # 1942 + SOV_incorporate_local_organizations + SOV_international_revolutionary_marxist_centre + SOV_the_comintern # 35 + SOV_policy_of_collective_security # 35 + SOV_anti_fascist_policies + SOV_seek_a_defense_pact_with_the_allies # 35 + + + # 1943 + SOV_for_the_common_good + SOV_victory_over_devastation + SOV_the_enemies_of_the_people + SOV_socialist_humanism + SOV_addressing_internal_affairs # 35 + + # 1944 + SOV_expand_the_agitprop # 35 + SOV_the_komsomol # 35 + SOV_the_enemies_of_the_people + SOV_proclaim_soviet_hegemony + } + + research = { + + } + + ideas = { + + } + traits = { + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + + + +SOV_right_opposition_cooperative_plan = { + name = "SOV right opposition cooperative plan" + desc = "" + + allowed = { + original_tag = SOV + } + enable = { + OR = { + has_country_flag = SOV_AI_RANDOM_COMMUNIST_RIGHT_OPPOSITION_COOPERATIVE + has_game_rule = { + rule = SOV_ai_behavior + option = RIGHT_OPPOSITION_COOPERATIVE + } + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + #Things to do ASAP + SOV_desperate_measures # 35 + SOV_lessons_of_war # 35 + SOV_an_adaptable_army + SOV_the_socialist_bulwark + SOV_shift_to_armaments_production # (FYP) + SOV_fourth_five_year_plan # (FYP) + SOV_the_power_of_the_peasantry + + # 1936 + SOV_the_path_of_marxism_leninism # 35 + SOV_the_right_opposition #35 + SOV_the_need_for_policy_changes + SOV_divert_attention_towards_military # 35 + SOV_gain_support_from_party_members + SOV_cooperation_against_stalin + + #1937 + SOV_align_the_zinovyevites + SOV_infiltrate_the_nkvd + SOV_liberate_ryutin + SOV_organize_uprisings_in_the_country + SOV_undermine_stalins_authority + + # 1938 + SOV_clandestine_cells + SOV_the_plan_for_the_coup + SOV_dissent_in_the_party + SOV_coup_detat + SOV_concessions_to_foreign_powers + SOV_infrastructure_effort_nsb #35 + SOV_heavy_industry #35 + + + # 1939 + SOV_finish_the_five_year_plan + SOV_right_purges + SOV_curtailment_of_the_collective_farms + SOV_back_to_the_nep + SOV_planned_economy + + + + # 1940 + SOV_paced_industrialization + SOV_the_trade_union_as_labor_organizer + SOV_a_sustainable_economy + SOV_a_new_theory_of_revolution # Has Bukharin + SOV_administrative_reforms # Not has Bukharin + SOV_strengthen_the_mobilization_plan # 35 + + # 1941 + + SOV_third_five_year_plan + SOV_national_specialists # 35 + SOV_strengthen_the_mobilization_plan # 35 + SOV_restore_cossack_units # 35 + SOV_rehabilitated_military + SOV_military_reorganization + + # 1942 + SOV_incorporate_local_organizations + + SOV_the_comintern # 35 + SOV_policy_of_collective_security # 35 + SOV_anti_fascist_policies + SOV_seek_a_defense_pact_with_the_allies # 35 + + + # 1943 + SOV_strengthen_the_trade_unions + SOV_the_peoples_revolution + SOV_the_supreme_soviet + SOV_addressing_internal_affairs # 35 + SOV_expand_the_agitprop # 35 + SOV_the_komsomol # 35 + + # 1944 + SOV_development_aid_for_eastern_allies + SOV_international_revolutionary_marxist_centre + SOV_war_measures_in_the_east + SOV_the_enemies_of_the_people + SOV_proclaim_soviet_hegemony + } + + research = { + + } + + ideas = { + + } + traits = { + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +################## +### FOCUS KEYS ### +################## +#SOV_infrastructure_effort_nsb +#SOV_heavy_industry +#SOV_finish_the_five_year_plan +#SOV_improve_railway_network +#SOV_third_five_year_plan +#SOV_reorganize_the_pc_of_heavy_industry +#SOV_industrial_modernization +#SOV_increase_state_reserves +#SOV_shift_to_armaments_production +#SOV_optimize_production_lines +#SOV_steel_casting_industry +#SOV_synthetic_rubber +#SOV_oil_production +#SOV_fourth_five_year_plan +#SOV_found_the_comecon +#SOV_the_common_economic_space_initiative +#SOV_no_time_for_peace +#SOV_national_specialists +#SOV_foreign_experts +#SOV_eastern_development +#SOV_develop_the_urals +#SOV_the_ussr_academy_of_sciences +#SOV_national_academies_of_sciences +#SOV_transformation_of_nature +#SOV_transformation_of_nature_alt +#SOV_transpolar_flights +#SOV_expand_the_aircraft_industry +#SOV_modernize_aircraft_facilities +#SOV_merge_aircraft_plants +#SOV_found_the_jet_institute +#SOV_increase_aircraft_production +#SOV_foster_flying_clubs +#SOV_women_in_aviation +#SOV_raskovas_aviation_group +#SOV_intensify_pilot_training_program +#SOV_expand_aviation_institutes +#SOV_ground_support +#SOV_long_range_aircraft +#SOV_the_modern_war_in_the_skies +#SOV_expand_the_red_fleet +#SOV_reinforce_western_naval_bases +#SOV_reinforce_northern_naval_bases +#SOV_reinforce_southern_naval_bases +#SOV_reinforce_eastern_naval_bases +#SOV_expand_shipbuilding_plants +#SOV_merge_naval_plants +#SOV_pc_of_the_ussr_navy +#SOV_surface_warfare +#SOV_submarine_warfare +#SOV_offensive_maritime_strategy +#SOV_an_oceangoing_navy +#SOV_mine_warfare +#SOV_long_range_raiders +#SOV_advanced_maneuvers +#SOV_expand_the_morskaya_aviatsiya +#SOV_naval_infantry +#SOV_found_the_pcdi +#SOV_pc_of_mechanical_engineering +#SOV_superior_war_machines +#SOV_the_means_to_wage_war +#SOV_development_of_tankograd +#SOV_pc_of_mortar_armament +#SOV_soviet_artillery +#SOV_merge_tank_and_materiel_plants +#SOV_strengthen_the_mobilization_plan +#SOV_military_engineering_university +#SOV_leningrad_polytechnical_institute +#SOV_soviet_atomic_bomb_project +#SOV_move_industry_to_the_urals +#SOV_the_road_of_life +#SOV_improve_the_stalin_line +#SOV_the_molotov_line +#SOV_the_defense_of_moscow +#SOV_impregnable_forts +#SOV_protect_the_white_sea_baltic_canal +#SOV_far_east_fortification +#SOV_restore_cossack_units +#SOV_cohesion_first +#SOV_rehabilitated_military +#SOV_military_reorganization +#SOV_desperate_measures +#SOV_an_adaptable_army +#SOV_lessons_of_war +#SOV_penal_battalions +#SOV_organization_of_the_partisans +#SOV_smersh +#SOV_barrier_troops +#SOV_experts_in_camouflage +#SOV_keep_commissars_organization +#SOV_swap_to_political_advisors +#SOV_the_glory_of_the_red_army +#SOV_the_path_of_marxism_leninism +#SOV_the_centre +#SOV_socialism_in_one_country +#SOV_the_stalin_constitution +#SOV_the_zinovyevite_terrorist_center +#SOV_secure_the_administration +#SOV_the_collectivization_process +#SOV_the_anti_soviet_trotskyist_center +#SOV_the_workers_dictatorship +#SOV_organization_centralization_discipline +#SOV_war_economy +#SOV_the_military_conspiracy +#SOV_the_bloc_of_rights_and_trotskyites +#SOV_behead_the_snake +#SOV_stalins_cult_of_personality +#SOV_inheritor_of_the_mantle_of_lenin +#SOV_brilliant_genius +#SOV_the_faithful_servant_of_lenin +#SOV_ban_excessive_hero_worship +#SOV_leader_of_the_party_and_the_people +#SOV_great_commander +#SOV_architect_of_communism +#SOV_father_of_nations +#SOV_freedom_of_debate_unity_of_action +#SOV_the_construction_of_communism +#SOV_the_left_opposition +#SOV_the_fourth_international +#SOV_bring_old_trotskyists_back +#SOV_organize_the_wreckers +#SOV_integrate_smirnovs_bloc +#SOV_left_eliminate_right +#SOV_committee_in_exile +#SOV_approach_tukhachevsky +#SOV_approach_primakov +#SOV_funds_for_the_cause +#SOV_left_opposition_coup +#SOV_the_vanguard_of_the_true_revolution +#SOV_long_live_the_workers_government +#SOV_left_purges +#SOV_the_builder_of_the_red_army +#SOV_reigniting_the_revolutionary_spirit +#SOV_the_permanent_revolution +#SOV_depoliticize_the_military +#SOV_system_decentralization +#SOV_strengthen_heavy_industry +#SOV_a_global_class_struggle +#SOV_all_power_to_the_soviets +#SOV_the_onslaught_on_colonialism +#SOV_carry_revolution_east +#SOV_the_end_of_the_imperialist_era +#SOV_the_right_opposition +#SOV_the_need_for_policy_changes +#SOV_reverse_the_collectivization_process +#SOV_organize_uprisings_in_the_country +#SOV_dissent_in_the_party +#SOV_eliminate_the_left +#SOV_concessions_to_foreign_powers +#SOV_covert_support_for_spanish_poum +#SOV_undermine_stalins_authority +#SOV_clandestine_cells +#SOV_the_plan_for_the_coup +#SOV_the_socialist_bulwark +#SOV_coup_detat +#SOV_right_purges +#SOV_the_power_of_the_peasantry +#SOV_curtailment_of_the_collective_farms +#SOV_administrative_reforms +#SOV_a_new_theory_of_revolution +#SOV_back_to_the_nep +#SOV_planned_economy +#SOV_paced_industrialization +#SOV_the_trade_union_as_labor_organizer +#SOV_incorporate_local_organizations +#SOV_international_revolutionary_marxist_centre +#SOV_a_sustainable_economy +#SOV_the_enemies_of_the_people +#SOV_proclaim_soviet_hegemony +#SOV_military_support +#SOV_divert_attention_towards_military +#SOV_gain_support_from_party_members +#SOV_infiltrate_the_nkvd +#SOV_cooperation_against_stalin +#SOV_align_the_zinovyevites +#SOV_liberate_ryutin +#SOV_return_democracy_to_the_party +#SOV_strengthen_the_trade_unions +#SOV_the_peoples_revolution +#SOV_the_supreme_soviet +#SOV_addressing_internal_affairs +#SOV_nkvd_primacy +#SOV_the_new_soviet_woman +#SOV_expand_the_agitprop +#SOV_positive_heroism +#SOV_revive_the_stakhanovite_movement +#SOV_war_heroes +#SOV_collectivist_propaganda +#SOV_socialist_emulation +#SOV_socialist_realism +#SOV_the_komsomol +#SOV_patriarch_of_all_russia +#SOV_the_comintern +#SOV_development_aid_for_eastern_allies +#SOV_war_measures_in_the_east +#SOV_annex_tannu_tuva +#SOV_fortify_mongolian_border +#SOV_send_military_advisors_to_spain +#SOV_policy_of_collective_security +#SOV_anti_fascist_policies +#SOV_seek_a_defense_pact_with_the_allies +#SOV_the_khakimov_proposal +#SOV_eradicate_western_fascism +#SOV_policy_of_individual_security +#SOV_approach_germany +#SOV_liberation_of_the_european_proletariat +#SOV_anti_capitalist_policies +#SOV_recover_alaska +#SOV_the_fight_for_the_pacific +#SOV_baltic_security +#SOV_respect_baltic_self_determination +#SOV_claims_in_baltic +#SOV_secure_leningrad +#SOV_control_scandinavia +#SOV_claims_on_poland +#SOV_demand_eastern_poland +#SOV_claim_on_bessarabia +#SOV_demand_balkan_submission +#SOV_seek_balkan_cooperation +#SOV_middle_east_diplomacy +#SOV_the_southern_thrust +#SOV_support_afghan_ideology +#SOV_preemptive_invasion_of_iran +#SOV_the_threat_from_the_land_of_the_rising_sun +#SOV_the_gobi_gambit +#SOV_two_red_flags +#SOV_support_the_kuomintang +#SOV_intervention_in_china +#SOV_prepare_a_war_with_japan +#SOV_end_the_khalkhin_gol_conflict +#SOV_recover_the_kuril_islands +#SOV_reconcile_japan +#SOV_spheres_of_influence_in_china +#SOV_soviet_japanese_pact_against_usa_focus + +###### LEFT + +#SOV_the_left_opposition +#SOV_the_fourth_international +#SOV_bring_old_trotskyists_back +#SOV_organize_the_wreckers +#SOV_integrate_smirnovs_bloc +#SOV_left_eliminate_right +#SOV_committee_in_exile +#SOV_approach_tukhachevsky +#SOV_approach_primakov +#SOV_funds_for_the_cause +#SOV_left_opposition_coup +#SOV_the_vanguard_of_the_true_revolution +#SOV_long_live_the_workers_government +#SOV_left_purges +#SOV_the_builder_of_the_red_army +#SOV_reigniting_the_revolutionary_spirit +#SOV_the_permanent_revolution +#SOV_depoliticize_the_military +#SOV_system_decentralization +#SOV_strengthen_heavy_industry +#SOV_a_global_class_struggle +#SOV_all_power_to_the_soviets +#SOV_regional_development +#SOV_autonomous_soviet_republics +#SOV_international_union_of_soviet_republics +#SOV_the_onslaught_on_colonialism +#SOV_carry_revolution_east +#SOV_the_end_of_the_imperialist_era + +###### RIGHT + +#SOV_the_right_opposition +#SOV_the_need_for_policy_changes +#SOV_reverse_the_collectivization_process +#SOV_organize_uprisings_in_the_country +#SOV_dissent_in_the_party +#SOV_eliminate_the_left +#SOV_concessions_to_foreign_powers +#SOV_covert_support_for_spanish_poum +#SOV_undermine_stalins_authority +#SOV_clandestine_cells +#SOV_the_plan_for_the_coup +#SOV_the_socialist_bulwark +#SOV_coup_detat +#SOV_right_purges +#SOV_the_power_of_the_peasantry +#SOV_curtailment_of_the_collective_farms +#SOV_administrative_reforms +#SOV_a_new_theory_of_revolution +#SOV_back_to_the_nep +#SOV_planned_economy +#SOV_paced_industrialization +#SOV_the_trade_union_as_labor_organizer +#SOV_incorporate_local_organizations +#SOV_for_the_common_good +#SOV_victory_over_devastation +#SOV_socialist_humanism +#SOV_international_revolutionary_marxist_centre +#SOV_a_sustainable_economy +#SOV_the_enemies_of_the_people +#SOV_proclaim_soviet_hegemony + +###### COMMON + +#SOV_military_support +#SOV_divert_attention_towards_military +#SOV_gain_support_from_party_members +#SOV_sway_the_railway_workers +#SOV_infiltrate_the_nkvd +#SOV_cooperation_against_stalin +#SOV_align_the_zinovyevites +#SOV_liberate_ryutin +#SOV_return_democracy_to_the_party +#SOV_strengthen_the_trade_unions +#SOV_the_peoples_revolution +#SOV_the_supreme_soviet + +SOV_exiles_tsarist_plan = { + name = "Soviet Union Tsarist Plan" + desc = "The White Exiles return to bring Russia onto the path to renewed Tsarism." + + allowed = { + original_tag = SOV + } + enable = { + OR = { + has_country_flag = SOV_AI_RANDOM_EXILES_TSARIST + has_game_rule = { + rule = SOV_ai_behavior + option = EXILES_TSARIST + } + } + } + abort = { + + } + + ai_national_focuses = { + # Civil War Prep + SOV_beaten_but_not_defeated # 35 + SOV_unification_of_the_exiles # 35 + SOV_national_unification #70 + SOV_embrace_the_black_hundreds #35 + SOV_the_true_tsars # 35 + SOV_covert_operations #35 + SOV_approach_semyonov #70 + SOV_muster_the_old_guard #70 + SOV_tolkachi #35 + SOV_south_manchuria_railway #35 + SOV_the_eyes_fear #35 + + #Civil War + SOV_the_hands_do #35 + SOV_sabotage_behind_enemy_lines #35 + SOV_call_for_aid #35 + SOV_aristocratic_investments #70 + + #Take ASAP onCe Civil War has ended + SOV_consolidate_power #35 + SOV_rebuild_the_nation #35 + SOV_restore_the_glory_of_the_motherland #70 + + #Take during Civil War until it ends, then take them after consolidation + SOV_article_124 #35 + SOV_reopen_novodevichi #35 + SOV_the_synod #70 + + #Take Political Path + SOV_rebuild_the_savior_cathedral #70 + SOV_reformalize_the_role_of_the_patriarchate #70 + SOV_reconvene_the_zemsky_sobor #70 + SOV_romanov_reconstruction #70 + SOV_capital_of_the_tsars #70 + SOV_the_triple_entente #70 + + #Take during Civil War if it lasts long, but otherwise take it as soon as political path is established - until 1st tech slot + SOV_infrastructure_effort_nsb #35 + SOV_heavy_industry #35 + SOV_finish_the_five_year_plan #70 + SOV_third_five_year_plan #70 + SOV_improve_railway_network #70 + SOV_national_specialists #35 + SOV_eastern_development #35 + SOV_develop_the_urals #35 + SOV_the_ussr_academy_of_sciences #70 + + #Further down political path + SOV_westward_bound #70 + SOV_secure_the_baltics #70 + + #Second tech slot + SOV_found_the_pcdi #35 + SOV_pc_of_mechanical_engineering #70 + SOV_military_engineering_university #35 + SOV_leningrad_polytechnical_institute #70 + + #More political path until next wargoals and big phat tanks + SOV_reinstitute_the_mestnichestvo #70 + SOV_the_iron_wall_of_russian_resolve #70 + SOV_church_candidates #70 + SOV_secure_finland #70 + + #More industry + SOV_reorganize_the_pc_of_heavy_industry #70 + SOV_steel_casting_industry #70 + SOV_oil_production #70 + #Unleash the AI at this point + + } + + research = { + + } + + ideas = { + + } + traits = { + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +SOV_exiles_fascist_plan = { + name = "Soviet Union Fascist Plan" + desc = "The White Exiles return to bring Fascism to Russia." + + allowed = { + original_tag = SOV + } + enable = { + OR = { + has_country_flag = SOV_AI_RANDOM_EXILES_FASCIST + has_game_rule = { + rule = SOV_ai_behavior + option = EXILES_FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + # Civil War Prep + SOV_beaten_but_not_defeated # 35 + SOV_unification_of_the_exiles # 35 + SOV_national_unification + SOV_embrace_the_black_hundreds + SOV_covert_operations + SOV_fascist_youth_union + SOV_approach_semyonov + SOV_womens_fascist_movement # 35 + SOV_tolkachi + SOV_south_manchuria_railway + SOV_the_eyes_fear + + #Civil War + SOV_the_hands_do + SOV_sabotage_behind_enemy_lines + SOV_call_for_aid + SOV_aristocratic_investments + + #Take ASAP once Civil War has ended + SOV_consolidate_power + SOV_rebuild_the_nation + SOV_restore_the_glory_of_the_motherland + + #Take during Civil War until it ends, then take them after consolidation + SOV_article_124 + SOV_reopen_novodevichi + SOV_the_synod + + #Take Political Path + SOV_rebuild_the_savior_cathedral + SOV_reformalize_the_role_of_the_patriarchate + SOV_reconvene_the_zemsky_sobor + SOV_dismantle_the_zemsky_sobor + SOV_russian_corporate_state + SOV_pacify_the_rim + SOV_the_berlin_moscow_axis + + #Take during Civil War if it lasts long, but otherwise take it as soon as political path is established - until 1st tech slot + SOV_infrastructure_effort_nsb + SOV_heavy_industry + SOV_finish_the_five_year_plan + SOV_third_five_year_plan + SOV_improve_railway_network + SOV_national_specialists + SOV_eastern_development + SOV_develop_the_urals + SOV_the_ussr_academy_of_sciences + + #First wargoals to get stuff started + SOV_westward_bound + SOV_secure_the_baltics + + #Second tech slot + SOV_found_the_pcdi + SOV_pc_of_mechanical_engineering + SOV_military_engineering_university + SOV_leningrad_polytechnical_institute + + #More political path until next wargoals and preparations for far east shenanigans + SOV_the_declaration + SOV_return_of_the_rocor + SOV_church_candidates + SOV_secure_finland + SOV_rebuild_the_far_eastern_fleet + SOV_modernize_the_far_eastern_fleet + + #More industry + SOV_reorganize_the_pc_of_heavy_industry + SOV_steel_casting_industry + SOV_oil_production + + #Unleash the AI at this point + + } + + research = { + + } + + ideas = { + + } + traits = { + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SOV_historical_strategy_plan.txt b/src/common/ai_strategy_plans/SOV_historical_strategy_plan.txt new file mode 100755 index 0000000..a134793 --- /dev/null +++ b/src/common/ai_strategy_plans/SOV_historical_strategy_plan.txt @@ -0,0 +1,388 @@ +SOV_historical_plan = { + name = "SOV historical plan" + desc = "" + + allowed = { + original_tag = SOV + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SOV_ai_behavior + option = DEFAULT + } + } + has_country_flag = SOV_AI_RANDOM_COMMUNIST_HISTORICAL + has_game_rule = { + rule = SOV_ai_behavior + option = HISTORICAL + } + } + } + abort = { + is_subject = yes + } + + ai_national_focuses = { + #Things to do ASAP + SOV_desperate_measures #35 (DO THIS ASAP) + SOV_fourth_five_year_plan # (FYP) + SOV_recover_the_kuril_islands #35 (As soon as AI has completed Prepare a War with Japan focus ~mid 1945) + + #1936 + SOV_heavy_industry #35 + SOV_the_path_of_marxism_leninism #35 + SOV_the_centre #35 + SOV_the_stalin_constitution # -> Dec 1936 + SOV_the_zinovyevite_terrorist_center #35 -> Mid 1936 + SOV_infrastructure_effort_nsb #35 + SOV_strengthen_the_mobilization_plan #35 + SOV_restore_cossack_units #35 -> 1936/1939 + SOV_found_the_pcdi #35 -> Dec 1936 + + #1937 + SOV_the_comintern #35 + SOV_the_anti_soviet_trotskyist_center #35 -> Early 1937 + SOV_addressing_internal_affairs #35 + SOV_the_workers_dictatorship + SOV_pc_of_mechanical_engineering #35 -> Aug 1937 + SOV_transpolar_flights #35 -> 1937 + SOV_the_military_conspiracy #35 -> Mid 1937 + SOV_finish_the_five_year_plan # -> Dec 1937 + + #1938 + SOV_socialism_in_one_country #35 + SOV_third_five_year_plan # -> 1938 + SOV_the_bloc_of_rights_and_trotskyites #35 -> Early 1938 + SOV_the_threat_from_the_land_of_the_rising_sun #35 + SOV_expand_the_agitprop #35 + SOV_national_specialists #35 + SOV_eastern_development #35 + SOV_expand_the_red_fleet #35 + SOV_pc_of_the_ussr_navy #35 + + #1939 + SOV_support_the_kuomintang #35 + SOV_develop_the_urals #35 + SOV_the_ussr_academy_of_sciences + SOV_baltic_security #35 -> 1939 + SOV_policy_of_individual_security # 35 -> May 1939 + SOV_military_engineering_university #35 + SOV_claims_in_baltic # -> 1940 + SOV_approach_germany #35 -> Feb 1940 + + #1940 + SOV_secure_leningrad + SOV_claims_on_poland + SOV_foster_flying_clubs + SOV_demand_eastern_poland # (IN CASE NO MOLOTOV-RIBENTROP) + SOV_claim_on_bessarabia # -> Jul 1940 + SOV_behead_the_snake #35 -> May 1940 (raid) + SOV_national_academies_of_sciences #35 + + SOV_shift_to_armaments_production # (FYP) -> Do this ASAP after dealing with claims + + #1941 + SOV_move_industry_to_the_urals + SOV_rehabilitated_military + SOV_military_reorganization + SOV_the_defense_of_moscow #35 + SOV_middle_east_diplomacy #35 + SOV_women_in_aviation + SOV_pc_of_mortar_armament # -> Nov 1941 + + #1942 + SOV_the_means_to_wage_war + SOV_leningrad_polytechnical_institute + SOV_lessons_of_war #35 + SOV_support_afghan_ideology #35 + SOV_preemptive_invasion_of_iran #35 -> Aug 1941 + SOV_raskovas_aviation_group # -> 1942/43 (Oct 41 formation) + SOV_penal_battalions #35 -> 1942+ + + #1943 -----------> -0.5y (Compensated by the ASAP stuff) + SOV_the_road_of_life #35 + SOV_organization_of_the_partisans + SOV_positive_heroism + SOV_stalins_cult_of_personality #35 + SOV_revive_the_stakhanovite_movement + SOV_nkvd_primacy #35 + + #1944 + SOV_war_heroes + SOV_swap_to_political_advisors + SOV_the_komsomol #35 + SOV_smersh + SOV_barrier_troops #35 + SOV_development_aid_for_eastern_allies #35 + SOV_patriarch_of_all_russia #35 + + #1945 + SOV_war_measures_in_the_east #35 + SOV_annex_tannu_tuva #35 -> Nov 1944 + SOV_soviet_atomic_bomb_project + } + + research = { + + } + + ideas = { + + } + traits = { + iron_lazar = 10 + pc_for_foreign_affairs_molotov = 5 + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +################## +### FOCUS KEYS ### +################## +#SOV_infrastructure_effort_nsb +#SOV_heavy_industry +#SOV_finish_the_five_year_plan +#SOV_improve_railway_network +#SOV_third_five_year_plan +#SOV_reorganize_the_pc_of_heavy_industry +#SOV_industrial_modernization +#SOV_increase_state_reserves +#SOV_shift_to_armaments_production +#SOV_optimize_production_lines +#SOV_steel_casting_industry +#SOV_synthetic_rubber +#SOV_oil_production +#SOV_fourth_five_year_plan +#SOV_found_the_comecon +#SOV_the_common_economic_space_initiative +#SOV_no_time_for_peace +#SOV_national_specialists +#SOV_foreign_experts +#SOV_eastern_development +#SOV_develop_the_urals +#SOV_the_ussr_academy_of_sciences +#SOV_national_academies_of_sciences +#SOV_transformation_of_nature +#SOV_transformation_of_nature_alt +#SOV_transpolar_flights +#SOV_expand_the_aircraft_industry +#SOV_modernize_aircraft_facilities +#SOV_merge_aircraft_plants +#SOV_found_the_jet_institute +#SOV_increase_aircraft_production +#SOV_foster_flying_clubs +#SOV_women_in_aviation +#SOV_raskovas_aviation_group +#SOV_intensify_pilot_training_program +#SOV_expand_aviation_institutes +#SOV_ground_support +#SOV_long_range_aircraft +#SOV_the_modern_war_in_the_skies +#SOV_expand_the_red_fleet +#SOV_reinforce_western_naval_bases +#SOV_reinforce_northern_naval_bases +#SOV_reinforce_southern_naval_bases +#SOV_reinforce_eastern_naval_bases +#SOV_expand_shipbuilding_plants +#SOV_merge_naval_plants +#SOV_pc_of_the_ussr_navy +#SOV_surface_warfare +#SOV_submarine_warfare +#SOV_offensive_maritime_strategy +#SOV_an_oceangoing_navy +#SOV_mine_warfare +#SOV_long_range_raiders +#SOV_advanced_maneuvers +#SOV_expand_the_morskaya_aviatsiya +#SOV_naval_infantry +#SOV_found_the_pcdi +#SOV_pc_of_mechanical_engineering +#SOV_superior_war_machines +#SOV_the_means_to_wage_war +#SOV_development_of_tankograd +#SOV_pc_of_mortar_armament +#SOV_soviet_artillery +#SOV_merge_tank_and_materiel_plants +#SOV_strengthen_the_mobilization_plan +#SOV_military_engineering_university +#SOV_leningrad_polytechnical_institute +#SOV_soviet_atomic_bomb_project +#SOV_move_industry_to_the_urals +#SOV_the_road_of_life +#SOV_improve_the_stalin_line +#SOV_the_molotov_line +#SOV_the_defense_of_moscow +#SOV_impregnable_forts +#SOV_protect_the_white_sea_baltic_canal +#SOV_far_east_fortification +#SOV_restore_cossack_units +#SOV_cohesion_first +#SOV_rehabilitated_military +#SOV_military_reorganization +#SOV_desperate_measures +#SOV_an_adaptable_army +#SOV_lessons_of_war +#SOV_penal_battalions +#SOV_organization_of_the_partisans +#SOV_smersh +#SOV_barrier_troops +#SOV_experts_in_camouflage +#SOV_keep_commissars_organization +#SOV_swap_to_political_advisors +#SOV_the_glory_of_the_red_army +#SOV_the_path_of_marxism_leninism +#SOV_the_centre +#SOV_socialism_in_one_country +#SOV_the_stalin_constitution +#SOV_the_zinovyevite_terrorist_center +#SOV_secure_the_administration +#SOV_the_collectivization_process +#SOV_the_anti_soviet_trotskyist_center +#SOV_the_workers_dictatorship +#SOV_organization_centralization_discipline +#SOV_war_economy +#SOV_the_military_conspiracy +#SOV_the_bloc_of_rights_and_trotskyites +#SOV_behead_the_snake +#SOV_stalins_cult_of_personality +#SOV_inheritor_of_the_mantle_of_lenin +#SOV_brilliant_genius +#SOV_the_faithful_servant_of_lenin +#SOV_ban_excessive_hero_worship +#SOV_leader_of_the_party_and_the_people +#SOV_great_commander +#SOV_architect_of_communism +#SOV_father_of_nations +#SOV_freedom_of_debate_unity_of_action +#SOV_the_construction_of_communism +#SOV_the_left_opposition +#SOV_the_fourth_international +#SOV_bring_old_trotskyists_back +#SOV_organize_the_wreckers +#SOV_integrate_smirnovs_bloc +#SOV_left_eliminate_right +#SOV_committee_in_exile +#SOV_approach_tukhachevsky +#SOV_approach_primakov +#SOV_funds_for_the_cause +#SOV_left_opposition_coup +#SOV_the_vanguard_of_the_true_revolution +#SOV_long_live_the_workers_government +#SOV_left_purges +#SOV_the_builder_of_the_red_army +#SOV_reigniting_the_revolutionary_spirit +#SOV_the_permanent_revolution +#SOV_depoliticize_the_military +#SOV_system_decentralization +#SOV_strengthen_heavy_industry +#SOV_a_global_class_struggle +#SOV_all_power_to_the_soviets +#SOV_the_onslaught_on_colonialism +#SOV_carry_revolution_east +#SOV_the_end_of_the_imperialist_era +#SOV_the_right_opposition +#SOV_the_need_for_policy_changes +#SOV_reverse_the_collectivization_process +#SOV_organize_uprisings_in_the_country +#SOV_dissent_in_the_party +#SOV_eliminate_the_left +#SOV_concessions_to_foreign_powers +#SOV_covert_support_for_spanish_poum +#SOV_undermine_stalins_authority +#SOV_clandestine_cells +#SOV_the_plan_for_the_coup +#SOV_the_socialist_bulwark +#SOV_coup_detat +#SOV_right_purges +#SOV_the_power_of_the_peasantry +#SOV_curtailment_of_the_collective_farms +#SOV_administrative_reforms +#SOV_a_new_theory_of_revolution +#SOV_back_to_the_nep +#SOV_planned_economy +#SOV_paced_industrialization +#SOV_the_trade_union_as_labor_organizer +#SOV_incorporate_local_organizations +#SOV_international_revolutionary_marxist_centre +#SOV_a_sustainable_economy +#SOV_the_enemies_of_the_people +#SOV_proclaim_soviet_hegemony +#SOV_military_support +#SOV_divert_attention_towards_military +#SOV_gain_support_from_party_members +#SOV_infiltrate_the_nkvd +#SOV_cooperation_against_stalin +#SOV_align_the_zinovyevites +#SOV_liberate_ryutin +#SOV_return_democracy_to_the_party +#SOV_strengthen_the_trade_unions +#SOV_the_peoples_revolution +#SOV_the_supreme_soviet +#SOV_addressing_internal_affairs +#SOV_nkvd_primacy +#SOV_the_new_soviet_woman +#SOV_expand_the_agitprop +#SOV_positive_heroism +#SOV_revive_the_stakhanovite_movement +#SOV_war_heroes +#SOV_collectivist_propaganda +#SOV_socialist_emulation +#SOV_socialist_realism +#SOV_the_komsomol +#SOV_patriarch_of_all_russia +#SOV_the_comintern +#SOV_development_aid_for_eastern_allies +#SOV_war_measures_in_the_east +#SOV_annex_tannu_tuva +#SOV_fortify_mongolian_border +#SOV_send_military_advisors_to_spain +#SOV_policy_of_collective_security +#SOV_anti_fascist_policies +#SOV_seek_a_defense_pact_with_the_allies +#SOV_the_khakimov_proposal +#SOV_eradicate_western_fascism +#SOV_policy_of_individual_security +#SOV_approach_germany +#SOV_liberation_of_the_european_proletariat +#SOV_anti_capitalist_policies +#SOV_recover_alaska +#SOV_the_fight_for_the_pacific +#SOV_baltic_security +#SOV_respect_baltic_self_determination +#SOV_claims_in_baltic +#SOV_secure_leningrad +#SOV_control_scandinavia +#SOV_claims_on_poland +#SOV_demand_eastern_poland +#SOV_claim_on_bessarabia +#SOV_demand_balkan_submission +#SOV_seek_balkan_cooperation +#SOV_middle_east_diplomacy +#SOV_the_southern_thrust +#SOV_support_afghan_ideology +#SOV_preemptive_invasion_of_iran +#SOV_the_threat_from_the_land_of_the_rising_sun +#SOV_the_gobi_gambit +#SOV_two_red_flags +#SOV_support_the_kuomintang +#SOV_intervention_in_china +#SOV_prepare_a_war_with_japan +#SOV_end_the_khalkhin_gol_conflict +#SOV_recover_the_kuril_islands +#SOV_reconcile_japan +#SOV_spheres_of_influence_in_china +#SOV_soviet_japanese_pact_against_usa_focus \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SPA_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/SPA_alternate_strategy_plan.txt new file mode 100755 index 0000000..d6a4b54 --- /dev/null +++ b/src/common/ai_strategy_plans/SPA_alternate_strategy_plan.txt @@ -0,0 +1,153 @@ +SPA_alternate_plan = { + name = "Spanish Nationalist alternate plan" # un-smart plan to give Republicans an edge + desc = "Alternate behavior for Nationalist Spain" + + allowed = { + original_tag = SPR + } + enable = { + tag = SPA + OR = { + has_country_flag = SPR_AI_RANDOM_SECOND_REPUBLIC + has_game_rule = { + rule = SPR_ai_behavior + option = SECOND_REPUBLIC + } + } + } + abort = { + + } + + ai_national_focuses = { + SPA_a_great_spain + SPA_hand_over_the_ceda_campaign_chest + SPA_negotiate_carlist_support + SPA_the_army_of_africa + SPA_secure_the_northern_garrisons + SPA_foment_a_carlist_split + SPA_con_paquito + SPA_unify_the_nationalist_front + SPA_a_methodical_approach + SPA_tackle_the_vulnerable_fronts + SPA_save_the_alcazar + SPA_martyrdom_for_primo_de_rivera + SPA_caudillo_of_spain + SPA_extol_the_martyrs_of_the_war + SPA_consolidate_the_north + SPA_banish_the_party_leaders + SPA_safeguard_the_freedom_of_worship + SPA_fuse_the_parties + SPA_portuguese_aid + SPA_expand_conscription + SPA_integrate_the_requetes + SPA_the_iberian_pact + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +SPA_alternate_plan_2 = { + name = "Spanish Falangist alternate plan" + desc = "Alternate behavior for Falangist Spain" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPA + tag = SPR + } + OR = { + has_country_flag = SPR_AI_RANDOM_FALANGIST + has_game_rule = { + rule = SPR_ai_behavior + option = FALANGIST + } + } + } + abort = { + + } + + ai_national_focuses = { + SPA_a_great_spain + SPA_hand_over_the_ceda_campaign_chest + SPA_negotiate_carlist_support + SPA_the_army_of_africa + SPA_secure_the_northern_garrisons + SPA_foment_a_carlist_split + SPA_sin_paquito + SPA_the_phalanx_ascendant + SPA_secure_the_national_defense_council + SPA_bolster_offensive_infrastructure + SPA_emergency_munitions_corporations + SPA_suspend_the_constitution + SPA_eliminate_the_carlists + SPA_primo_de_rivera_prisoner_exchange + SPA_establish_the_directory + SPA_the_fifth_column + SPA_expand_conscription + SPA_absorb_carlist_remnants + SPA_a_one_party_state + SPA_develop_all_talent + SPA_regional_agrarian_commissions + SPA_the_national_syndicalist_state + SPA_syndicalize_production + SPA_strengthen_the_supreme_reality_of_spain + SPA_exemplify_the_art_and_science_of_warfare + SPA_national_recovery + SPA_fascist_economic_aid + SPA_facilitate_pyrenees_freight_transports + SPA_improve_cross_country_railways + SPA_support_the_war_industry + SPA_expand_the_war_industry + SPA_the_duty_to_work + SPA_the_will_to_empire + SPA_the_national_and_popular_army_of_spain + SPA_mandatory_pre_military_training + SPA_all_shall_serve + SPA_join_the_axis + SPA_unite_iberia + SPA_embrace_the_spanish_destiny + SPA_glory_and_wealth_on_the_sea_lanes + SPA_improve_domestic_naval_facilities + SPA_a_great_maritime_power + SPA_commerce_protection + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SPB_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/SPB_alternate_strategy_plan.txt new file mode 100755 index 0000000..55aa257 --- /dev/null +++ b/src/common/ai_strategy_plans/SPB_alternate_strategy_plan.txt @@ -0,0 +1,86 @@ +SPB_alternate_plan = { + name = "Spanish Carlist alternate plan" + desc = "Alternate behavior for Carlist Spain" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPB + AND = { + tag = SPR + OR = { + has_country_flag = SPR_AI_RANDOM_CARLIST + has_game_rule = { + rule = SPR_ai_behavior + option = CARLIST + } + } + } + } + } + abort = { + OR = { + tag = SPD + tag = SPC + } + + } + + ai_national_focuses = { + SPA_a_great_spain + SPA_hand_over_the_ceda_campaign_chest + SPA_negotiate_carlist_support + SPA_the_army_of_africa + SPA_secure_the_northern_garrisons + SPA_foment_a_carlist_split + SPA_sin_paquito + SPA_supremacy_of_the_communion + SPA_prepare_the_carlist_insurrection + SPA_contact_the_union_militar_espanola + SPA_head_the_junta_nacional + SPA_no_compromise_on_carlist_ideals + SPA_the_war_in_the_north + SPA_revive_the_spirit_of_the_carlist_wars + SPA_the_crusade_against_democracy + SPA_expand_the_requetes + SPA_defenders_of_catholicism + SPA_militarize_the_masses + SPA_battle_rites + SPA_cultivate_fanaticism + SPA_confirm_the_fueros + SPA_utilize_the_intellectuals + SPA_encourage_local_industrialization + SPA_settle_the_succession_question + SPA_restore_the_monarchy + SPA_stamp_out_the_maquis + SPA_dios_patria_rey + SPA_found_the_academia_vazquez_de_mella + SPA_restore_the_empire + SPA_a_fleet_worthy_of_a_king + SPA_rebuild_the_battlefleet + SPA_imperial_security + SPA_the_third_dimension_of_warfare + SPA_a_modern_fighter_fleet + SPA_restore_the_iberian_union + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SPC_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/SPC_alternate_strategy_plan.txt new file mode 100755 index 0000000..a37a417 --- /dev/null +++ b/src/common/ai_strategy_plans/SPC_alternate_strategy_plan.txt @@ -0,0 +1,196 @@ +SPC_alternate_plan = { + name = "Spanish Anarchist alternate plan" + desc = "Alternate behavior for Anarchist Spain" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPC + AND = { + tag = SPR + OR = { + has_country_flag = SPR_AI_RANDOM_ANARCHIST + has_game_rule = { + rule = SPR_ai_behavior + option = ANARCHIST + } + } + } + } + } + abort = { + OR = { + has_completed_focus = SPR_the_anti_fascist_workers_revolution + tag = SPA + tag = SPB + AND = { + has_global_flag = SOV_covert_support_for_poum_flag #Soviet Right Opposition is providing support to the POUM + NOT = { has_completed_focus = SPR_regional_defense_council_of_aragon } + } + } + } + + ai_national_focuses = { + SPR_the_popular_front + SPR_secure_the_guardia_de_asalto + SPR_train_the_union_youth + SPR_enlarge_the_weapon_caches + SPR_distribute_arms_to_the_people + SPR_disband_the_army + SPR_regional_defense_council_of_aragon + SPR_appropriate_the_means_of_production + SPR_arm_the_people + SPR_international_brigades + SPR_the_maximum_concession + SPR_seize_the_gold_reserves + SPR_masters_of_our_own_fate + SPR_autogestion + SPR_seize_public_transport + SPR_collectivization_and_workers_control + SPR_agrarian_collectivization + SPR_mujeres_libres + SPR_all_must_bear_the_torch + SPR_literacy_programs + SPR_the_threats_abound + SPR_foreign_arms_purchases + SPR_portuguese_anarchism + SPR_regional_defense_council_of_iberia + SPR_maintaining_the_fire + SPR_freedom_of_thought + SPR_a_new_way_of_warfare + SPR_communal_military_strategies + SPR_torchbearers_of_tomorrow + SPR_collective_recovery_efforts + SPR_the_inevitable_counterblow + SPR_militarize_the_industry + SPR_communal_autarky + SPR_faith_in_the_cause + SPR_militarize_the_people + SPR_improve_military_infrastructure + SPR_fortify_the_pyrenees + SPR_fortify_the_coastlines + SPR_fortify_la_linea_de_la_concepcion + SPR_repair_and_expand_the_dockyards + SPR_the_peoples_fleet + SPR_anarchism_knows_no_borders + SPR_plant_the_seeds_of_revolution + SPR_global_defense_council + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +SPC_alternate_plan_2 = { + name = "Spanish Independent Communist alternate plan" + desc = "Alternate behavior for Independent Communist Spain" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPC + AND = { + tag = SPR + OR = { + has_country_flag = SPR_AI_RANDOM_INDEPENDENT_COMMUNIST + has_game_rule = { + rule = SPR_ai_behavior + option = INDEPENDENT_COMMUNIST + } + } + } + AND = { + tag = SPR + has_global_flag = SOV_covert_support_for_poum_flag + NOT = { + has_completed_focus = SPR_regional_defense_council_of_aragon #Not Anarchists + has_completed_focus = SPR_maintain_the_second_republic #Not Spanish Republic + has_completed_focus = SPR_the_stalinist_doctrine #Not Stalinist Communists + has_completed_focus = SPA_a_great_spain #Not wrong Spain + } + } + } + } + abort = { + OR = { + has_completed_focus = SPR_regional_defense_council_of_aragon + tag = SPA + tag = SPB + } + } + + ai_national_focuses = { + SPR_the_popular_front + SPR_secure_the_guardia_de_asalto + SPR_train_the_union_youth + SPR_enlarge_the_weapon_caches + SPR_distribute_arms_to_the_people + SPR_disband_the_army + SPR_the_anti_fascist_workers_revolution + SPR_arm_the_workers_militias + SPR_international_brigades + SPR_hinder_nkvd_interference + SPR_seize_the_gold_reserves + SPR_masters_of_our_own_fate + SPR_foreign_arms_purchases + SPR_subvert_the_stalinists + SPR_class_war + SPR_secularize_the_new_state + SPR_appropriate_church_riches + SPR_strengthen_the_euzko_gudarostea + SPR_fortify_the_iron_ring + SPR_invite_socialist_intellectuals + SPR_united_under_socialism + SPR_wealth_redistribution + SPR_collective_recovery_efforts + SPR_land_redistribution + SPR_expand_the_means_of_production + SPR_nationalize_the_industry + SPR_beacon_of_socialism + SPR_all_must_do_their_part + SPR_the_red_tide + SPR_lessons_from_the_civil_war + SPR_unify_the_london_bureau + SPR_doctrinal_advancements + SPR_arm_the_tide + SPR_a_red_iberia + SPR_avenge_foreign_interference + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SPD_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/SPD_alternate_strategy_plan.txt new file mode 100755 index 0000000..0383f13 --- /dev/null +++ b/src/common/ai_strategy_plans/SPD_alternate_strategy_plan.txt @@ -0,0 +1,175 @@ +SPD_alternate_plan = { + name = "Spanish Democratic alternate plan" + desc = "Alternate behavior for Democratic Spain" # Actually smart! + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPR + tag = SPD + } + OR = { + has_country_flag = SPR_AI_RANDOM_SECOND_REPUBLIC + has_game_rule = { + rule = SPR_ai_behavior + option = SECOND_REPUBLIC + } + } + } + abort = { + has_global_flag = SOV_covert_support_for_poum_flag #Soviet Right Opposition is providing support to the POUM + NOT = { has_completed_focus = SPR_maintain_the_second_republic } + } + + ai_national_focuses = { + SPR_the_popular_front + SPR_secure_the_guardia_de_asalto + SPR_train_the_union_youth + SPR_enlarge_the_weapon_caches + SPR_distribute_arms_to_the_people + SPR_disband_the_army + SPR_maintain_the_second_republic + SPR_new_leadership + SPR_the_future_of_the_republic + SPR_petition_for_french_aid + SPR_reaffirm_the_popular_front_strategy + SPR_anti_fascist_unity + SPR_strengthen_the_euzko_gudarostea + SPR_fortify_the_iron_ring + SPR_crush_the_revolution + SPR_relocate_the_gold_reserves + SPR_ensure_loyalty + SPR_enlist_the_carabineros + SPR_the_popular_army + SPR_no_pasaran + SPR_take_the_initiative + SPR_a_frontline_suited_for_intellectuals + SPR_expand_soviet_aid + SPR_soviet_equipment_shipments + SPR_soviet_military_advisors + SPR_soviet_industrial_aid + SPR_soviet_technological_advancements + SPR_strengthen_the_anti_fascist_coalition + SPR_oppose_the_communists + SPR_fortify_the_central_government + SPR_soviet_recovery_aid + SPR_secure_democratic_principles + SPR_stabilize_the_nation + SPR_restore_higher_education + SPR_engineering_advances + SPR_reprofessionalize_the_military + SPR_experiences_from_the_civil_war + SPR_a_new_military_academy + SPR_subvert_soviet_control + SPR_war_of_independence + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +SPD_alternate_plan_2 = { + name = "Spanish Stalinist alternate plan" + desc = "Alternate behavior for Stalinist Spain" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPD + tag = SPR + } + OR = { + has_country_flag = SPR_AI_RANDOM_STALINIST + has_game_rule = { + rule = SPR_ai_behavior + option = STALINIST + } + } + } + abort = { + has_global_flag = SOV_covert_support_for_poum_flag #Soviet Right Opposition is providing support to the POUM + NOT = { has_completed_focus = SPR_the_stalinist_doctrine } + } + + ai_national_focuses = { + SPR_the_popular_front + SPR_secure_the_guardia_de_asalto + SPR_train_the_union_youth + SPR_enlarge_the_weapon_caches + SPR_distribute_arms_to_the_people + SPR_disband_the_army + SPR_the_anti_fascist_workers_revolution + SPR_strengthen_the_euzko_gudarostea + SPR_fortify_the_iron_ring + SPR_arm_the_workers_militias + SPR_demand_ministerial_positions + SPR_the_stalinist_doctrine + SPR_reaffirm_the_popular_front_strategy + SPR_crush_the_revolution + SPR_international_brigades + SPR_relocate_the_gold_reserves + SPR_expand_soviet_aid + SPR_soviet_equipment_shipments + SPR_soviet_military_advisors + SPR_soviet_industrial_aid + SPR_soviet_technological_advancements + SPR_strengthen_the_anti_fascist_coalition + SPR_an_army_of_all_classes + SPR_secularize_the_new_state + SPR_appropriate_church_riches + SPR_invite_socialist_intellectuals + SPR_solidify_government_control + SPR_reeducate_the_bourgeoisie + SPR_soviet_recovery_aid + SPR_provide_for_the_people + SPR_collectivize_industry + SPR_connect_the_country + SPR_transplant_soviet_industry + SPR_the_five_year_plan + SPR_nationalize_the_industry + SPR_beacon_of_socialism + SPR_the_spanish_red_army + SPR_red_bulwark_in_the_west + SPR_appeal_for_increased_autonomy + SPR_modernize_the_armed_forces + SPR_a_red_iberia + SPR_support_french_communists + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SPD_historical_strategy_plan.txt b/src/common/ai_strategy_plans/SPD_historical_strategy_plan.txt new file mode 100755 index 0000000..9a437af --- /dev/null +++ b/src/common/ai_strategy_plans/SPD_historical_strategy_plan.txt @@ -0,0 +1,74 @@ +SPD_historical_plan = { + name = "Spanish Democratic historical plan" + desc = "Historical behavior for Democratic Spain" + + allowed = { + original_tag = SPR + } + enable = { + tag = SPD + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SPR_ai_behavior + option = DEFAULT + } + } + has_country_flag = SPR_AI_RANDOM_NATIONALIST_HISTORICAL + has_game_rule = { + rule = SPR_ai_behavior + option = NATIONALIST_HISTORICAL + } + } + } + abort = { + has_global_flag = SOV_covert_support_for_poum_flag #Soviet Right Opposition is providing support to the POUM + NOT = { has_completed_focus = SPR_maintain_the_second_republic } + } + + ai_national_focuses = { + SPR_the_popular_front + SPR_secure_the_guardia_de_asalto + SPR_train_the_union_youth + SPR_enlarge_the_weapon_caches + SPR_distribute_arms_to_the_people + SPR_disband_the_army + SPR_maintain_the_second_republic + SPR_new_leadership + SPR_the_future_of_the_republic + SPR_petition_for_french_aid + SPR_reaffirm_the_popular_front_strategy + SPR_crush_the_revolution + SPR_relocate_the_gold_reserves + SPR_strengthen_the_euzko_gudarostea + SPR_fortify_the_iron_ring + SPR_ensure_loyalty + SPR_enlist_the_carabineros + SPR_the_popular_army + SPR_take_the_initiative + SPR_no_pasaran + SPR_strengthen_the_anti_fascist_coalition + SPR_a_frontline_suited_for_intellectuals + SPR_oppose_the_communists + SPR_fortify_the_central_government + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/SPR_historical_strategy_plan.txt b/src/common/ai_strategy_plans/SPR_historical_strategy_plan.txt new file mode 100755 index 0000000..e3e7c3d --- /dev/null +++ b/src/common/ai_strategy_plans/SPR_historical_strategy_plan.txt @@ -0,0 +1,355 @@ +SPR_historical_plan = { + name = "Spanish historical plan" + desc = "Historical behavior for Nationalist Spain" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPR + tag = SPA + } + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SPR_ai_behavior + option = DEFAULT + } + } + has_country_flag = SPR_AI_RANDOM_NATIONALIST_HISTORICAL + has_game_rule = { + rule = SPR_ai_behavior + option = NATIONALIST_HISTORICAL + } + } + } + abort = { + OR = { + tag = SPD + tag = SPC + OR = { + has_war_with = ENG + has_war_with = GER + } + } + + } + + ai_national_focuses = { + SPA_a_great_spain + SPA_hand_over_the_ceda_campaign_chest + SPA_negotiate_carlist_support + SPA_the_army_of_africa + SPA_secure_the_northern_garrisons + SPA_foment_a_carlist_split + SPA_con_paquito + SPA_unify_the_nationalist_front + SPA_consolidate_the_north + SPA_save_the_alcazar + SPA_martyrdom_for_primo_de_rivera + SPA_caudillo_of_spain + SPA_extol_the_martyrs_of_the_war + SPA_banish_the_party_leaders + SPA_safeguard_the_freedom_of_worship + SPA_fuse_the_parties + SPA_a_methodical_approach + SPA_portuguese_aid + SPA_tackle_the_vulnerable_fronts + SPA_expand_conscription + SPA_integrate_the_requetes + SPA_national_recovery + SPA_adopt_the_26_points + SPA_prepare_the_pyrenees_defenses + SPA_autarky + SPA_direct_the_universities + SPA_dictator_for_life + SPA_stamp_out_the_maquis + SPA_la_division_azul + SPA_the_tangiers_enclave + SPA_the_national_and_popular_army_of_spain + SPA_the_army_of_africa_model + SPA_equipment_modernization + SPA_motorization + SPA_reduce_reliance_on_foreign_resources + SPA_invest_in_naval_infrastructure + SPA_expand_the_slipways + SPA_restart_small_scale_shipbuilding + SPA_the_plan_imperial + SPA_artillery_modernization + SPA_defenses_against_strategic_bombing + SPA_defenses_against_invasion + } + + focus_factors = { + SPA_the_iberian_pact = 0 + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +SPR_historical_plan_war_with_allies = { + name = "Spanish anti-Allied historical plan" + desc = "Historical behavior for Nationalist Spain at war with the Allies" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPR + tag = SPA + } + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SPR_ai_behavior + option = DEFAULT + } + } + has_country_flag = SPR_AI_RANDOM_NATIONALIST_HISTORICAL + has_game_rule = { + rule = SPR_ai_behavior + option = NATIONALIST_HISTORICAL + } + } + OR = { + has_war_with = ENG + has_war_with = USA + } + NOT = { has_war_with = GER } + } + abort = { + OR = { + AND = { + NOT = { tag = SPR } + NOT = { tag = SPA } + } + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SPR_ai_behavior + option = DEFAULT + } + } + has_war_with = GER + } + + } + + ai_national_focuses = { + SPA_join_the_axis + SPA_fascist_economic_aid + SPA_facilitate_pyrenees_freight_transports + SPA_improve_cross_country_railways + SPA_support_the_war_industry + SPA_expand_the_war_industry + SPA_the_duty_to_work + SPA_a_great_spain + SPA_hand_over_the_ceda_campaign_chest + SPA_negotiate_carlist_support + SPA_the_army_of_africa + SPA_secure_the_northern_garrisons + SPA_foment_a_carlist_split + SPA_con_paquito + SPA_unify_the_nationalist_front + SPA_consolidate_the_north + SPA_save_the_alcazar + SPA_martyrdom_for_primo_de_rivera + SPA_caudillo_of_spain + SPA_extol_the_martyrs_of_the_war + SPA_banish_the_party_leaders + SPA_safeguard_the_freedom_of_worship + SPA_fuse_the_parties + SPA_a_methodical_approach + SPA_portuguese_aid + SPA_tackle_the_vulnerable_fronts + SPA_expand_conscription + SPA_integrate_the_requetes + SPA_the_iberian_pact + SPA_national_recovery + SPA_adopt_the_26_points + SPA_prepare_the_pyrenees_defenses + SPA_direct_the_universities + SPA_dictator_for_life + SPA_la_division_azul + SPA_stamp_out_the_maquis + SPA_the_tangiers_enclave + SPA_the_national_and_popular_army_of_spain + SPA_the_army_of_africa_model + SPA_equipment_modernization + SPA_motorization + SPA_an_armored_corps + SPA_invest_in_naval_infrastructure + SPA_expand_the_slipways + SPA_restart_small_scale_shipbuilding + SPA_the_plan_imperial + SPA_artillery_modernization + SPA_defenses_against_strategic_bombing + SPA_defenses_against_invasion + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +SPR_historical_plan_war_with_axis = { + name = "Spanish anti-Axis historical plan" + desc = "Historical behavior for Nationalist Spain at war with the Axis" + + allowed = { + original_tag = SPR + } + enable = { + OR = { + tag = SPR + tag = SPA + } + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SPR_ai_behavior + option = DEFAULT + } + } + has_country_flag = SPR_AI_RANDOM_NATIONALIST_HISTORICAL + has_game_rule = { + rule = SPR_ai_behavior + option = NATIONALIST_HISTORICAL + } + } + OR = { + has_war_with = GER + has_war_with = ITA + } + NOT = { + has_war_with = ENG + has_war_with = USA + } + } + abort = { + OR = { + AND = { + NOT = { tag = SPR } + NOT = { tag = SPA } + } + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = SPR_ai_behavior + option = DEFAULT + } + } + OR = { + has_war_with = ENG + has_war_with = USA + } + } + } + + ai_national_focuses = { + SPA_join_the_allies + SPA_the_stabilization_plan + SPA_expand_spanish_bases + SPA_capitalist_economic_aid + SPA_improve_living_standards + SPA_domestic_industrial_developments + SPA_the_spanish_miracle + SPA_a_great_spain + SPA_hand_over_the_ceda_campaign_chest + SPA_negotiate_carlist_support + SPA_the_army_of_africa + SPA_secure_the_northern_garrisons + SPA_foment_a_carlist_split + SPA_con_paquito + SPA_unify_the_nationalist_front + SPA_consolidate_the_north + SPA_save_the_alcazar + SPA_martyrdom_for_primo_de_rivera + SPA_caudillo_of_spain + SPA_extol_the_martyrs_of_the_war + SPA_banish_the_party_leaders + SPA_safeguard_the_freedom_of_worship + SPA_fuse_the_parties + SPA_a_methodical_approach + SPA_portuguese_aid + SPA_tackle_the_vulnerable_fronts + SPA_expand_conscription + SPA_integrate_the_requetes + SPA_the_iberian_pact + SPA_national_recovery + SPA_adopt_the_26_points + SPA_prepare_the_pyrenees_defenses + SPA_autarky + SPA_spanish_austerity + SPA_direct_the_universities + SPA_dictator_for_life + SPA_la_division_azul + SPA_stamp_out_the_maquis + SPA_the_tangiers_enclave + SPA_the_national_and_popular_army_of_spain + SPA_the_army_of_africa_model + SPA_equipment_modernization + SPA_motorization + SPA_reduce_reliance_on_foreign_resources + SPA_invest_in_naval_infrastructure + SPA_expand_the_slipways + SPA_restart_small_scale_shipbuilding + SPA_the_plan_imperial + SPA_artillery_modernization + SPA_defenses_against_strategic_bombing + SPA_defenses_against_invasion + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/TUR_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/TUR_alternate_strategy_plan.txt new file mode 100755 index 0000000..8d895be --- /dev/null +++ b/src/common/ai_strategy_plans/TUR_alternate_strategy_plan.txt @@ -0,0 +1,888 @@ +TUR_ottoman_plan = { + name = "Ottoman Monarchist Plan" + desc = "The Republic of Turkey will fall and the Ottoman Sultanate will be restored." + + allowed = { + original_tag = TUR + has_dlc = "Battle for the Bosporus" + } + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_OTTOMAN + has_game_rule = { + rule = TUR_ai_behavior + option = OTTOMAN + } + GER = { has_completed_focus = GER_oppose_hitler } + } + } + abort = { + OR = { + KUR = { exists = yes } + has_idea = TUR_kemalist_army_officers_powerful_disloyal + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_fully_integrate_the_is_bank + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_privatize_the_anadolu_agency + #1937 + TUR_the_sanayiciler + TUR_lift_the_ban_on_other_political_parties + TUR_treaty_of_saadabad + TUR_cooperate_with_the_debt_council + TUR_utilize_foreign_capital + #1938 + TUR_holding_our_first_multi_party_election + TUR_democratic_transition_focus + TUR_assess_our_future + TUR_the_hatay_issue + TUR_permit_regional_elections + #1939 + TUR_expanding_our_armaments + TUR_learning_from_the_great_war + TUR_modernising_the_army + TUR_expand_the_air_bases + TUR_expand_the_golcuk_naval_base + #1940 + TUR_privatize_our_infrastructure + TUR_peace_in_the_world + TUR_democratic_capstone_focus + TUR_relocate_from_yildiz_palace + TUR_embrace_military_tradition + #1941 + TUR_pivot_to_the_past + TUR_purge_the_kemalists + TUR_restore_the_divan + TUR_rebuilding_our_nation + TUR_return_of_the_sultan + #1942 + TUR_reclaim_macedonia + TUR_join_the_central_powers + TUR_aligning_bulgaria + TUR_expanding_the_saadabad_pact + TUR_the_damascus_diktat + #1943 + TUR_the_pan_national_association_of_ulemas + TUR_imperial_factories + TUR_reclaiming_our_lost_empire + TUR_supporting_the_east + TUR_reinstate_the_darulfununu_sahane + #1944 + TUR_desert_camel_corps + TUR_refining_our_strategies + TUR_the_red_apples_of_sevres + TUR_the_legacy_of_osmanli_donanmasi + TUR_accelerate_native_fighter_designs + #1945 + TUR_invoke_the_methods_of_mehmed_ii + TUR_turkish_air_defense_platforms + TUR_expanding_our_navy + TUR_expanded_credit_on_our_debts + TUR_fortified_defensive_bases + #1946 + TUR_turk_silahli_kuvvetleri + } + + research = { + + } + + ideas = { + TUR_said_i_nursi = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_alternate_kemalist_plan = { + name = "Turkey Alternate Kemalist Plan" + desc = "Turkey will appoint Fevzi Çakmak to follow in the footsteps of Mustafa Kemal Atatürk as President, and will pursue neutrality for as long as possible before joining the Axis or Allies." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_ALT_KEMALIST + has_game_rule = { + rule = TUR_ai_behavior + option = ALTERNATE_KEMALIST + } + } + } + abort = { + OR = { + has_war_with = GER + has_war_with = ITA + has_war_with = FRA + has_war_with = ENG + has_war_with = SOV + has_war_with = GRE + has_government = communism + has_government = democratic + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_continue_the_policy_of_etatism + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_revive_turkish_revolutionism + #1937 + TUR_reinvigorate_turkish_nationalism + TUR_the_second_five_year_plan + TUR_treaty_of_saadabad + TUR_the_sanayiciler + TUR_learning_from_the_great_war + #1938 + TUR_the_sun_language_theory + TUR_assess_our_future + TUR_the_hatay_issue + TUR_variant_turkish_tax_focus + TUR_cooperate_with_the_debt_council + #1939 + TUR_utilize_foreign_capital + TUR_modernising_the_army + TUR_expand_the_air_bases + TUR_expand_the_golcuk_naval_base + TUR_the_pontic_redoubt + #1940 + TUR_abuse_the_office_of_soil_products + TUR_reconfigure_our_foreign_policy + TUR_the_anglo_turkish_agreement + TUR_the_german_turkish_friendship_treaty + TUR_the_clodius_agreement + #1941 + TUR_approve_the_funkplan + TUR_host_exiled_scientists + TUR_embrace_military_tradition + TUR_superiority_of_arms + TUR_purchase_italian_light_tanks + #1942 + TUR_construct_the_cakmak_line + TUR_invite_german_officers_to_izmir + TUR_provide_refuge_to_the_victims_of_fascism + TUR_applying_british_oil_embargoes_on_iraq + TUR_the_chester_concession + #1943 + TUR_the_italo_turkish_naval_academy + TUR_american_motor_factories + TUR_relocate_from_yildiz_palace + TUR_accelerate_native_fighter_designs + TUR_bomber_schematics + #1944 + TUR_join_the_allies + TUR_the_path_of_the_wolf + TUR_patrol_the_seas + TUR_turkish_air_defense_platforms + TUR_join_the_axis + #1945 + TUR_fortified_defensive_bases + TUR_turk_silahli_kuvvetleri + } + + research = { + + } + + ideas = { + TUR_nuri_demirag_prime_minister = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_communist_plan = { + name = "Turkey Communist Plan" + desc = "Turkey will adopt a communist government and attempt to join the Comintern." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_COMMUNISM + has_game_rule = { + rule = TUR_ai_behavior + option = COMMUNIST_TUR_AI + } + } + } + abort = { + has_war_with = SOV + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_continue_the_policy_of_etatism + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_revive_turkish_revolutionism + #1937 + TUR_rehabilitate_the_kadro_movement + TUR_kemalist_socialist_theory + TUR_intervene_in_the_spanish_civil_war + TUR_patriotism_over_internationalism + TUR_create_the_turkish_workers_militia + #1938 + TUR_treaty_of_saadabad + TUR_assess_our_future + TUR_the_hatay_issue + TUR_a_common_destiny_for_all_of_turkey + TUR_hunt_down_fifth_columnist_islamists + #1939 + TUR_halk_ve_devlet + TUR_nationalise_all_private_industry + TUR_georgian_manganese_extraction + TUR_salt_the_scars_of_the_great_war + TUR_reconfigure_our_foreign_policy + #1940 + TUR_renew_the_turkish_soviet_non_aggression_pact + TUR_the_batumi_accord + TUR_provide_refuge_to_the_victims_of_fascism + TUR_soviet_tank_factories + TUR_adana_to_baku_highway + #1941 + TUR_readdress_the_montreux_convention + TUR_the_international_of_proletarian_freethinkers + TUR_joint_caucasian_turkish_officer_school + TUR_arctic_wolves_training_program + TUR_dissolve_the_ODPA + #1942 + TUR_seize_religious_property + TUR_guarding_our_western_frontiers + TUR_the_turkish_tank_project + TUR_officers_of_the_revolution + TUR_scrapping_our_debts + #1943 + TUR_lift_the_turkiye_komunist_partisis_exile + TUR_reconciling_kemalism_with_bolshevism + TUR_collectivising_our_agriculture + TUR_taking_responsibility_for_the_air_war + TUR_capitalise_on_rising_kurdish_nationalism + #1944 + TUR_issue_an_ultimatium_to_the_bulgarians + TUR_learning_from_the_great_war + TUR_modernising_the_army + TUR_expand_the_air_bases + TUR_expand_the_golcuk_naval_base + } + + research = { + + } + + ideas = { + TUR_sevket_sureyya_aydemir = 5 + TUR_sefik_husnu = 3 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_alternate_communist_plan = { + name = "Turkey Alternate Communist Plan" + desc = "Turkey will adopt a communist government and attempt to form a faction of its own." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_COMMUNISM_ALTERNATE + has_game_rule = { + rule = TUR_ai_behavior + option = TUR_COMMUNISM_ALTERNATE + } + } + } + abort = { + has_war_with = SPR + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_continue_the_policy_of_etatism + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_revive_turkish_revolutionism + #1937 + TUR_rehabilitate_the_kadro_movement + TUR_kemalist_socialist_theory + TUR_intervene_in_the_spanish_civil_war + TUR_patriotism_over_internationalism + TUR_create_the_turkish_workers_militia + #1938 + TUR_treaty_of_saadabad + TUR_assess_our_future + TUR_the_hatay_issue + TUR_a_common_destiny_for_all_of_turkey + TUR_hunt_down_fifth_columnist_islamists + #1939 + TUR_halk_ve_devlet + TUR_nationalise_all_private_industry + TUR_georgian_manganese_extraction + TUR_salt_the_scars_of_the_great_war + TUR_reconfigure_our_foreign_policy + #1940 + TUR_renew_the_turkish_soviet_non_aggression_pact + TUR_the_batumi_accord + TUR_provide_refuge_to_the_victims_of_fascism + TUR_dissolve_the_ODPA + TUR_anti_bolshevik_mediterranean_bloc + #1941 + TUR_the_international_of_proletarian_freethinkers + TUR_strengthening_our_navies + TUR_strike_at_the_fascist_menace + TUR_seize_religious_property + TUR_guarding_our_western_frontiers + #1942 + TUR_officers_of_the_revolution + TUR_scrapping_our_debts + TUR_lift_the_turkiye_komunist_partisis_exile + TUR_reconciling_kemalism_with_bolshevism + TUR_collectivising_our_agriculture + #1943 + TUR_foreign_brigades_for_the_revolution + TUR_issue_an_ultimatium_to_the_bulgarians + TUR_learning_from_the_great_war + TUR_modernising_the_army + TUR_expand_the_air_bases + #1944 + TUR_strike_the_british_imperialists + } + + research = { + + } + + ideas = { + TUR_sevket_sureyya_aydemir = 5 + TUR_sefik_husnu = 3 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_democratic_plan = { + name = "Turkey Democratic Plan" + desc = "Celâl Bayar will transition Turkey into a democracy and join the Allies." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = TUR_ai_behavior + option = TUR_DEMOCRATIC_KEMALIST + } + AND = { + has_completed_focus = TUR_democratic_capstone_focus + has_country_leader = { + character = TUR_celal_bayar + ruling_only = yes + } + } + } + } + abort = { + OR = { + has_war_with = ENG + has_war_with = USA + has_government = communism + has_government = fascism + AND = { + has_completed_focus = TUR_democratic_transition_focus + has_country_leader = { + character = TUR_adnan_menderes + ruling_only = yes + } + } + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_fully_integrate_the_is_bank + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_privatize_the_anadolu_agency + #1937 + TUR_the_sanayiciler + TUR_lift_the_ban_on_other_political_parties + TUR_treaty_of_saadabad + TUR_cooperate_with_the_debt_council + TUR_utilize_foreign_capital + #1938 + TUR_holding_our_first_multi_party_election + TUR_democratic_transition_focus + TUR_assess_our_future + TUR_the_hatay_issue + TUR_permit_regional_elections + #1939 + TUR_expanding_our_armaments + TUR_learning_from_the_great_war + TUR_modernising_the_army + TUR_expand_the_air_bases + TUR_expand_the_golcuk_naval_base + #1940 + TUR_privatize_our_infrastructure + TUR_peace_in_the_world + TUR_democratic_capstone_focus + TUR_relocate_from_yildiz_palace + TUR_embrace_military_tradition + #1941 + TUR_reconfigure_our_foreign_policy + TUR_the_anglo_turkish_agreement + TUR_applying_british_oil_embargoes_on_iraq + TUR_host_exiled_scientists + TUR_the_chester_concession + #1942 + TUR_bomber_schematics + TUR_american_motor_factories + TUR_join_the_allies + TUR_the_petra_proposal + TUR_controlling_the_skies_of_europe + #1943 + TUR_expanding_our_navy + TUR_expanded_credit_on_our_debts + TUR_partnership_pact_with_bulgaria + TUR_british_dockyards_in_turkey + TUR_securing_iran + #1944 + TUR_taking_over_defense_of_the_gulf + TUR_we_must_not_fall + } + + research = { + + } + + ideas = { + TUR_fethi_okyar = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_alternate_democratic_plan = { + name = "Turkey Alternate Democratic Plan" + desc = "Adnan Menderes will transition Turkey into a conservative democracy and join the Allies." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = TUR_ai_behavior + option = TUR_DEMOCRATIC_ALTERNATE + } + AND = { + has_completed_focus = TUR_democratic_capstone_focus + has_country_leader = { + character = TUR_adnan_menderes + ruling_only = yes + } + } + } + } + abort = { + OR = { + has_war_with = ENG + has_war_with = USA + has_government = communism + has_government = fascism + AND = { + has_completed_focus = TUR_democratic_capstone_focus + has_country_leader = { + character = TUR_celal_bayar + ruling_only = yes + } + } + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_fully_integrate_the_is_bank + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_privatize_the_anadolu_agency + #1937 + TUR_the_sanayiciler + TUR_lift_the_ban_on_other_political_parties + TUR_treaty_of_saadabad + TUR_cooperate_with_the_debt_council + TUR_utilize_foreign_capital + #1938 + TUR_holding_our_first_multi_party_election + TUR_democratic_transition_focus + TUR_assess_our_future + TUR_the_hatay_issue + TUR_permit_regional_elections + #1939 + TUR_expanding_our_armaments + TUR_learning_from_the_great_war + TUR_modernising_the_army + TUR_expand_the_air_bases + TUR_expand_the_golcuk_naval_base + #1940 + TUR_privatize_our_infrastructure + TUR_peace_in_the_world + TUR_democratic_capstone_focus + TUR_relocate_from_yildiz_palace + TUR_embrace_military_tradition + #1941 + TUR_reconfigure_our_foreign_policy + TUR_the_anglo_turkish_agreement + TUR_the_german_turkish_friendship_treaty + TUR_applying_british_oil_embargoes_on_iraq + TUR_host_exiled_scientists + #1942 + TUR_the_chester_concession + TUR_the_clodius_agreement + TUR_bomber_schematics + TUR_american_motor_factories + TUR_join_the_allies + #1943 + TUR_the_petra_proposal + TUR_controlling_the_skies_of_europe + TUR_expanding_our_navy + TUR_expanded_credit_on_our_debts + TUR_partnership_pact_with_bulgaria + #1944 + TUR_british_dockyards_in_turkey + TUR_securing_iran + TUR_taking_over_defense_of_the_gulf + TUR_we_must_not_fall + } + + research = { + + } + + ideas = { + TUR_fethi_okyar = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_fascist_plan = { + name = "Turkey Fascist Plan" + desc = "Recep Peker shall transition Turkey into a fascist dictatorship and attempt to join the Axis." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_FASCISM + has_game_rule = { + rule = TUR_ai_behavior + option = FASCISM_TUR_AI + } + } + } + abort = { + OR = { + has_war_with = GER + has_government = communism + has_government = democratic + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_continue_the_policy_of_etatism + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_revive_turkish_revolutionism + #1937 + TUR_rehabilitate_the_kadro_movement + TUR_kemalism_and_the_modern_movement + TUR_intervene_in_the_spanish_civil_war + TUR_integrate_the_fascist_council + TUR_form_the_redshirts + #1938 + TUR_treaty_of_saadabad + TUR_assess_our_future + TUR_the_hatay_issue + TUR_a_common_destiny_for_all_of_turkey + TUR_hunt_down_fifth_columnist_islamists + #1939 + TUR_fatherland_first + TUR_deal_for_the_oniki_islands + TUR_abuse_the_office_of_soil_products + TUR_reconfigure_our_foreign_policy + TUR_the_german_turkish_friendship_treaty + #1940 + TUR_the_clodius_agreement + TUR_the_anglo_turkish_agreement + TUR_host_exiled_scientists + TUR_approve_the_funkplan + TUR_invite_german_officers_to_izmir + #1941 + TUR_purchase_italian_light_tanks + TUR_the_italo_turkish_naval_academy + TUR_join_the_axis + TUR_increase_german_military_aid + TUR_cooperative_research_centers + #1942 + TUR_the_tuz_golu_training_facility + TUR_support_the_golden_square + TUR_rebuke_the_treaty_of_lausanne + TUR_integrate_german_officers_into_the_army + TUR_restoring_our_nations_pride + #1943 + TUR_victory_or_death_against_communism + } + + research = { + + } + + ideas = { + TUR_recep_peker = 5 + TUR_ismet_inonu = 3 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_alternate_fascist_plan = { + name = "Turkey Alternate Fascist Plan" + desc = "Fevzi Çakmak shall transition Turkey into a quasi-fascist dictatorship and attempt to form a faction with Italy." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_FASCISM_ALTERNATE + has_game_rule = { + rule = TUR_ai_behavior + option = TUR_FASCISM_ALTERNATE + } + } + } + abort = { + OR = { + has_war_with = ITA + has_government = communism + has_government = democratic + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_continue_the_policy_of_etatism + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_revive_turkish_revolutionism + #1937 + TUR_reinvigorate_turkish_nationalism + TUR_the_second_five_year_plan + TUR_treaty_of_saadabad + TUR_the_sanayiciler + TUR_the_sun_language_theory + #1938 + TUR_the_pontic_redoubt + TUR_assess_our_future + TUR_the_hatay_issue + TUR_variant_turkish_tax_focus + TUR_cooperate_with_the_debt_council + #1939 + TUR_utilize_foreign_capital + TUR_loosen_the_laws_on_secularism + TUR_purify_the_diyanet + TUR_restack_the_officer_corps + TUR_the_pontic_redoubt + #1940 + TUR_reconfigure_our_foreign_policy + TUR_the_german_turkish_friendship_treaty + TUR_the_clodius_agreement + TUR_purchase_italian_light_tanks + TUR_the_italo_turkish_naval_academy + #1941 + TUR_the_mediterranean_entente + TUR_invite_bulgaria + TUR_entice_the_greeks + TUR_pressure_portugal_to_join + TUR_cooperative_research_centers + #1942 + TUR_collaborative_civil_works_programme + TUR_fortifying_the_bosporus + TUR_mediterranean_merchant_fleet + TUR_court_the_spanish + TUR_cleanse_iberia_of_bolshevism #just in-case + TUR_punish_french_weakness + #1943 + TUR_victory_or_death_against_communism + TUR_restoring_our_nations_pride + } + + research = { + + } + + ideas = { + TUR_nuri_demirag_prime_minister = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +TUR_balkan_pact_plan = { + name = "Turkey Balkan Entente Plan" + desc = "Turkey will commit itself to security in the Balkans and try to form a faction." + + enable = { + OR = { + has_country_flag = TUR_AI_RANDOM_BALKAN_ENTENTE + has_game_rule = { + rule = TUR_ai_behavior + option = BALKAN_ENTENTE + } + } + } + abort = { + OR = { + GRE = { has_completed_focus = GRE_bring_home_the_exiled_republicans } + ROM = { has_completed_focus = ROM_balkans_dominance } + YUG = { has_completed_focus = YUG_recognize_the_soviet_union } + AND = { + GRE = { has_war_with = TUR } + ROM = { has_war_with = TUR } + YUG = { has_war_with = TUR } + } + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_continue_the_policy_of_etatism + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_peace_at_home + #1937 + TUR_turkish_state_railways + TUR_the_second_five_year_plan + TUR_treaty_of_saadabad + TUR_the_sanayiciler + TUR_learning_from_the_great_war + #1938 + TUR_the_guardians_of_kemalism + TUR_assess_our_future + TUR_the_hatay_issue + TUR_turk_ulusu + TUR_cooperate_with_the_debt_council + #1939 + TUR_utilize_foreign_capital + TUR_modernising_the_army + TUR_expand_the_golcuk_naval_base + TUR_peace_in_the_world + TUR_variant_turkish_tax_focus + #1940 + TUR_abuse_the_office_of_soil_products + TUR_continue_to_prioritise_balkan_integrity + TUR_balkan_defense_council + TUR_three_year_industrial_plan + TUR_united_against_imperialism + #1941 + TUR_the_treaty_for_prosperity_and_trade + TUR_create_the_balkan_central_bank + TUR_joint_budgets_on_fortifications + TUR_connecting_our_capitals + TUR_fortifying_contentious_areas + #1942 + TUR_integrated_armed_forces + TUR_the_balkan_academy_of_science + TUR_preempt_bulgarian_alignment + TUR_peninsular_network_of_factories + TUR_combined_operational_strategies + #1943 + TUR_edirne_research_exchange + TUR_crush_the_warmongers_in_rome + } + + research = { + + } + + ideas = { + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/TUR_historical_strategy_plan.txt b/src/common/ai_strategy_plans/TUR_historical_strategy_plan.txt new file mode 100755 index 0000000..210949d --- /dev/null +++ b/src/common/ai_strategy_plans/TUR_historical_strategy_plan.txt @@ -0,0 +1,127 @@ +TUR_historical_plan = { + name = "Turkey Historical Plan" + desc = "Turkey will pursue neutrality for as long as possible, and then join the Allies." + + allowed = { + original_tag = TUR + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = TUR_ai_behavior + option = DEFAULT + } + } + has_country_flag = TUR_AI_RANDOM_NEUTRALITY_HISTORICAL + has_game_rule = { + rule = TUR_ai_behavior + option = HISTORICAL + } + } + } + abort = { + OR = { + has_war_with = GER + has_war_with = ITA + has_war_with = FRA + has_war_with = ENG + has_war_with = SOV + has_war_with = GRE + has_government = communism + has_government = democratic + has_government = fascism + } + } + + ai_national_focuses = { + #1936 + TUR_the_montreux_convention + TUR_continue_the_policy_of_etatism + TUR_hava_okulu + TUR_ratify_the_six_arrows + TUR_peace_at_home + #1937 + TUR_turkish_state_railways + TUR_the_second_five_year_plan + TUR_treaty_of_saadabad + TUR_the_sanayiciler + TUR_learning_from_the_great_war + #1938 + TUR_the_guardians_of_kemalism + TUR_assess_our_future + TUR_the_hatay_issue + TUR_turk_ulusu + TUR_cooperate_with_the_debt_council + #1939 + TUR_utilize_foreign_capital + TUR_modernising_the_army + TUR_expand_the_air_bases + TUR_expand_the_golcuk_naval_base + TUR_peace_in_the_world + #1940 + TUR_variant_turkish_tax_focus + TUR_abuse_the_office_of_soil_products + TUR_reconfigure_our_foreign_policy + TUR_the_anglo_turkish_agreement + TUR_the_german_turkish_friendship_treaty + #1941 + TUR_renew_the_turkish_soviet_non_aggression_pact + TUR_host_exiled_scientists + TUR_embrace_military_tradition + TUR_superiority_of_arms + TUR_the_clodius_agreement + #1942 + TUR_construct_the_cakmak_line + TUR_the_batumi_accord + TUR_provide_refuge_to_the_victims_of_fascism + TUR_the_pontic_redoubt + TUR_purchase_italian_light_tanks + #1943 + TUR_applying_british_oil_embargoes_on_iraq + TUR_the_chester_concession + TUR_american_motor_factories + TUR_relocate_from_yildiz_palace + TUR_accelerate_native_fighter_designs + #1944 + TUR_bomber_schematics + TUR_the_italo_turkish_naval_academy + TUR_the_path_of_the_wolf + TUR_patrol_the_seas + TUR_turkish_air_defense_platforms + TUR_approve_the_funkplan + TUR_soviet_tank_factories + TUR_adana_to_baku_highway + TUR_invite_german_officers_to_izmir + TUR_utilising_our_terrain + TUR_fortified_defensive_bases + TUR_turk_silahli_kuvvetleri + TUR_join_the_allies + #1945 + TUR_controlling_the_skies_of_europe + TUR_expanding_our_navy + TUR_expanded_credit_on_our_debts + } + + research = { + + } + + ideas = { + TUR_hilmi_uran = 15 + TUR_ismet_inonu = 10 + TUR_sukru_saracoglu_prime_minister = 7 + TUR_fevzi_cakmak = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/USA_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/USA_alternate_strategy_plan.txt new file mode 100755 index 0000000..711ebfe --- /dev/null +++ b/src/common/ai_strategy_plans/USA_alternate_strategy_plan.txt @@ -0,0 +1,536 @@ +USA_alternate_plan_1 = { + name = "US alternate plan - democratic - interventionist" + desc = "FDR's dream" + + allowed = { + original_tag = USA + } + enable = { + NOT = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = USA_ai_behavior + option = DEFAULT + } + } + } + has_government = democratic + OR = { + GER = { + has_war = yes + has_government = fascism + } + JAP = { + has_war = yes + } + has_country_flag = USA_AI_RANDOM_DEMOCRATIC_ALTERNATE + has_game_rule = { + rule = USA_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + } + } + abort = { + has_war = yes + } + + ai_national_focuses = { + USA_continue_the_new_deal + USA_wpa + USA_war_department + USA_war_plans_division + USA_agricultural_adjustment_act + USA_office_of_scientific_research_and_development + USA_limited_intervention + USA_intervention_in_asia + USA_war_plan_orange + USA_intervention_in_europe + USA_war_plan_black + USA_war_propaganda + USA_fair_labour_standards_act + USA_focus_on_europe + USA_office_of_strategic_services + USA_black_chamber + USA_scientist_haven + USA_lend_lease_act + USA_air_war_plans_division + USA_two_ocean_navy_act + USA_selective_training_act + USA_build_the_pentagon + USA_destroyers_for_bases + USA_maritime_commission + USA_louisiana_maneuvers + USA_support_rock_island + USA_tank_experiments + USA_tank_destroyer_doctrine + USA_combined_bomber_offensive + USA_bureau_of_ships + USA_carrier_primacy + USA_wartime_industry + USA_manhattan_project + } + + research = { + + } + + ideas = { + + } + traits = { + war_industrialist = 5 + financial_expert = 10 + silent_workhorse = 25 + } + + ai_strategy = { + type = support + id = "ENG" + value = 200 + } + + ai_strategy = { + type = support + id = "CHI" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +USA_alternate_plan_2 = { + name = "US alternate plan - democratic - neutral" + desc = "Standard alternate plan" + + allowed = { + original_tag = USA + } + enable = { + not = { + OR = { + has_game_rule = { + rule = USA_ai_behavior + option = DEMOCRATIC_ALTERNATE + } + has_game_rule = { + rule = USA_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + has_game_rule = { + rule = USA_ai_behavior + option = FASCIST + } + has_game_rule = { + rule = USA_ai_behavior + option = COMMUNIST + } + } + } + } + abort = { + has_war = yes + } + + focus_factors = { + USA_continue_the_new_deal = 15 + USA_wpa = 5 + USA_war_department = 5 + USA_air_war_plans_division = 5 + USA_war_plans_division = 5 + USA_agricultural_adjustment_act = 15 + USA_neutrality_act = 15 + USA_intervention_in_asia = 5 + USA_war_plan_orange = 5 + USA_intervention_in_europe = 5 + USA_war_plan_black = 5 + USA_strategic_bombing = 5 + USA_fair_labour_standards_act = 15 + USA_escort_fighters = 5 + USA_arsenal_of_democracy = 5 + USA_scientist_haven = 25 + USA_military_construction = 5 + USA_USACE_projects = 5 + USA_manhattan_project = 5 + USA_intervention_in_the_americas = 5 + USA_the_giant_wakes = 5 + USA_military_construction = 5 + USA_two_ocean_navy_act = 5 + USA_selective_training_act = 5 + USA_destroyers_for_bases = 5 + USA_maritime_commission = 5 + USA_lend_lease_act = 15 + USA_office_of_scientific_research_and_development = 25 + USA_louisiana_maneuvers = 5 + USA_support_rock_island = 5 + USA_tank_experiments = 5 + USA_tank_destroyer_doctrine = 5 + USA_combined_bomber_offensive = 5 + USA_bureau_of_ships = 5 + USA_carrier_primacy = 5 + USA_wartime_industry = 5 + USA_build_the_pentagon = 5 + USA_limited_intervention = 5 + USA_reestablish_the_gold_standard = 10 + USA_america_first = 0 + USA_adjusted_compensation_act = 5 + USA_suspend_the_presecution = 0 + USA_reach_out_to_the_ware_group = 0 + } + + research = { + + } + + ideas = { + + } + traits = { + war_industrialist = 5 + financial_expert = 10 + silent_workhorse = 25 + } + + ai_strategy = { + type = support + id = "ENG" + value = 200 + } + + ai_strategy = { + type = support + id = "CHI" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +USA_war_emergency = { + name = "US war emergency plan" + desc = "Plan for the US in case of war happening early" + + allowed = { + original_tag = USA + } + enable = { + is_historical_focus_on = no + has_war = yes + } + abort = { + has_war = no + } + + focus_factors = { + USA_war_department = 100 + USA_selective_training_act = 100 + USA_louisiana_maneuvers = 20 + USA_support_rock_island = 20 + USA_war_plans_division = 50 + USA_two_ocean_navy_act = 25 + USA_limited_intervention = 50 + } + + research = { + + } + + ideas = { + + } + traits = { + war_industrialist = 5 + + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +USA_britain_hostile = { + name = "US plan against hostile Britain" + desc = "Plan for the US in case of Britain being of a different ideology" + + allowed = { + original_tag = USA + } + enable = { + is_historical_focus_on = no + ENG = { not = { has_government = ROOT } } + } + abort = { + + } + + focus_factors = { + USA_war_plan_red = 10 + USA_war_plan_crimson = 10 + USA_war_plan_ruby = 10 + USA_war_plan_scarlet_garnet = 10 + USA_intervention_in_europe = 20 + USA_intervention_in_the_americas = 10 + USA_destroyers_for_bases = 0 + USA_limited_intervention = 25 + USA_war_propaganda = 20 + USA_focus_on_asia = 0 + } + ai_strategy = { + type = support + id = "ENG" + value = -500 + } + ai_strategy = { + type = support + id = "CAN" + value = -500 + } + ai_strategy = { + type = support + id = "AST" + value = -500 + } + ai_strategy = { + type = support + id = "NZL" + value = -500 + } + ai_strategy = { + type = support + id = "RAJ" + value = -500 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +USA_germany_friendly = { + name = "US plan for friendly Germany" + desc = "Plan for the US in case of Germany being of same ideology" + + allowed = { + original_tag = USA + } + enable = { + is_historical_focus_on = no + GER = { has_government = ROOT } + } + abort = { + NOT = { GER = { has_government = ROOT } } + } + + focus_factors = { + USA_war_plan_red = 10 + USA_war_plan_crimson = 10 + USA_war_plan_gold = 10 + USA_war_plan_ruby = 10 + USA_war_plan_scarlet_garnet = 10 + USA_intervention_in_europe = 20 + USA_war_plan_white = 20 + USA_war_plan_black = 0 + USA_limited_intervention = 25 + USA_war_propaganda = 20 + USA_focus_on_asia = 0 + } + ai_strategy = { + type = support + id = "GER" + value = 200 + } + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } +} + +USA_fascist = { + name = "US Fascist Plan" + desc = "Plan for the US to go fascist" + + allowed = { + original_tag = USA + has_dlc = "Man the Guns" + } + enable = { + OR = { + OR = { + has_country_flag = USA_AI_RANDOM_FASCIST + has_game_rule = { + rule = USA_ai_behavior + option = FASCIST + } + } + tag = CSA + } + } + abort = { + + } + + ai_national_focuses = { + USA_war_department + USA_war_plans_division + USA_intervention_in_the_americas + USA_air_war_plans_division + USA_war_plan_crimson + USA_reestablish_the_gold_standard + USA_adjusted_compensation_act + USA_america_first + USA_ally_with_the_silver_shirts + USA_invite_foreign_support + USA_send_lindbergh_to_germany + USA_recruit_the_free_corps + USA_national_prosperity_program + USA_work_with_the_bund + USA_extend_the_chinese_exclusion_acts + USA_war_powers_act + USA_labour_management_relations_act + USA_empower_the_huac + USA_protectionist_tariffs + USA_income_tax_reform + USA_institute_of_american_sciences + USA_voter_registration_act + USA_de_regulate_the_banking_sector + USA_privatize_the_TVA + USA_national_employment_strategy + USA_honor_the_confederacy + USA_selective_training_act + USA_reinforce_monroe_doctrine + } + + research = { + + } + + ideas = { + + } + traits = { + fascist_demagogue = 15 + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} + +USA_communist = { + name = "US Communist Plan" + desc = "Plan for the US to go Communist" + + allowed = { + original_tag = USA + has_dlc = "Man the Guns" + } + enable = { + OR = { + has_country_flag = USA_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = USA_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + USA_war_department + USA_war_plans_division + USA_intervention_in_the_americas + USA_air_war_plans_division + USA_war_plan_crimson + USA_continue_the_new_deal + USA_wpa + USA_suspend_the_presecution + USA_office_of_scientific_research_and_development + USA_agricultural_adjustment_act + USA_fair_labour_standards_act + USA_desegregate_the_armed_forces + USA_union_representation_act + USA_rubber_reserve_company + USA_accumulated_wealth_tax_act + USA_old_age_pension_act + USA_reach_out_to_the_ware_group + USA_guarantee_the_american_dream + USA_selective_training_act + USA_full_desegregation + USA_democratic_socialism + USA_worker_management_act + USA_militia_organization_act + USA_communal_property_act + USA_reinforce_monroe_doctrine + USA_intervention_in_europe + USA_war_plan_red + USA_end_monarchism + USA_shatter_the_empires + } + + research = { + + } + + ideas = { + earl_browder = 10 + } + traits = { + communist_revolutionary = 15 + + } + + + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} diff --git a/src/common/ai_strategy_plans/USA_historical_strategy_plan.txt b/src/common/ai_strategy_plans/USA_historical_strategy_plan.txt new file mode 100755 index 0000000..c09f27a --- /dev/null +++ b/src/common/ai_strategy_plans/USA_historical_strategy_plan.txt @@ -0,0 +1,138 @@ +USA_historical_plan = { + name = "US historical plan" + desc = "Historical behavior for US" + + allowed = { + original_tag = USA + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + OR = { + not = { has_dlc = "Man the Guns" } + has_game_rule = { + rule = USA_ai_behavior + option = DEFAULT + } + } + } + has_country_flag = USA_AI_DEMOCRATIC_HISTORICAL + has_country_flag = democratic_usa_won_civil_war + has_game_rule = { + rule = USA_ai_behavior + option = DEMOCRATIC_HISTORICAL + } + } + } + abort = { + OR = { + AND = { + has_game_rule = { + rule = USA_ai_behavior + option = DEFAULT + } + OR = { + GER = { + has_completed_focus = GER_oppose_hitler + } + ENG = { + not = { has_government = democratic } + } + has_war_with = CAN + has_war_with = MEX + JAP = { + not = { + OR = { + has_government = fascism + has_government = neutrality + } + } + } + } + } + } + } + + ai_national_focuses = { + USA_continue_the_new_deal + USA_wpa + USA_war_department + USA_air_war_plans_division + USA_war_plans_division + #1937 + USA_agricultural_adjustment_act + USA_neutrality_act + USA_intervention_in_asia + USA_war_plan_orange + USA_intervention_in_europe + #1938 + USA_war_plan_black + USA_strategic_bombing + USA_fair_labour_standards_act + USA_escort_fighters + USA_arsenal_of_democracy + #1939 + USA_scientist_haven + USA_military_construction + USA_USACE_projects + USA_manhattan_project + USA_federal_housing_act + #1940 + USA_the_giant_wakes + USA_military_construction + USA_two_ocean_navy_act + USA_selective_training_act + USA_destroyers_for_bases + #1941 + USA_maritime_commission + USA_lend_lease_act + USA_office_of_scientific_research_and_development + USA_louisiana_maneuvers + USA_support_rock_island + #1942 + USA_tank_experiments + USA_tank_destroyer_doctrine + USA_combined_bomber_offensive + USA_bureau_of_ships + USA_carrier_primacy + #1943 + USA_wartime_industry + USA_build_the_pentagon + USA_army_of_the_united_states + USA_womens_armed_service_integration_act + } + + focus_factors = { + USA_suspend_the_presecution = 0 # well done, not medium rare + } + + research = { + + } + + ideas = { + + } + traits = { + war_industrialist = 5 + financial_expert = 10 + silent_workhorse = 25 + } + + ai_strategy = { + type = support + id = "ENG" + value = 200 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + +} \ No newline at end of file diff --git a/src/common/ai_strategy_plans/YUG_alternate_strategy_plan.txt b/src/common/ai_strategy_plans/YUG_alternate_strategy_plan.txt new file mode 100755 index 0000000..475ef8b --- /dev/null +++ b/src/common/ai_strategy_plans/YUG_alternate_strategy_plan.txt @@ -0,0 +1,292 @@ +YUG_communist = { + name = "Yugoslavian communist plan" + desc = "" + + allowed = { + original_tag = YUG + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = YUG_AI_RANDOM_COMMUNIST + has_game_rule = { + rule = YUG_ai_behavior + option = COMMUNIST + } + } + } + abort = { + + } + + ai_national_focuses = { + YUG_industrialization_program + YUG_recognize_the_soviet_union + YUG_modernize_the_air_force + YUG_mutual_economic_aid + YUG_expand_the_mining_industry + YUG_develop_military_industry + YUG_form_peasant_councils + YUG_army_modernization + YUG_mountain_brigades + YUG_purchase_foreign + YUG_license_production + YUG_fighter_license + YUG_rare_minerals_exploitation + YUG_abolish_the_monarchy + YUG_small_arms + YUG_domestic_artillery_production + YUG_join_comintern + YUG_form_the_federal_republic + YUG_expand_the_university_of_zagreb + YUG_integrated_rail_network + YUG_improve_light_industry + YUG_expand_the_serbian_shipyards + YUG_develop_slovenian_industry + YUG_coastal_defense + YUG_anti_tank_defenses + YUG_independent_engineer_regiments + YUG_expand_the_university_of_ljubljana + YUG_local_self_management + YUG_motorize_the_cavalry + YUG_expand_the_sarajevo_arsenals + YUG_motorized_logistics + YUG_armored_cavalry + YUG_modern_tanks + YUG_army_maneuvers + YUG_supremacy_of_defense + YUG_artillery_regiments + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +YUG_democratic = { + name = "Yugoslavian devolution plan" + desc = "Yugoslavia will devolve the union into autonomous states." + + allowed = { + original_tag = YUG + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = YUG_AI_RANDOM_DEMOCRATIC + has_game_rule = { + rule = YUG_ai_behavior + option = DEMOCRATIC + } + } + } + abort = { + + } + + ai_national_focuses = { + YUG_industrialization_program + YUG_western_focus + YUG_modernize_the_air_force + YUG_reinforce_old_alliances + YUG_attract_allied_capital + YUG_limited_self_government + YUG_expand_the_mining_industry + YUG_develop_civilian_industry + YUG_army_modernization + YUG_united_autonomous_croatia + YUG_local_developers + YUG_ikarus + YUG_safeguard_bosnia + YUG_the_ik_3 + YUG_rare_minerals_exploitation + YUG_dissolve_serbia + YUG_autonomous_transylvania + YUG_small_arms + YUG_domestic_artillery_production + YUG_end_the_regency + YUG_coronation + YUG_royal_wedding + YUG_join_allies + YUG_expand_the_university_of_zagreb + YUG_towards_independence + YUG_defence_army_of_yugoslavia + YUG_defence_league + YUG_integrated_rail_network + YUG_improve_light_industry + YUG_local_self_management + YUG_allied_air_combat_school + YUG_develop_slovenian_industry + YUG_expand_the_sarajevo_arsenals + YUG_expand_the_split_shipyards + YUG_contest_the_adriatic + YUG_zmaj + YUG_rogozarski + YUG_anti_tank_defenses + YUG_independent_engineer_regiments + YUG_expand_the_university_of_ljubljana + YUG_motorize_the_cavalry + YUG_motorized_logistics + YUG_armored_cavalry + YUG_modern_tanks + YUG_army_maneuvers + YUG_supremacy_of_defense + YUG_artillery_regiments + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + +YUG_fascist = { + name = "Yugoslavian fascist plan" + desc = "" + + allowed = { + original_tag = YUG + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + has_country_flag = YUG_AI_RANDOM_FASCIST + has_game_rule = { + rule = YUG_ai_behavior + option = FASCIST + } + } + } + abort = { + + } + + ai_national_focuses = { + YUG_industrialization_program + YUG_western_focus + YUG_modernize_the_air_force + YUG_friendship_treaty_with_italy + YUG_attract_axis_capital + YUG_evolution + YUG_expand_the_mining_industry + YUG_develop_military_industry + YUG_army_modernization + YUG_establish_the_banovina_of_croatia + YUG_local_developers + YUG_ikarus + YUG_ban_slovene_nationalist_parties + YUG_the_ik_3 + YUG_rare_minerals_exploitation + YUG_concessions_for_macedonians + YUG_small_arms + YUG_domestic_artillery_production + YUG_invite_german_military_mission + YUG_join_axis + YUG_surrender_italian_claims + YUG_expand_the_university_of_zagreb + YUG_improve_serbian_rail_network + YUG_improve_light_industry + YUG_expand_the_university_of_belgrad + YUG_central_management + YUG_serbian_steel + YUG_expand_the_sarajevo_arsenals + YUG_expand_the_serbian_shipyards + YUG_coastal_defense + YUG_zmaj + YUG_rogozarski + YUG_anti_tank_defenses + YUG_claim_macedonia + YUG_greater_yugoslavia + YUG_independent_engineer_regiments + YUG_expand_the_university_of_ljubljana + YUG_motorize_the_cavalry + YUG_motorized_logistics + YUG_armored_cavalry + YUG_modern_tanks + YUG_army_maneuvers + YUG_supremacy_of_defense + YUG_artillery_regiments + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/ai_strategy_plans/YUG_historical_strategy_plan.txt b/src/common/ai_strategy_plans/YUG_historical_strategy_plan.txt new file mode 100755 index 0000000..6bd5960 --- /dev/null +++ b/src/common/ai_strategy_plans/YUG_historical_strategy_plan.txt @@ -0,0 +1,104 @@ +YUG_historical = { + name = "Yugoslavian historical plan" + desc = "" + + allowed = { + original_tag = YUG + has_dlc = "Death or Dishonor" + } + enable = { + OR = { + AND = { + is_historical_focus_on = yes + has_game_rule = { + rule = YUG_ai_behavior + option = DEFAULT + } + } + has_country_flag = YUG_AI_RANDOM_HISTORICAL + has_game_rule = { + rule = YUG_ai_behavior + option = HISTORICAL + } + } + } + abort = { + + } + + ai_national_focuses = { + YUG_western_focus + YUG_industrialization_program + YUG_friendship_treaty_with_italy + YUG_attract_axis_capital + YUG_expand_the_mining_industry + YUG_develop_civilian_industry + YUG_evolution + YUG_army_modernization + YUG_mountain_brigades + YUG_modernize_the_air_force + YUG_purchase_foreign + YUG_license_production + YUG_fighter_license + YUG_rare_minerals_exploitation + YUG_establish_the_banovina_of_croatia + YUG_ban_slovene_nationalist_parties + YUG_concessions_for_macedonians + YUG_small_arms + YUG_domestic_artillery_production + YUG_expand_the_serbian_shipyards + YUG_coastal_defense + YUG_anti_tank_defenses + YUG_independent_engineer_regiments + YUG_invite_german_military_mission + YUG_motorize_the_cavalry + YUG_expand_the_university_of_zagreb + YUG_join_axis #It is critical this stays early. + YUG_integrated_rail_network + YUG_improve_light_industry + YUG_end_the_regency + YUG_royal_wedding + YUG_join_allies + YUG_develop_slovenian_industry + YUG_local_self_management + YUG_expand_the_university_of_ljubljana + YUG_expand_the_sarajevo_arsenals + YUG_motorized_logistics + YUG_armored_cavalry + YUG_tank_conversions + YUG_army_maneuvers + YUG_supremacy_of_defense + YUG_artillery_regiments + } + + research = { + industry = 50.0 + infantry_tech = 15.0 + artillery = 8.0 + support_tech = 6.5 + } + + ideas = { + + } + + traits = { + captain_of_industry = 5 + war_industrialist = 5 + } + + # Keep small, as it is used as a factor for some things (such as research needs) + # Recommended around 1.0. Useful for relation between plans + weight = { + factor = 1.0 + modifier = { + factor = 1.0 + } + } + + focus_factors = { + + } + +} + diff --git a/src/common/characters/az_DOH_characters.txt b/src/common/characters/az_DOH_characters.txt index 823dbc6..a7a3034 100755 --- a/src/common/characters/az_DOH_characters.txt +++ b/src/common/characters/az_DOH_characters.txt @@ -87,7 +87,7 @@ characters={ slot = air_chief idea_token = jiangjiang - traits = { trait_jiangjiang } + traits = { trait_zhangzhejiangjiang } ai_will_do = { factor = 10 } @@ -1095,7 +1095,7 @@ characters={ cost = 100 slot = theorist idea_token = jian - traits = { trait_jian } + traits = { trait_jian_doh } ai_will_do = { factor = 25 diff --git a/src/common/country_leader/azng_traits.txt b/src/common/country_leader/azng_traits.txt index 16af938..08bd044 100755 --- a/src/common/country_leader/azng_traits.txt +++ b/src/common/country_leader/azng_traits.txt @@ -457,7 +457,8 @@ leader_traits = { random = no production_speed_buildings_factor = 0.1 local_resources_factor = 0.1 - industrial_capacity_factory = 0.05 + industrial_capacity_factory = 0.10 + industrial_capacity_dockyard = 0.05 } trait_yixian = { random = no @@ -493,7 +494,7 @@ leader_traits = { army_defence_factor = 0.1 breakthrough_factor = 0.1 } - trait_jiangjiang = { + trait_zhangzhejiangjiang = { random = no experience_gain_air = 0.3 ace_effectiveness_factor = 0.5 diff --git a/src/common/country_leader/theorist_traits.txt b/src/common/country_leader/theorist_traits.txt index 7b677a3..01c447a 100755 --- a/src/common/country_leader/theorist_traits.txt +++ b/src/common/country_leader/theorist_traits.txt @@ -588,8 +588,9 @@ leader_traits = { political_power_factor = 0.1 equipment_capture = 0.05 supply_consumption_factor = -0.15 + operative_slot = 1 } - trait_jian = { + trait_jian_doh = { random = no research_speed_factor = 0.1 land_doctrine_cost_factor = -0.1 @@ -598,6 +599,7 @@ leader_traits = { experience_gain_navy = 0.2 experience_gain_army = 0.2 experience_gain_air = 0.2 + operative_slot = 1 } trait_taiyuan = { random = no diff --git a/src/common/ideas/az_psh_army_spirits.txt b/src/common/ideas/az_psh_army_spirits.txt index 63ff2a3..e7f05f9 100755 --- a/src/common/ideas/az_psh_army_spirits.txt +++ b/src/common/ideas/az_psh_army_spirits.txt @@ -373,9 +373,11 @@ ideas = { OR = { tag = DOH tag = CHI + tag = DH1 } } modifier = { + tactic_human_wave_tactics_preferred_weight_factor = 1 tactic_human_wave_tactics_preferred_weight_factor = 1 land_reinforce_rate = 0.02 resistance_growth_on_our_occupied_states = 0.3 diff --git a/src/common/military_industrial_organization/organizations/DOH_organization.txt b/src/common/military_industrial_organization/organizations/DOH_organization.txt index 7ef8f0a..857438c 100755 --- a/src/common/military_industrial_organization/organizations/DOH_organization.txt +++ b/src/common/military_industrial_organization/organizations/DOH_organization.txt @@ -149,7 +149,17 @@ DOH_dalianzaochuan_organization = { x = 8 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi1_get + } + } + } equipment_bonus = { reliability = 0.08 armor_value = 0.05 @@ -180,7 +190,17 @@ DOH_dalianzaochuan_organization = { x = 9 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi2_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi2_get + } + } + } equipment_bonus = { lg_attack = 0.15 hg_attack = 0.2 @@ -225,7 +245,7 @@ DOH_dalianzaochuan_organization = { reliability = 0.15 max_strength = 0.1 surface_visibility = -0.1 - armor_value = 0.10 + armor_value = 0.1 } } add_trait = { @@ -247,7 +267,7 @@ DOH_dalianzaochuan_organization = { naval_light_gun_hit_chance_factor = 0.3 hg_attack = 0.1 naval_heavy_gun_hit_chance_factor = 0.3 - surface_visibility = -0.10 + surface_visibility = -0.1 night_penalty = -0.3 reliability = 0.15 } @@ -288,7 +308,17 @@ DOH_hudong_organization = { x = 8 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi1_get + } + } + } equipment_bonus = { reliability = 0.08 armor_value = 0.05 @@ -319,7 +349,17 @@ DOH_hudong_organization = { x = 9 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi2_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi2_get + } + } + } equipment_bonus = { lg_attack = 0.15 hg_attack = 0.2 @@ -357,7 +397,7 @@ DOH_hudong_organization = { } } equipment_bonus = { - build_cost_ic = 0.10 + build_cost_ic = 0.1 naval_speed = 0.15 max_strength = 0.25 sub_detection = 0.1 @@ -430,7 +470,7 @@ DOH_wuchangzaochuanchang_organization = { allowed = { tag = DOH } - trait = { + add_trait = { token = bulizaochuanchang_1 name = bulizaochuanchang_1 icon = GFX_BLI_zaochuanchang_mio_icon_1 @@ -439,7 +479,17 @@ DOH_wuchangzaochuanchang_organization = { x = 8 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi1_get + } + } + } equipment_bonus = { reliability = 0.08 armor_value = 0.05 @@ -461,7 +511,7 @@ DOH_wuchangzaochuanchang_organization = { } } } - trait = { + add_trait = { token = bulizaochuanchang_2 name = bulizaochuanchang_2 icon = GFX_BLI_zaochuanchang_mio_icon_2 @@ -470,7 +520,17 @@ DOH_wuchangzaochuanchang_organization = { x = 9 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi2_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi2_get + } + } + } equipment_bonus = { lg_attack = 0.15 hg_attack = 0.2 @@ -592,7 +652,17 @@ DOH_jiangnan_shipyard_group_organization = { x = 8 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi1_get + } + } + } equipment_bonus = { reliability = 0.08 armor_value = 0.05 @@ -623,7 +693,17 @@ DOH_jiangnan_shipyard_group_organization = { x = 9 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi2_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi2_get + } + } + } equipment_bonus = { lg_attack = 0.15 hg_attack = 0.2 @@ -727,7 +807,17 @@ DOH_dagu_shipyard_organization = { x = 8 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi1_get + } + } + } equipment_bonus = { reliability = 0.08 armor_value = 0.05 @@ -758,7 +848,17 @@ DOH_dagu_shipyard_organization = { x = 9 y = 4 } - FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi2_get } } + available = { + FROM = { + OR = { + hidden_trigger = { + is_ai = yes + } + tag = BLI + has_country_flag = buligongyi2_get + } + } + } equipment_bonus = { lg_attack = 0.15 hg_attack = 0.2 @@ -803,7 +903,7 @@ DOH_dagu_shipyard_organization = { maximum_speed = 0.2 surface_visibility = -0.1 surface_detection = 0.1 - torpedo_attack = 0.20 + torpedo_attack = 0.2 } on_complete = { ROOT = { @@ -826,11 +926,11 @@ DOH_dagu_shipyard_organization = { } } equipment_bonus = { - build_cost_ic = 0.10 + build_cost_ic = 0.1 maximum_speed = 0.2 surface_visibility = -0.2 surface_detection = 0.2 - naval_torpedo_hit_chance_factor = 0.20 + naval_torpedo_hit_chance_factor = 0.2 } on_complete = { ROOT = { diff --git a/src/common/military_industrial_organization/organizations/HUJ_organization.txt b/src/common/military_industrial_organization/organizations/HUJ_organization.txt index 3c54f00..1e8f926 100755 --- a/src/common/military_industrial_organization/organizations/HUJ_organization.txt +++ b/src/common/military_industrial_organization/organizations/HUJ_organization.txt @@ -126,7 +126,7 @@ HUJ_harland_wolff_organization = { icon = GFX_BLI_zaochuanchang_mio_icon_1 special_trait_background = yes - position = { x=8 y=4 } + position = { x=9 y=3 } available = { FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } } diff --git a/src/common/national_focus/donghuang_new.txt b/src/common/national_focus/donghuang_new.txt index 9b1fd78..f09fa4d 100755 --- a/src/common/national_focus/donghuang_new.txt +++ b/src/common/national_focus/donghuang_new.txt @@ -1169,7 +1169,7 @@ focus_tree = { focus = { id = DOH_lishidejingcheng icon = GFX_goal_generic_national_unity - cost = 10 + cost = 4 relative_position_id = DOH_zhengyankaishijie x = -3 y = 1 @@ -1183,7 +1183,7 @@ focus_tree = { focus = { id = DOH_gerendefendou icon = GFX_goal_generic_demand_territory - cost = 10 + cost = 4 relative_position_id = DOH_zhengyankaishijie x = 3 y = 1 diff --git a/src/common/on_actions/az_on_actions.txt b/src/common/on_actions/az_on_actions.txt index ff5489c..76c61b5 100755 --- a/src/common/on_actions/az_on_actions.txt +++ b/src/common/on_actions/az_on_actions.txt @@ -766,17 +766,17 @@ on_actions = { BYG_yuekecheng = { if = { limit = { - skill > 4 - skill < 6 + skill > 5 + skill < 7 NOT = { - has_character_flag = BYG_yuekecheng_upgrade_flag + has_character_flag = upgrade_get } } set_portraits = { - army = { large ="gfx/leaders/BYG/yuekecheng2.png"} - civilian = { large ="gfx/leaders/BYG/yuekecheng2.png" } + army = { large ="gfx/leaders/BYG/yuekecheng_g.png"} + civilian = { large ="gfx/leaders/BYG/yuekecheng_g.png" } } - set_character_flag = BYG_yuekecheng_upgrade_flag + set_character_flag = upgrade_get unit_leader_event = getzhg_event.2701 } } @@ -784,17 +784,140 @@ on_actions = { BYG_haman = { if = { limit = { - is_character = BYG_haman - skill > 4 - skill < 6 + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } } set_portraits = { - army = { large ="gfx/leaders/BYG/haman2.png"} - civilian = { large ="gfx/leaders/BYG/haman2.png" } + army = { large ="gfx/leaders/BYG/haman_g.png"} + civilian = { large ="gfx/leaders/BYG/haman_g.png" } } + set_character_flag = upgrade_get unit_leader_event = getzhg_event.2702 } } + + DOH_anshan = { + if = { + limit = { + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } + } + set_portraits = { + army = { large ="gfx/leaders/DOH/anshan_g.png"} + civilian = { large ="gfx/leaders/DOH/anshan_g.png" } + } + set_character_flag = upgrade_get + unit_leader_event = getzhg_event.2703 + } + } + DOH_changchun = { + if = { + limit = { + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } + } + set_portraits = { + army = { large ="gfx/leaders/DOH/changchun_g.png"} + civilian = { large ="gfx/leaders/DOH/changchun_g.png" } + } + set_character_flag = upgrade_get + unit_leader_event = getzhg_event.2704 + } + } + DOH_taiyuan = { + if = { + limit = { + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } + } + set_portraits = { + army = { large ="gfx/leaders/DOH/taiyuan_g.png"} + civilian = { large ="gfx/leaders/DOH/taiyuan_g.png" } + } + set_character_flag = upgrade_get + unit_leader_event = getzhg_event.2705 + } + } + DOH_yixian = { + if = { + limit = { + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } + } + set_portraits = { + army = { large ="gfx/leaders/DOH/yixian_g.png"} + civilian = { large ="gfx/leaders/DOH/yixian_g.png" } + } + set_character_flag = upgrade_get + unit_leader_event = getzhg_event.2706 + } + } + DOH_ninghai = { + if = { + limit = { + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } + } + set_portraits = { + army = { large ="gfx/leaders/DOH/ninghai_g.png"} + civilian = { large ="gfx/leaders/DOH/ninghai_g.png" } + } + set_character_flag = upgrade_get + unit_leader_event = getzhg_event.2707 + } + } + DOH_pinghai = { + if = { + limit = { + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } + } + set_portraits = { + army = { large ="gfx/leaders/DOH/pinghai_g.png"} + civilian = { large ="gfx/leaders/DOH/pinghai_g.png" } + } + set_character_flag = upgrade_get + unit_leader_event = getzhg_event.2708 + } + } + DOH_zhenhai = { + if = { + limit = { + skill > 6 + skill < 8 + NOT = { + has_character_flag = upgrade_get + } + } + set_portraits = { + army = { large ="gfx/leaders/DOH/zhenhai_g.png"} + civilian = { large ="gfx/leaders/DOH/zhenhai_g.png" } + } + set_character_flag = upgrade_get + unit_leader_event = getzhg_event.2709 + } + } } } } diff --git a/src/descriptor.mod b/src/descriptor.mod index 8ae5e42..4ae9bc5 100755 --- a/src/descriptor.mod +++ b/src/descriptor.mod @@ -1,4 +1,4 @@ -version="1.5" +version="1.4" tags={ "Alternative History" "Events" diff --git a/src/events/DH1_shijian.txt b/src/events/DH1_shijian.txt index 9f5515a..71e6098 100755 --- a/src/events/DH1_shijian.txt +++ b/src/events/DH1_shijian.txt @@ -673,6 +673,9 @@ country_event = { desc = DH1_event.778.d picture = GFX_aze_hit is_triggered_only = yes + immediate = { + set_country_flag = DH1_jieshoushouling + } option = { name = DH1_event.778.a ai_chance = { diff --git a/src/events/leaders_shijian.txt b/src/events/leaders_shijian.txt index a9f4a2c..7289d17 100755 --- a/src/events/leaders_shijian.txt +++ b/src/events/leaders_shijian.txt @@ -5361,6 +5361,118 @@ unit_leader_event = { add_defense = 2 } } +unit_leader_event = { + id = getzhg_event.2703 + title = getzhg_event.2703.t + desc = getzhg_event.2703.d + is_triggered_only = yes + immediate = { + custom_effect_tooltip = az_jinhua_sound_tt + hidden_effect = {scoped_sound_effect = az_jinhua_sound} + + } + option = { + name = getzhg_event.2703.a + add_attack = 2 + add_defense = 2 + } +} +unit_leader_event = { + id = getzhg_event.2704 + title = getzhg_event.2704.t + desc = getzhg_event.2704.d + is_triggered_only = yes + immediate = { + custom_effect_tooltip = az_jinhua_sound_tt + hidden_effect = {scoped_sound_effect = az_jinhua_sound} + + } + option = { + name = getzhg_event.2703.a + add_attack = 2 + add_defense = 2 + } +} +unit_leader_event = { + id = getzhg_event.2705 + title = getzhg_event.2705.t + desc = getzhg_event.2705.d + is_triggered_only = yes + immediate = { + custom_effect_tooltip = az_jinhua_sound_tt + hidden_effect = {scoped_sound_effect = az_jinhua_sound} + + } + option = { + name = getzhg_event.2703.a + add_attack = 2 + add_defense = 2 + } +} +unit_leader_event = { + id = getzhg_event.2706 + title = getzhg_event.2706.t + desc = getzhg_event.2706.d + is_triggered_only = yes + immediate = { + custom_effect_tooltip = az_jinhua_sound_tt + hidden_effect = {scoped_sound_effect = az_jinhua_sound} + + } + option = { + name = getzhg_event.2703.a + add_attack = 2 + add_defense = 2 + } +} +unit_leader_event = { + id = getzhg_event.2707 + title = getzhg_event.2707.t + desc = getzhg_event.2707.d + is_triggered_only = yes + immediate = { + custom_effect_tooltip = az_jinhua_sound_tt + hidden_effect = {scoped_sound_effect = az_jinhua_sound} + + } + option = { + name = getzhg_event.2703.a + add_attack = 2 + add_defense = 2 + } +} +unit_leader_event = { + id = getzhg_event.2708 + title = getzhg_event.2708.t + desc = getzhg_event.2708.d + is_triggered_only = yes + immediate = { + custom_effect_tooltip = az_jinhua_sound_tt + hidden_effect = {scoped_sound_effect = az_jinhua_sound} + + } + option = { + name = getzhg_event.2703.a + add_attack = 2 + add_defense = 2 + } +} +unit_leader_event = { + id = getzhg_event.2709 + title = getzhg_event.2709.t + desc = getzhg_event.2709.d + is_triggered_only = yes + immediate = { + custom_effect_tooltip = az_jinhua_sound_tt + hidden_effect = {scoped_sound_effect = az_jinhua_sound} + + } + option = { + name = getzhg_event.2703.a + add_attack = 2 + add_defense = 2 + } +} unit_leader_event = { id = getzhg_event.100 title = [luolijianniang_event_title_sl] diff --git a/src/events/zhihuiguan_shijian.txt b/src/events/zhihuiguan_shijian.txt new file mode 100755 index 0000000..660b660 --- /dev/null +++ b/src/events/zhihuiguan_shijian.txt @@ -0,0 +1,4003 @@ +add_namespace = getzhg_event + +country_event = { + id = getzhg_event.1 + title = getzhg_event.1.t + desc = getzhg_event.1.d + picture = GFX_aze_getzhg_miaorunzhi + is_triggered_only = yes + option = { + name = getzhg_event.1.a + ai_chance = { + factor = 5 + } + } +} +country_event = { + id = getzhg_event.2 + title = getzhg_event.2.t + desc = getzhg_event.2.d + picture = GFX_aze_getzhg_jiangjieshi + is_triggered_only = yes + option = { + name = getzhg_event.2.a + ai_chance = { + factor = 5 + } + } +} +country_event = { + id = getzhg_event.3 + title = getzhg_event.3.t + desc = getzhg_event.3.d + picture = GFX_aze_getzhg_xitele + is_triggered_only = yes + option = { + name = getzhg_event.3.a + ai_chance = { + factor = 5 + } + } +} +country_event = { + id = getzhg_event.4 + title = getzhg_event.4.t + desc = getzhg_event.4.d + picture = GFX_aze_zuozhiya + is_triggered_only = yes + option = { + name = getzhg_event.4.a + ai_chance = { + factor = 5 + } + custom_effect_tooltip = "招募娘化邓尼茨" + hidden_effect = { + TAN = { + zhg_dengnici = { + set_nationality = ROOT + } + } + } + } +} +country_event = { + id = getzhg_event.5 + title = getzhg_event.5.t + desc = getzhg_event.5.d + picture = GFX_aze_zuozhiya + is_triggered_only = yes + option = { + name = getzhg_event.5.a + ai_chance = { + factor = 5 + } + custom_effect_tooltip = "招募娘化立本人" + hidden_effect = { + TAN = { + zhg_dongpingxiangbalang = { + set_nationality = ROOT + } + } + } + } +} +country_event = { + id = getzhg_event.6 + title = getzhg_event.6.t + desc = getzhg_event.6.d + picture = GFX_aze_zuozhiya + is_triggered_only = yes + option = { + name = getzhg_event.6.a + ai_chance = { + factor = 5 + } + custom_effect_tooltip = "招募娘化古德里安" + hidden_effect = { + TAN = { + zhg_gudelian = { + set_nationality = ROOT + } + } + } + } +} +country_event = { + id = getzhg_event.7 + title = getzhg_event.7.t + desc = getzhg_event.7.d + picture = GFX_aze_zuozhiya + is_triggered_only = yes + option = { + name = getzhg_event.7.a + ai_chance = { + factor = 5 + } + custom_effect_tooltip = "招募娘化隆美尔" + hidden_effect = { + TAN = { + zhg_longmeier = { + set_nationality = ROOT + } + } + } + } +} +country_event = { + id = getzhg_event.8 + title = getzhg_event.8.t + desc = getzhg_event.8.d + picture = GFX_aze_zuozhiya + is_triggered_only = yes + option = { + name = getzhg_event.8.a + ai_chance = { + factor = 5 + } + custom_effect_tooltip = "招募娘化麦克阿瑟" + hidden_effect = { + TAN = { + zhg_maikease = { + set_nationality = ROOT + } + } + } + } +} +country_event = { + id = getzhg_event.9 + title = getzhg_event.9.t + desc = getzhg_event.9.d + picture = GFX_aze_zuozhiya + is_triggered_only = yes + option = { + name = getzhg_event.9.a + ai_chance = { + factor = 5 + } + custom_effect_tooltip = "招募娘化蒙哥马利" + hidden_effect = { + TAN = { + zhg_menggemali = { + set_nationality = ROOT + } + } + } + } +} +country_event = { + id = getzhg_event.10 + title = getzhg_event.10.t + desc = getzhg_event.10.d + picture = GFX_aze_zuozhiya + is_triggered_only = yes + option = { + name = getzhg_event.10.a + ai_chance = { + factor = 5 + } + custom_effect_tooltip = "招募娘化尼米茨" + hidden_effect = { + TAN = { + zhg_nimici = { + set_nationality = ROOT + } + } + } + } +} +country_event = { + id = getzhg_event.11 + title = getzhg_event.11.t + desc = getzhg_event.11.d + picture = GFX_aze_txd + is_triggered_only = yes + option = { + name = getzhg_event.11.a + ai_chance = { + factor = 5 + } + FROM = { + hidden_effect = { + every_character = { + + } + } + every_character = { + limit = { + has_character_flag = chushijianniang + is_country_leader = no + } + remove_unit_leader_trait = logistics_wizard + remove_unit_leader_trait = offensive_doctrine + remove_unit_leader_trait = defensive_doctrine + remove_unit_leader_trait = fast_planner + remove_unit_leader_trait = thorough_planner + remove_unit_leader_trait = unyielding_defender + remove_unit_leader_trait = aggressive_assaulter + remove_unit_leader_trait = organisational_leader + remove_unit_leader_trait = inspirational_leader + remove_unit_leader_trait = expert_delegator + remove_unit_leader_trait = panzer_expert + remove_unit_leader_trait = combined_arms_expert + remove_unit_leader_trait = cavalry_expert + remove_unit_leader_trait = fortress_buster + remove_unit_leader_trait = scavenger + remove_unit_leader_trait = infantry_expert + remove_unit_leader_trait = ambusher + remove_unit_leader_trait = invader_ii + remove_unit_leader_trait = naval_liason + remove_unit_leader_trait = skirmisher + remove_unit_leader_trait = paratrooper + remove_unit_leader_trait = camouflage_expert + remove_unit_leader_trait = expert_improviser + remove_unit_leader_trait = guerilla_fighter + remove_unit_leader_trait = silent_hunter + remove_unit_leader_trait = torpedo_expert + remove_unit_leader_trait = lancer + remove_unit_leader_trait = destroyer_leader + remove_unit_leader_trait = loading_drill_master + remove_unit_leader_trait = hunter_killer + remove_unit_leader_trait = cruiser_captain + remove_unit_leader_trait = search_pattern_expert + remove_unit_leader_trait = lone_wolf + remove_unit_leader_trait = concealment_expert + remove_unit_leader_trait = mine_sweeper + remove_unit_leader_trait = mine_layer + remove_unit_leader_trait = smoke_screen_expert + remove_unit_leader_trait = big_guns_expert + remove_unit_leader_trait = ground_pounder + remove_unit_leader_trait = safety_first + remove_unit_leader_trait = marksman + remove_unit_leader_trait = crisis_magician + remove_unit_leader_trait = flight_deck_manager + remove_unit_leader_trait = fighter_director + remove_unit_leader_trait = dive_bomber + remove_unit_leader_trait = torpedo_bomber + remove_unit_leader_trait = zhanlie_army_gangtieyizhi + remove_unit_leader_trait = zhanlie_army_zhuangjiajingying + remove_unit_leader_trait = hangmu_army_tongshuaisanjun + remove_unit_leader_trait = xunyang_army_junhengzhidao + remove_unit_leader_trait = quzhu_army_linghuozhihui + remove_unit_leader_trait = quzhu_army_zhandigongjuniang + remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia + remove_unit_leader_trait = navy_haishangchuanqi + set_nationality = ROOT + } + hidden_effect = { + every_character = { + limit = { + is_country_leader = yes + } + remove_unit_leader_trait = logistics_wizard + remove_unit_leader_trait = offensive_doctrine + remove_unit_leader_trait = defensive_doctrine + remove_unit_leader_trait = fast_planner + remove_unit_leader_trait = thorough_planner + remove_unit_leader_trait = unyielding_defender + remove_unit_leader_trait = aggressive_assaulter + remove_unit_leader_trait = organisational_leader + remove_unit_leader_trait = inspirational_leader + remove_unit_leader_trait = expert_delegator + remove_unit_leader_trait = panzer_expert + remove_unit_leader_trait = combined_arms_expert + remove_unit_leader_trait = cavalry_expert + remove_unit_leader_trait = fortress_buster + remove_unit_leader_trait = scavenger + remove_unit_leader_trait = infantry_expert + remove_unit_leader_trait = ambusher + remove_unit_leader_trait = invader_ii + remove_unit_leader_trait = naval_liason + remove_unit_leader_trait = skirmisher + remove_unit_leader_trait = paratrooper + remove_unit_leader_trait = camouflage_expert + remove_unit_leader_trait = expert_improviser + remove_unit_leader_trait = guerilla_fighter + remove_unit_leader_trait = silent_hunter + remove_unit_leader_trait = torpedo_expert + remove_unit_leader_trait = lancer + remove_unit_leader_trait = destroyer_leader + remove_unit_leader_trait = loading_drill_master + remove_unit_leader_trait = hunter_killer + remove_unit_leader_trait = cruiser_captain + remove_unit_leader_trait = search_pattern_expert + remove_unit_leader_trait = lone_wolf + remove_unit_leader_trait = concealment_expert + remove_unit_leader_trait = mine_sweeper + remove_unit_leader_trait = mine_layer + remove_unit_leader_trait = smoke_screen_expert + remove_unit_leader_trait = big_guns_expert + remove_unit_leader_trait = ground_pounder + remove_unit_leader_trait = safety_first + remove_unit_leader_trait = marksman + remove_unit_leader_trait = crisis_magician + remove_unit_leader_trait = flight_deck_manager + remove_unit_leader_trait = fighter_director + remove_unit_leader_trait = dive_bomber + remove_unit_leader_trait = torpedo_bomber + remove_unit_leader_trait = zhanlie_army_gangtieyizhi + remove_unit_leader_trait = zhanlie_army_zhuangjiajingying + remove_unit_leader_trait = hangmu_army_tongshuaisanjun + remove_unit_leader_trait = xunyang_army_junhengzhidao + remove_unit_leader_trait = quzhu_army_linghuozhihui + remove_unit_leader_trait = quzhu_army_zhandigongjuniang + remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia + remove_unit_leader_trait = navy_haishangchuanqi + remove_country_leader_role = { + ideology = socialism + } + remove_country_leader_role = { + ideology = stalinism + } + remove_country_leader_role = { + ideology = fascism_ideology + } + remove_country_leader_role = { + ideology = liberalism + } + remove_country_leader_role = { + ideology = despotism + } + remove_country_leader_role = { + ideology = leninism + } + remove_country_leader_role = { + ideology = marxism + } + set_nationality = ROOT + } + } + set_country_flag = jianniangyibeifuhuo + + } + } + option = { + name = getzhg_event.11.b + ai_chance = { + base = 0 + } + } +} +country_event = { + id = getzhg_event.1101 + title = getzhg_event.1101.t + desc = getzhg_event.1101.d + picture = GFX_aze_txd + is_triggered_only = yes + option = { + name = getzhg_event.11.a + ai_chance = { + factor = 5 + } + FROM.FROM = { + every_character = { + limit = { + has_character_flag = chushijianniang + is_country_leader = no + } + remove_unit_leader_trait = logistics_wizard + remove_unit_leader_trait = offensive_doctrine + remove_unit_leader_trait = defensive_doctrine + remove_unit_leader_trait = fast_planner + remove_unit_leader_trait = thorough_planner + remove_unit_leader_trait = unyielding_defender + remove_unit_leader_trait = aggressive_assaulter + remove_unit_leader_trait = organisational_leader + remove_unit_leader_trait = inspirational_leader + remove_unit_leader_trait = expert_delegator + remove_unit_leader_trait = panzer_expert + remove_unit_leader_trait = combined_arms_expert + remove_unit_leader_trait = cavalry_expert + remove_unit_leader_trait = fortress_buster + remove_unit_leader_trait = scavenger + remove_unit_leader_trait = infantry_expert + remove_unit_leader_trait = ambusher + remove_unit_leader_trait = invader_ii + remove_unit_leader_trait = naval_liason + remove_unit_leader_trait = skirmisher + remove_unit_leader_trait = paratrooper + remove_unit_leader_trait = camouflage_expert + remove_unit_leader_trait = expert_improviser + remove_unit_leader_trait = guerilla_fighter + remove_unit_leader_trait = silent_hunter + remove_unit_leader_trait = torpedo_expert + remove_unit_leader_trait = lancer + remove_unit_leader_trait = destroyer_leader + remove_unit_leader_trait = loading_drill_master + remove_unit_leader_trait = hunter_killer + remove_unit_leader_trait = cruiser_captain + remove_unit_leader_trait = search_pattern_expert + remove_unit_leader_trait = lone_wolf + remove_unit_leader_trait = concealment_expert + remove_unit_leader_trait = mine_sweeper + remove_unit_leader_trait = mine_layer + remove_unit_leader_trait = smoke_screen_expert + remove_unit_leader_trait = big_guns_expert + remove_unit_leader_trait = ground_pounder + remove_unit_leader_trait = safety_first + remove_unit_leader_trait = marksman + remove_unit_leader_trait = crisis_magician + remove_unit_leader_trait = flight_deck_manager + remove_unit_leader_trait = fighter_director + remove_unit_leader_trait = dive_bomber + remove_unit_leader_trait = torpedo_bomber + remove_unit_leader_trait = zhanlie_army_gangtieyizhi + remove_unit_leader_trait = zhanlie_army_zhuangjiajingying + remove_unit_leader_trait = hangmu_army_tongshuaisanjun + remove_unit_leader_trait = xunyang_army_junhengzhidao + remove_unit_leader_trait = quzhu_army_linghuozhihui + remove_unit_leader_trait = quzhu_army_zhandigongjuniang + remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia + remove_unit_leader_trait = navy_haishangchuanqi + set_nationality = ROOT + } + hidden_effect = { + every_character = { + limit = { + is_country_leader = yes + } + remove_unit_leader_trait = logistics_wizard + remove_unit_leader_trait = offensive_doctrine + remove_unit_leader_trait = defensive_doctrine + remove_unit_leader_trait = fast_planner + remove_unit_leader_trait = thorough_planner + remove_unit_leader_trait = unyielding_defender + remove_unit_leader_trait = aggressive_assaulter + remove_unit_leader_trait = organisational_leader + remove_unit_leader_trait = inspirational_leader + remove_unit_leader_trait = expert_delegator + remove_unit_leader_trait = panzer_expert + remove_unit_leader_trait = combined_arms_expert + remove_unit_leader_trait = cavalry_expert + remove_unit_leader_trait = fortress_buster + remove_unit_leader_trait = scavenger + remove_unit_leader_trait = infantry_expert + remove_unit_leader_trait = ambusher + remove_unit_leader_trait = invader_ii + remove_unit_leader_trait = naval_liason + remove_unit_leader_trait = skirmisher + remove_unit_leader_trait = paratrooper + remove_unit_leader_trait = camouflage_expert + remove_unit_leader_trait = expert_improviser + remove_unit_leader_trait = guerilla_fighter + remove_unit_leader_trait = silent_hunter + remove_unit_leader_trait = torpedo_expert + remove_unit_leader_trait = lancer + remove_unit_leader_trait = destroyer_leader + remove_unit_leader_trait = loading_drill_master + remove_unit_leader_trait = hunter_killer + remove_unit_leader_trait = cruiser_captain + remove_unit_leader_trait = search_pattern_expert + remove_unit_leader_trait = lone_wolf + remove_unit_leader_trait = concealment_expert + remove_unit_leader_trait = mine_sweeper + remove_unit_leader_trait = mine_layer + remove_unit_leader_trait = smoke_screen_expert + remove_unit_leader_trait = big_guns_expert + remove_unit_leader_trait = ground_pounder + remove_unit_leader_trait = safety_first + remove_unit_leader_trait = marksman + remove_unit_leader_trait = crisis_magician + remove_unit_leader_trait = flight_deck_manager + remove_unit_leader_trait = fighter_director + remove_unit_leader_trait = dive_bomber + remove_unit_leader_trait = torpedo_bomber + remove_unit_leader_trait = zhanlie_army_gangtieyizhi + remove_unit_leader_trait = zhanlie_army_zhuangjiajingying + remove_unit_leader_trait = hangmu_army_tongshuaisanjun + remove_unit_leader_trait = xunyang_army_junhengzhidao + remove_unit_leader_trait = quzhu_army_linghuozhihui + remove_unit_leader_trait = quzhu_army_zhandigongjuniang + remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia + remove_unit_leader_trait = navy_haishangchuanqi + remove_country_leader_role = { + ideology = socialism + } + remove_country_leader_role = { + ideology = stalinism + } + remove_country_leader_role = { + ideology = fascism_ideology + } + remove_country_leader_role = { + ideology = liberalism + } + remove_country_leader_role = { + ideology = despotism + } + remove_country_leader_role = { + ideology = leninism + } + remove_country_leader_role = { + ideology = marxism + } + set_nationality = ROOT + } + } + + set_country_flag = jianniangyibeifuhuo + + } + } + option = { + name = getzhg_event.11.b + ai_chance = { + base = 0 + } + } +} +country_event = { + id = getzhg_event.12 + title = getzhg_event.12.t + desc = getzhg_event.12.d + picture = GFX_aze_getzhg_sidalin + is_triggered_only = yes + option = { + name = getzhg_event.12.a + ai_chance = { + factor = 5 + } + } +} +country_event = { + id = getzhg_event.13 + title = getzhg_event.13.t + desc = getzhg_event.13.d + picture = GFX_aze_meta_fangzhou + is_triggered_only = yes + immediate = { + ROOT = { + set_country_flag = meta_fangzhou_finding + set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } + } + } + option = { + name = getzhg_event.13.a + ai_chance = { + factor = 5 + } + + random_state = { + limit = { + OR = { + is_fully_controlled_by = SIR + is_fully_controlled_by = SR1 + is_fully_controlled_by = SR2 + is_fully_controlled_by = SR3 + is_fully_controlled_by = SR4 + } + } + set_variable = { + global.meta_fangzhou_state = THIS + } + PREV = { + goto_state = PREV + } + set_state_flag = meta_fangzhou + } + } +} +country_event = { + id = getzhg_event.1301 + title = getzhg_event.1301.t + desc = getzhg_event.1301.d + picture = GFX_aze_meta_fangzhou + is_triggered_only = yes + option = { + name = getzhg_event.1301.a + ai_chance = { + factor = 5 + } + if = { + limit = { + date < 1938.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 1 + max = 3 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + AND = { + date > 1938.5.31 + date < 1941.1.1 + } + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 2 + max = 5 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1940.12.31 + date < 1942.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 4 + max = 7 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1942.5.31 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_level + } + randomize_temp_variable = { + var = temp_shuxing1 + distribution = uniform + min = 5 + max = 8 + } + round_temp_variable = temp_shuxing1 + randomize_temp_variable = { + var = temp_shuxing2 + distribution = uniform + min = 5 + max = 8 + } + round_temp_variable = temp_shuxing2 + randomize_temp_variable = { + var = temp_shuxing3 + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_shuxing3 + randomize_temp_variable = { + var = temp_shuxing4 + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_shuxing4 + hidden_effect = { + TAN = { + meta_huangjiafangzhou = { + set_nationality = ROOT + } + } + } + meta_effect = { + text = { + add_corps_commander_role = { + character = meta_huangjiafangzhou + traits = { hangmu_army trait_yujin xuexixunsu } + skill = [level] + attack_skill = [shuxing1] + defense_skill = [shuxing2] + planning_skill = [shuxing3] + logistics_skill = [shuxing4] + } + } + level = temp_level + shuxing1 = temp_shuxing1 + shuxing2 = temp_shuxing2 + shuxing3 = temp_shuxing3 + shuxing4 = temp_shuxing4 + } + meta_huangjiafangzhou = { + set_character_flag = chushijianniang + } + } +} +country_event = { + id = getzhg_event.14 + title = getzhg_event.14.t + desc = getzhg_event.14.d + picture = GFX_aze_meta_feilong + is_triggered_only = yes + immediate = { + ROOT = { + set_country_flag = meta_feilong_finding + set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } + } + } + option = { + name = getzhg_event.14.a + ai_chance = { + factor = 5 + } + + random_state = { + limit = { + OR = { + is_fully_controlled_by = SIR + is_fully_controlled_by = SR1 + is_fully_controlled_by = SR2 + is_fully_controlled_by = SR3 + is_fully_controlled_by = SR4 + } + } + set_variable = { + global.meta_feilong_state = THIS + } + PREV = { + goto_state = PREV + } + set_state_flag = meta_feilong + } + } +} +country_event = { + id = getzhg_event.1401 + title = getzhg_event.1401.t + desc = getzhg_event.1401.d + picture = GFX_aze_meta_feilong + is_triggered_only = yes + option = { + name = getzhg_event.1401.a + ai_chance = { + factor = 5 + } + if = { + limit = { + date < 1938.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 1 + max = 3 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + AND = { + date > 1938.5.31 + date < 1941.1.1 + } + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 2 + max = 5 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1940.12.31 + date < 1942.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 4 + max = 7 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1942.5.31 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_level + } + randomize_temp_variable = { + var = temp_shuxing1 + distribution = uniform + min = 5 + max = 8 + } + round_temp_variable = temp_shuxing1 + randomize_temp_variable = { + var = temp_shuxing2 + distribution = uniform + min = 5 + max = 8 + } + round_temp_variable = temp_shuxing2 + randomize_temp_variable = { + var = temp_shuxing3 + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_shuxing3 + randomize_temp_variable = { + var = temp_shuxing4 + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_shuxing4 + hidden_effect = { + TAN = { + meta_feilong = { + set_nationality = ROOT + } + meta_canglong = { + set_nationality = ROOT + } + } + } + meta_effect = { + text = { + add_corps_commander_role = { + character = meta_canglong + traits = { hangmu_army trait_yujin xuexixunsu } + skill = [level] + attack_skill = [shuxing1] + defense_skill = [shuxing2] + planning_skill = [shuxing3] + logistics_skill = [shuxing4] + } + add_corps_commander_role = { + character = meta_feilong + traits = { hangmu_army trait_yujin xuexixunsu } + skill = [level] + attack_skill = [shuxing1] + defense_skill = [shuxing2] + planning_skill = [shuxing3] + logistics_skill = [shuxing4] + } + } + level = temp_level + shuxing1 = temp_shuxing1 + shuxing2 = temp_shuxing2 + shuxing3 = temp_shuxing3 + shuxing4 = temp_shuxing4 + } + meta_feilong = { + set_character_flag = chushijianniang + } + meta_canglong = { + set_character_flag = chushijianniang + } + } +} +#海伦娜 +country_event = { + id = getzhg_event.15 + title = getzhg_event.15.t + desc = getzhg_event.15.d + picture = GFX_aze_meta_hailunna + is_triggered_only = yes + immediate = { + ROOT = { + set_country_flag = meta_hailunna_finding + set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } + } + } + option = { + name = getzhg_event.15.a + ai_chance = { + factor = 5 + } + + random_state = { + limit = { + OR = { + is_fully_controlled_by = SIR + is_fully_controlled_by = SR1 + is_fully_controlled_by = SR2 + is_fully_controlled_by = SR3 + is_fully_controlled_by = SR4 + } + } + set_variable = { + global.meta_hailunna_state = THIS + } + PREV = { + goto_state = PREV + } + set_state_flag = meta_hailunna + } + } +} +country_event = { + id = getzhg_event.1501 + title = getzhg_event.1501.t + desc = getzhg_event.1501.d + picture = GFX_aze_meta_hailunna + is_triggered_only = yes + option = { + name = getzhg_event.1501.a + ai_chance = { + factor = 5 + } + if = { + limit = { + date < 1938.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 1 + max = 3 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + AND = { + date > 1938.5.31 + date < 1941.1.1 + } + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 2 + max = 5 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1940.12.31 + date < 1942.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 4 + max = 7 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1942.5.31 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_level + } + randomize_temp_variable = { + var = temp_shuxing1 + distribution = uniform + min = 5 + max = 8 + } + round_temp_variable = temp_shuxing1 + randomize_temp_variable = { + var = temp_shuxing2 + distribution = uniform + min = 5 + max = 8 + } + round_temp_variable = temp_shuxing2 + randomize_temp_variable = { + var = temp_shuxing3 + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_shuxing3 + randomize_temp_variable = { + var = temp_shuxing4 + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_shuxing4 + hidden_effect = { + TAN = { + meta_hailunna = { + set_nationality = ROOT + } + } + } + meta_effect = { + text = { + add_corps_commander_role = { + character = meta_hailunna + traits = { xunyang_army trait_yujin xuexixunsu } + skill = [level] + attack_skill = [shuxing1] + defense_skill = [shuxing2] + planning_skill = [shuxing3] + logistics_skill = [shuxing4] + } + } + level = temp_level + shuxing1 = temp_shuxing1 + shuxing2 = temp_shuxing2 + shuxing3 = temp_shuxing3 + shuxing4 = temp_shuxing4 + } + meta_hailunna = { + set_character_flag = chushijianniang + } + } +} +#飞鹰 +country_event = { + id = getzhg_event.16 + title = getzhg_event.16.t + desc = getzhg_event.16.d + picture = GFX_report_event_generic_read_write + is_triggered_only = yes + immediate = { + ROOT = { + set_country_flag = meta_feiying_finding + set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } + } + } + option = { + name = getzhg_event.16.a + ai_chance = { + factor = 5 + } + + random_state = { + limit = { + OR = { + is_fully_controlled_by = SIR + is_fully_controlled_by = SR1 + is_fully_controlled_by = SR2 + is_fully_controlled_by = SR3 + is_fully_controlled_by = SR4 + } + } + set_variable = { + global.meta_feiying_state = THIS + } + PREV = { + goto_state = PREV + } + set_state_flag = meta_feiying + } + } +} +country_event = { + id = getzhg_event.1601 + title = getzhg_event.1601.t + desc = getzhg_event.1601.d + picture = GFX_report_event_generic_read_write + is_triggered_only = yes + option = { + name = getzhg_event.1601.a + ai_chance = { + factor = 5 + } + if = { + limit = { + date < 1938.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 1 + max = 3 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + AND = { + date > 1938.5.31 + date < 1941.1.1 + } + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 2 + max = 5 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1940.12.31 + date < 1942.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 4 + max = 7 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1942.5.31 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_level + } + randomize_temp_variable = { + var = temp_shuxing1 + distribution = uniform + min = 1 + max = 6 + } + round_temp_variable = temp_shuxing1 + randomize_temp_variable = { + var = temp_shuxing2 + distribution = uniform + min = 1 + max = 6 + } + round_temp_variable = temp_shuxing2 + randomize_temp_variable = { + var = temp_shuxing3 + distribution = uniform + min = 1 + max = 7 + } + round_temp_variable = temp_shuxing3 + randomize_temp_variable = { + var = temp_shuxing4 + distribution = uniform + min = 1 + max = 7 + } + round_temp_variable = temp_shuxing4 + hidden_effect = { + TAN = { + meta_feiying = { + set_nationality = ROOT + } + } + } + meta_effect = { + text = { + add_corps_commander_role = { + character = meta_feiying + traits = { xunyang_army trait_yujin xuexixunsu } + skill = [level] + attack_skill = [shuxing1] + defense_skill = [shuxing2] + planning_skill = [shuxing3] + logistics_skill = [shuxing4] + } + } + level = temp_level + shuxing1 = temp_shuxing1 + shuxing2 = temp_shuxing2 + shuxing3 = temp_shuxing3 + shuxing4 = temp_shuxing4 + } + meta_feiying = { + set_character_flag = chushijianniang + } + } +} +#扶桑 +country_event = { + id = getzhg_event.17 + title = getzhg_event.17.t + desc = getzhg_event.17.d + picture = GFX_report_event_generic_read_write + is_triggered_only = yes + immediate = { + ROOT = { + set_country_flag = meta_fusang_finding + set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } + } + } + option = { + name = getzhg_event.17.a + ai_chance = { + factor = 5 + } + + random_state = { + limit = { + OR = { + is_fully_controlled_by = SIR + is_fully_controlled_by = SR1 + is_fully_controlled_by = SR2 + is_fully_controlled_by = SR3 + is_fully_controlled_by = SR4 + } + } + set_variable = { + global.meta_fusang_state = THIS + } + PREV = { + goto_state = PREV + } + set_state_flag = meta_fusang + } + } +} +country_event = { + id = getzhg_event.1701 + title = getzhg_event.1701.t + desc = getzhg_event.1701.d + picture = GFX_report_event_generic_read_write + is_triggered_only = yes + option = { + name = getzhg_event.1701.a + ai_chance = { + factor = 5 + } + if = { + limit = { + date < 1938.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 1 + max = 3 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + AND = { + date > 1938.5.31 + date < 1941.1.1 + } + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 2 + max = 5 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1940.12.31 + date < 1942.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 4 + max = 7 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1942.5.31 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_level + } + randomize_temp_variable = { + var = temp_shuxing1 + distribution = uniform + min = 1 + max = 6 + } + round_temp_variable = temp_shuxing1 + randomize_temp_variable = { + var = temp_shuxing2 + distribution = uniform + min = 1 + max = 6 + } + round_temp_variable = temp_shuxing2 + randomize_temp_variable = { + var = temp_shuxing3 + distribution = uniform + min = 1 + max = 7 + } + round_temp_variable = temp_shuxing3 + randomize_temp_variable = { + var = temp_shuxing4 + distribution = uniform + min = 1 + max = 7 + } + round_temp_variable = temp_shuxing4 + hidden_effect = { + TAN = { + meta_fusang = { + set_nationality = ROOT + } + } + } + meta_effect = { + text = { + add_corps_commander_role = { + character = meta_fusang + traits = { xunyang_army trait_yujin xuexixunsu } + skill = [level] + attack_skill = [shuxing1] + defense_skill = [shuxing2] + planning_skill = [shuxing3] + logistics_skill = [shuxing4] + } + } + level = temp_level + shuxing1 = temp_shuxing1 + shuxing2 = temp_shuxing2 + shuxing3 = temp_shuxing3 + shuxing4 = temp_shuxing4 + } + meta_fusang = { + set_character_flag = chushijianniang + } + } +} +#格奈森瑙沙恩霍斯特 +country_event = { + id = getzhg_event.18 + title = getzhg_event.18.t + desc = getzhg_event.18.d + picture = GFX_report_event_generic_read_write + is_triggered_only = yes + immediate = { + ROOT = { + set_country_flag = meta_genaisennao_finding + set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } + } + } + option = { + name = getzhg_event.18.a + ai_chance = { + factor = 5 + } + + random_state = { + limit = { + OR = { + is_fully_controlled_by = SIR + is_fully_controlled_by = SR1 + is_fully_controlled_by = SR2 + is_fully_controlled_by = SR3 + is_fully_controlled_by = SR4 + } + } + set_variable = { + global.meta_genaisennao_state = THIS + } + PREV = { + goto_state = PREV + } + set_state_flag = meta_genaisennao + } + } +} +country_event = { + id = getzhg_event.1801 + title = getzhg_event.1801.t + desc = getzhg_event.1801.d + picture = GFX_report_event_generic_read_write + is_triggered_only = yes + option = { + name = getzhg_event.1801.a + ai_chance = { + factor = 5 + } + if = { + limit = { + date < 1938.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 1 + max = 3 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + AND = { + date > 1938.5.31 + date < 1941.1.1 + } + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 2 + max = 5 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1940.12.31 + date < 1942.6.1 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 4 + max = 7 + } + round_temp_variable = temp_level + } + else_if = { + limit = { + date > 1942.5.31 + } + randomize_temp_variable = { + var = temp_level + distribution = uniform + min = 5 + max = 9 + } + round_temp_variable = temp_level + } + randomize_temp_variable = { + var = temp_shuxing1 + distribution = uniform + min = 1 + max = 6 + } + round_temp_variable = temp_shuxing1 + randomize_temp_variable = { + var = temp_shuxing2 + distribution = uniform + min = 1 + max = 6 + } + round_temp_variable = temp_shuxing2 + randomize_temp_variable = { + var = temp_shuxing3 + distribution = uniform + min = 1 + max = 7 + } + round_temp_variable = temp_shuxing3 + randomize_temp_variable = { + var = temp_shuxing4 + distribution = uniform + min = 1 + max = 7 + } + round_temp_variable = temp_shuxing4 + hidden_effect = { + TAN = { + meta_genaisennao = { + set_nationality = ROOT + } + } + } + meta_effect = { + text = { + add_corps_commander_role = { + character = meta_genaisennao + traits = { xunyang_army trait_yujin xuexixunsu } + skill = [level] + attack_skill = [shuxing1] + defense_skill = [shuxing2] + planning_skill = [shuxing3] + logistics_skill = [shuxing4] + } + } + level = temp_level + shuxing1 = temp_shuxing1 + shuxing2 = temp_shuxing2 + shuxing3 = temp_shuxing3 + shuxing4 = temp_shuxing4 + } + meta_genaisennao = { + set_character_flag = chushijianniang + } + } +} +unit_leader_event = { + id = getzhg_event.20 + title = getzhg_event.20.t + desc = getzhg_event.shengjiqifadesc + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.20.a + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "驱逐舰娘の启发" + technology = shipgirltech_quzhupao_1 + technology = shipgirltech_quzhupao_2 + bonus = 1.5 + uses = 1 + } + } + option = { + name = getzhg_event.xieshu + ai_chance = { + factor = 5 + } + army_experience = 40 + navy_experience = 30 + } +} +unit_leader_event = { + id = getzhg_event.2001 + title = getzhg_event.2001.t + desc = getzhg_event.shengjiqifadesc2 + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.2001.a + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "驱逐舰娘の超前启发" + technology = shipgirltech_quzhupao_2 + technology = shipgirltech_quzhupao_3 + ahead_reduction = 3 + bonus = 1.5 + uses = 1 + } + } + option = { + name = getzhg_event.xieshu2 + ai_chance = { + factor = 5 + } + army_experience = 75 + navy_experience = 50 + } +} +unit_leader_event = { + id = getzhg_event.21 + title = getzhg_event.21.t + desc = getzhg_event.shengjiqifadesc + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.21.a + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "巡洋舰娘の启发" + technology = shipgirltech_xunyangpao_1 + technology = shipgirltech_xunyangpao_2 + bonus = 1.5 + uses = 1 + } + } + option = { + name = getzhg_event.xieshu + ai_chance = { + factor = 5 + } + army_experience = 40 + navy_experience = 30 + } +} +unit_leader_event = { + id = getzhg_event.2101 + title = getzhg_event.2101.t + desc = getzhg_event.shengjiqifadesc2 + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.2101.a + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "巡洋舰娘の超前启发" + technology = shipgirltech_xunyangpao_2 + technology = shipgirltech_xunyangpao_3 + ahead_reduction = 3 + bonus = 1.5 + uses = 1 + } + } + option = { + name = getzhg_event.xieshu2 + ai_chance = { + factor = 5 + } + army_experience = 75 + navy_experience = 50 + } +} +unit_leader_event = { + id = getzhg_event.22 + title = getzhg_event.22.t + desc = getzhg_event.shengjiqifadesc + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.22.a + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "战列舰娘の启发" + technology = shipgirltech_zhanliepao_1 + technology = shipgirltech_zhanliepao_2 + bonus = 1.5 + uses = 1 + } + } + option = { + name = getzhg_event.xieshu + ai_chance = { + factor = 5 + } + army_experience = 40 + navy_experience = 30 + } +} +unit_leader_event = { + id = getzhg_event.2201 + title = getzhg_event.2201.t + desc = getzhg_event.shengjiqifadesc2 + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.2201.a + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "战列舰娘の超前启发" + technology = shipgirltech_zhanliepao_2 + technology = shipgirltech_zhanliepao_3 + ahead_reduction = 3 + bonus = 1.5 + uses = 1 + } + } + option = { + name = getzhg_event.xieshu2 + ai_chance = { + factor = 5 + } + army_experience = 75 + navy_experience = 50 + } +} +unit_leader_event = { + id = getzhg_event.23 + title = getzhg_event.23.t + desc = getzhg_event.shengjiqifadesc + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.23.a + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "航母舰娘の启发" + technology = shipgirltech_zuozhanlilun_1 + technology = shipgirltech_zuozhanlilun_2 + technology = shipgirltech_zuozhanlilun_3 + technology = shipgirltech_zuozhanlilun_4 + technology = shipgirltech_zuozhanlilun_5 + technology = shipgirltech_jizaijianniang_1 + technology = shipgirltech_jizaijianniang_2 + bonus = 1.5 + uses = 2 + } + } + option = { + name = getzhg_event.23.b + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "舰娘科技哲学问题" + category = jianniang_tech + bonus = 0.75 + uses = 2 + } + } + option = { + name = getzhg_event.xieshu + ai_chance = { + factor = 5 + } + army_experience = 75 + navy_experience = 50 + } +} +unit_leader_event = { + id = getzhg_event.2301 + title = getzhg_event.2301.t + desc = getzhg_event.shengjiqifadesc2 + immediate = { + + } + is_triggered_only = yes + option = { + name = getzhg_event.2301.a + ai_chance = { + factor = 5 + } + ROOT = { + add_tech_bonus = { + name = "航母舰娘の超前启发" + technology = shipgirltech_zuozhanlilun_1 + technology = shipgirltech_zuozhanlilun_2 + technology = shipgirltech_zuozhanlilun_3 + technology = shipgirltech_zuozhanlilun_4 + technology = shipgirltech_zuozhanlilun_5 + technology = shipgirltech_jizaijianniang_2 + technology = shipgirltech_jizaijianniang_3 + ahead_reduction = 3 + bonus = 1.5 + uses = 3 + } + } + } + option = { + name = getzhg_event.2301.b + ai_chance = { + factor = 5 + } + add_tech_bonus = { + name = "舰娘科技高深哲学问题" + category = jianniang_tech + ahead_reduction = 2 + bonus = 1 + uses = 2 + } + + + } + option = { + name = getzhg_event.xieshu2 + ai_chance = { + factor = 5 + } + army_experience = 75 + navy_experience = 50 + } +} +unit_leader_event = { + id = getzhg_event.24 + title = getzhg_event.24.t + desc = getzhg_event.24.d + immediate = { + log = "this [THIS.GetName] prev [PREV.GetName] from [FROM.GetName] root [ROOT.GetName]" + THIS = { + set_temp_variable = { + THIS.huanzhuangleader = THIS + } + } + } + is_triggered_only = yes + option = { + name = "不换了" + } + #企业 + option = { + name = "huangzhuang_qiye0" + trigger = { + THIS = { + is_character = BYG_qiye + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/BYG/qiye.png" } + civilian = { large="gfx/leaders/BYG/qiye.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "行政装" + trigger = { + THIS = { + is_character = BYG_qiye + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/BYG/leader_qiye_xz.png" } + civilian = { large="gfx/leaders/BYG/leader_qiye_xz.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "戎装" + trigger = { + THIS = { + is_character = BYG_qiye + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/BYG/leader_qiye_js.png" } + civilian = { large="gfx/leaders/BYG/leader_qiye_js.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #阿芙乐尔 + option = { + name = "睡衣" + trigger = { + THIS = { + is_character = BFL_afuleer + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/afuleer1.png" } + civilian = { large="gfx/leaders/huanzhuang/afuleer1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #鞍山 + option = { + name = "打游戏" + trigger = { + THIS = { + is_character = DOH_anshan + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/anshan1.png" } + civilian = { large="gfx/leaders/huanzhuang/anshan1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #奥古斯特 + option = { + name = "犀利" + trigger = { + THIS = { + is_character = TIX_aogusite + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aogusite1.png" } + civilian = { large="gfx/leaders/huanzhuang/aogusite1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "机械龙(?)" + trigger = { + THIS = { + is_character = TIX_aogusite + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aogusite2.png" } + civilian = { large="gfx/leaders/huanzhuang/aogusite2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "奥古斯特2" + trigger = { + THIS = { + is_character = TIX_aogusite + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aogusite3.png" } + civilian = { large="gfx/leaders/huanzhuang/aogusite3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "奥古斯特-女仆" + trigger = { + THIS = { + is_character = TIX_aogusite + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aogusite4.png" } + civilian = { large="gfx/leaders/huanzhuang/aogusite4.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #贝拉罗斯 + option = { + name = "泳衣" + trigger = { + THIS = { + is_character = BFL_beilaluosi + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/beilaluosi1.png" } + civilian = { large="gfx/leaders/huanzhuang/beilaluosi1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "睡衣" + trigger = { + THIS = { + is_character = BFL_beilaluosi + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/beilaluosi2.png" } + civilian = { large="gfx/leaders/huanzhuang/beilaluosi2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #长春 + option = { + name = "常服" + trigger = { + THIS = { + is_character = DOH_changchun + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/changchun1.png" } + civilian = { large="gfx/leaders/huanzhuang/changchun1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #抚顺 + option = { + name = "看鞍山打游戏" + trigger = { + THIS = { + is_character = DOH_fushun + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/fushun1.png" } + civilian = { large="gfx/leaders/huanzhuang/fushun1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #甘古特 + option = { + name = "换个姿势" + trigger = { + THIS = { + is_character = BFL_gangute + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/gangute1.png" } + civilian = { large="gfx/leaders/huanzhuang/gangute1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #洪亮 + option = { + name = "时尚小棉袄" + trigger = { + THIS = { + is_character = BFL_hongliang + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/hongliang1.png" } + civilian = { large="gfx/leaders/huanzhuang/hongliang1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #雷鸣 + option = { + name = "睡衣" + trigger = { + THIS = { + is_character = BFL_leiming + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/leiming1.png" } + civilian = { large="gfx/leaders/huanzhuang/leiming1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "睡衣2" + trigger = { + THIS = { + is_character = BFL_leiming + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/leiming2.png" } + civilian = { large="gfx/leaders/huanzhuang/leiming2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #罗西亚 + option = { + name = "监视者" + trigger = { + THIS = { + is_character = BFL_luoxiya + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/luoxiya1.png" } + civilian = { large="gfx/leaders/huanzhuang/luoxiya1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "戎装" + trigger = { + THIS = { + is_character = BFL_luoxiya + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/luoxiya2.png" } + civilian = { large="gfx/leaders/huanzhuang/luoxiya2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "监视者2" + trigger = { + THIS = { + is_character = BFL_luoxiya + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/luoxiya3.png" } + civilian = { large="gfx/leaders/huanzhuang/luoxiya3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "监视者3" + trigger = { + THIS = { + is_character = BFL_luoxiya + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/luoxiya4.png" } + civilian = { large="gfx/leaders/huanzhuang/luoxiya4.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #明斯克 + option = { + name = "看屁屁" + trigger = { + THIS = { + is_character = BFL_mingsike + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/mingsike1.png" } + civilian = { large="gfx/leaders/huanzhuang/mingsike1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #摩尔曼斯克 + option = { + name = "小舌头" + trigger = { + THIS = { + is_character = BFL_moermansike + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/moermansike1.png" } + civilian = { large="gfx/leaders/huanzhuang/moermansike1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "萝莉曼斯克" + trigger = { + THIS = { + is_character = BFL_moermansike + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/moermansike2.png" } + civilian = { large="gfx/leaders/huanzhuang/moermansike2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #水星纪念 + option = { + name = "睡衣" + trigger = { + THIS = { + is_character = BFL_shuixingjinian + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/shuixingjinian1.png" } + civilian = { large="gfx/leaders/huanzhuang/shuixingjinian1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #塔林 + option = { + name = "睡衣" + trigger = { + THIS = { + is_character = BFL_talin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/talin1.png" } + civilian = { large="gfx/leaders/huanzhuang/talin1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #塔什干 + option = { + name = "被抓的同志酱" + trigger = { + THIS = { + is_character = BFL_tashigan + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/tashigan1.png" } + civilian = { large="gfx/leaders/huanzhuang/tashigan1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "小西装" + trigger = { + THIS = { + is_character = BFL_tashigan + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/tashigan2.png" } + civilian = { large="gfx/leaders/huanzhuang/tashigan2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #希佩尔 + option = { + name = "小墨镜" + trigger = { + THIS = { + is_character = TIX_xipeiershangjiang + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/xipeier1.png" } + civilian = { large="gfx/leaders/huanzhuang/xipeier1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "和服" + trigger = { + THIS = { + is_character = TIX_xipeiershangjiang + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/xipeier2.png" } + civilian = { large="gfx/leaders/huanzhuang/xipeier2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #太原 + option = { + name = "常服" + trigger = { + THIS = { + is_character = DOH_taiyuan + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/taiyuan1.png" } + civilian = { large="gfx/leaders/huanzhuang/taiyuan1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #阿达尔伯特 + option = { + name = "阿达尔伯特-女仆" + trigger = { + THIS = { + is_character = TIX_adaerbote + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/adaerbote1.png" } + civilian = { large="gfx/leaders/huanzhuang/adaerbote1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #埃吉尔 + option = { + name = "埃吉尔子" + trigger = { + THIS = { + is_character = TIX_aijier + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aijier1.png" } + civilian = { large="gfx/leaders/huanzhuang/aijier1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #奥丁 + option = { + name = "奥丁-和服" + trigger = { + THIS = { + is_character = TIX_aoding + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aoding1.png" } + civilian = { large="gfx/leaders/huanzhuang/aoding1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #彼得 + option = { + name = "彼得-女仆" + trigger = { + THIS = { + is_character = TIX_bide + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/bide1.png" } + civilian = { large="gfx/leaders/huanzhuang/bide1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #俾斯麦 + option = { + name = "打工の俾斯麦" + trigger = { + THIS = { + is_character = TIX_bisimai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/bisimai1.png" } + civilian = { large="gfx/leaders/huanzhuang/bisimai1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #柴郡 + option = { + name = "东煌淑女" + trigger = { + THIS = { + is_character = HUJ_chaijun + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/chaijun1.png" } + civilian = { large="gfx/leaders/huanzhuang/chaijun1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "夏日泳装" + trigger = { + THIS = { + is_character = HUJ_chaijun + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/chaijun2.png" } + civilian = { large="gfx/leaders/huanzhuang/chaijun2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #大凤 + option = { + name = "大凤婚纱" + trigger = { + THIS = { + is_character = CHY_dafeng + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/dafeng1.png" } + civilian = { large="gfx/leaders/huanzhuang/dafeng1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "大凤婚纱2" + trigger = { + THIS = { + is_character = CHY_dafeng + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/dafeng2.png" } + civilian = { large="gfx/leaders/huanzhuang/dafeng2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #德雷克 + option = { + name = "泳装" + trigger = { + THIS = { + is_character = HUJ_deleike + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/deleike1.png" } + civilian = { large="gfx/leaders/huanzhuang/deleike1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #腓特烈大帝 + option = { + name = "大帝和服" + trigger = { + THIS = { + is_character = TIX_feitelie + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/feitelie1.png" } + civilian = { large="gfx/leaders/huanzhuang/feitelie1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #海因里希 + option = { + name = "和服" + trigger = { + THIS = { + is_character = TIX_haiyinlixi + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/haiyinlixi1.png" } + civilian = { large="gfx/leaders/huanzhuang/haiyinlixi1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #胡腾 + option = { + name = "女仆" + trigger = { + THIS = { + is_character = TIX_huteng + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/huteng1.png" } + civilian = { large="gfx/leaders/huanzhuang/huteng1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #君主 + option = { + name = "君主旗袍" + trigger = { + THIS = { + is_character = HUJ_junzhu + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/junzhu1.png" } + civilian = { large="gfx/leaders/huanzhuang/junzhu1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #里诺 + option = { + name = "兔女郎" + trigger = { + THIS = { + is_character = BYG_linuo + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/linuo1.png" } + civilian = { large="gfx/leaders/huanzhuang/linuo1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #罗恩 + option = { + name = "害怕" + trigger = { + THIS = { + is_character = TIX_luoen + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/luoen1.png" } + civilian = { large="gfx/leaders/huanzhuang/luoen1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "礼服" + trigger = { + THIS = { + is_character = TIX_luoen + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/luoen2.png" } + civilian = { large="gfx/leaders/huanzhuang/luoen2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #马可波罗 + option = { + name = "女仆" + trigger = { + THIS = { + is_character = SAD_makeboluo + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/makeboluo1.png" } + civilian = { large="gfx/leaders/huanzhuang/makeboluo1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #能代 + option = { + name = "瑟瑟衬衣" + trigger = { + THIS = { + is_character = CHY_nengdai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/nengdai1.png" } + civilian = { large="gfx/leaders/huanzhuang/nengdai1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "婚纱" + trigger = { + THIS = { + is_character = CHY_nengdai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/nengdai2.png" } + civilian = { large="gfx/leaders/huanzhuang/nengdai2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "礼服" + trigger = { + THIS = { + is_character = CHY_nengdai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/nengdai3.png" } + civilian = { large="gfx/leaders/huanzhuang/nengdai3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "女仆" + trigger = { + THIS = { + is_character = CHY_nengdai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/nengdai4.png" } + civilian = { large="gfx/leaders/huanzhuang/nengdai4.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "旗袍" + trigger = { + THIS = { + is_character = CHY_nengdai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/nengdai5.png" } + civilian = { large="gfx/leaders/huanzhuang/nengdai5.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "浴衣" + trigger = { + THIS = { + is_character = CHY_nengdai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/nengdai6.png" } + civilian = { large="gfx/leaders/huanzhuang/nengdai6.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #纽伦堡 + option = { + name = "和服" + trigger = { + THIS = { + is_character = TIX_niulunbao + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/niulunbao1.png" } + civilian = { large="gfx/leaders/huanzhuang/niulunbao1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #欧根 + option = { + name = "瑟瑟礼服" + trigger = { + THIS = { + is_character = TIX_ougenqinwang + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/ougenqinwang1.png" } + civilian = { large="gfx/leaders/huanzhuang/ougenqinwang1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #圣路易斯 + option = { + name = "富婆" + trigger = { + THIS = { + is_character = BYG_shengluyisi + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/shengluyisi1.png" } + civilian = { large="gfx/leaders/huanzhuang/shengluyisi1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #圣路易斯 + option = { + name = "兔女郎" + trigger = { + THIS = { + is_character = BYG_shucheng + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/shucheng1.png" } + civilian = { large="gfx/leaders/huanzhuang/shucheng1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #斯佩 + option = { + name = "礼服" + trigger = { + THIS = { + is_character = TIX_sipei + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/sipei1.png" } + civilian = { large="gfx/leaders/huanzhuang/sipei1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #提尔皮茨 + option = { + name = "和服" + trigger = { + THIS = { + is_character = TIX_tierpici + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/tierpici1.png" } + civilian = { large="gfx/leaders/huanzhuang/tierpici1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #威悉 + option = { + name = "和服" + trigger = { + THIS = { + is_character = TIX_weixi + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/weixi1.png" } + civilian = { large="gfx/leaders/huanzhuang/weixi1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #易北 + option = { + name = "女仆" + trigger = { + THIS = { + is_character = TIX_yibei + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yibei1.png" } + civilian = { large="gfx/leaders/huanzhuang/yibei1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #应瑞 + option = { + name = "礼服" + trigger = { + THIS = { + is_character = DOH_yingrui + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yingrui1.png" } + civilian = { large="gfx/leaders/huanzhuang/yingrui1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #长门 + option = { + name = "常服" + trigger = { + THIS = { + is_character = CHY_changmen + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/changmen1.png" } + civilian = { large="gfx/leaders/huanzhuang/changmen1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #肇和 + option = { + name = "常服" + trigger = { + THIS = { + is_character = DOH_zhaohe + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/zhaohe1.png" } + civilian = { large="gfx/leaders/huanzhuang/zhaohe1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #黛朵 + option = { + name = "兵装" + trigger = { + THIS = { + is_character = HUJ_daiduo + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/daiduo1.png" } + civilian = { large="gfx/leaders/huanzhuang/daiduo1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "忧愁人偶" + trigger = { + THIS = { + is_character = HUJ_daiduo + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/daiduo2.png" } + civilian = { large="gfx/leaders/huanzhuang/daiduo2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #光辉 + option = { + name = "兵装" + trigger = { + THIS = { + is_character = HUJ_guanghui + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/guanghui1.png" } + civilian = { large="gfx/leaders/huanzhuang/guanghui1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "誓约" + trigger = { + THIS = { + is_character = HUJ_guanghui + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/guanghui2.png" } + civilian = { large="gfx/leaders/huanzhuang/guanghui2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "异国舞会" + trigger = { + THIS = { + is_character = HUJ_guanghui + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/guanghui3.png" } + civilian = { large="gfx/leaders/huanzhuang/guanghui3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "钟情春日" + trigger = { + THIS = { + is_character = HUJ_guanghui + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/guanghui4.png" } + civilian = { large="gfx/leaders/huanzhuang/guanghui4.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #赫敏 + option = { + name = "纯白天使" + trigger = { + THIS = { + is_character = HUJ_hemin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/hemin1.png" } + civilian = { large="gfx/leaders/huanzhuang/hemin1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "药堂少女" + trigger = { + THIS = { + is_character = HUJ_hemin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/hemin2.png" } + civilian = { large="gfx/leaders/huanzhuang/hemin2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "优雅午后" + trigger = { + THIS = { + is_character = HUJ_hemin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/hemin3.png" } + civilian = { large="gfx/leaders/huanzhuang/hemin3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "悠闲假日" + trigger = { + THIS = { + is_character = HUJ_hemin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/hemin4.png" } + civilian = { large="gfx/leaders/huanzhuang/hemin4.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #胡德 + option = { + name = "晨曦淑女" + trigger = { + THIS = { + is_character = HUJ_hemin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/hude1.png" } + civilian = { large="gfx/leaders/huanzhuang/hude1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "五彩荣耀" + trigger = { + THIS = { + is_character = HUJ_hemin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/hude2.png" } + civilian = { large="gfx/leaders/huanzhuang/hude2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #可畏 + option = { + name = "大小姐" + trigger = { + THIS = { + is_character = HUJ_kewei + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/kewei1.png" } + civilian = { large="gfx/leaders/huanzhuang/kewei1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "海边淑女" + trigger = { + THIS = { + is_character = HUJ_kewei + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/kewei2.png" } + civilian = { large="gfx/leaders/huanzhuang/kewei2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #确截 + option = { + name = "白玉佳人" + trigger = { + THIS = { + is_character = HUJ_quejie + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/quejie1.png" } + civilian = { large="gfx/leaders/huanzhuang/quejie1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "特别服务" + trigger = { + THIS = { + is_character = HUJ_quejie + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/quejie2.png" } + civilian = { large="gfx/leaders/huanzhuang/quejie2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "自习时光" + trigger = { + THIS = { + is_character = HUJ_quejie + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/quejie3.png" } + civilian = { large="gfx/leaders/huanzhuang/quejie3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #天狼星 + option = { + name = "碧波青云" + trigger = { + THIS = { + is_character = HUJ_tianlangxing + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/tianlangxing1.png" } + civilian = { large="gfx/leaders/huanzhuang/tianlangxing1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "纯白蔷薇" + trigger = { + THIS = { + is_character = HUJ_tianlangxing + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/tianlangxing2.png" } + civilian = { large="gfx/leaders/huanzhuang/tianlangxing2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "假日燃烧" + trigger = { + THIS = { + is_character = HUJ_tianlangxing + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/tianlangxing3.png" } + civilian = { large="gfx/leaders/huanzhuang/tianlangxing3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #威尔士亲王 + option = { + name = "沙滩小憩" + trigger = { + THIS = { + is_character = HUJ_weiershi + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/weiershi1.png" } + civilian = { large="gfx/leaders/huanzhuang/weiershi1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "胜利竞速" + trigger = { + THIS = { + is_character = HUJ_weiershi + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/weiershi2.png" } + civilian = { large="gfx/leaders/huanzhuang/weiershi2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #厌战 + option = { + name = "皇家骑士" + trigger = { + THIS = { + is_character = HUJ_yanzhan + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yanzhan1.png" } + civilian = { large="gfx/leaders/huanzhuang/yanzhan1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "圣诞任务" + trigger = { + THIS = { + is_character = HUJ_yanzhan + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yanzhan2.png" } + civilian = { large="gfx/leaders/huanzhuang/yanzhan2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "舞台之后" + trigger = { + THIS = { + is_character = HUJ_yanzhan + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yanzhan3.png" } + civilian = { large="gfx/leaders/huanzhuang/yanzhan3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #伊丽莎白 + option = { + name = "茶会时间" + trigger = { + THIS = { + is_character = HUJ_yilishabai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yilishabai1.png" } + civilian = { large="gfx/leaders/huanzhuang/yilishabai1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "皇家进宝" + trigger = { + THIS = { + is_character = HUJ_yilishabai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yilishabai2.png" } + civilian = { large="gfx/leaders/huanzhuang/yilishabai2.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "舞台time" + trigger = { + THIS = { + is_character = HUJ_yilishabai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yilishabai3.png" } + civilian = { large="gfx/leaders/huanzhuang/yilishabai3.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + option = { + name = "学院命令" + trigger = { + THIS = { + is_character = HUJ_yilishabai + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yilishabai4.png" } + civilian = { large="gfx/leaders/huanzhuang/yilishabai4.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #英仙座 + option = { + name = "执勤时间" + trigger = { + THIS = { + is_character = HUJ_yingxianzuo + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yingxianzuo1.png" } + civilian = { large="gfx/leaders/huanzhuang/yingxianzuo1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #艾尔宾 + option = { + name = "礼服" + trigger = { + THIS = { + is_character = TIX_aierbin + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aierbin1.png" } + civilian = { large="gfx/leaders/huanzhuang/aierbin1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #艾尔宾 + option = { + name = "礼服" + trigger = { + THIS = { + is_character = TIX_aimudeng + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/aimudeng1.png" } + civilian = { large="gfx/leaders/huanzhuang/aimudeng1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #吕佐夫 + option = { + name = "礼服" + trigger = { + THIS = { + is_character = TIX_lvzuofu + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/lvzuofu1.png" } + civilian = { large="gfx/leaders/huanzhuang/lvzuofu1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #图灵根 + option = { + name = "女仆" + trigger = { + THIS = { + is_character = TIX_tulingen + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/tulingen1.png" } + civilian = { large="gfx/leaders/huanzhuang/tulingen1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + #约克 + option = { + name = "礼服" + trigger = { + THIS = { + is_character = TIX_yueke + } + } + set_portraits = { + character = THIS + army = { large="gfx/leaders/huanzhuang/yueke1.png" } + civilian = { large="gfx/leaders/huanzhuang/yueke1.png" } + } + THIS = { unit_leader_event = getzhg_event.2401 } + } + +} +unit_leader_event = { + id = getzhg_event.2401 + title = getzhg_event.2401.t + desc = getzhg_event.2401.d + immediate = { + + } + is_triggered_only = yes + + option = { + name = getzhg_event.2401.confirm + + } + option = { + name = getzhg_event.2401.back + FROM = { + unit_leader_event = getzhg_event.24 + } + } +} + +unit_leader_event = { + id = getzhg_event.2501 + title = getzhg_event.2501.t + desc = getzhg_event.2501.d + + is_triggered_only = yes + option = { + name = getzhg_event.2501.a + } +} +unit_leader_event = { + id = getzhg_event.2601 + title = getzhg_event.2601.t + desc = getzhg_event.2601.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2601.a + THIS = { + add_timed_unit_leader_trait = { + trait = trait_cautious + days = 180 + } + add_timed_unit_leader_trait = { + trait = wounded + days = 50 + } + } + navy_experience = 30 + } +} +unit_leader_event = { + id = getzhg_event.2602 + title = getzhg_event.2602.t + desc = getzhg_event.2602.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + ROOT = { + + randomize_temp_variable = { + var = random_mofang + distribution = uniform + min = -1 + max = 2.01 + } + randomize_temp_variable = { + var = random_wuzi + distribution = uniform + min = 1000 + max = 4000 + } + round_temp_variable = random_mofang + clamp_temp_variable = { + var = random_mofang + min = 0 + max = 2 + } + round_temp_variable = random_wuzi + add_to_variable = { + xzmf_sl = random_mofang + } + add_to_variable = { + wz_sl = random_wuzi + } + clr_country_flag = xiujia_2602_doing + } + custom_effect_tooltip = getzhg_event.2602.a_toolip + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2602.a + getzhg_event_gerentezhi_se = yes + THIS = { + add_attack = 1 + } + guojishengyu_up_3 = yes + } + option = { + name = getzhg_event_tezhi_cancel + THIS = { + add_attack = 1 + } + army_experience = 5 + navy_experience = 5 + guojishengyu_up_3 = yes + } +} +unit_leader_event = { + id = getzhg_event.2603 + title = getzhg_event.2603.t + desc = getzhg_event.2603.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2603.a + getzhg_event_xidetezhi_se = yes + log = "from[?FROM.getname] root[?root.getname] this[?this.getname] prev[?PREV.getname]" + add_political_power = 30 + every_unit_leader = { + gain_xp = 80 + } + } + option = { + name = getzhg_event_tezhi_cancel + log = "from[?FROM.getname] root[?root.getname] this[?this.getname] prev[?PREV.getname]" + add_political_power = 30 + every_unit_leader = { + gain_xp = 80 + } + army_experience = 10 + navy_experience = 10 + } +} +unit_leader_event = { + id = getzhg_event.2604 + title = getzhg_event.2604.t + desc = getzhg_event.2604.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + + } + option = { + name = getzhg_event.2604.a + getzhg_event_gerentezhi_se = yes + add_skill_level = 1 + } + option = { + name = getzhg_event_tezhi_cancel + add_skill_level = 1 + army_experience = 5 + navy_experience = 5 + } +} +unit_leader_event = { + id = getzhg_event.2605 + title = getzhg_event.2605.t + desc = getzhg_event.2605.d + is_triggered_only = yes + option = { + name = getzhg_event.2605.a + } + option = { + name = getzhg_event.2605.b + } + option = { + name = getzhg_event.2605.c + } +} +unit_leader_event = { + id = getzhg_event.2606 + title = getzhg_event.2606.t + desc = getzhg_event.2606.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2606.a + add_attack = 2 + getzhg_event_gerentezhi_se = yes + guojishengyu_up_1 = yes + } + option = { + name = getzhg_event_tezhi_cancel + add_attack = 2 + army_experience = 5 + navy_experience = 5 + guojishengyu_up_1 = yes + } +} +unit_leader_event = { + id = getzhg_event.2607 + title = getzhg_event.2607.t + desc = getzhg_event.2607.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2607.a + navy_experience = 15 + getzhg_event_xidetezhi_se = yes + } + option = { + name = getzhg_event_tezhi_cancel + army_experience = 10 + navy_experience = 25 + } +} +unit_leader_event = { + id = getzhg_event.2608 + title = getzhg_event.2608.t + desc = getzhg_event.2608.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2608.a + add_war_support = -0.07 + this = { + add_defense = 1 + } + getzhg_event_gerentezhi_se = yes + } + option = { + name = getzhg_event_tezhi_cancel + add_war_support = -0.07 + this = { + add_defense = 1 + } + army_experience = 5 + navy_experience = 5 + } +} +unit_leader_event = { + id = getzhg_event.2609 + title = getzhg_event.2609.t + desc = getzhg_event.2609.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2609.a + add_war_support = 0.03 + getzhg_event_xidetezhi_se = yes + guojishengyu_down_3 = yes + } + option = { + name = getzhg_event_tezhi_cancel + add_war_support = 0.03 + army_experience = 10 + navy_experience = 10 + guojishengyu_down_3 = yes + } + +} +unit_leader_event = { + id = getzhg_event.2610 + title = getzhg_event.2610.t + desc = getzhg_event.2610.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2610.a + getzhg_event_dixingtezhi_se = yes + } + option = { + name = getzhg_event_tezhi_cancel + army_experience = 15 + navy_experience = 15 + } +} +unit_leader_event = { + id = getzhg_event.2611 + title = getzhg_event.2611.t + desc = getzhg_event.2611.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_doing + } + ROOT = { + randomize_temp_variable = { + var = random_zuanshi + distribution = uniform + min = 20 + max = 150 + } + round_temp_variable = random_zuanshi + add_to_variable = { + zs_sl = random_zuanshi + } + } + custom_effect_tooltip = getzhg_event.2611_toolip + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2611.a + getzhg_event_dixingtezhi_se = yes + guojishengyu_up_1 = yes + } + option = { + name = getzhg_event_tezhi_cancel + army_experience = 15 + navy_experience = 15 + guojishengyu_up_1 = yes + } +} +unit_leader_event = { + id = getzhg_event.2612 + title = getzhg_event.2612.t + desc = getzhg_event.2612.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_tech_bonus = { + name = tp_bonus + bonus = 3.0 + ahead_reduction = 2 + uses = 2 + category = naval_equipment + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2612.a + getzhg_event_xidetezhi_se = yes + set_country_flag = shikongchuansuo_get + } + option = { + name = getzhg_event_tezhi_cancel + army_experience = 10 + navy_experience = 10 + set_country_flag = shikongchuansuo_get + } +} +unit_leader_event = { + id = getzhg_event.2613 + title = getzhg_event.2613.t + desc = getzhg_event.2613.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2613.a + getzhg_event_dixingtezhi_se = yes + } + option = { + name = getzhg_event_tezhi_cancel + army_experience = 15 + navy_experience = 15 + } +} +unit_leader_event = { + id = getzhg_event.2614 + title = getzhg_event.2614.t + desc = getzhg_event.2614.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2614.a + getzhg_event_xidetezhi_se = yes + this = { + add_defense = 1 + } + guojishengyu_up_1 = yes + } + option = { + name = getzhg_event_tezhi_cancel + this = { + add_defense = 1 + } + army_experience = 10 + navy_experience = 10 + guojishengyu_up_1 = yes + } +} +unit_leader_event = { + id = getzhg_event.2615 + title = getzhg_event.2615.t + desc = getzhg_event.2615.d + is_triggered_only = yes + immediate = { + ROOT = { set_character_flag = xiujia_flag } + every_character = { + limit = { has_character_flag = xiujia_flag } + set_temp_variable = { PREV.jianniangname = THIS } + clr_character_flag = xiujia_doing + clr_character_flag = xiujia_flag + } + add_to_variable = { xiujia_leader_amount = -1 } + set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } + set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } + multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } + multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } + multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } + } + option = { + name = getzhg_event.2615.a + getzhg_event_gerentezhi_se = yes + + } + option = { + name = getzhg_event_tezhi_cancel + + army_experience = 5 + navy_experience = 5 + } +} +unit_leader_event = { + id = getzhg_event.100 + title = [luolijianniang_event_title_sl] + desc = [luolijianniang_event_desc_sl] + + is_triggered_only = yes + option = { + name = getzhg_event.100.a + } +} +country_event = { + id = getzhg_event.1001 + title = getzhg_event.1001.t + desc = getzhg_event.1001.d + picture = GFX_report_event_military_planning + is_triggered_only = yes + option = { + name = getzhg_event.1001.a + ai_chance = { + factor = 5 + } + add_political_power = -50 + add_stability = 0.07 + add_war_support = 0.07 + army_experience = 10 + navy_experience = 20 + } +} +country_event = { + id = getzhg_event.1002 + title = getzhg_event.1002.t + desc = getzhg_event.1002.d + picture = GFX_report_event_generic_sign_treaty1 + is_triggered_only = yes + option = { + name = getzhg_event.1002.a + ai_chance = { + factor = 5 + } + add_political_power = 200 + army_experience = 10 + navy_experience = 20 + } +} +country_event = { + id = getzhg_event.1003 + title = getzhg_event.1003.t + desc = getzhg_event.1003.d + picture = GFX_aze_huangjiafangzhoujianying + trigger = { + is_ai = no + NOT = { has_country_flag = luoli_huangjiafangzhou_get } + or = { + check_variable = { xiaoliwu_luoli_cishu > 3 } + check_variable = { xiaoliwu_total_cishu > 20 } + } + + } + immediate = { + set_country_flag = luoli_huangjiafangzhou_get + } + option = { + name = getzhg_event.1003.a + ai_chance = { + factor = 5 + } + country_event = getzhg_event.1004 + } + option = { + name = getzhg_event.1003.b + ai_chance = { + factor = 5 + } + country_event = getzhg_event.1005 + } +} +country_event = { + id = getzhg_event.1004 + title = getzhg_event.1004.t + desc = getzhg_event.1004.d + picture = GFX_aze_huangjiafangzhoujianying + is_triggered_only = yes + option = { + name = getzhg_event.1004.a + ai_chance = { + factor = 5 + } + create_corps_commander = { + name = luoli_huangjiafangzhou + gfx = "GFX_leader_luoli_huangjiafangzhou" + traits = { hangmu_army career_officer trait_cautious inspirational_leader } + skill = 7 + attack_skill = 7 + defense_skill = 6 + planning_skill = 4 + logistics_skill = 5 + } + every_character = { + limit = { has_trait = luoli } + add_skill_level = 3 + add_unit_leader_trait = xuexixunsu + } + } +} +country_event = { + id = getzhg_event.1005 + title = getzhg_event.1005.t + desc = getzhg_event.1005.d + picture = GFX_aze_huangjiafangzhoujianying + is_triggered_only = yes + option = { + name = getzhg_event.1005.a + ai_chance = { + factor = 5 + } + add_political_power = 600 + custom_effect_tooltip = getzhg_event.1005_effect_tt + add_to_variable = { + xzmf_sl = 5 + } + add_to_variable = { + zs_sl = 150 + } + } +} \ No newline at end of file diff --git a/src/gfx/leaders/BYG/haman_g.png b/src/gfx/leaders/BYG/haman_g.png new file mode 100755 index 0000000..4c87703 Binary files /dev/null and b/src/gfx/leaders/BYG/haman_g.png differ diff --git a/src/gfx/leaders/BYG/yuekecheng_g.png b/src/gfx/leaders/BYG/yuekecheng_g.png new file mode 100755 index 0000000..e31bacf Binary files /dev/null and b/src/gfx/leaders/BYG/yuekecheng_g.png differ diff --git a/src/gfx/leaders/DOH/anshan_g.png b/src/gfx/leaders/DOH/anshan_g.png new file mode 100755 index 0000000..d7dbc4f Binary files /dev/null and b/src/gfx/leaders/DOH/anshan_g.png differ diff --git a/src/gfx/leaders/DOH/changchun_g.png b/src/gfx/leaders/DOH/changchun_g.png new file mode 100755 index 0000000..eff7895 Binary files /dev/null and b/src/gfx/leaders/DOH/changchun_g.png differ diff --git a/src/gfx/leaders/DOH/ninghai_g.png b/src/gfx/leaders/DOH/ninghai_g.png new file mode 100755 index 0000000..ec0d6e9 Binary files /dev/null and b/src/gfx/leaders/DOH/ninghai_g.png differ diff --git a/src/gfx/leaders/DOH/pinghai_g.png b/src/gfx/leaders/DOH/pinghai_g.png new file mode 100755 index 0000000..237befd Binary files /dev/null and b/src/gfx/leaders/DOH/pinghai_g.png differ diff --git a/src/gfx/leaders/DOH/taiyuan_g.png b/src/gfx/leaders/DOH/taiyuan_g.png new file mode 100755 index 0000000..1528e14 Binary files /dev/null and b/src/gfx/leaders/DOH/taiyuan_g.png differ diff --git a/src/gfx/leaders/DOH/yixian_g.png b/src/gfx/leaders/DOH/yixian_g.png new file mode 100755 index 0000000..8830741 Binary files /dev/null and b/src/gfx/leaders/DOH/yixian_g.png differ diff --git a/src/gfx/leaders/DOH/zhenhai_g.png b/src/gfx/leaders/DOH/zhenhai_g.png new file mode 100755 index 0000000..5421462 Binary files /dev/null and b/src/gfx/leaders/DOH/zhenhai_g.png differ diff --git a/src/history/states - 副本/1-France.txt b/src/history/states - 副本/1-France.txt new file mode 100755 index 0000000..2f9f8d0 --- /dev/null +++ b/src/history/states - 副本/1-France.txt @@ -0,0 +1,34 @@ + +state={ + id=1 + name="STATE_1" # Corsica + manpower = 7229000 + resources = { + steel = 26 + tungsten = 44 + chromium = 30 + } + state_category = megalopolis + + history={ + owner = YUW + victory_points = { 3838 5 } + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 8 + air_base = 5 + dockyard = 8 + 3838 = { + naval_base = 8 + } + } + + } + + provinces={ + 3838 9851 11804 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/10-Poland.txt b/src/history/states - 副本/10-Poland.txt new file mode 100755 index 0000000..3aea5b0 --- /dev/null +++ b/src/history/states - 副本/10-Poland.txt @@ -0,0 +1,30 @@ +state={ + id=10 + name="STATE_10" + manpower = 3089000 + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 3544 25 + } + victory_points = { + 402 1 + } + buildings = { + infrastructure = 2 + arms_factory = 6 + industrial_complex = 2 + anti_air_building = 2 + air_base = 5 + } + } + + provinces={ + 402 467 524 3482 3544 6511 9400 11492 12562 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/100-Iceland.txt b/src/history/states - 副本/100-Iceland.txt new file mode 100755 index 0000000..4363199 --- /dev/null +++ b/src/history/states - 副本/100-Iceland.txt @@ -0,0 +1,26 @@ +state= +{ + id=100 + name="STATE_100" + manpower = 115870 + + state_category = rural + + + history= + { + owner = SIR + victory_points = { 12674 1 } + buildings = { + infrastructure = 1 + 12674 ={ + naval_base = 1 + } + } + } + provinces= + { +4861 12674 12689 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/101-Greenland.txt b/src/history/states - 副本/101-Greenland.txt new file mode 100755 index 0000000..5ade830 --- /dev/null +++ b/src/history/states - 副本/101-Greenland.txt @@ -0,0 +1,24 @@ +state= +{ + id=101 + name="STATE_101" + manpower = 18000 + + state_category = wasteland + + history= + { + owner = SIR + buildings = { + infrastructure = 1 + 12512 ={ + naval_base = 1 + } + } + } + provinces= + { +10245 10636 12512 13058 13066 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/102-Slovenia.txt b/src/history/states - 副本/102-Slovenia.txt new file mode 100755 index 0000000..605c773 --- /dev/null +++ b/src/history/states - 副本/102-Slovenia.txt @@ -0,0 +1,23 @@ +state= +{ + id=102 + name="STATE_102" + manpower = 1144300 + + state_category = large_town + + history = + { + owner = SIR + buildings = { + infrastructure = 3 + } + victory_points = { + 9627 3 + } + } + provinces={ + 596 665 3631 3654 6650 6672 9596 9627 } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/103-Croatia.txt b/src/history/states - 副本/103-Croatia.txt new file mode 100755 index 0000000..556ec8b --- /dev/null +++ b/src/history/states - 副本/103-Croatia.txt @@ -0,0 +1,40 @@ + +state={ + id=103 + name="STATE_103" # Dalmatia + manpower = 1431700 + + state_category = large_town + + + history={ + owner = SIR + victory_points = { + 3868 3 + } + victory_points = { + 3924 3 + } + victory_points = { + 11564 1 + } + buildings = { + infrastructure = 3 + dockyard = 1 + industrial_complex = 3 + 3924 = { + naval_base = 3 + } + 6889 = { + naval_base = 1 + } + } + #add_claim_by = ITA #added by focus + } + + provinces={ + 591 984 3601 3868 3924 3974 6611 6889 11564 11816 11901 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/104-Bosnia.txt b/src/history/states - 副本/104-Bosnia.txt new file mode 100755 index 0000000..ca2f73f --- /dev/null +++ b/src/history/states - 副本/104-Bosnia.txt @@ -0,0 +1,34 @@ + +state={ + id=104 + name="STATE_104" + manpower =1910200 + + + state_category = town + + resources={ + aluminium=7 # was: 10 + } + + history={ + owner = SIR + victory_points = { + 11899 5 + } + victory_points = { + 6983 3 + } + buildings = { + infrastructure = 3 + industrial_complex = 2 + air_base = 2 + } + } + + provinces={ + 606 982 3985 6614 6619 6799 6957 6983 9586 9588 9591 9922 11572 11574 11741 11872 11899 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/105-Montenegro.txt b/src/history/states - 副本/105-Montenegro.txt new file mode 100755 index 0000000..716b37b --- /dev/null +++ b/src/history/states - 副本/105-Montenegro.txt @@ -0,0 +1,35 @@ + +state={ + id=105 + name="STATE_105" + resources={ + chromium=20.000 + aluminium=70.000 + } + + history={ + victory_points = { + 9809 3 + } + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + 9809 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 937 6913 9809 9821 11858 + } + manpower=895500 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/106-Macedonia.txt b/src/history/states - 副本/106-Macedonia.txt new file mode 100755 index 0000000..25f3a28 --- /dev/null +++ b/src/history/states - 副本/106-Macedonia.txt @@ -0,0 +1,31 @@ +state={ + id=106 + name="STATE_106" + resources={ + chromium=70.000 + aluminium=16.000 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 2 + + } + victory_points = { + 3882 5 + } + add_claim_by = BUL + } + + provinces={ + 833 867 907 974 3833 3865 3882 6886 11856 + } + manpower=1374200 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/107-Kosavo.txt b/src/history/states - 副本/107-Kosavo.txt new file mode 100755 index 0000000..c9641db --- /dev/null +++ b/src/history/states - 副本/107-Kosavo.txt @@ -0,0 +1,29 @@ + +state={ + id=107 + name="STATE_107" + + history={ + owner = SIR + buildings = { + infrastructure = 3 + arms_factory = 3 + industrial_complex = 4 + air_base = 5 + + } + victory_points = { + 11586 15 + } + + } + + provinces={ + 797 3609 3956 3984 6634 9599 11583 11586 + } + manpower=1279121 + buildings_max_level_factor=1.000 + state_category=large_city + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/108-Eastern Serbia.txt b/src/history/states - 副本/108-Eastern Serbia.txt new file mode 100755 index 0000000..e6345a9 --- /dev/null +++ b/src/history/states - 副本/108-Eastern Serbia.txt @@ -0,0 +1,29 @@ + +state={ + id=108 + name="STATE_108" + resources={ + steel=3.000 + } + + history={ + victory_points = { + 9602 3 + } + owner = SIR + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 630 3922 3939 6953 6970 6998 9602 9756 9906 11887 + } + manpower=707000 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/109-Eastern Croatia.txt b/src/history/states - 副本/109-Eastern Croatia.txt new file mode 100755 index 0000000..86d9238 --- /dev/null +++ b/src/history/states - 副本/109-Eastern Croatia.txt @@ -0,0 +1,25 @@ + +state={ + id=109 + name="STATE_109" # Croatia + manpower = 2224400 + + state_category = large_town + + history={ + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 3 + } + victory_points = { + 11581 3 + } + } + + provinces={ + 624 3592 3596 3627 6647 9595 9611 11577 11580 11581 11594 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/11-Kaunas.txt b/src/history/states - 副本/11-Kaunas.txt new file mode 100755 index 0000000..136b68c --- /dev/null +++ b/src/history/states - 副本/11-Kaunas.txt @@ -0,0 +1,31 @@ + +state={ + id=11 + name="STATE_11" + + history={ + owner = SIR + victory_points = { + 6296 5 + } + victory_points = { + 9357 1 #Ukmerge + } + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 3 + + } + + } + + provinces={ + 327 6296 6360 9357 9404 + } + + local_supplies=10.0 + manpower=971940 + buildings_max_level_factor=1.000 + state_category=town +} diff --git a/src/history/states - 副本/110-Norway.txt b/src/history/states - 副本/110-Norway.txt new file mode 100755 index 0000000..ca365e8 --- /dev/null +++ b/src/history/states - 副本/110-Norway.txt @@ -0,0 +1,37 @@ + +state={ + id=110 + name="STATE_110" + manpower = 1410219 + + state_category = city + + resources={ + aluminium=5 # was: 8 + } + + history={ + victory_points = { + 6115 15 + } + + owner = SIR + buildings = { + infrastructure = 3 + arms_factory = 2 + industrial_complex = 3 + dockyard = 1 + air_base = 4 + 6115 = { + naval_base = 6 + coastal_bunker = 3 + } + } + } + + provinces={ + 10 14 27 100 111 133 144 179 3007 3021 3059 3094 3105 3136 3171 6042 6072 6080 6114 6115 6136 6151 6160 6184 9032 9036 9103 9135 9157 9174 9204 9227 11028 11029 11037 11078 11113 11135 11151 11184 11206 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/111-Finland.txt b/src/history/states - 副本/111-Finland.txt new file mode 100755 index 0000000..cf32439 --- /dev/null +++ b/src/history/states - 副本/111-Finland.txt @@ -0,0 +1,42 @@ + +state={ + id=111 + name="STATE_111" # Uusimaa + manpower = 1670190 + + state_category = city + + history={ + owner = SIR + victory_points = { + 11105 15 + } + victory_points = { + 3083 1 + } + victory_points = { + 3137 1 + } + buildings = { + infrastructure = 3 + arms_factory = 3 + industrial_complex = 2 + dockyard = 1 + air_base = 5 + 11105 = { + naval_base = 5 + coastal_bunker = 2 + } + 3083 = { + naval_base = 3 + coastal_bunker = 1 + } + } + } + + provinces={ + 32 52 67 169 204 3009 3025 3061 3083 3117 3137 3161 6009 6047 6066 6082 6108 6144 6163 6186 9073 9094 9129 9160 9167 9183 9194 11056 11066 11105 11138 11172 11211 13100 13101 13102 13103 13105 13106 13107 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/112-Lisbon.txt b/src/history/states - 副本/112-Lisbon.txt new file mode 100755 index 0000000..f5e6fc6 --- /dev/null +++ b/src/history/states - 副本/112-Lisbon.txt @@ -0,0 +1,37 @@ +state={ + id=112 + name="STATE_112" + resources={ + tungsten=50.000 + } + + history={ + owner = SIR + victory_points = { + 11805 20 + } + victory_points = { + 3798 1 + } + buildings = { + infrastructure = 3 + arms_factory = 2 + industrial_complex = 2 + air_base = 5 + dockyard = 2 + 11805 = { + naval_base = 8 + } + } + + } + + provinces={ + 799 3798 3861 6924 11805 + } + manpower=1995800 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=12.0 +} diff --git a/src/history/states - 副本/113-Ireland.txt b/src/history/states - 副本/113-Ireland.txt new file mode 100755 index 0000000..ba33ebf --- /dev/null +++ b/src/history/states - 副本/113-Ireland.txt @@ -0,0 +1,34 @@ + +state={ + id=113 + name="STATE_113" # Leinster + manpower = 4357600 + resources={ + steel = 50 + } + + state_category = city + + history={ + owner = HUJ + victory_points = { + 11293 5 + } + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 5 + air_base = 3 + 11293 = { + naval_base = 6 + } + } + + } + + provinces={ + 285 303 369 3342 3359 7377 11293 11303 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/114-Sardinia.txt b/src/history/states - 副本/114-Sardinia.txt new file mode 100755 index 0000000..d2c9d28 --- /dev/null +++ b/src/history/states - 副本/114-Sardinia.txt @@ -0,0 +1,38 @@ +state= +{ + id=114 + name="STATE_114" + manpower = 8991921 + + state_category = town + resources = { + steel = 16 + oil = 70 + rubber = 40 + } + history= + { + owner = YUW + victory_points = { + 11773 3 + } + buildings = { + infrastructure = 3 + arms_factory = 2 + industrial_complex = 4 + air_base = 5 + 11773 = { + naval_base = 3 + } + 6891 = { + naval_base = 5 + } + } + + } + provinces= + { +902 6891 9772 9863 11755 11773 11824 11874 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/115-Sicily.txt b/src/history/states - 副本/115-Sicily.txt new file mode 100755 index 0000000..ebca501 --- /dev/null +++ b/src/history/states - 副本/115-Sicily.txt @@ -0,0 +1,46 @@ + +state={ + id=115 + name="STATE_115" + manpower = 13836571 + resources={ + aluminium= 26 + steel = 15 + } + state_category = megalopolis + history={ + owner = SAD + victory_points = { + 10074 5 + } + victory_points = { + 4159 10 + } + buildings = { + infrastructure = 2 + industrial_complex = 6 + arms_factory = 5 + air_base = 10 + dockyard = 5 + 10074 = { + naval_base = 2 + } + 7059 = { + naval_base = 5 + } + 4159 = { + naval_base = 8 + } + 4014 = { + naval_base = 3 + } + } + + } + + provinces={ + 1009 1156 3857 4014 4159 7059 7147 10074 12047 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/116-Malta.txt b/src/history/states - 副本/116-Malta.txt new file mode 100755 index 0000000..2573dbe --- /dev/null +++ b/src/history/states - 副本/116-Malta.txt @@ -0,0 +1,25 @@ +state= +{ + id=116 + name="STATE_116" + manpower = 241621 + state_category = small_island + history= { + owner = SAD + add_core_of = SAD + victory_points = { + 12003 5 + } + buildings = { + infrastructure = 2 + air_base = 3 + 12003 = { + naval_base = 3 + coastal_bunker = 1 + } + } + } + provinces= { 12003 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/117-Napoli.txt b/src/history/states - 副本/117-Napoli.txt new file mode 100755 index 0000000..841aca2 --- /dev/null +++ b/src/history/states - 副本/117-Napoli.txt @@ -0,0 +1,40 @@ + +state={ + id=117 + name="STATE_117" # Campania + manpower = 5333611 + + state_category = city + resources={ + aluminium=10 # was: 16 + steel = 15 # was: 24 + } + + history={ + owner = SIR + victory_points = { + 819 20 + } + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 2 + air_base = 3 + 819 = { + naval_base = 6 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + industrial_complex = 3 + } + } + } + + provinces={ + 819 851 883 955 3958 3968 6843 6939 6972 6980 9826 11803 + } + + local_supplies=13.0 +} diff --git a/src/history/states - 副本/118-Gibralter.txt b/src/history/states - 副本/118-Gibralter.txt new file mode 100755 index 0000000..fd180bd --- /dev/null +++ b/src/history/states - 副本/118-Gibralter.txt @@ -0,0 +1,26 @@ +state= +{ + id=118 + name="STATE_118" + manpower=21372 + + state_category = enclave + history={ + owner = SIR + victory_points = { 4135 10 } + buildings = { + infrastructure = 3 + air_base = 2 + 4135 = { + naval_base = 5 + coastal_bunker = 2 + } + } + add_claim_by = SPR + } + provinces={ + 4135 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/119-Northern Ireland.txt b/src/history/states - 副本/119-Northern Ireland.txt new file mode 100755 index 0000000..88ab4c2 --- /dev/null +++ b/src/history/states - 副本/119-Northern Ireland.txt @@ -0,0 +1,37 @@ + +state={ + id=119 + name="STATE_119" + + history={ + owner = HUJ + victory_points = { + 3379 5 + } + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 4 + air_base = 5 + dockyard = 12 + 3379 = { + naval_base = 8 + } + } + + } + + provinces={ + 276 385 3217 3242 3329 3379 11257 + } + manpower= 6198537 + buildings_max_level_factor=1 + state_category= megalopolis + + resources={ + aluminium = 60 + steel = 20 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/12-Latvia.txt b/src/history/states - 副本/12-Latvia.txt new file mode 100755 index 0000000..ddf7d23 --- /dev/null +++ b/src/history/states - 副本/12-Latvia.txt @@ -0,0 +1,29 @@ + +state={ + id=12 + name="STATE_12" + manpower = 1520500 + resources={ + steel=1 # was: 2 + } + + state_category = rural + + history={ + owner = SIR + victory_points = { + 10493 1 #Valmiera + } + buildings = { + infrastructure = 3 + industrial_complex = 1 + air_base = 3 + } + } + + provinces={ + 3388 9317 9501 10493 11302 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/120-Scottish Highlands.txt b/src/history/states - 副本/120-Scottish Highlands.txt new file mode 100755 index 0000000..729d67d --- /dev/null +++ b/src/history/states - 副本/120-Scottish Highlands.txt @@ -0,0 +1,45 @@ +state= { + id=120 + name="STATE_120" + manpower = 265873 + + state_category = rural + + resources={ + chromium=1 # was: 2 + tungsten=16 # was: 22 + aluminium=9 # was: 12 + } + + history= { + owner = SIR + victory_points = { + 6062 1 #Skye/Stornoway + } + victory_points = { + 284 1 #Oban + } + victory_points = { + 9075 1 #Inverness + } + victory_points = { 11064 1 } + buildings = { + infrastructure = 2 + anti_air_building = 2 + industrial_complex = 1 + air_base = 1 + 11064 = { + naval_base = 8 + } + 6196 = { + naval_base = 1 + } + } + } + + provinces= + { +131 284 3159 3178 3373 6046 6062 6104 6196 6205 9075 9090 11064 11161 11266 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/121-Scottish Lowlands.txt b/src/history/states - 副本/121-Scottish Lowlands.txt new file mode 100755 index 0000000..d564a5f --- /dev/null +++ b/src/history/states - 副本/121-Scottish Lowlands.txt @@ -0,0 +1,29 @@ + +state={ + id=121 + name="STATE_121" # Lothian + manpower = 1431624 + + state_category = city + + history={ + owner = SIR + victory_points = { 9392 10 } + victory_points = { 6300 1 } + buildings = { + infrastructure = 2 #was: 7 + industrial_complex = 1 + dockyard = 1 + air_base = 3 + 6300 = { + naval_base = 5 + } + } + } + + provinces={ + 159 6300 9314 9383 9392 11378 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/122-Wales.txt b/src/history/states - 副本/122-Wales.txt new file mode 100755 index 0000000..89949fc --- /dev/null +++ b/src/history/states - 副本/122-Wales.txt @@ -0,0 +1,37 @@ +state= { + id=122 + name="STATE_122" + manpower = 2309230 + + state_category = city + + resources={ + steel=11 # was: 16 + aluminium=3 # was: 4 + } + + history= + { + owner = SIR + victory_points = { + 407 3 #Swansea + } + victory_points = { + 311 1 #Wrexham + } + victory_points = { 377 5 } + buildings = { + infrastructure = 3 + industrial_complex = 1 + 377 = { + naval_base = 3 + } + } + } + + provinces= + { +253 311 377 407 3274 6363 9364 11361 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/123-Cornwall.txt b/src/history/states - 副本/123-Cornwall.txt new file mode 100755 index 0000000..dc2e74a --- /dev/null +++ b/src/history/states - 副本/123-Cornwall.txt @@ -0,0 +1,30 @@ +state= { + id=123 + name="STATE_123" + manpower = 1221013 + + state_category = town + + history= { + owner = SIR + victory_points = { 540 10 } + victory_points = { 6526 1 } + buildings = { + infrastructure = 2 #was: 7 + industrial_complex = 1 + anti_air_building = 2 + radar_station = 1 + air_base = 6 + 540 = { + naval_base = 8 + } + + } + } + + provinces= { + 540 3422 3463 6526 9562 11406 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/124-Gotland.txt b/src/history/states - 副本/124-Gotland.txt new file mode 100755 index 0000000..b1df5fa --- /dev/null +++ b/src/history/states - 副本/124-Gotland.txt @@ -0,0 +1,37 @@ +state= +{ + id=124 + name="STATE_124" + manpower = 5698800 + + state_category = megalopolis + resources = { + steel = 23 + tungsten = 16 + chromium = 15 + aluminium = 22 + } + history= + { + owner = TIX + add_core_of = TIX + victory_points = { + 408 5 + } + buildings = { + infrastructure = 2 + arms_factory = 6 + industrial_complex = 4 + air_base = 5 + dockyard = 6 + 408 = { + naval_base = 8 + } + } + } + provinces={ + 408 6258 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/125-East Anglia.txt b/src/history/states - 副本/125-East Anglia.txt new file mode 100755 index 0000000..cda04a5 --- /dev/null +++ b/src/history/states - 副本/125-East Anglia.txt @@ -0,0 +1,30 @@ + +state={ + id=125 + name="STATE_125" + manpower = 1363174 + + state_category = city + + history={ + owner = SIR + victory_points = { 271 5 } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + industrial_complex = 3 + anti_air_building = 2 + radar_station = 1 + air_base = 10 + 271 = { + naval_base = 3 + } + } + } + + provinces={ + 221 271 296 322 3287 11221 11253 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/126-Greater London Area.txt b/src/history/states - 副本/126-Greater London Area.txt new file mode 100755 index 0000000..8a51bf0 --- /dev/null +++ b/src/history/states - 副本/126-Greater London Area.txt @@ -0,0 +1,38 @@ +state={ + id=126 + name="STATE_126" + manpower=9824296 + + state_category = megalopolis + + history={ + owner = SIR + victory_points = { + 6103 50 + } + buildings = { + infrastructure = 3 #was: 9 + arms_factory = 3 + industrial_complex = 3 + dockyard = 1 + anti_air_building = 5 + radar_station = 1 + air_base = 10 + 11374 = { + naval_base = 10 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 4 + industrial_complex = 4 + } + } + } + + provinces={ + 6103 9239 11333 11374 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/127-South-east England.txt b/src/history/states - 副本/127-South-east England.txt new file mode 100755 index 0000000..cf05888 --- /dev/null +++ b/src/history/states - 副本/127-South-east England.txt @@ -0,0 +1,42 @@ + +state={ + id=127 + name="STATE_127" # Sussex + manpower = 3193383 + state_category = large_city + + history={ + owner = SIR + victory_points = { 3501 20 } + victory_points = { 9458 15 } + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 1 + industrial_complex = 1 + dockyard = 2 + fuel_silo = 1 + anti_air_building = 2 + radar_station = 1 + air_base = 10 + 3501 = { + naval_base = 6 + coastal_bunker = 3 + } + 9458 = { + naval_base = 10 + } + } + 1939.1.1 = { + buildings = { + dockyard = 3 + industrial_complex = 2 + } + } + } + + provinces={ + 507 3501 6489 9458 11446 13070 + } + + local_supplies=16.0 +} diff --git a/src/history/states - 副本/128-West Midlands.txt b/src/history/states - 副本/128-West Midlands.txt new file mode 100755 index 0000000..0e4e8c8 --- /dev/null +++ b/src/history/states - 副本/128-West Midlands.txt @@ -0,0 +1,36 @@ + +state={ + id=128 + name="STATE_128" + manpower = 3685235 + + state_category = metropolis + resources={ + steel=27 # was: 48 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 2 + industrial_complex = 3 + air_base = 6 + } + victory_points = { + 9297 25 + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + industrial_complex = 4 + } + } + } + + provinces={ + 3241 3301 6270 6301 7239 9297 11345 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/129-East Midlands.txt b/src/history/states - 副本/129-East Midlands.txt new file mode 100755 index 0000000..451084d --- /dev/null +++ b/src/history/states - 副本/129-East Midlands.txt @@ -0,0 +1,40 @@ + +state={ + id=129 + name="STATE_129" + manpower = 2212021 + + state_category = city + + resources={ + steel=11 # was: 20 + } + + history={ + owner = SIR + victory_points = { + 6237 10 #Nottingham + } + victory_points = { + 11279 3 #Leicester + } + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 2 + industrial_complex = 1 + air_base = 5 + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + industrial_complex = 2 + } + } + } + + provinces={ + 364 3353 6237 9250 9268 9322 11279 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/13-Estonia.txt b/src/history/states - 副本/13-Estonia.txt new file mode 100755 index 0000000..ecec92c --- /dev/null +++ b/src/history/states - 副本/13-Estonia.txt @@ -0,0 +1,32 @@ + +state={ + id=13 + name="STATE_13" + resources={ + steel=2.000 + } + + history={ + owner = SIR + victory_points = { + 3174 1 #Voru + } + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 1 + air_base = 2 + + } + + } + + provinces={ + 83 308 3074 3174 6381 11291 + } + + local_supplies=6.0 + manpower=423070 + buildings_max_level_factor=1.000 + state_category=rural +} diff --git a/src/history/states - 副本/130-Yorkshire.txt b/src/history/states - 副本/130-Yorkshire.txt new file mode 100755 index 0000000..1075e73 --- /dev/null +++ b/src/history/states - 副本/130-Yorkshire.txt @@ -0,0 +1,46 @@ + +state={ + id=130 + name="STATE_130" + manpower = 4762495 + + state_category = metropolis + + resources={ + steel=71 # was: 120 + } + + history={ + owner = SIR + victory_points = { + 9379 10 + } + victory_points = { + 11297 5 + } + victory_points = { + 9315 15 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 2 + industrial_complex = 3 + air_base = 10 + 11297 = { + naval_base = 5 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + industrial_complex = 4 + } + } + } + + provinces={ + 6268 9269 9315 9332 9379 9397 11297 11317 11382 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/131-Northern England.txt b/src/history/states - 副本/131-Northern England.txt new file mode 100755 index 0000000..7dc3395 --- /dev/null +++ b/src/history/states - 副本/131-Northern England.txt @@ -0,0 +1,49 @@ + +state={ + id=131 + name="STATE_131" + manpower = 2128860 + + state_category = city + resources={ + steel=38 # was: 60 + aluminium=5 # was: 8 + } + + history={ + owner = SIR + victory_points = { + 351 10 + } + victory_points = { + 11332 1 #Cockermouth + } + victory_points = { + 3311 1 #Douglas + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + dockyard = 4 + air_base = 6 + 351 = { + naval_base = 6 + } + 3311 = { + naval_base = 1 + } + } + 1939.1.1 = { + buildings = { + dockyard = 5 + industrial_complex = 2 + } + } + } + + provinces={ + 219 351 3311 6399 9285 11270 11299 11332 + } + + local_supplies=14.0 +} diff --git a/src/history/states - 副本/132-North-west England.txt b/src/history/states - 副本/132-North-west England.txt new file mode 100755 index 0000000..6440671 --- /dev/null +++ b/src/history/states - 副本/132-North-west England.txt @@ -0,0 +1,44 @@ +state= { + id=132 + name="STATE_132" # Lancashire + manpower = 5770454 + + state_category = metropolis + + resources={ + steel=31 # was: 56 + aluminium=2 # was: 4 + } + + history= { + owner = SIR + victory_points = { + 6384 30 + } + victory_points = { + 6318 5 + } + + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 1 + industrial_complex = 1 + dockyard = 3 + air_base = 3 + 6384 = { + naval_base = 5 + } + } + 1939.1.1 = { + buildings = { + dockyard = 4 + industrial_complex = 2 + } + } + } + provinces= { + 3205 6318 6335 6384 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/133-Strathclyde.txt b/src/history/states - 副本/133-Strathclyde.txt new file mode 100755 index 0000000..aa9cd10 --- /dev/null +++ b/src/history/states - 副本/133-Strathclyde.txt @@ -0,0 +1,45 @@ + +state={ + id=133 + name="STATE_133" # Lanark + manpower = 2257723 + + state_category = city + + resources={ + steel=21 # was: 36 + } + + history={ + owner = SIR + victory_points = { + 3273 15 + } + victory_points = { + 11218 1 #Dumfries + } + buildings = { + infrastructure = 2 #was: 7 + industrial_complex = 1 + dockyard = 4 + anti_air_building = 2 + air_base = 3 + 6395 = { + naval_base = 2 + } + + } + 1939.1.1 = { + buildings = { + dockyard = 5 + industrial_complex = 2 + } + } + } + + provinces={ + 3273 6320 6350 6385 6395 9237 9350 11218 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/134-Connaught.txt b/src/history/states - 副本/134-Connaught.txt new file mode 100755 index 0000000..f859914 --- /dev/null +++ b/src/history/states - 副本/134-Connaught.txt @@ -0,0 +1,29 @@ + +state= +{ + id=134 + name="STATE_134" + manpower = 2667100 + + state_category = town + resources = { + tungsten = 56 + chromium = 20 + } + history= + { + owner = HUJ + buildings = { + infrastructure = 3 + industrial_complex = 4 + arms_factory = 2 + } + + } + + provinces= + { +337 3396 9255 9303 9321 9369 11238 11287 11371 } + + local_supplies=13.0 +} diff --git a/src/history/states - 副本/135-Munster.txt b/src/history/states - 副本/135-Munster.txt new file mode 100755 index 0000000..49512f8 --- /dev/null +++ b/src/history/states - 副本/135-Munster.txt @@ -0,0 +1,28 @@ + +state={ + id=135 + name="STATE_135" + manpower = 2241400 + + state_category = town + resources = { + oil = 20 + } + history={ + owner = HUJ + buildings = { + infrastructure = 3 + industrial_complex = 5 + } + victory_points = { + 7394 1 + } + + } + + provinces={ + 6289 6313 6405 7394 9284 9310 9405 11237 11267 11334 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/136-Aberdeenshire.txt b/src/history/states - 副本/136-Aberdeenshire.txt new file mode 100755 index 0000000..fe8450b --- /dev/null +++ b/src/history/states - 副本/136-Aberdeenshire.txt @@ -0,0 +1,32 @@ + +state={ + id=136 + name="STATE_136" + manpower = 745466 + + state_category = town + resources={ + tungsten=4 # was: 6 + aluminium=3 # was: 4 + } + + history={ + owner = SIR + victory_points = { + 200 5 #Aberdeen + } + victory_points = { + 3150 1 #Dundee + } + buildings = { + infrastructure = 3 #was: 6 + dockyard = 2 + } + } + + provinces={ + 200 3150 9161 11055 11136 11207 11306 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/137-Crimea.txt b/src/history/states - 副本/137-Crimea.txt new file mode 100755 index 0000000..7b4a551 --- /dev/null +++ b/src/history/states - 副本/137-Crimea.txt @@ -0,0 +1,45 @@ + +state={ + id=137 + name="STATE_137" + manpower = 1061607 + + state_category = city + + history={ + owner = SIR + victory_points = { + 3686 20 + } + victory_points = { + 9680 1 + } + victory_points = { + 6704 1 + } + buildings = { + infrastructure = 3 + dockyard = 1 + air_base = 3 + 3686 ={ + naval_base = 10 + coastal_bunker = 3 + } + 9680 ={ + naval_base = 1 + coastal_bunker = 1 + } + } + 1939.1.1 = { + buildings = { + dockyard = 2 + } + } + } + + provinces={ + 705 3686 3722 6704 6724 9677 9680 9718 11649 + } + + local_supplies=10.0 +} diff --git a/src/history/states - 副本/138-Skane.txt b/src/history/states - 副本/138-Skane.txt new file mode 100755 index 0000000..b226f9c --- /dev/null +++ b/src/history/states - 副本/138-Skane.txt @@ -0,0 +1,37 @@ + +state={ + id=138 + name="STATE_138" + manpower = 1047701 + + state_category = city + + history={ + owner = SIR + victory_points = { + 9279 5 + } + victory_points = { + 11215 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + dockyard = 1 + 11215 = { + naval_base = 5 + coastal_bunker = 3 + } + 9279 = { + naval_base = 5 + coastal_bunker = 1 + } + } + } + + provinces={ + 3307 6120 6345 6412 9279 9300 9362 11160 11215 11327 11376 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/139-Smaland.txt b/src/history/states - 副本/139-Smaland.txt new file mode 100755 index 0000000..86065e7 --- /dev/null +++ b/src/history/states - 副本/139-Smaland.txt @@ -0,0 +1,34 @@ + +state={ + id=139 + name="STATE_139" + manpower = 918593 + + state_category = town + + resources={ + steel=7 # was: 10 + } + + + history={ + owner = SIR + victory_points = { + 11380 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 2 + 11380 = { + naval_base = 1 + } + } + } + + provinces={ + 211 242 299 329 363 3229 6148 6311 6397 9251 9308 9329 9393 9406 9410 11231 11280 11289 11311 11380 11390 13095 + } + + local_supplies=11.0 +} diff --git a/src/history/states - 副本/14-Brittany.txt b/src/history/states - 副本/14-Brittany.txt new file mode 100755 index 0000000..d904119 --- /dev/null +++ b/src/history/states - 副本/14-Brittany.txt @@ -0,0 +1,48 @@ + +state={ + id=14 + name="STATE_14" + manpower = 2396600 + + state_category = city + + history={ + owner = SIR + victory_points = { + 3552 20 + } + victory_points = { + 6536 5 + } + victory_points = { + 9495 1 + } + buildings = { + infrastructure = 3 + dockyard = 5 + air_base = 5 + 3552 = { + naval_base = 10 + coastal_bunker = 1 + } + 6536 = { + naval_base = 4 + coastal_bunker = 1 + } + 9510 = { + naval_base = 1 + } + } + 1939.1.1 = { + buildings = { + dockyard = 5 + } + } + } + + provinces={ + 542 3552 3758 6536 6548 6572 9495 9510 9525 11508 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/140-Vaster Gotland.txt b/src/history/states - 副本/140-Vaster Gotland.txt new file mode 100755 index 0000000..a2f2de6 --- /dev/null +++ b/src/history/states - 副本/140-Vaster Gotland.txt @@ -0,0 +1,40 @@ + +state={ + id=140 + name="STATE_140" + manpower = 1282827 + state_category = city + + resources={ + steel=6 # was: 10 + } + + + history={ + owner = SIR + victory_points = { + 11114 1 + } + victory_points = { + 383 10 + } + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 1 + industrial_complex = 1 + dockyard = 1 + air_base = 1 + 383 = { + naval_base = 5 + coastal_bunker = 5 + } + } + } + + + provinces={ + 69 147 171 295 383 3063 3128 3141 3286 3375 3386 6028 6195 6310 6331 6406 9054 9138 9218 11070 11114 13096 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/141-Sodermanland.txt b/src/history/states - 副本/141-Sodermanland.txt new file mode 100755 index 0000000..ca13cab --- /dev/null +++ b/src/history/states - 副本/141-Sodermanland.txt @@ -0,0 +1,37 @@ + +state={ + id=141 + name="STATE_141" # Svealand + manpower = 1488181 + state_category = city + + resources={ + steel=24 # was: 40 + aluminium=2 # was: 4 + } + + history={ + owner = SIR + victory_points = { + 6050 20 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 2 + industrial_complex = 3 + dockyard = 1 + air_base = 6 + 6050 = { + naval_base = 5 + coastal_bunker = 3 + } + + } + } + + provinces={ + 35 161 3106 3182 6050 6084 6127 6164 6188 6209 9109 9149 9185 9209 11044 11082 11163 11188 11278 13097 13098 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/142-Vestlandet.txt b/src/history/states - 副本/142-Vestlandet.txt new file mode 100755 index 0000000..e2f588d --- /dev/null +++ b/src/history/states - 副本/142-Vestlandet.txt @@ -0,0 +1,49 @@ + +state={ + id=142 + name="STATE_142" + manpower = 880945 + + state_category = town + + resources={ + chromium=1 # was: 2 + aluminium=15 # was: 22 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 1 + 9296 = { + naval_base = 3 + coastal_bunker = 1 + } + 53 = { + naval_base = 1 + coastal_bunker = 1 + } + 122 = { + naval_base = 3 + coastal_bunker = 2 + } + } + victory_points = { + 9296 1 + } + victory_points = { + 53 1 + } + victory_points = { + 122 3 + } + } + + provinces={ + 53 65 102 122 137 188 199 3049 3090 3093 3096 3114 3129 3180 3188 3192 6145 6176 6204 6216 9047 9096 9127 9170 9196 9216 9296 11100 11101 11176 11198 11367 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/143-Midt-Noreg.txt b/src/history/states - 副本/143-Midt-Noreg.txt new file mode 100755 index 0000000..d6eccad --- /dev/null +++ b/src/history/states - 副本/143-Midt-Noreg.txt @@ -0,0 +1,30 @@ + +state={ + id=143 + name="STATE_143" + manpower = 280271 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + arms_factory = 0 + industrial_complex = 1 + 3022 = { + naval_base = 3 + coastal_bunker = 2 + } + } + victory_points = { + 3022 3 + } + } + + provinces={ + 21 107 115 3018 3022 3098 3183 6038 6041 6116 6118 6173 9069 9132 9139 11118 11173 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/144-Nord-Noreg.txt b/src/history/states - 副本/144-Nord-Noreg.txt new file mode 100755 index 0000000..d6ac8e4 --- /dev/null +++ b/src/history/states - 副本/144-Nord-Noreg.txt @@ -0,0 +1,45 @@ + +state={ + id=144 + name="STATE_144" + manpower = 355251 + + state_category = rural + + resources={ + steel=9 # was: 12 + tungsten = 15 # was: 20 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + air_base = 1 + 192 = { + naval_base = 3 + } + 9116 = { + naval_base = 3 + } + 11050 = { + naval_base = 2 + } + } + victory_points = { + 192 1 + } + victory_points = { + 9116 1 + } + victory_points = { + 11050 1 + } + } + + provinces={ + 22 38 44 64 76 91 128 173 192 2995 3016 3034 3040 3048 3058 3082 3088 3126 3132 3145 6015 6071 6079 6092 6107 6111 6130 6187 6214 9042 9064 9089 9116 9126 9128 9191 9208 11034 11050 11063 11077 11090 11104 11157 11169 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/145-Aland.txt b/src/history/states - 副本/145-Aland.txt new file mode 100755 index 0000000..4c5e047 --- /dev/null +++ b/src/history/states - 副本/145-Aland.txt @@ -0,0 +1,28 @@ +state= +{ + id=145 + name="STATE_145" + manpower = 4274000 + resources = { + steel = 16 + } + state_category = small_island + + history= + { + owner = TIX + buildings = { + infrastructure = 3 + 9228 = { + naval_base = 1 + } + } + add_core_of = TIX + } + + provinces= { + 9228 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/146-Karelia.txt b/src/history/states - 副本/146-Karelia.txt new file mode 100755 index 0000000..02e156b --- /dev/null +++ b/src/history/states - 副本/146-Karelia.txt @@ -0,0 +1,38 @@ +state={ + id=146 + name="STATE_146" + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + + #Mannerheim Line + 9100 = { + bunker = 2 + } + 9105 = { + bunker = 2 + } + 9206 = { + coastal_bunker = 1 + } + } + victory_points = { + 9206 3 + } + + + } + + provinces={ + 2332 3050 3060 3133 3187 6052 6150 6153 9100 9105 9150 9176 9206 11046 11156 11162 + } + manpower=418635 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/147-Salla.txt b/src/history/states - 副本/147-Salla.txt new file mode 100755 index 0000000..1dd13bd --- /dev/null +++ b/src/history/states - 副本/147-Salla.txt @@ -0,0 +1,25 @@ +state= +{ + id=147 + name="STATE_147" + manpower = 4630 + + state_category = enclave + + history = { + owner = SIR + buildings = { + infrastructure = 2 + } + + victory_points = { + 197 1 + } + } + + provinces={ + 197 9158 11085 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/148-Lapland.txt b/src/history/states - 副本/148-Lapland.txt new file mode 100755 index 0000000..714cd43 --- /dev/null +++ b/src/history/states - 副本/148-Lapland.txt @@ -0,0 +1,25 @@ + +state={ + id=148 + name="STATE_148" + manpower = 121737 + + state_category = rural + + resources={ + steel=7 # was: 8 + chromium=2 # was: 2 + } + history={ + owner = SIR + buildings = { + infrastructure = 1 + } + } + + provinces={ + 30 103 124 162 167 203 2992 3026 3055 3069 3097 3107 3153 3156 3158 3193 6045 6061 6076 6087 6128 6137 6142 6179 9112 9189 9223 11030 11115 11125 11130 11164 11167 11204 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/149-Western Finland.txt b/src/history/states - 副本/149-Western Finland.txt new file mode 100755 index 0000000..3151aab --- /dev/null +++ b/src/history/states - 副本/149-Western Finland.txt @@ -0,0 +1,28 @@ + +state={ + id=149 + name="STATE_149" # Pohjanmaa + manpower = 811029 + + state_category = town + + history={ + owner = SIR + victory_points = { + 3122 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + 3122 = { + naval_base = 1 + } + } + } + + provinces={ + 63 66 82 120 132 158 195 3119 3122 3172 6013 6081 6138 6141 6198 6212 9038 9156 9166 9219 11033 11041 11065 11081 11121 11126 11132 11144 13113 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/15-Normandy.txt b/src/history/states - 副本/15-Normandy.txt new file mode 100755 index 0000000..6e185af --- /dev/null +++ b/src/history/states - 副本/15-Normandy.txt @@ -0,0 +1,49 @@ + +state={ + id=15 + name="STATE_15" + manpower = 2332100 + resources={ + steel=21 # was: 36 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 9434 10 + } + victory_points = { + 6449 3 + } + victory_points = { + 11563 5 + } + victory_points = { + 485 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 6 + 6449 = { + naval_base = 3 + coastal_bunker = 1 + } + 9434 = { + naval_base = 5 + coastal_bunker = 1 + } + 485= { + naval_base = 1 + } + } + } + + provinces={ + 485 539 553 3534 3549 3579 6449 6569 6599 9434 9550 9578 11521 11535 11563 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/150-Eastern Finland.txt b/src/history/states - 副本/150-Eastern Finland.txt new file mode 100755 index 0000000..ba45ccf --- /dev/null +++ b/src/history/states - 副本/150-Eastern Finland.txt @@ -0,0 +1,25 @@ + +state={ + id=150 + name="STATE_150" # Savo + manpower = 611100 + + state_category = town + + resources={ + steel=3 # was: 4 + } + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + } + + provinces={ + 7 37 136 139 141 165 193 3013 3030 3068 3073 3115 3125 3131 3149 3185 6033 6078 6134 6146 6156 6210 9056 9061 9104 9106 9163 9169 9181 9233 11024 11043 11076 11079 11141 11199 11210 13104 13108 13109 13110 13111 13112 13114 13115 13118 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/151-Eastern Switzerland.txt b/src/history/states - 副本/151-Eastern Switzerland.txt new file mode 100755 index 0000000..21ac903 --- /dev/null +++ b/src/history/states - 副本/151-Eastern Switzerland.txt @@ -0,0 +1,30 @@ + +state={ + id=151 + name="STATE_151" + manpower = 1854711 + + + state_category = city + + resources={ + aluminium=15 # was: 24 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + } + victory_points = { + 663 10 + } + } + + provinces={ + 658 661 663 3641 3660 3662 9600 11601 11623 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/152-Upper Austria.txt b/src/history/states - 副本/152-Upper Austria.txt new file mode 100755 index 0000000..659ba4a --- /dev/null +++ b/src/history/states - 副本/152-Upper Austria.txt @@ -0,0 +1,44 @@ + +state={ + id=152 + name="STATE_152" + manpower = 2275377 + + state_category = city + + resources={ + steel=5 # was: 8 + aluminium=1 # was: 1 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + } + victory_points = { + 688 10 + } + victory_points = { + 3673 3 + } + victory_points = { + 9665 3 + } + victory_points = { + 732 10 + } + #victory_points = { + # 11612 3 + #} + + + } + + provinces={ + 688 732 3673 3674 3684 3703 6552 6687 6691 6708 6723 9650 9665 11651 11612 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/153-Tyrol.txt b/src/history/states - 副本/153-Tyrol.txt new file mode 100755 index 0000000..4b7c1f0 --- /dev/null +++ b/src/history/states - 副本/153-Tyrol.txt @@ -0,0 +1,27 @@ + +state={ + id=153 + name="STATE_153" + manpower = 1655340 + + state_category = town + + history={ + owner = SIR + victory_points = { + 673 5 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 3 + } + + } + + provinces={ + 668 671 673 3675 6673 6678 6680 9633 9636 11618 11634 + } + + local_supplies=12.0 +} diff --git a/src/history/states - 副本/154-Southern plain.txt b/src/history/states - 副本/154-Southern plain.txt new file mode 100755 index 0000000..9e5c1dd --- /dev/null +++ b/src/history/states - 副本/154-Southern plain.txt @@ -0,0 +1,27 @@ + +state = { + id=154 + name="STATE_154" + manpower = 2735383 + + state_category = city + + history = { + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + arms_factory = 1 + air_base = 2 + } + victory_points = { + 11659 1 + } + } + + provinces={ + 679 699 730 3730 6670 6700 6735 9656 9706 11625 11644 11646 11659 + } + + local_supplies=12.0 +} diff --git a/src/history/states - 副本/155-Western Hungary.txt b/src/history/states - 副本/155-Western Hungary.txt new file mode 100755 index 0000000..80c3288 --- /dev/null +++ b/src/history/states - 副本/155-Western Hungary.txt @@ -0,0 +1,29 @@ + +state={ + id=155 + name="STATE_155" # Transdanubia + manpower = 2197605 + + state_category = city + resources={ + oil = 1 # was: 1 + } + history={ + owner = SIR + victory_points = { + 11610 5 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + arms_factory = 1 + air_base = 3 + } + } + + provinces={ + 682 686 701 3670 3680 3683 6685 6703 6720 9624 9643 9676 11610 11627 11663 13125 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/156-Calabria.txt b/src/history/states - 副本/156-Calabria.txt new file mode 100755 index 0000000..2c4f2f2 --- /dev/null +++ b/src/history/states - 副本/156-Calabria.txt @@ -0,0 +1,37 @@ + +state={ + id=156 + name="STATE_156" + manpower = 2966315 + + state_category = city + history={ + owner = SIR + victory_points = { + 11837 15 + } + buildings = { + infrastructure = 3 #was: 5 + dockyard = 4 + fuel_silo = 1 + air_base = 5 + 11837 = { + naval_base = 10 + } + 11998 = { + naval_base = 2 + } + } + 1939.1.1 = { + buildings = { + dockyard = 5 + } + } + } + + provinces={ + 3901 6979 9784 9856 9990 10027 11837 11998 12066 12098 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/157-Abruzzo.txt b/src/history/states - 副本/157-Abruzzo.txt new file mode 100755 index 0000000..b03b36d --- /dev/null +++ b/src/history/states - 副本/157-Abruzzo.txt @@ -0,0 +1,31 @@ + +state={ + id=157 + name="STATE_157" + manpower = 2979335 + + state_category = city + + history={ + owner = SIR + victory_points = { + 925 1 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + 925 = { + naval_base = 4 + } + 6831 = { + naval_base = 1 + } + } + } + + provinces={ + 925 963 967 3910 3923 3966 6831 6926 9838 11790 11861 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/158-Piedmont.txt b/src/history/states - 副本/158-Piedmont.txt new file mode 100755 index 0000000..545a0f6 --- /dev/null +++ b/src/history/states - 副本/158-Piedmont.txt @@ -0,0 +1,47 @@ + +state={ + id=158 + name="STATE_158" + manpower = 4765476 + + state_category = metropolis + resources={ + steel=24 # was: 40 + aluminium=16 # was: 28 + chromium = 2 # was: 4 + tungsten = 1 # was: 2 + } + + history={ + owner = SIR + victory_points = { + 6788 10 + } + victory_points = { + 6780 5 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 7 + industrial_complex = 1 + dockyard = 2 + air_base = 8 + 6788 = { + naval_base = 8 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 10 + industrial_complex = 2 + dockyard = 3 + } + } + } + + provinces={ + 611 770 771 776 3772 3782 6635 6780 6788 9738 9741 11570 11721 11723 11726 11730 11891 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/159-Lombardy.txt b/src/history/states - 副本/159-Lombardy.txt new file mode 100755 index 0000000..35697d6 --- /dev/null +++ b/src/history/states - 副本/159-Lombardy.txt @@ -0,0 +1,33 @@ + +state={ + id=159 + name="STATE_159" + manpower = 5597704 + state_category = metropolis + + history={ + owner = SIR + victory_points = { + 3780 15 + } + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 7 + industrial_complex = 3 + air_base = 10 + + } + 1939.1.1 = { + buildings = { + arms_factory = 7 + industrial_complex = 4 + } + } + } + + provinces={ + 607 773 969 3776 3780 6661 9584 11568 11587 11734 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/16-Ile de France.txt b/src/history/states - 副本/16-Ile de France.txt new file mode 100755 index 0000000..2bbb52b --- /dev/null +++ b/src/history/states - 副本/16-Ile de France.txt @@ -0,0 +1,35 @@ + +state={ + id=16 + name="STATE_16" + manpower = 7038500 + + state_category = metropolis + + + history={ + owner = SIR + victory_points = { + 11506 50 + } + buildings = { + infrastructure = 2 + arms_factory = 4 + industrial_complex = 4 + anti_air_building = 3 + air_base = 5 + } + 1939.1.1 = { + buildings = { + arms_factory = 4 + industrial_complex = 6 + } + } + } + + provinces={ + 6547 6949 9507 9523 9534 9725 11491 11506 11518 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/160-Veneto.txt b/src/history/states - 副本/160-Veneto.txt new file mode 100755 index 0000000..2ac5a7d --- /dev/null +++ b/src/history/states - 副本/160-Veneto.txt @@ -0,0 +1,46 @@ +state={ + id=160 + name="STATE_160" + resources={ + steel=20 # was: 32.000 + aluminium=11 # was: 18.000 + } + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 11584 10 + } + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 4 + dockyard = 1 + air_base = 3 + 11584 = { + naval_base = 6 + + } + + } + 1939.1.1 = { + buildings = { + dockyard = 2 + industrial_complex = 5 + + } + + } + + } + + provinces={ + 603 628 3604 3657 6656 9582 9613 11584 + } + manpower=3963151 + buildings_max_level_factor=1.000 + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/161-Emilia Romagna.txt b/src/history/states - 副本/161-Emilia Romagna.txt new file mode 100755 index 0000000..ded8385 --- /dev/null +++ b/src/history/states - 副本/161-Emilia Romagna.txt @@ -0,0 +1,33 @@ + +state={ + id=161 + name="STATE_161" + manpower = 3202401 + + state_category = large_city + + resources={ + aluminium=9 # was: 16 + } + + history={ + owner = SIR + victory_points = { + 6606 3 + } + buildings = { + infrastructure = 2 #was: 7 + industrial_complex = 1 + air_base = 2 + 782 = { + naval_base = 2 + } + } + } + + provinces={ + 782 3773 3976 6606 6790 6793 6985 9752 9924 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/162-Tuscany.txt b/src/history/states - 副本/162-Tuscany.txt new file mode 100755 index 0000000..bd997eb --- /dev/null +++ b/src/history/states - 副本/162-Tuscany.txt @@ -0,0 +1,46 @@ + +state={ + id=162 + name="STATE_162" + manpower = 3084933 + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 9907 3 + } + victory_points = { + 6973 1 + } + victory_points = { + 11833 1 + } + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 1 + industrial_complex = 1 + dockyard = 3 + air_base = 2 + 6973 = { + naval_base = 10 + } + 11833 = { + naval_base = 4 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + industrial_complex = 2 + } + } + } + + provinces={ + 910 1616 3885 6875 6946 6973 9750 9879 9907 11833 11889 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/163-Dalmatia.txt b/src/history/states - 副本/163-Dalmatia.txt new file mode 100755 index 0000000..4e9a576 --- /dev/null +++ b/src/history/states - 副本/163-Dalmatia.txt @@ -0,0 +1,24 @@ +state= +{ + id=163 + name="STATE_163" + manpower = 18000 + + state_category = enclave + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + 3943 = { + naval_base = 1 + } + } + start_resistance = CRO #Yugoslavia shouldn't resist occupation + } + provinces={ + 3943 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/164-Dodecanese.txt b/src/history/states - 副本/164-Dodecanese.txt new file mode 100755 index 0000000..d022a14 --- /dev/null +++ b/src/history/states - 副本/164-Dodecanese.txt @@ -0,0 +1,31 @@ +state= +{ + id=164 + name="STATE_164" + manpower = 120000 + + state_category = small_island + + history= + { + owner = SR2 + victory_points = { + 10007 1 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 1 + 10007 = { + naval_base = 4 + } + 7003 = { + naval_base = 1 + } + } + } + provinces= + { +7003 10007 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/165-Catalonia.txt b/src/history/states - 副本/165-Catalonia.txt new file mode 100755 index 0000000..3e2cad2 --- /dev/null +++ b/src/history/states - 副本/165-Catalonia.txt @@ -0,0 +1,36 @@ + +state={ + id=165 + name="STATE_165" + manpower = 3036537 + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 9764 30 + } + victory_points = { + 6966 1 + } + victory_points = { + 6927 1 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + industrial_complex = 1 + air_base = 2 + 9764 = { + naval_base = 4 + } + } + } + + provinces={ + 854 872 897 3898 3899 6812 6836 6865 6927 6966 9764 9797 9824 11779 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/166-Western Aragon.txt b/src/history/states - 副本/166-Western Aragon.txt new file mode 100755 index 0000000..c70edfe --- /dev/null +++ b/src/history/states - 副本/166-Western Aragon.txt @@ -0,0 +1,36 @@ +state={ + id=166 + name="STATE_166" + resources={ + steel=15.000 + } + + history={ + owner = SIR + victory_points = { + 3816 3 + } + victory_points = { + 9840 1 + } + victory_points = { + 7213 1 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + air_base = 3 + + } + + } + + provinces={ + 813 948 3816 6878 6901 7213 9812 9840 9842 11737 11838 + } + manpower=668365 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=13.0 +} diff --git a/src/history/states - 副本/167-Valencia.txt b/src/history/states - 副本/167-Valencia.txt new file mode 100755 index 0000000..feaed34 --- /dev/null +++ b/src/history/states - 副本/167-Valencia.txt @@ -0,0 +1,35 @@ + +state={ + id=167 + name="STATE_167" + manpower = 1979294 + + state_category = large_town + + history={ + owner = SIR + victory_points = { + 6906 10 + } + victory_points = { + 4098 3 + } + buildings = { + infrastructure = 3 #was: 6 + dockyard = 1 + air_base = 3 + 6906 = { + naval_base = 3 + } + 4098 = { + naval_base = 2 + } + } + } + + provinces={ + 962 3799 3873 4098 6817 6856 6906 6959 9889 9896 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/168-Murcia.txt b/src/history/states - 副本/168-Murcia.txt new file mode 100755 index 0000000..5a5ec70 --- /dev/null +++ b/src/history/states - 副本/168-Murcia.txt @@ -0,0 +1,31 @@ +state={ + id=168 + name="STATE_168" + + history={ + owner = SIR + victory_points = { + 10024 3 + } + buildings = { + infrastructure = 3 #was: 5 + dockyard = 1 + air_base = 2 + 10024 = { + naval_base = 8 + + } + + } + + } + + provinces={ + 832 1093 3835 4195 7111 9903 10024 10109 11807 11812 11884 + } + manpower=1007605 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/169-Sevilla.txt b/src/history/states - 副本/169-Sevilla.txt new file mode 100755 index 0000000..d8364e0 --- /dev/null +++ b/src/history/states - 副本/169-Sevilla.txt @@ -0,0 +1,35 @@ +state={ + id=169 + name="STATE_169" + + history={ + owner = SIR + victory_points = { + 1048 3 + } + victory_points = { + 7183 10 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + arms_factory = 1 + air_base = 3 + 1048 = { + naval_base = 5 + + } + + } + + } + + provinces={ + 1048 1178 3940 4080 4182 7098 7183 9815 9891 10094 11749 12070 13228 13231 + } + manpower=1746650 + buildings_max_level_factor=1.000 + state_category=large_town + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/17-Alcase Lorraine.txt b/src/history/states - 副本/17-Alcase Lorraine.txt new file mode 100755 index 0000000..2e745e2 --- /dev/null +++ b/src/history/states - 副本/17-Alcase Lorraine.txt @@ -0,0 +1,33 @@ + +state={ + id=17 + name="STATE_17" # Lorraine + manpower = 1517500 + + state_category = city + + resources={ + steel=28 # was: 48 + } + + history={ + owner = SIR + victory_points = { + 9642 5 + } + victory_points = { + 11516 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 5 + } + } + + provinces={ + 521 698 3646 3666 6698 9642 9658 11488 11516 11642 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/170-Extremadura.txt b/src/history/states - 副本/170-Extremadura.txt new file mode 100755 index 0000000..80c3327 --- /dev/null +++ b/src/history/states - 副本/170-Extremadura.txt @@ -0,0 +1,29 @@ +state={ + id=170 + name="STATE_170" + resources={ + tungsten=4.000 + } + + history={ + owner = SIR + victory_points = { + 6902 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + + } + + } + + provinces={ + 809 931 985 3930 6866 6902 6948 6954 9839 9877 9917 9925 11756 11780 11798 11851 13230 + } + manpower=1417652 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/171-Galicia.txt b/src/history/states - 副本/171-Galicia.txt new file mode 100755 index 0000000..5b8041d --- /dev/null +++ b/src/history/states - 副本/171-Galicia.txt @@ -0,0 +1,33 @@ + +state={ + id=171 + name="STATE_171" + manpower = 2295085 + + state_category = city + + history={ + owner = SIR + victory_points = { + 758 5 + } + victory_points = { + 6734 3 + } + buildings = { + infrastructure = 3 #was: 6 + dockyard = 2 + arms_factory = 1 + air_base = 2 + 758 = { + naval_base = 6 + } + } + } + + provinces={ + 729 758 3761 6734 6764 6955 9686 9689 11675 11677 11692 11710 11840 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/172-Navarre.txt b/src/history/states - 副本/172-Navarre.txt new file mode 100755 index 0000000..8a7e557 --- /dev/null +++ b/src/history/states - 副本/172-Navarre.txt @@ -0,0 +1,24 @@ +state={ + id=172 + name="STATE_172" + + history={ + owner = SIR + victory_points = { + 3933 1 + } + buildings = { + infrastructure = 3 #was: 6 + } + + } + + provinces={ + 932 3737 3931 3933 9857 + } + manpower=359880 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/173-Granada.txt b/src/history/states - 副本/173-Granada.txt new file mode 100755 index 0000000..88eaec5 --- /dev/null +++ b/src/history/states - 副本/173-Granada.txt @@ -0,0 +1,44 @@ +state={ + id=173 + name="STATE_173" + resources={ + steel=8.000 + } + + history={ + owner = SIR + victory_points = { + 9979 5 + } + victory_points = { + 12038 1 + } + victory_points = { + 1176 3 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 2 + air_base = 4 + 9979 = { + naval_base = 2 + + } + 12038 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 747 1176 4065 7068 7153 7196 9979 10009 10063 11956 12038 + } + manpower=1662292 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/174-Leon.txt b/src/history/states - 副本/174-Leon.txt new file mode 100755 index 0000000..db1bb58 --- /dev/null +++ b/src/history/states - 副本/174-Leon.txt @@ -0,0 +1,29 @@ +state={ + id=174 + name="STATE_174" + + resources={ + tungsten=10.000 + } + history={ + owner = SIR + victory_points = { + 726 1 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + + } + + } + + provinces={ + 726 918 920 3725 3727 3918 3920 6746 6907 9699 11843 13219 13232 + } + manpower=749041 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=12.0 +} diff --git a/src/history/states - 副本/175-Ciudad Real.txt b/src/history/states - 副本/175-Ciudad Real.txt new file mode 100755 index 0000000..65df85b --- /dev/null +++ b/src/history/states - 副本/175-Ciudad Real.txt @@ -0,0 +1,26 @@ +state={ + id=175 + name="STATE_175" + + history={ + owner = SIR + victory_points = { + 6832 1 + } + buildings = { + industrial_complex = 1 + infrastructure = 3 #was: 6 + + } + + } + + provinces={ + 3953 6800 6832 6896 9778 9828 9881 11863 12081 13229 + } + manpower=526903 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=11.0 +} diff --git a/src/history/states - 副本/176-Burgos.txt b/src/history/states - 副本/176-Burgos.txt new file mode 100755 index 0000000..11e1045 --- /dev/null +++ b/src/history/states - 副本/176-Burgos.txt @@ -0,0 +1,26 @@ +state={ + id=176 + name="STATE_176" + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + + } + victory_points = { + 885 3 + } + + } + + provinces={ + 857 884 885 3859 3887 3902 6903 9870 11766 11852 11854 13220 13226 + } + manpower=739760 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/177-Balearic Islands.txt b/src/history/states - 副本/177-Balearic Islands.txt new file mode 100755 index 0000000..a78b642 --- /dev/null +++ b/src/history/states - 副本/177-Balearic Islands.txt @@ -0,0 +1,32 @@ +state= +{ + id=177 + name="STATE_177" + manpower = 365500 + + state_category = rural + + history= + { + victory_points = { + 9793 1 + } + owner = YUW + buildings = { + infrastructure = 3 + air_base = 1 + 9793 = { + naval_base = 2 + } + 7114 = { + naval_base = 1 + } + } + add_core_of = YUW + } + provinces= + { +7114 9793 9845 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/178-Canary islands.txt b/src/history/states - 副本/178-Canary islands.txt new file mode 100755 index 0000000..19f2204 --- /dev/null +++ b/src/history/states - 副本/178-Canary islands.txt @@ -0,0 +1,27 @@ + +state={ + id=178 + name="STATE_178" + manpower = 561347 + + state_category = small_island + + history={ + owner = SIR + victory_points = { + 13071 1 + } + buildings = { + infrastructure = 2 + 13071 = { + naval_base = 1 + } + } + } + + provinces={ + 13071 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/179-Beja.txt b/src/history/states - 副本/179-Beja.txt new file mode 100755 index 0000000..55b8773 --- /dev/null +++ b/src/history/states - 副本/179-Beja.txt @@ -0,0 +1,39 @@ +state={ + id=179 + name="STATE_179" + + history={ + owner = SIR + victory_points = { + 3790 1 + } + victory_points = { + 6880 1 + } + victory_points = { + 6933 1 + } + victory_points = { + 970 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 3 + 3790 = { + naval_base = 2 + + } + } + add_extra_state_shared_building_slots = 1 + + } + + provinces={ + 970 980 3790 3866 6880 6884 6933 9765 9819 + } + manpower=777895 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/18-Champagne.txt b/src/history/states - 副本/18-Champagne.txt new file mode 100755 index 0000000..3eb6a3e --- /dev/null +++ b/src/history/states - 副本/18-Champagne.txt @@ -0,0 +1,32 @@ + +state={ + id=18 + name="STATE_18" + manpower = 1370800 + + state_category = city + + history={ + owner = SIR + victory_points = { + 9490 5 + } + victory_points = { + 13011 5 + } + victory_points = { + 3560 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 10 + } + } + + provinces={ + 551 3533 3546 3560 5291 6531 6545 9472 9490 9505 11732 13011 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/180-Porto.txt b/src/history/states - 副本/180-Porto.txt new file mode 100755 index 0000000..c06f5e5 --- /dev/null +++ b/src/history/states - 副本/180-Porto.txt @@ -0,0 +1,32 @@ + +state={ + id=180 + name="STATE_180" + manpower = 1904600 + + state_category = large_town + + history={ + owner = SIR + victory_points = { + 9817 10 + } + victory_points = { + 11673 5 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + dockyard = 1 + 9817 = { + naval_base = 3 + } + } + } + + provinces={ + 724 877 3892 6921 6941 9817 11673 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/181-Guarda.txt b/src/history/states - 副本/181-Guarda.txt new file mode 100755 index 0000000..3668a33 --- /dev/null +++ b/src/history/states - 副本/181-Guarda.txt @@ -0,0 +1,32 @@ + +state={ + id=181 + name="STATE_181" + manpower = 964700 + + state_category = town + + resources={ + tungsten=150 # was: 300 + } + + history={ + owner = SIR + victory_points = { + 9787 1 + } + victory_points = { + 6996 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + } + } + + provinces={ + 845 889 938 3969 6818 6996 9787 11885 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/182-Crete.txt b/src/history/states - 副本/182-Crete.txt new file mode 100755 index 0000000..6846af6 --- /dev/null +++ b/src/history/states - 副本/182-Crete.txt @@ -0,0 +1,32 @@ +state = { + id=182 + name="STATE_182" + manpower = 387900 + + state_category = town + history = { + owner = SAD + add_core_of = SAD + victory_points = { + 9940 5 + } + victory_points = { + 12058 3 + } + buildings = { + infrastructure = 2 + air_base = 2 + 12058 = { + naval_base = 1 + } + 9940 = { + naval_base = 3 + } + } + } + provinces = { + 1164 4170 9940 12058 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/183-Cyprus.txt b/src/history/states - 副本/183-Cyprus.txt new file mode 100755 index 0000000..45c7dea --- /dev/null +++ b/src/history/states - 副本/183-Cyprus.txt @@ -0,0 +1,32 @@ +state= { + id=183 + name="STATE_183" + manpower = 347959 + + state_category = rural + resources={ + chromium=3 # was: 4 + } + + history= + { + owner = SR2 + victory_points = { + 11984 5 + } + victory_points = { + 7193 3 + } + buildings = { + infrastructure = 2 + air_base = 1 + 7193 = { + naval_base = 2 + } + } + + } + provinces= { 7193 11984 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/184-Thrace.txt b/src/history/states - 副本/184-Thrace.txt new file mode 100755 index 0000000..d293755 --- /dev/null +++ b/src/history/states - 副本/184-Thrace.txt @@ -0,0 +1,31 @@ + +state={ + id=184 + name="STATE_184" + manpower = 382500 + + state_category = rural + + resources={ + chromium=11.000 + } + + history={ + victory_points = { + 11905 1 + } + owner = SIR + buildings = { + infrastructure = 1 + arms_factory = 1 + + } + add_claim_by = BUL + } + + provinces={ + 9791 9930 11774 11905 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/185-Epirus.txt b/src/history/states - 副本/185-Epirus.txt new file mode 100755 index 0000000..eb36bec --- /dev/null +++ b/src/history/states - 副本/185-Epirus.txt @@ -0,0 +1,40 @@ + +state={ + id=185 + name="STATE_185" + manpower = 760900 + + state_category = rural + + resources={ + chromium=14 # was: 20 + steel = 14 # was: 20 + } + + history={ + victory_points = { + 10203 1 + } + victory_points = { + 3914 3 + } + victory_points = { + 1205 1 + } + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + 9805 = { + naval_base = 1 + } + } + } + + provinces = { + 841 1106 1205 3914 3980 9805 9837 9916 10203 11786 11895 12001 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/186-Peloponnese.txt b/src/history/states - 副本/186-Peloponnese.txt new file mode 100755 index 0000000..ea65c28 --- /dev/null +++ b/src/history/states - 副本/186-Peloponnese.txt @@ -0,0 +1,41 @@ + +state={ + id=186 + name="STATE_186" + manpower=945000 + + state_category = town + + history={ + victory_points = { + 7211 5 + } + victory_points = { + 7096 1 + } + victory_points = { + 11965 1 + } + owner = SIR + buildings = { + infrastructure = 2 + arms_factory = 1 + 11965 = { + naval_base = 1 + + } + 7211 = { + naval_base = 2 + + } + + } + + } + + provinces = { + 1173 4078 4178 4193 7096 7211 11965 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/187-Aegean Islands.txt b/src/history/states - 副本/187-Aegean Islands.txt new file mode 100755 index 0000000..899cdc3 --- /dev/null +++ b/src/history/states - 副本/187-Aegean Islands.txt @@ -0,0 +1,38 @@ + +state={ + id=187 + name="STATE_187" + manpower = 322600 + + state_category = small_island + + resources={ + chromium=7 # was: 10 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + dockyard = 1 + 8435 = { + naval_base = 1 + } + 6550 = { + naval_base = 1 + } + } + victory_points = { + 6550 1 + } + victory_points = { + 8435 1 + } + } + + provinces={ + 3401 6550 8435 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/188-Memel.txt b/src/history/states - 副本/188-Memel.txt new file mode 100755 index 0000000..08396a0 --- /dev/null +++ b/src/history/states - 副本/188-Memel.txt @@ -0,0 +1,30 @@ +state= +{ + id=188 + name="STATE_188" + manpower = 150000 + + + state_category = rural + + history = { + victory_points = { + 3288 3 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + 3288 = { + naval_base = 1 + } + } + + + } + provinces={ + 3288 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/189-Kaunas.txt b/src/history/states - 副本/189-Kaunas.txt new file mode 100755 index 0000000..f20f668 --- /dev/null +++ b/src/history/states - 副本/189-Kaunas.txt @@ -0,0 +1,36 @@ + +state={ + id=189 + name="STATE_189" + resources={ + steel=2.000 + } + + history={ + owner = SIR + victory_points = { + 9483 3 + } + victory_points = { + 6314 1 + } + buildings = { + infrastructure = 3 #was: 5 + 6314 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 3337 3354 6314 9483 9499 9731 + } + + local_supplies=0.0 + manpower=697100 + buildings_max_level_factor=1.000 + state_category=town +} diff --git a/src/history/states - 副本/19-Aquitaine.txt b/src/history/states - 副本/19-Aquitaine.txt new file mode 100755 index 0000000..dadd235 --- /dev/null +++ b/src/history/states - 副本/19-Aquitaine.txt @@ -0,0 +1,38 @@ + +state={ + id=19 + name="STATE_19" + resources={ + steel=25.000 + aluminium=11.000 + } + + history={ + owner = SIR + victory_points = { + 9737 20 + } + buildings = { + infrastructure = 3 + arms_factory = 1 + dockyard = 1 + air_base = 3 + 9737 = { + naval_base = 3 + coastal_bunker = 1 + + } + + } + + } + + provinces={ + 6621 6762 6777 9737 11565 + } + manpower=1140400 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/190-Kurzeme.txt b/src/history/states - 副本/190-Kurzeme.txt new file mode 100755 index 0000000..60fde21 --- /dev/null +++ b/src/history/states - 副本/190-Kurzeme.txt @@ -0,0 +1,33 @@ + +state={ + id=190 + name="STATE_190" + + state_category = rural + + history={ + victory_points = { + 9262 3 + } + victory_points = { + 3296 1 #Ventspils + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + 9262 = { + naval_base = 1 + } + dockyard = 1 + } + } + + provinces={ + 3194 3296 3319 6322 9262 11246 + } + + local_supplies=5.0 + manpower=315500 + buildings_max_level_factor=1.000 + state_category=rural +} diff --git a/src/history/states - 副本/191-Tartu.txt b/src/history/states - 副本/191-Tartu.txt new file mode 100755 index 0000000..9bf10cc --- /dev/null +++ b/src/history/states - 副本/191-Tartu.txt @@ -0,0 +1,28 @@ + +state={ + id=191 + name="STATE_191" + + history={ + owner = SIR + victory_points = { + 9221 1 + } + victory_points = { + 592 1 #Voru + } + buildings = { + infrastructure = 3 #was: 5 + + } + + } + + provinces={ + 592 6178 6408 9221 9485 + } + manpower=225840 + buildings_max_level_factor=1.000 + local_supplies=0.0 + state_category=rural +} diff --git a/src/history/states - 副本/192-Odessa.txt b/src/history/states - 副本/192-Odessa.txt new file mode 100755 index 0000000..1e45bf7 --- /dev/null +++ b/src/history/states - 副本/192-Odessa.txt @@ -0,0 +1,35 @@ + +state = { + id = 192 + name = "STATE_192" + manpower = 1286238 #1 8th removed due to Balta-Tiraspol + + state_category = city + + history = { + owner = SIR + victory_points = { + 11670 10 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 6 + 11670 ={ + naval_base = 3 + coastal_bunker = 1 + } + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + } + } + } + + provinces = { + 3575 3738 9698 9714 11670 11703 + } + + local_supplies = 6.0 +} diff --git a/src/history/states - 副本/193-Kiev.txt b/src/history/states - 副本/193-Kiev.txt new file mode 100755 index 0000000..9a5e703 --- /dev/null +++ b/src/history/states - 副本/193-Kiev.txt @@ -0,0 +1,25 @@ + +state={ + id=193 + name="STATE_193" # Chernihiv + manpower = 1373637 + + state_category = city + + history={ + victory_points = { + 3568 3 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + air_base = 8 + } + } + + provinces={ + 238 546 3480 3542 3568 3584 6458 6508 6532 6589 9437 9506 11425 11489 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/194-Pinsk Marches.txt b/src/history/states - 副本/194-Pinsk Marches.txt new file mode 100755 index 0000000..37aa049 --- /dev/null +++ b/src/history/states - 副本/194-Pinsk Marches.txt @@ -0,0 +1,25 @@ + +state={ + id=194 + name="STATE_194" # Mozyr + manpower = 934632 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + air_base = 3 + } + victory_points = { + 6232 1 + } + } + + provinces={ + 215 3203 3293 3507 6232 6319 6556 9249 9554 11453 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/195-Leningrad Area.txt b/src/history/states - 副本/195-Leningrad Area.txt new file mode 100755 index 0000000..2280025 --- /dev/null +++ b/src/history/states - 副本/195-Leningrad Area.txt @@ -0,0 +1,37 @@ + +state={ + id=195 + name="STATE_195" + manpower = 3750158 + + state_category = metropolis + + history={ + owner = SIR + victory_points = { + 3151 30.0 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 6 + industrial_complex = 1 + dockyard = 3 + air_base = 10 + 3151 ={ + naval_base = 10 + coastal_bunker = 5 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 7 + } + } + } + + provinces={ + 79 149 3151 6174 11068 + } + + local_supplies=11.0 +} diff --git a/src/history/states - 副本/196-Kherson.txt b/src/history/states - 副本/196-Kherson.txt new file mode 100755 index 0000000..979fb45 --- /dev/null +++ b/src/history/states - 副本/196-Kherson.txt @@ -0,0 +1,29 @@ + +state={ + id=196 + name="STATE_196" + manpower = 728363 + + state_category = rural + + resources={ + chromium=15 # was: 22 + } + + history={ + victory_points = { + 721 1 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + air_base = 3 + } + } + + provinces={ + 568 721 737 767 3573 6771 9712 11715 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/197-Mykolaiv.txt b/src/history/states - 副本/197-Mykolaiv.txt new file mode 100755 index 0000000..bb71a01 --- /dev/null +++ b/src/history/states - 副本/197-Mykolaiv.txt @@ -0,0 +1,30 @@ + +state={ + id=197 + name="STATE_197" + manpower = 896311 + + state_category = rural + + history={ + victory_points = { + 11683 3 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + dockyard = 1 + } + 1939.1.1 = { + buildings = { + dockyard = 2 + } + } + } + + provinces={ + 409 574 3403 3755 6597 9573 11546 11683 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/198-Vinnytsia.txt b/src/history/states - 副本/198-Vinnytsia.txt new file mode 100755 index 0000000..8911182 --- /dev/null +++ b/src/history/states - 副本/198-Vinnytsia.txt @@ -0,0 +1,25 @@ + +state = { + id = 198 + name = "STATE_198" + manpower = 1893391 + + state_category = large_town + + history = { + victory_points = { + 476 3 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + air_base = 3 + } + } + + provinces = { + 476 6455 6480 9423 9435 9481 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/199-Khmelnytskyi.txt b/src/history/states - 副本/199-Khmelnytskyi.txt new file mode 100755 index 0000000..9648a28 --- /dev/null +++ b/src/history/states - 副本/199-Khmelnytskyi.txt @@ -0,0 +1,26 @@ + +state={ + id=199 + name="STATE_199" + manpower = 1424022 + + state_category = town + + history={ + victory_points = { + 3457 3 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 3 + } + } + + provinces={ + 462 3430 3457 3511 6429 6509 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/2-Italy.txt b/src/history/states - 副本/2-Italy.txt new file mode 100755 index 0000000..19c408e --- /dev/null +++ b/src/history/states - 副本/2-Italy.txt @@ -0,0 +1,38 @@ +state= { + id=2 + name="STATE_2" # Latium + manpower = 2781971 + + state_category = city + + history= + { + owner = SIR + victory_points = { 9904 40 } + victory_points = { 11846 5 } + buildings = { + infrastructure = 2 + air_base = 8 + arms_factory = 1 + industrial_complex = 4 + 11751 = { + naval_base = 5 + } + 11846 = { + naval_base = 2 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + industrial_complex = 5 + } + } + } + + provinces= { + 923 6862 9794 9904 11751 11846 11882 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/20-Franche-comte.txt b/src/history/states - 副本/20-Franche-comte.txt new file mode 100755 index 0000000..3e6565b --- /dev/null +++ b/src/history/states - 副本/20-Franche-comte.txt @@ -0,0 +1,37 @@ + +state={ + id=20 + name="STATE_20" # Rhone + manpower = 2973200 + resources={ + steel=60 # was: 128 + aluminium=35 # was: 72 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 6613 10 + } + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 4 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + industrial_complex = 3 + } + } + } + + provinces={ + 641 3650 3770 6613 6639 6668 6786 9590 9728 9732 11593 11716 11794 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/200-Rivne.txt b/src/history/states - 副本/200-Rivne.txt new file mode 100755 index 0000000..6b51485 --- /dev/null +++ b/src/history/states - 副本/200-Rivne.txt @@ -0,0 +1,29 @@ + +state={ + id=200 + name="STATE_200" # Zaporozhe + manpower = 1294082 + state_category = town + + history={ + owner = SIR + victory_points = { + 11405 1 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 3 + } + 1939.1.1 = { + buildings = { + industrial_complex = 1 + } + } + } + + provinces={ + 429 588 3399 3767 6596 9571 9729 11405 11700 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/201-Zhytomyr.txt b/src/history/states - 副本/201-Zhytomyr.txt new file mode 100755 index 0000000..1e3e883 --- /dev/null +++ b/src/history/states - 副本/201-Zhytomyr.txt @@ -0,0 +1,25 @@ + +state={ + id=201 + name="STATE_201" + manpower = 1417834 + + state_category = town + + history={ + victory_points = { + 6593 3 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + air_base = 3 + } + } + + provinces={ + 441 550 3470 3570 6593 9466 9493 9533 11464 11477 11490 11514 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/202-Western Kiev.txt b/src/history/states - 副本/202-Western Kiev.txt new file mode 100755 index 0000000..f72890e --- /dev/null +++ b/src/history/states - 副本/202-Western Kiev.txt @@ -0,0 +1,38 @@ + +state={ + id=202 + name="STATE_202" + manpower = 2495352 + resources={ + oil=8 # was: 14 + aluminium=7 # was: 12 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 525 25 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 2 + industrial_complex = 3 + fuel_silo = 1 + air_base = 8 + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + industrial_complex = 3 + } + } + } + + provinces={ + 489 504 525 582 3494 3543 6497 9465 9543 9568 11557 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/203-Cherkasy.txt b/src/history/states - 副本/203-Cherkasy.txt new file mode 100755 index 0000000..8333345 --- /dev/null +++ b/src/history/states - 副本/203-Cherkasy.txt @@ -0,0 +1,25 @@ + +state={ + id=203 + name="STATE_203" + manpower = 2405190 + + state_category = large_town + + history={ + victory_points = { + 488 5 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + } + } + + provinces={ + 434 458 488 3452 3468 6451 6478 9451 9491 11409 11424 11438 11454 11530 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/204-Brest.txt b/src/history/states - 副本/204-Brest.txt new file mode 100755 index 0000000..f5f3878 --- /dev/null +++ b/src/history/states - 副本/204-Brest.txt @@ -0,0 +1,27 @@ + +state={ + id=204 + name="STATE_204" # Bobruysk + manpower = 1041084 + + state_category = rural + + history={ + victory_points = { + 3350 3 + } + victory_points = { + 11313 1 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + } + + provinces={ + 304 331 360 386 3350 3759 6373 11313 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/205-Hrodna.txt b/src/history/states - 副本/205-Hrodna.txt new file mode 100755 index 0000000..32d7da9 --- /dev/null +++ b/src/history/states - 副本/205-Hrodna.txt @@ -0,0 +1,24 @@ + +state={ + id=205 + name="STATE_205" # Kaluga + manpower = 1121004 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 382 1 + } + } + + provinces={ + 246 274 352 382 3263 3308 3345 3377 6252 6365 9261 9301 11235 11284 11300 11369 + } + + local_supplies=10.0 +} diff --git a/src/history/states - 副本/206-Minsk.txt b/src/history/states - 副本/206-Minsk.txt new file mode 100755 index 0000000..4b763f6 --- /dev/null +++ b/src/history/states - 副本/206-Minsk.txt @@ -0,0 +1,34 @@ + +state={ + id=206 + name="STATE_206" + manpower = 1163163 + + state_category = city + + history={ + owner = SIR + victory_points = { + 11370 20 + } + victory_points = { + 9289 5 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 8 + } + 1939.1.1 = { + buildings = { + industrial_complex = 3 + } + } + } + + provinces={ + 216 294 342 3267 3378 6292 9289 11216 11322 11370 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/207-Viciebsk.txt b/src/history/states - 副本/207-Viciebsk.txt new file mode 100755 index 0000000..c939d46 --- /dev/null +++ b/src/history/states - 副本/207-Viciebsk.txt @@ -0,0 +1,25 @@ + +state={ + id=207 + name="STATE_207" + manpower = 1217854 + + state_category = town + + history={ + owner = SIR + victory_points = { + 11241 5 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 5 + } + } + + provinces={ + 323 3219 3331 6220 6249 6326 6371 9241 9323 11220 11241 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/208-Pskov.txt b/src/history/states - 副本/208-Pskov.txt new file mode 100755 index 0000000..c051b82 --- /dev/null +++ b/src/history/states - 副本/208-Pskov.txt @@ -0,0 +1,25 @@ + +state={ + id=208 + name="STATE_208" # Luga + manpower = 341819 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + air_base = 3 + } + victory_points = { + 9098 1 + } + } + + provinces={ + 104 126 181 3120 6139 6197 9097 9098 11032 11080 11139 11186 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/209-Smolensk.txt b/src/history/states - 副本/209-Smolensk.txt new file mode 100755 index 0000000..4c7fbf7 --- /dev/null +++ b/src/history/states - 副本/209-Smolensk.txt @@ -0,0 +1,25 @@ + +state={ + id=209 + name="STATE_209" # Pskov + manpower = 639587 + + state_category = town + + history={ + owner = SIR + victory_points = { + 11202 3 + } + buildings = { + infrastructure = 3 #was: 6 + air_base = 4 + } + } + + provinces={ + 95 415 3053 3310 6324 9120 9319 9408 11097 11202 11304 11392 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/21-Cote d'azar.txt b/src/history/states - 副本/21-Cote d'azar.txt new file mode 100755 index 0000000..aee49e8 --- /dev/null +++ b/src/history/states - 副本/21-Cote d'azar.txt @@ -0,0 +1,48 @@ + +state={ + id=21 + name="STATE_21" # Provence + manpower = 2060400 + resources={ + aluminium=60 # was: 120 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 911 1 + } + victory_points = { + 11834 10 + } + buildings = { + infrastructure = 3 + industrial_complex = 1 + dockyard = 3 + arms_factory = 1 + fuel_silo = 1 + air_base = 10 + 911 = { + naval_base = 10 + coastal_bunker = 1 + } + 11834 = { + naval_base = 3 + coastal_bunker = 1 + } + } + 1939.1.1 = { + buildings = { + dockyard = 3 + } + } + } + + provinces={ + 911 956 958 3762 3928 11834 11849 11875 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/210-Bryansk.txt b/src/history/states - 副本/210-Bryansk.txt new file mode 100755 index 0000000..99d3073 --- /dev/null +++ b/src/history/states - 副本/210-Bryansk.txt @@ -0,0 +1,24 @@ + +state={ + id=210 + name="STATE_210" # Nevel + manpower = 830133 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 11234 1 + } + } + + provinces={ + 207 248 354 387 3333 6242 6293 9254 9331 9353 9386 11234 11259 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/211-Burgas.txt b/src/history/states - 副本/211-Burgas.txt new file mode 100755 index 0000000..66327e9 --- /dev/null +++ b/src/history/states - 副本/211-Burgas.txt @@ -0,0 +1,44 @@ + +state={ + id=211 + name="STATE_211" + manpower = 1358394 + + + state_category = town + + history={ + owner = SIR + victory_points = { #Varna + 9783 5 + } + victory_points = { #Burgas + 9902 3 + } + victory_points = { #Sliven + 6967 3 + } + victory_points = { #Yambol + 9888 1 + } + victory_points = { #Shumen + 9769 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + 9783 = { + naval_base = 3 + } + 9902 = { + naval_base = 1 + } + } + } + + provinces={ + 649 6967 9769 9783 9888 9902 9919 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/212-Plovdiv.txt b/src/history/states - 副本/212-Plovdiv.txt new file mode 100755 index 0000000..10d5040 --- /dev/null +++ b/src/history/states - 副本/212-Plovdiv.txt @@ -0,0 +1,37 @@ + +state={ + id=212 + name="STATE_212" + manpower = 1814936 + + state_category = large_town + + resources={ + chromium = 1 + } + + history={ + owner = SIR + victory_points = { #Plovdiv + 6923 10 + } + victory_points = { #Stara Zagora + 6814 3 + } + victory_points = { #Haskovo + 9862 1 + } + buildings = { + infrastructure = 2 + arms_factory = 3 + industrial_complex =2 + air_base = 2 + } + } + + provinces={ + 878 893 3937 6814 6857 6923 6952 6982 9818 9862 11813 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/213-Murmansk.txt b/src/history/states - 副本/213-Murmansk.txt new file mode 100755 index 0000000..1b4ce96 --- /dev/null +++ b/src/history/states - 副本/213-Murmansk.txt @@ -0,0 +1,37 @@ + +state={ + id=213 + name="STATE_213" + manpower = 22757510 + state_category = megalopolis + resources={ + steel = 28 + chromium = 40 + aluminium = 20 + } + + history={ + owner = BFL + victory_points = { + 3134 5 + } + buildings = { + infrastructure = 2 + arms_factory = 5 + industrial_complex = 4 + air_base = 5 + dockyard = 6 + 3134 = { + naval_base = 8 + coastal_bunker = 1 + } + } + + } + + provinces={ + 15 74 98 116 142 178 3012 3121 3134 3170 6117 6140 6157 6181 6194 9039 9059 9115 9123 9162 9165 9179 9201 9203 9215 9217 11031 11088 11117 11128 11140 11183 11196 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/214-Arkhangelsk.txt b/src/history/states - 副本/214-Arkhangelsk.txt new file mode 100755 index 0000000..1d93564 --- /dev/null +++ b/src/history/states - 副本/214-Arkhangelsk.txt @@ -0,0 +1,31 @@ + +state={ + id=214 + name="STATE_214" + manpower = 1050883 + + state_category = town + + history={ + owner = BFL + add_core_of = BFL + victory_points = { + 3338 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + 3338 = { + naval_base = 3 + } + } + + } + + provinces={ + 3 18 26 72 87 89 127 138 140 180 183 312 3031 3064 3065 3075 3080 3081 3086 3092 3130 3166 3168 3338 6034 6051 6075 6088 6100 6102 6105 6109 6166 6193 6199 9041 9101 9124 9130 9187 9213 9248 11038 11042 11061 11071 11074 11089 11137 11171 11178 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/215-Eastern Karelia.txt b/src/history/states - 副本/215-Eastern Karelia.txt new file mode 100755 index 0000000..f3cf33d --- /dev/null +++ b/src/history/states - 副本/215-Eastern Karelia.txt @@ -0,0 +1,25 @@ +state={ + id=215 + name="STATE_215" + resources={ + steel=30 # was: 52.000 + } + + history={ + owner = BFL + buildings = { + infrastructure = 3 + + } + } + + provinces={ + 36 80 86 94 134 155 157 170 176 2998 3008 3067 3071 3078 3189 6021 6029 6090 6096 6098 6159 6175 9045 9055 9074 9119 9195 9198 11045 11054 11094 11096 11146 11175 11181 11212 13130 + } + manpower=214858 + + state_category = rural + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/216-Below Zero.txt b/src/history/states - 副本/216-Below Zero.txt new file mode 100755 index 0000000..2c8bd04 --- /dev/null +++ b/src/history/states - 副本/216-Below Zero.txt @@ -0,0 +1,26 @@ +state={ + id=216 + name="STATE_216" + + state_category = rural + + history={ + owner = SIR + victory_points = { + 11159 1 + } + buildings = { + infrastructure = 2 + air_base = 3 + + } + } + + provinces={ + 40 90 92 2356 2994 3033 3084 3144 6057 6070 6094 6106 6172 9078 9118 9231 11092 11150 11153 11159 13194 13198 + } + manpower=229564 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/217-Stalingrad Area.txt b/src/history/states - 副本/217-Stalingrad Area.txt new file mode 100755 index 0000000..1e956d2 --- /dev/null +++ b/src/history/states - 副本/217-Stalingrad Area.txt @@ -0,0 +1,32 @@ + +state={ + id=217 + name="STATE_217" + manpower = 1135070 + + state_category = city + + history={ + owner = SIR + victory_points = { + 3529 30.0 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + industrial_complex = 1 + air_base = 1 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + } + } + } + + provinces={ + 498 520 3503 3529 3555 6503 6527 6541 9459 9474 9504 9530 11447 11474 11484 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/218-Rostov Area.txt b/src/history/states - 副本/218-Rostov Area.txt new file mode 100755 index 0000000..fb92467 --- /dev/null +++ b/src/history/states - 副本/218-Rostov Area.txt @@ -0,0 +1,35 @@ + +state={ + id=218 + name="STATE_218" + manpower = 1501076 + + state_category = city + + history={ + owner = SIR + victory_points = { + 9417 15 + } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 1 + air_base = 3 + 9417 ={ + naval_base = 5 + } + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + } + } + } + + provinces={ + 585 6445 9417 9430 11418 11434 11450 11559 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/219-Moscow Area.txt b/src/history/states - 副本/219-Moscow Area.txt new file mode 100755 index 0000000..146d76c --- /dev/null +++ b/src/history/states - 副本/219-Moscow Area.txt @@ -0,0 +1,36 @@ + +state={ + id=219 + name="STATE_219" + manpower = 8335992 + + state_category = megalopolis + resources={ + steel=16 # was: 28 + } + + history={ + owner = SIR + victory_points = { + 6380 50 + } + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 7 + industrial_complex = 3 + air_base = 10 + } + 1939.1.1 = { + buildings = { + industrial_complex = 4 + arms_factory = 10 + } + } + } + + provinces={ + 301 350 366 401 3259 3290 3327 3358 3391 6283 6290 6348 6380 6414 9235 9282 9302 9348 9378 9395 11217 11236 11268 11282 11330 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/22-Roussillion.txt b/src/history/states - 副本/22-Roussillion.txt new file mode 100755 index 0000000..9a34fc7 --- /dev/null +++ b/src/history/states - 副本/22-Roussillion.txt @@ -0,0 +1,32 @@ + +state={ + id=22 + name="STATE_22" # Languedoc + manpower = 1691200 + + + state_category = town + + resources={ + steel=70 # was: 136 + aluminium=50 # was: 96 + } + + history={ + owner = SIR + victory_points = { + 9898 1 + } + buildings = { + infrastructure = 3 + industrial_complex = 2 + air_base = 2 + } + } + + provinces={ + 752 760 3751 6770 6960 6962 9723 9898 11709 11711 11877 + } + + local_supplies=12.0 +} diff --git a/src/history/states - 副本/220-Kursk Area.txt b/src/history/states - 副本/220-Kursk Area.txt new file mode 100755 index 0000000..65c1f65 --- /dev/null +++ b/src/history/states - 副本/220-Kursk Area.txt @@ -0,0 +1,24 @@ + +state={ + id=220 + name="STATE_220" + manpower = 1680086 + state_category = city + + history={ + owner = SIR + victory_points = { + 3580 5 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 1 + } + } + + provinces={ + 457 558 580 3554 3580 6254 6304 6543 6603 9260 9542 9579 11244 11526 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/221-Kharkov.txt b/src/history/states - 副本/221-Kharkov.txt new file mode 100755 index 0000000..5bf93af --- /dev/null +++ b/src/history/states - 副本/221-Kharkov.txt @@ -0,0 +1,35 @@ + +state={ + id=221 + name="STATE_221" + manpower = 2227520 + + state_category = city + + resources={ + steel=33 # was: 56 + } + + history={ + owner = SIR + victory_points = { + 418 10 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + air_base = 5 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + } + } + } + + provinces={ + 418 3409 3508 3531 6530 6554 9531 9556 11397 11461 11541 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/222-Orel.txt b/src/history/states - 副本/222-Orel.txt new file mode 100755 index 0000000..a2d050f --- /dev/null +++ b/src/history/states - 副本/222-Orel.txt @@ -0,0 +1,31 @@ + +state={ + id=222 + name="STATE_222" + manpower = 1218607 + + state_category = rural + + resources={ + steel=40 # was: 76 + chromium=8 # was: 12 + } + + history={ + owner = SIR + victory_points = { + 9355 10 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 4 + } + } + + provinces={ + 302 328 384 6355 9328 9355 9384 9411 11214 11283 11310 11337 11368 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/223-tula.txt b/src/history/states - 副本/223-tula.txt new file mode 100755 index 0000000..adba0fb --- /dev/null +++ b/src/history/states - 副本/223-tula.txt @@ -0,0 +1,32 @@ + +state={ + id=223 + name="STATE_223" + manpower = 1635549 + + state_category = town + + history={ + owner = SIR + victory_points = { + 6262 3 + } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 2 + air_base = 1 + synthetic_refinery = 1 #NSB + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + } + } + } + + provinces={ + 212 261 300 3236 3250 3292 3376 6262 6315 6333 6396 9366 11242 11347 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/224-Bryansk.txt b/src/history/states - 副本/224-Bryansk.txt new file mode 100755 index 0000000..912ae9e --- /dev/null +++ b/src/history/states - 副本/224-Bryansk.txt @@ -0,0 +1,25 @@ + +state={ + id=224 + name="STATE_224" + manpower = 1707567 + + state_category = town + + history={ + owner = SIR + victory_points = { + 3335 10 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 2 + } + } + + provinces={ + 288 315 343 371 398 3226 3306 3335 3364 3390 6305 6330 6386 6411 11229 11298 11325 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/225-Glukhov.txt b/src/history/states - 副本/225-Glukhov.txt new file mode 100755 index 0000000..565e908 --- /dev/null +++ b/src/history/states - 副本/225-Glukhov.txt @@ -0,0 +1,27 @@ + +state={ + id=225 + name="STATE_225" # Sumy + manpower = 1338280 + + state_category = town + + history={ + victory_points = { + 3520 3 + } + victory_points = { + 9566 1 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + } + + provinces={ + 463 501 522 3225 3455 3520 6565 9477 9566 11462 11553 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/226-Nikopol.txt b/src/history/states - 副本/226-Nikopol.txt new file mode 100755 index 0000000..11b94c9 --- /dev/null +++ b/src/history/states - 副本/226-Nikopol.txt @@ -0,0 +1,33 @@ + +state={ + id=226 + name="STATE_226" # Dnipropertovsk + manpower = 2391047 + + state_category = town + + resources={ + oil=4 # was: 6 + } + + history={ + owner = SIR + victory_points = { + 11437 10 + } + victory_points = { + 11561 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 2 + } + } + + provinces={ + 453 472 486 6423 9419 9433 9463 9479 11422 11437 11452 11561 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/227-Stalino.txt b/src/history/states - 副本/227-Stalino.txt new file mode 100755 index 0000000..eb17218 --- /dev/null +++ b/src/history/states - 副本/227-Stalino.txt @@ -0,0 +1,24 @@ + +state={ + id=227 + name="STATE_227" + manpower = 3767336 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 6474 10 + } + } + + provinces={ + 502 3421 3449 3466 3479 3491 6420 6474 6493 6776 + } + + local_supplies=10.0 +} diff --git a/src/history/states - 副本/228-Taganrog.txt b/src/history/states - 副本/228-Taganrog.txt new file mode 100755 index 0000000..9998de4 --- /dev/null +++ b/src/history/states - 副本/228-Taganrog.txt @@ -0,0 +1,24 @@ + +state={ + id=228 + name="STATE_228" # Voroshilovgrad + manpower = 2167411 + + state_category = town + + history={ + owner = SIR + victory_points = { + 9461 1 + } + buildings = { + infrastructure = 3 #was: 5 + } + } + + provinces={ + 523 547 570 6505 6519 9446 9461 9476 11487 11513 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/229-baku.txt b/src/history/states - 副本/229-baku.txt new file mode 100755 index 0000000..b3fc60e --- /dev/null +++ b/src/history/states - 副本/229-baku.txt @@ -0,0 +1,33 @@ +state={ + id=229 + name="STATE_229" + resources={ + oil=70 # was: 126.000 + } + + history={ + owner = SIR + victory_points = { + 7661 10 + } + victory_points = { + 11674 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + fuel_silo = 1 + air_base = 1 + } + + } + + provinces={ + 1467 1536 1539 1610 4458 4473 4477 4545 4614 6763 7495 7661 9715 11645 11674 11704 12434 + } + manpower=2881049 + buildings_max_level_factor=1.000 + state_category=large_town + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/23-Poitou.txt b/src/history/states - 副本/23-Poitou.txt new file mode 100755 index 0000000..d8602e5 --- /dev/null +++ b/src/history/states - 副本/23-Poitou.txt @@ -0,0 +1,32 @@ + +state={ + id=23 + name="STATE_23" + manpower = 1603100 + + state_category = town + + resources={ + steel=30 # was: 48 + } + + history={ + owner = SIR + victory_points = { + 6657 5 + } + buildings = { + infrastructure = 3 + industrial_complex = 1 + 6657 = { + naval_base = 3 + } + } + } + + provinces={ + 595 629 655 3659 6657 9597 9631 11582 11596 11600 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/230-Armenia.txt b/src/history/states - 副本/230-Armenia.txt new file mode 100755 index 0000000..a0e10c0 --- /dev/null +++ b/src/history/states - 副本/230-Armenia.txt @@ -0,0 +1,37 @@ +state={ + id=230 + name="STATE_230" + + history={ + owner = SR2 + victory_points = { + 12320 3 + } + victory_points = { + 12441 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 2 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 3 + + } + + } + + } + + provinces={ + 3564 4660 6642 6997 11708 12320 12380 12441 12450 13123 + } + manpower=1250082 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/231-Georgia.txt b/src/history/states - 副本/231-Georgia.txt new file mode 100755 index 0000000..3840e40 --- /dev/null +++ b/src/history/states - 副本/231-Georgia.txt @@ -0,0 +1,42 @@ +state = { + id = 231 + name = "STATE_231" + + history = { + owner = SIR + victory_points = { + 1599 5 + } + victory_points = { + 3653 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + 3653 = { + naval_base = 2 + coastal_bunker = 1 + + } + + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + + } + + } + + } + + provinces = { + 654 772 1530 1599 3653 3656 3658 4534 4605 6436 6669 6671 9626 9702 12309 + } + manpower = 2457844 + buildings_max_level_factor = 1.000 + state_category = town + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/232-Grozny.txt b/src/history/states - 副本/232-Grozny.txt new file mode 100755 index 0000000..cdb4e5c --- /dev/null +++ b/src/history/states - 副本/232-Grozny.txt @@ -0,0 +1,28 @@ + +state={ + id = 232 + name = "STATE_232" #Dagestan + manpower = 1358292 + + state_category = rural + + resources = { + oil = 10 # was: 26 and then 19, but was split into 2 different states + } + + history = { + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 6701 3 + } + } + + provinces = { + 683 700 712 728 1450 3668 3682 3711 4463 6701 6730 6748 7554 7624 9645 11632 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/233-Caucasus Mountains.txt b/src/history/states - 副本/233-Caucasus Mountains.txt new file mode 100755 index 0000000..d044a42 --- /dev/null +++ b/src/history/states - 副本/233-Caucasus Mountains.txt @@ -0,0 +1,27 @@ +state = { + id = 233 + name = "STATE_233" + resources = { + chromium = 18 # was: 46.000 + } + + history = { + owner = SIR + buildings = { + infrastructure = 2 + + } + victory_points = { + 9663 1 + } + } + + provinces = { + 3698 6692 6721 9649 9663 9674 11664 + } + manpower = 387990 + buildings_max_level_factor = 1.000 + state_category = rural + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/234-Krasodar.txt b/src/history/states - 副本/234-Krasodar.txt new file mode 100755 index 0000000..08200c5 --- /dev/null +++ b/src/history/states - 副本/234-Krasodar.txt @@ -0,0 +1,39 @@ + +state={ + id=234 + name="STATE_234" + manpower = 2903371 + + state_category = city + resources={ + tungsten=17 # was: 26 + oil=12 # was: 18 + } + + history={ + owner = SIR + victory_points = { + 3720 1 + } + victory_points = { + 719 3 + } + victory_points = { + 3734 5 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + 719 = { + naval_base = 3 + coastal_bunker = 1 + } + } + } + + provinces={ + 717 719 735 750 765 3717 3720 3734 3752 3760 3765 6736 6738 6741 6755 6768 6781 6783 9691 9694 9696 9709 9744 11668 11681 11729 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/235-Stravropol.txt b/src/history/states - 副本/235-Stravropol.txt new file mode 100755 index 0000000..3a6d12d --- /dev/null +++ b/src/history/states - 副本/235-Stravropol.txt @@ -0,0 +1,28 @@ + +state={ + id=235 + name="STATE_235" + manpower = 1316516 + + state_category = rural + resources={ + chromium=14 # was: 20 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + air_base = 2 + } + victory_points = { + 11696 3 + } + } + + provinces={ + 714 731 748 3748 6702 6718 6733 6750 6753 9688 9705 9707 9726 9742 11633 11661 11678 11690 11693 11694 11696 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/236-Astrakhan.txt b/src/history/states - 副本/236-Astrakhan.txt new file mode 100755 index 0000000..ff1d368 --- /dev/null +++ b/src/history/states - 副本/236-Astrakhan.txt @@ -0,0 +1,25 @@ + +state={ + id=236 + name="STATE_236" + manpower = 647208 + + state_category = rural + + history={ + owner = SIR + victory_points = { + 9753 3 + } + buildings = { + infrastructure = 2 + air_base = 1 + } + } + + provinces={ + 618 757 3435 3461 3487 6486 6516 6620 9440 9455 9592 9753 11429 11579 11736 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/237-Elista.txt b/src/history/states - 副本/237-Elista.txt new file mode 100755 index 0000000..f4f2982 --- /dev/null +++ b/src/history/states - 副本/237-Elista.txt @@ -0,0 +1,24 @@ + +state={ + id=237 + name="STATE_237" + manpower = 169620 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 1 + } + victory_points = { + 11724 1 + } + } + + provinces={ + 481 742 745 759 3413 3439 3475 3597 3726 3746 3774 6463 6758 6760 6791 6794 9426 9442 9594 9720 9722 9735 9739 11416 11566 11706 11724 11727 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/238-volgodonsk.txt b/src/history/states - 副本/238-volgodonsk.txt new file mode 100755 index 0000000..dc3391b --- /dev/null +++ b/src/history/states - 副本/238-volgodonsk.txt @@ -0,0 +1,24 @@ + +state={ + id=238 + name="STATE_238" + manpower = 556677 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 775 1 # City of Volgodonsk only founded in 1950 to service the new reservoir + } + } + + provinces={ + 426 775 3417 3443 3464 3587 3777 3779 6417 6468 6490 6765 6796 9415 9581 11400 11403 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/239-Saratov.txt b/src/history/states - 副本/239-Saratov.txt new file mode 100755 index 0000000..5a9c9e0 --- /dev/null +++ b/src/history/states - 副本/239-Saratov.txt @@ -0,0 +1,25 @@ + +state={ + id=239 + name="STATE_239" + manpower = 1226088 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + } + victory_points = { + 3578 5 + } + } + + provinces={ + 326 353 433 483 578 3304 3316 3343 3426 3465 3477 3578 6328 6366 6450 6492 9326 9352 9460 9564 11308 11408 11449 11551 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/24-Centre.txt b/src/history/states - 副本/24-Centre.txt new file mode 100755 index 0000000..b20452d --- /dev/null +++ b/src/history/states - 副本/24-Centre.txt @@ -0,0 +1,35 @@ + +state={ + id=24 + name="STATE_24" + manpower = 1546300 + + + state_category = large_town + + history={ + owner = SIR + victory_points = { + 3671 10 + } + victory_points = { + 512 15 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 4 + } + } + } + + provinces={ + 512 3493 3671 6518 6533 6688 9492 11611 11631 + } + + local_supplies=15.0 +} diff --git a/src/history/states - 副本/240-Voronezh.txt b/src/history/states - 副本/240-Voronezh.txt new file mode 100755 index 0000000..e4c42da --- /dev/null +++ b/src/history/states - 副本/240-Voronezh.txt @@ -0,0 +1,29 @@ + +state={ + id=240 + name="STATE_240" # Belgorod + manpower = 1364537 + + state_category = town + + history={ + victory_points = { + 9449 1 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + 1939.1.1 = { + buildings = { + industrial_complex = 1 + } + } + } + + provinces={ + 473 534 3492 6432 6481 6517 6577 9424 9449 9489 9518 11439 11500 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/241-Pochep.txt b/src/history/states - 副本/241-Pochep.txt new file mode 100755 index 0000000..4bb93d9 --- /dev/null +++ b/src/history/states - 副本/241-Pochep.txt @@ -0,0 +1,25 @@ + +state={ + id=241 + name="STATE_241" # Gomel + manpower = 943422 + + state_category = rural + + history={ + owner = SIR + victory_points = { + 9288 10 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 3 + } + } + + provinces={ + 289 6233 6344 6354 9247 9288 9342 9371 9396 11230 11271 11355 11383 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/242-Smolensk.txt b/src/history/states - 副本/242-Smolensk.txt new file mode 100755 index 0000000..0aa4291 --- /dev/null +++ b/src/history/states - 副本/242-Smolensk.txt @@ -0,0 +1,31 @@ + +state={ + id=242 + name="STATE_242" + manpower = 1300028 + + state_category = large_town + + history={ + owner = SIR + victory_points = { + 306 15 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 5 + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + } + } + } + + provinces={ + 306 335 3247 3279 3313 3362 6273 6387 9272 9318 9382 9399 11254 11290 11353 11384 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/243-Roslavl.txt b/src/history/states - 副本/243-Roslavl.txt new file mode 100755 index 0000000..5eb50fa --- /dev/null +++ b/src/history/states - 副本/243-Roslavl.txt @@ -0,0 +1,25 @@ + +state={ + id=243 + name="STATE_243" + manpower = 576210 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + air_base = 2 + } + victory_points = { + 11336 1 + } + } + + provinces={ + 223 236 3210 3278 3297 6243 9253 9351 11336 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/244-Gatchina.txt b/src/history/states - 副本/244-Gatchina.txt new file mode 100755 index 0000000..7185060 --- /dev/null +++ b/src/history/states - 副本/244-Gatchina.txt @@ -0,0 +1,24 @@ + +state={ + id=244 + name="STATE_244" # Volkhov + manpower = 195325 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 9197 1 + } + } + + provinces={ + 70 3072 3110 6035 6095 9164 9197 11174 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/245-Donetsk.txt b/src/history/states - 副本/245-Donetsk.txt new file mode 100755 index 0000000..e6a7169 --- /dev/null +++ b/src/history/states - 副本/245-Donetsk.txt @@ -0,0 +1,24 @@ + +state={ + id=245 + name="STATE_245" # Millerovo + manpower = 761769 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 11476 1 + } + } + + provinces={ + 449 484 500 509 533 3478 3489 3505 3519 3540 6544 6566 9488 9516 9540 9565 11459 11476 11501 + } + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/246-Rzhev.txt b/src/history/states - 副本/246-Rzhev.txt new file mode 100755 index 0000000..938b381 --- /dev/null +++ b/src/history/states - 副本/246-Rzhev.txt @@ -0,0 +1,27 @@ + +state={ + id=246 + name="STATE_246" + manpower = 1025458 + + state_category = rural + resources={ + steel=16 # was: 24 + } + + history={ + owner = SIR + victory_points = { + 11349 1 + } + buildings = { + infrastructure = 3 #was: 5 + } + } + + provinces={ + 187 226 287 333 2999 3101 3215 3235 3321 3344 6264 6303 6367 6400 9242 9265 9287 9333 9343 11224 11272 11315 11326 11349 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/247-Tver.txt b/src/history/states - 副本/247-Tver.txt new file mode 100755 index 0000000..86b6a74 --- /dev/null +++ b/src/history/states - 副本/247-Tver.txt @@ -0,0 +1,24 @@ + +state={ + id=247 + name="STATE_247" + manpower = 1331211 + state_category = town + + history={ + owner = SIR + victory_points = { + 6245 10 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 2 + } + } + + provinces={ + 85 150 344 3143 3176 3323 6022 6122 6203 6245 6346 9046 9144 9256 11084 11154 11250 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/248-Yaroslavl.txt b/src/history/states - 副本/248-Yaroslavl.txt new file mode 100755 index 0000000..d541194 --- /dev/null +++ b/src/history/states - 副本/248-Yaroslavl.txt @@ -0,0 +1,26 @@ + +state={ + id=248 + name="STATE_248" + manpower = 1664541 + + state_category = large_town + + history={ + owner = SIR + victory_points = { + 121 5 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 1 + } + } + + provinces={ + 2 62 97 121 164 231 252 3077 3116 3190 3220 6056 6101 6143 6167 6356 9122 9188 9345 11039 11099 11166 11205 13128 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/249-Kazan.txt b/src/history/states - 副本/249-Kazan.txt new file mode 100755 index 0000000..86b53d3 --- /dev/null +++ b/src/history/states - 副本/249-Kazan.txt @@ -0,0 +1,33 @@ + +state={ + id=249 + name="STATE_249" + manpower = 2761291 + + state_category = town + resources={ + steel=25 # was: 40 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 1 + } + victory_points = { + 6338 10 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + } + } + } + + provinces={ + 228 260 292 355 372 403 404 3214 3251 3328 3348 3365 6308 6323 6338 6352 6368 9336 9354 9385 9401 9514 10301 11243 11292 11339 11389 11496 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/25-Limousin.txt b/src/history/states - 副本/25-Limousin.txt new file mode 100755 index 0000000..70204b5 --- /dev/null +++ b/src/history/states - 副本/25-Limousin.txt @@ -0,0 +1,24 @@ + +state={ + id=25 + name="STATE_25" + manpower = 1343700 + + + state_category = large_town + history={ + owner = SIR + buildings = { + infrastructure = 3 + } + victory_points = { + 620 5 + } + } + + provinces={ + 620 625 755 3598 3771 6618 6775 6792 9717 9734 9751 11718 11720 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/250-ulyanovsky.txt b/src/history/states - 副本/250-ulyanovsky.txt new file mode 100755 index 0000000..3adf990 --- /dev/null +++ b/src/history/states - 副本/250-ulyanovsky.txt @@ -0,0 +1,28 @@ + +state={ + id=250 + name="STATE_250" + manpower = 1630524 + + state_category = town + resources={ + steel=14 # was: 20 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 392 1 + } + } + + provinces={ + 286 345 392 3196 3197 3246 3269 3276 3334 3372 3382 6226 6294 6302 6337 6394 9338 11273 11319 11373 + } + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/251-Samara.txt b/src/history/states - 副本/251-Samara.txt new file mode 100755 index 0000000..9df2aa1 --- /dev/null +++ b/src/history/states - 副本/251-Samara.txt @@ -0,0 +1,31 @@ + +state={ + id=251 + name="STATE_251" + manpower = 1391819 + + state_category = town + + history={ + owner = SIR + victory_points = { + 11225 3 + } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 2 + air_base = 1 + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + } + } + } + + provinces={ + 298 338 339 365 393 497 3216 6275 6404 9243 9271 9299 9365 9391 11225 11256 11281 11348 11377 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/252-Nizhny Novogrod.txt b/src/history/states - 副本/252-Nizhny Novogrod.txt new file mode 100755 index 0000000..6d83473 --- /dev/null +++ b/src/history/states - 副本/252-Nizhny Novogrod.txt @@ -0,0 +1,31 @@ + +state={ + id=252 + name="STATE_252" + manpower = 3378176 + + state_category = city + + history={ + owner = SIR + victory_points = { + 11375 10 + } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 2 + air_base = 1 + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + } + } + } + + provinces={ + 12 256 270 297 368 3224 3245 3261 3285 3303 3349 3352 3383 6149 6231 6295 6299 6327 6370 6374 6392 6410 9291 9298 9325 9358 9360 9368 9389 9407 11275 11277 11324 11340 11344 11375 11394 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/253-Ivanovo.txt b/src/history/states - 副本/253-Ivanovo.txt new file mode 100755 index 0000000..b3cf25b --- /dev/null +++ b/src/history/states - 副本/253-Ivanovo.txt @@ -0,0 +1,24 @@ + +state={ + id=253 + name="STATE_253" + manpower = 2585987 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 6269 3 + } + } + + provinces={ + 214 280 346 357 378 3202 3240 3268 3339 3347 3370 6135 6215 6247 6269 6316 6358 6362 9033 9159 9257 9267 9278 9311 9356 11134 11239 11252 11295 11338 11362 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/254-Ryazan.txt b/src/history/states - 副本/254-Ryazan.txt new file mode 100755 index 0000000..cfb9e3c --- /dev/null +++ b/src/history/states - 副本/254-Ryazan.txt @@ -0,0 +1,24 @@ + +state={ + id=254 + name="STATE_254" + manpower = 1824120 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 11248 1 + } + } + + provinces={ + 269 283 314 330 397 3257 3275 3302 3322 3356 3387 6279 6284 9266 9273 9313 9330 9376 11248 11258 11294 11314 11363 11379 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/255-Penza.txt b/src/history/states - 副本/255-Penza.txt new file mode 100755 index 0000000..415b51f --- /dev/null +++ b/src/history/states - 副本/255-Penza.txt @@ -0,0 +1,26 @@ + +state={ + id=255 + name="STATE_255" + manpower = 2342937 + + + state_category = town + + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 9258 3 + } + } + + provinces={ + 208 257 324 376 380 3221 3266 3317 3360 3371 6248 6291 6329 6343 6353 6382 6391 6409 9258 9276 9286 9324 9344 9380 9409 11240 11262 11269 11309 11335 11364 11393 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/256-Cheboksary.txt b/src/history/states - 副本/256-Cheboksary.txt new file mode 100755 index 0000000..39596da --- /dev/null +++ b/src/history/states - 副本/256-Cheboksary.txt @@ -0,0 +1,24 @@ + +state = { + id = 256 + name = "STATE_256" + manpower = 786030 #Was 1572061 but was divided by 2 due to the state being split in half + + state_category = town + + history = { + victory_points = { + 9259 1 + } + owner = SIR + buildings = { + infrastructure = 2 + } + } + + provinces = { + 3282 6253 6312 6357 9244 9259 9307 9373 11356 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/257-Livny.txt b/src/history/states - 副本/257-Livny.txt new file mode 100755 index 0000000..a2e940d --- /dev/null +++ b/src/history/states - 副本/257-Livny.txt @@ -0,0 +1,28 @@ + +state={ + id=257 + name="STATE_257" # Tambov + manpower = 1779583 + + state_category = rural + + resources={ + chromium=7 # was: 10 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 11351 1 + } + } + + provinces={ + 232 275 313 340 367 396 471 3332 3389 9245 9312 9367 9422 11227 11296 11323 11351 11381 11436 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/258-lipetsk.txt b/src/history/states - 副本/258-lipetsk.txt new file mode 100755 index 0000000..033bcd0 --- /dev/null +++ b/src/history/states - 副本/258-lipetsk.txt @@ -0,0 +1,24 @@ + +state={ + id=258 + name="STATE_258" + manpower = 1282096 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 6398 1 + } + } + + provinces={ + 356 3199 3291 3318 3346 6230 6317 6341 6369 6398 9339 9394 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/259-Liski.txt b/src/history/states - 副本/259-Liski.txt new file mode 100755 index 0000000..410d962 --- /dev/null +++ b/src/history/states - 副本/259-Liski.txt @@ -0,0 +1,24 @@ + +state={ + id=259 + name="STATE_259" # Poltava + manpower = 1442584 + + state_category = rural + + history={ + victory_points = { + 11504 3 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + } + + provinces={ + 511 559 3557 6495 6507 6578 6605 9413 9519 11504 + } + + local_supplies=10.0 +} diff --git a/src/history/states - 副本/26-Bourgogne.txt b/src/history/states - 副本/26-Bourgogne.txt new file mode 100755 index 0000000..100312d --- /dev/null +++ b/src/history/states - 副本/26-Bourgogne.txt @@ -0,0 +1,26 @@ + +state={ + id=26 + name="STATE_26" # Auveregne + manpower = 877800 + + state_category = town + + history={ + owner = SIR + victory_points = { + 3594 3 + } + buildings = { + infrastructure = 3 + industrial_complex = 1 + + } + } + + provinces={ + 590 769 3594 3754 6644 6773 6789 9593 9607 9748 11576 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/260-Borisoglbsk.txt b/src/history/states - 副本/260-Borisoglbsk.txt new file mode 100755 index 0000000..632a6e8 --- /dev/null +++ b/src/history/states - 副本/260-Borisoglbsk.txt @@ -0,0 +1,26 @@ + +state={ + id=260 + name="STATE_260" # Voronezh + manpower = 2567983 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + synthetic_refinery = 1 #NSB + } + victory_points = { + 413 5 + } + } + + provinces={ + 413 437 510 3469 3504 3527 3566 3567 6428 6477 6494 6553 6587 6591 9448 9529 9552 11396 11412 11475 11540 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/261-USA.txt b/src/history/states - 副本/261-USA.txt new file mode 100755 index 0000000..dd8b67c --- /dev/null +++ b/src/history/states - 副本/261-USA.txt @@ -0,0 +1,42 @@ +state={ + id=261 + name="STATE_261" + resources={ + steel=28 # was: 48.000 + aluminium=9 # was: 16.000 + } + + state_category = metropolis + + history={ + owner = SIR + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + industrial_complex = 6 + + } + victory_points = { + 6855 5 + } + victory_points = { + 6890 10 + } + 1939.1.1 = { + buildings = { + industrial_complex = 7 + + } + + } + + } + + provinces={ + 659 689 827 831 882 971 3685 3829 3853 3872 4442 4601 6855 6874 6890 7528 9760 9775 9808 9825 11760 11776 11791 11890 13154 + } + manpower=6646694 + buildings_max_level_factor=1.000 + + local_supplies=11.0 +} diff --git a/src/history/states - 副本/262-Torzhok.txt b/src/history/states - 副本/262-Torzhok.txt new file mode 100755 index 0000000..34f287b --- /dev/null +++ b/src/history/states - 副本/262-Torzhok.txt @@ -0,0 +1,26 @@ + +state = { + id = 262 + name = "STATE_262" # Pechora + manpower = 21795 + + state_category = rural + + resources = { + oil = 7 # was: 8 + } + + history = { + owner = SIR + buildings = { + infrastructure = 1 + + } + } + + provinces = { + 154 6016 6177 6538 9099 9121 9230 10723 11182 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/263-Veliky Novogrod.txt b/src/history/states - 副本/263-Veliky Novogrod.txt new file mode 100755 index 0000000..baa11c9 --- /dev/null +++ b/src/history/states - 副本/263-Veliky Novogrod.txt @@ -0,0 +1,25 @@ + +state={ + id=263 + name="STATE_263" + manpower = 1092577 + + state_category = town + + history={ + owner = SIR + victory_points = { + 117 5 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 2 + } + } + + provinces={ + 8 71 110 117 320 3089 6086 6154 6225 9212 9234 11072 11109 11191 + } + + local_supplies=11.0 +} diff --git a/src/history/states - 副本/264-Tikhvin.txt b/src/history/states - 副本/264-Tikhvin.txt new file mode 100755 index 0000000..ef5c4d4 --- /dev/null +++ b/src/history/states - 副本/264-Tikhvin.txt @@ -0,0 +1,25 @@ + +state={ + id=264 + name="STATE_264" + manpower = 185559 + + state_category = rural + + history={ + owner = SIR + victory_points = { + 3140 1 + } + buildings = { + infrastructure = 2 + air_base = 1 + } + } + + provinces={ + 39 57 93 152 172 194 3035 3085 3140 3142 3163 6131 6169 9060 9082 9107 9111 9153 9177 9184 9190 11048 11059 11083 11093 11131 11165 13129 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/265-Mikhaylovka.txt b/src/history/states - 副本/265-Mikhaylovka.txt new file mode 100755 index 0000000..e16a7ca --- /dev/null +++ b/src/history/states - 副本/265-Mikhaylovka.txt @@ -0,0 +1,24 @@ + +state={ + id=265 + name="STATE_265" + manpower = 468781 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + } + victory_points = { + 487 1 + } + } + + provinces={ + 487 518 544 579 3431 3539 3582 6454 6528 6563 6602 9436 9464 9502 11423 11451 11485 11512 11527 11555 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/266-Persia.txt b/src/history/states - 副本/266-Persia.txt new file mode 100755 index 0000000..2017e1d --- /dev/null +++ b/src/history/states - 副本/266-Persia.txt @@ -0,0 +1,27 @@ + +state={ + id=266 + name="STATE_266" # Tehran + manpower = 3446250 + + state_category = town + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 3 + } + victory_points = { + 10837 10 + } + } + + provinces={ + 4580 7602 10385 10768 10837 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/267-Afghanistan.txt b/src/history/states - 副本/267-Afghanistan.txt new file mode 100755 index 0000000..fd34dbf --- /dev/null +++ b/src/history/states - 副本/267-Afghanistan.txt @@ -0,0 +1,32 @@ + +state={ + id=267 + name="STATE_267" # Kabul + manpower = 4637140 + + state_category = town + + resources={ + tungsten=3 # was: 3 + } + history={ + owner = SR3 + buildings = { + infrastructure = 1 + arms_factory = 1 + industrial_complex = 2 + } + victory_points = { + 10737 5 + } + victory_points = { + 12248 1 + } + } + + provinces={ + 5082 7448 7519 7584 7916 7984 10476 10737 10781 10826 10852 10896 12248 12314 12653 12769 12831 12877 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/268-French Somaliland.txt b/src/history/states - 副本/268-French Somaliland.txt new file mode 100755 index 0000000..b4839f9 --- /dev/null +++ b/src/history/states - 副本/268-French Somaliland.txt @@ -0,0 +1,28 @@ +state={ + id=268 + name="STATE_268" + manpower = 85232 + + + state_category = enclave + + history={ + owner = SR2 + victory_points = { + 8124 1 + } + buildings = { + infrastructure = 2 + air_base = 2 + 8124 = { + naval_base = 2 + } + } + + } + provinces={ + 4985 8124 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/269-British Somaliland.txt b/src/history/states - 副本/269-British Somaliland.txt new file mode 100755 index 0000000..a0dd514 --- /dev/null +++ b/src/history/states - 副本/269-British Somaliland.txt @@ -0,0 +1,29 @@ +state= +{ + id=269 + name="STATE_269" + manpower = 344700 + + state_category = enclave + + history= { + victory_points = { + 10833 1 + } + victory_points = { + 5068 1 + } + owner = SR2 + buildings = { + infrastructure = 2 + 10833 = { + naval_base = 1 + } + } + } + provinces={ + 1905 5068 8094 10777 10833 10921 12759 12814 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/27-Champagne2.txt b/src/history/states - 副本/27-Champagne2.txt new file mode 100755 index 0000000..745d66c --- /dev/null +++ b/src/history/states - 副本/27-Champagne2.txt @@ -0,0 +1,35 @@ + +state={ + id=27 + name="STATE_27" # Bourgogne + manpower = 1370800 + + state_category = city + + resources={ + aluminium=11 # was: 18 + } + + history={ + owner = SIR + victory_points = { + 3652 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 2 + } + 1939.1.1 = { + buildings = { + industrial_complex = 3 + } + } + } + + provinces={ + 648 667 680 817 3506 3652 3669 3681 9609 9625 9644 11628 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/270-Pitcarin Island.txt b/src/history/states - 副本/270-Pitcarin Island.txt new file mode 100755 index 0000000..b4e111a --- /dev/null +++ b/src/history/states - 副本/270-Pitcarin Island.txt @@ -0,0 +1,24 @@ +state= +{ + id=270 + name="STATE_270" + manpower = 40 + state_category = enclave + + history= + { + owner = BLI + add_core_of = BLI + buildings = { + infrastructure = 1 + 1280 = { + naval_base = 1 + } + } + } + provinces={ + 1280 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/271-ethiopia.txt b/src/history/states - 副本/271-ethiopia.txt new file mode 100755 index 0000000..f001a03 --- /dev/null +++ b/src/history/states - 副本/271-ethiopia.txt @@ -0,0 +1,38 @@ +state= +{ + id=271 + name="STATE_271" + manpower = 10000000 + resources={ + rubber=2 # was: 2 + } + + state_category = town + + history= + { + owner = SR2 + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 2 + air_base = 1 + } + victory_points = { + 5010 5 + } + victory_points = { + 1984 1.0 + } + victory_points = { + 7980 1.0 + } + + } + + provinces= + { +1984 2009 2040 2072 4954 4995 5010 5041 5097 7912 7944 7980 8019 8036 8062 10734 10775 12714 12757 12812 12856 13137 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/272-French Africa.txt b/src/history/states - 副本/272-French Africa.txt new file mode 100755 index 0000000..2deed9b --- /dev/null +++ b/src/history/states - 副本/272-French Africa.txt @@ -0,0 +1,31 @@ + +state={ + id=272 + name="STATE_272" + manpower = 1638000 + resources={ + steel=3 # was: 4 + } + + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 4948 5 + } + buildings = { + infrastructure = 2 + air_base = 4 + 4948 = { + naval_base = 3 + } + } + } + + provinces={ + 2100 4948 7972 8015 12710 12834 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/273-Italian Africa.txt b/src/history/states - 副本/273-Italian Africa.txt new file mode 100755 index 0000000..24bde6c --- /dev/null +++ b/src/history/states - 副本/273-Italian Africa.txt @@ -0,0 +1,22 @@ + +state={ + id=273 + name="STATE_273" # Libyan Desert + manpower = 42633 + + state_category = wasteland + impassable = yes + + history={ + owner = SR2 + buildings = { + infrastructure = 0 + } + } + + provinces={ + 1057 1060 1140 1994 4191 4962 5004 7985 10104 10754 10785 10884 11951 12022 12082 12866 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/274-British Africa.txt b/src/history/states - 副本/274-British Africa.txt new file mode 100755 index 0000000..1b0ca97 --- /dev/null +++ b/src/history/states - 副本/274-British Africa.txt @@ -0,0 +1,29 @@ +state={ + id=274 + name="STATE_274" + + history={ + owner = SR2 + victory_points = { + 10862 1 + } + buildings = { + infrastructure = 2 + 10862 = { + naval_base = 2 + + } + + } + + } + + provinces={ + 8039 8096 10862 12742 12785 12787 13136 + } + manpower=3163600 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/275-South Africa.txt b/src/history/states - 副本/275-South Africa.txt new file mode 100755 index 0000000..785a1e1 --- /dev/null +++ b/src/history/states - 副本/275-South Africa.txt @@ -0,0 +1,32 @@ + +state={ + id=275 + name="STATE_275" # Transvaal + manpower = 3680363 + + state_category = city + + resources={ + steel=5 # was: 8 + chromium=53 # was: 80 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 5 + air_base = 3 + } + victory_points = { + 10400 10 + } + } + + provinces={ + 1688 2171 2213 5106 5217 5231 10400 10566 10668 12064 12648 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/276-Canada.txt b/src/history/states - 副本/276-Canada.txt new file mode 100755 index 0000000..805bb86 --- /dev/null +++ b/src/history/states - 副本/276-Canada.txt @@ -0,0 +1,32 @@ + +state={ + id=276 + name="STATE_276" # Southern Ontario + manpower = 3117017 + + state_category = large_city + + history={ + owner = SIR + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 2 + industrial_complex = 4 + air_base = 5 + } + victory_points = { + 3778 20 + } + victory_points = { + 3775 10 + } + + } + + provinces={ + 605 722 749 774 779 3605 3608 3635 3640 3661 3763 3775 3778 4270 6607 6610 6625 6630 6662 6676 6797 9580 9583 9585 9634 9667 9711 9743 11567 11569 11585 11602 11695 11725 11728 13156 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/277-Mexico.txt b/src/history/states - 副本/277-Mexico.txt new file mode 100755 index 0000000..53ad6de --- /dev/null +++ b/src/history/states - 副本/277-Mexico.txt @@ -0,0 +1,35 @@ + +state={ + id=277 + name="STATE_277" + manpower = 3424403 + + state_category = city + + resources={ + steel=6 #was 2 before Mexican steel production was centralized to allow oil concessions + } + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 2 + industrial_complex = 4 + air_base = 3 + } + victory_points = { + 1965 25 + } + victory_points = { + 2008 10 + } + } + + provinces={ + 1965 2008 2011 7913 12755 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/278-Argentina.txt b/src/history/states - 副本/278-Argentina.txt new file mode 100755 index 0000000..d488e31 --- /dev/null +++ b/src/history/states - 副本/278-Argentina.txt @@ -0,0 +1,43 @@ + +state={ + id=278 + name="STATE_278" # Pampas + manpower = 5596366 + + state_category = large_city + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 5 + dockyard = 1 + air_base = 4 + 12364 = { + naval_base = 7 + bunker = 1 + coastal_bunker = 1 + } + 7621 = { + naval_base = 2 + } + 1639 = { + naval_base = 1 + } + } + victory_points = { + 12364 10 + } + victory_points = { + 7621 1 + } + + } + + provinces={ + 1555 1568 1596 1624 1639 4573 4602 4643 7621 10375 10390 10402 10418 12351 12364 12379 12394 12409 12998 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/279-Chile.txt b/src/history/states - 副本/279-Chile.txt new file mode 100755 index 0000000..0c92394 --- /dev/null +++ b/src/history/states - 副本/279-Chile.txt @@ -0,0 +1,41 @@ + +state={ + id=279 + name="STATE_279" # Santiago + manpower = 3935146 + + state_category = large_city + + resources={ + steel=16 # was: 24 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 7 + air_base = 3 + 8222 = { + naval_base = 5 + } + 5121 = { + naval_base = 1 + } + 650 = { + bunker = 1 + } + } + victory_points = { + 650 10 + } + + } + + provinces={ + 650 5121 5169 5191 8194 8222 8229 8251 12920 12954 12984 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/28-Alcase.txt b/src/history/states - 副本/28-Alcase.txt new file mode 100755 index 0000000..fcbab16 --- /dev/null +++ b/src/history/states - 副本/28-Alcase.txt @@ -0,0 +1,66 @@ + +state={ + id=28 + name="STATE_28" # Alsace-Lorraine + manpower = 1915600 + + state_category = city + resources={ + steel=100 # was: 236 + } + + history={ + owner = SIR + #victory_points = { 6529 1 } + #victory_points = { 549 1 } + victory_points = { 678 5 } + victory_points = { 9503 5 } + victory_points = { 9559 10 } + buildings = { + infrastructure = 2 + industrial_complex = 3 + 549 = { + bunker = 10 + + } + 678 = { + bunker = 10 + + } + 3629 = { + bunker = 10 + + } + 6529 = { + bunker = 10 + + } + 9503 = { + bunker = 10 + + } + 9559 = { + bunker = 10 + + } + 11502 = { + bunker = 10 + + } + anti_air_building = 5 + air_base = 5 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 4 + } + } + } + + provinces={ + 549 678 1346 3629 6529 9503 9559 11502 + } + + local_supplies=14.0 +} diff --git a/src/history/states - 副本/280-Brazil.txt b/src/history/states - 副本/280-Brazil.txt new file mode 100755 index 0000000..4b8abb7 --- /dev/null +++ b/src/history/states - 副本/280-Brazil.txt @@ -0,0 +1,24 @@ + +state={ + id=280 + name="STATE_280" + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 2142 2147 2204 8175 11010 12939 + } + manpower=120000 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/281-India.txt b/src/history/states - 副本/281-India.txt new file mode 100755 index 0000000..e3d0545 --- /dev/null +++ b/src/history/states - 副本/281-India.txt @@ -0,0 +1,27 @@ + +state={ + id=281 + name="STATE_281" + manpower=79300 + + state_category = enclave + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + 4967 = { + naval_base = 1 + } + } + victory_points = { + 4967 1 + } + } + + provinces={ + 4967 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/282-Japan.txt b/src/history/states - 副本/282-Japan.txt new file mode 100755 index 0000000..2f72c9c --- /dev/null +++ b/src/history/states - 副本/282-Japan.txt @@ -0,0 +1,45 @@ + +state={ + id=282 + name="STATE_282" # Kanto + manpower = 13773000 + + state_category = megalopolis + + resources={ + aluminium=1 # was: 2 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 #was: 8 + air_base = 6 + industrial_complex = 4 + arms_factory = 2 + dockyard = 4 + 9998 = { + naval_base = 6 + + } + + } + victory_points = { + 1182 50 + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + dockyard = 4 + industrial_complex = 5 + } + } + + } + + provinces={ + 993 1097 1113 1182 4000 4100 4184 4188 7016 9998 11908 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/283-China.txt b/src/history/states - 副本/283-China.txt new file mode 100755 index 0000000..5a743b0 --- /dev/null +++ b/src/history/states - 副本/283-China.txt @@ -0,0 +1,39 @@ +state={ + id=283 + name="STATE_283" + resources={ + tungsten=1.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + } + } + } + + provinces={ + 531 556 1630 1647 1933 1985 2022 3745 4313 5025 6638 7397 7911 12797 12882 + } + manpower=3705400 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/284-New Zealand.txt b/src/history/states - 副本/284-New Zealand.txt new file mode 100755 index 0000000..391783c --- /dev/null +++ b/src/history/states - 副本/284-New Zealand.txt @@ -0,0 +1,36 @@ + +state={ + id=284 + name="STATE_284" # North Island + manpower = 899836 + + state_category = city + + history={ + owner = SR4 + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 1 + industrial_complex = 4 + air_base = 3 + 4543 = { + naval_base = 3 + } + 1814 = { + naval_base = 2 + } + } + victory_points = { + 1814 10 + } + victory_points = { + 4543 5 + } + } + + provinces={ + 1565 1713 1746 1786 1801 1814 4543 4615 4718 4748 4804 7692 7742 7783 7826 7887 10334 10373 10609 10710 12362 12604 12617 12664 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/285-Austraila.txt b/src/history/states - 副本/285-Austraila.txt new file mode 100755 index 0000000..626359c --- /dev/null +++ b/src/history/states - 副本/285-Austraila.txt @@ -0,0 +1,49 @@ + +state={ + id=285 + name="STATE_285" + + history={ + owner = SR4 + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 4 + dockyard = 2 + air_base = 5 + 12406 = { + naval_base = 6 + coastal_bunker = 2 + + } + 7859 = { + bunker = 1 + + } + 7520 = { + coastal_bunker = 1 + + } + + } + victory_points = { + 7859 30 + } + victory_points = { + 12406 20.0 + } + victory_points = { + 7520 1 + } + + } + + provinces={ + 1537 1611 1667 1861 2114 2146 2163 4453 4478 4500 4658 4673 4763 4836 4864 5134 5161 7450 7471 7496 7520 7533 7649 7664 7859 8234 8249 10388 10427 10455 10500 10682 10977 10991 11019 12377 12406 12435 12532 12560 12934 12968 + } + manpower=2563100 + buildings_max_level_factor=1.000 + state_category=large_city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/286-Indochina.txt b/src/history/states - 副本/286-Indochina.txt new file mode 100755 index 0000000..7298eda --- /dev/null +++ b/src/history/states - 副本/286-Indochina.txt @@ -0,0 +1,34 @@ +state={ + id=286 + name="STATE_286" + resources={ + rubber=55 # was: 94.000 + } + + history={ + owner = SR3 + victory_points = { + 4401 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 2 + 4401 = { + naval_base = 4 + + } + + } + + } + + provinces={ + 1285 1300 1328 1396 1400 1423 1605 4223 4284 4334 4341 4363 4401 4405 7238 7271 7303 7331 7347 7380 10162 10232 10261 12109 12133 12150 12176 12204 12232 + } + manpower=5245000 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/287-Sinkiang.txt b/src/history/states - 副本/287-Sinkiang.txt new file mode 100755 index 0000000..3e31adc --- /dev/null +++ b/src/history/states - 副本/287-Sinkiang.txt @@ -0,0 +1,25 @@ +state={ + id=287 + name="STATE_287" + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + victory_points = { + 4973 1 + } + } + + + provinces={ + 4973 8042 8086 10885 10911 12864 + } + manpower=408000 + buildings_max_level_factor=1.000 + state_category=wasteland + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/288-Burma.txt b/src/history/states - 副本/288-Burma.txt new file mode 100755 index 0000000..dc5767b --- /dev/null +++ b/src/history/states - 副本/288-Burma.txt @@ -0,0 +1,35 @@ + +state={ + id=288 + name="STATE_288" + manpower = 10722500 + + state_category = town + + resources={ + rubber=3 # was: 4 + tungsten = 92 + } + + history={ + owner = SR3 + victory_points = { + 1330 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + 1330 = { + naval_base = 4 + } + } + + } + + provinces={ + 1014 1142 1296 1315 1330 1333 1385 1403 1417 1650 3651 3999 4019 4059 4147 4202 4275 4293 4336 4408 4454 4541 4626 7034 7122 7163 7190 7254 7295 7382 7441 7534 10033 10154 10182 10217 10223 10267 10283 10344 11966 12090 12125 12127 12197 12238 12256 12267 12284 12292 12449 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/289-Siam.txt b/src/history/states - 副本/289-Siam.txt new file mode 100755 index 0000000..52aa978 --- /dev/null +++ b/src/history/states - 副本/289-Siam.txt @@ -0,0 +1,41 @@ + +state={ + id=289 + name="STATE_289" + manpower = 12422400 + + state_category = city + + resources={ + rubber=8 # was: 10 + tungsten=2 # was: 2 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 5 + air_base = 3 + 7408 = { + naval_base = 3 + } + } + victory_points = { + 7408 10 + } + victory_points = { + 1488 1 + } + victory_points = { + 10438 1 + } + } + + provinces={ + 1244 1253 1357 1427 1488 1535 1548 1990 4319 4348 4433 4496 4511 4566 4582 7225 7292 7312 7338 7353 7367 7408 7492 7516 7531 7544 7559 7572 7587 7601 7675 8045 10193 10221 10250 10293 10371 10384 10398 10411 10425 10438 12173 12195 12224 12264 12345 12360 12373 12388 12402 12417 12431 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/29-Pas de Calais.txt b/src/history/states - 副本/29-Pas de Calais.txt new file mode 100755 index 0000000..2e78488 --- /dev/null +++ b/src/history/states - 副本/29-Pas de Calais.txt @@ -0,0 +1,44 @@ + +state={ + id=29 + name="STATE_29" + manpower = 2976400 + + state_category = large_city + resources={ + steel=42 # was: 112 + aluminium=8 # was: 22 + } + + history={ + owner = SIR + victory_points = { + 575 5 + } + victory_points = { + 11483 10 + } + victory_points = { + 11548 15 + } + buildings = { + infrastructure = 2 + industrial_complex = 3 + air_base = 10 + 575 = { + naval_base = 6 + } + } + 1939.1.1 = { + buildings = { + industrial_complex = 6 + } + } + } + + provinces={ + 575 3476 3536 6504 9500 11483 11548 11606 + } + + local_supplies=15.0 +} diff --git a/src/history/states - 副本/290-Spanish Africa.txt b/src/history/states - 副本/290-Spanish Africa.txt new file mode 100755 index 0000000..e76a370 --- /dev/null +++ b/src/history/states - 副本/290-Spanish Africa.txt @@ -0,0 +1,36 @@ + +state={ + id=290 + name="STATE_290" + manpower = 744000 + + + state_category = rural + + resources={ + steel=23 # was: 20 . Changed to 23 (from 15) due to Portugal Setup + } + + history={ + owner = SR2 + victory_points = { + 9945 3 + } + buildings = { + infrastructure = 2 + air_base = 3 + 12100 = { + naval_base = 3 + } + 9945 = { + naval_base = 3 + } + } + } + + provinces={ + 4199 7215 9945 10113 12087 12100 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/291-Iraq.txt b/src/history/states - 副本/291-Iraq.txt new file mode 100755 index 0000000..b49c423 --- /dev/null +++ b/src/history/states - 副本/291-Iraq.txt @@ -0,0 +1,44 @@ + +state={ + id=291 + name="STATE_291" + manpower = 2044165 + + state_category = town + + resources={ + oil=15 # was: 22 + } + + history={ + owner = SR2 + victory_points = { + 2097 10 + } + victory_points = { + 7994 1 + } + victory_points = { + 8001 3 + } + victory_points = { + 2089 5 + } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 2 + air_base = 4 + 2089 = { + naval_base = 1 + } + } + add_claim_by = KUR + } + + provinces={ + 78 2004 2089 2097 3795 7977 7994 8001 10876 12046 12726 12839 12855 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/292-Saudi Arabia.txt b/src/history/states - 副本/292-Saudi Arabia.txt new file mode 100755 index 0000000..7be7447 --- /dev/null +++ b/src/history/states - 副本/292-Saudi Arabia.txt @@ -0,0 +1,32 @@ + +state={ + id=292 + name="STATE_292" + manpower = 1440000 + + state_category = rural + resources={ + oil=3 # was: 3 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + arms_factory = 1 + industrial_complex = 1 + 12702 = { + naval_base = 6 + } + } + victory_points = { + 12727 5 + } + } + + provinces={ + 1955 2057 4968 4974 5024 5027 5058 5093 5099 7970 7995 8004 8060 8101 10791 10815 10850 10892 10901 10923 12455 12702 12727 12749 12813 12870 + } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/293-Yemen.txt b/src/history/states - 副本/293-Yemen.txt new file mode 100755 index 0000000..3d87aa9 --- /dev/null +++ b/src/history/states - 副本/293-Yemen.txt @@ -0,0 +1,32 @@ + +state={ + id=293 + name="STATE_293" + manpower = 2489500 + + state_category = rural + + resources={ + oil=1 # was: 1 + } + history={ + owner = SR2 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 1 + 10840 = { + naval_base = 1 + } + } + victory_points = { + 10840 3 + } + } + + provinces={ + 1920 1973 4924 10752 10840 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/294-Oman.txt b/src/history/states - 副本/294-Oman.txt new file mode 100755 index 0000000..83e5e13 --- /dev/null +++ b/src/history/states - 副本/294-Oman.txt @@ -0,0 +1,33 @@ + +state={ + id=294 + name="STATE_294" + manpower = 369000 + + state_category = rural + + resources={ + oil=2 # was: 2 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + arms_factory = 1 + industrial_complex = 1 + 10760 = { + naval_base = 3 + } + } + victory_points = { + 10760 3 + } + } + + provinces={ + 1947 2018 2059 2103 4993 5049 8002 8020 10760 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/295-Congo.txt b/src/history/states - 副本/295-Congo.txt new file mode 100755 index 0000000..5231524 --- /dev/null +++ b/src/history/states - 副本/295-Congo.txt @@ -0,0 +1,35 @@ + +state={ + id=295 + name="STATE_295" # Leopoldville + manpower = 3540948 + + state_category = rural + + resources={ + tungsten=2 # was: 2 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + industrial_complex = 1 + 10968 = { + naval_base = 1 + } + } + victory_points = { + 191 1 + } + victory_points = { + 5117 3 + } + } + + provinces={ + 191 1516 1731 1817 1929 1968 2024 4128 4515 5117 7716 9986 10025 10858 10968 12795 12896 12907 12925 12945 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/296-Portugal Africa.txt b/src/history/states - 副本/296-Portugal Africa.txt new file mode 100755 index 0000000..9d5f748 --- /dev/null +++ b/src/history/states - 副本/296-Portugal Africa.txt @@ -0,0 +1,29 @@ + +state={ + id=296 + name="STATE_296" # Guinea-Bissau + manpower = 364900 + + state_category = enclave + resources={ + rubber=1 # was: 1 + } + history={ + owner = SR2 + victory_points = { + 12891 1 + } + buildings = { + infrastructure = 1 + 12891 ={ + naval_base = 1 + } + } + } + + provinces={ + 12747 12891 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/297-Belgian Africa.txt b/src/history/states - 副本/297-Belgian Africa.txt new file mode 100755 index 0000000..e01c1ad --- /dev/null +++ b/src/history/states - 副本/297-Belgian Africa.txt @@ -0,0 +1,30 @@ +state= +{ + id=297 + name="STATE_297" # Equatorial Guinea + manpower = 185000 + + state_category = enclave + + history= + { + owner = SR2 + victory_points = { + 1903 1 + } + buildings = { + infrastructure = 1 + 1903 = { + naval_base = 1 + } + 8244 = { + naval_base = 1 + } + } + } + provinces= + { +1903 8244 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/298-Liberia.txt b/src/history/states - 副本/298-Liberia.txt new file mode 100755 index 0000000..ad0e770 --- /dev/null +++ b/src/history/states - 副本/298-Liberia.txt @@ -0,0 +1,32 @@ +state= +{ + id=298 + name="STATE_298" + manpower = 745000 + + state_category = rural + resources={ + rubber=6 # was: 7 + } + + + history= { + owner = SR2 + buildings = { + infrastructure = 1 + arms_factory = 1 + industrial_complex = 1 + 7959 = { + naval_base = 2 + } + } + victory_points = { + 7959 3 + } + } + provinces={ + 7959 8006 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/299-Falkand Islands.txt b/src/history/states - 副本/299-Falkand Islands.txt new file mode 100755 index 0000000..968a01d --- /dev/null +++ b/src/history/states - 副本/299-Falkand Islands.txt @@ -0,0 +1,21 @@ +state= { + id=299 + name="STATE_299" + manpower=2463 + + state_category = enclave + + history= { + owner = SR1 + buildings = { + infrastructure = 1 + 12960 = { + naval_base = 1 + } + } + add_claim_by = ARG + } + provinces= { 12960 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/3-Switzerland.txt b/src/history/states - 副本/3-Switzerland.txt new file mode 100755 index 0000000..78b4e39 --- /dev/null +++ b/src/history/states - 副本/3-Switzerland.txt @@ -0,0 +1,29 @@ + +state={ + id=3 + name="STATE_3" + manpower = 2211689 + resources={ + aluminium=18 # was: 28 + } + + state_category = large_city + + + history={ + owner = SIR + victory_points = { 9620 15 } + buildings = { + infrastructure = 3 + arms_factory = 4 + industrial_complex = 4 + air_base = 4 + } + } + + provinces={ + 636 3612 6666 6683 9587 9618 9620 9622 9638 11590 11604 13124 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/30-Loire.txt b/src/history/states - 副本/30-Loire.txt new file mode 100755 index 0000000..d221e08 --- /dev/null +++ b/src/history/states - 副本/30-Loire.txt @@ -0,0 +1,28 @@ + +state={ + id=30 + name="STATE_30" + manpower = 1388400 + + state_category = city + + history={ + owner = SIR + victory_points = { + 11465 5 + } + + buildings = { + infrastructure = 2 + industrial_complex = 1 + dockyard = 1 + air_base = 2 + } + } + + provinces={ + 503 527 3495 3509 3523 9478 9867 11463 11465 11613 11616 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/300-Uruguay.txt b/src/history/states - 副本/300-Uruguay.txt new file mode 100755 index 0000000..9e6be5d --- /dev/null +++ b/src/history/states - 副本/300-Uruguay.txt @@ -0,0 +1,38 @@ + +state={ + id=300 + name="STATE_300" + manpower = 1734000 + + state_category = large_city + + resources={ + oil=1 # was: 2 + steel=1 # was: 2 + } + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 6 + dockyard = 1 + air_base = 1 + 10362 = { + naval_base = 6 + bunker = 1 + coastal_bunker = 1 + } + } + victory_points = { + 10362 5 + } + + } + + provinces={ + 1613 1626 1641 1654 4457 10347 10362 10502 12336 12440 12468 12481 12496 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/301-paraguay.txt b/src/history/states - 副本/301-paraguay.txt new file mode 100755 index 0000000..5c62ba5 --- /dev/null +++ b/src/history/states - 副本/301-paraguay.txt @@ -0,0 +1,29 @@ + +state={ + id=301 + name="STATE_301" + manpower = 890100 + + state_category = town + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 3 + air_base = 1 + } + victory_points = { + 2152 5 + } + + } + + provinces={ + 2152 2173 2194 11023 12901 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/302-bolivia.txt b/src/history/states - 副本/302-bolivia.txt new file mode 100755 index 0000000..113fd92 --- /dev/null +++ b/src/history/states - 副本/302-bolivia.txt @@ -0,0 +1,33 @@ +state={ + id=302 + name="STATE_302" + resources={ + tungsten=60 # was: 102.000 + steel=2 # was: 2.000 + } + + state_category = city + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 5 + air_base = 2 + + } + victory_points = { + 5230 5 + } + + } + + provinces={ + 2174 5179 5229 5230 8157 8225 10938 10952 10987 12930 12979 13134 13174 13195 + } + manpower=2044500 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/303-Peru.txt b/src/history/states - 副本/303-Peru.txt new file mode 100755 index 0000000..323cde0 --- /dev/null +++ b/src/history/states - 副本/303-Peru.txt @@ -0,0 +1,34 @@ + +state={ + id=303 + name="STATE_303" # Lima + manpower = 3563249 + resources={ + oil=14 # was: 18 + } + + state_category = large_city + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 6 + air_base = 3 + 12997 = { + naval_base = 5 + } + } + victory_points = { + 12997 5 + } + + } + + provinces={ + 2156 2162 5190 8199 12969 12983 12997 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/304-Panama.txt b/src/history/states - 副本/304-Panama.txt new file mode 100755 index 0000000..c6b2e02 --- /dev/null +++ b/src/history/states - 副本/304-Panama.txt @@ -0,0 +1,40 @@ + +state={ + id=304 + name="STATE_304" + manpower = 467459 + resources={ + oil=1 # was: 1 + } + + state_category = town + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 1 + 7630 = { + naval_base = 4 + } + 4611 = { + naval_base = 1 + } + } + victory_points = { + 7630 5 + } + victory_points = { + 4611 1 + } + + } + + provinces={ + 1633 4611 4624 7630 10482 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/305-Ecuador.txt b/src/history/states - 副本/305-Ecuador.txt new file mode 100755 index 0000000..533c6e5 --- /dev/null +++ b/src/history/states - 副本/305-Ecuador.txt @@ -0,0 +1,37 @@ + +state={ + id=305 + name="STATE_305" + manpower = 2000000 + resources={ + oil=2 # was: 2 + } + + state_category = city + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 4 + air_base = 1 + 8252 = { + naval_base = 4 + } + } + victory_points = { + 12798 5 + } + victory_points = { + 8252 1 + } + + } + + provinces={ + 5051 5120 8047 8075 8252 10888 11020 12798 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/306-Colombia.txt b/src/history/states - 副本/306-Colombia.txt new file mode 100755 index 0000000..38d29cb --- /dev/null +++ b/src/history/states - 副本/306-Colombia.txt @@ -0,0 +1,28 @@ + +state={ + id=306 + name="STATE_306" # Cundinamarca + manpower = 4953049 + + state_category = city + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 5 + air_base = 2 + } + victory_points = { + 10747 10 + } + + } + + provinces={ + 2079 7936 7991 7993 10747 10790 10846 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/307-Venezuela.txt b/src/history/states - 副本/307-Venezuela.txt new file mode 100755 index 0000000..19112db --- /dev/null +++ b/src/history/states - 副本/307-Venezuela.txt @@ -0,0 +1,38 @@ + +state={ + id=307 + name="STATE_307" # Miranda + + state_category = city + + manpower = 1335010 + resources={ + oil=41 # was: 58 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 5 + air_base = 2 + 8113 = { + naval_base = 3 + } + 10912 = { + naval_base = 2 + } + } + victory_points = { + 8113 5 + } + + } + + provinces={ + 4942 7968 8024 8080 8113 10767 10823 10912 5056 4892 5000 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/308-Britain SA.txt b/src/history/states - 副本/308-Britain SA.txt new file mode 100755 index 0000000..f3d5473 --- /dev/null +++ b/src/history/states - 副本/308-Britain SA.txt @@ -0,0 +1,26 @@ + +state={ + id=308 + name="STATE_308" + manpower= 25678 + state_category = tiny_island + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + 4450 = { + naval_base = 1 + } + 7123 = { + naval_base = 1 + } + } + } + + provinces={ + 4450 7123 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/309-Dutch SA.txt b/src/history/states - 副本/309-Dutch SA.txt new file mode 100755 index 0000000..a3b4016 --- /dev/null +++ b/src/history/states - 副本/309-Dutch SA.txt @@ -0,0 +1,32 @@ + +state={ + id=309 + name="STATE_309" + manpower = 152000 + + resources={ + aluminium=60 # was: 104 + } + + state_category = rural + + history={ + owner = SR1 + victory_points = { + 10906 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + 12828 = { + naval_base = 1 + } + } + } + + provinces={ + 1928 10906 12828 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/31-Midi Pyrenees.txt b/src/history/states - 副本/31-Midi Pyrenees.txt new file mode 100755 index 0000000..3a71604 --- /dev/null +++ b/src/history/states - 副本/31-Midi Pyrenees.txt @@ -0,0 +1,29 @@ + +state={ + id=31 + name="STATE_31" + + history={ + owner = SIR + victory_points = { + 6766 5 + } + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 1 + air_base = 2 + + } + + } + + provinces={ + 929 943 3740 3749 3915 3946 3948 6759 6766 6915 6917 6931 9853 9882 9884 11699 11702 12169 + } + manpower=1825000 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/310-French SA.txt b/src/history/states - 副本/310-French SA.txt new file mode 100755 index 0000000..2338a28 --- /dev/null +++ b/src/history/states - 副本/310-French SA.txt @@ -0,0 +1,27 @@ + +state={ + id=310 + name="STATE_310" + manpower = 47341 + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + 12885 = { + naval_base = 1 + } + } + victory_points = { + 12885 1 + } + } + + provinces={ + 4934 12885 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/311-BritMex.txt b/src/history/states - 副本/311-BritMex.txt new file mode 100755 index 0000000..54fd234 --- /dev/null +++ b/src/history/states - 副本/311-BritMex.txt @@ -0,0 +1,24 @@ +state= +{ + id=311 + name="STATE_311" + manpower = 51000 + + state_category = pastoral + history= + { + owner = SR1 + victory_points = { + 2077 1 + } + buildings = { + infrastructure = 2 + 2077 = { + naval_base = 1 + } + } + } + provinces= { 2077 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/312-Honduras.txt b/src/history/states - 副本/312-Honduras.txt new file mode 100755 index 0000000..90891ec --- /dev/null +++ b/src/history/states - 副本/312-Honduras.txt @@ -0,0 +1,36 @@ +state= +{ + id=312 + name="STATE_312" + manpower=859761 + resources={ + chromium=1 # was: 1 + } + + state_category = town + history= + { + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 1 + 12865 = { + naval_base = 1 + } + 8017 = { + naval_base = 1 + } + } + victory_points = { + 12865 3 + } + + } + provinces={ + 2031 8017 12865 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/313-Guatemala.txt b/src/history/states - 副本/313-Guatemala.txt new file mode 100755 index 0000000..3b61051 --- /dev/null +++ b/src/history/states - 副本/313-Guatemala.txt @@ -0,0 +1,38 @@ + +state={ + id=313 + name="STATE_313" + manpower = 1771000 + resources={ + chromium=4 # was: 6 + } + + state_category = town + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 1 + 10886 = { + naval_base = 1 + } + 13085 = { + naval_base = 1 + } + } + victory_points = { + 10886 3 + } + + } + + provinces={ + 4991 10842 10886 13085 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/314-El Salvador.txt b/src/history/states - 副本/314-El Salvador.txt new file mode 100755 index 0000000..a7ef7b5 --- /dev/null +++ b/src/history/states - 副本/314-El Salvador.txt @@ -0,0 +1,34 @@ +state= +{ + id=314 + name="STATE_314" + manpower = 1437611 + resources={ + chromium=1 # was: 1 + } + + state_category = town + + history= + { + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 1 + 12823 = { + naval_base = 1 + } + } + victory_points = { + 12823 3 + } + + } + provinces={ + 12823 13093 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/315-Cuba.txt b/src/history/states - 副本/315-Cuba.txt new file mode 100755 index 0000000..170b4c9 --- /dev/null +++ b/src/history/states - 副本/315-Cuba.txt @@ -0,0 +1,41 @@ +state= { + id=315 + name="STATE_315" + manpower = 13607919 + resources={ + steel= 60 + chromium = 160 + } + + state_category = megalopolis + + history= { + owner = BYG + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 11 + air_base = 5 + dockyard = 10 + 7622 = { + naval_base = 8 + } + 1550 = { + naval_base = 4 + } + } + + victory_points = { + 7622 30 + } + victory_points = { + 7590 10 + } + + } + provinces={ + 1550 4476 4600 7451 7546 7590 7622 10374 10498 12347 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/316-Costa Rica.txt b/src/history/states - 副本/316-Costa Rica.txt new file mode 100755 index 0000000..2c43c9e --- /dev/null +++ b/src/history/states - 副本/316-Costa Rica.txt @@ -0,0 +1,35 @@ + +state={ + id=316 + name="STATE_316" + manpower = 503856 + resources={ + chromium=1 # was: 1 + } + + state_category = town + + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 1 + 13087 = { + naval_base = 1 + } + } + victory_points = { + 13087 3 + } + + } + + provinces={ + 12878 13087 13092 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/317-Nicaragua.txt b/src/history/states - 副本/317-Nicaragua.txt new file mode 100755 index 0000000..4083cfd --- /dev/null +++ b/src/history/states - 副本/317-Nicaragua.txt @@ -0,0 +1,36 @@ +state={ + id=317 + name="STATE_317" + resources={ + chromium=1 # was: 1 + } + + state_category = town + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 1 + 12738 = { + naval_base = 1 + + } + + } + victory_points = { + 12738 3 + } + + } + + provinces={ + 1988 2075 10728 12738 13139 13178 + } + manpower=683000 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/318-Haiti.txt b/src/history/states - 副本/318-Haiti.txt new file mode 100755 index 0000000..00482fd --- /dev/null +++ b/src/history/states - 副本/318-Haiti.txt @@ -0,0 +1,36 @@ +state= +{ + id=318 + name="STATE_318" + manpower = 3380000 + + state_category = town + + resources={ + rubber = 120 + oil = 30 + } + history= + { + owner = BYG + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 5 + air_base = 1 + 4641 = { + naval_base = 3 + } + } + add_core_of = BYG + victory_points = { + 4641 5 + } + + } + provinces={ + 1594 1635 4641 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/319-Dominican Republic.txt b/src/history/states - 副本/319-Dominican Republic.txt new file mode 100755 index 0000000..c90c454 --- /dev/null +++ b/src/history/states - 副本/319-Dominican Republic.txt @@ -0,0 +1,39 @@ +state= +{ + id=319 + name="STATE_319" + manpower = 2256000 + + state_category = town + + resources={ + rubber = 56 + oil = 142 + } + history= + { + owner = BYG + buildings = { + infrastructure = 2 + arms_factory = 3 + industrial_complex = 5 + air_base = 1 + 7660 = { + naval_base = 2 + } + } + add_core_of = BYG + victory_points = { + 7660 5 + } + victory_points = { + 4598 1 + } + + } + provinces={ + 4598 7632 7660 10484 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/32-Rhone Alpes.txt b/src/history/states - 副本/32-Rhone Alpes.txt new file mode 100755 index 0000000..7444596 --- /dev/null +++ b/src/history/states - 副本/32-Rhone Alpes.txt @@ -0,0 +1,29 @@ + +state={ + id=32 + name="STATE_32" + manpower = 1007500 + + state_category = town + + resources={ + steel=30 # was: 56 + aluminium=30 # was: 58 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 3768 1 + } + } + + provinces={ + 762 780 3589 3768 6784 11713 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/320-French India.txt b/src/history/states - 副本/320-French India.txt new file mode 100755 index 0000000..60b93f3 --- /dev/null +++ b/src/history/states - 副本/320-French India.txt @@ -0,0 +1,22 @@ + +state={ + id=320 + name="STATE_320" + manpower = 286410 + + state_category = enclave + + history={ + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + 10149 = { + naval_base = 1 + } + } + } + + provinces={ 10149 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/321-Goa.txt b/src/history/states - 副本/321-Goa.txt new file mode 100755 index 0000000..a04fe9b --- /dev/null +++ b/src/history/states - 副本/321-Goa.txt @@ -0,0 +1,27 @@ + +state={ + id=321 + name="STATE_321" + manpower = 533952 + + state_category = enclave + + history={ + owner = SR3 + victory_points = { + 1273 1 + } + buildings = { + infrastructure = 3 #was: 5 + 1273 ={ + naval_base = 1 + } + } + } + + provinces={ + 1273 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/322-Tibet.txt b/src/history/states - 副本/322-Tibet.txt new file mode 100755 index 0000000..8c90e72 --- /dev/null +++ b/src/history/states - 副本/322-Tibet.txt @@ -0,0 +1,26 @@ +state={ + id=322 + name="STATE_322" + resources={ + tungsten=2.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + industrial_complex = 1 + + } + + } + + provinces={ + 2010 2093 4994 5011 7926 8068 10755 10918 + } + manpower=1722000 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/323-Nepal.txt b/src/history/states - 副本/323-Nepal.txt new file mode 100755 index 0000000..8ec4995 --- /dev/null +++ b/src/history/states - 副本/323-Nepal.txt @@ -0,0 +1,28 @@ + +state={ + id=323 + name="STATE_323" + manpower = 5573791 + + state_category = town + resources={ + chromium=2 # was: 2 + } + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + } + victory_points = { + 4987 3 + } + } + + provinces={ + 4386 4987 5310 7374 10825 10910 12892 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/324-Bhutan.txt b/src/history/states - 副本/324-Bhutan.txt new file mode 100755 index 0000000..d8f47c9 --- /dev/null +++ b/src/history/states - 副本/324-Bhutan.txt @@ -0,0 +1,31 @@ + +state={ + id=324 + name="STATE_324" + manpower = 450000 + + + state_category = town + + resources={ + tungsten=2 # was: 2 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + arms_factory = 1 + industrial_complex = 2 + } + victory_points = { + 8010 3 + } + } + + provinces={ + 8010 12860 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/325-Yunnan.txt b/src/history/states - 副本/325-Yunnan.txt new file mode 100755 index 0000000..d5d87fb --- /dev/null +++ b/src/history/states - 副本/325-Yunnan.txt @@ -0,0 +1,46 @@ +state={ + id=325 + name="STATE_325" + resources={ + tungsten=2.000 + } + + history={ + owner = SR3 + victory_points = { + 1319 10 + } + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 3 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + + } + + } + + } + + provinces={ + 1114 1172 1196 1319 1383 1522 1653 4501 7446 7606 8023 10346 10776 12262 12282 + } + manpower=10994500 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/326-HongKong.txt b/src/history/states - 副本/326-HongKong.txt new file mode 100755 index 0000000..ca0e613 --- /dev/null +++ b/src/history/states - 副本/326-HongKong.txt @@ -0,0 +1,27 @@ +state= +{ + id=326 + name="STATE_326" + manpower = 1143516 + state_category = large_town + history= + { + owner = SR3 + victory_points = { + 10062 3 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 1 + 10062 = { + naval_base = 6 + coastal_bunker = 1 + } + } + } + provinces={ + 10062 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/327-Philippines.txt b/src/history/states - 副本/327-Philippines.txt new file mode 100755 index 0000000..a137b12 --- /dev/null +++ b/src/history/states - 副本/327-Philippines.txt @@ -0,0 +1,33 @@ +state= +{ + id=327 + name="STATE_327" # Luzon + manpower = 3548684 + + state_category = town + history= + { + owner = SR4 + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 3 + air_base = 6 + 10265 = { + naval_base = 5 + } + } + victory_points = { + 10265 15 + } + victory_points = { + 1221 1 + } + } + + provinces={ + 1221 1288 7275 7323 7351 10165 10236 10265 12236 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/328-Manchukuo.txt b/src/history/states - 副本/328-Manchukuo.txt new file mode 100755 index 0000000..69be4cd --- /dev/null +++ b/src/history/states - 副本/328-Manchukuo.txt @@ -0,0 +1,33 @@ + +state={ + id=328 + name="STATE_328" # Kirin + manpower = 7536266 + + state_category = rural + + resources={ + aluminium=7 # was: 10 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + #industrial_complex = 1 + } + victory_points = { + 4572 1 + } + victory_points = { + 10433 1 + } + + } + + provinces={ + 800 861 887 927 945 946 1567 3888 3913 3929 3932 3947 3949 4503 4572 6868 6905 6947 7523 7591 7652 7663 9759 9782 9803 9841 9848 9866 9883 9913 9928 10433 11744 11781 11823 11850 11862 11864 12412 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/329-Tannu Tuva.txt b/src/history/states - 副本/329-Tannu Tuva.txt new file mode 100755 index 0000000..2f63517 --- /dev/null +++ b/src/history/states - 副本/329-Tannu Tuva.txt @@ -0,0 +1,29 @@ + +state={ + id=329 + name="STATE_329" + manpower = 85000 + resources={ + chromium=2 # was: 2 + } + + state_category = rural + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + arms_factory = 1 + industrial_complex = 1 + } + victory_points = { + 10627 3 + } + } + + provinces={ + 1676 1877 4680 7703 7731 7804 7819 10597 10627 10646 12610 12625 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/33-Centre sud.txt b/src/history/states - 副本/33-Centre sud.txt new file mode 100755 index 0000000..91dd6d6 --- /dev/null +++ b/src/history/states - 副本/33-Centre sud.txt @@ -0,0 +1,25 @@ + +state={ + id=33 + name="STATE_33" + manpower = 636400 + + state_category = town + + history={ + victory_points = { + 651 1 + } + owner = SIR + + buildings = { + infrastructure = 3 + } + } + + provinces={ + 651 669 3621 3626 3655 6648 6651 9629 11869 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/330-Mongolia.txt b/src/history/states - 副本/330-Mongolia.txt new file mode 100755 index 0000000..ccded60 --- /dev/null +++ b/src/history/states - 副本/330-Mongolia.txt @@ -0,0 +1,35 @@ + +state={ + id=330 + name="STATE_330" + resources={ + steel=2.000 + chromium=3.000 + } + + history={ + owner = SR3 + victory_points = { + 4801 10 + } + victory_points = { + 7799 1 + } + buildings = { + infrastructure = 1 + arms_factory = 1 + industrial_complex = 3 + air_base = 1 + + } + + } + + provinces={ + 1725 1728 1798 1859 4697 4732 4801 4862 7799 7881 10554 10623 12605 12675 + } + manpower=435550 + buildings_max_level_factor=1.000 + state_category=large_town + local_supplies=0.000 +} diff --git a/src/history/states - 副本/331-Newfoundland.txt b/src/history/states - 副本/331-Newfoundland.txt new file mode 100755 index 0000000..2db2446 --- /dev/null +++ b/src/history/states - 副本/331-Newfoundland.txt @@ -0,0 +1,25 @@ + +state={ + id=331 + name="STATE_331" + manpower = 255060 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + 12505 = { + naval_base = 1 + } + } + } + + provinces={ + 7758 7788 12505 12680 12698 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/332-Labrador.txt b/src/history/states - 副本/332-Labrador.txt new file mode 100755 index 0000000..11ea626 --- /dev/null +++ b/src/history/states - 副本/332-Labrador.txt @@ -0,0 +1,26 @@ +state={ + id=332 + name="STATE_332" + + state_category = wasteland + + history={ + owner = SIR + buildings = { + infrastructure = 1 + + 12503 = { + naval_base = 1 + } + } + + } + + provinces={ + 1426 1785 4720 4787 12503 13165 13180 + } + manpower=22179 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/333-British Borneo.txt b/src/history/states - 副本/333-British Borneo.txt new file mode 100755 index 0000000..4fb45ea --- /dev/null +++ b/src/history/states - 副本/333-British Borneo.txt @@ -0,0 +1,38 @@ +state= +{ + id=333 + name="STATE_333" + manpower = 889800 + resources={ + rubber=40 # was: 72 + oil=12 # was: 18 + } + + state_category = rural + + history= + { + owner = SR4 + victory_points = { + 7371 1 + } + victory_points = { + 1208 1 + } + buildings = { + infrastructure = 2 + 1208 = { + naval_base = 1 + } + 7371 = { + naval_base = 2 + } + } + } + + provinces={ + 1208 1306 1335 2117 4216 4282 4338 4396 7358 7371 7387 7443 8091 10143 10199 10212 10240 10269 10285 12171 12186 12228 12283 12905 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/334-Dutch Borneo.txt b/src/history/states - 副本/334-Dutch Borneo.txt new file mode 100755 index 0000000..00ac93c --- /dev/null +++ b/src/history/states - 副本/334-Dutch Borneo.txt @@ -0,0 +1,36 @@ +state= { + id=334 + name="STATE_334" + manpower = 2168600 + resources={ + rubber=75 # was: 138 + oil=5 # was: 10 + } + + state_category = rural + + history= { + owner = SR4 + victory_points = { + 10237 1 + } + + buildings = { + infrastructure = 1 + 10237 = { + naval_base = 3 + } + 1316 = { + naval_base = 1 + } + 10325 = { + naval_base = 1 + } + } + } + provinces={ + 1225 1230 1252 1304 1316 1404 1416 2047 2170 2184 2222 4236 4279 4323 4335 4409 5176 5226 7227 7231 7296 7299 7355 7415 7424 8221 10138 10178 10181 10237 10266 10282 10310 10325 12110 12129 12196 12225 12243 12252 12280 12955 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/335-Dutch East Indies.txt b/src/history/states - 副本/335-Dutch East Indies.txt new file mode 100755 index 0000000..0e69c76 --- /dev/null +++ b/src/history/states - 副本/335-Dutch East Indies.txt @@ -0,0 +1,42 @@ + +state={ + id=335 + name="STATE_335" # Java + manpower = 41718200 + + state_category = city + + resources={ + rubber=140 # was: 242 + oil=10 # was: 16 + } + + history={ + owner = SR4 + victory_points = { + 7381 5 + } + victory_points = { + 4608 3 + } + + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + dockyard = 1 + air_base = 3 + 7381 = { + naval_base = 6 + } + 4608 = { + naval_base = 3 + } + } + } + + provinces={ + 1209 1386 1398 1413 1425 4306 4390 4406 4434 4608 4621 7223 7381 7421 7642 7654 10135 10279 10307 10479 10491 12249 12277 12293 12472 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/336-Singapore.txt b/src/history/states - 副本/336-Singapore.txt new file mode 100755 index 0000000..a3f40ef --- /dev/null +++ b/src/history/states - 副本/336-Singapore.txt @@ -0,0 +1,49 @@ + +state={ + id=336 + name="STATE_336" + manpower = 2893200 + + state_category = large_town + + resources={ + rubber=342 # was: 848 + steel=20 # was: 32 + tungsten=189 # was: 308 + aluminium = 15 # was: 25 + } + + history={ + owner = SR3 + victory_points = { + 12299 10 + } + victory_points = { + 7329 1 + } + victory_points = { + 10297 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 6 + 12299 = { + naval_base = 8 + coastal_bunker = 3 + } + 7329 = { + naval_base = 1 + } + 10297 = { + naval_base = 5 + } + } + } + + provinces={ + 1291 1348 1364 1376 1392 4310 4355 4367 4384 4412 4424 7329 7342 7399 7427 10227 10297 10313 12113 12144 12199 12215 12255 12271 12299 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/337-Faroe Islands.txt b/src/history/states - 副本/337-Faroe Islands.txt new file mode 100755 index 0000000..3fc76a0 --- /dev/null +++ b/src/history/states - 副本/337-Faroe Islands.txt @@ -0,0 +1,22 @@ +state= +{ + id=337 + name="STATE_337" + manpower = 25900 + + state_category = small_island + + history= + { + owner = SIR + buildings = { + infrastructure = 2 + 13003 = { + naval_base = 1 + } + } + } + provinces= { 13003 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/338-Gloucestershire.txt b/src/history/states - 副本/338-Gloucestershire.txt new file mode 100755 index 0000000..22c7dbb --- /dev/null +++ b/src/history/states - 副本/338-Gloucestershire.txt @@ -0,0 +1,33 @@ + +state={ + id=338 + name="STATE_338" + manpower = 1800615 + resources={ + steel=9 # was: 16 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 3369 5 + } + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + industrial_complex = 1 + air_base = 2 + 3369 = { + naval_base = 2 + } + } + } + + provinces={ + 3369 6221 6351 6378 9484 11471 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/339-Izmir.txt b/src/history/states - 副本/339-Izmir.txt new file mode 100755 index 0000000..4ae9915 --- /dev/null +++ b/src/history/states - 副本/339-Izmir.txt @@ -0,0 +1,36 @@ + +state={ + id=339 + name="STATE_339" + manpower = 1401889 + resources={ + chromium=50 # was: 86 + } + + state_category = large_town + + history={ + owner = SR2 + + victory_points = { + 4112 15 + } + victory_points = { + 928 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 2 + 4112 = { + naval_base = 5 + } + } + } + + provinces={ + 928 3927 4112 6992 7130 9921 9929 10038 11848 11898 + } + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/34-Wallonie.txt b/src/history/states - 副本/34-Wallonie.txt new file mode 100755 index 0000000..9234015 --- /dev/null +++ b/src/history/states - 副本/34-Wallonie.txt @@ -0,0 +1,34 @@ + +state={ + id=34 + name="STATE_34" + manpower = 3381300 + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 3516 5 + } + victory_points = { + 11519 10 + } + victory_points = { + 9536 3 + } + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 4 + air_base = 1 + + } + } + + provinces={ + 3488 3516 6537 9418 9444 9536 11407 11519 13081 + } + + local_supplies=14.0 +} diff --git a/src/history/states - 副本/340-Bursa.txt b/src/history/states - 副本/340-Bursa.txt new file mode 100755 index 0000000..beb921c --- /dev/null +++ b/src/history/states - 副本/340-Bursa.txt @@ -0,0 +1,41 @@ + +state={ + id=340 + name="STATE_340" + manpower = 1077853 + resources={ + chromium=39 # was: 54 + } + + state_category = town + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + industrial_complex = 1 + dockyard = 1 + } + + victory_points = { + 947 10 + } + victory_points = { + 9799 5 + } + if = { + limit = { has_dlc = "Battle for the Bosporus" } + set_demilitarized_zone = yes + } + + 1936.11.9 = { + set_demilitarized_zone = no + } + } + + provinces={ + 785 947 3786 3851 6864 6912 9799 9887 11778 11867 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/341-Edirne.txt b/src/history/states - 副本/341-Edirne.txt new file mode 100755 index 0000000..37ce86b --- /dev/null +++ b/src/history/states - 副本/341-Edirne.txt @@ -0,0 +1,42 @@ + +state= { + id=341 + name="STATE_341" + manpower = 363947 + resources={ + + } + + state_category = town + + history= { + owner = SIR + victory_points = { + 11842 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + 849 = { + naval_base = 3 + coastal_bunker = 2 + } + } + + 1936.1.1.1 = { + if = { + limit = { has_dlc = "Battle for the Bosporus" } + set_demilitarized_zone = yes + } + } + + 1936.11.9.1 = { + set_demilitarized_zone = no + } + } + provinces= + { +849 922 3879 3893 6895 11842 } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/342-Antalya.txt b/src/history/states - 副本/342-Antalya.txt new file mode 100755 index 0000000..0b31e4c --- /dev/null +++ b/src/history/states - 副本/342-Antalya.txt @@ -0,0 +1,30 @@ + +state={ + id=342 + name="STATE_342" # Antalya + manpower = 362689 + resources={ + chromium=35 # was: 46 + } + state_category = rural + + history={ + owner = SR2 + victory_points = { + 1005 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + 1005 = { + naval_base = 4 + } + } + } + + provinces={ + 1005 1119 9941 10122 11917 12013 12016 12096 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/343-Afyon.txt b/src/history/states - 副本/343-Afyon.txt new file mode 100755 index 0000000..3ba9a43 --- /dev/null +++ b/src/history/states - 副本/343-Afyon.txt @@ -0,0 +1,34 @@ + +state={ + id=343 + name="STATE_343" # Afyon + manpower = 1298543 + resources={ + chromium=25 # was: 32 + } + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 10041 1 + } + victory_points = { + 9878 5 + } + victory_points = { + 3856 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + } + + provinces={ + 856 981 3856 3983 6877 6945 9878 10041 11796 11831 11907 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/344-Adana.txt b/src/history/states - 副本/344-Adana.txt new file mode 100755 index 0000000..7677d2b --- /dev/null +++ b/src/history/states - 副本/344-Adana.txt @@ -0,0 +1,39 @@ + +state={ + id=344 + name="STATE_344" + manpower = 1081781 + + state_category = town + + history={ + owner = SR2 + victory_points = { + 9893 15 + } + victory_points = { + 7620 10 + } + victory_points = { + 6813 3 + } + victory_points = { + 11746 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + 11746 = { + naval_base = 3 + } + } + add_claim_by = KUR + } + + provinces={ + 806 3889 6813 7620 9893 9912 11746 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/345-Mersin.txt b/src/history/states - 副本/345-Mersin.txt new file mode 100755 index 0000000..3ea37d8 --- /dev/null +++ b/src/history/states - 副本/345-Mersin.txt @@ -0,0 +1,29 @@ + +state={ + id=345 + name="STATE_345" + + history={ + owner = SR2 + victory_points = { + 10056 1 + } + victory_points = { + 11810 5 + } + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 1122 4008 4124 4127 7026 7143 10056 11810 + } + manpower=411798 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/346-Konya.txt b/src/history/states - 副本/346-Konya.txt new file mode 100755 index 0000000..ae5f7d9 --- /dev/null +++ b/src/history/states - 副本/346-Konya.txt @@ -0,0 +1,32 @@ + +state={ + id=346 + name="STATE_346" + manpower = 849453 + + state_category = rural + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + air_base = 5 + } + + victory_points = { + 9861 5 + } + victory_points = { + 6807 3 + } + victory_points = { + 784 1 + } + } + + provinces={ + 784 869 940 3788 3876 6807 6894 9755 9763 9811 9861 11792 11860 13122 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/347-Izmit.txt b/src/history/states - 副本/347-Izmit.txt new file mode 100755 index 0000000..f51083c --- /dev/null +++ b/src/history/states - 副本/347-Izmit.txt @@ -0,0 +1,35 @@ + +state={ + id=347 + name="STATE_347" + manpower = 807660 + resources={ + chromium=19 # was: 26 + steel = 9 + } + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 11811 1 + } + victory_points = { + 904 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + 904 = { + naval_base = 2 + } + } + } + + provinces={ + 890 904 3905 3919 6871 11811 11866 11883 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/348-Kayseri.txt b/src/history/states - 副本/348-Kayseri.txt new file mode 100755 index 0000000..bb1fddd --- /dev/null +++ b/src/history/states - 副本/348-Kayseri.txt @@ -0,0 +1,27 @@ + +state={ + id=348 + name="STATE_348" # Kayseri + manpower = 858452 + resources = { chromium = 32 } + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 3870 5 + } + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 886 921 961 3870 3921 6888 6956 6977 9830 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/349-Silvas.txt b/src/history/states - 副本/349-Silvas.txt new file mode 100755 index 0000000..b17cb19 --- /dev/null +++ b/src/history/states - 副本/349-Silvas.txt @@ -0,0 +1,24 @@ + +state={ + id=349 + name="STATE_349" + manpower = 592821 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 9777 3 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 3890 3903 3950 6919 6950 6965 9761 9777 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/35-Gelderland.txt b/src/history/states - 副本/35-Gelderland.txt new file mode 100755 index 0000000..e67c6ef --- /dev/null +++ b/src/history/states - 副本/35-Gelderland.txt @@ -0,0 +1,32 @@ +state={ + id=35 + name="STATE_35" + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 5 + + } + victory_points = { + 3262 5 + } + victory_points = { + 6496 3 + } + victory_points = { + 11562 1 + } + + } + + provinces={ + 480 3262 6496 6500 9431 11456 11562 + } + manpower=1449000 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/350-Diyarbekir.txt b/src/history/states - 副本/350-Diyarbekir.txt new file mode 100755 index 0000000..cbf6f1c --- /dev/null +++ b/src/history/states - 副本/350-Diyarbekir.txt @@ -0,0 +1,41 @@ + +state={ + id=350 + name="STATE_350" + + history={ + owner = SR2 + victory_points = { + 4512 5 + } + victory_points = { + 9823 1 + } + victory_points = { + 12387 1 + } + buildings = { + infrastructure = 2 + air_base = 2 + + } + if = { + limit = { + has_dlc = "Battle for the Bosporus" + } + } + if = { + limit = { + NOT = { has_dlc = "Battle for the Bosporus" } + } + } + } + + provinces={ + 4512 9823 11759 11871 12387 12416 + } + manpower=571935 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/351-Vologda.txt b/src/history/states - 副本/351-Vologda.txt new file mode 100755 index 0000000..b4a4efa --- /dev/null +++ b/src/history/states - 副本/351-Vologda.txt @@ -0,0 +1,24 @@ + +state={ + id=351 + name="STATE_351" # Vologda + manpower = 2352100 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 9131 3 + } + } + + provinces={ + 23 60 75 81 84 106 129 135 143 160 163 166 174 196 2996 3056 3057 3079 3087 3091 3099 3124 3135 3154 3157 3160 3164 3175 6017 6073 6077 6091 6097 6112 6113 6119 6158 6180 6182 6189 6190 9043 9102 9110 9113 9131 9133 9136 9168 9199 9200 9202 9207 9210 9222 11027 11035 11036 11062 11075 11086 11095 11103 11107 11143 11168 11177 11180 11189 11213 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/352-Hakkari.txt b/src/history/states - 副本/352-Hakkari.txt new file mode 100755 index 0000000..9d73ff3 --- /dev/null +++ b/src/history/states - 副本/352-Hakkari.txt @@ -0,0 +1,41 @@ + +state={ + id=352 + name="STATE_352" # Van + manpower = 262095 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 12476 1 + } + victory_points = { + 7530 1 + } + victory_points = { + 10497 1 + } + buildings = { + infrastructure = 1 + } + if = { + limit = { + has_dlc = "Battle for the Bosporus" + } + } + if = { + limit = { + NOT = { has_dlc = "Battle for the Bosporus" } + } + } + } + + provinces={ + 864 1463 7530 10497 11739 12318 12476 + } + + local_supplies=0.0 +} + diff --git a/src/history/states - 副本/353-Erzurum.txt b/src/history/states - 副本/353-Erzurum.txt new file mode 100755 index 0000000..d091940 --- /dev/null +++ b/src/history/states - 副本/353-Erzurum.txt @@ -0,0 +1,44 @@ + +state={ + id=353 + name="STATE_353" + + history={ + owner = SR2 + victory_points = { + 11853 3 + } + victory_points = { + 9860 1 + } + victory_points = { + 876 1 + } + victory_points = { + 9868 1 + } + buildings = { + infrastructure = 1 + + } + if = { + limit = { + has_dlc = "Battle for the Bosporus" + } + } + if = { + limit = { + NOT = { has_dlc = "Battle for the Bosporus" } + } + } + } + + provinces={ + 876 9858 9860 9868 9954 10399 11797 + } + manpower=523537 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/354-Trabzon.txt b/src/history/states - 副本/354-Trabzon.txt new file mode 100755 index 0000000..c7c7f86 --- /dev/null +++ b/src/history/states - 副本/354-Trabzon.txt @@ -0,0 +1,34 @@ + +state={ + id=354 + name="STATE_354" + manpower = 1031129 + + state_category = town + + history={ + owner = SR2 + + victory_points = { + 9932 15 + } + victory_points = { + 10472 5 + } + victory_points = { + 3979 3 + } + buildings = { + infrastructure = 2 + 9932 = { + naval_base = 2 + } + } + } + + provinces={ + 789 3714 3979 6976 6991 7454 9886 9932 10403 10472 11753 11853 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/355-Samsun.txt b/src/history/states - 副本/355-Samsun.txt new file mode 100755 index 0000000..819d12a --- /dev/null +++ b/src/history/states - 副本/355-Samsun.txt @@ -0,0 +1,26 @@ + +state={ + id=355 + name="STATE_355" + manpower = 1151863 + state_category = rural + + history={ + owner = SR2 + victory_points = { + 11881 10 + } + buildings = { + infrastructure = 2 + 11881 = { + naval_base = 3 + } + } + } + + provinces={ + 933 960 975 3935 3965 9900 9915 11881 11894 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/356-Sinop.txt b/src/history/states - 副本/356-Sinop.txt new file mode 100755 index 0000000..d016c29 --- /dev/null +++ b/src/history/states - 副本/356-Sinop.txt @@ -0,0 +1,29 @@ + +state={ + id=356 + name="STATE_356" # Kastamonu + manpower = 860589 + state_category = rural + + history={ + owner = SR2 + victory_points = { + 6938 10 + } + victory_points = { + 6995 3 + } + buildings = { + infrastructure = 2 + 6995 = { + naval_base = 1 + } + } + } + + provinces={ + 979 3967 3982 6920 6938 6978 6995 9844 9871 11839 11897 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/357-New England.txt b/src/history/states - 副本/357-New England.txt new file mode 100755 index 0000000..234e553 --- /dev/null +++ b/src/history/states - 副本/357-New England.txt @@ -0,0 +1,48 @@ +state={ + id=357 + name="STATE_357" + resources={ + steel=12 # was: 20.000 + } + + state_category = metropolis + + + history={ + owner = SIR + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + industrial_complex = 5 + dockyard = 4 + air_base = 10 + 6732 = { + naval_base = 8 + + } + 9832 = { + naval_base = 3 + + } + + } + victory_points = { + 6732 20 + } + victory_points = { + 12459 1 + } + victory_points = { + 9832 1 + } + + } + + provinces={ + 715 718 733 905 908 1282 1338 1619 3710 3712 3715 3732 3906 4287 4445 6719 6732 6909 7462 7629 9675 9832 9847 9850 10247 10318 10481 11830 12202 12221 12459 13158 + } + manpower=8404713 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/358-New York.txt b/src/history/states - 副本/358-New York.txt new file mode 100755 index 0000000..47ad7bf --- /dev/null +++ b/src/history/states - 副本/358-New York.txt @@ -0,0 +1,40 @@ +state={ + id=358 + name="STATE_358" + resources={ + steel=13 # was: 24.000 + } + + state_category = megalopolis + + history={ + owner = SIR + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 2 + industrial_complex = 7 + dockyard = 3 + air_base = 10 + 3878 = { + naval_base = 6 + + } + + } + victory_points = { + 3878 30.0 + } + victory_points = { + 11654 3 + } + + } + + provinces={ + 598 706 734 859 1436 3602 3702 3733 3747 3806 3878 3894 6707 6717 6778 6795 6911 6916 9664 9673 9693 9708 9721 9754 9774 10381 11650 11654 11660 11662 11665 11680 11722 13157 + } + manpower=12588061 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/359-New Jersey.txt b/src/history/states - 副本/359-New Jersey.txt new file mode 100755 index 0000000..8761bdd --- /dev/null +++ b/src/history/states - 副本/359-New Jersey.txt @@ -0,0 +1,28 @@ + +state={ + id=359 + name="STATE_359" + manpower = 4041332 + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 6882 5 + } + buildings = { + infrastructure = 2 #was: 7 + industrial_complex = 7 + air_base = 4 + + } + } + + provinces={ + 3693 3863 6882 9801 9864 11740 11782 11900 + } + + + local_supplies=15.0 +} diff --git a/src/history/states - 副本/36-Friesland.txt b/src/history/states - 副本/36-Friesland.txt new file mode 100755 index 0000000..36244d7 --- /dev/null +++ b/src/history/states - 副本/36-Friesland.txt @@ -0,0 +1,39 @@ +state={ + id=36 + name="STATE_36" + + history={ + owner = SIR + victory_points = { + 6241 5 + } + victory_points = { + 9363 1 + } + victory_points = { + 9335 3 + } + victory_points = { + 6336 1 + } + buildings = { + infrastructure = 3 + industrial_complex = 2 + 6336 = { + naval_base = 3 + + } + + } + + } + + provinces={ + 6241 6286 6336 8622 9309 9335 9363 9403 11318 + } + manpower=2364000 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=14.0 +} diff --git a/src/history/states - 副本/360-Pennsylvania.txt b/src/history/states - 副本/360-Pennsylvania.txt new file mode 100755 index 0000000..953d910 --- /dev/null +++ b/src/history/states - 副本/360-Pennsylvania.txt @@ -0,0 +1,46 @@ + +state={ + id=360 + name="STATE_360" + manpower = 9631346 + + state_category = megalopolis + + resources={ + steel=44 # was: 80 + } + + + history={ + owner = SIR + buildings = { + infrastructure = 2 #was: 8 + industrial_complex = 5 + dockyard = 7 + air_base = 2 + 6845 = { + naval_base = 8 + + } + } + victory_points = { + 6845 20 + } + victory_points = { + 11800 15 + } + 1939.1.1 = { + buildings = { + industrial_complex = 6 + dockyard = 8 + } + } + + } + + provinces={ + 702 822 847 862 880 891 894 3687 3697 3802 3824 3847 3850 3880 3897 6705 6845 6869 6872 6885 6899 9662 9789 9804 9820 9836 11648 11758 11769 11785 11789 11799 11800 11817 12405 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/361-Maryland.txt b/src/history/states - 副本/361-Maryland.txt new file mode 100755 index 0000000..482d3b9 --- /dev/null +++ b/src/history/states - 副本/361-Maryland.txt @@ -0,0 +1,39 @@ + +state={ + id=361 + name="STATE_361" + manpower = 2118394 + + state_category = city + + history={ + owner = SIR + victory_points = { + 3957 40 + } + victory_points = { + 6984 5 + } + buildings = { + infrastructure = 2 #was: 7 + industrial_complex = 5 + dockyard = 1 + air_base = 6 + 6984 = { + naval_base = 2 + + } + 3957 = { + naval_base = 1 + + } + } + + } + + provinces={ + 3957 6823 6892 6929 6984 9758 9786 11892 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/362-Virginia.txt b/src/history/states - 副本/362-Virginia.txt new file mode 100755 index 0000000..e94f052 --- /dev/null +++ b/src/history/states - 副本/362-Virginia.txt @@ -0,0 +1,45 @@ + +state={ + id=362 + name="STATE_362" + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 2 + dockyard = 4 + air_base = 6 + fuel_silo = 1 + 788 = { + naval_base = 10 + + } + + } + victory_points = { + 788 10 + } + victory_points = { + 10412 15 + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + dockyard = 5 + + } + + } + + } + + provinces={ + 788 865 873 951 1506 3823 3917 3925 6846 7558 9779 9931 10343 10412 10439 11738 11841 11873 + } + + local_supplies=11.0 + manpower=2249080 + buildings_max_level_factor=1.000 + state_category=large_city +} diff --git a/src/history/states - 副本/363-North Carolina.txt b/src/history/states - 副本/363-North Carolina.txt new file mode 100755 index 0000000..d992865 --- /dev/null +++ b/src/history/states - 副本/363-North Carolina.txt @@ -0,0 +1,30 @@ + +state={ + id=363 + name="STATE_363" + manpower = 3170274 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + air_base = 3 + 1132 = { + naval_base = 1 + } + } + victory_points = { + 7138 3 + } + + } + + provinces={ + 1019 1077 1132 1163 4168 6943 7045 7083 7138 7643 9876 9967 10051 10081 10096 10468 10495 11783 12054 12445 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/364-South Carolina.txt b/src/history/states - 副本/364-South Carolina.txt new file mode 100755 index 0000000..171f080 --- /dev/null +++ b/src/history/states - 副本/364-South Carolina.txt @@ -0,0 +1,30 @@ + +state={ + id=364 + name="STATE_364" + manpower = 1738764 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + 7202 = { + naval_base = 2 + + } + } + victory_points = { + 7202 1 + } + + } + + provinces={ + 1485 1547 3994 4491 4653 7012 7134 7202 7527 10029 10047 11927 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/365-Georgia.txt b/src/history/states - 副本/365-Georgia.txt new file mode 100755 index 0000000..4cae0c6 --- /dev/null +++ b/src/history/states - 副本/365-Georgia.txt @@ -0,0 +1,36 @@ + +state={ + id=365 + name="STATE_365" + manpower = 2908504 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + air_base = 2 + 11975 = { + naval_base = 1 + } + } + victory_points = { + 12384 10 + } + + 1939.1.1 = { + buildings = { + industrial_complex = 4 + } + } + + } + + provinces={ + 638 968 1433 1480 5090 7118 7583 7612 9949 9996 10394 10437 10465 10492 11975 12325 12384 12470 12498 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/366-Florida.txt b/src/history/states - 副本/366-Florida.txt new file mode 100755 index 0000000..6c7f398 --- /dev/null +++ b/src/history/states - 副本/366-Florida.txt @@ -0,0 +1,40 @@ + +state={ + id=366 + name="STATE_366" + manpower = 1468210 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 3 + air_base = 8 + 1572 = { + naval_base = 2 + } + 1843 = { + naval_base = 5 + } + 7388 = { + naval_base = 3 + } + 10352 = { + naval_base = 1 + } + } + victory_points = { + 1843 5 + } + + } + + provinces={ + 866 1556 1572 1584 1843 1913 7388 9834 10352 10380 10407 10489 12353 12381 12439 12752 + } + + + local_supplies=10.0 +} diff --git a/src/history/states - 副本/367-Alabama.txt b/src/history/states - 副本/367-Alabama.txt new file mode 100755 index 0000000..498ae10 --- /dev/null +++ b/src/history/states - 副本/367-Alabama.txt @@ -0,0 +1,37 @@ + +state={ + id=367 + name="STATE_367" + manpower = 2646247 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 3 + 7480 = { + naval_base = 3 + } + } + victory_points = { + 7480 1 + } + victory_points = { + 12735 1 + } + 1939.1.1 = { + buildings = { + industrial_complex = 4 + } + } + + } + + provinces={ + 492 860 1587 4594 4622 4756 5059 7422 7480 7640 10192 10520 11509 11942 12735 12803 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/368-Tennesse.txt b/src/history/states - 副本/368-Tennesse.txt new file mode 100755 index 0000000..06edc42 --- /dev/null +++ b/src/history/states - 副本/368-Tennesse.txt @@ -0,0 +1,31 @@ + +state={ + id=368 + name="STATE_368" + manpower = 2616555 + + state_category = city + + resources={ + steel=60 # was: 112 + } + + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 3 + } + victory_points = { + 12501 3 + } + + } + + provinces={ + 913 1758 1987 7615 7791 7797 8014 8083 10281 10615 10657 10824 10909 12501 12670 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/369-Kentucky.txt b/src/history/states - 副本/369-Kentucky.txt new file mode 100755 index 0000000..f214221 --- /dev/null +++ b/src/history/states - 副本/369-Kentucky.txt @@ -0,0 +1,27 @@ + +state={ + id=369 + name="STATE_369" + manpower = 2614588 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 3 + air_base = 4 + } + victory_points = { + 6696 1 + } + + } + + provinces={ + 1445 1582 4402 4452 4988 6696 6974 7547 9727 10586 10727 12568 12637 12709 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/37-Denmark.txt b/src/history/states - 副本/37-Denmark.txt new file mode 100755 index 0000000..7012034 --- /dev/null +++ b/src/history/states - 副本/37-Denmark.txt @@ -0,0 +1,43 @@ +state= { + id=37 + name="STATE_37" + manpower = 2034114 + + state_category = large_city + resources = { + steel = 86 + } + history= + { + owner = TIX + victory_points = { + 6287 20 + } + victory_points = { + 3325 5 + } + buildings = { + infrastructure = 2 + arms_factory = 7 + industrial_complex = 4 + dockyard = 2 + air_base = 6 + 6287 = { + naval_base = 8 + } + 3325 = { + naval_base = 3 + } + 6361 = { + naval_base = 1 + } + } + add_core_of = TIX + } + + provinces= { + 3260 3305 3325 3374 6287 6361 6393 + } + + local_supplies=15.0 +} diff --git a/src/history/states - 副本/370-Mississippi.txt b/src/history/states - 副本/370-Mississippi.txt new file mode 100755 index 0000000..d14a0e5 --- /dev/null +++ b/src/history/states - 副本/370-Mississippi.txt @@ -0,0 +1,30 @@ + +state={ + id=370 + name="STATE_370" + manpower = 2009820 + + state_category = city + + history={ + owner = SIR + victory_points = { + 4464 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + 4464 = { + naval_base = 4 + } + } + } + + provinces={ + 1615 4464 4510 4565 4650 7464 7668 8110 10410 10449 10753 11717 12328 12429 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/371-Louisiana.txt b/src/history/states - 副本/371-Louisiana.txt new file mode 100755 index 0000000..26ff4ad --- /dev/null +++ b/src/history/states - 副本/371-Louisiana.txt @@ -0,0 +1,35 @@ + +state={ + id=371 + name="STATE_371" + manpower = 2101592 + + state_category = city + + resources={ + oil=44 # was: 66 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 5 + 7552 = { + naval_base = 5 + + } + } + victory_points = { + 7552 10 + } + + } + + provinces={ + 1453 1528 1559 1643 4507 4522 4535 7524 7552 7555 7599 12313 12398 12401 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/372-Arkansas.txt b/src/history/states - 副本/372-Arkansas.txt new file mode 100755 index 0000000..cabd8ea --- /dev/null +++ b/src/history/states - 副本/372-Arkansas.txt @@ -0,0 +1,31 @@ + +state={ + id=372 + name="STATE_372" + manpower = 1854481 + + state_category = town + + resources={ + aluminium=14 # was: 20 + } + + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 2 + } + victory_points = { + 12489 1 + } + + } + + provinces={ + 1503 1646 4444 4567 4597 4625 7485 7543 7586 10355 10477 12458 12489 12778 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/373-Missouri.txt b/src/history/states - 副本/373-Missouri.txt new file mode 100755 index 0000000..b4e3d42 --- /dev/null +++ b/src/history/states - 副本/373-Missouri.txt @@ -0,0 +1,37 @@ + +state={ + id=373 + name="STATE_373" + manpower = 3629365 + + state_category = large_city + + resources={ + aluminium=12 # was: 18 + } + + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 5 + } + victory_points = { + 4569 10 + } + victory_points = { + 10717 10 + } + victory_points = { + 10370 1 + } + + } + + provinces={ + 1441 1523 1534 1564 1621 4449 4540 4569 7449 7607 10333 10370 10391 10516 10717 12346 12361 12463 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/374-Oklahoma.txt b/src/history/states - 副本/374-Oklahoma.txt new file mode 100755 index 0000000..4bfa9d1 --- /dev/null +++ b/src/history/states - 副本/374-Oklahoma.txt @@ -0,0 +1,39 @@ + +state={ + id=374 + name="STATE_374" + manpower = 2396039 + + state_category = city + + resources={ + oil=60 # was: 100 + aluminium=20 # was: 32 + } + + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 2 + } + victory_points = { + 1806 1 + } + + 1939.1.1 = { + buildings = { + industrial_complex = 3 + } + } + + } + + provinces={ + 1618 1806 2043 4919 5103 6803 7762 7904 7945 8025 9822 10702 10798 11743 11802 12624 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/375-Texas.txt b/src/history/states - 副本/375-Texas.txt new file mode 100755 index 0000000..03a25b0 --- /dev/null +++ b/src/history/states - 副本/375-Texas.txt @@ -0,0 +1,46 @@ + +state={ + id=375 + name="STATE_375" + manpower = 5824712 + + + state_category = metropolis + + resources={ + oil=320 # was: 580 + aluminium=50 # was: 96 + } + + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 9 + air_base = 3 + 10337 = { + naval_base = 3 + } + 6785 = { + naval_base = 1 + } + } + victory_points = { + 10337 10 + } + victory_points = { + 3960 10 + } + victory_points = { + 12782 1 + } + + } + + provinces={ + 805 1500 1915 1927 1954 1998 2019 2042 2055 2082 3875 3960 3972 4577 4884 4955 5001 5022 5038 5061 5085 6785 6798 6968 6987 7628 7836 7981 8064 9773 9829 9908 9920 10337 10504 10740 10778 10861 10894 12301 12341 12369 12410 12486 12728 12782 12848 12875 12893 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/376-New Mexico.txt b/src/history/states - 副本/376-New Mexico.txt new file mode 100755 index 0000000..b0ccac9 --- /dev/null +++ b/src/history/states - 副本/376-New Mexico.txt @@ -0,0 +1,32 @@ + +state={ + id=376 + name="STATE_376" + manpower = 423316 + + state_category = rural + + resources={ + oil=14 # was: 20 + aluminium=30 # was: 52 + } + + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 4975 1 + } + } + + provinces={ + 1972 2102 3867 3883 4975 5044 8070 10642 10645 10867 10914 12552 12684 12720 12791 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/377-Arizona.txt b/src/history/states - 副本/377-Arizona.txt new file mode 100755 index 0000000..d920295 --- /dev/null +++ b/src/history/states - 副本/377-Arizona.txt @@ -0,0 +1,33 @@ + +state={ + id=377 + name="STATE_377" + manpower = 435572 + + state_category = rural + + resources={ + steel=20 # was: 40 + oil=5 # was: 10 + aluminium=8 # was: 16 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 2 + } + victory_points = { + 853 3 + } + + } + + provinces={ + 850 853 1793 3834 4796 6897 7747 7821 7920 8115 10573 10783 11814 12765 + } + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/378-California.txt b/src/history/states - 副本/378-California.txt new file mode 100755 index 0000000..17b648b --- /dev/null +++ b/src/history/states - 副本/378-California.txt @@ -0,0 +1,59 @@ + +state={ + id=378 + name="STATE_378" + manpower = 5677248 + + state_category = metropolis + + resources={ + oil=180 # was: 350 + aluminium=8 # was: 14 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 6 + dockyard = 2 + air_base = 10 + 1562 = { + naval_base = 10 + } + 9671 = { + naval_base = 4 + } + 9814 = { + naval_base = 5 + } + 610 = { + naval_base = 1 + } + } + victory_points = { + 9814 30 + } + victory_points = { + 1562 15 + } + victory_points = { + 9671 25 + } + victory_points = { + 9713 1 + } + 1939.1.1 = { + buildings = { + industrial_complex = 7 + } + } + } + + provinces={ + 610 677 710 766 768 781 823 941 986 1432 1562 1601 1651 3588 3644 3677 3678 3784 3840 4331 4518 4657 4727 6482 6665 6681 6694 6699 6745 6757 6772 6861 6876 6881 7517 7667 7986 9637 9671 9697 9713 9730 9814 9855 9911 10159 10387 10483 11658 11698 11757 11763 11795 11859 11876 12303 12374 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/379-Nevada.txt b/src/history/states - 副本/379-Nevada.txt new file mode 100755 index 0000000..0a62f68 --- /dev/null +++ b/src/history/states - 副本/379-Nevada.txt @@ -0,0 +1,27 @@ + +state={ + id=379 + name="STATE_379" + manpower = 91057 + + state_category = rural + + resources={ + steel=70 # was: 136 + tungsten=32 # was: 62 + aluminium=25 # was: 44 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + } + + provinces={ + 1862 4521 4607 4736 4799 4816 7756 7827 7879 10422 10591 12134 12399 12425 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/38-Sweden.txt b/src/history/states - 副本/38-Sweden.txt new file mode 100755 index 0000000..7ea53d4 --- /dev/null +++ b/src/history/states - 副本/38-Sweden.txt @@ -0,0 +1,33 @@ + +state={ + id=38 + name="STATE_38" + manpower=931955 + resources={ + steel=40 # was: 62 + } + + state_category = town + + + history={ + owner = SIR + victory_points = { + 156 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + 130 = { + naval_base = 1 + } + } + } + + provinces={ + 46 49 77 113 114 125 130 156 168 184 202 205 3005 3039 3045 3070 3108 3111 3148 3162 3191 6010 6023 6063 6067 6093 6123 6126 6129 6147 6185 6207 9035 9051 9066 9068 9088 9117 9141 9148 9151 9154 9171 9173 9182 9193 9229 11040 11049 11052 11053 11091 11116 11120 11123 11129 11147 11148 11185 11187 11197 11209 13099 13117 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/380-Utah.txt b/src/history/states - 副本/380-Utah.txt new file mode 100755 index 0000000..8920fc7 --- /dev/null +++ b/src/history/states - 副本/380-Utah.txt @@ -0,0 +1,27 @@ +state= { + id=380 + name="STATE_380" + manpower = 507846 + + state_category = rural + + resources={ + tungsten=76 # was: 106 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 4865 1 + } + } + provinces={ + 1663 1740 1756 4668 4742 4865 7764 7818 10582 10651 10662 12573 12699 13153 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/381-Wyoming.txt b/src/history/states - 副本/381-Wyoming.txt new file mode 100755 index 0000000..d53642d --- /dev/null +++ b/src/history/states - 副本/381-Wyoming.txt @@ -0,0 +1,21 @@ + +state={ + id=381 + name="STATE_381" + manpower = 225564 + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + } + + provinces={ + 1815 4610 4723 4794 4820 7688 7814 7888 10640 10711 12561 12633 12651 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/382-Colorado.txt b/src/history/states - 副本/382-Colorado.txt new file mode 100755 index 0000000..3559805 --- /dev/null +++ b/src/history/states - 副本/382-Colorado.txt @@ -0,0 +1,29 @@ + +state={ + id=382 + name="STATE_382" + manpower = 1035790 + resources={ + oil=14 # was: 20 + } + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 1827 5 + } + + } + + provinces={ + 868 1658 1738 1809 1827 3869 6887 7684 7780 7999 9792 10535 10588 11772 12570 12627 12642 + } + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/383-Kansas.txt b/src/history/states - 副本/383-Kansas.txt new file mode 100755 index 0000000..bdec1a4 --- /dev/null +++ b/src/history/states - 副本/383-Kansas.txt @@ -0,0 +1,38 @@ + +state={ + id=383 + name="STATE_383" + manpower = 1880998 + resources={ + oil=30 # was: 42 + } + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 1 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + } + } + victory_points = { + 4740 3 + } + victory_points = { + 7834 1 + } + } + + provinces={ + 1352 1753 4586 4740 4757 4811 4814 4871 7834 7892 9802 10340 10532 12024 12513 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/384-Nebraska.txt b/src/history/states - 副本/384-Nebraska.txt new file mode 100755 index 0000000..2970ebb --- /dev/null +++ b/src/history/states - 副本/384-Nebraska.txt @@ -0,0 +1,26 @@ + +state={ + id=384 + name="STATE_384" + manpower = 1377962 + + state_category = large_town + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 12586 1 + } + + } + + provinces={ + 1683 3613 3708 3855 4749 4760 4830 7840 7852 10606 10676 12516 12586 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/385-Oregon.txt b/src/history/states - 副本/385-Oregon.txt new file mode 100755 index 0000000..3bbca7e --- /dev/null +++ b/src/history/states - 副本/385-Oregon.txt @@ -0,0 +1,30 @@ + +state={ + id=385 + name="STATE_385" + manpower = 953785 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 6 + 12211 = { + naval_base = 3 + } + } + victory_points = { + 3513 1 + } + + } + + provinces={ + 505 528 1414 3471 3513 4274 4328 4347 4380 4826 7398 7721 7865 10151 10183 10305 10625 11495 11733 12183 12211 12281 12553 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/386-Washington.txt b/src/history/states - 副本/386-Washington.txt new file mode 100755 index 0000000..2bbe794 --- /dev/null +++ b/src/history/states - 副本/386-Washington.txt @@ -0,0 +1,34 @@ + +state={ + id=386 + name="STATE_386" + manpower = 1563395 + + state_category = large_town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 1 + industrial_complex = 1 + dockyard = 1 + air_base = 5 + 7315 = { + naval_base = 3 + } + } + victory_points = { + 1690 1 + } + victory_points = { + 7315 10 + } + } + + provinces={ + 1320 1690 4296 4398 4747 7255 7315 7386 7414 7442 10155 10157 10198 10242 10271 10327 10687 10690 10693 12155 12214 12673 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/387-Idaho.txt b/src/history/states - 副本/387-Idaho.txt new file mode 100755 index 0000000..493708a --- /dev/null +++ b/src/history/states - 副本/387-Idaho.txt @@ -0,0 +1,31 @@ + +state={ + id=387 + name="STATE_387" + manpower = 445031 + + state_category = rural + + resources={ + steel=18 # was: 32 + chromium=1 # was: 2 + tungsten=18 # was: 34 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 9616 1 + } + } + + provinces={ + 1789 1832 3781 4778 7845 9616 9695 10556 10602 10672 12124 12535 12607 + } + + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/388-Montana.txt b/src/history/states - 副本/388-Montana.txt new file mode 100755 index 0000000..7b5dba5 --- /dev/null +++ b/src/history/states - 副本/388-Montana.txt @@ -0,0 +1,27 @@ + +state={ + id=388 + name="STATE_388" + manpower = 537605 + state_category = rural + resources={ + tungsten=11 # was: 16 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 4860 1 + } + + } + + provinces={ + 1736 1767 1851 1854 1857 4741 4838 4857 4860 4863 6742 7760 7779 7880 7883 10587 10593 10624 10706 11712 12572 12585 12676 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/389-North Dakota.txt b/src/history/states - 副本/389-North Dakota.txt new file mode 100755 index 0000000..a1756e6 --- /dev/null +++ b/src/history/states - 副本/389-North Dakota.txt @@ -0,0 +1,29 @@ + +state={ + id=389 + name="STATE_389" + manpower = 680844 + state_category = rural + resources={ + steel=17 # was: 24 + oil=7 # was: 10 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 1836 1 + } + + } + + provinces={ + 1752 1836 1870 3719 4759 4772 6722 7877 10685 10709 12566 12685 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/39-Britain.txt b/src/history/states - 副本/39-Britain.txt new file mode 100755 index 0000000..b5fb7e0 --- /dev/null +++ b/src/history/states - 副本/39-Britain.txt @@ -0,0 +1,29 @@ + +state={ + id=39 + name="STATE_39" # South Tyrol + manpower = 641650 + + state_category = town + + resources={ + aluminium=14 # was: 22 + } + + history={ + victory_points = { + 11598 1 + } + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 1 + } + } + + provinces={ + 656 6631 6675 9598 9630 11598 11615 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/390-South Dakota.txt b/src/history/states - 副本/390-South Dakota.txt new file mode 100755 index 0000000..5039ac8 --- /dev/null +++ b/src/history/states - 副本/390-South Dakota.txt @@ -0,0 +1,25 @@ + +state={ + id=390 + name="STATE_390" + manpower = 692849 + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 1747 1 + } + + } + + provinces={ + 1747 1875 3750 4839 4880 7745 7771 7862 10569 10595 12620 12667 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/391-Minnesota.txt b/src/history/states - 副本/391-Minnesota.txt new file mode 100755 index 0000000..eed5938 --- /dev/null +++ b/src/history/states - 副本/391-Minnesota.txt @@ -0,0 +1,29 @@ + +state={ + id=391 + name="STATE_391" + manpower = 2563952 + state_category = city + + resources={ + steel=110 # was: 208 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + } + victory_points = { + 1866 5 + } + + } + + provinces={ + 1719 1734 1866 1867 4664 4807 6752 6767 6827 7536 7896 9880 10618 10719 11667 12550 12577 12588 12597 12693 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/392-Iowa.txt b/src/history/states - 副本/392-Iowa.txt new file mode 100755 index 0000000..bb97547 --- /dev/null +++ b/src/history/states - 副本/392-Iowa.txt @@ -0,0 +1,32 @@ + +state={ + id=392 + name="STATE_392" + manpower = 2470938 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 4 + } + victory_points = { + 1770 3 + } + + 1939.1.1 = { + buildings = { + industrial_complex = 5 + } + } + + } + + provinces={ + 1586 1678 1770 1831 4691 7306 7458 7539 9892 9910 10478 10666 11788 11971 12418 12646 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/393-Michigan.txt b/src/history/states - 副本/393-Michigan.txt new file mode 100755 index 0000000..16232eb --- /dev/null +++ b/src/history/states - 副本/393-Michigan.txt @@ -0,0 +1,40 @@ +state={ + id=393 + name="STATE_393" + resources={ + steel=60 # was: 112.000 + oil=6 # was: 10.000 + } + + state_category = metropolis + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 1 + industrial_complex = 6 + air_base = 4 + + } + victory_points = { + 6710 20 + } + 1939.1.1 = { + buildings = { + industrial_complex = 7 + + } + + } + + } + + provinces={ + 691 695 709 751 3766 4854 5205 6710 6769 6782 7420 9684 9724 9746 9747 10233 10303 10599 11641 11656 11669 11685 11714 11731 13155 13199 13200 13201 + } + manpower=4842323 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/394-Wisconsin.txt b/src/history/states - 副本/394-Wisconsin.txt new file mode 100755 index 0000000..28ffe88 --- /dev/null +++ b/src/history/states - 副本/394-Wisconsin.txt @@ -0,0 +1,29 @@ + +state={ + id=394 + name="STATE_394" + manpower = 2939004 + state_category = city + + resources={ + steel=53 # was: 84 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + } + victory_points = { + 12357 5 + } + + } + + provinces={ + 703 926 1560 1760 1849 3699 4029 4166 4738 4834 7776 7829 9657 9678 10341 10526 12357 12456 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/395-Illinois.txt b/src/history/states - 副本/395-Illinois.txt new file mode 100755 index 0000000..0d95c81 --- /dev/null +++ b/src/history/states - 副本/395-Illinois.txt @@ -0,0 +1,27 @@ + +state={ + id=395 + name="STATE_395" + manpower = 7630651 + state_category = megalopolis + + history={ + owner = SIR + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + industrial_complex = 11 + air_base = 3 + } + victory_points = { + 9450 30.0 + } + + } + + provinces={ + 720 954 1527 1604 1655 4508 4590 6737 7611 7626 7831 9450 9682 10339 10393 10457 10461 11589 12305 12312 12365 12368 12497 12697 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/396-Indiana.txt b/src/history/states - 副本/396-Indiana.txt new file mode 100755 index 0000000..5ad161b --- /dev/null +++ b/src/history/states - 副本/396-Indiana.txt @@ -0,0 +1,25 @@ + +state={ + id=396 + name="STATE_396" + manpower = 3238501 + state_category = large_city + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 5 + } + victory_points = { + 1595 5 + } + + } + + provinces={ + 870 1595 1881 4437 4527 4531 6713 7551 9653 9654 9796 9810 10448 11621 11635 11637 12437 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/397-Syktyvkar.txt b/src/history/states - 副本/397-Syktyvkar.txt new file mode 100755 index 0000000..9b5137e --- /dev/null +++ b/src/history/states - 副本/397-Syktyvkar.txt @@ -0,0 +1,24 @@ + +state = { + id = 397 + name = "STATE_397" + manpower = 137203 + state_category = pastoral + + history = { + victory_points = { + 108 1 + } + owner = SIR + buildings = { + infrastructure = 1 + + } + } + + provinces = { + 6 99 108 186 1295 1307 3000 3155 4298 6121 6202 7318 7330 7712 7898 9145 9225 10579 11179 11200 11203 12558 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/398-Perm.txt b/src/history/states - 副本/398-Perm.txt new file mode 100755 index 0000000..8b3bb87 --- /dev/null +++ b/src/history/states - 副本/398-Perm.txt @@ -0,0 +1,33 @@ + +state = { + id = 398 + name = "STATE_398" + manpower = 2135879 + state_category = rural + resources = { + aluminium = 6 # was: 10 + } + + history = { + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 1 + + } + victory_points = { + 7375 1 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + } + } + } + + provinces = { + 123 189 206 390 1336 1365 1380 1754 3127 4314 4326 4372 4802 4874 6025 7346 7375 7824 9283 10216 10286 10314 11111 11195 11228 11352 12175 12187 12216 12527 12587 12626 12659 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/399-Izhevsk.txt b/src/history/states - 副本/399-Izhevsk.txt new file mode 100755 index 0000000..b3dfb06 --- /dev/null +++ b/src/history/states - 副本/399-Izhevsk.txt @@ -0,0 +1,27 @@ + +state = { + id = 399 + name = "STATE_399" + manpower = 1324935 + state_category = rural + resources = { + chromium = 18 # was: 24 + } + + history = { + owner = SIR + buildings = { + infrastructure = 2 + } + + victory_points = { + 6278 1 + } + } + + provinces = { + 305 370 381 3294 3300 4356 4400 6217 6278 6388 7359 7403 9293 11320 12203 12244 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/4-Austria.txt b/src/history/states - 副本/4-Austria.txt new file mode 100755 index 0000000..50b77b2 --- /dev/null +++ b/src/history/states - 副本/4-Austria.txt @@ -0,0 +1,39 @@ + +state={ + id=4 + name="STATE_4" + manpower = 2595983 + resources={ + oil=1 # was: 2 + } + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 11666 30.0 + } + victory_points = { + 9648 5 + } + buildings = { + infrastructure = 2 + arms_factory = 3 + industrial_complex = 5 + air_base = 6 + } + + 1938.3.12 = { + owner = GER + controller = GER + } + + } + + provinces={ + 653 704 3700 3718 6690 6739 9527 9646 9648 9661 9679 11630 11666 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/40-USSR.txt b/src/history/states - 副本/40-USSR.txt new file mode 100755 index 0000000..6a898f8 --- /dev/null +++ b/src/history/states - 副本/40-USSR.txt @@ -0,0 +1,30 @@ + +state={ + id=40 + name="STATE_40" # Barnaul + manpower = 2107451 + + state_category = large_town + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + industrial_complex = 1 + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + } + } + victory_points = { + 1794 1 + } + } + + provinces={ + 1297 1779 1794 1797 4803 7680 10537 10546 11410 12515 12528 12613 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/400-Kirov.txt b/src/history/states - 副本/400-Kirov.txt new file mode 100755 index 0000000..b7ef2d9 --- /dev/null +++ b/src/history/states - 副本/400-Kirov.txt @@ -0,0 +1,27 @@ + +state = { + id = 400 + name = "STATE_400" + manpower = 2115475 + resources = { + aluminium = 14 # was: 20 + } + + state_category = town + + history = { + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 6124 1 + } + } + + provinces = { + 31 45 73 88 112 119 146 175 272 359 3004 3017 3027 3041 3066 3102 3103 3112 3139 3146 3167 3177 3186 3264 3270 3363 3394 6089 6110 6124 6133 6162 6171 6191 6213 6224 6274 6288 6297 6383 9050 9065 9114 9146 9155 9172 9180 9192 9214 9232 9370 10200 11025 11051 11087 11110 11124 11133 11149 11158 11170 11192 11193 11354 11365 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/401-Engels.txt b/src/history/states - 副本/401-Engels.txt new file mode 100755 index 0000000..d8f0a28 --- /dev/null +++ b/src/history/states - 副本/401-Engels.txt @@ -0,0 +1,29 @@ + +state = { + id = 401 + name = "STATE_401" #Balakovo + manpower = 309530 + + state_category = rural + + resources = { + steel = 10 # was: 40, then 24 but split + tungsten = 10 # was: 34, then 16 but split + } + + history = { + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 6502 1 + } + } + + provinces = { + 410 452 499 3490 3551 6339 6430 6473 6502 6574 9337 9447 9473 9577 11321 11421 11458 + } + + local_supplies = 7.0 +} diff --git a/src/history/states - 副本/402-Akhtubinsk.txt b/src/history/states - 副本/402-Akhtubinsk.txt new file mode 100755 index 0000000..ef60745 --- /dev/null +++ b/src/history/states - 副本/402-Akhtubinsk.txt @@ -0,0 +1,28 @@ +state={ + id=402 + name="STATE_402" + resources={ + chromium=15.000 + } + + history={ + owner = SR3 + victory_points = { + 7341 1 + } + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 1220 1247 1314 1371 1429 4227 4254 4294 4300 4303 4374 4376 4394 4581 4638 7243 7313 7337 7341 7354 7370 7410 7486 10131 10164 10253 10264 12108 12179 12227 12235 12254 12294 + } + manpower=282245 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/403-Kharabali.txt b/src/history/states - 副本/403-Kharabali.txt new file mode 100755 index 0000000..0b540a0 --- /dev/null +++ b/src/history/states - 副本/403-Kharabali.txt @@ -0,0 +1,24 @@ + +state={ + id=403 + name="STATE_403" # Tyumen + manpower = 939067 + + state_category = rural + + history={ + owner = SR3 + victory_points = { + 4824 1 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 1387 1880 3472 4209 4659 4754 4780 4824 6787 7681 7774 7833 7846 9512 10600 10659 10670 12390 12521 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/404-Saykhin.txt b/src/history/states - 副本/404-Saykhin.txt new file mode 100755 index 0000000..6c5cdfd --- /dev/null +++ b/src/history/states - 副本/404-Saykhin.txt @@ -0,0 +1,25 @@ +state={ + id=404 + name="STATE_404" + + history={ + owner = SR3 + victory_points = { + 7597 1 + } + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 1243 1312 1382 1402 4250 4277 4389 4492 4578 4595 4636 4686 7335 7392 7556 7597 7600 7657 7777 10148 10179 10220 10268 10275 10277 10353 10366 10452 10506 10508 10601 12111 12121 12177 12194 12329 12340 12385 12397 12487 + } + manpower=667036 + buildings_max_level_factor=1.000 + state_category=wasteland + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/405-Atyrau.txt b/src/history/states - 副本/405-Atyrau.txt new file mode 100755 index 0000000..2eea138 --- /dev/null +++ b/src/history/states - 副本/405-Atyrau.txt @@ -0,0 +1,41 @@ +state = { + + id = 405 + name = "STATE_405" #Tashkent + + history = { + + owner = SR3 + + victory_points = { + 1459 3 + } + victory_points = { + 10488 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 1 + } + + + 1939.1.1 = { + buildings = { + industrial_complex = 3 + + } + } + } + + provinces = { + 1459 4629 7682 10488 11687 + } + + manpower = 4137910 #Was 6275820 but was divided by 2 due to Bukhara (830) and then got 1M back + buildings_max_level_factor = 1.000 + state_category = city + + local_supplies = 2.0 + +} diff --git a/src/history/states - 副本/406-Krasnyy Yar.txt b/src/history/states - 副本/406-Krasnyy Yar.txt new file mode 100755 index 0000000..ef57906 --- /dev/null +++ b/src/history/states - 副本/406-Krasnyy Yar.txt @@ -0,0 +1,24 @@ + +state={ + id=406 + name="STATE_406" # Gurev + manpower = 146494 + + state_category = wasteland + + history={ + owner = SIR + buildings = { + infrastructure = 1 + } + victory_points = { + 3618 1 + } + } + + provinces={ + 464 477 554 615 3459 3618 3622 6498 6514 6523 6615 7322 9453 9469 11442 11455 11469 11578 11591 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/407-Uralsk.txt b/src/history/states - 副本/407-Uralsk.txt new file mode 100755 index 0000000..31647e6 --- /dev/null +++ b/src/history/states - 副本/407-Uralsk.txt @@ -0,0 +1,24 @@ +state={ + id=407 + name="STATE_407" + + history={ + owner = SIR + buildings = { + infrastructure = 2 + + } + victory_points = { + 11537 1 + } + } + + provinces={ + 432 468 470 508 545 566 576 1290 1318 3404 3406 3467 3502 3515 3538 4351 6491 6525 6551 6564 6588 7438 9462 9487 9513 9526 9528 9538 9549 11457 11472 11473 11480 11482 11510 11524 11537 11538 11552 + } + manpower=268572 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/408-Vladivostok.txt b/src/history/states - 副本/408-Vladivostok.txt new file mode 100755 index 0000000..82bc66f --- /dev/null +++ b/src/history/states - 副本/408-Vladivostok.txt @@ -0,0 +1,33 @@ + +state = { + id = 408 + name = "STATE_408" + manpower = 841465 + resources = { + chromium=20 # was: 28 + } + + state_category = town + + history={ + owner = SR3 + victory_points = { + 957 15 + } + buildings = { + infrastructure = 2 + dockyard = 1 + air_base = 5 + 957 = { + naval_base = 8 + coastal_bunker = 3 + } + } + } + + provinces = { + 664 681 837 957 3695 3723 3739 3753 3787 3811 3977 6684 6686 6715 6833 6838 6961 6989 9639 9641 9762 9895 9926 11624 11626 11629 11643 11745 11750 11765 11777 11879 11904 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/409-Khabarovsk.txt b/src/history/states - 副本/409-Khabarovsk.txt new file mode 100755 index 0000000..64343d6 --- /dev/null +++ b/src/history/states - 副本/409-Khabarovsk.txt @@ -0,0 +1,32 @@ + +state = { + id = 409 + name = "STATE_409" + manpower = 295605 + resources = { + chromium = 9 # was: 12 + } + + state_category = rural + + history = { + owner = SR3 + victory_points = { + 12189 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 4 + 9604 = { + naval_base = 1 + } + } + } + + provinces = { + 725 739 753 1267 1325 1343 1397 1504 3756 3963 4404 6774 7249 7266 7309 9589 9604 9733 9749 10466 11575 11719 12136 12189 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/41-Madrid.txt b/src/history/states - 副本/41-Madrid.txt new file mode 100755 index 0000000..991ee1f --- /dev/null +++ b/src/history/states - 副本/41-Madrid.txt @@ -0,0 +1,34 @@ +state={ + id=41 + name="STATE_41" + resources={ + aluminium=1.000 + } + + history={ + owner = SIR + victory_points = { + 3938 30 + } + victory_points = { + 858 1 + } + buildings = { + infrastructure = 3 + arms_factory = 2 + industrial_complex = 2 + air_base = 6 + + } + + } + + provinces={ + 858 896 939 977 3794 3845 3938 3986 6914 9767 9800 11820 13224 + } + manpower=2064659 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/410-Sistan.txt b/src/history/states - 副本/410-Sistan.txt new file mode 100755 index 0000000..0fc3956 --- /dev/null +++ b/src/history/states - 副本/410-Sistan.txt @@ -0,0 +1,24 @@ + +state={ + id=410 + name="STATE_410" + manpower = 341053 + + state_category = rural + + history={ + owner = SR3 + victory_points = { + 10782 1 + } + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1889 2039 2070 4891 10782 13082 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/411-Hormozgan.txt b/src/history/states - 副本/411-Hormozgan.txt new file mode 100755 index 0000000..e8a98fe --- /dev/null +++ b/src/history/states - 副本/411-Hormozgan.txt @@ -0,0 +1,33 @@ + +state={ + id=411 + name="STATE_411" # Isfahan + manpower = 885272 + resources={ + oil=12 # was: 14 + } + state_category = rural + + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 2026 1 + } + victory_points = { + 4928 1 + } + victory_points = { + 8031 1 + } + } + + provinces={ + 1963 2026 4928 4983 5067 8031 8074 10828 12756 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/412-Fars.txt b/src/history/states - 副本/412-Fars.txt new file mode 100755 index 0000000..461196c --- /dev/null +++ b/src/history/states - 副本/412-Fars.txt @@ -0,0 +1,39 @@ + +state={ + id=412 + name="STATE_412" + manpower = 918619 + resources={ + oil=10 # was: 12 + } + + + state_category = rural + history={ + owner = SR3 + victory_points = { + 8117 3 + } + victory_points = { + 7982 3 + } + victory_points = { + 12832 1 + } + buildings = { + infrastructure = 1 + 7982 = { + naval_base = 4 + } + 12832 = { + naval_base = 2 + } + } + } + + provinces={ + 4959 4966 7982 8117 10797 10881 12780 12832 12863 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/413-Khuzestan.txt b/src/history/states - 副本/413-Khuzestan.txt new file mode 100755 index 0000000..4822b4b --- /dev/null +++ b/src/history/states - 副本/413-Khuzestan.txt @@ -0,0 +1,31 @@ + +state={ + id=413 + name="STATE_413" + manpower = 797356 + resources={ + oil=28 # was: 42 + } + + state_category = rural + + + history={ + owner = SR2 + buildings = { + infrastructure = 3 #was: 5 + 5005 = { + naval_base = 1 + } + } + victory_points = { + 7953 1 + } + } + + provinces={ + 1922 5005 5089 7953 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/414-Kerman.txt b/src/history/states - 副本/414-Kerman.txt new file mode 100755 index 0000000..4c3a679 --- /dev/null +++ b/src/history/states - 副本/414-Kerman.txt @@ -0,0 +1,27 @@ + +state={ + id=414 + name="STATE_414" + manpower = 486013 + + state_category = wasteland + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 10913 1 + } + victory_points = { + 7990 1 + } + } + + provinces={ + 1986 7990 10759 10890 10913 11249 12739 12809 12852 12895 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/415-South Khorasan.txt b/src/history/states - 副本/415-South Khorasan.txt new file mode 100755 index 0000000..248507c --- /dev/null +++ b/src/history/states - 副本/415-South Khorasan.txt @@ -0,0 +1,27 @@ + +state={ + id=415 + name="STATE_415" # Herat + manpower = 1632860 + + state_category = rural + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 4893 1 + } + victory_points = { + 5064 1 + } + } + + provinces={ + 1948 1995 2017 2062 2078 2101 4893 4949 5020 5064 8053 8090 10789 12788 12871 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/416-Razavi Khorasan.txt b/src/history/states - 副本/416-Razavi Khorasan.txt new file mode 100755 index 0000000..a7a3a33 --- /dev/null +++ b/src/history/states - 副本/416-Razavi Khorasan.txt @@ -0,0 +1,24 @@ + +state={ + id=416 + name="STATE_416" + manpower = 1059739 + state_category = rural + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 2 + } + victory_points = { + 5029 1 + } + } + + provinces={ + 1521 1888 1957 2000 5029 5073 7573 10351 10806 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/417-Golestan.txt b/src/history/states - 副本/417-Golestan.txt new file mode 100755 index 0000000..a46cd43 --- /dev/null +++ b/src/history/states - 副本/417-Golestan.txt @@ -0,0 +1,26 @@ + +state={ + id=417 + name="STATE_417" # Hamadan + manpower = 796396 + state_category = rural + + history={ + owner = SR2 + victory_points = { + 8040 3 + } + victory_points = { + 2065 1 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 1982 2065 8040 8125 10922 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/418-Semnan.txt b/src/history/states - 副本/418-Semnan.txt new file mode 100755 index 0000000..c7c550f --- /dev/null +++ b/src/history/states - 副本/418-Semnan.txt @@ -0,0 +1,24 @@ + +state={ + id=418 + name="STATE_418" + manpower = 332362 + + state_category = wasteland + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 8093 1 + } + } + + provinces={ + 8009 8093 10873 11671 12704 12748 12818 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/419-Azerbaijan.txt b/src/history/states - 副本/419-Azerbaijan.txt new file mode 100755 index 0000000..c9fa854 --- /dev/null +++ b/src/history/states - 副本/419-Azerbaijan.txt @@ -0,0 +1,29 @@ + +state={ + id=419 + name="STATE_419" + manpower = 1431714 + + state_category = rural + history={ + owner = SR2 + buildings = { + infrastructure = 2 + } + victory_points = { + 1896 3 + } + victory_points = { + 7604 1 + } + victory_points = { + 1822 1 + } + } + + provinces={ + 1636 1822 1896 2071 4755 4825 7604 12793 12861 13120 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/42-Rhineland.txt b/src/history/states - 副本/42-Rhineland.txt new file mode 100755 index 0000000..df6f380 --- /dev/null +++ b/src/history/states - 副本/42-Rhineland.txt @@ -0,0 +1,41 @@ + +state={ + id=42 + name="STATE_42" + manpower = 3027739 + resources={ + steel=59 # was: 100 + aluminium=14 # was: 24 + } + + state_category = metropolis + + history={ + owner = SIR + victory_points = { 11435 1 } + #victory_points = { 3423 3 } + #victory_points = { 9575 3 } + victory_points = { 11531 5 } + buildings = { + infrastructure = 2 + industrial_complex = 3 + + } + + + 1939.1.1 ={ + buildings = { + radar_station = 1 + synthetic_refinery = 3 + } + } + } + + provinces={ + 563 3423 3558 9575 11435 11470 11494 11531 11547 + } + + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/420-Gilan.txt b/src/history/states - 副本/420-Gilan.txt new file mode 100755 index 0000000..b252f9d --- /dev/null +++ b/src/history/states - 副本/420-Gilan.txt @@ -0,0 +1,27 @@ + +state={ + id=420 + name="STATE_420" + manpower = 1314948 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 7969 5 + } + victory_points = { + 4901 3 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 4553 4609 4637 4901 7969 10454 10523 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/421-Kurdistan.txt b/src/history/states - 副本/421-Kurdistan.txt new file mode 100755 index 0000000..4c268f4 --- /dev/null +++ b/src/history/states - 副本/421-Kurdistan.txt @@ -0,0 +1,27 @@ + +state={ + id=421 + name="STATE_421" + manpower = 780278 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 4943 5 + } + victory_points = { + 5098 3 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 829 4943 5050 5098 9816 10774 12773 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/422-Ceylon.txt b/src/history/states - 副本/422-Ceylon.txt new file mode 100755 index 0000000..60e0af9 --- /dev/null +++ b/src/history/states - 副本/422-Ceylon.txt @@ -0,0 +1,38 @@ +state= +{ + id=422 + name="STATE_422" + manpower = 5500000 + + state_category = rural + + resources={ + rubber=60 # was: 116 + } + + history={ + owner = SR3 + victory_points = { + 10201 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + 10201 = { + naval_base = 5 + } + 7260 = { + naval_base = 3 + coastal_bunker = 3 + } + } + + } + + provinces={ + 1213 4219 7260 7344 10201 10229 10287 12258 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/423-Tamil.txt b/src/history/states - 副本/423-Tamil.txt new file mode 100755 index 0000000..1d42f52 --- /dev/null +++ b/src/history/states - 副本/423-Tamil.txt @@ -0,0 +1,34 @@ + +state={ + id=423 + name="STATE_423" # Madurai + manpower = 29147500 + + state_category = rural + + resources={ + rubber=19 # was: 28 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 1 + 10278 = { + naval_base = 4 + } + } + victory_points = { + 10278 1 + } + + } + + provinces={ + 1238 1268 1321 1381 1409 4327 4416 4420 7265 7288 7363 7402 7436 7447 8067 10130 10246 10274 10278 10808 12164 12247 12275 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/424-Andra Pradesh.txt b/src/history/states - 副本/424-Andra Pradesh.txt new file mode 100755 index 0000000..1110a5b --- /dev/null +++ b/src/history/states - 副本/424-Andra Pradesh.txt @@ -0,0 +1,23 @@ + +state={ + id=424 + name="STATE_424" # Madras + manpower = 15791700 + state_category = rural + + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + + } + + provinces={ + 1228 1344 1430 4321 4365 4414 7297 7310 7340 10152 10296 10756 10897 12180 12779 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/425-Karnataka.txt b/src/history/states - 副本/425-Karnataka.txt new file mode 100755 index 0000000..13eb518 --- /dev/null +++ b/src/history/states - 副本/425-Karnataka.txt @@ -0,0 +1,30 @@ + +state={ + id=425 + name="STATE_425" # Mysore + manpower = 12348200 + + state_category = rural + + resources={ + chromium=10 # was: 20 + } + + history={ + owner = SR3 + victory_points = { + 8011 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + + } + + provinces={ + 1412 4278 4291 4315 4344 4395 5032 7244 7250 7391 7395 7411 8011 8100 10190 10208 10259 10799 12105 12146 12208 12295 12734 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/426-Odisha.txt b/src/history/states - 副本/426-Odisha.txt new file mode 100755 index 0000000..657cd8b --- /dev/null +++ b/src/history/states - 副本/426-Odisha.txt @@ -0,0 +1,29 @@ + +state={ + id=426 + name="STATE_426" # Orissa + manpower = 14520100 + + state_category = rural + + resources={ + steel=25 # was: 44 + chromium=20 # was: 36 + aluminium=1 # was: 2 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + } + + } + + provinces={ + 1059 1101 1538 1579 1622 4104 4237 4513 7090 7372 7428 7465 9946 10001 10060 10088 10116 10171 10255 10428 10469 11924 11978 12063 12241 12462 12490 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/427-Hydrabad.txt b/src/history/states - 副本/427-Hydrabad.txt new file mode 100755 index 0000000..568105d --- /dev/null +++ b/src/history/states - 副本/427-Hydrabad.txt @@ -0,0 +1,30 @@ +state={ + id=427 + name="STATE_427" + manpower = 14013400 + + state_category = town + + resources={ + chromium=6 # was: 8 + } + + history={ + owner = SR3 + victory_points = { + 8087 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + } + + } + + provinces={ + 1275 1317 1359 4280 4472 5019 5063 5104 8087 10311 10324 10511 11950 12114 12226 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/428-Gujarat.txt b/src/history/states - 副本/428-Gujarat.txt new file mode 100755 index 0000000..c407419 --- /dev/null +++ b/src/history/states - 副本/428-Gujarat.txt @@ -0,0 +1,33 @@ + +state={ + id=428 + name="STATE_428" + manpower = 10590200 + + + state_category = town + resources={ + oil=3 # was: 4 + } + + history={ + owner = SR3 + victory_points = { + 9975 1 + } + buildings = { + infrastructure = 2 + arms_factory = 1 + 9975 = { + naval_base = 2 + } + } + + } + + provinces={ + 1061 1103 1144 1190 4064 4090 4132 4187 7020 7150 7165 7207 9975 10118 11952 12037 12092 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/429-Mumbai.txt b/src/history/states - 副本/429-Mumbai.txt new file mode 100755 index 0000000..1c6c46d --- /dev/null +++ b/src/history/states - 副本/429-Mumbai.txt @@ -0,0 +1,33 @@ + +state={ + id=429 + name="STATE_429" + manpower = 17355600 + state_category = town + + resources={ + #tungsten=19 # was: 26 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 2 + 1349 = { + naval_base = 6 + } + } + victory_points = { + 1349 10 + } + + } + + provinces={ + 1349 1405 4072 4353 7013 7060 7119 7177 7232 10019 10210 10270 12142 12182 12269 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/43-Hungary.txt b/src/history/states - 副本/43-Hungary.txt new file mode 100755 index 0000000..ec2d24c --- /dev/null +++ b/src/history/states - 副本/43-Hungary.txt @@ -0,0 +1,31 @@ + +state={ + id=43 + name="STATE_43" # Northern Hungary + manpower = 3750752 + resources={ + steel=3 # was: 4 + aluminium=100 # was: 194 + } + + state_category = large_city + + history={ + owner = SIR + buildings = { + infrastructure = 3 + arms_factory = 4 + industrial_complex = 4 + air_base = 4 + } + victory_points = { + 9660 20 + } + } + + provinces={ + 684 716 3713 3731 6716 6751 9660 9690 11520 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/430-Bangladesh.txt b/src/history/states - 副本/430-Bangladesh.txt new file mode 100755 index 0000000..4e8f666 --- /dev/null +++ b/src/history/states - 副本/430-Bangladesh.txt @@ -0,0 +1,30 @@ +state={ + id=430 + name="STATE_430" + + history={ + owner = SR3 + victory_points = { + 11929 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + 11968 = { + naval_base = 3 + + } + + } + + } + + provinces={ + 2843 4162 4616 7078 7124 7179 7662 9935 9991 9993 10035 10389 10416 10443 11911 11929 11968 12010 12423 13208 + } + manpower=31973300 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/431-Calcutta.txt b/src/history/states - 副本/431-Calcutta.txt new file mode 100755 index 0000000..91c2f0c --- /dev/null +++ b/src/history/states - 副本/431-Calcutta.txt @@ -0,0 +1,36 @@ +state={ + id=431 + name="STATE_431" + resources={ + steel=13.000 + # tungsten=11.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + dockyard = 1 + air_base = 2 + 4245 = { + naval_base = 6 + + } + + } + victory_points = { + 4245 5 + } + + } + + provinces={ + 1159 1609 1656 4062 4204 4245 4435 4644 7220 7475 7537 7565 7593 10077 12050 12338 + } + manpower=18778100 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/432-Assam.txt b/src/history/states - 副本/432-Assam.txt new file mode 100755 index 0000000..658bfbc --- /dev/null +++ b/src/history/states - 副本/432-Assam.txt @@ -0,0 +1,25 @@ +state={ + id=432 + name="STATE_432" + resources={ + oil=5.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 997 1075 1497 1525 1553 1581 7455 7634 10090 10349 10514 12366 12395 + } + manpower=8977100 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/433-Manipur.txt b/src/history/states - 副本/433-Manipur.txt new file mode 100755 index 0000000..29458e6 --- /dev/null +++ b/src/history/states - 副本/433-Manipur.txt @@ -0,0 +1,31 @@ + +state={ + id=433 + name="STATE_433" # Rajasthan + manpower = 11786000 + + state_category = town + + + resources={ + # tungsten=32 # was: 42 + } + + history={ + victory_points = { + 2054 1 + } + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + + } + + provinces={ + 1199 1908 2054 4149 4915 4971 4984 7905 7998 10847 10866 12041 12718 12743 12829 12844 12876 12886 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/434-Arunachal Pradesh.txt b/src/history/states - 副本/434-Arunachal Pradesh.txt new file mode 100755 index 0000000..0680760 --- /dev/null +++ b/src/history/states - 副本/434-Arunachal Pradesh.txt @@ -0,0 +1,25 @@ + +state={ + id=434 + name="STATE_434" + manpower = 200000 + + state_category = wasteland + resources={ + # tungsten=49 # was: 54 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + + } + + provinces={ + 1116 1996 10810 12322 12730 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/435-Bihar.txt b/src/history/states - 副本/435-Bihar.txt new file mode 100755 index 0000000..5503f2d --- /dev/null +++ b/src/history/states - 副本/435-Bihar.txt @@ -0,0 +1,25 @@ +state={ + id=435 + name="STATE_435" + + history={ + owner = SR3 + victory_points = { + 4516 1 + } + buildings = { + infrastructure = 3 #was: 5 + + } + + } + + provinces={ + 1444 1541 1569 1637 4459 4516 4544 4571 7334 10358 10361 10471 10751 10878 12035 12307 12452 + } + manpower=36574500 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/436-Jharkhand.txt b/src/history/states - 副本/436-Jharkhand.txt new file mode 100755 index 0000000..5d92206 --- /dev/null +++ b/src/history/states - 副本/436-Jharkhand.txt @@ -0,0 +1,26 @@ + +state={ + id=436 + name="STATE_436" # Jabalpur + manpower = 14123100 + + state_category = rural + + resources={ + chromium=4 # was: 6 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + + } + + provinces={ + 1510 4557 4883 4950 4953 7430 7497 7574 7619 8120 10030 10401 10801 10872 12375 12420 12480 12781 12799 12854 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/437-Madhya Pradesh.txt b/src/history/states - 副本/437-Madhya Pradesh.txt new file mode 100755 index 0000000..0cdf500 --- /dev/null +++ b/src/history/states - 副本/437-Madhya Pradesh.txt @@ -0,0 +1,23 @@ + +state={ + id=437 + name="STATE_437" # Indore + manpower = 8402500 + + state_category = rural + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + + } + + provinces={ + 1949 2036 2092 2105 4106 7080 7205 8076 10807 10816 11993 11995 12080 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/438-Lucknow.txt b/src/history/states - 副本/438-Lucknow.txt new file mode 100755 index 0000000..11ded8e --- /dev/null +++ b/src/history/states - 副本/438-Lucknow.txt @@ -0,0 +1,26 @@ + +state={ + id=438 + name="STATE_438" + manpower = 33491000 + + state_category = rural + + history={ + owner = SR3 + victory_points = { + 12137 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + } + + } + + provinces={ + 1377 1983 2005 4045 4299 4410 5040 5055 5086 5096 7064 7938 8082 8114 9951 9973 10332 10794 12137 12777 12786 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/439-Delhi.txt b/src/history/states - 副本/439-Delhi.txt new file mode 100755 index 0000000..5350893 --- /dev/null +++ b/src/history/states - 副本/439-Delhi.txt @@ -0,0 +1,27 @@ + +state={ + id=439 + name="STATE_439" + manpower = 31136800 + + state_category = city + + history={ + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 4 + } + victory_points = { + 2086 15 + } + + } + + provinces={ + 1129 1898 2002 2032 2076 2086 3989 5002 5157 7106 10021 10729 11955 12708 12868 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/44-Albania.txt b/src/history/states - 副本/44-Albania.txt new file mode 100755 index 0000000..7bc4dc5 --- /dev/null +++ b/src/history/states - 副本/44-Albania.txt @@ -0,0 +1,38 @@ + +state={ + id=44 + name="STATE_44" + manpower = 740800 + resources={ + aluminium=2 # was: 3 + chromium=2 # was: 3 + } + + state_category = town + + history={ + owner = SIR + victory_points = { + 9914 5 + } + victory_points = { + 11767 1 + } + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + air_base = 3 + 11767 = { + naval_base = 4 + } + } + add_claim_by = ITA + } + + provinces={ + 3448 3884 3896 6900 9780 9875 9914 11762 11767 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/440-Punjab.txt b/src/history/states - 副本/440-Punjab.txt new file mode 100755 index 0000000..7ea1c8a --- /dev/null +++ b/src/history/states - 副本/440-Punjab.txt @@ -0,0 +1,24 @@ + +state={ + id=440 + name="STATE_440" + manpower = 13665000 + + state_category = town + + history={ + victory_points = { + 10887 5 + } + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + } + } + + provinces={ + 4979 8007 8022 8106 9084 10066 10139 10173 10772 10843 10887 10898 12005 12792 12822 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/441-Kashmir.txt b/src/history/states - 副本/441-Kashmir.txt new file mode 100755 index 0000000..8e9adc1 --- /dev/null +++ b/src/history/states - 副本/441-Kashmir.txt @@ -0,0 +1,22 @@ + +state={ + id=441 + name="STATE_441" + manpower = 2123700 + + state_category = rural + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + add_claim_by = PAK + } + + provinces={ + 5042 7273 7316 8005 10905 12754 12884 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/442-Peshawar.txt b/src/history/states - 副本/442-Peshawar.txt new file mode 100755 index 0000000..ae092af --- /dev/null +++ b/src/history/states - 副本/442-Peshawar.txt @@ -0,0 +1,25 @@ + +state={ + id=442 + name="STATE_442" + manpower = 4684400 + + state_category = rural + + history={ + victory_points = { + 12763 3 + } + owner = SR3 + buildings = { + infrastructure = 2 + air_base = 3 + } + } + + provinces={ + 1978 4558 4998 12717 12763 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/443-Hyderabad.txt b/src/history/states - 副本/443-Hyderabad.txt new file mode 100755 index 0000000..73518c2 --- /dev/null +++ b/src/history/states - 副本/443-Hyderabad.txt @@ -0,0 +1,29 @@ + +state={ + id=443 + name="STATE_443" # Sind + manpower = 3887000 + + state_category = rural + + history={ + owner = SR3 + victory_points = { + 3456 3 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + 3456 = { + naval_base = 4 + } + } + + } + + provinces={ + 1147 1971 1980 3456 4003 4110 4382 7049 7084 10108 10735 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/444-Karachi.txt b/src/history/states - 副本/444-Karachi.txt new file mode 100755 index 0000000..bc6eb5b --- /dev/null +++ b/src/history/states - 副本/444-Karachi.txt @@ -0,0 +1,24 @@ + +state={ + id=444 + name="STATE_444" # Baluchistan + manpower = 463500 + + state_category = wasteland + + history={ + victory_points = { + 8066 1 + } + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1179 5043 5075 7917 8013 8066 12761 12774 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/445-Hindu Kush.txt b/src/history/states - 副本/445-Hindu Kush.txt new file mode 100755 index 0000000..f52f288 --- /dev/null +++ b/src/history/states - 副本/445-Hindu Kush.txt @@ -0,0 +1,25 @@ + +state={ + id=445 + name="STATE_445" # Quetta + manpower = 405100 + + state_category = wasteland + + history={ + victory_points = { + 5105 1 + } + owner = SR3 + buildings = { + infrastructure = 2 + air_base = 4 + } + } + + provinces={ + 1107 4990 5105 7847 7903 7975 8044 8098 10813 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/446-Cairo.txt b/src/history/states - 副本/446-Cairo.txt new file mode 100755 index 0000000..90a014f --- /dev/null +++ b/src/history/states - 副本/446-Cairo.txt @@ -0,0 +1,45 @@ +state= +{ + id=446 + name="STATE_446" + manpower = 6586596 + + state_category = town + + history= + { + owner = SR2 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 5 + 12049 = { + naval_base = 2 + } + } + + victory_points = { + 7011 20 + } + victory_points = { + 12049 5 + } + victory_points = { + 3996 5 + } + victory_points = { + 4073 3 + } + victory_points = { + 1068 3 + } + + + } + + provinces={ + 1068 3996 4055 4073 4143 7011 7188 10005 10031 12004 12049 992 7117 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/447-Alexandria.txt b/src/history/states - 副本/447-Alexandria.txt new file mode 100755 index 0000000..0029a23 --- /dev/null +++ b/src/history/states - 副本/447-Alexandria.txt @@ -0,0 +1,38 @@ + +state={ + id=447 + name="STATE_447" + manpower = 3859239 + resources={ + oil=1 # was: 2 + } + + state_category = town + + history={ + owner = SR2 + + victory_points = { + 4076 10 + } + + victory_points = { + 1071 1 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 6 + 4076 = { + naval_base = 8 + } + } + + } + + provinces={ + 1071 4076 4145 7091 7164 10073 11964 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/448-Tripoli.txt b/src/history/states - 副本/448-Tripoli.txt new file mode 100755 index 0000000..09ea149 --- /dev/null +++ b/src/history/states - 副本/448-Tripoli.txt @@ -0,0 +1,29 @@ + +state={ + id=448 + name="STATE_448" + manpower = 469136 + + state_category = town + + history={ + owner = SR2 + + victory_points = { + 1149 10 + } + buildings = { + infrastructure = 2 + air_base = 6 + 1149 = { + naval_base = 5 + } + } + } + + provinces={ + 1118 1149 1189 4194 7066 7209 9980 12039 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/449-Libyan Coast.txt b/src/history/states - 副本/449-Libyan Coast.txt new file mode 100755 index 0000000..017b7dd --- /dev/null +++ b/src/history/states - 副本/449-Libyan Coast.txt @@ -0,0 +1,21 @@ + +state={ + id=449 + name="STATE_449" # El Agheila + manpower = 40431 + + state_category = enclave + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + } + } + + provinces={ + 1041 1198 4047 4057 10046 10117 12088 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/45-Yugoslavia.txt b/src/history/states - 副本/45-Yugoslavia.txt new file mode 100755 index 0000000..c00b245 --- /dev/null +++ b/src/history/states - 副本/45-Yugoslavia.txt @@ -0,0 +1,23 @@ +state={ + id=45 + name="STATE_45" + + history={ + victory_points = { 619 3 } + owner = SIR + buildings = { + infrastructure = 3 + + } + + } + + provinces={ + 619 3617 3623 9608 9621 + } + manpower=838621 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/450-Benghasi.txt b/src/history/states - 副本/450-Benghasi.txt new file mode 100755 index 0000000..6d80bea --- /dev/null +++ b/src/history/states - 副本/450-Benghasi.txt @@ -0,0 +1,29 @@ + +state={ + id=450 + name="STATE_450" + manpower = 82535 + + state_category = enclave + + history={ + owner = SR2 + + victory_points = { + 11954 3 + } + buildings = { + infrastructure = 2 + air_base = 1 + 11954 = { + naval_base = 1 + } + } + } + + provinces={ + 1127 4120 10123 11954 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/451-Derna.txt b/src/history/states - 副本/451-Derna.txt new file mode 100755 index 0000000..a7cb412 --- /dev/null +++ b/src/history/states - 副本/451-Derna.txt @@ -0,0 +1,29 @@ + +state={ + id=451 + name="STATE_451" + manpower = 45628 + + state_category = wasteland + + history={ + owner = SR2 + + victory_points = { + 1130 5 + } + buildings = { + infrastructure = 1 + air_base = 4 + 1130 = { + naval_base = 6 + } + } + } + + provinces={ + 1130 1204 4136 4151 7082 9992 10120 12094 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/452-Marsa Matruh.txt b/src/history/states - 副本/452-Marsa Matruh.txt new file mode 100755 index 0000000..8909429 --- /dev/null +++ b/src/history/states - 副本/452-Marsa Matruh.txt @@ -0,0 +1,27 @@ + +state={ + id=452 + name="STATE_452" + manpower = 52556 + + state_category = wasteland + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + } + + victory_points = { + 9989 1 + } + + } + + provinces={ + 7079 9989 10061 11910 11967 5078 12033 12091 7148 + } + + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/453-Sinai.txt b/src/history/states - 副本/453-Sinai.txt new file mode 100755 index 0000000..8d3527b --- /dev/null +++ b/src/history/states - 副本/453-Sinai.txt @@ -0,0 +1,31 @@ + +state={ + id=453 + name="STATE_453" + manpower = 15359 + + state_category = wasteland + + + history = { + owner = SR2 + buildings = { + infrastructure = 1 + } + + victory_points = { + 4161 3 + } + victory_points = { + 10099 1 + } + + + } + + provinces={ + 1112 1155 4161 9947 10002 10099 11922 11979 12073 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/454-Israel.txt b/src/history/states - 副本/454-Israel.txt new file mode 100755 index 0000000..07aa829 --- /dev/null +++ b/src/history/states - 副本/454-Israel.txt @@ -0,0 +1,35 @@ + +state={ + id=454 + name="STATE_454" #Palestine + manpower = 933142 + + state_category = rural + + history={ + owner = SR2 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 2 + 4206 = { + naval_base = 3 + } + } + victory_points = { + 1086 1 + } + victory_points = { + 4206 1 + } + victory_points = { + 1065 1 + } + } + + provinces={ + 1015 1065 1086 1201 4088 4206 7107 7176 11970 1 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/455-Jordan.txt b/src/history/states - 副本/455-Jordan.txt new file mode 100755 index 0000000..5fac56c --- /dev/null +++ b/src/history/states - 副本/455-Jordan.txt @@ -0,0 +1,29 @@ + +state={ + id=455 + name="STATE_455" + manpower = 932000 + + state_category = rural + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 7151 1 + } + victory_points = { + 11976 1 + } + + } + + provinces={ + 1544 4017 4115 4440 4562 4574 4591 4603 7001 7151 7170 10089 11976 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/456-Luxor.txt b/src/history/states - 副本/456-Luxor.txt new file mode 100755 index 0000000..7e199ab --- /dev/null +++ b/src/history/states - 副本/456-Luxor.txt @@ -0,0 +1,32 @@ +state= +{ + id=456 + name="STATE_456" # Aswan + manpower = 4224516 + + state_category = rural + + history = { + victory_points = { + 11999 1 + } + owner = SR2 + buildings = { + infrastructure = 2 + } + + victory_points = { + 12071 3 + } + victory_points = { + 11974 1 + } + + + } + provinces={ + 1028 1064 1151 1206 7030 7073 7144 10028 10097 10844 11974 11999 12044 12071 12771 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/457-Aswan.txt b/src/history/states - 副本/457-Aswan.txt new file mode 100755 index 0000000..4b4311f --- /dev/null +++ b/src/history/states - 副本/457-Aswan.txt @@ -0,0 +1,25 @@ +state= +{ + id=457 + name="STATE_457" # Arabian Desert + manpower = 2194 + + state_category = wasteland + + history = { + owner = SR2 + buildings = { + infrastructure = 1 + } + + victory_points = { + 12002 1 + } + + } + provinces={ + 1080 4068 4910 5069 7156 9957 10126 12002 12889 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/458-Tunisia.txt b/src/history/states - 副本/458-Tunisia.txt new file mode 100755 index 0000000..8ca46e8 --- /dev/null +++ b/src/history/states - 副本/458-Tunisia.txt @@ -0,0 +1,37 @@ + +state={ + id=458 + name="STATE_458" + manpower = 1982940 + state_category = town + resources={ + steel=6 # was: 8 + } + + history={ + owner = SR2 + victory_points = { + 11969 10 + } + victory_points = { + 9994 1 + } + victory_points = { + 11921 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 8 + 9994 = { + naval_base = 8 + } + } + } + + provinces={ + 1037 1046 4061 4129 4163 7077 7162 7180 9994 10091 11921 11969 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/459-Western Algeria.txt b/src/history/states - 副本/459-Western Algeria.txt new file mode 100755 index 0000000..2dd2ee2 --- /dev/null +++ b/src/history/states - 副本/459-Western Algeria.txt @@ -0,0 +1,38 @@ + +state={ + id=459 + name="STATE_459" # Algiers + manpower = 3089944 + state_category = town + + resources={ + steel=26 # was: 36 + } + + history={ + owner = SR2 + + victory_points = { + 1145 5 + } + victory_points = { + 7132 5 + } + buildings = { + infrastructure = 2 + air_base = 5 + 1145 = { + naval_base = 2 + } + 7132 = { + naval_base = 6 + } + } + } + + provinces={ + 1013 1145 4116 4131 4146 7132 9964 11923 11939 12760 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/46-Romania.txt b/src/history/states - 副本/46-Romania.txt new file mode 100755 index 0000000..ffdd54b --- /dev/null +++ b/src/history/states - 副本/46-Romania.txt @@ -0,0 +1,37 @@ + +state={ + id=46 + name="STATE_46" # Muntenia + manpower = 4461400 + resources={ + oil=44 # was: 70 + } + + state_category = city + + history={ + owner = SIR + victory_points = { 9617 20 } + victory_points = { 3663 5 } + victory_points = { 657 3 } + buildings = { + infrastructure = 3 + arms_factory = 4 + industrial_complex = 1 + air_base = 3 + 657 = { + naval_base = 8 + } + 687 = { + naval_base = 1 + } + dockyard = 1 + } + } + + provinces={ + 657 660 674 687 818 3076 3636 3639 3663 6658 6677 6695 9617 9635 9651 11603 11619 11636 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/460-Eastern Algeria.txt b/src/history/states - 副本/460-Eastern Algeria.txt new file mode 100755 index 0000000..e11a645 --- /dev/null +++ b/src/history/states - 副本/460-Eastern Algeria.txt @@ -0,0 +1,30 @@ + +state={ + id=460 + name="STATE_460" # Constantine + manpower = 2343837 + + state_category = town + + history={ + owner = SR2 + victory_points = { + 7081 1 + } + victory_points = { + 12051 3 + } + buildings = { + infrastructure = 2 + 7081 = { + naval_base = 1 + } + } + } + + provinces={ + 1058 1160 4046 7065 7081 7166 9976 10078 11953 12051 13077 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/461-Northern Morocco.txt b/src/history/states - 副本/461-Northern Morocco.txt new file mode 100755 index 0000000..f104531 --- /dev/null +++ b/src/history/states - 副本/461-Northern Morocco.txt @@ -0,0 +1,33 @@ + +state={ + id=461 + name="STATE_461" + resources={ + chromium=12.000 #added due to portugal setup + } + + manpower = 3197719 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 7069 10 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 4 + 7069 = { + naval_base = 4 + } + } + } + + provinces={ + 989 1079 1111 1194 4084 4097 4139 7069 7100 7116 7173 10013 10023 10070 11943 11987 12042 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/462-Southern Morocco.txt b/src/history/states - 副本/462-Southern Morocco.txt new file mode 100755 index 0000000..bc03d7b --- /dev/null +++ b/src/history/states - 副本/462-Southern Morocco.txt @@ -0,0 +1,24 @@ + +state={ + id=462 + name="STATE_462" + manpower = 1865552 + + state_category = wasteland + + history={ + owner = SR2 + victory_points = { + 4108 1 + } + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1102 1152 1207 1989 4022 4108 4154 4933 5046 7203 7908 7958 8046 10107 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/463-Alaska.txt b/src/history/states - 副本/463-Alaska.txt new file mode 100755 index 0000000..4b9073b --- /dev/null +++ b/src/history/states - 副本/463-Alaska.txt @@ -0,0 +1,33 @@ +state={ + id=463 + name="STATE_463" + + history={ + owner = SIR + buildings = { + infrastructure = 1 + air_base = 1 + 13091 = { + naval_base = 1 + + } + + } + victory_points = { + 13090 1 + } + victory_points = { + 13091 3 + } + + } + + provinces={ + 1135 1830 4833 4848 7855 7884 10679 10694 10707 12661 13069 13090 13091 13202 13203 + } + manpower=67500 + buildings_max_level_factor=1 + state_category="rural" + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/464-Nova Scotia.txt b/src/history/states - 副本/464-Nova Scotia.txt new file mode 100755 index 0000000..320d8da --- /dev/null +++ b/src/history/states - 副本/464-Nova Scotia.txt @@ -0,0 +1,31 @@ + +state={ + id=464 + name="STATE_464" + manpower = 490912 + + state_category = rural + + history={ + owner = SIR + victory_points = { + 7361 3 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 3 + 7361 = { + naval_base = 4 + + } + } + } + + provinces={ + 1354 4360 4430 4623 7304 7361 7644 10244 + } + + + local_supplies=11.0 +} diff --git a/src/history/states - 副本/465-New Brunswick.txt b/src/history/states - 副本/465-New Brunswick.txt new file mode 100755 index 0000000..cb700d1 --- /dev/null +++ b/src/history/states - 副本/465-New Brunswick.txt @@ -0,0 +1,25 @@ + +state={ + id=465 + name="STATE_465" + manpower = 475020 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + 4285 = { + naval_base = 2 + } + } + } + + provinces={ + 634 1424 4285 4342 4362 4432 7379 12289 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/466-Quebec.txt b/src/history/states - 副本/466-Quebec.txt new file mode 100755 index 0000000..1d99791 --- /dev/null +++ b/src/history/states - 副本/466-Quebec.txt @@ -0,0 +1,30 @@ + +state={ + id=466 + name="STATE_466" + resources={ + aluminium=4.000 + } + + history={ + owner = SIR + buildings = { + infrastructure = 1 + 3691 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 490 983 1341 1356 1657 1712 1764 3208 3691 3911 4419 4666 4769 6740 7364 7435 7683 7807 7810 7813 7875 7893 10176 10249 10534 10700 10715 11682 11902 12147 12205 12223 12276 12600 13160 13162 13164 13166 13181 13184 13186 13196 + } + manpower=318860 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/467-Manitoba.txt b/src/history/states - 副本/467-Manitoba.txt new file mode 100755 index 0000000..79e6089 --- /dev/null +++ b/src/history/states - 副本/467-Manitoba.txt @@ -0,0 +1,27 @@ + +state={ + id=467 + name="STATE_467" + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + + } + victory_points = { + 4872 5 + } + + } + + provinces={ + 1848 1873 3721 4218 4426 4790 4872 5119 12145 12636 12688 13163 + } + manpower=651071 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/468-Nunavut.txt b/src/history/states - 副本/468-Nunavut.txt new file mode 100755 index 0000000..d580cd2 --- /dev/null +++ b/src/history/states - 副本/468-Nunavut.txt @@ -0,0 +1,38 @@ + +state={ + id=468 + name="STATE_468" # Saint Lawrence + manpower = 2432754 + + state_category = city + + resources={ + aluminium=3 # was: 4 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 1 + air_base = 3 + 12149 = { + naval_base = 6 + } + } + victory_points = { + 4345 20 + } + victory_points = { + 12149 3 + } + + } + + provinces={ + 1284 4305 4345 4417 4422 7289 7291 7345 7433 9601 10174 10230 10320 12149 12291 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/469-Saskatchewan.txt b/src/history/states - 副本/469-Saskatchewan.txt new file mode 100755 index 0000000..9f84a77 --- /dev/null +++ b/src/history/states - 副本/469-Saskatchewan.txt @@ -0,0 +1,22 @@ + +state={ + id=469 + name="STATE_469" + manpower = 865605 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + } + + provinces={ + 736 1788 3481 3498 3769 4739 9669 10552 10611 10656 11440 12593 12603 12663 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/47-Greece.txt b/src/history/states - 副本/47-Greece.txt new file mode 100755 index 0000000..fc37036 --- /dev/null +++ b/src/history/states - 副本/47-Greece.txt @@ -0,0 +1,57 @@ + +state={ + id=47 + name="STATE_47" # Thessaly + manpower=2312500 + resources={ + steel=3 # was: 4 + chromium=12 # was: 22 + aluminium=30 # was: 58 + tungsten = 10 # was: 20 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 4109 20 + } + victory_points = { + 3973 3 + } + #victory_points = { + # 863 1 + #} + #victory_points = { + # 3864 3 + #} + #victory_points = { + # 976 1 + #} + victory_points = { + 7127 3 + } + victory_points = { + 3988 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 3 + dockyard = 1 + air_base = 4 + 4109 = { + naval_base = 9 + + } + + } + + } + + provinces={ + 863 976 1109 3864 3973 3988 4109 6930 7127 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/470-Alberta.txt b/src/history/states - 副本/470-Alberta.txt new file mode 100755 index 0000000..7e49b0e --- /dev/null +++ b/src/history/states - 副本/470-Alberta.txt @@ -0,0 +1,26 @@ + +state={ + id=470 + name="STATE_470" + manpower = 690800 + + state_category = rural + + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + } + victory_points = { + 3010 3 + } + } + + provinces={ + 515 1262 1347 1763 1804 3010 3706 4765 6726 6754 7718 7766 7787 10684 12166 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/471-Northwestern Canada.txt b/src/history/states - 副本/471-Northwestern Canada.txt new file mode 100755 index 0000000..b5651d7 --- /dev/null +++ b/src/history/states - 副本/471-Northwestern Canada.txt @@ -0,0 +1,24 @@ + +state={ + id=471 + name="STATE_471" # Northwestern Canada + manpower = 27681 + + state_category = wasteland + + history={ + owner = SIR + buildings = { + infrastructure = 1 + 10548 = { + naval_base = 1 + } + } + } + + provinces={ + 917 1411 1799 1872 3606 4678 7869 7891 10548 12508 12571 5403 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/472-Northwest Territories.txt b/src/history/states - 副本/472-Northwest Territories.txt new file mode 100755 index 0000000..02f28b2 --- /dev/null +++ b/src/history/states - 副本/472-Northwest Territories.txt @@ -0,0 +1,23 @@ +state={ + id=472 + name="STATE_472" + + state_category = wasteland + + history={ + owner = SIR + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 1671 2407 2976 3800 4272 4695 6779 7348 7696 7830 7858 7901 8653 10527 10703 12534 12682 13075 13167 13168 13183 13185 13187 13189 13192 + } + manpower=27681 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/473-British Columbia.txt b/src/history/states - 副本/473-British Columbia.txt new file mode 100755 index 0000000..591ecad --- /dev/null +++ b/src/history/states - 副本/473-British Columbia.txt @@ -0,0 +1,34 @@ + +state={ + id=473 + name="STATE_473" + manpower = 638165 + resources={ + oil=1 # was: 2 + } + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 1 + dockyard = 1 + air_base = 3 + 1408 = { + naval_base = 5 + } + } + victory_points = { + 1408 15 + } + } + + provinces={ + 1323 1393 1408 1737 1858 4343 4385 4413 4428 4870 4877 7677 7753 7761 7820 7853 10228 10258 10273 10644 12231 12578 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/474-Yucatan.txt b/src/history/states - 副本/474-Yucatan.txt new file mode 100755 index 0000000..5e3f449 --- /dev/null +++ b/src/history/states - 副本/474-Yucatan.txt @@ -0,0 +1,38 @@ + +state={ + id=474 + name="STATE_474" + manpower = 440289 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + air_base = 1 + 4904 = { + naval_base = 2 + } + 4965 = { + naval_base = 3 + } + } + #victory_points = { + # 12715 3 + #} + victory_points = { + 4904 1 + } + #victory_points = { + # 4965 5 + #} + } + + provinces={ + 4904 4965 12715 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/475-Chiapas.txt b/src/history/states - 副本/475-Chiapas.txt new file mode 100755 index 0000000..ce3c524 --- /dev/null +++ b/src/history/states - 副本/475-Chiapas.txt @@ -0,0 +1,26 @@ + +state={ + id=475 + name="STATE_475" + manpower = 805874 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + } + + victory_points = { + 1900 3 + } + } + + provinces={ + 1900 12753 12867 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/476-Oaxaca.txt b/src/history/states - 副本/476-Oaxaca.txt new file mode 100755 index 0000000..c752b40 --- /dev/null +++ b/src/history/states - 副本/476-Oaxaca.txt @@ -0,0 +1,36 @@ + +state={ + id=476 + name="STATE_476" + manpower = 1663331 + + state_category = rural + + resources={ + oil=8 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + air_base = 2 + 10889 = { + naval_base = 2 + } + } + victory_points = { + 10889 1 + } + victory_points = { + 2021 3 + } + } + + provinces={ + 2021 8236 10773 10889 12712 + } + + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/477-Veracruz.txt b/src/history/states - 副本/477-Veracruz.txt new file mode 100755 index 0000000..49434f8 --- /dev/null +++ b/src/history/states - 副本/477-Veracruz.txt @@ -0,0 +1,36 @@ + +state={ + id=477 + name="STATE_477" + manpower = 1951460 + + state_category = town + + resources={ + oil=9 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + dockyard = 1 + 12810 = { + naval_base = 3 + } + } + victory_points = { + 12810 5 + } + victory_points = { + 8089 10 + } + } + + provinces={ + 8079 8089 10732 12810 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/478-Nayarit.txt b/src/history/states - 副本/478-Nayarit.txt new file mode 100755 index 0000000..f22f2e7 --- /dev/null +++ b/src/history/states - 副本/478-Nayarit.txt @@ -0,0 +1,37 @@ + +state={ + id=478 + name="STATE_478" # Jalisco + manpower = 2470875 + + state_category = town + + resources={ + tungsten=8 # was: 10 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 13089 10 + } + victory_points = { + 10172 5 + } + victory_points = { + 12746 1 + } + + } + + provinces={ + 2051 5052 10172 12746 12873 13089 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/479-Tamaulipas.txt b/src/history/states - 副本/479-Tamaulipas.txt new file mode 100755 index 0000000..31ef612 --- /dev/null +++ b/src/history/states - 副本/479-Tamaulipas.txt @@ -0,0 +1,35 @@ + +state={ + id=479 + name="STATE_479" + manpower = 1032988 + + state_category = town + + resources={ + oil=9 + #steel=2 moved to Guerrero + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 4956 10 + } + victory_points = { + 5015 5 + } + + } + + provinces={ + 1952 2083 4956 5015 5021 12721 13088 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/48-Bulgaria.txt b/src/history/states - 副本/48-Bulgaria.txt new file mode 100755 index 0000000..dada501 --- /dev/null +++ b/src/history/states - 副本/48-Bulgaria.txt @@ -0,0 +1,33 @@ + +state={ + id=48 + name="STATE_48" + manpower = 1685989 + resources={ + aluminium = 2 + } + + + state_category = city + + history={ + owner = SIR + victory_points = { #Sofia + 949 15 + } + victory_points = { #Vidin + 9771 1 + } + buildings = { + infrastructure = 3 + industrial_complex = 6 + air_base = 3 + } + } + + provinces={ + 793 935 949 965 3908 3971 9771 11754 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/480-Coahuila.txt b/src/history/states - 副本/480-Coahuila.txt new file mode 100755 index 0000000..a4e135e --- /dev/null +++ b/src/history/states - 副本/480-Coahuila.txt @@ -0,0 +1,42 @@ + +state={ + id=480 + name="STATE_480" + manpower = 827826 + + state_category = large_town + + resources={ + oil=8 + #steel=4 sent to Mexico City + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 1 + } + victory_points = { + 12835 10 + } + victory_points = { + 10769 5 + } + #victory_points = { + # 2060 3 + #} + #victory_points = { + # 12811 1 + #} + + } + + provinces={ + 2060 2104 7973 10738 10746 10769 10800 12811 12835 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/481-Sinaloa.txt b/src/history/states - 副本/481-Sinaloa.txt new file mode 100755 index 0000000..f9f2e9f --- /dev/null +++ b/src/history/states - 副本/481-Sinaloa.txt @@ -0,0 +1,35 @@ + +state={ + id=481 + name="STATE_481" # Durango + manpower = 1255094 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + dockyard = 1 + 8057 = { + naval_base = 3 + } + } + victory_points = { + 7921 10 + } + #victory_points = { + # 8057 10 + #} + #victory_points = { + # 10895 5 + #} + } + + provinces={ + 1945 4946 7921 8003 8057 10853 10871 10895 12804 + } + + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/482-Chihuahua.txt b/src/history/states - 副本/482-Chihuahua.txt new file mode 100755 index 0000000..5e79d2f --- /dev/null +++ b/src/history/states - 副本/482-Chihuahua.txt @@ -0,0 +1,29 @@ + +state={ + id=482 + name="STATE_482" + manpower = 520751 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + } + + victory_points = { + 8097 10 + } + victory_points = { + 10830 10 + } + } + + provinces={ + 2037 4898 7935 8097 10809 10830 10916 12745 12827 12850 12897 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/483-Sonora.txt b/src/history/states - 副本/483-Sonora.txt new file mode 100755 index 0000000..672118f --- /dev/null +++ b/src/history/states - 副本/483-Sonora.txt @@ -0,0 +1,37 @@ + +state={ + id=483 + name="STATE_483" + manpower = 303987 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + 4908 = { + naval_base = 3 + } + } + #victory_points = { + # 4977 3 + #} + #victory_points = { + # 4908 1 + #} + #victory_points = { + # 5071 1 + #} + victory_points = { + 10765 5 + } + } + + provinces={ + 2069 4908 4977 5071 8012 8033 10765 10848 12833 13214 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/484-Baja California.txt b/src/history/states - 副本/484-Baja California.txt new file mode 100755 index 0000000..9f206b5 --- /dev/null +++ b/src/history/states - 副本/484-Baja California.txt @@ -0,0 +1,37 @@ +state = { + id=484 + name="STATE_484" + manpower = 108841 + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 2 + air_base = 3 + 1892 = { + naval_base = 2 + } + 12736 = { + naval_base = 1 + } + } + + victory_points = { + 12461 10 + } + #victory_points = { + # 12736 3 + #} + #victory_points = { + # 1892 3 + #} + #victory_points = { + # 13215 5 + #} + + } + provinces= { 1892 1904 7964 8119 12461 12736 12859 13215 13216 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/485-Guerrero.txt b/src/history/states - 副本/485-Guerrero.txt new file mode 100755 index 0000000..99c1f46 --- /dev/null +++ b/src/history/states - 副本/485-Guerrero.txt @@ -0,0 +1,40 @@ + +state={ + id=485 + name="STATE_485" + manpower = 1598311 + + state_category = rural + + resources={ + steel=4 #was 2 + } + + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + 8032 = { + naval_base = 3 + } + } + victory_points = { + 10730 5 + } + victory_points = { + 4887 3 + } + victory_points = { + 8032 1 + } + } + + provinces={ + 4887 5066 8032 10730 10832 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/486-Meta.txt b/src/history/states - 副本/486-Meta.txt new file mode 100755 index 0000000..dfa3815 --- /dev/null +++ b/src/history/states - 副本/486-Meta.txt @@ -0,0 +1,21 @@ + +state={ + id=486 + name="STATE_486" + manpower = 213160 + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1887 2007 5026 10792 12729 12770 12825 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/487-Amazinas.txt b/src/history/states - 副本/487-Amazinas.txt new file mode 100755 index 0000000..39e1159 --- /dev/null +++ b/src/history/states - 副本/487-Amazinas.txt @@ -0,0 +1,23 @@ + +state={ + id=487 + name="STATE_487" + manpower = 334500 + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + industrial_complex = 1 + } + } + + provinces={ + 2160 5188 8211 8240 10924 10982 10996 12902 12916 12917 12973 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/488-Bolivar.txt b/src/history/states - 副本/488-Bolivar.txt new file mode 100755 index 0000000..a368207 --- /dev/null +++ b/src/history/states - 副本/488-Bolivar.txt @@ -0,0 +1,25 @@ + +state={ + id=488 + name="STATE_488" + manpower = 245642 + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + + } + victory_points = { + 10879 1 + } + } + + provinces={ + 1981 5317 7915 8050 10736 10849 10879 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/489-Monagas.txt b/src/history/states - 副本/489-Monagas.txt new file mode 100755 index 0000000..d95880f --- /dev/null +++ b/src/history/states - 副本/489-Monagas.txt @@ -0,0 +1,33 @@ + +state={ + id=489 + name="STATE_489" # Zulia + manpower = 1576373 + + state_category = town + + resources={ + oil=35 # was: 126 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 2 + 1944 = { + naval_base = 5 + } + } + victory_points = { + 1944 1 + } + + } + + provinces={ + 1944 1997 2052 4526 5088 10855 12772 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/49-Turkey.txt b/src/history/states - 副本/49-Turkey.txt new file mode 100755 index 0000000..19ea840 --- /dev/null +++ b/src/history/states - 副本/49-Turkey.txt @@ -0,0 +1,37 @@ + +state={ + id=49 + name="STATE_49" # Ankara + manpower = 810284 + resources={ + chromium=11 # was: 16 + steel = 28 + } + + state_category = town + + history={ + owner = SR2 + victory_points = { + 11747 15 + } + victory_points = { + 804 5 + } + victory_points = { + 3951 1 + } + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 2 + air_base = 3 + } + } + + provinces={ + 804 909 3907 3951 6808 6908 6925 9806 9901 11747 11784 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/490-Pastaza.txt b/src/history/states - 副本/490-Pastaza.txt new file mode 100755 index 0000000..32162ac --- /dev/null +++ b/src/history/states - 副本/490-Pastaza.txt @@ -0,0 +1,23 @@ + +state={ + id=490 + name="STATE_490" + manpower = 70020 + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + } + } + + provinces={ + 8149 10942 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/491-Loreto.txt b/src/history/states - 副本/491-Loreto.txt new file mode 100755 index 0000000..baced43 --- /dev/null +++ b/src/history/states - 副本/491-Loreto.txt @@ -0,0 +1,21 @@ + +state={ + id=491 + name="STATE_491" + manpower = 176626 + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + } + } + + provinces={ + 5162 8213 10970 12869 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/492-Piura.txt b/src/history/states - 副本/492-Piura.txt new file mode 100755 index 0000000..259e143 --- /dev/null +++ b/src/history/states - 副本/492-Piura.txt @@ -0,0 +1,31 @@ +state={ + id=492 + name="STATE_492" + resources={ + tungsten=2 # was: 2.000 + } + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + + } + victory_points = { + 2210 1 + } + + } + + provinces={ + 2182 2210 2225 5202 12953 13086 13175 + } + manpower=1601278 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/493-La Libertad.txt b/src/history/states - 副本/493-La Libertad.txt new file mode 100755 index 0000000..80d5500 --- /dev/null +++ b/src/history/states - 副本/493-La Libertad.txt @@ -0,0 +1,39 @@ + +state={ + id=493 + name="STATE_493" + manpower = 2826781 + resources={ + oil=15 # was: 20 + } + + state_category = town + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 4 + 12790 = { + naval_base = 5 + } + 8056 = { + naval_base = 1 + } + } + victory_points = { + 2023 1 + } + victory_points = { + 12790 5 + } + + } + + provinces={ + 1937 2023 2085 4969 8056 10494 10864 12703 12790 12845 12872 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/494-Ucayali.txt b/src/history/states - 副本/494-Ucayali.txt new file mode 100755 index 0000000..95d80d2 --- /dev/null +++ b/src/history/states - 副本/494-Ucayali.txt @@ -0,0 +1,22 @@ + +state={ + id=494 + name="STATE_494" + manpower = 735826 + + state_category = rural + + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + } + } + + provinces={ + 2212 2226 5166 8160 8191 10940 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/495-Amazonas.txt b/src/history/states - 副本/495-Amazonas.txt new file mode 100755 index 0000000..eba7df6 --- /dev/null +++ b/src/history/states - 副本/495-Amazonas.txt @@ -0,0 +1,26 @@ + +state={ + id=495 + name="STATE_495" + manpower = 979900 + + state_category = pastoral + + resources={ + aluminium=4 # was: 4 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 0 + + } + } + + provinces={ + 1979 2035 2198 4980 5008 5083 5214 5216 5232 8172 8185 8254 10934 10956 10960 12919 12965 13083 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/496-Para.txt b/src/history/states - 副本/496-Para.txt new file mode 100755 index 0000000..80990af --- /dev/null +++ b/src/history/states - 副本/496-Para.txt @@ -0,0 +1,35 @@ + +state={ + id=496 + name="STATE_496" # Minas Gerais + manpower = 4603600 + + state_category = town + + resources={ + steel=3 # was: 4 + } + + history={ + owner = SR1 + victory_points = { + 7476 3 + } + victory_points = { + 10999 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + 10999 = { + naval_base = 1 + } + } + } + + provinces={ + 2153 4570 5223 7589 8196 8233 10931 10999 12903 12909 12938 10945 12977 2167 7476 8148 12923 2190 2218 12438 10360 8210 12479 2185 8226 12334 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/497-Maranhao.txt b/src/history/states - 副本/497-Maranhao.txt new file mode 100755 index 0000000..1201f91 --- /dev/null +++ b/src/history/states - 副本/497-Maranhao.txt @@ -0,0 +1,34 @@ + +state={ + id=497 + name="STATE_497" + manpower = 2950100 + + state_category = rural + + resources={ + rubber=23 # was: 30 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + 12853 = { + naval_base = 2 + } + } + victory_points = { + 12853 1 + } + + } + + provinces={ + 2150 2214 2228 5153 5204 5220 10874 10984 12853 12913 12933 12947 12999 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/498-Rio Grande.txt b/src/history/states - 副本/498-Rio Grande.txt new file mode 100755 index 0000000..a7ebb5c --- /dev/null +++ b/src/history/states - 副本/498-Rio Grande.txt @@ -0,0 +1,37 @@ + +state={ + id=498 + name="STATE_498" + manpower = 7746000 + + state_category = city + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 6 + air_base = 2 + 5107 = { + naval_base = 3 + } + 5168 = { + naval_base = 1 + } + } + victory_points = { + 5107 3 + } + victory_points = { + 5168 5 + } + + } + + provinces={ + 1446 1524 2132 2164 2175 2178 2227 5107 5168 5182 7561 8179 8227 10345 10933 10939 10967 10989 10998 12961 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/499-Bahia.txt b/src/history/states - 副本/499-Bahia.txt new file mode 100755 index 0000000..d42056e --- /dev/null +++ b/src/history/states - 副本/499-Bahia.txt @@ -0,0 +1,30 @@ + +state={ + id=499 + name="STATE_499" + manpower = 4233900 + + state_category = large_town + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 1 + 10946 = { + naval_base = 1 + } + } + victory_points = { + 10946 1 + } + + } + + provinces={ + 4617 5194 8143 8177 8184 8197 8242 10392 10926 10946 5174 8129 5218 12422 10419 11002 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/5-Germany.txt b/src/history/states - 副本/5-Germany.txt new file mode 100755 index 0000000..6bf132d --- /dev/null +++ b/src/history/states - 副本/5-Germany.txt @@ -0,0 +1,28 @@ + +state={ + id=5 + name="STATE_5" + manpower = 1238108 + state_category = town + + history={ + victory_points = { + 6375 3 + } + #victory_points = { + # 11386 1 + #} + owner = SIR + controller = SIR + + buildings = { + infrastructure = 3 + } + } + + provinces={ + 266 3351 3380 6375 6402 9327 9346 9372 9398 11245 11386 + } + + local_supplies=12.0 +} diff --git a/src/history/states - 副本/50-Baden.txt b/src/history/states - 副本/50-Baden.txt new file mode 100755 index 0000000..d681fe7 --- /dev/null +++ b/src/history/states - 副本/50-Baden.txt @@ -0,0 +1,51 @@ +state={ + id=50 + name="STATE_50" + resources={ + aluminium=6 # was: 10.000 + } + + state_category = large_city + history={ + owner = SIR + victory_points = { + 9517 20 + } + victory_points = { + 11499 3 #10 + } + #victory_points = { + # 3530 10 + #} + #victory_points = { + # 11640 1 + #} + #victory_points = { + # 6712 3 + #} + buildings = { + infrastructure = 2 + arms_factory = 5 + industrial_complex = 1 + air_base = 3 + + } + 1939.1.1 = { + buildings = { + arms_factory = 11 + industrial_complex = 3 + + } + + } + + } + + provinces={ + 519 694 3530 3679 3690 3692 6542 6555 6568 6581 6712 6934 9517 9545 9655 11486 11499 11640 13126 + } + manpower=5086854 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/500-Rio de Janerio.txt b/src/history/states - 副本/500-Rio de Janerio.txt new file mode 100755 index 0000000..961411d --- /dev/null +++ b/src/history/states - 副本/500-Rio de Janerio.txt @@ -0,0 +1,31 @@ + +state={ + id=500 + name="STATE_500" + manpower = 6665500 + + state_category = large_city + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 4 + dockyard = 2 + air_base = 7 + 10980 = { + naval_base = 7 + } + } + victory_points = { + 10980 10 + } + } + + provinces={ + 5172 8190 10980 12996 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/501-Saol Paulo.txt b/src/history/states - 副本/501-Saol Paulo.txt new file mode 100755 index 0000000..439863e --- /dev/null +++ b/src/history/states - 副本/501-Saol Paulo.txt @@ -0,0 +1,31 @@ + +state={ + id=501 + name="STATE_501" + manpower = 6199200 + state_category = city + + history={ + owner = SR1 + buildings = { + arms_factory = 1 + industrial_complex = 3 + infrastructure = 3 #was: 5 + 5112 = { + naval_base = 4 + } + } + victory_points = { + 10513 20 + } + victory_points = { + 5112 1 + } + } + + provinces={ + 1583 5186 7636 10513 10947 10994 11003 11008 12937 12972 10432 5112 5167 7553 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/502-Rio Grande Sul.txt b/src/history/states - 副本/502-Rio Grande Sul.txt new file mode 100755 index 0000000..48eafb8 --- /dev/null +++ b/src/history/states - 副本/502-Rio Grande Sul.txt @@ -0,0 +1,29 @@ + +state={ + id=502 + name="STATE_502" + manpower = 2959600 + + state_category = town + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 5 + air_base = 2 + 10447 = { + naval_base = 3 + } + } + victory_points = { + 10447 3 + } + + } + + provinces={ + 1542 1585 1598 4436 4575 4589 4604 5110 7581 7594 7638 10447 12396 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/503-Santa Catarina.txt b/src/history/states - 副本/503-Santa Catarina.txt new file mode 100755 index 0000000..83ba12f --- /dev/null +++ b/src/history/states - 副本/503-Santa Catarina.txt @@ -0,0 +1,22 @@ + +state={ + id=503 + name="STATE_503" + manpower = 1922700 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 5 + air_base = 1 + } + } + + provinces={ + 1529 2109 4533 4548 4587 5156 5178 8181 8239 10405 12466 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/504-Iguacu.txt b/src/history/states - 副本/504-Iguacu.txt new file mode 100755 index 0000000..aff5363 --- /dev/null +++ b/src/history/states - 副本/504-Iguacu.txt @@ -0,0 +1,24 @@ + +state={ + id=504 + name="STATE_504" + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 2111 2181 5200 8189 8224 10959 12951 + } + manpower=229900 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/505-Goias.txt b/src/history/states - 副本/505-Goias.txt new file mode 100755 index 0000000..ebed75d --- /dev/null +++ b/src/history/states - 副本/505-Goias.txt @@ -0,0 +1,24 @@ + +state={ + id=505 + name="STATE_505" + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 2168 5115 5148 5151 5208 8140 12959 12987 + } + manpower=1662200 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/506-Northern Chile.txt b/src/history/states - 副本/506-Northern Chile.txt new file mode 100755 index 0000000..7b28657 --- /dev/null +++ b/src/history/states - 副本/506-Northern Chile.txt @@ -0,0 +1,33 @@ + +state={ + id=506 + name="STATE_506" # Antofagasta + manpower = 283605 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 1 + 12994 = { + naval_base = 1 + } + 5228 = { + naval_base = 2 + } + } + victory_points = { + 12994 1 + } + + } + + provinces={ + 5131 5146 5171 5192 5228 8217 8231 11000 12914 12994 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/507-Southern Chile.txt b/src/history/states - 副本/507-Southern Chile.txt new file mode 100755 index 0000000..420f60d --- /dev/null +++ b/src/history/states - 副本/507-Southern Chile.txt @@ -0,0 +1,21 @@ + +state={ + id=507 + name="STATE_507" # Magallanes + manpower = 68693 + + state_category = pastoral + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 2161 5118 5159 5201 5209 5215 8198 8218 8913 10961 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/508-Argentine Northwest.txt b/src/history/states - 副本/508-Argentine Northwest.txt new file mode 100755 index 0000000..ecf4225 --- /dev/null +++ b/src/history/states - 副本/508-Argentine Northwest.txt @@ -0,0 +1,26 @@ + +state={ + id=508 + name="STATE_508" # Tucuman + manpower = 781311 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 8216 1 + } + + } + + provinces={ + 2136 2224 8195 8216 8253 11001 12928 12978 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/509-Gran Chaco.txt b/src/history/states - 副本/509-Gran Chaco.txt new file mode 100755 index 0000000..05ac91c --- /dev/null +++ b/src/history/states - 副本/509-Gran Chaco.txt @@ -0,0 +1,27 @@ + +state={ + id=509 + name="STATE_509" # Chaco Australis + manpower = 704241 + + state_category = town + + resources={ + tungsten=35 # was: 46 + steel=6 # was: 8 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + } + + provinces={ + 2106 2208 5143 5213 8169 8255 10944 10965 10986 12922 12943 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/51-Moselland.txt b/src/history/states - 副本/51-Moselland.txt new file mode 100755 index 0000000..343f1c9 --- /dev/null +++ b/src/history/states - 副本/51-Moselland.txt @@ -0,0 +1,42 @@ + +state={ + id=51 + name="STATE_51" + manpower = 6144743 + resources={ + steel=30 # was: 54 + } + + + state_category = metropolis + + history={ + owner = SIR + victory_points = { + 6469 10 + } + victory_points = { + 587 5 + } + #victory_points = { + # 3444 5 + #} + #victory_points = { + # 3547 1 + #} + buildings = { + infrastructure = 2 + arms_factory = 3 + industrial_complex = 2 + air_base = 3 + + } + } + + provinces={ + 529 587 3444 3512 3547 6469 6570 9482 9522 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/510-Mesopotamia.txt b/src/history/states - 副本/510-Mesopotamia.txt new file mode 100755 index 0000000..9533a28 --- /dev/null +++ b/src/history/states - 副本/510-Mesopotamia.txt @@ -0,0 +1,30 @@ + +state={ + id=510 + name="STATE_510" + manpower = 3497169 + resources={ + oil=8 # was: 12 + } + + state_category = large_town + + history={ + owner = SR1 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 4 + air_base = 1 + arms_factory = 1 + } + victory_points = { + 7500 1 + } + } + + provinces={ + 1449 2172 5163 7500 8187 8208 8238 10515 10943 10975 10985 11007 12453 12964 13000 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/511-Cuyo.txt b/src/history/states - 副本/511-Cuyo.txt new file mode 100755 index 0000000..4b6a933 --- /dev/null +++ b/src/history/states - 副本/511-Cuyo.txt @@ -0,0 +1,27 @@ + +state={ + id=511 + name="STATE_511" # Mendoza + manpower = 1090274 + + state_category = rural + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + } + victory_points = { + 12942 1 + } + + } + + provinces={ + 2158 2179 2215 5152 5184 5219 7550 8215 10964 10992 11021 11022 12942 12970 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/512-Patagonia.txt b/src/history/states - 副本/512-Patagonia.txt new file mode 100755 index 0000000..1eaa055 --- /dev/null +++ b/src/history/states - 副本/512-Patagonia.txt @@ -0,0 +1,28 @@ + +state={ + id=512 + name="STATE_512" + manpower = 226638 + + state_category = rural + + resources={ + oil=5 # was: 6 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + 10953 = { + naval_base = 1 + } + } + } + + provinces={ + 2149 2169 2199 5173 8161 8176 8192 10935 10953 10981 11005 11009 12306 12321 12349 12494 12946 12952 12982 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/513-Southern Algeria.txt b/src/history/states - 副本/513-Southern Algeria.txt new file mode 100755 index 0000000..e0b6a2c --- /dev/null +++ b/src/history/states - 副本/513-Southern Algeria.txt @@ -0,0 +1,24 @@ + +state={ + id=513 + name="STATE_513" # Tlmecen + manpower = 811486 + + state_category = wasteland + + history={ + owner = SR2 + victory_points = { + 12034 1 + } + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1126 1128 1141 1967 3991 4018 4150 4970 5053 7008 7033 7040 7149 9943 9960 10045 10059 12018 12020 12034 12888 13074 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/514-North Africa.txt b/src/history/states - 副本/514-North Africa.txt new file mode 100755 index 0000000..983390d --- /dev/null +++ b/src/history/states - 副本/514-North Africa.txt @@ -0,0 +1,22 @@ + +state={ + id=514 + name="STATE_514" # Algerian Desert + manpower = 207733 + + state_category = wasteland + impassable = yes + + history={ + owner = SR2 + buildings = { + infrastructure = 0 + } + } + + provinces={ + 1043 1095 1901 1958 2049 4903 5035 5095 7041 8061 8077 8088 10731 10749 12711 12842 12849 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/515-Central Africa.txt b/src/history/states - 副本/515-Central Africa.txt new file mode 100755 index 0000000..4a4188c --- /dev/null +++ b/src/history/states - 副本/515-Central Africa.txt @@ -0,0 +1,24 @@ +state={ + id=515 + name="STATE_515" + + state_category = pastoral + impassable = yes + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 1956 4913 7939 8028 8128 10758 10780 10805 10917 + } + manpower=1456356 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/516-Northern Siberia.txt b/src/history/states - 副本/516-Northern Siberia.txt new file mode 100755 index 0000000..6be4cb1 --- /dev/null +++ b/src/history/states - 副本/516-Northern Siberia.txt @@ -0,0 +1,24 @@ + +state = { + id = 516 + name = "STATE_516" # Taymyria + manpower = 21974 + + state_category = pastoral + + history = { + victory_points = { + 4859 1 + } + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces = { + 2900 2923 2972 3336 4692 4733 4812 4859 9224 10607 10635 11122 11261 11328 12643 12687 13064 13065 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/517-Victoria.txt b/src/history/states - 副本/517-Victoria.txt new file mode 100755 index 0000000..2ffce9b --- /dev/null +++ b/src/history/states - 副本/517-Victoria.txt @@ -0,0 +1,38 @@ + +state={ + id=517 + name="STATE_517" + resources={ + steel=8.000 + chromium=4.000 + } + + history={ + owner = SR4 + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 5 + air_base = 3 + 7798 = { + naval_base = 4 + coastal_bunker = 1 + + } + + } + victory_points = { + 7798 20 + } + + } + + provinces={ + 1759 2130 2155 4776 4791 7755 7798 7811 10553 10581 10622 10637 12576 12932 + } + manpower=2219500 + buildings_max_level_factor=1.000 + state_category=large_city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/518-Tasmania.txt b/src/history/states - 副本/518-Tasmania.txt new file mode 100755 index 0000000..a759eb5 --- /dev/null +++ b/src/history/states - 副本/518-Tasmania.txt @@ -0,0 +1,27 @@ +state= +{ + id=518 + name="STATE_518" + manpower = 224000 + + state_category = small_island + + history= + { + owner = SR4 + victory_points = { + 2189 1 + } + buildings = { + infrastructure = 3 #was: 5 + 2189 = { + naval_base = 2 + } + } + } + provinces={ + 2183 2189 5181 5187 10665 12645 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/519-South Australia.txt b/src/history/states - 副本/519-South Australia.txt new file mode 100755 index 0000000..4824f87 --- /dev/null +++ b/src/history/states - 副本/519-South Australia.txt @@ -0,0 +1,30 @@ + +state={ + id=519 + name="STATE_519" + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + 12910 = { + naval_base = 2 + + } + + } + victory_points = { + 12910 15 + } + + } + + provinces={ + 1773 2219 5183 5197 5211 5225 7567 8165 8186 8220 10925 10927 12910 12918 12924 13169 13170 + } + manpower=200800 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/52-Wuttemberg.txt b/src/history/states - 副本/52-Wuttemberg.txt new file mode 100755 index 0000000..e5fa09a --- /dev/null +++ b/src/history/states - 副本/52-Wuttemberg.txt @@ -0,0 +1,39 @@ + +state={ + id=52 + name="STATE_52" + manpower = 2679413 + resources={ + aluminium=18 # was: 30 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 692 20 + } + victory_points = { + 708 3 #10 + } + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 1 + air_base = 6 + } + + 1939.1.1 = { + buildings = { + air_base = 10 + } + } + } + + provinces={ + 692 707 708 3688 3705 6540 6693 9652 9666 11620 11638 11653 + } + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/520-Northern Territory.txt b/src/history/states - 副本/520-Northern Territory.txt new file mode 100755 index 0000000..7a4ff70 --- /dev/null +++ b/src/history/states - 副本/520-Northern Territory.txt @@ -0,0 +1,34 @@ + +state={ + id=520 + name="STATE_520" + resources={ + steel=22.000 + } + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 1 + 7669 = { + naval_base = 1 + + } + + } + victory_points = { + 7669 5 + } + + } + + provinces={ + 1217 1410 1422 1431 1454 1478 2139 4415 4441 4462 4487 7457 7481 7669 10276 10288 10316 10518 12104 12246 12290 12311 12326 12339 12499 + } + manpower=13000 + buildings_max_level_factor=1.000 + state_category=wasteland + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/521-Queensland.txt b/src/history/states - 副本/521-Queensland.txt new file mode 100755 index 0000000..f987406 --- /dev/null +++ b/src/history/states - 副本/521-Queensland.txt @@ -0,0 +1,43 @@ + +state={ + id=521 + name="STATE_521" + resources={ + tungsten=24.000 + } + + history={ + owner = SR4 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 1 + 7564 = { + naval_base = 2 + coastal_bunker = 1 + + } + 7566 = { + naval_base = 1 + + } + + } + victory_points = { + 7564 15 + } + victory_points = { + 7566 1 + } + + } + + provinces={ + 1472 1501 1514 1557 1570 1644 2116 2166 2187 2221 4481 4502 4505 4517 4520 4530 4546 4560 4632 4648 5198 5227 7506 7522 7525 7535 7538 7564 7566 7592 7610 7651 7666 8230 10338 10350 10365 10378 10430 10445 10458 10460 10475 10487 10941 11006 12308 12354 12367 12382 12411 12424 12451 12949 12957 + } + manpower=916800 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/522-Western Australia.txt b/src/history/states - 副本/522-Western Australia.txt new file mode 100755 index 0000000..99cfde0 --- /dev/null +++ b/src/history/states - 副本/522-Western Australia.txt @@ -0,0 +1,33 @@ + +state={ + id=522 + name="STATE_522" + + history={ + owner = SR4 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 1 + 1652 = { + naval_base = 1 + coastal_bunker = 1 + + } + + } + victory_points = { + 1652 10 + } + + } + + provinces={ + 1498 1511 1526 1540 1652 2157 2191 2201 4630 4645 5125 5170 5175 5207 7453 7579 7608 8130 8152 8200 8209 8228 8243 8247 10937 10949 10950 10958 10969 10971 10983 10997 11011 11016 12323 12948 12962 12976 12990 12993 13133 + } + manpower=367200 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/523-New Guinea.txt b/src/history/states - 副本/523-New Guinea.txt new file mode 100755 index 0000000..5238b67 --- /dev/null +++ b/src/history/states - 副本/523-New Guinea.txt @@ -0,0 +1,46 @@ +state={ + id=523 + name="STATE_523" + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + air_base = 3 + + 4329 = { + naval_base = 3 + + } + 12237 = { + naval_base = 2 + + } + 12154 = { + naval_base = 1 + + } + 12240 = { + naval_base = 1 + + } + + } + victory_points = { + 4329 3 + } + victory_points = { + 12237 1 + } + + } + + provinces={ + 1222 1242 1283 1310 1389 2129 4289 4317 4329 4346 4393 4418 4635 5135 7305 7333 7349 7362 7365 7378 7409 7614 10147 10231 10248 10251 10260 10423 10954 10974 11004 11018 12107 12123 12135 12154 12193 12237 12240 12400 12428 12484 12931 12995 + } + manpower=1077000 + buildings_max_level_factor=1 + state_category="rural" + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/524-Taiwan.txt b/src/history/states - 副本/524-Taiwan.txt new file mode 100755 index 0000000..ba816c8 --- /dev/null +++ b/src/history/states - 副本/524-Taiwan.txt @@ -0,0 +1,37 @@ +state= +{ + id=524 + name="STATE_524" + manpower = 9592537 + resources={ + steel = 32 + chromium = 16 + } + state_category = large_town + history= + { + owner = DOH + + buildings = { + infrastructure = 3 + arms_factory = 3 + dockyard = 1 + air_base = 6 + 12068 = { + naval_base = 10 + } + } + victory_points = { + 7186 5 + } + victory_points = { + 12068 1 + } + add_core_of = DOH + } + provinces={ + 1091 1175 4096 7186 7214 9955 11914 11959 12027 12068 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/525-South Korea.txt b/src/history/states - 副本/525-South Korea.txt new file mode 100755 index 0000000..a3fb5d0 --- /dev/null +++ b/src/history/states - 副本/525-South Korea.txt @@ -0,0 +1,33 @@ +state= +{ + id=525 + name="STATE_525" + manpower = 14284105 + + state_category = town + history= + { + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + dockyard = 1 + 4056 = { + naval_base = 3 + } + } + victory_points = { + 4056 1 + } + victory_points = { + 7125 3 + } + + + } + provinces={ + 1054 1081 1100 1148 1177 4004 4056 4086 4103 4126 7021 7121 7125 7175 7204 7221 9936 10036 10085 10110 10115 11912 11948 11958 11977 11992 12011 12060 12085 12089 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/526-Okinawa.txt b/src/history/states - 副本/526-Okinawa.txt new file mode 100755 index 0000000..fee64ed --- /dev/null +++ b/src/history/states - 副本/526-Okinawa.txt @@ -0,0 +1,32 @@ + +state={ + id=526 + name="STATE_526" + manpower = 578000 + + state_category = small_island + + history={ + owner = DOH + add_core_of = DOH + buildings = { + infrastructure = 2 + air_base = 3 + 11932 = { + naval_base = 3 + + } + + } + victory_points = { + 11932 10 + } + + } + + provinces={ + 1123 7115 10124 11932 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/527-North Korea.txt b/src/history/states - 副本/527-North Korea.txt new file mode 100755 index 0000000..78f9d49 --- /dev/null +++ b/src/history/states - 副本/527-North Korea.txt @@ -0,0 +1,30 @@ + +state={ + id=527 + name="STATE_527" + manpower = 6774200 + state_category = town + resources={ + steel=18 # was: 30 + tungsten=28 # was: 52 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + + victory_points = { + 4052 1 + } + + } + + provinces={ + 848 852 898 906 912 959 978 1003 3803 3852 3860 3904 3912 3981 4052 4107 6822 6922 6928 6944 6963 7070 7155 7171 9790 9795 9899 9918 9981 10065 10083 11770 11775 11828 11835 11878 11896 11915 12040 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/528-Nagasaki.txt b/src/history/states - 副本/528-Nagasaki.txt new file mode 100755 index 0000000..889e5ac --- /dev/null +++ b/src/history/states - 副本/528-Nagasaki.txt @@ -0,0 +1,48 @@ + +state={ + id=528 + name="STATE_528" # Kyushu + manpower = 9069000 + state_category = large_city + resources={ + chromium=52 # was: 88 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 #was: 7 + air_base = 3 + dockyard = 4 + arms_factory = 1 + industrial_complex = 2 + 9950 = { + naval_base = 6 + + } + + } + victory_points = { + 1025 10 + } + victory_points = { + 4102 15 + } + victory_points = { + 9950 30 + } + 1939.1.1 = { + buildings = { + dockyard = 4 + industrial_complex = 3 + } + } + + } + + provinces={ + 1020 1025 1158 1183 4027 4102 4164 4198 7110 7178 9950 10011 10020 10092 11925 11949 12006 12032 + } + + local_supplies=10.0 +} diff --git a/src/history/states - 副本/529-Hiroshima.txt b/src/history/states - 副本/529-Hiroshima.txt new file mode 100755 index 0000000..841f97b --- /dev/null +++ b/src/history/states - 副本/529-Hiroshima.txt @@ -0,0 +1,40 @@ + +state={ + id=529 + name="STATE_529" # Chugoku + manpower = 5341000 + state_category = large_city + + history={ + owner = SR3 + buildings = { + infrastructure = 2 #was: 7 + air_base = 3 + dockyard = 2 + arms_factory = 2 + industrial_complex = 2 + 1092 = { + naval_base = 10 + + } + } + + victory_points = { + 1092 30 + } + 1939.1.1 = { + buildings = { + dockyard = 3 + arms_factory = 3 + industrial_complex = 3 + } + } + + } + + provinces={ + 1092 1167 1191 4197 7050 7145 7212 9968 10052 10055 11946 11985 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/53-Oberbayern.txt b/src/history/states - 副本/53-Oberbayern.txt new file mode 100755 index 0000000..65358dc --- /dev/null +++ b/src/history/states - 副本/53-Oberbayern.txt @@ -0,0 +1,24 @@ + +state={ + id=53 + name="STATE_53" + manpower = 1453365 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 3 + } + victory_points = { + 9515 3 + } + } + + provinces={ + 532 571 586 3299 3541 3571 6725 9515 9681 11497 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/530-Tokushima.txt b/src/history/states - 副本/530-Tokushima.txt new file mode 100755 index 0000000..adadbda --- /dev/null +++ b/src/history/states - 副本/530-Tokushima.txt @@ -0,0 +1,28 @@ +state= +{ + id=530 + name="STATE_530" # Shikoku + manpower = 3310000 + state_category = large_city + history= + { + owner = SR3 + buildings = { + infrastructure = 2 + air_base = 3 + + arms_factory = 1 + industrial_complex = 2 + + } + + victory_points = { + 7197 10 + } + } + provinces={ + 4094 4179 7046 7197 9965 11997 12028 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/531-Osaka.txt b/src/history/states - 副本/531-Osaka.txt new file mode 100755 index 0000000..85b0d87 --- /dev/null +++ b/src/history/states - 副本/531-Osaka.txt @@ -0,0 +1,45 @@ + +state={ + id=531 + name="STATE_531" # Kansai + manpower = 11015000 + state_category = metropolis + resources={ + aluminium=3 # was: 6 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 #was: 8 + arms_factory = 2 + industrial_complex = 4 + dockyard = 2 + 1136 = { + naval_base = 6 + + } + 7072 = { + naval_base = 3 + + } + + } + victory_points = { + 7072 40 + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + industrial_complex = 5 + } + } + + } + + provinces={ + 1051 1067 1133 1136 4054 4142 7072 7113 9985 11960 12031 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/532-Nagoya.txt b/src/history/states - 副本/532-Nagoya.txt new file mode 100755 index 0000000..70fe22d --- /dev/null +++ b/src/history/states - 副本/532-Nagoya.txt @@ -0,0 +1,38 @@ + +state={ + id=532 + name="STATE_532" # Tokai + manpower = 6174000 + state_category = large_city + + history={ + owner = SR3 + buildings = { + infrastructure = 2 #was: 7 + arms_factory = 1 + dockyard = 1 + industrial_complex = 2 + } + + victory_points = { + 7087 3 + } + + victory_points = { + 10125 25 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + industrial_complex = 3 + } + } + + } + + provinces={ + 4069 4172 7087 7157 7187 10100 10125 12072 12097 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/533-Akita.txt b/src/history/states - 副本/533-Akita.txt new file mode 100755 index 0000000..3385f2e --- /dev/null +++ b/src/history/states - 副本/533-Akita.txt @@ -0,0 +1,41 @@ + +state={ + id=533 + name="STATE_533" # Tohoku + manpower = 6575000 + state_category = large_city + resources={ + steel=27 # was: 35 + } + + history={ + owner = SR3 + buildings = { + + arms_factory = 1 + industrial_complex = 2 + fuel_silo = 1 + infrastructure = 2 + air_base = 6 + 9859 = { + naval_base = 6 + + } + } + + victory_points = { + 6994 5 + } + + victory_points = { + 7169 15 + } + + } + + provinces={ + 1024 1063 1165 3848 4067 4118 4122 4153 6870 6873 6994 7169 9807 9859 9865 11847 12056 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/534-Niigata.txt b/src/history/states - 副本/534-Niigata.txt new file mode 100755 index 0000000..1eb7545 --- /dev/null +++ b/src/history/states - 副本/534-Niigata.txt @@ -0,0 +1,30 @@ + +state={ + id=534 + name="STATE_534" # Hokuriku + manpower = 1933000 + + state_category = city + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 2 + fuel_silo = 1 + } + + victory_points = { + 1117 10 + } + + + } + + provinces={ + 1117 9952 10128 11930 11989 12007 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/535-Nagano.txt b/src/history/states - 副本/535-Nagano.txt new file mode 100755 index 0000000..dc41c31 --- /dev/null +++ b/src/history/states - 副本/535-Nagano.txt @@ -0,0 +1,36 @@ + +state={ + id=535 + name="STATE_535" # Koshinetsu + manpower = 3871000 + state_category = large_city + + resources={ + steel=27 # was: 35 + tungsten=8 # was: 10 + } + + history={ + owner = SR3 + buildings = { + + arms_factory = 1 + industrial_complex = 2 + infrastructure = 2 + dockyard = 1 + fuel_silo = 1 + + } + + victory_points = { + 10032 15 + } + + } + + provinces={ + 998 7102 7217 10015 10032 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/536-Hokkaido.txt b/src/history/states - 副本/536-Hokkaido.txt new file mode 100755 index 0000000..0945d79 --- /dev/null +++ b/src/history/states - 副本/536-Hokkaido.txt @@ -0,0 +1,40 @@ + +state={ + id=536 + name="STATE_536" + manpower = 19812000 + + state_category = megalopolis + resources = { + chromium = 75 + aluminium = 52 + } + history={ + owner = CHY + + buildings = { + infrastructure = 2 + arms_factory = 5 + industrial_complex = 4 + air_base = 5 + dockyard = 10 + 3962 = { + naval_base = 8 + + } + } + victory_points = { + 10444 5 + } + victory_points = { + 12421 5 + } + + } + + provinces={ + 1512 1642 3962 4576 4646 7532 7595 10444 10512 12352 12421 12493 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/537-South Sakhalin.txt b/src/history/states - 副本/537-South Sakhalin.txt new file mode 100755 index 0000000..810933a --- /dev/null +++ b/src/history/states - 副本/537-South Sakhalin.txt @@ -0,0 +1,32 @@ +state= { + id=537 + name="STATE_537" + manpower = 1295196 + resources={ + oil= 58 + } + + state_category = rural + + history= { + owner = CHY + + add_core_of = CHY + buildings = { + infrastructure = 3 + 12446 = { + naval_base = 1 + + } + } + victory_points = { + 12446 1 + } + + } + provinces= + { +1322 1820 12446 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/538-Cameroun.txt b/src/history/states - 副本/538-Cameroun.txt new file mode 100755 index 0000000..394ae17 --- /dev/null +++ b/src/history/states - 副本/538-Cameroun.txt @@ -0,0 +1,23 @@ + +state={ + id=538 + name="STATE_538" # Central Congo + manpower = 1693974 + + state_category = wasteland + resources={ + rubber=5 # was: 5 + } + history={ + owner = SR2 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 988 7219 7931 8016 8048 10071 10883 10951 12741 12775 12824 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/539-Gabon.txt b/src/history/states - 副本/539-Gabon.txt new file mode 100755 index 0000000..7473899 --- /dev/null +++ b/src/history/states - 副本/539-Gabon.txt @@ -0,0 +1,29 @@ +state={ + id=539 + name="STATE_539" + + history={ + owner = SR2 + victory_points = { + 5139 1 + } + buildings = { + infrastructure = 2 + 5139 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 5139 8207 10948 13210 + } + manpower=409752 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/54-Bayreuth.txt b/src/history/states - 副本/54-Bayreuth.txt new file mode 100755 index 0000000..24efe75 --- /dev/null +++ b/src/history/states - 副本/54-Bayreuth.txt @@ -0,0 +1,31 @@ + +state={ + id=54 + name="STATE_54" + manpower = 2508159 + + state_category = city + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 2 + } + victory_points = { + 11544 10 + } + + 1939.1.1 = { + buildings = { + air_base = 3 + } + } + } + + provinces={ + 561 3474 6421 6594 9416 9557 9572 11404 11417 11529 11544 13116 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/540-Angola.txt b/src/history/states - 副本/540-Angola.txt new file mode 100755 index 0000000..87a3c5a --- /dev/null +++ b/src/history/states - 副本/540-Angola.txt @@ -0,0 +1,32 @@ +state={ + id=540 + name="STATE_540" + resources={ + rubber=1.000 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + 8248 = { + naval_base = 1 + } + } + victory_points = { + 8248 1 + } + victory_points = { + 10966 1 + } + } + + provinces={ + 1552 2126 4735 5158 7548 8054 8138 8202 8219 8248 10966 12391 12958 12981 12985 + } + manpower=3200000 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/541-South West Africa.txt b/src/history/states - 副本/541-South West Africa.txt new file mode 100755 index 0000000..5a7c2b3 --- /dev/null +++ b/src/history/states - 副本/541-South West Africa.txt @@ -0,0 +1,24 @@ + +state={ + id=541 + name="STATE_541" + manpower = 462000 + + state_category = wasteland + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + } + victory_points = { + 4879 1 + } + } + + provinces={ + 2207 2229 4879 5154 5189 7605 7770 8136 10957 10963 10978 12519 12921 13217 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/542-Bechuana Land.txt b/src/history/states - 副本/542-Bechuana Land.txt new file mode 100755 index 0000000..2c5deed --- /dev/null +++ b/src/history/states - 副本/542-Bechuana Land.txt @@ -0,0 +1,29 @@ + +state={ + id=542 + name="STATE_542" + manpower = 234000 + + state_category = wasteland + + resources={ + chromium=90 # was: 168 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + } + victory_points = { + 8214 1 + } + + } + + provinces={ + 1580 8214 10525 12940 12963 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/543-Madagascar.txt b/src/history/states - 副本/543-Madagascar.txt new file mode 100755 index 0000000..fbd2e35 --- /dev/null +++ b/src/history/states - 副本/543-Madagascar.txt @@ -0,0 +1,29 @@ + +state={ + id=543 + name="STATE_543" + manpower = 3694611 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 5128 1 + } + buildings = { + infrastructure = 1 + air_base = 1 + 5222 = { + naval_base = 1 + } + } + + } + + provinces={ + 2200 5128 5185 5222 8180 8188 8246 10993 11015 12956 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/544-East Africa.txt b/src/history/states - 副本/544-East Africa.txt new file mode 100755 index 0000000..981c3ea --- /dev/null +++ b/src/history/states - 副本/544-East Africa.txt @@ -0,0 +1,31 @@ + +state={ + id=544 + name="STATE_544" #Mozambique + manpower = 4125000 + + state_category = rural + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + industrial_complex = 1 + 8245 = { + naval_base = 1 + } + 2123 = { + naval_base = 1 + } + } + victory_points = { + 8245 1 + } + } + + provinces={ + 2120 2123 2159 2180 2193 2202 2217 5155 5164 5177 5212 8245 10972 12935 12950 12971 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/545-Rhodessa.txt b/src/history/states - 副本/545-Rhodessa.txt new file mode 100755 index 0000000..d827a9b --- /dev/null +++ b/src/history/states - 副本/545-Rhodessa.txt @@ -0,0 +1,26 @@ +state={ + id=545 + + state_category = pastoral + + name="STATE_545" + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + + } + victory_points = { + 10929 1 + } + } + + provinces={ + 1874 2151 2216 4851 7842 10929 + } + manpower=1171336 + buildings_max_level_factor=1.000 + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/546-Tanganyika.txt b/src/history/states - 副本/546-Tanganyika.txt new file mode 100755 index 0000000..8dbf9cc --- /dev/null +++ b/src/history/states - 副本/546-Tanganyika.txt @@ -0,0 +1,31 @@ +state={ + id=546 + name="STATE_546" + + state_category = rural + resources={ + rubber=2 # was: 2 + } + history={ + owner = SR2 + victory_points = { + 2196 1 + } + buildings = { + infrastructure = 2 + 2196 = { + naval_base = 2 + + } + + } + } + + provinces={ + 2176 2196 2206 2281 2308 4171 5180 5224 8144 8182 8183 8201 8205 10845 10932 10988 11017 12911 12944 12967 + } + manpower=5299000 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/547-East Africa.txt b/src/history/states - 副本/547-East Africa.txt new file mode 100755 index 0000000..b132b76 --- /dev/null +++ b/src/history/states - 副本/547-East Africa.txt @@ -0,0 +1,31 @@ + +state={ + id=547 + name="STATE_547" #Kenya + manpower = 3392000 + + state_category = rural + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + industrial_complex = 1 + 5210 = { + naval_base = 2 + } + } + victory_points = { + 1939 2 + } + victory_points = { + 5210 1 + } + } + + provinces={ + 1939 2066 5079 5160 5196 5210 6020 8133 10761 10860 10962 10976 11145 12927 13135 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/548-Uganda.txt b/src/history/states - 副本/548-Uganda.txt new file mode 100755 index 0000000..4ac0993 --- /dev/null +++ b/src/history/states - 副本/548-Uganda.txt @@ -0,0 +1,27 @@ +state={ + id=548 + name="STATE_548" + + state_category = rural + resources={ + rubber=3 # was: 4 + } + history={ + owner = SR2 + buildings = { + infrastructure = 2 + + } + victory_points = { + 12989 1 + } + } + + provinces={ + 3854 7088 7133 8223 12929 12989 13177 + } + manpower=3515625 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/549-Sudan.txt b/src/history/states - 副本/549-Sudan.txt new file mode 100755 index 0000000..7828147 --- /dev/null +++ b/src/history/states - 副本/549-Sudan.txt @@ -0,0 +1,26 @@ + +state={ + id=549 + name="STATE_549" + manpower = 3694293 + + state_category = rural + + + history={ + victory_points = { + 2096 1 + } + owner = SR2 + buildings = { + infrastructure = 2 + } + + } + + provinces={ + 1914 1953 1960 2016 2096 4033 4918 5060 7996 8052 8084 10739 10764 10795 10827 10851 10857 10859 10877 10908 12744 12800 12887 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/55-Nassau.txt b/src/history/states - 副本/55-Nassau.txt new file mode 100755 index 0000000..5246eb2 --- /dev/null +++ b/src/history/states - 副本/55-Nassau.txt @@ -0,0 +1,36 @@ + +state={ + id=55 + name="STATE_55" + manpower = 3798235 + + state_category = large_city + + history={ + owner = SIR + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 2 + } + victory_points = { + 6488 20.0 + } + victory_points = { + 564 3 + } + + 1939.1.1 = { + buildings = { + air_base = 3 + arms_factory = 4 + } + } + } + + provinces={ + 564 589 3397 3524 3574 6444 6488 6549 9486 9524 9547 11445 11533 11560 + } + + local_supplies=15.0 +} diff --git a/src/history/states - 副本/550-Eritiea.txt b/src/history/states - 副本/550-Eritiea.txt new file mode 100755 index 0000000..c07b103 --- /dev/null +++ b/src/history/states - 副本/550-Eritiea.txt @@ -0,0 +1,28 @@ +state= +{ + id=550 + name="STATE_550" + manpower = 600600 + + state_category = rural + + history= + { + owner = SR2 + victory_points = { + 12766 1 + } + buildings = { + infrastructure = 2 + air_base = 3 + 12766 = { + naval_base = 3 + } + } + } + provinces={ + 5017 5047 5091 8043 12723 12766 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/551-Khartoum.txt b/src/history/states - 副本/551-Khartoum.txt new file mode 100755 index 0000000..e5897b4 --- /dev/null +++ b/src/history/states - 副本/551-Khartoum.txt @@ -0,0 +1,30 @@ +state={ + id=551 + name="STATE_551" + manpower = 1993507 + + state_category = rural + history = { + owner = SR2 + buildings = { + infrastructure = 1 + industrial_complex = 1 + air_base = 2 + 12725 = { + naval_base = 3 + } + } + victory_points = { + 12806 3 + } + victory_points = { + 12725 1 + } + + } + provinces={ + 1977 2003 2046 2088 4963 7925 7989 8105 10743 10745 10784 10902 12725 12796 12806 12826 12862 12881 4138 12836 4961 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/552-Western Egypt.txt b/src/history/states - 副本/552-Western Egypt.txt new file mode 100755 index 0000000..6d60b23 --- /dev/null +++ b/src/history/states - 副本/552-Western Egypt.txt @@ -0,0 +1,24 @@ + +state={ + id=552 + name="STATE_552" + manpower = 18539 + + state_category = wasteland + impassable = yes + + history={ + owner = SR2 + buildings = { + infrastructure = 0 + } + + + } + + provinces={ + 1143 2064 7216 10127 10869 10907 12099 12733 12764 12816 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/553-Lebanon.txt b/src/history/states - 副本/553-Lebanon.txt new file mode 100755 index 0000000..9f57963 --- /dev/null +++ b/src/history/states - 副本/553-Lebanon.txt @@ -0,0 +1,30 @@ + +state={ + id=553 + name="STATE_553" + manpower = 1104000 + + state_category = town + + history={ + owner = SR2 + victory_points = { + 792 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 5 + 792 = { + naval_base = 3 + } + } + + } + + provinces={ + 792 1108 11919 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/554-Syria.txt b/src/history/states - 副本/554-Syria.txt new file mode 100755 index 0000000..d843d12 --- /dev/null +++ b/src/history/states - 副本/554-Syria.txt @@ -0,0 +1,27 @@ + +state={ + id=554 + name="STATE_554" + manpower = 547797 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 4111 5 + } + buildings = { + infrastructure = 2 + air_base = 1 + } + + } + + + provinces={ + 1074 4111 4486 4550 7184 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/555-Lagos.txt b/src/history/states - 副本/555-Lagos.txt new file mode 100755 index 0000000..38e468a --- /dev/null +++ b/src/history/states - 副本/555-Lagos.txt @@ -0,0 +1,28 @@ + +state={ + id=555 + name="STATE_555" #Kuril Islands + manpower = 15000 + + state_category = tiny_island + + history={ + owner = CHY + #add_claim_by = SOV # Removed because of too much aggression + buildings = { + infrastructure = 2 + 1399 = { + naval_base = 3 + + } + + } + + } + + provinces={ + 1399 1515 13037 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/556-Mali.txt b/src/history/states - 副本/556-Mali.txt new file mode 100755 index 0000000..f7dfc67 --- /dev/null +++ b/src/history/states - 副本/556-Mali.txt @@ -0,0 +1,24 @@ + +state={ + id=556 + name="STATE_556" # Mali (previously French West Africa) + manpower = 3324782 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 4927 1 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 2012 2044 4927 5045 5101 7930 7954 8116 10788 10812 10829 10915 12751 12794 12838 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/557-Mauritania.txt b/src/history/states - 副本/557-Mauritania.txt new file mode 100755 index 0000000..b15fe3c --- /dev/null +++ b/src/history/states - 副本/557-Mauritania.txt @@ -0,0 +1,25 @@ + +state={ + id=557 + name="STATE_557" # Mauritania + manpower = 225000 + + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 5034 1 + } + buildings = { + infrastructure = 1 + } + + } + + provinces={ + 5034 5077 7992 8058 10814 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/558-Nigeria.txt b/src/history/states - 副本/558-Nigeria.txt new file mode 100755 index 0000000..08a0a6b --- /dev/null +++ b/src/history/states - 副本/558-Nigeria.txt @@ -0,0 +1,32 @@ + +state={ + id=558 + name="STATE_558" + manpower = 19757000 + + state_category = rural + resources={ + rubber=2 # was: 3 + } + history={ + owner = SR2 + buildings = { + infrastructure = 2 + arms_factory = 0 + industrial_complex = 1 + 2050 = { + naval_base = 3 + } + } + victory_points = { + 2050 1 + } + + } + + provinces={ + 1891 1932 1969 1992 2025 2050 4889 4938 4952 4972 4997 5028 7978 8021 8034 8109 10820 10831 12731 12817 12900 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/559-Somaliland.txt b/src/history/states - 副本/559-Somaliland.txt new file mode 100755 index 0000000..3f4a75a --- /dev/null +++ b/src/history/states - 副本/559-Somaliland.txt @@ -0,0 +1,30 @@ +state= +{ + id=559 + name="STATE_559" + manpower = 1028895 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 12991 3 + } + buildings = { + infrastructure = 2 + air_base = 1 + 12941 = { + naval_base = 2 + } + 12991 = { + naval_base = 2 + } + } + } + provinces= + { +1964 1966 2020 2063 4909 5065 8164 10818 10891 10928 11014 12840 12941 12991 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/56-Weser-Ems.txt b/src/history/states - 副本/56-Weser-Ems.txt new file mode 100755 index 0000000..bb8b916 --- /dev/null +++ b/src/history/states - 副本/56-Weser-Ems.txt @@ -0,0 +1,44 @@ +state={ + id=56 + name="STATE_56" + manpower = 2058467 + + state_category = city + + history={ + owner = SIR + victory_points = { + 241 5 + } + victory_points = { + 11360 1 + } + victory_points = { + 11388 5 + } + buildings = { + infrastructure = 3 + industrial_complex = 2 + dockyard = 2 + fuel_silo = 1 + 241 = { + naval_base = 8 + + } + air_base = 3 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 4 + dockyard = 3 + } + } + } + + provinces={ + 241 247 309 336 3234 9281 11233 11264 11360 11388 + } + + local_supplies=14.0 +} diff --git a/src/history/states - 副本/560-TS 2.txt b/src/history/states - 副本/560-TS 2.txt new file mode 100755 index 0000000..a018487 --- /dev/null +++ b/src/history/states - 副本/560-TS 2.txt @@ -0,0 +1,24 @@ + +state = { + id = 560 + name = "STATE_560" # Nikolayevsk + manpower = 97663 + + state_category = rural + resources={ + steel=18 # was: 24 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + } + + provinces = { + 1724 1772 1807 1842 3664 4290 4841 4844 7748 7868 7871 9659 10571 10577 10590 12559 12569 12638 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/561-TS 3.txt b/src/history/states - 副本/561-TS 3.txt new file mode 100755 index 0000000..7446e8a --- /dev/null +++ b/src/history/states - 副本/561-TS 3.txt @@ -0,0 +1,22 @@ + +state={ + id = 561 + name = "STATE_561" # Amur + manpower = 454281 + + state_category = rural + + history = { + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + } + } + + provinces = { + 1730 1739 1845 4731 4847 7691 7754 7785 7851 10678 12543 12591 12657 12660 + } + + local_supplies = 6.0 +} diff --git a/src/history/states - 副本/562-TS 4.txt b/src/history/states - 副本/562-TS 4.txt new file mode 100755 index 0000000..ccbbfef --- /dev/null +++ b/src/history/states - 副本/562-TS 4.txt @@ -0,0 +1,20 @@ + +state = { + id = 562 + name = "STATE_562" # Okhotsk + manpower = 126961 + state_category = pastoral + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces = { + 1714 1805 1865 4810 4881 7772 10540 10572 10598 11607 12518 12551 12650 12683 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/563-TS 5.txt b/src/history/states - 副本/563-TS 5.txt new file mode 100755 index 0000000..bd0e787 --- /dev/null +++ b/src/history/states - 副本/563-TS 5.txt @@ -0,0 +1,28 @@ + +state = { + id = 563 + name = "STATE_563" # Chita + manpower = 1044310 + state_category = rural + resources = { + steel=9 # was: 12 + chromium=8 # was: 10 + } + + history = { + owner = SR3 + victory_points = { + 4705 1 + } + buildings = { + infrastructure = 2 + air_base = 2 + } + } + + provinces = { + 1672 1826 4675 4677 4705 4719 4832 7725 7751 7786 7860 10559 10565 10574 10643 10681 10683 12507 12556 12622 12641 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/564-TS 6.txt b/src/history/states - 副本/564-TS 6.txt new file mode 100755 index 0000000..d97d522 --- /dev/null +++ b/src/history/states - 副本/564-TS 6.txt @@ -0,0 +1,33 @@ + +state={ + id=564 + name="STATE_564" # Ulan Ude + manpower = 370893 + state_category = rural + resources={ + steel=10 # was: 20 + chromium=12 # was: 34 + tungsten=10 # was: 28 + aluminium=4 # was: 8 + } + + history={ + owner = SR3 + victory_points = { + 7835 2 + } + victory_points = { + 12644 1 + } + buildings = { + infrastructure = 2 + + } + } + + provinces={ + 1696 1762 1810 4716 4766 4835 4837 7736 7816 7835 10524 10528 10543 10658 12506 12575 12644 13152 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/565-TS 7.txt b/src/history/states - 副本/565-TS 7.txt new file mode 100755 index 0000000..be9c864 --- /dev/null +++ b/src/history/states - 副本/565-TS 7.txt @@ -0,0 +1,24 @@ + +state={ + id=565 + name="STATE_565" # Bodaybo + manpower = 195325 + state_category = rural + resources={ + steel=10 # was: 32 + chromium=5 # was: 12 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1666 1761 4762 4795 4868 7759 7854 10583 10654 12538 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/566-TS 8.txt b/src/history/states - 副本/566-TS 8.txt new file mode 100755 index 0000000..6edd37a --- /dev/null +++ b/src/history/states - 副本/566-TS 8.txt @@ -0,0 +1,32 @@ +state={ + id=566 + name="STATE_566" #Irktusk + + state_category = rural + resources={ + steel=20 # was: 28.000 + aluminium=7 # was: 10.000 + } + + history={ + owner = SR3 + victory_points = { + 4797 3 + } + buildings = { + infrastructure = 2 + arms_factory = 1 + air_base = 1 + + } + + } + + provinces={ + 1707 1727 1829 4797 4815 7838 10596 10661 12525 12540 12647 + } + manpower=755237 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/567-TS 9.txt b/src/history/states - 副本/567-TS 9.txt new file mode 100755 index 0000000..c4380f8 --- /dev/null +++ b/src/history/states - 副本/567-TS 9.txt @@ -0,0 +1,24 @@ + +state={ + id=567 + name="STATE_567" # Bratsk + manpower = 410183 + state_category = rural + + resources={ + aluminium=26 # was: 34 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + } + + provinces={ + 1735 1803 1813 1876 4750 4808 7713 7769 7802 7841 7876 7902 10549 10562 10570 10664 10699 12523 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/568-TS 10.txt b/src/history/states - 副本/568-TS 10.txt new file mode 100755 index 0000000..497f229 --- /dev/null +++ b/src/history/states - 副本/568-TS 10.txt @@ -0,0 +1,24 @@ + +state={ + id=568 + name="STATE_568" # Krasnoyarsk + manpower = 1726427 + + state_category = town + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + victory_points = { + 4724 1 + } + } + + provinces={ + 1777 1850 4690 4711 4724 4782 4818 4853 7744 7815 10639 10712 12563 12621 12628 12691 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/569-TS 11.txt b/src/history/states - 副本/569-TS 11.txt new file mode 100755 index 0000000..1b79718 --- /dev/null +++ b/src/history/states - 副本/569-TS 11.txt @@ -0,0 +1,28 @@ + +state={ + id=569 + name="STATE_569" # Kemerovo + manpower = 1567322 + + state_category = town + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 7757 1 + } + victory_points = { + 7822 1 + } + } + + provinces={ + 1369 1685 1702 1816 4665 4789 4793 7757 7822 7886 10580 10649 12631 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/57-Westfalen.txt b/src/history/states - 副本/57-Westfalen.txt new file mode 100755 index 0000000..8b2ac1d --- /dev/null +++ b/src/history/states - 副本/57-Westfalen.txt @@ -0,0 +1,38 @@ + +state={ + id=57 + name="STATE_57" + manpower = 5109333 + state_category = large_city + + history={ + owner = SIR + victory_points = { + 495 5 + } + #victory_points = { + # 9509 1 + #} + buildings = { + infrastructure = 2 + arms_factory = 3 + industrial_complex = 1 + air_base = 3 + + } + + 1939.1.1 ={ + buildings = { + radar_station = 1 + arms_factory = 6 + industrial_complex = 3 + } + } + } + + provinces={ + 405 495 3355 3398 6535 6622 9443 9509 11346 11431 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/570-TS 12.txt b/src/history/states - 副本/570-TS 12.txt new file mode 100755 index 0000000..674d05b --- /dev/null +++ b/src/history/states - 副本/570-TS 12.txt @@ -0,0 +1,31 @@ + +state={ + id=570 + name="STATE_570" # Novosibirsk + manpower = 1765369 + + state_category = town + + history={ + owner = SR3 + victory_points = { + 7274 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + air_base = 1 + } + 1939.1.1 = { + buildings = { + industrial_complex = 3 + } + } + } + + provinces={ + 1733 1790 1860 4366 4734 4806 4840 4866 7274 7687 7722 7825 10555 10652 12606 12679 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/571-TS 13.txt b/src/history/states - 副本/571-TS 13.txt new file mode 100755 index 0000000..039ef4f --- /dev/null +++ b/src/history/states - 副本/571-TS 13.txt @@ -0,0 +1,29 @@ + +state={ + id=571 + name="STATE_571" # Omsk + manpower = 1317157 + + state_category = town + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + } + victory_points = { + 10696 3 + } + 1939.1.1 = { + buildings = { + arms_factory = 2 + } + } + } + + provinces={ + 1709 1800 1835 4700 7800 10568 10626 10696 12546 12580 12652 + } + + local_supplies=8.0 +} diff --git a/src/history/states - 副本/572-TS 14.txt b/src/history/states - 副本/572-TS 14.txt new file mode 100755 index 0000000..ca19cbb --- /dev/null +++ b/src/history/states - 副本/572-TS 14.txt @@ -0,0 +1,26 @@ + +state={ + id=572 + name="STATE_572" # Chelyabinsk + manpower = 2074932 + + state_category = town + + history={ + owner = SR3 + victory_points = { + 9292 5 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + + } + } + + provinces={ + 1233 1292 1294 1327 1775 4242 7285 9292 10170 10213 10542 12106 12157 12287 12584 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/573-Ts 15.txt b/src/history/states - 副本/573-Ts 15.txt new file mode 100755 index 0000000..0385497 --- /dev/null +++ b/src/history/states - 副本/573-Ts 15.txt @@ -0,0 +1,28 @@ + +state={ + id=573 + name="STATE_573" # Zlatoust + manpower = 556677 + + state_category = pastoral + resources={ + chromium=23 # was: 32 + } + + history={ + victory_points = { + 10329 1 + } + owner = SR3 + buildings = { + infrastructure = 2 + + } + } + + provinces={ + 237 278 361 3280 4758 7320 10136 10329 11223 11307 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/574-Siberia 1.txt b/src/history/states - 副本/574-Siberia 1.txt new file mode 100755 index 0000000..12b23d3 --- /dev/null +++ b/src/history/states - 副本/574-Siberia 1.txt @@ -0,0 +1,25 @@ + +state = { + id = 574 + name = "STATE_574" # Yakutsk + manpower = 407866 + + state_category = pastoral + + history={ + owner = SR3 + victory_points = { + 10641 1 + } + buildings = { + infrastructure = 1 + air_base = 1 + } + } + + provinces = { + 1748 1795 1852 1878 4726 4752 4798 4821 4855 7746 7765 7817 7844 7889 10589 10608 10641 10667 10701 10714 12565 12611 12623 12694 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/575-Siberia 2.txt b/src/history/states - 副本/575-Siberia 2.txt new file mode 100755 index 0000000..2c1e656 --- /dev/null +++ b/src/history/states - 副本/575-Siberia 2.txt @@ -0,0 +1,21 @@ + +state={ + id=575 + name="STATE_575" # Kirensk + manpower = 146494 + + state_category = wasteland + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1792 4703 4737 7726 7828 10557 10628 10688 12531 12608 12668 12681 13059 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/576-Siberia 3.txt b/src/history/states - 副本/576-Siberia 3.txt new file mode 100755 index 0000000..107433e --- /dev/null +++ b/src/history/states - 副本/576-Siberia 3.txt @@ -0,0 +1,21 @@ + +state={ + id=576 + name="STATE_576" # Yeniseisk + manpower = 117195 + + state_category = wasteland + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1679 1697 1741 1780 1828 1837 4687 4743 4785 4831 4842 7701 7707 7750 7805 7863 10544 10576 10631 10705 12555 12595 12615 12655 12666 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/577-Siberia 4.txt b/src/history/states - 副本/577-Siberia 4.txt new file mode 100755 index 0000000..eb6c065 --- /dev/null +++ b/src/history/states - 副本/577-Siberia 4.txt @@ -0,0 +1,24 @@ + +state = { + id = 577 # Surgut + manpower = 29299 + name = "STATE_577" + resources = { + oil=13 # was: 14 + } + + state_category = pastoral + + history = { + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces = { + 1726 1768 1784 1856 4730 4771 4817 7685 7781 7837 7882 10533 10561 10663 10692 12514 12542 12574 12639 12672 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/578-Siberia 5.txt b/src/history/states - 副本/578-Siberia 5.txt new file mode 100755 index 0000000..638331d --- /dev/null +++ b/src/history/states - 副本/578-Siberia 5.txt @@ -0,0 +1,24 @@ + +state={ + id=578 + name="STATE_578" # Tomsk + manpower = 609304 + + state_category = rural + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + victory_points = { + 7789 1 + } + } + + provinces={ + 1674 1718 1765 1824 4681 4767 4827 7655 7789 7793 7849 7861 10529 10613 10617 10673 10686 12174 12510 12536 12599 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/579-Siberia 6.txt b/src/history/states - 副本/579-Siberia 6.txt new file mode 100755 index 0000000..b1b1fa9 --- /dev/null +++ b/src/history/states - 副本/579-Siberia 6.txt @@ -0,0 +1,24 @@ + +state = { + id = 579 + name = "STATE_579" # Salekhard + manpower = 45484 + + state_category = pastoral + + history = { + victory_points = { + 1684 1 + } + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces = { + 1664 1684 3169 4669 7689 7738 8461 9142 13076 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/58-Schleswig - Holstein.txt b/src/history/states - 副本/58-Schleswig - Holstein.txt new file mode 100755 index 0000000..efe4a96 --- /dev/null +++ b/src/history/states - 副本/58-Schleswig - Holstein.txt @@ -0,0 +1,40 @@ +state= { + id=58 + name="STATE_58" + manpower = 3248150 + state_category = large_city + + history= + { + victory_points = { + 6389 10 + } + victory_points = { + 9347 20 + } + owner = SIR + buildings = { + infrastructure = 3 + arms_factory = 2 + dockyard = 6 + air_base = 5 + 6389 ={ + naval_base = 8 + } + } + 1939.1.1 = { + buildings = { + synthetic_refinery = 3 + anti_air_building = 5 + dockyard = 7 + arms_factory = 4 + } + } + } + + provinces= { + 317 3231 3368 6257 6389 9320 9347 11331 11366 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/580-Siberia 7.txt b/src/history/states - 副本/580-Siberia 7.txt new file mode 100755 index 0000000..bdbb361 --- /dev/null +++ b/src/history/states - 副本/580-Siberia 7.txt @@ -0,0 +1,25 @@ + +state = { + id = 580 + name = "STATE_580" # Tobolsk + manpower = 88126 + + state_category = pastoral + + history = { + victory_points = { + 1659 1 + } + owner = SR3 + buildings = { + infrastructure = 1 + + } + } + + provinces = { + 1659 1744 1812 4710 4715 4746 4774 4846 7733 7768 7796 7867 7895 10592 10604 10620 12602 12630 12700 + } + + local_supplies = 3.0 +} diff --git a/src/history/states - 副本/581-Northern Urals.txt b/src/history/states - 副本/581-Northern Urals.txt new file mode 100755 index 0000000..462b892 --- /dev/null +++ b/src/history/states - 副本/581-Northern Urals.txt @@ -0,0 +1,27 @@ + +state = { + id = 581 + name = "STATE_581" + manpower = 48831 + + state_category = pastoral + + resources = { + chromium = 40 # was: 44 + aluminium = 27 # was: 30 + } + + history = { + owner = SR3 + buildings = { + infrastructure = 1 + + } + } + + provinces = { + 10551 10677 11098 12393 12502 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/582-Sourthern Urals.txt b/src/history/states - 副本/582-Sourthern Urals.txt new file mode 100755 index 0000000..a203578 --- /dev/null +++ b/src/history/states - 副本/582-Sourthern Urals.txt @@ -0,0 +1,28 @@ +state={ + id=582 + name="STATE_582" + resources={ + steel=40.000 + oil=6.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + + } + victory_points = { + 10256 3 + } + } + + provinces={ + 1334 1406 4215 4261 4265 4311 4383 4411 7281 7328 7373 7401 10185 10196 10224 10256 12200 + } + manpower=1044991 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/583-Kazakhstan.txt b/src/history/states - 副本/583-Kazakhstan.txt new file mode 100755 index 0000000..0afceab --- /dev/null +++ b/src/history/states - 副本/583-Kazakhstan.txt @@ -0,0 +1,24 @@ +state={ + id=583 + name="STATE_583" + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + + } + victory_points = { + 10312 1 + } + } + + provinces={ + 1272 1276 1303 1331 1360 1363 4337 4340 4369 7233 7357 7429 10140 10168 10284 10295 10312 12115 12139 12143 12170 12185 12198 12229 12257 12266 12285 + } + manpower=315450 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/584-Turkmenistan.txt b/src/history/states - 副本/584-Turkmenistan.txt new file mode 100755 index 0000000..0e399b8 --- /dev/null +++ b/src/history/states - 副本/584-Turkmenistan.txt @@ -0,0 +1,31 @@ +state = { + id = 584 + name = "STATE_584" + + history = { + + owner = SR3 + + victory_points = { + 12333 2 + } + + buildings = { + infrastructure = 1 + industrial_complex = 1 + + } + + + } + + provinces = { + 756 1593 1632 4482 4549 4563 4599 4958 5003 7477 7491 7560 7563 7635 7924 8099 9605 10357 10359 10406 10414 10510 10742 12333 12359 12491 + } + manpower = 931458 + buildings_max_level_factor = 1.000 + state_category = pastoral + + local_supplies = 4.0 + +} diff --git a/src/history/states - 副本/585-Uzbekistan.txt b/src/history/states - 副本/585-Uzbekistan.txt new file mode 100755 index 0000000..ba3621e --- /dev/null +++ b/src/history/states - 副本/585-Uzbekistan.txt @@ -0,0 +1,27 @@ +state = { + id = 585 + name = "STATE_585" #Navoiy + + history = { + + owner = SR3 + buildings = { + infrastructure = 2 + + } + + victory_points = { + 1554 1 + } + + } + + provinces = { + 1532 1554 4499 7501 7507 10420 + } + manpower = 465174 # 9/10ths of before + buildings_max_level_factor = 1.000 + state_category = rural + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/586-Kyrgyzstan.txt b/src/history/states - 副本/586-Kyrgyzstan.txt new file mode 100755 index 0000000..8c43297 --- /dev/null +++ b/src/history/states - 副本/586-Kyrgyzstan.txt @@ -0,0 +1,39 @@ +state={ + id=586 + name="STATE_586" + resources={ + steel=20.000 + chromium=12.000 + tungsten=4.000 + aluminium=10.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 3 + + } + victory_points = { + 1591 3 + } + 1939.1.1 = { + buildings = { + industrial_complex = 4 + + } + + } + + } + + provinces={ + 1591 1840 4773 4845 7706 10146 10547 10603 12640 12658 + } + manpower=2563404 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/587-Western Kazakstan.txt b/src/history/states - 副本/587-Western Kazakstan.txt new file mode 100755 index 0000000..1f5833c --- /dev/null +++ b/src/history/states - 副本/587-Western Kazakstan.txt @@ -0,0 +1,24 @@ +state={ + id=587 + name="STATE_587" + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 1517 1 + } + + } + + provinces={ + 475 642 1517 3593 4523 4620 7641 10262 11701 12163 12383 13008 + } + manpower=245133 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/588-Some Mountains.txt b/src/history/states - 副本/588-Some Mountains.txt new file mode 100755 index 0000000..841e71f --- /dev/null +++ b/src/history/states - 副本/588-Some Mountains.txt @@ -0,0 +1,29 @@ +state={ + id=588 + name="STATE_588" + + state_category = rural + + resources={ + chromium=16 # was: 22.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + + } + victory_points = { + 12594 1 + } + } + + provinces={ + 1287 1749 1818 1864 1879 4661 4670 4674 4685 4867 7317 7350 7708 7890 10161 10202 10218 10235 10292 10584 10610 10630 10653 12427 12564 12594 12616 12635 13151 + } + manpower=659223 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/589-Eastern Kazakhstan.txt b/src/history/states - 副本/589-Eastern Kazakhstan.txt new file mode 100755 index 0000000..81f0f87 --- /dev/null +++ b/src/history/states - 副本/589-Eastern Kazakhstan.txt @@ -0,0 +1,32 @@ +state={ + id=589 + name="STATE_589" + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 1 + + } + + } + victory_points = { + 1668 1 + } + } + + provinces={ + 1239 1668 4651 4764 7332 7405 7711 7784 7795 7856 10290 10550 10619 10680 12529 12662 13148 13149 13197 + } + manpower=535191 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/59-Ost - Hannover.txt b/src/history/states - 副本/59-Ost - Hannover.txt new file mode 100755 index 0000000..3456c5d --- /dev/null +++ b/src/history/states - 副本/59-Ost - Hannover.txt @@ -0,0 +1,46 @@ + +state={ + id=59 + name="STATE_59" + manpower = 2438286 + resources={ + oil=2 # was: 4 + } + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 3326 5 + } + victory_points = { + 6377 10 + } + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 1 + dockyard = 2 + 6325 = { + naval_base = 1 + } + + } + + 1939.1.1 = { + buildings = { + air_base = 6 + arms_factory = 4 + industrial_complex = 3 + dockyard = 3 + } + } + } + + provinces={ + 374 526 3271 3326 3395 6218 6263 6298 6325 6349 6377 6513 9238 9264 9375 11402 11468 11493 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/590-Northern Kazakhstan.txt b/src/history/states - 副本/590-Northern Kazakhstan.txt new file mode 100755 index 0000000..c4c3236 --- /dev/null +++ b/src/history/states - 副本/590-Northern Kazakhstan.txt @@ -0,0 +1,25 @@ + +state={ + id=590 + name="STATE_590" # Akmolinsk + manpower = 980533 + + state_category = pastoral + + history={ + owner = SR3 + victory_points = { + 4333 1 + } + buildings = { + infrastructure = 2 + } + + } + + provinces={ + 1223 1229 1309 1375 1391 1418 1662 1680 1694 4232 4238 4281 4309 4333 4850 7298 7326 7383 7407 7425 7741 7874 10211 10239 10308 10633 12152 12619 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/591-Hainan.txt b/src/history/states - 副本/591-Hainan.txt new file mode 100755 index 0000000..ee31bc3 --- /dev/null +++ b/src/history/states - 副本/591-Hainan.txt @@ -0,0 +1,36 @@ +state={ + id=591 + name="STATE_591" + manpower = 6350000 + state_category = megalopolis + resources={ + steel = 32 + rubber = 20 + } + history={ + owner = DOH + + + victory_points = { + 1070 5 + } + + buildings = { + infrastructure = 2 + arms_factory = 3 + industrial_complex = 4 + air_base = 5 + dockyard = 3 + 1070 = { + naval_base = 8 + + } + } + } + + provinces={ + 994 1038 1070 4160 7135 11963 11990 + } + + local_supplies=1.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/592-Guangzhou.txt b/src/history/states - 副本/592-Guangzhou.txt new file mode 100755 index 0000000..2612bb2 --- /dev/null +++ b/src/history/states - 副本/592-Guangzhou.txt @@ -0,0 +1,51 @@ +state={ + id=592 + name="STATE_592" + manpower = 17835200 + state_category = city + resources={ + tungsten=8 # was: 10 + steel= 15 # was: 20 + chromium = 3 # was: 4 + } + + history={ + owner = SR3 + + + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 2 + air_base = 3 + 1047 = { + naval_base = 5 + coastal_bunker = 1 + bunker = 1 + } + + } + victory_points = { + 1047 5 + } + + 1938.10.25 = { + if = { + limit = { + NOT = { has_dlc = "Waking the Tiger" } + } + remove_core_of = GXC + CHI = { transfer_state = PREV } + } + JAP = { + } + } + } + + provinces={ + 1047 1087 1131 1187 4092 7039 7152 9963 11938 11941 12077 + } + + local_supplies=1.0 +} + diff --git a/src/history/states - 副本/593-Guangdong.txt b/src/history/states - 副本/593-Guangdong.txt new file mode 100755 index 0000000..f1de69f --- /dev/null +++ b/src/history/states - 副本/593-Guangdong.txt @@ -0,0 +1,38 @@ +state= { + id=593 + name="STATE_593" + manpower = 12700000 + state_category = town + resources={ + tungsten=15 # was: 20 + steel= 15 # was: 20 + chromium = 3 # was: 4 + } + + history= { + owner = SR3 + + buildings = { + infrastructure = 2 + industrial_complex = 1 + 9938 = { + naval_base = 1 + coastal_bunker = 1 + bunker = 1 + } + } + + 1938.10.25 = { + remove_core_of = GXC + owner = SR3 + controller = 12095 + JAP = { + } + } + } + provinces={ + 1078 1120 1162 1202 4050 4165 4207 7067 7108 7141 7182 9938 9970 9978 9997 10080 12014 12095 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/594-Nanning.txt b/src/history/states - 副本/594-Nanning.txt new file mode 100755 index 0000000..bcfba07 --- /dev/null +++ b/src/history/states - 副本/594-Nanning.txt @@ -0,0 +1,42 @@ + +state={ + id=594 + name="STATE_594" + manpower = 6550000 + state_category = town + resources={ + tungsten=11 # was: 14 + steel = 8 # was: 10 + chromium = 3 # was: 4 + } + + history={ + owner = SR3 + + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 7137 10 + } + + 1938.10.25 = { + if = { + limit = { + NOT = { has_dlc = "Waking the Tiger" } + } + remove_core_of = GXC + CHI = { transfer_state = PREV } + } + JAP = { + } + } + } + + provinces={ + 1018 4023 4121 4177 7044 7137 7192 10004 10050 10105 11926 11983 12023 + } + + local_supplies=1.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/595-Fujian.txt b/src/history/states - 副本/595-Fujian.txt new file mode 100755 index 0000000..25df5ba --- /dev/null +++ b/src/history/states - 副本/595-Fujian.txt @@ -0,0 +1,41 @@ +state= { + id=595 + name="STATE_595" + manpower = 11755600 + state_category = city + history= + { + owner = SR3 + + buildings = { + infrastructure = 2 + industrial_complex = 1 + 7071 = { + naval_base = 1 + coastal_bunker = 1 + bunker = 1 + } + 4196 = { + naval_base = 3 + coastal_bunker = 1 + bunker = 1 + } + } + victory_points = { + 4196 3 + } + victory_points = { + 7071 1 + } + + 1938.10.25 = { + JAP = { + } + } + } + provinces={ + 1006 1094 1138 1166 1193 4053 4070 4113 4169 4196 7027 7071 7099 7131 10010 10012 10042 10054 10069 10084 10093 11986 12057 12084 + } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/596-Zhejiang.txt b/src/history/states - 副本/596-Zhejiang.txt new file mode 100755 index 0000000..d81816f --- /dev/null +++ b/src/history/states - 副本/596-Zhejiang.txt @@ -0,0 +1,49 @@ +state= +{ + id=596 + name="STATE_596" + manpower = 21230700 + state_category = city + history= + { + owner = SR3 + + + victory_points = { + 9974 1 + } + victory_points = { + 7191 1 + } + + buildings = { + infrastructure = 2 + + 7191 = { + naval_base = 1 + coastal_bunker = 1 + bunker = 1 + } + 9974 = { + naval_base = 3 + coastal_bunker = 1 + bunker = 1 + } + 1055 = { + naval_base = 3 + coastal_bunker = 1 + bunker = 1 + } + } + + 1938.10.25 = { + JAP = { + } + } + } + provinces={ + 1055 1096 1168 1195 4013 4042 4099 7058 7086 7146 7174 7191 9944 9972 9974 10014 10058 10086 10101 11920 11947 11991 12059 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/597-Shandong.txt b/src/history/states - 副本/597-Shandong.txt new file mode 100755 index 0000000..94a4c06 --- /dev/null +++ b/src/history/states - 副本/597-Shandong.txt @@ -0,0 +1,35 @@ +state= +{ + id=597 + name="STATE_597" + manpower = 38373200 + state_category = town + + + history= + { + owner = SR3 + + victory_points = { + 1069 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 3 + 4205 = { + naval_base = 2 + coastal_bunker = 1 + bunker = 1 + } + } + + 1938.10.25 = { + } + } + provinces={ + 1069 1084 1104 1124 1154 1184 1200 4037 4071 4089 4157 4181 4186 4205 7055 7089 7105 7160 7189 9971 9987 10018 10043 10072 10102 11933 11962 12015 12045 12069 12074 12093 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/598-Jiansu.txt b/src/history/states - 副本/598-Jiansu.txt new file mode 100755 index 0000000..96bdcb3 --- /dev/null +++ b/src/history/states - 副本/598-Jiansu.txt @@ -0,0 +1,26 @@ + +state={ + id=598 + name="STATE_598" + + state_category = town + + history={ + owner = SR3 + + buildings = { + infrastructure = 2 + + } + + + } + + provinces={ + 1001 1029 1076 1121 1161 4001 4005 4031 4082 4123 4148 7025 7142 7181 7200 9953 9956 10095 11973 12055 12067 13144 + } + manpower=23669300 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/599-Guanxi.txt b/src/history/states - 副本/599-Guanxi.txt new file mode 100755 index 0000000..cc13913 --- /dev/null +++ b/src/history/states - 副本/599-Guanxi.txt @@ -0,0 +1,39 @@ +state= { + id=599 + name="STATE_599" + manpower = 8685200 + state_category = town + resources={ + tungsten=15 # was: 20 + steel= 15 # was: 20 + chromium = 3 # was: 4 + } + + history= { + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 2 + arms_factory = 1 + air_base = 2 + } + victory_points = { + 10404 3 + } + + 1938.10.25 = { + if = { + limit = { + NOT = { has_dlc = "Waking the Tiger" } + } + CHI = { transfer_state = PREV } + } + } + + } + provinces={ + 1023 1469 1597 1625 4028 4077 4085 4134 4152 4628 4656 7095 7128 7168 7210 7650 10039 10121 10404 10431 10459 12407 12436 + } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/6-Belgium.txt b/src/history/states - 副本/6-Belgium.txt new file mode 100755 index 0000000..cf5a31c --- /dev/null +++ b/src/history/states - 副本/6-Belgium.txt @@ -0,0 +1,41 @@ + +state={ + id=6 + name="STATE_6" # Flanders + manpower = 4747700 + resources={ + steel=25 # was: 48 + } + + state_category = metropolis + + history={ + owner = SIR + victory_points = { 516 30 } + victory_points = { 6598 30 } + victory_points = { 6560 5 } + victory_points = { 13068 1 } + victory_points = { 3576 1 } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 5 + industrial_complex = 7 + air_base = 3 + 6560 = { + naval_base = 3 + } + 6598 = { + naval_base = 8 + } + } + + add_extra_state_shared_building_slots = 2 + + } + + provinces={ + 516 3576 6446 6560 6598 9574 11419 13068 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/60-Sud-Hannover.txt b/src/history/states - 副本/60-Sud-Hannover.txt new file mode 100755 index 0000000..98f63b8 --- /dev/null +++ b/src/history/states - 副本/60-Sud-Hannover.txt @@ -0,0 +1,35 @@ + +state={ + id=60 + name="STATE_60" + manpower = 3005214 + resources={ + steel=13 # was: 20 + chromium = 3 # was: 4 + tungsten = 3 # was: 4 + } + + state_category = large_city + + history={ + owner = SIR + victory_points = { 3561 5 } + victory_points = { 425 3 } + buildings = { + infrastructure = 3 + industrial_complex = 1 + } + 1939.1.1 = { + buildings = { + synthetic_refinery = 3 + arms_factory = 2 + } + } + } + + provinces={ + 425 482 538 3500 3561 6501 6524 6582 9497 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/600-Jiangxi.txt b/src/history/states - 副本/600-Jiangxi.txt new file mode 100755 index 0000000..9a61979 --- /dev/null +++ b/src/history/states - 副本/600-Jiangxi.txt @@ -0,0 +1,33 @@ +state={ + id=600 + name="STATE_600" + + history={ + owner = SR3 + + buildings = { + infrastructure = 2 + industrial_complex = 2 + + } + victory_points = { + 3992 3 + } + 1938.10.25 = { + JAP = { + + } + + } + + } + + provinces={ + 1053 1066 1110 1628 3992 4038 4081 4083 4156 4183 4185 7004 7054 7172 7199 7653 9942 9984 10057 10112 10114 10501 11945 11961 11988 12030 12495 13141 + } + manpower=15820400 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/601-China 1.txt b/src/history/states - 副本/601-China 1.txt new file mode 100755 index 0000000..26a4a85 --- /dev/null +++ b/src/history/states - 副本/601-China 1.txt @@ -0,0 +1,35 @@ +state={ + id=601 + name="STATE_601" + resources={ + oil=2.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + victory_points = { + 10856 1 + } + 1939.1.1 = { + buildings = { + infrastructure = 1 + + } + + } + + } + + provinces={ + 4407 5018 5080 5102 8041 8059 10741 10856 + } + manpower=368200 + buildings_max_level_factor=1.000 + state_category=wasteland + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/602-China 2.txt b/src/history/states - 副本/602-China 2.txt new file mode 100755 index 0000000..ac3084d --- /dev/null +++ b/src/history/states - 副本/602-China 2.txt @@ -0,0 +1,38 @@ +state={ + id=602 + name="STATE_602" + resources={ + tungsten=6.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + arms_factory = 2 + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + infrastructure = 3 #was: 6 + air_base = 1 + arms_factory = 1 + } + + } + victory_points = { + 7097 5 + } + + } + + provinces={ + 1448 1640 4125 4480 7097 7159 7502 7665 9982 9999 10335 10377 10517 11918 12017 12053 12310 12350 12378 12483 13140 13143 + } + manpower=20293700 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/603-China 3.txt b/src/history/states - 副本/603-China 3.txt new file mode 100755 index 0000000..d10b2e4 --- /dev/null +++ b/src/history/states - 副本/603-China 3.txt @@ -0,0 +1,37 @@ +state={ + id=603 + name="STATE_603" + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + industrial_complex = 1 + arms_factory = 2 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 4 + infrastructure = 2 + air_base = 1 + arms_factory = 2 + + } + + } + victory_points = { + 4504 3 + } + + } + + provinces={ + 1474 1884 4192 4504 4532 5072 7521 7549 7577 8095 10616 10819 12841 + } + manpower=7543200 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/604-China 4.txt b/src/history/states - 副本/604-China 4.txt new file mode 100755 index 0000000..fda5804 --- /dev/null +++ b/src/history/states - 副本/604-China 4.txt @@ -0,0 +1,42 @@ +state={ + id=604 + name="STATE_604" + + history={ + owner = SR3 + victory_points = { + 7940 10 + } + buildings = { + infrastructure = 1 + industrial_complex = 2 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + + } + + } + + } + + provinces={ + 4914 4964 7940 8018 8037 12899 + } + manpower=1196100 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/605-China 5.txt b/src/history/states - 副本/605-China 5.txt new file mode 100755 index 0000000..c6fc965 --- /dev/null +++ b/src/history/states - 副本/605-China 5.txt @@ -0,0 +1,43 @@ +state={ + id=605 + name="STATE_605" + resources={ + steel=14.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 3 + industrial_complex = 3 + air_base = 2 + } + victory_points = { + 4925 5 + } + victory_points = { + 6999 20 + } + 1939.1.1 = { + buildings = { + industrial_complex = 6 + infrastructure = 3 #was: 6 + air_base = 3 + arms_factory = 3 + + } + + } + + } + + provinces={ + 1367 1395 1893 2030 2091 4925 5048 6999 7240 7256 8026 10132 10144 11865 12274 12705 12767 + } + manpower=52963300 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/606-China 6.txt b/src/history/states - 副本/606-China 6.txt new file mode 100755 index 0000000..a20a00e --- /dev/null +++ b/src/history/states - 副本/606-China 6.txt @@ -0,0 +1,39 @@ +state={ + id=606 + name="STATE_606" + resources={ + steel=11.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + + } + victory_points = { + 7222 1 + } + 1938.10.25 = { + buildings = { + industrial_complex = 3 + infrastructure = 3 #was: 6 + air_base = 1 + arms_factory = 1 + + } + + } + + } + + provinces={ + 1083 1146 4079 4158 4203 7035 7094 7222 9937 10008 10017 10040 10064 10079 11916 11994 12036 12061 + } + manpower=18265400 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/607-China 7.txt b/src/history/states - 副本/607-China 7.txt new file mode 100755 index 0000000..ab834e8 --- /dev/null +++ b/src/history/states - 副本/607-China 7.txt @@ -0,0 +1,39 @@ + +state={ + id=607 + name="STATE_607" + manpower=34289800 + + state_category = town + + buildings_max_level_factor=1.000 + + history={ + owner = SR3 + + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + } + victory_points = { + 9958 1 + } + + 1938.10.25 = { + buildings = { + industrial_complex = 4 + infrastructure = 2 #was: 8 + air_base = 2 + arms_factory = 2 + } + JAP = { + } + } + } + + provinces={ + 1004 1139 1603 4010 4066 4114 4144 4519 4547 4606 6932 7074 7085 7126 7129 7459 7508 7540 7568 7656 9958 9995 10098 10364 10434 10446 11931 12012 12426 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/608-Beijing.txt b/src/history/states - 副本/608-Beijing.txt new file mode 100755 index 0000000..b97e70d --- /dev/null +++ b/src/history/states - 副本/608-Beijing.txt @@ -0,0 +1,35 @@ + +state={ + id=608 + name="STATE_608" + manpower = 9648400 + + state_category = large_city + + history={ + owner = SR3 + + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 3 + 10068 = { + naval_base = 2 + } + } + victory_points = { + 9843 20 + } + victory_points = { + 10068 1 + } + + + } + + provinces={ + 1134 4137 4140 6828 9843 9969 10068 11761 12026 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/609-China 8.txt b/src/history/states - 副本/609-China 8.txt new file mode 100755 index 0000000..5a39ffd --- /dev/null +++ b/src/history/states - 副本/609-China 8.txt @@ -0,0 +1,27 @@ + +state={ + id=609 + name="STATE_609" # East Hebei + manpower = 6400000 + + state_category = town + + history={ + owner = SR3 + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 1 + 3900 = { + naval_base = 2 + } + } + + } + + provinces={ + 900 1052 3830 3900 6969 11822 12043 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/61-Mecklenburg.txt b/src/history/states - 副本/61-Mecklenburg.txt new file mode 100755 index 0000000..f85c250 --- /dev/null +++ b/src/history/states - 副本/61-Mecklenburg.txt @@ -0,0 +1,33 @@ +state={ + id=61 + name="STATE_61" + manpower = 836353 + + + state_category = town + + history={ + owner = SIR + victory_points = { + 321 5 + } + victory_points = { + 11305 3 + } + buildings = { + infrastructure = 3 + arms_factory = 3 + 321 = { + naval_base = 6 + + } + air_base = 3 + } + } + + provinces={ + 268 293 321 9294 11276 11305 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/610-China 9.txt b/src/history/states - 副本/610-China 9.txt new file mode 100755 index 0000000..8722290 --- /dev/null +++ b/src/history/states - 副本/610-China 9.txt @@ -0,0 +1,22 @@ + +state={ + id=610 + name="STATE_610" # Jehol + manpower = 1975377 + + state_category = pastoral + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + + } + + provinces={ + 814 881 934 972 3814 3828 3881 3934 3955 4514 6837 6852 6898 6937 6988 7575 7633 9768 9873 9905 9927 10331 10426 10499 11801 11855 11886 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/611-China 10.txt b/src/history/states - 副本/611-China 10.txt new file mode 100755 index 0000000..d516d52 --- /dev/null +++ b/src/history/states - 副本/611-China 10.txt @@ -0,0 +1,25 @@ + +state={ + id=611 + name="STATE_611" # South Chahar + manpower = 1470000 + + state_category = pastoral + + history={ + owner = SR3 + buildings = { + infrastructure = 3 + industrial_complex = 1 + } + victory_points = { + 11752 4 + } + } + + provinces={ + 828 952 1137 1489 1590 4495 4612 6904 7545 7674 9776 10397 11752 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/612-China 11.txt b/src/history/states - 副本/612-China 11.txt new file mode 100755 index 0000000..ad3dc31 --- /dev/null +++ b/src/history/states - 副本/612-China 11.txt @@ -0,0 +1,22 @@ +state={ + id=612 + name="STATE_612" + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 1551 1608 1796 1811 1871 4222 4555 7578 7648 10363 10372 12348 12448 12554 + } + manpower=566000 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/613-China 12.txt b/src/history/states - 副本/613-China 12.txt new file mode 100755 index 0000000..b2ab6ec --- /dev/null +++ b/src/history/states - 副本/613-China 12.txt @@ -0,0 +1,42 @@ + +state={ + id=613 + name="STATE_613" # Shanghai + manpower = 17305100 + + state_category = large_city + + history={ + owner = SR3 + + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 6 + dockyard = 1 + 7014 = { + naval_base = 6 + coastal_bunker = 1 + bunker = 1 + } + } + victory_points = { + 11913 20 + } + victory_points = { + 7014 5 + } + victory_points = { + 10076 3 + } + + 1938.10.25 = { + } + } + + provinces={ + 996 1089 4091 7014 7120 10034 10076 11913 11928 11982 12052 12076 13142 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/614-China 13.txt b/src/history/states - 副本/614-China 13.txt new file mode 100755 index 0000000..5178a78 --- /dev/null +++ b/src/history/states - 副本/614-China 13.txt @@ -0,0 +1,24 @@ + +state={ + id=614 + name="STATE_614" # Hebei + manpower = 18434900 + + state_category = town + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + + 1938.10.25 = { + } + } + + provinces={ + 1169 1188 4032 4058 4093 4190 4208 7000 7092 7109 10003 10022 10053 10119 11944 11980 11996 12062 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/615-Shanxi.txt b/src/history/states - 副本/615-Shanxi.txt new file mode 100755 index 0000000..67bdb56 --- /dev/null +++ b/src/history/states - 副本/615-Shanxi.txt @@ -0,0 +1,27 @@ +state= +{ + id=615 + name="STATE_615" + manpower = 11601000 + + state_category = town + + history= + { + owner = SR3 + victory_points = { + 1519 3 + } + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 2 + } + + } + provinces={ + 1027 1034 1180 1203 1438 1519 1531 1575 4074 4174 4469 4538 4634 7571 10367 10421 10480 10507 12078 12300 12344 12432 + } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/616-China 14.txt b/src/history/states - 副本/616-China 14.txt new file mode 100755 index 0000000..abc96a6 --- /dev/null +++ b/src/history/states - 副本/616-China 14.txt @@ -0,0 +1,38 @@ +state={ + id=616 + name="STATE_616" + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + + } + + } + + } + + provinces={ + 3742 5031 5057 5100 7511 8055 8081 8127 10724 12327 12750 12776 + } + manpower=2077600 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/617-Xinjiang.txt b/src/history/states - 副本/617-Xinjiang.txt new file mode 100755 index 0000000..059579c --- /dev/null +++ b/src/history/states - 副本/617-Xinjiang.txt @@ -0,0 +1,26 @@ +state={ + id=617 + name="STATE_617" + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 2 + + } + victory_points = { + 4709 5 + } + + } + + provinces={ + 1703 4682 4709 4770 7702 7792 7850 10545 10614 12526 12601 12656 + } + manpower=1080500 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/618-China 15.txt b/src/history/states - 副本/618-China 15.txt new file mode 100755 index 0000000..7706807 --- /dev/null +++ b/src/history/states - 副本/618-China 15.txt @@ -0,0 +1,25 @@ + +state={ + id=618 + name="STATE_618" # Dzungaria + manpower = 670800 + + state_category = pastoral + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 4823 2 + } + } + + provinces={ + 1708 1783 1844 4714 4788 4823 4849 7693 7737 7866 10674 10691 12590 12737 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/619-China 16.txt b/src/history/states - 副本/619-China 16.txt new file mode 100755 index 0000000..f720c8b --- /dev/null +++ b/src/history/states - 副本/619-China 16.txt @@ -0,0 +1,31 @@ + +state={ + id=619 + name="STATE_619" # Yarkand + manpower = 1430700 + + state_category = pastoral + + resources={ + aluminium=2 # was: 2 + chromium=2 # was: 3 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 2015 2 + } + } + + + provinces={ + 1766 1970 2015 4828 5016 5087 7790 7949 8112 12119 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/62-Pommern.txt b/src/history/states - 副本/62-Pommern.txt new file mode 100755 index 0000000..472eee9 --- /dev/null +++ b/src/history/states - 副本/62-Pommern.txt @@ -0,0 +1,32 @@ + +state={ + id=62 + name="STATE_62" + manpower = 1006221 + + + state_category = town + + history={ + victory_points = { + 9388 1 + } + owner = SIR + buildings = { + infrastructure = 3 + fuel_silo = 1 + } + + 1939.1.1 = { + buildings = { + air_base = 8 + } + } + } + + provinces={ + 349 3207 3258 3312 3340 9388 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/620-China 17.txt b/src/history/states - 副本/620-China 17.txt new file mode 100755 index 0000000..65eda7a --- /dev/null +++ b/src/history/states - 副本/620-China 17.txt @@ -0,0 +1,41 @@ +state={ + id=620 + name="STATE_620" + + history={ + owner = SR3 + + buildings = { + infrastructure = 3 + arms_factory = 3 + industrial_complex = 2 + + } + victory_points = { + 4619 5 + } + 1938.10.25 = { + buildings = { + industrial_complex = 3 + infrastructure = 3 #was: 6 + air_base = 2 + arms_factory = 2 + + } + JAP = { + + } + + } + + } + + provinces={ + 1036 1612 4009 4130 4619 4631 7019 7167 7580 7596 7609 7625 7637 7948 8072 9934 9959 10462 10474 12408 12467 + } + manpower=25541600 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/621-China 18.txt b/src/history/states - 副本/621-China 18.txt new file mode 100755 index 0000000..c002668 --- /dev/null +++ b/src/history/states - 副本/621-China 18.txt @@ -0,0 +1,23 @@ +state={ + id=621 + name="STATE_621" + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + industrial_complex = 1 + + } + + } + + provinces={ + 2087 4525 7048 7158 7631 10424 10629 12331 12403 12609 12880 + } + manpower=1583700 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/622-China 19.txt b/src/history/states - 副本/622-China 19.txt new file mode 100755 index 0000000..f80fcac --- /dev/null +++ b/src/history/states - 副本/622-China 19.txt @@ -0,0 +1,43 @@ +state={ + id=622 + name="STATE_622" + resources={ + steel=3.000 + tungsten=3.000 + } + + history={ + owner = SR3 + victory_points = { + 8049 3 + } + buildings = { + infrastructure = 1 + arms_factory = 3 + industrial_complex = 3 + 10733 = { + bunker = 2 + + } + 12156 = { + bunker = 2 + + } + 5007 = { + bunker = 2 + + } + + } + + } + + provinces={ + 517 1458 4939 5007 7208 7314 7659 8049 10733 10880 12156 12356 + } + manpower=7006200 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/623-Luzon.txt b/src/history/states - 副本/623-Luzon.txt new file mode 100755 index 0000000..d029db1 --- /dev/null +++ b/src/history/states - 副本/623-Luzon.txt @@ -0,0 +1,37 @@ +state= { + id=623 + name="STATE_623" + manpower = 2010656 + + state_category = city + + resources={ + rubber=1 # was: 2 + } + + history= { + owner = SR4 + buildings = { + infrastructure = 2 + industrial_complex = 1 + 12213 = { + naval_base = 1 + } + 1415 = { + naval_base = 1 + } + } + + victory_points = { + 1415 1 + } + victory_points = { + 12213 1 + } + } + provinces={ + 1388 1415 4101 4214 4233 4350 4368 4423 7325 7439 10167 10241 10252 10280 10298 12213 12253 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/624-Central islands.txt b/src/history/states - 副本/624-Central islands.txt new file mode 100755 index 0000000..07f7ee9 --- /dev/null +++ b/src/history/states - 副本/624-Central islands.txt @@ -0,0 +1,25 @@ +state= +{ + id=624 + name="STATE_624" + manpower = 1290672 + state_category = town + + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + + victory_points = { + 4288 1 + } + } + provinces={ + 1372 4228 4288 4377 7307 10272 10306 12279 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/625-Samar.txt b/src/history/states - 副本/625-Samar.txt new file mode 100755 index 0000000..3bc5182 --- /dev/null +++ b/src/history/states - 副本/625-Samar.txt @@ -0,0 +1,20 @@ +state= +{ + id=625 + name="STATE_625" + manpower = 1138724 + + state_category = rural + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + } + } + provinces={ + 1224 1311 1340 4269 4373 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/626-Palawan.txt b/src/history/states - 副本/626-Palawan.txt new file mode 100755 index 0000000..bbcbcb9 --- /dev/null +++ b/src/history/states - 副本/626-Palawan.txt @@ -0,0 +1,24 @@ +state= +{ + id=626 + name="STATE_626" + manpower = 83041 + + state_category = rural + + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + 4429 = { + naval_base = 1 + } + } + } + provinces={ + 4429 7419 10145 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/627-Mindanao.txt b/src/history/states - 副本/627-Mindanao.txt new file mode 100755 index 0000000..adc482a --- /dev/null +++ b/src/history/states - 副本/627-Mindanao.txt @@ -0,0 +1,27 @@ + +state={ + id=627 + name="STATE_627" + manpower = 1496508 + + state_category = rural + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 4241 = { + naval_base = 1 + } + } + victory_points = { + 4241 3 + } + } + + provinces={ + 1234 1293 1379 1407 1421 4241 4266 4399 4427 7284 7360 7389 7417 7445 10184 10214 10243 10300 10328 12116 12158 12160 12188 12217 12245 12273 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/628-Cebu.txt b/src/history/states - 副本/628-Cebu.txt new file mode 100755 index 0000000..0731ebe --- /dev/null +++ b/src/history/states - 副本/628-Cebu.txt @@ -0,0 +1,29 @@ +state= +{ + id=628 + name="STATE_628" + manpower = 3525715 + + state_category = rural + + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + 12118 = { + naval_base = 1 + } + } + + victory_points = { + 12118 1 + } + } + + provinces={ + 1261 1368 7385 7423 10186 10302 12112 12118 12153 + } + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/629-Hawaii.txt b/src/history/states - 副本/629-Hawaii.txt new file mode 100755 index 0000000..104fc82 --- /dev/null +++ b/src/history/states - 副本/629-Hawaii.txt @@ -0,0 +1,29 @@ + +state={ + id=629 + name="STATE_629" + manpower = 368336 + state_category = town + history={ + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 5 + 4180 = { + naval_base = 10 + } + } + victory_points = { + 4180 15 + } + victory_points = { + 12021 3 + } + } + + provinces={ + 4180 7112 7195 10048 12021 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/63-WestPrussen.txt b/src/history/states - 副本/63-WestPrussen.txt new file mode 100755 index 0000000..c1f2915 --- /dev/null +++ b/src/history/states - 副本/63-WestPrussen.txt @@ -0,0 +1,40 @@ + +state={ + id=63 + name="STATE_63" + manpower = 1124417 + resources={ + steel=23 # was: 36 + aluminium=8 # was: 12 + } + + state_category = town + + history={ + owner = SIR + victory_points = { + 6282 5 + } + victory_points = { + 11372 3 + } + buildings = { + infrastructure = 3 + industrial_complex = 1 + 11372 = { + naval_base = 1 + } + 6282 = { + naval_base = 4 + + } + air_base = 3 + } + } + + provinces={ + 6282 6309 6334 6390 9252 9277 9306 9334 9361 11260 11288 11316 11343 11372 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/630-Johnston Atoll.txt b/src/history/states - 副本/630-Johnston Atoll.txt new file mode 100755 index 0000000..030b6a3 --- /dev/null +++ b/src/history/states - 副本/630-Johnston Atoll.txt @@ -0,0 +1,23 @@ +state= +{ + id=630 + name="STATE_630" + manpower = 100 + state_category = tiny_island + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + 13051 = { + naval_base = 1 + } + } + } + + provinces={ + 13051 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/631-Midway Island.txt b/src/history/states - 副本/631-Midway Island.txt new file mode 100755 index 0000000..90005ec --- /dev/null +++ b/src/history/states - 副本/631-Midway Island.txt @@ -0,0 +1,26 @@ +state= +{ + id=631 + name="STATE_631" + manpower=2159 + state_category = tiny_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 13052 = { + naval_base = 1 + } + } + victory_points = { + 13052 1 + } + } + + provinces={ + 13052 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/632-Wake Island.txt b/src/history/states - 副本/632-Wake Island.txt new file mode 100755 index 0000000..f494377 --- /dev/null +++ b/src/history/states - 副本/632-Wake Island.txt @@ -0,0 +1,26 @@ + +state={ + id=632 + name="STATE_632" + manpower=150 + state_category = tiny_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 13047 = { + naval_base = 1 + } + } + victory_points = { + 13047 1 + } + + } + provinces={ + 13047 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/633-Marshall Islands.txt b/src/history/states - 副本/633-Marshall Islands.txt new file mode 100755 index 0000000..e0d80f9 --- /dev/null +++ b/src/history/states - 副本/633-Marshall Islands.txt @@ -0,0 +1,54 @@ + +state={ + id=633 + name="STATE_633" + manpower=52517 + + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 2 + 13040 = { + naval_base = 1 + + } + 13041 = { + naval_base = 3 + + } + 13043 = { + naval_base = 1 + + } + 13046 = { + naval_base = 1 + + } + 1002 = { + naval_base = 1 + } + 13039 = { + naval_base = 1 + } + 13045 = { + naval_base = 1 + } + } + victory_points = { + 13041 3 + } + victory_points = { + 13046 1 + } + + } + + provinces={ + 1002 13039 13040 13041 13042 13043 13044 13045 13046 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/634-Solomon Islands.txt b/src/history/states - 副本/634-Solomon Islands.txt new file mode 100755 index 0000000..443db4b --- /dev/null +++ b/src/history/states - 副本/634-Solomon Islands.txt @@ -0,0 +1,40 @@ +state={ + id=634 + name="STATE_634" + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + 1269 = { + naval_base = 2 + + } + 4226 = { + naval_base = 1 + + } + 10234 = { + naval_base = 1 + + } + + } + victory_points = { + 1269 3 + } + victory_points = { + 4226 1 + } + + } + + provinces={ + 1042 1085 1269 1358 1370 4226 4252 4292 4378 7437 10234 10291 10319 12265 + } + manpower=150000 + buildings_max_level_factor=1 + state_category="small_island" + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/635-New Caledonia.txt b/src/history/states - 副本/635-New Caledonia.txt new file mode 100755 index 0000000..8ab28a1 --- /dev/null +++ b/src/history/states - 副本/635-New Caledonia.txt @@ -0,0 +1,43 @@ + +state={ + id=635 + name="STATE_635" + resources={ + chromium=90 # was: 178.000 + } + + state_category = small_island + + history={ + owner = SR4 + victory_points = { + 4268 1 + } + victory_points = { + 12120 1 + } + buildings = { + infrastructure = 2 + 4268 = { + naval_base = 1 + + } + 1237 = { + naval_base = 1 + + } + 4247 = { + naval_base = 1 + } + } + + } + + provinces={ + 1237 1263 4231 4247 4268 7264 10160 12120 12132 + } + manpower=51876 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/636-Fiji.txt b/src/history/states - 副本/636-Fiji.txt new file mode 100755 index 0000000..43e895c --- /dev/null +++ b/src/history/states - 副本/636-Fiji.txt @@ -0,0 +1,28 @@ + +state={ + id=636 + name="STATE_636" + manpower = 180000 + + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 4286 = { + naval_base = 1 + } + } + + victory_points = { + 4286 1 + } + } + + provinces={ + 4286 7302 12159 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/637-State 1.txt b/src/history/states - 副本/637-State 1.txt new file mode 100755 index 0000000..497e866 --- /dev/null +++ b/src/history/states - 副本/637-State 1.txt @@ -0,0 +1,26 @@ + +state = { + id = 637 + name = "STATE_637" #Kamchatka + + history = { + owner = SR3 + buildings = { + infrastructure = 1 + 12207 = { + naval_base = 1 + + } + + } + } + + provinces = { + 1823 1839 1863 4728 7878 12207 12522 + } + manpower = 48831 + buildings_max_level_factor = 1 + state_category = "pastoral" + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/638-Guam.txt b/src/history/states - 副本/638-Guam.txt new file mode 100755 index 0000000..109a4d9 --- /dev/null +++ b/src/history/states - 副本/638-Guam.txt @@ -0,0 +1,26 @@ +state= +{ + id=638 + name="STATE_638" + state_category = small_island + manpower=75153 + history= + { + owner = SR4 + buildings = { + infrastructure = 3 #was: 5 + 12140 = { + naval_base = 1 + } + } + victory_points = { + 12140 1 + } + + } + provinces={ + 12140 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/639-Maiana.txt b/src/history/states - 副本/639-Maiana.txt new file mode 100755 index 0000000..81195a5 --- /dev/null +++ b/src/history/states - 副本/639-Maiana.txt @@ -0,0 +1,36 @@ + +state={ + id=639 + name="STATE_639" + manpower=1035 + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 13021 = { + naval_base = 1 + } + 4387 = { + naval_base = 1 + } + 7393 = { + naval_base = 1 + } + 13020 = { + naval_base = 1 + } + } + victory_points = { + 13021 1 + } + + } + + provinces={ + 4387 7393 13020 13021 13022 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/64-Brandenburg.txt b/src/history/states - 副本/64-Brandenburg.txt new file mode 100755 index 0000000..e9b5531 --- /dev/null +++ b/src/history/states - 副本/64-Brandenburg.txt @@ -0,0 +1,43 @@ + +state={ + id=64 + name="STATE_64" + manpower = 7265029 + buildings_max_level_factor = 1 + + state_category = megalopolis + + + history={ + owner = SIR + victory_points = { + 6521 50 + } + victory_points = { + 3522 5 + } + buildings = { + infrastructure = 2 + arms_factory = 5 + industrial_complex = 4 + anti_air_building = 2 + air_base = 6 + + } + + 1939.1.1 = { + buildings = { + air_base = 10 + anti_air_building = 5 + arms_factory = 10 + industrial_complex = 7 + } + } + } + + provinces={ + 375 478 3367 3499 3522 6487 6521 9428 9456 9496 9560 11219 11359 11415 11444 11505 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/640-Stae 2.txt b/src/history/states - 副本/640-Stae 2.txt new file mode 100755 index 0000000..0d7db2d --- /dev/null +++ b/src/history/states - 副本/640-Stae 2.txt @@ -0,0 +1,31 @@ + +state={ + id=640 + name="STATE_640" # Mandalay + manpower = 3944600 + + state_category = town + resources={ + tungsten = 120 + } + history={ + owner = SR3 + buildings = { + infrastructure = 2 + air_base = 1 + } + victory_points = { + 1492 1 + } + victory_points = { + 4425 1 + } + + } + + provinces={ + 1082 1170 1197 1492 1566 1607 1934 2061 4087 4175 4210 4318 4425 4585 4588 4654 4996 7400 7469 7562 7603 7647 7909 7974 8063 10386 10486 10920 12317 12335 12363 12404 12464 12492 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/641-Tahiti.txt b/src/history/states - 副本/641-Tahiti.txt new file mode 100755 index 0000000..986c6c3 --- /dev/null +++ b/src/history/states - 副本/641-Tahiti.txt @@ -0,0 +1,27 @@ + +state={ + id=641 + name="STATE_641" + manpower=105786 + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 1 + 12148 = { + naval_base = 1 + } + } + victory_points = { + 12148 1 + } + } + + provinces={ + 10188 12148 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/642-Phoenix Island.txt b/src/history/states - 副本/642-Phoenix Island.txt new file mode 100755 index 0000000..7969f2c --- /dev/null +++ b/src/history/states - 副本/642-Phoenix Island.txt @@ -0,0 +1,24 @@ + +state={ + id=642 + name="STATE_642" + manpower=24 + + state_category = tiny_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 13050 = { + naval_base = 1 + } + } + } + + provinces={ + 13050 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/643-Fongafale.txt b/src/history/states - 副本/643-Fongafale.txt new file mode 100755 index 0000000..3823091 --- /dev/null +++ b/src/history/states - 副本/643-Fongafale.txt @@ -0,0 +1,27 @@ + +state={ + id=643 + name="STATE_643" + manpower=493 + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 13056 = { + naval_base = 1 + } + 13054 = { + naval_base = 1 + } + } + + } + + provinces={ + 13054 13055 13056 13057 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/644-state 3.txt b/src/history/states - 副本/644-state 3.txt new file mode 100755 index 0000000..e7dbec3 --- /dev/null +++ b/src/history/states - 副本/644-state 3.txt @@ -0,0 +1,21 @@ +state = { + id = 644 + name = "STATE_644" + + history = { + owner = SR3 + buildings = { + infrastructure = 1 + } + + } + + provinces = { + 1722 1745 1819 2853 2877 3184 4006 4229 4455 4878 6085 6211 12549 12592 12634 13060 13061 + } + manpower = 34182 + buildings_max_level_factor = 1 + state_category = "wasteland" + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/645-Iwo Jima.txt b/src/history/states - 副本/645-Iwo Jima.txt new file mode 100755 index 0000000..96401d8 --- /dev/null +++ b/src/history/states - 副本/645-Iwo Jima.txt @@ -0,0 +1,29 @@ +state= +{ + id=645 + name="STATE_645" + manpower=1018 + state_category = small_island + history= + { + owner = DOH + add_core_of = DOH + buildings = { + infrastructure = 2 + air_base = 1 + 13025 = { + naval_base = 1 + + } + } + victory_points = { + 13025 5 + } + + } + provinces={ + 13025 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/646-Saipan.txt b/src/history/states - 副本/646-Saipan.txt new file mode 100755 index 0000000..d72cbf1 --- /dev/null +++ b/src/history/states - 副本/646-Saipan.txt @@ -0,0 +1,31 @@ +state= +{ + id=646 + name="STATE_646" + state_category = small_island + manpower=21657 + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 3 + 3995 = { + naval_base = 1 + + } + 13023 = { + naval_base = 1 + } + } + victory_points = { + 3995 1 + } + + } + provinces={ + 3995 13023 13024 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/647-Palau.txt b/src/history/states - 副本/647-Palau.txt new file mode 100755 index 0000000..1050235 --- /dev/null +++ b/src/history/states - 副本/647-Palau.txt @@ -0,0 +1,28 @@ +state= +{ + id=647 + name="STATE_647" + state_category = small_island + manpower = 12100 + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 1 + 4357 = { + naval_base = 1 + + } + } + + victory_points = { + 4357 1 + } + } + provinces={ + 4357 12103 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/648-Marcus Island.txt b/src/history/states - 副本/648-Marcus Island.txt new file mode 100755 index 0000000..1ca61d6 --- /dev/null +++ b/src/history/states - 副本/648-Marcus Island.txt @@ -0,0 +1,24 @@ +state= +{ + id=648 + name="STATE_648" + state_category = tiny_island + manpower=42 + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 1 + 13026 = { + naval_base = 1 + } + } + + } + provinces= + { +13026 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/649-Galapagos Islands.txt b/src/history/states - 副本/649-Galapagos Islands.txt new file mode 100755 index 0000000..12e0461 --- /dev/null +++ b/src/history/states - 副本/649-Galapagos Islands.txt @@ -0,0 +1,20 @@ +state= +{ + id=649 + name="STATE_649" + state_category = tiny_island + manpower=11532 + history= + { + owner = SR4 + buildings = { + infrastructure = 1 + 5023 = { + naval_base = 1 + } + } + } + provinces= { 5023 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/65-Sachsen.txt b/src/history/states - 副本/65-Sachsen.txt new file mode 100755 index 0000000..5da62e5 --- /dev/null +++ b/src/history/states - 副本/65-Sachsen.txt @@ -0,0 +1,40 @@ + +state={ + id=65 + name="STATE_65" + manpower = 5592576 + resources={ + steel=53 # was: 90 + } + + state_category = metropolis + + + history={ + owner = SIR + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 7 + } + victory_points = { + 514 5 + } + victory_points = { + 3535 5 + } + 1939.1.1 = { + buildings = { + synthetic_refinery = 2 + arms_factory = 5 + industrial_complex = 10 + } + } + } + + provinces={ + 514 573 3514 3535 6441 6559 9441 9471 9535 11481 11545 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/650-Attu Island.txt b/src/history/states - 副本/650-Attu Island.txt new file mode 100755 index 0000000..caad0c8 --- /dev/null +++ b/src/history/states - 副本/650-Attu Island.txt @@ -0,0 +1,26 @@ +state= +{ + id=650 + name="STATE_650" + manpower=20 + state_category = tiny_island + + history= + { + owner = SIR + victory_points = { + 13067 1 + } + buildings = { + infrastructure = 1 + 13067 = { + naval_base = 1 + } + } + } + provinces= + { +13067 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/651-Sov state 5.txt b/src/history/states - 副本/651-Sov state 5.txt new file mode 100755 index 0000000..8fedff3 --- /dev/null +++ b/src/history/states - 副本/651-Sov state 5.txt @@ -0,0 +1,29 @@ + +state = { + id=651 + name = "STATE_651" # Ufa + manpower = 2552075 + + state_category = city + + history = { + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + + } + victory_points = { + 1278 5 + } + victory_points = { + 4354 1 + } + } + + provinces = { + 273 291 1258 1278 1305 3289 4283 4354 6246 6285 7237 7300 7416 7431 7444 9349 10226 10142 12117 12130 12172 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/652-Sov state 6.txt b/src/history/states - 副本/652-Sov state 6.txt new file mode 100755 index 0000000..b1b2cf6 --- /dev/null +++ b/src/history/states - 副本/652-Sov state 6.txt @@ -0,0 +1,25 @@ +state={ + id=652 + name="STATE_652" + resources={ + steel=20.000 + } + + history={ + owner = SIR + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 227 1210 1254 1350 1378 3265 3330 3357 3385 3486 3563 4322 4324 6379 6424 6515 7343 9420 9445 10299 11433 12128 12242 12270 12298 + } + manpower=1225870 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/653-Sov state 7.txt b/src/history/states - 副本/653-Sov state 7.txt new file mode 100755 index 0000000..632ae6b --- /dev/null +++ b/src/history/states - 副本/653-Sov state 7.txt @@ -0,0 +1,33 @@ + +state={ + id=653 + name="STATE_653" # Sverdlovsk + manpower = 2161650 + + state_category = city + + history={ + owner = SR3 + victory_points = { + 1821 5 + } + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 1 + air_base = 1 + + } + 1939.1.1 = { + buildings = { + arms_factory = 3 + } + } + } + + provinces={ + 307 1543 1704 1750 1771 1808 1821 1841 4813 7228 7778 9553 10133 10189 10648 10716 10720 12102 12567 12696 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/654-sov state 8.txt b/src/history/states - 副本/654-sov state 8.txt new file mode 100755 index 0000000..998150f --- /dev/null +++ b/src/history/states - 副本/654-sov state 8.txt @@ -0,0 +1,24 @@ + +state={ + id=654 + name="STATE_654" # Gorno-Altaysk + manpower = 153510 + + state_category = wasteland + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 4800 1 #Oyrot-Tura/Gorno-Altaysk + } + } + + provinces={ + 4781 4800 10531 10713 12509 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/655-North Sakhalin.txt b/src/history/states - 副本/655-North Sakhalin.txt new file mode 100755 index 0000000..100063e --- /dev/null +++ b/src/history/states - 副本/655-North Sakhalin.txt @@ -0,0 +1,22 @@ + +state = { + id = 655 + name = "STATE_655" + manpower = 947590 + + state_category = pastoral + history={ + owner = CHY + add_core_of = CHY + buildings = { + infrastructure = 3 + air_base = 1 + } + } + + provinces = { + 855 1742 1755 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/656-Kuwait.txt b/src/history/states - 副本/656-Kuwait.txt new file mode 100755 index 0000000..68fd3c7 --- /dev/null +++ b/src/history/states - 副本/656-Kuwait.txt @@ -0,0 +1,26 @@ +state={ + id=656 + name="STATE_656" + manpower = 80000 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 8085 1 + } + buildings = { + infrastructure = 2 + 8085 = { + naval_base = 4 + } + } + + } + provinces={ + 8085 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/657-Border state.txt b/src/history/states - 副本/657-Border state.txt new file mode 100755 index 0000000..3221586 --- /dev/null +++ b/src/history/states - 副本/657-Border state.txt @@ -0,0 +1,26 @@ + +state={ + id = 657 + name = "STATE_657" # Birobidzhan + manpower = 308380 + resources = { + steel=18 # was: 24 + } + + + state_category = pastoral + + history = { + owner = SR3 + buildings = { + infrastructure = 2 + air_base = 2 + } + } + + provinces = { + 675 1802 4246 4701 4725 4779 4805 4829 7616 7672 7763 7801 10655 10722 12192 12261 12263 12654 12678 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/658-Arab UK 1.txt b/src/history/states - 副本/658-Arab UK 1.txt new file mode 100755 index 0000000..a933549 --- /dev/null +++ b/src/history/states - 副本/658-Arab UK 1.txt @@ -0,0 +1,32 @@ + +state={ + id=658 + name="STATE_658" + manpower = 170200 + resources={ + oil=5 # was: 6 + } + + state_category = pastoral + + + history={ + owner = SR2 + victory_points = { + 7960 1 + } + buildings = { + infrastructure = 1 + 7960 = { + naval_base = 3 + } + } + + } + + provinces={ + 2048 7960 8108 10904 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/659-Arabian UK 2.txt b/src/history/states - 副本/659-Arabian UK 2.txt new file mode 100755 index 0000000..874cf56 --- /dev/null +++ b/src/history/states - 副本/659-Arabian UK 2.txt @@ -0,0 +1,31 @@ + +state={ + id=659 + name="STATE_659" + manpower = 891505 + + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 5074 1 + } + buildings = { + infrastructure = 2 + air_base = 4 + 5074 = { + naval_base = 3 + } + 8000 = { + naval_base = 1 + } + } + } + + provinces={ + 2029 4976 5074 8000 12821 12894 13079 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/66-Niederschlesien.txt b/src/history/states - 副本/66-Niederschlesien.txt new file mode 100755 index 0000000..5acf460 --- /dev/null +++ b/src/history/states - 副本/66-Niederschlesien.txt @@ -0,0 +1,44 @@ + +state={ + id=66 + name="STATE_66" + manpower = 3052726 + resources={ + steel=50 # was: 110 + aluminium=16 # was: 38 + } + + state_category = large_city + + history={ + owner = SIR + victory_points = { + 9570 10 + } + #victory_points = { + # 552 1 + #} + #victory_points = { + # 3545 1 + #} + buildings = { + infrastructure = 3 + industrial_complex = 1 + air_base = 6 + } + + 1939.1.1 = { + buildings = { + air_base = 10 + arms_factory = 3 + industrial_complex = 3 + } + } + } + + provinces={ + 552 3283 3438 3485 3510 3545 6462 6534 6595 9470 9570 11517 + } + + local_supplies=10.0 +} diff --git a/src/history/states - 副本/660-Equatorial Africa.txt b/src/history/states - 副本/660-Equatorial Africa.txt new file mode 100755 index 0000000..301ea3f --- /dev/null +++ b/src/history/states - 副本/660-Equatorial Africa.txt @@ -0,0 +1,27 @@ + +state={ + id=660 + name="STATE_660" + manpower = 1136921 + + state_category = pastoral + resources={ + rubber=3 # was: 4 + } + history={ + owner = SR2 + victory_points = { + 12830 1 + } + buildings = { + infrastructure = 1 + } + + } + + provinces={ + 1974 3165 5084 8078 11108 12719 12830 11012 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/661-Tripolitania.txt b/src/history/states - 副本/661-Tripolitania.txt new file mode 100755 index 0000000..1bf3419 --- /dev/null +++ b/src/history/states - 副本/661-Tripolitania.txt @@ -0,0 +1,20 @@ +state={ + id=661 + name="STATE_661" + manpower = 17617 + + state_category = wasteland + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1174 4051 4117 4176 7154 7194 10037 10067 11940 12009 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/662-Sirte.txt b/src/history/states - 副本/662-Sirte.txt new file mode 100755 index 0000000..10add8f --- /dev/null +++ b/src/history/states - 副本/662-Sirte.txt @@ -0,0 +1,21 @@ +state={ + id=662 + name="STATE_662" + manpower = 13213 + + state_category = wasteland + + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 4200 7076 7136 8069 13073 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/663-Cyrenaica.txt b/src/history/states - 副本/663-Cyrenaica.txt new file mode 100755 index 0000000..c6f3885 --- /dev/null +++ b/src/history/states - 副本/663-Cyrenaica.txt @@ -0,0 +1,20 @@ +state={ + id=663 + name="STATE_663" + manpower = 8808 + + state_category = wasteland + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1062 1186 4060 4063 4133 7063 7139 7206 9977 10049 12025 12079 13078 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/664-Southern Slovakia.txt b/src/history/states - 副本/664-Southern Slovakia.txt new file mode 100755 index 0000000..9266b6e --- /dev/null +++ b/src/history/states - 副本/664-Southern Slovakia.txt @@ -0,0 +1,31 @@ +state={ + id=664 + name="STATE_664" + manpower = 854300 + resources={ + steel=13 # was: 20 + chromium = 3 # was: 4 + } + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 3 + } + victory_points = { + 6573 1 + } + add_claim_by = HUN + + + } + + provinces={ + 3565 3716 6561 6573 9537 11679 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/665-Gabes.txt b/src/history/states - 副本/665-Gabes.txt new file mode 100755 index 0000000..7eb0778 --- /dev/null +++ b/src/history/states - 副本/665-Gabes.txt @@ -0,0 +1,25 @@ +state={ + id=665 + name="STATE_665" + + history={ + owner = SR2 + victory_points = { + 7005 1 + } + buildings = { + infrastructure = 2 + + } + } + + state_category = pastoral + + provinces={ + 1105 3987 4992 7005 9983 10026 10082 11935 11957 12000 13145 13179 + } + manpower=427824 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/666-Norrnorrland.txt b/src/history/states - 副本/666-Norrnorrland.txt new file mode 100755 index 0000000..e2b4da5 --- /dev/null +++ b/src/history/states - 副本/666-Norrnorrland.txt @@ -0,0 +1,33 @@ + +state={ + id=666 + name="STATE_666" # Lappland + manpower = 415327 + resources={ + tungsten=40 # was: 70 + steel= 50 # was: 80 + chromium = 25 # was: 40 + } + + state_category = rural + + history={ + owner = SIR + victory_points = { + 9108 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + 9108 = { + naval_base = 2 + } + } + } + + provinces={ + 11 58 61 101 109 118 145 148 151 182 190 201 3003 3044 3054 3062 3095 3100 3104 3113 3138 3173 3179 6024 6055 6074 6083 6125 6132 6152 6155 6161 6165 6168 6170 6200 6206 6208 9083 9093 9095 9108 9134 9143 9147 9175 9178 9186 9211 9220 9226 11026 11058 11060 11067 11069 11073 11102 11112 11152 11155 11190 11201 11208 13119 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/667-Lesser Sunda Islands.txt b/src/history/states - 副本/667-Lesser Sunda Islands.txt new file mode 100755 index 0000000..df43b1c --- /dev/null +++ b/src/history/states - 副本/667-Lesser Sunda Islands.txt @@ -0,0 +1,37 @@ +state={ + id=667 + name="STATE_667" + resources={ + rubber=12 # was: 16 + } + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 1355 = { + naval_base = 1 + + } + 10175 = { + naval_base = 1 + + } + 12234 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 1298 1339 1355 4273 4301 4358 7293 7321 10175 10191 10219 12151 12162 12219 12234 + } + manpower=3460200 + buildings_max_level_factor=1 + state_category="town" + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/668-The Moluccas.txt b/src/history/states - 副本/668-The Moluccas.txt new file mode 100755 index 0000000..b476212 --- /dev/null +++ b/src/history/states - 副本/668-The Moluccas.txt @@ -0,0 +1,30 @@ + +state={ + id=668 + name="STATE_668" + manpower = 579100 + + state_category = pastoral + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 1574 = { + naval_base = 1 + } + 1351 = { + naval_base = 1 + } + 7413 = { + naval_base = 1 + } + } + } + + provinces={ + 1351 1419 1437 1574 7369 7413 7557 10141 10342 10409 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/669-Dutch New Guinea.txt b/src/history/states - 副本/669-Dutch New Guinea.txt new file mode 100755 index 0000000..3f69f37 --- /dev/null +++ b/src/history/states - 副本/669-Dutch New Guinea.txt @@ -0,0 +1,25 @@ +state={ + id=669 + name="STATE_669" + manpower = 314300 + + state_category = pastoral + + history= { + owner = SR4 + victory_points = { + 12371 1 + } + buildings = { + infrastructure = 1 + 12371 = { + naval_base = 2 + } + } + } + provinces={ + 1546 1602 1617 1629 4468 4509 4524 4552 4593 7269 7487 7512 7529 7542 7570 7585 7627 8235 8250 10369 10396 10436 10505 10990 12315 12371 12386 12457 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/67-Oberschlesien.txt b/src/history/states - 副本/67-Oberschlesien.txt new file mode 100755 index 0000000..3b2f6bf --- /dev/null +++ b/src/history/states - 副本/67-Oberschlesien.txt @@ -0,0 +1,31 @@ + +state={ + id=67 + name="STATE_67" + manpower = 1402591 + resources={ + steel=19 # was: 60 + aluminium=6 # was: 20 + } + + state_category = city + + history={ + victory_points = { + 11467 5 + } + victory_points = { + 9511 3 + } + owner = SIR + buildings = { + infrastructure = 3 + } + } + + provinces={ + 479 6512 9457 9511 11467 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/670-Laos.txt b/src/history/states - 副本/670-Laos.txt new file mode 100755 index 0000000..53fbd14 --- /dev/null +++ b/src/history/states - 副本/670-Laos.txt @@ -0,0 +1,24 @@ +state={ + id=670 + name="STATE_670" + manpower = 1184000 + + state_category = pastoral + + history={ + owner = SR3 + victory_points = { + 1464 1 + } + buildings = { + infrastructure = 1 + } + + } + + provinces={ + 1362 1374 1390 1464 1507 1520 1563 1577 1592 4260 4339 4539 4554 4568 4613 7075 7103 7218 7356 7426 9961 10195 10238 10326 10330 10356 10453 10456 10496 12210 12332 12392 12433 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/671-Annam.txt b/src/history/states - 副本/671-Annam.txt new file mode 100755 index 0000000..8315903 --- /dev/null +++ b/src/history/states - 副本/671-Annam.txt @@ -0,0 +1,38 @@ + +state={ + id=671 + name="STATE_671" + manpower = 11528000 + + state_category = town + + resources={ + chromium=6 # was: 8 + tungsten=27 # was: 38 + } + + + history={ + owner = SR3 + victory_points = { + 4075 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + 1185 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 1073 1157 1185 1248 1302 4075 4119 4255 4379 4397 4529 7015 7093 7229 7280 7518 9948 9988 10016 10075 10103 10129 10137 10180 10309 11909 11936 12008 12048 12065 12075 12297 12319 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/672-Sumatra.txt b/src/history/states - 副本/672-Sumatra.txt new file mode 100755 index 0000000..46cf5fe --- /dev/null +++ b/src/history/states - 副本/672-Sumatra.txt @@ -0,0 +1,46 @@ +state={ + id=672 + name="STATE_672" + manpower = 8254900 + + state_category = town + + resources={ + rubber=150 # was: 268 + oil=12 # was: 24 + aluminium=28 # was: 50 + } + + + history= + { + owner = SR4 + victory_points = { + 4652 1 + } + + victory_points = { + 12268 1 + } + + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + 4652 = { + naval_base = 3 + } + 1648 = { + naval_base = 1 + } + 12268 = { + naval_base = 1 + } + } + } + provinces={ + 1246 1274 1277 1313 1332 1342 1345 1373 1401 1428 1460 1533 1648 4211 4276 4320 4361 4364 4381 4446 4652 7308 7327 7368 7384 7396 7440 7463 7658 7673 8360 10150 10194 10209 10225 10294 10322 10354 10382 10509 10522 12126 12138 12165 12168 12181 12184 12209 12212 12268 12296 12302 12343 12415 12488 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/673-Sulawesi.txt b/src/history/states - 副本/673-Sulawesi.txt new file mode 100755 index 0000000..ab396ab --- /dev/null +++ b/src/history/states - 副本/673-Sulawesi.txt @@ -0,0 +1,34 @@ +state={ + id=673 + name="STATE_673" + manpower = 4232000 + resources={ + rubber=30 # was: 52 + } + + state_category = town + + + history= { + owner = SR4 + victory_points = { + 10263 3 + } + + buildings = { + infrastructure = 2 + air_base = 4 + 10153 = { + naval_base = 3 + } + 10263 = { + naval_base = 3 + } + } + } + provinces={ + 1098 1289 1484 1505 1518 1561 1589 4262 4307 4308 4349 4493 4537 4564 7311 7336 7598 10153 10169 10197 10222 10263 10450 10464 12330 12358 12444 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/674-Central Australia.txt b/src/history/states - 副本/674-Central Australia.txt new file mode 100755 index 0000000..d674930 --- /dev/null +++ b/src/history/states - 副本/674-Central Australia.txt @@ -0,0 +1,24 @@ + +state={ + id=674 + name="STATE_674" + impassable = yes + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 2133 2177 2186 2205 2223 5138 5206 7623 8134 8155 8206 8237 10336 10473 10936 10955 10979 11013 12904 12906 12912 12915 12926 12936 12992 13131 13132 13171 13172 + } + manpower=30000 + buildings_max_level_factor=1.000 + state_category=wasteland + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/675-Al Hajara.txt b/src/history/states - 副本/675-Al Hajara.txt new file mode 100755 index 0000000..50d700d --- /dev/null +++ b/src/history/states - 副本/675-Al Hajara.txt @@ -0,0 +1,23 @@ +state={ + id=675 + name="STATE_675" + manpower = 122093 + + state_category = wasteland + + history={ + owner = SR2 + victory_points = { + 12413 1 + } + buildings = { + infrastructure = 1 + } + } + + provinces={ + 1631 4951 10744 12413 12879 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/676-Mosul.txt b/src/history/states - 副本/676-Mosul.txt new file mode 100755 index 0000000..dad9694 --- /dev/null +++ b/src/history/states - 副本/676-Mosul.txt @@ -0,0 +1,34 @@ +state={ + id=676 + name="STATE_676" + manpower = 1182741 + + state_category = town + + resources={ + oil=8 # was: 10 + } + + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + } + victory_points = { + 10106 5 + } + victory_points = { + 3916 3 + } + victory_points = { + 6826 1 + } + } + + provinces={ + 1600 1938 3916 5014 6826 8123 10106 10793 10804 10811 12372 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/677-Aleppo.txt b/src/history/states - 副本/677-Aleppo.txt new file mode 100755 index 0000000..3748214 --- /dev/null +++ b/src/history/states - 副本/677-Aleppo.txt @@ -0,0 +1,29 @@ + +state={ + id=677 + name="STATE_677" + + history={ + owner = SR2 + victory_points = { + 12473 3 + } + victory_points = { + 1056 1 + } + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 1056 1072 1088 7140 7671 10087 12473 + } + manpower=1325594 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/678-Rub al Khali.txt b/src/history/states - 副本/678-Rub al Khali.txt new file mode 100755 index 0000000..23dc3ac --- /dev/null +++ b/src/history/states - 副本/678-Rub al Khali.txt @@ -0,0 +1,20 @@ + +state={ + id=678 + name="STATE_678" + manpower=42 + state_category = wasteland + + history={ + owner = SR2 + buildings = { + infrastructure = 0 + } + } + + provinces={ + 4932 5081 8030 8118 10870 12740 12768 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/679-Hejaz.txt b/src/history/states - 副本/679-Hejaz.txt new file mode 100755 index 0000000..6dc07d4 --- /dev/null +++ b/src/history/states - 副本/679-Hejaz.txt @@ -0,0 +1,29 @@ +state={ + id=679 + name="STATE_679" + manpower = 1511000 + + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 12758 1 + } + victory_points = { + 12883 1 + } + buildings = { + infrastructure = 2 + 12883 = { + naval_base = 5 + } + } + } + + provinces={ + 1033 1923 2027 2033 2090 2095 4981 5006 5037 7934 8073 8092 10748 10786 10835 12101 12758 12883 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/68-Wartheland.txt b/src/history/states - 副本/68-Wartheland.txt new file mode 100755 index 0000000..7c6aac9 --- /dev/null +++ b/src/history/states - 副本/68-Wartheland.txt @@ -0,0 +1,28 @@ + +state={ + id=68 + name="STATE_68" + manpower = 1250840 + resources={ + aluminium=15 # was: 24 + } + + state_category = city + + history={ + victory_points = { + 3473 1 + } + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 1 + } + } + + provinces={ + 444 537 3473 3572 6236 9387 11478 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/680-Deir-az-Zur.txt b/src/history/states - 副本/680-Deir-az-Zur.txt new file mode 100755 index 0000000..293d4ab --- /dev/null +++ b/src/history/states - 副本/680-Deir-az-Zur.txt @@ -0,0 +1,30 @@ +state={ + id=680 + name="STATE_680" + manpower = 324110 + + state_category = wasteland + + history={ + owner = SR2 + victory_points = { + 3942 1 + } + victory_points = { + 1549 1 + } + victory_points = { + 6883 1 + } + buildings = { + infrastructure = 1 + } + } + + + provinces={ + 901 1549 1578 1606 1634 2013 3942 6883 7513 10383 10882 12316 12442 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/681-Soviet Lakes.txt b/src/history/states - 副本/681-Soviet Lakes.txt new file mode 100755 index 0000000..8b7f0c7 --- /dev/null +++ b/src/history/states - 副本/681-Soviet Lakes.txt @@ -0,0 +1,29 @@ + +state={ + id=681 + name="STATE_681" # Cape + manpower = 1637178 + + state_category = town + + history={ + owner = SR2 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 1 + 12589 = { + naval_base = 4 + } + } + victory_points = { + 12589 10 + } + } + + provinces={ + 1509 4528 4822 5203 10415 10442 10697 12419 12547 12589 12692 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/682-Northern Ontario.txt b/src/history/states - 副本/682-Northern Ontario.txt new file mode 100755 index 0000000..99e298f --- /dev/null +++ b/src/history/states - 副本/682-Northern Ontario.txt @@ -0,0 +1,29 @@ +state={ + id=682 + name="STATE_682" + + state_category = rural + + resources={ + steel=8 # was: 12.000 + aluminium=9 # was: 14.000 + } + + history={ + owner = SIR + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + + } + + } + + provinces={ + 602 777 1299 1769 1782 4775 4784 4869 4875 6510 7366 7794 7899 9467 9480 9740 10621 10718 11571 12278 12582 12701 13094 13159 13161 + } + manpower=149059 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/683-Northeastern Canada.txt b/src/history/states - 副本/683-Northeastern Canada.txt new file mode 100755 index 0000000..d88052b --- /dev/null +++ b/src/history/states - 副本/683-Northeastern Canada.txt @@ -0,0 +1,26 @@ + +state={ + id=683 + name="STATE_683" + resources={ + aluminium=7.000 + } + + history={ + owner = SIR + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 761 763 2947 3736 4753 5239 6728 7185 7782 8962 9615 10585 10605 10721 13182 13188 13190 13191 + } + manpower=46135 + buildings_max_level_factor=1.000 + state_category=wasteland + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/684-Caroline Islands.txt b/src/history/states - 副本/684-Caroline Islands.txt new file mode 100755 index 0000000..15b7604 --- /dev/null +++ b/src/history/states - 副本/684-Caroline Islands.txt @@ -0,0 +1,53 @@ + +state={ + id=684 + name="STATE_684" + manpower=42357 + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + air_base = 3 + 2489 = { + naval_base = 6 + coastal_bunker = 5 + } + 13028 = { + naval_base = 1 + } + 13030 = { + naval_base = 1 + } + 13031 = { + naval_base = 1 + } + 13032 = { + naval_base = 1 + } + 13034 = { + naval_base = 1 + } + 13035 = { + naval_base = 1 + } + 13036 = { + naval_base = 1 + } + } + victory_points = { + 2489 5 + } + victory_points = { + 13028 1 + } + + } + + provinces={ + 2489 13027 13028 13029 13030 13031 13032 13033 13034 13035 13036 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/685-Panama Canal.txt b/src/history/states - 副本/685-Panama Canal.txt new file mode 100755 index 0000000..414288d --- /dev/null +++ b/src/history/states - 副本/685-Panama Canal.txt @@ -0,0 +1,25 @@ +state={ + id=685 + name="STATE_685" + manpower = 39467 + + state_category = enclave + + history={ + owner = SR1 + victory_points = { + 7617 5 + } + buildings = { + infrastructure = 2 + air_base = 6 + 7617 = { + naval_base = 3 + } + } + } + + provinces={ 7617 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/686-Puerto Rico.txt b/src/history/states - 副本/686-Puerto Rico.txt new file mode 100755 index 0000000..4f8fa79 --- /dev/null +++ b/src/history/states - 副本/686-Puerto Rico.txt @@ -0,0 +1,29 @@ +state={ + id=686 + name="STATE_686" + manpower = 1543913 + + state_category = rural + + history={ + owner = SR1 + victory_points = { + 1440 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 4 + 1440 = { + naval_base = 3 + + } + } + } + + provinces={ + 1440 4155 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/687-British Guyana.txt b/src/history/states - 副本/687-British Guyana.txt new file mode 100755 index 0000000..869f0c4 --- /dev/null +++ b/src/history/states - 副本/687-British Guyana.txt @@ -0,0 +1,30 @@ +state={ + id=687 + name="STATE_687" + manpower = 309000 + + state_category = pastoral + + resources={ + aluminium=64 # was: 112 + } + + history={ + owner = SR1 + victory_points = { + 4982 1 + } + buildings = { + infrastructure = 1 + 4982 = { + naval_base = 1 + } + } + } + + provinces={ + 4982 8107 12716 + } + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/688-Chaco Boreal.txt b/src/history/states - 副本/688-Chaco Boreal.txt new file mode 100755 index 0000000..9c535d8 --- /dev/null +++ b/src/history/states - 副本/688-Chaco Boreal.txt @@ -0,0 +1,25 @@ +state={ + id=688 + name="STATE_688" + manpower = 45900 + + state_category = pastoral + + resources={ + tungsten=3 # was: 4 + steel=2 # was: 2 + } + + history={ + owner = SR1 + buildings = { + infrastructure = 1 + } + } + + provinces={ + 2195 2209 5165 8203 10973 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/689-Jamaica.txt b/src/history/states - 副本/689-Jamaica.txt new file mode 100755 index 0000000..a927d0e --- /dev/null +++ b/src/history/states - 副本/689-Jamaica.txt @@ -0,0 +1,24 @@ +state={ + id=689 + name="STATE_689" + manpower = 1075000 + + state_category = town + + history={ + owner = SIR + victory_points = { + 12304 1 + } + buildings = { + infrastructure = 2 + 12304 = { + naval_base = 1 + } + } + } + + provinces={ 12304 12477 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/69-Sudatenland.txt b/src/history/states - 副本/69-Sudatenland.txt new file mode 100755 index 0000000..b008aca --- /dev/null +++ b/src/history/states - 副本/69-Sudatenland.txt @@ -0,0 +1,69 @@ +state= +{ + id=69 + name="STATE_69" + manpower = 2830000 + + state_category = town + + resources={ + steel=4 # was: 8 + } + + history={ + victory_points = { + 3585 3 + } + #victory_points = { + # 11432 1 + #} + victory_points = { + 11401 3 + } + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 2 + anti_air_building = 1 + 424 = + { + bunker = 1 + } + 469 = + { + bunker = 1 + } + 3585 = + { + bunker = 1 + } + 5283 = + { + bunker = 1 + } + 6470 = + { + bunker = 1 + } + 9555 = + { + bunker = 1 + } + 11432 = + { + bunker = 1 + } + + } + + 1938.9.30 = { + owner = SIR + controller = GER + } + } + provinces= + { +424 469 543 557 3418 3585 5283 6470 7857 9555 11401 11414 11432 11525 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/690-Bahama Islands.txt b/src/history/states - 副本/690-Bahama Islands.txt new file mode 100755 index 0000000..7c8e9bd --- /dev/null +++ b/src/history/states - 副本/690-Bahama Islands.txt @@ -0,0 +1,33 @@ +state={ + id=690 + name="STATE_690" + manpower = 40000 + + state_category = tiny_island + + history={ + owner = SIR + victory_points = { + 10254 1 + } + buildings = { + infrastructure = 2 + 10254 = { + naval_base = 1 + } + 4647 = { + naval_base = 1 + } + 7245 = { + naval_base = 1 + } + } + } + + provinces={ + 4647 7245 10254 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/691-Trinidad.txt b/src/history/states - 副本/691-Trinidad.txt new file mode 100755 index 0000000..51086c3 --- /dev/null +++ b/src/history/states - 副本/691-Trinidad.txt @@ -0,0 +1,28 @@ +state={ + id=691 + name="STATE_691" + manpower = 413119 + resources={ + oil=12 # was: 16 + } + + state_category = rural + + + history={ + owner = SR1 + victory_points = { + 3284 1 + } + buildings = { + infrastructure = 2 + 3284 = { + naval_base = 1 + } + } + } + + provinces={ 3284 13012 } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/692-Windward Islands.txt b/src/history/states - 副本/692-Windward Islands.txt new file mode 100755 index 0000000..c8eaa69 --- /dev/null +++ b/src/history/states - 副本/692-Windward Islands.txt @@ -0,0 +1,25 @@ +state={ + id=692 + name="STATE_692" + manpower=76485 + state_category = small_island + + history={ + owner = SR1 + buildings = { + infrastructure = 2 + 11350 = { + naval_base = 1 + } + } + victory_points = { + 11350 1 + } + } + + provinces={ + 379 11106 11350 13009 + } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/693-Southern Bahamas.txt b/src/history/states - 副本/693-Southern Bahamas.txt new file mode 100755 index 0000000..a82dba5 --- /dev/null +++ b/src/history/states - 副本/693-Southern Bahamas.txt @@ -0,0 +1,26 @@ +state={ + id=693 + name="STATE_693" + manpower = 15000 + + state_category = tiny_island + + history={ + owner = SIR + buildings = { + infrastructure = 2 + 10440 = { + naval_base = 1 + } + 1513 = { + naval_base = 1 + } + } + } + + provinces={ + 1513 10440 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/694-French Caribbean.txt b/src/history/states - 副本/694-French Caribbean.txt new file mode 100755 index 0000000..f61ecad --- /dev/null +++ b/src/history/states - 副本/694-French Caribbean.txt @@ -0,0 +1,30 @@ +state={ + id=694 + name="STATE_694" + manpower = 444290 + + state_category = rural + + history={ + owner = SR1 + victory_points = { + 9377 1 + } + buildings = { + infrastructure = 2 + air_base = 1 + 177 = { + naval_base = 3 + } + 9377 = { + naval_base = 1 + } + } + } + + provinces={ + 177 9377 13084 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/695-Curacao.txt b/src/history/states - 副本/695-Curacao.txt new file mode 100755 index 0000000..58bdce0 --- /dev/null +++ b/src/history/states - 副本/695-Curacao.txt @@ -0,0 +1,32 @@ +state={ + id=695 + name="STATE_695" + manpower = 76299 + + state_category = rural + + resources={ + oil=35 # was: 126 + } + + history={ + owner = SR1 + victory_points = { + 153 1 + } + buildings = { + fuel_silo = 1 + infrastructure = 2 + 153 = { + naval_base = 1 + coastal_bunker = 2 + } + } + } + + provinces={ + 153 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/696-Bermuda.txt b/src/history/states - 副本/696-Bermuda.txt new file mode 100755 index 0000000..5795b9a --- /dev/null +++ b/src/history/states - 副本/696-Bermuda.txt @@ -0,0 +1,25 @@ +state={ + id=696 + name="STATE_696" + manpower=37516 + state_category = small_island + + history={ + owner = SIR + victory_points = { + 13010 1 + } + buildings = { + infrastructure = 2 + 13010 = { + naval_base = 1 + } + } + } + + provinces={ + 13010 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/697-Madeira.txt b/src/history/states - 副本/697-Madeira.txt new file mode 100755 index 0000000..ed2ffd0 --- /dev/null +++ b/src/history/states - 副本/697-Madeira.txt @@ -0,0 +1,26 @@ +state={ + id=697 + name="STATE_697" + manpower = 211600 + + state_category = small_island + + history={ + owner = SIR + victory_points = { + 3118 1 + } + buildings = { + infrastructure = 2 + 3118 = { + naval_base = 1 + } + } + } + + provinces={ + 3118 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/698-Azores.txt b/src/history/states - 副本/698-Azores.txt new file mode 100755 index 0000000..c2487b1 --- /dev/null +++ b/src/history/states - 副本/698-Azores.txt @@ -0,0 +1,26 @@ +state={ + id=698 + name="STATE_698" + manpower = 212012 + + state_category = small_island + + history={ + owner = SIR + victory_points = { + 1751 3 + } + buildings = { + infrastructure = 2 + 1751 = { + naval_base = 3 + } + } + } + + provinces={ + 1751 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/699-Rio de Oro.txt b/src/history/states - 副本/699-Rio de Oro.txt new file mode 100755 index 0000000..d5f4289 --- /dev/null +++ b/src/history/states - 副本/699-Rio de Oro.txt @@ -0,0 +1,26 @@ +state={ + id=699 + name="STATE_699" + manpower = 21056 + + state_category = wasteland + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + 8038 = { + naval_base = 1 + } + } + victory_points = { + 8038 1 + } + } + + provinces={ + 4920 5012 7979 8038 8111 10875 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/7-Holland.txt b/src/history/states - 副本/7-Holland.txt new file mode 100755 index 0000000..81cef6a --- /dev/null +++ b/src/history/states - 副本/7-Holland.txt @@ -0,0 +1,46 @@ +state={ + id=7 + name="STATE_7" + resources={ + steel=4.000 + } + + history={ + owner = SIR + victory_points = { + 391 40 + } + victory_points = { + 3211 10 + } + victory_points = { + 9498 20 + } + buildings = { + infrastructure = 2 + arms_factory = 4 + industrial_complex = 3 + dockyard = 3 + air_base = 5 + 3314 = { + naval_base = 5 + + } + 9498 = { + naval_base = 10 + + } + + } + + } + + provinces={ + 68 391 3211 3314 9498 + } + manpower=4123000 + buildings_max_level_factor=1.000 + state_category=metropolis + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/70-Slovakia.txt b/src/history/states - 副本/70-Slovakia.txt new file mode 100755 index 0000000..a6a0100 --- /dev/null +++ b/src/history/states - 副本/70-Slovakia.txt @@ -0,0 +1,33 @@ +state={ + id=70 + name="STATE_70" + manpower = 1230500 + + state_category = city + + resources={ + tungsten=1 # was: 2 + } + + history={ + owner = SIR + victory_points = { + 9692 10 + } + victory_points = { + 11539 5 + } + buildings = { + infrastructure = 3 + industrial_complex = 3 + arms_factory = 2 + air_base = 3 + } + } + + provinces={ + 541 3484 3537 9539 9692 11522 11539 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/700-Sierra Leone.txt b/src/history/states - 副本/700-Sierra Leone.txt new file mode 100755 index 0000000..e9384b8 --- /dev/null +++ b/src/history/states - 副本/700-Sierra Leone.txt @@ -0,0 +1,28 @@ +state={ + id=700 + name="STATE_700" + manpower = 1768500 + + state_category = pastoral + + history= + { + owner = SR2 + victory_points = { + 2038 1 + } + buildings = { + infrastructure = 2 + 2038 = { + naval_base = 3 + } + } + + } + + provinces={ + 2038 2094 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/701-Gambia.txt b/src/history/states - 副本/701-Gambia.txt new file mode 100755 index 0000000..2f46a75 --- /dev/null +++ b/src/history/states - 副本/701-Gambia.txt @@ -0,0 +1,29 @@ +state={ + id=701 + name="STATE_701" + + history={ + owner = SR2 + victory_points = { + 4989 1 + } + buildings = { + infrastructure = 2 + 4989 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 4989 13213 + } + manpower=199520 + buildings_max_level_factor=1.000 + state_category=enclave + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/702-Cape Verde.txt b/src/history/states - 副本/702-Cape Verde.txt new file mode 100755 index 0000000..9e74311 --- /dev/null +++ b/src/history/states - 副本/702-Cape Verde.txt @@ -0,0 +1,23 @@ +state={ + id=702 + name="STATE_702" + manpower = 150600 + + state_category = small_island + + history={ + owner = SIR + buildings = { + infrastructure = 2 + 13014 ={ + naval_base = 1 + } + } + } + + provinces={ + 13014 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/703-Ascension.txt b/src/history/states - 副本/703-Ascension.txt new file mode 100755 index 0000000..3b3f958 --- /dev/null +++ b/src/history/states - 副本/703-Ascension.txt @@ -0,0 +1,21 @@ +state={ + id=703 + name="STATE_703" + manpower=458 + state_category = tiny_island + history= { + owner = SR2 + buildings = { + infrastructure = 1 + 13013 = { + naval_base = 1 + } + } + } + + provinces={ + 13013 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/704-Saint Helena.txt b/src/history/states - 副本/704-Saint Helena.txt new file mode 100755 index 0000000..863a7a7 --- /dev/null +++ b/src/history/states - 副本/704-Saint Helena.txt @@ -0,0 +1,22 @@ +state={ + id=704 + name="STATE_704" + manpower=2485 + state_category = tiny_island + + history= { + owner = SR2 + buildings = { + infrastructure = 1 + 13016 = { + naval_base = 1 + } + } + } + + provinces={ + 13016 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/705-Sao Tome.txt b/src/history/states - 副本/705-Sao Tome.txt new file mode 100755 index 0000000..6a8580f --- /dev/null +++ b/src/history/states - 副本/705-Sao Tome.txt @@ -0,0 +1,22 @@ +state={ + id=705 + name="STATE_705" + manpower=24725 + state_category = tiny_island + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + 13015 ={ + naval_base = 1 + } + } + } + + provinces={ + 13015 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/706-Reunion.txt b/src/history/states - 副本/706-Reunion.txt new file mode 100755 index 0000000..c8ac7f6 --- /dev/null +++ b/src/history/states - 副本/706-Reunion.txt @@ -0,0 +1,23 @@ +state={ + id=706 + name="STATE_706" + manpower = 186637 + + state_category = small_island + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + 13017 = { + naval_base = 1 + } + } + } + + provinces={ + 13017 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/707-Mauritius.txt b/src/history/states - 副本/707-Mauritius.txt new file mode 100755 index 0000000..fe46a74 --- /dev/null +++ b/src/history/states - 副本/707-Mauritius.txt @@ -0,0 +1,23 @@ +state={ + id=707 + name="STATE_707" + manpower = 404458 + + state_category = small_island + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + 13018 = { + naval_base = 1 + } + } + } + + provinces={ + 13018 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/708-Comoro Islands.txt b/src/history/states - 副本/708-Comoro Islands.txt new file mode 100755 index 0000000..f1a43f5 --- /dev/null +++ b/src/history/states - 副本/708-Comoro Islands.txt @@ -0,0 +1,23 @@ +state={ + id=708 + name="STATE_708" + manpower = 126703 + + state_category = small_island + + history={ + owner = SR2 + buildings = { + infrastructure = 2 + 13072 = { + naval_base = 1 + } + } + } + + provinces={ + 13072 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/709-Seychelles.txt b/src/history/states - 副本/709-Seychelles.txt new file mode 100755 index 0000000..263aa18 --- /dev/null +++ b/src/history/states - 副本/709-Seychelles.txt @@ -0,0 +1,24 @@ +state={ + id=709 + name="STATE_709" + manpower = 126703 + + state_category = small_island + + history= + { + owner = SR2 + buildings = { + infrastructure = 2 + 2188 = { + naval_base = 1 + } + } + } + + provinces={ + 2188 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/71-East Slovakia.txt b/src/history/states - 副本/71-East Slovakia.txt new file mode 100755 index 0000000..5ba7e26 --- /dev/null +++ b/src/history/states - 副本/71-East Slovakia.txt @@ -0,0 +1,24 @@ +state={ + id=71 + name="STATE_71" + manpower = 1197800 + + state_category = rural + + history={ + victory_points = { + 3581 3 + } + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 2 + } + } + + provinces={ + 555 581 3550 3581 6586 6604 11554 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/710-Diego Garcia.txt b/src/history/states - 副本/710-Diego Garcia.txt new file mode 100755 index 0000000..2777989 --- /dev/null +++ b/src/history/states - 副本/710-Diego Garcia.txt @@ -0,0 +1,23 @@ +state={ + id=710 + name="STATE_710" + manpower=2147 + state_category = tiny_island + + history= + { + owner = SIR + buildings = { + infrastructure = 2 + 13019 = { + naval_base = 1 + } + } + } + + provinces={ + 13019 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/711-Christmas Island.txt b/src/history/states - 副本/711-Christmas Island.txt new file mode 100755 index 0000000..c7ee906 --- /dev/null +++ b/src/history/states - 副本/711-Christmas Island.txt @@ -0,0 +1,23 @@ +state={ + id=711 + name="STATE_711" + manpower=1625 + state_category = tiny_island + + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + 13005 = { + naval_base = 1 + } + } + } + + provinces={ + 13005 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/712-Cocos Islands.txt b/src/history/states - 副本/712-Cocos Islands.txt new file mode 100755 index 0000000..75d03e7 --- /dev/null +++ b/src/history/states - 副本/712-Cocos Islands.txt @@ -0,0 +1,23 @@ +state={ + id=712 + name="STATE_712" + manpower=42 + state_category = tiny_island + + history= + { + owner = SR4 + buildings = { + infrastructure = 2 + 13002 = { + naval_base = 1 + } + } + } + + provinces={ + 13002 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/713-Kerguelen.txt b/src/history/states - 副本/713-Kerguelen.txt new file mode 100755 index 0000000..e71ada6 --- /dev/null +++ b/src/history/states - 副本/713-Kerguelen.txt @@ -0,0 +1,22 @@ +state={ + id=713 + name="STATE_713" + manpower=96 + state_category = tiny_island + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + 2165 = { + naval_base = 1 + } + } + } + + provinces={ + 2165 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/714-Heilungkiang.txt b/src/history/states - 副本/714-Heilungkiang.txt new file mode 100755 index 0000000..59e98b1 --- /dev/null +++ b/src/history/states - 副本/714-Heilungkiang.txt @@ -0,0 +1,22 @@ +state={ + id=714 + name="STATE_714" + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 1502 1545 1588 1645 1693 1732 1847 4506 4592 4649 4809 4876 7526 7582 7613 7767 7832 7848 7873 7894 7897 10368 10379 10675 10698 12485 12548 12618 + } + manpower=3694191 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/715-Liaoning.txt b/src/history/states - 副本/715-Liaoning.txt new file mode 100755 index 0000000..e95ed9a --- /dev/null +++ b/src/history/states - 副本/715-Liaoning.txt @@ -0,0 +1,23 @@ +state={ + id=715 + name="STATE_715" + manpower = 3643373 + + state_category = town + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 1 + } + + } + + provinces={ + 916 930 1499 1508 1558 1627 1638 3877 3978 4561 4633 4642 6893 7812 9831 10429 11836 11903 12337 12469 12478 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/716-Liaotung.txt b/src/history/states - 副本/716-Liaotung.txt new file mode 100755 index 0000000..c1c017d --- /dev/null +++ b/src/history/states - 副本/716-Liaotung.txt @@ -0,0 +1,35 @@ +state={ + id=716 + name="STATE_716" + resources={ + steel=27.000 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 2 + industrial_complex = 1 + air_base = 5 + 964 = { + naval_base = 3 + + } + + } + victory_points = { + 11771 3 + } + + } + + provinces={ + 836 846 892 964 987 3783 3839 3849 3895 3970 6804 6860 6910 6918 6951 6981 9781 9788 9835 9854 9885 11764 11771 11808 11815 + } + manpower=10264620 + buildings_max_level_factor=1.000 + state_category=city + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/717-Chuho.txt b/src/history/states - 副本/717-Chuho.txt new file mode 100755 index 0000000..404e5fc --- /dev/null +++ b/src/history/states - 副本/717-Chuho.txt @@ -0,0 +1,23 @@ +state={ + id=717 + name="STATE_717" + + state_category = pastoral + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 783 810 944 973 1571 3791 3815 3843 3944 4551 5427 6806 6811 6863 6964 7569 7670 9623 9766 9798 9897 10215 10376 10463 10503 10519 10521 11893 11906 12342 12355 12443 12482 12500 + } + manpower=5224174 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/718-Stanleyville.txt b/src/history/states - 副本/718-Stanleyville.txt new file mode 100755 index 0000000..74653c3 --- /dev/null +++ b/src/history/states - 副本/718-Stanleyville.txt @@ -0,0 +1,26 @@ +state={ + id=718 + name="STATE_718" + + state_category = pastoral + + resources={ + rubber=5 # was: 6.000 + } + + history={ + owner = SR2 + buildings = { + infrastructure = 1 + + } + } + + provinces={ + 1181 1950 2034 2073 2154 4201 4941 6027 7161 10766 11934 12783 12808 12847 13176 + } + manpower=2366783 + buildings_max_level_factor=1.000 + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/719-Natal.txt b/src/history/states - 副本/719-Natal.txt new file mode 100755 index 0000000..2c7a061 --- /dev/null +++ b/src/history/states - 副本/719-Natal.txt @@ -0,0 +1,38 @@ +state={ + id=719 + name="STATE_719" # Natal + manpower = 3962157 + resources={ + chromium=60 # was: 116 + } + + state_category = city + + + history={ + owner = SR2 + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + air_base = 1 + 1468 = { + naval_base = 2 + } + 4696 = { + naval_base = 2 + } + } + victory_points = { + 1468 3 + } + victory_points = { + 4696 1 + } + } + + provinces={ + 1468 1494 1833 4556 4584 4696 7576 7900 8178 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/72-Zaolzie.txt b/src/history/states - 副本/72-Zaolzie.txt new file mode 100755 index 0000000..dc89391 --- /dev/null +++ b/src/history/states - 副本/72-Zaolzie.txt @@ -0,0 +1,23 @@ +state={ + id=72 + name="STATE_72" + manpower = 152000 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 1 + } + + + } + + provinces={ + 9551 9567 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/720-South Georgia.txt b/src/history/states - 副本/720-South Georgia.txt new file mode 100755 index 0000000..7e71116 --- /dev/null +++ b/src/history/states - 副本/720-South Georgia.txt @@ -0,0 +1,24 @@ +state={ + id=720 + name="STATE_720" + manpower=30 + state_category = tiny_island + + history= + { + owner = SR1 + buildings = { + infrastructure = 1 + 10995 = { + naval_base = 1 + } + } + add_claim_by = ARG + } + + provinces={ + 10995 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/721-Portuguese Timor.txt b/src/history/states - 副本/721-Portuguese Timor.txt new file mode 100755 index 0000000..9360f43 --- /dev/null +++ b/src/history/states - 副本/721-Portuguese Timor.txt @@ -0,0 +1,24 @@ + +state={ + id=721 + name="STATE_721" + manpower = 455604 + + state_category = pastoral + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 12190 ={ + naval_base = 1 + } + } + } + + provinces={ + 1326 12178 12190 12206 13001 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/722-Petsamo.txt b/src/history/states - 副本/722-Petsamo.txt new file mode 100755 index 0000000..3c22a92 --- /dev/null +++ b/src/history/states - 副本/722-Petsamo.txt @@ -0,0 +1,23 @@ +state={ + id=722 + name="STATE_722" + manpower = 2371 + + state_category = enclave + + history={ + owner = SIR + buildings = { + infrastructure = 2 + 9140 = { + naval_base = 1 + } + } + } + + provinces={ + 6012 6183 9140 11142 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/723-Southern Island.txt b/src/history/states - 副本/723-Southern Island.txt new file mode 100755 index 0000000..765675d --- /dev/null +++ b/src/history/states - 副本/723-Southern Island.txt @@ -0,0 +1,33 @@ +state={ + id=723 + name="STATE_723" + manpower = 547198 + resources={ + tungsten=4 # was: 6 + } + + state_category = rural + + + history={ + owner = SR4 + buildings = { + infrastructure = 3 #was: 5 + air_base = 1 + 2197 = { + naval_base = 1 + } + } + victory_points = { + 2197 1 + } + victory_points = { + 2211 1 + } + } + provinces={ + 2197 2203 2211 4819 5195 7839 8204 8212 8232 8241 10650 12632 12966 12974 12980 12988 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/724-Khorat.txt b/src/history/states - 副本/724-Khorat.txt new file mode 100755 index 0000000..ce6d849 --- /dev/null +++ b/src/history/states - 副本/724-Khorat.txt @@ -0,0 +1,28 @@ +state={ + id=724 + name="STATE_724" + manpower = 2041700 + + state_category = rural + + resources={ + rubber=40 # was: 70 + } + + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + } + victory_points = { + 7236 1 + } + } + + provinces={ + 1279 1281 1308 1337 1366 1394 4297 4312 4371 4388 4392 7236 10156 10158 12122 12131 12201 12220 12230 12286 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/725-Nauru.txt b/src/history/states - 副本/725-Nauru.txt new file mode 100755 index 0000000..117d8ba --- /dev/null +++ b/src/history/states - 副本/725-Nauru.txt @@ -0,0 +1,25 @@ +state={ + id=725 + name="STATE_725" + manpower=5785 + state_category = tiny_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 13038 = { + naval_base = 1 + } + } + victory_points = { + 13038 1 + } + } + + provinces={ + 13038 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/726-Samoa.txt b/src/history/states - 副本/726-Samoa.txt new file mode 100755 index 0000000..ff28ce9 --- /dev/null +++ b/src/history/states - 副本/726-Samoa.txt @@ -0,0 +1,24 @@ +state={ + id=726 + name="STATE_726" + manpower=123214 + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 7290 = { + naval_base = 1 + } + } + victory_points = { + 7290 1 + } + } + provinces={ + 7290 13080 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/727-Line Islands.txt b/src/history/states - 副本/727-Line Islands.txt new file mode 100755 index 0000000..2bab74c --- /dev/null +++ b/src/history/states - 副本/727-Line Islands.txt @@ -0,0 +1,28 @@ +state={ + id=727 + name="STATE_727" + manpower=5367 + state_category = small_island + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + 13048 = { + naval_base = 1 + } + 13049 = { + naval_base = 1 + } + 13053 = { + naval_base = 1 + } + } + } + + provinces={ + 13048 13049 13053 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/728-Guangzhouwan.txt b/src/history/states - 副本/728-Guangzhouwan.txt new file mode 100755 index 0000000..f78e237 --- /dev/null +++ b/src/history/states - 副本/728-Guangzhouwan.txt @@ -0,0 +1,23 @@ +state={ + id=728 + name="STATE_728" + manpower = 200000 + + state_category = enclave + + history={ + owner = SR3 + buildings = { + infrastructure = 2 + 11981 = { + naval_base = 1 + } + } + } + + provinces={ + 11981 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/729-Macau.txt b/src/history/states - 副本/729-Macau.txt new file mode 100755 index 0000000..585f625 --- /dev/null +++ b/src/history/states - 副本/729-Macau.txt @@ -0,0 +1,26 @@ +state={ + id=729 + name="STATE_729" + manpower = 157805 + + state_category = enclave + + history={ + owner = SR3 + victory_points = { + 4189 1 + } + buildings = { + infrastructure = 2 + 4189 = { + naval_base = 1 + } + } + } + + provinces={ + 4189 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/73-Carpathian Ruthenia.txt b/src/history/states - 副本/73-Carpathian Ruthenia.txt new file mode 100755 index 0000000..c38226d --- /dev/null +++ b/src/history/states - 副本/73-Carpathian Ruthenia.txt @@ -0,0 +1,26 @@ +state={ + id=73 + name="STATE_73" + manpower = 854300 + + state_category = rural + + history={ + victory_points = { + 3548 1 + } + owner = SIR + buildings = { + infrastructure = 3 + } + add_claim_by = HUN + add_claim_by = UKR + + } + + provinces={ + 3548 6571 9563 11536 11691 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/730-St Pierre and Miquelon .txt b/src/history/states - 副本/730-St Pierre and Miquelon .txt new file mode 100755 index 0000000..dc0354a --- /dev/null +++ b/src/history/states - 副本/730-St Pierre and Miquelon .txt @@ -0,0 +1,20 @@ +state={ + id=730 + name="STATE_730" + manpower=3426 + state_category = tiny_island + + history={ + owner = SIR + buildings = { + infrastructure = 2 + 373 = { + naval_base = 1 + } + } + } + + provinces={ 373 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/731-Central Macedonia.txt b/src/history/states - 副本/731-Central Macedonia.txt new file mode 100755 index 0000000..761ba86 --- /dev/null +++ b/src/history/states - 副本/731-Central Macedonia.txt @@ -0,0 +1,33 @@ + +state={ + id=731 + name="STATE_731" + + history={ + owner = SIR + victory_points = { + 11818 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 3 + air_base = 2 + 11818 = { + naval_base = 3 + + } + + } + add_claim_by = BUL + + } + + provinces={ + 895 936 966 3526 3844 3936 6990 10163 11818 + } + manpower=1155700 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/732-Pamir.txt b/src/history/states - 副本/732-Pamir.txt new file mode 100755 index 0000000..0afb944 --- /dev/null +++ b/src/history/states - 副本/732-Pamir.txt @@ -0,0 +1,25 @@ +state={ + id=732 + name="STATE_732" + + history={ + owner = SR3 + victory_points = { + 12583 1 + } + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 1483 1675 1825 2058 4224 4316 4391 4467 4768 4923 5062 10408 10530 10660 12370 12511 12581 12583 13147 + } + manpower=230000 + buildings_max_level_factor=1.000 + state_category=wasteland + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/733-Andaman.txt b/src/history/states - 副本/733-Andaman.txt new file mode 100755 index 0000000..bd8b176 --- /dev/null +++ b/src/history/states - 副本/733-Andaman.txt @@ -0,0 +1,23 @@ +state={ + id=733 + name="STATE_733" + manpower=29500 + state_category = small_island + + history={ + owner = SIR + buildings = { + infrastructure = 2 + 12251 = { + naval_base = 2 + + } + } + + } + provinces={ + 10321 12251 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/734-Nendo.txt b/src/history/states - 副本/734-Nendo.txt new file mode 100755 index 0000000..458961b --- /dev/null +++ b/src/history/states - 副本/734-Nendo.txt @@ -0,0 +1,24 @@ +state={ + id=734 + name="STATE_734" + manpower = 5167 + state_category = tiny_island + + history={ + owner = SR4 + buildings = { + infrastructure = 2 + 7390 = { + naval_base = 1 + } + } + } + + buildings_max_level_factor=1.000 + + provinces={ + 7390 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/735-Savoy.txt b/src/history/states - 副本/735-Savoy.txt new file mode 100755 index 0000000..7da88e5 --- /dev/null +++ b/src/history/states - 副本/735-Savoy.txt @@ -0,0 +1,30 @@ +state={ + id=735 + name="STATE_735" + + state_category = town + + history={ + owner = SIR + victory_points = { + 778 1 + } + victory_points = { + 9909 5 + } + buildings = { + infrastructure = 2 + 9909 = { + naval_base = 2 + } + } + } + + provinces={ + 764 778 3764 3959 3961 6609 6975 9603 9736 9745 9909 11573 + } + manpower=907500 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/736-Istria.txt b/src/history/states - 副本/736-Istria.txt new file mode 100755 index 0000000..188a6c5 --- /dev/null +++ b/src/history/states - 副本/736-Istria.txt @@ -0,0 +1,30 @@ +state={ + id=736 + name="STATE_736" + + state_category = city + + history={ + victory_points = { + 6626 1 + } + owner = SIR + buildings = { + infrastructure = 1 + 6626 = { + naval_base = 5 + + } + + } + + } + + provinces={ + 599 6626 11595 11735 + } + manpower=1063159 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/737-New Britain.txt b/src/history/states - 副本/737-New Britain.txt new file mode 100755 index 0000000..c330989 --- /dev/null +++ b/src/history/states - 副本/737-New Britain.txt @@ -0,0 +1,39 @@ +state={ + id=737 + name="STATE_737" + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + air_base = 1 + 7251 = { + naval_base = 5 + + } + 4352 = { + naval_base = 1 + + } + 7339 = { + naval_base = 1 + + } + + } + + victory_points = { + 7251 5 + } + + } + + provinces={ + 1286 1301 1329 1361 4304 4332 4352 4421 7251 7324 7339 7352 7412 10166 10206 12222 + } + manpower=345640 + buildings_max_level_factor=1 + state_category="rural" + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/738-Aru Islands.txt b/src/history/states - 副本/738-Aru Islands.txt new file mode 100755 index 0000000..88d06c1 --- /dev/null +++ b/src/history/states - 副本/738-Aru Islands.txt @@ -0,0 +1,28 @@ +state={ + id=738 + name="STATE_738" + + history={ + owner = SR4 + buildings = { + infrastructure = 1 + + 4579 = { + naval_base = 1 + + } + + + } + + } + + provinces={ + 4579 + } + manpower=36146 + buildings_max_level_factor=1 + state_category="small_island" + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/739-Haida Gwaii.txt b/src/history/states - 副本/739-Haida Gwaii.txt new file mode 100755 index 0000000..3654a63 --- /dev/null +++ b/src/history/states - 副本/739-Haida Gwaii.txt @@ -0,0 +1,27 @@ +state={ + id=739 + name="STATE_739" + + history={ + owner = SIR + buildings = { + infrastructure = 1 + + 1869 = { + naval_base = 1 + + } + + + } + } + + provinces={ + 1869 + } + manpower=12684 + buildings_max_level_factor=1 + state_category="small_island" + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/74-East Sudatenland.txt b/src/history/states - 副本/74-East Sudatenland.txt new file mode 100755 index 0000000..458765d --- /dev/null +++ b/src/history/states - 副本/74-East Sudatenland.txt @@ -0,0 +1,28 @@ +state= +{ + id=74 + name="STATE_74" + manpower = 820000 + + state_category = rural + + + history= + { + victory_points = { + 3583 5 + } + owner = SIR + buildings = { + infrastructure = 2 + arms_factory = 1 + } + + + } + provinces= { + 421 3414 3583 6485 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/740-Vancouver Island.txt b/src/history/states - 副本/740-Vancouver Island.txt new file mode 100755 index 0000000..70cab44 --- /dev/null +++ b/src/history/states - 副本/740-Vancouver Island.txt @@ -0,0 +1,22 @@ + +state={ + id=740 + name="STATE_740" + manpower = 259612 + + state_category = rural + + history={ + owner = SIR + buildings = { + infrastructure = 1 + } + } + + provinces={ + 7259 1214 12259 12272 1420 + } + + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/741-Cambodia.txt b/src/history/states - 副本/741-Cambodia.txt new file mode 100755 index 0000000..6341e57 --- /dev/null +++ b/src/history/states - 副本/741-Cambodia.txt @@ -0,0 +1,25 @@ +state={ + id=741 + name="STATE_741" + history = { + owner = SR3 + victory_points = { + 7376 1 + } + buildings = { + infrastructure = 1 + 7432 = { + naval_base = 1 + } + + } + } + provinces={ + 1324 1353 1620 4251 4302 4330 4359 4596 4639 5236 7319 7376 7404 7432 7645 10134 10177 10204 10289 10317 10467 12167 12191 12260 12288 12447 12460 12475 + } + manpower=5245000 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/742-Stalinabad.txt b/src/history/states - 副本/742-Stalinabad.txt new file mode 100755 index 0000000..baa5777 --- /dev/null +++ b/src/history/states - 副本/742-Stalinabad.txt @@ -0,0 +1,27 @@ +state = { + id = 742 + name = "STATE_742" + + history = { + + owner = SR3 + victory_points = { + 1384 1 + } + buildings = { + infrastructure = 1 + + } + + } + + provinces = { + 1216 1384 1919 4542 7224 8027 10187 10417 12218 12250 12430 12805 + } + + manpower = 230000 + buildings_max_level_factor = 1.000 + state_category = wasteland + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/743-Qingdao.txt b/src/history/states - 副本/743-Qingdao.txt new file mode 100755 index 0000000..29bad4f --- /dev/null +++ b/src/history/states - 副本/743-Qingdao.txt @@ -0,0 +1,34 @@ +state= +{ + id=743 + name="STATE_743" + manpower = 385000 + state_category = large_town + + + history= + { + owner = SR3 + victory_points = { + 10000 5 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 1 + 10000 = { + naval_base = 5 + coastal_bunker = 1 + bunker = 1 + } + } + + 1938.10.25 = { + } + } + provinces={ + 10000 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/744-Xian.txt b/src/history/states - 副本/744-Xian.txt new file mode 100755 index 0000000..bce4d34 --- /dev/null +++ b/src/history/states - 副本/744-Xian.txt @@ -0,0 +1,23 @@ +state={ + id=744 + name="STATE_744" + provinces={ + 1976 2006 4167 4256 4295 5092 7301 7406 7418 10257 12713 + } + + history={ + owner = SR3 + victory_points = { + 7418 1 + } + buildings = { + infrastructure = 2 + } + + } + manpower=9000000 + buildings_max_level_factor=1.000 + state_category = town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/745-Dalian.txt b/src/history/states - 副本/745-Dalian.txt new file mode 100755 index 0000000..2e5b217 --- /dev/null +++ b/src/history/states - 副本/745-Dalian.txt @@ -0,0 +1,30 @@ +state={ + id=745 + name="STATE_745" + provinces={ + 1150 6851 + } + state_category = large_town + history= + { + owner = SR3 + victory_points = { + 1150 1 + } + buildings = { + infrastructure = 3 #was: 5 + air_base = 1 + industrial_complex = 1 + 1150 = { + naval_base = 5 + coastal_bunker = 1 + } + } + + + } + manpower=1000000 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/746-Ordos.txt b/src/history/states - 副本/746-Ordos.txt new file mode 100755 index 0000000..1840951 --- /dev/null +++ b/src/history/states - 副本/746-Ordos.txt @@ -0,0 +1,22 @@ +state={ + id=746 + name="STATE_746" + provinces={ + 1959 3427 4960 4986 10451 10854 12706 + } + state_category = pastoral + + + history= + { + owner = SR3 + + buildings = { + infrastructure = 1 + } + } + manpower=500000 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/747-Dali Bai.txt b/src/history/states - 副本/747-Dali Bai.txt new file mode 100755 index 0000000..88f7173 --- /dev/null +++ b/src/history/states - 副本/747-Dali Bai.txt @@ -0,0 +1,38 @@ +state={ + id=747 + name="STATE_747" + provinces={ + 4559 4937 5009 7965 7976 8126 10413 10863 12789 12898 + } + manpower=1000000 + buildings_max_level_factor=1.000 + state_category = pastoral + history={ + owner = SR3 + victory_points = { + 7965 3 + } + buildings = { + infrastructure = 2 + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + + } + + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/748-Zunyi.txt b/src/history/states - 副本/748-Zunyi.txt new file mode 100755 index 0000000..3bc7c8e --- /dev/null +++ b/src/history/states - 副本/748-Zunyi.txt @@ -0,0 +1,28 @@ +state={ + id=748 + name="STATE_748" + provinces={ + 1010 4141 4325 4431 9939 10763 11972 + } + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + victory_points = { + 1010 3 + } + 1939.1.1 = { + buildings = { + infrastructure = 2 + air_base = 1 + } + } + } + manpower=1500000 + state_category=pastoral + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/749-Huangshan.txt b/src/history/states - 副本/749-Huangshan.txt new file mode 100755 index 0000000..fd5b307 --- /dev/null +++ b/src/history/states - 副本/749-Huangshan.txt @@ -0,0 +1,34 @@ +state={ + id=749 + name="STATE_749" + provinces={ + 1099 1125 1153 1171 4105 4173 7007 7104 10044 11937 12019 + } + manpower=5000000 + buildings_max_level_factor=1.000 + state_category=town + history={ + owner = SR3 + + buildings = { + infrastructure = 2 + } + victory_points = { + 12019 1 + } + + 1938.10.25 = { + CHI = { + + } + buildings = { + infrastructure = 3 #was: 6 + air_base = 1 + } + + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/75-Moravia.txt b/src/history/states - 副本/75-Moravia.txt new file mode 100755 index 0000000..cfd950e --- /dev/null +++ b/src/history/states - 副本/75-Moravia.txt @@ -0,0 +1,38 @@ +state={ + id=75 + name="STATE_75" + manpower = 2598400 + resources={ + steel=4 # was: 6 + oil = 2 # was: 4 + } + + state_category = city + + history={ + owner = SIR + victory_points = { + 3569 20 + } + victory_points = { + 6562 5 + } + buildings = { + infrastructure = 2 + industrial_complex = 4 + air_base = 5 + + } + + 1939.3.14 = { + owner = SIR + controller = GER + } + } + + provinces={ + 569 3553 3569 6562 6576 6590 11511 + } + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/750-Changde.txt b/src/history/states - 副本/750-Changde.txt new file mode 100755 index 0000000..5867381 --- /dev/null +++ b/src/history/states - 副本/750-Changde.txt @@ -0,0 +1,35 @@ +state={ + id=750 + name="STATE_750" + provinces={ + 4041 4896 5030 7101 7201 7279 7434 10006 10304 10757 10822 12086 12414 + } + manpower=8000000 + buildings_max_level_factor=1.000 + state_category = town + history={ + owner = SR3 + buildings = { + infrastructure = 2 + industrial_complex = 2 + arms_factory = 1 + air_base = 2 + } + victory_points = { + 7101 10 + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + infrastructure = 3 #was: 6 + air_base = 3 + arms_factory = 1 + + } + + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/751-Liangshan.txt b/src/history/states - 副本/751-Liangshan.txt new file mode 100755 index 0000000..7548366 --- /dev/null +++ b/src/history/states - 副本/751-Liangshan.txt @@ -0,0 +1,34 @@ +state={ + id=751 + name="STATE_751" + provinces={ + 1999 2067 7294 10726 10841 12141 12819 + } + manpower=300000 + buildings_max_level_factor=1.000 + state_category=pastoral + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + victory_points = { + 12141 3 + } + victory_points = { + 7294 1 + } + 1939.1.1 = { + buildings = { + industrial_complex = 1 + infrastructure = 1 + + } + + } + + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/752-Chamdo.txt b/src/history/states - 副本/752-Chamdo.txt new file mode 100755 index 0000000..77f3512 --- /dev/null +++ b/src/history/states - 副本/752-Chamdo.txt @@ -0,0 +1,31 @@ +state={ + id=752 + name="STATE_752" + provinces={ + 1918 7988 8104 12724 12837 4999 + } + manpower=300000 + buildings_max_level_factor=1.000 + state_category = pastoral + history={ + owner = SR3 + victory_points = { + 4999 1 + } + buildings = { + infrastructure = 1 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 1 + infrastructure = 1 + + } + + } + + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/753-Gannan.txt b/src/history/states - 副本/753-Gannan.txt new file mode 100755 index 0000000..0b60a09 --- /dev/null +++ b/src/history/states - 副本/753-Gannan.txt @@ -0,0 +1,36 @@ +state={ + id=753 + name="STATE_753" + provinces={ + 1257 2045 4375 4403 5193 9966 10787 10903 + } + manpower=3000000 + buildings_max_level_factor=1.000 + state_category = rural + history={ + owner = SR3 + victory_points = { + 2045 1 + } + buildings = { + infrastructure = 2 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + } + } + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/754-Golog.txt b/src/history/states - 副本/754-Golog.txt new file mode 100755 index 0000000..c0bad2a --- /dev/null +++ b/src/history/states - 副本/754-Golog.txt @@ -0,0 +1,38 @@ +state={ + id=754 + name="STATE_754" + provinces={ + 1882 4536 4888 7270 10490 10817 11448 12732 12815 + } + manpower=400000 + buildings_max_level_factor=1.000 + state_category = rural + history={ + owner = SR3 + victory_points = { + 12732 3 + } + buildings = { + infrastructure = 1 + industrial_complex = 1 + arms_factory = 1 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + } + } + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/755-Haixi.txt b/src/history/states - 副本/755-Haixi.txt new file mode 100755 index 0000000..1d14e05 --- /dev/null +++ b/src/history/states - 副本/755-Haixi.txt @@ -0,0 +1,37 @@ +state={ + id=755 + name="STATE_755" + provinces={ + 2053 2099 7997 10750 10796 10834 10865 12846 12890 13146 + } + manpower=1000000 + buildings_max_level_factor=1.000 + state_category = pastoral + history={ + owner = SR3 + buildings = { + infrastructure = 1 + industrial_complex = 1 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + + } + + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/756-Jiuquan.txt b/src/history/states - 副本/756-Jiuquan.txt new file mode 100755 index 0000000..4ea94fe --- /dev/null +++ b/src/history/states - 副本/756-Jiuquan.txt @@ -0,0 +1,36 @@ +state={ + id=756 + name="STATE_756" + provinces={ + 1778 2028 4783 5076 7727 7803 7971 8102 10770 10899 12596 12820 + } + manpower=1000000 + buildings_max_level_factor=1.000 + state_category = wasteland + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + 1938.10.25 = { + if = { + limit = { + NOT = { + has_dlc = "Waking the Tiger" + } + + } + CHI = { + transfer_state = PREV + + } + + } + + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/757-Shigatse.txt b/src/history/states - 副本/757-Shigatse.txt new file mode 100755 index 0000000..ce06841 --- /dev/null +++ b/src/history/states - 副本/757-Shigatse.txt @@ -0,0 +1,24 @@ +state={ + id=757 + name="STATE_757" + provinces={ + 1991 2014 2098 4900 5033 8121 12807 + } + manpower=1000000 + buildings_max_level_factor=1.000 + state_category = rural + history={ + owner = SR3 + buildings = { + infrastructure = 1 + industrial_complex = 1 + arms_factory = 1 + } + victory_points = { + 5033 5 + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/758-Ngari.txt b/src/history/states - 副本/758-Ngari.txt new file mode 100755 index 0000000..5abe115 --- /dev/null +++ b/src/history/states - 副本/758-Ngari.txt @@ -0,0 +1,19 @@ +state={ + id=758 + name="STATE_758" + provinces={ + 1961 5094 8029 10802 12784 12801 + } + manpower=1000000 + buildings_max_level_factor=1.000 + state_category = pastoral + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/759-Kunlun.txt b/src/history/states - 副本/759-Kunlun.txt new file mode 100755 index 0000000..2055b7b --- /dev/null +++ b/src/history/states - 副本/759-Kunlun.txt @@ -0,0 +1,20 @@ +state={ + id=759 + name="STATE_759" + provinces={ + 1698 1943 2074 4947 5736 10315 + } + manpower=70000 + buildings_max_level_factor=1.000 + state_category = wasteland + history={ + owner = SR3 + buildings = { + infrastructure = 1 + + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/76-Northern Transylvania.txt b/src/history/states - 副本/76-Northern Transylvania.txt new file mode 100755 index 0000000..d8ca1d9 --- /dev/null +++ b/src/history/states - 副本/76-Northern Transylvania.txt @@ -0,0 +1,25 @@ + +state={ + id=76 + name="STATE_76" + manpower=2352700 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + victory_points = { + 6711 5 + } + } + + provinces={ + 711 713 727 746 3689 3696 3709 6711 6714 6731 9668 9670 9672 9685 9687 9704 11676 + } + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/760-Dabancheng.txt b/src/history/states - 副本/760-Dabancheng.txt new file mode 100755 index 0000000..9e8adeb --- /dev/null +++ b/src/history/states - 副本/760-Dabancheng.txt @@ -0,0 +1,19 @@ +state={ + id=760 + name="STATE_760" + provinces={ + 1838 4704 4843 7732 10839 12524 12598 12671 + } + manpower=700000 + buildings_max_level_factor=1.000 + state_category = rural + history={ + owner = SR3 + buildings = { + infrastructure = 2 + arms_factory = 1 + } + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/761-Hulunbuir.txt b/src/history/states - 副本/761-Hulunbuir.txt new file mode 100755 index 0000000..94a4e7e --- /dev/null +++ b/src/history/states - 副本/761-Hulunbuir.txt @@ -0,0 +1,20 @@ +state={ + id=761 + name="STATE_761" + provinces={ + 1776 4745 4852 7697 7743 10541 10567 10612 10638 12537 12690 13150 + } + manpower=2000000 + buildings_max_level_factor=1.000 + state_category = pastoral + history={ + owner = SR3 + buildings = { + infrastructure = 2 + + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/762-Katowice.txt b/src/history/states - 副本/762-Katowice.txt new file mode 100755 index 0000000..bf1b3a8 --- /dev/null +++ b/src/history/states - 副本/762-Katowice.txt @@ -0,0 +1,25 @@ +state={ + id=762 + name="STATE_762" + provinces={ + 506 6464 + } + manpower=1000000 + resources={ + steel=19 # was: 60 + aluminium=7 # was: 20 + } + state_category = city + history={ + victory_points = { + 6464 5 + } + owner = SIR + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + } + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/763-Konigsberg.txt b/src/history/states - 副本/763-Konigsberg.txt new file mode 100755 index 0000000..1195ee0 --- /dev/null +++ b/src/history/states - 副本/763-Konigsberg.txt @@ -0,0 +1,42 @@ + +state={ + id=763 + name="STATE_763" + manpower = 2140234 + state_category = city + + history={ + owner = SIR + controller = SIR + + victory_points = { + 6332 10 + } + + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 2 + 6332 = { + bunker = 1 + + } + anti_air_building = 2 + 6332 = { + naval_base = 5 + + } + air_base = 6 + } + 1939.1.1 = { + buildings = { + anti_air_building = 5 + } + } + } + + provinces={ + 281 348 395 3384 6332 11265 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/764-West Banat.txt b/src/history/states - 副本/764-West Banat.txt new file mode 100755 index 0000000..c5bceb9 --- /dev/null +++ b/src/history/states - 副本/764-West Banat.txt @@ -0,0 +1,25 @@ + +state={ + id=764 + name="STATE_764" + manpower = 585579 + state_category = rural + + history={ + owner = SIR + controller = SIR + victory_points = { + 3614 1 + } + + buildings = { + infrastructure = 3 #was: 6 + } + } + + provinces={ + 614 3614 6643 11787 + } + + local_supplies=2.0 +} diff --git a/src/history/states - 副本/765-Qatar.txt b/src/history/states - 副本/765-Qatar.txt new file mode 100755 index 0000000..fefcec9 --- /dev/null +++ b/src/history/states - 副本/765-Qatar.txt @@ -0,0 +1,26 @@ + +state={ + id=765 + name="STATE_765" + manpower = 51600 + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 8051 1 + } + buildings = { + infrastructure = 1 + 8051 = { + naval_base = 2 + } + } + } + + provinces={ + 8051 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/766-Southern Bessarabia.txt b/src/history/states - 副本/766-Southern Bessarabia.txt new file mode 100755 index 0000000..24a345f --- /dev/null +++ b/src/history/states - 副本/766-Southern Bessarabia.txt @@ -0,0 +1,27 @@ +state= +{ + id=766 + name="STATE_766" + manpower = 566600 + + state_category = rural + + history= { + victory_points = { + 6727 1 + } + owner = SIR + buildings = { + infrastructure = 2 + dockyard = 1 + 6727 = { + naval_base = 3 + } + } + } + provinces= + { +3701 3704 6727 6743 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/767-North Darfur.txt b/src/history/states - 副本/767-North Darfur.txt new file mode 100755 index 0000000..0ed48ed --- /dev/null +++ b/src/history/states - 副本/767-North Darfur.txt @@ -0,0 +1,21 @@ +state= +{ + id=767 + name="STATE_767" # North Darfur + manpower = 8143 + + state_category = wasteland + impassable = yes + + history= { + owner = SR2 + buildings = { + infrastructure = 0 + } + } + provinces={ + 7987 8103 10900 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/768-Rwanda.txt b/src/history/states - 副本/768-Rwanda.txt new file mode 100755 index 0000000..34e3dd3 --- /dev/null +++ b/src/history/states - 副本/768-Rwanda.txt @@ -0,0 +1,25 @@ +state={ + id=768 + name="STATE_768" # Rwanda + + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 9962 1 + } + buildings = { + infrastructure = 1 + + } + } + + provinces={ + 9962 + } + manpower=1716564 + buildings_max_level_factor=1.000 + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/769-Burundi.txt b/src/history/states - 副本/769-Burundi.txt new file mode 100755 index 0000000..f709e7f --- /dev/null +++ b/src/history/states - 副本/769-Burundi.txt @@ -0,0 +1,25 @@ +state={ + id=769 + name="STATE_769" # Burundi + + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 2220 1 + } + buildings = { + infrastructure = 1 + + } + } + + provinces={ + 2220 + } + manpower=2145731 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/77-Dobrogea.txt b/src/history/states - 副本/77-Dobrogea.txt new file mode 100755 index 0000000..11b9725 --- /dev/null +++ b/src/history/states - 副本/77-Dobrogea.txt @@ -0,0 +1,26 @@ + +state={ + id=77 + name="STATE_77" + manpower = 378000 + + state_category = rural + + history={ + victory_points = { + 11597 1 + } + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 2 + } + add_claim_by = BUL + } + + provinces={ + 9614 11597 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/770-Malawi.txt b/src/history/states - 副本/770-Malawi.txt new file mode 100755 index 0000000..101a52b --- /dev/null +++ b/src/history/states - 副本/770-Malawi.txt @@ -0,0 +1,25 @@ +state={ + id=770 + name="STATE_770" + + history={ + owner = SR2 + victory_points = { + 12986 1 + } + buildings = { + infrastructure = 2 + + } + + } + + provinces={ + 2255 12908 12986 13209 + } + manpower=1603975 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/771-Zambia.txt b/src/history/states - 副本/771-Zambia.txt new file mode 100755 index 0000000..9f9abd2 --- /dev/null +++ b/src/history/states - 副本/771-Zambia.txt @@ -0,0 +1,30 @@ +state={ + id=771 + name="STATE_771" # Zambia + + state_category = rural + + resources={ + chromium=35 # was: 64.000 + tungsten=8 # was: 16.000 + } + + history={ + owner = SR2 + victory_points = { + 5199 1 + } + buildings = { + infrastructure = 2 + + } + } + + provinces={ + 697 1846 5199 5221 7872 10538 10594 10930 12504 12677 13173 + } + manpower=1380089 + buildings_max_level_factor=1.000 + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/772-Middle Congo.txt b/src/history/states - 副本/772-Middle Congo.txt new file mode 100755 index 0000000..e350dd2 --- /dev/null +++ b/src/history/states - 副本/772-Middle Congo.txt @@ -0,0 +1,30 @@ + +state={ + id=772 + name="STATE_772" # Middle Congo (Brazzaville) + manpower = 746415 + + state_category = pastoral + resources={ + rubber=1 # was: 1 + } + history={ + owner = SR2 + victory_points = { + 8193 2 + } + buildings = { + infrastructure = 2 + 12975 = { + naval_base = 1 + } + } + + } + + provinces={ + 2192 3109 6008 8193 12975 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/773-Cameroon.txt b/src/history/states - 副本/773-Cameroon.txt new file mode 100755 index 0000000..ba37f7a --- /dev/null +++ b/src/history/states - 副本/773-Cameroon.txt @@ -0,0 +1,30 @@ + +state={ + id=773 + name="STATE_773" # Cameroon + manpower = 2945782 + + state_category = rural + + history={ + owner = SR2 + victory_points = { + 2080 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + 6039 = { + naval_base = 1 + } + } + + } + + provinces={ + 2080 5036 5054 6039 7963 9137 11194 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/774-Chad.txt b/src/history/states - 副本/774-Chad.txt new file mode 100755 index 0000000..91182bd --- /dev/null +++ b/src/history/states - 副本/774-Chad.txt @@ -0,0 +1,25 @@ +state={ + id=774 + name="STATE_774" + + history={ + owner = SR2 + victory_points = { + 2081 1 + } + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 1473 1883 1993 2081 3123 3181 4897 4978 7919 9152 13138 13211 + } + manpower=1442456 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=3.0 +} diff --git a/src/history/states - 副本/775-B.E.T..txt b/src/history/states - 副本/775-B.E.T..txt new file mode 100755 index 0000000..eaf245c --- /dev/null +++ b/src/history/states - 副本/775-B.E.T..txt @@ -0,0 +1,22 @@ +state={ + id=775 + name="STATE_775" # BET - Borkou-Ennedi-Tibesti region + + state_category = wasteland + impassable = yes + + history={ + owner = SR2 + buildings = { + infrastructure = 0 + } + } + + provinces={ + 4902 5136 10893 + } + manpower=18744 + buildings_max_level_factor=1.000 + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/776-Dahomey.txt b/src/history/states - 副本/776-Dahomey.txt new file mode 100755 index 0000000..a3442a2 --- /dev/null +++ b/src/history/states - 副本/776-Dahomey.txt @@ -0,0 +1,26 @@ + +state={ + id=776 + name="STATE_776" # Benin/Dahomey + manpower = 1351563 + + state_category = pastoral + history={ + owner = SR2 + victory_points = { + 10919 1 + } + buildings = { + infrastructure = 2 + 10919 = { + naval_base = 1 + } + } + } + + provinces={ + 10919 12874 12762 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/777-Togo.txt b/src/history/states - 副本/777-Togo.txt new file mode 100755 index 0000000..b44af5c --- /dev/null +++ b/src/history/states - 副本/777-Togo.txt @@ -0,0 +1,29 @@ +state={ + id=777 + name="STATE_777" + + history={ + owner = SR2 + victory_points = { + 1951 1 + } + buildings = { + infrastructure = 2 + 1951 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 1951 12843 13212 + } + manpower=1101346 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/778-Upper Volta.txt b/src/history/states - 副本/778-Upper Volta.txt new file mode 100755 index 0000000..b129b1d --- /dev/null +++ b/src/history/states - 副本/778-Upper Volta.txt @@ -0,0 +1,23 @@ + +state={ + id=778 + name="STATE_778" # Upper Volta + manpower = 3186184 + + state_category = pastoral + history={ + owner = SR2 + victory_points = { + 10836 1 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 2001 7950 7983 8071 10836 12851 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/779-Ivory Coast.txt b/src/history/states - 副本/779-Ivory Coast.txt new file mode 100755 index 0000000..dfcf7ec --- /dev/null +++ b/src/history/states - 副本/779-Ivory Coast.txt @@ -0,0 +1,26 @@ + +state={ + id=779 + name="STATE_779" # Ivory Coast + manpower = 3850734 + + state_category = pastoral + history={ + owner = SR2 + victory_points = { + 10803 1 + } + buildings = { + infrastructure = 2 + 10803 = { + naval_base = 1 + } + } + } + + provinces={ + 5013 5070 8065 8122 10762 10803 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/78-Bessarabia.txt b/src/history/states - 副本/78-Bessarabia.txt new file mode 100755 index 0000000..993b369 --- /dev/null +++ b/src/history/states - 副本/78-Bessarabia.txt @@ -0,0 +1,24 @@ +state= +{ + id=78 + name="STATE_78" + manpower = 2296800 + + state_category = town + + history= { + owner = SIR + victory_points = { + 3707 1 + } + buildings = { + infrastructure = 2 + air_base = 2 + } + } + provinces= + { +414 565 3407 3577 3707 3724 6600 9683 11686 11705 } + + local_supplies=4.0 +} diff --git a/src/history/states - 副本/780-Guinea.txt b/src/history/states - 副本/780-Guinea.txt new file mode 100755 index 0000000..e76859c --- /dev/null +++ b/src/history/states - 副本/780-Guinea.txt @@ -0,0 +1,26 @@ + +state={ + id=780 + name="STATE_780" # Guinea + manpower = 195041 + + state_category = pastoral + history={ + owner = SR2 + victory_points = { + 1909 1 + } + buildings = { + infrastructure = 2 + 1909 = { + naval_base = 1 + } + } + } + + provinces={ + 1909 4957 5039 8008 12802 12858 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/781-Niger.txt b/src/history/states - 副本/781-Niger.txt new file mode 100755 index 0000000..6483af3 --- /dev/null +++ b/src/history/states - 副本/781-Niger.txt @@ -0,0 +1,24 @@ + +state={ + id=781 + name="STATE_781" # Niger + manpower = 543817 + + state_category = pastoral + + history={ + owner = SR2 + victory_points = { + 2056 1 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 1975 2056 12707 + } + + local_supplies=1.0 +} diff --git a/src/history/states - 副本/782-Tombouctou.txt b/src/history/states - 副本/782-Tombouctou.txt new file mode 100755 index 0000000..7a341dc --- /dev/null +++ b/src/history/states - 副本/782-Tombouctou.txt @@ -0,0 +1,23 @@ + +state={ + id=782 + name="STATE_782" # Tombouctou + manpower = 79243 + + state_category = wasteland + impassable = yes + + history={ + owner = SR2 + buildings = { + infrastructure = 0 + } + + } + + provinces={ + 1115 2068 10725 10868 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/783-Sidi Ifni.txt b/src/history/states - 副本/783-Sidi Ifni.txt new file mode 100755 index 0000000..305c50a --- /dev/null +++ b/src/history/states - 副本/783-Sidi Ifni.txt @@ -0,0 +1,28 @@ + +state={ + id=783 + name="STATE_783" # Sidi Ifni + manpower = 11043 + + state_category = pastoral + + history={ + victory_points = { + 12857 1 + } + + owner = SR2 + buildings = { + infrastructure = 1 + 12857 = { + naval_base = 1 + } + } + } + + provinces={ + 12857 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/784-Ermland-Masuren.txt b/src/history/states - 副本/784-Ermland-Masuren.txt new file mode 100755 index 0000000..0e505fb --- /dev/null +++ b/src/history/states - 副本/784-Ermland-Masuren.txt @@ -0,0 +1,25 @@ +state={ + id=784 + name="STATE_784" + manpower = 517081 + + state_category = rural + + history={ + owner = SIR + victory_points = { + 3320 3 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 1 + air_base = 5 + } + } + + provinces={ + 3320 9274 9295 11342 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/785-Picardy.txt b/src/history/states - 副本/785-Picardy.txt new file mode 100755 index 0000000..28c1d3c --- /dev/null +++ b/src/history/states - 副本/785-Picardy.txt @@ -0,0 +1,28 @@ +state={ + id=785 + name="STATE_785" + manpower = 1580000 + + state_category = town + resources={ + steel=20 # was: 112 + aluminium=4 # was: 22 + } + + history={ + victory_points = { + 11420 5 + } + owner = SIR + buildings = { + infrastructure = 2 #was: 8 + industrial_complex = 1 + } + } + + provinces={ + 454 3402 3447 6585 9561 11420 11549 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/786-Mauritanian Desert.txt b/src/history/states - 副本/786-Mauritanian Desert.txt new file mode 100755 index 0000000..07a22b7 --- /dev/null +++ b/src/history/states - 副本/786-Mauritanian Desert.txt @@ -0,0 +1,22 @@ +state={ + id=786 + name="STATE_786" # Mauritanian Desert + manpower = 124200 + + state_category = wasteland + impassable = yes + + history={ + owner = SR2 + buildings = { + infrastructure = 0 + } + + } + + provinces={ + 1897 1962 7943 8035 10771 10779 10838 + } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/787-North Kashmir.txt b/src/history/states - 副本/787-North Kashmir.txt new file mode 100755 index 0000000..a3ad84a --- /dev/null +++ b/src/history/states - 副本/787-North Kashmir.txt @@ -0,0 +1,24 @@ +state={ + id=787 + name="STATE_787" # Northern Kashmir + manpower = 1415800 + + state_category = rural + + history={ + victory_points = { + 1910 1 + } + owner = SR3 + buildings = { + infrastructure = 1 + } + + } + + provinces={ + 1910 2041 2084 10821 + } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/788-Salamanca.txt b/src/history/states - 副本/788-Salamanca.txt new file mode 100755 index 0000000..698d94e --- /dev/null +++ b/src/history/states - 副本/788-Salamanca.txt @@ -0,0 +1,28 @@ +state={ + id=788 + name="STATE_788" + + resources={ + tungsten=10.000 #added due to Portugal Setup + } + history={ + owner = SIR + victory_points = { + 3874 1 + } + buildings = { + infrastructure = 3 #was: 5 + + } + + } + + provinces={ + 794 874 3874 6867 9770 13221 + } + manpower=364601 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/789-Cordoba.txt b/src/history/states - 副本/789-Cordoba.txt new file mode 100755 index 0000000..3d5b129 --- /dev/null +++ b/src/history/states - 副本/789-Cordoba.txt @@ -0,0 +1,26 @@ +state={ + id=789 + name="STATE_789" + + history={ + owner = SIR + victory_points = { + 875 3 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + + } + + } + + provinces={ + 875 879 950 1090 1192 3810 3871 4095 6744 7198 10111 12083 + } + manpower=1428513 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/79-moldovia.txt b/src/history/states - 副本/79-moldovia.txt new file mode 100755 index 0000000..5d9cbbe --- /dev/null +++ b/src/history/states - 副本/79-moldovia.txt @@ -0,0 +1,29 @@ +state= +{ + id=79 + name="STATE_79" + manpower = 2806400 + + state_category = rural + + history= + { + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 1 + air_base = 2 + } + victory_points = { + 9716 1 + } + victory_points = { + 6706 1 + } + } + provinces= + { +723 744 3728 3741 6584 6706 6729 6747 6761 9701 9716 11534 11652 11655 11672 11689 } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/790-Asturias.txt b/src/history/states - 副本/790-Asturias.txt new file mode 100755 index 0000000..50dc87e --- /dev/null +++ b/src/history/states - 副本/790-Asturias.txt @@ -0,0 +1,31 @@ +state={ + id=790 + name="STATE_790" + + history={ + owner = SIR + victory_points = { + 11707 3 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + arms_factory = 1 + 11707 = { + naval_base = 2 + + } + + } + + } + + provinces={ + 738 3729 3744 6749 9703 9719 11688 11707 13218 + } + manpower=1197252 + buildings_max_level_factor=1.000 + state_category=large_town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/791-Valladolid.txt b/src/history/states - 副本/791-Valladolid.txt new file mode 100755 index 0000000..5e54651 --- /dev/null +++ b/src/history/states - 副本/791-Valladolid.txt @@ -0,0 +1,28 @@ +state={ + id=791 + name="STATE_791" + resources={ + tungsten=10.000 #added due to Portugal Setup + } + history={ + owner = SIR + victory_points = { + 11825 3 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + + } + + } + + provinces={ + 903 3820 4024 6936 9700 9827 9846 9872 11684 11806 11809 11825 13227 + } + manpower=713628 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/792-Basque Country.txt b/src/history/states - 副本/792-Basque Country.txt new file mode 100755 index 0000000..ccb6c8d --- /dev/null +++ b/src/history/states - 副本/792-Basque Country.txt @@ -0,0 +1,33 @@ +state={ + id=792 + name="STATE_792" + resources={ + steel=8.000 + } + + history={ + owner = SIR + victory_points = { + 740 10 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + arms_factory = 1 + 740 = { + naval_base = 1 + } + air_base = 1 + } + + } + + provinces={ + 740 3735 6756 13233 + } + manpower=928094 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/793-Guadalajara.txt b/src/history/states - 副本/793-Guadalajara.txt new file mode 100755 index 0000000..df6287d --- /dev/null +++ b/src/history/states - 副本/793-Guadalajara.txt @@ -0,0 +1,26 @@ +state={ + id=793 + name="STATE_793" + + history={ + owner = SIR + victory_points = { + 3945 1 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 1 + + } + + } + + provinces={ + 888 942 3858 3891 3945 6841 6879 6993 9757 9785 9852 9933 11742 11870 + } + manpower=527697 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/794-Eastern Aragon.txt b/src/history/states - 副本/794-Eastern Aragon.txt new file mode 100755 index 0000000..ae65d82 --- /dev/null +++ b/src/history/states - 副本/794-Eastern Aragon.txt @@ -0,0 +1,25 @@ +state={ + id=794 + name="STATE_794" + + history={ + owner = SIR + victory_points = { + 3954 1 + } + buildings = { + infrastructure = 3 #was: 6 + + } + + } + + provinces={ + 790 798 871 899 915 3909 3954 9813 11793 11819 11821 13222 13223 13225 + } + manpower=387366 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/795-Santarem.txt b/src/history/states - 副本/795-Santarem.txt new file mode 100755 index 0000000..375f105 --- /dev/null +++ b/src/history/states - 副本/795-Santarem.txt @@ -0,0 +1,31 @@ +state={ + id=795 + name="STATE_795" + resources={ + chromium=20.000 #added due to portugal setup + } + history={ + owner = SIR + victory_points = { + 9869 1 + } + victory_points = { + 924 1 + } + buildings = { + infrastructure = 3 #was: 6 + industrial_complex = 2 + + } + + } + + provinces={ + 844 924 3846 3886 3926 6986 9869 11768 + } + manpower=729712 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/796-North Angola.txt b/src/history/states - 副本/796-North Angola.txt new file mode 100755 index 0000000..0cae783 --- /dev/null +++ b/src/history/states - 副本/796-North Angola.txt @@ -0,0 +1,24 @@ +state={ + id=796 + name="STATE_796" + history={ + owner = SR2 + buildings = { + infrastructure = 1 + 2115 = { + naval_base = 1 + } + } + victory_points = { + 2115 1 + } + } + provinces={ + 2115 + } + manpower=25000 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/797-Istanbul.txt b/src/history/states - 副本/797-Istanbul.txt new file mode 100755 index 0000000..633beab --- /dev/null +++ b/src/history/states - 副本/797-Istanbul.txt @@ -0,0 +1,40 @@ +state={ + id=797 + name="STATE_797" + provinces={ + 9833 11829 + } + manpower = 1042276 + resources={ + #chromium=45 # was: 84 + #steel = 10 # was: 20 + } + + state_category = city + + history= { + owner = SIR + victory_points = { + 9833 25 + } + buildings = { + infrastructure = 3 #was: 5 + industrial_complex = 2 + arms_factory = 2 + air_base = 4 + 9833 = { + naval_base = 8 + } + } + if = { + limit = { has_dlc = "Battle for the Bosporus"} + set_demilitarized_zone = yes + } + + 1936.11.9 = { + set_demilitarized_zone = no + } + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/798-Amasya.txt b/src/history/states - 副本/798-Amasya.txt new file mode 100755 index 0000000..e4fc4e9 --- /dev/null +++ b/src/history/states - 副本/798-Amasya.txt @@ -0,0 +1,25 @@ +state={ + id=798 + name="STATE_798" + provinces={ + 919 3807 3862 3964 11826 11844 + } + manpower = 531172 + + state_category = rural + + history= { + owner = SR2 + victory_points = { + 3862 3 + } + victory_points = { + 919 5 + } + buildings = { + infrastructure = 2 + } + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/799-Hatay.txt b/src/history/states - 副本/799-Hatay.txt new file mode 100755 index 0000000..42a1d40 --- /dev/null +++ b/src/history/states - 副本/799-Hatay.txt @@ -0,0 +1,23 @@ +state={ + id=799 + name="STATE_799" + provinces={ + 12029 + } + manpower = 234379 + + state_category = enclave + + history= { + owner = SR2 + victory_points = { + 12029 1 + } + buildings = { + infrastructure = 1 + } + + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/8-Luxemburg.txt b/src/history/states - 副本/8-Luxemburg.txt new file mode 100755 index 0000000..0c2d57b --- /dev/null +++ b/src/history/states - 副本/8-Luxemburg.txt @@ -0,0 +1,29 @@ +state= +{ + id=8 + name="STATE_8" + + state_category = town + + manpower = 294748 + resources={ + steel=5 # was: 8 + } + + history= + { + owner = SIR + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 3 + } + victory_points = { 6583 5 } + } + + provinces= + { +6583 } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/80-Bocovina.txt b/src/history/states - 副本/80-Bocovina.txt new file mode 100755 index 0000000..fb31e5f --- /dev/null +++ b/src/history/states - 副本/80-Bocovina.txt @@ -0,0 +1,25 @@ +state={ + id=80 + name="STATE_80" + manpower = 474600 + + state_category = rural + + history= + { + victory_points = { + 577 1 + } + owner = SIR + buildings = { + infrastructure = 3 + arms_factory = 1 + } + add_claim_by = UKR + } + provinces={ + 577 9548 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/800-Van.txt b/src/history/states - 副本/800-Van.txt new file mode 100755 index 0000000..7bdc6e4 --- /dev/null +++ b/src/history/states - 副本/800-Van.txt @@ -0,0 +1,35 @@ +state={ + id=800 + name="STATE_800" #Van + + history={ + owner = SR2 + victory_points = { + 6935 5 + } + victory_points = { + 12376 1 + } + buildings = { + infrastructure = 1 + } + if = { + limit = { + has_dlc = "Battle for the Bosporus" + } + } + if = { + limit = { + NOT = { has_dlc = "Battle for the Bosporus" } + } + } + } + + provinces={ + 652 4583 6935 7470 11880 12376 13121 + } + manpower = 365490 + state_category = rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/801-Moesia.txt b/src/history/states - 副本/801-Moesia.txt new file mode 100755 index 0000000..8fc9787 --- /dev/null +++ b/src/history/states - 副本/801-Moesia.txt @@ -0,0 +1,32 @@ +state={ + id=801 + name="STATE_801" + manpower = 1218780 + + state_category=rural + + history={ + owner = SIR + victory_points = { #Ruse + 9612 3 + } + victory_points = { #Pleven + 3796 3 + } + buildings = { + infrastructure = 2 + industrial_complex =1 + + } + + } + + provinces={ + 3796 3819 3952 6842 9610 9612 + } +# resources={ +# oil=1 +# } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/802-Kosovo.txt b/src/history/states - 副本/802-Kosovo.txt new file mode 100755 index 0000000..c068599 --- /dev/null +++ b/src/history/states - 副本/802-Kosovo.txt @@ -0,0 +1,26 @@ + +state={ + id=802 + name="STATE_802" + + history={ + victory_points = { + 6940 3 + } + owner = SIR + buildings = { + infrastructure = 1 + + } + + } + + provinces={ + 6940 9849 9874 9890 + } + manpower=616000 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/803-Southern Serbia.txt b/src/history/states - 副本/803-Southern Serbia.txt new file mode 100755 index 0000000..9e40a3c --- /dev/null +++ b/src/history/states - 副本/803-Southern Serbia.txt @@ -0,0 +1,27 @@ + +state={ + id=803 + name="STATE_803" + + history={ + victory_points = { + 11857 1 + } + owner = SIR + buildings = { + infrastructure = 2 + + } + add_claim_by = BUL + + } + + provinces={ + 11832 11857 11868 + } + manpower=210000 + buildings_max_level_factor=1.000 + state_category=pastoral + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/804-Herzegovina.txt b/src/history/states - 副本/804-Herzegovina.txt new file mode 100755 index 0000000..ce2e6db --- /dev/null +++ b/src/history/states - 副本/804-Herzegovina.txt @@ -0,0 +1,29 @@ + +state={ + id=804 + name="STATE_804" + manpower =547200 + + + state_category = town + + resources={ + aluminium=7 # was: 10 + } + + history={ + owner = SIR + victory_points = { + 9894 3 + } + buildings = { + infrastructure = 2 + } + } + + provinces={ + 953 6942 9894 11845 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/805-Northern Epirus.txt b/src/history/states - 副本/805-Northern Epirus.txt new file mode 100755 index 0000000..5a822bc --- /dev/null +++ b/src/history/states - 副本/805-Northern Epirus.txt @@ -0,0 +1,27 @@ +state={ + id=805 + name="STATE_805" + provinces={ + 914 13234 13235 + } + manpower = 262200 + resources={ + #chromium=45 # was: 84 + #steel = 10 # was: 20 + } + + state_category = pastoral + + history= { + owner = SIR + + victory_points = { + 914 3 + } + buildings = { + infrastructure = 1 + } + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/806-French Basque Country.txt b/src/history/states - 副本/806-French Basque Country.txt new file mode 100755 index 0000000..c299eff --- /dev/null +++ b/src/history/states - 副本/806-French Basque Country.txt @@ -0,0 +1,26 @@ + +state={ + id=806 + name="STATE_806" + + history={ + owner = SIR + victory_points = { + 9710 3 + } + buildings = { + infrastructure = 3 #was: 6 + + } + + } + + provinces={ + 743 9710 11697 + } + manpower=280723 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/807-Gdynia.txt b/src/history/states - 副本/807-Gdynia.txt new file mode 100755 index 0000000..7f964da --- /dev/null +++ b/src/history/states - 副本/807-Gdynia.txt @@ -0,0 +1,35 @@ + +state={ + id=807 + name="STATE_807" + manpower = 713370 + + state_category = city + history={ + owner = SIR + victory_points = { + 9263 5 + } + victory_points = { + 3295 5 + } + victory_points = { + 279 1 + } + buildings = { + infrastructure = 3 #was: 6 + arms_factory = 2 + industrial_complex = 1 + air_base = 2 + 9263 = { + naval_base = 1 + } + } + } + + provinces={ + 243 279 334 389 3295 3324 6347 9263 + } + + local_supplies=0.0 +} \ No newline at end of file diff --git a/src/history/states - 副本/808-Riga.txt b/src/history/states - 副本/808-Riga.txt new file mode 100755 index 0000000..6803502 --- /dev/null +++ b/src/history/states - 副本/808-Riga.txt @@ -0,0 +1,33 @@ + +state={ + id=808 + name="STATE_808" + resources={ + steel=1.000 + } + + history={ + owner = SIR + victory_points = { + 9340 5 + } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 4 + air_base = 3 + 9340 = { + naval_base = 3 + } + + } + + } + + provinces={ + 9240 9340 10323 + } + manpower=420250 + buildings_max_level_factor=1.000 + state_category=city +} diff --git a/src/history/states - 副本/809-Latgale.txt b/src/history/states - 副本/809-Latgale.txt new file mode 100755 index 0000000..f1e218d --- /dev/null +++ b/src/history/states - 副本/809-Latgale.txt @@ -0,0 +1,29 @@ + +state={ + id=809 + name="STATE_809" + + history={ + owner = SIR + victory_points = { + 310 3 #Daugavpils + } + victory_points = { + 222 1 #Rezekne + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + arms_factory = 1 + } + + + } + + provinces={ + 265 3255 3525 6222 6342 11358 + } + manpower=64500 + buildings_max_level_factor=1.000 + state_category=town +} diff --git a/src/history/states - 副本/81-Oltenia.txt b/src/history/states - 副本/81-Oltenia.txt new file mode 100755 index 0000000..397ec7b --- /dev/null +++ b/src/history/states - 副本/81-Oltenia.txt @@ -0,0 +1,24 @@ +state={ + id=81 + name="STATE_81" + manpower=1519300 + + + state_category = rural + + history={ + victory_points = { + 6652 1 + } + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 2 + } + } + provinces={ + 637 3630 3645 6652 6667 11588 11605 11657 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/810-Zemgale.txt b/src/history/states - 副本/810-Zemgale.txt new file mode 100755 index 0000000..c7a44d5 --- /dev/null +++ b/src/history/states - 副本/810-Zemgale.txt @@ -0,0 +1,34 @@ + +state={ + id=810 + name="STATE_810" + + history={ + owner = SIR + victory_points = { + 6222 3 #Jelgava + } + victory_points = { + 3255 1 #Jekabpils + } + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 1 + air_base = 3 + 310 = { + bunker = 2 + + } + + } + + } + + provinces={ + 222 310 319 341 3298 6459 7482 9275 11222 + } + manpower=600250 + buildings_max_level_factor=1.000 + state_category=town +} diff --git a/src/history/states - 副本/811-Saaremaa.txt b/src/history/states - 副本/811-Saaremaa.txt new file mode 100755 index 0000000..ecb4ac3 --- /dev/null +++ b/src/history/states - 副本/811-Saaremaa.txt @@ -0,0 +1,22 @@ + +state={ + id=811 + name="STATE_811" + + history={ + owner = SIR + buildings = { + infrastructure = 1 + } + victory_points = { + 185 1 + } + } + + provinces={ + 185 6201 + } + manpower=32370 + buildings_max_level_factor=1.000 + state_category=small_island +} diff --git a/src/history/states - 副本/812-Tallinn.txt b/src/history/states - 副本/812-Tallinn.txt new file mode 100755 index 0000000..d66e060 --- /dev/null +++ b/src/history/states - 副本/812-Tallinn.txt @@ -0,0 +1,31 @@ + +state={ + id=812 + name="STATE_812" + + history={ + owner = SIR + victory_points = { + 3152 5 + } + buildings = { + infrastructure = 3 #was: 5 + arms_factory = 1 + industrial_complex = 3 + 3152 = { + naval_base = 3 + coastal_bunker = 1 + + } + + } + + } + + provinces={ + 496 567 3152 11426 + } + manpower=275220 + buildings_max_level_factor=1.000 + state_category=city +} diff --git a/src/history/states - 副本/813-Rakvere.txt b/src/history/states - 副本/813-Rakvere.txt new file mode 100755 index 0000000..ef6e069 --- /dev/null +++ b/src/history/states - 副本/813-Rakvere.txt @@ -0,0 +1,31 @@ + +state={ + id=813 + name="STATE_813" + + history={ + owner = SIR + victory_points = { + 4640 1 #Narva + } + victory_points = { + 11127 1 #Rakvere + } + buildings = { + infrastructure = 3 #was: 5 + 4640 = { + naval_base = 1 + + } + + } + + } + + provinces={ + 4640 6099 9079 11057 11127 11443 13127 + } + manpower=150560 + buildings_max_level_factor=1.000 + state_category=rural +} diff --git a/src/history/states - 副本/814-Suduva.txt b/src/history/states - 副本/814-Suduva.txt new file mode 100755 index 0000000..f0cb428 --- /dev/null +++ b/src/history/states - 副本/814-Suduva.txt @@ -0,0 +1,28 @@ + +state={ + id=814 + name="STATE_814" + + history={ + owner = SIR + victory_points = { + 11312 1 #Marijampole + } + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 1 + air_base = 4 + + } + + + } + + provinces={ + 3272 6281 6407 11312 + } + manpower=219740 + buildings_max_level_factor=1.000 + state_category=town +} diff --git a/src/history/states - 副本/815-Aukstaitija.txt b/src/history/states - 副本/815-Aukstaitija.txt new file mode 100755 index 0000000..3fecbd2 --- /dev/null +++ b/src/history/states - 副本/815-Aukstaitija.txt @@ -0,0 +1,23 @@ + +state={ + id=815 + name="STATE_815" + + history={ + owner = SIR + victory_points = { + 6229 1 #Panevezys + } + buildings = { + infrastructure = 2 + + } + } + + provinces={ + 530 6229 6376 9246 9374 9438 11226 11498 + } + manpower=161450 + buildings_max_level_factor=1.000 + state_category=town +} diff --git a/src/history/states - 副本/816-West Virginia.txt b/src/history/states - 副本/816-West Virginia.txt new file mode 100755 index 0000000..2c43560 --- /dev/null +++ b/src/history/states - 副本/816-West Virginia.txt @@ -0,0 +1,22 @@ +state={ + id=816 + name="STATE_816" + state_category = town + history={ + owner = SIR + buildings = { + industrial_complex = 2 + infrastructure = 3 + air_base = 3 + } + victory_points = { + 7588 3 + } + } + provinces={ + 801 3941 3975 4627 6850 6958 6971 7466 7588 7646 9923 10441 11888 + } + manpower=1901974 + buildings_max_level_factor=1.000 + state_category = town +} diff --git a/src/history/states - 副本/817-Gobi.txt b/src/history/states - 副本/817-Gobi.txt new file mode 100755 index 0000000..c501c3f --- /dev/null +++ b/src/history/states - 副本/817-Gobi.txt @@ -0,0 +1,21 @@ +state={ + id=817 + name="STATE_817" + provinces={ + 1723 1781 1787 1853 1855 4655 4729 4786 4856 4858 7749 7752 7806 7864 10558 10560 10575 10632 10634 10689 10695 10704 12539 12541 12544 12612 12614 12669 12686 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 12612 1 #Sainshand + } + } + manpower=11000 + buildings_max_level_factor=1.000 + state_category = wasteland + local_supplies=0.000 +} diff --git a/src/history/states - 副本/818-Khovd.txt b/src/history/states - 副本/818-Khovd.txt new file mode 100755 index 0000000..da06cb2 --- /dev/null +++ b/src/history/states - 副本/818-Khovd.txt @@ -0,0 +1,21 @@ +state={ + id=818 + name="STATE_818" + provinces={ + 1774 4751 4777 7773 7808 7843 7870 10539 10563 10669 12520 12695 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 7843 1 #Ulaangom + } + } + manpower=149000 + buildings_max_level_factor=1.000 + state_category=pastoral + local_supplies=0.000 +} diff --git a/src/history/states - 副本/819-Dornod.txt b/src/history/states - 副本/819-Dornod.txt new file mode 100755 index 0000000..8126be4 --- /dev/null +++ b/src/history/states - 副本/819-Dornod.txt @@ -0,0 +1,21 @@ +state={ + id=819 + name="STATE_819" + provinces={ + 1743 1868 4792 4873 7823 7885 10578 10647 10708 12533 12557 12629 12665 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 12557 1 #Choibalsan + } + } + manpower=88250 + buildings_max_level_factor=1.000 + state_category=pastoral + local_supplies=0.000 +} diff --git a/src/history/states - 副本/82-Banat.txt b/src/history/states - 副本/82-Banat.txt new file mode 100755 index 0000000..66ec810 --- /dev/null +++ b/src/history/states - 副本/82-Banat.txt @@ -0,0 +1,28 @@ + +state={ + id=82 + name="STATE_82" + manpower = 941500 + resources={ + aluminium=4 # was: 6 + } + + state_category = rural + + history={ + victory_points = { + 9606 3 + } + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 2 + } + } + + provinces={ + 646 662 3649 9606 11592 11608 + } + + local_supplies=11.0 +} diff --git a/src/history/states - 副本/820-Khovsgol.txt b/src/history/states - 副本/820-Khovsgol.txt new file mode 100755 index 0000000..47b168d --- /dev/null +++ b/src/history/states - 副本/820-Khovsgol.txt @@ -0,0 +1,25 @@ +state={ + id=820 + name="STATE_820" + provinces={ + 1689 1791 1834 4882 7676 7717 12579 12649 + } + + history={ + owner = SR3 + buildings = { + infrastructure = 1 + } + victory_points = { + 1791 1 #Darkhan + } + victory_points = { + 1834 1 #Erdenet + } + + } + manpower=88200 + buildings_max_level_factor=1.000 + state_category=pastoral + local_supplies=0.000 +} diff --git a/src/history/states - 副本/821 - Chenchnya-Ingushetia.txt b/src/history/states - 副本/821 - Chenchnya-Ingushetia.txt new file mode 100755 index 0000000..0dc1bfc --- /dev/null +++ b/src/history/states - 副本/821 - Chenchnya-Ingushetia.txt @@ -0,0 +1,28 @@ + +state = { + id = 821 + name = "STATE_821" + manpower = 731985 + + state_category = rural + + resources={ + oil = 9 # was split from Dagestan which had 19 oil, and retained 10 + } + + history = { + owner = SIR + buildings = { + infrastructure = 2 + } + victory_points = { + 3672 5 + } + } + + provinces = { + 666 670 1455 3667 3672 6689 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/822 - Chukotka.txt b/src/history/states - 副本/822 - Chukotka.txt new file mode 100755 index 0000000..6313110 --- /dev/null +++ b/src/history/states - 副本/822 - Chukotka.txt @@ -0,0 +1,27 @@ +state = { + id = 822 + name = "STATE_822" #Chukotka + + history = { + owner = SR3 + victory_points = { + 13063 1 + } + buildings = { + infrastructure = 1 + 13204 ={ + naval_base = 1 + } + } + + } + + provinces = { + 4744 5264 13062 13063 13204 + } + manpower = 34182 + buildings_max_level_factor = 1 + state_category = "pastoral" + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/823 - Karakalpakstan.txt b/src/history/states - 副本/823 - Karakalpakstan.txt new file mode 100755 index 0000000..a483625 --- /dev/null +++ b/src/history/states - 副本/823 - Karakalpakstan.txt @@ -0,0 +1,31 @@ +state = { + + id = 823 + name = "STATE_823" #Karakalpakstan + + history = { + + victory_points = { + 1614 1 + } + + owner = SR3 + + buildings = { + infrastructure = 2 + + } + + + } + + provinces = { + 1479 1576 1614 1721 4488 4618 7541 10348 12233 12471 12474 13207 + } + + manpower = 258430 #Was 516860 but was divided by 2 due to Khiva (831) becoming a new state + buildings_max_level_factor = 1.000 + state_category = rural + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/824 - Yamalia.txt b/src/history/states - 副本/824 - Yamalia.txt new file mode 100755 index 0000000..07de57a --- /dev/null +++ b/src/history/states - 副本/824 - Yamalia.txt @@ -0,0 +1,21 @@ + +state = { + id = 824 + name = "STATE_824" # Yamalia + manpower = 21974 + + state_category = pastoral + + history = { + owner = SR3 + buildings = { + infrastructure = 1 + } + } + + provinces = { + 96 1729 1757 3415 4761 7809 10536 10564 12517 12545 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/825 - Nenetsia.txt b/src/history/states - 副本/825 - Nenetsia.txt new file mode 100755 index 0000000..76462ec --- /dev/null +++ b/src/history/states - 副本/825 - Nenetsia.txt @@ -0,0 +1,32 @@ + +state = { + id = 825 + name = "STATE_825" # Nenets + manpower = 21795 + + state_category = rural + + resources = { + oil = 7 # was: 8 + } + + history = { + victory_points = { + 105 1 + } + owner = SIR + buildings = { + infrastructure = 1 + 12530 = { + naval_base = 1 + } + + } + } + + provinces = { + 105 198 3147 6040 6192 9205 10207 11047 11119 12530 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/826 - Abkhazia.txt b/src/history/states - 副本/826 - Abkhazia.txt new file mode 100755 index 0000000..5523a4c --- /dev/null +++ b/src/history/states - 副本/826 - Abkhazia.txt @@ -0,0 +1,34 @@ +state = { + id = 826 + name = "STATE_826" + + history = { + owner = SIR + victory_points = { + 11617 1 + } + buildings = { + infrastructure = 2 + industrial_complex = 1 + + + } + 1939.1.1 = { + buildings = { + industrial_complex = 1 + + } + + } + + } + + provinces = { + 672 11599 11617 11647 + } + manpower = 491569 + buildings_max_level_factor = 1.000 + state_category = rural + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/827 - Kabardino-Balkaria.txt b/src/history/states - 副本/827 - Kabardino-Balkaria.txt new file mode 100755 index 0000000..87867e2 --- /dev/null +++ b/src/history/states - 副本/827 - Kabardino-Balkaria.txt @@ -0,0 +1,27 @@ +state = { + id = 827 + name = "STATE_827" + resources = { + chromium = 17 # was: 35 in the caucasus, but was split + } + + history = { + owner = SIR + buildings = { + infrastructure = 2 + + } + victory_points = { + 11614 1 + } + } + + provinces = { + 685 6674 9632 11614 + } + manpower = 387990 + buildings_max_level_factor = 1.000 + state_category = pastoral + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/828 - North Ossetia.txt b/src/history/states - 副本/828 - North Ossetia.txt new file mode 100755 index 0000000..b86330f --- /dev/null +++ b/src/history/states - 副本/828 - North Ossetia.txt @@ -0,0 +1,27 @@ +state = { + id = 828 + name = "STATE_828" + resources = { + chromium = 8 # was: 18 before split off from Caucasus mountains (233) + } + + history = { + owner = SIR + buildings = { + infrastructure = 2 + + } + victory_points = { + 9628 3 + } + } + + provinces = { + 9628 9647 11609 + } + manpower = 387990 + buildings_max_level_factor = 1.000 + state_category = rural + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/829 - Volga Germany.txt b/src/history/states - 副本/829 - Volga Germany.txt new file mode 100755 index 0000000..2d632e2 --- /dev/null +++ b/src/history/states - 副本/829 - Volga Germany.txt @@ -0,0 +1,32 @@ + +state = { + id = 829 + name = "STATE_829" #Volga Germany + manpower = 618530 + + state_category = rural + + resources = { + steel = 14 # was: 40 + tungsten = 6 # was: 34 + } + + history = { + owner = SIR + buildings = { + infrastructure = 3 + } + victory_points = { + 11523 2 + } + victory_points = { + 9432 1 + } + } + + provinces = { + 3517 3518 6479 6506 6539 6575 6601 9432 9475 11395 11460 11523 + } + + local_supplies = 9.0 +} diff --git a/src/history/states - 副本/83-crisana.txt b/src/history/states - 副本/83-crisana.txt new file mode 100755 index 0000000..59f7e36 --- /dev/null +++ b/src/history/states - 副本/83-crisana.txt @@ -0,0 +1,26 @@ + +state={ + id=83 + name="STATE_83" + manpower = 632900 + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 1 + } + victory_points = { + 6682 1 + } + } + + provinces={ + 696 6682 6697 9640 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/830 - Bukhara.txt b/src/history/states - 副本/830 - Bukhara.txt new file mode 100755 index 0000000..6ed4318 --- /dev/null +++ b/src/history/states - 副本/830 - Bukhara.txt @@ -0,0 +1,35 @@ +state = { + + id = 830 + name = "STATE_830" #Bukhara + + + history = { + + owner = SR3 + + victory_points = { + 1573 2 + } + victory_points = { + 10671 1 + } + + buildings = { + infrastructure = 2 + industrial_complex = 1 + air_base = 1 + } + + + } + + provinces={ + 1573 1623 7639 7775 10205 10470 10671 12161 12239 12722 + } + manpower = 2189596 + buildings_max_level_factor = 1.000 + state_category = rural + + local_supplies = 2.0 +} diff --git a/src/history/states - 副本/831 - Khiva.txt b/src/history/states - 副本/831 - Khiva.txt new file mode 100755 index 0000000..5c92238 --- /dev/null +++ b/src/history/states - 副本/831 - Khiva.txt @@ -0,0 +1,30 @@ +state = { + + id = 831 + name = "STATE_831" #Khiva + + history = { + + victory_points = { + 12465 1 + } + owner = SR3 + buildings = { + infrastructure = 2 + + } + + + + } + + provinces = { + 10395 10435 12324 12454 12465 + } + + manpower = 258430 + buildings_max_level_factor = 1.000 + state_category = rural + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/832 - Dashhowuz.txt b/src/history/states - 副本/832 - Dashhowuz.txt new file mode 100755 index 0000000..6cd4d1a --- /dev/null +++ b/src/history/states - 副本/832 - Dashhowuz.txt @@ -0,0 +1,32 @@ +state = { + id = 832 + name = "STATE_832" + + history = { + + owner = SR3 + + victory_points = { + 1493 1 + } + + buildings = { + infrastructure = 1 + industrial_complex = 1 + + } + + + + } + + provinces = { + 1493 1649 7618 10485 + } + manpower = 133065 + buildings_max_level_factor = 1.000 + state_category = pastoral + + local_supplies = 4.0 + +} diff --git a/src/history/states - 副本/833 - Mari El.txt b/src/history/states - 副本/833 - Mari El.txt new file mode 100755 index 0000000..734111b --- /dev/null +++ b/src/history/states - 副本/833 - Mari El.txt @@ -0,0 +1,24 @@ + +state = { + id = 833 + name = "STATE_833" + manpower = 786030 + + state_category = town + + history = { + victory_points = { + 9402 1 + } + owner = SIR + buildings = { + infrastructure = 2 + } + } + + provinces = { + 282 325 3315 3361 6307 6372 6403 9270 9280 9305 9381 9390 9402 11255 11263 11286 11387 + } + + local_supplies = 0.0 +} diff --git a/src/history/states - 副本/834 - Balta.txt b/src/history/states - 副本/834 - Balta.txt new file mode 100755 index 0000000..7e9988e --- /dev/null +++ b/src/history/states - 副本/834 - Balta.txt @@ -0,0 +1,34 @@ + +state = { + id = 834 + name = "STATE_834" + manpower = 183748 + + state_category = rural + + history = { + owner = SIR + victory_points = { + 3757 2 + } + victory_points = { + 741 1 + } + buildings = { + + infrastructure = 2 + + } + 1939.1.1 = { + buildings = { + industrial_complex = 2 + } + } + } + + provinces = { + 741 754 3757 9576 + } + + local_supplies = 6.0 +} diff --git a/src/history/states - 副本/84-Transylvania.txt b/src/history/states - 副本/84-Transylvania.txt new file mode 100755 index 0000000..cf2a15c --- /dev/null +++ b/src/history/states - 副本/84-Transylvania.txt @@ -0,0 +1,29 @@ + +state={ + id=84 + name="STATE_84" + manpower = 1622300 + resources={ + steel=3 # was: 4 + } + + state_category = town + + history={ + owner = SIR + buildings = { + infrastructure = 2 + arms_factory = 1 + industrial_complex = 1 + } + victory_points = { + 690 1 + } + } + + provinces={ + 676 690 693 3665 3676 3694 6679 6709 9619 11622 11639 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/85-Danzig.txt b/src/history/states - 副本/85-Danzig.txt new file mode 100755 index 0000000..6f70870 --- /dev/null +++ b/src/history/states - 副本/85-Danzig.txt @@ -0,0 +1,30 @@ +state={ + id=85 + name="STATE_85" + manpower = 366730 + + state_category = city + history={ + owner = SIR + victory_points = { + 362 10 + } + + + buildings = { + infrastructure = 3 + arms_factory = 2 + industrial_complex = 1 + dockyard = 3 + 362 = { + naval_base = 5 + } + } + } + + provinces={ + 362 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/86-Poznan.txt b/src/history/states - 副本/86-Poznan.txt new file mode 100755 index 0000000..8f86fa2 --- /dev/null +++ b/src/history/states - 副本/86-Poznan.txt @@ -0,0 +1,40 @@ +state={ + id=86 + name="STATE_86" + manpower = 2106500 + + + state_category = city + history={ + owner = SIR + victory_points = { + 6558 10 + } + buildings = { + infrastructure = 3 + industrial_complex = 1 + 11232 = { + bunker = 1 + + } + 9532 = { + bunker = 1 + + } + 3381 = { + bunker = 1 + + } + air_base = 3 + } + 1938.3.12 = { + add_claim_by = GER + } + } + + provinces={ + 17 388 3381 3460 3532 6558 9532 11232 11558 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/87-Lodz.txt b/src/history/states - 副本/87-Lodz.txt new file mode 100755 index 0000000..7c1a098 --- /dev/null +++ b/src/history/states - 副本/87-Lodz.txt @@ -0,0 +1,29 @@ +state={ + id=87 + name="STATE_87" + manpower = 2632000 + + state_category = town + history={ + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 2 + } + victory_points = { + 9508 10 + } + + 1939.1.1 = { + buildings = { + air_base = 3 + } + } + } + + provinces={ + 493 584 9439 9508 9546 11428 11515 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/88-Kielce.txt b/src/history/states - 副本/88-Kielce.txt new file mode 100755 index 0000000..4b92829 --- /dev/null +++ b/src/history/states - 副本/88-Kielce.txt @@ -0,0 +1,38 @@ +state={ + id=88 + name="STATE_88" + resources={ + steel=5.000 + oil=3.000 + } + + history={ + owner = SIR + victory_points = { + 9427 20 + } + victory_points = { + 442 3 + } + victory_points = { + 9494 1 + } + buildings = { + infrastructure = 3 + arms_factory = 1 + industrial_complex = 3 + air_base = 4 + + } + + } + + provinces={ + 417 442 466 3410 3434 6499 6522 9412 9427 9494 11398 11413 11507 13205 + } + manpower=3692800 + buildings_max_level_factor=1.000 + state_category=large_city + + local_supplies=12.0 +} diff --git a/src/history/states - 副本/89-Krakow.txt b/src/history/states - 副本/89-Krakow.txt new file mode 100755 index 0000000..b3679c3 --- /dev/null +++ b/src/history/states - 副本/89-Krakow.txt @@ -0,0 +1,29 @@ +state={ + id=89 + name="STATE_89" + + history={ + victory_points = { + 11411 1 + } + #victory_points = { + # 6483 1 + #} + owner = SIR + buildings = { + infrastructure = 3 + air_base = 3 + + } + + } + + provinces={ + 3743 6431 6460 6483 9425 11411 11550 + } + manpower=2180300 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/9-Czechoslovakia.txt b/src/history/states - 副本/9-Czechoslovakia.txt new file mode 100755 index 0000000..7bd0881 --- /dev/null +++ b/src/history/states - 副本/9-Czechoslovakia.txt @@ -0,0 +1,32 @@ +state={ + id=9 + name="STATE_9" + manpower = 4492600 + resources={ + steel=5 # was: 8 + } + + state_category = large_city + + history={ + owner = SIR + victory_points = { 11542 30 } + victory_points = { 6418 5 } + victory_points = { 9569 5 } + #victory_points = { 9541 3 } + buildings = { + infrastructure = 2 + arms_factory = 6 + industrial_complex = 1 + anti_air_building = 5 + air_base = 5 + } + + } + + provinces={ + 445 494 583 3462 6418 6440 6592 9414 9421 9429 9541 9569 11542 11556 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/90-Lwow.txt b/src/history/states - 副本/90-Lwow.txt new file mode 100755 index 0000000..ddd345a --- /dev/null +++ b/src/history/states - 副本/90-Lwow.txt @@ -0,0 +1,33 @@ +state={ + id=90 + name="STATE_90" # Kielce + manpower = 1835700 + + state_category = town + + resources={ + steel=8 # was: 12 + } + + history={ + victory_points = { + 11430 5 + } + victory_points = { + 3458 5 + } + #victory_points = { + # 562 3 + #} + owner = SIR + buildings = { + infrastructure = 3 + } + } + + provinces={ + 562 3458 3497 3586 6416 11430 11532 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/91-Tarnopol.txt b/src/history/states - 副本/91-Tarnopol.txt new file mode 100755 index 0000000..7ac6531 --- /dev/null +++ b/src/history/states - 副本/91-Tarnopol.txt @@ -0,0 +1,28 @@ +state={ + id=91 + name="STATE_91" # Lwow + manpower = 3227800 + + state_category = city + + history={ + owner = SIR + victory_points = { + 11479 3 + } + #victory_points = { + # 3483 5 + #} + buildings = { + infrastructure = 3 + industrial_complex = 3 + air_base = 5 + } + } + + provinces={ + 438 491 536 3483 3562 9454 9468 9558 11427 11479 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/92-Lublin.txt b/src/history/states - 副本/92-Lublin.txt new file mode 100755 index 0000000..f75268d --- /dev/null +++ b/src/history/states - 副本/92-Lublin.txt @@ -0,0 +1,34 @@ +state={ + id=92 + name="STATE_92" + + history={ + victory_points = { + 11399 1 + } + owner = SIR + buildings = { + infrastructure = 3 + industrial_complex = 2 + air_base = 1 + + } + 1939.1.1 = { + buildings = { + air_base = 3 + + } + + } + + } + + provinces={ + 3521 3559 6484 6580 9452 9521 9544 11399 11466 + } + manpower=2464600 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=9.0 +} diff --git a/src/history/states - 副本/93-Volhynian.txt b/src/history/states - 副本/93-Volhynian.txt new file mode 100755 index 0000000..f34f041 --- /dev/null +++ b/src/history/states - 副本/93-Volhynian.txt @@ -0,0 +1,31 @@ +state={ + id=93 + name="STATE_93" + + history={ + victory_points = { + 6557 1 + } + #victory_points = { + # 572 5 + #} + victory_points = { + 422 3 + } + owner = SIR + buildings = { + infrastructure = 3 + + } + + } + + provinces={ + 422 474 513 572 3412 6435 6520 6557 11441 11543 + } + manpower=1985600 + buildings_max_level_factor=1.000 + state_category=town + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/94-Polesie.txt b/src/history/states - 副本/94-Polesie.txt new file mode 100755 index 0000000..ce77d6b --- /dev/null +++ b/src/history/states - 副本/94-Polesie.txt @@ -0,0 +1,27 @@ +state={ + id=94 + name="STATE_94" + + history={ + owner = SIR + buildings = { + infrastructure = 2 + + } + victory_points = { + 3392 1 + } + victory_points = { + 560 1 + } + } + + provinces={ + 535 560 3256 3309 3392 3496 3556 6280 6306 6415 6546 6579 9520 11285 11503 11528 + } + manpower=1232200 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/95-Nowogrodek.txt b/src/history/states - 副本/95-Nowogrodek.txt new file mode 100755 index 0000000..253e298 --- /dev/null +++ b/src/history/states - 副本/95-Nowogrodek.txt @@ -0,0 +1,26 @@ +state={ + id=95 + name="STATE_95" + + history={ + victory_points = { + 9304 1 + } + owner = SIR + buildings = { + infrastructure = 3 + air_base = 3 + + } + + } + + provinces={ + 318 3281 3366 3393 6359 6413 9236 9304 9359 11341 13206 + } + manpower=1598900 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=6.0 +} diff --git a/src/history/states - 副本/96-Wilejka.txt b/src/history/states - 副本/96-Wilejka.txt new file mode 100755 index 0000000..dcad227 --- /dev/null +++ b/src/history/states - 副本/96-Wilejka.txt @@ -0,0 +1,23 @@ +state={ + id=96 + name="STATE_96" + manpower = 726000 + + state_category = rural + + history={ + victory_points = { + 406 1 + } + owner = SIR + buildings = { + infrastructure = 2 + } + } + + provinces={ + 233 277 358 406 6340 9341 11391 + } + + local_supplies=0.0 +} diff --git a/src/history/states - 副本/97-Bialystok.txt b/src/history/states - 副本/97-Bialystok.txt new file mode 100755 index 0000000..9f27d48 --- /dev/null +++ b/src/history/states - 副本/97-Bialystok.txt @@ -0,0 +1,33 @@ +state={ + id=97 + name="STATE_97" + + history={ + owner = SIR + victory_points = { + 11301 3 + } + victory_points = { + 3393 3 + } + victory_points = { + 3254 1 + } + buildings = { + infrastructure = 3 + industrial_complex = 1 + air_base = 3 + + } + + } + + provinces={ + 290 347 400 3254 11247 11274 11301 11329 11357 + } + manpower=1157200 + buildings_max_level_factor=1.000 + state_category=rural + + local_supplies=5.0 +} diff --git a/src/history/states - 副本/98-Mazurskie.txt b/src/history/states - 副本/98-Mazurskie.txt new file mode 100755 index 0000000..9f3ca8f --- /dev/null +++ b/src/history/states - 副本/98-Mazurskie.txt @@ -0,0 +1,22 @@ +state={ + id=98 + name="STATE_98" + manpower = 1412100 + + state_category = rural + history={ + victory_points = { + 3230 5 + } + owner = SIR + buildings = { + infrastructure = 3 + } + } + + provinces={ + 548 3230 6259 6321 6401 6567 9290 9316 11385 + } + + local_supplies=7.0 +} diff --git a/src/history/states - 副本/99-Jutland.txt b/src/history/states - 副本/99-Jutland.txt new file mode 100755 index 0000000..03c9130 --- /dev/null +++ b/src/history/states - 副本/99-Jutland.txt @@ -0,0 +1,34 @@ +state= { + id=99 + name="STATE_99" + manpower = 1672235 + resources={ + aluminium=6 # was: 10 + } + + state_category = town + + history= + { + owner = SIR + victory_points = { + 6364 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 3 + air_base = 2 + 394 = { + naval_base = 3 + } + 6364 = { + naval_base = 1 + } + } + } + provinces= + { +316 332 394 399 3206 3277 3341 6235 6364 11251 } + + local_supplies=0.0 +} diff --git a/src/history/states/111-Finland.txt b/src/history/states/111-Finland.txt new file mode 100755 index 0000000..cf32439 --- /dev/null +++ b/src/history/states/111-Finland.txt @@ -0,0 +1,42 @@ + +state={ + id=111 + name="STATE_111" # Uusimaa + manpower = 1670190 + + state_category = city + + history={ + owner = SIR + victory_points = { + 11105 15 + } + victory_points = { + 3083 1 + } + victory_points = { + 3137 1 + } + buildings = { + infrastructure = 3 + arms_factory = 3 + industrial_complex = 2 + dockyard = 1 + air_base = 5 + 11105 = { + naval_base = 5 + coastal_bunker = 2 + } + 3083 = { + naval_base = 3 + coastal_bunker = 1 + } + } + } + + provinces={ + 32 52 67 169 204 3009 3025 3061 3083 3117 3137 3161 6009 6047 6066 6082 6108 6144 6163 6186 9073 9094 9129 9160 9167 9183 9194 11056 11066 11105 11138 11172 11211 13100 13101 13102 13103 13105 13106 13107 + } + + local_supplies=0.0 +} diff --git a/src/history/states/148-Lapland.txt b/src/history/states/148-Lapland.txt new file mode 100755 index 0000000..714cd43 --- /dev/null +++ b/src/history/states/148-Lapland.txt @@ -0,0 +1,25 @@ + +state={ + id=148 + name="STATE_148" + manpower = 121737 + + state_category = rural + + resources={ + steel=7 # was: 8 + chromium=2 # was: 2 + } + history={ + owner = SIR + buildings = { + infrastructure = 1 + } + } + + provinces={ + 30 103 124 162 167 203 2992 3026 3055 3069 3097 3107 3153 3156 3158 3193 6045 6061 6076 6087 6128 6137 6142 6179 9112 9189 9223 11030 11115 11125 11130 11164 11167 11204 + } + + local_supplies=3.0 +} diff --git a/src/history/states/149-Western Finland.txt b/src/history/states/149-Western Finland.txt new file mode 100755 index 0000000..3151aab --- /dev/null +++ b/src/history/states/149-Western Finland.txt @@ -0,0 +1,28 @@ + +state={ + id=149 + name="STATE_149" # Pohjanmaa + manpower = 811029 + + state_category = town + + history={ + owner = SIR + victory_points = { + 3122 3 + } + buildings = { + infrastructure = 2 + industrial_complex = 2 + 3122 = { + naval_base = 1 + } + } + } + + provinces={ + 63 66 82 120 132 158 195 3119 3122 3172 6013 6081 6138 6141 6198 6212 9038 9156 9166 9219 11033 11041 11065 11081 11121 11126 11132 11144 13113 + } + + local_supplies=0.0 +} diff --git a/src/history/states/150-Eastern Finland.txt b/src/history/states/150-Eastern Finland.txt new file mode 100755 index 0000000..ba45ccf --- /dev/null +++ b/src/history/states/150-Eastern Finland.txt @@ -0,0 +1,25 @@ + +state={ + id=150 + name="STATE_150" # Savo + manpower = 611100 + + state_category = town + + resources={ + steel=3 # was: 4 + } + history={ + owner = SIR + buildings = { + infrastructure = 2 + industrial_complex = 1 + } + } + + provinces={ + 7 37 136 139 141 165 193 3013 3030 3068 3073 3115 3125 3131 3149 3185 6033 6078 6134 6146 6156 6210 9056 9061 9104 9106 9163 9169 9181 9233 11024 11043 11076 11079 11141 11199 11210 13104 13108 13109 13110 13111 13112 13114 13115 13118 + } + + local_supplies=0.0 +} diff --git a/src/interface/az_miscandui.gfx b/src/interface/az_miscandui.gfx new file mode 100755 index 0000000..ec697ce --- /dev/null +++ b/src/interface/az_miscandui.gfx @@ -0,0 +1,344 @@ +spriteTypes = { + spriteType = { + name = "GFX_small_xzmf" + texturefile = "gfx/texticons/small_xzmf.dds" + legacy_lazy_load = no + } + spriteType = { + name = "GFX_small_zs" + texturefile = "gfx/texticons/small_zuanshi.png" + legacy_lazy_load = no + } + spriteType = { + name = "GFX_small_wz" + texturefile = "gfx/texticons/small_wuzi.png" + legacy_lazy_load = no + } + spriteType = { + name = "GFX_unit_cv_nav_bomber_icon_small" + texturefile = "gfx/texticons/unit_cv_nav_bomber_icon_small.dds" + legacy_lazy_load = no + noOfFrames = 2 + } + spriteType = { + name = "GFX_unit_cv_fighter_icon_small" + texturefile = "gfx/texticons/unit_cv_fighter_icon_small.dds" + legacy_lazy_load = no + noOfFrames = 2 + } + spriteType = { + name = "GFX_unit_cv_cas_icon_small" + texturefile = "gfx/texticons/unit_cv_cas_icon_small.dds" + legacy_lazy_load = no + noOfFrames = 2 + } + spriteType = { + name = "GFX_az_shangjiantou" + texturefile = "gfx/interface/azurlane/az_shangjiantou.png" + } + spriteType = { + name = "GFX_az_xiajiantou" + texturefile = "gfx/interface/azurlane/az_xiajiantou.png" + } + spriteType = { + name = "GFX_jh_store_tittle" + texturefile = "gfx/interface/jh_store_tittle.png" + } + spriteType = { + name = "GFX_idea_slot_fangzhen" + textureFile = "gfx/interface/idea_slot_fangzhen.dds" + } + spriteType = { + name = "GFX_idea_slot_zhihuimiao" + textureFile = "gfx/interface/idea_slot_zhihuimiao.dds" + } + corneredTileSpriteType = { + name = "GFX_az_xmp_bg" + size= { x=192 y=192 } + textureFile = "gfx//interface//azurlane//az_xmp_bg.dds" + borderSize = { x=64 y=64 } + tilingCenter = yes + effectFile = "gfx/FX/buttonstate_nodowneffect.lua" + } + corneredTileSpriteType = { + name = "GFX_az_nothing_bg" + size= { x=192 y=192 } + textureFile = "gfx//interface//azurlane//az_nothing_bg.png" + borderSize = { x=64 y=64 } + tilingCenter = yes + effectFile = "gfx/FX/buttonstate_nodowneffect.lua" + } + spriteType = { + name = "GFX_az_xinxiban" + texturefile = "gfx/interface/azurlane/az_xinxiban.png" + } + spriteType = { + name = "GFX_az_xmp_picture_1" + texturefile = "gfx/interface/azurlane/az_xmp_picture_1.png" + } + spriteType = { + name = "GFX_az_button1" + texturefile = "gfx/interface/azurlane/az_button1.png" + } + spriteType = { + name = "GFX_az_smallbutton2" + texturefile = "gfx/interface/azurlane/az_smallbutton2.png" + } + spriteType = { + name = "GFX_az_smallbutton2_red" + texturefile = "gfx/interface/azurlane/az_smallbutton2_red.png" + } + spriteType = { + name = "GFX_az_smallbutton3" + texturefile = "gfx/interface/azurlane/az_smallbutton3.png" + } + spriteType = { + name = "GFX_az_close_button1" + texturefile = "gfx/interface/azurlane/az_close_button1.png" + } + spriteType = { + name = "GFX_az_misc_icon_1" + texturefile = "gfx/interface/azurlane/az_misc_icon_1.png" + } + spriteType = { + name = "GFX_az_misc_icon_2" + texturefile = "gfx/interface/azurlane/az_misc_icon_2.png" + } + spriteType = { + name = "GFX_az_xmp_tittle_bg" + texturefile = "gfx/interface/azurlane/az_xmp_tittle_bg.png" + } + spriteType = { + name = "GFX_az_nvjiang" + texturefile = "gfx/interface/azurlane/az_nvjiang.png" + } + spriteType = { + name = "GFX_az_xmp_smallwindow_bg" + texturefile = "gfx/interface/azurlane/az_xmp_smallwindow_bg.png" + } + spriteType = { + name = "GFX_az_xxb_window_bg" + texturefile = "gfx/interface/azurlane/az_xxb_window_bg.png" + } + + spriteType = { + name = "GFX_az_next_button" + texturefile = "gfx/interface/azurlane/az_next_button.png" + } + spriteType = { + name = "GFX_az_pre_button" + texturefile = "gfx/interface/azurlane/az_pre_button.png" + } + spriteType = { + name = "GFX_az_xmp_bar_bg" + texturefile = "gfx/interface/azurlane/az_xmp_bar_bg.png" + } + spriteType = { + name = "GFX_az_gou_btn" + texturefile = "gfx/interface/azurlane/az_gou_btn.png" + } + spriteType = { + name = "GFX_az_xmp_buybutton" + texturefile = "gfx/interface/azurlane/az_xmp_buybutton.png" + } + spriteType = { + name = "GFX_az_smallbutton1" + texturefile = "gfx/interface/azurlane/az_smallbutton1.png" + } + spriteType = { + name = "GFX_az_xmp_spk" + texturefile = "gfx/interface/azurlane/az_xmp_spk.png" + } + spriteType = { + name = "GFX_az_xmp_icon1" + texturefile = "gfx/interface/azurlane/az_xmp_icon1.png" + } + spriteType = { + name = "GFX_az_xmp_icon2" + texturefile = "gfx/interface/azurlane/az_xmp_icon2.png" + } + spriteType = { + name = "GFX_az_xmp_icon3" + texturefile = "gfx/interface/azurlane/az_xmp_icon3.png" + } + spriteType = { + name = "GFX_az_xmp_icon4" + texturefile = "gfx/interface/azurlane/az_xmp_icon4.png" + } + spriteType = { + name = "GFX_az_xmp_icon5" + texturefile = "gfx/interface/azurlane/az_xmp_icon5.png" + } + spriteType = { + name = "GFX_az_xmp_icon6" + texturefile = "gfx/interface/azurlane/az_xmp_icon6.png" + } + spriteType = { + name = "GFX_az_xmp_icon7" + texturefile = "gfx/interface/azurlane/az_xmp_icon7.png" + } + spriteType = { + name = "GFX_az_xmp_icon8" + texturefile = "gfx/interface/azurlane/az_xmp_icon8.png" + } + spriteType = { + name = "GFX_az_xmp_icon9" + texturefile = "gfx/interface/azurlane/az_xmp_icon9.png" + } + spriteType = { + name = "GFX_az_xmp_icon10" + texturefile = "gfx/interface/azurlane/az_xmp_icon10.png" + } + spriteType = { + name = "GFX_az_xmp_icon11" + texturefile = "gfx/interface/azurlane/az_xmp_icon11.png" + } + spriteType = { + name = "GFX_az_xmp_icon12" + texturefile = "gfx/interface/azurlane/az_xmp_icon12.png" + } + #特工机构 + spriteType = { + name = "GFX_intelligence_agency_logo_bilanhangxian" + texturefile = "gfx/interface/operatives/agencies/agency_logo_bilanhangxian.png" + noOfFrames = 2 + } + spriteType = { + name = "GFX_intelligence_agency_logo_bilibili" + texturefile = "gfx/interface/operatives/agencies/agency_logo_bilibili.png" + noOfFrames = 2 + } + spriteType = { + name = "GFX_intelligence_agency_logo_buli" + texturefile = "gfx/interface/operatives/agencies/agency_logo_buli.png" + noOfFrames = 2 + } + spriteType = { + name = "GFX_intelligence_agency_logo_chisezhongzhou" + texturefile = "gfx/interface/operatives/agencies/agency_logo_chisezhongzhou.png" + noOfFrames = 2 + } + spriteType = { + name = "GFX_intelligence_agency_logo_yangbg" + texturefile = "gfx/interface/operatives/agencies/agency_logo_yangbg.png" + noOfFrames = 2 + } + spriteType = { + name = "GFX_intelligence_agency_logo_yujin" + texturefile = "gfx/interface/operatives/agencies/agency_logo_yujin.png" + noOfFrames = 2 + } + + spriteType = { + name = "GFX_ideology_siren_group" + texturefile = "gfx/interface/siren_group.png" + } + + spriteType = { + name = "GFX_az_menu_version" + texturefile = "gfx/interface/azurlane/az_menu_version.png" + } + spriteType = { + name = "GFX_az_start_window_bg" + texturefile = "gfx/interface/azurlane/az_start_window_bg.png" + } + spriteType = { + name = "GFX_az_start_smallwindow_bg" + texturefile = "gfx/interface/azurlane/az_start_smallwindow_bg.png" + } + corneredTileSpriteType = { + name = "GFX_az_slider_track" + size= {x =18 y = 18 } + texturefile = "gfx/interface/azurlane/az_slider_track.png" + borderSize = { x=4 y=4 } + } + spriteType = { + name = "GFX_az_slider_button" + texturefile = "gfx/interface/azurlane/az_slider_button.png" + } + spriteType = { + name = "GFX_az_pt_button_shuzikuang" + texturefile = "gfx/interface/azurlane/pt/az_pt_button_shuzikuang.png" + } + spriteType = { + name = "GFX_az_slider_down" + texturefile = "gfx/interface/azurlane/az_slider_down.png" + } + spriteType = { + name = "GFX_az_slider_up" + texturefile = "gfx/interface/azurlane/az_slider_up.png" + } + spriteType = { + name = "GFX_az_start_button" + texturefile = "gfx/interface/azurlane/az_start_button.png" + } + spriteType = { + name = "GFX_az_openstart_button" + texturefile = "gfx/interface/azurlane/az_openstart_button.png" + } + spriteType = { + name = "GFX_az_gengxinshuoming_button" + texturefile = "gfx/interface/azurlane/az_gengxinshuoming_button.png" + } + spriteType = { + name = "GFX_az_modoption_button" + texturefile = "gfx/interface/azurlane/az_modoption_button.png" + } + spriteType = { + name = "GFX_az_wanfagonglue_button" + texturefile = "gfx/interface/azurlane/az_wanfagonglue_button.png" + } + spriteType = { + name = "GFX_az_siren_nandu1" + texturefile = "gfx/interface/azurlane/az_siren_nandu1.png" + } + spriteType = { + name = "GFX_az_siren_nandu2" + texturefile = "gfx/interface/azurlane/az_siren_nandu2.png" + } + spriteType = { + name = "GFX_az_siren_nandu3" + texturefile = "gfx/interface/azurlane/az_siren_nandu3.png" + } + frameAnimatedSpriteType = { + name = "GFX_az_xiaotianchenggif" + texturefile = "gfx/interface/azurlane/az_xiaotianchenggif.png" + noOfFrames = 20 + animation_rate_fps = 25 + looping = yes + play_on_show = yes + } + frameAnimatedSpriteType = { + name = "GFX_az_huayuangif" + texturefile = "gfx/interface/azurlane/az_huayuangif2.png" + noOfFrames = 40 + animation_rate_fps = 40 + looping = yes + play_on_show = yes + } + frameAnimatedSpriteType = { + name = "GFX_az_huayuangif_h75" + texturefile = "gfx/interface/azurlane/az_huayuangif_h75.png" + noOfFrames = 40 + animation_rate_fps = 40 + looping = yes + play_on_show = yes + } + spriteType = { + name = "GFX_shoukuanma" + texturefile = "gfx/interface/azurlane/shoukuanma.png" + } + spriteType = { + name = "GFX_az_leadermenu_main_window_tittle" + texturefile = "gfx/interface/azurlane/az_leadermenu_main_window_tittle.png" + } + spriteType = { + name = "GFX_az_leadermenu_main_window_bg" + texturefile = "gfx/interface/azurlane/az_leadermenu_main_window_bg.png" + } + spriteType = { + name = "GFX_az_single_leader_menu_bg" + texturefile = "gfx/interface/azurlane/az_single_leader_menu_bg.png" + } +} + diff --git a/src/localisation/az_allcharacters_l_english.yml b/src/localisation/az_allcharacters_l_english.yml new file mode 100755 index 0000000..12178fc --- /dev/null +++ b/src/localisation/az_allcharacters_l_english.yml @@ -0,0 +1,393 @@ +l_english: + BYG_liekexingdun:0"列克星敦" + BYG_yuekecheng:0"约克城" + BYG_binxifaniya:0"宾夕法尼亚" + BYG_mengbiliai:0"蒙彼利埃" + BYG_qiye:0"企业" + BYG_zuozhiya:0"佐治亚" + BYG_daqinghuayu:0"大青花鱼" + BYG_bulaimodun:0"布莱默顿" + BYG_hailunna:0"海伦娜" + BYG_nvzaoshen:0"女灶神" + BYG_aisaikesi:0"埃塞克斯" + BYG_linuo:0"里诺" + BYG_wuwei:0"无畏" + BYG_xianggelila:0"香格里拉" + BYG_tikangdeluojia:0"提康德罗加" + BYG_aisaikesi_lilunjia:0"埃塞克斯" + BYG_kasabulanka:0"卡萨布兰卡" + BYG_sheshuiyu:0"射水鱼" + BYG_huashengdun:0"华盛顿" + BYG_youqibing:0"游骑兵" + BYG_badan:0"巴丹" + BYG_dahuangfeng:0"大黄蜂" + BYG_zuozhanshiyanshi:0"白鹰作战实验室" + trait_wuwei:0"英勇无畏" + trait_wuwei_desc:0"正如其名,无畏在面对敌军时将展现其无所畏惧的精神迅速冲入并突破敌军阵线,因此力求打造机动性极强的作战队伍。" + trait_xianggelila:0"天与海的观测者" + trait_xianggelila_desc:0"香格里拉一直有在战前将敌军情报详细记录起来的习惯,这很有利于指挥官编写出一份高效的作战计划。" + trait_tikangdeluojia:0"流火之翼" + trait_tikangdeluojia_desc:0"提康德罗加的命名是用以纪念白鹰人民攻下提康德罗加堡垒的战斗,攻克堡垒需要强大的火力支持,而提康德罗加航空母舰本舰也是这么认为的,因此提倡无论进攻还是防御,自家火力必须要把对手轰到怀疑舰生。" + trait_aisaikesi:0"航空阵列" + trait_aisaikesi_desc:0"也叫饺子级,因为人比较多,所以对人海学说有较深刻的理解。" + trait_kasabulanka:0"空域辅助" + trait_kasabulanka_desc:0"卡萨布兰卡致力于对海上制空权的辅助控制,因为一旦拿下海上制空权,航空母舰将能发挥最大的作战效力,无论什么战舰,遇见了舰载机都只能被动挨打。" + trait_sheshuiyu:0"鱼群之光" + trait_sheshuiyu_desc:0"不讲武德的偷袭是潜艇的拿手好戏,“不仅是运输船,重樱那位喜欢睡觉的大姐姐也一样害怕会遇见我们”,射水鱼如此说到。" + trait_huashengdun:0"英勇炮击" + trait_huashengdun_desc:0"战列舰作为海战火力最可怕的存在,华盛顿相信一支有着巨炮战舰的舰队的存在能让对手连动自己的歪点子都想不出来。" + trait_youqibing:0"快速起飞" + trait_youqibing_desc:0"游骑兵表示她有一个办法可以让飞机源源不断的出击,如果这办法让战术轰炸机出击的足够多,它们可以去执行多方面的任务。" + trait_badan:0"航空辅助" + trait_badan_desc:0"轻型航母的主要作用在于支援,巴丹作为轻航,不仅是在海上,如今也担当起陆地上的支援,并且明白了对地支援和对海支援的重要性是一样的。" + trait_dahuangfeng:0"杜立特空袭" + trait_dahuangfeng_desc:0"杜立特空袭开创了白鹰超长距离战略轰炸的第一弹,大黄蜂表示这样的超长距离轰炸任务一定要继续加强轰炸力度。" + BYG_jiujinshan:0"旧金山" + BYG_shengluyisi:0"圣路易斯" + trait_shengluyisi:0"MoneyLou" + trait_shengluyisi_desc:0"圣路易斯实在是太有钱了,有了圣路易斯的资助,白鹰的经济力量简直如虎添翼,无论军工民工都能大幅增加生产力,虽然这会让我们的日常消费需求有所增加。" + BYG_yalisangna:0"亚利桑那" + trait_yalisangna:0"白鹰之泪" + trait_yalisangna_desc:0"每个白鹰人都不应该忘记亚利桑那的惨痛经历和其带给白鹰人民的耻辱!将来,我们还要为她出了这口恶气!" + BYG_yinggelahan:0"英格拉罕" + trait_yinggelahan:0"战场技师" + BYG_binxifaniya:0"宾夕法尼亚" + BYG_kelifulan:0"克利夫兰" + trait_binxifaniya:0"崩姐" + trait_binxifaniya_desc:0"白鹰战列舰宾夕法尼亚,别名崩姐,因在关岛登陆战中发射了比以往的任何一次战斗弹药都多而得名,但据蛮啾们所说崩姐这名的意思是因为宾夕法尼亚的火炮能够把任何对手打到崩溃,物理意义上的。" + BYG_baerdimo:0"巴尔的摩" + trait_baerdimo:0"一名路过的陆军参谋" + trait_baerdimo_desc:0"她带的队伍让人一点都不觉得她像是路过的……" + BYG_botelan:0"波特兰" + trait_botelan:0"波特彩" + trait_botelan_desc:0"波特兰(蓝),别名波特彩,因波特兰改造后的综合能力优秀,尤其是耐久有很大提升,为低星战神而得名。" + BYG_shengdiyage:0"圣地亚哥" + trait_shengdiyage:0"我是No.1" + trait_shengdiyage_desc:0"哇 塔 吸 哇 南 波 1,嗨!" + BYG_changdao:0"长岛" + trait_changdao:0"制空支援" + trait_changdao_desc:0"这是幽灵大人的力量~~" + BYG_ailunsamuna:0"艾伦萨姆纳" + BYG_nandaketa:0"南达科他" + BYG_huonululu:0"火奴鲁鲁" + BYG_xiyatu:0"西雅图" + BYG_bangkeshan:0"邦克山(碉堡山)" + BYG_salatuojia:0"萨拉托加" + BYG_salatuojia_desc:0"平胸锉刀" + BYG_alabama:0"阿拉巴马" + BYG_beikaluolaina:0"北卡罗来纳" + BYG_mingniabolisi:0"明尼阿波利斯" + BYG_lafei:0"拉菲" + BYG_haman:0"哈曼曼" + BYG_aierdeliqi:0"埃尔德里奇" + BYG_ankeleiqi:0"安克雷奇" + +#皇家 + HUJ_yuekegongjue:0"约克公爵" + HUJ_kewei:0"可畏" + HUJ_shengli:0"胜利" + HUJ_yinghuochong:0"萤火虫" + HUJ_aikesaite:0"埃克塞特" + HUJ_lundun:0"伦敦" + HUJ_daiduo:0"黛朵" + HUJ_nuofuke:0"诺福克" + HUJ_safuke:0"萨福克" + HUJ_heiwangzi:0"黑王子" + HUJ_banrenma:0"半人马" + HUJ_ouruola:0"欧若拉" + HUJ_yingxianzuo:0"英仙座" + HUJ_yueke:0"约克" + HUJ_qiaozhiwushi:0"乔治五世" + HUJ_yilishabai:0"伊丽莎白" + HUJ_guanghui:0"光辉" + HUJ_shengwang:0"声望" + HUJ_biaoqiang:0"标枪" + HUJ_guangrong:0"光荣" + HUJ_hude:0"胡德" + HUJ_beierfasite:0"贝尔法斯特" + HUJ_weiershi:0"威尔士亲王" + HUJ_tianlangxing:0"天狼星" + HUJ_nvjiang:0"女将" + HUJ_yanzhan:0"厌战" + HUJ_huangjiafangzhou:0"皇家方舟" + HUJ_dujiaoshou:0"独角兽" + HUJ_naerxun:0"纳尔逊" + HUJ_heianjie:0"黑暗界" + HUJ_quejie:0"确捷" + HUJ_deleike:0"德雷克" + HUJ_qianwei:"前卫" + HUJ_bunao:"不挠" + HUJ_pulimaosi:"普利茅斯" + + +#铁血 + TIX_bisimai:0"俾斯麦" + TIX_z23:0"Z-23酱" + TIX_laibixi:0"莱比锡" + TIX_kelong:0"科隆" + TIX_deyizhi:0"德意志" + TIX_genaisennao:0"格奈森瑙" + TIX_u81:0"U-81酱" + TIX_ougenqinwang:0"欧根亲王" + TIX_shaenhuosite:0"沙恩霍斯特" + TIX_z46:0"Z-46酱" + TIX_xipeier:0"希佩尔" + TIX_tierpici:0"提尔皮茨" + TIX_xipeiershangjiang:0"希佩尔上将" + TIX_qibolin:0"齐柏林伯爵" + TIX_bide:0"彼得·史特拉塞" + TIX_haiyinlixi:0"海因里希亲王" + TIX_sipei:0"斯佩伯爵" + TIX_niulunbao:0"纽伦堡" + TIX_weixi:0"威悉" + TIX_adaerbote:0"阿达尔伯特亲王" + TIX_aijier:0"埃吉尔" + TIX_aoding:0"奥丁" + TIX_aogusite:0"奥古斯特·冯·帕塞瓦尔" + TIX_huteng:0"乌尔里希·冯·胡滕" + TIX_magedebao:0"马格德堡" + TIX_meiyinci:0"美因茨" + TIX_yibei:0"易北" + TIX_z1:0"Z-1酱" + TIX_yueke:"约克" + TIX_tulingen:"图林根" + TIX_aimudeng:"埃姆登" + TIX_lvzuofu:"吕佐夫" + TIX_aierbin:"艾尔宾" + TIX_saidelici:"塞德利茨" + TIX_leipuxitele:"鲁普雷希特亲王" + TIX_bulunxierde:"布伦希尔德" + TIX_bulvxieer:"布吕歇尔" + + + + + +#鸢尾 + YUW_lisailiu:0"黎塞留" + YUW_aimierbeierting:0"埃米尔·贝尔汀" + YUW_jialisuoniai:0"拉·加利索尼埃" + YUW_edu:0"恶毒酱" + YUW_beiyaen:0"贝亚恩" + YUW_dunkeerke:0"敦刻尔克" + YUW_rangbaer:0"让巴尔" + YUW_zhende:0"贞德" + YUW_aerjiliya:0"阿尔及利亚" + YUW_lumang:0"鲁莽" + YUW_shengnvzhende:0"圣女贞德" + YUW_6194:0"路易九世" + YUW_dunkerque:0"敦刻尔克" + YUW_wokelan:0"沃克兰" + YUW_kaixuan:0"凯旋" + YUW_taertu:0"塔尔图" + YUW_juejiang:0"倔强" + YUW_aimierbeierding:0"阿米尔贝尔叮~" + YUW_jiasikenie:0"加斯科涅" + YUW_xiangbin:0"香槟" + YUW_buleisite:"布雷斯特" + YUW_fuxu:"福煦" + YUW_buqu:"不屈" + YUW_kebu:"可怖" + YUW_mayebuleize:"马耶·布雷泽" + YUW_xiafei:"霞飞" + #撒丁 + SAD_teluntuo:0"特伦托" + SAD_jiafuer:0"加富尔" + SAD_zhuliaokaisa:0"朱利奥凯撒" + SAD_zhala:0"扎拉" + SAD_longqibing:0"龙骑兵" + SAD_lituoliao:0"利托里奥" + SAD_weineituo:0"维内托" + SAD_weineituo_emperor:"奥古斯都·维内托" + SAD_abuluqi:0"阿布鲁奇" + SAD_wenqinzuo:0"文琴佐·焦贝蒂" + SAD_bola:0"波拉" + SAD_tuolichaili:0"托里拆利" + SAD_makeboluo:0"马可波罗" + SAD_pangpeimagenuo:"庞培·马格诺" + SAD_daleike:"达雷科" + SAD_diguo:"帝国" + SAD_diliyasite:"的里雅斯特" + SAD_luoma:"罗马" + SAD_aerfuleiduo:"阿尔弗雷多·奥里亚尼" + SAD_aimannuaier:"埃曼努埃尔·佩萨格诺" + SAD_zhusaipei:"朱塞佩·加里波第" + SAD_dafenqi:"达芬奇" + + #北联 + BFL_afuleer:0"阿芙乐尔" + BFL_luoxiya:0"罗茜亚" + BFL_gangute:0"甘古特" + BFL_mingsike:0"明斯克" + BFL_tashigan:0"塔什干" + BFL_qiabayefu:0"恰巴耶夫" + BFL_weiyan:0"威严" + BFL_beilaluosi:0"贝拉萝斯" + BFL_jiluofu:0"基洛夫" + BFL_hongliang:0"洪亮" + BFL_shensu:0"神速" + BFL_leiming:0"雷鸣" + BFL_talin:0"塔林" + BFL_shuixingjinian:0"水星纪念" + BFL_sayousi:0"萨悠丝" + BFL_sayousi_desc:0"萨悠丝,全名“苏维埃萨悠丝”,是苏维埃同盟级战列舰娘中的老大姐,也是北方联合的最高领袖。" + BFL_aerhangeersike:"阿尔汉格尔斯克" + BFL_kalangshitade:"喀琅施塔得" + BFL_jifu:"基辅" + BFL_fuerjia:"伏尔加" + BFL_qikaluofu:"契卡洛夫" + + #东煌 + DOH_yixian:0"逸仙" + DOH_ninghai:0"宁海" + DOH_pinghai:0"平海" + DOH_kelong:0"科隆" + DOH_jiangjiang:0"长者·江江" + DOH_fushun:0"抚顺" + DOH_anshan:0"鞍山" + DOH_taiyuan:0"太原" + DOH_changchun:0"长春" + DOH_zhaohe:0"肇和" + DOH_yingrui:0"应瑞" + DOH_naerxun:0"纳尔逊" + DOH_nvzaoshen:0"女灶神" + DOH_xiaochicheng:0"小赤城" + DOH_79shi:0"79式" + DOH_97shi:0"97式" + DOH_JS9:0"JS9" + DOH_NZ75:0"NZ75" + DOH_QBU88:0"QBU88" + DOH_xifeng:0"西风" + DOH_beifeng:0"北风" + chongfengqiang:0"冲锋枪手" + chongfengqiang_desc:0"在另一个世界中对冲锋枪使用熟练,作战多以灵活性行动。" + buqiang:0"步枪手" + buqiang_desc:0"在另一个世界中对步枪使用熟练,作战能力平衡,适合很多类型的任务。" + shouqiang:0"手枪手" + shouqiang_desc:0"在另一个世界中对手枪使用熟练,手枪兵通常作为别动队行动,仅能很有限地为前线部队提供支援。" + jujiqiang:0"狙击枪手" + jujiqiang_desc:0"在另一个世界中对狙击枪使用熟练,力求一击毙敌的输出型作战人员,并能有限地反制轻装甲。" + DOH_haitian:"海天" + DOH_zhenhai:"镇海" + DOH_haiqi:"海圻" + DOH_haerbin:"哈尔滨" + + #重樱 + CHY_changmen:0"长门" + CHY_tiancheng:0"天城" + CHY_tuzuo:0"土佐" + CHY_birui:0"比叡" + CHY_chicheng:0"赤城" + CHY_guinu:0"鬼怒" + CHY_jiahe:0"加贺" + CHY_jingang:0"金刚" + CHY_mingshi:0"茗石" + CHY_sanli:0"三笠" + CHY_shentong:0"神通" + CHY_dafeng:0"大凤" + CHY_aidang:0"爱宕" + CHY_gaoxiong:0"高雄" + CHY_xianghe:0"祥鹤" + CHY_ruihe:0"瑞鹤" + CHY_chuixue:0"吹雪" + CHY_fengxiang:0"凤翔" + CHY_shiyu:0"时雨" + CHY_jiangfeng:0"江风" + CHY_junhe:0"骏河" + CHY_lingbo:0"绫波" + CHY_xuefeng:0"雪风" + CHY_xili:0"夕立" + CHY_niaohai:0"鸟海" + CHY_longfeng:0"龙凤" + CHY_yi13:0"伊13酱" + CHY_yi19:0"伊19酱" + CHY_bailong:0"白龙" + CHY_beifeng:0"北风" + CHY_daofeng:0"岛风" + CHY_xinnong:0"信浓" + + #科研 + HUJ_chaijun:0"柴郡" + HUJ_junzhu:0"君主" + BYG_zuozhiya:0"佐治亚" + BYG_xiyatu:0"西雅图" + TIX_feitelie:0"腓特烈大帝" + TIX_luoen:0"罗恩" + CHY_chuyun:0"出云" + CHY_yichui:0"伊吹" + + #塞壬 + SIR_guanchazhe:0"观察者" + SR1_ceshizhe:0"测试者-复制体" + SR2_jinghuazhe:0"净化者-复制体" + SR3_jinghuazhe:0"净化者-复制体" + SR4_ceshizhe:0"测试者-复制体" + SIR_sairenjiaojisi:"塞壬教祭司" + SIR_sairenjiaojisi_desc:"据说曾经有一名虔诚的修女被人侵害,凶手为毁尸灭迹将她抛入大西洋中,但神秘的海神塞壬(修女认为的)拯救了修女,并将她安置在了大西洋的一座小岛上。从此之后,这名修女便作为塞壬教的祭司开始活动。\n女祭司自认为是塞壬的神选者,她所自定的教义让她和她的信徒们成为塞壬最忠诚的混沌军团。" + + #布里国 + BLI_chaojibuli:0"超级布里" + BLI_huangjinbuli:0"黄金布里" + BLI_zibuli:0"紫布里" + + #meta + meta_huangjiafangzhou:0"META·皇家方舟" + meta_feilong:0"META·飞龙" + meta_canglong:0"META·苍龙" + meta_hailunna:0"META·海伦娜" + meta_feiying:0"META·飞鹰" + meta_fusang:0"META·扶桑" + meta_genaisennao:0"META·格奈森瑙" + zhg_nimici:0"妮咪梓" + zhg_menggemali:0"萌歌玛丽" + zhg_maikease:0"麦蔻阿瑟" + zhg_longmeier:0"珑美儿" + zhg_gudelian:0"咕德莉安" + zhg_dongpingxiangbalang:0"冬萍香芭琅" + zhg_dengnici:0"邓妮茨" + meisui:0"西住美穗" + xizhuzhensui:0"西住真穗" + anteng:0"安藤" + yatian:0"押田" + mali:0"玛丽" + dajiling:0"大吉岭" + futian:0"福田" + xijuandai:0"西娟代" + kaiyi:0"凯伊" + nongna:0"侬娜" + kaqiusha:0"喀秋莎" + ailier:"爱丽儿" + biexibu:"别西卜" + dajiaxi:"大贾希" + xiaojiaxi:"小贾希" + maou:"玛欧" + peikela:"佩克菈" + sataniya:"萨塔尼亚" + xieshenjiang:"邪神酱" + diyumao:"下界猫" + hushi:"老六-虎喵" + ju:"椈" + kv1:"克莉萌·芙罗西" + xiaobeifa:"小贝法" + xiaobirui:"小比叡" + xiaoguanghui:"小光辉" + xiaohailunna:"小海伦娜" + xiaokelifulan:"小克利夫兰" + xiaoqibolin:"小齐柏林" + xiaoqiye:"小企业" + xiaoshengdiyage:"小圣地亚哥" + xiaoshengwang:"小声望" + xiaotiancheng:"小天城" + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/az_beijing_l_english.yml b/src/localisation/az_beijing_l_english.yml new file mode 100755 index 0000000..d1c4f13 --- /dev/null +++ b/src/localisation/az_beijing_l_english.yml @@ -0,0 +1,226 @@ +l_english: + #####剧本####### + SIREN_TITLE:0 "塞壬的阴云" + SIREN_DESC:0 "塞壬,是全人类之敌。\n塞壬在入侵地球时用恐怖的力量震慑住了人类,一举把人类击溃。残存的人类势力在岛上准备反攻..." + SIREN_SAD_DESC:0 "撒丁的历史可以追溯到1000多年前,是欧洲最古老的国家,也是欧洲文明的发源地。\n然而,塞壬可不管这个国家有什么悠久的历史,撒丁全国上下在醉生梦死中就被塞壬击败了。撒丁的领袖、全国的偶像——利托里奥是撒丁人民唯一的希望,她带领着撒丁人民在西西里岛上阻挡着塞壬的侵略。\n目前,最大的威胁不再来自塞壬,而是盘踞在西西里岛越来越强盛的黑手党,和外国虎视眈眈的列强。" + SIREN_HUJ_DESC:0 "皇家是世界上造船经验最丰富的国家,在军舰设计上致力于取得最佳的平衡性能,海军实力雄厚。皇家阵营讲究礼仪,注重优雅与实力并存。\n\n皇家为了捍卫皇家的荣耀,夺回人类的制海权,目前依然留在碧蓝航线阵营,参与对塞壬的作战行动。" + SIREN_YUW_DESC:0 "在过去几年里,自由鸢尾的战士们与碧蓝航线的其她同盟国经过激烈的反抗,最终还是因实力弱小丧失了全部国土,被塞壬赶去了地中海的小岛上。\n\n现在,黎塞留带领着护教骑士团的战士们已经做好重返故土的准备,是时候从塞壬的魔爪下解放同胞们了。" + SIREN_TIX_DESC:0 "铁血公国一直都是欧洲武德最充沛的国家,但是在塞壬绝对的科技压制下,她们依然被击退至波罗的海的群岛上。铁血在于塞壬的战争中学习到了大量塞壬的未知技术,并着眼于对这些技术的进一步开发。\n\n现在,铁血公国将陆地上的前线推进至了丹麦,铁血的战士们正在为将来重返欧陆做准备。" + SIREN_CHY_DESC:0 "和身为海洋强国的皇家不同的是,重樱的战斗经验虽然主要还是集中在重樱群岛周边的作战,但以东洋神秘的力量所构成的舰队迅速壮大了自身实力,在短时间就拥有了可以和白鹰等列强分庭抗礼的战力。\n\n重樱因为地理的优势,在反抗塞壬的战争中牢牢守住了北海道以北的群岛。对重樱来说,光复重樱三岛应该唾手可得。" + SIREN_BFL_DESC:0 "提倡集体主义与对社会的贡献,拥有坚定的目标和达成目标所需的无畏的勇气。北方联合将几乎全部舰队调往极地地区,很少参与碧蓝航线阵营内的联合行动。\n\n北方联合虽然在战争前期因为国土辽阔,与塞壬僵持了数年,但因为世界其她国家的沦陷,逐渐招架不住,被塞壬逐渐逼往北部极地的地区。北方联合的战士们习惯了极地气候,北方联合没有被塞壬赶出陆地,她们依然坚守在严寒的极地。" + SIREN_BYG_DESC:0 "在塞壬刚刚降临在世界上时候,白鹰联邦没有首先遭到攻击。还在犹豫中的联邦依然坚持着孤立主义政策。而当世界大部分国家都一一沦陷时,白鹰联邦才决定加入战争反抗塞壬,但是为时已晚,来自四面八方的塞壬仅用短短几周就将白鹰联邦击垮。\n\n幸运的是白鹰联邦的海上力量没有遭到太大的损失,现在白鹰舰队正在加勒比海养精蓄锐,等待着光明的到来。" + SIREN_DOH_DESC:0 "塞壬的袭击让这个沉睡的的文明古国瞬间惊醒,东煌近年来一直在发展大陆,从未把海上当做她的主要目标。在东煌被塞壬赶出东亚大陆后,碧蓝航线尽最大力度帮助了东煌的海军发展。\n\n东煌目前在南海与西太平洋已经站足脚跟,虽然海上力量无法与塞壬抗衡,但是东煌把控着海南岛这一战略地,这将会是光复旧地的关键。" + SIREN_SIR_DESC:0 "塞壬,是全人类之敌,她们拥有非常先进的技术。在过去短短几年内,这一从天而降的邪恶力量将人类所有的海上力量击溃,夺取了全世界90%以上的控海权。\n\n如今塞壬将人类赶下陆地,已经几乎控制了全世界,但是陆地上残留的人类在不断地反抗塞壬,幸存的人类仍然等待着解放的到来...\n\n【不建议玩家选择塞壬】" + SIREN_BLI_DESC:0 "布里,是世界“七大不可思议”之一,她们并不算是严格意义上的舰娘,但却有着高超的造船技术,能将其她舰娘打造成无敌的战士,因为布里自身没什么战斗力,所以也是绝对的中立派,舰娘们都很喜欢布里,布里也对各个阵营的舰娘们一视同仁。\n目前,布里们在太平洋的一个小岛上安居乐业,她们面对紧张的世界局势会做出什么选择呢? " + SIREN_SHO_DESC:0 "寿飞行队,是一支由萌妹子飞行员组成的飞行队。她们买下了一片位于阿拉伯半岛东部的荒漠当做她们的飞行基地。\n寿飞行队有着强大的空军,她们会成为世界上一支强大的力量吗?" + SIREN_BOW_DESC:0 "波纹海军学院曾经是重樱的一所海军学院,这里培育了大量的萌妹子水手。为了学院更好的发展,波纹海军学院已经迁到太平洋的一座小岛上。" + + #####国家名字####### + SIR_siren:0"中央塞壬" + SR1_siren:0"美洲塞壬" + SR2_siren:0"非洲塞壬" + SR3_siren:0"亚洲塞壬" + SR4_siren:0"澳洲塞壬" + BYG_siren:0"塞壬-白鹰" + BFL_siren:0"塞壬-北方联合" + CHY_siren:0"塞壬-重樱" + DOH_siren:0"塞壬-东煌" + HUJ_siren:0"塞壬-皇家" + SAD_siren:0"塞壬-撒丁" + TIX_siren:0"塞壬-铁血" + YUW_siren:0"塞壬-鸢尾" + + + SIR:0"中央塞壬" + SIR_neutrality:0"中央塞壬" + SIR_fascism:0"中央塞壬" + SIR_democratic:0"中央塞壬" + SIR_DEF:0 "中央塞壬" + SIR_ADJ:0 "中央塞壬" + SR1:0"美洲塞壬" + SR1_neutrality:0"美洲塞壬" + SR1_fascism:0"美洲塞壬" + SR1_democratic:0"美洲塞壬" + SR1_DEF:0 "美洲塞壬" + SR1_ADJ:0 "美洲塞壬" + SR2_neutrality:0"非洲塞壬" + SR2_fascism:0"非洲塞壬" + SR2_democratic:0"非洲塞壬" + SR2_DEF:0 "非洲塞壬" + SR2_ADJ:0 "非洲塞壬" + SR3_neutrality:0"亚洲塞壬" + SR3_fascism:0"亚洲塞壬" + SR3_democratic:0"亚洲塞壬" + SR3_DEF:0 "亚洲塞壬" + SR3_ADJ:0 "亚洲塞壬" + SR4_neutrality:0"澳洲塞壬" + SR4_fascism:0"澳洲塞壬" + SR4_democratic:0"澳洲塞壬" + SR4_DEF:0 "澳洲塞壬" + SR4_ADJ:0 "澳洲塞壬" + TIX_fascism:0 "铁血公国" + TIX_fascism_DEF:0 "铁血公国" + TIX_democratic:0 "铁血共和国" + TIX_democratic_DEF:0 "铁血共和国" + TIX_neutrality:1 "铁血帝国" + TIX_neutrality_DEF:1 "铁血帝国" + TIX_communism:0 "铁血社会主义联邦" + TIX_communism_DEF:0 "铁血社会主义联邦" + TIX_fascism_ADJ:0 "铁血公国" + TIX_democratic_ADJ:0 "铁血公国" + TIX_neutrality_ADJ:0 "铁血公国" + TIX_communism_ADJ:0 "铁血公国" + HUJ_fascism:0 "不列颠皇家" + HUJ_fascism_DEF:0 "不列颠皇家" + HUJ_democratic:0 "不列颠皇家" + HUJ_democratic_DEF:0 "不列颠皇家" + HUJ_neutrality:0 "不列颠皇家" + HUJ_neutrality_DEF:0 "不列颠皇家" + HUJ_communism:0 "不列颠联盟" + HUJ_communism_DEF:0 "不列颠联盟" + HUJ_fascism_ADJ:0 "不列颠皇家" + HUJ_democratic_ADJ:0 "不列颠皇家" + HUJ_neutrality_ADJ:0 "不列颠皇家" + HUJ_communism_ADJ:0 "不列颠皇家" + SAD_fascism:0 "撒丁帝国" + SAD_fascism_DEF:0 "撒丁帝国" + SAD_democratic:0 "撒丁共和国" + SAD_democratic_DEF:0 "撒丁共和国" + SAD_neutrality:0 "撒丁王国" + SAD_neutrality_DEF:0 "撒丁王国" + SAD_communism:0 "撒丁共产主义共和国" + SAD_communism_DEF:0 "撒丁共产主义共和国" + SAD_fascism_ADJ:0 "撒丁帝国" + SAD_democratic_ADJ:0 "撒丁共和国" + SAD_neutrality_ADJ:0 "撒丁王国" + SAD_communism_ADJ:0 "撒丁共产主义共和国" + BFL_fascism:0 "北方自由联邦" + BFL_fascism_DEF:0 "北方自由联邦" + BFL_democratic:0 "北方民主联邦" + BFL_democratic_DEF:0 "北方民主联邦" + BFL_neutrality:0 "北方自治国" + BFL_neutrality_DEF:0 "北方自治国" + BFL_communism:0 "北方联合" + BFL_communism_DEF:0 "北方联合" + BFL_fascism_ADJ:0 "北方联合" + BFL_democratic_ADJ:0 "北方联合" + BFL_neutrality_ADJ:0 "北方联合" + BFL_communism_ADJ:0 "北方联合" + BYG_fascism:0 "自由白鹰联邦" + BYG_fascism_DEF:0 "自由白鹰联邦" + BYG_democratic:0 "白鹰联邦" + BYG_democratic_DEF:0 "白鹰联邦" + BYG_neutrality:1 "白鹰国" + BYG_neutrality_DEF:1 "白鹰国" + BYG_communism:0 "白鹰共产主义联盟" + BYG_communism_DEF:0 "白鹰共产主义联盟" + BYG_fascism_ADJ:0 "白鹰联邦" + BYG_democratic_ADJ:0 "白鹰联邦" + BYG_neutrality_ADJ:0 "白鹰联邦" + BYG_communism_ADJ:0 "白鹰联邦" + YUW_fascism:2 "维希教廷" + YUW_fascism_DEF:2 "维希教廷" + YUW_democratic:0 "鸢尾教廷" + YUW_democratic_DEF:0 "鸢尾教廷" + YUW_neutrality:0 "鸢尾国" + YUW_neutrality_DEF:0 "鸢尾国" + YUW_communism:0 "鸢尾公社" + YUW_communism_DEF:0 "鸢尾公社" + YUW_fascism_ADJ:2 "鳶尾" + YUW_democratic_ADJ:0 "鸢尾" + YUW_neutrality_ADJ:0 "鸢尾" + YUW_communism_ADJ:0 "鸢尾" + DOH_fascism:0 "东煌帝国" + DOH_fascism_DEF:0 "东煌帝国" + DOH_democratic:0 "东煌民国" + DOH_democratic_DEF:0 "东煌民国" + DOH_neutrality:0 "东煌" + DOH_neutrality_DEF:0 "东煌" + DOH_communism:0 "东煌人民共和国" + DOH_communism_DEF:0 "东煌人民共和国" + DOH_fascism_ADJ:0 "东煌" + DOH_democratic_ADJ:0 "东煌" + DOH_neutrality_ADJ:0 "东煌" + DOH_communism_ADJ:0 "东煌" + CHY_fascism:0 "重樱国" + CHY_fascism_DEF:0 "重樱国" + CHY_democratic:0 "重樱共和国" + CHY_democratic_DEF:0 "重樱共和国" + CHY_neutrality:0 "重樱" + CHY_neutrality_DEF:0 "重樱" + CHY_communism:0 "重樱人民共和国" + CHY_communism_DEF:0 "重樱人民共和国" + CHY_fascism_ADJ:0 "重樱国" + CHY_democratic_ADJ:0 "重樱国" + CHY_neutrality_ADJ:0 "重樱国" + CHY_communism_ADJ:0 "重樱国" + BLI_fascism:0 "布里国" + BLI_fascism_DEF:0 "布里国" + BLI_democratic:0 "布里国" + BLI_democratic_DEF:0 "布里国" + BLI_neutrality:0 "布里国" + BLI_neutrality_DEF:0 "布里国" + BLI_communism:0 "布里国" + BLI_communism_DEF:0 "布里国 + BLI_fascism_ADJ:0 "布里国" + BLI_democratic_ADJ:0 "布里国" + BLI_neutrality_ADJ:0 "布里国" + BLI_communism_ADJ:0 "布里国" + SHO_fascism:0 "寿飞行队" + SHO_fascism_DEF:0 "寿飞行队" + SHO_democratic:0 "寿飞行队" + SHO_democratic_DEF:0 "寿飞行队" + SHO_neutrality:0 "寿飞行队" + SHO_neutrality_DEF:0 "寿飞行队" + SHO_communism:0 "寿飞行队" + SHO_communism_DEF:0 "寿飞行队 + SHO_fascism_ADJ:0 "寿飞行队" + SHO_democratic_ADJ:0 "寿飞行队" + SHO_neutrality_ADJ:0 "寿飞行队" + SHO_communism_ADJ:0 "寿飞行队" + BWO_fascism:0 "波纹海军学院" + BWO_fascism_DEF:0 "波纹海军学院" + BWO_democratic:0 "波纹海军学院" + BWO_democratic_DEF:0 "波纹海军学院" + BWO_neutrality:0 "波纹海军学院" + BWO_neutrality_DEF:0 "波纹海军学院" + BWO_communism:0 "波纹海军学院" + BWO_communism_DEF:0 "波纹海军学院 + BWO_fascism_ADJ:0 "波纹海军学院" + BWO_democratic_ADJ:0 "波纹海军学院" + BWO_neutrality_ADJ:0 "波纹海军学院" + BWO_communism_ADJ:0 "波纹海军学院" + #### + TIX_fascism_party:0 "铁血公国大议会" + TIX_communism_party:0 "铁血共产党" + TIX_democratic_party:1 "铁血民主联盟" + TIX_neutrality_party:0 "欧根亲王中立派" + HUJ_communism_party:0 "不列颠皇家人民党" + HUJ_democratic_party:0 "皇室内阁议会" + HUJ_fascism_party:0 "皇家骑士团" + HUJ_neutrality_party:0 "伊丽莎白及其亲属" + CHY_communism_party:0 "重樱共产党" + CHY_democratic_party:0 "重樱民政党" + CHY_fascism_party:0 "重樱翼赞会" + CHY_neutrality_party:0 "神子翼赞会" + BYG_communism_party:0 "白鹰共产党" + BYG_democratic_party:0 "白鹰联邦民主党" + BYG_fascism_party:0 "联邦骑士团" + BYG_neutrality_party:0 "白鹰中立派" + YUW_communism_party:0 "鸢尾共产党" + YUW_democratic_party:0 "自由鸢尾" + YUW_fascism_party:0 "维希教廷" + YUW_neutrality_party:0 "鸢尾中立派" + BFL_communism_party:0 "北方联合最高委员会" + BFL_democratic_party:0 "北联自由党" + BFL_fascism_party:0 "极地帝国党" + BFL_neutrality_party:0 "北联中立派" + DOH_communism_party:0 "东煌共产党" + DOH_democratic_party:0 "东煌民主同盟会" + DOH_fascism_party:1 "东煌帝国党" + DOH_neutrality_party:0 "逸仙临时政府" + SAD_communism_party:0 "撒丁共产联盟" + SAD_democratic_party:0 "撒丁民主党" + SAD_fascism_party:1 "利托里奥委员会" + SAD_neutrality_party:0 "撒丁中立派" + diff --git a/src/localisation/az_custom_cost_tooltip_l_english.yml b/src/localisation/az_custom_cost_tooltip_l_english.yml new file mode 100755 index 0000000..a2996cd --- /dev/null +++ b/src/localisation/az_custom_cost_tooltip_l_english.yml @@ -0,0 +1,133 @@ +l_english: + #cost_tooltip# + ####心智魔方#### + mf_shuliang_1:0 "§C1§!£GFX_small_xzmf!" + mf_shuliang_1_blocked:0 "需要§R1§!£GFX_small_xzmf!" + mf_shuliang_1_tooltip:0 "消耗§C1§!£GFX_small_xzmf!" + mf_shuliang_2:0 "§C2§!£GFX_small_xzmf!" + mf_shuliang_2_blocked:0 "需要§R2§!£GFX_small_xzmf!" + mf_shuliang_2_tooltip:0 "消耗§C2§!£GFX_small_xzmf!" + mf_shuliang_3:0 "§C3§!£GFX_small_xzmf!" + mf_shuliang_3_blocked:0 "需要§R3§!£GFX_small_xzmf!" + mf_shuliang_3_tooltip:0 "消耗§C3§!£GFX_small_xzmf!" + mf_shuliang_4:0 "§C4§!£GFX_small_xzmf!" + mf_shuliang_4_blocked:0 "需要§R4§!£GFX_small_xzmf!" + mf_shuliang_4_tooltip:0 "消耗§C4§!£GFX_small_xzmf!" + mf_shuliang_5:0 "§C5§!£GFX_small_xzmf!" + mf_shuliang_5_blocked:0 "需要§R5§!£GFX_small_xzmf!" + mf_shuliang_5_tooltip:0 "消耗§C5§!£GFX_small_xzmf!" + mf_shuliang_6:0 "§C6§!£GFX_small_xzmf!" + mf_shuliang_6_blocked:0 "需要§R6§!£GFX_small_xzmf!" + mf_shuliang_6_tooltip:0 "消耗§C6§!£GFX_small_xzmf!" + mf_shuliang_7:0 "§C7§!£GFX_small_xzmf!" + mf_shuliang_7_blocked:0 "需要§R7§!£GFX_small_xzmf!" + mf_shuliang_7_tooltip:0 "消耗§C7§!£GFX_small_xzmf!" + mf_shuliang_8:0 "§C8§!£GFX_small_xzmf!" + mf_shuliang_8_blocked:0 "需要§R8§!£GFX_small_xzmf!" + mf_shuliang_8_tooltip:0 "消耗§C8§!£GFX_small_xzmf!" + mf_shuliang_9:0 "§C9§!£GFX_small_xzmf!" + mf_shuliang_9_blocked:0 "需要§R9§!£GFX_small_xzmf!" + mf_shuliang_9_tooltip:0 "消耗§C9§!£GFX_small_xzmf!" + mf_shuliang_10:0 "§C10§!£GFX_small_xzmf!" + mf_shuliang_10_blocked:0 "需要§R10§!£GFX_small_xzmf!" + mf_shuliang_10_tooltip:0 "消耗§C10§!£GFX_small_xzmf!" + mf_shuliang_20:0 "§C20§!£GFX_small_xzmf!" + mf_shuliang_20_blocked:0 "需要§R20§!£GFX_small_xzmf!" + mf_shuliang_20_tooltip:0 "消耗§C20§!£GFX_small_xzmf!" + ####钻石#### + zs_shuliang_250:0 "§R250§!£GFX_small_zs!" + zs_shuliang_250_blocked:0 "需要§g250§!£GFX_small_zs!" + zs_shuliang_250_tooltip:0 "消耗§R250§!£GFX_small_zs!" + zs_shuliang_200:0 "§R200§!£GFX_small_zs!" + zs_shuliang_200_blocked:0 "需要§g200§!£GFX_small_zs!" + zs_shuliang_200_tooltip:0 "消耗§R200§!£GFX_small_zs!" + zs_shuliang_150:0 "§R150§!£GFX_small_zs!" + zs_shuliang_150_blocked:0 "需要§g150§!£GFX_small_zs!" + zs_shuliang_150_tooltip:0 "消耗§R150§!£GFX_small_zs!" + zs_shuliang_100:0 "§R100§!£GFX_small_zs!" + zs_shuliang_100_blocked:0 "需要§g100§!£GFX_small_zs!" + zs_shuliang_100_tooltip:0 "消耗§R100§!£GFX_small_zs!" + ####兑换钻石#### + get_zs_shuliang_100:0"获得§R100§!£GFX_small_zs!" + ####物资#### + wz_shuliang_500:0 "§Y500§!£GFX_small_wz!" + wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!" + wz_shuliang_500_tooltip:0 "消耗§Y500§!£GFX_small_wz!" + wz_shuliang_1000:0 "§Y1000§!£GFX_small_wz!" + wz_shuliang_1000_blocked:0 "需要§g1000§!£GFX_small_wz!" + wz_shuliang_1000_tooltip:0 "消耗§Y1000§!£GFX_small_wz!" + wz_shuliang_1200:0 "§Y1200§!£GFX_small_wz!" + wz_shuliang_1200_blocked:0 "需要§g1200§!£GFX_small_wz!" + wz_shuliang_1200_tooltip:0 "消耗§Y1200§!£GFX_small_wz!" + wz_shuliang_2000:0 "§Y2000§!£GFX_small_wz!" + wz_shuliang_2000_blocked:0 "需要§g2000§!£GFX_small_wz!" + wz_shuliang_2000_tooltip:0 "消耗§Y2000§!£GFX_small_wz!" + wz_shuliang_2500:0 "§Y2500§!£GFX_small_wz!" + wz_shuliang_2500_blocked:0 "需要§g2500§!£GFX_small_wz!" + wz_shuliang_2500_tooltip:0 "消耗§Y2500§!£GFX_small_wz!" + wz_shuliang_3000:0 "§Y3000§!£GFX_small_wz!" + wz_shuliang_3000_blocked:0 "需要§g3000§!£GFX_small_wz!" + wz_shuliang_3000_tooltip:0 "消耗§Y3000§!£GFX_small_wz!" + wz_shuliang_4000:0 "§Y4000§!£GFX_small_wz!" + wz_shuliang_4000_blocked:0 "需要§g4000§!£GFX_small_wz!" + wz_shuliang_4000_tooltip:0 "消耗§Y4000§!£GFX_small_wz!" + wz_shuliang_5000:0 "§Y5000§!£GFX_small_wz!" + wz_shuliang_5000_blocked:0 "需要§g5000§!£GFX_small_wz!" + wz_shuliang_5000_tooltip:0 "消耗§Y5000§!£GFX_small_wz!" + wz_shuliang_6000:0 "§Y6000§!£GFX_small_wz!" + wz_shuliang_6000_blocked:0 "需要§g6000§!£GFX_small_wz!" + wz_shuliang_6000_tooltip:0 "消耗§Y6000§!£GFX_small_wz!" + wz_shuliang_8000:0 "§Y8000§!£GFX_small_wz!" + wz_shuliang_8000_blocked:0 "需要§g8000§!£GFX_small_wz!" + wz_shuliang_8000_tooltip:0 "消耗§Y8000§!£GFX_small_wz!" + wz_shuliang_10000:0 "§Y10000§!£GFX_small_wz!" + wz_shuliang_10000_blocked:0 "需要§g10000§!£GFX_small_wz!" + wz_shuliang_10000_tooltip:0 "消耗§Y10000§!£GFX_small_wz!" + wz_shuliang_12500:0 "§Y12500§!£GFX_small_wz!" + wz_shuliang_12500_blocked:0 "需要§g12500§!£GFX_small_wz!" + wz_shuliang_12500_tooltip:0 "消耗§Y12500§!£GFX_small_wz!" + wz_shuliang_13000:0 "§Y13000§!£GFX_small_wz!" + wz_shuliang_13000_blocked:0 "需要§g13000§!£GFX_small_wz!" + wz_shuliang_13000_tooltip:0 "消耗§Y13000§!£GFX_small_wz!" + wz_shuliang_15000:0 "§Y15000§!£GFX_small_wz!" + wz_shuliang_15000_blocked:0 "需要§g15000§!£GFX_small_wz!" + wz_shuliang_15000_tooltip:0 "消耗§Y15000§!£GFX_small_wz!" + wz_shuliang_20000:0 "§Y20000§!£GFX_small_wz!" + wz_shuliang_20000_blocked:0 "需要§g20000§!£GFX_small_wz!" + wz_shuliang_20000_tooltip:0 "消耗§Y20000§!£GFX_small_wz!" + wz_shuliang_24000:0 "§Y24000§!£GFX_small_wz!" + wz_shuliang_24000_blocked:0 "需要§g24000§!£GFX_small_wz!" + wz_shuliang_24000_tooltip:0 "消耗§Y24000§!£GFX_small_wz!" + wz_shuliang_25000:0 "§Y25000§!£GFX_small_wz!" + wz_shuliang_25000_blocked:0 "需要§g25000§!£GFX_small_wz!" + wz_shuliang_25000_tooltip:0 "消耗§Y25000§!£GFX_small_wz!" + #effect_tooltip# + wz_cost_2000:0"花费§Y2000§!£GFX_small_wz!" + wz_cost_2500:0"花费§Y2500§!£GFX_small_wz!" + wz_cost_3000:0"花费§Y3000§!£GFX_small_wz!" + wz_cost_6000:0"花费§Y6000§!£GFX_small_wz!" + wz_cost_8000:0"花费§Y8000§!£GFX_small_wz!" + wz_cost_10000:0"花费§Y10000§!£GFX_small_wz!" + wz_cost_12500:0"花费§Y12500§!£GFX_small_wz!" + wz_cost_15000:0"花费§Y15000§!£GFX_small_wz!" + wz_cost_25000:0"花费§Y25000§!£GFX_small_wz!" + wz_earn_2000:0"获得§Y2000§!£GFX_small_wz!" + wz_earn_2250:0"获得§Y2250§!£GFX_small_wz!" + wz_earn_3000:0"获得§Y3000§!£GFX_small_wz!" + wz_earn_3500:0"获得§Y3500§!£GFX_small_wz!" + wz_earn_4000:0"获得§Y4000§!£GFX_small_wz!" + wz_earn_5000:0"获得§Y5000§!£GFX_small_wz!" + wz_earn_8000:0"获得§Y8000§!£GFX_small_wz!" + wz_earn_9000:0"获得§Y9000§!£GFX_small_wz!" + wz_earn_10000:0"获得§Y10000§!£GFX_small_wz!" + wz_earn_11000:0"获得§Y11000§!£GFX_small_wz!" + wz_earn_12000:0"获得§Y12000§!£GFX_small_wz!" + wz_earn_15000:0"获得§Y15000§!£GFX_small_wz!" + wz_earn_18000:0"获得§Y18000§!£GFX_small_wz!" + wz_earn_20000:0"获得§Y20000§!£GFX_small_wz!" + wz_earn_25000:0"获得§Y25000§!£GFX_small_wz!" + wz_earn_28500:0"获得§Y28500§!£GFX_small_wz!" + wz_earn_30000:0"获得§Y30000§!£GFX_small_wz!" + wz_earn_35000:0"获得§Y35000§!£GFX_small_wz!" + wz_earn_31000:0"获得§Y31000§!£GFX_small_wz!" + wz_earn_65000:0"获得§Y65000§!£GFX_small_wz!" \ No newline at end of file diff --git a/src/localisation/az_decisions_l_english.yml b/src/localisation/az_decisions_l_english.yml new file mode 100755 index 0000000..f39b2f7 --- /dev/null +++ b/src/localisation/az_decisions_l_english.yml @@ -0,0 +1,288 @@ +l_english: + jiefanglingtu_category:0"解放陆地" + jiefang_zhanlingqu:0"解放占领区" + jiefang_zhanlingqu_desc:0"我们解放的陆地上还有许多塞壬的残存势力,需要花费一些功夫来整合这些土地。" + jiefang_zhanlingqu_tooltip:0"注:解放占领区有§Y90天§!的冷却,请你谨慎选择核心化土地的时机" + tingzhijinggong:0"停止进攻" + tingzhijinggong_desc:0"对塞壬的进攻告一段落,我们需要时间来整合已占领的土地。" + tingzhijinggong_leader:0"阵营停止进攻" + tingzhijinggong_leader_desc:0"作为阵营领导,我们将统领各成员,一致停战。" + tingzhijinggong_leader_mission:0"阵营停战协商中" + tingzhijinggong_leader_mission_desc:0"我们正在和阵营成员进行协调,一致停战。\n§Y如果阵营里所有其他成员国都同意停战,那我们在15天后也将与塞壬停战§!" + tingzhijinggong_leader_trigger_tooltip:0"距离上一次协调停战已经过去§Y90§!天" + tingzhijinggong_leader_mission_tingzhan_tooltip:0"协调结束,作为阵营领导的我们也将于塞壬停战。" + tingzhijinggong_leader_mission_shibai_tooltip:0"§R有成员国拒绝停战,作为阵营领导的我们将陪她们作战到最后一刻!§!" + tingzhijinggong_leader_mission_trigger_tooltip:0"如果有成员拒绝停战,那将§R协调失败§!" + fadongjinggong_sir:0"对§R中央塞壬§!发动进攻" + fadongjinggong_sir_desc:0"准备将邪恶的塞壬赶出地球吧!" + jiesuofenzhixuanzhan_on:0"解锁对地方势力塞壬宣战选项" + jiesuofenzhixuanzhan_off:0"关闭对地方势力塞壬宣战选项" + fadongjinggong_sr1:0"对§R美洲塞壬§!发动进攻" + fadongjinggong_sr1_desc:0"准备将邪恶的塞壬赶出地球吧!" + fadongjinggong_sr2:0"对§R非洲塞壬§!发动进攻" + fadongjinggong_sr2_desc:0"准备将邪恶的塞壬赶出地球吧!" + fadongjinggong_sr3:0"对§R亚洲塞壬§!发动进攻" + fadongjinggong_sr3_desc:0"准备将邪恶的塞壬赶出地球吧!" + fadongjinggong_sr4:0"对§R澳洲塞壬§!发动进攻" + fadongjinggong_sr4_desc:0"准备将邪恶的塞壬赶出地球吧!" + bolin_qiandu:0"迁都柏林" + lundun_qiandu:0"迁都伦敦" + nanjing_qiandu:0"迁都南京" + bali_qiandu:0"迁都巴黎" + mosike_qiandu:0"迁都莫斯科" + huashengdun_qiandu:0"迁都华盛顿" + luoma_qiandu:0"迁都罗马" + jiefang_zhanlingqu_mapdecision:0"解放占领区-§Y[FROM.GetName]§!" + jiefang_zhanlingqu_mapdecision_desc:0"我们解放的陆地上还有许多塞壬的残存势力,需要花费一些功夫来整合这些土地。" + yaoqiuguihuanhexinlingtu_mapdecision:0"要求归还核心领土" + yaoqiuguihuanhexinlingtu_mapdecision_desc:0"混乱的战争局势使得某些舰娘国有意或者无意地侵占了我们曾经的国土,现在我们可以要求她们归还我们的核心领土。\n§Y注意:§!§W与其他国家的协商有§!§Y7天§!§W冷却时间§!" + yaoqiuguihuanhexinlingtu_mapdecision_trigger_tooltip:0"需要和对方处于§C和平状态§!才可以协商" + shouhuihexinlingtu_mapdecision:0"收回核心领土行动" + shouhuihexinlingtu_mapdecision_desc:0"愚蠢的侵略者拒绝了我们的要求,然而我们的人民希望回到我们的国家。现在我们可以煽动当地居民,反抗占领者的暴政,当人民站在我们一方时,侵略者就已经失败了。" + + #研发新舰娘决议# + keyan_category:0"舰娘科研部" + keyan_category_desc:0"舰娘是神奇的高级生命,她们信仰科学的力量,为了科技进步,她们会付出一切努力。" + keyanxp_zhuli:0"§H150§!£army_experience!和§H250§!£navy_experience!" + keyanxp_zhuli_blocked:0"需要§R150§!£army_experience!和§R250§!£navy_experience!" + keyanxp_zhuli_tooltip:0"花费§H150§!£army_experience!和§H250§!£navy_experience!" + keyanxp_xianfeng:0"§H100§!£army_experience!和§H150§!£navy_experience!" + keyanxp_xianfeng_blocked:0"需要§R100§!£army_experience!和§R150§!£navy_experience!" + keyanxp_xianfeng_tooltip:0"花费§H100§!£army_experience!和§H150§!£navy_experience!" + zhuli_liangchan:0"§H5§!£GFX_small_xzmf!和§H10000§!£GFX_small_wz!" + zhuli_liangchan_blocked:0"需要§R5§!£GFX_small_xzmf!和§R10000§!£GFX_small_wz!" + zhuli_liangchan_tooltip:0"花费§H5§!£GFX_small_xzmf!和§H10000§!£GFX_small_wz!" + xianfeng_liangchan:0"§H3§!£GFX_small_xzmf!和§H7500§!£GFX_small_wz!" + xianfeng_liangchan_blocked:0"需要§R3§!£GFX_small_xzmf!和§R7500§!£GFX_small_wz!" + xianfeng_liangchan_tooltip:0"花费§H3§!£GFX_small_xzmf!和§H7500§!£GFX_small_wz!" + yanfa_zhuli_xp:0"魔方模块技术测试" + yanfa_zhuli_xp_desc:0"为确保研发工程的顺利进行,获取足够多的测试数据是非常有必要的。" + yanfa_xp_effect_tooltip:0"进入研发的下一阶段:§Y物资筹集§!" + yanfa_zhuli_wz:0"魔方模块物资筹集" + yanfa_zhuli_wz_desc:0"经过漫长的测试,现在来到了魔方模块塑造阶段。" + yanfa_wz_effect_tooltip:0"进入研发的最后阶段:§Y注入魔方§!" + yanfa_xzmf:0"注入魔方" + yanfa_xzmf_desc:0"现在我们有了模块,接下来就是用心智魔方来注入能量!" + yanfa_xzmf_effect_tooltip:0"进入研发完成最后步骤~" + zhuli_yanfa_completed:0"主力舰模块研发完成" + zhuli_yanfa_completed_desc:0"解锁大型魔方引擎。" + xianfeng_yanfa_completed:0"先锋舰模块研发完成" + xianfeng_yanfa_completed_desc:0"解锁中型魔方引擎。" + hangmu_yanfa_completed:0"航空母舰模块研发完成" + hangmu_yanfa_completed_desc:0"解锁智能机库。" + DOH_daodantech:"发现导弹科技" + DOH_daodantech_desc:"我们通过某种不可言状的方式发现了来自未来的神秘科技——舰载导弹!" + DOH_daodantech_trigger_tt:"东煌的一位舰娘通过时空穿梭带来了导弹科技§g(§!§C◆提示◆§!§g时空穿梭为§Y舰娘度假§!中的一个随机事件)§!" + buy_daodantech:"购买东煌导弹科技" + buy_daodantech_desc:"听说东煌通过某种神秘方式获得了超强的导弹武器,我们可以尝试购买她们的导弹蓝图。" + steal_daodantech:"偷窃东煌导弹科技" + steal_daodantech_desc:"买是不可能买的,这辈子不可能买的,只能靠偷才维持得了生活。" + keyanxiezhu_quzhu_1:"请求科研协助-基础型陆用驱逐舰炮" + keyanxiezhu_quzhu_1_1_desc:"我们加入科研组织后,就可以通过花费物资和魔方的方式去雇佣其他国家的科学家帮助我们进行研究舰娘科技了。" + keyanxiezhu_xunyang_1:"请求科研协助-基础型陆用巡洋舰炮" + keyanxiezhu_xunyang_1_1_desc:"我们加入科研组织后,就可以通过花费物资和魔方的方式去雇佣其他国家的科学家帮助我们进行研究舰娘科技了。" + keyanxiezhu_zhanlie_1:"请求科研协助-基础型陆用战列舰炮" + keyanxiezhu_zhanlie_1_1_desc:"我们加入科研组织后,就可以通过花费物资和魔方的方式去雇佣其他国家的科学家帮助我们进行研究舰娘科技了。" + keyanxiezhu_quzhu_1_cost_trigger_tt:"需要§Y10000§!£GFX_small_wz!" + keyanxiezhu_quzhu_2_cost_trigger_tt:"需要§Y10000§!£GFX_small_wz!和§C1§!£GFX_small_xzmf!" + keyanxiezhu_zujiekeyanxiaozu_1:"租借科研小组" + keyanxiezhu_zujiekeyanxiaozu_1_desc:"我们将利用金钱的力量去吸引一些任劳任怨的黄鸡科学家为我们效力(被舰娘压榨)。" + keyanxiezhu_zujiekeyanxiaozu_1_cost_trigger_tt:"需要§Y12000§!£GFX_small_wz!" + keyanxiezhu_zujiekeyanxiaozu_2_get:"小黄鸡被舰娘玩弄了感情" + keyanxiezhu_zujiekeyanxiaozu_2:"小黄鸡科学家的“卖身契”" + keyanxiezhu_zujiekeyanxiaozu_2_desc:"这群小黄鸡科学家貌似有着很高的热情,心甘情愿为舰娘们工作,因此与他们签订一个“公平的卖身契”,黄鸡们也不会有什么意见罢……" + keyanxiezhu_maishenqi_cost_trigger_tt:"需要§R888§!£GFX_small_zs!" + keyanxiezhu_zujiekeyanxiaozu_2_tt:"§C◆提示◆§!可以§Y永久获得§!一个科研槽,但是卖身的小黄鸡会觉得自己上当受骗,无法再用便宜的价格§Y租借科研小组§!了" + +#舰船模块# + nrm_damagecontrol_xzmf:0"蛮啾损管" + nrm_damagecontrol_xzmf_desc:0"由最精锐的蛮啾负责损管" + nrm_capital_engine_xzmf:0"大型魔方动力" + nrm_capital_engine_xzmf_desc:0"使用了心智魔方作为动力核心,用于大型舰船上。" + nrm_cruiser_engine_xzmf:0"中型魔方动力" + nrm_cruiser_engine_xzmf_desc:0"使用了心智魔方作为动力核心,用于中小型舰船上。" + nrm_fire_control_xzmf:0"魔方火控系统" + nrm_fire_control_xzmf_desc:0"使用心智魔方进行精准的弹道计算" + ship_heavy_battery_xzmf:0"魔方科技试作型410mm主炮" + ship_heavy_battery_xzmf_desc:0"魔方科技试作型410mm主炮" + heavy_ship_engine_xzmf:0"魔方科技重型引擎" + heavy_ship_engine_xzmf_desc:0"魔方科技重型引擎" + ship_armor_bb_xzmf:0"魔方科技特型重装甲" + ship_armor_bb_xzmf_desc:0"魔方科技特型重装甲" + dp_ship_secondaries_xzmf:0"魔方科技高平两用副炮" + dp_ship_secondaries_xzmf_desc:0"魔方科技高平两用副炮" + ship_anti_air_xzmf:0"魔方科技防空炮" + ship_anti_air_xzmf_desc:0"魔方科技防空炮" + + + #特殊行动决议# + kaogudui_1_begin:0"组建考古队" + kaogudui_1_begin_desc:0"地球上有许多古代遗迹和遗物等待着我们去寻找,同时塞壬的降临也给我们留下了许多奇妙的事物。" + kaogudui_level_1:0"在[From.Getname]进行考古" + kaogudui_level_1_desc:0"通过民间传说、历史古籍,考古队初步确定了[From.Getname]有某些神秘的遗物,应当立刻着手准备进行考古工作。" + kaogudui_2_begin:0"提高考古队科技水平" + kaogudui_2_begin_desc:0"随着科技的发展,我们的考古队的装备也该升级换代了。升级后的考古队可以找到更隐秘的古遗迹。" + kaogudui_level_2:0"在[From.Getname]进行考古" + kaogudui_level_2_desc:0"利用各种探测仪等高科技设备,考古专家在[From.Getname]的某个位置的地下发现可能存在古代遗迹,应当立刻着手准备进行考古工作。" + kaogudui_3_begin:0"心智魔方考古法" + kaogudui_3_begin_desc:0"魔方啊魔方,有人为你卖儿卖女,有人为你去坐牢。我们研究发现魔方对于搜索地下遗迹有着巨大的帮助。" + kaogudui_level_3:0"在[From.Getname]进行考古" + kaogudui_level_3_desc:0"观察发现,心智魔方对[From.Getname]的某地反应异常强烈,考古团队断定这地方一定藏有神秘宝藏。" + kaogudui_cost_wz_check_tt:"需要[?FROM.kaogudui_cost_wz]£GFX_small_wz!" + kaogudui_level_1_get:0"已经组建考古队" + kaogudui_level_2_get:0"拥有高科技水平的考古队" + kaogudui_level_3_get:0"掌握了心智魔方考古法" + show_tuxizhanzheng:0"开启突袭战争" + show_tuxizhanzheng_desc:0"准备对舰娘国发动突袭战争。" + hide_tuxizhanzheng:0"关闭突袭战争" + hide_tuxizhanzheng_desc:0"太碍眼,不看了。" + tuxizhanzheng_jianniang:0"准备对[FROM.GetName]发动突袭战争" + tuxizhanzheng_jianniang_desc:0"舰娘之间的事能叫战争吗,只是一场正义的切磋罢了。\n§C◆提示◆§!该决议需要的天数和政治点花费受到政体、战争支持度、世界紧张度三方面影响\n当前需要天数为§Y[?temp_base_days]§!天" + tuxizhanzheng_jianniang_expire_tooltip:0"§R战争目标有效期为15天§!" + yanjiujianzhuanglantu:0"研究陆用舰装蓝图" + yanjiujianzhuanglantu_desc:0"我们正在筹划研究一种可以供陆地量产型舰娘使用的陆用舰装,舰娘装备上这种袖珍舰炮,可以有效的支援陆地战斗。" + yanjiujianzhuanglantu_trigger_tooltip:0"\n拥有§Y100§!£army_experience!\n拥有§Y100§!£navy_experience!" + yanjiujianzhuanglantu_effect_tooltip:0"解锁§Y舰娘陆用舰装§!的生产\n解锁§Y战斗型支援舰娘§!以及§Y指挥型支援舰娘§!的支援连编制、§Y陆战舰娘§!战斗营编制\n另外获得一支§O试作型陆战舰娘§!部队" + xingdong_category:0"特殊行动" + xingdong_category_desc:0"一系列的特殊行动\n\n\n\n我们拥有的心智魔方数量:§C[?xzmf_sl]§! £GFX_small_xzmf!" + youtiankaifa:0"油田开发" + 1_zhuasairen:0"尝试诱捕人型塞壬" + 1_zhuasairen_desc:0"我们发现塞壬有许多复制体,她们还很小但是却有很强的能力,并且小塞壬貌似对我们没有敌意,我们可以诱捕几个塞壬让她们加入我们。" + 2_zhuasairen:0"加大力度抓塞壬" + 2_zhuasairen_desc:0"听说塞壬培育了一个的天赋极高的塞壬复制体,我们要不惜一切代价把她抓来!" + meta_xunzhaoxinbiao:0"寻找META信标" + meta_xunzhaoxinbiao_desc:0"通过寻找META信标来找到余烬舰娘的位置。" + meta_fangqixunzhao:0"放弃寻找META舰娘" + meta_fangqixunzhao_desc:0"我们找到的舰娘距离我们太远了,我们还是再找找其他舰娘吧。" + meta_fangqixunzhao_trigger_tooltip:0"找到META舰娘的§Y60天§!后才可放弃寻找" + meta_fangzhou_mission:0"在§Y[?global.meta_fangzhou_state.GetName]§!寻找META皇家方舟" + meta_fangzhou_mission_desc:0"我们已经掌握了皇家方舟的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_fangzhou_state.GetName]这片区域。" + meta_fangzhou_mission_trigger_tooltip:0"控制§Y[?global.meta_fangzhou_state.GetName]§!后便可找到META皇家方舟" + meta_fangzhou_mission_fail_tooltip:0"皇家方舟离开§Y[?global.meta_fangzhou_state.GetName]§!了" + meta_feilong_mission:0"在§Y[?global.meta_feilong_state.GetName]§!寻找META飞龙和苍龙" + meta_feilong_mission_desc:0"我们已经掌握了飞龙和苍龙的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_feilong_state.GetName]这片区域。" + meta_feilong_mission_trigger_tooltip:0"控制§Y[?global.meta_feilong_state.GetName]§!后便可找到META飞龙" + meta_feilong_mission_fail_tooltip:0"飞龙和苍龙离开§Y[?global.meta_feilong_state.GetName]§!了" + meta_hailunna_mission:0"在§Y[?global.meta_hailunna_state.GetName]§!寻找META海伦娜" + meta_hailunna_mission_desc:0"我们已经掌握了海伦娜的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_hailunna_state.GetName]这片区域。" + meta_hailunna_mission_trigger_tooltip:0"控制§Y[?global.meta_hailunna_state.GetName]§!后便可找到META海伦娜" + meta_hailunna_mission_fail_tooltip:0"海伦娜离开§Y[?global.meta_hailunna_state.GetName]§!了" + meta_hailunna_mission:0"在§Y[?global.meta_hailunna_state.GetName]§!寻找META海伦娜" + meta_feiying_mission_desc:0"我们已经掌握了飞鹰的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_feiying_state.GetName]这片区域。" + meta_feiying_mission_trigger_tooltip:0"控制§Y[?global.meta_feiying_state.GetName]§!后便可找到META飞鹰" + meta_feiying_mission_fail_tooltip:0"飞鹰离开§Y[?global.meta_feiying_state.GetName]§!了" + meta_feiying_mission:0"在§Y[?global.meta_feiying_state.GetName]§!寻找META飞鹰" + meta_fusang_mission_desc:0"我们已经掌握了扶桑的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_fusang_state.GetName]这片区域。" + meta_fusang_mission_trigger_tooltip:0"控制§Y[?global.meta_fusang_state.GetName]§!后便可找到META扶桑" + meta_fusang_mission_fail_tooltip:0"扶桑离开§Y[?global.meta_fusang_state.GetName]§!了" + meta_genaisennao_mission:0"在§Y[?global.meta_genaisennao_state.GetName]§!寻找META格奈森瑙和沙恩霍斯特" + meta_genaisennao_mission_desc:0"我们已经掌握了格奈森瑙和沙恩霍斯特的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_genaisennao_state.GetName]这片区域。" + meta_genaisennao_mission_trigger_tooltip:0"控制§Y[?global.meta_genaisennao_state.GetName]§!后便可找到META格奈森瑙和沙恩霍斯特" + meta_genaisennao_mission_fail_tooltip:0"格奈森瑙和沙恩霍斯特离开§Y[?global.meta_genaisennao_state.GetName]§!了" + tansuodui:0"派出探索队" + tansuodui_desc:0"塞壬降临地球后出现了许多奇奇怪怪的东西,我们可以派遣一支探索队去内陆搜索有用的东西。" + tansuodui2:0"大规模派出探索队" + tansuodui2_desc:0"塞壬降临地球后出现了许多奇奇怪怪的东西,我们可以派遣许多探索队去内陆搜索有用的东西。" + tansuodui_effect_tooltip:0"会找到什么好东西捏?" + tansuodui2_effect_tooltip:0"一定会找到许多好东西吧!(不会重复到同一个探索结果)" + xunzhao_mfk:0"寻找魔方矿" + xunzhao_mfk_desc:0"我们的科学家发现,心智魔方的原料是可以挖掘出来的,不过想找到这种稀有的资源需要花费些功夫。" + kaicai_mfk:0"开采魔方矿" + kaicai_mfk_desc:0"魔方矿的开采不是一件易事,需要多种程序的精炼提取。开采魔方矿需要花费大量的人力物力。" + kaicai_mfk_completed:0"进入下一步——注入心智工作\n另外我们还开采到了一个完整的心智魔方,获得 §C1§!£GFX_small_xzmf!" + zhuru_mfk:0"注入心智" + zhuru_mfk_desc:0"这是制作心智魔方的最后一步!我们已经有了魔方,但还需要注入心智,这个过程较为玄学,我也不知道怎么解释。" + zhuru_mfk_completed:0"随机获得 §C5-8§!£GFX_small_xzmf!\n魔方矿使用殆尽,可以寻找新的魔方矿了。" + use_xzmf_on:0"↓ ↓ ↓ 打开魔方菜单 ↓ ↓ ↓" + use_xzmf_on_desc:0"里面包含了心智魔方的各种用法。" + use_xzmf_off:0"↑ ↑ ↑ 关闭魔方菜单 ↑ ↑ ↑" + mf_dongli:0"心智魔方动力" + mf_dongli_desc:0"魔方里有着强大的能量,我们可以把它当做一个动力核心,源源不断的产出能量。" + mf_mofangjiexi:0"魔方解析" + mf_mofangjiexi_desc:0"用另一种方式解析这种神奇的魔方可以提高我们的科研速度。" + mf_mofangjiexi_tooltip:0"§Y效果持续时间会根据我们的科研槽数量而变化§!" + mf_ziyuanzhuanhua:0"资源转化" + mf_ziyuanzhuanhua_desc:0"这种高密度的神奇物体可以通过一些手段转化成各种各样的资源。" + mf_mofangjichuang:0"魔方机床" + mf_mofangjichuang_desc:0"心智魔方有着强大的动力,把魔方和生产机床结合在一起可以极大地提高生产效率。" + mf_mofangjichuang_tooltip:0"§C◆提示◆§!效果持续时间由军工厂数量决定\n基础持续天数§Y360天§!,每个军工厂会§R减少1.5天§!,当前军工厂[?num_of_military_factories]个\n§g(因为技术原因,无法做到直接显示最终天数,所以请你自己算个大概吧=w=)§!\n工厂产出§C+25%§!,效率增长§C+10%§!" + mf_chushoumofang:0"在黑市出售魔方" + mf_chushoumofang_pingheng:"§Y供需平衡§!" + mf_chushoumofang_fuyu:"§O富余§!§C[?global.market_xzmf]§!个" + mf_chushoumofang_xuqiu:"§R需求§!§C[?global.market_xzmf]§!个" + mf_chushoumofang_desc:0"心智魔方是个宝贝,拥有着无穷的力量,如果让不法分子拿到了它那会造成无法预计的结果,所以碧蓝联合国明令禁止将魔方出售给非舰娘组织。但是我们可以在黑市上出售,那些大老板应该只是拿魔方当做收藏品吧,大概……" + mf_chushoumofang_tooltip:0"§C◆提示◆§!黑市无法用舰娘货币结算,所以会§Y随机获得各种等价物品§!\n如果短期内出售过多魔方,魔方就会§R贬值§!哦~" + mf_zhinenggaizaojianchuan:0"智能改造舰船" + mf_zhinenggaizaojianchuan_desc:0"利用心智魔方来代替需要改造的战舰设备,可以极大地提高改造速度。" + mf_mofangjianzaojianchuan:0"魔方建造舰船" + mf_mofangjianzaojianchuan_desc:0"魔方最适合用来造船了,这也是魔方利用率最高的一个用途。" + + + + + #小卖铺决议# + xiangbulixuexizaochuanjishu:0"向布里学习造船技术" + xiangbulixuexizaochuanjishu_desc:0"看起来布里们不想让布里家族的造船技术失传,决定将她们的技术传播出去,我们也可以向布里学习她们的造船技术。" + + xiaomaipu_category:0"小卖铺&学院" + xiaomaipu_category_desc:0"这里是明石和不知火开的小卖铺和军火店。\n她们虽然是重樱舰娘,但实际上是中立的奸商,不管哪国的钱她们都要赚。\n我们的海军和陆军学院也建立在这里。\n\n\n\n" + qianwangjunhuodian:0"前往军火店" + qianwangjunhuodian_desc:0"去军火店找不知火,买卖点东西。" + chenglilujunxueyuan_tooltip:0"§Y解锁陆军学院的各种功能§!" + bfl_chenglilujunxueyuan:0"成立真理高中" + bfl_chenglilujunxueyuan_desc:0"真理高中将是我们北方联合第一所坦克学院!为了祖国,乌拉!" + byg_chenglilujunxueyuan:0"成立桑德斯大学附属高中" + byg_chenglilujunxueyuan_desc:0"桑德斯附属高中将是我们重点的培育对象,给这所坦克学院配备最好的条件,让学生们努力学习,为国家而战。" + chy_chenglilujunxueyuan:0"成立知波单学园" + chy_chenglilujunxueyuan_desc:0"无畏突击是我们重樱战车学院的精髓所在,知波单战车学院会很好地继承这一灵魂。" + huj_chenglilujunxueyuan:0"成立圣葛罗莉安娜女子学院" + huj_chenglilujunxueyuan_desc:0"我们要成立一所优雅且稳重的坦克学院,那就是圣葛罗莉安娜学院。" + sad_chenglilujunxueyuan:0"成立安齐奥高中" + sad_chenglilujunxueyuan_desc:0"我们打算将成立一所以坦克教学为主的陆军学院,顺便研究一下美食烹饪。" + tix_chenglilujunxueyuan:0"成立黑森峰女子学园" + tix_chenglilujunxueyuan_desc:0"作为坦克战术的先驱者,我们的黑森峰学院将是世界上第一所坦克学院。" + yuw_chenglilujunxueyuan:0"成立BC自由学园" + yuw_chenglilujunxueyuan_desc:0"成立这所BC自由学院后,我们一定会更快地发展我们的坦克了。" + daxi_chenglilujunxueyuan:0"成立大洗女子学园" + daxi_chenglilujunxueyuan_desc:0"大洗学园马上要被废校了,我们一定要把这所陆军学院救下来。" + collegemenu_on:0"↓↓↓打开§C学院§!菜单↓↓↓" + navy_college_haijunzhanshukeyan:0"海军战术科研" + navy_college_haijunzhanshukeyan_desc:0"拨款给海军学院成立战术科研专项,加速我们的理论发展。" + navy_college_haijunzhanshukeyan_tooltip:0"完成后获取§Y海军作战理论科研加成§!\n且有一定概率取得§O重大突破§!" + navy_college_jianchuanzhuangbeishiyan:0"舰船装备实验" + navy_college_jianchuanzhuangbeishiyan_desc:0"拨款给海军学院,让她们进行装备的实验,以此来尝试改进舰船装备。" + navy_college_jianchuanzhuangbeishiyan_tooltip:0"完成后获取§Y舰船装备科研加成§!\n且有一定概率取得§O超量完成§!" + army_college_lujunzhanshukeyan:0"陆军战术科研" + army_college_lujunzhanshukeyan_desc:0"拨款给陆军学院,让她们研究一下陆军战术。" + army_college_lujunzhanshukeyan_tooltip:0"完成后获取§Y陆军作战理论科研加成§!\n且有一定概率取得§O重大突破§!" + collegemenu_off:0"↑↑↑关闭§C学院§!菜单↑↑↑" + youtiankaifa:0"油田开发" + youtiankaifa_desc:0"派遣工作(具)舰娘们去海上搜索可能的油田,现场开发后将燃料带回家。" + xiangjiaozhongzhi:0"橡胶种植" + xiangjiaozhongzhi_desc:0"虽然我们的环境可能不适合种植橡胶树,但是人定胜天,在科技的帮助下,我们也可以少量生产橡胶了。" + zhm_kaimiaoxiang:0"开喵箱" + zhm_kaimiaoxiang_desc:0"“明石家的喵箱里会有和明石一样§G聪明可爱§!的喵喵!” ——明石如是说。" + zhm_zhaopinzhihuiguan:0"招聘指挥官" + zhm_zhaopinzhihuiguan_desc:0"有许多有才华的新同志想要加入我们,她们有的擅长指挥军队,有的擅长处理内政,只要我们公开招聘,一定会有人加入我们。" + duihuanzuanshi:0"兑换钻石" + duihuanzuanshi_desc:0"找邪恶的明石用物资兑换钻石。" + buy_keyantuzhi_zhuli:0"购买主力舰娘科研图纸" + buy_keyantuzhi_zhuli_desc:0"我们可以拜托明石帮助我们搞到一位外国舰娘的科研图纸。" + buy_keyantuzhi_zhuli_tooltip:0"§Y从君主、佐治亚、腓特烈大帝、出云中选择一个§!" + buy_keyantuzhi_xianfeng:0"够买先锋舰娘科研图纸" + buy_keyantuzhi_xianfeng_desc:0"我们可以拜托明石帮助我们搞到一位外国舰娘的科研图纸。" + buy_keyantuzhi_xianfeng_tooltip:0"§Y从柴郡、西雅图、罗恩、伊吹中选择一个§!" + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/az_equipment_l_english.yml b/src/localisation/az_equipment_l_english.yml new file mode 100755 index 0000000..78d2ff6 --- /dev/null +++ b/src/localisation/az_equipment_l_english.yml @@ -0,0 +1,5483 @@ +l_english: + submarine:0 "潜艇" + submarine_desc:0 "潜艇装备着隐蔽而强大的鱼雷,可以打击敌人的护航队。" + both_cruisers_desc:0 "轻巡洋舰——轻型的屏卫舰。其主要功能是防护己方主力舰只免受敌方轻型军舰的攻击,不过轻巡洋舰同样也可以发射威力强大的鱼雷,足以对更大型的军舰造成伤害。\n\n重巡洋舰——装备着重型装甲并且极其灵活的大型巡洋舰。对于造不起更大型主力舰的国家来说,重巡洋舰是一个很好的选择。" + light_cruiser:1 "轻巡洋舰" + light_cruiser_desc:0 "轻型的屏卫舰。其主要功能是防护己方主力舰只免受敌方轻型军舰的攻击,不过轻巡洋舰同样也可以发射威力强大的鱼雷,足以对更大型的军舰造成伤害。" + heavy_cruiser:1 "重巡洋舰" + heavy_cruiser_desc:0 "装备着重型装甲并且极其灵活的大型巡洋舰。对于造不起更大型主力舰的国家来说,重巡洋舰是一个很好的选择。" + destroyer:0 "驱逐舰" + destroyer_desc:0 "最小型的屏卫舰。它的任务是保护己方大型军舰,寻找并摧毁敌方的潜艇。" + carrier:0 "航空母舰" + carrier_desc:0 "携带着大量舰载机投入战斗的主力舰。你也可以将其作为浮动的机场,部署在敌方的海岸之外。" + battleship:0 "战列舰" + battleship_desc:0 "最大型的主力舰,装备着用钱可以买到的最大口径的火炮和最坚固的装甲。这种造价昂贵的巨舰值得你再造一批小型掩护型军舰去支援它。" + battle_cruiser:0 "战列巡洋舰" + battle_cruiser_desc:0 "一种大型的主力舰,在火力上通常和战列舰相差无几,但是为了提高速度而牺牲了装甲防护。" + convoy:0 "运输船" + convoy_desc:0 "运输船承担着国际间货物和资源的运输。它同时也被用来运输部队以及开展登陆作战行动。" + sh_battleship:0 "超重型战列舰" + sh_battleship_desc:0 "最大型的主力舰,装备着用钱可以买到的最大口径的火炮和最坚固的装甲。这种造价昂贵的巨舰值得你再造一批小型掩护型军舰去支援它。" + light_airframe:0 "轻型机身" + light_airframe_desc:0 "基于轻型机身的飞机" + medium_airframe:0 "中型机身" + medium_airframe_desc:0 "基于中型机身的飞机" + heavy_airframe:0 "重型机身" + heavy_airframe_desc:0 "基于重型机身的飞机" + jet_engines:0 "喷气引擎" + JET_ENGINES_SPECIAL:0 "研发喷气引擎是研发喷气动力飞机的一个基本先决条件。在研究高级飞机之前,必须先完成这项研究。" + jet_engines_desc:0 "推动力科技的一次突破。喷气引擎将打开研究新一代飞机的大门。" + convoy_1:0 "运输船" + motorized_equipment:1 "卡车" + motorized_equipment_desc:1 "使用卡车来转移部队、补给,以及提高部队摩托化。" + motorized_equipment_1:1 "卡车" + motorized_equipment_1_desc:0 "摩托化是陆军机械化的第一步。民用卡车可以很容易地被用来运输士兵、牵引火炮以及输送装备和补给。这极大地提高了步兵的战略机动能力,使其不再依赖于步行。" + support_equipment_short:0 "支援装备" + support_equipment:0 "支援装备" + support_equipment_desc:0 "用于支援部队作战的无线电台、吉普车、浮桥和其他装备。" + support_equipment_1:0 "支援装备" + support_equipment_1_desc:0 "用于支援部队作战的无线电台、吉普车、浮桥和其他装备。" + EQUIPMENT_DESIGNER_DESC:0 "设计商:$DESIGNER|Y$" + EQUIPMENT_ARMOR:0 "装甲" + EQUIPMENT_MOTORIZED:1 "卡车" + EQUIPMENT_MECHANIZED:0 "机械化步兵" + EQUIPMENT_INFANTRY:0 "步兵" + EQUIPMENT_CAPITAL_SHIP:0 "主力舰" + EQUIPMENT_SUBMARINE:0 "潜艇" + EQUIPMENT_SCREEN:0 "屏卫舰" + EQUIPMENT_CONVOY:0 "运输船" + EQUIPMENT_AIR_FIGHTER:0 "战斗机" + EQUIPMENT_AIR_CAS:0 "近距支援机" + EQUIPMENT_INTERCEPTOR:0 "截击机" + EQUIPMENT_SUICIDE:1 "自杀式飞行器" + EQUIPMENT_TACTICAL_BOMBER:0 "战术轰炸机" + EQUIPMENT_STRATEGIC_BOMBER:0 "战略轰炸机" + EQUIPMENT_NAVAL_BOMBER:0 "海军轰炸机" + EQUIPMENT_TRANSPORT:0 "运输机" + EQUIPMENT_CARRIER:0 "航空母舰" + EQUIPMENT_PARACHUTE:0 "伞兵" + EQUIPMENT_SUPPORT:0 "支援" + EQUIPMENT_ANTI_AIR:0 "防空炮" + EQUIPMENT_ARTILLERY:0 "火炮" + EQUIPMENT_ANTI_TANK:0 "反坦克炮" + EQUIPMENT_ROCKET:0 "火箭炮" + EQUIPMENT_MISSILE:0 "制导导弹" + EQUIPMENT_LAND:0 "陆军装备" + EQUIPMENT_NAVAL:0 "海军装备" + EQUIPMENT_AIR:0 "空军装备" + EQUIPMENT_VERSION:0 "Mk$VERSION|0$" + EQUIPMENT_VEHICLE:0 "装甲车辆" + UNIT_GENERIC_NAME_GENERIC_INFANTRY:0 "第$NR$$NAME$" + UNIT_GENERIC_NAME_GER:0 "第$NR$$NAME$" + UNIT_GENERIC_NAME_FRA:0 "第$NR$$NAME$" + UNIT_GENERIC_NAME_ITA:0 "第$NR$$NAME$" + UNIT_GENERIC_NAME_JAP:0 "第$NR$$NAME$" + UNIT_GENERIC_NAME_SOV:0 "第$NR$$NAME$" + TIX_EQUIPMENT_VERSION_1:0 "A" + TIX_EQUIPMENT_VERSION_2:0 "B" + TIX_EQUIPMENT_VERSION_3:0 "C" + TIX_EQUIPMENT_VERSION_4:0 "D" + TIX_EQUIPMENT_VERSION_5:0 "E" + TIX_EQUIPMENT_VERSION_6:0 "F" + TIX_EQUIPMENT_VERSION_7:0 "G" + TIX_EQUIPMENT_VERSION_8:0 "H" + TIX_EQUIPMENT_VERSION_9:0 "I" + TIX_EQUIPMENT_VERSION_10:0 "J" + TIX_EQUIPMENT_VERSION_11:0 "K" + TIX_EQUIPMENT_VERSION_12:0 "L" + TIX_EQUIPMENT_VERSION_13:0 "M" + TIX_EQUIPMENT_VERSION_14:0 "N" + TIX_EQUIPMENT_VERSION_15:0 "O" + TIX_EQUIPMENT_VERSION_16:0 "P" + CHY_EQUIPMENT_VERSION_1:0 "改" + CHY_EQUIPMENT_VERSION_2:0 "改二" + CHY_EQUIPMENT_VERSION_3:0 "改三" + CHY_EQUIPMENT_VERSION_4:0 "改四" + CHY_EQUIPMENT_VERSION_5:0 "改五" + CHY_EQUIPMENT_VERSION_6:0 "改六" + CHY_EQUIPMENT_VERSION_7:0 "改七" + CHY_EQUIPMENT_VERSION_8:0 "改八" + CHY_EQUIPMENT_VERSION_9:0 "改九" + CHY_EQUIPMENT_VERSION_10:0 "改十" + CHY_EQUIPMENT_VERSION_11:0 "改十一" + CHY_EQUIPMENT_VERSION_12:0 "改十二" + CHY_EQUIPMENT_VERSION_13:0 "改十三" + CHY_EQUIPMENT_VERSION_14:0 "改十四" + CHY_EQUIPMENT_VERSION_15:0 "改十五" + CHY_EQUIPMENT_VERSION_16:0 "改十六" + ROM_EQUIPMENT_VERSION_1:0 "A" + ROM_EQUIPMENT_VERSION_2:0 "B" + ROM_EQUIPMENT_VERSION_3:0 "C" + ROM_EQUIPMENT_VERSION_4:0 "D" + ROM_EQUIPMENT_VERSION_5:0 "E" + ROM_EQUIPMENT_VERSION_6:0 "F" + ROM_EQUIPMENT_VERSION_7:0 "G" + ROM_EQUIPMENT_VERSION_8:0 "H" + ROM_EQUIPMENT_VERSION_9:0 "I" + ROM_EQUIPMENT_VERSION_10:0 "J" + ROM_EQUIPMENT_VERSION_11:0 "K" + ROM_EQUIPMENT_VERSION_12:0 "L" + ROM_EQUIPMENT_VERSION_13:0 "M" + ROM_EQUIPMENT_VERSION_14:0 "N" + ROM_EQUIPMENT_VERSION_15:0 "O" + ROM_EQUIPMENT_VERSION_16:0 "P" + DOH_EQUIPMENT_VERSION_1:0 "A" + DOH_EQUIPMENT_VERSION_2:0 "B" + DOH_EQUIPMENT_VERSION_3:0 "C" + DOH_EQUIPMENT_VERSION_4:0 "D" + DOH_EQUIPMENT_VERSION_5:0 "E" + DOH_EQUIPMENT_VERSION_6:0 "F" + DOH_EQUIPMENT_VERSION_7:0 "G" + DOH_EQUIPMENT_VERSION_8:0 "H" + DOH_EQUIPMENT_VERSION_9:0 "I" + DOH_EQUIPMENT_VERSION_10:0 "J" + DOH_EQUIPMENT_VERSION_11:0 "K" + DOH_EQUIPMENT_VERSION_12:0 "L" + DOH_EQUIPMENT_VERSION_13:0 "M" + DOH_EQUIPMENT_VERSION_14:0 "N" + DOH_EQUIPMENT_VERSION_15:0 "O" + DOH_EQUIPMENT_VERSION_16:0 "P" + BFL_EQUIPMENT_VERSION_1:0 "A" + BFL_EQUIPMENT_VERSION_2:0 "A-1" + BFL_EQUIPMENT_VERSION_3:0 "A-2" + BFL_EQUIPMENT_VERSION_4:0 "AM" + BFL_EQUIPMENT_VERSION_5:0 "B" + BFL_EQUIPMENT_VERSION_6:0 "B-1" + BFL_EQUIPMENT_VERSION_7:0 "B-2" + BFL_EQUIPMENT_VERSION_8:0 "BM" + BFL_EQUIPMENT_VERSION_9:0 "C" + BFL_EQUIPMENT_VERSION_10:0 "C-1" + BFL_EQUIPMENT_VERSION_11:0 "C-2" + BFL_EQUIPMENT_VERSION_12:0 "CM" + BFL_EQUIPMENT_VERSION_13:0 "D" + BFL_EQUIPMENT_VERSION_14:0 "D-1" + BFL_EQUIPMENT_VERSION_15:0 "D-2" + BFL_EQUIPMENT_VERSION_16:0 "DM" + BYG_EQUIPMENT_VERSION_1:0 "A1" + BYG_EQUIPMENT_VERSION_2:0 "A2" + BYG_EQUIPMENT_VERSION_3:0 "A3" + BYG_EQUIPMENT_VERSION_4:0 "A4" + BYG_EQUIPMENT_VERSION_5:0 "A5" + BYG_EQUIPMENT_VERSION_6:0 "A6" + BYG_EQUIPMENT_VERSION_7:0 "A7" + BYG_EQUIPMENT_VERSION_8:0 "A8" + BYG_EQUIPMENT_VERSION_9:0 "A9" + BYG_EQUIPMENT_VERSION_10:0 "A9A1" + BYG_EQUIPMENT_VERSION_11:0 "A9A2" + BYG_EQUIPMENT_VERSION_12:0 "A9A3" + BYG_EQUIPMENT_VERSION_13:0 "A9A4" + HUJ_EQUIPMENT_VERSION_1:0 "Mk.I" + HUJ_EQUIPMENT_VERSION_2:0 "Mk.II" + HUJ_EQUIPMENT_VERSION_3:0 "Mk.III" + HUJ_EQUIPMENT_VERSION_4:0 "Mk.IV" + HUJ_EQUIPMENT_VERSION_5:0 "Mk.V" + HUJ_EQUIPMENT_VERSION_6:0 "Mk.VI" + HUJ_EQUIPMENT_VERSION_7:0 "Mk.VII" + HUJ_EQUIPMENT_VERSION_8:0 "Mk.VIII" + HUJ_EQUIPMENT_VERSION_9:0 "Mk.IX" + HUJ_EQUIPMENT_VERSION_10:0 "Mk.X" + HUJ_EQUIPMENT_VERSION_11:0 "Mk.XI" + HUJ_EQUIPMENT_VERSION_12:0 "Mk.XII" + HUJ_EQUIPMENT_VERSION_13:0 "Mk.XIII" + BLI_EQUIPMENT_VERSION_1:0 "Mk.I" + BLI_EQUIPMENT_VERSION_2:0 "Mk.II" + BLI_EQUIPMENT_VERSION_3:0 "Mk.III" + BLI_EQUIPMENT_VERSION_4:0 "Mk.IV" + BLI_EQUIPMENT_VERSION_5:0 "Mk.V" + BLI_EQUIPMENT_VERSION_6:0 "Mk.VI" + BLI_EQUIPMENT_VERSION_7:0 "Mk.VII" + BLI_EQUIPMENT_VERSION_8:0 "Mk.VIII" + BLI_EQUIPMENT_VERSION_9:0 "Mk.IX" + BLI_EQUIPMENT_VERSION_10:0 "Mk.X" + BLI_EQUIPMENT_VERSION_11:0 "Mk.XI" + BLI_EQUIPMENT_VERSION_12:0 "Mk.XII" + BLI_EQUIPMENT_VERSION_13:0 "Mk.XIII" + AST_EQUIPMENT_VERSION_1:0 "Mk.I" + AST_EQUIPMENT_VERSION_2:0 "Mk.II" + AST_EQUIPMENT_VERSION_3:0 "Mk.III" + AST_EQUIPMENT_VERSION_4:0 "Mk.IV" + AST_EQUIPMENT_VERSION_5:0 "Mk.V" + AST_EQUIPMENT_VERSION_6:0 "Mk.VI" + AST_EQUIPMENT_VERSION_7:0 "Mk.VII" + AST_EQUIPMENT_VERSION_8:0 "Mk.VIII" + AST_EQUIPMENT_VERSION_9:0 "Mk.IX" + AST_EQUIPMENT_VERSION_10:0 "Mk.X" + AST_EQUIPMENT_VERSION_11:0 "Mk.XI" + AST_EQUIPMENT_VERSION_12:0 "Mk.XII" + AST_EQUIPMENT_VERSION_13:0 "Mk.XIII" + NZL_EQUIPMENT_VERSION_1:0 "Mk.I" + NZL_EQUIPMENT_VERSION_2:0 "Mk.II" + NZL_EQUIPMENT_VERSION_3:0 "Mk.III" + NZL_EQUIPMENT_VERSION_4:0 "Mk.IV" + NZL_EQUIPMENT_VERSION_5:0 "Mk.V" + NZL_EQUIPMENT_VERSION_6:0 "Mk.VI" + NZL_EQUIPMENT_VERSION_7:0 "Mk.VII" + NZL_EQUIPMENT_VERSION_8:0 "Mk.VIII" + NZL_EQUIPMENT_VERSION_9:0 "Mk.IX" + NZL_EQUIPMENT_VERSION_10:0 "Mk.X" + NZL_EQUIPMENT_VERSION_11:0 "Mk.XI" + NZL_EQUIPMENT_VERSION_12:0 "Mk.XII" + NZL_EQUIPMENT_VERSION_13:0 "Mk.XIII" + SAF_EQUIPMENT_VERSION_1:0 "Mk.I" + SAF_EQUIPMENT_VERSION_3:0 "Mk.III" + SAF_EQUIPMENT_VERSION_2:0 "Mk.II" + SAF_EQUIPMENT_VERSION_4:0 "Mk.IV" + SAF_EQUIPMENT_VERSION_5:0 "Mk.V" + SAF_EQUIPMENT_VERSION_6:0 "Mk.VI" + SAF_EQUIPMENT_VERSION_7:0 "Mk.VII" + SAF_EQUIPMENT_VERSION_8:0 "Mk.VIII" + SAF_EQUIPMENT_VERSION_9:0 "Mk.IX" + SAF_EQUIPMENT_VERSION_10:0 "Mk.X" + SAF_EQUIPMENT_VERSION_11:0 "Mk.XI" + SAF_EQUIPMENT_VERSION_12:0 "Mk.XII" + SAF_EQUIPMENT_VERSION_13:0 "Mk.XIII" + RAJ_EQUIPMENT_VERSION_1:0 "Mk.I" + RAJ_EQUIPMENT_VERSION_2:0 "Mk.II" + RAJ_EQUIPMENT_VERSION_3:0 "Mk.III" + RAJ_EQUIPMENT_VERSION_4:0 "Mk.IV" + RAJ_EQUIPMENT_VERSION_5:0 "Mk.V" + RAJ_EQUIPMENT_VERSION_6:0 "Mk.VI" + RAJ_EQUIPMENT_VERSION_7:0 "Mk.VII" + RAJ_EQUIPMENT_VERSION_8:0 "Mk.VIII" + RAJ_EQUIPMENT_VERSION_9:0 "Mk.IX" + RAJ_EQUIPMENT_VERSION_10:0 "Mk.X" + RAJ_EQUIPMENT_VERSION_11:0 "Mk.XI" + RAJ_EQUIPMENT_VERSION_13:0 "Mk.XIII" + RAJ_EQUIPMENT_VERSION_12:0 "Mk.XII" + YUW_EQUIPMENT_VERSION_1:0 "A型" + YUW_EQUIPMENT_VERSION_2:0 "B型" + YUW_EQUIPMENT_VERSION_3:0 "C型" + YUW_EQUIPMENT_VERSION_4:0 "D型" + YUW_EQUIPMENT_VERSION_5:0 "E型" + YUW_EQUIPMENT_VERSION_6:0 "F型" + YUW_EQUIPMENT_VERSION_7:0 "G型" + YUW_EQUIPMENT_VERSION_8:0 "H型" + YUW_EQUIPMENT_VERSION_9:0 "I型" + YUW_EQUIPMENT_VERSION_10:0 "J型" + YUW_EQUIPMENT_VERSION_11:0 "K型" + YUW_EQUIPMENT_VERSION_12:0 "L型" + YUW_EQUIPMENT_VERSION_13:0 "M型" + SAD_EQUIPMENT_VERSION_1:0 "I型" + SAD_EQUIPMENT_VERSION_2:0 "II型" + SAD_EQUIPMENT_VERSION_3:0 "III型" + SAD_EQUIPMENT_VERSION_4:0 "IV型" + SAD_EQUIPMENT_VERSION_5:0 "V型" + SAD_EQUIPMENT_VERSION_6:0 "VI型" + SAD_EQUIPMENT_VERSION_7:0 "VII型" + SAD_EQUIPMENT_VERSION_8:0 "VIII型" + SAD_EQUIPMENT_VERSION_9:0 "IX型" + SAD_EQUIPMENT_VERSION_10:0 "X型" + SAD_EQUIPMENT_VERSION_11:0 "XI型" + SAD_EQUIPMENT_VERSION_12:0 "XII型" + SAD_EQUIPMENT_VERSION_13:0 "XIII型" + SWE_EQUIPMENT_VERSION_1:0 "S I" + SWE_EQUIPMENT_VERSION_2:0 "S II" + SWE_EQUIPMENT_VERSION_3:0 "S III" + SWE_EQUIPMENT_VERSION_4:0 " IV" + SWE_EQUIPMENT_VERSION_5:0 "S V" + SWE_EQUIPMENT_VERSION_6:0 " VI" + SWE_EQUIPMENT_VERSION_7:0 "S VII" + SWE_EQUIPMENT_VERSION_8:0 "S VIII" + SWE_EQUIPMENT_VERSION_9:0 "S IX" + SWE_EQUIPMENT_VERSION_10:0 "S X" + SWE_EQUIPMENT_VERSION_11:0 "S XI" + SWE_EQUIPMENT_VERSION_12:0 "S XII" + SWE_EQUIPMENT_VERSION_13:0 "S XIII" + ARG_medium_tank_equipment_2:0 "美洲豹D.L.43" + ARG_medium_tank_equipment_2_short:0 "美洲豹" + AST_gw_tank_equipment:0 "马克V型" + AST_gw_tank_equipment_short:0 "马克V型" + AST_light_tank_equipment_1:0 "维克斯 Mk.II型中型坦克" + AST_light_tank_equipment_1_short:0 "维克斯 Mk.II" + AST_light_tank_equipment_2:0 "玛蒂尔达 本地生产型" + AST_light_tank_equipment_2_short:0 "玛蒂尔达 LP" + AST_light_tank_equipment_3:0 "瓦伦丁 本地生产型" + AST_light_tank_equipment_3_short:0 "瓦伦丁 LP" + AST_light_tank_artillery_equipment_1:0 "笞杖" + AST_light_tank_artillery_equipment_1_short:0 "笞杖" + AST_light_tank_artillery_equipment_3:0 "主教" + AST_light_tank_artillery_equipment_3_short:0 "主教" + AST_light_tank_destroyer_equipment_3:0 "弓箭手" + AST_light_tank_destroyer_equipment_3_short:0 "弓箭手" + AST_light_tank_destroyer_equipment_1:0 "主祭" + AST_light_tank_destroyer_equipment_1_short:0 "主祭" + AST_light_tank_aa_equipment_1:0 "维克斯 Mk.II 自行防空炮" + AST_light_tank_aa_equipment_1_short:0 "维克斯 Mk.II AA" + AST_light_tank_aa_equipment_2:0 "玛蒂尔达 自行防空炮" + AST_light_tank_aa_equipment_2_short:0 "玛蒂尔达 AA" + AST_light_tank_aa_equipment_3:0 "瓦伦丁 自行防空炮" + AST_light_tank_aa_equipment_3_short:0 "瓦伦丁 AA" + AST_medium_tank_equipment_1:0 "十字军 本地生产型" + AST_medium_tank_equipment_1_short:0 "十字军 LP" + AST_medium_tank_equipment_2:0 "AC I 哨兵" + AST_medium_tank_equipment_2_short:0 "哨兵" + AST_medium_tank_equipment_3:0 " AC III 雷电" + AST_medium_tank_equipment_3_short:0 "雷电" + AST_medium_tank_destroyer_equipment_1:0 "骑士" + AST_medium_tank_destroyer_equipment_1_short:0 "骑士" + AST_medium_tank_destroyer_equipment_2:0 "御夫座" + AST_medium_tank_destroyer_equipment_2_short:0 "御夫座" + AST_medium_tank_artillery_equipment_1:0 "半人马座" + AST_medium_tank_artillery_equipment_1_short:0 "半人马座" + AST_medium_tank_artillery_equipment_2:0 "复仇者" + AST_medium_tank_artillery_equipment_2_short:0 "复仇者" + AST_medium_tank_artillery_equipment_3:0 "司事" + AST_medium_tank_artillery_equipment_3_short:0 "司事" + AST_medium_tank_aa_equipment_1:0 "十字军 自行防空炮" + AST_medium_tank_aa_equipment_1_short:0 "十字军 AA" + AST_medium_tank_aa_equipment_2:0 "克伦威尔 自行防空炮" + AST_medium_tank_aa_equipment_2_short:0 "克伦威尔 AA" + AST_medium_tank_aa_equipment_3:0 "彗星神射手" + AST_medium_tank_aa_equipment_3_short:0 "彗星神射手" + AST_light_tank_destroyer_equipment_2:0 "LP2-A QF 2磅炮" + AST_light_tank_destroyer_equipment_2_short:0 "LP2" + AST_light_tank_artillery_equipment_2:0 "3英寸迫击炮运载车(澳)" + AST_light_tank_artillery_equipment_2_short:0 "LP2 3英寸炮" + AST_medium_tank_destroyer_equipment_3:0 "AC IV" + AST_medium_tank_destroyer_equipment_3_short:0 "AC IV" + AST_heavy_tank_equipment_1:0 "维克斯 A1E1 “独立”" + AST_heavy_tank_equipment_1_short:0 "维克斯" + AST_heavy_tank_equipment_2:0 "丘吉尔 本地生产型" + AST_heavy_tank_equipment_2_short:0 "丘吉尔 LP" + AST_heavy_tank_equipment_3:0 "丘吉尔 黑太子" + AST_heavy_tank_equipment_3_short:0 "黑太子 LP" + AST_super_heavy_tank_equipment_1:0 "土龟" + AST_super_heavy_tank_equipment_1_short:0 "土龟" + AST_modern_tank_equipment_1:0 "百夫长" + AST_modern_tank_equipment_1_short:0 "百夫长" + AST_heavy_tank_artillery_equipment_1:0 "Mk.I型火炮运载车" + AST_heavy_tank_artillery_equipment_1_short:0 "Mk.I型火炮运载车" + AST_heavy_tank_artillery_equipment_2:0 "丘吉尔 皇家工兵突击车" + AST_heavy_tank_artillery_equipment_2_short:0 "丘吉尔 AVRE" + AST_heavy_tank_artillery_equipment_3:0 "黑太子 皇家工兵突击车" + AST_heavy_tank_artillery_equipment_3_short:0 "黑太子 AVRE" + AST_heavy_tank_destroyer_equipment_2:0 "丘吉尔 火炮运载车" + AST_heavy_tank_destroyer_equipment_2_short:0 "丘吉尔 火炮运载车" + AST_heavy_tank_destroyer_equipment_3:0 "赫克托" + AST_heavy_tank_destroyer_equipment_3_short:0 "赫克托" + AST_heavy_tank_aa_equipment_2:0 "丘吉尔 自行高炮" + AST_heavy_tank_aa_equipment_2_short:0 "丘吉尔 AA" + AST_heavy_tank_aa_equipment_3:0 "黑太子神射手" + AST_heavy_tank_aa_equipment_3_short:0 "黑太子神射手" + AST_modern_tank_destroyer_equipment_1:0 "百夫长马尔卡拉" + AST_modern_tank_destroyer_equipment_1_short:0 "百夫长马尔卡拉" + AST_modern_tank_artillery_equipment_1:0 "百夫长 皇家工兵突击车" + AST_modern_tank_artillery_equipment_1_short:0 "百夫长 AVRE" + AST_modern_tank_aa_equipment_1:0 "百夫长神射手" + AST_modern_tank_aa_equipment_1_short:0 "百夫长神射手" + AST_super_heavy_tank_destroyer_equipment_1:0 "铁公爵" + AST_super_heavy_tank_destroyer_equipment_1_short:0 "铁公爵" + BEL_light_tank_destroyer_equipment_1:0 "SA F.R.C. 47mm" + BEL_light_tank_destroyer_equipment_1_short:0 "SA 47mm" + BEL_light_tank_artillery_equipment_1:0 "SA F.R.C. 76mm" + BEL_light_tank_artillery_equipment_1_short:0 "SA 76mm" + BEL_light_tank_equipment_2:0 "CLR T15" + BEL_light_tank_equipment_2_short:0 "T15" + BEL_light_tank_destroyer_equipment_2:0 "T13 B1/B2" + BEL_light_tank_destroyer_equipment_2_short:0 "T13 B1/B2" + BEL_medium_tank_destroyer_equipment_1:0 "T13 B3" + BEL_medium_tank_destroyer_equipment_1_short:0 "T13 B3" + BEL_medium_tank_equipment_1:0 "ACG-1" + BEL_medium_tank_equipment_1_short:0 "ACG-1" + BLI_medium_tank_equipment_1:0 "十字军 本地生产型" + BLI_medium_tank_equipment_1_short:0 "十字军 LP" + BLI_medium_tank_artillery_equipment_2:0 "司事" + BLI_medium_tank_artillery_equipment_2_short:0 "司事" + BLI_medium_tank_equipment_2:0 "公羊" + BLI_medium_tank_equipment_2_short:0 "公羊" + BLI_medium_tank_destroyer_equipment_2:0 "公羊 QF 3.7英寸反坦克炮" + BLI_medium_tank_destroyer_equipment_2_short:0 "公羊 QF 3.7英寸反坦克炮" + BLI_medium_tank_equipment_3:0 "灰熊" + BLI_medium_tank_equipment_3_short:0 "灰熊" + BLI_medium_tank_aa_equipment_3:0 "石龙子" + BLI_medium_tank_aa_equipment_3_short:0 "石龙子" + BLI_medium_tank_artillery_equipment_3:0 "司事 II" + BLI_medium_tank_artillery_equipment_3_short:0 "司事 II" + BLI_medium_tank_destroyer_equipment_1:0 "骑士" + BLI_medium_tank_destroyer_equipment_1_short:0 "骑士" + BLI_medium_tank_destroyer_equipment_3:0 "争论" + BLI_medium_tank_destroyer_equipment_3_short:0 "争论" + BLI_medium_tank_artillery_equipment_1:0 "半人马座" + BLI_medium_tank_artillery_equipment_1_short:0 "半人马座" + BLI_medium_tank_aa_equipment_1:0 "十字军 自行高炮" + BLI_medium_tank_aa_equipment_1_short:0 "十字军 AA" + BLI_medium_tank_aa_equipment_2:0 "克伦威尔 自行高炮" + BLI_medium_tank_aa_equipment_2_short:0 "克伦威尔 AA" + BLI_gw_tank_equipment:0 "马克V型" + BLI_gw_tank_equipment_short:0 "马克V型" + BLI_light_tank_equipment_1:0 "维克斯 Mk.II型中型坦克" + BLI_light_tank_equipment_1_short:0 "维克斯 Mk.II" + BLI_light_tank_equipment_2:0 "玛蒂尔达 本地生产型" + BLI_light_tank_equipment_2_short:0 "玛蒂尔达 LP" + BLI_light_tank_equipment_3:0 "瓦伦丁" + BLI_light_tank_equipment_3_short:0 "瓦伦丁" + BLI_light_tank_artillery_equipment_1:0 "笞杖" + BLI_light_tank_artillery_equipment_1_short:0 "笞杖" + BLI_light_tank_artillery_equipment_2:0 "牧师" + BLI_light_tank_artillery_equipment_2_short:0 "牧师" + BLI_light_tank_artillery_equipment_3:0 "主教" + BLI_light_tank_artillery_equipment_3_short:0 "主教" + BLI_light_tank_destroyer_equipment_3:0 "弓箭手" + BLI_light_tank_destroyer_equipment_3_short:0 "弓箭手" + BLI_light_tank_destroyer_equipment_1:0 "主祭" + BLI_light_tank_destroyer_equipment_1_short:0 "主祭" + BLI_light_tank_destroyer_equipment_2:0 "勇士" + BLI_light_tank_destroyer_equipment_2_short:0 "勇士" + BLI_light_tank_aa_equipment_1:0 "维克斯 Mk.II 自行高炮" + BLI_light_tank_aa_equipment_1_short:0 "维克斯 Mk.II AA" + BLI_light_tank_aa_equipment_2:0 "玛蒂尔达 自行高炮" + BLI_light_tank_aa_equipment_2_short:0 "玛蒂尔达 AA" + BLI_light_tank_aa_equipment_3:0 "瓦伦丁 自行高炮" + BLI_light_tank_aa_equipment_3_short:0 "瓦伦丁 AA" + BLI_heavy_tank_equipment_1:0 "维克斯 A1E1 “独立”" + BLI_heavy_tank_equipment_1_short:0 "维克斯" + BLI_heavy_tank_equipment_2:0 "丘吉尔 本地生产型" + BLI_heavy_tank_equipment_2_short:0 "丘吉尔 LP" + BLI_heavy_tank_equipment_3:0 "丘吉尔 黑太子" + BLI_heavy_tank_equipment_3_short:0 "黑太子 LP" + BLI_super_heavy_tank_equipment_1:0 "土龟" + BLI_super_heavy_tank_equipment_1_short:0 "土龟" + BLI_modern_tank_equipment_1:0 "百夫长" + BLI_modern_tank_equipment_1_short:0 "百夫长" + BLI_heavy_tank_artillery_equipment_1:0 "Mk.I型火炮运载车" + BLI_heavy_tank_artillery_equipment_1_short:0 "Mk.I型火炮运载车" + BLI_heavy_tank_artillery_equipment_2:0 "丘吉尔 皇家工兵突击车" + BLI_heavy_tank_artillery_equipment_2_short:0 "丘吉尔 AVRE" + BLI_heavy_tank_artillery_equipment_3:0 "黑太子 皇家工兵突击车" + BLI_heavy_tank_artillery_equipment_3_short:0 "黑太子 AVRE" + BLI_heavy_tank_destroyer_equipment_2:0 "丘吉尔 火炮运载车" + BLI_heavy_tank_destroyer_equipment_2_short:0 "丘吉尔 火炮运载车" + BLI_heavy_tank_destroyer_equipment_3:0 "赫克托" + BLI_heavy_tank_destroyer_equipment_3_short:0 "赫克托" + BLI_heavy_tank_aa_equipment_2:0 "丘吉尔 自行高炮" + BLI_heavy_tank_aa_equipment_2_short:0 "丘吉尔 AA" + BLI_heavy_tank_aa_equipment_3:0 "黑太子神射手" + BLI_heavy_tank_aa_equipment_3_short:0 "黑太子神射手" + BLI_modern_tank_destroyer_equipment_1:0 "百夫长马尔卡拉" + BLI_modern_tank_destroyer_equipment_1_short:0 "百夫长马尔卡拉" + BLI_modern_tank_artillery_equipment_1:0 "百夫长 皇家工兵突击车" + BLI_modern_tank_artillery_equipment_1_short:0 "百夫长 AVRE" + BLI_modern_tank_aa_equipment_1:0 "百夫长神射手" + BLI_modern_tank_aa_equipment_1_short:0 "百夫长神射手" + BLI_super_heavy_tank_destroyer_equipment_1:0 "铁公爵" + BLI_super_heavy_tank_destroyer_equipment_1_short:0 "铁公爵" + DOH_light_tank_equipment_1:0 "34式轻型坦克" + DOH_light_tank_equipment_1_short:0 "34式坦克" + DOH_light_tank_aa_equipment_1:0 "34式自行高射炮" + DOH_light_tank_aa_equipment_1_short:0 "34式自行高射炮" + DOH_light_tank_artillery_equipment_1:0 "34式自行加榴炮" + DOH_light_tank_artillery_equipment_1_short:0 "34式自行加榴炮" + DOH_light_tank_destroyer_equipment_1:0 "34式自行反坦克炮" + DOH_light_tank_destroyer_equipment_1_short:0 "34式自行反坦克炮" + DOH_light_tank_equipment_2:0 "36式轻型坦克" + DOH_light_tank_equipment_2_short:0 "36式坦克" + DOH_light_tank_aa_equipment_2:0 "36式自行高射炮" + DOH_light_tank_artillery_equipment_2:0 "36式自行加榴炮" + DOH_light_tank_destroyer_equipment_2:0 "36式自行反坦克炮" + DOH_light_tank_aa_equipment_2_short:0 "36式自行高射炮" + DOH_light_tank_artillery_equipment_2_short:0 "36式自行加榴炮" + DOH_light_tank_destroyer_equipment_2_short:0 "36式自行反坦克炮" + DOH_light_tank_equipment_3:0 "41式轻型坦克" + DOH_light_tank_equipment_3_short:0 "41式坦克" + DOH_light_tank_aa_equipment_3:0 "41式自行高射炮" + DOH_light_tank_artillery_equipment_3:0 "41式自行加榴炮" + DOH_light_tank_destroyer_equipment_3:0 "41式自行反坦克炮" + DOH_light_tank_aa_equipment_3_short:0 "41式自行高射炮" + DOH_light_tank_artillery_equipment_3_short:0 "41式自行加榴炮" + DOH_light_tank_destroyer_equipment_3_short:0 "41式自行反坦克炮" + DOH_medium_tank_equipment_1:0 "39式中型坦克" + DOH_medium_tank_equipment_1_short:0 "39式坦克" + DOH_medium_tank_aa_equipment_1:0 "39式自行高射炮" + DOH_medium_tank_aa_equipment_1_short:0 "39式自行高射炮" + DOH_medium_tank_artillery_equipment_1:0 "39式自行加榴炮" + DOH_medium_tank_artillery_equipment_1_short:0 "39式自行加榴炮" + DOH_medium_tank_destroyer_equipment_1:0 "39式自行反坦克炮" + DOH_medium_tank_destroyer_equipment_1_short:0 "39式自行反坦克炮" + DOH_medium_tank_equipment_2:0 "41式中型坦克" + DOH_medium_tank_equipment_2_short:0 "41式坦克" + DOH_medium_tank_aa_equipment_2:0 "41式中型自行高射炮" + DOH_medium_tank_aa_equipment_2_short:0 "41式中型自行高射炮" + DOH_medium_tank_artillery_equipment_2:0 "41式中型自行加榴炮" + DOH_medium_tank_artillery_equipment_2_short:0 "41式中型自行加榴炮" + DOH_medium_tank_destroyer_equipment_2:0 "41式中型自行反坦克炮" + DOH_medium_tank_destroyer_equipment_2_short:0 "41式中型自行反坦克炮" + DOH_medium_tank_equipment_3:0 "43式中型坦克" + DOH_medium_tank_equipment_3_short:0 "43式坦克" + DOH_medium_tank_aa_equipment_3:0 "43式自行高射炮" + DOH_medium_tank_aa_equipment_3_short:0 "43式自行高射炮" + DOH_medium_tank_artillery_equipment_3:0 "43式自行加榴炮" + DOH_medium_tank_artillery_equipment_3_short:0 "43式自行加榴炮" + DOH_medium_tank_destroyer_equipment_3:0 "43式自行反坦克炮" + DOH_medium_tank_destroyer_equipment_3_short:0 "43式自行反坦克炮" + DOH_heavy_tank_equipment_1:0 "34式重型坦克" + DOH_heavy_tank_equipment_1_short:0 "34式重型坦克" + DOH_heavy_tank_aa_equipment_1:0 "34式重型自行高射炮" + DOH_heavy_tank_aa_equipment_1_short:0 "34式重型自行高射炮" + DOH_heavy_tank_artillery_equipment_1:0 "34式重型自行加榴炮" + DOH_heavy_tank_artillery_equipment_1_short:0 "34式重型自行加榴炮" + DOH_heavy_tank_destroyer_equipment_1:0 "34式重型自行反坦克炮" + DOH_heavy_tank_destroyer_equipment_1_short:0 "34式重型自行反坦克炮" + DOH_heavy_tank_equipment_2:0 "41式重型坦克" + DOH_heavy_tank_equipment_2_short:0 "41式重型坦克" + DOH_heavy_tank_aa_equipment_2:0 "41式重型自行高射炮" + DOH_heavy_tank_aa_equipment_2_short:0 "41式重型自行高射炮" + DOH_heavy_tank_artillery_equipment_2:0 "41式重型自行加榴炮" + DOH_heavy_tank_artillery_equipment_2_short:0 "41式重型自行加榴炮" + DOH_heavy_tank_destroyer_equipment_2:0 "41式重型自行反坦克炮" + DOH_heavy_tank_destroyer_equipment_2_short:0 "41式重型自行反坦克炮" + DOH_heavy_tank_equipment_3:0 "43式重型坦克" + DOH_heavy_tank_equipment_3_short:0 "43式重型坦克" + DOH_heavy_tank_aa_equipment_3:0 "43式重型自行高射炮" + DOH_heavy_tank_aa_equipment_3_short:0 "43式重型自行高射炮" + DOH_heavy_tank_artillery_equipment_3:0 "43式重型自行加榴炮" + DOH_heavy_tank_artillery_equipment_3_short:0 "43式重型自行加榴炮" + DOH_heavy_tank_destroyer_equipment_3:0 "43式重型自行反坦克炮" + DOH_heavy_tank_destroyer_equipment_3_short:0 "43式重型自行反坦克炮" + DOH_modern_tank_equipment_1:0 "59式坦克" + DOH_modern_tank_equipment_1_short:0 "59式坦克" + DOH_modern_tank_aa_equipment_1:0 "59式自行高射炮" + DOH_modern_tank_aa_equipment_1_short:0 "59式自行高射炮" + DOH_modern_tank_artillery_equipment_1:0 "59式自行加榴炮" + DOH_modern_tank_artillery_equipment_1_short:0 "59式自行加榴炮" + DOH_modern_tank_destroyer_equipment_1:0 "59式自行反坦克炮" + DOH_modern_tank_destroyer_equipment_1_short:0 "59式自行反坦克炮" + DOH_super_heavy_tank_equipment_1:0 "44式" + DOH_super_heavy_tank_equipment_1_short:0 "44式" + DOH_super_heavy_tank_aa_equipment_1:0 "44式自行高射炮" + DOH_super_heavy_tank_aa_equipment_1_short:0 "44式自行高射炮" + DOH_super_heavy_tank_artillery_equipment_1:0 "44式自行加榴炮" + DOH_super_heavy_tank_artillery_equipment_1_short:0 "44式自行加榴炮" + DOH_super_heavy_tank_destroyer_equipment_1:0 "44式自行反坦克炮" + DOH_super_heavy_tank_destroyer_equipment_1_short:0 "44式自行反坦克炮" + PRC_light_tank_equipment_1:0 "34式轻型坦克" + PRC_light_tank_equipment_1_short:0 "34式" + PRC_light_tank_aa_equipment_1:0 "34式自行高射炮" + PRC_light_tank_aa_equipment_1_short:0 "34式自行高射炮" + PRC_light_tank_artillery_equipment_1:0 "34式自行加榴炮" + PRC_light_tank_artillery_equipment_1_short:0 "34式自行加榴炮" + PRC_light_tank_destroyer_equipment_1:0 "34式自行反坦克炮" + PRC_light_tank_destroyer_equipment_1_short:0 "34式自行反坦克炮" + PRC_light_tank_equipment_2:0 "36式轻型坦克" + PRC_light_tank_equipment_2_short:0 "36式" + PRC_light_tank_aa_equipment_2:0 "36式自行高射炮" + PRC_light_tank_artillery_equipment_2:0 "36式自行加榴炮" + PRC_light_tank_destroyer_equipment_2:0 "36式自行反坦克炮" + PRC_light_tank_aa_equipment_2_short:0 "36式自行高射炮" + PRC_light_tank_artillery_equipment_2_short:0 "36式自行加榴炮" + PRC_light_tank_destroyer_equipment_2_short:0 "36式自行反坦克炮" + PRC_light_tank_equipment_3:0 "41式轻型坦克" + PRC_light_tank_equipment_3_short:0 "41式" + PRC_light_tank_aa_equipment_3:0 "41式自行高射炮" + PRC_light_tank_artillery_equipment_3:0 "41式自行加榴炮" + PRC_light_tank_destroyer_equipment_3:0 "41式自行反坦克炮" + PRC_light_tank_aa_equipment_3_short:0 "41式自行高射炮" + PRC_light_tank_artillery_equipment_3_short:0 "41式自行加榴炮" + PRC_light_tank_destroyer_equipment_3_short:0 "41式自行反坦克炮" + PRC_medium_tank_equipment_1:0 "39式中型坦克" + PRC_medium_tank_equipment_1_short:0 "39式" + PRC_medium_tank_aa_equipment_1:0 "39式自行高射炮" + PRC_medium_tank_aa_equipment_1_short:0 "39式自行高射炮" + PRC_medium_tank_artillery_equipment_1:0 "39式自行加榴炮" + PRC_medium_tank_artillery_equipment_1_short:0 "39式自行加榴炮" + PRC_medium_tank_destroyer_equipment_1:0 "39式自行反坦克炮" + PRC_medium_tank_destroyer_equipment_1_short:0 "39式自行反坦克炮" + PRC_medium_tank_equipment_2:0 "41式中型坦克" + PRC_medium_tank_equipment_2_short:0 "41式" + PRC_medium_tank_aa_equipment_2:0 "41式中型自行高射炮" + PRC_medium_tank_aa_equipment_2_short:0 "41式中型自行高射炮" + PRC_medium_tank_artillery_equipment_2:0 "41式中型自行加榴炮" + PRC_medium_tank_artillery_equipment_2_short:0 "41式中型自行加榴炮" + PRC_medium_tank_destroyer_equipment_2:0 "41式中型自行反坦克炮" + PRC_medium_tank_destroyer_equipment_2_short:0 "41式中型自行反坦克炮" + PRC_medium_tank_equipment_3:0 "43式中型坦克" + PRC_medium_tank_equipment_3_short:0 "43式" + PRC_medium_tank_aa_equipment_3:0 "43式自行高射炮" + PRC_medium_tank_aa_equipment_3_short:0 "43式自行高射炮" + PRC_medium_tank_artillery_equipment_3:0 "43式自行加榴炮" + PRC_medium_tank_artillery_equipment_3_short:0 "43式自行加榴炮" + PRC_medium_tank_destroyer_equipment_3:0 "43式自行反坦克炮" + PRC_medium_tank_destroyer_equipment_3_short:0 "43式自行反坦克炮" + PRC_heavy_tank_equipment_1:0 "34式重型坦克" + PRC_heavy_tank_equipment_1_short:0 "34式重型坦克" + PRC_heavy_tank_aa_equipment_1:0 "34式重型自行高射炮" + PRC_heavy_tank_aa_equipment_1_short:0 "34式重型自行高射炮" + PRC_heavy_tank_artillery_equipment_1:0 "34式重型自行加榴炮" + PRC_heavy_tank_artillery_equipment_1_short:0 "34式重型自行加榴炮" + PRC_heavy_tank_destroyer_equipment_1:0 "34式重型自行反坦克炮" + PRC_heavy_tank_destroyer_equipment_1_short:0 "34式重型自行反坦克炮" + PRC_heavy_tank_equipment_2:0 "41式重型坦克" + PRC_heavy_tank_equipment_2_short:0 "41式重型坦克" + PRC_heavy_tank_aa_equipment_2:0 "41式重型自行高射炮" + PRC_heavy_tank_aa_equipment_2_short:0 "41式重型自行高射炮" + PRC_heavy_tank_artillery_equipment_2:0 "41式重型自行加榴炮" + PRC_heavy_tank_artillery_equipment_2_short:0 "41式重型自行加榴炮" + PRC_heavy_tank_destroyer_equipment_2:0 "41式重型自行反坦克炮" + PRC_heavy_tank_destroyer_equipment_2_short:0 "41式重型自行反坦克炮" + PRC_heavy_tank_equipment_3:0 "43式重型坦克" + PRC_heavy_tank_equipment_3_short:0 "43式重型坦克" + PRC_heavy_tank_aa_equipment_3:0 "43式重型自行高射炮" + PRC_heavy_tank_aa_equipment_3_short:0 "43式重型自行高射炮" + PRC_heavy_tank_artillery_equipment_3:0 "43式重型自行加榴炮" + PRC_heavy_tank_artillery_equipment_3_short:0 "43式重型自行加榴炮" + PRC_heavy_tank_destroyer_equipment_3:0 "43式重型自行反坦克炮" + PRC_heavy_tank_destroyer_equipment_3_short:0 "43式重型自行反坦克炮" + PRC_modern_tank_equipment_1:0 "59式坦克" + PRC_modern_tank_equipment_1_short:0 "59式" + PRC_modern_tank_aa_equipment_1:0 "59式自行高射炮" + PRC_modern_tank_aa_equipment_1_short:0 "59式自行高射炮" + PRC_modern_tank_artillery_equipment_1:0 "59式自行加榴炮" + PRC_modern_tank_artillery_equipment_1_short:0 "59式自行加榴炮" + PRC_modern_tank_destroyer_equipment_1:0 "59式自行反坦克炮" + PRC_modern_tank_destroyer_equipment_1_short:0 "59式自行反坦克炮" + PRC_super_heavy_tank_equipment_1:0 "44式" + PRC_super_heavy_tank_equipment_1_short:0 "44式" + PRC_super_heavy_tank_aa_equipment_1:0 "44式自行高射炮" + PRC_super_heavy_tank_aa_equipment_1_short:0 "44式自行高射炮" + PRC_super_heavy_tank_artillery_equipment_1:0 "44式自行加榴炮" + PRC_super_heavy_tank_artillery_equipment_1_short:0 "44式自行加榴炮" + PRC_super_heavy_tank_destroyer_equipment_1:0 "44式自行反坦克炮" + PRC_super_heavy_tank_destroyer_equipment_1_short:0 "44式自行反坦克炮" + SHX_light_tank_equipment_1:0 "34式轻型坦克" + SHX_light_tank_equipment_1_short:0 "34式" + SHX_light_tank_aa_equipment_1:0 "34式自行高射炮" + SHX_light_tank_aa_equipment_1_short:0 "34式自行高射炮" + SHX_light_tank_artillery_equipment_1:0 "34式自行加榴炮" + SHX_light_tank_artillery_equipment_1_short:0 "34式自行加榴炮" + SHX_light_tank_destroyer_equipment_1:0 "34式自行反坦克炮" + SHX_light_tank_destroyer_equipment_1_short:0 "34式自行反坦克炮" + SHX_light_tank_equipment_2:0 "36式轻型坦克" + SHX_light_tank_equipment_2_short:0 "36式" + SHX_light_tank_aa_equipment_2:0 "36式自行高射炮" + SHX_light_tank_artillery_equipment_2:0 "36式自行加榴炮" + SHX_light_tank_destroyer_equipment_2:0 "36式自行反坦克炮" + SHX_light_tank_aa_equipment_2_short:0 "36式自行高射炮" + SHX_light_tank_artillery_equipment_2_short:0 "36式自行加榴炮" + SHX_light_tank_destroyer_equipment_2_short:0 "36式自行反坦克炮" + SHX_light_tank_equipment_3:0 "41式轻型坦克" + SHX_light_tank_equipment_3_short:0 "41式" + SHX_light_tank_aa_equipment_3:0 "41式自行高射炮" + SHX_light_tank_artillery_equipment_3:0 "41式自行加榴炮" + SHX_light_tank_destroyer_equipment_3:0 "41式自行反坦克炮" + SHX_light_tank_aa_equipment_3_short:0 "41式自行高射炮" + SHX_light_tank_artillery_equipment_3_short:0 "41式自行加榴炮" + SHX_light_tank_destroyer_equipment_3_short:0 "41式自行反坦克炮" + SHX_medium_tank_equipment_1:0 "39式中型坦克" + SHX_medium_tank_equipment_1_short:0 "39式" + SHX_medium_tank_aa_equipment_1:0 "39式自行高射炮" + SHX_medium_tank_aa_equipment_1_short:0 "39式自行高射炮" + SHX_medium_tank_artillery_equipment_1:0 "39式自行加榴炮" + SHX_medium_tank_artillery_equipment_1_short:0 "39式自行加榴炮" + SHX_medium_tank_destroyer_equipment_1:0 "39式自行反坦克炮" + SHX_medium_tank_destroyer_equipment_1_short:0 "39式自行反坦克炮" + SHX_medium_tank_equipment_2:0 "41式中型坦克" + SHX_medium_tank_equipment_2_short:0 "41式" + SHX_medium_tank_aa_equipment_2:0 "41式中型自行高射炮" + SHX_medium_tank_aa_equipment_2_short:0 "41式中型自行高射炮" + SHX_medium_tank_artillery_equipment_2:0 "41式中型自行加榴炮" + SHX_medium_tank_artillery_equipment_2_short:0 "41式中型自行加榴炮" + SHX_medium_tank_destroyer_equipment_2:0 "41式中型自行反坦克炮" + SHX_medium_tank_destroyer_equipment_2_short:0 "41式中型自行反坦克炮" + SHX_medium_tank_equipment_3:0 "43式中型坦克" + SHX_medium_tank_equipment_3_short:0 "43式" + SHX_medium_tank_aa_equipment_3:0 "43式自行高射炮" + SHX_medium_tank_aa_equipment_3_short:0 "43式自行高射炮" + SHX_medium_tank_artillery_equipment_3:0 "43式自行加榴炮" + SHX_medium_tank_artillery_equipment_3_short:0 "43式自行加榴炮" + SHX_medium_tank_destroyer_equipment_3:0 "43式自行反坦克炮" + SHX_medium_tank_destroyer_equipment_3_short:0 "43式自行反坦克炮" + SHX_heavy_tank_equipment_1:0 "34式重型坦克" + SHX_heavy_tank_equipment_1_short:0 "34式重型坦克" + SHX_heavy_tank_aa_equipment_1:0 "34式重型自行高射炮" + SHX_heavy_tank_aa_equipment_1_short:0 "34式重型自行高射炮" + SHX_heavy_tank_artillery_equipment_1:0 "34式重型自行加榴炮" + SHX_heavy_tank_artillery_equipment_1_short:0 "34式重型自行加榴炮" + SHX_heavy_tank_destroyer_equipment_1:0 "34式重型自行反坦克炮" + SHX_heavy_tank_destroyer_equipment_1_short:0 "34式重型自行反坦克炮" + SHX_heavy_tank_equipment_2:0 "41式重型坦克" + SHX_heavy_tank_equipment_2_short:0 "41式重型坦克" + SHX_heavy_tank_aa_equipment_2:0 "41式重型自行高射炮" + SHX_heavy_tank_aa_equipment_2_short:0 "41式重型自行高射炮" + SHX_heavy_tank_artillery_equipment_2:0 "41式重型自行加榴炮" + SHX_heavy_tank_artillery_equipment_2_short:0 "41式重型自行加榴炮" + SHX_heavy_tank_destroyer_equipment_2:0 "41式重型自行反坦克炮" + SHX_heavy_tank_destroyer_equipment_2_short:0 "41式重型自行反坦克炮" + SHX_heavy_tank_equipment_3:0 "43式重型坦克" + SHX_heavy_tank_equipment_3_short:0 "43式重型坦克" + SHX_heavy_tank_aa_equipment_3:0 "43式重型自行高射炮" + SHX_heavy_tank_aa_equipment_3_short:0 "43式重型自行高射炮" + SHX_heavy_tank_artillery_equipment_3:0 "43式重型自行加榴炮" + SHX_heavy_tank_artillery_equipment_3_short:0 "43式重型自行加榴炮" + SHX_heavy_tank_destroyer_equipment_3:0 "43式重型自行反坦克炮" + SHX_heavy_tank_destroyer_equipment_3_short:0 "43式重型自行反坦克炮" + SHX_modern_tank_equipment_1:0 "59式坦克" + SHX_modern_tank_equipment_1_short:0 "59式" + SHX_modern_tank_aa_equipment_1:0 "59式自行高射炮" + SHX_modern_tank_aa_equipment_1_short:0 "59式自行高射炮" + SHX_modern_tank_artillery_equipment_1:0 "59式自行加榴炮" + SHX_modern_tank_artillery_equipment_1_short:0 "59式自行加榴炮" + SHX_modern_tank_destroyer_equipment_1:0 "59式自行反坦克炮" + SHX_modern_tank_destroyer_equipment_1_short:0 "59式自行反坦克炮" + SHX_super_heavy_tank_equipment_1:0 "44式" + SHX_super_heavy_tank_equipment_1_short:0 "44式" + SHX_super_heavy_tank_aa_equipment_1:0 "44式自行高射炮" + SHX_super_heavy_tank_aa_equipment_1_short:0 "44式自行高射炮" + SHX_super_heavy_tank_artillery_equipment_1:0 "44式自行加榴炮" + SHX_super_heavy_tank_artillery_equipment_1_short:0 "44式自行加榴炮" + SHX_super_heavy_tank_destroyer_equipment_1:0 "44式自行反坦克炮" + SHX_super_heavy_tank_destroyer_equipment_1_short:0 "44式自行反坦克炮" + GXC_light_tank_equipment_1:0 "34式轻型坦克" + GXC_light_tank_equipment_1_short:0 "34式" + GXC_light_tank_aa_equipment_1:0 "34式自行高射炮" + GXC_light_tank_aa_equipment_1_short:0 "34式自行高射炮" + GXC_light_tank_artillery_equipment_1:0 "34式自行加榴炮" + GXC_light_tank_artillery_equipment_1_short:0 "34式自行加榴炮" + GXC_light_tank_destroyer_equipment_1:0 "34式自行反坦克炮" + GXC_light_tank_destroyer_equipment_1_short:0 "34式自行反坦克炮" + GXC_light_tank_equipment_2:0 "36式轻型坦克" + GXC_light_tank_equipment_2_short:0 "36式" + GXC_light_tank_aa_equipment_2:0 "36式自行高射炮" + GXC_light_tank_artillery_equipment_2:0 "36式自行加榴炮" + GXC_light_tank_destroyer_equipment_2:0 "36式自行反坦克炮" + GXC_light_tank_aa_equipment_2_short:0 "36式自行高射炮" + GXC_light_tank_artillery_equipment_2_short:0 "36式自行加榴炮" + GXC_light_tank_destroyer_equipment_2_short:0 "36式自行反坦克炮" + GXC_light_tank_equipment_3:0 "41式轻型坦克" + GXC_light_tank_equipment_3_short:0 "41式" + GXC_light_tank_aa_equipment_3:0 "41式自行高射炮" + GXC_light_tank_artillery_equipment_3:0 "41式自行加榴炮" + GXC_light_tank_destroyer_equipment_3:0 "41式自行反坦克炮" + GXC_light_tank_aa_equipment_3_short:0 "41式自行高射炮" + GXC_light_tank_artillery_equipment_3_short:0 "41式自行加榴炮" + GXC_light_tank_destroyer_equipment_3_short:0 "41式自行反坦克炮" + GXC_medium_tank_equipment_1:0 "39式中型坦克" + GXC_medium_tank_equipment_1_short:0 "39式" + GXC_medium_tank_aa_equipment_1:0 "39式自行高射炮" + GXC_medium_tank_aa_equipment_1_short:0 "39式自行高射炮" + GXC_medium_tank_artillery_equipment_1:0 "39式自行加榴炮" + GXC_medium_tank_artillery_equipment_1_short:0 "39式自行加榴炮" + GXC_medium_tank_destroyer_equipment_1:0 "39式自行反坦克炮" + GXC_medium_tank_destroyer_equipment_1_short:0 "39式自行反坦克炮" + GXC_medium_tank_equipment_2:0 "41式中型坦克" + GXC_medium_tank_equipment_2_short:0 "41式" + GXC_medium_tank_aa_equipment_2:0 "41式中型自行高射炮" + GXC_medium_tank_aa_equipment_2_short:0 "41式中型自行高射炮" + GXC_medium_tank_artillery_equipment_2:0 "41式中型自行加榴炮" + GXC_medium_tank_artillery_equipment_2_short:0 "41式中型自行加榴炮" + GXC_medium_tank_destroyer_equipment_2:0 "41式中型自行反坦克炮" + GXC_medium_tank_destroyer_equipment_2_short:0 "41式中型自行反坦克炮" + GXC_medium_tank_equipment_3:0 "43式中型坦克" + GXC_medium_tank_equipment_3_short:0 "43式" + GXC_medium_tank_aa_equipment_3:0 "43式自行高射炮" + GXC_medium_tank_aa_equipment_3_short:0 "43式自行高射炮" + GXC_medium_tank_artillery_equipment_3:0 "43式自行加榴炮" + GXC_medium_tank_artillery_equipment_3_short:0 "43式自行加榴炮" + GXC_medium_tank_destroyer_equipment_3:0 "43式自行反坦克炮" + GXC_medium_tank_destroyer_equipment_3_short:0 "43式自行反坦克炮" + GXC_heavy_tank_equipment_1:0 "34式重型坦克" + GXC_heavy_tank_equipment_1_short:0 "34式重型坦克" + GXC_heavy_tank_aa_equipment_1:0 "34式重型自行高射炮" + GXC_heavy_tank_aa_equipment_1_short:0 "34式重型自行高射炮" + GXC_heavy_tank_artillery_equipment_1:0 "34式重型自行加榴炮" + GXC_heavy_tank_artillery_equipment_1_short:0 "34式重型自行加榴炮" + GXC_heavy_tank_destroyer_equipment_1:0 "34式重型自行反坦克炮" + GXC_heavy_tank_destroyer_equipment_1_short:0 "34式重型自行反坦克炮" + GXC_heavy_tank_equipment_2:0 "41式重型坦克" + GXC_heavy_tank_equipment_2_short:0 "41式重型坦克" + GXC_heavy_tank_aa_equipment_2:0 "41式重型自行高射炮" + GXC_heavy_tank_aa_equipment_2_short:0 "41式重型自行高射炮" + GXC_heavy_tank_artillery_equipment_2:0 "41式重型自行加榴炮" + GXC_heavy_tank_artillery_equipment_2_short:0 "41式重型自行加榴炮" + GXC_heavy_tank_destroyer_equipment_2:0 "41式重型自行反坦克炮" + GXC_heavy_tank_destroyer_equipment_2_short:0 "41式重型自行反坦克炮" + GXC_heavy_tank_equipment_3:0 "43式重型坦克" + GXC_heavy_tank_equipment_3_short:0 "43式重型坦克" + GXC_heavy_tank_aa_equipment_3:0 "43式重型自行高射炮" + GXC_heavy_tank_aa_equipment_3_short:0 "43式重型自行高射炮" + GXC_heavy_tank_artillery_equipment_3:0 "43式重型自行加榴炮" + GXC_heavy_tank_artillery_equipment_3_short:0 "43式重型自行加榴炮" + GXC_heavy_tank_destroyer_equipment_3:0 "43式重型自行反坦克炮" + GXC_heavy_tank_destroyer_equipment_3_short:0 "43式重型自行反坦克炮" + GXC_modern_tank_equipment_1:0 "59式坦克" + GXC_modern_tank_equipment_1_short:0 "59式" + GXC_modern_tank_aa_equipment_1:0 "59式自行高射炮" + GXC_modern_tank_aa_equipment_1_short:0 "59式自行高射炮" + GXC_modern_tank_artillery_equipment_1:0 "59式自行加榴炮" + GXC_modern_tank_artillery_equipment_1_short:0 "59式自行加榴炮" + GXC_modern_tank_destroyer_equipment_1:0 "59式自行反坦克炮" + GXC_modern_tank_destroyer_equipment_1_short:0 "59式自行反坦克炮" + GXC_super_heavy_tank_equipment_1:0 "44式" + GXC_super_heavy_tank_equipment_1_short:0 "44式" + GXC_super_heavy_tank_aa_equipment_1:0 "44式自行高射炮" + GXC_super_heavy_tank_aa_equipment_1_short:0 "44式自行高射炮" + GXC_super_heavy_tank_artillery_equipment_1:0 "44式自行加榴炮" + GXC_super_heavy_tank_artillery_equipment_1_short:0 "44式自行加榴炮" + GXC_super_heavy_tank_destroyer_equipment_1:0 "44式自行反坦克炮" + GXC_super_heavy_tank_destroyer_equipment_1_short:0 "44式自行反坦克炮" + XSM_light_tank_equipment_1:0 "34式轻型坦克" + XSM_light_tank_equipment_1_short:0 "34式" + XSM_light_tank_aa_equipment_1:0 "34式自行高射炮" + XSM_light_tank_aa_equipment_1_short:0 "34式自行高射炮" + XSM_light_tank_artillery_equipment_1:0 "34式自行加榴炮" + XSM_light_tank_artillery_equipment_1_short:0 "34式自行加榴炮" + XSM_light_tank_destroyer_equipment_1:0 "34式自行反坦克炮" + XSM_light_tank_destroyer_equipment_1_short:0 "34式自行反坦克炮" + XSM_light_tank_equipment_2:0 "36式轻型坦克" + XSM_light_tank_equipment_2_short:0 "36式" + XSM_light_tank_aa_equipment_2:0 "36式自行高射炮" + XSM_light_tank_artillery_equipment_2:0 "36式自行加榴炮" + XSM_light_tank_destroyer_equipment_2:0 "36式自行反坦克炮" + XSM_light_tank_aa_equipment_2_short:0 "36式自行高射炮" + XSM_light_tank_artillery_equipment_2_short:0 "36式自行加榴炮" + XSM_light_tank_destroyer_equipment_2_short:0 "36式自行反坦克炮" + XSM_light_tank_equipment_3:0 "41式轻型坦克" + XSM_light_tank_equipment_3_short:0 "41式" + XSM_light_tank_aa_equipment_3:0 "41式自行高射炮" + XSM_light_tank_artillery_equipment_3:0 "41式自行加榴炮" + XSM_light_tank_destroyer_equipment_3:0 "41式自行反坦克炮" + XSM_light_tank_aa_equipment_3_short:0 "41式自行高射炮" + XSM_light_tank_artillery_equipment_3_short:0 "41式自行加榴炮" + XSM_light_tank_destroyer_equipment_3_short:0 "41式自行反坦克炮" + XSM_medium_tank_equipment_1:0 "39式中型坦克" + XSM_medium_tank_equipment_1_short:0 "39式" + XSM_medium_tank_aa_equipment_1:0 "39式自行高射炮" + XSM_medium_tank_aa_equipment_1_short:0 "39式自行高射炮" + XSM_medium_tank_artillery_equipment_1:0 "39式自行加榴炮" + XSM_medium_tank_artillery_equipment_1_short:0 "39式自行加榴炮" + XSM_medium_tank_destroyer_equipment_1:0 "39式自行反坦克炮" + XSM_medium_tank_destroyer_equipment_1_short:0 "39式自行反坦克炮" + XSM_medium_tank_equipment_2:0 "41式中型坦克" + XSM_medium_tank_equipment_2_short:0 "41式" + XSM_medium_tank_aa_equipment_2:0 "41式中型自行高射炮" + XSM_medium_tank_aa_equipment_2_short:0 "41式中型自行高射炮" + XSM_medium_tank_artillery_equipment_2:0 "41式中型自行加榴炮" + XSM_medium_tank_artillery_equipment_2_short:0 "41式中型自行加榴炮" + XSM_medium_tank_destroyer_equipment_2:0 "41式中型自行反坦克炮" + XSM_medium_tank_destroyer_equipment_2_short:0 "41式中型自行反坦克炮" + XSM_medium_tank_equipment_3:0 "43式中型坦克" + XSM_medium_tank_equipment_3_short:0 "43式" + XSM_medium_tank_aa_equipment_3:0 "43式自行高射炮" + XSM_medium_tank_aa_equipment_3_short:0 "43式自行高射炮" + XSM_medium_tank_artillery_equipment_3:0 "43式自行加榴炮" + XSM_medium_tank_artillery_equipment_3_short:0 "43式自行加榴炮" + XSM_medium_tank_destroyer_equipment_3:0 "43式自行反坦克炮" + XSM_medium_tank_destroyer_equipment_3_short:0 "43式自行反坦克炮" + XSM_heavy_tank_equipment_1:0 "34式重型坦克" + XSM_heavy_tank_equipment_1_short:0 "34式重型坦克" + XSM_heavy_tank_aa_equipment_1:0 "34式重型自行高射炮" + XSM_heavy_tank_aa_equipment_1_short:0 "34式重型自行高射炮" + XSM_heavy_tank_artillery_equipment_1:0 "34式重型自行加榴炮" + XSM_heavy_tank_artillery_equipment_1_short:0 "34式重型自行加榴炮" + XSM_heavy_tank_destroyer_equipment_1:0 "34式重型自行反坦克炮" + XSM_heavy_tank_destroyer_equipment_1_short:0 "34式重型自行反坦克炮" + XSM_heavy_tank_equipment_2:0 "41式重型坦克" + XSM_heavy_tank_equipment_2_short:0 "41式重型坦克" + XSM_heavy_tank_aa_equipment_2:0 "41式重型自行高射炮" + XSM_heavy_tank_aa_equipment_2_short:0 "41式重型自行高射炮" + XSM_heavy_tank_artillery_equipment_2:0 "41式重型自行加榴炮" + XSM_heavy_tank_artillery_equipment_2_short:0 "41式重型自行加榴炮" + XSM_heavy_tank_destroyer_equipment_2:0 "41式重型自行反坦克炮" + XSM_heavy_tank_destroyer_equipment_2_short:0 "41式重型自行反坦克炮" + XSM_heavy_tank_equipment_3:0 "43式重型坦克" + XSM_heavy_tank_equipment_3_short:0 "43式重型坦克" + XSM_heavy_tank_aa_equipment_3:0 "43式重型自行高射炮" + XSM_heavy_tank_aa_equipment_3_short:0 "43式重型自行高射炮" + XSM_heavy_tank_artillery_equipment_3:0 "43式重型自行加榴炮" + XSM_heavy_tank_artillery_equipment_3_short:0 "43式重型自行加榴炮" + XSM_heavy_tank_destroyer_equipment_3:0 "43式重型自行反坦克炮" + XSM_heavy_tank_destroyer_equipment_3_short:0 "43式重型自行反坦克炮" + XSM_modern_tank_equipment_1:0 "59式坦克" + XSM_modern_tank_equipment_1_short:0 "59式" + XSM_modern_tank_aa_equipment_1:0 "59式自行高射炮" + XSM_modern_tank_aa_equipment_1_short:0 "59式自行高射炮" + XSM_modern_tank_artillery_equipment_1:0 "59式自行加榴炮" + XSM_modern_tank_artillery_equipment_1_short:0 "59式自行加榴炮" + XSM_modern_tank_destroyer_equipment_1:0 "59式自行反坦克炮" + XSM_modern_tank_destroyer_equipment_1_short:0 "59式自行反坦克炮" + XSM_super_heavy_tank_equipment_1:0 "44式" + XSM_super_heavy_tank_equipment_1_short:0 "44式" + XSM_super_heavy_tank_aa_equipment_1:0 "44式自行高射炮" + XSM_super_heavy_tank_aa_equipment_1_short:0 "44式自行高射炮" + XSM_super_heavy_tank_artillery_equipment_1:0 "44式自行加榴炮" + XSM_super_heavy_tank_artillery_equipment_1_short:0 "44式自行加榴炮" + XSM_super_heavy_tank_destroyer_equipment_1:0 "44式自行反坦克炮" + XSM_super_heavy_tank_destroyer_equipment_1_short:0 "44式自行反坦克炮" + YUN_light_tank_equipment_1:0 "34式轻型坦克" + YUN_light_tank_equipment_1_short:0 "34式" + YUN_light_tank_aa_equipment_1:0 "34式自行高射炮" + YUN_light_tank_aa_equipment_1_short:0 "34式自行高射炮" + YUN_light_tank_artillery_equipment_1:0 "34式自行加榴炮" + YUN_light_tank_artillery_equipment_1_short:0 "34式自行加榴炮" + YUN_light_tank_destroyer_equipment_1:0 "34式自行反坦克炮" + YUN_light_tank_destroyer_equipment_1_short:0 "34式自行反坦克炮" + YUN_light_tank_equipment_2:0 "36式轻型坦克" + YUN_light_tank_equipment_2_short:0 "36式" + YUN_light_tank_aa_equipment_2:0 "36式自行高射炮" + YUN_light_tank_artillery_equipment_2:0 "36式自行加榴炮" + YUN_light_tank_destroyer_equipment_2:0 "36式自行反坦克炮" + YUN_light_tank_aa_equipment_2_short:0 "36式自行高射炮" + YUN_light_tank_artillery_equipment_2_short:0 "36式自行加榴炮" + YUN_light_tank_destroyer_equipment_2_short:0 "36式自行反坦克炮" + YUN_light_tank_equipment_3:0 "41式轻型坦克" + YUN_light_tank_equipment_3_short:0 "41式" + YUN_light_tank_aa_equipment_3:0 "41式自行高射炮" + YUN_light_tank_artillery_equipment_3:0 "41式自行加榴炮" + YUN_light_tank_destroyer_equipment_3:0 "41式自行反坦克炮" + YUN_light_tank_aa_equipment_3_short:0 "41式自行高射炮" + YUN_light_tank_artillery_equipment_3_short:0 "41式自行加榴炮" + YUN_light_tank_destroyer_equipment_3_short:0 "41式自行反坦克炮" + YUN_medium_tank_equipment_1:0 "39式中型坦克" + YUN_medium_tank_equipment_1_short:0 "39式" + YUN_medium_tank_aa_equipment_1:0 "39式自行高射炮" + YUN_medium_tank_aa_equipment_1_short:0 "39式自行高射炮" + YUN_medium_tank_artillery_equipment_1:0 "39式自行加榴炮" + YUN_medium_tank_artillery_equipment_1_short:0 "39式自行加榴炮" + YUN_medium_tank_destroyer_equipment_1:0 "39式自行反坦克炮" + YUN_medium_tank_destroyer_equipment_1_short:0 "39式自行反坦克炮" + YUN_medium_tank_equipment_2:0 "41式中型坦克" + YUN_medium_tank_equipment_2_short:0 "41式" + YUN_medium_tank_aa_equipment_2:0 "41式中型自行高射炮" + YUN_medium_tank_aa_equipment_2_short:0 "41式中型自行高射炮" + YUN_medium_tank_artillery_equipment_2:0 "41式中型自行加榴炮" + YUN_medium_tank_artillery_equipment_2_short:0 "41式中型自行加榴炮" + YUN_medium_tank_destroyer_equipment_2:0 "41式中型自行反坦克炮" + YUN_medium_tank_destroyer_equipment_2_short:0 "41式中型自行反坦克炮" + YUN_medium_tank_equipment_3:0 "43式中型坦克" + YUN_medium_tank_equipment_3_short:0 "43式" + YUN_medium_tank_aa_equipment_3:0 "43式自行高射炮" + YUN_medium_tank_aa_equipment_3_short:0 "43式自行高射炮" + YUN_medium_tank_artillery_equipment_3:0 "43式自行加榴炮" + YUN_medium_tank_artillery_equipment_3_short:0 "43式自行加榴炮" + YUN_medium_tank_destroyer_equipment_3:0 "43式自行反坦克炮" + YUN_medium_tank_destroyer_equipment_3_short:0 "43式自行反坦克炮" + YUN_heavy_tank_equipment_1:0 "34式重型坦克" + YUN_heavy_tank_equipment_1_short:0 "34式重型坦克" + YUN_heavy_tank_aa_equipment_1:0 "34式重型自行高射炮" + YUN_heavy_tank_aa_equipment_1_short:0 "34式重型自行高射炮" + YUN_heavy_tank_artillery_equipment_1:0 "34式重型自行加榴炮" + YUN_heavy_tank_artillery_equipment_1_short:0 "34式重型自行加榴炮" + YUN_heavy_tank_destroyer_equipment_1:0 "34式重型自行反坦克炮" + YUN_heavy_tank_destroyer_equipment_1_short:0 "34式重型自行反坦克炮" + YUN_heavy_tank_equipment_2:0 "41式重型坦克" + YUN_heavy_tank_equipment_2_short:0 "41式重型坦克" + YUN_heavy_tank_aa_equipment_2:0 "41式重型自行高射炮" + YUN_heavy_tank_aa_equipment_2_short:0 "41式重型自行高射炮" + YUN_heavy_tank_artillery_equipment_2:0 "41式重型自行加榴炮" + YUN_heavy_tank_artillery_equipment_2_short:0 "41式重型自行加榴炮" + YUN_heavy_tank_destroyer_equipment_2:0 "41式重型自行反坦克炮" + YUN_heavy_tank_destroyer_equipment_2_short:0 "41式重型自行反坦克炮" + YUN_heavy_tank_equipment_3:0 "43式重型坦克" + YUN_heavy_tank_equipment_3_short:0 "43式重型坦克" + YUN_heavy_tank_aa_equipment_3:0 "43式重型自行高射炮" + YUN_heavy_tank_aa_equipment_3_short:0 "43式重型自行高射炮" + YUN_heavy_tank_artillery_equipment_3:0 "43式重型自行加榴炮" + YUN_heavy_tank_artillery_equipment_3_short:0 "43式重型自行加榴炮" + YUN_heavy_tank_destroyer_equipment_3:0 "43式重型自行反坦克炮" + YUN_heavy_tank_destroyer_equipment_3_short:0 "43式重型自行反坦克炮" + YUN_modern_tank_equipment_1:0 "59式坦克" + YUN_modern_tank_equipment_1_short:0 "59式" + YUN_modern_tank_aa_equipment_1:0 "59式自行高射炮" + YUN_modern_tank_aa_equipment_1_short:0 "59式自行高射炮" + YUN_modern_tank_artillery_equipment_1:0 "59式自行加榴炮" + YUN_modern_tank_artillery_equipment_1_short:0 "59式自行加榴炮" + YUN_modern_tank_destroyer_equipment_1:0 "59式自行反坦克炮" + YUN_modern_tank_destroyer_equipment_1_short:0 "59式自行反坦克炮" + YUN_super_heavy_tank_equipment_1:0 "44式" + YUN_super_heavy_tank_equipment_1_short:0 "44式" + YUN_super_heavy_tank_aa_equipment_1:0 "44式自行高射炮" + YUN_super_heavy_tank_aa_equipment_1_short:0 "44式自行高射炮" + YUN_super_heavy_tank_artillery_equipment_1:0 "44式自行加榴炮" + YUN_super_heavy_tank_artillery_equipment_1_short:0 "44式自行加榴炮" + YUN_super_heavy_tank_destroyer_equipment_1:0 "44式自行反坦克炮" + YUN_super_heavy_tank_destroyer_equipment_1_short:0 "44式自行反坦克炮" + SIK_light_tank_equipment_1:0 "34式轻型坦克" + SIK_light_tank_equipment_1_short:0 "34式" + SIK_light_tank_aa_equipment_1:0 "34式自行高射炮" + SIK_light_tank_aa_equipment_1_short:0 "34式自行高射炮" + SIK_light_tank_artillery_equipment_1:0 "34式自行加榴炮" + SIK_light_tank_artillery_equipment_1_short:0 "34式自行加榴炮" + SIK_light_tank_destroyer_equipment_1:0 "34式自行反坦克炮" + SIK_light_tank_destroyer_equipment_1_short:0 "34式自行反坦克炮" + SIK_light_tank_equipment_2:0 "36式轻型坦克" + SIK_light_tank_equipment_2_short:0 "36式" + SIK_light_tank_aa_equipment_2:0 "36式自行高射炮" + SIK_light_tank_artillery_equipment_2:0 "36式自行加榴炮" + SIK_light_tank_destroyer_equipment_2:0 "36式自行反坦克炮" + SIK_light_tank_aa_equipment_2_short:0 "36式自行高射炮" + SIK_light_tank_artillery_equipment_2_short:0 "36式自行加榴炮" + SIK_light_tank_destroyer_equipment_2_short:0 "36式自行反坦克炮" + SIK_light_tank_equipment_3:0 "41式轻型坦克" + SIK_light_tank_equipment_3_short:0 "41式" + SIK_light_tank_aa_equipment_3:0 "41式自行高射炮" + SIK_light_tank_artillery_equipment_3:0 "41式自行加榴炮" + SIK_light_tank_destroyer_equipment_3:0 "41式自行反坦克炮" + SIK_light_tank_aa_equipment_3_short:0 "41式自行高射炮" + SIK_light_tank_artillery_equipment_3_short:0 "41式自行加榴炮" + SIK_light_tank_destroyer_equipment_3_short:0 "41式自行反坦克炮" + SIK_medium_tank_equipment_1:0 "39式中型坦克" + SIK_medium_tank_equipment_1_short:0 "39式" + SIK_medium_tank_aa_equipment_1:0 "39式自行高射炮" + SIK_medium_tank_aa_equipment_1_short:0 "39式自行高射炮" + SIK_medium_tank_artillery_equipment_1:0 "39式自行加榴炮" + SIK_medium_tank_artillery_equipment_1_short:0 "39式自行加榴炮" + SIK_medium_tank_destroyer_equipment_1:0 "39式自行反坦克炮" + SIK_medium_tank_destroyer_equipment_1_short:0 "39式自行反坦克炮" + SIK_medium_tank_equipment_2:0 "41式中型坦克" + SIK_medium_tank_equipment_2_short:0 "41式" + SIK_medium_tank_aa_equipment_2:0 "41式中型自行高射炮" + SIK_medium_tank_aa_equipment_2_short:0 "41式中型自行高射炮" + SIK_medium_tank_artillery_equipment_2:0 "41式中型自行加榴炮" + SIK_medium_tank_artillery_equipment_2_short:0 "41式中型自行加榴炮" + SIK_medium_tank_destroyer_equipment_2:0 "41式中型自行反坦克炮" + SIK_medium_tank_destroyer_equipment_2_short:0 "41式中型自行反坦克炮" + SIK_medium_tank_equipment_3:0 "43式中型坦克" + SIK_medium_tank_equipment_3_short:0 "43式" + SIK_medium_tank_aa_equipment_3:0 "43式自行高射炮" + SIK_medium_tank_aa_equipment_3_short:0 "43式自行高射炮" + SIK_medium_tank_artillery_equipment_3:0 "43式自行加榴炮" + SIK_medium_tank_artillery_equipment_3_short:0 "43式自行加榴炮" + SIK_medium_tank_destroyer_equipment_3:0 "43式自行反坦克炮" + SIK_medium_tank_destroyer_equipment_3_short:0 "43式自行反坦克炮" + SIK_heavy_tank_equipment_1:0 "34式重型坦克" + SIK_heavy_tank_equipment_1_short:0 "34式重型坦克" + SIK_heavy_tank_aa_equipment_1:0 "34式重型自行高射炮" + SIK_heavy_tank_aa_equipment_1_short:0 "34式重型自行高射炮" + SIK_heavy_tank_artillery_equipment_1:0 "34式重型自行加榴炮" + SIK_heavy_tank_artillery_equipment_1_short:0 "34式重型自行加榴炮" + SIK_heavy_tank_destroyer_equipment_1:0 "34式重型自行反坦克炮" + SIK_heavy_tank_destroyer_equipment_1_short:0 "34式重型自行反坦克炮" + SIK_heavy_tank_equipment_2:0 "41式重型坦克" + SIK_heavy_tank_equipment_2_short:0 "41式重型坦克" + SIK_heavy_tank_aa_equipment_2:0 "41式重型自行高射炮" + SIK_heavy_tank_aa_equipment_2_short:0 "41式重型自行高射炮" + SIK_heavy_tank_artillery_equipment_2:0 "41式重型自行加榴炮" + SIK_heavy_tank_artillery_equipment_2_short:0 "41式重型自行加榴炮" + SIK_heavy_tank_destroyer_equipment_2:0 "41式重型自行反坦克炮" + SIK_heavy_tank_destroyer_equipment_2_short:0 "41式重型自行反坦克炮" + SIK_heavy_tank_equipment_3:0 "43式重型坦克" + SIK_heavy_tank_equipment_3_short:0 "43式重型坦克" + SIK_heavy_tank_aa_equipment_3:0 "43式重型自行高射炮" + SIK_heavy_tank_aa_equipment_3_short:0 "43式重型自行高射炮" + SIK_heavy_tank_artillery_equipment_3:0 "43式重型自行加榴炮" + SIK_heavy_tank_artillery_equipment_3_short:0 "43式重型自行加榴炮" + SIK_heavy_tank_destroyer_equipment_3:0 "43式重型自行反坦克炮" + SIK_heavy_tank_destroyer_equipment_3_short:0 "43式重型自行反坦克炮" + SIK_modern_tank_equipment_1:0 "59式坦克" + SIK_modern_tank_equipment_1_short:0 "59式" + SIK_modern_tank_aa_equipment_1:0 "59式自行高射炮" + SIK_modern_tank_aa_equipment_1_short:0 "59式自行高射炮" + SIK_modern_tank_artillery_equipment_1:0 "59式自行加榴炮" + SIK_modern_tank_artillery_equipment_1_short:0 "59式自行加榴炮" + SIK_modern_tank_destroyer_equipment_1:0 "59式自行反坦克炮" + SIK_modern_tank_destroyer_equipment_1_short:0 "59式自行反坦克炮" + SIK_super_heavy_tank_equipment_1:0 "44式" + SIK_super_heavy_tank_equipment_1_short:0 "44式" + SIK_super_heavy_tank_aa_equipment_1:0 "44式自行高射炮" + SIK_super_heavy_tank_aa_equipment_1_short:0 "44式自行高射炮" + SIK_super_heavy_tank_artillery_equipment_1:0 "44式自行加榴炮" + SIK_super_heavy_tank_artillery_equipment_1_short:0 "44式自行加榴炮" + SIK_super_heavy_tank_destroyer_equipment_1:0 "44式自行反坦克炮" + SIK_super_heavy_tank_destroyer_equipment_1_short:0 "44式自行反坦克炮" + CZE_gw_tank_equipment:0 "vz. 33式轻型坦克" + CZE_gw_tank_equipment_short:0 "T vz. 33" + CZE_light_tank_equipment_1:0 "vz. 34式轻型坦克" + CZE_light_tank_equipment_1_short:0 "LT vz. 34" + CZE_light_tank_equipment_2:0 "vz. 35式轻型坦克" + CZE_light_tank_equipment_2_short:0 "LT vz. 35" + CZE_light_tank_destroyer_equipment_2:0 "S-I坦克歼击车" + CZE_light_tank_destroyer_equipment_2_short:0 "S-I-D" + CZE_light_tank_equipment_3:0 "LT vz. 41" + CZE_light_tank_equipment_3_short:0 "LT vz. 41" + CZE_light_tank_destroyer_equipment_3:0 "T-1D" + CZE_light_tank_destroyer_equipment_3_short:0 "T-1D" + CZE_medium_tank_equipment_1:0 "LT vz. 38" + CZE_medium_tank_equipment_1_short:0 "LT vz. 38" + CZE_medium_tank_destroyer_equipment_1:0 "坦克歼击车一号" + CZE_medium_tank_destroyer_equipment_1_short:0 "ST-I" + CZE_medium_tank_equipment_2:0 "ST-39中型坦克" + CZE_medium_tank_equipment_2_short:0 "ST-39中型坦克" + CZE_medium_tank_equipment_3:0 "ST-43中型坦克" + CZE_medium_tank_equipment_3_short:0 "ST-43中型坦克" + CZE_heavy_tank_equipment_1:1 "TT-34重型坦克" + CZE_heavy_tank_equipment_1_short:1 "TT-34重型坦克" + CZE_heavy_tank_equipment_2:1 "TT-41重型坦克" + CZE_heavy_tank_equipment_2_short:1 "TT-41重型坦克" + CZE_heavy_tank_equipment_3:1 "TT-43式重型坦克" + CZE_heavy_tank_equipment_3_short:1 "TT-43重型坦克" + CZE_super_heavy_tank_equipment_1:1 "STT-44超重型坦克 ‘华伦斯坦’" + CZE_super_heavy_tank_equipment_1_short:0 "STT-44超重型坦克" + CZE_modern_tank_equipment_1:1 "斯柯达 T50" + CZE_modern_tank_equipment_1_short:1 "斯柯达 T50" + HUJ_light_tank_artillery_equipment_1:0 "笞杖" + HUJ_light_tank_artillery_equipment_1_short:0 "笞杖" + HUJ_light_tank_artillery_equipment_2:0 "牧师" + HUJ_light_tank_artillery_equipment_2_short:0 "牧师" + HUJ_light_tank_artillery_equipment_3:0 "主教" + HUJ_light_tank_artillery_equipment_3_short:0 "主教" + HUJ_light_tank_destroyer_equipment_3:0 "弓箭手" + HUJ_light_tank_destroyer_equipment_3_short:0 "弓箭手" + HUJ_light_tank_destroyer_equipment_1:0 "主祭" + HUJ_light_tank_destroyer_equipment_1_short:0 "主祭" + HUJ_light_tank_destroyer_equipment_2:0 "勇士" + HUJ_light_tank_destroyer_equipment_2_short:0 "勇士" + HUJ_light_tank_aa_equipment_1:0 "维克斯 Mk.II 自行高炮" + HUJ_light_tank_aa_equipment_1_short:0 "维克斯 Mk.II AA" + HUJ_light_tank_aa_equipment_2:0 "玛蒂尔达 自行高炮" + HUJ_light_tank_aa_equipment_2_short:0 "玛蒂尔达 AA" + HUJ_light_tank_aa_equipment_3:0 "瓦伦丁 自行高炮" + HUJ_light_tank_aa_equipment_3_short:0 "瓦伦丁 AA" + HUJ_medium_tank_destroyer_equipment_1:0 "骑士" + HUJ_medium_tank_destroyer_equipment_1_short:0 "骑士" + HUJ_medium_tank_destroyer_equipment_2:0 "御夫座" + HUJ_medium_tank_destroyer_equipment_2_short:0 "御夫座" + HUJ_medium_tank_destroyer_equipment_3:0 "争论" + HUJ_medium_tank_destroyer_equipment_3_short:0 "争论" + HUJ_medium_tank_artillery_equipment_1:0 "半人马座" + HUJ_medium_tank_artillery_equipment_1_short:0 "半人马座" + HUJ_medium_tank_artillery_equipment_2:0 "复仇者" + HUJ_medium_tank_artillery_equipment_2_short:0 "复仇者" + HUJ_medium_tank_artillery_equipment_3:0 "司事" + HUJ_medium_tank_artillery_equipment_3_short:0 "司事" + HUJ_medium_tank_aa_equipment_1:1 "十字军 Mk.I型自行高炮" + HUJ_medium_tank_aa_equipment_1_short:1 "十字军 AA Mk.I" + HUJ_medium_tank_aa_equipment_2:1 "十字军 Mk.II型自行高炮" + HUJ_medium_tank_aa_equipment_2_short:1 "十字军 AA Mk.II" + HUJ_medium_tank_aa_equipment_3:0 "彗星神射手" + HUJ_medium_tank_aa_equipment_3_short:0 "彗星神射手" + HUJ_heavy_tank_artillery_equipment_1:0 "Mk.I型火炮运载车" + HUJ_heavy_tank_artillery_equipment_1_short:0 "Mk.I型火炮运载车" + HUJ_heavy_tank_artillery_equipment_2:0 "丘吉尔 皇家工兵突击车" + HUJ_heavy_tank_artillery_equipment_2_short:0 "丘吉尔 AVRE" + HUJ_heavy_tank_artillery_equipment_3:0 "黑太子 皇家工兵突击车" + HUJ_heavy_tank_artillery_equipment_3_short:0 "黑太子 AVRE" + HUJ_heavy_tank_destroyer_equipment_2:0 "丘吉尔 火炮运载车" + HUJ_heavy_tank_destroyer_equipment_2_short:0 "丘吉尔 火炮运载车" + HUJ_heavy_tank_destroyer_equipment_3:0 "赫克托" + HUJ_heavy_tank_destroyer_equipment_3_short:0 "赫克托" + HUJ_heavy_tank_aa_equipment_2:0 "丘吉尔 自行高炮" + HUJ_heavy_tank_aa_equipment_2_short:0 "丘吉尔 AA" + HUJ_heavy_tank_aa_equipment_3:0 "黑太子神射手" + HUJ_heavy_tank_aa_equipment_3_short:0 "黑太子神射手" + HUJ_modern_tank_destroyer_equipment_1:0 "百夫长马尔卡拉" + HUJ_modern_tank_destroyer_equipment_1_short:0 "百夫长马尔卡拉" + HUJ_modern_tank_artillery_equipment_1:0 "百夫长 皇家工兵突击车" + HUJ_modern_tank_artillery_equipment_1_short:0 "百夫长 AVRE" + HUJ_modern_tank_aa_equipment_1:0 "百夫长神射手" + HUJ_modern_tank_aa_equipment_1_short:0 "百夫长神射手" + HUJ_super_heavy_tank_destroyer_equipment_1:0 "铁公爵" + HUJ_super_heavy_tank_destroyer_equipment_1_short:0 "铁公爵" + SAF_gw_tank_equipment:0 "Mark V" + SAF_gw_tank_equipment_short:0 "Mark V" + SAF_light_tank_equipment_1:0 "维克斯 Mk.II型中型坦克" + SAF_light_tank_equipment_1_short:0 "维克斯 Mk.II" + SAF_light_tank_equipment_2:0 "玛蒂尔达 本地生产型" + SAF_light_tank_equipment_2_short:0 "玛蒂尔达 LP" + SAF_light_tank_equipment_3:0 "瓦伦丁" + SAF_light_tank_equipment_3_short:0 "瓦伦丁" + SAF_light_tank_artillery_equipment_1:0 "笞杖" + SAF_light_tank_artillery_equipment_1_short:0 "笞杖" + SAF_light_tank_artillery_equipment_2:0 "牧师" + SAF_light_tank_artillery_equipment_2_short:0 "牧师" + SAF_light_tank_artillery_equipment_3:0 "主教" + SAF_light_tank_artillery_equipment_3_short:0 "主教" + SAF_light_tank_destroyer_equipment_3:0 "弓箭手" + SAF_light_tank_destroyer_equipment_3_short:0 "弓箭手" + SAF_light_tank_destroyer_equipment_1:0 "主祭" + SAF_light_tank_destroyer_equipment_1_short:0 "主祭" + SAF_light_tank_destroyer_equipment_2:0 "勇士" + SAF_light_tank_destroyer_equipment_2_short:0 "勇士" + SAF_light_tank_aa_equipment_1:0 "维克斯 Mk.II 自行高炮" + SAF_light_tank_aa_equipment_1_short:0 "维克斯 Mk.II AA" + SAF_light_tank_aa_equipment_2:0 "玛蒂尔达 自行高炮" + SAF_light_tank_aa_equipment_2_short:0 "玛蒂尔达 AA" + SAF_light_tank_aa_equipment_3:0 "瓦伦丁 自行高炮" + SAF_light_tank_aa_equipment_3_short:0 "瓦伦丁 AA" + SAF_medium_tank_equipment_1:0 "十字军 本地生产型" + SAF_medium_tank_equipment_1_short:0 "十字军 LP" + SAF_medium_tank_equipment_2:0 "克伦威尔 本地生产型" + SAF_medium_tank_equipment_2_short:0 "克伦威尔 LP" + SAF_medium_tank_equipment_3:0 "彗星 本地生产型" + SAF_medium_tank_equipment_3_short:0 "彗星 LP" + SAF_medium_tank_destroyer_equipment_1:0 "骑士" + SAF_medium_tank_destroyer_equipment_1_short:0 "骑士" + SAF_medium_tank_destroyer_equipment_2:0 "御夫座" + SAF_medium_tank_destroyer_equipment_2_short:0 "御夫座" + SAF_medium_tank_destroyer_equipment_3:0 "争论" + SAF_medium_tank_destroyer_equipment_3_short:0 "争论" + SAF_medium_tank_artillery_equipment_1:0 "半人马座" + SAF_medium_tank_artillery_equipment_1_short:0 "半人马座" + SAF_medium_tank_artillery_equipment_2:0 "复仇者" + SAF_medium_tank_artillery_equipment_2_short:0 "复仇者" + SAF_medium_tank_artillery_equipment_3:0 "司事" + SAF_medium_tank_artillery_equipment_3_short:0 "司事" + SAF_medium_tank_aa_equipment_1:0 "十字军 自行高炮" + SAF_medium_tank_aa_equipment_1_short:0 "十字军 AA" + SAF_medium_tank_aa_equipment_2:0 "克伦威尔 自行高炮" + SAF_medium_tank_aa_equipment_2_short:0 "克伦威尔 AA" + SAF_medium_tank_aa_equipment_3:0 "彗星神射手" + SAF_medium_tank_aa_equipment_3_short:0 "彗星神射手" + SAF_heavy_tank_equipment_1:0 "维克斯 A1E1 “独立”" + SAF_heavy_tank_equipment_1_short:0 "维克斯" + SAF_heavy_tank_equipment_2:0 "丘吉尔 本地生产型" + SAF_heavy_tank_equipment_2_short:0 "丘吉尔 LP" + SAF_heavy_tank_equipment_3:0 "丘吉尔 黑太子" + SAF_heavy_tank_equipment_3_short:0 "黑太子 LP" + SAF_super_heavy_tank_equipment_1:0 "土龟" + SAF_super_heavy_tank_equipment_1_short:0 "土龟" + SAF_modern_tank_equipment_1:0 "百夫长" + SAF_modern_tank_equipment_1_short:0 "百夫长" + SAF_heavy_tank_artillery_equipment_1:0 "Mk.I型火炮运载车" + SAF_heavy_tank_artillery_equipment_1_short:0 "Mk.I型火炮运载车" + SAF_heavy_tank_artillery_equipment_2:0 "丘吉尔 皇家工兵突击车" + SAF_heavy_tank_artillery_equipment_2_short:0 "丘吉尔 AVRE" + SAF_heavy_tank_artillery_equipment_3:0 "黑太子 皇家工兵突击车" + SAF_heavy_tank_artillery_equipment_3_short:0 "黑太子 AVRE" + SAF_heavy_tank_destroyer_equipment_2:0 "丘吉尔 火炮运载车" + SAF_heavy_tank_destroyer_equipment_2_short:0 "丘吉尔 火炮运载车" + SAF_heavy_tank_destroyer_equipment_3:0 "赫克托" + SAF_heavy_tank_destroyer_equipment_3_short:0 "赫克托" + SAF_heavy_tank_aa_equipment_2:0 "丘吉尔 自行高炮" + SAF_heavy_tank_aa_equipment_2_short:0 "丘吉尔 AA" + SAF_heavy_tank_aa_equipment_3:0 "黑太子神射手" + SAF_heavy_tank_aa_equipment_3_short:0 "黑太子神射手" + SAF_modern_tank_destroyer_equipment_1:0 "百夫长马尔卡拉" + SAF_modern_tank_destroyer_equipment_1_short:0 "百夫长马尔卡拉" + SAF_modern_tank_artillery_equipment_1:0 "百夫长 皇家工兵突击车" + SAF_modern_tank_artillery_equipment_1_short:0 "百夫长 AVRE" + SAF_modern_tank_aa_equipment_1:0 "百夫长神射手" + SAF_modern_tank_aa_equipment_1_short:0 "百夫长神射手" + SAF_super_heavy_tank_destroyer_equipment_1:0 "铁公爵" + SAF_super_heavy_tank_destroyer_equipment_1_short:0 "铁公爵" + NZL_gw_tank_equipment:1 "Mark V" + NZL_gw_tank_equipment_short:1 "Mark V" + NZL_light_tank_equipment_1:0 "鲍勃·森博坦克" + NZL_light_tank_equipment_1_short:0 "鲍勃·森博" + NZL_light_tank_equipment_1_desc:0 "能够勉强符合坦克的定义。" + NZL_light_tank_equipment_2:0 "斯科菲尔德坦克" + NZL_light_tank_equipment_2_short:0 "斯科菲尔德坦克" + NZL_light_tank_equipment_3:0 "瓦伦丁" + NZL_light_tank_equipment_3_short:0 "瓦伦丁" + NZL_light_tank_artillery_equipment_1:0 "笞杖" + NZL_light_tank_artillery_equipment_1_short:0 "笞杖" + NZL_light_tank_artillery_equipment_2:0 "牧师" + NZL_light_tank_artillery_equipment_2_short:0 "牧师" + NZL_light_tank_artillery_equipment_3:0 "主教" + NZL_light_tank_artillery_equipment_3_short:0 "主教" + NZL_light_tank_destroyer_equipment_3:0 "弓箭手" + NZL_light_tank_destroyer_equipment_3_short:0 "弓箭手" + NZL_light_tank_destroyer_equipment_1:0 "主祭" + NZL_light_tank_destroyer_equipment_1_short:0 "主祭" + NZL_light_tank_destroyer_equipment_2:0 "勇士" + NZL_light_tank_destroyer_equipment_2_short:0 "勇士" + NZL_light_tank_aa_equipment_1:0 "维克斯 Mk.II 自行高炮" + NZL_light_tank_aa_equipment_1_short:0 "维克斯 Mk.II AA" + NZL_light_tank_aa_equipment_2:0 "玛蒂尔达 自行高炮" + NZL_light_tank_aa_equipment_2_short:0 "玛蒂尔达 AA" + NZL_light_tank_aa_equipment_3:0 "瓦伦丁 自行高炮" + NZL_light_tank_aa_equipment_3_short:0 "瓦伦丁 AA" + NZL_medium_tank_equipment_1:0 "十字军 本地生产型" + NZL_medium_tank_equipment_1_short:0 "十字军 LP" + NZL_medium_tank_equipment_2:0 "克伦威尔 本地生产型" + NZL_medium_tank_equipment_2_short:0 "克伦威尔 LP" + NZL_medium_tank_equipment_3:0 "彗星 本地生产型" + NZL_medium_tank_equipment_3_short:0 "彗星 LP" + NZL_medium_tank_destroyer_equipment_1:0 "骑士" + NZL_medium_tank_destroyer_equipment_1_short:0 "骑士" + NZL_medium_tank_destroyer_equipment_2:0 "御夫座" + NZL_medium_tank_destroyer_equipment_2_short:0 "御夫座" + NZL_medium_tank_destroyer_equipment_3:0 "争论" + NZL_medium_tank_destroyer_equipment_3_short:0 "争论" + NZL_medium_tank_artillery_equipment_1:0 "半人马座" + NZL_medium_tank_artillery_equipment_1_short:0 "半人马座" + NZL_medium_tank_artillery_equipment_2:0 "复仇者" + NZL_medium_tank_artillery_equipment_2_short:0 "复仇者" + NZL_medium_tank_artillery_equipment_3:0 "司事" + NZL_medium_tank_artillery_equipment_3_short:0 "司事" + NZL_medium_tank_aa_equipment_1:0 "十字军 自行高炮" + NZL_medium_tank_aa_equipment_1_short:0 "十字军 AA" + NZL_medium_tank_aa_equipment_2:0 "克伦威尔 自行高炮" + NZL_medium_tank_aa_equipment_2_short:0 "克伦威尔 AA" + NZL_medium_tank_aa_equipment_3:0 "彗星神射手" + NZL_medium_tank_aa_equipment_3_short:0 "彗星神射手" + NZL_heavy_tank_equipment_1:0 "维克斯 A1E1 “独立”" + NZL_heavy_tank_equipment_1_short:0 "维克斯" + NZL_heavy_tank_equipment_2:0 "丘吉尔 本地生产型" + NZL_heavy_tank_equipment_2_short:0 "丘吉尔 LP" + NZL_heavy_tank_equipment_3:0 "丘吉尔 黑太子" + NZL_heavy_tank_equipment_3_short:0 "黑太子 LP" + NZL_super_heavy_tank_equipment_1:0 "大鲍勃" + NZL_super_heavy_tank_equipment_1_short:0 "大鲍勃" + NZL_modern_tank_equipment_1:0 "百夫长" + NZL_modern_tank_equipment_1_short:0 "百夫长" + NZL_heavy_tank_artillery_equipment_1:0 "Mk.I型火炮运载车" + NZL_heavy_tank_artillery_equipment_1_short:0 "Mk.I型火炮运载车" + NZL_heavy_tank_artillery_equipment_2:0 "丘吉尔 皇家工兵突击车" + NZL_heavy_tank_artillery_equipment_2_short:0 "丘吉尔 AVRE" + NZL_heavy_tank_artillery_equipment_3:0 "黑太子 皇家工兵突击车" + NZL_heavy_tank_artillery_equipment_3_short:0 "黑太子 AVRE" + NZL_heavy_tank_destroyer_equipment_2:0 "丘吉尔 火炮运载车" + NZL_heavy_tank_destroyer_equipment_2_short:0 "丘吉尔 火炮运载车" + NZL_heavy_tank_destroyer_equipment_3:0 "赫克托" + NZL_heavy_tank_destroyer_equipment_3_short:0 "赫克托" + NZL_heavy_tank_aa_equipment_2:0 "丘吉尔 自行高炮" + NZL_heavy_tank_aa_equipment_2_short:0 "丘吉尔 AA" + NZL_heavy_tank_aa_equipment_3:0 "黑太子神射手" + NZL_heavy_tank_aa_equipment_3_short:0 "黑太子神射手" + NZL_modern_tank_destroyer_equipment_1:0 "百夫长马尔卡拉" + NZL_modern_tank_destroyer_equipment_1_short:0 "百夫长马尔卡拉" + NZL_modern_tank_artillery_equipment_1:0 "百夫长 皇家工兵突击车" + NZL_modern_tank_artillery_equipment_1_short:0 "百夫长 AVRE" + NZL_modern_tank_aa_equipment_1:0 "百夫长神射手" + NZL_modern_tank_aa_equipment_1_short:0 "百夫长神射手" + NZL_super_heavy_tank_destroyer_equipment_1:0 "铁公爵" + NZL_super_heavy_tank_destroyer_equipment_1_short:0 "铁公爵" + RAJ_gw_tank_equipment:0 "Mark V" + RAJ_gw_tank_equipment_short:0 "Mark V" + RAJ_light_tank_equipment_1:0 "维克斯 Mk.II" + RAJ_light_tank_equipment_1_short:0 "维克斯 Mk.II" + RAJ_light_tank_equipment_2:0 "玛蒂尔达 本地生产型" + RAJ_light_tank_equipment_2_short:0 "玛蒂尔达 LP" + RAJ_light_tank_equipment_3:0 "瓦伦丁" + RAJ_light_tank_equipment_3_short:0 "瓦伦丁" + RAJ_light_tank_artillery_equipment_1:0 "笞杖" + RAJ_light_tank_artillery_equipment_1_short:0 "笞杖" + RAJ_light_tank_artillery_equipment_2:0 "牧师" + RAJ_light_tank_artillery_equipment_2_short:0 "牧师" + RAJ_light_tank_artillery_equipment_3:0 "主教" + RAJ_light_tank_artillery_equipment_3_short:0 "主教" + RAJ_light_tank_destroyer_equipment_3:0 "弓箭手" + RAJ_light_tank_destroyer_equipment_3_short:0 "弓箭手" + RAJ_light_tank_destroyer_equipment_1:0 "主祭" + RAJ_light_tank_destroyer_equipment_1_short:0 "主祭" + RAJ_light_tank_destroyer_equipment_2:0 "勇士" + RAJ_light_tank_destroyer_equipment_2_short:0 "勇士" + RAJ_light_tank_aa_equipment_1:0 "维克斯 Mk.II 自行高炮" + RAJ_light_tank_aa_equipment_1_short:0 "维克斯 Mk.II AA" + RAJ_light_tank_aa_equipment_2:0 "玛蒂尔达 自行高炮" + RAJ_light_tank_aa_equipment_2_short:0 "玛蒂尔达 AA" + RAJ_light_tank_aa_equipment_3:0 "瓦伦丁 自行高炮" + RAJ_light_tank_aa_equipment_3_short:0 "瓦伦丁 AA" + RAJ_medium_tank_equipment_1:0 "十字军 本地生产型" + RAJ_medium_tank_equipment_1_short:0 "十字军 LP" + RAJ_medium_tank_equipment_2:0 "克伦威尔 本地生产型" + RAJ_medium_tank_equipment_2_short:0 "克伦威尔 LP" + RAJ_medium_tank_equipment_3:0 "彗星 本地生产型" + RAJ_medium_tank_equipment_3_short:0 "彗星 LP" + RAJ_medium_tank_destroyer_equipment_1:0 "骑士" + RAJ_medium_tank_destroyer_equipment_1_short:0 "骑士" + RAJ_medium_tank_destroyer_equipment_2:0 "御夫座" + RAJ_medium_tank_destroyer_equipment_2_short:0 "御夫座" + RAJ_medium_tank_destroyer_equipment_3:0 "争论" + RAJ_medium_tank_destroyer_equipment_3_short:0 "争论" + RAJ_medium_tank_artillery_equipment_1:0 "半人马座" + RAJ_medium_tank_artillery_equipment_1_short:0 "半人马座" + RAJ_medium_tank_artillery_equipment_2:0 "复仇者" + RAJ_medium_tank_artillery_equipment_2_short:0 "复仇者" + RAJ_medium_tank_artillery_equipment_3:0 "司事" + RAJ_medium_tank_artillery_equipment_3_short:0 "司事" + RAJ_medium_tank_aa_equipment_1:0 "十字军 自行高炮" + RAJ_medium_tank_aa_equipment_1_short:0 "十字军 AA" + RAJ_medium_tank_aa_equipment_2:0 "克伦威尔 自行高炮" + RAJ_medium_tank_aa_equipment_2_short:0 "克伦威尔 AA" + RAJ_medium_tank_aa_equipment_3:0 "彗星神射手" + RAJ_medium_tank_aa_equipment_3_short:0 "彗星神射手" + RAJ_heavy_tank_equipment_1:0 "维克斯 A1E1 “独立”" + RAJ_heavy_tank_equipment_1_short:0 "维克斯" + RAJ_heavy_tank_equipment_2:0 "丘吉尔 本地生产型" + RAJ_heavy_tank_equipment_2_short:0 "丘吉尔 LP" + RAJ_heavy_tank_equipment_3:0 "丘吉尔 黑太子" + RAJ_heavy_tank_equipment_3_short:0 "黑太子 LP" + RAJ_super_heavy_tank_equipment_1:0 "土龟" + RAJ_super_heavy_tank_equipment_1_short:0 "土龟" + RAJ_modern_tank_equipment_1:0 "百夫长" + RAJ_modern_tank_equipment_1_short:0 "百夫长" + RAJ_heavy_tank_artillery_equipment_1:0 "Mk.I型火炮运载车" + RAJ_heavy_tank_artillery_equipment_1_short:0 "Mk.I型火炮运载车" + RAJ_heavy_tank_artillery_equipment_2:0 "丘吉尔 皇家工兵突击车" + RAJ_heavy_tank_artillery_equipment_2_short:0 "丘吉尔 AVRE" + RAJ_heavy_tank_artillery_equipment_3:0 "黑太子 皇家工兵突击车" + RAJ_heavy_tank_artillery_equipment_3_short:0 "黑王子 AVRE" + RAJ_heavy_tank_destroyer_equipment_2:0 "丘吉尔 火炮运载车" + RAJ_heavy_tank_destroyer_equipment_2_short:0 "丘吉尔 火炮运载车" + RAJ_heavy_tank_destroyer_equipment_3:0 "赫克托" + RAJ_heavy_tank_destroyer_equipment_3_short:0 "赫克托" + RAJ_heavy_tank_aa_equipment_2:0 "丘吉尔 自行高炮" + RAJ_heavy_tank_aa_equipment_2_short:0 "丘吉尔 AA" + RAJ_heavy_tank_aa_equipment_3:0 "黑太子神射手" + RAJ_heavy_tank_aa_equipment_3_short:0 "黑太子神射手" + RAJ_modern_tank_destroyer_equipment_1:0 "百夫长马尔卡拉" + RAJ_modern_tank_destroyer_equipment_1_short:0 "百夫长马尔卡拉" + RAJ_modern_tank_artillery_equipment_1:0 "百夫长 皇家工兵突击车" + RAJ_modern_tank_artillery_equipment_1_short:0 "百夫长 AVRE" + RAJ_modern_tank_aa_equipment_1:0 "百夫长 神射手" + RAJ_modern_tank_aa_equipment_1_short:0 "百夫长 神射手" + RAJ_super_heavy_tank_destroyer_equipment_1:0 "铁公爵" + RAJ_super_heavy_tank_destroyer_equipment_1_short:0 "铁公爵" + YUW_heavy_tank_artillery_equipment_1:0 "194型自行火炮" + YUW_heavy_tank_artillery_equipment_1_short:0 "194型自行火炮" + YUW_light_tank_destroyer_equipment_2:0 "AMR 35 ZT-3" + YUW_light_tank_destroyer_equipment_2_short:0 "AMR 35 ZT-3" + YUW_light_tank_artillery_equipment_3:0 "155mmF3自行火炮" + YUW_light_tank_artillery_equipment_3_short:0 "F3 155mm" + YUW_medium_tank_destroyer_equipment_1:0 "拉夫利 W15 TCC" + YUW_medium_tank_destroyer_equipment_1_short:0 "W15 TCC" + YUW_medium_tank_destroyer_equipment_2:0 "索玛 SAu40" + YUW_medium_tank_destroyer_equipment_2_short:0 "SAu 40" + YUW_medium_tank_artillery_equipment_1:0 "ARL V39" + YUW_medium_tank_artillery_equipment_1_short:0 "ARL V39" + YUW_medium_tank_artillery_equipment_2:0 "AMX 13 105 AM" + YUW_medium_tank_artillery_equipment_2_short:0 "105 AM" + TIX_heavy_tank_artillery_equipment_2:0 "突击虎" + TIX_heavy_tank_artillery_equipment_2_short:0 "突击虎" + HUN_light_tank_equipment_1:0 "施特劳斯勒V-3/V4" + HUN_light_tank_equipment_1_short:0 "V3/V4" + HUN_light_tank_equipment_2:0 "38M 托尔迪" + HUN_light_tank_equipment_2_short:0 "38M 托尔迪" + HUN_light_tank_artillery_equipment_2:0 "托尔迪自行火炮" + HUN_light_tank_artillery_equipment_2_short:0 "托尔迪自行火炮" + HUN_light_tank_equipment_3:0 "托尔迪III" + HUN_light_tank_equipment_3_short:0 "托尔迪III" + HUN_light_tank_destroyer_equipment_2:0 "托尔迪坦克杀手" + HUN_light_tank_destroyer_equipment_2_short:0 "托尔迪坦克杀手" + HUN_light_tank_aa_equipment_2:0 "40M 尼姆罗德" + HUN_light_tank_aa_equipment_2_short:0 "40M 尼姆罗德" + HUN_medium_tank_equipment_1:0 "图兰I" + HUN_medium_tank_equipment_1_short:0 "图兰I" + HUN_medium_tank_artillery_equipment_1:0 "泽林I" + HUN_medium_tank_artillery_equipment_1_short:0 "泽林I" + HUN_medium_tank_equipment_2:0 "图兰II" + HUN_medium_tank_equipment_2_short:0 "图兰II" + HUN_medium_tank_artillery_equipment_2:0 "泽林II" + HUN_medium_tank_artillery_equipment_2_short:0 "泽林II" + HUN_medium_tank_equipment_3:0 "图兰III" + HUN_medium_tank_equipment_3_short:0 "图兰III" + HUN_heavy_tank_equipment_1:0 "34M 拉科齐" + HUN_heavy_tank_equipment_1_short:0 "34M 拉科齐" + HUN_heavy_tank_equipment_2:1 "44M 匈雅提" + HUN_heavy_tank_equipment_2_short:1 "44M 匈雅提" + HUN_heavy_tank_equipment_3:0 "44M 塔斯" + HUN_heavy_tank_equipment_3_short:0 "44M 塔斯" + HUN_heavy_tank_destroyer_equipment_2:0 "44M “塔斯”自行反坦克炮" + HUN_heavy_tank_destroyer_equipment_2_short:1 "44M “塔斯”自行反坦克炮" + HUN_super_heavy_tank_equipment_1:0 "43M 公正" + HUN_super_heavy_tank_equipment_1_short:0 "43M 公正" + HUN_modern_tank_equipment_1:0 "46M 阿尔帕德" + HUN_modern_tank_equipment_1_short:0 "46M 阿尔帕德" + SAD_light_tank_destroyer_equipment_1:0 "L3 自行反坦克炮" + SAD_light_tank_destroyer_equipment_1_short:0 "L3 cc" + SAD_light_tank_destroyer_equipment_2:0 "塞莫凡提 47/32" + SAD_light_tank_destroyer_equipment_2_short:0 "塞莫凡提 47/32" + SAD_medium_tank_destroyer_equipment_2:0 "塞莫凡提 75/34" + SAD_medium_tank_destroyer_equipment_2_short:0 "塞莫凡提 75/34" + SAD_medium_tank_artillery_equipment_2:0 "塞莫凡提 M41 75/18" + SAD_medium_tank_artillery_equipment_2_short:0 "塞莫凡提 M 41 75/18" + SAD_medium_tank_destroyer_equipment_3:0 "塞莫凡提 M41M 90/53" + SAD_medium_tank_destroyer_equipment_3_short:0 "塞莫凡提 M41M 90/53" + SAD_medium_tank_aa_equipment_3:0 "M15/42卡洛自行防空炮" + SAD_medium_tank_aa_equipment_3_short:0 "M15/42" + SAD_medium_tank_artillery_equipment_3:0 "塞莫凡提 M42L 105/25" + SAD_medium_tank_artillery_equipment_3_short:0 "M42L 105/25反坦克自行火炮" + SAD_heavy_tank_artillery_equipment_2:0 "塞莫凡提 149/40自行火炮" + SAD_heavy_tank_artillery_equipment_2_short:0 "L40反坦克自行火炮" + CHY_gw_tank_equipment:0 "甲型战车" + CHY_gw_tank_equipment_short:0 "甲型战车" + CHY_medium_tank_destroyer_equipment_1:0 "一式炮战车 Ho-Ni I" + CHY_medium_tank_destroyer_equipment_1_short:0 "一式炮战车" + CHY_medium_tank_destroyer_equipment_2:0 "三式炮战车 Ho-Ni III" + CHY_medium_tank_destroyer_equipment_2_short:0 "三式炮战车" + CHY_medium_tank_destroyer_equipment_3:0 "五式炮战车 Na-To" + CHY_medium_tank_destroyer_equipment_3_short:0 "五式炮战车 Na-To" + CHY_medium_tank_artillery_equipment_1:0 "二式炮战车 Ho-I" + CHY_medium_tank_artillery_equipment_1_short:0 "二式炮战车" + CHY_medium_tank_artillery_equipment_2:0 "四式自走炮 Ho-Ro" + CHY_medium_tank_artillery_equipment_2_short:0 "四式自走炮" + CHY_medium_tank_artillery_equipment_3:0 "四式重迫击炮 Ha-To" + CHY_medium_tank_artillery_equipment_3_short:0 "四式重迫击炮" + CHY_light_tank_artillery_equipment_2:0 "四式轻战车 Ke-Nu" + CHY_light_tank_artillery_equipment_2_short:0 "四式轻战车" + CHY_light_tank_artillery_equipment_3:0 "五式自走炮 Ku-Se" + CHY_light_tank_artillery_equipment_3_short:0 "五式自走炮 Ku-Se" + CHY_light_tank_destroyer_equipment_3:0 "五式4.7cm自走炮 Ho-Ru" + CHY_light_tank_destroyer_equipment_3_short:0 "五式4.7cm自走炮" + CHY_light_tank_aa_equipment_2:0 "九八式牵引自动货车 Ko-Hi AA" + CHY_light_tank_aa_equipment_2_short:0 "九八式牵引自动货车" + CHY_light_tank_aa_equipment_3:0 "九八式对空战车 Ta-Se" + CHY_light_tank_aa_equipment_3_short:0 "九八式对空战车" + CHY_heavy_tank_artillery_equipment_1:0 "九五式自走炮 Ji-Ro" + CHY_heavy_tank_artillery_equipment_1_short:0 "九五式自走炮" + CHY_heavy_tank_artillery_equipment_2:0 "五式自走炮 Ho-Chi" + CHY_heavy_tank_artillery_equipment_2_short:0 "五式自走炮 Ho-Chi" + CHY_heavy_tank_destroyer_equipment_1:0 "三式对战车自走炮 Ka-To" + CHY_heavy_tank_destroyer_equipment_1_short:0 "三式对战车自走炮" + CHY_heavy_tank_destroyer_equipment_2:0 "五式炮战车 Ho-Ri" + CHY_heavy_tank_destroyer_equipment_2_short:0 "五式炮战车 Ho-Ri" + MAN_gw_tank_equipment:0 "甲型战车" + MAN_gw_tank_equipment_short:0 "甲型战车" + MAN_medium_tank_destroyer_equipment_1:0 "一式炮战车 Ho-Ni I" + MAN_medium_tank_destroyer_equipment_1_short:0 "一式炮战车" + MAN_medium_tank_destroyer_equipment_2:0 "三式炮战车 Ho-Ni III" + MAN_medium_tank_destroyer_equipment_2_short:0 "三式炮战车" + MAN_medium_tank_destroyer_equipment_3:0 "五式炮战车 Na-To" + MAN_medium_tank_destroyer_equipment_3_short:0 "五式炮战车 Na-To" + MAN_medium_tank_artillery_equipment_1:0 "二式炮战车 Ho-I" + MAN_medium_tank_artillery_equipment_1_short:0 "二式炮战车" + MAN_medium_tank_artillery_equipment_2:0 "四式自走炮 Ho-Ro" + MAN_medium_tank_artillery_equipment_2_short:0 "四式自走炮" + MAN_medium_tank_artillery_equipment_3:0 "四式重迫击炮 Ha-To" + MAN_medium_tank_artillery_equipment_3_short:0 "四式重迫击炮" + MAN_light_tank_artillery_equipment_2:0 "四式轻战车 Ke-Nu" + MAN_light_tank_artillery_equipment_2_short:0 "四式轻战车" + MAN_light_tank_artillery_equipment_3:0 "五式自走炮 Ku-Se" + MAN_light_tank_artillery_equipment_3_short:0 "五式自走炮 Ku-Se" + MAN_light_tank_destroyer_equipment_3:0 "五式4.7cm自走炮 Ho-Ru" + MAN_light_tank_destroyer_equipment_3_short:0 "五式4.7cm自走炮" + MAN_light_tank_aa_equipment_2:0 "九八式牵引自动货车 Ko-Hi AA" + MAN_light_tank_aa_equipment_2_short:0 "九八式牵引自动货车" + MAN_light_tank_aa_equipment_3:0 "九八式对空战车 Ta-Se" + MAN_light_tank_aa_equipment_3_short:0 "九八式对空战车" + MAN_heavy_tank_artillery_equipment_1:0 "九五式自走炮 Ji-Ro" + MAN_heavy_tank_artillery_equipment_1_short:0 "九五式自走炮" + MAN_heavy_tank_artillery_equipment_2:0 "五式自走炮 Ho-Chi" + MAN_heavy_tank_artillery_equipment_2_short:0 "五式自走炮 Ho-Chi" + MAN_heavy_tank_destroyer_equipment_1:0 "三式对战车自走炮 Ka-To" + MAN_heavy_tank_destroyer_equipment_1_short:0 "三式对战车自走炮" + MAN_heavy_tank_destroyer_equipment_2:0 "五式炮战车 Ho-Ri" + MAN_heavy_tank_destroyer_equipment_2_short:0 "五式炮战车 Ho-Ri" + MAN_light_tank_equipment_1:0 "九四式轻装甲车" + MAN_light_tank_equipment_1_short:0 "九四式轻装甲车" + MAN_light_tank_equipment_2:0 "九五式轻战车 Ha号" + MAN_light_tank_equipment_2_short:0 "九五式轻战车" + MAN_light_tank_equipment_3:0 "九八式轻战车 Ke-Ni" + MAN_light_tank_equipment_3_short:0 "九八式轻战车" + MAN_medium_tank_equipment_1:0 "九七式中战车 Chi-Ha" + MAN_medium_tank_equipment_1_short:0 "九七式中战车" + MAN_medium_tank_equipment_2:0 "三式中战车 Chi-Nu" + MAN_medium_tank_equipment_2_short:0 "三式中战车" + MAN_medium_tank_equipment_3:0 "五式中战车 Chi-Ri" + MAN_medium_tank_equipment_3_short:0 "五式中战车" + MAN_heavy_tank_equipment_1:0 "九五式重战车" + MAN_heavy_tank_equipment_1_short:0 "九五式重战车" + MAN_heavy_tank_equipment_2:0 "岩畔" + MAN_heavy_tank_equipment_2_short:0 "岩畔战车" + MAN_heavy_tank_equipment_3:0 "O-I超重战车" + MAN_heavy_tank_equipment_3_short:0 "O-I" + MAN_super_heavy_tank_equipment_1:0 "2604式超重战车" + MAN_super_heavy_tank_equipment_1_short:0 "2604式超重战车" + NOR_gw_tank_equipment:0 "FT-17轻型坦克" + NOR_gw_tank_equipment_short:0 "Strv. FT-17" + NOR_light_tank_equipment_1:0 "m/34型轻型坦克" + NOR_light_tank_equipment_1_short:0 "Strv. m/34" + NOR_light_tank_equipment_2:0 "兰登斯瓦克 L-120" + NOR_light_tank_equipment_2_short:0 "L-120" + NOR_light_tank_equipment_3:0 "m/41型轻型坦克" + NOR_light_tank_equipment_3_short:0 "Strv. m/41" + NOR_medium_tank_equipment_1:0 "m/39型坦克" + NOR_medium_tank_equipment_1_short:0 "Pansv. m/39" + NOR_medium_tank_equipment_2:0 "m/41型坦克" + NOR_medium_tank_equipment_2_short:0 "Pansv. m/41" + NOR_medium_tank_equipment_3:0 "m/43型坦克" + NOR_medium_tank_equipment_3_short:0 "Pansv. m/43" + NOR_heavy_tank_equipment_1:0 "m/34型步兵坦克" + NOR_heavy_tank_equipment_1_short:0 "Stv. m/34" + NOR_heavy_tank_equipment_2:0 "m/41型步兵坦克" + NOR_heavy_tank_equipment_2_short:0 "Stv. m/41" + NOR_heavy_tank_equipment_3:0 "m/43型步兵坦克" + NOR_heavy_tank_equipment_3_short:0 "Stv. m/43" + NOR_super_heavy_tank_equipment_1:0 "m/44型“北极熊”重型步兵坦克" + NOR_super_heavy_tank_equipment_1_short:0 "Tstv. m/44" + ROM_gw_tank_equipment:0 "雷诺 FT-17" + ROM_gw_tank_equipment_short:0 "FT-17" + ROM_light_tank_equipment_1:1 "R-1" + ROM_light_tank_equipment_1_short:1 "R-1" + ROM_light_tank_destroyer_equipment_1:0 "R-35 ‘猎人’ 坦克歼击车" + ROM_light_tank_destroyer_equipment_1_short:0 "VDC R35" + ROM_light_tank_equipment_2:1 "R-2" + ROM_light_tank_equipment_2_short:1 "R-2" + ROM_light_tank_destroyer_equipment_2:0 "R-1自行反坦克炮" + ROM_light_tank_destroyer_equipment_2_short:0 "R-1自行反坦克炮" + ROM_light_tank_destroyer_equipment_3:0 "T-38自行反坦克炮" + ROM_light_tank_destroyer_equipment_3_short:0 "-38自行反坦克炮" + ROM_light_tank_equipment_3:0 "T-41" + ROM_light_tank_equipment_3_short:0 "T-41" + ROM_medium_tank_equipment_1:1 "T-39" + ROM_medium_tank_equipment_1_short:0 "T-39" + ROM_medium_tank_artillery_equipment_1:0 "元帅 M-03" + ROM_medium_tank_artillery_equipment_1_short:0 "122mm M-03" + ROM_medium_tank_aa_equipment_1:0 "元帅 20mm TA" + ROM_medium_tank_aa_equipment_1_short:0 "4x20mm 自行防空炮" + ROM_medium_tank_destroyer_equipment_1:0 "T-60自行反坦克炮" + ROM_medium_tank_destroyer_equipment_1_short:0 "T-60 自行反坦克炮" + ROM_medium_tank_equipment_2:0 "斯柯达 T-21 R-3" + ROM_medium_tank_equipment_2_short:0 "R-3" + ROM_medium_tank_destroyer_equipment_2:0 "R-2自行反坦克炮" + ROM_medium_tank_destroyer_equipment_2_short:0 "R-2自行反坦克炮" + ROM_medium_tank_equipment_3:0 "R-43" + ROM_medium_tank_equipment_3_short:0 "R-43" + ROM_heavy_tank_equipment_1:0 "霍尔亚" + ROM_heavy_tank_equipment_1_short:0 "霍尔亚" + ROM_heavy_tank_equipment_2:0 "扬库" + ROM_heavy_tank_equipment_2_short:0 "扬库" + ROM_heavy_tank_equipment_3:0 "元帅" + ROM_heavy_tank_equipment_3_short:0 "元帅" + ROM_heavy_tank_aa_equipment_3:0 "元帅 37mm TA" + ROM_heavy_tank_aa_equipment_3_short:0 "元帅 37mm TA" + ROM_super_heavy_tank_equipment_1:0 "大元帅" + ROM_super_heavy_tank_equipment_1_short:0 "大元帅" + SPR_gw_tank_equipment:0 "特鲁维亚 A4" + SPR_gw_tank_equipment_short:0 "特鲁维亚 A4" + SPR_light_tank_equipment_1:0 "特鲁维亚 哈弗" + SPR_light_tank_equipment_1_short:0 "特鲁维亚 哈弗" + SPR_light_tank_equipment_2:0 "瓦尔德加 1" + SPR_light_tank_equipment_2_short:0 "瓦尔德加 1" + SPR_light_tank_equipment_3:0 "瓦尔德加 2" + SPR_light_tank_equipment_3_short:0 "瓦尔德加 2" + SPA_gw_tank_equipment:0 "特鲁维亚 A4" + SPA_gw_tank_equipment_short:0 "特鲁维亚 A4" + SPA_light_tank_equipment_1:0 "特鲁维亚 哈弗" + SPA_light_tank_equipment_1_short:0 "特鲁维亚 哈弗" + SPA_light_tank_equipment_2:0 "瓦尔德加 1" + SPA_light_tank_equipment_2_short:0 "瓦尔德加 1" + SPA_light_tank_equipment_3:0 "瓦尔德加 2" + SPA_light_tank_equipment_3_short:0 "瓦尔德加 2" + SWE_light_tank_equipment_1:0 "m/31型轻型坦克" + SWE_light_tank_equipment_1_short:0 "Strv m/31" + SWE_light_tank_destroyer_equipment_2:0 "IVA型坦克歼击车" + SWE_light_tank_destroyer_equipment_2_short:0 "Pvkv IVA" + SWE_light_tank_aa_equipment_2:0 "L-62型自行防空炮" + SWE_light_tank_aa_equipment_2_short:0 "Lvkv L-62" + SWE_light_tank_equipment_3:0 "m/40型轻型坦克" + SWE_light_tank_equipment_3_short:0 "Strv m/40" + SWE_light_tank_destroyer_equipment_3:0 "IVB型坦克歼击车" + SWE_light_tank_destroyer_equipment_3_short:0 "Pvkv IVB" + SWE_light_tank_aa_equipment_3:0 "fm/43型自行防空炮" + SWE_light_tank_aa_equipment_3_short:0 "Lvkv fm/43" + SWE_medium_tank_destroyer_equipment_1:0 "II型坦克歼击车" + SWE_medium_tank_destroyer_equipment_1_short:0 "Pvkv II" + SWE_medium_tank_artillery_equipment_1:0 "m/43型自行火炮" + SWE_medium_tank_artillery_equipment_1_short:0 "Pav m/43" + SWE_medium_tank_aa_equipment_1:0 "L-62 II型自行防空炮" + SWE_medium_tank_aa_equipment_1_short:0 "Lvkv L-62 II" + SWE_medium_tank_destroyer_equipment_2:0 "m/43型坦克歼击车" + SWE_medium_tank_destroyer_equipment_2_short:0 "Pvkv m/43" + SWE_medium_tank_artillery_equipment_2:0 "m/43型自行火炮" + SWE_medium_tank_artillery_equipment_2_short:0 "Sav m/43" + SWE_medium_tank_equipment_3:0 "m/45型中型坦克" + SWE_medium_tank_equipment_3_short:0 "Strv m/45" + SWE_medium_tank_destroyer_equipment_3:0 "III型坦克歼击车" + SWE_medium_tank_destroyer_equipment_3_short:0 "Pvkv III" + SWE_medium_tank_artillery_equipment_3:0 "73型自行火炮" + SWE_medium_tank_artillery_equipment_3_short:0 "Ikv 73" + SWE_modern_tank_equipment_1:0 "81型坦克" + SWE_modern_tank_equipment_1_short:0 "Strv 81" + SWE_modern_tank_aa_equipment_1:0 "m/49型自行防空炮" + SWE_modern_tank_aa_equipment_1_short:0 "Lvkv m/49" + SWE_modern_tank_artillery_equipment_1:0 "m/53型自行火炮" + SWE_modern_tank_artillery_equipment_1_short:0 "Ikv m/53" + SWE_heavy_tank_equipment_1:0 "m/34型重型坦克" + SWE_heavy_tank_equipment_1_short:0 "Tstrv m/34" + SWE_heavy_tank_equipment_2:0 "m/41型重型坦克" + SWE_heavy_tank_equipment_2_short:0 "Tstrv m/41" + SWE_heavy_tank_equipment_3:0 "m/43型重型坦克" + SWE_heavy_tank_equipment_3_short:0 "Tstrv m/43" + SWE_super_heavy_tank_equipment_1:0 "m/44型“古斯塔夫·阿道夫二世”重型坦克" + SWE_super_heavy_tank_equipment_1_short:0 "Tstrv m/44" + BYG_light_tank_destroyer_equipment_1:0 "M6火炮运载车" + BYG_light_tank_destroyer_equipment_1_short:0 "M6GMC" + BYG_light_tank_destroyer_equipment_2:1 "M3火炮运载车" + BYG_light_tank_destroyer_equipment_2_short:1 "M3 GMC" + BYG_light_tank_artillery_equipment_2:0 "M8榴弹炮运载车" + BYG_light_tank_artillery_equipment_2_short:0 "M8 HMC" + BYG_light_tank_aa_equipment_2:0 "M13防空炮运载车" + BYG_light_tank_aa_equipment_2_short:0 "M13 MGMC" + BYG_light_tank_destroyer_equipment_3:0 "T48火炮运载车" + BYG_light_tank_destroyer_equipment_3_short:0 "T48GMC" + BYG_light_tank_artillery_equipment_3:0 "M41榴弹炮运载车" + BYG_light_tank_artillery_equipment_3_short:0 "M41 HMC" + BYG_light_tank_aa_equipment_3:0 "M19防空炮运载车" + BYG_light_tank_aa_equipment_3_short:0 "M19 MGMC" + BYG_medium_tank_artillery_equipment_1:0 "M7牧师" + BYG_medium_tank_artillery_equipment_1_short:0 "M7牧师" + BYG_medium_tank_artillery_equipment_2:0 "M12火炮运载车" + BYG_medium_tank_artillery_equipment_2_short:0 "M12 GMC" + BYG_medium_tank_artillery_equipment_3:0 "M40火炮运载车" + BYG_medium_tank_artillery_equipment_3_short:0 "M40 GMC" + BYG_medium_tank_destroyer_equipment_1:0 "M10狼獾" + BYG_medium_tank_destroyer_equipment_1_short:0 "M10" + BYG_medium_tank_destroyer_equipment_2:0 "M18地狱猫" + BYG_medium_tank_destroyer_equipment_2_short:0 "M18" + BYG_medium_tank_destroyer_equipment_3:0 "M36杰克逊" + BYG_medium_tank_destroyer_equipment_3_short:0 "M36" + BYG_heavy_tank_artillery_equipment_3:0 "T92榴弹炮运载车" + BYG_heavy_tank_artillery_equipment_3_short:0 "T92 HMC" + BYG_modern_tank_aa_equipment_1:0 "M42清道夫" + BYG_modern_tank_aa_equipment_1_short:0 "M42清道夫" + YUG_gw_tank_equipment:0 "雷诺 FT-17" + YUG_gw_tank_equipment_short:0 "FT-17" + YUG_light_tank_equipment_1:0 "轻型坦克M1934" + YUG_light_tank_equipment_1_short:0 "LT M34" + YUG_light_tank_equipment_2:0 "轻型坦克M1936" + YUG_light_tank_equipment_2_short:0 "LT M36" + YUG_light_tank_equipment_3:0 "轻型坦克M1941" + YUG_light_tank_equipment_3_short:0 "LT M41" + YUG_medium_tank_equipment_1:0 "中型坦克M1939" + YUG_medium_tank_equipment_1_short:0 "ST M39" + YUG_medium_tank_equipment_2:0 "中型坦克M1941" + YUG_medium_tank_equipment_2_short:0 "ST M41" + YUG_medium_tank_equipment_3:0 "M320" + YUG_medium_tank_equipment_3_short:0 "M320" + YUG_heavy_tank_equipment_1:0 "重型坦克M1934" + YUG_heavy_tank_equipment_1_short:0 "TT M34" + YUG_heavy_tank_equipment_2:0 "重型坦克M1941" + YUG_heavy_tank_equipment_2_short:0 "TT M41" + YUG_heavy_tank_equipment_3:0 "重型坦克M1943" + YUG_heavy_tank_equipment_3_short:0 "TT M43" + YUG_super_heavy_tank_equipment_1:0 "马科·克罗尔赫维奇型重型坦克" + YUG_super_heavy_tank_equipment_1_short:0 "马科·克罗尔赫维奇" + YUG_modern_tank_equipment_1:0 "伊格曼" + YUG_modern_tank_equipment_1_short:0 "伊格曼" + gw_tank_equipment:0 "一战坦克" + gw_tank_equipment_short:0 "一战坦克" + gw_tank_equipment_desc:0 "第一次世界大战中的坦克由英国和法国在同一时间分别研发出来,它们被用于打破西线战场堑壕战的僵局。英国人在研发的最初阶段使用了坦克(tank,本意为水箱)这个称呼,用于掩盖它们真正的研发内容。早期的坦克装备着机枪和小型的加农炮,移动速度缓慢,它们的装甲只能抵挡轻武器的火力。" + TIX_gw_tank_equipment:0 "轻型拖拉机" + TIX_gw_tank_equipment_short:0 "轻型拖拉机" + TIX_gw_tank_equipment_desc:0 "轻型拖拉机是德国的一款实验性坦克。在第一次世界大战结束后,德国在军事发展上受到凡尔赛和约的严格限制,但是德国人以研究“拖拉机”为名,秘密地开展了研究军事装甲车辆和火炮的项目。" + HUJ_gw_tank_equipment:0 "马克五型" + HUJ_gw_tank_equipment_short:0 "马克五型" + SWE_gw_tank_equipment:0 "m/21坦克" + SWE_gw_tank_equipment_short:0 "Strv m/21" + BFL_gw_tank_equipment:0 "T-18" + BFL_gw_tank_equipment_short:0 "T-18" + SAD_gw_tank_equipment:0 "菲亚特3000" + SAD_gw_tank_equipment_short:0 "菲亚特3000" + YUW_gw_tank_equipment:0 "雷诺 FT-17" + YUW_gw_tank_equipment_short:0 "FT-17" + light_tank_equipment:0 "轻型坦克" + light_tank_equipment_desc:0 "轻型坦克是体型较小,灵活性较高的坦克,可以承担侦查任务,也可以对抗轻装甲目标。" + light_tank_equipment_1:0 "轻型坦克 I型" + light_tank_equipment_1_short:0 "轻型坦克 I型" + light_tank_equipment_1_desc:0 "轻型坦克是体型较小,灵活性较高的坦克,可以承担侦查任务,也可以对抗轻装甲目标。" + TIX_light_tank_equipment_1:0 "I号坦克" + TIX_light_tank_equipment_1_short:0 "I号坦克" + TIX_light_tank_equipment_1_desc:0 "I号坦克是德国在20世纪30年代制造的一种轻型坦克。I号坦克的设计工作始于1932年,到1934年开始大规模投产。尽管I号坦克最初的设计用途只是当做德国陆军掌握装甲战争理念的训练工具,但是由于德国缺乏现代坦克,所以I号坦克在战争中得到了广泛地使用。" + HUJ_light_tank_equipment_1:0 "维克斯 Mk.II型中型坦克" + HUJ_light_tank_equipment_1_short:0 "维克斯 Mk.II" + BYG_light_tank_equipment_1:0 "M2型轻型坦克" + BYG_light_tank_equipment_1_short:0 "M2轻坦" + BFL_light_tank_equipment_1:0 "T-26型坦克" + BFL_light_tank_equipment_1_short:0 "T-26" + CHY_light_tank_equipment_1:0 "九四式超轻型坦克" + CHY_light_tank_equipment_1_short:0 "九四式" + SAD_light_tank_equipment_1:0 "L3" + SAD_light_tank_equipment_1_short:0 "L3" + YUW_light_tank_equipment_1:0 "哈奇开斯 H35" + YUW_light_tank_equipment_1_short:0 "H35" + light_tank_equipment_2:0 "轻型坦克 II型" + light_tank_equipment_2_short:0 "轻型坦克 II型" + light_tank_equipment_2_desc:0 "轻型坦克是体型较小,灵活性较高的坦克,可以承担侦查任务,也可以对抗轻装甲目标。" + TIX_light_tank_equipment_2:0 "II号坦克" + TIX_light_tank_equipment_2_short:0 "II号坦克" + TIX_light_tank_equipment_2_desc:0 "II号坦克最初是德国在更大更先进的坦克还未开发出来前,设计的一种权宜性质的坦克,由于缺乏可用的坦克,II号坦克也被广泛地用于各种战斗。" + light_tank_equipment_3:0 "轻型坦克 III型" + light_tank_equipment_3_short:0 "轻型坦克 III型" + light_tank_equipment_3_desc:0 "轻型坦克是体型较小,灵活性较高的坦克,可以承担侦查任务,也可以对抗轻装甲目标。" + TIX_light_tank_equipment_3:0 "VK1602“豹式”" + TIX_light_tank_equipment_3_short:0 "豹式" + TIX_light_tank_equipment_3_desc:0 "VK1602“豹式”坦克是德国在1942年设计的一种侦查坦克。这种坦克原计划装备75mm的Kwk41型火炮,但随后改为装备更小的50mm口径的火炮。VK1602拥有倾斜的正面装甲,这受到了黑豹中型坦克的影响。为了提高VK1602在乡野间的行进能力,德国人为它装备了宽达350mm的履带。" + HUJ_light_tank_equipment_2:0 "玛蒂尔达步兵坦克" + HUJ_light_tank_equipment_2_short:0 "玛蒂尔达" + SWE_light_tank_equipment_2:0 "兰德斯沃克L-60" + SWE_light_tank_equipment_2_short:0 "Strv L-60" + BYG_light_tank_equipment_2:0 "M3 斯图亚特 轻型坦克" + BYG_light_tank_equipment_2_short:0 "M3 斯图亚特" + BFL_light_tank_equipment_2:0 "BT-7型快速坦克" + BFL_light_tank_equipment_2_short:0 "BT-7" + CHY_light_tank_equipment_2:0 "九五式轻战车 Ha-Go" + CHY_light_tank_equipment_2_short:0 "九五轻战" + SAD_light_tank_equipment_2:0 "L6" + SAD_light_tank_equipment_2_short:0 "L6" + YUW_light_tank_equipment_2:0 "FCM 36" + YUW_light_tank_equipment_2_short:0 "FCM 36" + light_tank_artillery_equipment:0 "轻型自行火炮" + light_tank_artillery_equipment_desc:0 "装备在轻型坦克底盘上的小型加农火炮,轻型自行火炮的火力比不上重型的同类,但是它们的机动性更好。" + light_tank_artillery_equipment_1:0 "轻型自行火炮 I型" + light_tank_artillery_equipment_1_short:0 "轻型自行火炮 I型" + light_tank_artillery_equipment_1_desc:0 "装备在轻型坦克底盘上的小型加农火炮,轻型自行火炮的火力比不上重型的同类,但是它们的机动性更好。" + light_tank_artillery_equipment_2:0 "轻型自行火炮 II型" + light_tank_artillery_equipment_2_short:0 "轻型自行火炮 II型" + light_tank_artillery_equipment_2_desc:0 "装备在轻型坦克底盘上的小型加农火炮,轻型自行火炮的火力比不上重型的同类,但是它们的机动性更好。" + light_tank_artillery_equipment_3:0 "轻型自行火炮 III型" + light_tank_artillery_equipment_3_short:0 "轻型自行火炮 III型" + light_tank_artillery_equipment_3_desc:0 "装备在轻型坦克底盘上的小型加农火炮,轻型自行火炮的火力比不上重型的同类,但是它们的机动性更好。" + TIX_light_tank_artillery_equipment_1:0 "I号突击炮“野牛”" + TIX_light_tank_artillery_equipment_1_short:0 "野牛" + TIX_light_tank_artillery_equipment_1_desc:0 "在战斗中,摩托化步兵团火炮连的牵引式火炮很难跟上坦克的脚步。解决这个问题最简单的方法就是把火炮加装到多余的坦克底盘上。以“野牛”自行火炮来说,它使用的是I号坦克的底盘。" + TIX_light_tank_artillery_equipment_2:0 "124号特种机动车“黄蜂”" + TIX_light_tank_artillery_equipment_2_short:0 "黄蜂" + TIX_light_tank_artillery_equipment_2_desc:0 "124号特种机动车“黄蜂”自行火炮是德国基于II号坦克底盘设计的一种自行火炮。" + TIX_light_tank_artillery_equipment_3:1 "“豹式”武器运载车" + TIX_light_tank_artillery_equipment_3_short:0 "“豹式”武器运载车" + TIX_light_tank_artillery_equipment_3_desc:0 "“豹式”武器运载车是德国基于VK1602“小豹”坦克底盘设计的一种自行火炮。" + BFL_light_tank_artillery_equipment_1:0 "SU-1" + BFL_light_tank_artillery_equipment_1_short:0 "SU-1" + BFL_light_tank_artillery_equipment_2:0 "SU-26" + BFL_light_tank_artillery_equipment_2_short:0 "SU-26" + BFL_light_tank_artillery_equipment_3:0 "SU-76" + BFL_light_tank_artillery_equipment_3_short:0 "SU-76" + HUJ_light_tank_equipment_3:0 "瓦伦丁步兵坦克" + HUJ_light_tank_equipment_3_short:0 "瓦伦丁" + BYG_light_tank_equipment_3:0 "霞飞" + BYG_light_tank_equipment_3_short:0 "霞飞" + BFL_light_tank_equipment_3:0 "T-60侦查坦克" + BFL_light_tank_equipment_3_short:0 "T-60" + CHY_light_tank_equipment_3:0 "九八式轻战车 Ke-Ni" + CHY_light_tank_equipment_3_short:0 "九八轻战" + SAD_light_tank_equipment_3:0 "L8" + SAD_light_tank_equipment_3_short:0 "L8" + YUW_light_tank_equipment_3:0 "AMX 12t" + YUW_light_tank_equipment_3_short:0 "AMX 12t" + light_tank_destroyer_equipment:0 "轻型自行反坦克炮" + light_tank_destroyer_equipment_short:0 "轻型自行反坦克炮" + light_tank_destroyer_equipment_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。轻型自行反坦克炮的设计基于轻型坦克底盘,这意味着它们机动性很好,但是无法像重型自行反坦克炮那样携带威力更大的火炮。" + light_tank_destroyer_equipment_1:0 "轻型自行反坦克炮 I型" + light_tank_destroyer_equipment_1_short:0 "轻型自行反坦克炮 I型" + light_tank_destroyer_equipment_1_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。轻型自行反坦克炮的设计基于轻型坦克底盘,这意味着它们机动性很好,但是无法像重型自行反坦克炮那样携带威力更大的火炮。" + light_tank_destroyer_equipment_2:0 "轻型自行反坦克炮 II型" + light_tank_destroyer_equipment_2_short:0 "轻型自行反坦克炮 II型" + light_tank_destroyer_equipment_2_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。轻型自行反坦克炮的设计基于轻型坦克底盘,这意味着它们机动性很好,但是无法像重型自行反坦克炮那样携带威力更大的火炮。" + light_tank_destroyer_equipment_3:0 "轻型自行反坦克炮 III型" + light_tank_destroyer_equipment_3_short:0 "轻型自行反坦克炮 III型" + light_tank_destroyer_equipment_3_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。轻型自行反坦克炮的设计基于轻型坦克底盘,这意味着它们机动性很好,但是无法像重型自行反坦克炮那样携带威力更大的火炮。" + TIX_light_tank_destroyer_equipment_1:0 "7.5cm Pak40型自行反坦克炮“黄鼠狼 II”" + TIX_light_tank_destroyer_equipment_1_short:0 "黄鼠狼 II" + TIX_light_tank_destroyer_equipment_1_desc:0 "“黄鼠狼 II”是德国基于II号坦克底盘设计的一种自行反坦克炮。" + TIX_light_tank_destroyer_equipment_2:0 "黄鼠狼 III" + TIX_light_tank_destroyer_equipment_2_short:0 "黄鼠狼 III" + TIX_light_tank_destroyer_equipment_3:0 "“豹式”突击炮" + TIX_light_tank_destroyer_equipment_3_short:0 "“豹式”坦克歼击车" + TIX_light_tank_destroyer_equipment_3_desc:0 "“豹式”坦克歼击车从VK1602“小豹”轻型坦克改装而来。" + BFL_light_tank_destroyer_equipment_1:1 "AT-1" + BFL_light_tank_destroyer_equipment_1_short:1 "AT-1" + BFL_light_tank_destroyer_equipment_2:1 "SU-5" + BFL_light_tank_destroyer_equipment_2_short:1 "SU-5" + BFL_light_tank_destroyer_equipment_3:0 "ZiS-30" + BFL_light_tank_destroyer_equipment_3_short:0 "ZiS-30" + light_tank_aa_equipment:0 "轻型自行防空炮" + light_tank_aa_equipment_desc:0 "防空炮主要的设计目的是用来击落地方的飞机,但它高射速的火力同样可以有效地打击地面目标。轻型自行防空炮就是将防空火炮搭载到轻型坦克的底盘上。" + light_tank_aa_equipment_1:0 "轻型自行防空炮 I型" + light_tank_aa_equipment_1_short:0 "轻型自行防空炮 I型" + light_tank_aa_equipment_1_desc:0 "防空炮主要的设计目的是用来击落地方的飞机,但它高射速的火力同样可以有效地打击地面目标。轻型自行防空炮就是将防空火炮搭载到轻型坦克的底盘上。" + light_tank_aa_equipment_2:0 "轻型自行防空炮 II型" + light_tank_aa_equipment_2_short:0 "轻型自行防空炮 II型" + light_tank_aa_equipment_2_desc:0 "防空炮主要的设计目的是用来击落地方的飞机,但它高射速的火力同样可以有效地打击地面目标。轻型自行防空炮就是将防空火炮搭载到轻型坦克的底盘上。" + light_tank_aa_equipment_3:0 "轻型自行防空炮 III型" + light_tank_aa_equipment_3_short:0 "轻型自行防空炮 III型" + light_tank_aa_equipment_3_desc:0 "防空炮主要的设计目的是用来击落地方的飞机,但它高射速的火力同样可以有效地打击地面目标。轻型自行防空炮就是将防空火炮搭载到轻型坦克的底盘上。" + TIX_light_tank_aa_equipment_1:0 "I号防空坦克" + TIX_light_tank_aa_equipment_1_short:0 "I号防空坦克" + TIX_light_tank_aa_equipment_1_desc:0 "用I号坦克底盘搭载的防空炮。" + TIX_light_tank_aa_equipment_2:0 "“山猫”防空坦克" + TIX_light_tank_aa_equipment_2_short:0 "“山猫”防空坦克" + TIX_light_tank_aa_equipment_2_desc:0 "用II号坦克底盘搭载的防空炮。" + TIX_light_tank_aa_equipment_3:0 "1602型防空坦克" + TIX_light_tank_aa_equipment_3_short:0 "1602型防空坦克" + TIX_light_tank_aa_equipment_3_desc:0 "用VK1602坦克底盘搭载的防空炮。" + BFL_light_tank_aa_equipment_1:0 "ZSU-12.7" + BFL_light_tank_aa_equipment_1_short:0 "ZSU-12.7" + BFL_light_tank_aa_equipment_2:0 "ZSU-12.7-2" + BFL_light_tank_aa_equipment_2_short:0 "ZSU-12.7-2" + BFL_light_tank_aa_equipment_3:0 "ZSU-37" + BFL_light_tank_aa_equipment_3_short:0 "ZSU-37" + medium_tank_equipment:0 "中型坦克" + medium_tank_equipment_desc:0 "中型坦克是比较灵活的多用途坦克,可以承担多种任务,例如侦查、支援,甚至是作为前线坦克使用。" + medium_tank_equipment_1:0 "中型坦克 I型" + medium_tank_equipment_1_short:0 "中型坦克 I型" + medium_tank_equipment_1_desc:0 "中型坦克是比较灵活的多用途坦克,可以承担多种任务,例如侦查、支援,甚至是作为前线坦克使用。" + TIX_medium_tank_equipment_1:0 "III号坦克" + TIX_medium_tank_equipment_1_short:0 "III号坦克" + TIX_medium_tank_equipment_1_desc:0 "早在1934到1935年的时候,海因茨·古德里安将军就为德国装甲师预想出了两种主要的装甲车辆型号。一种装备着一门反坦克炮和两挺机枪,另一种则是装备着更大口径火炮的支援性装甲车辆。第一种最终演变成了III号坦克,它是一种标准的坦克,适用于每个坦克营拥有三个轻坦克连这样的编制。第二种则变成了IV号坦克。" + SWE_medium_tank_equipment_1:0 "m/31坦克" + SWE_medium_tank_equipment_1_short:0 "Strv m/31" + HUJ_medium_tank_equipment_1:0 "十字军巡洋坦克" + HUJ_medium_tank_equipment_1_short:0 "十字军" + BYG_medium_tank_equipment_1:0 "M3 李" + BYG_medium_tank_equipment_1_short:0 "M3 李" + BFL_medium_tank_equipment_1:1 "T-32" + BFL_medium_tank_equipment_1_short:1 "T-32" + CHY_medium_tank_equipment_1:0 "九七式中战车 Chi-Ha" + CHY_medium_tank_equipment_1_short:0 "九七中战" + SAD_medium_tank_equipment_1:0 "菲亚特M11/39" + SAD_medium_tank_equipment_1_short:1 "M11/39" + YUW_medium_tank_equipment_1:1 "雷诺 AMC 35" + YUW_medium_tank_equipment_1_short:1 "AMC 35" + medium_tank_equipment_2:0 "中型坦克 II型" + medium_tank_equipment_2_short:0 "中型坦克 II型" + medium_tank_equipment_2_desc:0 "中型坦克是比较灵活的多用途坦克,可以承担多种任务,例如侦查、支援,甚至是作为前线坦克使用。" + TIX_medium_tank_equipment_2:0 "IV号坦克" + TIX_medium_tank_equipment_2_short:0 "IV号坦克" + TIX_medium_tank_equipment_2_desc:0 "IV号坦克在最初是被设计为一种支援步兵的坦克,并没有考虑让它面对敌方的装甲单位——这个任务应由更轻型的III号坦克承担。然而,战前的这种战术学说逐渐暴露出了它的缺陷,而德军在东线又遇到了苏联的T-34坦克,因此IV号坦克很快就从它的过时的同伴身上承担起了坦克战斗的责任。IV号坦克是德国在二战中生产和部署数量最多的坦克,同时也成为其他许多战斗车辆研发的基础。" + SWE_medium_tank_equipment_2:0 "m/42坦克" + SWE_medium_tank_equipment_2_short:0 "Strv m/42" + HUJ_medium_tank_equipment_2:0 "克伦威尔巡洋坦克" + HUJ_medium_tank_equipment_2_short:0 "克伦威尔" + BYG_medium_tank_equipment_2:0 "M4 谢尔曼" + BYG_medium_tank_equipment_2_short:0 "谢尔曼" + BFL_medium_tank_equipment_2:0 "T-34型中型坦克" + BFL_medium_tank_equipment_2_short:0 "T-34" + CHY_medium_tank_equipment_2:0 "三式中战车 Chi-Nu" + CHY_medium_tank_equipment_2_short:0 "三式中战" + SAD_medium_tank_equipment_2:0 "M16“撒哈拉”" + SAD_medium_tank_equipment_2_short:0 "M16" + YUW_medium_tank_equipment_2:1 "索玛 S35" + YUW_medium_tank_equipment_2_short:1 "S35" + medium_tank_equipment_3:0 "中型坦克 III型" + medium_tank_equipment_3_short:0 "中型坦克 III型" + medium_tank_equipment_3_desc:0 "中型坦克是比较灵活的多用途坦克,可以承担多种任务,例如侦查、支援,甚至是作为前线坦克使用。" + TIX_medium_tank_equipment_3:0 "V号坦克“黑豹”" + TIX_medium_tank_equipment_3_short:0 "黑豹" + TIX_medium_tank_equipment_3_desc:0 "黑豹坦克是德国在1943年中期至1945年战争结束期间,对一款中型坦克的统称。这款中型坦克在设计时是准备用来对抗苏联的T-34坦克,并替换III号坦克和IV号坦克。不过IV号坦克的位置一直也没被黑豹取代,相反,IV号坦克伴随着黑豹和后来更重型的虎式坦克一直战斗到战争结束。黑豹坦克的火力、机动性和防护性都相当出色,成为了二战后期和战后初期各国坦克设计的基准,而且黑豹坦克被认为是二战中最好的坦克之一。" + HUJ_medium_tank_equipment_3:0 "彗星" + HUJ_medium_tank_equipment_3_short:0 "彗星" + BYG_medium_tank_equipment_3:0 "T20 M27" + BYG_medium_tank_equipment_3_short:0 "T20" + BFL_medium_tank_equipment_3:0 "T-44" + BFL_medium_tank_equipment_3_short:0 "T-44" + CHY_medium_tank_equipment_3:0 "五式中战车 Chi-Ri" + CHY_medium_tank_equipment_3_short:0 "五式中战" + SAD_medium_tank_equipment_3:0 "M20/43" + SAD_medium_tank_equipment_3_short:0 "M20/43" + YUW_medium_tank_equipment_3:1 "SARL 42" + YUW_medium_tank_equipment_3_short:1 "SARL 42" + medium_tank_artillery_equipment:0 "中型自行火炮" + medium_tank_artillery_equipment_short:0 "中型自行火炮" + medium_tank_artillery_equipment_desc:0 "中型自行火炮是在中型坦克底盘上安装中等口径的火炮,它拥有相对强大的火力,同时保持了较好的机动性能。" + medium_tank_artillery_equipment_1:0 "中型自行火炮 I型" + medium_tank_artillery_equipment_1_short:0 "中型自行火炮 I型" + medium_tank_artillery_equipment_1_desc:0 "中型自行火炮是在中型坦克底盘上安装中等口径的火炮,它拥有相对强大的火力,同时保持了较好的机动性能。" + medium_tank_artillery_equipment_2:0 "中型自行火炮 II型" + medium_tank_artillery_equipment_2_short:0 "中型自行火炮 II型" + medium_tank_artillery_equipment_2_desc:0 "中型自行火炮是在中型坦克底盘上安装中等口径的火炮,它拥有相对强大的火力,同时保持了较好的机动性能。" + medium_tank_artillery_equipment_3:0 "中型自行火炮 III型" + medium_tank_artillery_equipment_3_short:0 "中型自行火炮 III型" + medium_tank_artillery_equipment_3_desc:0 "中型自行火炮是在中型坦克底盘上安装中等口径的火炮,它拥有相对强大的火力,同时保持了较好的机动性能。" + TIX_medium_tank_artillery_equipment_1:0 "“蟋蟀”" + TIX_medium_tank_artillery_equipment_1_short:0 "蟋蟀" + TIX_medium_tank_artillery_equipment_1_desc:0 "138/1号特种机动车“蟋蟀”自行火炮是德国在二战中使用的一种自行火炮。一共有490-500辆“蟋蟀”被生产出来,用于装备位于苏联、波兰和法国境内的德军装甲师。这型自行火炮一直使用到了1945年,在战后,突尼斯还曾使用“蟋蟀”来打击敌人的炮兵和坦克。" + TIX_medium_tank_artillery_equipment_2:0 "“野蜂”" + TIX_medium_tank_artillery_equipment_2_short:0 "野蜂" + TIX_medium_tank_artillery_equipment_2_desc:0 "“野蜂”自行火炮是德国使用III号或IV号坦克底盘搭载15cm火炮而研发出的一种自行火炮。德国国防军从1943年开始使用这型自行火炮,直至战争结束。" + TIX_medium_tank_artillery_equipment_3:0 "“灰熊”" + TIX_medium_tank_artillery_equipment_3_short:0 "灰熊" + BFL_medium_tank_artillery_equipment_1:0 "SU-76-32" + BFL_medium_tank_artillery_equipment_1_short:0 "SU-76-32" + BFL_medium_tank_artillery_equipment_2:0 "SU-122" + BFL_medium_tank_artillery_equipment_2_short:0 "SU-122" + BFL_medium_tank_artillery_equipment_3:0 "SU-152-44" + BFL_medium_tank_artillery_equipment_3_short:0 "SU-152-44" + medium_tank_destroyer_equipment:0 "中型自行反坦克炮" + medium_tank_destroyer_equipment_short:0 "中型自行反坦克炮" + medium_tank_destroyer_equipment_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。中型自行反坦克炮的设计基于中型坦克底盘,这意味着它们即拥有良好的机动性,也拥有强大的火力。" + medium_tank_destroyer_equipment_1:0 "中型自行反坦克炮 I型" + medium_tank_destroyer_equipment_1_short:0 "中型自行反坦克炮 I型" + medium_tank_destroyer_equipment_1_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。中型自行反坦克炮的设计基于中型坦克底盘,这意味着它们即拥有良好的机动性,也拥有强大的火力。" + medium_tank_destroyer_equipment_2:0 "中型自行反坦克炮 II型" + medium_tank_destroyer_equipment_2_short:0 "中型自行反坦克炮 II型" + medium_tank_destroyer_equipment_2_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。中型自行反坦克炮的设计基于中型坦克底盘,这意味着它们即拥有良好的机动性,也拥有强大的火力。" + medium_tank_destroyer_equipment_3:0 "中型自行反坦克炮 III型" + medium_tank_destroyer_equipment_3_short:0 "中型自行反坦克炮 III型" + medium_tank_destroyer_equipment_3_desc:0 "自行反坦克炮就是在炮塔位置安装了一门固定火炮的坦克,其口径超过通常坦克的标准。中型自行反坦克炮的设计基于中型坦克底盘,这意味着它们即拥有良好的机动性,也拥有强大的火力。" + TIX_medium_tank_destroyer_equipment_1:0 "III号突击炮" + TIX_medium_tank_destroyer_equipment_1_short:0 "III号突击炮" + TIX_medium_tank_destroyer_equipment_1_desc:0 "III号突击炮是德国在二战中产量最多的装甲战斗车辆。它使用了久经考验的III号坦克的底盘。最初,III号突击炮被设计成一种机动的步兵支援火炮,但随后经过不断地改进,它被广泛地当做自行反坦克炮使用。" + TIX_medium_tank_destroyer_equipment_2:0 "IV号坦克歼击车" + TIX_medium_tank_destroyer_equipment_2_short:0 "IV号坦克歼击车" + TIX_medium_tank_destroyer_equipment_2_desc:0 "IV号坦克歼击车在德国国防军军装甲师和党卫军装甲师中承担着反坦克的重任。从诺曼底、突出部战役到东线,都能看到IV号坦克歼击车的身影。这是一种十分成功的自行反坦克火炮,但是当它被错误地当做坦克或突击炮来使用时,IV号坦克歼击车的表现就很糟糕了,当然,大部分自行反坦克炮都是如此。可是,在二战后期,IV号坦克歼击车越来越多得被当做了坦克的替代品,因为那时德军几乎没有多少坦克可用了。" + TIX_medium_tank_destroyer_equipment_3:0 "“猎豹”" + TIX_medium_tank_destroyer_equipment_3_short:0 "猎豹" + TIX_medium_tank_destroyer_equipment_3_desc:0 "“猎豹”坦克歼击车是纳粹德国在二战中使用黑豹坦克底盘研制的一种自行反坦克炮。它在战争末期才开始服役(1944年),东线和西线战场都出现过它的身影。猎豹坦克歼击车装备着与虎王坦克相同的威力强大的8.8cmPaK43型火炮,并且拥有极佳的装甲防护性能,同时黑豹坦克的底盘提供了优秀的悬挂系统。不过德国在战争后期整体的糟糕状况让猎豹坦克歼击车大受影响,它的产量很低,零部件匮乏,而且成员缺乏训练。" + BFL_medium_tank_destroyer_equipment_1:0 "SU-85-32" + BFL_medium_tank_destroyer_equipment_1_short:0 "SU-85-32" + BFL_medium_tank_destroyer_equipment_2:0 "SU-85" + BFL_medium_tank_destroyer_equipment_2_short:0 "SU-85" + BFL_medium_tank_destroyer_equipment_3:0 "SU-100" + BFL_medium_tank_destroyer_equipment_3_short:0 "SU-100" + medium_tank_aa_equipment:0 "中型自行防空炮" + medium_tank_aa_equipment_desc:0 "装备在中型坦克底盘上的机动性防空火炮。" + medium_tank_aa_equipment_1:0 "中型自行防空炮 I型" + medium_tank_aa_equipment_1_short:0 "中型自行防空炮 I型" + medium_tank_aa_equipment_1_desc:0 "装备在中型坦克底盘上的机动性防空火炮。" + medium_tank_aa_equipment_2:0 "中型自行防空炮 II型" + medium_tank_aa_equipment_2_short:0 "中型自行防空炮 II型" + medium_tank_aa_equipment_2_desc:0 "装备在中型坦克底盘上的机动性防空火炮。" + medium_tank_aa_equipment_3:0 "中型自行防空炮 III型" + medium_tank_aa_equipment_3_short:0 "中型自行防空炮 III型" + medium_tank_aa_equipment_3_desc:0 "装备在中型坦克底盘上的机动性防空火炮。" + TIX_medium_tank_aa_equipment_1:0 "III号防空坦克“家具车”" + TIX_medium_tank_aa_equipment_1_short:0 "“家具车”" + TIX_medium_tank_aa_equipment_1_desc:0 "这是一种基于III号坦克底盘研制的自行防空炮,装备有四联装20mm火炮。它之所以得到家具车这个昵称,是因为当它的盒状炮塔封闭时,就像一个柜子家具一样。" + TIX_medium_tank_aa_equipment_2:0 "IV号防空坦克“东风”" + TIX_medium_tank_aa_equipment_2_short:0 "“东风”" + TIX_medium_tank_aa_equipment_2_desc:0 "IV号防空坦克“东风”是德国在二战中使用IV号坦克底盘研制的一种自行防空炮。它在1944年开始研发,作为之前IV号防空坦克的继任者。IV号坦克的炮塔被移除,替换为一个敞篷的六边形炮塔,里面安装了1门3.7cmFlaK43型防空炮。尽管采用顶棚封闭式炮塔会更好一点,但是火炮产生的浓烟使得这变得不可能。" + TIX_medium_tank_aa_equipment_3:0 "“旋风”防空坦克" + TIX_medium_tank_aa_equipment_3_short:0 "“旋风”" + BFL_medium_tank_aa_equipment_1:0 "ZSU-37-32" + BFL_medium_tank_aa_equipment_1_short:0 "ZSU-37-32" + BFL_medium_tank_aa_equipment_2:0 "ZSU-37-34" + BFL_medium_tank_aa_equipment_2_short:0 "ZSU-37-34" + BFL_medium_tank_aa_equipment_3:0 "ZSU-57-44" + BFL_medium_tank_aa_equipment_3_short:0 "ZSU-57-44" + heavy_tank_equipment:0 "重型坦克" + heavy_tank_equipment_desc:0 "重型坦克是被设计成摧毁敌人坦克和防御工事的大型装甲野兽。" + heavy_tank_equipment_1:0 "重型坦克 I型" + heavy_tank_equipment_1_short:0 "重型坦克 I型" + heavy_tank_equipment_1_desc:0 "重型坦克是被设计成摧毁敌人坦克和防御工事的大型装甲野兽。" + TIX_heavy_tank_equipment_1:0 "大型拖拉机" + TIX_heavy_tank_equipment_1_short:0 "大型拖拉机" + TIX_heavy_tank_equipment_1_desc:0 "大型拖拉机是德国在研制重型坦克的过程中的开发的一系列原型坦克。在第一次世界大战后,德国在军事发展上受到了凡尔赛和约的严格限制,但是德国人以研究“拖拉机”为名,秘密地开展了研究军事装甲车辆和火炮的项目。" + HUJ_heavy_tank_equipment_1:0 "维克斯 A1E1 “独立”" + HUJ_heavy_tank_equipment_1_short:0 "维克斯" + BYG_heavy_tank_equipment_1:0 "T1重型坦克" + BYG_heavy_tank_equipment_1_short:0 "T1重型坦克" + BFL_heavy_tank_equipment_1:0 "T-35" + BFL_heavy_tank_equipment_1_short:0 "T-35" + CHY_heavy_tank_equipment_1:0 "九五式重战车" + CHY_heavy_tank_equipment_1_short:0 "九五重战" + SAD_heavy_tank_equipment_1:0 "P75" + SAD_heavy_tank_equipment_1_short:0 "P75" + YUW_heavy_tank_equipment_1:0 "雷诺 B1" + YUW_heavy_tank_equipment_1_short:0 "B1" + heavy_tank_equipment_2:0 "重型坦克 II型" + heavy_tank_equipment_2_short:0 "重型坦克 II型" + heavy_tank_equipment_2_desc:0 "重型坦克是被设计用以摧毁敌人坦克和防御工事的大型装甲怪物。" + TIX_heavy_tank_equipment_2:0 "VI号坦克“虎”式" + TIX_heavy_tank_equipment_2_short:0 "“虎”式" + TIX_heavy_tank_equipment_2_desc:0 "虎式坦克是德国1942年开发的重型坦克,用来应对轴心国进攻时意料遭遇到的苏联重型装甲部队,尤其是T-34和KV-1坦克。" + HUJ_heavy_tank_equipment_2:0 "丘吉尔步兵坦克" + HUJ_heavy_tank_equipment_2_short:0 "丘吉尔" + BYG_heavy_tank_equipment_2:0 "M6A1重型坦克" + BYG_heavy_tank_equipment_2_short:0 "M6A1" + BFL_heavy_tank_equipment_2:0 "KV-1型重型坦克" + BFL_heavy_tank_equipment_2_short:0 "KV-1" + CHY_heavy_tank_equipment_2:0 "岩畔" + CHY_heavy_tank_equipment_2_short:0 "岩畔" + SAD_heavy_tank_equipment_2:0 "P26" + SAD_heavy_tank_equipment_2_short:0 "P26" + YUW_heavy_tank_equipment_2:0 "ARL 44" + YUW_heavy_tank_equipment_2_short:0 "ARL 44" + heavy_tank_equipment_3:0 "重型坦克 III型" + heavy_tank_equipment_3_short:0 "重型坦克 III型" + heavy_tank_equipment_3_desc:0 "重型坦克是被设计用以摧毁敌人坦克和防御工事的大型装甲怪物。" + TIX_heavy_tank_equipment_3:0 "“虎”式坦克B型" + TIX_heavy_tank_equipment_3_short:0 "虎王" + TIX_heavy_tank_equipment_3_desc:0 "因其被盟军士兵半直译为老虎之王的非正式名字而广为人知。其与虎式I基于同样设计原则但更为强大。虎式II结合了虎式I的厚装甲和黑豹中型坦克的倾斜装甲。整车重量将近70吨,前部有着厚达100至180毫米的装甲保护,装备有8.8cm KwK 43 L/71主炮。" + HUJ_heavy_tank_equipment_3:0 "丘吉尔 黑太子" + HUJ_heavy_tank_equipment_3_short:0 "黑太子" + BYG_heavy_tank_equipment_3:0 "M26 潘兴" + BYG_heavy_tank_equipment_3_short:0 "潘兴" + BFL_heavy_tank_equipment_3:0 "IS" + BFL_heavy_tank_equipment_3_short:0 "IS" + CHY_heavy_tank_equipment_3:0 "O-I" + CHY_heavy_tank_equipment_3_short:0 "O-I" + SAD_heavy_tank_equipment_3:0 "P43" + SAD_heavy_tank_equipment_3_short:0 "P43" + YUW_heavy_tank_equipment_3:0 "AMX-M4" + YUW_heavy_tank_equipment_3_short:0 "AMX-M4" + heavy_tank_artillery_equipment:0 "重型自行火炮" + heavy_tank_artillery_equipment_desc:0 "安装在重型底盘上的大型火炮,可以提供很强的火力。" + heavy_tank_artillery_equipment_1:0 "重型自行火炮 I型" + heavy_tank_artillery_equipment_1_short:0 "重型自行火炮 I型" + heavy_tank_artillery_equipment_1_desc:0 "安装在重型底盘上的大型火炮,可以提供很强的火力。" + heavy_tank_artillery_equipment_2:0 "重型自行火炮 II型" + heavy_tank_artillery_equipment_2_short:0 "重型自行火炮 II型" + heavy_tank_artillery_equipment_2_desc:0 "安装在重型底盘上的大型火炮,可以提供很强的火力。" + heavy_tank_artillery_equipment_3:0 "重型自行火炮 III型" + heavy_tank_artillery_equipment_3_short:0 "重型自行火炮 III型" + heavy_tank_artillery_equipment_3_desc:0 "安装在重型底盘上的大型火炮,可以提供很强的火力。" + TIX_heavy_tank_artillery_equipment_3:0 "“虎”式火炮运载车" + TIX_heavy_tank_artillery_equipment_3_short:0 "“虎”式火炮运载车" + TIX_heavy_tank_artillery_equipment_3_desc:0 "虎王坦克的车体可以装备一门170mm K 72 L/50火炮" + BFL_heavy_tank_artillery_equipment_1:0 "SU-14" + BFL_heavy_tank_artillery_equipment_1_short:0 "SU-14" + BFL_heavy_tank_artillery_equipment_2:1 "KV-152" + BFL_heavy_tank_artillery_equipment_2_short:1 "KV-2" + BFL_heavy_tank_artillery_equipment_3:0 "ISU-152" + BFL_heavy_tank_artillery_equipment_3_short:0 "ISU-152" + heavy_tank_destroyer_equipment:0 "重型自行反坦克炮" + heavy_tank_destroyer_equipment_short:0 "重型自行反坦克炮" + heavy_tank_destroyer_equipment_desc:0 "一种为了装备更大型的火炮而移除了炮塔的重型坦克。" + heavy_tank_destroyer_equipment_1:0 "重型自行反坦克炮 I型" + heavy_tank_destroyer_equipment_1_short:0 "重型自行反坦克炮 I型" + heavy_tank_destroyer_equipment_1_desc:0 "一种为了装备更大型的火炮而移除了炮塔的重型坦克。" + heavy_tank_destroyer_equipment_2:0 "重型自行反坦克炮 II型" + heavy_tank_destroyer_equipment_2_short:0 "重型自行反坦克炮 II型" + heavy_tank_destroyer_equipment_2_desc:0 "一种为了装备更大型的火炮而移除了炮塔的重型坦克。" + heavy_tank_destroyer_equipment_3:0 "重型自行反坦克炮 III型" + heavy_tank_destroyer_equipment_3_short:0 "重型自行反坦克炮 III型" + heavy_tank_destroyer_equipment_3_desc:0 "一种为了装备更大型的火炮而移除了炮塔的重型坦克。" + TIX_heavy_tank_destroyer_equipment_1:0 "VK3001(H)“斯图尔·埃米尔”自行火炮" + TIX_heavy_tank_destroyer_equipment_1_short:0 "“斯图尔·埃米尔”" + TIX_heavy_tank_destroyer_equipment_1_desc:0 "VK3001(H)“斯图尔·埃米尔”自行火炮是一种由亨舍尔的VK3001底盘改造而来的自行反坦克炮。" + TIX_heavy_tank_destroyer_equipment_2:0 "“虎”(P)坦克歼击车" + TIX_heavy_tank_destroyer_equipment_2_short:0 "“象”式" + TIX_heavy_tank_destroyer_equipment_2_desc:0 "“象”式是一种重型坦克歼击车,基于被取消的保时捷虎式坦克项目的底盘,安装了88mm Pak43/2型反坦克炮。" + TIX_heavy_tank_destroyer_equipment_3:0 "“虎”式坦克歼击车B型" + TIX_heavy_tank_destroyer_equipment_3_short:0 "“猎虎”坦克歼击车" + TIX_heavy_tank_destroyer_equipment_3_desc:0 "“猎虎”是二战期间使用过的最重的装甲作战车辆,装备了128mm PaK44L/55型主炮和厚重的正面装甲。" + BFL_heavy_tank_destroyer_equipment_1:0 "SMK" + BFL_heavy_tank_destroyer_equipment_1_short:0 "SMK" + BFL_heavy_tank_destroyer_equipment_2:1 "SU-152" + BFL_heavy_tank_destroyer_equipment_2_short:1 "SU-152" + BFL_heavy_tank_destroyer_equipment_3:0 "ISU-122" + BFL_heavy_tank_destroyer_equipment_3_short:0 "ISU-122" + heavy_tank_aa_equipment:0 "重型自行防空炮" + heavy_tank_aa_equipment_desc:0 "一种安装在重型底盘上的强大防空武器。" + heavy_tank_aa_equipment_1:0 "重型自行防空炮 I型" + heavy_tank_aa_equipment_1_short:0 "重型自行防空炮 I型" + heavy_tank_aa_equipment_1_desc:0 "一种安装在重型底盘上的强大防空武器。" + heavy_tank_aa_equipment_2:0 "重型自行防空炮 II型" + heavy_tank_aa_equipment_2_short:0 "重型自行防空炮 II型" + heavy_tank_aa_equipment_2_desc:0 "一种安装在重型底盘上的强大防空武器。" + heavy_tank_aa_equipment_3:0 "重型自行防空炮 III型" + heavy_tank_aa_equipment_3_short:0 "重型自行防空炮 III型" + heavy_tank_aa_equipment_3_desc:0 "一种安装在重型底盘上的强大防空武器。" + BFL_heavy_tank_aa_equipment_1:0 "ZSU-12.7-4" + BFL_heavy_tank_aa_equipment_1_short:0 "ZSU-12.7-4" + BFL_heavy_tank_aa_equipment_2:1 "ZSU-37-2" + BFL_heavy_tank_aa_equipment_2_short:1 "ZSU-37-2" + BFL_heavy_tank_aa_equipment_3:0 "ISU-57-2" + BFL_heavy_tank_aa_equipment_3_short:0 "ISU-57-2" + super_heavy_tank_equipment:0 "超重型坦克" + super_heavy_tank_equipment_desc:0 "超重型坦克是重型坦克概念的演化。更多更厚的装甲也让他们的车身重量在软土地和部分桥梁上通行时遇到严重问题。" + super_heavy_tank_equipment_1:0 "超重型坦克" + super_heavy_tank_equipment_1_short:0 "超重型坦克" + super_heavy_tank_equipment_1_desc:0 "超重型坦克是重型坦克概念的演化。更多更厚的装甲也让他们的车身重量在软土地和部分桥梁上通行时遇到严重问题。" + TIX_super_heavy_tank_equipment_1:0 "VIII号坦克“鼠”式" + TIX_super_heavy_tank_equipment_1_short:0 "“鼠”式" + TIX_super_heavy_tank_equipment_1_desc:0 "“鼠”式坦克是德国于1944年底才完工的超重型坦克,是有史以来最重的全封闭装甲战斗车辆。鼠式的主武器是128mm Kwk44L/55型火炮和一个附加的同轴75mm火炮。" + HUJ_super_heavy_tank_equipment_1:0 "土龟" + HUJ_super_heavy_tank_equipment_1_short:0 "土龟" + BYG_super_heavy_tank_equipment_1:0 "T95超重型坦克" + BYG_super_heavy_tank_equipment_1_short:0 "T95" + BFL_super_heavy_tank_equipment_1:0 "IS-7" + BFL_super_heavy_tank_equipment_1_short:0 "IS-7" + CHY_super_heavy_tank_equipment_1:0 "2604式" + CHY_super_heavy_tank_equipment_1_short:0 "2604式" + SAD_super_heavy_tank_equipment_1:0 "领袖" + SAD_super_heavy_tank_equipment_1_short:0 "领袖" + YUW_super_heavy_tank_equipment_1:0 "FCM-F1" + YUW_super_heavy_tank_equipment_1_short:0 "FCM-F1" + super_heavy_tank_artillery_equipment:0 "超重型自行火炮" + super_heavy_tank_artillery_equipment_desc:0 "安装在超重型底盘上的巨型火炮。" + super_heavy_tank_artillery_equipment_1:0 "超重型自行火炮" + super_heavy_tank_artillery_equipment_1_short:0 "超重自行火炮" + super_heavy_tank_artillery_equipment_1_desc:0 "安装在超重型底盘上的巨型火炮。" + TIX_super_heavy_tank_artillery_equipment_1:0 "E-100火炮运载车" + TIX_super_heavy_tank_artillery_equipment_1_short:0 "E-100火炮运载车" + TIX_super_heavy_tank_artillery_equipment_1_desc:0 "一个安装在超重型坦克底盘上的210mm火炮,该型自行火炮能挑战一些列车炮的地位。" + BFL_super_heavy_tank_artillery_equipment_1:0 "ISU-203" + BFL_super_heavy_tank_artillery_equipment_1_short:0 "ISU-203" + super_heavy_tank_destroyer_equipment:0 "超重型自行反坦克炮" + super_heavy_tank_destroyer_equipment_short:0 "超重型自行反坦克炮" + super_heavy_tank_destroyer_equipment_desc:0 "一种移除了炮塔并以固定安装形式搭载了更大型火炮的超重型坦克底盘。" + super_heavy_tank_destroyer_equipment_1:0 "超重型自行反坦克炮" + super_heavy_tank_destroyer_equipment_1_short:0 "超重型自行反坦克炮" + super_heavy_tank_destroyer_equipment_1_desc:0 "一种移除了炮塔并以固定安装形式搭载了更大型火炮的超重型坦克底盘。" + TIX_super_heavy_tank_destroyer_equipment_1:0 "“猎鼠”火炮运载车" + TIX_super_heavy_tank_destroyer_equipment_1_short:0 "“猎鼠”" + TIX_super_heavy_tank_destroyer_equipment_1_desc:0 "在固定式上部结构中安装了150mm火炮的鼠式坦克底盘。" + BFL_super_heavy_tank_destroyer_equipment_1:0 "ISU-130" + BFL_super_heavy_tank_destroyer_equipment_1_short:0 "ISU-130" + super_heavy_tank_aa_equipment:0 "超重型自行防空炮" + super_heavy_tank_aa_equipment_desc:0 "超重型坦克底盘装以防空火炮。" + super_heavy_tank_aa_equipment_1:0 "超重型自行防空炮" + super_heavy_tank_aa_equipment_1_short:0 "超重自行防空炮" + super_heavy_tank_aa_equipment_1_desc:0 "超重型坦克底盘装以防空火炮。" + TIX_super_heavy_tank_aa_equipment_1:0 "VIII号防空坦克“鼠”式" + TIX_super_heavy_tank_aa_equipment_1_short:0 "防空鼠" + TIX_super_heavy_tank_aa_equipment_1_desc:0 "鼠式坦克的底盘配备双联88mm防空炮。" + BFL_super_heavy_tank_aa_equipment_1:0 "ISU-57-4" + BFL_super_heavy_tank_aa_equipment_1_short:0 "ISU-57-4" + modern_tank_equipment:1 "现代坦克" + modern_tank_equipment_desc:0 "现代坦克是灵活的多用途坦克,能够承担多重角色,如侦查支持甚至前线作战。" + modern_tank_equipment_1:1 "现代坦克" + modern_tank_equipment_1_short:1 "现代坦克" + modern_tank_equipment_1_desc:0 "现代坦克是灵活的多用途坦克,能够承担多重角色,如侦查支持甚至前线作战。" + TIX_modern_tank_equipment_1:0 "E-50标准坦克" + TIX_modern_tank_equipment_1_short:0 "E-50" + TIX_modern_tank_equipment_1_desc:0 "E系列坦克是战争后期德国尝试生产的标准化的坦克设计系列。标准设计分为6个不同的重量等级。E-50作为一个标准的中型坦克,旨在替换“黑豹”和“虎”式坦克以及基于这些坦克的改装型号。" + HUJ_modern_tank_equipment_1:0 "百夫长" + HUJ_modern_tank_equipment_1_short:0 "百夫长" + BYG_modern_tank_equipment_1:0 "M46 巴顿" + BYG_modern_tank_equipment_1_short:0 "巴顿" + BFL_modern_tank_equipment_1:0 "T-54" + BFL_modern_tank_equipment_1_short:0 "T-54" + CHY_modern_tank_equipment_1:0 "六一式" + CHY_modern_tank_equipment_1_short:0 "六一式" + SAD_modern_tank_equipment_1:0 "P45" + SAD_modern_tank_equipment_1_short:0 "P45" + YUW_modern_tank_equipment_1:0 "AMX 50t" + YUW_modern_tank_equipment_1_short:0 "AMX 50t" + modern_tank_artillery_equipment:0 "现代自行火炮" + modern_tank_artillery_equipment_desc:0 "现代自行火炮车表面看起来像坦克,但他们的轻装甲过薄以至于难以在交战的直接火力下生存。但它们能保护乘员免于弹片和轻武器的袭击。" + modern_tank_artillery_equipment_1:0 "现代自行火炮" + modern_tank_artillery_equipment_1_short:0 "现代自行火炮" + modern_tank_artillery_equipment_1_desc:0 "现代自行火炮车表面看起来像坦克,但他们的轻装甲过薄以至于难以在交战的直接火力下生存。但它们能保护乘员免于弹片和轻武器的袭击。" + BFL_modern_tank_artillery_equipment_1:0 "SU-152-54" + BFL_modern_tank_artillery_equipment_1_short:0 "SU-152-54" + modern_tank_destroyer_equipment:0 "现代自行反坦克炮" + modern_tank_destroyer_equipment_desc:0 "现代自行反坦克炮是早期轻型和中型自行反坦克炮的进化,改良了机动性和对重装甲的潜行能力。" + modern_tank_destroyer_equipment_1:0 "现代自行反坦克炮" + modern_tank_destroyer_equipment_1_short:0 "现代自行反坦克炮" + modern_tank_destroyer_equipment_1_desc:0 "现代自行反坦克炮是早期轻型和中型自行反坦克炮的进化,改良了机动性和对重装甲的潜行能力。" + TIX_modern_tank_destroyer_equipment_1:0 "E-25标准坦克" + TIX_modern_tank_destroyer_equipment_1_short:0 "E-25" + TIX_modern_tank_destroyer_equipment_1_desc:0 "IV型坦克歼击车的改良版,E-25有着更快的速度和更厚的装甲。" + BFL_modern_tank_destroyer_equipment_1:0 "SU-122-54" + BFL_modern_tank_destroyer_equipment_1_short:0 "SU-122-54" + modern_tank_aa_equipment:0 "现代自行防空炮" + modern_tank_aa_equipment_desc:0 "防空导弹和速射火炮相结合的现代自行防空炮,对飞机造成致命威胁。" + modern_tank_aa_equipment_1:0 "现代自行防空炮" + modern_tank_aa_equipment_1_short:0 "现代自行防空炮" + modern_tank_aa_equipment_1_desc:0 "防空导弹和速射火炮相结合的现代自行防空炮,对飞机造成致命威胁。" + BFL_modern_tank_aa_equipment_1:0 "ZSU-57-2" + BFL_modern_tank_aa_equipment_1_short:0 "ZSU-57-2" + TIX_motorized_equipment_1:0 "欧宝 “闪电”" + SWE_motorized_equipment_1:0 "斯堪尼亚-瓦比斯" + YUW_motorized_equipment_1:0 "雪铁龙 U23" + HUJ_motorized_equipment_1:1 "奥斯丁 K5" + BLI_motorized_equipment_1:1 "奥斯丁 K5" + AST_motorized_equipment_1:0 "福特 F30 澳大利亚生产型" + NZL_motorized_equipment_1:0 "福特 F30 新西兰生产型" + BYG_motorized_equipment_1:0 "通用汽车 CCKW" + CHY_motorized_equipment_1:0 "九四式自动货车" + SAD_motorized_equipment_1:0 "菲亚特 626" + BFL_motorized_equipment_1:0 "Zis-5" + HUN_motorized_equipment_1:0 "博通德 38M" + CZE_motorized_equipment_1:0 "太脱拉 T72" + ROM_motorized_equipment_1:0 "AFB 3-吨" + POL_motorized_equipment_1:0 "乌尔苏斯A型" + YUG_motorized_equipment_1:0 "VTZ YS-4403" + mechanized_equipment:0 "机械化装备" + mechanized_equipment_short:0 "机械化装备" + mechanized_equipment_desc:0 "机械化步兵是装备有装甲运兵车和步兵战车用于运输和战斗的步兵部队。机械化步兵与摩托化步兵的区别在于这些装甲车辆比起摩托化步兵的软面皮轮车辆(卡车或吉普等)一定程度上为步兵提供了免于敌方火力的保护。" + mechanized_equipment_1:0 "机械化装备 I型" + mechanized_equipment_1_short:0 "机械化装备 I型" + mechanized_equipment_1_desc:0 "机械化步兵是利用装甲运兵车或步兵战车进行运输和战斗的步兵部队。机械化步兵与摩托化步兵的区别在于,前者的装甲车辆相比后者的非装甲车辆(卡车或吉普)一定程度上能保护士兵免受敌方炮火的袭击。" + mechanized_equipment_2:0 "机械化装备 II型" + mechanized_equipment_2_short:0 "机械化装备 II型" + mechanized_equipment_2_desc:0 "机械化步兵是装备有装甲运兵车和步兵战车用于运输和战斗的步兵部队。机械化步兵与摩托化步兵的区别在于这些装甲车辆比起摩托化步兵的软面皮轮车辆(卡车或吉普等)一定程度上为步兵提供了免于敌方火力的保护。" + mechanized_equipment_3:0 "机械化装备 III型" + mechanized_equipment_3_short:0 "机械化装备 III型" + mechanized_equipment_3_desc:0 "机械化步兵是装备有装甲运兵车和步兵战车用于运输和战斗的步兵部队。机械化步兵与摩托化步兵的区别在于这些装甲车辆比起摩托化步兵的软面皮轮车辆(卡车或吉普等)一定程度上为步兵提供了免于敌方火力的保护。" + TIX_mechanized_equipment_1:0 "11号特种机动车" + TIX_mechanized_equipment_1_short:0 "11号特种机动车" + TIX_mechanized_equipment_1_desc:0 "11号特种机动车(Sd.Kfz. = Sonderkraftfahrzeug = 特种机动车)是二战中广泛使用的德国产半履带车辆,可以携带8人部队并牵引炮或拖车。" + TIX_mechanized_equipment_2:0 "251号特种机动车" + TIX_mechanized_equipment_2_short:0 "251号特种机动车" + TIX_mechanized_equipment_2_desc:0 "251号特种机动车是半履带式的装甲战斗车辆,二战时最先由哈诺玛格公司根据之前的11号特殊用车改进而来。" + TIX_mechanized_equipment_3:0 "251/20号特种机动车" + TIX_mechanized_equipment_3_short:0 "251/20号特种机动车" + TIX_mechanized_equipment_3_desc:0 "251号特种机动车的升级版,配备了红外探照灯。" + SWE_mechanized_equipment_3:0 "m/42 KP型越野车" + SWE_mechanized_equipment_3_short:0 "m/42 KP" + BYG_mechanized_equipment_1:0 "M2半履带车" + BYG_mechanized_equipment_1_short:0 "M2半履带车" + BYG_mechanized_equipment_2:0 "M3半履带车" + BYG_mechanized_equipment_2_short:0 "M3半履带车" + BYG_mechanized_equipment_3:0 "M5半履带车" + BYG_mechanized_equipment_3_short:0 "M5半履带车" + CHY_mechanized_equipment_1:0 "一式装甲运兵车 Ho-Ki" + CHY_mechanized_equipment_1_short:0 "一式装甲运兵车" + CHY_mechanized_equipment_2:0 "一式半履带装甲运兵车 Ho-Ha" + CHY_mechanized_equipment_2_short:0 "一式半履带装甲运兵车" + CHY_mechanized_equipment_3:0 "特四式内火艇 Ka-Tsu" + CHY_mechanized_equipment_3_short:0 "特四式内火艇" + YUW_mechanized_equipment_1:0 "雪铁龙P107" + YUW_mechanized_equipment_1_short:0 "雪铁龙P107" + YUW_mechanized_equipment_2:0 "索玛MCG" + YUW_mechanized_equipment_2_short:0 "索玛MCG" + YUW_mechanized_equipment_3:0 "AMX-VCI" + YUW_mechanized_equipment_3_short:0 "AMX-VCI" + NOR_mechanized_equipment_1:0 "I型步兵战车" + NOR_mechanized_equipment_1_short:0 "Stpv. I" + NOR_mechanized_equipment_2:0 "II型步兵战车" + NOR_mechanized_equipment_2_short:0 "Stpv. II" + NOR_mechanized_equipment_3:0 "III型步兵战车" + NOR_mechanized_equipment_3_short:0 "Stpv. III" + POL_mechanized_equipment_1:0 "C4P" + POL_mechanized_equipment_1_short:0 "C4P" + POL_mechanized_equipment_2:0 "C2P" + POL_mechanized_equipment_2_short:0 "C2P" + POL_mechanized_equipment_3:0 "C7P" + POL_mechanized_equipment_3_short:0 "C7P" + BFL_mechanized_equipment_1:0 "BTR M1941" + BFL_mechanized_equipment_1_short:0 "BTR M1941" + BFL_mechanized_equipment_2:0 "BTR M1943" + BFL_mechanized_equipment_2_short:0 "BTR M1943" + BFL_mechanized_equipment_3:0 "BTR-152" + BFL_mechanized_equipment_3_short:0 "BTR-152" + BLI_mechanized_equipment_1:0 "斯图亚特袋鼠" + BLI_mechanized_equipment_1_short:0 "斯图亚特袋鼠" + BLI_mechanized_equipment_2:0 "公羊袋鼠" + BLI_mechanized_equipment_2_short:0 "公羊袋鼠" + BLI_mechanized_equipment_3:0 "丘吉尔袋鼠" + BLI_mechanized_equipment_3_short:0 "丘吉尔袋鼠" + HUJ_mechanized_equipment_1:0 "布伦机枪运载车" + HUJ_mechanized_equipment_1_short:0 "布伦机枪运载车" + HUJ_mechanized_equipment_2:0 "通用载具" + HUJ_mechanized_equipment_2_short:0 "通用载具" + HUJ_mechanized_equipment_3:0 "丘吉尔袋鼠" + HUJ_mechanized_equipment_3_short:0 "丘吉尔袋鼠" + RAJ_mechanized_equipment_1:0 "布伦机枪运载车" + RAJ_mechanized_equipment_1_short:0 "布伦机枪运载车" + RAJ_mechanized_equipment_2:0 "通用载具" + RAJ_mechanized_equipment_2_short:0 "通用载具" + RAJ_mechanized_equipment_3:0 "温莎运载车" + RAJ_mechanized_equipment_3_short:0 "温莎运载车" + AST_mechanized_equipment_1:0 "布伦机枪运载车本地生产型" + AST_mechanized_equipment_1_short:0 "布伦机枪运载车" + AST_mechanized_equipment_2:0 "通用载具本地生产型" + AST_mechanized_equipment_2_short:0 "通用载具" + AST_mechanized_equipment_3:0 "温莎运载车本地生产型" + AST_mechanized_equipment_3_short:0 "温莎运载车" + SAF_mechanized_equipment_1:0 "布伦机枪运载车本地生产型" + SAF_mechanized_equipment_1_short:0 "布伦机枪运载车" + SAF_mechanized_equipment_2:0 "通用载具本地生产型" + SAF_mechanized_equipment_2_short:0 "通用载具" + SAF_mechanized_equipment_3:0 "温莎运载车本地生产型" + SAF_mechanized_equipment_3_short:0 "温莎运载车" + NZL_mechanized_equipment_1:0 "布伦机枪运载车本地生产型" + NZL_mechanized_equipment_1_short:0 "布伦机枪运载车" + NZL_mechanized_equipment_2:0 "通用载具本地生产型" + NZL_mechanized_equipment_2_short:0 "通用载具" + NZL_mechanized_equipment_3:0 "温莎运载车本地生产型" + NZL_mechanized_equipment_3_short:0 "温莎运载车" + SAD_mechanized_equipment_1:0 "菲亚特2800" + SAD_mechanized_equipment_1_short:0 "菲亚特2800" + SAD_mechanized_equipment_2:0 "菲亚特727" + SAD_mechanized_equipment_2_short:0 "菲亚特727" + SAD_mechanized_equipment_3:0 "布瑞达61" + SAD_mechanized_equipment_3_short:0 "布瑞达61" + anti_air_equipment:0 "牵引式防空炮" + anti_air_equipment_short:0 "防空炮" + anti_air_equipment_desc:0 "防空炮主要用来击落敌军的飞机,虽然速射火炮同样对地面目标有效。" + anti_tank_equipment:0 "牵引式反坦克炮" + anti_tank_equipment_short:0 "反坦克炮" + anti_tank_equipment_desc:0 "反坦克炮专门使用穿甲弹专门针对坦克这样的装甲目标。" + YUW_anti_tank_equipment_1:0 "25mm火炮" + YUW_anti_tank_equipment_1_short:0 "25mm火炮" + YUW_anti_tank_equipment_2:0 "47mm SA37" + YUW_anti_tank_equipment_3:0 "1943型76mm火炮" + YUW_anti_tank_equipment_3_short:0 "1943型76mm火炮" + CZE_anti_tank_equipment_1:0 "3.7cm vz.24反坦克炮" + CZE_anti_tank_equipment_1_short:0 "3.7cm vz.34反坦克炮" + CZE_anti_tank_equipment_2:0 "4.7cm vz.38反坦克炮" + CZE_anti_tank_equipment_3:0 "7.5cm vz.43反坦克炮" + HUJ_anti_tank_equipment_1:0 "QF 2磅反坦克炮" + HUJ_anti_tank_equipment_1_short:0 "QF 2磅反坦克炮" + HUJ_anti_tank_equipment_2:0 "QF 6磅反坦克炮" + HUJ_anti_tank_equipment_3:0 "QF 17磅反坦克炮" + RAJ_anti_tank_equipment_1:0 "QF 2磅反坦克炮" + RAJ_anti_tank_equipment_1_short:0 "QF 2磅反坦克炮" + RAJ_anti_tank_equipment_2:0 "QF 6磅反坦克炮" + RAJ_anti_tank_equipment_3:0 "QF 17磅反坦克炮" + BLI_anti_tank_equipment_1:0 "QF 2磅反坦克炮" + BLI_anti_tank_equipment_1_short:0 "QF 2磅反坦克炮" + BLI_anti_tank_equipment_2:0 "QF 6磅反坦克炮" + BLI_anti_tank_equipment_3:0 "QF 17磅反坦克炮" + AST_anti_tank_equipment_1:0 "QF 2磅反坦克炮" + AST_anti_tank_equipment_1_short:0 "QF 2磅反坦克炮" + AST_anti_tank_equipment_2:0 "QF 6磅反坦克炮" + AST_anti_tank_equipment_3:0 "QF 17磅反坦克炮" + NZL_anti_tank_equipment_1:0 "QF 2磅反坦克炮" + NZL_anti_tank_equipment_1_short:0 "QF 2磅反坦克炮" + NZL_anti_tank_equipment_2:0 "QF 6磅反坦克炮" + NZL_anti_tank_equipment_3:0 "QF 17磅反坦克炮" + SAF_anti_tank_equipment_1:0 "QF 2磅反坦克炮" + SAF_anti_tank_equipment_1_short:0 "QF 2磅反坦克炮" + SAF_anti_tank_equipment_2:0 "QF 6磅反坦克炮" + SAF_anti_tank_equipment_3:0 "QF 17磅反坦克炮" + TIX_anti_tank_equipment_1:0 "3.7cm Pak36型反坦克炮" + TIX_anti_tank_equipment_1_short:0 "3.7cm Pak36型反坦克炮" + TIX_anti_tank_equipment_2:0 "7.5cm Pak40型反坦克炮" + TIX_anti_tank_equipment_3:0 "12.8cm PaK44型反坦克炮" + BYG_anti_tank_equipment_1:0 "37mm M3" + BYG_anti_tank_equipment_1_short:0 "37mm M3" + BYG_anti_tank_equipment_2:0 "57mm M1" + BYG_anti_tank_equipment_3:0 "3英寸 M5反坦克炮" + CHY_anti_tank_equipment_1:0 "九四式37mm反坦克炮" + CHY_anti_tank_equipment_1_short:0 "九四式反坦克炮" + CHY_anti_tank_equipment_2:0 "一式47mm反坦克炮" + CHY_anti_tank_equipment_3:0 "四式75mm反坦克炮" + HUN_anti_tank_equipment_1:0 "36M 47mm" + HUN_anti_tank_equipment_1_short:0 "36M" + HUN_anti_tank_equipment_2:0 "38M 50mm" + HUN_anti_tank_equipment_3:0 "43M 75mm" + BFL_anti_tank_equipment_1:0 "37mm M1930" + BFL_anti_tank_equipment_1_short:0 "M1930" + BFL_anti_tank_equipment_2:0 "M42 45mm" + BFL_anti_tank_equipment_3:0 "76.2mm Zis-3" + SAD_anti_tank_equipment_1:0 "索洛图恩S-18/1000" + SAD_anti_tank_equipment_1_short:0 "索洛图恩S-18/1000" + SAD_anti_tank_equipment_2:0 "47mm 32型火炮" + SAD_anti_tank_equipment_3:0 "75mm 46型火炮" + POL_anti_tank_equipment_1:0 "37mm wz.36型反坦克炮" + POL_anti_tank_equipment_1_short:0 "37mm wz.36型反坦克炮" + POL_anti_tank_equipment_2:0 "47mm wz.39型反坦克炮" + POL_anti_tank_equipment_3:0 "76mm wz.43型反坦克炮" + DEN_anti_tank_equipment_1:0 "37mm m1937型步兵炮" + DEN_anti_tank_equipment_1_short:0 "37mm m1937" + DEN_anti_tank_equipment_2:0 "75mm m1940型步兵炮" + DEN_anti_tank_equipment_3:0 "75mm m1943型步兵炮" + SWE_anti_tank_equipment_1:0 "博福斯37mm反坦克炮" + SWE_anti_tank_equipment_1_short:0 "博福斯37mm" + SWE_anti_tank_equipment_2:0 "57mm反坦克炮" + SWE_anti_tank_equipment_2_short:0 "57mm反坦克炮" + SWE_anti_tank_equipment_3:0 "75mm m/43型反坦克炮" + SWE_anti_tank_equipment_3_short:0 "75mm m/43型" + NOR_anti_tank_equipment_1:0 "博福斯37mm反坦克炮" + NOR_anti_tank_equipment_1_short:0 "博福斯37mm" + NOR_anti_tank_equipment_2:0 "47mm反坦克炮" + NOR_anti_tank_equipment_3:0 "76mm反坦克炮" + FIN_anti_tank_equipment_1:0 "37mm PstK" + FIN_anti_tank_equipment_1_short:0 "37mm PstK36" + AUS_anti_tank_equipment_2:0 "47mm 百禄35型" + BEL_anti_tank_equipment_1:0 "47mm 1931型" + BEL_anti_tank_equipment_1_short:0 "47mm 1931型" + ROM_anti_tank_equipment_1:0 "47mm 施耐德-康卡迪亚1936型" + ROM_anti_tank_equipment_1_short:0 "47mm 施耐德36型" + ROM_anti_tank_equipment_2:0 "75mm 施耐德97/38型" + ROM_anti_tank_equipment_3:0 "75mm 雷希察1943型" + DOH_anti_tank_equipment_1:0 "辽造民国十四年式37mm平射炮" + DOH_anti_tank_equipment_1_short:0 "辽十四年式37mm平射炮" + DOH_anti_tank_equipment_2:0 "三十年式37mm反坦克炮" + DOH_anti_tank_equipment_3:0 "四三年式75mm无后座力炮" + anti_air_equipment_1:0 "牵引式防空炮" + anti_air_equipment_1_short:0 "防空炮" + anti_air_equipment_1_desc:0 "防空炮主要用来击落敌军的飞机,虽然速射火炮同样对地面目标有效。" + YUW_anti_air_equipment_1:0 "霍奇基斯25mm" + YUW_anti_air_equipment_1_short:0 "霍奇基斯25mm" + YUW_anti_air_equipment_2:0 "施耐德37mm" + YUW_anti_air_equipment_3:0 "75mm CA1940型火炮" + TIX_anti_air_equipment_1:0 "2cm 30型高射炮" + TIX_anti_air_equipment_1_short:0 "2cm 30型高射炮" + TIX_anti_air_equipment_2:0 "20mm 38型高射炮" + TIX_anti_air_equipment_3:0 "88mm 41型高射炮" + CHY_anti_air_equipment_1:0 "九八式20mm自动机关炮" + CHY_anti_air_equipment_1_short:0 "九八式20mm自动机关炮" + CHY_anti_air_equipment_2:0 "二式20mm自动机关炮" + CHY_anti_air_equipment_3:0 "三式80mm高射炮" + HUJ_anti_air_equipment_1:0 "QF 3英寸20担高射炮" + HUJ_anti_air_equipment_1_short:0 "QF 3英寸高射炮" + HUJ_anti_air_equipment_2:0 "QF 博福斯40mm防空炮" + HUJ_anti_air_equipment_3:0 "QF 3.7英寸防空炮" + RAJ_anti_air_equipment_1:0 "QF 3英寸20担防空炮" + RAJ_anti_air_equipment_1_short:0 "QF 3英寸火炮" + RAJ_anti_air_equipment_2:0 "QF 博福斯40mm防空炮" + RAJ_anti_air_equipment_3:0 "QF 3.7英寸防空炮" + BLI_anti_air_equipment_1:0 "QF 3英寸20担高射炮" + BLI_anti_air_equipment_1_short:0 "QF 3英寸火炮" + BLI_anti_air_equipment_2:0 "QF 博福斯40mm防空炮" + BLI_anti_air_equipment_3:0 "QF 3.7英寸防空炮" + AST_anti_air_equipment_1:0 "QF 3英寸20担高射炮" + AST_anti_air_equipment_1_short:0 "QF 3英寸火炮" + AST_anti_air_equipment_2:0 "QF 博福斯40mm防空炮" + AST_anti_air_equipment_3:0 "QF 3.7英寸防空炮" + NZL_anti_air_equipment_1:0 "QF 3英寸20担高射炮" + NZL_anti_air_equipment_1_short:0 "QF 3英寸火炮" + NZL_anti_air_equipment_2:0 "QF 博福斯40mm防空炮" + NZL_anti_air_equipment_3:0 "QF 3.7英寸防空炮" + SAF_anti_air_equipment_1:0 "QF 3英寸20担高射炮" + SAF_anti_air_equipment_1_short:0 "QF 3英寸火炮" + SAF_anti_air_equipment_2:0 "QF 博福斯40mm防空炮" + SAF_anti_air_equipment_3:0 "QF 3.7英寸防空炮" + SAD_anti_air_equipment_1:0 "布雷达35型防空炮" + SAD_anti_air_equipment_1_short:0 "布雷达35型防空炮" + SAD_anti_air_equipment_2:0 "斯科蒂54倍口径37mm毫米高射炮" + SAD_anti_air_equipment_3:0 "90mm53倍口径高射炮" + BYG_anti_air_equipment_1:0 "M1 37mm防空炮" + BYG_anti_air_equipment_1_short:0 "M1 37mm防空炮" + BYG_anti_air_equipment_2:0 "M1 40mm防空炮" + BYG_anti_air_equipment_3:0 "M3 99mm防空炮" + BFL_anti_air_equipment_1:0 "M1939 37mm防空炮" + BFL_anti_air_equipment_1_short:0 "M1939 37mm防空炮" + BFL_anti_air_equipment_2:0 "M1940 25mm防空炮" + BFL_anti_air_equipment_3:0 "KS-19式100毫米高射炮" + POL_anti_air_equipment_1:0 "40mm 博福斯wz.36型防空炮" + POL_anti_air_equipment_1_short:0 "40mm WZ.36型防空炮" + POL_anti_air_equipment_2:0 "75mm WZ.36型防空炮" + SWE_anti_air_equipment_1:0 "m/40型 20mm防空炮" + SWE_anti_air_equipment_1_short:0 "m/40型 20mm防空炮" + SWE_anti_air_equipment_2:0 "m/36型Lv akan40mm" + SWE_anti_air_equipment_3:0 "m/30型80mm防空炮" + CZE_anti_air_equipment_1:0 "ZB vz. 60型防空炮" + CZE_anti_air_equipment_1_short:0 "ZB vz. 60型防空炮" + CZE_anti_air_equipment_2:0 "PL vz. 37型75mm防空炮" + CZE_anti_air_equipment_3:0 "PL vz. 12/20型90mm防空炮" + DEN_anti_air_equipment_1:0 "麦德森M/38型20mm防空炮" + DEN_anti_air_equipment_1_short:0 "M/38型20mm防空炮" + ROM_anti_air_equipment_1:0 "TA 1939型37mm防空炮" + ROM_anti_air_equipment_1_short:0 "阿斯特拉-莱茵金属37mm防空炮" + ROM_anti_air_equipment_2:0 "75mm维克斯-雷西察M1936防空炮" + ROM_anti_air_equipment_3:0 "9cm斯柯达12/30防空炮" + FIN_anti_air_equipment_1:0 "7.62 ITKK 31 VKT" + FIN_anti_air_equipment_1_short:0 "31 VKT" + NOR_anti_air_equipment_1:0 "柯尔特M/29防空炮" + NOR_anti_air_equipment_2:0 "40mm m/36自动机关炮" + NOR_anti_air_equipment_3:0 "7.5cm m/32高射炮" + anti_tank_equipment_1:0 "牵引式反坦克炮" + anti_tank_equipment_1_short:0 "反坦克炮" + anti_tank_equipment_1_desc:0 "反坦克炮专门使用穿甲弹专门针对坦克这样的装甲目标。" + artillery_equipment:0 "牵引式火炮" + artillery_equipment_short:0 "火炮" + artillery_equipment_desc:0 "火炮是指大口径武器,如加农炮榴弹炮等由人员操作射程可以远超过个人武器有效范围。" + YUW_artillery_equipment_1:0 "1897型75mm火炮" + YUW_artillery_equipment_1_short:0 "1897型75mm火炮" + YUW_artillery_equipment_2:0 "1936L型105mm火炮" + YUW_artillery_equipment_3:0 "155mm GPF火炮" + CZE_artillery_equipment_1:0 "8cm vz. 30火炮" + CZE_artillery_equipment_1_short:0 "8cm vz. 30火炮" + CZE_artillery_equipment_2:0 "10.5cm赫鲁比vz. 35火炮" + CZE_artillery_equipment_3:0 "15cm野战榴弹炮vzor 37" + TIX_artillery_equipment_1:0 "18型10.5cm轻型野战榴弹炮" + TIX_artillery_equipment_1_short:0 "10.5cm LeFH 18" + TIX_artillery_equipment_2:0 "15cm sFH 18" + TIX_artillery_equipment_3:0 "15cm K 18" + HUJ_artillery_equipment_1:0 "QF 18磅火炮" + HUJ_artillery_equipment_1_short:0 "QF 18磅火炮" + HUJ_artillery_equipment_2:0 "QF 25磅火炮" + HUJ_artillery_equipment_3:0 "BL 5.5英寸中型火炮" + RAJ_artillery_equipment_1:0 "QF 18磅火炮" + RAJ_artillery_equipment_1_short:0 "QF 18磅火炮" + RAJ_artillery_equipment_2:0 "QF 25磅火炮" + RAJ_artillery_equipment_3:0 "BL 5.5英寸中型火炮" + BLI_artillery_equipment_1:0 "QF 18磅火炮" + BLI_artillery_equipment_1_short:0 "QF 18磅火炮" + BLI_artillery_equipment_2:0 "QF 25磅火炮" + BLI_artillery_equipment_3:0 "BL 5.5英寸中型火炮" + AST_artillery_equipment_1:0 "QF 18磅火炮" + AST_artillery_equipment_1_short:0 "QF 18磅火炮" + AST_artillery_equipment_2:0 "QF 25磅火炮" + AST_artillery_equipment_3:0 "BL 5.5英寸中型火炮" + NZL_artillery_equipment_1:0 "QF 18磅火炮" + NZL_artillery_equipment_1_short:0 "QF 18磅火炮" + NZL_artillery_equipment_2:0 "QF 25磅火炮" + NZL_artillery_equipment_3:0 "BL 5.5英寸中型火炮" + SAF_artillery_equipment_1:0 "QF 18磅火炮" + SAF_artillery_equipment_1_short:0 "QF 18磅火炮" + SAF_artillery_equipment_2:0 "QF 25磅火炮" + SAF_artillery_equipment_3:0 "BL 5.5英寸中型火炮" + BYG_artillery_equipment_1:0 "M1897型75mm火炮" + BYG_artillery_equipment_1_short:0 "M1897型75mm火炮" + BYG_artillery_equipment_2:0 "M101A1型105mm火炮" + BYG_artillery_equipment_3:0 "M114型155mm火炮" + BFL_artillery_equipment_1:0 "M1936型76mm火炮" + BFL_artillery_equipment_1_short:0 "M1936型76mm火炮" + BFL_artillery_equipment_2:0 "M1940型107mm火炮" + BFL_artillery_equipment_3:0 "M1943型152mm火炮" + SAD_artillery_equipment_1:0 "06型75/27火炮" + SAD_artillery_equipment_1_short:0 "75/27火炮" + SAD_artillery_equipment_2:0 "35型149/40火炮" + SAD_artillery_equipment_2_short:0 "35型149/40火炮" + SAD_artillery_equipment_3:0 "35型210/22榴弹炮" + CHY_artillery_equipment_1:0 "九五式75mm火炮" + CHY_artillery_equipment_1_short:0 "九五式75mm火炮" + CHY_artillery_equipment_2:0 "九一式10cm火炮" + CHY_artillery_equipment_3:0 "九六式15cm火炮" + NOR_artillery_equipment_1:0 "康斯博格 M.27 75mm火炮" + NOR_artillery_equipment_1_short:0 "M.27 75mm" + NOR_artillery_equipment_2:0 "12cm 重型榴弹炮/m09" + NOR_artillery_equipment_3:0 "12cm 重型榴弹炮/m32" + POL_artillery_equipment_1:0 "75mm 斯塔拉霍维采wz.31型火炮" + POL_artillery_equipment_1_short:0 "75mm wz. 31" + POL_artillery_equipment_2:0 "100mm wz. 38 St榴弹炮" + POL_artillery_equipment_3:0 "155mm wz.40型火炮" + SWE_artillery_equipment_1:0 "10.5cm m/34火炮" + SWE_artillery_equipment_1_short:0 "10.5cm m/34" + SWE_artillery_equipment_2:0 "10.5cm m/40榴弹炮" + SWE_artillery_equipment_3:0 "12cm m/14榴弹炮" + AUS_artillery_equipment_1:0 "7.5cm M.15山炮" + AUS_artillery_equipment_1_short:0 "7.5cm M.15" + AUS_artillery_equipment_2:0 "15cm M. 15重型野战榴弹炮" + AUS_artillery_equipment_2_short:0 "15cm schw. FH M.15" + AUS_artillery_equipment_3:0 "15cm坎诺自动公司M.15/16型火炮" + HOL_artillery_equipment_1:0 "7.5cm塞得里斯02/04型火炮" + HOL_artillery_equipment_1_short:0 "7.5cm M 02/04" + HOL_artillery_equipment_2:0 "10.5cm 10型火炮" + HOL_artillery_equipment_3:0 "12cm14型火炮 郎" + BEL_artillery_equipment_1:0 "75型火炮" + BEL_artillery_equipment_1_short:0 "75型火炮" + BEL_artillery_equipment_2:0 "75mm mle GP III火炮" + BEL_artillery_equipment_3:0 "120mm L mle 1931型火炮" + ROM_artillery_equipment_1:0 "105mm施耐德M1913" + ROM_artillery_equipment_1_short:0 "105mm施耐德13" + ROM_artillery_equipment_2:0 "150mm斯柯达M1934" + ROM_artillery_equipment_2_short:0 "150mm M1934" + ROM_artillery_equipment_3:0 "155mm施耐德M1917" + ROM_artillery_equipment_3_short:0 "155mm M1917" + DOH_artillery_equipment_1:0 "汉造十年式75mm山炮" + DOH_artillery_equipment_1_short:0 "十年式75mm山炮" + DOH_artillery_equipment_2:0 "晋造十六年式105mm山炮" + DOH_artillery_equipment_3:0 "十四年式/十九年式150mm榴弹炮" + HUN_artillery_equipment_1:0 "1905型8cm火炮" + HUN_artillery_equipment_1_short:0 "8cm M1905" + HUN_artillery_equipment_2:0 "15cm 35M 榴弹炮" + HUN_artillery_equipment_2_short:0 "15cm 35M" + HUN_artillery_equipment_3:0 "21cm 40M 重型加农炮" + HUN_artillery_equipment_3_short:0 "21cm 40M" + rocket_artillery_equipment:0 "牵引式火箭炮" + rocket_artillery_equipment_short:0 "火箭炮" + rocket_artillery_equipment_desc:0 "火箭炮比起传统炮组在准确性和稳定性上都要差得多,不过他们拥有多个火箭同时击中单个目标的毁灭性效果。" + TIX_rocket_artillery_equipment_1:0 "28/32cm 6膛火箭发射器41型" + TIX_rocket_artillery_equipment_1_short:0 "6膛火箭发射器41型" + TIX_rocket_artillery_equipment_2:0 "21cm 6膛火箭发射器42型" + CHY_rocket_artillery_equipment_1:0 "四式20cm火箭发射器" + CHY_rocket_artillery_equipment_1_short:0 "四式20cm火箭发射器" + CHY_rocket_artillery_equipment_2:0 "四式50cm火箭发射器" + BFL_rocket_artillery_equipment_1:0 "M-8-6" + BFL_rocket_artillery_equipment_1_short:0 "M-8-6" + BFL_rocket_artillery_equipment_2:0 "M-20-4" + BFL_rocket_artillery_equipment_2_short:0 "M-20-4" + BYG_rocket_artillery_equipment_1:0 "M8火箭发射器" + BYG_rocket_artillery_equipment_1_short:0 "M8" + BYG_rocket_artillery_equipment_2:0 "M16火箭发射器" + BYG_rocket_artillery_equipment_2_short:0 "M16" + HUJ_rocket_artillery_equipment_1:0 "RP-3高爆/通用火箭" + HUJ_rocket_artillery_equipment_1_short:0 "RP-3 HE/GP" + HUJ_rocket_artillery_equipment_2:0 "RP-3高爆/半穿甲火箭" + HUJ_rocket_artillery_equipment_2_short:0 "RP-3 HE/SAP" + SAF_rocket_artillery_equipment_1:0 "RP-3高爆/通用火箭" + SAF_rocket_artillery_equipment_1_short:0 "RP-3 HE/GP" + SAF_rocket_artillery_equipment_2:0 "RP-3高爆/半穿甲火箭" + SAF_rocket_artillery_equipment_2_short:0 "RP-3 HE/SAP" + BLI_rocket_artillery_equipment_1:0 "RP-3高爆/通用火箭" + BLI_rocket_artillery_equipment_1_short:0 "RP-3 HE/GP" + BLI_rocket_artillery_equipment_2:0 "RP-3高爆/半穿甲火箭" + BLI_rocket_artillery_equipment_2_short:0 "RP-3 HE/SAP" + AST_rocket_artillery_equipment_1:0 "RP-3高爆/通用火箭" + AST_rocket_artillery_equipment_1_short:0 "RP-3 HE/GP" + AST_rocket_artillery_equipment_2:0 "RP-3高爆/半穿甲火箭" + AST_rocket_artillery_equipment_2_short:0 "RP-3 HE/SAP" + NZL_rocket_artillery_equipment_1:0 "RP-3高爆/通用火箭" + NZL_rocket_artillery_equipment_1_short:0 "RP-3 HE/GP" + NZL_rocket_artillery_equipment_2:0 "RP-3高爆/半穿甲火箭" + NZL_rocket_artillery_equipment_2_short:0 "RP-3 HE/SAP" + RAJ_rocket_artillery_equipment_1:0 "RP-3高爆/通用火箭" + RAJ_rocket_artillery_equipment_1_short:0 "RP-3 HE/GP" + RAJ_rocket_artillery_equipment_2:0 "RP-3高爆/半穿甲火箭" + RAJ_rocket_artillery_equipment_2_short:0 "RP-3 HE/SAP" + artillery_equipment_1:0 "牵引式火炮" + artillery_equipment_1_short:0 "火炮" + artillery_equipment_1_desc:0 "火炮是指大口径武器,如加农炮榴弹炮等由人员操作射程可以远超过个人武器有效范围。" + rocket_artillery_equipment_1:0 "牵引式火箭炮" + rocket_artillery_equipment_1_short:0 "火箭炮" + rocket_artillery_equipment_1_desc:0 "火箭炮比起传统炮组在准确性和稳定性上都要差得多,不过他们拥有多个火箭同时击中单个目标的毁灭性效果。" + infantry_equipment:0 "步兵装备" + infantry_equipment_short:0 "步兵装备" + infantry_equipment_desc:0 "个人和部队使用的步兵武器,以及士兵所需的其他装备。" + infantry_equipment_0:0 "初级步兵装备" + infantry_equipment_0_short:0 "初级步兵装备" + infantry_equipment_0_desc:0 "第一次世界大战中的发展的初级步兵装备。" + infantry_equipment_1:0 "步兵装备 I型" + infantry_equipment_1_short:0 "步兵装备 I型" + infantry_equipment_1_desc:0 "个人和部队使用的步兵武器,以及士兵所需的其他装备。" + infantry_equipment_2:0 "步兵装备 II型" + infantry_equipment_2_short:0 "步兵装备 II型" + infantry_equipment_2_desc:0 "个人和部队使用的步兵武器,以及士兵所需的其他装备。更现代化的增加了大量的冲锋枪和反坦克步枪。" + infantry_equipment_3:0 "步兵装备 III型" + infantry_equipment_3_short:0 "步兵装备 III型" + infantry_equipment_3_desc:0 "个人和部队使用的步兵武器,以及士兵所需的其他装备。更现代化的增加了大量的冲锋枪和反坦克步枪。" + TIX_infantry_equipment_0:0 "Gew.98式步枪" + TIX_infantry_equipment_0_short:0 "Gew.98" + TIX_infantry_equipment_1:0 "Kar 98k式步枪" + TIX_infantry_equipment_1_short:0 "Kar 98k" + TIX_infantry_equipment_2:0 "MP 38式冲锋枪" + TIX_infantry_equipment_2_short:0 "MP 38" + TIX_infantry_equipment_3:0 "MP 43式冲锋枪" + TIX_infantry_equipment_3_short:0 "MP 43" + TIX_infantry_at:0 "铁拳30" + TIX_infantry_at2:0 "坦克杀手火箭筒" + TIX_support_weapons:0 "MG08式重机枪和轻型地雷发射器" + TIX_support_weapons2:0 "MG34式通用机枪和36型5cm迫击炮" + TIX_support_weapons3:0 "MG42式通用机枪和34型8cm迫击炮" + TIX_support_weapons4:0 "MG45式通用机枪和42型12cm迫击炮" + BFL_infantry_equipment_0:0 "莫辛-纳甘 M1891/30式步枪" + BFL_infantry_equipment_0_short:0 "莫辛-纳甘 M1891/30" + BFL_infantry_equipment_1:0 "SVT-38/40式半自动步枪" + BFL_infantry_equipment_1_short:0 "SVT-38/40" + BFL_infantry_equipment_2:0 "PPSh-41式冲锋枪" + BFL_infantry_equipment_2_short:0 "PPSh-41" + BFL_infantry_equipment_3:0 "PPS-43式冲锋枪" + BFL_infantry_equipment_3_short:0 "PPS-43" + BFL_infantry_at:0 "PTRD" + BFL_infantry_at2:0 "RPG-43" + BFL_support_weapons:0 "PM M1910式重机枪和GR型9cm迫击炮" + BFL_support_weapons2:0 "DP型轻机枪和RM-38式50mm迫击炮" + BFL_support_weapons3:0 "DS-39式重机枪和PM-41式82mm迫击炮" + BFL_support_weapons4:0 "郭留诺夫 SG-43式’重机枪和PM-43式120mm重型迫击炮" + HUJ_infantry_equipment_0:0 "No.1 MkIII步枪" + HUJ_infantry_equipment_0_short:0 "No.1 MkIII步枪" + HUJ_infantry_equipment_1:0 "No.4 MkI步枪" + HUJ_infantry_equipment_1_short:0 "No.4 MkI步枪" + HUJ_infantry_equipment_2:0 "斯登MKII" + HUJ_infantry_equipment_2_short:0 "斯登MKII" + HUJ_infantry_equipment_3:0 "斯特林MKI冲锋枪" + HUJ_infantry_equipment_3_short:0 "斯特林MKI冲锋枪" + HUJ_infantry_at:0 "博伊斯反坦克枪" + HUJ_infantry_at2:0 "PIAT" + HUJ_support_weapons:0 "维克斯机枪和斯托克斯迫击炮" + HUJ_support_weapons2:0 "刘易斯MK.III DEMS和SBML2英寸迫击炮" + HUJ_support_weapons3:0 "布伦MK.I和ML3英寸迫击炮" + HUJ_support_weapons4:0 "布伦MK.III和ML4.2英寸迫击炮" + BYG_infantry_equipment_0:0 "斯普林菲尔德 M1903式步枪" + BYG_infantry_equipment_0_short:0 "斯普林菲尔德 M1903" + BYG_infantry_equipment_1:0 "M1 加兰德半自动步枪" + BYG_infantry_equipment_1_short:0 "M1 加兰德" + BYG_infantry_equipment_2:0 "M1 汤姆森冲锋枪" + BYG_infantry_equipment_2_short:0 "M1 汤姆森" + BYG_infantry_equipment_3:0 "M2卡宾枪" + BYG_infantry_equipment_3_short:0 "M2卡宾枪" + BYG_infantry_at:0 "M1 巴祖卡" + BYG_infantry_at2:0 "M20型无后坐力炮" + BYG_support_weapons:0 "勃朗宁自动步枪和斯托克斯迫击炮" + BYG_support_weapons2:0 "M1917式勃朗宁重机枪和M2型60mm迫击炮" + BYG_support_weapons3:0 "M1919式勃朗宁轻机枪和M1型81mm迫击炮" + BYG_support_weapons4:0 "约翰逊 M1941式轻机枪和M2型4.2英寸化学迫击炮" + SAD_infantry_equipment_0:0 "卡尔卡诺M91" + SAD_infantry_equipment_0_short:0 "卡尔卡诺M91" + SAD_infantry_equipment_1:0 "卡尔卡诺M38" + SAD_infantry_equipment_1_short:0 "卡尔卡诺M38" + SAD_infantry_equipment_2:0 "MAB-38" + SAD_infantry_equipment_2_short:0 "MAB-38" + SAD_infantry_equipment_3:0 "国立德布雷西亚兵工厂 43式冲锋枪" + SAD_infantry_equipment_3_short:0 "FNAB-43" + YUW_infantry_equipment_0:0 "勒贝尔 Mle 1886 M93" + YUW_infantry_equipment_0_short:0 "Mle 1886 M93" + YUW_infantry_equipment_1:0 "圣艾蒂安兵工厂 Mle 1936式步枪" + YUW_infantry_equipment_1_short:0 "MAS-36" + YUW_infantry_equipment_2:0 "圣艾蒂安兵工厂 Mle 1938式冲锋枪" + YUW_infantry_equipment_2_short:0 "MAS-38" + YUW_infantry_equipment_3:0 "圣艾蒂安兵工厂 Mle 1940式半自动步枪" + YUW_infantry_equipment_3_short:0 "MAS-40" + YUW_support_weapons:0 "绍沙轻机枪和斯托克斯迫击炮" + YUW_support_weapons2:0 "哈奇开斯 M1914式重机枪和布朗德 Mle1935式迫击炮" + YUW_support_weapons3:0 "M1924/29式轻机枪和布朗德 Mle1927/31式迫击炮" + YUW_support_weapons4:0 "哈奇开斯 M1922式轻机枪和布朗德 Mle1942式迫击炮" + CHY_infantry_equipment_0:1 "明治三十八年式步枪" + CHY_infantry_equipment_0_short:1 "三八式步枪" + CHY_infantry_equipment_1:1 "九九式步枪" + CHY_infantry_equipment_1_short:1 "九九式步枪" + CHY_infantry_equipment_2:0 "百式冲锋枪" + CHY_infantry_equipment_2_short:0 "百式冲锋枪" + CHY_infantry_equipment_3:0 "百式冲锋枪后期型" + CHY_infantry_equipment_3_short:0 "百式冲锋枪后期型" + CHY_infantry_at:0 "二式掷弹器" + CHY_infantry_at2:0 "四式喷进炮" + CHY_support_weapons:0 "三年式重机枪和十一年式迫击炮" + CHY_support_weapons2:0 "十一年式轻机枪和十年式掷弹筒" + CHY_support_weapons3:0 "九九式轻机枪和九四式迫击炮" + CHY_support_weapons4:0 "一式重机枪和二式12cm迫击炮" + MAN_infantry_equipment_0:1 "三八式步枪" + MAN_infantry_equipment_0_short:1 "三八式步枪" + MAN_infantry_equipment_1:1 "辽十三年式步枪" + MAN_infantry_equipment_1_short:1 "辽十三年式步枪" + MAN_infantry_equipment_2:0 "百式冲锋枪" + MAN_infantry_equipment_2_short:0 "百式冲锋枪" + MAN_infantry_equipment_3:0 "百式冲锋枪后期型" + MAN_infantry_equipment_3_short:0 "百式冲锋枪后期型" + MAN_infantry_at:0 "二式掷弹器" + MAN_infantry_at2:0 "四式喷进炮" + MAN_support_weapons:0 "三年式重机枪和十一年式迫击炮" + MAN_support_weapons2:0 "十一年式轻机枪和十年式掷弹筒" + MAN_support_weapons3:0 "九九式轻机枪和九四式迫击炮" + MAN_support_weapons4:0 "一式重机枪和二式12cm迫击炮" + CZE_infantry_equipment_0:0 "布尔诺兵工厂 vz.24" + CZE_infantry_equipment_0_short:0 "vz.24" + CZE_infantry_equipment_1:0 "布尔诺兵工厂 ZH-29" + CZE_infantry_equipment_1_short:0 "ZH-29" + CZE_infantry_equipment_2:0 "考茨基 ZK-383" + CZE_infantry_equipment_2_short:0 "ZK-383" + CZE_infantry_equipment_3:0 "ČZUB(乌赫尔斯基布罗德捷克兵工厂) Sa23 vz.48" + CZE_infantry_equipment_3_short:0 "Sa23 vz.48" + POL_infantry_equipment_0:0 "wz.98a步枪" + POL_infantry_equipment_0_short:0 "Kb毛瑟wz.98a" + POL_infantry_equipment_1:0 "Kbsp wz.38M" + POL_infantry_equipment_1_short:0 "Kbsp wz.38M" + POL_infantry_equipment_2:0 "wz. 38海象" + POL_infantry_equipment_2_short:0 "wz. 38海象" + POL_infantry_equipment_3:1 "PM wz.43闪电" + POL_infantry_equipment_3_short:1 "wz. 43闪电" + POL_infantry_at:0 "Kb Ppanc wz. 35 Ur" + POL_infantry_at2:0 "ET-38反坦克手雷" + POL_support_weapons:1 "Ckm wz. 25和wz. 18迫击炮" + POL_support_weapons2:0 "勃朗宁Rkm wz.1928和wz. 36榴弹炮" + POL_support_weapons3:1 "Ckm wz.32和wz. 31迫击炮" + POL_support_weapons4:1 "Nkm wz. 38 FK和wz. 40 ST迫击炮" + ROM_infantry_equipment_0:1 "曼利夏M1895" + ROM_infantry_equipment_0_short:1 "曼利夏M1895" + ROM_infantry_equipment_1:0 "ZB vz.24" + ROM_infantry_equipment_1_short:0 "ZB vz.24" + ROM_infantry_equipment_2:0 "奥利塔M1941" + ROM_infantry_equipment_2_short:0 "奥利塔M1941" + ROM_infantry_equipment_3:0 "奥利塔卡宾枪" + ROM_infantry_equipment_3_short:0 "奥利塔卡宾枪" + HOL_infantry_equipment_0:0 "曼利夏M95步枪" + HOL_infantry_equipment_0_short:0 "曼利夏M95步枪" + HOL_infantry_equipment_1:0 "约翰逊M41" + HOL_infantry_equipment_1_short:0 "约翰逊M41" + HOL_infantry_equipment_2:0 "贝格曼MP28" + HOL_infantry_equipment_2_short:0 "贝格曼MP28" + HOL_infantry_equipment_3:0 "约翰逊M44" + HOL_infantry_equipment_3_short:0 "约翰逊M44" + SWE_infantry_equipment_0:0 "毛瑟m/38" + SWE_infantry_equipment_0_short:0 "毛瑟m/38" + SWE_infantry_equipment_1:0 "AG m/42步枪" + SWE_infantry_equipment_1_short:0 "AG m/42步枪" + SWE_infantry_equipment_2:0 "m/37-39冲锋枪" + SWE_infantry_equipment_2_short:0 "m/37-39冲锋枪" + SWE_infantry_equipment_3:0 "m/45冲锋枪" + SWE_infantry_equipment_3_short:0 "m/45冲锋枪" + BLI_infantry_equipment_0:0 "罗斯步枪" + BLI_infantry_equipment_0_short:0 "罗斯步枪" + BLI_infantry_equipment_1:0 "SAL(轻武器有限公司) No.4 MkI步枪" + BLI_infantry_equipment_1_short:0 "SAL No.4 MkI步枪" + BLI_infantry_equipment_2:0 "M50瑞希冲锋枪" + BLI_infantry_equipment_2_short:0 "M50瑞希冲锋枪" + BLI_infantry_equipment_3:0 "约翰逊M44" + BLI_infantry_equipment_3_short:0 "约翰逊M44" + BLI_infantry_at:0 "博伊斯反坦克枪" + BLI_infantry_at2:0 "PIAT" + BLI_support_weapons:0 "维克斯机枪和斯托克斯迫击炮" + BLI_support_weapons2:0 "刘易斯MK.III DEMS和SBML2英寸迫击炮" + BLI_support_weapons3:0 "布伦MK.I和ML3英寸迫击炮" + BLI_support_weapons4:0 "布伦MK.III和ML4.2英寸迫击炮" + AST_infantry_equipment_0:0 "LSAF(利思戈轻武器厂) No.1 MkIII步枪" + AST_infantry_equipment_0_short:0 "LSAF No.1 MkIII步枪" + AST_infantry_equipment_1:0 "LSAF No.6 MkI步枪" + AST_infantry_equipment_1_short:0 "LSAF No.6 MkI步枪" + AST_infantry_equipment_2:0 "欧文冲锋枪" + AST_infantry_equipment_2_short:0 "欧文冲锋枪" + AST_infantry_equipment_3:0 "伊莱克斯 李-恩菲尔德短型卡宾枪" + AST_infantry_equipment_3_short:0 "伊莱克斯SMLE-CAR" + AST_infantry_at:0 "博伊斯反坦克枪" + AST_infantry_at2:0 "PIAT" + AST_support_weapons:0 "维克斯机枪和斯托克斯迫击炮" + AST_support_weapons2:0 "刘易斯MK.III DEMS和SBML2英寸迫击炮" + AST_support_weapons3:0 "布伦MK.I和ML3英寸迫击炮" + AST_support_weapons4:0 "布伦MK.III和ML4.2英寸迫击炮" + AUS_infantry_equipment_0:0 "斯太尔M95/30" + AUS_infantry_equipment_0_short:0 "斯太尔M95/30" + AUS_infantry_equipment_1:0 "斯太尔M95/30短枪管型" + AUS_infantry_equipment_1_short:0 "斯太尔M95/30短枪管型" + AUS_infantry_equipment_2:0 "斯太尔 MP34式冲锋枪" + AUS_infantry_equipment_2_short:0 "斯太尔 MP34" + AUS_infantry_equipment_3:0 "斯太尔MG30" + AUS_infantry_equipment_3_short:0 "斯太尔MG30" + FIN_infantry_equipment_0:0 "施皮茨M/27" + FIN_infantry_equipment_0_short:0 "施皮茨M/27" + FIN_infantry_equipment_1:0 "乌戈-佩卡M/39" + FIN_infantry_equipment_1_short:0 "乌戈-佩卡M/39" + FIN_infantry_equipment_2:0 "索米KP/-31" + FIN_infantry_equipment_2_short:0 "索米KP/-31" + FIN_infantry_equipment_3:0 "KP m/44" + FIN_infantry_equipment_3_short:0 "KP m/44" + HUN_infantry_equipment_0:0 "FEG M95/31" + HUN_infantry_equipment_0_short:0 "FEG M95/31" + HUN_infantry_equipment_1:0 "FEG 35M" + HUN_infantry_equipment_1_short:0 "FEG 35M" + HUN_infantry_equipment_2:0 "达努维亚39M冲锋枪" + HUN_infantry_equipment_2_short:0 "达努维亚39M" + HUN_infantry_equipment_3:0 "达努维亚43M冲锋枪" + HUN_infantry_equipment_3_short:0 "达努维亚43M" + SWI_infantry_equipment_0:0 "施密特鲁宾M1911" + SWI_infantry_equipment_0_short:0 "施密特鲁宾M1911" + SWI_infantry_equipment_1:0 "K31骑兵步枪" + SWI_infantry_equipment_1_short:0 "K31骑兵步枪" + SWI_infantry_equipment_2:0 "希斯巴诺-苏莎MP43/44" + SWI_infantry_equipment_2_short:0 "希斯巴诺-苏莎MP43/44" + SWI_infantry_equipment_3:0 "SIG MP46" + SWI_infantry_equipment_3_short:0 "SIG MP46" + SPR_infantry_equipment_0:0 "毛瑟M93" + SPR_infantry_equipment_0_short:0 "毛瑟M93" + SPR_infantry_equipment_1:0 "扫荡者卡宾枪" + SPR_infantry_equipment_1_short:0 "扫荡者卡宾枪" + SPR_infantry_equipment_2:0 "拉博塔-福德波特那M38" + SPR_infantry_equipment_2_short:0 "拉博塔-福德波特那M38" + SPR_infantry_equipment_3:0 "EMP-科伦纳" + SPR_infantry_equipment_3_short:0 "EMP-科伦纳" + BEL_infantry_equipment_0:0 "毛瑟M89" + BEL_infantry_equipment_0_short:0 "毛瑟M89" + BEL_infantry_equipment_1:0 "毛瑟M35" + BEL_infantry_equipment_1_short:0 "毛瑟M35" + BEL_infantry_equipment_2:0 "34型冲锋枪" + BEL_infantry_equipment_2_short:0 "34型冲锋枪" + BEL_infantry_equipment_3:0 "FN MLE30 D型" + BEL_infantry_equipment_3_short:0 "FN MLE30 D型" + BUL_infantry_equipment_0:0 "曼利夏M95" + BUL_infantry_equipment_0_short:0 "曼利夏M95" + BUL_infantry_equipment_1:1 "Kar 98k毛瑟步枪" + BUL_infantry_equipment_1_short:1 "Kar 98k" + BUL_infantry_equipment_2:0 "考茨基 ZK-383" + BUL_infantry_equipment_2_short:0 "ZK-383" + BUL_infantry_equipment_3:0 "施迈瑟 MP41" + BUL_infantry_equipment_3_short:0 "施迈瑟 MP41" + SAF_infantry_equipment_0:0 "No.1 MkIII步枪" + SAF_infantry_equipment_0_short:0 "No.1 MkIII步枪" + SAF_infantry_equipment_1:0 "No.4 MkI步枪" + SAF_infantry_equipment_1_short:0 "No.4 MkI步枪" + SAF_infantry_equipment_2:0 "斯登MKII" + SAF_infantry_equipment_2_short:0 "斯登MKII" + SAF_infantry_equipment_3:0 "瑞德尔 李-恩菲尔德短型卡宾枪" + SAF_infantry_equipment_3_short:0 "瑞德尔SMLE-CAR" + SAF_infantry_at:0 "博伊斯反坦克枪" + SAF_infantry_at2:0 "PIAT" + SAF_support_weapons:0 "维克斯机枪和斯托克斯迫击炮" + SAF_support_weapons2:0 "刘易斯MK.II DEMS和SBML2英寸迫击炮" + SAF_support_weapons3:0 "布伦MK.I和ML3英寸迫击炮" + SAF_support_weapons4:0 "布伦MK.III和ML4.2英寸迫击炮" + RAJ_infantry_equipment_0:0 "GRI No.1 MkIII" + RAJ_infantry_equipment_0_short:0 "GRI No.1 MkIII" + RAJ_infantry_equipment_1:0 "POF No.4 MkI" + RAJ_infantry_equipment_1_short:0 "POF No.4 MkI" + RAJ_infantry_equipment_2:0 "GRI 斯登MKII" + RAJ_infantry_equipment_2_short:0 "GRI 斯登MKII" + RAJ_infantry_equipment_3:0 "GRI斯特林冲锋枪MKI" + RAJ_infantry_equipment_3_short:0 "GRI斯特林冲锋枪MKI" + RAJ_infantry_at:0 "博伊斯反坦克枪" + RAJ_infantry_at2:0 "PIAT" + RAJ_support_weapons:0 "维克斯机枪和斯托克斯迫击炮" + RAJ_support_weapons2:0 "刘易斯MK.III DEMS和SBML2英寸迫击炮" + RAJ_support_weapons3:0 "布伦MK.I和ML3英寸迫击炮" + RAJ_support_weapons4:0 "布伦MK.III和ML4.2英寸迫击炮" + YUG_infantry_equipment_0:0 "曼立夏M95M" + YUG_infantry_equipment_0_short:0 "曼立夏M95M" + YUG_infantry_equipment_1:0 "M24步枪" + YUG_infantry_equipment_1_short:0 "M24步枪" + YUG_infantry_equipment_2:0 "EMP-35" + YUG_infantry_equipment_2_short:0 "EMP-35" + YUG_infantry_equipment_3:0 "ZB vz.26" + YUG_infantry_equipment_3_short:0 "ZB vz.26" + SLO_infantry_equipment_0:0 "布尔诺武器公司 vz.24" + SLO_infantry_equipment_0_short:0 "vz.24" + SLO_infantry_equipment_1:0 "布尔诺武器公司 ZH-29" + SLO_infantry_equipment_1_short:0 "ZH-29" + SLO_infantry_equipment_2:0 "克茨基 ZK-383" + SLO_infantry_equipment_2_short:0 "ZK-383" + SLO_infantry_equipment_3:0 "ČZUB Sa23 vz.48" + SLO_infantry_equipment_3_short:0 "Sa23 vz.48" + NZL_infantry_equipment_0:0 "一号步枪MkIII" + NZL_infantry_equipment_0_short:0 "一号步枪MkIII" + NZL_infantry_equipment_1:0 "四号步枪MKI" + NZL_infantry_equipment_1_short:0 "四号步枪MKI" + NZL_infantry_equipment_2:0 "欧文冲锋枪" + NZL_infantry_equipment_2_short:0 "欧文冲锋枪" + NZL_infantry_equipment_3:0 "伊莱克斯 李-恩菲尔德短型卡宾枪" + NZL_infantry_equipment_3_short:0 "伊莱克斯 SMLE-CAR" + NZL_infantry_at:0 "博斯反坦克步枪" + NZL_infantry_at2:0 "PIAT" + NZL_support_weapons:0 "维克斯机枪和斯托克斯迫击炮" + NZL_support_weapons2:0 "刘易斯MK.III机枪和SBML2英寸迫击炮" + NZL_support_weapons3:0 "布伦MK.I和ML3英寸迫击炮" + NZL_support_weapons4:0 "布伦MK.III和ML4.2英寸迫击炮" + DOH_infantry_equipment_0:0 "八八式步枪" + DOH_infantry_equipment_0_short:0 "八八式步枪" + DOH_infantry_equipment_1:0 "中正式步枪" + DOH_infantry_equipment_1_short:0 "中正式步枪" + DOH_infantry_equipment_2:0 "青岛造MP18" + DOH_infantry_equipment_2_short:0 "青岛造MP18" + DOH_infantry_equipment_3:0 "ZB vz.26" + DOH_infantry_equipment_3_short:0 "ZB vz.26" + PRC_infantry_equipment_0:0 "八八式步枪" + PRC_infantry_equipment_0_short:0 "八八式步枪" + PRC_infantry_equipment_1:0 "中正式步枪" + PRC_infantry_equipment_1_short:0 "中正式步枪" + PRC_infantry_equipment_2:0 "青岛造MP18" + PRC_infantry_equipment_2_short:0 "青岛造MP18" + PRC_infantry_equipment_3:0 "PPSh-41" + PRC_infantry_equipment_3_short:0 "PPSh-41" + YUN_infantry_equipment_0:0 "八八式步枪" + YUN_infantry_equipment_0_short:0 "八八式步枪" + YUN_infantry_equipment_1:0 "中正式步枪" + YUN_infantry_equipment_1_short:0 "中正式步枪" + YUN_infantry_equipment_2:0 "青岛造MP18" + YUN_infantry_equipment_2_short:0 "青岛造MP18" + YUN_infantry_equipment_3:0 "ZB vz.26" + YUN_infantry_equipment_3_short:0 "ZB vz.26" + GXC_infantry_equipment_0:0 "八八式步枪" + GXC_infantry_equipment_0_short:0 "八八式步枪" + GXC_infantry_equipment_1:0 "刘氏半自动步枪" + GXC_infantry_equipment_1_short:0 "刘氏半自动步枪" + GXC_infantry_equipment_2:0 "青岛造MP18" + GXC_infantry_equipment_2_short:0 "青岛造MP18" + GXC_infantry_equipment_3:0 "马林M42步枪" + GXC_infantry_equipment_3_short:0 "马林M42步枪" + SHX_infantry_equipment_0:0 "八八式步枪" + SHX_infantry_equipment_0_short:0 "八八式步枪" + SHX_infantry_equipment_1:0 "中正式步枪" + SHX_infantry_equipment_1_short:0 "中正式步枪" + SHX_infantry_equipment_2:0 "青岛造MP18" + SHX_infantry_equipment_2_short:0 "青岛造MP18" + SHX_infantry_equipment_3:0 "ZB vz.26" + SHX_infantry_equipment_3_short:0 "ZB vz.26" + XSM_infantry_equipment_0:0 "八八式步枪" + XSM_infantry_equipment_0_short:0 "八八式步枪" + XSM_infantry_equipment_1:0 "中正式步枪" + XSM_infantry_equipment_1_short:0 "中正式步枪" + XSM_infantry_equipment_2:0 "青岛造MP18" + XSM_infantry_equipment_2_short:0 "青岛造MP18" + XSM_infantry_equipment_3:0 "ZB vz.26" + XSM_infantry_equipment_3_short:0 "ZB vz.26" + MON_infantry_equipment_0:0 "莫辛-纳甘M1891/30" + MON_infantry_equipment_0_short:0 "莫辛-纳甘1891/30" + MON_infantry_equipment_1:0 "SVT-38/40" + MON_infantry_equipment_1_short:0 "SVT-38/40" + MON_infantry_equipment_2:0 "PPD-40" + MON_infantry_equipment_2_short:0 "PPD-40" + MON_infantry_equipment_3:0 "PPSh-41" + MON_infantry_equipment_3_short:0 "PPSh-41" + TAN_infantry_equipment_0:0 "莫辛-纳甘 M1891/30" + TAN_infantry_equipment_0_short:0 "莫辛-纳甘 1891/30" + TAN_infantry_equipment_1:0 "SVT-38/40" + TAN_infantry_equipment_1_short:0 "SVT-38/40" + TAN_infantry_equipment_2:0 "PPD-40" + TAN_infantry_equipment_2_short:0 "PPD-40" + TAN_infantry_equipment_3:0 "PPSh-41" + TAN_infantry_equipment_3_short:0 "PPSh-41" + MEX_infantry_equipment_0:0 "蒙德拉贡M94步枪" + MEX_infantry_equipment_0_short:0 "蒙德拉贡M94步枪" + MEX_infantry_equipment_1:0 "蒙德拉贡M08步枪" + MEX_infantry_equipment_1_short:0 "蒙德拉贡M08步枪" + MEX_infantry_equipment_2:0 "门多萨 C-34冲锋枪" + MEX_infantry_equipment_2_short:0 "门多萨 C-34冲锋枪" + MEX_infantry_equipment_3:0 "门多萨RM2式7.62mm轻机枪" + MEX_infantry_equipment_3_short:0 "门多萨RM2轻机枪" + GRE_infantry_equipment_0:0 "曼利夏M03步枪" + GRE_infantry_equipment_0_short:0 "曼利夏M03步枪" + GRE_infantry_equipment_1:0 "曼利夏 M95/24步枪" + GRE_infantry_equipment_1_short:0 "曼利夏 M95/24步枪" + GRE_infantry_equipment_2:0 "EPY 霍奇基斯 M26" + GRE_infantry_equipment_2_short:0 "EYP 霍奇基斯 M26" + GRE_infantry_equipment_3:0 "EPK(希腊火药与弹药公司)冲锋枪" + GRE_infantry_equipment_3_short:0 "EPK冲锋枪" + TUR_infantry_equipment_0:0 "毛瑟93型步枪" + TUR_infantry_equipment_0_short:0 "毛瑟93型步枪" + TUR_infantry_equipment_1:0 "克勒克卡莱 M38步枪" + TUR_infantry_equipment_1_short:0 "克勒克卡莱 M38步枪" + TUR_infantry_equipment_2:0 "斯登MKII" + TUR_infantry_equipment_2_short:0 "斯登MKII" + TUR_infantry_equipment_3:0 "ZB vz.26" + TUR_infantry_equipment_3_short:0 "ZB vz.26" + PER_infantry_equipment_0:0 "毛瑟98式" + PER_infantry_equipment_0_short:0 "毛瑟98式" + PER_infantry_equipment_1:0 "布尔诺武器公司 vz.24" + PER_infantry_equipment_1_short:0 "vz.24" + PER_infantry_equipment_2:0 "ZB vz.30" + PER_infantry_equipment_2_short:0 "ZB vz.30" + PER_infantry_equipment_3:0 "PPSh-41" + PER_infantry_equipment_3_short:0 "PPSh-41" + POR_infantry_equipment_0:0 "m/04型步枪" + POR_infantry_equipment_0_short:0 "m/04型步枪" + POR_infantry_equipment_1:0 "m/04/39型步枪" + POR_infantry_equipment_1_short:0 "m/04/39型步枪" + POR_infantry_equipment_2:0 "贝格曼 MP28" + POR_infantry_equipment_2_short:0 "贝格曼 MP28" + POR_infantry_equipment_3:0 "FBP m/948" + POR_infantry_equipment_3_short:0 "FBP m/948" + ARG_infantry_equipment_0:0 "毛瑟 M91" + ARG_infantry_equipment_0_short:0 "毛瑟 M91" + ARG_infantry_equipment_1:0 "毛瑟 M09" + ARG_infantry_equipment_1_short:0 "毛瑟 M09" + ARG_infantry_equipment_2:0 "Hafdasa C-4" + ARG_infantry_equipment_2_short:0 "Hafdasa C-4" + ARG_infantry_equipment_3:0 "Halcón M-43" + ARG_infantry_equipment_3_short:0 "Halcón M-43" + tank_armor_upgrade:0 "装甲" + tank_armor_upgrade_desc:0 "超过敌人穿甲能力的装甲会让你的部队获得巨大的优势,但也会使它们速度更慢。" + tank_gun_upgrade:0 "主炮" + tank_gun_upgrade_desc:0 "装备穿甲厚度超过敌人装甲的主炮是非常重要的。" + tank_aa_upgrade:0 "防空武器" + tank_aa_upgrade_desc:0 "确保我们的防空武器装备能够击落敌人最新型号的飞机。" + tank_at_upgrade:0 "反坦克武器" + tank_at_upgrade_desc:0 "确保我们的自行反坦克炮能干掉敌人最新的坦克。" + tank_art_upgrade:0 "火炮装备" + tank_art_upgrade_desc:1 "确保我们的自行火炮拥有巨大火力,能够摧毁任何没有装甲的敌人。" + tank_reliability_upgrade:0 "可靠性" + tank_reliability_upgrade_desc:1 "提高稳定性能够减少那些需要被替换的抛锚的装备。" + tank_engine_upgrade:0 "引擎" + tank_engine_upgrade_desc:0 "更强的机动性给你更多的战略和战术优势,允许装备更厚的装甲而不会显著降低速度。" + ship_gun_upgrade:0 "舰炮" + ship_gun_upgrade_desc:0 "装备穿甲厚度超过敌人装甲的主炮是非常重要的。" + ship_torpedo_upgrade:0 "鱼雷" + ship_torpedo_upgrade_desc:0 "鱼雷是一种强大的攻击武器,由较小船只在射程内发射,具有很大机会打出致命一击" + ship_armor_upgrade:0 "装甲厚度" + ship_armor_upgrade_desc:0 "更厚的装甲以保护你的船只免于敌人炮火" + carrier_armor_upgrade:0 "装甲厚度" + carrier_armor_upgrade_desc:0 "更厚的装甲以保护你的船只免于敌人炮火" + ship_engine_upgrade:0 "引擎" + ship_engine_upgrade_desc:0 "具有更强大引擎的船只可以在战斗中更好地控制其与敌人的距离" + ship_reliability_upgrade:0 "可靠性" + ship_reliability_upgrade_desc:0 "具有更高可靠性的船只不会轻易被致命一击击沉,那些会被致命一击的船只明显没有经过深思熟虑的设计与建设。" + ship_anti_air_upgrade:0 "防空" + ship_anti_air_upgrade_desc:0 "装备更多的火炮意味着我们将击落更多的敌机!" + ship_ASW_upgrade:0 "反潜武器" + ship_ASW_upgrade_desc:0 "反潜武器对于定位和摆脱潜艇非常重要。" + destroyer_engine_upgrade:0 "引擎" + destroyer_engine_upgrade_desc:0 "具有更强大引擎的船只可以在战斗中更好地控制其余敌人的距离" + sub_engine_upgrade:0 "引擎" + sub_engine_upgrade_desc:0 "具有更强大引擎的船只可以在战斗中更好地控制其余敌人的距离" + sub_stealth_upgrade:0 "潜伏性" + sub_stealth_upgrade_desc:0 "潜艇最强大之处在于直到他在形势有利时打出致命一击前都不被察觉到。" + sub_torpedo_upgrade:0 "鱼雷" + sub_torpedo_upgrade_desc:0 "鱼雷是一种强大的攻击武器,由较小船只在射程内发射,具有很大机会打出致命一击" + ship_deckspace_upgrade:0 "甲板空间" + ship_deckspace_upgrade_desc:0 "更大的空间用以携带和发射舰载机。" + plane_gun_upgrade:0 "各类武器" + plane_gun_upgrade_desc:0 "更好的武器用于对战其他飞机" + cv_plane_gun_upgrade:0 "各类武器" + cv_plane_gun_upgrade_desc:0 "更好的武器用于对战其他飞机" + plane_engine_upgrade:0 "引擎" + plane_engine_upgrade_desc:0 "更快的速度让飞机在定位和选取目标时获得更多优势,对于拦截机尤为重要。" + plane_range_upgrade:0 "航程" + plane_range_upgrade_desc:0 "航程更好的飞机在执行任务时能够到达更好的战略地点" + cv_plane_range_upgrade:0 "航程" + cv_plane_range_upgrade_desc:0 "航程更好的飞机在执行任务时能够到达更好的战略地点" + plane_reliability_upgrade:0 "可靠性" + plane_reliability_upgrade_desc:0 "可靠性低的飞机可能在执行任务时发生意外" + plane_naval_upgrade:0 "对舰武器" + plane_naval_upgrade_desc:0 "更多的对舰武器承载能力。" + cv_plane_naval_upgrade:0 "对舰武器" + cv_plane_naval_upgrade_desc:0 "更多的对舰武器承载能力。" + plane_bomb_upgrade:0 "轰炸" + plane_bomb_upgrade_desc:0 "更大的炸弹舱可以提供更多载荷。" + plane_tac_bomb_upgrade:0 "轰炸" + plane_tac_bomb_upgrade_desc:0 "更大的炸弹舱可以提供更多载荷。" + plane_cas_upgrade:0 "地面攻击" + plane_cas_upgrade_desc:0 "改进的地面目标攻击武器" + ACTUAL_EQUIPMENT_HEADER:0 "\n\n装备:\n" + ACTUAL_EQUIPMENT_ENTRY:0 " - $NUM|Y0$ $NAME|Y$" + ACTUAL_EQUIPMENT_ENTRY_PERCENT:0 " - $NUM|Y0%$来自$NAME|Y$的生产" + REQUESTED_REINFORCEMENT_DELIVERING_TO:0 "\n送往$UNIT|Y$($PROG|G%$):" + REQUESTED_REINFORCEMENT_DELIVERING_TO_BLOCKED:1 "\n送往$UNIT|Y$($PROG|G%$§R增援被阻止:没有来自首都的补给§!):" + REQUESTED_REINFORCEMENT_DELIVERING_TO_ENTRY:0 "\n $EQ|Y$$NUM|Y0$" + REQUESTED_REINFORCEMENT_DELIVERING_TO_MORE_ENTRIES:1 "\n以及$COUNT|H$请求更多……" + REQUESTED_REINFORCEMENT_HEADER:0 "请求增援:" + UPGRADE_REINFORCEMENT_HEADER:0 "请求升级:" + TIMED_ACTIVITY_HEADER:0 "活跃请求:" + REQUESTED_REINFORCEMENT_COLLECTING:0 " - 等待装备§H生产§!:" + REQUESTED_REINFORCEMENT_DELIVERY:0 " - 等待装备§H运输§!($PROG|H%$):" + REQUESTED_REINFORCEMENT_COLLECTING_BLOCKED:0 " - §R增援受阻:没有来自首都的补给§!" + REQUESTED_REINFORCEMENT_COLLECTING_AND_DELIVERY:0 " - 等待装备§H生产§!以及§H运输§!:" + REQUESTED_REINFORCEMENT_DELIVERY_NO_PROGRESS:0 " - 等待装备§H运输§!:" + REQUESTED_REINFORCEMENT_COLLECTING_ENTRY:0 " - $NAME|Y$$NUM|Y0$/$MAX|Y0$" + REQUESTED_REINFORCEMENT_DELIVERY_ENTRY:0 " - $NAME|Y$$NUM|Y0$" + REQUESTED_TIMED_ACTIVITY_COLLECTING_ENTRY:0 " - $NAME|Y$$NUM|Y0$/$MAX|Y0$" + REQUESTED_MANPOWER_DETAILS:0 "下一批$NUM|Y$人力将在$HR|Y$小时后送达。\n我们大约需要$D|Y$日来让部队满员。" + NOT_ENOUGH_MANPOWER_TO_REINFORCE:0 "没有足够的人力进行增员。" + MANPOWER_REINFORCEMENT_NOT_POSSIBLE:0 "§R增员在当前区域不可行。§!" + ARCHETYPE_DESC_ENTRY:0 " - $COUNT|0$ $NAME|H$" + OUTDATED_EQ:1 "展示§H过时装备§!" + guided_missile_equipment:0 "制导导弹" + guided_missile_equipment_1:0 "基础制导导弹" + guided_missile_equipment_1_short:0 "制导导弹 I型" + guided_missile_equipment_1_desc:0 "无人飞行导弹" + guided_missile_equipment_2:0 "改良型制导导弹" + guided_missile_equipment_2_short:0 "制导导弹 II型" + guided_missile_equipment_2_desc:0 "更好的无人飞行导弹" + guided_missile_equipment_3:0 "先进型制导导弹" + guided_missile_equipment_3_short:0 "制导导弹 III型" + guided_missile_equipment_3_desc:0 "最好的无人飞行导弹" + artillery_equipment_2:0 "改良型火炮" + artillery_equipment_2_desc:0 "新榴弹炮的设计利用新的液压反冲装置和更长的炮管。" + artillery_equipment_3:0 "先进型火炮" + artillery_equipment_3_desc:0 "重量更轻的火炮能够被分解运输,为那些以前难以获得火炮支持的地区提供火力支持。" + anti_air_equipment_2:0 "改良型防空炮" + anti_air_equipment_2_desc:0 "使用更强炮弹和炮管的防空火炮可以瞄准高空飞行的飞机。" + anti_air_equipment_3:0 "先进型防空炮" + anti_air_equipment_3_desc:1 "高级防空炮有着更大的覆盖范围和设计容量,能够打击最快最新的敌机。" + rocket_artillery_equipment_2:0 "先进型火箭炮" + rocket_artillery_equipment_2_desc:0 "高级火箭炮有着更大的射程和更轻的炮管重量。" + anti_tank_equipment_2:0 "改良型反坦克炮" + anti_tank_equipment_2_desc:0 "大口径火炮用于打击更厚的倾斜装甲防护坦克。" + anti_tank_equipment_3:0 "先进型反坦克炮" + anti_tank_equipment_3_desc:0 "高级反坦克炮使用多种新型弹药技术与更快地枪口射速相结合,能够应对敌人可能的开发的任何装甲。" + motorized_rocket_equipment:0 "自行火箭炮" + motorized_rocket_equipment_short:0 "自行火箭炮" + motorized_rocket_equipment_desc:0 "多管火箭炮可以更迅速地将炮火送到目标地点,但比起传统火炮其准确度更低,装弹时间更长。通常被装备在卡车上发动攻击,在敌人发动还击前转移地点。" + motorized_rocket_equipment_1:0 "自行火箭炮" + motorized_rocket_equipment_1_short:0 "自行火箭炮" + motorized_rocket_equipment_1_desc:0 "多管火箭炮可以更迅速地将炮火送到目标地点,但比起传统火炮其准确度更低,装弹时间更长。通常被装备在卡车上发动攻击,在敌人发动还击前转移地点。" + BFL_motorized_rocket_equipment_1:0 "BM-13 喀秋莎" + BFL_motorized_rocket_equipment_1_short:0 "喀秋莎" + BYG_motorized_rocket_equipment:0 "T27 木琴" + BYG_motorized_rocket_equipment_1:0 "T27 木琴" + BYG_motorized_rocket_equipment_1_short:0 "木琴" + ship_hull_light:1 "轻型船体" + ship_hull_light_desc:0 "最小型的屏卫舰。它的任务是保护己方大型军舰,以及寻找并摧毁敌方的潜艇。" + HOL_EQUIPMENT_VERSION_1:1 "No. 1" + HOL_EQUIPMENT_VERSION_2:1 "No. 2" + HOL_EQUIPMENT_VERSION_3:1 "No. 3" + HOL_EQUIPMENT_VERSION_4:1 "No. 4" + HOL_EQUIPMENT_VERSION_5:1 "No. 5" + HOL_EQUIPMENT_VERSION_6:1 "No. 6" + HOL_EQUIPMENT_VERSION_7:1 "No. 7" + HOL_EQUIPMENT_VERSION_8:1 "No. 8" + HOL_EQUIPMENT_VERSION_9:1 "No. 9" + HOL_EQUIPMENT_VERSION_10:1 "No. 10" + HOL_EQUIPMENT_VERSION_11:1 "No. 11" + HOL_EQUIPMENT_VERSION_12:1 "No. 12" + HOL_EQUIPMENT_VERSION_13:1 "No. 13" + HOL_EQUIPMENT_VERSION_14:1 "No. 14" + HOL_EQUIPMENT_VERSION_15:1 "No. 15" + HOL_EQUIPMENT_VERSION_16:1 "No. 16" + MEX_light_tank_equipment_1:0 "VB-1 “埃斯库蒂亚”轻型坦克" + MEX_light_tank_equipment_2:0 "VB-2 “梅尔加”轻型坦克" + MEX_light_tank_equipment_3:0 "VB-3 “马尔克斯”轻型坦克" + MEX_light_tank_equipment_1_short:0 "VB-1" + MEX_light_tank_equipment_2_short:0 "VB-2" + MEX_light_tank_equipment_3_short:0 "VB-3" + MEX_medium_tank_equipment_1:0 "VB-4 “苏亚雷斯”中型坦克" + MEX_medium_tank_equipment_2:0 "VB-5 “奥卡”中型坦克" + MEX_medium_tank_equipment_3:0 "VB-6 “巴雷拉”中型坦克" + MEX_medium_tank_equipment_1_short:0 "VB-4" + MEX_medium_tank_equipment_2_short:0 "VB-5" + MEX_medium_tank_equipment_3_short:0 "VB-6" + MEX_heavy_tank_equipment_1:0 "VBA-1“莱昂”重型坦克" + MEX_heavy_tank_equipment_2:0 "VBA-3“卡斯特里利翁”重型坦克" + MEX_heavy_tank_equipment_3:0 "VBA-7“米哈雷斯”重型坦克" + MEX_heavy_tank_equipment_1_short:0 "VBA-1" + MEX_heavy_tank_equipment_2_short:0 "VBA-3" + MEX_heavy_tank_equipment_3_short:0 "VBA-7" + HOL_light_tank_equipment_1:0 "一型轻型坦克" + HOL_light_tank_equipment_1_short:0 "PVT-1" + HOL_light_tank_equipment_2:0 "二型轻型坦克" + HOL_light_tank_equipment_2_short:0 "PVT-2" + HOL_light_tank_equipment_3:0 "五型轻型坦克" + HOL_light_tank_equipment_3_short:0 "PVT-5" + HOL_medium_tank_equipment_1:0 "三型中型坦克" + HOL_medium_tank_equipment_1_short:0 "GVT-3" + HOL_medium_tank_equipment_2:0 "四型中型坦克" + HOL_medium_tank_equipment_2_short:0 "GVT-4" + HOL_medium_tank_equipment_3:0 "六型中型坦克" + HOL_medium_tank_equipment_3_short:0 "GVT-6" + HOL_heavy_tank_equipment_1:0 "一型重型坦克" + HOL_heavy_tank_equipment_1_short:0 "ZT-I" + HOL_heavy_tank_equipment_2:0 "二型重型坦克" + HOL_heavy_tank_equipment_2_short:0 "ZT-II" + HOL_heavy_tank_equipment_3:0 "三型重型坦克" + HOL_heavy_tank_equipment_3_short:0 "ZT-III" + HOL_modern_tank_equipment_1:0 "八型现代坦克" + HOL_modern_tank_equipment_1_short:0 "GVT-8" + HOL_light_tank_destroyer_equipment_1:0 "一型轻型坦克歼击车" + HOL_light_tank_destroyer_equipment_1_short:0 "TJ-1" + HOL_light_tank_destroyer_equipment_2:0 "二型轻型坦克歼击车" + HOL_light_tank_destroyer_equipment_2_short:0 "TJ-2" + HOL_light_tank_destroyer_equipment_3:0 "五型轻型坦克歼击车" + HOL_light_tank_destroyer_equipment_3_short:0 "TJ-5" + HOL_medium_tank_destroyer_equipment_1:0 "三型中型坦克歼击车" + HOL_medium_tank_destroyer_equipment_1_short:0 "TJ-3" + HOL_medium_tank_destroyer_equipment_2:0 "四型中型坦克歼击车" + HOL_medium_tank_destroyer_equipment_2_short:0 "TJ-4" + HOL_medium_tank_destroyer_equipment_3:0 "六型中型坦克歼击车" + HOL_medium_tank_destroyer_equipment_3_short:0 "TJ-6" + HOL_light_tank_artillery_equipment_1:0 "一型轻型自行火炮" + HOL_light_tank_artillery_equipment_1_short:0 "PTG-1" + HOL_light_tank_artillery_equipment_2:0 "二型轻型自行火炮" + HOL_light_tank_artillery_equipment_2_short:0 "PTG-2" + HOL_light_tank_artillery_equipment_3:0 "五型轻型自行火炮" + HOL_light_tank_artillery_equipment_3_short:0 "PTG-5" + HOL_medium_tank_artillery_equipment_1:0 "三型中型自行火炮" + HOL_medium_tank_artillery_equipment_1_short:0 "PTH-3" + HOL_medium_tank_artillery_equipment_2:0 "四型中型自行火炮" + HOL_medium_tank_artillery_equipment_2_short:0 "PTH-4" + HOL_medium_tank_artillery_equipment_3:0 "五型中型自行火炮" + HOL_medium_tank_artillery_equipment_3_short:0 "PTH-6" + HOL_motorized_equipment_1:1 "达夫 “特拉多”卡车" + HOL_mechanized_equipment_1:1 "达夫 一型装甲车" + HOL_mechanized_equipment_1_short:1 "达夫 一型装甲车" + HOL_mechanized_equipment_2:1 "达夫 二型装甲车" + HOL_mechanized_equipment_2_short:1 "达夫 二型装甲车" + HOL_mechanized_equipment_3:1 "达夫 三型装甲车" + HOL_mechanized_equipment_3_short:1 "达夫 三型装甲车" + MEX_gw_tank_equipment:0 "国家航空器工厂 萨利纳斯" + MEX_gw_tank_equipment_short:0 "萨利纳斯" + ACTUAL_EQUIPMENT_ENTRY_STRING:0 " - $NUM|Y$的$NAME|Y$" + amphibious_mechanized_equipment:0 "两栖登陆载具" + amphibious_mechanized_equipment_short:0 "履带登陆车" + amphibious_mechanized_equipment_desc:0 "两栖履带登陆车,或称AMTRACs,使得海军陆战队可以在装甲保护下登陆海滩。然而,这会导致更多燃料的消耗。" + amphibious_mechanized_equipment_1:0 "基础型履带登陆车" + amphibious_mechanized_equipment_1_short:0 "基础型履带登陆车" + amphibious_mechanized_equipment_1_desc:0 "两栖履带登陆车,或称AMTRACs,使得海军陆战队可以在装甲保护下登陆海滩。然而,这会导致更多燃料的消耗。" + amphibious_mechanized_equipment_2:0 "改进型履带登陆车" + amphibious_mechanized_equipment_2_short:0 "改进型履带登陆车" + amphibious_mechanized_equipment_2_desc:0 "这些两栖履带登陆车相对于其基础版本有许多改进,例如车尾的装载坡道,让部队在海滩上更容易卸载。" + amphibious_tank_equipment:0 "两栖坦克" + amphibious_tank_equipment_short:0 "两栖坦克" + amphibious_tank_equipment_1:0 "基础型两栖坦克" + amphibious_tank_equipment_2:0 "改进型两栖坦克" + amphibious_tank_equipment_desc:0 "经过改装能够在水中移动的坦克。与其他坦克相比,它们在两栖登陆和穿越河流方面做得更好,但需要更多燃料。" + amphibious_tank_equipment_1_desc:0 "本质上是改装成能浮在水面上的轻型坦克,这种载具为建立滩头阵地的部队提供火力支援。" + amphibious_tank_equipment_2_desc:0 "一种经过改装的中型坦克,可以在水面穿行。多用性和移动能力的增加是以降低燃料使用效率为代价的。" + TIX_amphibious_tank_equipment_1:0 "II号两栖坦克" + TIX_amphibious_tank_equipment_2:0 "III号两栖坦克" + TIX_amphibious_mechanized_equipment_1:0 "水陆两栖牵引车" + TIX_amphibious_mechanized_equipment_1_short:0 "水陆两栖牵引车" + TIX_amphibious_mechanized_equipment_2:0 "II号水陆两栖牵引车" + TIX_amphibious_mechanized_equipment_2_short:0 "II号水陆两栖牵引车" + BYG_amphibious_tank_equipment_1:0 "LVT-1(A)两栖坦克" + BYG_amphibious_tank_equipment_2:0 "谢尔曼DD水陆坦克" + BYG_amphibious_mechanized_equipment_1:0 "LVT-2两栖坦克" + BYG_amphibious_mechanized_equipment_1_short:0 "LVT-2" + BYG_amphibious_mechanized_equipment_2:0 "LVT-4 “水牛”两栖坦克" + BYG_amphibious_mechanized_equipment_2_short:0 "LVT-4" + CHY_amphibious_tank_equipment_1:0 "特二式内火艇" + CHY_amphibious_tank_equipment_2:0 "特三式内火艇" + CHY_amphibious_mechanized_equipment_1:0 "特四式内火艇" + CHY_amphibious_mechanized_equipment_1_short:0 "特四式" + CHY_amphibious_mechanized_equipment_2:0 "特六式内火艇" + CHY_amphibious_mechanized_equipment_2_short:0 "特四式改" + HUJ_amphibious_tank_equipment_1:0 "瓦伦丁DD水陆坦克" + HUJ_amphibious_tank_equipment_2:0 "克伦威尔DD水陆坦克" + HUJ_amphibious_mechanized_equipment_1:0 "水龟两栖输送车" + HUJ_amphibious_mechanized_equipment_1_short:0 "水龟两栖输送车" + BFL_amphibious_tank_equipment_1:0 "T-40水陆坦克" + BFL_amphibious_tank_equipment_2:0 "PT-76水陆坦克" + HOL_amphibious_mechanized_equipment_1:1 "达夫 MC-139 两栖运输车" + HOL_amphibious_mechanized_equipment_1_short:1 "DAF MC-139" + HOL_amphibious_mechanized_equipment_2:1 "达夫 MC-143 两栖运输车" + HOL_amphibious_mechanized_equipment_2_short:1 "DAF MC-143" + EQUIPMENT_MODULE_NOT_ALLOWED:0 "§R不可用§!" + TIX_modern_tank_aa_equipment_1:0 "“球状闪电”防空坦克" + TIX_modern_tank_aa_equipment_1_short:0 "“球状闪电”防空坦克" + armored_car_equipment:0 "装甲车" + armored_car_equipment_desc:0 "轻型装甲轮式车辆。通常用于侦察和镇压抵抗,但可以配备更重型的武装。" + EQUIPMENT_SCOUT_PLANE:0 "侦察机" + SPR_light_tank_artillery_equipment_2:0 "贝尔德哈 75mm自行火炮" + SPR_light_tank_artillery_equipment_2_short:0 "贝尔德哈 75mm" + SPR_medium_tank_equipment_1:0 "1939年型战车" + SPR_medium_tank_equipment_1_short:0 "CDC 39" + SPR_medium_tank_equipment_2:0 "1941年型战车" + SPR_medium_tank_equipment_2_short:0 "CDC 41" + SPR_medium_tank_equipment_3:0 "1944年型战车" + SPR_medium_tank_equipment_3_short:0 "CDC 44" + SPR_heavy_tank_equipment_1:0 "一型重型坦克" + SPR_heavy_tank_equipment_1_short:0 "TP1" + SPR_heavy_tank_equipment_2:0 "二型重型坦克" + SPR_heavy_tank_equipment_2_short:0 "TP2" + SPR_heavy_tank_equipment_3:0 "三型重型坦克" + SPR_heavy_tank_equipment_3_short:0 "TP3" + SPR_super_heavy_tank_equipment_1:0 "五型重型坦克" + SPR_super_heavy_tank_equipment_1_short:0 "TP5" + SPR_modern_tank_equipment_1:0 "1952年型战车" + SPR_modern_tank_equipment_1_short:0 "CDC 52" + SPA_light_tank_artillery_equipment_2:0 "贝尔德哈 75mm" + SPA_light_tank_artillery_equipment_2_short:0 "贝尔德哈 75mm" + SPA_medium_tank_equipment_1:0 "1939年型战车" + SPA_medium_tank_equipment_1_short:0 "CDC39" + SPA_medium_tank_equipment_2:0 "1941年型战车" + SPA_medium_tank_equipment_2_short:0 "CDC41" + SPA_medium_tank_equipment_3:0 "1944年型战车" + SPA_medium_tank_equipment_3_short:0 "CDC44" + SPA_heavy_tank_equipment_1:0 "一型重型坦克" + SPA_heavy_tank_equipment_1_short:0 "TP1" + SPA_heavy_tank_equipment_2:0 "二型重型坦克" + SPA_heavy_tank_equipment_2_short:0 "TP2" + SPA_heavy_tank_equipment_3:0 "三型重型坦克" + SPA_heavy_tank_equipment_3_short:0 "TP3" + SPA_super_heavy_tank_equipment_1:0 "五型重型坦克" + SPA_super_heavy_tank_equipment_1_short:0 "TP5" + SPA_modern_tank_equipment_1:0 "1952年型战车" + SPA_modern_tank_equipment_1_short:0 "CDC 52" + gw_armored_car_equipment:0 "战间期装甲车" + gw_armored_car_equipment_desc:0 "曾经的装甲车只是民用车辆加上了一层薄钢板,而这款车从一开始设计的时候就是为了配备装甲和轻型武装。" + armored_car_equipment_1:0 "基础装甲车" + armored_car_equipment_1_desc:0 "改进的内部布局和额外的弹药存储能够创造一辆更高效的装甲车。" + armored_car_equipment_2:0 "先进装甲车" + armored_car_equipment_2_desc:0 "战场形式的变化迫使其需要更重的武器装备和更厚的装甲来击败敌人的轻型部队并幸存下来。" + armored_car_at_equipment:0 "反坦克装甲车" + armored_car_at_equipment_desc:0 "我们的轻型机械化部队在某个时刻肯定会与敌军坦克部队发生接触。发展一种特殊的反坦克衍生装备将给予他们反抗之力。" + TIX_gw_armored_car_equipment:0 "222号特种机动车" + TIX_gw_armored_car_equipment_short:0 "222号特种机动车" + TIX_armored_car_equipment_1:0 "231号特种机动车 八轮式" + TIX_armored_car_equipment_1_short:0 "231号特种机动车" + TIX_armored_car_equipment_2:0 "234号特种机动车“美洲狮”" + TIX_armored_car_equipment_2_short:0 "美洲狮" + TIX_armored_car_at_equipment:0 "234/4号特种机动车“反坦克炮车”" + TIX_armored_car_at_equipment_short:0 "反坦克炮车" + BYG_gw_armored_car_equipment:0 "M1装甲车" + BYG_gw_armored_car_equipment_short:0 "M1" + BYG_armored_car_equipment_1:0 "M3侦察车" + BYG_armored_car_equipment_1_short:0 "M3" + BYG_armored_car_equipment_2:0 "M8 灰狗" + BYG_armored_car_equipment_2_short:0 "M8" + BYG_armored_car_at_equipment:0 "M38装甲车(90mm炮塔)" + BYG_armored_car_at_equipment_short:0 "M38" + HUJ_gw_armored_car_equipment:0 "戴姆勒野狗装甲车" + HUJ_gw_armored_car_equipment_short:0 "野狗" + HUJ_armored_car_equipment_1:0 "亨伯装甲车" + HUJ_armored_car_equipment_1_short:0 "亨伯" + HUJ_armored_car_equipment_2:0 "AEC装甲车" + HUJ_armored_car_equipment_2_short:0 "AEC" + HUJ_armored_car_at_equipment:0 "AEC装甲车六磅炮型" + HUJ_armored_car_at_equipment_short:0 "AEC装甲车(六磅炮)" + BFL_gw_armored_car_equipment:0 "BA-20" + BFL_gw_armored_car_equipment_short:0 "BA-20" + BFL_armored_car_equipment_1:0 "BA-10" + BFL_armored_car_equipment_1_short:0 "BA-10" + BFL_armored_car_equipment_2:0 "BA-64装甲车" + BFL_armored_car_equipment_2_short:0 "BA-64" + BFL_armored_car_at_equipment:0 "BA-64E-37装甲车" + BFL_armored_car_at_equipment_short:0 "BA-64E-37" + SAD_gw_armored_car_equipment:0 "菲亚特 AB611" + SAD_gw_armored_car_equipment_short:0 "AB611" + SAD_armored_car_equipment_1:0 "AB40装甲车" + SAD_armored_car_equipment_1_short:0 "AB40" + SAD_armored_car_equipment_2:0 "AS.42 “撒哈拉”装甲车" + SAD_armored_car_equipment_2_short:0 "AS.42" + SAD_armored_car_at_equipment:0 "AS.42 47/32" + SAD_armored_car_at_equipment_short:0 "AS.42 47/32" + CHY_gw_armored_car_equipment:0 "九二式装甲车“大阪”" + CHY_gw_armored_car_equipment_short:0 "大阪" + CHY_armored_car_equipment_1:0 "九二式装甲车 “千代田”" + CHY_armored_car_equipment_1_short:0 "千代田" + CHY_armored_car_equipment_2:0 "九三式装甲车 “科库森”" + CHY_armored_car_equipment_2_short:0 "科库森" + CHY_armored_car_at_equipment:0 "四式装甲车" + CHY_armored_car_at_equipment_short:0 "四式装甲车" + YUW_gw_armored_car_equipment:0 "拉夫利S15火炮牵引车" + YUW_gw_armored_car_equipment_short:0 "拉夫利S15" + YUW_armored_car_equipment_1:0 "潘哈德165装甲车" + YUW_armored_car_equipment_1_short:0 "潘哈德165装甲车" + YUW_armored_car_equipment_2:0 "潘哈德178装甲车" + YUW_armored_car_equipment_2_short:0 "潘哈德178装甲车" + YUW_armored_car_at_equipment:0 "207号特种车" + YUW_armored_car_at_equipment_short:0 "207号特种车" + ac_engine_upgrade:0 "引擎" + ac_engine_upgrade_desc:0 "更好的机动性会给你带来战略和战术优势,不但允许装备更厚的装甲而且不会显著降低速度。" + plane_armor_upgrade:0 "装甲" + plane_armor_upgrade_desc:0 "自密封油箱和装甲钢板能提升坦克生存能力。" + YUW_light_tank_destroyer_equipment_3:0 "雷诺UE 57" + YUW_light_tank_destroyer_equipment_3_short:0 "UE-57" + POR_gw_tank_equipment_short:0 "CDC A" + POR_gw_tank_equipment:0 "A型战车" + POR_light_tank_equipment_1_short:0 "CDC-1" + POR_light_tank_equipment_2:0 "2型战车" + POR_light_tank_equipment_2_short:0 "CDC-2" + POR_light_tank_equipment_3:0 "5型战车" + POR_light_tank_equipment_3_short:0 "CDC-5" + POR_medium_tank_equipment_1:0 "3型战车" + POR_medium_tank_equipment_1_short:0 "CDC-3" + POR_medium_tank_equipment_2:0 "4型战车" + POR_medium_tank_equipment_2_short:0 "CDC-4" + POR_medium_tank_equipment_3:0 "6型战车" + POR_medium_tank_equipment_3_short:0 "CDC-6" + POR_heavy_tank_equipment_1:0 "重型坦克 I型" + POR_heavy_tank_equipment_1_short:0 "TP-I" + POR_super_heavy_tank_equipment_1:0 "IX型重型坦克" + POR_super_heavy_tank_equipment_1_short:0 "TP-IX" + POR_heavy_tank_equipment_2:0 "重型坦克 II型" + POR_heavy_tank_equipment_2_short:0 "TP-II" + POR_heavy_tank_equipment_3:0 "重型坦克 III型" + POR_heavy_tank_equipment_3_short:0 "TP-III" + POR_modern_tank_equipment_1:0 "8型战车" + POR_modern_tank_equipment_1_short:0 "CDC-8" + POR_light_tank_destroyer_equipment_1:0 "1号反坦克车" + POR_light_tank_destroyer_equipment_1_short:0 "VAT-1" + POR_light_tank_destroyer_equipment_2:0 "2号反坦克车" + POR_light_tank_destroyer_equipment_2_short:0 "VAT-2" + POR_light_tank_destroyer_equipment_3:0 "5号反坦克车" + POR_light_tank_destroyer_equipment_3_short:0 "VAT-5" + POR_medium_tank_destroyer_equipment_1:0 "3号坦克歼击车" + POR_medium_tank_destroyer_equipment_1_short:0 "DT-3" + POR_medium_tank_destroyer_equipment_2:0 "4号坦克歼击车" + POR_medium_tank_destroyer_equipment_2_short:0 "DT-4" + POR_medium_tank_destroyer_equipment_3:0 "6号坦克歼击车" + POR_medium_tank_destroyer_equipment_3_short:0 "DT-6" + POR_light_tank_artillery_equipment_1:0 "1号突击大炮" + POR_light_tank_artillery_equipment_1_short:0 "CA-1" + POR_light_tank_artillery_equipment_2:0 "2号突击大炮" + POR_light_tank_artillery_equipment_2_short:0 "CA-2" + POR_light_tank_artillery_equipment_3:0 "5号突击大炮" + POR_light_tank_artillery_equipment_3_short:0 "CA-5" + POR_medium_tank_artillery_equipment_1:0 "3号自行火炮" + POR_medium_tank_artillery_equipment_1_short:0 "AA-3" + POR_medium_tank_artillery_equipment_2:0 "4号自行火炮" + POR_medium_tank_artillery_equipment_2_short:0 "AA-4" + POR_medium_tank_artillery_equipment_3:0 "5号自行火炮" + POR_medium_tank_artillery_equipment_3_short:0 "AA-5" + BYG_light_tank_artillery_equipment_1:0 "T30自行榴弹炮" + BYG_light_tank_artillery_equipment_1_short:0 "T30 HMC" + BYG_heavy_tank_artillery_equipment_2:0 "M43自行榴弹炮" + BYG_heavy_tank_artillery_equipment_2_short:0 "M43 HMC" + BYG_heavy_tank_destroyer_equipment_1:0 "M9自行火炮" + BYG_heavy_tank_destroyer_equipment_1_short:0 "M9 GMC" + BYG_medium_tank_aa_equipment_1:0 "M15自行防空炮" + BYG_medium_tank_aa_equipment_1_short:0 "M15 MGMC" + BYG_medium_tank_aa_equipment_2:0 "M16自行防空炮" + BYG_medium_tank_aa_equipment_2_short:0 "M16 MGMC" + POR_light_tank_equipment_1:0 "1型战车" + GRE_gw_tank_equipment_short:0 "CL 马克VI型" + GRE_gw_tank_equipment:0 "卡登·洛伊德 马克VI" + GRE_light_tank_equipment_1:0 "维克斯六吨坦克 马克 E" + GRE_light_tank_equipment_1_short:0 "维克斯六吨坦克" + GRE_light_tank_equipment_2:0 "维克斯马克IIIB轻型坦克" + GRE_light_tank_equipment_2_short:0 "维克斯 荷兰人" + GRE_light_tank_equipment_3:0 "PKD 赫尔墨斯I型" + GRE_light_tank_equipment_3_short:0 "赫尔墨斯I型" + GRE_medium_tank_equipment_1:0 "PKD 金牛I型" + GRE_medium_tank_equipment_1_short:0 "金牛I型" + GRE_medium_tank_equipment_2:0 "PKD 野牛I型" + GRE_medium_tank_equipment_2_short:0 "野牛" + GRE_medium_tank_equipment_3:0 "PKD 金牛II型" + GRE_medium_tank_equipment_3_short:0 "金牛II型" + GRE_heavy_tank_equipment_1:0 "PKD 哥利亚I型" + GRE_heavy_tank_equipment_1_short:0 "哥利亚I型" + GRE_super_heavy_tank_equipment_1:0 "PKD 阿波罗I型" + GRE_super_heavy_tank_equipment_1_short:0 "阿波罗" + GRE_heavy_tank_equipment_2:0 "PKD 哥利亚II型" + GRE_heavy_tank_equipment_2_short:0 "哥利亚II型" + GRE_heavy_tank_equipment_3:0 "PKD 珀耳修斯I型" + GRE_heavy_tank_equipment_3_short:0 "珀耳修斯" + GRE_modern_tank_equipment_1:0 "PKD 宙斯I型" + GRE_modern_tank_equipment_1_short:0 "宙斯" + TUR_gw_tank_equipment_short:0 "FT-17" + TUR_gw_tank_equipment:0 "雷诺 FT-17" + TUR_light_tank_equipment_1:0 "T-26" + TUR_light_tank_equipment_1_short:0 "T-26" + TUR_light_tank_equipment_2:0 "科奇 野兔I型" + TUR_light_tank_equipment_2_short:0 "野兔I型" + TUR_light_tank_equipment_3:0 "科奇 野兔II型" + TUR_light_tank_equipment_3_short:0 "野兔II型" + TUR_medium_tank_equipment_1:0 "科奇 母狼II型" + TUR_medium_tank_equipment_1_short:0 "母狼II型" + TUR_medium_tank_equipment_2:0 "科奇 IV号坦克G型" + TUR_medium_tank_equipment_2_short:0 "IV号坦克" + TUR_medium_tank_equipment_3:0 "科奇 克勒克卡莱" + TUR_medium_tank_equipment_3_short:0 "克勒克卡莱" + TUR_heavy_tank_equipment_1:0 "TÜLOMSAŞ 母狼I型" + TUR_heavy_tank_equipment_1_short:0 "母狼I型" + TUR_super_heavy_tank_equipment_1:0 "TÜLOMSAŞ 伊兹迪哈姆" + TUR_super_heavy_tank_equipment_1_short:0 "伊兹迪哈姆" + TUR_heavy_tank_equipment_2:0 "TÜLOMSAŞ 犀牛I型" + TUR_heavy_tank_equipment_2_short:0 "犀牛" + TUR_heavy_tank_equipment_3:0 "TÜLOMSAŞ 河马I型" + TUR_heavy_tank_equipment_3_short:0 "河马" + TUR_modern_tank_equipment_1:0 "TÜLOMSAŞ 奥尔巴伊I型" + TUR_modern_tank_equipment_1_short:0 "奥尔巴伊" + EQUIPMENT_FLAME:0 "喷火器" + EQUIPMENT_WEIGHT_LIGHT:0 "轻型" + EQUIPMENT_WEIGHT_MEDIUM:0 "中型" + mech_cost_upgrade:0 "生产花费" + mech_cost_upgrade_desc:0 "对设计进行优化以及在不太重要的部位采用替代材料可以使车辆的制造速度更快,但这样制出来的单位存在略多缺陷。" + light_tank_amphibious_chassis:0 "轻型两栖坦克" + light_tank_amphibious_chassis_short:0 "轻型两栖坦克" + medium_tank_amphibious_chassis:0 "中型两栖坦克" + medium_tank_amphibious_chassis_short:0 "中型两栖坦克" + heavy_tank_amphibious_chassis:0 "重型两栖坦克" + heavy_tank_amphibious_chassis_short:0 "重型两栖坦克" + tank_nsb_engine_upgrade:0 "$tank_engine_upgrade$" + tank_nsb_armor_upgrade:0 "$tank_armor_upgrade$" + train_equipment:0 "火车" + train_equipment_desc:0 "火车在由铁路连接补给首都和补给中心中运输补给" + train_equipment_1:0 "民用火车" + train_equipment_1_desc:0 "这类火车由军方从民用货运用途接管,其引擎非常适合远距离运输大量补给。然而,民用构造使其在遭受攻击时较为脆弱。" + train_equipment_2:0 "战备简化型火车" + train_equipment_2_desc:0 "一种简化的设计,为了降低生产成本,省略了常规货运火车上常见的许多功能。它仍然像普通火车一样脆弱,但更容易替换。" + train_equipment_3:0 "装甲火车" + train_equipment_3_desc:0 "火车引擎为重型装甲所保护,不易受到敌人的攻击。它的运载量与其它设计一样多,但生产成本更高。" + railway_gun_equipment:0 "列车炮" + railway_gun_equipment_desc:0 "一门通过铁路运输的重炮。" + railway_gun_desc:0 "铁路可以将重炮快速移动到内陆,使我们能够远程轰炸敌人的阵地并造成大量破坏。" + railway_gun_equipment_1:0 "列车炮" + floating_harbor_equipment:0 "浮动港口" + floating_harbor_equipment_desc:1 "由一系列浮筒和预制混凝土结构组成,可以在水面上移动并在数小时内组装起来,作为有遮蔽的停泊空间来装卸补给。" + floating_harbor_equipment_1:0 "浮动港口" + floating_harbor_equipment_1_desc:1 "由一系列浮筒和预制混凝土结构组成,可以在水面上移动并在数小时内组装起来,作为有遮蔽的停泊空间来装卸补给。" + TIX_train_equipment_1:1 "18.4-5型" + TIX_train_equipment_2:0 "德国国铁 52型" + TIX_train_equipment_3:0 "57型装甲火车" + BFL_train_equipment_1:0 "FD型" + BFL_train_equipment_2:0 "L型" + BFL_train_equipment_3:0 "PR-43型" + BYG_train_equipment_1:0 "宾夕法尼亚铁路 I1s型" + BYG_train_equipment_2:0 "美国运输兵团 S160型" + CHY_train_equipment_1:0 "日本国铁 D50型" + CHY_train_equipment_2:0 "日本国铁 D52型" + CHY_train_equipment_3:0 "九四式" + HUJ_train_equipment_1:1 "伦米苏铁路 8F型" + HUJ_train_equipment_2:0 "战争部简化 2-8-0型" + YUW_train_equipment_1:0 "法国国铁 141 B/C型" + YUW_train_equipment_2:0 "法国国铁 141 P型" + SAD_train_equipment_1:0 "意大利国铁 685型" + TIX_railway_gun_equipment_1:0 "多拉列车炮" + HUJ_railway_gun_equipment_1:0 "后装9.2英寸 Mk.XIII型" + HUJ_railway_gun_equipment_1_short:0 "后装9.2英寸" + BYG_railway_gun_equipment_1:0 "8英寸 Mk.VI型" + CHY_railway_gun_equipment_1:0 "九零式" + YUW_railway_gun_equipment_1:0 "M1906型305mm火炮" + YUW_railway_gun_equipment_1_short:0 "305mm火炮" + BFL_railway_gun_equipment_1:0 "TM-3-12型" + light_tank_flame_equipment:0 "轻型喷火坦克" + light_tank_flame_equipment_1:0 "轻型喷火坦克 I型" + light_tank_flame_equipment_2:0 "轻型喷火坦克 II型" + light_tank_flame_equipment_3:0 "轻型喷火坦克 III型" + medium_tank_flame_equipment:0 "中型喷火坦克" + medium_tank_flame_equipment_1:0 "中型喷火坦克 I型" + medium_tank_flame_equipment_2:0 "中型喷火坦克 II型" + medium_tank_flame_equipment_3:0 "中型喷火坦克 III型" + heavy_tank_flame_equipment:0 "重型喷火坦克" + heavy_tank_flame_equipment_1:0 "重型喷火坦克 I型" + heavy_tank_flame_equipment_2:0 "重型喷火坦克 II型" + heavy_tank_flame_equipment_3:0 "重型喷火坦克 III型" + light_tank_amphibious_equipment:0 "轻型两栖坦克" + light_tank_amphibious_equipment_1:0 "轻型两栖坦克 I型" + light_tank_amphibious_equipment_2:0 "轻型两栖坦克 II型" + light_tank_amphibious_equipment_3:0 "轻型两栖坦克 III型" + medium_tank_amphibious_equipment:0 "中型两栖坦克" + medium_tank_amphibious_equipment_1:0 "中型两栖坦克 I型" + medium_tank_amphibious_equipment_2:0 "中型两栖坦克 II型" + medium_tank_amphibious_equipment_3:0 "中型两栖坦克 III型" + heavy_tank_amphibious_equipment:0 "重型两栖坦克" + heavy_tank_amphibious_equipment_1:0 "重型两栖坦克 I型" + heavy_tank_amphibious_equipment_2:0 "重型两栖坦克 II型" + heavy_tank_amphibious_equipment_3:0 "重型两栖坦克 III型" + LAT_motorized_equipment_1:0 "福特-“盾”牌 V8 91型" + LAT_motorized_equipment_1_short:0 "“盾”牌 V8 91型" + LAT_gw_armored_car_equipment:0 "谢菲尔德-辛普莱克斯" + LAT_gw_armored_car_equipment_short:0 "谢菲尔德-辛普莱克斯" + LAT_infantry_equipment_0:0 "莫辛-纳甘 M1891式" + LAT_infantry_equipment_0_short:0 "莫辛-纳甘" + LAT_infantry_equipment_1:0 "罗斯-恩菲尔德 M14式" + LAT_infantry_equipment_1_short:0 "罗斯-恩菲尔德" + LAT_infantry_equipment_2:0 "刘易斯 M1915式" + LAT_infantry_equipment_2_short:0 "刘易斯 M1915式" + LAT_infantry_equipment_3:0 "亚历山大·布兰森·帕乔登" + LAT_infantry_equipment_3_short:0 "亚历山大·布兰森·帕乔登" + LAT_fighter_equipment_0:0 "VEF I-12型" + LAT_fighter_equipment_0_short:0 "VEF I-12型" + LAT_fighter_equipment_1:0 "VEF I-15型" + LAT_fighter_equipment_1_short:0 "VEF I-15型" + LAT_fighter_equipment_2:0 "VEF I-16型" + LAT_fighter_equipment_2_short:0 "VEF I-16型" + LAT_fighter_equipment_3:0 "VEF I-19型" + LAT_fighter_equipment_3_short:0 "VEF I-19型" + LAT_tac_bomber_equipment_0:0 "VEF JDA-10M型" + LAT_tac_bomber_equipment_0_short:0 "VEF JDA-10M型" + LAT_CAS_equipment_1:0 "丘库尔斯 C-6 三星型" + LAT_CAS_equipment_1_short:0 "丘库尔斯 C-6型" + LAT_CAS_equipment_2:0 "丘库尔斯 C-6bis型" + LAT_CAS_equipment_2_short:0 "丘库尔斯 C-6bis型" + LAT_scout_plane_equipment_1:0 "KOD-1型" + LAT_scout_plane_equipment_1_short:0 "KOD-1型" + LAT_scout_plane_equipment_2:0 "KOD-2型" + LAT_scout_plane_equipment_2_short:0 "KOD-2型" + LAT_train_equipment_1:0 "1-1-1型" + fighter:0 "战斗机" + fighter_equipment_desc:0 "战斗机灵敏轻巧,可完成多种任务。包括夺取制空权、为轰炸机护航及截击敌方轰炸机。" + cv_fighter:0 "舰载战斗机" + cv_fighter_equipment_desc:0 "战斗机灵敏轻巧,可完成多种任务。包括夺取制空权、为轰炸机护航及截击敌方轰炸机。" + jet_fighter:0 "喷气式战斗机" + jet_fighter_equipment:0 "喷气式战斗机" + jet_fighter_equipment_desc:0 "战斗机灵敏轻巧,可完成多种任务。包括夺取制空权、为轰炸机护航及截击敌方轰炸机。" + cas:1 "近距支援机" + CAS_equipment_desc:0 "近距支援机为地面战斗提供支援。" + cv_cas:2 "舰载近距支援机" + cv_CAS_equipment_desc:0 "近距支援机为地面战斗提供支援。" + nav_bomber:0 "海军轰炸机" + nav_bomber_equipment_desc:0 "海军轰炸机可攻击敌方舰船。" + cv_nav_bomber:1 "舰载海军轰炸机" + cv_nav_bomber_equipment_desc:0 "海军轰炸机可攻击敌方舰船。" + tac_bomber:0 "战术轰炸机" + tac_bomber_equipment_desc:0 "战术轰炸机较其他轰炸机更小巧轻快,可协助地面部队并轰炸敌方建筑。" + jet_tac_bomber:2 "喷气式战术轰炸机" + jet_tac_bomber_equipment:2 "喷气式战术轰炸机" + jet_tac_bomber_equipment_desc:0 "战术轰炸机较其他轰炸机更小巧轻快,可协助地面部队并轰炸敌方建筑。" + heavy_fighter:0 "重型战斗机" + heavy_fighter_equipment_desc:0 "重型战斗机的航程长、武器强力。既适合在航程内为轰炸机护航,亦适于截击敌方轰炸机。但其低灵敏度使得它们面对普通战斗机时难以抗衡。" + strat_bomber:0 "战略轰炸机" + strat_bomber_equipment_desc:0 "战略轰炸机攻击敌方建筑及基础设施,毁坏其珍贵的工业。" + jet_strat_bomber:2 "喷气式战略轰炸机" + jet_strat_bomber_equipment:2 "喷气式战略轰炸机" + jet_strat_bomber_equipment_desc:0 "战略轰炸机攻击敌方建筑及基础设施,毁坏其珍贵的工业。" + transport_plane:0 "运输机" + transport_plane_equipment_desc:0 "投送空降部队至其目标地点。" + guided_missile:0 "导弹" + fighter_equipment:0 "战斗机" + cv_fighter_equipment:0 "舰载战斗机" + strat_bomber_equipment:0 "战略轰炸机" + rocket_interceptor_equipment:0 "火箭动力截击机" + rocket_interceptor_equipment_desc:0 "由化学火箭引擎驱动的短程截击机。" + suicide_craft_equipment:0 "自杀式飞行器" + suicide_craft_equipment_desc:0 "化学火箭引擎推进的短距离载人炸弹。" + fighter_equipment_0:0 "战间期型战斗机" + fighter_equipment_0_short:0 "战斗机" + fighter_equipment_0_desc:0 "战斗机在大战期间经历了许多变化,战后,双翼设计被抛弃。我们必须将民用科技进展应用于军事。" + fighter_equipment_1:0 "战斗机 I型" + fighter_equipment_1_short:0 "战斗机 I型" + fighter_equipment_1_desc:0 "随着星形发动机、单翼设计及全金属外壳的引入,轻机身亦发生了革命。此种设计为我们制造首架现代战斗机的尝试。" + fighter_equipment_2:0 "战斗机 II型" + fighter_equipment_2_short:0 "战斗机 II型" + fighter_equipment_2_desc:0 "战斗机取得了令人震惊的进展,同样,我们要继续整合技术及既有理念上的革新。我们的新战机设计需要同时满足高速、高海拔高性能及尽可能长的航程。此外,还需要全副武装。" + fighter_equipment_3:0 "战斗机 III型" + fighter_equipment_3_short:0 "战斗机 III型" + fighter_equipment_3_desc:0 "前代战机证明了其价值,任何更佳的设计所带来的进步都不可忽视。该种飞机将成为活塞发动机驱动战机的顶峰,拥有卓越动力、高度灵活、致命武装及良好航程。" + heavy_fighter_equipment:0 "重型战斗机" + heavy_fighter_equipment_1:0 "重型战斗机 I型" + heavy_fighter_equipment_1_short:0 "重型战斗机 I型" + heavy_fighter_equipment_1_desc:0 "我们的轰炸机任务往返时需要护航保护,以免遭遇敌军战机。为提供护航,我们必须开发一款有着轰炸机航程的战斗机。无可避免,这种飞机较轻型战斗机更加庞大、缓慢、灵敏度更差,但能够携带相当数量的武装。" + heavy_fighter_equipment_2:0 "重型战斗机 II型" + heavy_fighter_equipment_2_short:0 "重型战斗机 II型" + heavy_fighter_equipment_2_desc:0 "战争教会了我们,我们现有的重型战机在轻巧的战机面前极其脆弱,但因为它的重武装,它在拦截敌方轰炸机时表现甚好。这次改良将注重于提升对敌机甚至地面目标的攻击能力。其航速和航程亦将提升。" + heavy_fighter_equipment_3:0 "重型战斗机 III型" + heavy_fighter_equipment_3_short:0 "重型战斗机 III型" + heavy_fighter_equipment_3_desc:0 "虽然我们的重型战机熟练于执行各种任务,我们必须考虑一种新的设计,以提升其相对敌方战机的灵敏性,同时让其继续拦截越来越快、防御越来越严密的敌方轰炸机。" + strat_bomber_equipment_1:0 "战略轰炸机 I型" + strat_bomber_equipment_1_short:0 "战略轰炸机 I型" + strat_bomber_equipment_1_desc:0 "大战得来的经验及之后的研究均表明,轰炸敌方军事目标及其主要城市将赢得下次战争。至少,我们需要一款能执行此种任务的轰炸机。其需要飞行高度高、航速快,并需要携带大量载荷。此种设计要求大型机身、多引擎。同时还需具有一定的防御能力。" + strat_bomber_equipment_2:0 "战略轰炸机 II型" + strat_bomber_equipment_2_short:0 "战略轰炸机 II型" + strat_bomber_equipment_2_desc:0 "轰炸被证明能有效遏制敌方进行战争的能力。更多防御武器及更高的航速可使新型轰炸机免于坠毁,同时增加其载荷及航程,使得其更加有效。" + strat_bomber_equipment_3:0 "战略轰炸机 III型" + strat_bomber_equipment_3_short:0 "战略轰炸机 III型" + strat_bomber_equipment_3_desc:0 "为避免轰炸机损失于敌方战机及地面火力,下一代飞机将在极高海拔飞行。同时机身将更大以承载庞大的载荷及更多的燃料,提升航程。" + jet_strat_bomber_equipment_1:0 "喷气式战略轰炸机 I型" + jet_strat_bomber_equipment_1_short:0 "喷气式战略轰炸机 I型" + jet_strat_bomber_equipment_1_desc:0 "多孔喷射引擎使得新型飞机拥有史无前例的航速,同时能保持携带大量载荷及长航程。此种飞机为大型杀伤武器的新时代而建造。" + tac_bomber_equipment:0 "战术轰炸机" + tac_bomber_equipment_0:0 "战间期型轰炸机" + tac_bomber_equipment_0_short:0 "轰炸机" + tac_bomber_equipment_0_desc:0 "许多人相信,下次战争中将通过将敌军炸成渣渣而大获全胜。我们有必要设计自己的轰炸机,能够在适当速度下携带重载荷飞行。" + tac_bomber_equipment_1:0 "战术轰炸机 I型" + tac_bomber_equipment_1_short:0 "战术轰炸机 I型" + tac_bomber_equipment_1_desc:0 "中型轰炸机的定位是多面手,能快速、可靠地完成一系列任务。双引擎、相对轻的重量,可继续使用多年。" + tac_bomber_equipment_2:0 "战术轰炸机 II型" + tac_bomber_equipment_2_short:0 "战术轰炸机 II型" + tac_bomber_equipment_2_desc:0 "更重的战术轰炸机能增加其航程、载荷及航速,同时保持飞机执行多重任务的能力。" + tac_bomber_equipment_3:0 "战术轰炸机 III型" + tac_bomber_equipment_3_short:0 "战术轰炸机 III型" + tac_bomber_equipment_3_desc:0 "从战斗机发展中得到一大堆好处,非传统材料及造型可使新型飞机成为目前航速最快、表现最好的双引擎飞机。" + transport_plane_equipment:0 "运输机" + transport_plane_equipment_1:0 "运输机 I型" + transport_plane_equipment_1_short:0 "运输机" + transport_plane_equipment_1_desc:0 "§L用于执行空降任务时运输部队的机种。§!" + nav_bomber_equipment:0 "海军轰炸机" + cv_nav_bomber_equipment:0 "舰载海军轰炸机" + nav_bomber_equipment_1:0 "海军轰炸机 I型" + nav_bomber_equipment_1_short:0 "海军轰炸机 I型" + nav_bomber_equipment_1_desc:0 "海军飞机对于在接下来的十年中面对海军武器,比如潜艇地位的提升等的新发展至关重要。拥有作为俯冲轰炸机及侦察机的水上飞机将被使用。" + nav_bomber_equipment_2:0 "海军轰炸机 II型" + nav_bomber_equipment_2_short:0 "海军轰炸机 II型" + nav_bomber_equipment_2_desc:0 "新的引擎技术及空气动力学改进的设计将大大提升海军飞机的速度及俯冲轰炸能力。" + nav_bomber_equipment_3:0 "海军轰炸机 III型" + nav_bomber_equipment_3_short:0 "海军轰炸机 III型" + nav_bomber_equipment_3_desc:0 "全金属设计及强力的减速板使得海军飞行学更加复杂。但未来的飞机将需要更多乘员以操作这些复杂的系统。" + CAS_equipment:0 "近距支援机" + cv_CAS_equipment:0 "舰载近距支援机" + CAS_equipment_1:0 "近距支援机 I型" + CAS_equipment_1_short:0 "近距支援机 I型" + CAS_equipment_1_desc:0 "我们的密接支援理论学说要求一款可进行精确范围攻击的飞行器。此种飞机的可用载荷较大型的战略轰炸机要小,可在低空扫射及俯冲轰炸时伺机攻击摧毁小型目标。" + CAS_equipment_2:0 "近距支援机 II型" + CAS_equipment_2_short:0 "近距支援机 II型" + CAS_equipment_2_desc:0 "早期战争经验告诉我们,近距支援机在敌机及地面火力的攻击下的存活率取决于更快的航速、更好的装甲及更佳的机动性。此种次世代地面攻击机亦将使用更大的炸弹、火炮及机枪以对其目标造成更大伤害。" + CAS_equipment_3:0 "近距支援机 III型" + CAS_equipment_3_short:0 "近距支援机 III型" + CAS_equipment_3_desc:0 "目标的防空能力及敌军截击机前所未有的进展使得近距支援机需要进一步发展。新款设计同时拥有增大的引擎动力、改进机身以增强俯冲能力及防护能力,还有更大的载荷。" + jet_fighter_equipment_1:0 "喷气式战斗机 I型" + jet_fighter_equipment_1_short:0 "喷气式战斗机 I型" + jet_fighter_equipment_1_desc:0 "现有的速度提升都在第一款喷气战斗机引入后相形见绌。虽然我们还未学会如何将此种引擎的飞机造得最好,但普通飞机已难望其项背。" + jet_fighter_equipment_2:0 "喷气式战斗机 II型" + jet_fighter_equipment_2_short:0 "喷气式战斗机 II型" + jet_fighter_equipment_2_desc:0 "新的掠翼设计及更轻的材料选择将使得我们进一步扩展革命性的喷气式战斗机的航程及速度。" + jet_tac_bomber_equipment_1:0 "喷气式战术轰炸机 I型" + jet_tac_bomber_equipment_1_short:0 "喷气式战术轰炸机 I型" + jet_tac_bomber_equipment_1_desc:0 "喷气式战斗机的出现迫使轰炸机的航速需要赶超或至少与之匹敌。第一代装备喷气式引擎的中型轰炸机及战斗轰炸机将填补这一角色。" + jet_tac_bomber_equipment_2:0 "喷气式战术轰炸机 II型" + jet_tac_bomber_equipment_2_short:0 "喷气式战术轰炸机 II型" + jet_tac_bomber_equipment_2_desc:0 "由于航速不足,新一代喷气式轰炸机更加注重海拔及航程,携带更多载荷,并在洲际任务中进行侦查。" + cv_nav_bomber_equipment_1:0 "舰载海军轰炸机 I型" + cv_nav_bomber_equipment_1_short:0 "舰载海军轰炸机 I型" + cv_nav_bomber_equipment_1_desc:0 "一种早期海军轰炸机,改造为可从航母起飞降落。" + cv_nav_bomber_equipment_2:0 "舰载海军轰炸机 II型" + cv_nav_bomber_equipment_2_short:0 "舰载海军轰炸机 II型" + cv_nav_bomber_equipment_2_desc:0 "一种改良海军轰炸机,改造为可从航母起飞降落。" + cv_nav_bomber_equipment_3:0 "舰载海军轰炸机 III型" + cv_nav_bomber_equipment_3_short:0 "舰载海军轰炸机 III型" + cv_nav_bomber_equipment_3_desc:0 "一种先进海军轰炸机,改造为可从航母起飞降落。" + cv_CAS_equipment_1:0 "舰载近距支援机 I型" + cv_CAS_equipment_1_short:0 "舰载近距支援机 I型" + cv_CAS_equipment_1_desc:0 "一种早期近距支援机,改造为可从航母起飞降落。" + cv_CAS_equipment_2:0 "舰载近距支援机 II型" + cv_CAS_equipment_2_short:0 "舰载近距支援机 II型" + cv_CAS_equipment_2_desc:0 "一种改良近距支援机,改造为可从航母起飞降落。" + cv_CAS_equipment_3:0 "舰载近距支援机 III型" + cv_CAS_equipment_3_short:0 "舰载近距支援机 III型" + cv_CAS_equipment_3_desc:0 "一种先进近距支援机,改造为可从航母起飞降落。" + cv_fighter_equipment_0:0 "战间期型舰载战斗机" + cv_fighter_equipment_0_short:0 "舰载战斗机" + cv_fighter_equipment_0_desc:0 "一种早期战斗机,改造为可从航母起飞降落。" + cv_fighter_equipment_1:0 "舰载战斗机 I型" + cv_fighter_equipment_1_short:0 "舰载战斗机 I型" + cv_fighter_equipment_1_desc:0 "一种早期战斗机,改造为可从航母起飞降落。" + cv_fighter_equipment_2:0 "舰载战斗机 II型" + cv_fighter_equipment_2_short:0 "舰载战斗机 II型" + cv_fighter_equipment_2_desc:0 "一种改良战斗机,改造为可从航母起飞降落。" + cv_fighter_equipment_3:0 "舰载战斗机 III型" + cv_fighter_equipment_3_short:0 "舰载战斗机 III型" + cv_fighter_equipment_3_desc:0 "一种先进战斗机,改造为可从航母起飞降落。" + rocket_interceptor_equipment_1:0 "火箭动力截击机 I型" + rocket_interceptor_equipment_1_desc:0 "短程实验截击机,以不可靠的化学火箭引擎推进。" + rocket_interceptor_equipment_1_short:0 "火箭动力截击机 I型" + rocket_interceptor_equipment_2:0 "火箭动力截击机 II型" + rocket_interceptor_equipment_2_desc:0 "短程截击机,以更可靠的化学火箭引擎推进。" + rocket_interceptor_equipment_2_short:0 "火箭动力截击机 II型" + rocket_interceptor_equipment_3:0 "火箭动力截击机 III型" + rocket_interceptor_equipment_3_desc:0 "我们终于解决了火箭引擎的大多数问题,现在火箭动力截击机是一款设施中可靠的近程防御武器。" + rocket_interceptor_equipment_3_short:0 "火箭动力截击机 III型" + rocket_suicide_equipment_1:0 "自杀攻击用飞行器" + rocket_suicide_equipment_1_short:0 "自杀式飞行器" + rocket_suicide_equipment_1_desc:0 "风萧萧兮易水寒。" + CHY_rocket_suicide_equipment_1:0 "横须贺 MXY7 樱花" + CHY_rocket_suicide_equipment_1_short:0 "樱花" + CHY_rocket_suicide_equipment_1_desc:0 "横须贺 MXY7 樱花是日本在二战将结束前投入使用的一款由火箭驱动的人工制导反舰神风攻击机。" + TIX_fighter_equipment_0:0 "亨克尔 He 51" + TIX_fighter_equipment_0_short:0 "He 51" + TIX_fighter_equipment_1:0 "梅塞施密特 Bf 109" + TIX_fighter_equipment_1_short:0 "Bf 109" + TIX_fighter_equipment_2:0 "福克-沃尔夫 Fw 190" + TIX_fighter_equipment_2_short:0 "Fw 190" + TIX_fighter_equipment_3:0 "福克-沃尔夫 Ta 152" + TIX_fighter_equipment_3_short:0 "Ta 152" + TIX_heavy_fighter_equipment_1:0 "梅塞施密特 Bf 110" + TIX_heavy_fighter_equipment_1_short:0 "Bf 110" + TIX_heavy_fighter_equipment_2:0 "梅塞施密特 Me 410 “大黄蜂”" + TIX_heavy_fighter_equipment_2_short:0 "Me 410 “大黄蜂”" + TIX_heavy_fighter_equipment_3:0 "容克斯 Ju 388" + TIX_heavy_fighter_equipment_3_short:0 "Ju 388" + TIX_strat_bomber_equipment_1:0 "道尼尔 Do 19" + TIX_strat_bomber_equipment_1_short:0 "Do 19" + TIX_strat_bomber_equipment_2:0 "亨克尔 He 177 “鹰狮”" + TIX_strat_bomber_equipment_2_short:0 "He 177 “鹰狮”" + TIX_strat_bomber_equipment_3:0 "福克-沃尔夫 Ta 400" + TIX_strat_bomber_equipment_3_short:0 "Ta 400" + TIX_jet_fighter_equipment_1:0 "梅塞施密特 Me 262 “飞燕”" + TIX_jet_fighter_equipment_1_short:0 "Me 262 “飞燕”" + TIX_jet_fighter_equipment_2:0 "霍顿 Ho 229 A-0" + TIX_jet_fighter_equipment_2_short:0 "Ho 229" + TIX_jet_strat_bomber_equipment_1:0 "霍顿 H.XVIII" + TIX_jet_strat_bomber_equipment_1_short:0 "H.XVIII" + TIX_jet_strat_bomber_equipment_1_desc:0 "根据经验设计的飞翼是隐形轰炸机的未来。结合洲际航程,此种轰炸机甚至可在敌人反应前打击最远的敌人。" + TIX_tac_bomber_equipment_0:0 "道尼尔 Do 23" + TIX_tac_bomber_equipment_0_short:0 "Do 23" + TIX_tac_bomber_equipment_1:0 "亨克尔 He 111" + TIX_tac_bomber_equipment_1_short:0 "He 111" + TIX_tac_bomber_equipment_2:0 "容克斯 Ju 88 A" + TIX_tac_bomber_equipment_2_short:0 "Ju 88 A" + TIX_tac_bomber_equipment_3:0 "容克斯 Ju 188" + TIX_tac_bomber_equipment_3_short:0 "Ju 188" + TIX_jet_tac_bomber_equipment_1:0 "亨舍尔 Hs 132" + TIX_jet_tac_bomber_equipment_1_short:0 "Hs 132" + TIX_jet_tac_bomber_equipment_2:0 "阿拉多 Ar 234 “闪电”" + TIX_jet_tac_bomber_equipment_2_short:0 "Ar 234 “闪电”" + TIX_nav_bomber_equipment_1:0 "道尼尔 Do 22" + TIX_nav_bomber_equipment_1_short:0 "Do 22" + TIX_nav_bomber_equipment_2:0 "阿拉多 Ar 196" + TIX_nav_bomber_equipment_2_short:0 "Ar 196" + TIX_nav_bomber_equipment_3:0 "福克-沃尔夫 Fw 300" + TIX_nav_bomber_equipment_3_short:0 "Fw 300" + TIX_CAS_equipment_1:0 "容克斯 Ju 87 “斯图卡”" + TIX_CAS_equipment_1_short:0 "Ju 87" + TIX_CAS_equipment_2:0 "容克 Ju 87 G “大炮鸟”" + TIX_CAS_equipment_2_short:0 "Ju 87 G “大炮鸟”" + TIX_CAS_equipment_3:0 "亨舍尔 Hs 129" + TIX_CAS_equipment_3_short:0 "Hs 129" + TIX_rocket_interceptor_equipment_1:0 "梅塞施密特 Me 163 “彗星”" + TIX_rocket_interceptor_equipment_1_short:0 "Me 163 “彗星”" + TIX_rocket_interceptor_equipment_2:0 "飞行 铁拳" + TIX_rocket_interceptor_equipment_2_short:0 "FPF" + TIX_rocket_interceptor_equipment_3:0 "福克-沃尔夫 国民猎人" + TIX_rocket_interceptor_equipment_3_short:0 "Fw VJ" + TIX_cv_nav_bomber_equipment_1:0 "费舍尔 Fi 167" + TIX_cv_nav_bomber_equipment_1_short:0 "Fi 167" + TIX_cv_nav_bomber_equipment_2:0 "阿拉多 Ar 195" + TIX_cv_nav_bomber_equipment_2_short:0 "Ar 195" + TIX_cv_nav_bomber_equipment_3:0 "阿拉多 Ar 215" + TIX_cv_nav_bomber_equipment_3_short:0 "Ar 215" + TIX_cv_CAS_equipment_1:0 "容克斯 Ju 87 C “斯图卡”" + TIX_cv_CAS_equipment_1_short:0 "Ju 87 C “斯图卡”" + TIX_cv_CAS_equipment_2:0 "容克斯 Ju 88 C" + TIX_cv_CAS_equipment_2_short:0 "Ju 88 C" + TIX_cv_CAS_equipment_3:0 "容克斯 Ju 187 C" + TIX_cv_CAS_equipment_3_short:0 "Ju 187 C" + TIX_cv_fighter_equipment_0:0 "阿拉多 Ar 168" + TIX_cv_fighter_equipment_0_short:0 "Ar 168" + TIX_cv_fighter_equipment_1:0 "阿拉多 Ar 197" + TIX_cv_fighter_equipment_1_short:0 "Ar 197" + TIX_cv_fighter_equipment_2:0 "梅塞施密特 Bf 109 T" + TIX_cv_fighter_equipment_2_short:0 "Bf 109 T" + TIX_cv_fighter_equipment_3:0 "布洛姆 & 福斯 BV 155" + TIX_cv_fighter_equipment_3_short:0 "BV 155" + HUJ_fighter_equipment_0:0 "格罗斯特 斗士" + HUJ_fighter_equipment_0_short:0 "斗士" + HUJ_fighter_equipment_1:0 "霍克 飓风" + HUJ_fighter_equipment_1_short:0 "飓风" + HUJ_fighter_equipment_2:0 "超级马林 喷火" + HUJ_fighter_equipment_2_short:0 "喷火" + HUJ_fighter_equipment_3:0 "超级马林 怨恨" + HUJ_fighter_equipment_3_short:0 "怨恨" + HUJ_heavy_fighter_equipment_1:0 "布里斯托尔 布伦海姆" + HUJ_heavy_fighter_equipment_1_short:0 "布伦海姆" + HUJ_heavy_fighter_equipment_2:0 "布里斯托尔 英俊战士" + HUJ_heavy_fighter_equipment_2_short:0 "英俊战士" + HUJ_heavy_fighter_equipment_3:0 "德哈维兰 蚊 战斗轰炸型" + HUJ_heavy_fighter_equipment_3_short:0 "蚊 战斗轰炸型" + HUJ_strat_bomber_equipment_1:0 "汉德利·佩奇 哈利法克斯" + HUJ_strat_bomber_equipment_1_short:0 "哈利法克斯" + HUJ_strat_bomber_equipment_2:0 "阿弗罗 兰开斯特" + HUJ_strat_bomber_equipment_2_short:0 "兰开斯特" + HUJ_strat_bomber_equipment_3:0 "阿弗罗 林肯" + HUJ_strat_bomber_equipment_3_short:0 "林肯" + HUJ_jet_fighter_equipment_1:0 "格罗斯特 流星" + HUJ_jet_fighter_equipment_1_short:0 "流星" + HUJ_jet_fighter_equipment_2:0 "德哈维兰 吸血鬼" + HUJ_jet_fighter_equipment_2_short:0 "吸血鬼" + HUJ_jet_strat_bomber_equipment_1:0 "维克斯 勇士" + HUJ_jet_strat_bomber_equipment_1_short:0 "勇士" + HUJ_tac_bomber_equipment_0:0 "阿姆斯特朗 惠特沃斯 惠特利" + HUJ_tac_bomber_equipment_0_short:0 "惠特利" + HUJ_tac_bomber_equipment_1:0 "维克斯 惠灵顿" + HUJ_tac_bomber_equipment_1_short:0 "惠灵顿" + HUJ_tac_bomber_equipment_2:0 "布里斯托尔 博福特" + HUJ_tac_bomber_equipment_2_short:0 "博福特" + HUJ_tac_bomber_equipment_3:0 "德哈维兰 蚊 轰炸型" + HUJ_tac_bomber_equipment_3_short:0 "蚊 轰炸型" + HUJ_jet_tac_bomber_equipment_1:0 "德哈维兰 毒液" + HUJ_jet_tac_bomber_equipment_1_short:0 "毒液" + HUJ_jet_tac_bomber_equipment_2:0 "英国电气 堪培拉" + HUJ_jet_tac_bomber_equipment_2_short:0 "堪培拉" + HUJ_nav_bomber_equipment_1:0 "费尔雷 剑鱼" + HUJ_nav_bomber_equipment_1_short:0 "剑鱼" + HUJ_nav_bomber_equipment_2:0 "费尔雷 大青花鱼" + HUJ_nav_bomber_equipment_2_short:0 "大青花鱼" + HUJ_nav_bomber_equipment_3:0 "费尔雷 梭鱼" + HUJ_nav_bomber_equipment_3_short:0 "梭鱼" + HUJ_CAS_equipment_1:0 "霍克 赫克托" + HUJ_CAS_equipment_1_short:0 "赫克托" + HUJ_CAS_equipment_2:0 "霍克 台风" + HUJ_CAS_equipment_2_short:0 "台风" + HUJ_CAS_equipment_3:0 "霍克 暴风" + HUJ_CAS_equipment_3_short:0 "暴风" + HUJ_cv_nav_bomber_equipment_1:0 "布莱克本 鲨鱼" + HUJ_cv_nav_bomber_equipment_1_short:0 "鲨鱼" + HUJ_cv_nav_bomber_equipment_2:0 "布莱克本 大鹏" + HUJ_cv_nav_bomber_equipment_2_short:0 "大鹏" + HUJ_cv_nav_bomber_equipment_3:0 "布莱克本 火把" + HUJ_cv_nav_bomber_equipment_3_short:0 "火把" + HUJ_cv_CAS_equipment_1:0 "霍克 鱼鹰" + HUJ_cv_CAS_equipment_1_short:0 "鱼鹰" + HUJ_cv_CAS_equipment_2:0 "布莱克本 贼鸥" + HUJ_cv_CAS_equipment_2_short:0 "贼鸥" + HUJ_cv_CAS_equipment_3:0 "霍克 海怒" + HUJ_cv_CAS_equipment_3_short:0 "海怒" + HUJ_cv_fighter_equipment_0:0 "霍克 猎迷" + HUJ_cv_fighter_equipment_0_short:0 "猎迷" + HUJ_cv_fighter_equipment_1:0 "格罗斯特 海斗士" + HUJ_cv_fighter_equipment_1_short:0 "海斗士" + HUJ_cv_fighter_equipment_2:0 "费尔雷 管鼻燕" + HUJ_cv_fighter_equipment_2_short:0 "管鼻燕" + HUJ_cv_fighter_equipment_3:0 "费尔雷 萤火虫" + HUJ_cv_fighter_equipment_3_short:0 "萤火虫" + BLI_fighter_equipment_0:0 "格罗斯特 斗士" + AST_fighter_equipment_0:0 "格罗斯特 斗士" + NZL_fighter_equipment_0:0 "格罗斯特 斗士" + SAF_fighter_equipment_0:0 "格罗斯特 斗士" + BLI_fighter_equipment_0_short:0 "斗士" + AST_fighter_equipment_0_short:0 "斗士" + NZL_fighter_equipment_0_short:0 "斗士" + SAF_fighter_equipment_0_short:0 "斗士" + BLI_fighter_equipment_1:0 "霍克 飓风" + NZL_fighter_equipment_1:0 "霍克 飓风" + SAF_fighter_equipment_1:0 "霍克 飓风" + BLI_fighter_equipment_1_short:0 "飓风" + NZL_fighter_equipment_1_short:0 "飓风" + SAF_fighter_equipment_1_short:0 "飓风" + BLI_fighter_equipment_2:0 "超级马林 喷火" + NZL_fighter_equipment_2:0 "超级马林 喷火" + SAF_fighter_equipment_2:0 "超级马林 喷火" + RAJ_fighter_equipment_2:0 "超级马林 喷火" + BLI_fighter_equipment_2_short:0 "喷火" + NZL_fighter_equipment_2_short:0 "喷火" + SAF_fighter_equipment_2_short:0 "喷火" + RAJ_fighter_equipment_2_short:0 "喷火" + BLI_fighter_equipment_3:0 "超级马林 怨恨" + NZL_fighter_equipment_3:0 "超级马林 怨恨" + SAF_fighter_equipment_3:0 "超级马林 怨恨" + RAJ_fighter_equipment_3:0 "超级马林 怨恨" + BLI_fighter_equipment_3_short:0 "怨恨" + NZL_fighter_equipment_3_short:0 "怨恨" + SAF_fighter_equipment_3_short:0 "怨恨" + RAJ_fighter_equipment_3_short:0 "怨恨" + BLI_heavy_fighter_equipment_1:0 "布里斯托尔 布伦海姆" + AST_heavy_fighter_equipment_1:0 "布里斯托尔 布伦海姆" + NZL_heavy_fighter_equipment_1:0 "布里斯托尔 布伦海姆" + SAF_heavy_fighter_equipment_1:0 "布里斯托尔 布伦海姆" + RAJ_heavy_fighter_equipment_1:0 "布里斯托尔 布伦海姆" + BLI_heavy_fighter_equipment_1_short:0 "布伦海姆" + AST_heavy_fighter_equipment_1_short:0 "布伦海姆" + NZL_heavy_fighter_equipment_1_short:0 "布伦海姆" + SAF_heavy_fighter_equipment_1_short:0 "布伦海姆" + RAJ_heavy_fighter_equipment_1_short:0 "布伦海姆" + BLI_heavy_fighter_equipment_2:0 "布里斯托尔 英俊战士" + AST_heavy_fighter_equipment_2:0 "布里斯托尔 英俊战士" + NZL_heavy_fighter_equipment_2:0 "布里斯托尔 英俊战士" + SAF_heavy_fighter_equipment_2:0 "布里斯托尔 英俊战士" + RAJ_heavy_fighter_equipment_2:0 "布里斯托尔 英俊战士" + BLI_heavy_fighter_equipment_2_short:0 "英俊战士" + AST_heavy_fighter_equipment_2_short:0 "英俊战士" + NZL_heavy_fighter_equipment_2_short:0 "英俊战士" + SAF_heavy_fighter_equipment_2_short:0 "英俊战士" + RAJ_heavy_fighter_equipment_2_short:0 "英俊战士" + BLI_heavy_fighter_equipment_3:0 "德哈维兰 蚊 战斗轰炸型" + AST_heavy_fighter_equipment_3:0 "德哈维兰 蚊 战斗轰炸型" + NZL_heavy_fighter_equipment_3:0 "德哈维兰 蚊 战斗轰炸型" + SAF_heavy_fighter_equipment_3:0 "德哈维兰 蚊 战斗轰炸型" + RAJ_heavy_fighter_equipment_3:0 "德哈维兰 蚊 战斗轰炸型" + BLI_heavy_fighter_equipment_3_short:0 "蚊 战斗轰炸型" + AST_heavy_fighter_equipment_3_short:0 "蚊 战斗轰炸型" + NZL_heavy_fighter_equipment_3_short:0 "蚊 战斗轰炸型" + SAF_heavy_fighter_equipment_3_short:0 "蚊 战斗轰炸型" + RAJ_heavy_fighter_equipment_3_short:0 "蚊 战斗轰炸型" + BLI_strat_bomber_equipment_1:0 "汉德利·佩奇 哈利法克斯" + AST_strat_bomber_equipment_1:0 "汉德利·佩奇 哈利法克斯" + NZL_strat_bomber_equipment_1:0 "汉德利·佩奇 哈利法克斯" + SAF_strat_bomber_equipment_1:0 "汉德利·佩奇 哈利法克斯" + RAJ_strat_bomber_equipment_1:0 "汉德利·佩奇 哈利法克斯" + BLI_strat_bomber_equipment_1_short:0 "哈利法克斯" + AST_strat_bomber_equipment_1_short:0 "哈利法克斯" + NZL_strat_bomber_equipment_1_short:0 "哈利法克斯" + SAF_strat_bomber_equipment_1_short:0 "哈利法克斯" + RAJ_strat_bomber_equipment_1_short:0 "哈利法克斯" + BLI_strat_bomber_equipment_2:0 "阿弗罗 兰开斯特" + AST_strat_bomber_equipment_2:0 "阿弗罗 兰开斯特" + NZL_strat_bomber_equipment_2:0 "阿弗罗 兰开斯特" + SAF_strat_bomber_equipment_2:0 "阿弗罗 兰开斯特" + RAJ_strat_bomber_equipment_2:0 "阿弗罗 兰开斯特" + BLI_strat_bomber_equipment_2_short:0 "兰开斯特" + AST_strat_bomber_equipment_2_short:0 "兰开斯特" + NZL_strat_bomber_equipment_2_short:0 "兰开斯特" + SAF_strat_bomber_equipment_2_short:0 "兰开斯特" + RAJ_strat_bomber_equipment_2_short:0 "兰开斯特" + BLI_strat_bomber_equipment_3:0 "阿弗罗 林肯" + AST_strat_bomber_equipment_3:0 "阿弗罗 林肯" + NZL_strat_bomber_equipment_3:0 "阿弗罗 林肯" + SAF_strat_bomber_equipment_3:0 "阿弗罗 林肯" + RAJ_strat_bomber_equipment_3:0 "阿弗罗 林肯" + BLI_strat_bomber_equipment_3_short:0 "林肯" + AST_strat_bomber_equipment_3_short:0 "林肯" + NZL_strat_bomber_equipment_3_short:0 "林肯" + SAF_strat_bomber_equipment_3_short:0 "林肯" + RAJ_strat_bomber_equipment_3_short:0 "林肯" + AST_jet_fighter_equipment_1:0 "格罗斯特 流星" + NZL_jet_fighter_equipment_1:0 "格罗斯特 流星" + SAF_jet_fighter_equipment_1:0 "格罗斯特 流星" + RAJ_jet_fighter_equipment_1:0 "格罗斯特 流星" + AST_jet_fighter_equipment_1_short:0 "流星" + NZL_jet_fighter_equipment_1_short:0 "流星" + SAF_jet_fighter_equipment_1_short:0 "流星" + RAJ_jet_fighter_equipment_1_short:0 "流星" + NZL_jet_fighter_equipment_2:0 "德哈维兰 吸血鬼" + SAF_jet_fighter_equipment_2:0 "德哈维兰 吸血鬼" + RAJ_jet_fighter_equipment_2:0 "德哈维兰 吸血鬼" + NZL_jet_fighter_equipment_2_short:0 "吸血鬼" + SAF_jet_fighter_equipment_2_short:0 "吸血鬼" + RAJ_jet_fighter_equipment_2_short:0 "吸血鬼" + BLI_jet_strat_bomber_equipment_1:0 "维克斯 勇士" + AST_jet_strat_bomber_equipment_1:0 "维克斯 勇士" + NZL_jet_strat_bomber_equipment_1:0 "维克斯 勇士" + SAF_jet_strat_bomber_equipment_1:0 "维克斯 勇士" + RAJ_jet_strat_bomber_equipment_1:0 "维克斯 勇士" + BLI_jet_strat_bomber_equipment_1_short:0 "勇士" + AST_jet_strat_bomber_equipment_1_short:0 "勇士" + NZL_jet_strat_bomber_equipment_1_short:0 "勇士" + SAF_jet_strat_bomber_equipment_1_short:0 "勇士" + RAJ_jet_strat_bomber_equipment_1_short:0 "勇士" + BLI_tac_bomber_equipment_0:0 "阿姆斯特朗 威特沃思 惠特利" + AST_tac_bomber_equipment_0:0 "阿姆斯特朗 威特沃思 惠特利" + NZL_tac_bomber_equipment_0:0 "阿姆斯特朗 威特沃思 惠特利" + SAF_tac_bomber_equipment_0:0 "阿姆斯特朗 威特沃思 惠特利" + RAJ_tac_bomber_equipment_0:0 "阿姆斯特朗 威特沃思 惠特利" + BLI_tac_bomber_equipment_0_short:0 "惠特利" + AST_tac_bomber_equipment_0_short:0 "惠特利" + NZL_tac_bomber_equipment_0_short:0 "惠特利" + SAF_tac_bomber_equipment_0_short:0 "惠特利" + RAJ_tac_bomber_equipment_0_short:0 "惠特利" + BLI_tac_bomber_equipment_1:0 "维克斯 惠灵顿" + AST_tac_bomber_equipment_1:0 "维克斯 惠灵顿" + NZL_tac_bomber_equipment_1:0 "维克斯 惠灵顿" + SAF_tac_bomber_equipment_1:0 "维克斯 惠灵顿" + RAJ_tac_bomber_equipment_1:0 "维克斯 惠灵顿" + BLI_tac_bomber_equipment_1_short:0 "惠灵顿" + AST_tac_bomber_equipment_1_short:0 "惠灵顿" + NZL_tac_bomber_equipment_1_short:0 "惠灵顿" + SAF_tac_bomber_equipment_1_short:0 "惠灵顿" + RAJ_tac_bomber_equipment_1_short:0 "惠灵顿" + BLI_tac_bomber_equipment_2:0 "布里斯托尔 博福特" + AST_tac_bomber_equipment_2:0 "布里斯托尔 博福特" + NZL_tac_bomber_equipment_2:0 "布里斯托尔 博福特" + SAF_tac_bomber_equipment_2:0 "布里斯托尔 博福特" + RAJ_tac_bomber_equipment_2:0 "布里斯托尔 博福特" + BLI_tac_bomber_equipment_2_short:0 "博福特" + AST_tac_bomber_equipment_2_short:0 "博福特" + NZL_tac_bomber_equipment_2_short:0 "博福特" + SAF_tac_bomber_equipment_2_short:0 "博福特" + RAJ_tac_bomber_equipment_2_short:0 "博福特" + BLI_tac_bomber_equipment_3:0 "德哈维兰 蚊 轰炸型" + AST_tac_bomber_equipment_3:0 "德哈维兰 蚊 轰炸型" + NZL_tac_bomber_equipment_3:0 "德哈维兰 蚊 轰炸型" + SAF_tac_bomber_equipment_3:0 "德哈维兰 蚊 轰炸型" + RAJ_tac_bomber_equipment_3:0 "德哈维兰 蚊 轰炸型" + BLI_tac_bomber_equipment_3_short:0 "蚊 轰炸型" + AST_tac_bomber_equipment_3_short:0 "蚊 轰炸型" + NZL_tac_bomber_equipment_3_short:0 "蚊 轰炸型" + SAF_tac_bomber_equipment_3_short:0 "蚊 轰炸型" + RAJ_tac_bomber_equipment_3_short:0 "蚊 轰炸型" + BLI_jet_tac_bomber_equipment_1:0 "德哈维兰 毒液" + AST_jet_tac_bomber_equipment_1:0 "德哈维兰 毒液" + NZL_jet_tac_bomber_equipment_1:0 "德哈维兰 毒液" + SAF_jet_tac_bomber_equipment_1:0 "德哈维兰 毒液" + RAJ_jet_tac_bomber_equipment_1:0 "德哈维兰 毒液" + BLI_jet_tac_bomber_equipment_1_short:0 "毒液" + AST_jet_tac_bomber_equipment_1_short:0 "毒液" + NZL_jet_tac_bomber_equipment_1_short:0 "毒液" + SAF_jet_tac_bomber_equipment_1_short:0 "毒液" + RAJ_jet_tac_bomber_equipment_1_short:0 "毒液" + BLI_jet_tac_bomber_equipment_2:0 "英国电气 堪培拉" + AST_jet_tac_bomber_equipment_2:0 "英国电气 堪培拉" + NZL_jet_tac_bomber_equipment_2:0 "英国电气 堪培拉" + SAF_jet_tac_bomber_equipment_2:0 "英国电气 堪培拉" + RAJ_jet_tac_bomber_equipment_2:0 "英国电气 堪培拉" + BLI_jet_tac_bomber_equipment_2_short:0 "堪培拉" + AST_jet_tac_bomber_equipment_2_short:0 "堪培拉" + NZL_jet_tac_bomber_equipment_2_short:0 "堪培拉" + SAF_jet_tac_bomber_equipment_2_short:0 "堪培拉" + RAJ_jet_tac_bomber_equipment_2_short:0 "堪培拉" + BLI_nav_bomber_equipment_1:0 "费尔雷 剑鱼" + AST_nav_bomber_equipment_1:0 "费尔雷 剑鱼" + NZL_nav_bomber_equipment_1:0 "费尔雷 剑鱼" + SAF_nav_bomber_equipment_1:0 "费尔雷 剑鱼" + RAJ_nav_bomber_equipment_1:0 "费尔雷 剑鱼" + BLI_nav_bomber_equipment_1_short:0 "剑鱼" + AST_nav_bomber_equipment_1_short:0 "剑鱼" + NZL_nav_bomber_equipment_1_short:0 "剑鱼" + SAF_nav_bomber_equipment_1_short:0 "剑鱼" + RAJ_nav_bomber_equipment_1_short:0 "剑鱼" + BLI_nav_bomber_equipment_2:0 "费尔雷 大青花鱼" + AST_nav_bomber_equipment_2:0 "费尔雷 大青花鱼" + NZL_nav_bomber_equipment_2:0 "费尔雷 大青花鱼" + SAF_nav_bomber_equipment_2:0 "费尔雷 大青花鱼" + RAJ_nav_bomber_equipment_2:0 "费尔雷 大青花鱼" + BLI_nav_bomber_equipment_2_short:0 "大青花鱼" + AST_nav_bomber_equipment_2_short:0 "大青花鱼" + NZL_nav_bomber_equipment_2_short:0 "大青花鱼" + SAF_nav_bomber_equipment_2_short:0 "大青花鱼" + RAJ_nav_bomber_equipment_2_short:0 "大青花鱼" + BLI_nav_bomber_equipment_3:0 "费尔雷 梭鱼" + AST_nav_bomber_equipment_3:0 "费尔雷 梭鱼" + NZL_nav_bomber_equipment_3:0 "费尔雷 梭鱼" + SAF_nav_bomber_equipment_3:0 "费尔雷 梭鱼" + RAJ_nav_bomber_equipment_3:0 "费尔雷 梭鱼" + BLI_nav_bomber_equipment_3_short:0 "梭鱼" + AST_nav_bomber_equipment_3_short:0 "梭鱼" + NZL_nav_bomber_equipment_3_short:0 "梭鱼" + SAF_nav_bomber_equipment_3_short:0 "梭鱼" + RAJ_nav_bomber_equipment_3_short:0 "梭鱼" + BLI_CAS_equipment_1:0 "霍克 赫克托" + NZL_CAS_equipment_1:0 "霍克 赫克托" + SAF_CAS_equipment_1:0 "霍克 赫克托" + RAJ_CAS_equipment_1:0 "霍克 赫克托" + BLI_CAS_equipment_1_short:0 "赫克托" + NZL_CAS_equipment_1_short:0 "赫克托" + SAF_CAS_equipment_1_short:0 "赫克托" + RAJ_CAS_equipment_1_short:0 "赫克托" + BLI_CAS_equipment_2:0 "霍克 台风" + NZL_CAS_equipment_2:0 "霍克 台风" + SAF_CAS_equipment_2:0 "霍克 台风" + RAJ_CAS_equipment_2:0 "霍克 台风" + BLI_CAS_equipment_2_short:0 "台风" + NZL_CAS_equipment_2_short:0 "台风" + SAF_CAS_equipment_2_short:0 "台风" + RAJ_CAS_equipment_2_short:0 "台风" + BLI_CAS_equipment_3:0 "霍克 暴风" + NZL_CAS_equipment_3:0 "霍克 暴风" + SAF_CAS_equipment_3:0 "霍克 暴风" + RAJ_CAS_equipment_3:0 "霍克 暴风" + BLI_CAS_equipment_3_short:0 "暴风" + NZL_CAS_equipment_3_short:0 "暴风" + SAF_CAS_equipment_3_short:0 "暴风" + RAJ_CAS_equipment_3_short:0 "暴风" + BLI_cv_nav_bomber_equipment_1:0 "布莱克本 鲨鱼" + AST_cv_nav_bomber_equipment_1:0 "布莱克本 鲨鱼" + NZL_cv_nav_bomber_equipment_1:0 "布莱克本 鲨鱼" + SAF_cv_nav_bomber_equipment_1:0 "布莱克本 鲨鱼" + RAJ_cv_nav_bomber_equipment_1:0 "布莱克本 鲨鱼" + BLI_cv_nav_bomber_equipment_1_short:0 "鲨鱼" + AST_cv_nav_bomber_equipment_1_short:0 "鲨鱼" + NZL_cv_nav_bomber_equipment_1_short:0 "鲨鱼" + SAF_cv_nav_bomber_equipment_1_short:0 "鲨鱼" + RAJ_cv_nav_bomber_equipment_1_short:0 "鲨鱼" + BLI_cv_nav_bomber_equipment_2:0 "布莱克本 大鹏" + AST_cv_nav_bomber_equipment_2:0 "布莱克本 大鹏" + NZL_cv_nav_bomber_equipment_2:0 "布莱克本 大鹏" + SAF_cv_nav_bomber_equipment_2:0 "布莱克本 大鹏" + RAJ_cv_nav_bomber_equipment_2:0 "布莱克本 大鹏" + BLI_cv_nav_bomber_equipment_2_short:0 "大鹏" + AST_cv_nav_bomber_equipment_2_short:0 "大鹏" + NZL_cv_nav_bomber_equipment_2_short:0 "大鹏" + SAF_cv_nav_bomber_equipment_2_short:0 "大鹏" + RAJ_cv_nav_bomber_equipment_2_short:0 "大鹏" + BLI_cv_nav_bomber_equipment_3:0 "布莱克本 火把" + AST_cv_nav_bomber_equipment_3:0 "布莱克本 火把" + NZL_cv_nav_bomber_equipment_3:0 "布莱克本 火把" + SAF_cv_nav_bomber_equipment_3:0 "布莱克本 火把" + RAJ_cv_nav_bomber_equipment_3:0 "布莱克本 火把" + BLI_cv_nav_bomber_equipment_3_short:0 "火把" + AST_cv_nav_bomber_equipment_3_short:0 "火把" + NZL_cv_nav_bomber_equipment_3_short:0 "火把" + SAF_cv_nav_bomber_equipment_3_short:0 "火把" + RAJ_cv_nav_bomber_equipment_3_short:0 "火把" + BLI_cv_CAS_equipment_1:0 "霍克 鱼鹰" + AST_cv_CAS_equipment_1:0 "霍克 鱼鹰" + NZL_cv_CAS_equipment_1:0 "霍克 鱼鹰" + SAF_cv_CAS_equipment_1:0 "霍克 鱼鹰" + RAJ_cv_CAS_equipment_1:0 "霍克 鱼鹰" + BLI_cv_CAS_equipment_1_short:0 "鱼鹰" + AST_cv_CAS_equipment_1_short:0 "鱼鹰" + NZL_cv_CAS_equipment_1_short:0 "鱼鹰" + SAF_cv_CAS_equipment_1_short:0 "鱼鹰" + RAJ_cv_CAS_equipment_1_short:0 "鱼鹰" + BLI_cv_CAS_equipment_2:0 "布莱克本 贼鸥" + AST_cv_CAS_equipment_2:0 "布莱克本 贼鸥" + NZL_cv_CAS_equipment_2:0 "布莱克本 贼鸥" + SAF_cv_CAS_equipment_2:0 "布莱克本 贼鸥" + RAJ_cv_CAS_equipment_2:0 "布莱克本 贼鸥" + BLI_cv_CAS_equipment_2_short:0 "贼鸥" + AST_cv_CAS_equipment_2_short:0 "贼鸥" + NZL_cv_CAS_equipment_2_short:0 "贼鸥" + SAF_cv_CAS_equipment_2_short:0 "贼鸥" + RAJ_cv_CAS_equipment_2_short:0 "贼鸥" + BLI_cv_CAS_equipment_3:0 "霍克 海怒" + AST_cv_CAS_equipment_3:0 "霍克 海怒" + NZL_cv_CAS_equipment_3:0 "霍克 海怒" + SAF_cv_CAS_equipment_3:0 "霍克 海怒" + RAJ_cv_CAS_equipment_3:0 "霍克 海怒" + BLI_cv_CAS_equipment_3_short:0 "海怒" + AST_cv_CAS_equipment_3_short:0 "海怒" + NZL_cv_CAS_equipment_3_short:0 "海怒" + SAF_cv_CAS_equipment_3_short:0 "海怒" + RAJ_cv_CAS_equipment_3_short:0 "海怒" + BLI_cv_fighter_equipment_0:0 "霍克 猎迷" + AST_cv_fighter_equipment_0:0 "霍克 猎迷" + NZL_cv_fighter_equipment_0:0 "霍克 猎迷" + SAF_cv_fighter_equipment_0:0 "霍克 猎迷" + BLI_cv_fighter_equipment_0_short:0 "猎迷" + AST_cv_fighter_equipment_0_short:0 "猎迷" + NZL_cv_fighter_equipment_0_short:0 "猎迷" + SAF_cv_fighter_equipment_0_short:0 "猎迷" + BLI_cv_fighter_equipment_1:0 "格罗斯特 海斗士" + AST_cv_fighter_equipment_1:0 "格罗斯特 海斗士" + NZL_cv_fighter_equipment_1:0 "格罗斯特 海斗士" + SAF_cv_fighter_equipment_1:0 "格罗斯特 海斗士" + RAJ_cv_fighter_equipment_1:0 "格罗斯特 海斗士" + BLI_cv_fighter_equipment_1_short:0 "海斗士" + AST_cv_fighter_equipment_1_short:0 "海斗士" + NZL_cv_fighter_equipment_1_short:0 "海斗士" + SAF_cv_fighter_equipment_1_short:0 "海斗士" + RAJ_cv_fighter_equipment_1_short:0 "海斗士" + BLI_cv_fighter_equipment_2:0 "费尔雷 管鼻燕" + AST_cv_fighter_equipment_2:0 "费尔雷 管鼻燕" + NZL_cv_fighter_equipment_2:0 "费尔雷 管鼻燕" + SAF_cv_fighter_equipment_2:0 "费尔雷 管鼻燕" + RAJ_cv_fighter_equipment_2:0 "费尔雷 管鼻燕" + BLI_cv_fighter_equipment_2_short:0 "管鼻燕" + AST_cv_fighter_equipment_2_short:0 "管鼻燕" + NZL_cv_fighter_equipment_2_short:0 "管鼻燕" + SAF_cv_fighter_equipment_2_short:0 "管鼻燕" + RAJ_cv_fighter_equipment_2_short:0 "管鼻燕" + BLI_cv_fighter_equipment_3:0 "费尔雷 萤火虫" + AST_cv_fighter_equipment_3:0 "费尔雷 萤火虫" + NZL_cv_fighter_equipment_3:0 "费尔雷 萤火虫" + SAF_cv_fighter_equipment_3:0 "费尔雷 萤火虫" + RAJ_cv_fighter_equipment_3:0 "费尔雷 萤火虫" + BLI_cv_fighter_equipment_3_short:0 "萤火虫" + AST_cv_fighter_equipment_3_short:0 "萤火虫" + NZL_cv_fighter_equipment_3_short:0 "萤火虫" + SAF_cv_fighter_equipment_3_short:0 "萤火虫" + RAJ_cv_fighter_equipment_3_short:0 "萤火虫" + BYG_fighter_equipment_0:0 "柯蒂斯 P-1 隼式" + BYG_fighter_equipment_0_short:0 "P-1 隼" + BYG_fighter_equipment_1:0 "寇蒂斯 P-40 战鹰" + BYG_fighter_equipment_1_short:0 "P-40 战鹰" + BYG_fighter_equipment_2:0 "贝尔 P-39 飞蛇" + BYG_fighter_equipment_2_short:0 "P-39 飞蛇" + BYG_fighter_equipment_3:0 "北美 P-51 野马" + BYG_fighter_equipment_3_short:0 "P-51 野马" + BYG_heavy_fighter_equipment_1:0 "洛克希德 P-38 闪电" + BYG_heavy_fighter_equipment_1_short:0 "P-38 闪电" + BYG_heavy_fighter_equipment_2:0 "共和 P-47 雷电" + BYG_heavy_fighter_equipment_2_short:0 "P-47 雷电" + BYG_heavy_fighter_equipment_3:0 "洛克希德 XP-58 连锁闪电" + BYG_heavy_fighter_equipment_3_short:0 "XP-58 连锁闪电" + BYG_strat_bomber_equipment_1:0 "波音 B-17 飞行堡垒" + BYG_strat_bomber_equipment_1_short:0 "B-17 飞行堡垒" + BYG_strat_bomber_equipment_2:0 "联合 B-24 解放者" + BYG_strat_bomber_equipment_2_short:0 "B-24 解放者" + BYG_strat_bomber_equipment_3:0 "波音 B-29 超级空中堡垒" + BYG_strat_bomber_equipment_3_short:0 "B-29 超级空中堡垒" + BYG_jet_fighter_equipment_1:0 "洛克希德 P-80 流星" + BYG_jet_fighter_equipment_1_short:0 "P-80 流星" + BYG_jet_fighter_equipment_2:0 "北美 F-86 佩刀" + BYG_jet_fighter_equipment_2_short:0 "F-86 佩刀" + BYG_jet_strat_bomber_equipment_1:0 "北美 B-45 龙卷风" + BYG_jet_strat_bomber_equipment_1_short:0 "B-45 龙卷风" + BYG_tac_bomber_equipment_0:0 "道格拉斯 B-18 大刀" + BYG_tac_bomber_equipment_0_short:0 "B-18 大刀" + BYG_tac_bomber_equipment_1:0 "道格拉斯 B-23 龙" + BYG_tac_bomber_equipment_1_short:0 "B-23 龙" + BYG_tac_bomber_equipment_2:0 "北美 B-25 米切尔" + BYG_tac_bomber_equipment_2_short:0 "B-25 米切尔" + BYG_tac_bomber_equipment_3:0 "北美 XB-28 龙" + BYG_tac_bomber_equipment_3_short:0 "XB-28 龙" + BYG_jet_tac_bomber_equipment_2:0 "马丁 XB-51" + BYG_jet_tac_bomber_equipment_2_short:0 "XB-51" + BYG_nav_bomber_equipment_1:1 "PBY 卡特琳娜" + BYG_nav_bomber_equipment_1_short:1 "卡特琳娜" + BYG_nav_bomber_equipment_2:2 "PBM 水手" + BYG_nav_bomber_equipment_2_short:2 "水手" + BYG_nav_bomber_equipment_3:1 "PB4Y-2 私掠船" + BYG_nav_bomber_equipment_3_short:1 "私掠船" + BYG_cv_CAS_equipment_1:0 "诺斯罗普 BT" + BYG_cv_CAS_equipment_1_short:0 "诺斯罗普 BT" + BYG_CAS_equipment_2:1 "A-20 浩劫" + BYG_CAS_equipment_2_short:1 "A-20" + BYG_CAS_equipment_3:1 "A-26 入侵者" + BYG_CAS_equipment_3_short:1 "A-26" + BYG_cv_nav_bomber_equipment_1:0 "道格拉斯 TBD 蹂躏者" + BYG_cv_nav_bomber_equipment_1_short:0 "TBD 蹂躏者" + BYG_cv_nav_bomber_equipment_2:0 "格鲁曼 TBF-1C 复仇者" + BYG_cv_nav_bomber_equipment_2_short:0 "TBF-1C 复仇者" + BYG_cv_nav_bomber_equipment_3:1 "道格拉斯 BTD 毁灭者" + BYG_cv_nav_bomber_equipment_3_short:1 "BTD 毁灭者" + BYG_CAS_equipment_1:0 "诺思罗普 A-17" + BYG_CAS_equipment_1_short:0 "A-17" + BYG_cv_CAS_equipment_2:0 "道格拉斯 SBD-2 无畏" + BYG_cv_CAS_equipment_2_short:0 "SBD-2 无畏" + BYG_cv_CAS_equipment_3:0 "寇蒂斯 SB2C-1s 地狱俯冲者" + BYG_cv_CAS_equipment_3_short:0 "SB2C-1s 地狱俯冲者" + BYG_cv_fighter_equipment_0:0 "格鲁曼 FF “菲菲”" + BYG_cv_fighter_equipment_0_short:0 "FF “菲菲”" + BYG_cv_fighter_equipment_1:0 "格鲁曼 F3F" + BYG_cv_fighter_equipment_1_short:0 "F3F" + BYG_cv_fighter_equipment_2:0 "格鲁曼 F4F 野猫" + BYG_cv_fighter_equipment_2_short:0 "F4F 野猫" + BYG_cv_fighter_equipment_3:0 "格鲁曼 F6F 地狱猫" + BYG_cv_fighter_equipment_3_short:0 "F6F 地狱猫" + BFL_fighter_equipment_0:0 "波利卡尔波夫 I-15" + BFL_fighter_equipment_0_short:0 "I-15" + BFL_fighter_equipment_1:0 "波利卡尔波夫 I-16" + BFL_fighter_equipment_1_short:0 "I-16" + BFL_fighter_equipment_2:0 "拉沃契金-戈布诺夫-古德科夫 拉格-3" + BFL_fighter_equipment_2_short:0 "拉格-3" + BFL_fighter_equipment_3:0 "雅克福列夫 雅克-3" + BFL_fighter_equipment_3_short:0 "雅克-3" + BFL_heavy_fighter_equipment_1:0 "佩特利亚科夫 佩-2" + BFL_heavy_fighter_equipment_1_short:0 "佩-2" + BFL_heavy_fighter_equipment_2:0 "佩特利亚科夫 佩-3" + BFL_heavy_fighter_equipment_2_short:0 "佩-3" + BFL_heavy_fighter_equipment_3:0 "图波列夫 图-2" + BFL_heavy_fighter_equipment_3_short:0 "图-2" + BFL_strat_bomber_equipment_1:0 "佩特利亚科夫 佩-8" + BFL_strat_bomber_equipment_1_short:0 "佩-8" + BFL_strat_bomber_equipment_2:0 "佩特利亚科夫 佩-10" + BFL_strat_bomber_equipment_2_short:0 "佩-10" + BFL_strat_bomber_equipment_3:0 "图波列夫 图-4" + BFL_strat_bomber_equipment_3_short:0 "图-4" + BFL_jet_fighter_equipment_1:0 "米高扬-格列维奇 米格-9" + BFL_jet_fighter_equipment_1_short:0 "米格-9" + BFL_jet_fighter_equipment_2:0 "米高扬-格列维奇 米格-15" + BFL_jet_fighter_equipment_2_short:0 "米格-15" + BFL_jet_strat_bomber_equipment_1:0 "米亚西舍夫 米亚-4" + BFL_jet_strat_bomber_equipment_1_short:0 "米亚-4" + BFL_tac_bomber_equipment_0:0 "伊留申 DB-3" + BFL_tac_bomber_equipment_0_short:0 "DB-3" + BFL_tac_bomber_equipment_1:0 "图波列夫 SB-2M" + BFL_tac_bomber_equipment_1_short:0 "SB-2M" + BFL_tac_bomber_equipment_2:0 "图波列夫 图-2" + BFL_tac_bomber_equipment_2_short:0 "图-2" + BFL_tac_bomber_equipment_3:0 "图波列夫 图-8" + BFL_tac_bomber_equipment_3_short:0 "图-8" + BFL_jet_tac_bomber_equipment_1:0 "伊留申 伊尔-28" + BFL_jet_tac_bomber_equipment_1_short:0 "伊尔-28" + BFL_jet_tac_bomber_equipment_2:0 "图波列夫 图-16" + BFL_jet_tac_bomber_equipment_2_short:0 "图-16" + BFL_nav_bomber_equipment_1:0 "伊留申 伊尔-4" + BFL_nav_bomber_equipment_1_short:0 "伊尔-4" + BFL_nav_bomber_equipment_2:0 "图波列夫 ANT-62T" + BFL_nav_bomber_equipment_2_short:0 "ANT-62T" + BFL_nav_bomber_equipment_3:0 "伊留申 伊尔-6" + BFL_nav_bomber_equipment_3_short:0 "伊尔-6" + BFL_CAS_equipment_1:0 "科切里金 LBSh" + BFL_CAS_equipment_1_short:0 "LBSh" + BFL_CAS_equipment_2:0 "伊留申 伊尔-2 捍卫雄鹰" + BFL_CAS_equipment_2_short:0 "伊尔-2 捍卫雄鹰" + BFL_CAS_equipment_3:0 "伊留申 伊尔-10" + BFL_CAS_equipment_3_short:0 "伊尔-10" + BFL_cv_nav_bomber_equipment_1:0 "伊留申 伊尔-4 舰载型" + BFL_cv_nav_bomber_equipment_1_short:0 "PIl-4" + BFL_cv_nav_bomber_equipment_2:0 "图波列夫 ANT-62T 舰载型" + BFL_cv_nav_bomber_equipment_2_short:0 "PANT-62T" + BFL_cv_nav_bomber_equipment_3:0 "伊留申 伊尔-6 舰载型" + BFL_cv_nav_bomber_equipment_3_short:0 "PIl-6" + BFL_cv_CAS_equipment_1:0 "图曼斯基 M-88 舰载型" + BFL_cv_CAS_equipment_1_short:0 "PM-88" + BFL_cv_CAS_equipment_2:0 "伊留申 伊尔-2T" + BFL_cv_CAS_equipment_2_short:0 "伊尔-2T" + BFL_cv_CAS_equipment_3:0 "伊留申 伊尔-10T" + BFL_cv_CAS_equipment_3_short:0 "伊尔-10T" + BFL_cv_fighter_equipment_0:0 "波利卡尔波夫 I-15UD" + BFL_cv_fighter_equipment_0_short:0 "I-15UD" + BFL_cv_fighter_equipment_1:0 "波利卡尔波夫 I-153" + BFL_cv_fighter_equipment_1_short:0 "I-153" + BFL_cv_fighter_equipment_2:0 "雅克福列夫 雅克-1M" + BFL_cv_fighter_equipment_2_short:0 "雅克-1M" + BFL_cv_fighter_equipment_3:0 "雅克福列夫 雅克-9T" + BFL_cv_fighter_equipment_3_short:0 "雅克-9T" + CHY_fighter_equipment_0:0 "中岛 九一式" + CHY_fighter_equipment_0_short:0 "九一式" + CHY_fighter_equipment_1:0 "中岛 九七式" + CHY_fighter_equipment_1_short:0 "九七式" + CHY_fighter_equipment_2:0 "中岛 一式战 隼" + CHY_fighter_equipment_2_short:0 "一式战 隼" + CHY_fighter_equipment_3:0 "中岛 四式战 疾风" + CHY_fighter_equipment_3_short:0 "四式战 疾风" + CHY_heavy_fighter_equipment_1:0 "川崎 Ki-38" + CHY_heavy_fighter_equipment_1_short:0 "Ki-38" + CHY_heavy_fighter_equipment_2:0 "川崎 二式复战 屠龙" + CHY_heavy_fighter_equipment_2_short:0 "二式复战 屠龙" + CHY_heavy_fighter_equipment_3:0 "川崎 Ki-102" + CHY_heavy_fighter_equipment_3_short:0 "Ki-102" + CHY_strat_bomber_equipment_1:0 "三菱 九二重爆" + CHY_strat_bomber_equipment_1_short:0 "九二重爆" + CHY_strat_bomber_equipment_2:0 "中岛 百式重爆 吞龙" + CHY_strat_bomber_equipment_2_short:0 "百式重爆 吞龙" + CHY_strat_bomber_equipment_3:0 "中岛 G8N 连山" + CHY_strat_bomber_equipment_3_short:0 "连山" + CHY_jet_fighter_equipment_1:0 "中岛 橘花" + CHY_jet_fighter_equipment_1_short:0 "橘花" + CHY_jet_fighter_equipment_2:0 "九州 J7W 震电改" + CHY_jet_fighter_equipment_2_short:0 "J7W 震电改" + CHY_tac_bomber_equipment_0:0 "三菱 九六式 陆攻" + CHY_tac_bomber_equipment_0_short:0 "九六陆攻" + CHY_tac_bomber_equipment_1:0 "三菱 九七重爆" + CHY_tac_bomber_equipment_1_short:0 "九七重爆" + CHY_nav_bomber_equipment_2:1 "三菱 一式陆攻" + CHY_nav_bomber_equipment_2_short:1 "一式陆攻" + CHY_nav_bomber_equipment_3:1 "横须贺 P1Y 银河" + CHY_nav_bomber_equipment_3_short:1 "P1Y 银河" + CHY_cv_nav_bomber_equipment_1:0 "中岛 九七舰攻" + CHY_cv_nav_bomber_equipment_1_short:0 "九七舰攻" + CHY_tac_bomber_equipment_2:1 "川崎 九九双轻" + CHY_tac_bomber_equipment_2_short:1 "九九双轻" + CHY_cv_nav_bomber_equipment_3:0 "爱知 流星" + CHY_cv_nav_bomber_equipment_3_short:0 "流星" + CHY_CAS_equipment_1:0 "川崎 九八轻爆" + CHY_CAS_equipment_1_short:0 "九八轻爆" + CHY_CAS_equipment_2:0 "三菱 九九袭" + CHY_CAS_equipment_2_short:0 "九九袭" + CHY_CAS_equipment_3:0 "川崎 Ki-66" + CHY_CAS_equipment_3_short:0 "Ki-66" + CHY_nav_bomber_equipment_1:0 "九六式陆上攻击机一一型" + CHY_nav_bomber_equipment_1_short:0 "九六陆攻一一型" + CHY_cv_nav_bomber_equipment_2:0 "中岛 天山" + CHY_cv_nav_bomber_equipment_2_short:0 "天山" + CHY_tac_bomber_equipment_3:1 "三菱 ki-67 飞龙" + CHY_tac_bomber_equipment_3_short:1 "飞龙" + CHY_cv_CAS_equipment_1:0 "爱知 九六舰爆" + CHY_cv_CAS_equipment_1_short:0 "九六舰爆" + CHY_cv_CAS_equipment_2:0 "爱知 D3A" + CHY_cv_CAS_equipment_2_short:0 "九九舰爆" + CHY_cv_CAS_equipment_3:0 "横须贺 D4Y 彗星" + CHY_cv_CAS_equipment_3_short:0 "D4Y 彗星" + CHY_cv_fighter_equipment_0:0 "中岛 九五舰战" + CHY_cv_fighter_equipment_0_short:0 "九五舰战" + CHY_cv_fighter_equipment_1:0 "三菱 九六舰战" + CHY_cv_fighter_equipment_1_short:0 "九六舰战" + CHY_cv_fighter_equipment_2:0 "三菱 A6M 零战" + CHY_cv_fighter_equipment_2_short:0 "零战" + CHY_cv_fighter_equipment_3:0 "三菱 A7M 烈风" + CHY_cv_fighter_equipment_3_short:0 "烈风" + SAD_CAS_equipment_1:0 "布雷达 Ba.65" + SAD_CAS_equipment_1_short:0 "Ba.65" + SAD_CAS_equipment_2:0 "布雷达 Ba.88 猞猁" + SAD_CAS_equipment_2_short:0 "Ba.88 猞猁" + SAD_CAS_equipment_3:0 "布雷达 Ba.201" + SAD_CAS_equipment_3_short:0 "Ba.201" + SAD_heavy_fighter_equipment_1:0 "IMAM Ro.57" + SAD_heavy_fighter_equipment_1_short:0 "Ro.57" + SAD_heavy_fighter_equipment_2:0 "IMAM Ro.58" + SAD_heavy_fighter_equipment_2_short:0 "Ro.58" + SAD_heavy_fighter_equipment_3:0 "萨沃亚-马尔凯蒂 SM.92" + SAD_heavy_fighter_equipment_3_short:0 "SM.92" + SAD_fighter_equipment_0:0 "菲亚特 CR.32" + SAD_fighter_equipment_0_short:0 "CR.32" + SAD_fighter_equipment_1:0 "马基 C.200 雷电" + SAD_fighter_equipment_1_short:0 "C.200 雷电" + SAD_fighter_equipment_2:0 "马基 C.202 霹雳" + SAD_fighter_equipment_2_short:0 "C.202 霹雳" + SAD_fighter_equipment_3:0 "菲亚特 G.55 半人马座" + SAD_fighter_equipment_3_short:0 "G.55 半人马座" + SAD_jet_fighter_equipment_1:0 "雷贾尼 Re.2007" + SAD_jet_fighter_equipment_1_short:0 "Re.2007" + SAD_jet_fighter_equipment_2:0 "雷贾内 Re.2008" + SAD_jet_fighter_equipment_2_short:0 "Re.2008" + SAD_nav_bomber_equipment_1:0 "萨沃亚-马尔凯蒂 SM.79 食雀鹰" + SAD_nav_bomber_equipment_1_short:0 "SM.79 食雀鹰" + SAD_nav_bomber_equipment_2:0 "萨沃亚-马尔凯蒂 SM.84" + SAD_nav_bomber_equipment_2_short:0 "SM.84" + SAD_nav_bomber_equipment_3:0 "萨沃亚-马尔凯蒂 SM.89" + SAD_nav_bomber_equipment_3_short:0 "SM.89" + SAD_strat_bomber_equipment_1:0 "皮亚乔 P.50" + SAD_strat_bomber_equipment_1_short:0 "P.50" + SAD_strat_bomber_equipment_2:0 "皮亚乔 P.108" + SAD_strat_bomber_equipment_2_short:0 "P.108" + SAD_strat_bomber_equipment_3:0 "皮亚乔 P.133" + SAD_strat_bomber_equipment_3_short:0 "P.133" + SAD_tac_bomber_equipment_0:0 "卡普罗尼 Ca.101" + SAD_tac_bomber_equipment_0_short:0 "Ca.101" + SAD_tac_bomber_equipment_1:0 "菲亚特 BR.20 鹳" + SAD_tac_bomber_equipment_1_short:0 "BR.20 鹳" + SAD_tac_bomber_equipment_2:0 "CANT Z.1007bis 翠鸟" + SAD_tac_bomber_equipment_2_short:0 "Z.1007bis 翠鸟" + SAD_tac_bomber_equipment_3:0 "CANT Z.1018 狮" + SAD_tac_bomber_equipment_3_short:0 "Z.1018 狮" + SAD_cv_nav_bomber_equipment_1:0 "萨沃亚-马尔凯蒂 SM.79-II 食雀鹰" + SAD_cv_nav_bomber_equipment_1_short:0 "SM.79-II 食雀鹰" + SAD_cv_nav_bomber_equipment_2:0 "萨沃亚-马尔凯蒂 SM.84-II" + SAD_cv_nav_bomber_equipment_2_short:0 "SM.84-II" + SAD_cv_nav_bomber_equipment_3:0 "萨沃亚-马尔凯蒂 SM.89-II" + SAD_cv_nav_bomber_equipment_3_short:0 "SM.89-II" + SAD_cv_CAS_equipment_1:0 "布雷达 Ba.65bis" + SAD_cv_CAS_equipment_1_short:0 "Ba.65bis" + SAD_cv_CAS_equipment_2:0 "雷贾内 Re.2001G/H 猎鹰 II" + SAD_cv_CAS_equipment_2_short:0 "Re.2001G/H 猎鹰 II" + SAD_cv_CAS_equipment_3:0 "布雷达 Ba.201bis" + SAD_cv_CAS_equipment_3_short:0 "Ba.201bis" + SAD_cv_fighter_equipment_0:0 "菲亚特 CR.32" + SAD_cv_fighter_equipment_0_short:0 "CR.32" + SAD_cv_fighter_equipment_1:0 "马基 MC.200" + SAD_cv_fighter_equipment_1_short:0 "IC.200" + SAD_cv_fighter_equipment_2:0 "马基 MC.202" + SAD_cv_fighter_equipment_2_short:0 "IC.202" + SAD_cv_fighter_equipment_3:0 "菲亚特 G.55S 半人马座" + SAD_cv_fighter_equipment_3_short:0 "G.55S 半人马座" + YUW_CAS_equipment_1:0 "布雷盖 Br.693" + YUW_CAS_equipment_1_short:0 "Br.693" + YUW_CAS_equipment_2:0 "卢瓦尔-纽波特 LN.401" + YUW_CAS_equipment_2_short:0 "LN.401" + YUW_CAS_equipment_3:0 "北方 1500 北方闪电" + YUW_CAS_equipment_3_short:0 "北方闪电" + YUW_heavy_fighter_equipment_1:0 "波泰 630" + YUW_heavy_fighter_equipment_1_short:0 "波泰 630" + YUW_heavy_fighter_equipment_2:0 "布雷盖 690" + YUW_heavy_fighter_equipment_2_short:0 "Bre 690" + YUW_heavy_fighter_equipment_3:0 "布雷盖 700 C2" + YUW_heavy_fighter_equipment_3_short:0 "Bre 700 C2" + YUW_fighter_equipment_0:0 "纽波特-德拉热 NiD 62" + YUW_fighter_equipment_0_short:0 "NiD 62" + YUW_fighter_equipment_1:0 "莫拉纳-索尼埃 M.S.406" + YUW_fighter_equipment_1_short:0 "M.S.406" + YUW_fighter_equipment_2:0 "德瓦蒂纳 D.520" + YUW_fighter_equipment_2_short:0 "D.520" + YUW_fighter_equipment_3:0 "布洛克 MB.157" + YUW_fighter_equipment_3_short:0 "MB.157" + YUW_jet_fighter_equipment_1:0 "达索 飓风" + YUW_jet_fighter_equipment_1_short:0 "飓风" + YUW_nav_bomber_equipment_1:0 "拉泰科雷 298" + YUW_nav_bomber_equipment_1_short:0 "298" + YUW_nav_bomber_equipment_2:0 "国营西部航空 CAO.600" + YUW_nav_bomber_equipment_2_short:0 "CAO.600" + YUW_nav_bomber_equipment_3:0 "德瓦蒂纳 D.750" + YUW_nav_bomber_equipment_3_short:0 "D.750" + YUW_strat_bomber_equipment_1:0 "法尔芒 F.223" + YUW_strat_bomber_equipment_1_short:0 "F.223" + YUW_strat_bomber_equipment_2:0 "布洛克 MB.162" + YUW_strat_bomber_equipment_2_short:0 "MB.162" + YUW_strat_bomber_equipment_3:0 "布雷盖482" + YUW_strat_bomber_equipment_3_short:0 "Bre 482" + YUW_tac_bomber_equipment_0:0 "布洛克 MB.200" + YUW_tac_bomber_equipment_0_short:0 "MB.200" + YUW_tac_bomber_equipment_1:0 "阿米奥 143" + YUW_tac_bomber_equipment_1_short:0 "阿米奥 143" + YUW_tac_bomber_equipment_2:0 "利奥雷-奥利维耶 LeO 451" + YUW_tac_bomber_equipment_2_short:0 "LeO 451" + YUW_tac_bomber_equipment_3:0 "布洛克 MB.174" + YUW_tac_bomber_equipment_3_short:0 "MB.174" + YUW_cv_nav_bomber_equipment_1:0 "拉泰科雷 298B" + YUW_cv_nav_bomber_equipment_1_short:0 "Laté 298B" + YUW_cv_nav_bomber_equipment_2:0 "拉泰科雷 312C" + YUW_cv_nav_bomber_equipment_2_short:0 "Laté 312C" + YUW_cv_nav_bomber_equipment_3:0 "德瓦蒂纳 D.750P" + YUW_cv_nav_bomber_equipment_3_short:0 "D.750P" + YUW_cv_CAS_equipment_1:0 "纽波特 Ni.140" + YUW_cv_CAS_equipment_1_short:0 "Ni.140" + YUW_cv_CAS_equipment_2:0 "卢瓦尔-纽波特 LN.401" + YUW_cv_CAS_equipment_2_short:0 "LN.401" + YUW_cv_CAS_equipment_3:0 "国营西南航空 SO.8000 独角鲸" + YUW_cv_CAS_equipment_3_short:0 "SO.8000 独角鲸" + YUW_cv_fighter_equipment_0:0 "德瓦蒂纳 D.376" + YUW_cv_fighter_equipment_0_short:0 "D.376" + YUW_cv_fighter_equipment_1:0 "德瓦蒂纳 D.510" + YUW_cv_fighter_equipment_1_short:0 "D.510" + YUW_cv_fighter_equipment_2:0 "德瓦蒂纳 D.790" + YUW_cv_fighter_equipment_2_short:0 "D.790" + YUW_cv_fighter_equipment_3:0 "德瓦蒂纳 D.525" + YUW_cv_fighter_equipment_3_short:0 "D.525" + TIX_transport_plane_equipment_1:0 "Ju 52" + BYG_transport_plane_equipment_1:0 "DC-3" + CHY_transport_plane_equipment_1:0 "Ki-56" + BFL_transport_plane_equipment_1:0 "Li-2" + HUJ_transport_plane_equipment_1:0 "布里斯托尔 孟买" + SAD_transport_plane_equipment_1:0 "卡普罗尼 Ca.133" + YUW_transport_plane_equipment_1:0 "MB. 220" + SWE_transport_plane_equipment_1:0 "Trp2" + AST_fighter_equipment_1:0 "CAC CA-12 回旋镖" + AST_fighter_equipment_1_short:0 "CAC 回旋镖" + AST_fighter_equipment_2:0 "CAC 野马" + AST_fighter_equipment_2_short:0 "CA-17" + AST_fighter_equipment_3:0 "CAC CA-15 袋鼠" + AST_fighter_equipment_3_short:0 "CAC 袋鼠" + AST_CAS_equipment_1:0 "CAC 维勒威" + AST_CAS_equipment_1_short:0 "CA-1" + AST_CAS_equipment_2:0 "CAC CA-11 投枪器" + AST_CAS_equipment_2_short:0 "CAC 投枪器" + AST_CAS_equipment_3:1 "布里斯托尔 英俊战士 Mark 21" + AST_CAS_equipment_3_short:1 "英俊战士 MK21" + AST_jet_fighter_equipment_2:0 "CAC 佩刀" + AST_jet_fighter_equipment_2_short:0 "CAC 佩刀" + ARG_heavy_fighter_equipment_3:0 "I.Ae 30 鹰式 P1" + ARG_heavy_fighter_equipment_3_short:0 "鹰式 P1" + ARG_fighter_equipment_0:0 "FMA D.21" + ARG_fighter_equipment_0_short:0 "D.21" + ARG_fighter_equipment_2:0 "FMA 隼式 75O" + ARG_fighter_equipment_2_short:0 "隼式 75O" + ARG_CAS_equipment_2:0 "I.Ae 22 DL" + ARG_CAS_equipment_2_short:0 "I.Ae 22 DL" + ARG_CAS_equipment_3:0 "I.Ae 30 鹰式 P2" + ARG_CAS_equipment_3_short:0 "鹰式 P2" + ARG_tac_bomber_equipment_0:0 "FMA AeMB.1" + ARG_tac_bomber_equipment_0_short:0 "FMA AeMB.1" + ARG_tac_bomber_equipment_1:0 "FMA AeMB.2" + ARG_tac_bomber_equipment_1_short:0 "FMA AeMB.2" + ARG_tac_bomber_equipment_3:0 "I.Ae 24 Calquin" + ARG_tac_bomber_equipment_3_short:0 "Calquin" + ARG_jet_fighter_equipment_1:0 "FMA I.Ae. 27 箭式 I型" + ARG_jet_fighter_equipment_1_short:0 "箭式 I型" + ARG_jet_fighter_equipment_2:0 "FMA I.Ae. 33 箭式 II型" + ARG_jet_fighter_equipment_2_short:0 "箭式 II型" + BEL_fighter_equipment_0:0 "费尔雷航空 萤火虫" + BEL_fighter_equipment_0_short:0 "Av-F. 萤火虫" + BEL_fighter_equipment_1:0 "费尔雷航空 魅影" + BEL_fighter_equipment_1_short:0 "魅影" + BEL_fighter_equipment_2:0 "勒纳尔 R.36" + BEL_fighter_equipment_2_short:0 "R.36" + BEL_CAS_equipment_1:0 "费尔雷航空 巴特尔" + BEL_CAS_equipment_1_short:0 "巴特尔" + BEL_CAS_equipment_2:0 "SABCA S.47" + BEL_CAS_equipment_2_short:0 "S.47" + BEL_tac_bomber_equipment_1:0 "LACAB GR.8" + BEL_tac_bomber_equipment_1_short:0 "GR.8" + BEL_tac_bomber_equipment_2:0 "勒纳尔-PZL 37" + BEL_tac_bomber_equipment_2_short:0 "R-PZL 37" + BEL_jet_fighter_equipment_2:0 "SABCA 猎人" + BEL_jet_fighter_equipment_2_short:0 "猎人" + BUL_CAS_equipment_1:1 "DAR-3 乌鸦 III型" + BUL_CAS_equipment_1_short:1 "DAR-3" + BUL_CAS_equipment_2:1 "DAR-10" + BUL_CAS_equipment_2_short:1 "DAR-10" + BLI_jet_fighter_equipment_1:0 "德哈维兰 吸血鬼" + BLI_jet_fighter_equipment_1_short:0 "吸血鬼" + BLI_jet_fighter_equipment_2:0 "CL 100 卡纳克" + BLI_jet_fighter_equipment_2_short:0 "CL 100 卡纳克" + CZE_CAS_equipment_1:0 "沃多科迪航空 A.101" + CZE_CAS_equipment_1_short:0 "Aero A.101" + CZE_CAS_equipment_2:0 "列托夫 S-528" + CZE_CAS_equipment_2_short:0 "S-528" + CZE_CAS_equipment_3:0 "列托夫 S-615" + CZE_CAS_equipment_3_short:0 "S-615" + CZE_fighter_equipment_0:0 "阿维亚 B-34.1" + CZE_fighter_equipment_0_short:0 "阿维亚 B-34.1" + CZE_fighter_equipment_1:0 "阿维亚 B-534.1" + CZE_fighter_equipment_1_short:0 "阿维亚 B-534.1" + CZE_fighter_equipment_2:0 "阿维亚 B-135" + CZE_fighter_equipment_2_short:0 "阿维亚 B-135" + CZE_fighter_equipment_3:0 "阿维亚 S-199" + CZE_fighter_equipment_3_short:0 "阿维亚 S-199" + CZE_heavy_fighter_equipment_1:0 "阿维亚 B-734.2" + CZE_heavy_fighter_equipment_1_short:0 "阿维亚 B-734.2" + CZE_heavy_fighter_equipment_2:0 "阿维亚 B-137" + CZE_heavy_fighter_equipment_2_short:0 "阿维亚 B-137" + CZE_heavy_fighter_equipment_3:0 "沃多科迪航空 A.300 战斗机" + CZE_heavy_fighter_equipment_3_short:0 "A.300战斗机" + CZE_tac_bomber_equipment_0:0 "沃多科迪航空 A.100" + CZE_tac_bomber_equipment_0_short:0 "沃多科迪 A.100" + CZE_tac_bomber_equipment_1:0 "沃多科迪航空 A.304" + CZE_tac_bomber_equipment_1_short:0 "沃多科迪 A.304" + CZE_tac_bomber_equipment_2:0 "列托夫 Š-50" + CZE_tac_bomber_equipment_2_short:0 "列托夫 Š-50" + CZE_tac_bomber_equipment_3:0 "沃多科迪航空 A.300" + CZE_tac_bomber_equipment_3_short:0 "沃多科迪 A.300" + CZE_strat_bomber_equipment_1:0 "沃多科迪航空 C.301" + CZE_strat_bomber_equipment_1_short:0 "沃多科迪 C.301" + CZE_strat_bomber_equipment_2:0 "沃多科迪航空 C.508" + CZE_strat_bomber_equipment_2_short:0 "沃多科迪 C.508" + CZE_strat_bomber_equipment_3:0 "沃多科迪航空 A.711" + CZE_strat_bomber_equipment_3_short:0 "沃多科迪 A.711" + CZE_nav_bomber_equipment_1:0 "列托夫 S-502" + CZE_nav_bomber_equipment_1_short:0 "列托夫 S-502" + CZE_nav_bomber_equipment_2:0 "列托夫 S-655" + CZE_nav_bomber_equipment_2_short:0 "列托夫 S-655" + CZE_nav_bomber_equipment_3:0 "阿维亚 A-298" + CZE_nav_bomber_equipment_3_short:0 "阿维亚 A-298" + CZE_jet_fighter_equipment_1:0 "阿维亚 S-92" + CZE_jet_fighter_equipment_1_short:0 "S-92" + ROM_CAS_equipment_1:0 "IAR 37" + ROM_CAS_equipment_1_short:0 "IAR 37" + ROM_CAS_equipment_2:0 "IAR 81" + ROM_CAS_equipment_2_short:0 "IAR 81" + ROM_CAS_equipment_3:0 "IAR 471" + ROM_CAS_equipment_3_short:0 "IAR 471" + ROM_fighter_equipment_0:0 "IAR 12" + ROM_fighter_equipment_0_short:0 "IAR 12" + ROM_fighter_equipment_1:0 "IAR 14" + ROM_fighter_equipment_1_short:0 "IAR 14" + ROM_fighter_equipment_2:0 "IAR 80" + ROM_fighter_equipment_2_short:0 "IAR 80" + ROM_fighter_equipment_3:0 "IAR 109G" + ROM_fighter_equipment_3_short:0 "IAR 109G" + ROM_heavy_fighter_equipment_1:0 "IAR 214" + ROM_heavy_fighter_equipment_1_short:0 "IAR 214" + ROM_heavy_fighter_equipment_2:0 "IAR 380" + ROM_heavy_fighter_equipment_2_short:0 "IAR 380" + ROM_heavy_fighter_equipment_3:0 "IAR 410" + ROM_heavy_fighter_equipment_3_short:0 "IAR 410" + ROM_tac_bomber_equipment_0:1 "IAR 25" + ROM_tac_bomber_equipment_0_short:1 "IAR 25" + ROM_tac_bomber_equipment_1:1 "IAR 137" + ROM_tac_bomber_equipment_1_short:1 "IAR 137" + ROM_tac_bomber_equipment_2:1 "IAR 633" + ROM_tac_bomber_equipment_2_short:1 "IAR 633" + ROM_tac_bomber_equipment_3:1 "IAR 779" + ROM_tac_bomber_equipment_3_short:1 "IAR 779" + ROM_strat_bomber_equipment_0:0 "IAR 528" + ROM_strat_bomber_equipment_0_short:0 "IAR 528" + ROM_strat_bomber_equipment_1:0 "IAR 679" + ROM_strat_bomber_equipment_1_short:0 "IAR 679" + ROM_strat_bomber_equipment_2:0 "IAR 765" + ROM_strat_bomber_equipment_2_short:0 "IAR 765" + ROM_strat_bomber_equipment_3:0 "IAR 979" + ROM_strat_bomber_equipment_3_short:0 "IAR 979" + ROM_nav_bomber_equipment_1:1 "IAR 55" + ROM_nav_bomber_equipment_1_short:1 "IAR 55" + ROM_nav_bomber_equipment_2:1 "IAR 114" + ROM_nav_bomber_equipment_2_short:1 "IAR 114B" + ROM_nav_bomber_equipment_3:0 "IAR 117" + ROM_nav_bomber_equipment_3_short:0 "IAR 117" + HOL_heavy_fighter_equipment_1:0 "福克 G.1 水星" + HOL_heavy_fighter_equipment_1_short:0 "福克 G.1M" + HOL_heavy_fighter_equipment_2:0 "福克 G.1 黄蜂" + HOL_heavy_fighter_equipment_2_short:0 "福克 G.1W" + HOL_fighter_equipment_0:0 "福克 D.XVII" + HOL_fighter_equipment_0_short:0 "福克 D.XVII" + HOL_fighter_equipment_1:0 "福克 D.XXI" + HOL_fighter_equipment_1_short:0 "福克 D.XXI" + HOL_fighter_equipment_2:0 "科尔霍芬 F.K.58" + HOL_fighter_equipment_2_short:0 "F.K. 58" + HOL_nav_bomber_equipment_1:0 "福克 T.IVa" + HOL_nav_bomber_equipment_1_short:0 "福克 T.IVa" + HOL_nav_bomber_equipment_2:0 "福克 T.VIII" + HOL_nav_bomber_equipment_2_short:0 "福克 T.VIII" + HOL_tac_bomber_equipment_0:0 "福克 C.V D/E" + HOL_tac_bomber_equipment_0_short:0 "福克 C.V D/E" + HOL_tac_bomber_equipment_1:0 "福克 T.V" + HOL_tac_bomber_equipment_1_short:0 "福克 T.V" + HOL_tac_bomber_equipment_2:0 "福克 T.IX" + HOL_tac_bomber_equipment_2_short:0 "福克 T.IX" + FIN_fighter_equipment_0:0 "格罗斯特 斗鸡" + FIN_fighter_equipment_0_short:0 "斗鸡" + FIN_fighter_equipment_1:0 "VL 风暴" + FIN_fighter_equipment_1_short:0 "VL 风暴" + FIN_fighter_equipment_2:0 "VL 回旋" + FIN_fighter_equipment_2_short:0 "VL 回旋" + FIN_fighter_equipment_3:0 "VL 旋风" + FIN_fighter_equipment_3_short:0 "VL 旋风" + FIN_nav_bomber_equipment_1:0 "VL 鹰式" + FIN_nav_bomber_equipment_1_short:0 "VL 鹰式" + FIN_CAS_equipment_1:0 "福克 VL C.X" + FIN_CAS_equipment_1_short:0 "福克 VL C.X" + FIN_tac_bomber_equipment_1:0 "布里斯托尔-VL 布伦海姆" + FIN_tac_bomber_equipment_1_short:0 "布伦海姆" + NOR_fighter_equipment_0:0 "F.F. 7 隼式" + NOR_fighter_equipment_0_short:0 "隼式" + NOR_nav_bomber_equipment_1:0 "M.F. 11" + NOR_nav_bomber_equipment_1_short:0 "M.F. 11" + NOR_tac_bomber_equipment_0:0 "谢勒-福克 C.V" + NOR_tac_bomber_equipment_0_short:0 "Kj.-F. C.V" + HUN_heavy_fighter_equipment_1:0 "RMI-3 X/V" + HUN_heavy_fighter_equipment_1_short:0 "RMI-3 X/V" + HUN_heavy_fighter_equipment_2:1 "DRR 201C" + HUN_heavy_fighter_equipment_2_short:1 "DRR 210C" + HUN_heavy_fighter_equipment_3:1 "RMI-8 X/V" + HUN_heavy_fighter_equipment_3_short:1 "RMI-8 X/V" + HUN_CAS_equipment_1:1 "魏斯 WM-16 布达佩斯" + HUN_CAS_equipment_1_short:0 "WM-16" + HUN_CAS_equipment_2:0 "魏斯 WM-21 隼式" + HUN_CAS_equipment_2_short:0 "WM-21" + HUN_CAS_equipment_3:0 "RMI-3 Z/G" + HUN_CAS_equipment_3_short:0 "RMI-3 Z/G" + HUN_fighter_equipment_0:0 "AVIS III" + HUN_fighter_equipment_0_short:0 "AVIS III" + HUN_fighter_equipment_1:0 "魏斯 WM-23 银箭" + HUN_fighter_equipment_1_short:0 "WM-23" + HUN_fighter_equipment_2:2 "MÁVAG 隼式" + HUN_fighter_equipment_2_short:2 "隼式" + HUN_fighter_equipment_3:0 "MÁVAG 隼式II型" + HUN_fighter_equipment_3_short:0 "隼式II型" + HUN_strat_bomber_equipment_1:0 "RMI-5 X/G" + HUN_strat_bomber_equipment_1_short:0 "RMI-5" + HUN_strat_bomber_equipment_2:0 "RMI-12 Z/G" + HUN_strat_bomber_equipment_2_short:0 "RMI-12" + HUN_strat_bomber_equipment_3:0 "RMI-15 X/U" + HUN_strat_bomber_equipment_3_short:0 "RMI-15" + HUN_nav_bomber_equipment_1:0 "RMI-1 X/G" + HUN_nav_bomber_equipment_1_short:0 "RMI-1" + HUN_nav_bomber_equipment_2:0 "MÁVAG 鹰式" + HUN_nav_bomber_equipment_2_short:0 "鹰式" + HUN_nav_bomber_equipment_3:0 "MÁVAG 乌鸦" + HUN_nav_bomber_equipment_3_short:0 "乌鸦" + HUN_tac_bomber_equipment_0:0 "WM-35" + HUN_tac_bomber_equipment_0_short:0 "WM-35" + HUN_tac_bomber_equipment_1:0 "WM-37" + HUN_tac_bomber_equipment_1_short:0 "WM-37" + HUN_tac_bomber_equipment_2:0 "RMI-13 X/H" + HUN_tac_bomber_equipment_2_short:0 "RMI-13" + HUN_tac_bomber_equipment_3:0 "RMI-16 Z/H" + HUN_tac_bomber_equipment_3_short:0 "RMI-16" + RAJ_fighter_equipment_0:0 "霍克 雄鹿" + RAJ_fighter_equipment_0_short:0 "雄鹿" + RAJ_fighter_equipment_1:0 "霍克 魔鬼" + RAJ_fighter_equipment_1_short:0 "魔鬼" + RAJ_cv_fighter_equipment_0:0 "霍克 鱼鹰" + RAJ_cv_fighter_equipment_0_short:0 "鱼鹰" + SPR_fighter_equipment_2:0 "西航 HA-1112" + SPR_fighter_equipment_2_short:0 "HA-1112" + SWE_CAS_equipment_1:0 "萨博-诺斯罗普 A-17 8A-1" + SWE_CAS_equipment_1_short:0 "萨博 A-17 8A-1" + SWE_CAS_equipment_2:0 "萨博 B17" + SWE_CAS_equipment_2_short:0 "萨博 B17" + SWE_CAS_equipment_3:0 "萨博 B18B" + SWE_CAS_equipment_3_short:0 "萨博 B18B" + SWE_cv_CAS_equipment_1:0 "ASJA 霍克 鱼鹰" + SWE_cv_CAS_equipment_1_short:0 "ASJA 鱼鹰" + SWE_tac_bomber_equipment_0:0 "CVM 福克 C.V S/J-3" + SWE_tac_bomber_equipment_0_short:0 "CVM S/J-3" + SWE_tac_bomber_equipment_1:0 "萨博 Ju-86K" + SWE_tac_bomber_equipment_1_short:0 "Ju-86K" + SWE_tac_bomber_equipment_2:0 "萨博 B18A" + SWE_tac_bomber_equipment_2_short:0 "萨博 B18A" + SWE_nav_bomber_equipment_1:0 "萨博 T18" + SWE_nav_bomber_equipment_1_short:0 "萨博 T18" + SWE_jet_fighter_equipment_1:0 "萨博 21R" + SWE_jet_fighter_equipment_1_short:0 "萨博 21R" + SWE_jet_fighter_equipment_2:0 "萨博 32 兰森" + SWE_jet_fighter_equipment_2_short:0 "萨博 32" + SWE_fighter_equipment_0:0 "ASJA SA-14 猎鹰" + SWE_fighter_equipment_0_short:0 "ASJA SA-14" + SWE_fighter_equipment_1:0 "谢韦尔斯基 P-35 J9" + SWE_fighter_equipment_1_short:0 "P-35 J9" + SWE_fighter_equipment_2:0 "雷贾内 Re.2000 J12" + SWE_fighter_equipment_2_short:0 "Re. 2000 J12" + SWE_fighter_equipment_3:0 "萨博 J21" + SWE_fighter_equipment_3_short:0 "萨博 J21" + SWI_fighter_equipment_0:0 "德瓦蒂纳 D.27" + SWI_fighter_equipment_0_short:0 "D.27" + SWI_tac_bomber_equipment_0:0 "K+W 图恩-福克 C.V.-E" + SWI_tac_bomber_equipment_0_short:0 "K+W C.V.-E" + TUR_fighter_equipment_0:0 "TamTAS 隼式" + TUR_fighter_equipment_0_short:0 "TamTAS 隼式" + TUR_fighter_equipment_1:0 "TamTAS 飓风" + TUR_fighter_equipment_1_short:0 "TamTAS 飓风" + TUR_fighter_equipment_2:0 "THK Fw 190" + TUR_fighter_equipment_2_short:0 "THK Fw 190" + TUR_fighter_equipment_3:0 "THK P47" + TUR_fighter_equipment_3_short:0 "THK P47" + TUR_tac_bomber_equipment_0:0 "TamTAS Ju A-20" + TUR_tac_bomber_equipment_0_short:0 "A-20" + TUR_tac_bomber_equipment_1:0 "TamTAS 布伦海姆" + TUR_tac_bomber_equipment_1_short:0 "TamTAS 布伦海姆" + TUR_tac_bomber_equipment_2:0 "THK 巴尔的摩" + TUR_tac_bomber_equipment_2_short:0 "THK 巴尔的摩" + TUR_tac_bomber_equipment_3:0 "THK 入侵者" + TUR_tac_bomber_equipment_3_short:0 "THK 入侵者" + DOH_fighter_equipment_0:0 "广西航空学校修理厂 广西三号" + DOH_fighter_equipment_0_short:0 "广西三号" + DOH_fighter_equipment_1:1 "中杭厂 隼式" + DOH_fighter_equipment_1_short:1 "隼式" + DOH_fighter_equipment_2:0 "朱家仁 研驱零" + DOH_fighter_equipment_2_short:0 "研驱零" + DOH_fighter_equipment_3:0 "中杭厂 P12" + DOH_fighter_equipment_3_short:0 "P12" + DOH_CAS_equipment_1:0 "中杭厂 乌尔梯 V-11" + DOH_CAS_equipment_1_short:0 "乌尔梯 V-11" + DOH_CAS_equipment_2:0 "中杭厂 12型" + DOH_CAS_equipment_2_short:0 "12型" + DOH_CAS_equipment_3:0 "中杭厂 24型" + DOH_CAS_equipment_3_short:0 "24型" + DOH_nav_bomber_equipment_1:0 "中杭厂 N-323" + DOH_nav_bomber_equipment_1_short:0 "N-323" + DOH_nav_bomber_equipment_2:0 "中杭厂 N-650" + DOH_nav_bomber_equipment_2_short:0 "N-650" + DOH_nav_bomber_equipment_3:0 "中杭厂 N-854" + DOH_nav_bomber_equipment_3_short:0 "N-854" + DOH_tac_bomber_equipment_0:0 "中杭厂 16型" + DOH_tac_bomber_equipment_0_short:0 "16型" + DOH_tac_bomber_equipment_1:0 "中杭厂 36型" + DOH_tac_bomber_equipment_1_short:0 "36型" + DOH_tac_bomber_equipment_2:0 "中杭厂 40型" + DOH_tac_bomber_equipment_2_short:0 "40型" + DOH_tac_bomber_equipment_3:0 "中杭厂 44型" + DOH_tac_bomber_equipment_3_short:0 "44型" + DOH_strat_bomber_equipment_1:0 "中杭厂 236型" + DOH_strat_bomber_equipment_1_short:0 "236型" + DOH_strat_bomber_equipment_2:0 "中杭厂 240型" + DOH_strat_bomber_equipment_2_short:0 "240型" + DOH_strat_bomber_equipment_3:0 "中杭厂 444型" + DOH_strat_bomber_equipment_3_short:0 "444型" + DOH_heavy_fighter_equipment_1:0 "中杭厂 P-60" + DOH_heavy_fighter_equipment_1_short:0 "P-60" + DOH_heavy_fighter_equipment_2:0 "中杭厂 PF-77" + DOH_heavy_fighter_equipment_2_short:0 "PF-77" + DOH_heavy_fighter_equipment_3:0 "中杭厂 PF-98" + DOH_heavy_fighter_equipment_3_short:0 "PF-98" + SHX_fighter_equipment_0:0 "广西航空学校修理厂 广西三号" + SHX_fighter_equipment_0_short:0 "广西三号" + SHX_fighter_equipment_1:0 "中杭厂 隼式" + SHX_fighter_equipment_1_short:0 "隼式" + SHX_fighter_equipment_2:0 "朱家仁 研驱零" + SHX_fighter_equipment_2_short:0 "研驱零" + SHX_fighter_equipment_3:0 "中杭厂 P12" + SHX_fighter_equipment_3_short:0 "P12" + SHX_CAS_equipment_1:0 "中杭厂 乌尔梯 V-11" + SHX_CAS_equipment_1_short:0 "乌尔梯 V-11" + SHX_CAS_equipment_2:0 "中杭厂 12型" + SHX_CAS_equipment_2_short:0 "12型" + SHX_CAS_equipment_3:0 "中杭厂 24型" + SHX_CAS_equipment_3_short:0 "24型" + SHX_nav_bomber_equipment_1:0 "中杭厂 N-323" + SHX_nav_bomber_equipment_1_short:0 "N-323" + SHX_nav_bomber_equipment_2:0 "中杭厂 N-650" + SHX_nav_bomber_equipment_2_short:0 "N-650" + SHX_nav_bomber_equipment_3:0 "中杭厂 N-854" + SHX_nav_bomber_equipment_3_short:0 "N-854" + SHX_tac_bomber_equipment_0:0 "中杭厂 16型" + SHX_tac_bomber_equipment_0_short:0 "16型" + SHX_tac_bomber_equipment_1:0 "中杭厂 36型" + SHX_tac_bomber_equipment_1_short:0 "36型" + SHX_tac_bomber_equipment_2:0 "中杭厂 40型" + SHX_tac_bomber_equipment_2_short:0 "40型" + SHX_tac_bomber_equipment_3:0 "中杭厂 44型" + SHX_tac_bomber_equipment_3_short:0 "44型" + SHX_strat_bomber_equipment_1:0 "中杭厂 236型" + SHX_strat_bomber_equipment_1_short:0 "236型" + SHX_strat_bomber_equipment_2:0 "中杭厂 240型" + SHX_strat_bomber_equipment_2_short:0 "240型" + SHX_strat_bomber_equipment_3:0 "中杭厂 444型" + SHX_strat_bomber_equipment_3_short:0 "444型" + SHX_heavy_fighter_equipment_1:0 "中杭厂 P-60" + SHX_heavy_fighter_equipment_1_short:0 "P-60" + SHX_heavy_fighter_equipment_2:0 "中杭厂 PF-77" + SHX_heavy_fighter_equipment_2_short:0 "PF-77" + SHX_heavy_fighter_equipment_3:0 "中杭厂 PF-98" + SHX_heavy_fighter_equipment_3_short:0 "PF-98" + GXC_fighter_equipment_0:0 "广西航空学校修理厂 广西三号" + GXC_fighter_equipment_0_short:0 "广西三号" + GXC_fighter_equipment_1:0 "中杭厂 隼式" + GXC_fighter_equipment_1_short:0 "隼式" + GXC_fighter_equipment_2:0 "朱家仁 研驱零" + GXC_fighter_equipment_2_short:0 "研驱零" + GXC_fighter_equipment_3:0 "中杭厂 P12" + GXC_fighter_equipment_3_short:0 "P12" + GXC_CAS_equipment_1:0 "中杭厂 乌尔梯 V-11" + GXC_CAS_equipment_1_short:0 "乌尔梯 V-11" + GXC_CAS_equipment_2:0 "中杭厂 12型" + GXC_CAS_equipment_2_short:0 "12型" + GXC_CAS_equipment_3:0 "中杭厂 24型" + GXC_CAS_equipment_3_short:0 "24型" + GXC_nav_bomber_equipment_1:0 "中杭厂 N-323" + GXC_nav_bomber_equipment_1_short:0 "N-323" + GXC_nav_bomber_equipment_2:0 "中杭厂 N-650" + GXC_nav_bomber_equipment_2_short:0 "N-650" + GXC_nav_bomber_equipment_3:0 "中杭厂 N-854" + GXC_nav_bomber_equipment_3_short:0 "N-854" + GXC_tac_bomber_equipment_0:0 "中杭厂 16型" + GXC_tac_bomber_equipment_0_short:0 "16型" + GXC_tac_bomber_equipment_1:0 "中杭厂 36型" + GXC_tac_bomber_equipment_1_short:0 "36型" + GXC_tac_bomber_equipment_2:0 "中杭厂 40型" + GXC_tac_bomber_equipment_2_short:0 "40型" + GXC_tac_bomber_equipment_3:0 "中杭厂 44型" + GXC_tac_bomber_equipment_3_short:0 "44型" + GXC_strat_bomber_equipment_1:0 "中杭厂 236型" + GXC_strat_bomber_equipment_1_short:0 "236型" + GXC_strat_bomber_equipment_2:0 "中杭厂 240型" + GXC_strat_bomber_equipment_2_short:0 "240型" + GXC_strat_bomber_equipment_3:0 "中杭厂 444型" + GXC_strat_bomber_equipment_3_short:0 "444型" + GXC_heavy_fighter_equipment_1:0 "中杭厂 P-60" + GXC_heavy_fighter_equipment_1_short:0 "P-60" + GXC_heavy_fighter_equipment_2:0 "中杭厂 PF-77" + GXC_heavy_fighter_equipment_2_short:0 "PF-77" + GXC_heavy_fighter_equipment_3:0 "中杭厂 PF-98" + GXC_heavy_fighter_equipment_3_short:0 "PF-98" + XSM_fighter_equipment_0:0 "广西航空学校修理厂 广西三号" + XSM_fighter_equipment_0_short:0 "广西三号" + XSM_fighter_equipment_1:0 "中杭厂 隼式" + XSM_fighter_equipment_1_short:0 "隼式" + XSM_fighter_equipment_2:0 "朱家仁 研驱零" + XSM_fighter_equipment_2_short:0 "研驱零" + XSM_fighter_equipment_3:0 "中杭厂 P12" + XSM_fighter_equipment_3_short:0 "P12" + XSM_CAS_equipment_1:0 "中杭厂 乌尔梯 V-11" + XSM_CAS_equipment_1_short:0 "乌尔梯 V-11" + XSM_CAS_equipment_2:0 "中杭厂 12型" + XSM_CAS_equipment_2_short:0 "12型" + XSM_CAS_equipment_3:0 "中杭厂 24型" + XSM_CAS_equipment_3_short:0 "24型" + XSM_nav_bomber_equipment_1:0 "中杭厂 N-323" + XSM_nav_bomber_equipment_1_short:0 "N-323" + XSM_nav_bomber_equipment_2:0 "中杭厂 N-650" + XSM_nav_bomber_equipment_2_short:0 "N-650" + XSM_nav_bomber_equipment_3:0 "中杭厂 N-854" + XSM_nav_bomber_equipment_3_short:0 "N-854" + XSM_tac_bomber_equipment_0:0 "中杭厂 16型" + XSM_tac_bomber_equipment_0_short:0 "16型" + XSM_tac_bomber_equipment_1:0 "中杭厂 36型" + XSM_tac_bomber_equipment_1_short:0 "36型" + XSM_tac_bomber_equipment_2:0 "中杭厂 40型" + XSM_tac_bomber_equipment_2_short:0 "40型" + XSM_tac_bomber_equipment_3:0 "中杭厂 44型" + XSM_tac_bomber_equipment_3_short:0 "44型" + XSM_strat_bomber_equipment_1:0 "中杭厂 236型" + XSM_strat_bomber_equipment_1_short:0 "236型" + XSM_strat_bomber_equipment_2:0 "中杭厂 240型" + XSM_strat_bomber_equipment_2_short:0 "240型" + XSM_strat_bomber_equipment_3:0 "中杭厂 444型" + XSM_strat_bomber_equipment_3_short:0 "444型" + XSM_heavy_fighter_equipment_1:0 "中杭厂 P-60" + XSM_heavy_fighter_equipment_1_short:0 "P-60" + XSM_heavy_fighter_equipment_2:0 "中杭厂 PF-77" + XSM_heavy_fighter_equipment_2_short:0 "PF-77" + XSM_heavy_fighter_equipment_3:0 "中杭厂 PF-98" + XSM_heavy_fighter_equipment_3_short:0 "PF-98" + YUN_fighter_equipment_0:0 "广西航空学校修理厂 广西三号" + YUN_fighter_equipment_0_short:0 "广西三号" + YUN_fighter_equipment_1:0 "中杭厂 隼式" + YUN_fighter_equipment_1_short:0 "隼式" + YUN_fighter_equipment_2:0 "朱家仁 研驱零" + YUN_fighter_equipment_2_short:0 "研驱零" + YUN_fighter_equipment_3:0 "中杭厂 P12" + YUN_fighter_equipment_3_short:0 "P12" + YUN_CAS_equipment_1:0 "中杭厂 乌尔梯 V-11" + YUN_CAS_equipment_1_short:0 "乌尔梯 V-11" + YUN_CAS_equipment_2:0 "中杭厂 12型" + YUN_CAS_equipment_2_short:0 "12型" + YUN_CAS_equipment_3:0 "中杭厂 24型" + YUN_CAS_equipment_3_short:0 "24型" + YUN_nav_bomber_equipment_1:0 "中杭厂 N-323" + YUN_nav_bomber_equipment_1_short:0 "N-323" + YUN_nav_bomber_equipment_2:0 "中杭厂 N-650" + YUN_nav_bomber_equipment_2_short:0 "N-650" + YUN_nav_bomber_equipment_3:0 "中杭厂 N-854" + YUN_nav_bomber_equipment_3_short:0 "N-854" + YUN_tac_bomber_equipment_0:0 "中杭厂 16型" + YUN_tac_bomber_equipment_0_short:0 "16型" + YUN_tac_bomber_equipment_1:0 "中杭厂 36型" + YUN_tac_bomber_equipment_1_short:0 "36型" + YUN_tac_bomber_equipment_2:0 "中杭厂 40型" + YUN_tac_bomber_equipment_2_short:0 "40型" + YUN_tac_bomber_equipment_3:0 "中杭厂 44型" + YUN_tac_bomber_equipment_3_short:0 "44型" + YUN_strat_bomber_equipment_1:0 "中杭厂 236型" + YUN_strat_bomber_equipment_1_short:0 "236型" + YUN_strat_bomber_equipment_2:0 "中杭厂 240型" + YUN_strat_bomber_equipment_2_short:0 "240型" + YUN_strat_bomber_equipment_3:0 "中杭厂 444型" + YUN_strat_bomber_equipment_3_short:0 "444型" + YUN_heavy_fighter_equipment_1:0 "中杭厂 P-60" + YUN_heavy_fighter_equipment_1_short:0 "P-60" + YUN_heavy_fighter_equipment_2:0 "中杭厂 PF-77" + YUN_heavy_fighter_equipment_2_short:0 "PF-77" + YUN_heavy_fighter_equipment_3:0 "中杭厂 PF-98" + YUN_heavy_fighter_equipment_3_short:0 "PF-98" + SIK_fighter_equipment_0:0 "广西航空学校修理厂 广西三号" + SIK_fighter_equipment_0_short:0 "广西三号" + SIK_fighter_equipment_1:0 "中杭厂 隼式" + SIK_fighter_equipment_1_short:0 "隼式" + SIK_fighter_equipment_2:0 "朱家仁 研驱零" + SIK_fighter_equipment_2_short:0 "研驱零" + SIK_fighter_equipment_3:0 "中杭厂 P12" + SIK_fighter_equipment_3_short:0 "P12" + SIK_CAS_equipment_1:0 "中杭厂 乌尔梯 V-11" + SIK_CAS_equipment_1_short:0 "乌尔梯 V-11" + SIK_CAS_equipment_2:0 "中杭厂 12型" + SIK_CAS_equipment_2_short:0 "12型" + SIK_CAS_equipment_3:0 "中杭厂 24型" + SIK_CAS_equipment_3_short:0 "24型" + SIK_nav_bomber_equipment_1:0 "中杭厂 N-323" + SIK_nav_bomber_equipment_1_short:0 "N-323" + SIK_nav_bomber_equipment_2:0 "中杭厂 N-650" + SIK_nav_bomber_equipment_2_short:0 "N-650" + SIK_nav_bomber_equipment_3:0 "中杭厂 N-854" + SIK_nav_bomber_equipment_3_short:0 "N-854" + SIK_tac_bomber_equipment_0:0 "中杭厂 16型" + SIK_tac_bomber_equipment_0_short:0 "16型" + SIK_tac_bomber_equipment_1:0 "中杭厂 36型" + SIK_tac_bomber_equipment_1_short:0 "36型" + SIK_tac_bomber_equipment_2:0 "中杭厂 40型" + SIK_tac_bomber_equipment_2_short:0 "40型" + SIK_tac_bomber_equipment_3:0 "中杭厂 44型" + SIK_tac_bomber_equipment_3_short:0 "44型" + SIK_strat_bomber_equipment_1:0 "中杭厂 236型" + SIK_strat_bomber_equipment_1_short:0 "236型" + SIK_strat_bomber_equipment_2:0 "中杭厂 240型" + SIK_strat_bomber_equipment_2_short:0 "240型" + SIK_strat_bomber_equipment_3:0 "中杭厂 444型" + SIK_strat_bomber_equipment_3_short:0 "444型" + SIK_heavy_fighter_equipment_1:0 "中杭厂 P-60" + SIK_heavy_fighter_equipment_1_short:0 "P-60" + SIK_heavy_fighter_equipment_2:0 "中杭厂 PF-77" + SIK_heavy_fighter_equipment_2_short:0 "PF-77" + SIK_heavy_fighter_equipment_3:0 "中杭厂 PF-98" + SIK_heavy_fighter_equipment_3_short:0 "PF-98" + PRC_fighter_equipment_0:0 "广西航空学校修理厂 广西三号" + PRC_fighter_equipment_0_short:0 "广西三号" + PRC_fighter_equipment_1:0 "J-1" + PRC_fighter_equipment_1_short:0 "J-1" + PRC_fighter_equipment_2:0 "J-2" + PRC_fighter_equipment_2_short:0 "J-2" + PRC_fighter_equipment_3:0 "J-3" + PRC_fighter_equipment_3_short:0 "J-3" + PRC_CAS_equipment_1:0 "Q-1" + PRC_CAS_equipment_1_short:0 "Q-1" + PRC_CAS_equipment_2:0 "Q-2" + PRC_CAS_equipment_2_short:0 "Q-2" + PRC_CAS_equipment_3:0 "Q-3" + PRC_CAS_equipment_3_short:0 "Q-3" + PRC_nav_bomber_equipment_1:0 "Y-1" + PRC_nav_bomber_equipment_1_short:0 "Y-1" + PRC_nav_bomber_equipment_2:0 "Y-2" + PRC_nav_bomber_equipment_2_short:0 "Y-2" + PRC_nav_bomber_equipment_3:0 "Y-3" + PRC_nav_bomber_equipment_3_short:0 "Y-3" + PRC_tac_bomber_equipment_0:0 "H-1" + PRC_tac_bomber_equipment_0_short:0 "H-1" + PRC_tac_bomber_equipment_1:0 "H-2" + PRC_tac_bomber_equipment_1_short:0 "H-2" + PRC_tac_bomber_equipment_2:0 "H-3" + PRC_tac_bomber_equipment_2_short:0 "H-3" + PRC_tac_bomber_equipment_3:0 "H-4" + PRC_tac_bomber_equipment_3_short:0 "H-4" + PRC_strat_bomber_equipment_1:0 "H-5" + PRC_strat_bomber_equipment_1_short:0 "H-5" + PRC_strat_bomber_equipment_2:0 "H-6" + PRC_strat_bomber_equipment_2_short:0 "H-6" + PRC_strat_bomber_equipment_3:0 "H-7" + PRC_strat_bomber_equipment_3_short:0 "H-7" + PRC_heavy_fighter_equipment_1:0 "JH-1" + PRC_heavy_fighter_equipment_1_short:0 "JH-1" + PRC_heavy_fighter_equipment_2:0 "JH-2" + PRC_heavy_fighter_equipment_2_short:0 "JH-2" + PRC_heavy_fighter_equipment_3:0 "JH-3" + PRC_heavy_fighter_equipment_3_short:0 "JH-3" + YUG_fighter_equipment_0:0 "阿维亚-伊卡鲁斯 BH-33" + YUG_fighter_equipment_0_short:0 "BH-33" + YUG_fighter_equipment_1:0 "伊卡鲁斯 IK-2" + YUG_fighter_equipment_1_short:0 "IK-2" + YUG_fighter_equipment_2:0 "罗戈扎尔斯基 IK-3" + YUG_fighter_equipment_2_short:0 "IK-3" + YUG_fighter_equipment_3:0 "伊卡鲁斯 S-49" + YUG_fighter_equipment_3_short:0 "S-49" + YUG_heavy_fighter_equipment_1:0 "罗戈扎尔斯基 IK-5" + YUG_heavy_fighter_equipment_1_short:0 "IK-5" + YUG_heavy_fighter_equipment_2:0 "罗戈扎尔斯基 R-313" + YUG_heavy_fighter_equipment_2_short:0 "R-313" + YUG_heavy_fighter_equipment_3:0 "内纳多维奇-米特罗维奇" + YUG_heavy_fighter_equipment_3_short:0 "NEMI" + YUG_CAS_equipment_1:1 "罗戈扎尔斯基 R-100" + YUG_CAS_equipment_1_short:1 "R-100" + YUG_CAS_equipment_2:0 "伊卡鲁斯 飓风" + YUG_CAS_equipment_2_short:0 "伊卡鲁斯 飓风" + YUG_CAS_equipment_3:0 "伊卡鲁斯 台风" + YUG_CAS_equipment_3_short:0 "伊卡鲁斯 台风" + YUG_tac_bomber_equipment_0:1 "兹马伊 A-5" + YUG_tac_bomber_equipment_0_short:1 "A-5" + YUG_tac_bomber_equipment_1:1 "兹马伊 C-17" + YUG_tac_bomber_equipment_1_short:1 "兹马伊 C-17" + YUG_tac_bomber_equipment_2:1 "兹马伊 G-2" + YUG_tac_bomber_equipment_2_short:1 "G-2" + YUG_tac_bomber_equipment_3:0 "兹马伊 R-1" + YUG_tac_bomber_equipment_3_short:0 "R-1" + YUG_strat_bomber_equipment_0:0 "罗戈扎尔斯基 R-401" + YUG_strat_bomber_equipment_0_short:0 "R-401" + YUG_strat_bomber_equipment_1:0 "兹马伊 Q-12" + YUG_strat_bomber_equipment_1_short:0 "兹马伊 Q-12" + YUG_strat_bomber_equipment_2:0 "罗戈扎尔斯基 R-522" + YUG_strat_bomber_equipment_2_short:0 "R-522" + YUG_strat_bomber_equipment_3:0 "兹马伊 T-155" + YUG_strat_bomber_equipment_3_short:0 "T-155" + YUG_nav_bomber_equipment_1:0 "罗戈扎尔斯基 SIM-XIV-H" + YUG_nav_bomber_equipment_1_short:0 "SIM-XIV-H" + YUG_nav_bomber_equipment_2:0 "罗戈扎斯尔基 SIM-XIX-V" + YUG_nav_bomber_equipment_2_short:0 "SIM-XIX-V" + YUG_nav_bomber_equipment_3:0 "伊卡鲁斯 IK-19" + YUG_nav_bomber_equipment_3_short:0 "IK-19" + HOL_heavy_fighter_equipment_3:0 "福克 G.XXIII" + HOL_heavy_fighter_equipment_3_short:0 "福克 G.XXIII" + HOL_fighter_equipment_3:0 "福克 D.XXX" + HOL_fighter_equipment_3_short:0 "福克 D.XXX" + HOL_CAS_equipment_1:0 "阿维奥兰 A-12" + HOL_CAS_equipment_1_short:0 "A-12" + HOL_CAS_equipment_2:0 "阿维奥兰 A-17" + HOL_CAS_equipment_2_short:0 "A-17" + HOL_CAS_equipment_3:0 "阿维奥兰 A-21" + HOL_CAS_equipment_3_short:0 "A-21" + HOL_strat_bomber_equipment_1:0 "潘德尔 F" + HOL_strat_bomber_equipment_1_short:0 "潘德尔 F" + HOL_strat_bomber_equipment_2:0 "潘德尔 M" + HOL_strat_bomber_equipment_2_short:0 "潘德尔 M" + HOL_strat_bomber_equipment_3:0 "潘德尔 U" + HOL_strat_bomber_equipment_3_short:0 "潘德尔 U" + HOL_nav_bomber_equipment_3:0 "科尔霍芬 F.K.65" + HOL_nav_bomber_equipment_3_short:0 "科尔霍芬 F.K.65" + HOL_tac_bomber_equipment_3:0 "科尔霍芬 F.K.71" + HOL_tac_bomber_equipment_3_short:0 "科尔霍芬 F.K.71" + MEX_fighter_equipment_0:0 "TNCA “低音提琴” 3-E-130型" + MEX_fighter_equipment_0_short:0 "低音提琴" + MEX_cv_fighter_equipment_0:0 "TNCA “低音提琴” 3-E-130舰载型" + MEX_cv_fighter_equipment_0_short:0 "低音提琴舰载型" + MEX_fighter_equipment_1:0 "TNCA “羽蛇神” 4-E-131" + MEX_fighter_equipment_1_short:0 "羽蛇神" + MEX_cv_fighter_equipment_1:0 "TNCA “羽蛇神” 4-E-131舰载型" + MEX_cv_fighter_equipment_1_short:0 "羽蛇神舰载型" + MEX_fighter_equipment_2:0 "菲耶罗 “特休特兰” 轻型战斗机" + MEX_fighter_equipment_2_short:0 "特休特兰" + MEX_cv_fighter_equipment_2:0 "菲耶罗 “特休特兰” 舰载战斗机" + MEX_cv_fighter_equipment_2_short:0 "特休特兰舰载型" + MEX_fighter_equipment_3:0 "TNCA “战神” 轻型战斗机" + MEX_fighter_equipment_3_short:0 "战神" + MEX_cv_fighter_equipment_3:0 "TNCA “战神” 舰载战斗机" + MEX_cv_fighter_equipment_3_short:0 "战神舰载型" + MEX_heavy_fighter_equipment_1:0 "TUNCA “希里亚” 重型战斗机" + MEX_heavy_fighter_equipment_1_short:0 "希里亚式战斗机" + MEX_heavy_fighter_equipment_2:0 "拉斯库赖因-萨利纳斯 重型战斗机" + MEX_heavy_fighter_equipment_2_short:0 "萨利纳斯式战斗机" + MEX_heavy_fighter_equipment_3:0 "拉斯库赖因 “奥拉” 重型战斗机" + MEX_heavy_fighter_equipment_3_short:0 "奥拉式战斗机" + MEX_CAS_equipment_1:0 "斯巴坦 “宙斯” 8W" + MEX_CAS_equipment_1_short:0 "宙斯" + MEX_cv_CAS_equipment_1:0 "斯巴坦 “宙斯” 8W舰载型" + MEX_cv_CAS_equipment_1_short:0 "宙斯舰载型" + MEX_CAS_equipment_2:0 "TNCA “黑暗神” 轻型轰炸机" + MEX_CAS_equipment_2_short:0 "黑暗神" + MEX_cv_CAS_equipment_2:0 "TNCA “黑暗神” 舰载轰炸机" + MEX_cv_CAS_equipment_2_short:0 "黑暗神舰载型" + MEX_CAS_equipment_3:0 "TNCA “太阳神” 轻型轰炸机" + MEX_CAS_equipment_3_short:0 "太阳神" + MEX_cv_CAS_equipment_3:0 "TNCA “太阳神” 舰载轰炸机" + MEX_cv_CAS_equipment_3_short:0 "太阳神舰载型" + MEX_tac_bomber_equipment_0:0 "TNCA “阿斯卡拉特” O-E-1 型轰炸机" + MEX_tac_bomber_equipment_0_short:0 "阿斯卡拉特" + MEX_tac_bomber_equipment_1:0 "TNCA “塞里亚” 中型轰炸机" + MEX_tac_bomber_equipment_1_short:0 "塞里亚式轰炸机" + MEX_tac_bomber_equipment_2:0 "拉斯库赖因-萨利纳斯 中型轰炸机" + MEX_tac_bomber_equipment_2_short:0 "萨利纳斯式轰炸机" + MEX_tac_bomber_equipment_3:0 "拉斯库赖因 “奥拉” 中型轰炸机" + MEX_tac_bomber_equipment_3_short:0 "奥拉式轰炸机" + MEX_strat_bomber_equipment_1:0 "TNCA “塞里亚” 重型轰炸机" + MEX_strat_bomber_equipment_1_short:0 "塞里亚式重型轰炸机" + MEX_strat_bomber_equipment_2:0 "拉斯库赖因-萨利纳斯 重型轰炸机" + MEX_strat_bomber_equipment_2_short:0 "萨利纳斯式重型轰炸机" + MEX_strat_bomber_equipment_3:0 "拉斯库赖因 “奥拉” 重型轰炸机" + MEX_strat_bomber_equipment_3_short:0 "奥拉式重型轰炸机" + MEX_nav_bomber_equipment_1:0 "马里斯厂 MA-260" + MEX_nav_bomber_equipment_1_short:0 "MA-260" + MEX_cv_nav_bomber_equipment_1:0 "马里斯厂 MA-260舰载型" + MEX_cv_nav_bomber_equipment_1_short:0 "MA-260舰载型" + MEX_nav_bomber_equipment_2:0 "TNCA “水神” 海军轰炸机" + MEX_nav_bomber_equipment_2_short:0 "水神" + MEX_cv_nav_bomber_equipment_2:0 "TNCA “水神” 鱼雷轰炸机" + MEX_cv_nav_bomber_equipment_2_short:0 "水神舰载型" + MEX_nav_bomber_equipment_3:0 "TNCA “雨神” 海军轰炸机" + MEX_nav_bomber_equipment_3_short:0 "雨神" + MEX_cv_nav_bomber_equipment_3:0 "TNCA “雨神” 鱼雷轰炸机" + MEX_cv_nav_bomber_equipment_3_short:0 "雨神舰载型" + scout_plane:0 "侦察机" + scout_plane_equipment_desc:0 "专门为摄像侦察而研制的飞机。主要依靠速度和隐蔽性来生存,在任何正面战斗中都会一败涂地。" + scout_plane_equipment:0 "侦察机" + scout_plane_equipment_1:0 "侦察机 I型" + scout_plane_equipment_1_desc:0 "收集敌军动向和提供敌方海军的部署情况是自第一次世界大战以来飞机最初的用途,至今,仍是一项重要的任务。" + scout_plane_equipment_2:0 "侦察机 II型" + scout_plane_equipment_2_desc:0 "通过发展专门用于空中监视和远程侦察的飞机型号,我们能够确保准确地获得并持续跟进对手的意图和我们对其能力的了解。" + TIX_scout_plane_equipment_1:0 "亨舍尔 Hs126" + TIX_scout_plane_equipment_1_short:0 "Hs. 126" + TIX_scout_plane_equipment_2:0 "福克-沃尔夫 Fw189" + TIX_scout_plane_equipment_2_short:0 "Fw 189" + HUJ_scout_plane_equipment_1:0 "喷火 PR" + HUJ_scout_plane_equipment_2:0 "蚊式 PR" + BYG_scout_plane_equipment_1:0 "F4 闪电" + BYG_scout_plane_equipment_1_short:0 "F4" + BYG_scout_plane_equipment_2:0 "F6 野马" + BYG_scout_plane_equipment_2_short:0 "F6" + BFL_scout_plane_equipment_1:0 "R-10" + BFL_scout_plane_equipment_2:0 "雅克-2" + CHY_scout_plane_equipment_1:0 "三菱 百式司侦" + CHY_scout_plane_equipment_1_short:0 "百式司侦" + CHY_scout_plane_equipment_2:0 "中岛 J1N1-C" + CHY_scout_plane_equipment_2_short:0 "J1N1-C" + SAD_scout_plane_equipment_1:0 "卡普罗尼 Ca.310" + SAD_scout_plane_equipment_1_short:0 "Ca.310" + SAD_scout_plane_equipment_2:0 "卡普罗尼 Ca.311" + SAD_scout_plane_equipment_2_short:0 "Ca.311" + YUW_scout_plane_equipment_1:0 "布洛赫 MB-131" + YUW_scout_plane_equipment_1_short:0 "MB.131" + YUW_scout_plane_equipment_2:0 "CAO-700" + SPR_fighter_equipment_0:0 "西航 HA-900" + SPR_fighter_equipment_0_short:0 "HA-900" + SPR_fighter_equipment_1:0 "西航 HA-1000" + SPR_fighter_equipment_1_short:0 "HA-1000" + SPR_fighter_equipment_3:0 "西航 HA-1115" + SPR_fighter_equipment_3_short:0 "HA-1115" + SPR_heavy_fighter_equipment_1:0 "西航 HA-1900" + SPR_heavy_fighter_equipment_1_short:0 "HA-1900" + SPR_heavy_fighter_equipment_2:1 "西航 HA-2100" + SPR_heavy_fighter_equipment_2_short:1 "HA-2100" + SPR_heavy_fighter_equipment_3:1 "西航 HA-2400" + SPR_heavy_fighter_equipment_3_short:1 "HA-2400" + SPR_CAS_equipment_1:1 "西航 HS-36" + SPR_CAS_equipment_1_short:0 "HS-36" + SPR_CAS_equipment_2:0 "西航 HS-41" + SPR_CAS_equipment_2_short:0 "HS-41" + SPR_CAS_equipment_3:0 "西航 HS-44" + SPR_CAS_equipment_3_short:0 "HS-44" + SPR_nav_bomber_equipment_1:0 "西航 E-33" + SPR_nav_bomber_equipment_1_short:0 "E-33" + SPR_nav_bomber_equipment_2:0 "西航 E-42" + SPR_nav_bomber_equipment_2_short:0 "E-42" + SPR_nav_bomber_equipment_3:0 "西航 E-46" + SPR_nav_bomber_equipment_3_short:0 "E-46" + SPR_strat_bomber_equipment_1:0 "西班牙航空制造 10.100" + SPR_strat_bomber_equipment_1_short:0 "CASA 10.100" + SPR_strat_bomber_equipment_2:0 "西班牙航空制造 12.300" + SPR_strat_bomber_equipment_2_short:0 "CASA 12.300" + SPR_strat_bomber_equipment_3:0 "西班牙航空制造 18.500" + SPR_strat_bomber_equipment_3_short:0 "CASA 18.500" + SPR_tac_bomber_equipment_0:0 "西班牙航空制造 1.134" + SPR_tac_bomber_equipment_0_short:0 "CASA 1.134" + SPR_tac_bomber_equipment_1:0 "西班牙航空制造 2.111" + SPR_tac_bomber_equipment_1_short:0 "CASA 2.111" + SPR_tac_bomber_equipment_2:0 "西班牙航空制造 3.318" + SPR_tac_bomber_equipment_2_short:0 "CASA 3.318" + SPR_tac_bomber_equipment_3:0 "西班牙航空制造 4.181" + SPR_tac_bomber_equipment_3_short:0 "CASA 4.181" + BUL_CAS_equipment_3:0 "KB-11 野鸡" + BUL_CAS_equipment_3_short:0 "KB-11" + BUL_tac_bomber_equipment_2:0 "KB-6 鹦鹉" + BUL_tac_bomber_equipment_2_short:0 "KB-6" + BUL_scout_plane_equipment_1:0 "KB-5 云雀III型" + BUL_scout_plane_equipment_1_short:0 "KB-5" + TUR_heavy_fighter_equipment_1:0 "TamTAS 蜜蜂" + TUR_heavy_fighter_equipment_1_short:0 "TamTAS 蜜蜂" + TUR_heavy_fighter_equipment_2:0 "TamTAS 黄蜂" + TUR_heavy_fighter_equipment_2_short:0 "TamTAS 黄蜂" + TUR_heavy_fighter_equipment_3:0 "TamTAS 虎头蜂" + TUR_heavy_fighter_equipment_3_short:0 "TamTAS 虎头蜂" + TUR_CAS_equipment_1:0 "Nu.D 鹭式" + TUR_CAS_equipment_1_short:0 "Nu.D 鹭式" + TUR_CAS_equipment_2:0 "Nu.D 孔雀" + TUR_CAS_equipment_2_short:0 "Nu.D 孔雀" + TUR_CAS_equipment_3:0 "Nu.D 大嘴鸟" + TUR_CAS_equipment_3_short:0 "Nu.D 大嘴鸟" + TUR_strat_bomber_equipment_1:0 "G.O. 彗星" + TUR_strat_bomber_equipment_1_short:0 "G.O. 彗星" + TUR_strat_bomber_equipment_2:0 "G.O. 轨道" + TUR_strat_bomber_equipment_2_short:0 "G.O. 轨道" + TUR_strat_bomber_equipment_3:0 "G.O. 宇宙" + TUR_strat_bomber_equipment_3_short:0 "G.O. 宇宙" + TUR_nav_bomber_equipment_1:0 "Nu.D 海豹" + TUR_nav_bomber_equipment_1_short:0 "Nu.D 海豹" + TUR_nav_bomber_equipment_2:0 "Nu.D 鲨鱼" + TUR_nav_bomber_equipment_2_short:0 "Nu.D 鲨鱼" + TUR_nav_bomber_equipment_3:0 "Nu.D 水母" + TUR_nav_bomber_equipment_3_short:0 "Nu.D 水母" + TUR_scout_plane_equipment_1:0 "THK 鵟式" + TUR_scout_plane_equipment_1_short:0 "THK 鵟式" + TUR_scout_plane_equipment_2:0 "THK 鹰式" + TUR_scout_plane_equipment_2_short:0 "THK 鹰式" + TUR_jet_fighter_equipment_1:0 "THK-16 迈赫迈特奇克" + TUR_jet_fighter_equipment_1_short:0 "THK-16" + TUR_jet_fighter_equipment_2:0 "MKEK-8 力量" + TUR_jet_fighter_equipment_2_short:0 "MKEK-8" + TUR_jet_tac_bomber_equipment_1:0 "THK-10A" + TUR_jet_tac_bomber_equipment_1_short:0 "THK-10A" + TUR_jet_tac_bomber_equipment_2:0 "MKEK-10" + TUR_jet_tac_bomber_equipment_2_short:0 "MKEK-10" + TUR_jet_strat_bomber_equipment_1:0 "MKEK-0 起源" + TUR_jet_strat_bomber_equipment_1_short:0 "MKEK-0" + GRE_heavy_fighter_equipment_1:0 "EAF 纽波尔 夜鹰" + GRE_heavy_fighter_equipment_1_short:0 "EAF 夜鹰" + GRE_heavy_fighter_equipment_2:0 "EAF 布伦海姆 比斯利" + GRE_heavy_fighter_equipment_2_short:0 "EAF 布伦海姆" + GRE_heavy_fighter_equipment_3:0 "EAF 毒刺" + GRE_heavy_fighter_equipment_3_short:0 "EAF 毒刺" + GRE_fighter_equipment_0:0 "阿维亚 BH-33SHS" + GRE_fighter_equipment_0_short:0 "BH-33SHS" + GRE_fighter_equipment_1:0 "PZL P-24G" + GRE_fighter_equipment_1_short:0 "PZL P-24G" + GRE_fighter_equipment_2:0 "EAF 霍克 飓风" + GRE_fighter_equipment_2_short:0 "EAF 飓风" + GRE_fighter_equipment_3:0 "EAF 超级马林 喷火" + GRE_fighter_equipment_3_short:0 "EAF 喷火" + GRE_CAS_equipment_1:0 "EAF 阿姆斯特朗 威特沃思 阿特拉斯" + GRE_CAS_equipment_1_short:0 "EAF 阿特拉斯" + GRE_CAS_equipment_2:0 "EAF 费尔雷 巴特尔" + GRE_CAS_equipment_2_short:0 "EAF B.1" + GRE_CAS_equipment_3:0 "柯蒂斯 伯劳" + GRE_CAS_equipment_3_short:0 "SB2C-5" + GRE_strat_bomber_equipment_1:0 "EAF 弹弓" + GRE_strat_bomber_equipment_1_short:0 "EAF 弹弓" + GRE_strat_bomber_equipment_2:0 "EAF 投石器" + GRE_strat_bomber_equipment_2_short:0 "EAF 投石器" + GRE_strat_bomber_equipment_3:0 "EAF 加农炮" + GRE_strat_bomber_equipment_3_short:0 "EAF 加农炮" + GRE_nav_bomber_equipment_1:0 "KEA 费尔雷III型" + GRE_nav_bomber_equipment_1_short:0 "费尔雷III型" + GRE_nav_bomber_equipment_2:0 "道尼尔 Do 22G" + GRE_nav_bomber_equipment_2_short:0 "Do 22KG" + GRE_nav_bomber_equipment_3:0 "阿芙罗 652A 安森" + GRE_nav_bomber_equipment_3_short:0 "KEA Mk XIII型" + GRE_tac_bomber_equipment_0:0 "布雷盖19" + GRE_tac_bomber_equipment_0_short:0 "布雷盖19" + GRE_tac_bomber_equipment_1:0 "波泰 25 希腊型" + GRE_tac_bomber_equipment_1_short:0 "A2" + GRE_tac_bomber_equipment_2:0 "EAF 亨舍尔 Hs 126" + GRE_tac_bomber_equipment_2_short:0 "EAF Hs 126K-6" + GRE_tac_bomber_equipment_3:0 "EAF 马丁 187 巴尔的摩" + GRE_tac_bomber_equipment_3_short:0 "EAF 巴尔的摩" + GRE_scout_plane_equipment_1:0 "KEA 飞燕" + GRE_scout_plane_equipment_1_short:0 "KEA 飞燕" + GRE_scout_plane_equipment_2:0 "EAF 泰勒 奥斯特" + GRE_scout_plane_equipment_2_short:0 "AOP Mk III型" \ No newline at end of file diff --git a/src/localisation/az_jhd_gui_l_english.yml b/src/localisation/az_jhd_gui_l_english.yml new file mode 100755 index 0000000..1cc2c9e --- /dev/null +++ b/src/localisation/az_jhd_gui_l_english.yml @@ -0,0 +1,112 @@ +l_english: + zs_number_tooltip:0"钻石,也被舰娘们称作红尖尖,是舰娘之间的通用货币。\n§Y我们拥有的钻石数量:§!§R[?zs_sl]§!个" + wz_number_tooltip:0"物资是基础货币,可以用来买各种各样的东西。\n§Y我们拥有的物资数量:§!§Y[?wz_sl]§!" + mf_number_tooltip:0"这种神奇的蓝色小方块被称作心智魔方,它有着无穷的能量。\n§Y我们拥有的心智魔方数量:§!§C[?xzmf_sl]§!个" + zs_number_text:0"£GFX_small_zs!§R[?zs_sl]§!" + mf_number_text:0"£GFX_small_xzmf!§C[?xzmf_sl]§!" + wz_number_text:0"£GFX_small_wz!§Y[?wz_sl]§!" + zs_number_text0:0"§R[?zs_sl]§!" + mf_number_text0:0"§C[?xzmf_sl]§!" + wz_number_text0:0"§Y[?wz_sl]§!" + az_xinxiban_open_button_window_tooltip:0"打开§C碧蓝信息板§!" + az_xinxiban_close_button_window_tooltip:0"关闭§C碧蓝信息板§!" + enter_jh_store_button_text:0"§Y军火店§!" + enter_jh_store_button_tooltip:0"去军火店寻找不知火,买卖一些东西。" + junhuodianxueyuan_buy_main_button_text:0"买东西" + jh_store_main_window_text_1:0"军火店" + buy_amount_text:0"§Y数量§!" + sell_army_xp_button_text:0"出售100£army_experience!" + sell_air_xp_button_text:0"出售100£air_experience!" + sell_navy_xp_button_text:0"出售100£navy_experience!" + sell_1_slot_button_text:0"§C外派1科研组§!" + sell_2_slot_button_text:0"§C外派2科研组§!" + sell_3_slot_button_text:0"§C外派3科研组§!" + jh_text_0x7_text:0"出售军事资料" + jh_text_0x8_text:0"100£army_experience! = §Y4000§!£GFX_small_wz!\n\n100£air_experience! = §Y3000§!£GFX_small_wz!\n\n100£navy_experience! = §Y2000§!£GFX_small_wz!" + jh_text_sell_army_tooltip:0"“你们这群舰娘肯定很擅长战斗吧..不像我一样整天在店里。所以把你们的战斗资料给我看看吧,不知火会出高价收购的...”\n虽然不知道她一个奸商要这些军事资料干什么,不过既然能卖钱就管不了那么多了。" + jh_text_1x7_text:0"外派科研组180天" + jh_text_1x7_text_2:0"§R科研组工作中……§!" + jh_text_1x8_text:0"§C1§!科研槽 = §Y6000§!£GFX_small_wz!\n\n§C2§!科研槽 = §Y15000§!£GFX_small_wz!\n\n§C3§!科研槽 = §Y30000§!£GFX_small_wz!" + jh_text_sell_slot_tooltip:0"“虽然不知火我是一个天才,但只凭我一个人是无法研究出高科技的。所以我可以出钱短期雇佣你的科研组,帮助我研究神秘高科技,到期后归还哦~”\n她好像是在研究油漆上色相关的东西...不管了,要帮不知火打工吗?" + jh_text_sell_command_power_text:0"外派指挥官" + jh_text_sell_command_power_tooltip:0"战争不是常有的事,我们有许多指挥官都赋闲在家。我们可以将这些指挥官外派出去,让她们帮助其他国家进行指挥。" + jh_text_0x10_text:0"100£GFX_command_power! = §Y1000§!£GFX_small_wz!" + sell_50_cp_button_text:0"出售100£GFX_command_power!" + autosell_button_text:0"[autosell_command_sloc]" + autosell_command_on:0"200点时§Y自动出售§!" + autosell_command_off:0"当前§R禁用§!自动出售" + autosell_button_text_tooltip:0"[autosell_command_tooltip_sloc]" + autosell_command_off_tooltip:0"当前为禁用自动出售指挥点,点击按钮§C启动§!自动出售" + autosell_command_on_tooltip:0"当前指挥点到达200时会自动出售,点击按钮§R关闭§!自动出售\n(因钢4游戏机制,出售时间会有几天延迟)" + + jh_text_sell_political_power_text:0"外派公务员" + jh_text_sell_political_power_tooltip:0"我们可以将政府公务员外派去为其他国家政府工作。" + jh_text_1x10_text:0"100£GFX_pol_power_icon! = §Y1000§!£GFX_small_wz!" + sell_100_pp_button_text:0"出售100£GFX_pol_power_icon!" + + buzhihuo_icon_tooltip:0"被你发现了" + button_wz_3000:0"[ROOT.check_wz_3000]" + button_wz_10000:0"[ROOT.check_wz_10000]" + button_wz_25000:0"[ROOT.check_wz_25000]" + button_wz_2000:0"[ROOT.check_wz_2000]" + button_wz_8000:0"[ROOT.check_wz_8000]" + button_wz_15000:0"[ROOT.check_wz_15000]" + + buy_36buqiang_text:0"购买36年步枪" + cantbuy_36buqiang_text:0"§R需要36年步枪科技§!" + buy_39buqiang_text:0"购买39年步枪" + cantbuy_39buqiang_text:0"§R需要39年步枪科技§!" + buy_42buqiang_text:0"购买42年步枪" + cantbuy_42buqiang_text:0"§R需要42年步枪科技§!" + buy_buqiang_amount_5000_text:0"5000把步枪" + buy_buqiang_amount_20000_text:0"20000把步枪" + buy_buqiang_amount_60000_text:0"60000把步枪" + + buy_36huopao_text:0"购买36年火炮" + cantbuy_36huopao_text:0"§R需要36年火炮科技§!" + buy_39huopao_text:0"购买39年火炮" + cantbuy_39huopao_text:0"§R需要39年火炮科技§!" + buy_42huopao_text:0"购买42年火炮" + cantbuy_42huopao_text:0"§R需要42年火炮科技§!" + buy_huopao_amount_500_text:0"500门火炮" + buy_huopao_amount_2500_text:0"2500门火炮" + buy_huopao_amount_5500_text:0"5500门火炮" + + buy_34tank_text:0"购买火车" + cantbuy_34tank_text:0"§R需要火车科技§!" + buy_36tank_text:0"购买火车" + cantbuy_36tank_text:0"§R需要火车科技§!" + buy_41tank_text:0"购买火车" + cantbuy_41tank_text:0"§R需要火车科技§!" + buy_tank_amount_320_text:0"32列火车" + buy_tank_amount_1200_text:0"120列火车" + buy_tank_amount_2800_text:0"280列火车" + + buy_36zhanji_text:0"购买36年战斗机" + cantbuy_36zhanji_text:0"§R需要36年战斗机科技§!" + buy_40zhanji_text:0"购买40年战斗机" + cantbuy_40zhanji_text:0"§R需要40年战斗机科技§!" + buy_44zhanji_text:0"购买44年战斗机" + cantbuy_44zhanji_text:0"§R需要44年战斗机科技§!" + buy_zhanji_amount_100_text:0"100架战斗机" + buy_zhanji_amount_10_text:0"10架战斗机" + buy_zhanji_amount_500_text:0"500架战斗机" + buy_zhanji_amount_50_text:0"50架战斗机" + buy_zhanji_amount_1000_text:0"1000架战斗机" + buy_zhanji_amount_100_text:0"100架战斗机" + + buy_zhiyuanzhuangbei_text:0"购买支援装备" + cantbuy_zhiyuanzhuangbei_text:0"§R需要支援装备科技§!" + buy_zhiyuanzhuangbei_amount_500_text:0"500套后勤装备" + buy_zhiyuanzhuangbei_amount_1500_text:0"1500套后勤装备" + buy_zhiyuanzhuangbei_amount_3200_text:0"3200套后勤装备" + + buy_kache_text:0"购买卡车" + cantbuy_kache_text:0"§R需要卡车科技§!" + buy_kache_amount_1000_text:0"1000辆卡车" + buy_kache_amount_3000_text:0"3000辆卡车" + buy_kache_amount_7500_text:0"7500辆卡车" + + + + \ No newline at end of file diff --git a/src/localisation/az_misc_l_english.yml b/src/localisation/az_misc_l_english.yml new file mode 100755 index 0000000..a1756f1 --- /dev/null +++ b/src/localisation/az_misc_l_english.yml @@ -0,0 +1,138 @@ +l_english: + guojishengyu_up_1_effect_tooltip:0"国际声誉§C上升§!§Y1点§!" + guojishengyu_up_3_effect_tooltip:0"国际声誉§C上升§!§Y3点§!" + guojishengyu_down_1_effect_tooltip:0"国际声誉§R下降§!§Y1点§!" + guojishengyu_down_3_effect_tooltip:0"国际声誉§R下降§!§Y3点§!" + az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" + dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" + az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" + gengxinshuoming_title1:0"前 言" + gengxinshuoming_text1:0" 碧蓝MOD虽然没有所谓的制作组,大部分内容也是出于兴趣爱好,由本人独自完成,但在MOD一年多的制作期间中也有许多玩家帮助过制作碧蓝MOD。\n特此感谢所有帮助过我的朋友以及各位玩家的支持(按照帮助时间排序):\n-青竹丹枫 提供的将领图片\n-工蜂、YorkCIty 提供的BGM\n-时空輓 提供的皇家、白鹰、北联的国策树设计思路\n-滑稽君 提供的东煌舰名\n-Shiokaze 在调教AI方面的帮助\n-为什么的N次方 对于汉化舰名给出的帮助\n-塔恩 帮助制作的将领图片\n-真姬笑话大赏帮助搜集并制作的通用将领图片\n-Soren 对于塞壬设定上给予的帮助\n-Merlin_与NASA 对民族精神文本的补充\n-下划线人Merlin_ 制作翻新的鸢尾国国策\n-Milek238 帮助导出的碧蓝航线舰娘模型\n-卢本伟航线(格里芬窑子) 提供的图片资源\n-黎塞留 提供的白鹰国策思路\n-卢本伟航线帮助设计与制作的白鹰内阁、东煌内阁及国策\n-热心玩家“彼方酥”帮忙制作翻新的全新舰娘科技树\n-文攻武卫、鷺沢帮忙制作的舰娘换装图片\n-卡萝帮忙制作的孤勇模式国策\n-卡萝帮忙制作的图鉴成就机制\n-玉碎瓦全帮忙制作的一些内阁特质和人物\n月明星稀帮忙制作的舰娘换装图片\n……以及所有支持碧蓝MOD的玩家们\n同时感谢SS、塔恩、pipboyddd、苍云先生、159753给予的关键的技术帮助。" + gengxinshuoming_title2:0"1.4更新内容" + gengxinshuoming_text2:"\n\n\n-舰娘指挥部中舰娘休假功能初步完成\n-小卖铺中新增小礼品,购买后可以获得萝莉舰娘\n-天降舰娘中加入百慕大宗教组织(尚未完成)\n其他小调整(太多了我也忘了)" + gengxinshuoming_text3:0"§Y作者已可以自力更生,不再需要物质打赏,如果你想支持MOD可以多多宣传让更多的人认识到碧蓝MOD§!" + AZ_start_mainwindow_dashanghuayuan_text:0"§O打赏作者§!" + AZ_start_mainwindow_dashanghuayuan_tooltip:0"§C感谢你们§!" + dashang_quit_tooltip:0"(点击其他选项退出该窗口)" + wanfagonglue_title1:0"玩法攻略及常见问题" + wanfagonglue_text1:0"碧蓝航线MOD,包括“塞壬之灾”与“天降舰娘”,这是两个不同的MOD,不可以同时勾选。碧蓝MOD目前仍然在不断制作和更新中,如果你有任何好的建议和客观的批评,或是发现了什么奇怪的BUG,请在创意工坊页面留言,或者加作者QQ-961872127深♂入交流。" + wanfagonglue_title2:0"待完善" + wanfagonglue_text2:0"待完善" + wanfagonglue_title3:0"其他详细玩法以后有时间再写……" + modoption_on:0"开 启" + modoption_btn_1:0"[modoption_btn_1]" + modoption_btn_1_on:0"已启用" + modoption_btn_1_off:0"已禁用" + modoption_btn_2:0"[modoption_btn_2]" + modoption_btn_3:0"[modoption_btn_3]" + modoption_btn_4:0"[modoption_btn_4]" + modoption_btn_5:0"[modoption_btn_5]" + modoption_off:0"禁 用" + modoption_title1:0"[modoption_title1]" + modoption_title1_on:0"限制飞机生产-§C开启§!" + modoption_title1_off:0"限制飞机生产-§Y关闭§!" + modoption_text1:0"所有飞机十倍造价" + modoption_title2:0"[modoption_title2]" + modoption_title2_on:0"快速海军建造-§C开启§!" + modoption_title2_off:0"快速海军建造-§Y关闭§!" + modoption_text2:0"所有国家海军船坞产出+300%" + modoption_title3:0"[modoption_title3]" + modoption_title3_on:0"超级生产-§C开启§!" + modoption_title3_off:0"超级生产-§Y关闭§!" + modoption_text3:0"所有国家工厂产出+50%" + modoption_title4:0"[modoption_title4]" + modoption_title4_on:0"更多政治点获取-§C开启§!" + modoption_title4_off:0"更多政治点获取-§Y关闭§!" + modoption_text4:0"所有国家每日获得的政治点数+2点" + modoption_title5:0"[modoption_title5]" + modoption_title5_on:0"加速研究-§C开启§!" + modoption_title5_off:0"加速研究-§Y关闭§!" + modoption_text5:0"所有国家科研速度+45%" + modoption_sirennandu_title:0"[modoption_sirennandu_title]" + modoption_sirennandu_title_0:0"塞壬加强:默认难度" + modoption_sirennandu_title_1:0"塞壬加强:§Y挑战§!模式" + modoption_sirennandu_title_2:0"塞壬加强:§R炼狱§!难度" + modoption_sirennandu_title_3:0"特殊难度:§B孤勇§!" + modoption_sirennandu_tooltip:0"§Y不选择加强则为默认普通难度§!" + modoption_sirennandu1_text:0"-§R全体塞壬§!获得§O少量工业和战斗加成§!\n-§C全体舰娘国§!获得极少政治点和科研速度加成" + modoption_sirennandu2_text:0"-§R全体塞壬§!获得§R大量的全方面加成§!"\n-§C全体舰娘国§!获得少量政治点和科研速度加成" + modoption_sirennandu3_text:0"-§C全体舰娘国§!被塞壬吞并,§C全体舰娘§!转移至玩家控制国\n-§R全体塞壬§!移除全部DEBUFF,同时获得1级BUFF\n-塞壬将定期对玩家控制国§R宣战§!\n§C◆提示◆§!如果是联机请使用合作模式选择同一国家§C◆提示◆§!" + az_leadermenu_open_button_text:0"指挥部" + az_leadermenu_open_button_tooltip:0"进入§C舰娘指挥部§!" + az_leadermenu_shaixuan_button_text:0"§b列表筛选§!" + az_leadermenu_shaixuan_button_tooltip:0"点击筛选舰娘,也用于刷新舰娘列表" + az_leadermenu_shaixuan_confirm_button_text:0"§b◆确认◆§!" + az_leadermenu_shaixuan_confirm_button_tooltip:0"点击确认筛选条件,刷新舰娘列表" + leader_shaixuan_tiaojian_text:0"已选条件:[shaixuantiaojian1][shaixuantiaojian2][shaixuantiaojian3][shaixuantiaojian4][shaixuantiaojian5][shaixuantiaojian6][shaixuantiaojian7][shaixuantiaojian_nothing]" + shaixuantiaojian_all_get:0"所有舰娘都选" + shaixuantiaojian_nothing_get:0"都没选(你不想看舰娘是吧)" + az_leadermenu_shaixuan_quanxuan_text:0"舰娘全选" + leader_shaixuan_quanxuan_get:0"§b已全选§!" + leader_shaixuan_quanxuan_not:0"§g未全选§!" + leader_shaixuan_text1:0"§W陆军§!" + leader_shaixuan_lujunjiangling_get:0"§b已选择§!" + leader_shaixuan_lujunjiangling_not:0"§g未选择§!" + shaixuantiaojian1_get:0"陆军." + shaixuantiaojian1_get2:0"全体陆军将领." + leader_shaixuan_haijunjiangling_get:0"§b已选择§!" + leader_shaixuan_haijunjiangling_not:0"§g未选择§!" + shaixuantiaojian2_get:0"海军." + shaixuantiaojian2_get2:0"全体海军将领." + leader_shaixuan_zhanlie_get:0"§b已选择§!" + leader_shaixuan_zhanlie_not:0"§g未选择§!" + shaixuantiaojian3_get:0"战列舰娘." + leader_shaixuan_hangmu_get:0"§b已选择§!" + leader_shaixuan_hangmu_not:0"§g未选择§!" + shaixuantiaojian4_get:0"航母舰娘." + leader_shaixuan_xunyang_get:0"§b已选择§!" + leader_shaixuan_xunyang_not:0"§g未选择§!" + shaixuantiaojian5_get:0"巡洋舰娘." + leader_shaixuan_quzhu_get:0"§b已选择§!" + leader_shaixuan_quzhu_not:0"§g未选择§!" + shaixuantiaojian6_get:0"驱逐舰娘." + leader_shaixuan_qianting_get:0"§b已选择§!" + leader_shaixuan_qianting_not:0"§g未选择§!" + shaixuantiaojian7_get:0"潜艇舰娘." + leader_shaixuan_text2:0"海军" + leader_shaixuan_text3:0"战列舰娘" + leader_shaixuan_text4:0"航母舰娘" + leader_shaixuan_text5:0"巡洋舰娘" + leader_shaixuan_text6:0"驱逐舰娘" + leader_shaixuan_text7:0"潜艇舰娘" + single_leader_status:0"[THIS.check_countryleader][THIS.check_assigned][?THIS.skill_level]级[THIS.check_armyleader][THIS.check_advisor]" + check_countryleader_get:0"[ROOT.Getname]领导人." + check_assigned_get:0"在任" + check_assigned_not:0"赋闲" + azleader_isnavy:0"海军指挥官." + azleader_isjiangjun:0"陆军上将." + azleader_isyuanshuai:0"陆军元帅." + azleader_iszhengzhiguwen:0"政治顾问." + azleader_islujunsiling:0"陆军总司令." + azleader_iskongjunsiling:0"空军总司令." + azleader_ishaijunsiling:0"海军总司令." + azleader_isjunshisiling:0"军事司令." + azleader_islilunjia:0"军事理论家." + + ####### + az_single_leader_qianghua_text:0"§b强化舰娘§!" + az_single_leader_qianghua_tooltip:0"§g根据舰娘当前等级,消耗一定数量的£GFX_small_wz!物资、£GFX_small_zs!钻石与£GFX_small_xzmf!心智魔方来强化舰娘、提升等级§!\n[THIS.GetName][THIS.qianghua_cost_tooltip]" + + + + ####### + az_single_leader_xiuchangjia_text:0"§b休长假§!" + az_single_leader_xiuchangjia_tooltip:0"[THIS.xiuchangjiatooltip]" + xiuchangjia_tooltip:0"给§Y[THIS.Getname]§!放大假,会根据她的等级获得§Y军事经验§!、£GFX_small_wz!§Y物资§!与£GFX_small_xzmf!§C心智魔方§!。一年后可再次召回,但§Y[THIS.Getname]§!玩的太嗨,作战技能§Y全部忘掉§!啦" + xiuchangjia_tooltip2:0"李在赣神魔,§Y[THIS.Getname]§!可是舰娘们的领导,要每天996直到退休" + ####### + az_single_leader_xiujia_text:0"§b度假休息§!" + az_single_leader_xiujia_tooltip:0"[THIS.xiujiatooltip]" + xiujia_tooltip:0"不能再当一个肥宅了,外面的世界很精彩,我们指挥部将给予目前在后宅休闲的§Y[THIS.Getname]§!一些福利资金,让她出去逛逛,发现一些新鲜事。\n舰娘需要的旅游资金根据舰娘§Y特质数量§!决定,§Y[THIS.Getname]§!此次旅游需要§Y[?THIS.xiujia_leader_wuzi_cost]§!£GFX_small_wz!\n§C◆提示◆§!舰娘休假会影响我们的§Y指挥点获取速度§!、§Y指挥点上限§!和§Y政治点获取速度§!" + xiujia_tooltip2:0"§Y[THIS.Getname]§!正忙着指挥军队,没有时间出去度假\n" + xiujia_tooltip3:0"§Y[THIS.Getname]§!正在外面度假\n消耗[?THIS.xiujia_leader_wuzi_cost]" + ####### + az_single_leader_huanzhuang_text:0"§b舰娘换装§!" + az_single_leader_huanzhuang_tooltip:0"§C舰娘换装功能框架已完成,具体换装图片还需要各位玩家的协助哦§!" + + + \ No newline at end of file diff --git a/src/localisation/az_rules_l_english.yml b/src/localisation/az_rules_l_english.yml new file mode 100755 index 0000000..1564cbe --- /dev/null +++ b/src/localisation/az_rules_l_english.yml @@ -0,0 +1,61 @@ +l_english: + custom_diff_strong_tix:0"加强铁血" + custom_diff_strong_huj:0"加强皇家" + custom_diff_strong_yuw:0"加强鸢尾" + custom_diff_strong_byg:0"加强白鹰" + custom_diff_strong_bfl:0"加强北联" + custom_diff_strong_chy:0"加强重樱" + custom_diff_strong_doh:0"加强东煌" +custom_diff_strong_sad:0"加强撒丁" + custom_diff_strong_sir:0"加强全体塞壬(不建议加强)" + + ####gamerules##### + AZ_shipgirl_rule:0"天降舰娘设定" + AZ_generic_guocetihuan:0"小国国策替换" + AZ_generic_guocetihuan_on_text:0"小国国策替换为通用国策" + AZ_generic_guocetihuan_on_desc:0"为了防止拥有独立国策的原版国家乱搞事情,天降舰娘MOD默认将他们的国策替换为通用国策。" + AZ_generic_guocetihuan_off_text:0"小国保留独立国策" + AZ_generic_guocetihuan_off_desc:0"如果你想玩多姿多彩的天降舰娘且可以接受一些魔幻行为,就可以选择保留独立国策。" + azstartevent.8.t:0"替换小国国策已默认开启" + azstartevent.8.d:0"替换小国国策已默认开启\n在天降舰娘里,有着独立国策的小国可能会干出各种魔幻的事:比如墨西哥疯狂内战、葡萄牙到处宣战。所以默认将小国的独立国策替换为通用国策。\n如果你想玩多姿多彩的天降舰娘,可以在国家选择页面的自定义规则中选择保留小国独立国策。" + azstartevent.8.a:0"替换小国国策已默认开启" + + AZ_siren_rule:0"塞壬之灾设定" + AZ_generic_toudisairen:0"投敌塞壬" + AZ_generic_toudisairen_on_text:0"允许AI投敌塞壬" + AZ_generic_toudisairen_on_desc:0"AI舰娘国被塞壬攻打到濒临灭亡或已被攻破后会主动加入塞壬的阵营。" + AZ_generic_toudisairen_off_text:0"禁止AI投敌塞壬" + AZ_generic_toudisairen_off_desc:0"AI舰娘国即使战至灭亡也不会加入塞壬。" + +#国策走向-规则# +TIX_AI_BEHAVIOR:0"铁血AI走向" +TIX_zouxiang_default:0"铁血意志俾斯麦" +TIX_zouxiang_default_desc:0"铁血公国在俾斯麦的带领下,积极扩军,狂乱轰入欧洲,恢复铁血版图。" +TIX_zouxiang_xiaoxueshengjueqi:0"小学生崛起" +TIX_zouxiang_xiaoxueshengjueqi_desc:0"进击的Z23积极改革,让铁血成为欧洲最先进的国家。" +TIX_zouxiang_ougenguilai:0"欧根归来" +TIX_zouxiang_ougenguilai_desc:0"果然欧根亲王才是最棒的领导。" +SAD_AI_BEHAVIOR:0"撒丁AI走向" +SAD_zouxiang_default:0"重铸帝国荣光" +SAD_zouxiang_default_desc:0"维内托与利托里奥以及撒丁众舰娘为了重铸帝国荣光而努力。" + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/az_traits_l_english.yml b/src/localisation/az_traits_l_english.yml new file mode 100755 index 0000000..45d83b9 --- /dev/null +++ b/src/localisation/az_traits_l_english.yml @@ -0,0 +1,255 @@ +l_english: + #领导人特质 + dhzh:0"东煌之辉" + mjyx:0"明君逸仙" + hsyl:0"灰色幽灵" + hyzj:0"红衣主教" + txyz:0"铁血意志" + jdfm:0"极地锋芒" + msdj:0"冒失大姐" + cm:0"慈母" + qsld:0"强势领导" + hzxq:0"航战先驱" + ycql:0"运筹千里" + ysxwx:0"雪释春临" + tysn:0"太阳淑女" + wsmg:0"温莎玫瑰" + bydyx:0"白鹰的英雄" + kjzz:0"抗拒战争" + bydzt:0"白鹰大总统" + snddg:0"圣女的祷告" + hdzh:0"海盗之魂" + ssn:0"圣少女" + alszz:0"爱丽丝之帜" + zhdrg:0"最后的荣光" + hgsn:0"护国圣女" + twys:0"铁腕元首" + xlqc:0"心力憔悴" + szz:0"神之子" + yfz:0"引风者" + rmdyx:0"人民的逸仙" + jcdmg:0"矜持的玫瑰" + gmox:0"国民偶像" + jjdxxs:0"进击的小学生" + sxdzlp:0"守序的中立派" + tywh:0"天佑吾皇" + zyqs:0"正义骑士" + wjdc:0"外交大臣" + nzdc:0"内政大臣" + whdc:0"文化大臣" + gfdc:0"国防大臣" + bgdc:0"不管大臣" + nwdhl:0"女王的号令" + rgnw:0"荣光女王" + #内阁特质 + #白鹰 + trait_wuwei:0"英勇无畏" + trait_wuwei_desc:0"正如其名,无畏在面对敌军时将展现其无所畏惧的精神迅速冲入并突破敌军阵线,因此力求打造机动性极强的作战队伍。" + trait_xianggelila:0"天与海的观测者" + trait_xianggelila_desc:0"香格里拉一直有在战前将敌军情报详细记录起来的习惯,这很有利于指挥官编写出一份高效的作战计划。" + trait_tikangdeluojia:0"流火之翼" + trait_tikangdeluojia_desc:0"提康德罗加的命名是用以纪念白鹰人民攻下提康德罗加堡垒的战斗,攻克堡垒需要强大的火力支持,而提康德罗加航空母舰本舰也是这么认为的,因此提倡无论进攻还是防御,自家火力必须要把对手轰到怀疑舰生。" + trait_aisaikesi:0"航空阵列" + trait_aisaikesi_desc:0"也叫饺子级,因为人比较多,所以对人海学说有较深刻的理解。" + trait_kasabulanka:0"空域辅助" + trait_kasabulanka_desc:0"卡萨布兰卡致力于对海上制空权的辅助控制,因为一旦拿下海上制空权,航空母舰将能发挥最大的作战效力,无论什么战舰,遇见了舰载机都只能被动挨打。" + trait_sheshuiyu:0"鱼群之光" + trait_sheshuiyu_desc:0"不讲武德的偷袭是潜艇的拿手好戏,“不仅是运输船,重樱那位喜欢睡觉的大姐姐也一样害怕会遇见我们”,射水鱼如此说到。" + trait_huashengdun:0"英勇炮击" + trait_huashengdun_desc:0"战列舰作为海战火力最可怕的存在,华盛顿相信一支有着巨炮战舰的舰队的存在能让对手连动自己的歪点子都想不出来。" + trait_youqibing:0"快速起飞" + trait_youqibing_desc:0"游骑兵表示她有一个办法可以让飞机源源不断的出击,如果这办法让战术轰炸机出击的足够多,它们可以去执行多方面的任务。" + trait_badan:0"航空辅助" + trait_badan_desc:0"轻型航母的主要作用在于支援,巴丹作为轻航,不仅是在海上,如今也担当起陆地上的支援,并且明白了对地支援和对海支援的重要性是一样的。" + trait_dahuangfeng:0"杜立特空袭" + trait_dahuangfeng_desc:0"杜立特空袭开创了白鹰超长距离战略轰炸的第一弹,大黄蜂表示这样的超长距离轰炸任务一定要继续加强轰炸力度。" + trait_shengluyisi:0"MoneyLou" + trait_shengluyisi_desc:0"圣路易斯实在是太有钱了,有了圣路易斯的资助,白鹰的经济力量简直如虎添翼,无论军工民工都能大幅增加生产力,虽然这会让我们的日常消费需求有所增加。" + trait_yalisangna:0"白鹰之泪" + trait_yalisangna_desc:0"每个白鹰人都不应该忘记亚利桑那的惨痛经历和其带给白鹰人民的耻辱!将来,我们还要为她出了这口恶气!" + trait_yinggelahan:0"战场技师" + trait_binxifaniya:0"崩姐" + trait_binxifaniya_desc:0"白鹰战列舰宾夕法尼亚,别名崩姐,因在关岛登陆战中发射了比以往的任何一次战斗弹药都多而得名,但据蛮啾们所说崩姐这名的意思是因为宾夕法尼亚的火炮能够把任何对手打到崩溃,物理意义上的。" + trait_baerdimo:0"一名路过的陆军参谋" + trait_baerdimo_desc:0"她带的队伍让人一点都不觉得她像是路过的……" + trait_botelan:0"波特彩" + trait_botelan_desc:0"波特兰(蓝),别名波特彩,因波特兰改造后的综合能力优秀,尤其是耐久有很大提升,为低星战神而得名。" + trait_shengdiyage:0"我是No.1" + trait_shengdiyage_desc:0"哇 塔 吸 哇 南 波 1,嗨!" + trait_changdao:0"制空支援" + trait_changdao_desc:0"这是幽灵大人的力量~~" + #撒丁 + trait_makeboluo:"野心与恩泽" + trait_jiafuer:"帝国老臣" + trait_tuolichaili:"阴影中的监视者" + trait_daleike:"海域向导" + trait_diliyasite:"后勤部长" + trait_zhala:"重装甲舰娘" + #重樱 + trait_chicheng:0"先 手 必 胜" + trait_mingshi:"无奸不商" + trait_changmen:"镇守府の神子" + trait_jiahe:"冷面监工" + trait_xinnong:"睡梦の占卜家" + trait_xuefeng:"天赐祥瑞" + trait_sanli:"睿智的前辈\n(大仙贝)" + trait_xili:"恶犬突击" + trait_tuzuo:"勇无不克\n敌无不击" + trait_gaoxiong:"坚定的武士" + #东煌 + trait_anshan:0"引风者" + trait_yixian:"东煌元老" + trait_zhenhai:"军师" + trait_ninghai:"尚武之魂" + #北联 + trait_luoxiya:0"冰结锋芒" + trait_afuleer:0" 改变时代的炮声" + trait_leiming:0"骁勇近卫" + trait_shensu:0"机动压制" + trait_jiluofu:0"Kirov Reporting!!!" + trait_gangute:0"革命之祝福" + trait_sayousi:"北联意志" + trait_shuixingjinian:"老革命家" + trait_beilaluosi:"北联红军大元帅" + trait_tashigan:"天蓝色的驱逐舰\n走位走位" + #皇家 + trait_hude:"皇家海军的荣耀" + trait_beierfasite:"精明能干的妹抖" + trait_deleike:"燃烧的海盗魂" + trait_nvjiang:"小小教官" + trait_lundun:"某社长" + trait_qianwei:"皇家正义骑士" + trait_dujiaoshou:"天马支援" + trait_naerxun:"严厉(傲娇)将领" + trait_yanzhan:"幸运神射手" + trait_kewei:"重量级航母舰娘" + #铁血 + trait_bisimai:"至高统帅" + trait_feitelie:"铁与血的狂想曲" + trait_z23:"团结主义接班人" + trait_laibixi:"赤色中轴秘书长" + trait_aogusite:"铁血魔女\n帝国空军元帅" + trait_ougenqinwang:"装甲大师" + trait_qibolin:"复仇恶魂" + trait_u81:"狼群之首" + trait_luoen:"职业将领" + trait_aijier:"小恶魔" + + #鸢尾 + trait_6194:"鸢尾忠卫" + trait_jiasikenie:"超凡舰娘" + + #指挥喵# + zhm_bqdyz:0"不屈的意志" + zhm_jxzh:0"狡黠之獾" + zhm_jjdslz:0"静寂的狩猎者" + zhm_fjdyq:0"反击的一拳" + zhm_gydx:0"敢勇当先" + zhm_31jdzy:0"31节的正义" + zhm_jzzs:0"尽忠职守" + zhm_wpss:0"王牌射手" + zhg_tcgmj:0"天才革命家" + zhg_qsds:0"权术大师" + zhg_lsdcz:0"冷血独裁者" + zhg_gtzr:0"钢铁之人" + ##将领## + zhanlie_army:0"陆战战列舰娘" + zhanlie_army_desc:0"战列舰娘对火炮有着出色的理解,她们登上陆地同步兵们作战可以提高炮击战斗力。" + zhanlie_army_gangtieyizhi:0"钢铁意志" + zhanlie_army_gangtieyizhi_desc:0"战列舰娘是钢铁与力量的结合,这位舰娘在日常作战中培养出了铁一样的领导风格,她率领的军队英勇无畏、死战不退。" + zhanlie_army_zhuangjiajingying:0"装甲精英" + zhanlie_army_zhuangjiajingying_desc:0"这位战列舰娘在战斗中发现了坦克与战列舰的共同之处,如今她已掌握了在陆地上指挥装甲作战的精髓。" + hangmu_army:0"陆战航母舰娘" + hangmu_army_desc:0"航母舰娘适合在后方运筹帷幄。" + hangmu_army_tongshuaisanjun:0"统帅三军" + hangmu_army_tongshuaisanjun_desc:0"航母舰娘登上陆地后,属实是海陆空通吃,完全可以成为一名能统筹兼顾海陆空的优秀指挥官。" + xunyang_army:0"陆战巡洋舰娘" + xunyang_army_desc:0"灵活又有力量的巡洋舰娘在陆地上也会有一定的作用。" + xunyang_army_trait_tooltip:0"移动速度: §G+3%§!\n移动中组织度损失: §G-10%§!" + xunyang_army_junhengzhidao:0"均衡之道" + xunyang_army_junhengzhidao_desc:0"巡洋舰娘有着中等的火炮、中等的装甲、中等的体型,自身的工作职责也是各方面都有涉及。似乎巡洋舰娘是最懂“中庸之道”的舰娘。" + quzhu_army:0"陆战驱逐舰娘" + quzhu_army_desc:0"灵活小巧的驱逐舰娘在陆地上可以发挥她的机动优势。" + quzhu_army_trait_tooltip:0"移动速度: §G+5%§!\n地形惩罚: §G-5%§!" + quzhu_army_linghuozhihui:0"灵活指挥" + quzhu_army_linghuozhihui_desc:0"驱逐舰娘在平时东奔西跑,小巧灵活。在指挥战斗时也非常擅长指挥机动部队,灵活作战。缺点是她们在指挥大规模部队时有些力不从心。" + quzhu_army_linghuozhihui_trait_tooltip:0"移动速度: §G+25%§!\n计划速度: §G+20%§!\n补给消耗: §G-30%§!\n§R集团军群规模为§!§Y1§!\n§R集团军规模为§!§Y7§!" + quzhu_army_zhandigongjuniang:0"战地工具娘" + quzhu_army_zhandigongjuniang_desc:0"不论是在海上还是在地上,驱逐舰娘都无法摆脱被当做工具人的命运(悲),但这对驱逐舰娘来说也不是坏事,在战线后方辅助作战也可以让她们远离炮火连天的前线。" + luoli:"萝莉舰娘" + luoli_desc:"被明石科技缩小的小舰娘是非常受欢迎和宠爱的,她们担任指挥官时虽然指挥能力比较弱,但是麾下的士兵都非常忠心耿耿,绝对听从萝莉舰娘的命令。\n\n“为你翻山越岭,却无心看风景~”" + luoli_tt:"萝莉舰娘担任§Y元帅§!将会§R失去所有加成§!" + zhanlie_navy:0"海战战列舰娘" + zhanlie_navy_desc:0"海上可以最大地发挥她们的优势。" + zhanlie_navy_gain_xp_tooltip:0"使用§Y主力舰§!与§R敌方§!§Y主力舰§!对决并§Y获胜§!" + hangmu_navy:0"海战航母舰娘" + hangmu_navy_desc:0"航母舰娘能更好地指挥舰载机。" + hangmu_navy_gain_xp_tooltip:0"使用§Y航空母舰§!作战" + hangmu_navy_jizaijianniangzhuanjia:0"机载舰娘专家" + hangmu_navy_jizaijianniangzhuanjia_desc:0"这位航母舰娘不仅在后方指挥舰载机,同时也身先士卒,经常驾驶飞机作为一名机载舰娘参加战斗,在实战中她已成为一名机载舰娘专家。" + xunyang_navy:0"海战巡洋舰娘" + xunyang_navy_desc:0"海上的巡洋舰娘是舰队的中流砥柱。" + xunyang_navy_gain_xp_tooltip:0"§Y屏卫舰§!比例大于§Y75%§!并且作战§Y获胜§!" + quzhu_navy:0"海战驱逐舰娘" + quzhu_navy_desc:0"驱逐舰是海上速度最快的舰船。" + quzhu_navy_gain_xp_tooltip:0"§Y屏卫舰§!比例大于§Y95%§!并且§Y成功索敌§!" + qianting_navy:0"潜艇舰娘" + qianting_navy_desc:0"潜艇舰娘有着较强的洞察力,可以快速的寻找到“猎物”。" + qianting_navy_gain_xp_tooltip:0"§Y潜艇§!比例大于§Y75%§!并且作战§Y获胜§!" + navy_haishangchuanqi:0"海上传奇" + navy_haishangchuanqi_desc:0"这位舰娘拥有着传奇的经历与战绩,她将战无不胜、名垂千古!" + siren:0"人型塞壬" + siren_desc:0"塞壬有着恐怖的洞察力,可以看穿人心。" + junzhu_army:0"君王之睥睨" + junzhu_army_desc:0"君主有着较高的突破能力。" + junzhu_navy:0"君王之睥睨" + junzhu_navy_desc:0"君主非常擅长开炮。" + chaijun_army:0"柴郡PowerUp!" + chaijun_army_desc:0"柴郡很适合防空哦!" + chaijun_navy:0"柴郡PowerUp!" + chaijun_navy_desc:0"柴郡的鱼雷和防空炮玩的都很溜。" + zuozhiya_army:0"Heavy Barrel Blaster" + zuozhiya_army_desc:0"重炮手佐治亚。" + zuozhiya_navy:0"Heavy Barrel Blaster" + zuozhiya_navy_desc:0"佐治亚有着非常大的舰炮。" + xiyatu_army:0"飞行NG!" + xiyatu_army_desc:0"西雅图最爱打飞机。" + xiyatu_navy:0"飞行NG!" + xiyatu_navy_desc:0"在海上同样是打飞机的高手。" + feitelie_army:0"混沌的奏鸣曲" + feitelie_army_desc:0"腓特烈大帝有着至高无上的威严。" + feitelie_navy:0"混沌的奏鸣曲" + feitelie_navy_desc:0"腓特烈大帝在海上也是很强的哦。" + luoen_army:0"专业装填手" + luoen_army_desc:0"罗恩对后勤管理比较在行。" + luoen_navy:0"专业装填手" + luoen_navy_desc:0"罗恩防御力很强。" + chuyun_army:0"神话之传承" + chuyun_army_desc:0"出云做事比较认真。" + chuyun_navy:0"神话之传承" + chuyun_navy_desc:0"出云攻击力很强,但也容易被点燃。" + yichui_army:0"心神合一" + yichui_army_desc:0"伊吹对后勤管理比较在行。" + yichui_navy:0"心神合一" + yichui_navy_desc:0"海上的伊吹最擅长鱼雷攻击了。" + xuexixunsu:0"学习迅速" + xuexixunsu_desc:0"这个将领有着独特的出身,她的悟性极高,学习速度很快。" + trait_yujin:0"余烬舰娘" + trait_yujin_desc:0"余烬舰娘是地表最强个体,但是不太擅长指挥大规模的部队。" + + #制造商# + buli_kekaoxing_trait:0"强化可靠性" + buli_gongji_trait:0"强化攻击性能" + buli_jidong_trait:0"强化机动性能" + buli_zaojia_trait:0"节约造价" + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/az_unitandtech_l_english.yml b/src/localisation/az_unitandtech_l_english.yml new file mode 100755 index 0000000..7fe5d41 --- /dev/null +++ b/src/localisation/az_unitandtech_l_english.yml @@ -0,0 +1,185 @@ +l_english: + #科研联盟 + BFL_keyan_group:"团结主义科研联盟" + BYG_keyan_group:"温和主义科研联盟" + TIX_keyan_group:"尚武主义科研联盟" + DOH_keyan_group:"混沌主义科研联盟" + SIR_keyan_group:"神必主义科研联盟" + #科技 + shipgirltech_folder:0"舰娘科技" + shipgirltech_folder_desc:0"舰在手!跟我走!杀塞壬!抢炮楼!" + jianniang_tech:0"舰娘科技" + + az_tech_jizaijianniang_3_tooltip:0"运输机航程翻倍" + az_tech_gailiangjishu_tooltip:0"舰装(包含坐骑)可靠性+4%" + az_tech_zhinenghuajianzhuang_tooltip:0"精英前线将领可为该科技提供宝贵科研意见" + az_tech_tehua_tooltip:0"对应特质的奇才前线将领可为该科技提供宝贵科研意见" + az_tech_jizaijianniang_2_tooltip:0"这只可爱的猫猫头是列车炮,重命名会闪退是原版的bug,实际射程小于装备射程也是原版限制,本mod已显著增大了列车炮范围,只待p社良心发现.." + az_tech_zhuangbei_tooltip:0"陆战舰娘是英雄级特种单位,刻意卡/堆特种上限从而进行大范围列装会显著影响游戏寿命,敬请知悉。" + + shipgirltech_jichulilun:0"旱地行舟基础理论" + shipgirltech_jichulilun_desc:0"众所周知,美少女们裙下有异次元口袋。经过反复的排储水技术实验,如今已可初步提供足够舰娘们航行的水深。" + shipgirltech_zuozhanlilun_1:0"作战理论-1级" + shipgirltech_zuozhanlilun_1_desc:0"选拔细心的舰娘负责四处巡回,专注于铺水清障与沟通交流,使部队更加紧凑协调" + shipgirltech_zuozhanlilun_2:0"作战理论-2级" + shipgirltech_zuozhanlilun_2_desc:0"舰娘们互帮互助,积攒了不少经验,刚登上陆地时茫然不适现已全然无踪。" + shipgirltech_zuozhanlilun_3:0"作战理论-3级" + shipgirltech_zuozhanlilun_3_desc:0"随着对异次元储水技术的开发运用,舰娘们已能自如地进行立体机动,曾令我们困扰多时的种种崎岖地形也成为了戏耍敌人的绝妙舞台。" + shipgirltech_zuozhanlilun_4:0"作战理论-4级" + shipgirltech_zuozhanlilun_4_desc:0"同号令,共进退、同困苦,共富贵。日复一日的磨合已将我们融为一体,心向一处。" + shipgirltech_zuozhanlilun_5:0"作战理论-5级" + shipgirltech_zuozhanlilun_5_desc:0" ——钟山风雨起苍黄,百万雄师过大江!——\n如今我军兵精将广,龙鸣不住,便去当个踏破炼狱的孤勇者又何惧!" + + + + shipgirltech_gailiangjishu_1:0"改良技术-1级" + shipgirltech_gailiangjishu_1_desc:0"人才兴国,实干兴邦。首先得对组织蛮啾进行技术实操,为舰装的发展打下基础" + shipgirltech_gailiangjishu_2:0"改良技术-2级" + shipgirltech_gailiangjishu_2_desc:0"新三年,旧三年,修修理理又三年。\n ——白给·杨\n对老旧舰装损坏原因的研究提供了更加明确的改进思路" + shipgirltech_gailiangjishu_3:0"改良技术-3级" + shipgirltech_gailiangjishu_3_desc:0"每颗螺丝的工艺误差都要控制在0.001mm的精度内!\n ——白给·杨\n舰娘们对于随身搭档的精致化自然是来者不拒,愿蛮啾们的手上永远没有水泡。" + shipgirltech_gailiangjishu_4:0"改良技术-4级" + shipgirltech_gailiangjishu_4_desc:0"世界上最核心的改良工艺掌曾握在布里手中。随着他们的开放,我国人才已尽数将其吸纳己用,将舰装升华到了工艺品的级别。" + shipgirltech_gailiangjishu_5:0"改良技术-5级" + shipgirltech_gailiangjishu_5_desc:0"唷,达瓦里希,来修船?没问题,三天返你一艘无畏舰,只收一明石的价钱" + + + + #shipgirltech_quzhupao:0"陆用轻型舰炮" + #shipgirltech_quzhupao_desc:0"小巧的轻型舰炮是体型娇小的驱逐舰娘们最爱使用的武器,通常她们还会使用鱼雷辅助作战,但是在陆地上能用这么大口径的舰炮已经不错啦!" + jizaijianniang_equipment:0"机载舰娘" + jizaijianniang_equipment_desc:0"众所周知,航母舰娘可以发射出许多舰载机;而有一些很有天赋的舰娘(指企业)将舰载机的功能发挥得淋漓尽致,甚至可以骑在舰载机上飞到天空中,成为机载舰娘。我们可以训练出更多可以骑在飞机上的舰娘,她们将会是我们在空中最可靠的力量。" + jizaijianniang_equipment_1:0"机载舰娘" + jizaijianniang_equipment_1_desc:0"众所周知,航母舰娘可以发射出许多舰载机;而有一些很有天赋的舰娘(指企业)将舰载机的功能发挥得淋漓尽致,甚至可以骑在舰载机上飞到天空中,成为机载舰娘。我们可以训练出更多可以骑在飞机上的舰娘,她们将会是我们在空中最可靠的力量。" + az_liechepao:0 "轨道炮" + az_liechepao_desc:0 "从美少女的裙底异次元提取出的降H2O轨道炮。" + az_equipment_liechepao:0"轨道炮" + az_equipment_liechepao_desc:0"从美少女的裙底异次元提取出的降H2O轨道炮。" + az_equipment_liechepao_1:0"太虚苍蓝啸" + az_equipment_liechepao_1_desc:0"对美少女的裙底异次元进行大量探究后,我们已将其提取,研发了能对一定范围内的敌人降下过量H2O的轨道炮。(俗称小范围特大阵雨)虽然无法造成什么直接打击伤害,但可以显著影响敌军的组织性与士气。" + + + quzhupao_equipment:0"陆用速射轻炮" + quzhupao_equipment_desc:0"灵活的轻型舰炮是体型娇小的驱逐舰娘们最爱使用的武器。除了在正面战场上穿插戏耍敌人,小学生们也能用努力的身姿鼓舞伙伴们的士气,提高整体的行军速度。" + quzhupao_equipment_1:0"陆用速射轻炮" + quzhupao_equipment_1_desc:0"灵活的轻型舰炮是体型娇小的驱逐舰娘们最爱使用的武器。除了在正面战场上穿插戏耍敌人,小学生们也能用努力的身姿鼓舞伙伴们的士气,提高整体的行军速度。" + quzhupao_equipment_2:0"改良型玲珑轻炮" + quzhupao_equipment_2_desc:0"↑火力↑装甲↑机动↑突破↑ 它 说 , 可 以 上 了" + + + + xunyangpao_equipment:0"陆用轰城重炮" + xunyangpao_equipment_desc:0"这样大口径的舰炮在海上通常是由巡洋舰娘装备,登上陆地后依旧保有了轻易击穿敌方装甲的能力。兼顾了火力与机动的大姐姐们随时准备自海空突袭敌后,直取贼首." + xunyangpao_equipment_1:0"陆用轰城重炮" + xunyangpao_equipment_1_desc:0"这样大口径的舰炮在海上通常是由巡洋舰娘装备,登上陆地后依旧保有了轻易击穿敌方装甲的能力。兼顾了火力与机动的大姐姐们随时准备自海空突袭敌后,直取贼首." + xunyangpao_equipment_2:0"改良型开海重炮" + xunyangpao_equipment_2_desc:0"在战前进行短时间大量储水,造成小型海啸袭扰敌军并确保有利地形,登陆从此轻松惬意。" + + + + zhanliepao_equipment_1:0"陆用龙鸣巨炮" + zhanliepao_equipment_1_desc:0"如此庞大的巨炮终于被搬到陆地上了!只有最强大的舰娘才能操纵如此恐怖的武器。虽说在移动时基于环境保护主义不能随手轰爆花花草草因而会影响一点行动力,但在战时我们的面前将不再有任何险峻" + zhanliepao_equipment:0"陆用龙鸣巨炮" + zhanliepao_equipment_desc:0"如此庞大的巨炮终于被搬到陆地上了!只有最强大的舰娘才能操纵如此恐怖的武器。虽说在移动时基于环境保护主义不能随手轰爆花花草草因而会影响一点行动力,但在战时我们的面前将不再有任何险峻。" + zhanliepao_equipment_2:0"改良型崩星巨炮" + zhanliepao_equipment_2_desc:0"您好,指挥官。今天由我,俾斯麦,负责带您参观我们新研发的机械龙。(咬牙切齿)" + + + shipgirltech_quzhupao_3:0"小学生们的元气早操" + shipgirltech_quzhupao_3_desc:0"在皇家狱友的调---咳咳,训练下,驱逐妹妹们已能伴随着欢声笑语绕至敌后,绽放出无数鲜红 " + shipgirltech_xunyangpao_3:0"大姐姐们的除虫讲座" + shipgirltech_xunyangpao_3_desc:0"这群嗡嗡嗡的真讨厌,和指挥官难得的肢体交流时间不能让它们来打扰呢···" + shipgirltech_zhanliepao_3:0"母爱满溢们的体型管理" + shipgirltech_zhanliepao_3_desc:0"我没有!我不是说你们月ban&*^(jiuming@&*!————" + shipgirltech_jizaijianniang_3:0"苍空舞者们的花式演绎" + shipgirltech_jizaijianniang_3_desc:0"唔嗯..既然舰装智能化了,要不试试直接喷水加速······啊啊啊刹车在哪啊↗↘↗↘↗↘↗↘······" + + shipgirltech_zhinenghuajianzhuang:0"舰装智能化" + shipgirltech_zhinenghuajianzhuang_desc:0"这个小小的芯片预计将集成布里的制造工艺、塞壬的智能科技,舰娘们的前线作战心得,并内置一个微缩的心智魔方,成为我国科技的顶尖结晶。装载了这个芯片的舰装会与主人一同成长,直至星辰大海。虽然实现的难度很大,但在前线将领提供的建议支持下,我们终将拨云见日!" + + keyantech_daxingyinqing:"魔方引擎-战列舰用" + keyantech_zhongxingyinqing:"魔方引擎-巡洋舰用" + keyantech_hangmuyinqing:"魔方引擎-航空母舰用" + keyantech_sunguan:"蛮啾精锐损管" + keyantech_huokong:"心智魔方火控系统" + keyantech_jiku:"魔方智能机库" + keyantech_daodan:"舰载导弹" + keyantech_TIX_siren:"铁血黑科技-能量场牵引器" + + #特殊装备 + siren_equipment:"塞壬神秘武器" + siren_equipment_desc:"集成了各种黑暗科技的武器,有着如同黑洞一样吞噬一切的可怕力量。" + siren_equipment_1:"塞壬神秘武器" + siren_equipment_1_desc:"集成了各种黑暗科技的武器,有着如同黑洞一样吞噬一切的可怕力量。" + TIX_siren_equipment:"反重力能量场牵引器" + TIX_siren_equipment_desc:"“反重力能量场牵引器”,说人话就是重力枪,本质上就是一个具有特殊构造的吸铁石。这种武器可以由单兵携带,对于装甲单位有着强大的威力,使用者可以利用重力枪轻易的抓取或击碎较小的坦克,面对敌方步兵时也可以开启防御模式,使用重力枪吸收飞速射来的金属子弹。" + TIX_siren_equipment_1:"反重力能量场牵引器" + TIX_siren_equipment_1_desc:"“反重力能量场牵引器”,说人话就是重力枪,本质上就是一个具有特殊构造的吸铁石。这种武器可以由单兵携带,对于装甲单位有着强大的威力,使用者可以利用重力枪轻易的抓取或击碎较小的坦克,面对敌方步兵时也可以开启防御模式,使用重力枪吸收飞速射来的金属子弹。" + #单位名字 + category_shipgirl:0"全体陆战舰娘" + category_flyingenterprise:0"全体机载舰娘" + fight_shipgirl_tuji:0"突击型支援舰娘" + fight_shipgirl_tuji_desc:0"可爱的小学生们都冲锋在前了,我们怎么能在此拖宕!" + fight_shipgirl_fankong:0"反恐型支援舰娘" + fight_shipgirl_fankong_desc:0"蛮啾们的恐惧往往来自于火力不足" + command_shipgirl:0"指挥型支援舰娘" + command_shipgirl_desc:0"负责协调各作战单位的舰娘,能加快组织度恢复,并使阵型更紧凑。" + shipgirl_brigade_quzhu:0"陆战驱逐舰娘" + shipgirl_brigade_quzhu_desc:0"使用小舰炮的灵活舰娘,属于机动步兵。" + shipgirl_brigade_xunyang:0"陆战巡洋舰娘" + shipgirl_brigade_xunyang_desc:0"相对于驱逐舰娘较为笨重,但战斗力也更强,属于登陆步兵。" + shipgirl_brigade_zhanlie:0"陆战战列舰娘" + shipgirl_brigade_zhanlie_desc:0"陆地上最强大的舰娘,使用战列巨炮,可以轰飞所有阻挡她的东西,属于自行火炮。" + shipgirl_para:0"天降巡洋舰娘" + shipgirl_para:0"这是一群体型较灵便的巡洋舰娘,她们被训练成了空降兵。" + + + ###塞壬 + siren_ludiyaosai_1:"塞壬防御设施-陆地要塞" + siren_ludiyaosai_1_desc:"这是一支完全使用塞壬黑科技的以防御为主的作战单位,舰娘和蛮啾根本不可能与这样的怪物对抗。" + TIX_fanzhonglibudui:"反重力部队" + ### + + ### + jizaijianniang:0"机载舰娘飞行队" + ### + + #模块 + ship_fire_control_system_xzmf:0"魔方智能火控系统" + ship_fire_control_system_xzmf_desc:0"舰娘科技研发的火控系统抛弃了落后的计算机,而是用先进的心智魔方作为核心,不但能迅速地锁定目标,还能精确地测算距离,搭载魔方火控的舰船几乎是百发百中。" + ship_deck_space_xzmf:"魔方智能机库" + ship_deck_space_xzmf_desc:"这种魔方机库可以容纳大量的舰载机。" + ship_damagecontrol_xzmf:"蛮啾精锐损管" + ship_damagecontrol_xzmf_desc:"这群训练有素的蛮啾学习了来自白鹰联邦的损管技术,维修速度极快。" + ship_damagecontrol_xzmf_yuanban:"蛮啾精锐损管" + ship_damagecontrol_xzmf_yuanban_desc:"这群训练有素的蛮啾学习了来自白鹰联邦的损管技术,维修速度极快。" + heavy_ship_engine_xzmf:0"大型魔方动力引擎" + heavy_ship_engine_xzmf_desc:0"心智魔方作为动力源动力强劲,同时大量减少了燃油需求。大型魔方动力适用于战列舰。" + cruiser_ship_engine_xzmf:0"中型魔方动力引擎" + cruiser_ship_engine_xzmf_desc:0"心智魔方作为动力源动力强劲,同时大量减少了燃油需求。中型魔方动力适用于巡洋舰。" + carrier_ship_engine_xzmf:"航空母舰魔方动力引擎" + carrier_ship_engine_xzmf_desc:"心智魔方作为动力源动力强劲,同时大量减少了燃油需求。大型魔方动力适用于航空母舰。" + ship_daodan:"舰载导弹" + ship_daodan_desc:"被命名为“上游一号反舰导弹”的神秘武器,据说来自另一个时空的东煌。" + + #舰娘装备升级 + az_attack_upgrade:0 "火力" + az_attack_upgrade_desc:0 "Oh my 达瓦里希,just hold 这捆 Водка ,Ура!" + az_armor_upgrade:0 "装甲" + az_armor_upgrade_desc:0 "叠最厚的甲,抗最毒的打" + az_cost_upgrade:0 "造价" + az_cost_upgrade_desc:0 "明石出品,必属精品" + az_plane_gun_upgrade:0"火力" + az_plane_gun_upgrade_desc:0 "挂更多的弹,整更大的活" + az_plane_cost_upgrade:0 "造价" + az_plane_cost_upgrade_desc:0 "明石出品,必属精品" + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/az_xmp_gui_l_english.yml b/src/localisation/az_xmp_gui_l_english.yml new file mode 100755 index 0000000..46679bd --- /dev/null +++ b/src/localisation/az_xmp_gui_l_english.yml @@ -0,0 +1,54 @@ +l_english: + qianwangxiaomaipu:0"前往小卖铺" + az_xmp_main_window_tittle_text:0"§O明石の小卖铺§!" + az_xmp_main_window_tittle_text2:0"§C下面的区域以后再来探索吧§!(指正在制作中)" + az_xmp_wzzschange_text:0"§R钻石§!&§Y物资§!兑换" + az_xmp_wzzschange_text2:0"§R100§! £GFX_small_zs! = §Y10000§! £GFX_small_wz!" + get_100zs_button_text:0"兑换§R100§! £GFX_small_zs!" + get_10000wz_button_text:0"兑换§Y10000§! £GFX_small_wz!" + az_xmp_decision_button_text:0"§b小卖铺§!" + az_xmp_decision_button_tooltip:0"点击进入明石の小卖铺" + az_jhd_decision_button_text:0"§b军火店§!" + az_jhd_decision_button_tooltip:0"点击进入不知火の军火店" + xmp_next_button_tooltip:0"§C下一页§!" + xmp_pre_button_tooltip:0"§C返回上一页§!" + az_xmp_small_window_bar1_text:0"购买少量燃油" + az_xmp_small_window_bar2_text:0"购买大量燃油" + az_xmp_maimiaoxiang_text:0"开喵箱" + az_xmp_maimiaoxiang_desc:0"“明石家的喵箱里会有和明石一样聪明可爱的喵喵!” ——明石如是说" + az_xmp_maimiaoxiang_desc2:0"购买后随机获得一只指挥喵" + az_xmp_maishiyou1_text:0"少量燃料" + az_xmp_maishiyou_auto_text:"自动购买已开启" + az_xmp_maishiyou1_desc:0"§C◆提示◆§!§Y右键§!购买按钮可§Y自动购买§!,燃料低于§Y25%§!时自动购买少量燃料,再次右键可关闭\n派遣工作(具)舰娘们去海上搜索可能的油田,现场开发后将燃料带回家" + az_xmp_maishiyou1_desc2:0"购买后获得§Y100K§!燃油" + az_xmp_maishiyou_cant_text:"禁用" + az_xmp_zhongxiangjiao_text:0"种植橡胶" + az_xmp_zhongxiangjiao_desc:0"虽然我们的环境可能不适合种植橡胶树,但是人定胜天,在科技的帮助下,我们也可以少量生产橡胶了" + az_xmp_zhongxiangjiao_desc2:0"210天后,在首都省份增加§Y30§!橡胶资源" + az_xmp_maishiyou2_text:0"大量燃料" + az_xmp_maishiyou2_desc:0"§C◆提示◆§!§Y右键§!购买按钮可§Y自动购买§!,燃料低于§Y10%§!时自动购买大量燃料,再次右键可关闭\n加大力度搜索燃料,尤其是那只绿色的猫,让她再多榨一些油出来!" + az_xmp_maishiyou2_desc2:0"购买后获得§Y800K§!燃油" + az_xmp_haijunzuozhanyanjiu_text:0"海军战术研究" + az_xmp_haijunzuozhanyanjiu_desc:0"拨款给海军学院成立战术科研专项,加速我们的理论发展" + az_xmp_haijunzuozhanyanjiu_desc2:0"购买后获得§Y海军作战理论科研加成§!\n且有一定概率取得§O重大突破§!" + az_xmp_zhaopinzhihuiguan_text:0"招聘指挥官" + az_xmp_zhaopinzhihuiguan_desc:0"有许多有才华的新同志想要加入我们,她们有的擅长指挥军队,有的擅长处理内政,只要我们公开招聘,一定会有人加入我们" + az_xmp_zhaopinzhihuiguan_desc:0"可以获得一位§Y将领§!或是§Y指挥官内阁§!" + az_xmp_jianchuanzhuangbeishiyan_text:0"舰船装备实验" + az_xmp_jianchuanzhuangbeishiyan_desc:0"拨款给海军学院,让她们进行装备的实验,以此来尝试改进舰船装备" + az_xmp_jianchuanzhuangbeishiyan_desc2:0"购买后获取§Y舰船装备科研加成§!\n且有一定概率取得§O超量完成§!" + az_xmp_pingqingjiaoguan_text:0"聘请教官" + az_xmp_pingqingjiaoguan_desc:0"高薪聘请各国优秀的教官来教育我们的舰娘,训练我们的军队。" + az_xmp_pingqingjiaoguan_desc2:0"购买后获得§Y180§!天的§Y陆军将领§!经验加成和§Y陆军师§!经验加成§!" + az_xmp_goumaimofang1_text:0"心智魔方" + az_xmp_goumaimofang1_desc:0"心智魔方又叫失智魔方,所有人都会为了得到这个小方块而失去理智。" + az_xmp_goumaimofang1_desc2:0"购买后获得§C1§!£GFX_small_xzmf!" + az_xmp_goumaimofang2_text:0"一堆魔方" + az_xmp_goumaimofang2_desc:0"如果一次性购买大量魔方,奸商明石还是会给我们一些优惠的。" + az_xmp_goumaimofang2_desc2:0"购买后获得§C8§!£GFX_small_xzmf!" + az_xmp_goumairiji_text:0"舰娘日记" + az_xmp_goumairiji_desc:0"购买一本舰娘日记,这里记录了该舰娘的日常作战及经验总结,到底有多少参考价值就要看这位舰娘是否勤奋了……" + az_xmp_goumairiji_desc2:0"购买后§C随机获得§!总计§Y150点§!左右的§Y三军§!经验" + az_xmp_xiaoliwu_text:0"小礼物" + az_xmp_xiaoliwu_desc:0"一大堆小孩子喜欢的东西,有各种零食和玩具(据说是皇家某航母舰娘帮忙挑选的东西),购买这些礼物并且赠送出去一定可以吸引到一些小萝莉来到我们的指挥部。\n§C◆传闻◆§!据说当我们的开放日累计举行到一定次数时,会有§O神秘人士§!来拜访我们" + az_xmp_xiaoliwu_desc2:0"购买后会有一些§C小朋友§!来到我们指挥部" \ No newline at end of file diff --git a/src/localisation/azc_BFL_l_english.yml b/src/localisation/azc_BFL_l_english.yml new file mode 100755 index 0000000..74e3fbc --- /dev/null +++ b/src/localisation/azc_BFL_l_english.yml @@ -0,0 +1,358 @@ +l_english: + BFL_renminzhanzheng:0"人民战争" + BFL_renminzhanzheng_desc:0"[BFL.Getleader]将进行一场总动员演讲,号召全国人民加入军队,为国而战。" + BFL_renminzhanzheng_effect_tooltip:0"在全国各地征召§Y24支§!§R未满编§!的军队\n同时立刻征召当前§Y全国总人口§!的§Y1.5%§!进入人力池" + BFL_wanchengdiergewunianjihua:0"完成第二个五年计划" + BFL_wanchengdiergewunianjihua_desc:0"在罗西亚的指导下,我们的工业建设有条不紊地进行着,现在要总结第二个五年计划的完成情况了。" + BFL_xiayigewunianjihua:0"下一个五年计划" + BFL_xiayigewunianjihua_desc:0"新的计划已经出现~怎么能够停滞不前。" + BFL_xiayigewunianjihua_tooltip:0"开启§Y“北方联合五年计划”§!任务决议" + BFL_moermansike:0"摩尔曼斯克" + BFL_moermansike_desc:0"摩尔曼斯克是我们的命脉城市,一定要重点发展这座城市。" + BFL_beijitanxiandui:0"北极探险队" + BFL_beijitanxiandui_desc:0"自从塞壬入侵地球后,我们的科学家发现北极出现了许多奇怪的现象。或许我们可以派遣几支探险队去北极考察。" + BFL_beijiyanjiuyuan:0"北极研究院" + BFL_beijiyanjiuyuan_desc:0"北冰洋是最神秘的海域,她的冰层下面有着无限的秘密。" + BFL_mingongjianshe:0"民工建设" + BFL_mingongjianshe_desc:0"多造一些民用工厂为将来做准备。" + BFL_yinruwaizi:0"引入外资" + BFL_yinruwaizi_desc:0"我们可以从外国人那里引入一些先进的工业技术。" + BFL_jungongchang:0"军工厂" + BFL_jungongchang_desc:0"光有意志是不够的,充足的武器才是战斗力的保障。" + BFL_buqiangshengchan:0"步枪生产" + BFL_buqiangshengchan_desc:0"我们需要更多的步枪去供给我们数量庞大的军队。" + BFL_gongrenfuli:0"工人福利" + BFL_gongrenfuli_desc:"让工人们快乐地工作吧!" + BFL_futejiajiuchang:0"伏特加酒厂" + BFL_futejiajiuchang_desc:0"我们北联人离不开伏特加!同志,伏特加!\n吨吨吨吨吨....嗝" + BFL_jihuangwenti:0"重视饥荒问题" + BFL_jihuangwenti_desc:0"我们的环境太恶劣了,食物严重不足,虽然目前能勉强维持温饱,但饥荒的威胁一直存在。" + BFL_zhongzhiyumi:0"种植玉米" + BFL_zhongzhiyumi_desc:0"我们委员会内的一位小天才说玉米对生长环境要求低,在任何地方都能种植,我们应该大量种植玉米。" + BFL_jinkouliangshi:0"进口粮食" + BFL_jinkouliangshi_desc:0"世界上其他国家盛产粮食,向她们进口也是一个选择。" + BFL_lujunjianshe:0"陆军建设" + BFL_lujunjianshe_desc:0"我们北联有着辽阔的国土(至少曾经有),所以一直强大的陆军是必不可少的。" + BFL_zhongshijiaoyu:0"重视教育" + BFL_zhongshijiaoyu_desc:0"我们要教育我们的战士为什么要战斗,让她们知道我们是有理想的军队。" + BFL_zhanshuyanjiu:0"战术研究" + BFL_zhanshuyanjiu_desc:0"想有强大的战斗力,必须要有正确的理论指导。" + BFL_jitizhuyi:0"集体主义" + BFL_jitizhuyi_desc:0"进行集体主义思想教育,让战士知道她们有共同的目标与理想并且为之奋斗。" + BFL_yingxiongzhuyi:0"英雄主义" + BFL_yingxiongzhuyi_desc:0"进行英雄主义思想教育,让我们的战士有勇气面对困难甚至是死亡,让她们知道英雄是永垂不朽的。" + BFL_junduizhengwei:0"军队政委" + BFL_junduizhengwei_desc:0"“知识分子和工农相结合,是谁结合呢?是战士和政委相结♂合到一块儿。”\n所以政委对于军队来说是非常重要的!" + BFL_zhongshizhuangbei:0"重视装备" + BFL_zhongshizhuangbei_desc:0"不依靠强大的武器,击败强大的塞壬可能性几乎为零。" + BFL_beijikeji:0"北极科技" + BFL_beijikeji_desc:0"我们舰娘的舰装和铁血的类似,采用了可能来自塞壬的黑科技。我们应继续研究属于我们自己的科技。" + BFL_beijifadongji:0"北极型发动机" + BFL_beijifadongji_desc:0"我们新研发了运用特色技术的北极型发动机,这种发动机目前可以用于卡车和轻型坦克上面。" + BFL_beijijianzhuang:0"北极舰装" + BFL_beijijianzhuang_desc:0"我们改进了我们舰娘的舰装,加入了更多北极科技元素进去。这种新式舰装大大提高了舰娘的战斗力。" + BFL_beijiwurenji:0"北极无人机" + BFL_beijiwurenji_desc:0"我们将北极科技与飞行器结合起来,很大程度的提高了我们的制空效率。" + BFL_kejichuangxin:0"科技创新" + BFL_kejichuangxin_desc:0"通过对北极科技的研究,我们的科研能力提高到了一个新的层次。" + BFL_fazhanbubing:0"发展步兵" + BFL_fazhanbubing_desc:0"步兵是最重要的兵种。" + BFL_huopaodezhongchui:0"火炮的重锤" + BFL_huopaodezhongchui_desc:0"火炮是战场上的大杀器,一门设计优良的火炮可以让步兵的进攻如虎添翼。" + BFL_baohefugai:0"饱和覆盖" + BFL_baohefugai_desc:0"一门火炮可能没什么用,但是集中火炮对目标区域进行饱和打击造成的伤害是非常大的。" + BFL_fazhanjidonghua:0"发展机动化" + BFL_fazhanjidonghua_desc:0"机动化步兵是未来的趋势,我们该开始着手研究了。" + BFL_yundongzhan:0"运动战" + BFL_yundongzhan_desc:0"运动战是依托较大的作战空间来换取时间移动兵力包围敌方,以优势兵力速战速决的一种战术。" + BFL_zongshenzuozhan:0"纵深作战" + BFL_zongshenzuozhan_desc:0"纵深作战的关键就是突破理论和追击理论是最关键的两个组成部分,同时也着重强调防御时的反突击。" + BFL_fazhanzhuangjia:0"发展装甲" + BFL_fazhanzhuangjia_desc:0"坦克是非常强大的武器,不能忽视装甲的存在。" + BFL_goumaitiexuetuzhi:0"购买铁血图纸" + BFL_goumaitiexuetuzhi_desc:0"听说隔壁铁血的装甲科技发展不错,虽然我们关系不是很融洽,不过如果我们付出一些代价的话她们应该还是会同意出售坦克图纸的。" + BFL_qiequtiexuetuzhi:0"窃取铁血图纸" + BFL_qiequtiexuetuzhi_desc:0"哼,我们才不会低声下气地去向铁血购买图纸,我们有我们自己的手段。" + BFL_t34shengchan:0"T-34生产" + BFL_t34shengchan_desc:0"我们研究出了一种武器装甲不俗,且成本低廉,易于量产的坦克,我们必须要大量生产这个型号的坦克。" + BFL_gangtiehongliu:0"钢铁洪流" + BFL_gangtiehongliu_desc:0"让庞大的装甲部队汇成钢铁洪流,去实现我们的雄心吧!" + BFL_liluntupo:0"理论突破" + BFL_liluntupo_desc:0"通过作战经验的积累,我们理解到了新的战术。" + BFL_zhongshihaijun:0"重视海军" + BFL_zhongshihaijun_desc:0"虽然说我们是陆地大国,但海上力量也是很重要哒。" + BFL_xiaoquzhujian:0"小个子驱逐舰" + BFL_xiaoquzhujian_desc:0"别看驱逐舰小小只,但是她们可以胜任各种工作。" + BFL_xunyangjian:0"中个子巡洋舰" + BFL_xunyangjian_desc:0"巡洋舰比驱逐舰大又比战列舰小,她们一样有很重要的作用。" + BFL_zhanliedajieda:0"战列大姐大" + BFL_zhanliedajieda_desc:0"雄伟庄严的战列舰是舰队的荣耀,也是国家的荣耀!" + BFL_hangmumama:0"航母妈妈" + BFL_hangmumama_desc:0"航空母舰通常没有强大的火炮,而是用她们的舰载机去攻击。" + BFL_jianduishuliang:0"舰队数量" + BFL_jianduishuliang_desc:0"我们的海军相较于其他国家来说数量还是太少了,在未来应该侧重数量上的优势。" + BFL_pingweijianshengchan:0"屏卫舰生产" + BFL_pingweijianshengchan_desc:0"我们发现小型舰艇比较适合量产。" + BFL_haixiashaqun:0"海下鲨群" + BFL_haixiashaqun_desc:0"铁血把她们的潜艇比作狼群,但我们北联的潜艇将会是鲨群,就如同深海的鲨鱼一样迅猛而致命。" + BFL_jianduizhiliang:0"舰队质量" + BFL_jianduizhiliang_desc:0"数量众多没什么用,必须要重视质量。" + BFL_chaoqiansiwei:0"超前思维" + BFL_chaoqiansiwei_desc:0"现在我们和其他国家在舰船质量上很难拉开差距,只有尝试研究超前的舰船设计了。" + BFL_jingliangdedaxingjian:0"精致的大型舰" + BFL_jingliangdedaxingjian_desc:0"我们的大型舰设计不但要精良,就连船员也要给予最好的待遇。" + BFL_zhanshuhuanjia:0"战术换家" + BFL_zhanshuhuanjia_desc:0"所有人都知道在之前我们被塞壬打得只能龟缩在这寒冷的极地,这里气候恶劣、基建落后。现在塞壬已经无视了我们的存在,最高委员会做出判断,认为可以进行一次战术换家,带领全北联人民前往更温暖的南方。" + BFL_zhanshuhuanjia_effect_tooltip:0"将放弃寒冷的摩尔曼斯克地带,偷偷前往§Y列宁格勒地区§!建立根据地\n§C◆提示◆§!战术换家会导致部队全部解散" + BFL_shiyingyanhan:0"适应严寒" + BFL_shiyingyanhan_desc:0"北联向来都是世界上最适应严寒的国家,就算是让我们去北冰洋建立基地,我们也能活的很好,只要基建设施到位的话(确信)。所以为了能在寒冷的家园继续生活,必须要更多铁路来运输物资。" + BFL_beiliandejianshizhe:0"北联的监视者" + BFL_beiliandejianshizhe_desc:0"罗西亚是苏维埃级舰娘中地位仅次于萨悠丝的舰娘,也是最受萨悠丝信任的好妹妹,因此北联最高委员会一致认为罗西亚是北联内务部部长的最合适人选。" + BFL_kuodaneiwubuguimo:0"扩大内务部规模" + BFL_kuodaneiwubuguimo_desc:0"内务部可以防止敌人的渗透和破坏,也能让各层官员保持敬畏之心,属实是好部门!" + BFL_duiweixingdong:0"对外行动" + BFL_duiweixingdong_desc:0"内务部工作人员各个都是精英,是时候成立一个对外行动的特工部门了。" + BFL_jiuzhengluoxiya:0"纠正罗西亚" + BFL_jiuzhengluoxiya_desc:0"罗西亚总是迷迷糊糊的,属实是个冒失大姐。一定要纠正她的行为。" + BFL_womendecimu:0"北联的慈母" + BFL_womendecimu_desc:0"萨悠丝~继承着全北方联合希望的舰娘,虽然她外表冷漠,但她的心中永远是北联的人民。" + BFL_qiangyingluxian:0"强硬路线" + BFL_qiangyingluxian_desc:0"不能再龟缩在寒冷的极地了,我们的罗西亚会带领我们击退塞壬,拿回我们的土地!" + BFL_dongougongshi:0"东欧攻势" + BFL_dongougongshi_desc:0"东欧曾经大部分属于我们北联,那是一片肥沃的土地,我们一定要再次夺回。" + BFL_lieninggele:0"列宁格勒" + BFL_lieninggele_desc:0"列宁格勒是通往波罗的海的重要港口,有非常重要的战略意义。" + BFL_lieninggelezaochuanchang:0"列宁格勒造船厂" + BFL_lieninggelezaochuanchang_desc:0"列宁格勒适合造大量的造船厂以供我们出击波罗的海。" + BFL_mosike:0"莫斯科" + BFL_mosike_desc:0"莫斯科作为我们曾经的首都,拿下这里可以鼓舞我们的士气。" + BFL_mosikegongyequn:0"莫斯科工业群" + BFL_mosikegongyequn_desc:0"莫斯科附近有丰富的资源和稠密的人口,我们可以在原来的基础上继续发展工业。" + BFL_wulaergongshi:0"乌拉尔攻势" + BFL_wulaergongshi_desc:0"地广人稀的西伯利亚过去也属于我们,现在我们要跨过乌拉尔山,夺回我们的大片领土。" + BFL_wulaerdakaifa:0"乌拉尔大开发" + BFL_wulaerdakaifa_desc:0"乌拉尔山蕴藏着大量的矿产资源,大力开发这里可以获得更多战略资源。" + BFL_chongxinshenshizishendiwei:0"重新审视自身地位" + BFL_chongxinshenshizishendiwei_desc:0"我们北方联合是一个强大的国家,我们的人民是世界上最坚韧的人民!我们北联将会在世界格局中发挥最重要的作用。" + BFL_yubilanhangxianhezuo:0"与碧蓝航线合作" + BFL_yubilanhangxianhezuo_desc:0"虽然我们与碧蓝航线成员国在某些理念上不和,但我们都有共同的目标,那就是共同抗击塞壬。" + BFL_dulizizhu:0"独立自主" + BFL_dulizizhu_desc:0"我们可以和碧蓝航线保持友好,但如果我们和她们合作,那我们的利益必定会受损,只有独立自主才能让我们强大。" + BFL_xianjinjishu:0"先进技术" + BFL_xianjinjishu_desc:0"碧蓝航线中的皇家和白鹰确实有着很先进的技术,我们可以向她们请教一下" + BFL_ziyoujiaoliu:0"自由交流" + BFL_ziyoujiaoliu_desc:0"碧蓝航线说我们国家稍微有些“封闭”,希望我们打开国门,多多与世界交流。" + BFL_zhiduzixin:0"制度自信" + BFL_zhiduzixin_desc:0"我们对我们的制度有着绝对的自信,我们一定会发展得比她们更好的!" + BFL_guojiyundong:0"国际运动" + BFL_guojiyundong_desc:0"人类最主要的威胁不是塞壬,而是人类自己!我们要去帮助和解放那些受压榨的人民,让她们成为国家的主人!" + BFL_xiangxikuozhang:0"向西扩张" + BFL_xiangxikuozhang_desc:0"我们北联最富饶的地区在欧洲,所以扩张的方向也应该向西。" + BFL_shiyabolan:0"施压波兰" + BFL_shiyabolan_desc:0"我们有许多同胞被波兰侵占的土地上受罪,我们必须保护我们的同胞,要求波兰交出土地!" + BFL_kongzhiboluodihaisanguo:0"控制波罗的海三国" + BFL_kongzhiboluodihaisanguo_desc:0"波罗的海三国因为某些原因离开了我们,现在是时候要求他们回来了。" + BFL_weisheyilang:0"威慑伊朗" + BFL_weisheyilang_desc:0"伊朗对我们来说有着很重要的战略地位,如果控制了伊朗,我们就有了面向太平洋的海岸线。" + BFL_baozoufenlan:0"暴揍芬兰" + BFL_baozoufenlan_desc:0"哼,听说在另一位面的我们打不过这小小的芬兰,现在在舰娘书记罗西亚的领导下,一定要狠狠揍他们一顿。" + BFL_bosiwanjidi:0"波斯湾基地" + BFL_bosiwanjidi_desc:0"波斯湾这一战略位置极佳的海域已经被我们控制,为了不受限制的出航,我们得大力建设这里。" + BFL_gonggufangxian:0"巩固防线" + BFL_gonggufangxian_desc:0"看起来上任人类领导斯黛琳为我们提前建设好了一段防线,我们可以继续加固这条防线——以后就改名叫罗西亚防线好了。" + BFL_zhongdianchengshijianshe:0"重点城市建设" + BFL_zhongdianchengshijianshe_desc:0"我们的各种资源都集中在欧洲的几个大城市,优先保护并建设好这些城市才是重中之重。" + BFL_qishuichang:0"汽水工厂" + BFL_qishuichang_desc:0"我们从西方的白鹰联邦那边引进了一种新的汽水,据说叫“舰娘快乐水”水,是一种棕黑色的饮料,味道非常独特,如果我们大量建造汽水工厂,那国民一定会爱上这种汽水的。" + BFL_huanleshiguang:0"欢乐时光" + BFL_huanleshiguang_desc:0"伏特加是我们北联的特产,所有人都喜欢喝伏特加!那就让大家畅饮吧,欢乐时光就要开始了~" + BFL_jinjiuling:0"禁酒令" + BFL_jinjiuling_desc:0"伏特加虽然好喝,但确实会让人神志不清,是时候颁布禁酒令了!我们会鼓励大家换种口味,尝试一下新引进的汽水。" + BFL_xianyuchang:0"咸鱼厂" + BFL_xianyuchang_desc:0"在海边,最不缺的就是盐和鱼了,建造一条咸鱼产业链的话应该是个好主意。" + BFL_buyuchuanchuanwu:0"捕鱼船船坞" + BFL_buyuchuanchuanwu_desc:0"道理我都懂,但你能不能解释一下捕鱼船为什么要安装大炮?" + BFL_kongjunjianshe:0"空军建设" + BFL_kongjunjianshe_desc:0"飞机也是一种重要的军事武器。" + BFL_cezhongduidizhiyuan:0"侧重对地支援" + BFL_cezhongduidizhiyuan_desc:0"不能带炸弹的战斗机不是好轰炸机。" + BFL_hongzhadashi:0"轰炸大师" + BFL_hongzhadashi_desc:0"飞机存在的目的就是为了轰炸地面单位。" + BFL_manjiutegongdui:0"蛮啾特攻队" + BFL_manjiutegongdui_desc:0"蛮啾是我们舰娘国家中最忠诚的帮手,现在到了他们为国效力的时候了!" + #BUFF# + BFL_hzds:0"轰炸大师" + BFL_hzds_desc:0"我们的每个飞行员都是轰炸大师。" + BFL_jy:0"酒瘾" + BFL_jy_desc:0"不仅是我们的国民,就连高层的舰娘们也特别爱喝伏特加。虽然喝酒会让大家变得很快乐,但是这对身体有害,而且还会影响工作!" + BFL_jy0:0"换种口味" + BFL_jy0_desc:0"虽然北联已经颁布了禁酒令,但是我们的舰娘们也找到了新的替代品——舰娘快乐水!这种棕黑色的饮料有着比伏特加更让人快乐的口感。" + BFL_jy2:0"开怀畅饮" + BFL_jy2_desc:0"啊,这才是真正自由的国家!现在我们所有人都在把伏特加当水喝,士兵们也会更加勇猛无畏地作战,而副作用是经常喝得不省人事。" + BFL_swjq:0"食物紧缺" + BFL_swjq_desc:0"我们有着大量的人口,但是极地贫瘠的环境让我们的食物供给不足。" + BFL_wnjh:"五年计划" + BFL_wnjh_desc:"我们设定了一个可以实现的目标,让我们集中力量进行建设吧!" + BFL_wnjh_qgy:0"五年计划-轻工业计划完成" + BFL_wnjh_qgy_desc:0"轻工业计划完成了,我们变得更加强大了。" + BFL_wnjh_jgy:0"五年计划-军工业计划完成" + BFL_wnjh_jgy_desc:0"军工业计划完成了,我们变得更加强大了。" + BFL_wnjh_lj:0"五年计划—陆军计划完成" + BFL_wnjh_lj_desc:0"陆军计划完成了,我们变得更加强大了。" + BFL_wnjh_hj:0"五年计划—海军计划完成" + BFL_wnjh_hj_desc:0"海军计划完成了,我们变得更加强大了。" + BFL_hjwn:0"黄金时代" + BFL_hjwn_desc:0"我们完成了全部的计划,这不但提高了我们的综合国力,也点燃了人民的热情!" + BFL_xxwqscx:0"小型武器生产线" + BFL_xxwqscx_desc:0"专门化生产步枪、冲锋枪等小型武器,保证士兵的战斗力。" + BFL_jjdgr:0"积极的工人" + BFL_jjdgr_desc:0"良好的福利制度让每个工人都很开心。" + BFL_ymyd:0"玉米运动" + BFL_ymyd_desc:0"一日三餐没烦恼,今天就吃小夫秘制小玉米,既实惠还管饱。" + BFL_jkls:0"进口粮食" + BFL_jkls_desc:0"从外国进口的粮食可以缓和我们的饥荒问题,虽然有点贵。" + BFL_hjdj1:0"懵懵懂懂的北联红军" + BFL_hjdj1_desc:0"我们的军队正处在建设阶段,士兵们还非常无知。" + BFL_hjdj2:0"训练初成的北联红军" + BFL_hjdj2_desc:0"我们的军队正处在建设阶段,士兵们都受到了最基本的训练。" + BFL_hjdj3:0"训练有素的北联红军" + BFL_hjdj3_desc:0"我们的北联红军训练有素,有着强大的战斗力。" + BFL_hjdj4:0"久经沙场的北联红军" + BFL_hjdj4_desc:0"我们的北联红军久经沙场,不畏强敌,凶猛勇敢。" + BFL_hjdj5:0"红军最强大" + BFL_hjdj5_desc:0"从西伯利亚到波罗的海,没有人能阻挡红军的步伐!红军最强大,乌拉!" + BFL_wwdzs:0"无畏的战士" + BFL_wwdzs_desc:0"我们的战士有着崇高的信仰,从来不畏惧牺牲。" + BFL_bjkj:0"北极科技" + BFL_bjkj_desc:0"我们的科学家将北联科技与塞壬科技相结合,起名叫北极科技。" + BFL_bhfg:0"饱和覆盖" + BFL_bhfg_desc:0"大炮开兮轰他娘。" + BFL_txkxjdbm:0"铁血科学家的“帮忙”" + BFL_txkxjdbm_desc:0"铁血的装甲科学家被我们的信念感动了,正在为我们研发装甲科技。" + BFL_tkscx:0"坦克生产线" + BFL_tkscx_desc:0"凭借强大的生产能力,我们的坦克生产线正在疯狂运作。" + BFL_pwjsc:0"屏卫舰生产" + BFL_pwjsc_desc:0"巡洋舰、驱逐舰等都可以为我们的主力舰和运输舰队护航。" + BFL_qtjq:0"潜艇集群" + BFL_qtjq_desc:0"集中起来的潜艇集群就像海底的鲨群一样凶猛致命。" + BFL_jzdjc:0"精致的舰船" + BFL_jzdjc_desc:0"每一颗铆钉都要用爱焊接。" + BFL_jfgs:0"解放攻势" + BFL_jfgs_desc:0"为了祖国,乌拉!" + BFL_dlzq:0"独立自强" + BFL_dlzq_desc:0"我们有着强大的国力,理应不依附于任何势力,我们是世界上一支强大的力量。" + BFL_zxdrm:0"自信的人民" + BFL_zxdrm_desc:0"我们的人民对国家充满了希望。" + BFL_bldgczyyd:0"北联的共产主义运动" + BFL_bldgczyyd_desc:0"北联在全球范围输出自己的文化,真是太可怕了。" + BFL_dgczydjp:0"对共产主义的惧怕" + BFL_dgczydjp_desc:0"北联每天嚷嚷要解放我们,惹不起惹不起。" + BFL_zydqf:0"自由的气氛" + BFL_zydqf_desc:0"人们喜欢碧蓝航线里自由欢乐的气氛,这种气氛潜移默化地改变了国民的信仰..." + BFL_bjfdj:0"北极型发动机" + BFL_bjfdj_desc:0"这种发动机主要用在小型车辆上,不会受到寒冷环境的影响,且可靠性强。" + BFL_xsjz:0"新式舰装" + BFL_xsjz_desc:0"北极型舰装和铁血的类似,拥有智能思想。" + BFL_bjwrj:0"北极无人机" + BFL_bjwrj_desc:0"北极型无人机即使在夜间也可侦测到敌机。" + + + trait_zuozhanshiyanshi:0"高科技实验室" + trait_zuozhanshiyanshi_desc:0"Sir!夜 ♂ 色~脖子右拧~" + trait_luoxiya:0"冰结锋芒" + trait_afuleer:0" 改变时代的炮声" + trait_leiming:0"骁勇近卫" + trait_shensu:0"机动压制" + trait_jiluofu:0"Kirov Reporting!!!" + trait_gangute:0"革命之祝福" + + + + #事件# + BFL_event.1.t:0"北极探险队找到了心智魔方" + BFL_event.1.d:0"经过数十天的考察行动,北极探险队终于回来了。\n她们带回来了许多心智魔方,并且探险队里的研究人员说北冰洋深处可能还有更多魔方。" + BFL_event.1.a:0"太好了" + BFL_event.2.t:0"五年计划全部完成" + BFL_event.2.d:0"在罗西亚的英明领导和国家中央的精确布局下,我们北联提前完成了五年计划!这不但极大地提高了我们的综合国力,也点燃了人民的热情!" + BFL_event.2.a:0"万岁!乌拉!" + BFL_event.3.t:0"大成功!" + BFL_event.3.d:0"我们的特工不仅偷到了铁血最新的坦克科研图纸,而且还抓了几个铁血的坦克科学家回来,我们可以通过各种手段让这些科学家为我们研究坦克。" + BFL_event.3.a:0"太好了" + BFL_event.4.t:0"成功" + BFL_event.4.d:0"我们的特工偷到了铁血最新的坦克科研图纸,现在我们的科学家正在进行研究。" + BFL_event.4.a:0"太好了" + BFL_event.5.t:0"失败了" + BFL_event.5.d:0"我们的特工的行动被发现了,她们现在被关在铁血的监狱里。铁血将这一事件公之于众,这让我们北联颜面大失。" + BFL_event.5.a:0"娘的" + BFL_event.6.t:0"北方联合向我们施压" + BFL_event.6.d:0"北方联合希望与我们“合作”,然而这所谓的合作完全是不平等的条约。\n但是如果我们不答应,她们必然会大举入侵我们..." + BFL_event.6.a:0"我们将接受北联的“保护”" + BFL_event.6.b:0"北联是愚蠢的侵略者!" + BFL_event.7.t:0"伊朗屈服了" + BFL_event.7.d:0"伊朗同意了我们提出的要求,宣布接受北方联合的保护。" + BFL_event.7.a:0"我们会好好“保护”你们的" + BFL_event.8.t:0"伊朗拒绝" + BFL_event.8.d:0"伊朗拒绝我提出的慷慨的保护条约,那我们只能用武力了。" + BFL_event.8.a:0"准备军事行动" + BFL_event.9.t:0"北方联合吞并了波兰" + BFL_event.9.d:0"侵略成性的北联终于对我们铁血与她之间的波兰动手了,这下让我们铁血的腹地直接面向了北联,我们的参谋部表示这绝对不能容忍。\n目前的方案是我们将要求北方联合“划出”界限,割让出一片缓冲区。如果北联不同意那我们将组织国际联盟声讨北联。\n当然这么做是有风险的,[BFL.GetLeader]是一个狠人,说不定会惹恼整个北联。所以我们也可以默不作声..." + BFL_event.9.a:0"声讨北联,谴责她们的侵略" + BFL_event.9.b:0"默不作声(怂)" + BFL_event.10.t:0"铁血要求“缓冲区”" + BFL_event.10.d:0"铁血表示我们很有勇气地吞并了波兰,但是这也让铁血感到很危险,所以要求我们北联交出波兰的西部以作为北联与铁血的缓冲区。\n并且铁血外交官暗示说,如果我们不答应,那铁血将会联合整个世界的“正义舰娘”们来围攻我们..." + BFL_event.10.a:0"交出波兰西部" + BFL_event.10.b:0"不给!凭本事拿来的地为什么要还" + BFL_event.11.t:0"[BFL.GetLeader]同意了!" + BFL_event.11.d:0"经过几天的抉择,北联同意了我们的要求,将包括但泽与华沙在内的波兰东部的占领权转移给了我们。" + BFL_event.11.a:0"识时务者为俊杰,[BFL.GetLeader]是我们的好朋友" + BFL_event.12.t:0"[BFL.GetLeader]拒绝了!" + BFL_event.12.d:0"经过数天的考虑,北联最终决定拒绝我们的无理要求,不会放弃一寸土地。这对我们来说绝对是挑衅性的行为!我们要怎么办?" + BFL_event.12.a:0"这无法容忍,我们将准备用武力手段" + BFL_event.12.b:0"算了,看来她们是认真的" + + BFL_event.100.t:0"五年建设结束" + BFL_event.100.d:0"经过长达五年的有规划的建设,我们大概、可能、也许..取得了一定成效。\n不管怎么样,我们已经完成啦!" + BFL_event.100.a:0"懂得都懂" + BFL_event.101.t:0"五年计划目标提前完成" + BFL_event.101.d:0"我们原定在五年完成的目标,没想到已经提前完成了!这不但提高了我们的综合国力,也点燃了人民的热情!人民万岁!乌拉~" + BFL_event.101.a:0"这都是党内同志与劳动人民的功劳!" + #五年计划任务# + bfl_jihua_category:0"北方联合五年计划" + bfl_jihua_qingongye:0"轻工业计划" + bfl_jihua_jungongye:0"军工业计划" + bfl_jihua_lujun:0"陆军计划" + bfl_jihua_haijun:0"海军计划" + bfl_jihua_missiondoing:0"五年计划进行中" + bfl_jihua_missiondoing_desc:0"我们正在进行各种的工业规划、资源调配,从军工业建设到科研发展,都在我们的规划纲领中。" + bfl_jihua_yiwulaodong:0"义务劳动" + bfl_jihua_yiwulaodong_desc:0"为了加快建设,我们要鼓舞人民去义务劳动,为国家建设奉献一份力!" + bfl_jihua_xuexiguowaijishu:0"学习国外技术" + bfl_jihua_xuexiguowaijishu_desc:0"我们在很多领域都比国外落后,要想实现工业化就必须学习外国技术。" + bfl_jihua_manjiujiaoyujihua:0"蛮啾教育计划" + bfl_jihua_manjiujiaoyujihua_desc:0"我们国家有许多丈育蛮啾,他们不但不能为国家建设出力,还会造成社会动乱,现在国家给他们一个学习的机会,未来的日子好好做鸡。" + bfl_jihua_kaikenhuangdi:0"开垦荒地" + bfl_jihua_kaikenhuangdi_desc:0"食物永远都不嫌多,我们北联有着大量未开垦的荒地,现在可以考虑开垦那些地区了。" + bfl_jihua_gulixiaozuofang:0"鼓励小作坊" + bfl_jihua_gulixiaozuofang_desc:0"有许多基层人民有着很高的工匠技艺,我们可以支持她们建造小作坊,制作一些简单的武器零件等。" + #预设效果# + BFL_lujunjianshe_dengji_tooltip:0"§Y我们的陆军素质提升了一个等级§!" + + #外交关系# + BFL_yubilanhangxianhezuo:0"与碧蓝航线合作" + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_BLI_l_english.yml b/src/localisation/azc_BLI_l_english.yml new file mode 100755 index 0000000..86ab07d --- /dev/null +++ b/src/localisation/azc_BLI_l_english.yml @@ -0,0 +1,237 @@ +l_english: + #国策# + BLI_daoyuguihua:0"岛屿规划" + BLI_daoyuguihua_desc:0"布里的基地位于南太平洋的一个小小岛屿上,这里经济发达但是土地资源紧缺,急需一次土地规划来提高利用面积。" + BLI_yanjiugaocengfangwujianzaojishu:0"研究高层房屋建造技术" + BLI_yanjiugaocengfangwujianzaojishu_desc:0"某日,金毛布里灵光一闪,恍然大悟:我们可以建造更高的房子来容纳更多的人住!\n所以我们要研究一下先进的建筑技术,充足利用纵向的空间。" + BLI_dixiagongdian:0"地下宫殿" + BLI_dixiagongdian_desc:0"“在海面上看,这里就是一座小岛,但小岛下面是一座面积数倍于上层的地下宫殿!”\n要向着这个方向努力啊!——布里大姐头做出重要指示。" + BLI_zhongyaosheshibanqian:0"重要设施搬迁" + BLI_zhongyaosheshibanqian_desc:0"在拥挤的岛上,住宅之间距离近,布里们日常出行、生活起居都被人注视着,甚至洗澡都会被偷看,毫无隐私可言。现在有了巨大的地下空间,我们可以把重要的设施搬迁到地下了!" + BLI_tianhaizaolu:0"填海造陆" + BLI_tianhaizaolu_desc:0"风和日丽的一天,布里小妹紫毛布里在沙滩晒太阳,看着海浪拍打着沙子,突然意识到:我们可以扩大陆地的规模,让小岛变得更加宽敞!~\n至于如何填海造陆,这对掌握着神秘技术的布里来说完全不是问题。" + BLI_huangdaoqiusheng:0"荒岛求生?" + BLI_huangdaoqiusheng_desc:0"“为什么这个破岛只有像外星人一样的龙虾和奇奇怪怪的海鲜!每天吃这些都腻了,我们要换个口味!”-布里大姐头炫彩布里对着她的两个妹妹如是说。\n为了“改善”布里们的伙食,我们决定种植一些粮食作物。" + BLI_wakuangjishu:0"挖矿技术" + BLI_wakuangjishu_desc:0"又是某一日,金毛布里站在30层高的布里大厦眺望远方时,突然灵光一闪:我们还可以向下挖掘!\n所以下一步就是向下探索!" + BLI_mofangkuangchang:0"魔方矿场" + BLI_mofangkuangchang_desc:0"为什么布里诞生在这鸟不拉屎(划掉)如此偏僻的地方呢,现在我们终于知道答案了~原来这个小岛下面蕴藏着大量的魔方,这是奇妙的世界给予布里们的恩赐!" + BLI_mofangkuangchang_effect_tooltip:0"§Y布里之家每月可以稳定产出§!§C1§!£GFX_small_xzmf!\n(如果其他国家占领布里之家,也可以获得魔方产出)" + BLI_goumaiziyuan:0"购买资源" + BLI_goumaiziyuan_desc:0"虽然地下有着大量的魔方矿,但是正儿八经的金属资源却一点都没有。为了更好地发展,我们必须从外国进口资源了。" + BLI_bulijungongye:0"布里军工业" + BLI_bulijungongye_desc:0"我们已经有能力大规模建设军工厂了,是时候发展军事工业啦。" + BLI_lujunweizhu:0"陆军为主" + BLI_lujunweizhu_desc:0"为了布里们能在这个动荡的时代有一片立足之地,一支强大的陆军是必不可少的。至于海军,我们布里国有着深厚的家底,完全不需要侧重海军啦。" + BLI_gaoduanzhuangbeizhizao:0"高端装备制造" + BLI_gaoduanzhuangbeizhizao_desc:0"造船是一件浩大的工程,需要花费大量的人力和财力,布里们表示她们特别喜欢造这种复杂的装备,因为完成后会很有成就感。" + BLI_haijunchuantong:0"海军传统" + BLI_haijunchuantong_desc:0"布里们世世代代都是造船匠,一辈子只做造船一件事,我们愿称之为“造船仙人”。" + BLI_youkuaiyouhao:0"又快又好" + BLI_youkuaiyouhao_desc:0"有了足够的造船厂,我们的布里可以更快更好地下水更多舰船啦。" + BLI_haijunluzhandui:0"海军陆战队" + BLI_haijunluzhandui_desc:0"海军陆战队可以协助我们进行登岛作战。" + BLI_wuzhuangzhongli:0"武装中立" + BLI_wuzhuangzhongli_desc:0"舰娘之间的撕逼越来越严重了……布里们也很难保证自己不被卷入世界大战的风波中,但是我们可以成为一个具有威慑力的中立国家,保护自己不受到其他国家侵犯。" + BLI_bulijueqi:0"布里崛起" + BLI_bulijueqi_desc:0"不能再碌碌无为了!你是要当一辈子懦夫,还是要当英雄,哪怕只有几天!\n布里们拥有着最高超的造船术,但却只能龟缩在一个小岛上——是时候出击了!布里崛起~" + BLI_yushiwuzheng:0"与世无争" + BLI_yushiwuzheng_desc:"俺们布里国只是个小小的中立国,没必要参与什么世界争霸。" + BLI_jiarujiannianglianheguo:0"加入舰娘联合国" + BLI_jiarujiannianglianheguo_desc:0"一直以来我们都在太平洋小岛上与世无争,但现在科技这么发达,我们也应该主动与其他舰娘国进行联系了,闭关锁国是达咩达咩的。" + BLI_kaifangzaochuanshu:0"开放造船术" + BLI_kaifangzaochuanshu_desc:0"各国的舰娘一直殷切盼望着我们能把造船术分享给她们,在这个动荡的年代,我们决定开放造船术了!" + BLI_kaifangzaochuanshu_effect_tooltip:0"其她舰娘国家可以向我们§Y购买技术§!了!舰娘国每次来学习都会给我们§Y8888§!£GFX_small_wz的学费" + BLI_mianfeifuwu:0"免费服务" + BLI_mianfeifuwu_desc:0"舰娘们每天都需要进行维修,而我们布里国最擅长的就是这个了,如果我们宣布免费为舰娘进行维修,那舰娘们一定会非常感激我们,在国际上我们的名声也会更好。" + BLI_mianfeifuwu_effect_tooltip:0"国际声誉§C上升§!§Y10点§!" + BLI_shoufeidabaojian:0"收费大保健" + BLI_shoufeidabaojian_desc:0"布里们决定推出针对舰娘的大保健服务,主要包括:捏脚、踩背、拔火罐,以及私密部位护理(指舰装(确信))。" + BLI_bulizhiyuanjun:0"布里志愿军" + BLI_bulizhiyuanjun_desc:0"既然加入了联合国,我们也应该为世界和平(大嘘)做出一点贡献。" + BLI_pingqingguyongbing:0"聘请雇佣兵" + BLI_pingqingguyongbing_desc:0"布里们有的是钱,但是却没有保护钱的能力,我们可以在国际上聘请雇佣兵来保护自己。" + BLI_pingqingguyongbing_effect_tooltip:0"获得§Y8§!支小编制步兵师\n获得§Y2§!支王牌机动师" + BLI_xindalu:0"新大陆" + BLI_xindalu_desc:0"我们东边的南美洲是一片富饶的大陆,我们想和南美洲融为一体,但是他们不同意。我们决定先偷偷的登录一个小岛岛,试探一下,看看他们会作何反应。" + BLI_xindalu_effect_tooltip:0"南美诸国:你现在就敢登小岛,以后要干什么我想都不敢想\n§R◆警告◆§!请做好战争准备" + BLI_huolixianzhijiechu:0"火力限制解除" + BLI_huolixianzhijiechu_desc:0"(以下国策尚未完成,此处暂定为该国策)" + BLI_xiyinyimin:0"吸引移民" + BLI_xiyinyimin_desc:0"我们的人口太少了,现在有了地下区,就有更多空间来容纳人口啦。" + BLI_fazhandisanchanye:0"发展第三产业" + BLI_fazhandisanchanye_desc:0"作为太平洋上与世隔绝的小岛,这里很适合发展旅游业,同时也可以尝试建立国际银行,帮助那些舰娘们的存放她们自己的私房钱。" + BLI_lvyoushengdi:0"旅游胜地(网红打卡点)" + BLI_lvyoushengdi_desc:0"“如果你厌倦了与舰娘撕逼的生活,就来布里之家吧,来看看大海(虽然你已经看很多了),来洗一洗身体和灵魂,给自己换一种新的眼光,给生命增加多一种可能性的叉枝……”——布里旅游公司广告语" + BLI_huanqiulvxingfuwu:0"环球旅行服务" + BLI_huanqiulvxingfuwu_desc:0"“我们早该意识到,谁会来南太平洋这种鸟不拉屎的地方旅游啊!!”——布里二姐金毛布里气鼓鼓地抱怨道。\n但是不用怕,我们将推出新的服务:环球旅行!我们将亲自上门接顾客,载着舰娘来一场引全世界瞩目的环球旅行~" + BLI_haiwaiyinhang:0"海外银行" + BLI_haiwaiyinhang_desc:0"听说瑞士是一个中立国,所以人们都会把财富存放在相对安全的瑞士银行。我们布里国也是中立国,而且处于南太平洋,非常安全,所以建立一个布里银行应该也是行得通的吧?" + BLI_jianniangmendejinku:0"舰娘们的“金库”" + BLI_jianniangmendejinku_desc:0"听说各国的舰娘们都会为自己存一些私房钱,但是放在本国的银行又有些不太妥当,现在我们有了地下金库,可以为这些舰娘们提供一个安全的贵重物品存放场地,舰娘们也一定会因此感谢我们。" + BLI_fanchuanjiudian:0"帆船酒店" + BLI_fanchuanjiudian_desc:0"为了让我们的布里之家更加光彩夺目,我们决定修建一个豪华的帆船酒店。设计图中它有56层,外形酷似帆船,布里们给它起名叫帆船酒店。" + BLI_taipingyangshangdemingzhu:0"太平洋上的明珠" + BLI_taipingyangshangdemingzhu_desc:0"在多年来的建设中,布里之家从一个小小的海岛变成了太平洋上的一颗明珠。这里旅游业繁盛,金融业发达,游轮与货船络绎不绝地抵达港口,送来了一批又一批的黄金与货物。来到这里旅客无一不感叹:这里仿佛就是世界的中心!" + BLI_bulisanjutoudiyicihuiyi:0"布里三巨头第一次会议" + BLI_bulisanjutoudiyicihuiyi_desc:0"生活要有仪式感,虽然布里国只有三位布里酱,但会议还是要开的。\n第一次会议主要讨论布里国海军发展及立法相关重大事项,布里大姐头-炫彩布里主持会议,布里二姐-金布里负责记录讨论结果,布里小妹-紫布里维持会场秩序。" + BLI_jinhaifangyu:0"近海防御" + BLI_jinhaifangyu_desc:0"注重近海的防御,注重攻击、放弃航距,防止敌人打到家门口。" + BLI_fazhanquzhujian:0"发展驱逐舰" + BLI_fazhanquzhujian_desc:0"“驱逐舰真是太棒啦!”——一位不愿透露姓名的皇家航母舰娘" + BLI_yuanyanghaijun:0"远洋海军" + BLI_yuanyanghaijun_desc:0"不能坐以待毙,要主动出击,向着更远处探索。" + BLI_fazhanxunyangjian:0"发展巡洋舰" + BLI_fazhanxunyangjian_desc:0"巡洋舰属实海上劳模!" + BLI_hangmudeshidai:0"航母的时代" + BLI_hangmudeshidai_desc:0"时代变啦,差不多该迎接被航母统治的时代了!" + BLI_jujiandapao:0"巨舰大炮" + BLI_jujiandapao_desc:0"这艘460mm巨炮战舰是我卢布里最后的倔强,你们不可能再看见我为这个啥比航母充一块钱。" + BLI_yanqingsifang:0"宴请四方" + BLI_yanqingsifang_desc:0"每个舰娘都最爱布里,我们布里国将邀请世界各地的舰娘来布里国做客,顺便展示一下布里们强大的海军。" + BLI_shijiexunyou:0"世界巡游" + BLI_shijiexunyou_desc:0"布里们将率领着布里国强大的海军环游世界,展示一下世界顶尖的造船技术和海军力量。" + BLI_jianniangjiaru_tooltip:0"§Y三位§!随机国家的随机舰娘决定§Y加入布里国§!" + BLI_quanminminzhu:0"全民民主" + BLI_quanminminzhu_desc:0"反正我们岛民也没有多少人,打造一个全民参政的国家也是可以的。" + BLI_jiujianpingdeng:0"啾舰平等" + BLI_jiujianpingdeng_desc:0"蛮啾和舰娘是平等的,虽然它们体型小,但并不代表啾微言轻,它们也是布里国的一员。" + BLI_banbuxianfa:0"颁布宪法" + BLI_banbuxianfa_desc:0"我们决定将布里国打造成一个团结且和谐的新国家,或许在高度发达且人口不是很多的布里国,能真正实现共同富裕。" + BLI_bulizhishang:0"布里至上" + BLI_bulizhishang_desc:0"布里是这座小岛的主人,也是布里国的核心,布里万岁!" + BLI_bulisanyantang:0"布里三言堂" + BLI_bulisanyantang_desc:0"三位布里事无巨细,在国家中享有至高无上的权力。布里大姐头担任军委主席,负责军队及军工业,布里二姐头负责家族内政工作,布里小妹则负责海军下水及海上贸易事务。" + BLI_yazhimanjiu:0"压制蛮啾" + BLI_yazhimanjiu_desc:0"小黄鸡们要为布里服务,不准有什么其他想法!" + BLI_bulisanjutoudiercihuiyi:0"布里三巨头第二次会议" + BLI_bulisanjutoudiercihuiyi_desc:0"距上次会议已过去了近一年的时间,第一次的会议事项也都基本有了着落,该进行第二次会议了!这次会议布里三姐妹将着重陆军建设与军队改革相关事宜。" + BLI_bulisanjutoudiercihuiyi_trigger_tooltip:0"布里三巨头§Y第一次会议§!已过去§Y300§!天" + BLI_lujunjianshe:0"陆军建设" + BLI_lujunjianshe_desc:0"研究一哈步枪和陆军战术。" + BLI_jixiehuazhuangbei:0"机械化装备" + BLI_jixiehuazhuangbei_desc:0"机械(高达)化部队是我们所能预见最强的步兵部队了,铜墙铁壁一般的装甲车能很好地保护士兵。" + BLI_wanquanjixiehua:0"完全机械化" + BLI_wanquanjixiehua_desc:0"对于我们布里国来说,蛮啾比武器装备更重要,所以我们的军队要实现完全机械化,最大程度保护士兵生命。" + BLI_fuzhuzhuangbei:0"辅助装备" + BLI_fuzhuzhuangbei_desc:0"给步兵配备最好的辅助装备,给师团配置多样的辅助支援营。" + BLI_jixiehuaweizhu:0"机械化为主" + BLI_jixiehuaweizhu_desc:0"虽然人们都知道机械化程度越高越好,但是军费有限。布里们将研究一个机械化程度的平衡点,以达到最高性价比。" + BLI_xinshitanke:0"新式坦克" + BLI_xinshitanke_desc:0"坦克是强的地面单位!" + BLI_zhongxingtanke:0"重型坦克" + BLI_zhongxingtanke_desc:0"要不是因为没钱,谁不想要又大又硬的重型坦克呢!" + BLI_qingxingtanke:0"轻型坦克" + BLI_qingxingtanke_desc:0"灵巧又有一定防御能力的轻型坦克很适合我们的部队。" + BLI_kongjunjianshe:0"空军建设" + BLI_kongjunjianshe_desc:0"芜湖起飞!~" + BLI_fangyukongjun:0"防御空军" + BLI_fangyukongjun_desc:0"与海军一样,我们的空军只需要保护好布里之家上方的领空就好啦。" + BLI_gongjikongjun:0"攻击空军" + BLI_gongjikongjun_desc:0"轰炸机可以飞出好几千米来轰炸敌人,这是我们最爱的。" + BLI_quanqiuhongzha:0"全球轰炸" + BLI_quanqiuhongzha_desc:0"我们要把战略轰炸机当做一种大杀器,把它改造成能飞到世界任何地方进行轰炸的武器。" + BLI_jiejijiheikeji:0"截击机黑科技" + BLI_jiejijiheikeji_desc:0"截击机是一种距离近但非常灵活的战斗机,布里们研究出来这种先进武器了。" + BLI_kongjunxinzhanshu:0"空军新战术" + BLI_kongjunxinzhanshu_desc:0"我们将继续研究新战术来适应新的飞机装备。" + BLI_bulizhongyangjunshiweiyuanhui:0"布里中央军事委员会" + BLI_bulizhongyangjunshiweiyuanhui_desc:0"“咳哼,我宣布,由炫彩布里担任首届布里中央军委主席!”——黄金布里郑重地宣布。" + BLI_junshiqifa:0"军事启发" + BLI_junshiqifa_desc:0"-大师,我悟了!你是想让我研究更多军事科技来富国强兵,用自己的实力打出一片天地,实现布里国的崛起!\n-不,只是布里国一直只有4个科研槽,现在我再给你加一个。" + BLI_shuangxianzhihui:0"双线指挥" + BLI_shuangxianzhihui_desc:0"谁说指挥了陆军就不能指挥舰队!" + BLI_guangzhaoxiancai:0"广招贤才" + BLI_guangzhaoxiancai_desc:0"只有三个人的军事委员会你见过吗?没见过?那还不赶快招聘新军官!" + BLI_quanminjiebing:0"全民皆兵" + BLI_quanminjiebing_desc:0"蛮啾是一切的基础!我们需要更多的蛮啾,为此我们必须招募更多的蛮啾入伍,包括外国的。" + #BUFF# + BLI_blzcs:0"布里造船术" + BLI_blzcs_desc:0"这是布里家族神秘的造船术,除了布里们,没有任何一个人知道其中的奥妙。" + BLI_blzcs2:0"布里造船术" + BLI_blzcs2_desc:0"这是布里家族神秘的造船术,除了布里们,没有任何一个人知道其中的奥妙。" + BLI_zfzyfy:0"支付资源费用" + BLI_zfzyfy_desc:0"因为进口的资源,布里们背上了大量的贷款。" + BLI_aqdddgc:0"安全的地底工程" + BLI_ymqrz:0"移民迁入中" + BLI_bllygs:0"布里旅游公司" + BLI_bllygs_desc:0"“如果你厌倦了与舰娘撕逼的生活,就来布里之家吧,来看看大海(虽然你已经看很多了),来洗一洗身体和灵魂,给自己换一种新的眼光,给生命增加多一种可能性的叉枝……”——布里旅游公司广告语" + BLI_bllygs2:0"布里旅游公司" + BLI_bllygs2_desc:0"“如果你厌倦了与舰娘撕逼的生活,就来布里之家吧,来看看大海(虽然你已经看很多了),来洗一洗身体和灵魂,给自己换一种新的眼光,给生命增加多一种可能性的叉枝……”——布里旅游公司广告语" + BLI_blyh:0"布里银行" + BLI_blyh_desc:0"布里银行致力于提供最安全的贵重物存放场所。" + BLI_blyh2:0"布里银行" + BLI_blyh2_desc:0"布里银行致力于提供最安全的贵重物存放场所,同时还为舰娘们的黄金提供保护。" + BLI_tpyzg:0"太平洋之光" + BLI_tpyzg_desc:0"布里们把她们的家园建设成了一座高度发达的城市,是太平洋上最光彩夺目的一颗明珠。" + BLI_jhfy:0"近海防御" + BLI_yyhj:0"远洋海军" + BLI_bljzdtz:0"布里家族的统治" + BLI_bljzdtz_desc:0"布里家族是布里国唯一的代表,布里国也是布里家族的财产~" + BLI_qmcz:0"全民参政" + BLI_qmcz_desc:0"布里国人人平等,每个蛮啾都有投票权,都有决定国家大事的权力。" + BLI_wqjxhdlj:0"完全机械化的陆军" + BLI_wqjxhdlj_desc:0"布里国的军队采用了完全机械化的配置,步兵们穿着厚厚的防弹衣坐在装甲车里。这么做的代价是军费大大增加,且完全忽视了轻武器的发展。" + BLI_jxhlj:0"机械化陆军" + BLI_jxhlj_desc:0"我们的军队机械化程度适中,极大增强了战斗力。" + BLI_fykj:0"防御空军" + BLI_gjkj:0"攻击空军" + BLI_pddhzj:0"庞大的轰炸机" + BLI_jjjsc:0"截击机生产" + BLI_jgzp:0"军官招聘" + BLI_gdzbzz:0"高端装备制造" + BLI_gdzbzz_desc:"有着丰富造船经验的布里们也特别擅长造复杂且庞大的陆军装备。" + BLI_mfwxfw:0"免费维修服务" + BLI_mfwxfw_desc:0"布里国正在为全世界舰娘提供免费的维修服务,各个舰娘国都非常开心。正所谓吃人嘴短,舰娘们不论是在私下还是在国际上都非常偏袒布里。" + BLI_jndbj:0"舰娘大保健" + BLI_jndbj_desc:0"舰娘大保健是布里国为所有舰娘们推出的独家按摩服务,虽然价格昂贵,但体验过的舰娘们都表示非常kimoji。" + BLI_blzyj:0"布里志愿军" + BLI_qmjb:0"全民皆兵" + BLI_qmjb_desc:0"不论是老弱病残还是男女老少,只要是蛮啾,都要上战场!什么叫全民皆兵啊(战术后仰)。" + + + #事件# + BLI_event.1.t:0"布里建造了魔方矿场" + BLI_event.1.d:0"布里们是一群神秘的造船匠,她们隐居在遥远的南太平洋的一个小岛上,从来不关心舰娘们的各种斗争。\n今日,布里之家有了一些新的发现:布里们在挖掘地下矿井时发现了大量的心智魔方,储量多到几百年也开采不完。目前,布里的魔方矿场已经可以稳定地产出心智魔方了。\n许多人为布里们感到高兴,但也有一些贪心的人想从布里手中夺取这块蕴藏着大量魔方的小岛……" + BLI_event.1.a:0"无限的魔方...真好啊" + BLI_event.1.b:0"太好啦~布里立大功" + BLI_event.2.t:0"学习完成咯" + BLI_event.2.d:0"布里们有着不同的造船风格:\n黄金布里的设计理念是优先保证舰船的稳定性,合理设计舰船构造,使战舰的速度与航程最大化。\n超级布里的设计理念是强调战舰的攻击性,提高吨位利用率,注重资源的节省。\n现在我们可以选择其中一种来引进,另外一种可以下次再学习。" + BLI_event.2.a:0"引进黄金布里工艺" + BLI_event.2.b:0"引进炫彩布里工艺" + BLI_event.3.t:0"[FROM.GetName]向我们购买技术" + BLI_event.3.d:0"在得知我们高超的技术要寻找接班人之后,[FROM.GetName]的学习团队来到布里之家向我们学习先进技术,并准备了一个8888的大红包。。" + BLI_event.3.a:0"笑纳红包" + BLI_event.3_effect_tooltip:0"获得了§Y8888§!£GFX_small_wz!" + BLI_event.4.t:0"南美诸国对我们宣战" + BLI_event.4.d:0"距离登岛已经过去了近两个月,布里们本以为南美小国无视了或者是不敢做声,但没想到他们是在私下密谋反抗我们,现在南美诸国已联成一体,对我们宣战了!" + BLI_event.4.a:0"怎么这样啊.jpg" + + #决议# + BLI_decision_category:0"Purin布里在行动" + BLI_decision_category_desc:0"小小的岛屿不能满足布里日益发达的工业,布里们开始着手地下设施的建设了。" + BLI_dishangsheshibanqian_jungong:0"地上设施搬迁-军工厂" + BLI_dishangsheshibanqian_jungong_desc:0"将军工厂搬到地下,这需要一些人力和时间。" + BLI_dishangsheshibanqian_mingong:0"地上设施搬迁-民用工厂" + BLI_dishangsheshibanqian_mingong_desc:0"将民用工厂搬到地下,这需要一些人力和时间。" + BLI_dishangsheshibanqian_chuanwu:0"地上设施搬迁-船坞" + BLI_dishangsheshibanqian_chuanwu_desc:0"将船坞搬到地下,这需要一些人力和时间。" + BLI_dishangsheshibanqian_lianyouchang:0"地上设施搬迁-炼油厂" + BLI_dishangsheshibanqian_lianyouchang_desc:0"将炼油厂搬到地下,这需要一些人力和时间。" + BLI_dishangsheshibanqian_hesheshi:0"地上设施搬迁-核设施" + BLI_dishangsheshibanqian_hesheshi_desc:0"将核设施搬到地下,这需要一些人力和时间。" + + #关系# + BLI_jnmdgx:0"舰娘们的感谢" + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_BYG_l_english.yml b/src/localisation/azc_BYG_l_english.yml new file mode 100755 index 0000000..8700000 --- /dev/null +++ b/src/localisation/azc_BYG_l_english.yml @@ -0,0 +1,467 @@ +l_english: + BYG_xiyinrencai:0"吸引人才" + BYG_xiyinrencai_desc:0"白鹰有世界最顶级的带学,有最多的就业机会,来吧来吧,来白鹰当人材吧。" + BYG_manjiugongren:0"蛮啾工人" + BYG_manjiugongren_desc:0"吃苦耐劳的小蛮啾是最廉价的劳动力,我们需要的就是这种白鹰联邦的螺丝钉~" + BYG_laiyingde:0"来“硬”的" + BYG_laiyingde_desc:0"不能再当一个废物了,一定要出铁拳。战争机器开动起来!" + BYG_lianbangdeyingxiong:0"联邦的英雄" + BYG_lianbangdeyingxiong_desc:0"虽然企业是我们的总统,但她更重要的一个身份就是军人,是白鹰全体舰娘们憧憬的大英雄,现在世界局势诡谲多变,我们需要企业做出一个强硬的姿态,作为一个身经百战的舰娘来代表白鹰联邦。" + BYG_tuijumuhou:0"退居幕后" + BYG_tuijumuhou_desc:0"企业已经很讨厌战争了,差不多也该让她退居幕后,放下那些一线工作,做一个长者来传授给下一届总统一些人生经验。" + BYG_tuijumuhou_trigger_tooltip:0"需要有接替总统一职的§Y合适人选§!" + BYG_tuijumuhou_effect_tooltip:0"在找到合适人选后便可以让[BYG.GetLeader]离休了" + BYG_zuiqiangjianzhuang:0"最强舰装" + BYG_zuiqiangjianzhuang_desc:0"我们在之前的设计图中发现了一座超级舰炮的设计图,不知因什么原因搁置了很长时间,现在我们有了新的技术和工业实力,可以继续研究这座舰炮啦。" + BYG_xunzhaojianpaozhuren:0"寻找舰炮的主人" + BYG_xunzhaojianpaozhuren_desc:0"根据设计图,这门炮被称作Mk7 16英寸舰炮,纸面数据来看超过了先前所有的舰炮。但是这样强大的舰装却找不到它的主人来认领,这门舰炮到底是为谁设计的呢?" + BYG_xunzhaojianpaozhuren_tooltip:0"§Y寻“炮”启事:§!\n联邦海军部已根据设计图完成了先进舰装“Mk7 14寸/50舰炮”的制造,但尚无舰娘认领,请相关知情舰娘接到此通知后及时到海军部确认并装备该舰炮。\n\n-海军部联系电话:213-114514" + BYG_heilongdengchang:0"黑龙登场" + BYG_heilongdengchang_desc:0"在我们贴出寻“炮”启事后,一位穿着连体紧身黑衣、披着充满科技感的帅气斗篷的舰娘找到了我们,原来她就是舰装的主人-新泽西。" + BYG_tanchengxiangdai:0"坦诚相待" + BYG_tanchengxiangdai_desc:0"移民到我们白鹰联邦,就是自由民啦!尽情呼吸清新自由的民主空气吧(猛吸)" + BYG_peiyangjiandie:0"培养间谍" + BYG_peiyangjiandie_desc:0"是我们高贵的白鹰联邦从水深火热的外国救出了你们,作为回报,这些移民必须为国家效力!比如去收集一下其他国家的情报,没事干再去网络上宣传一下我们白鹰联邦的伟大。" + BYG_fazhanruanshili:0"发展软实力" + BYG_fazhanruanshili_desc:0"除了工业与军事,我们联邦在文化等方面的影响力也是不容小觑,现在全世界都在学白鹰话,听白鹰的流行音乐,穿白鹰设计的牛仔裤,全世界的年轻人都向往白鹰自由的生活!" + BYG_baiyingdazongtong:0"白鹰大总统" + BYG_baiyingdazongtong_desc:0"企业在智囊团的协助下颁布了许多有效的政令,让我们白鹰联邦的发展越来越好,是时候让企业成为联邦的象征了,企业大总统!" + BYG_baiyingdazongtong_tooltip:0"§Y企业会获得一个新特质§!" + BYG_qinglimenting:"清理门庭" + BYG_qinglimenting_desc:0"在做其他事情之前,我们需要先处理掉我们周围的威胁。" + BYG_zhunbeifangong:0"准备反攻" + BYG_zhunbeifangong_desc:0"如果要准备反攻的话,几个前进基地是非常重要的。" + BYG_xianhuashengkai:0"鲜花盛开的地方" + BYG_xianhuashengkai_desc:0"佛罗里达,西班牙语原意为“鲜花盛开的地方”,我们既然能第一次得到这片领土,就能第二次夺回这片领土!" + BYG_chongduozhiminling:0"重夺十三领" + BYG_chongduozhiminling_desc:0"最开始的时候,我们因为民主自由,反对压迫的理念而从这十三个州起义,如今我们将为了反抗塞壬的压迫而夺回这十三个州。" + BYG_baiyinghangxian:0"白鹰航线" + BYG_baiyinghangxian_desc:0"嗯哼,皇家已经衰落了,虽说她们是碧蓝航线的创立者,但我们强大的白鹰何必屈膝于碧蓝航线之中,我们完全有实力另立阵营!" + BYG_jingong:0"近攻" + BYG_jingong_desc:0"最大的威胁永远是来自我们的邻居,我们要提前消灭墨西哥这一威胁。" + BYG_yuanjiao:0"远交" + BYG_yuanjiao_desc:0"欧洲是世界中心,我们必须提前和欧洲建立联系,撒丁是一个不错的潜在盟友。" + BYG_baohuyunhe:0"保护运河" + BYG_baohuyunhe_desc:0"散落在中美洲的小国家已经没有存在的意义了,我们将会以保护运河的名义,将他们收归联邦。" + BYG_ziyouhanweizhe:0"自由捍卫者" + BYG_ziyouhanweizhe_desc:0"我们是世界最后的希望,我们将保护全世界人民的自由~" + BYG_bilanhangxianfangyutongmeng:0"碧蓝航线防御同盟" + BYG_bilanhangxianfangyutongmeng_desc:0"世界局势动荡不安,我们可以和皇家的碧蓝航线联合起来,组成一个坚固的防御联盟。" + BYG_taipingyangqianxian:"太平洋前线" + BYG_taipingyangqianxian_desc:0"太平洋是世界上最大的海洋,我们要牢牢将制海权把控在自己手里。菲律宾将是我们太平洋战区的最前线。" + BYG_weihunameizhixu:0"维护南美秩序" + BYG_weihunameizhixu_desc:0"南美洲有许多极权国家,他们是危险的种子,我们要提前将他们改造成无害国家。" + BYG_nanmeifangyutixi:0"南美防御体系" + BYG_nanmeifangyutixi_desc:0"将巴西纳入我们的防御体系中,共同合作。" + BYG_goumaixiaodao:0"购买小岛" + BYG_goumaixiaodao_desc:0"为了扩大我们在欧洲的势力,我们可以向我们的盟友“购买”她们的小岛,有了这些小岛,我们就可以部署我们的军事力量。" + BYG_huolixianzhijiechu:0"火力限制解除" + BYG_huolixianzhijiechu_desc:0"“火力限制解除,使出全力吧!”——埃塞克斯" + BYG_huolixianzhijiechu_tooltip:0"§Y可以对没有造成紧张度的国家制造战争目标\n可以对相同意识形态国家制造战争目标§!" + BYG_xibudakaifa:0"西部大开发" + BYG_xibudakaifa_desc:0"西部不但有牛仔,还有无限的矿产资源,必须要发展西部了。" + BYG_jiazhoulvguan:0"加州旅馆" + BYG_jiazhoulvguan_desc:0"“Welcome to the Hotel California~\nSuch a lovely place”\n神秘的加州,让这里变得更加迷人吧!" + BYG_jiansheducheng:0"建设赌城" + BYG_jiansheducheng_desc:0"拉斯维加斯现在只是个小县城,不过在我们的努力之下,会让这里变成世界上最大的赌城!" + BYG_xiaoduyiqingdadushangshen:0"小赌怡情,大赌伤身" + BYG_xiaoduyiqingdadushangshen_desc:0"我们要宣传健康赌博的思想,让大家都来赌城尝试一下。第一步就是向全世界宣传这段充满希望的音频:\n“你们可能不知道从20万赢到578万是什么概念,我们只能用两字形容:赌怪。当年陈刀仔用20块赢到3700万,我[BYG.GetLeader]用20万赢到500万不是问题。”" + BYG_mimiyanjiu:0"秘密研究" + BYG_mimiyanjiu_desc:0"神秘的西部总是有许多怪异的传闻,实际上这些传闻都是真的哦!" + BYG_junshijidi:0"军事基地" + BYG_junshijidi_desc:0"深山中虽然交通不便,但是比较安全隐蔽,适合建设大量军工厂。" + BYG_shenmikeyansuo:0"神秘科研所" + BYG_shenmikeyansuo_desc:0"我们才不会说这里的科研所在研究外星人!" + BYG_fazhanlvyouye:0"发展旅游业" + BYG_fazhanlvyouye_desc:0"我们的[BYG.GetLeader]敏锐地洞察到:在未来,旅游业是割韭菜的一个好行业。\n我们要努力发展旅游业,让各国的游客参观联邦的名胜古迹。" + BYG_xiugaisheding:0"修改“设定”" + BYG_xiugaisheding_desc:0"???\n为什么穿越而来的舰娘要接手这样的烂摊子?(指大萧条)\n拿出时间宝典,我要改设定了。" + BYG_dongbutielu:0"东部铁路" + BYG_dongbutielu_desc:0"东部沿海是我们最富饶发达的地区,修建新的铁路网,让这里联系更加紧密。" + BYG_shijiezhidu:0"世界之都" + BYG_shijiezhidu_desc:0"纽约是我们白鹰最大最繁荣的城市,在全世界也是数一数二的国际大都市。尽管这座城市受到了塞壬的摧残,但在白鹰国民心中她的地位依然是世界之都。" + BYG_xiufunvshenxiang:0"宣传自由女神像" + BYG_xiufunvshenxiang_desc:0"自由女神像有着不短的历史,她是鸢尾在多年前送给我们白鹰的礼物。如今这座雕像依然熠熠生辉,光彩依旧,让大家都来这里参观吧!" + BYG_dahugongyequ:0"五大湖工业区" + BYG_dahugongyequ_desc:0"五大湖地区有着丰富的矿产资源,是发展重工业的好地方。如今我们已经夺回了这里,可以重建五大湖工业区了。" + BYG_kaifakuangchan:0"开发矿产" + BYG_kaifakuangchan_desc:0"利用地区优势,进一步开发五大湖地区的矿产资源。" + BYG_tilianmofang:0"提炼心智魔方" + BYG_tilianmofang_desc:0"我们在五大湖地区发现了大量的魔方矿产,加大力度挖掘魔方矿,提炼出更多心智魔方供我们使用。" + BYG_tilianmofang_tooltip:0"我们发现了许多完整的魔方!还有一些零散的魔方矿已经制作成了心智魔方。\n获得了§C7§!£GFX_small_xzmf!" + BYG_beimeigongshi:0"北美攻势" + BYG_beimeigongshi_desc:0"在拿下了我们白鹰的根基—十三州后,该准备解放整个北美洲了!" + BYG_xihaian:0"西海岸" + BYG_xihaian_desc:0"我们现在被困在大西洋这边,海上走不通,只能打通大陆,从北美的西海岸出去。" + BYG_wanzhengdewomen:0"逆天改命" + BYG_wanzhengdewomen_desc:0"我们成功地复兴了联邦,修改了设定!才通天地,逆天改命!" + BYG_taipingyangjidi:0"太平洋基地" + BYG_taipingyangjidi_desc:0"拿下西海岸以后,必须让太平洋受我们的控制!" + BYG_nanmeigongshi:0"南美攻势" + BYG_nanmeigongshi_desc:0"我们白鹰联邦是整个美洲大陆最后的希望,为了保护全美洲的人民,我们必须把美洲所有领土都从塞壬的手里解放出来。不过第一步先要拿下巴拿马运河。" + BYG_fenjiexianyibei:0"分界线以北" + BYG_fenjiexianyibei_desc:0"之前人们普遍用巴拿马运河把美洲大陆分成北美和南美,我们首先要拿下所谓的北美部分。" + BYG_foudingfenjiexian:0"否定分界线" + BYG_foudingfenjiexian_desc:0"这个分界线分裂了我们美洲大陆,虽然白鹰联邦是之前的北美国家,但是现在我们需要南下保护南美的人类!从今以后不需要分界线了,她们都是我们白鹰的国民。" + BYG_baiyingzhanzhengbu:0"白鹰战争部" + BYG_baiyingzhanzhengbu_desc:0"我们需要建立战略部门,以此对未来的发展进行规划。" + BYG_lianbangshouhuzhe:0"联邦守护者" + BYG_lianbangshouhuzhe_desc:0"我们陆军的勇气与忠诚,足以让他们在联邦中担任护卫者的重任。" + BYG_wujiaodalou:0"五角大楼" + BYG_wujiaodalou_desc:0"现在,我们应该建立起陆军的计划部,以指挥我们扩张过后的陆军。" + BYG_quanfangweituxi:0"全方位突袭" + BYG_quanfangweituxi_desc:0"这个时代的作战早已变化,海、陆、空三栖的全方位进攻已经成为可能。" + BYG_renshouyiganqiang:0"人手一杆枪" + BYG_renshouyiganqiang_desc:0"毫无疑问,我们的公民每个人都应该具有合法持枪的权利,这不但能提高他们的自保能力,还能让整个国家都对枪支更加熟悉,这在战场上会有用的。" + BYG_motuohuafangan:0"摩托化方案" + BYG_motuohuafangan_desc:0"我们的顾问提出了一种改革方案,那就是让步兵装备大量机动车辆,并以此进行机动作战。 + BYG_danbingzhuangbei:0"单兵装备" + BYG_danbingzhuangbei_desc:0"新装备的研发是军队中的重中之重,新装备的研发能让我们在战场上更具优势。" + BYG_kuozhaoyouqibing:0"扩招游骑兵" + BYG_kuozhaoyouqibing_desc:0"Ranger是我们历史最为悠久,也最让我们自豪的部队,是时候扩展它了。" + BYG_xietongpaoji:0"协同炮击" + BYG_xietongpaoji_desc:0"除了枪械之外,重火力也是战场上重要的一部分。" + BYG_zhenshexingdong:0"震慑行动" + BYG_zhenshexingdong_desc:0"将强大的火力集中起来能够震慑对手,在一定时间内削弱对手的战斗意志。" + BYG_zhancheguilai:0"战车归来" + BYG_zhancheguilai_desc:0"战车在上古时代就是最为强大的战场杀器,而现代的坦克战车自然不会弱于过去。" + BYG_xiandaishandianzhan:0"现代闪电战" + BYG_xiandaishandianzhan_desc:0"新式科技与以往经验的结合使我们研究出了一种全新的战术,这种强调部队机动能力的战术被称为闪电战。" + BYG_xiandaishandianzhan_effect_tooltip:0"如果我们继续深造§Y机动作战学说§!,那在将来可以获得一个新的BUFF" + BYG_haijunyidengren:0"海军一等人" + BYG_haijunyidengren_desc:0"无论是舰娘还是说传统意义上的白鹰海军,她们都是我们最忠诚,也最为优先的兵种。" + BYG_huhangquzhu:0"护航驱逐" + BYG_huhangquzhu_desc:0"我们的海军需要盾卫舰,小型且快速的舰艇是不错的选择。" + BYG_fangkongxunyang:0"防空巡洋" + BYG_fangkongxunyang_desc:0"相对而言,巡洋舰的体型更大,能更好的胜任防空这一任务。" + BYG_feichengshiyan:0"费城实验" + BYG_feichengshiyan_desc:0"海军需要一些更加高科技的东西,为此我们准备了一次代号为“彩虹”的实验……在费城进行。" + BYG_zhongdianfanghu:0"重点防护" + BYG_zhongdianfanghu_desc:0"追求速度的设计确实不错,但对我们来说还是增强防御能力比较实在。" + BYG_2700bangdezhengyi:0"2700磅的正义" + BYG_2700bangdezhengyi_desc:0"重型穿甲弹能在飞行过程中更有效的保证动能,发挥出更大的杀伤力。" + BYG_yuanxingfangan:0"原型方案" + BYG_yuanxingfangan_desc:0"我们需要更为先进的同伴。" + BYG_kongmujiqun:0"空母集群" + BYG_kongmujiqun_desc:0"航空母舰这种新式船只起到的作用不容忽视。" + BYG_jingquesheshou:0"精确射手" + BYG_jingquesheshou_desc:0"企业与胡蜂等舰娘的舰装是弓箭式的,或许这种设计也不错?" + BYG_dachujihua:0"大厨计划" + BYG_dachujihua_desc:0"东煌用下饺子来形容大量制造舰船这种行为,的确是形象的形容方式。" + BYG_lantianbaiying:0"蓝天白鹰" + BYG_lantianbaiying_desc:0"拿下制空权,让我们的白鹰去广阔的蓝天飞翔吧。" + BYG_chenglikongjun:0"成立空军" + BYG_chenglikongjun_desc:0"无论怎么说,设立在本土上的一支航空部队都是十分必要的。" + BYG_zhandouji:0"战斗机" + BYG_zhandouji_desc:0"无论轰炸机多么强大,在战斗机面前也毫无反抗能力,我们应该加紧研发战斗机。" + BYG_gongjiji:0"攻击机" + BYG_gongjiji_desc:0"来自空中的支援对地面部队来说是一记强心针。" + BYG_hongzhaji:0"轰炸机" + BYG_hongzhaji_desc:0"轰炸机可以携带炸弹攻击敌人腹地,以此大幅削减敌人的战斗意志与战争潜力。" + BYG_lanjieliliang:0"拦截力量" + BYG_lanjieliliang_desc:0"整合过的防空设施配合我方战斗机能更有效的对敌方空军进行反制。" + BYG_kongdixietong:0"空地协同" + BYG_kongdixietong_desc:0"空军与陆军的协同打击可以迅速让敌方防线崩溃。" + BYG_ziyoudebian:0"自由的彼岸" + BYG_ziyoudebian_desc:0"我们白鹰联邦在其他国家眼中一直都是自由又自信的国家,我们必须继续走民主的道路。" + BYG_qiyedezhinangtuan:0"企业的智囊团" + BYG_qiyedezhinangtuan_desc:0"企业是白鹰联邦的领导人,但她总是把所有事情都自己扛下来。我们应该选择几名精英智囊来辅助企业。" + BYG_qiyezhuanzhujunshi:0"企业专注军事" + BYG_qiyezhuanzhujunshi_desc:0"企业是一位战争英雄,自身也极具军事才能。让总统领导军队也是一件很正常的事。" + BYG_zongtongqinshangzhen:0"总统亲上阵" + BYG_zongtongqinshangzhen_desc:0"尽管我们的智囊团一直阻挠企业上战场,但企业还是坚持认为身先士卒是非常重要的。" + BYG_hangmuxinzhanshu:0"航母新战术" + BYG_hangmuxinzhanshu_desc:0"企业研究发现了一些新的航母战术,大大提高了我们航母的战斗力。" + BYG_qiyeqianbei:0"企业前辈" + BYG_qiyeqianbei_desc:0"现在企业已经成了全体白鹰国民的偶像。企业的小迷妹们要求我们在总统山上新雕刻一座企业的头像。" + BYG_qiyeqianbei_trigger_tooltip:0"需要§Y企业§!的将领等级达到§Y8级§!及以上" + BYG_minzhujungongchang:0"民主军工厂" + BYG_minzhujungongchang_desc:0"我们要充分发挥白鹰的工业技术优势,建造大量军工厂来应对塞壬的侵扰。" + BYG_qiyezhuanzhuxingzheng:0"企业专注行政" + BYG_qiyezhuanzhuxingzheng_desc:0"企业虽说极具军事才能,但她表示她不想再战斗了,所以希望更多进行政治工作。" + BYG_lianbanggongchengshu:0"联邦工程署" + BYG_lianbanggongchengshu_desc:0"企业表示成立一个公共工程署不但可以提高我们的基建水平,还能解决失业问题。" + BYG_chongqiyiminzhengce:0"重启移民政策" + BYG_chongqiyiminzhengce_desc:0"因为塞壬的缘故我们没法再接受更多移民,现在我们夺回了一些生存空间,可以重新接纳更多高素质的移民了。" + BYG_kuodazhinangtuan:0"扩大智囊团" + BYG_kuodazhinangtuan_desc:0"随着企业对行政工作的逐渐熟悉,我们需要为企业的智囊团招募新成员。" + BYG_makebyggreatagian:0"Make EagleUnion Great Agian" + BYG_makebyggreatagian_desc:0"白鹰联邦曾经是地表最强,现在一定要让这个国家再度辉煌!" + BYG_xueshujiaoliu:0"学术交流" + BYG_xueshujiaoliu_desc:0"开放的学术环境和密切的学术交流可以有效促进科技发展。" + BYG_ligongxueyuan:0"理工学院" + BYG_ligongxueyuan_desc:0"塞壬来袭时我们迁置了大部分麻省理工学院的科研人才,现在该让她们回归了!" + BYG_kuodaqishituanguimo:0"扩大骑士团规模" + BYG_kuodaqishituanguimo_desc:0"白鹰骑士团最早是克利夫兰自己建立的中二(划掉)组织,目前成员只有克利夫兰还有她的一众小妹。骑士团致力于维护世界和平,伸张正义,这样的组织我们应该大力支持。" + BYG_qiangyingzitai:0"强硬姿态" + BYG_qiangyingzitai_desc:0"我们白鹰联邦一直是世界上综合国力顶尖的国家,但我们自称是文明自由的国度。现在这种世界局势下民主与自由可拯救不了人类。" + BYG_yindaoqiye:0"引导企业" + BYG_yindaoqiye_desc:0"企业一直很反感战争,她希望大家都和平相处。然鹅这是不可能的,该让她面对现实了。" + BYG_jiaoaodebaiying:0"骄傲的白鹰" + BYG_jiaoaodebaiying_desc:0"白鹰联邦有着全世界最强的工业能力和最聪明的科学家,我们理应成为世界上唯一的霸主。" + BYG_lushangbaquan:0"陆上霸权" + BYG_lushangbaquan_desc:0"我们必须要有一支强大的陆军才能有资格成为霸主。" + BYG_haishangbaquan:0"海上霸权" + BYG_haishangbaquan_desc:0"仅仅局限于美洲大陆是不行的,我们要有一支全世界最强的海军去出征世界。" + BYG_quanqiuhaijunjidi:0"全球海军基地" + BYG_quanqiuhaijunjidi_desc:0"稍有常识的人都知道,如果要成为全球霸主,必须要有能把武力投射到全世界任何区域的能力,想要做到这一点就需要在全球范围内通过各种方式搞到海军基地。" + BYG_wuliweishe:0"武力威慑" + BYG_wuliweishe_desc:0"其他国家可能不知道,从一片殖民地发展成世界霸主是什么概念,我们只能用两个字来形容这种国家:白鹰\n我们有能力造出海量的飞机大炮,让其他国家在我们强大的工业面前颤抖吧。" + BYG_wuliweishe_effect_tooltip:0"§C◆提示◆§!如果我们拥有§Y中型坦克§!科技,那么轻坦会被替换为中坦" + BYG_qishituanchuji:0"骑士团,出击!" + BYG_qishituanchuji_desc:0"联邦骑士团是我们白鹰执行正义的利剑,让白鹰的骑士-克利夫兰去执行正义吧!" + BYG_fuzuoqiye:0"辅佐企业" + BYG_fuzuoqiye_desc:0"企业是我们骑士团和白鹰联邦的大恩人,我们骑士团能有今天的成就都要归功于企业。我们要好好报答企业,成为企业最忠诚的骑士团。" + BYG_qiyegaituixiule:0"企业该退休了" + BYG_qiyegaituixiule_desc:0"企业已经工作了好长时间了,她累了,在未来骑士团会帮助企业完成所有工作。企业请你放心地退休吧!" + BYG_jingjibaquan:0"经济霸权" + BYG_jingjibaquan_desc:0"我们白鹰有强大的经济基础,在全球范围内进行经济殖民与扩张,让那些其她国家无法离开我们,从而达到控制她们的目的。" + BYG_hepingkuozhang:0"和平扩张" + BYG_hepingkuozhang_desc:0"企业向来希望大家和平相处,我们不需要动用武力,就能以我们强大的实力可以震慑其她国家。" + BYG_quanqiugongshi:0"全球攻势" + BYG_quanqiugongshi_desc:0"有太多的国家等着我们去解放!正义利剑出击吧,斩碎那些腐朽的政权,让她们加入光荣的新联邦吧。" + BYG_zhengyidebaohu:0"正义的保护" + BYG_zhengyidebaohu_desc:0"我们要保护全世界的文明成功,保护精英科学家,保护任何有价值的东西,让她们从无知者的手里解放出来。" + BYG_lujungaigeyantao:0"陆军改革研讨" + BYG_lujungaigeyantao_desc:0"研究新战术。" + BYG_baiyingjungongchang:0"白鹰兵工厂" + BYG_baiyingjungongchang_desc:0"为了塔塔开,造军工!" + BYG_youshihuolixueshuo:0"优势火力学说" + BYG_youshihuolixueshuo_desc:0"对愚蠢的蛮啾尽情倾斜炮火吧。" + BYG_zhanliebiandui:0"战列编队" + BYG_zhanliebiandui_desc:0"战列舰也许会过时,但只要我们的战列舰保持先进的技术水平,那战列舰就永远会是海上最强的一支力量。" + BYG_xinshichuanjiadan:0"新式穿甲弹" + BYG_xinshichuanjiadan_desc:0"我们最新研发的又黑又粗的穿甲弹就像一根黑色萝卜。" + BYG_qianting:0"潜艇" + BYG_qianting_desc:0"研发潜艇。" + BYG_yuanyangqianting:0"远洋潜艇" + BYG_yuanyangqianting_desc:0"为了让潜艇走的更远,我们要给潜艇准备充足的燃料及补给。" + BYG_gailianggongxingjianzhuang:0"改良弓型舰装" + BYG_gailianggongxingjianzhuang_desc:0"可以发射舰载机的弓型舰装是我们白鹰航母舰娘最得力的武器。" + BYG_jianlikongjun:0"建立空军" + BYG_jianlikongjun_desc:0"差不多得啦!飞行员已经受够陆军和海军的摆布,是时候独立了!" + BYG_xinshihaijunhongzhaji:0"新式海军轰炸机" + BYG_xinshihaijunhongzhaji_desc:0"海军与空军的合作让我们对海军轰炸机又有了更深一步的理解。" + BYG_xinshifuchonghongzhaji:0"新式俯冲轰炸机" + BYG_xinshifuchonghongzhaji_desc:0"俯冲轰炸机是一种灵活又有攻击性的小型飞机,必须加大对它的科研投入。" + BYG_zhanshukongjun:0"战术空军" + BYG_zhanshukongjun_desc:0"白鹰联邦的战术空军主要工作是辅助地面部队进行作战。" + BYG_zhanluekongjun:0"战略空军" + BYG_zhanluekongjun_desc:0"战略空军部门主要是执行轰炸敌方本土等任务。" + BYG_duidizhiyuan:0"对地支援学说" + BYG_duidizhiyuan_desc:0"仔细想了想,轰炸敌人本土貌似没什么卵用。" + BYG_zhanluepohuai:0"战略破坏学说" + BYG_zhanluepohuai_desc:0"“开着飞机做露天烧烤的感觉真是太棒啦!”\n-某代号为LeMay的蛮啾空军上将" + BYG_manjiugonghui:0"蛮啾工会" + BYG_manjiugonghui_desc:0"外来的蛮啾是最底层的劳动力,在我们自由的联邦没有话语权,在全国范围建立一个蛮啾工会应该会让蛮啾们更好过一些。" + BYG_lianbangzongwushu:0"联邦总务署" + BYG_lianbangzongwushu_desc:0"这个部门可以加快我们国家统筹规划的效率。" + BYG_gongyefusujihua:0"工业复苏计划" + BYG_gongyefusujihua_desc:0"我们的各个部门已经准备好复兴白鹰联邦的工业了。" + BYG_mixiegenmingong:0"密歇根民用工业" + BYG_mixiegenmingong_desc:0"" + BYG_mixiegenjungong:0"密歇根军用工业" + BYG_mixiegenjungong_desc:0"" + BYG_binzhoumingong:0"宾夕法尼亚民用工业" + BYG_binzhoumingong_desc:0"" + BYG_binzhoujungong:0"宾夕法尼亚军用工业" + BYG_binzhoujungong_desc:0"" + BYG_niuyuemingong:0"纽约民用工业" + BYG_niuyuemingong_desc:0"" + BYG_niuyuejungong:0"纽约军用工业" + BYG_niuyuejunong_desc:0"" + BYG_yilinuoyimingong:0"伊利诺伊民用工业" + BYG_yilinuoyimingong_desc:0"" + BYG_yilinuoyijungong:0"伊利诺伊军用工业" + BYG_yilinuoyijungong_desc:0"" + BYG_zhongbudazhongtian:0"中部大种田" + BYG_zhongbudazhongtian_desc:0"康康我们白鹰联邦这广阔的平原,必须得种点东西。" + BYG_dezhoushiyoukaifa:0"德州石油开发" + BYG_dezhoushiyoukaifa_desc:0"德克萨斯有这么多石油属实是上帝の恩赐,我们要好好利用这些资源。" + + + #event# + BYG_event.1.t:0"成功登陆迈阿密" + BYG_event.1.d:0"塞壬防守空虚,我们直接登陆了迈阿密。" + BYG_event.1.a:0"冲冲冲" + BYG_event.2.t:0"安排海伦娜加入骑士团" + BYG_event.2.d:0"我们把海伦娜安排进了骑士团,让她担任骑士团的秘书长。" + BYG_event.2.a:0"海伦娜可以帮助克利夫兰打理骑士团" + BYG_event.3.t:0"学到了新的战术" + BYG_event.3.d:0"因为在闪电战方面的深造,我们有了新的理解。" + BYG_event.3.a:0"吆西" + BYG_event.4.t:0"黑龙登场" + BYG_event.4.d:0"强大又帅气的新泽西(外号花园,但她更喜欢别人叫自己黑龙)是我们新舰装的主人,她成为了白鹰联邦有史以来最强的战列舰娘,虽然可能有些姗姗来迟,但我们要为她选择一个定位,智囊团给出了三种选择:\n第一,联邦的新总统。虽然[BYG.GetLeader]很可靠,但总归是后浪拍前浪,应让年轻又有威望的花园来接替总统一职。\n第二,白鹰的大元帅。虽然花园在很长一段时间里因舰装问题导致没有机会参加实战,但是她有着极高的战略天赋,这让她天生适合成为统领千军的元帅。\n第三,花园宝宝。据可靠消息,花园在闲暇时候喜欢跳舞,并且有一套特别可爱的兔女郎装,我们可以让花园成为全世界的偶像。" + BYG_event.4.a:0"花园大总统" + BYG_event.4.a_tooltip:0"开始为花园进行§Y总统入职特训§!" + BYG_event.4.b:0"黑龙元帅" + BYG_event.4.b_tooltip:0"花园成为§Y9级元帅§!" + BYG_event.4.c:0"花园宝宝兔女郎" + BYG_event.4.c_tooltip:0"花园宝宝成为§Y4级将领§!" + BYG_event.5.t:0"总统特训结束" + BYG_event.5.d:0"经过近三个月的紧急特训,花园已经从一个懵懂无知、大大咧咧的元气烧酒蜕化成为一名成熟干练的准总统,是时候准备就职仪式来接替[BYG.GetLeader]的位置了。\n\n\n\n([BYG.GetLeader]:???)" + BYG_event.5.a:0"花园来啦,青天就有啦!" + BYG_event.news1.t:0"花园:手忙脚乱的新总统" + BYG_event.news1.d:0"花园是新加入白鹰舰队的最强战列舰娘,帅气又积极的她鼓舞了全国上下的士气。这时候有某位机灵鬼提议:不如让花园当我们联邦的新总统吧!于是白鹰众舰娘一啪即合,将花园抬上了总统的位子。\n三个月的白鹰总统特训让花园苦不堪言,但她也确实从一个大大咧咧的舰娘变成了一位成熟稳重的准总统。尽管如此,在花园正式就职总统之后依然显得力不从心,被繁杂的事务整的焦头烂额。\n对花园来说,她的总统特训才刚刚开始。" + BYG_event.news1.a:0"花园宝宝我们相信你!" + BYG_event.news1.b:0"就这还当总统,想笑" + BYG_event.6.t:0"花园已经完全适应了" + BYG_event.6.d:0"经过半年多的锻炼,花园对于总统一职已经得心应手啦。行政与军事,将来的她会更注重哪方面的工作呢?" + BYG_event.6.a:0"花园大总统" + BYG_event.6.b:0"The Black Dragon" + BYG_event.701.t:"无奖问卷:小加加是……" + BYG_event.701.d:"萨拉托加现在在我们阵营中,她想问问你你是怎么看待她的。" + BYG_event.701.a:"是航母舰娘(迫真)" + BYG_event.701.b:"是驱逐舰娘(确信)" + BYG_event.701.c:"不要再迫害小加加了(假慈悲)" + + BYG_hjjdsj:0"海军基地速建" + BYG_zxjzdqf:0"最新舰装的启发" + BYG_hyzttxz:0"花园总统特训中" + BYG_lbdtq:0"联邦的铁拳" + BYG_jjgzdym:0"积极工作的移民" + BYG_blydym:0"被利用的移民" + BYG_byox:0"白鹰偶像" + BYG_byox_desc:0"“太好看了吧↑~~,我刚才,看见你跳舞了,以后我们一起跳好不好,一起做白~鹰~偶~像~~”" + BYG_hlqk:0"火力全开" + BYG_jjwjhyz:0"经济危机后遗症" + BYG_jjwjhyz_desc:0"我们的经济还未从大萧条恢复过来,即使是舰娘的穿越也无法改变这一客观设定。" + BYG_sjbbdlyy:0"生机勃勃的旅游业" + BYG_dgsw:0"赌怪思维" + BYG_hpjq:0"和平崛起" + BYG_bylbdgs:0"白鹰联邦的攻势" + BYG_jjbq:0"经济霸权" + BYG_bydlj:0"白鹰的利剑" + BYG_jadby:0"骄傲的白鹰" + BYG_cfbm:0"重返北美" + BYG_zydgdygdjy:0"自由的国度,勇敢的家园" + BYG_zydgdygdjy_desc:0"我们白鹰人民为此自豪!" + BYG_jrfs:0"巨人复苏" + BYG_jfgs:0"解放攻势" + BYG_lbshz:0"联邦守护者" + BYG_wjdl:0"五角大楼" + BYG_jldzb:0"精良的装备" + BYG_yqb:0"游骑兵" + BYG_qmjb:0"全民皆兵" + BYG_zsxd:0"震慑行动" + BYG_xdsdz:0"现代闪电战" + BYG_czcjd:0"超重穿甲弹" + BYG_hsgjs:0"海上弓箭手" + BYG_hmjz:0"航母建造" + BYG_ljll:0"拦截力量" + BYG_kdxt:0"空地协同" + BYG_qydznt:0"企业的智囊团" + BYG_kddznt:0"扩大的智囊团" + BYG_qydgw:0"企业的鼓舞" + BYG_zrscdqy:0"载入史册的企业" + BYG_lbgcs:0"联邦工程署" + BYG_gszym:0"高素质移民" + BYG_qyxz:0"企业新政" + BYG_yyqt:0"远洋潜艇" + BYG_gxljz:0"高效率建造" + #内阁# + BYG_liekexingdun:0"列克星敦" + BYG_yuekecheng:0"约克城" + BYG_binxifaniya:0"宾夕法尼亚" + BYG_mengbiliai:0"蒙彼利埃" + BYG_qiye:0"企业" + BYG_zuozhiya:0"佐治亚" + BYG_daqinghuayu:0"大青花鱼" + BYG_bulaimodun:0"布莱默顿" + BYG_hailunna:0"海伦娜" + BYG_nvzaoshen:0"女灶神" + BYG_aisaikesi:0"埃塞克斯" + BYG_linuo:0"里诺" + + BYG_wuwei:0"无畏" + BYG_xianggelila:0"香格里拉" + BYG_tikangdeluojia:0"提康德罗加" + BYG_aisaikesi_lilunjia:0"埃塞克斯" + + BYG_kasabulanka:0"卡萨布兰卡" + BYG_sheshuiyu:0"射水鱼" + BYG_huashengdun:0"华盛顿" + BYG_youqibing:0"游骑兵" + BYG_badan:0"巴丹" + BYG_dahuangfeng:0"大黄蜂" + + trait_wuwei:0"英勇无畏" + trait_wuwei_desc:0"正如其名,无畏在面对敌军时将展现其无所畏惧的精神迅速冲入并突破敌军阵线,因此力求打造机动性极强的作战队伍。" + trait_xianggelila:0"天与海的观测者" + trait_xianggelila_desc:0"香格里拉一直有在战前将敌军情报详细记录起来的习惯,这很有利于指挥官编写出一份高效的作战计划。" + trait_tikangdeluojia:0"流火之翼" + trait_tikangdeluojia_desc:0"提康德罗加的命名是用以纪念白鹰人民攻下提康德罗加堡垒的战斗,攻克堡垒需要强大的火力支持,而提康德罗加航空母舰本舰也是这么认为的,因此提倡无论进攻还是防御,自家火力必须要把对手轰到怀疑舰生。" + trait_aisaikesi:0"航空阵列" + trait_aisaikesi_desc:0"也叫饺子级,因为人比较多,所以对人海学说有较深刻的理解。" + trait_kasabulanka:0"空域辅助" + trait_kasabulanka_desc:0"卡萨布兰卡致力于对海上制空权的辅助控制,因为一旦拿下海上制空权,航空母舰将能发挥最大的作战效力,无论什么战舰,遇见了舰载机都只能被动挨打。" + trait_sheshuiyu:0"鱼群之光" + trait_sheshuiyu_desc:0"不讲武德的偷袭是潜艇的拿手好戏,“不仅是运输船,重樱那位喜欢睡觉的大姐姐也一样害怕会遇见我们”,射水鱼如此说到。" + trait_huashengdun:0"英勇炮击" + trait_huashengdun_desc:0"战列舰作为海战火力最可怕的存在,华盛顿相信一支有着巨炮战舰的舰队的存在能让对手连动自己的歪点子都想不出来。" + trait_youqibing:0"快速起飞" + trait_youqibing_desc:0"游骑兵表示她有一个办法可以让飞机源源不断的出击,如果这办法让战术轰炸机出击的足够多,它们可以去执行多方面的任务。" + trait_badan:0"航空辅助" + trait_badan_desc:0"轻型航母的主要作用在于支援,巴丹作为轻航,不仅是在海上,如今也担当起陆地上的支援,并且明白了对地支援和对海支援的重要性是一样的。" + trait_dahuangfeng:0"杜立特空袭" + trait_dahuangfeng_desc:0"杜立特空袭开创了白鹰超长距离战略轰炸的第一弹,大黄蜂表示这样的超长距离轰炸任务一定要继续加强轰炸力度。" + BYG_jiujinshan:0"旧金山" + BYG_shengluyisi:0"圣路易斯" + trait_shengluyisi:0"MoneyLou" + trait_shengluyisi_desc:0"圣路易斯实在是太有钱了,有了圣路易斯的资助,白鹰的经济力量简直如虎添翼,无论军工民工都能大幅增加生产力,虽然这会让我们的日常消费需求有所增加。" + BYG_yalisangna:0"亚利桑那" + trait_yalisangna:0"白鹰之泪" + trait_yalisangna_desc:0"每个白鹰人都不应该忘记亚利桑那的惨痛经历和其带给白鹰人民的耻辱!将来,我们还要为她出了这口恶气!" + BYG_yinggelahan:0"英格拉罕" + trait_yinggelahan:0"战场技师" + BYG_binxifaniya:0"宾夕法尼亚" + BYG_kelifulan:0"克利夫兰" + trait_binxifaniya:0"崩姐" + trait_binxifaniya_desc:0"白鹰战列舰宾夕法尼亚,别名崩姐,因在关岛登陆战中发射了比以往的任何一次战斗弹药都多而得名,但据蛮啾们所说崩姐这名的意思是因为宾夕法尼亚的火炮能够把任何对手打到崩溃,物理意义上的。" + BYG_baerdimo:0"巴尔的摩" + trait_baerdimo:0"一名路过的陆军参谋" + trait_baerdimo_desc:0"她带的队伍让人一点都不觉得她像是路过的……" + BYG_botelan:0"波特兰" + trait_botelan:0"波特彩" + trait_botelan_desc:0"波特兰(蓝),别名波特彩,因波特兰改造后的综合能力优秀,尤其是耐久有很大提升,为低星战神而得名。" + BYG_shengdiyage:0"圣地亚哥" + trait_shengdiyage:0"我是No.1" + trait_shengdiyage_desc:0"哇 塔 吸 哇 南 波 1,嗨!" + BYG_changdao:0"长岛" + trait_changdao:0"制空支援" + trait_changdao_desc:0"这是幽灵大人的力量~~" + BYG_ailunsamuna:0"艾伦萨姆纳" + BYG_nandaketa:0"南达科他" + BYG_huonululu:0"火奴鲁鲁" + BYG_xiyatu:0"西雅图" + BYG_bangkeshan:0"邦克山(碉堡山)" + #外交关系# + BYG_xwdgj:0"向往的国家" + + #领导特性# + lxzydph:0"领向自由的炮火" + hydzt:0"花园大总统" + blackdragon:0"The Black Dragon" + bsldxzt:0"不熟练的新总统" + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_CHY_l_english.yml b/src/localisation/azc_CHY_l_english.yml new file mode 100755 index 0000000..4fc34b5 --- /dev/null +++ b/src/localisation/azc_CHY_l_english.yml @@ -0,0 +1,439 @@ +l_english: + CHY_mofanggongchang:0"魔方工厂" + CHY_mofanggongchang_desc:0"明石说她要一笔资金来进行科研试验……实际上我们早就知道她是想给自己的小卖铺搞几个工厂。" + CHY_jiadatouzi:0"加大投资" + CHY_jiadatouzi_desc:0"不知火要一些钱钱来扩大再生产,并且承诺让我们的军工事业发展的更好。" + CHY_kengmengguaipiandaisuki:0"坑蒙拐骗Daisuki" + CHY_kengmengguaipiandaisuki_desc:0"不劳而获的感觉真是太爽啦!……\n报应?天谴?它有几个师。" + CHY_fanzhazhongxin:0"反诈中心" + CHY_fanzhazhongxin_desc:0"听说明石经常搞虚假宣传和诈骗,不能再忍了,必须出重拳……明石是我们这边的?\n那我们只能成立一个反诈中心提醒国民不要上当受骗了,百度搜索国家反诈中心下载!" + CHY_chaojizhanjian:0"超级战舰" + CHY_chaojizhanjian_desc:0"(等瓜游实装大和后通知我更新这个国策)" + CHY_zuiqianghangmu:0"最强航母" + CHY_zuiqianghangmu_desc:0"信浓是大和的妹妹酱,她有着大和一样强大的天赋,是当之无愧的海上传奇啊!(大嘘)\n(不要问我为什么信浓实装了但不做这个国策,因为累了,之后再做吧)" + CHY_zuisuquzhu:0"最速驱逐" + CHY_zuisuquzhu_desc:0"岛风是我们有史以来跑的最快的驱逐舰娘(你有一个好,啊,全世界任何海域,跑得比其他船都快),现在我们要正式让岛风加入舰队啦。" + CHY_zuisuquzhu_effect_tooltip:0"§Y一艘岛风量产级舰船下水§!" + CHY_chaojixunyangjian:0"超级巡洋舰" + CHY_chaojixunyangjian_desc:0"超级巡洋舰是有着大口径舰炮和装甲,但又不像战列舰一样笨重的舰船,吾妻便是这么一位超级巡洋舰娘。" + CHY_chaojixunyangjian_effect_tooltip:0"§Y一艘吾妻量产级舰船下水§!" + CHY_zhunbeijingong:0"居合" + CHY_zhunbeijingong_desc:0"先等待时机,为我们解放重樱岛做准备。" + CHY_shijiyidao:0"拔刀" + CHY_shijiyidao_desc:0"是时候了,准备进攻!夺回重樱岛,成败在此一举!" + CHY_xiuyangshengxi:0"纳刀" + CHY_xiuyangshengxi_desc:0"我们已经夺回了重樱四岛,停止进攻塞壬,重建国家吧。" + CHY_dongyazhanzhengbuju:0"东亚战争布局" + CHY_dongyazhanzhengbuju_desc:0"如果我们要发动进攻,必须好好建设在东亚的根据地。" + CHY_zhunbeijingong:0"优先陆军" + CHY_zhunbeijingong_desc:0"据说在之前陆军和海军一直在争夺钢材,现在明智的[CHY.GetLeader]来治理国家了,自然会明智地选择偏袒武器紧缺的陆军。" + CHY_xiuyangshengxi:0"工厂部署" + CHY_xiuyangshengxi_desc:0"合理地部署工厂,为以后规划合理的工业生产做准备。" + CHY_qiandudongjing:0"迁都东京" + CHY_qiandudongjing_desc:0"东京是我们的旧都,现在东京已经回归重樱,可以让重樱人民回到故乡了。(东京的撒库拉开了)" + CHY_baochiyuanzhuang:0"保持原状" + CHY_baochiyuanzhuang_desc:0"虽然东京是我们的旧都,但是北海道已经非常繁荣了,大部分人觉得没有必要再回到东京了。" + CHY_chongyingfuxingjihua:0"重樱复兴计划" + CHY_chongyingfuxingjihua_desc:0"重樱群岛局势基本稳定,是时候制定一下复兴计划了。" + CHY_kuojianhaijun:0"扩建海军" + CHY_kuojianhaijun_desc:0"群岛上有很多天然良港,我们可以在这些地方建造新的海军船坞。" + CHY_chongyingtese:0"重樱特色" + CHY_chongyingtese_desc:0"我们与众不同的舰娘需要发展,强化她们的新能力。" + CHY_qundaotielu:0"群岛铁路" + CHY_qundaotielu_desc:0"窄轨可以快速铺设到群岛各地,有了发达的铁路网,我们的物资可以快速运输,加速国家的发展。" + CHY_ziyuankaicai:0"资源开采" + CHY_ziyuankaicai_desc:0"我们的资源十分贫乏,要是想要获得资源,必须提高资源开发技术。" + CHY_jiaoyuxiaoxuesheng:0"教育小学生" + CHY_jiaoyuxiaoxuesheng_desc:0"重樱有许多小学生(指小驱逐舰),其中有许多有天赋的孩子,对小学生进行教育可以发掘更多对重樱有用的人才。" + CHY_pujijiaoyu:0"普及教育" + CHY_pujijiaoyu_desc:0"不仅是小学生,重樱全体国民都要接受教育。" + CHY_xuanzexinqijian:0"选择新旗舰" + CHY_xuanzexinqijian_desc:0"长门大人表示她已经不适合领导重樱了,只想安静地养老,我们应该选一位更有魄力的年轻人来担此重任。" + CHY_chongyingweixin:0"重樱维新" + CHY_chongyingweixin_desc:0"属于重樱的时代来到了,我们要紧紧抓住这个机会,做出改变适应这个时代。" + CHY_sumi:0"粟米" + CHY_sumi_desc:0"看看我们现在的样子……这种情况还能持续多久呢?重樱上层只关心自己,从未想过底层的民众,我们必须进行改革。" + CHY_zhongshiminzhong:0"重视民众" + CHY_zhongshiminzhong_desc:0"如果没有民众,那些高高在上的统治者只会是一个普通的躯壳。我们必须让民众知道,我们和她们站在一起。" + CHY_pingwenguodu:0"“平稳”过渡" + CHY_pingwenguodu_desc:0"重樱已经有部分高层领导意识到民众的重要性,但也有一部分执迷不悟的人。我们要采取一些强制措施(比如让她们消失)来让她们理解什么叫做过渡。" + CHY_caifagaizao:0"财阀改造" + CHY_caifagaizao_desc:0"我们重樱国的经济被几大财阀控制着,甚至连那些高层领导都被财阀控制。现在为了我们的人民,要把这些财阀全部收归国有。" + CHY_zhengfuneideqingxi:0"政府内的清洗" + CHY_zhengfuneideqingxi_desc:0"温柔的天城不忍心对自己的同胞下狠手,所以仅仅是惩罚了几个高层以杀鸡儆猴。但我们都知道,革命是血腥的,如果不彻底那必然会造成后患,现在我们要进第二轮大清洗了。" + CHY_zhengfuneideqingxi_tooltip:0"§Y一系列各种各样的审判开始了!§!" + CHY_taidao:0"太刀" + CHY_taidao_desc:0"我们重樱的武士道精神是值得推广的思想,它会使我们的国民无惧牺牲。" + CHY_kuozhangjihua:0"扩张计划" + CHY_kuozhangjihua_desc:0"想要扩张不是那么容易的,我们要建立一个专门制定计划的部门。" + CHY_shendaojiao:0"神道教" + CHY_shendaojiao_desc:0"我们应该使用对神社的崇拜来宣扬忠诚,这让我们的国民能够,并且愿意为国家牺牲。" + CHY_richuzhiying:0"日出之樱" + CHY_richuzhiying_desc:0"我们是世界的远东之国,是日出之地,我们也将向旭日一般升起。" + CHY_yinghua:0"樱花" + CHY_yinghua_desc:0"重樱自古以来就被一位神之子统治,或许我们现在也需要一位那样的领导者,而不是其他篡权者。" + CHY_dazhengfenghuan:0"大政奉还" + CHY_dazhengfenghuan_desc:0"长门大人就是那位适合我们的神子……放心,她既然能在我们的请求下同意继续担任旗舰,自然也不会拒绝我们的新请求。" + CHY_xingtong:0"醒瞳" + CHY_xingtong_desc:0"大人,时代变了,重樱该睁开眼睛,看看世界了。" + CHY_paiwangxifangdeshijie:0"派往西方的使节" + CHY_paiwangxifangdeshijie_desc:0"我们重樱一直再寻求脱亚入欧的途径,向西方学习是最好的方法之一。" + CHY_xianjinzhanshu:0"先进战术" + CHY_xianjinzhanshu_desc:0"我们作为海洋国家,海军还算先进,但陆军的战术就比较落后了。我们可以向西方学习一些先进战术。" + CHY_zuozhanfangshichuangxin_haijun:0"海军作战方式创新" + CHY_zuozhanfangshichuangxin_haijun_desc:0"不管新旗舰是谁,我们的作战方式一定要做出创新。" + CHY_zuozhanfangshichuangxin_lujun:0"陆军作战方式创新" + CHY_zuozhanfangshichuangxin_lujun_desc:0"不管新旗舰是谁,我们的作战方式一定要做出创新。" + CHY_zuozhanfangshichuangxin_kongjun:0"空军作战方式创新" + CHY_zuozhanfangshichuangxin_kongjun_desc:0"不管新旗舰是谁,我们的作战方式一定要做出创新。" + + CHY_lujungaige:0"陆军改革" + CHY_lujungaige_desc:0"地上力量永远是我们最关键的力量。" + CHY_xiaoxingzhuangbei:0"小型装备" + CHY_xiaoxingzhuangbei_desc:0"研究新式的单兵武器。" + CHY_huopaoyanjiu:0"火炮研究" + CHY_huopaoyanjiu_desc:0"开炮!开炮!开哎哎哎啊~~炮!" + CHY_jidonghua:0"机动化" + CHY_jidonghua_desc:0"动起来吧小宝贝儿!" + CHY_zhiyuankeji:0"支援科技" + CHY_zhiyuankeji_desc:0"卡车可以送补给、拉火炮、救伤员,好啊,你干得好!" + CHY_zhuangjiaxianfeng:0"装甲先锋" + CHY_zhuangjiaxianfeng_desc:0"步兵冲锋陷阵的时代已经过去,现在我们改用坦克冲锋陷阵了。(西队长:突击!突子KIKI!)" + CHY_zhanshuchuangxin:0"战术创新" + CHY_zhanshuchuangxin_desc:0"差不多得了,该换个战术研究了。" + CHY_zhuzhongxinxueshuo:0"注重新学说" + CHY_zhuzhongxinxueshuo_desc:0"要求舰娘们研究新的学说。" + CHY_chongyingtesezhihui:0"重樱特色指挥" + CHY_chongyingtesezhihui_desc:0"我们有许多舰娘会飞(雾),这种特异能力可以用于战场上的侦查与指挥。" + CHY_haijunxunlian:0"海军训练" + CHY_haijunxunlian_desc:0"舰娘诞生速度比较慢,因此我们得把重心放在训练现有舰娘上。" + CHY_yanjiupinweijian:0"研究屏卫舰" + CHY_yanjiupinweijian_desc:0"驱逐舰和巡洋舰是保护舰队的核心力量,我们要研制新的舰型。" + CHY_kongmupai:0"空母派" + CHY_kongmupai_desc:0"赤城和加贺等舰表示航空母舰才是未来的主流,她们强烈要求把科研重心放在新的航空母舰型号上。" + CHY_zhanjianpai:0"战舰派" + CHY_zhanjianpai_desc:0"年长的战舰舰娘们表示大炮对决才是正道,她们表示应该研制新的战舰。" + CHY_haijunxinlilun:0"海军新理论" + CHY_haijunxinlilun_desc:0"经过两派舰娘亲切友好的学术交(si)流(bi)后,她们发现了一些新的海军作战理论。" + CHY_lantianfeixingdui:0"蓝天飞行队" + CHY_lantianfeixingdui_desc:0"谁不向往那无边无垠蓝天呢。" + CHY_lujunhangkongbing:0"陆军航空兵" + CHY_lujunhangkongbing_desc:0"研究近距离轰炸机等飞机可以辅助陆军进攻阵地。" + CHY_haijunhangkongbing:0"海军航空兵" + CHY_haijunhangkongbing_desc:0"鱼雷机是海上的强力杀器。(鱼雷,永远の神)" + CHY_dulikongjun:0"独立空军" + CHY_dulikongjun_desc:0"现在我们飞机数量扩大,海陆军对飞行兵的争夺日益加剧,我们必须成立独立的空军军种。" + CHY_duiwaikuozhang:0"对外扩张" + CHY_duiwaikuozhang_desc:0"世界这么大,我们却只在这些岛上,应该出去看看。" + CHY_tansuodalu:0"探索大陆" + CHY_tansuodalu_desc:0"我们西边的亚欧大陆应该会有许多资源,我们可以尝试去大陆探索。" + CHY_xiangxikuozhang:0"继续向西" + CHY_xiangxikuozhang_desc:0"继续向西扩张,虽然那里是东煌的旧土,不过现在我们是从塞壬手里解放她们。" + CHY_xiangxikuozhang_tooltip:0"§R向西扩张占领东煌的旧土,东煌可能会不高兴。§!" + CHY_xiangbeikuozhang:0"向北扩张" + CHY_xiangbeikuozhang_desc:0"北方是环境恶劣的西伯利亚,虽然不适合人居住,但是有很多资源,还可以种土豆(雾" + CHY_tansuohaiyang:0"探索海洋" + CHY_tansuohaiyang_desc:0"我们东边的太平洋是世界上最大的海洋,不过上面有一些无人看守的小岛,我们可以派遣小队去占领。" + CHY_jiechudonghuang:0"接触东煌" + CHY_jiechudonghuang_desc:0"东煌是我们的邻居,我们的扩张计划不能瞒着东煌,先派出代表团看看东煌对我们的扩张有什么反应。" + CHY_nahuiliuqiukongzhiquan:0"拿回琉球控制权" + CHY_nahuiliuqiukongzhiquan_desc:0"在之前的战争中,东煌击退了琉球岛上的塞壬,把我们的琉球岛当做了东煌的军事基地。现在我们已经恢复了国土,该拿回属于我们的岛屿了。" + CHY_donghuangyouhao:0"对东煌友好" + CHY_donghuangyouhao_desc:0"在整个东方只有东煌与我们相依为伴,共同抗击塞壬,而且我们两国都有共同的祖先。我们应该对东煌示好,共同发展。" + CHY_hezuojiaoliu:0"合作交流" + CHY_hezuojiaoliu_desc:0"和东煌互相合作可以发挥我们各自的优势。我们可以教东煌一些海军科技,而东煌则可以帮我们研究一些步兵科技。" + CHY_ziyuanhubu:0"资源互补" + CHY_ziyuanhubu_desc:0"我们可以扩大与东煌战略资源方面的贸易,以达到优势互补的目的。" + CHY_dongfanglianmeng:0"东方联盟" + CHY_dongfanglianmeng_desc:0"现在我们和东煌都离不开彼此,广泛而深入的交流让我们逐渐融为一个整体。而且逸仙也表示愿意作为坚定的盟友和重樱站在一起,我们可以开始着手准备制定建立东亚联盟计划了。" + CHY_tiaoxindonghuang:0"挑衅东煌" + CHY_tiaoxindonghuang_desc:0"东煌之前只是一个落后的国家,控制了一大片不应该由她控制的土地。而她们自诩为东方的第一大国,现在我们完全有资格取而代之。" + CHY_tiaoxindonghuang_tooltip:0"在与东煌的边境集结§Y20支§!边防师" + CHY_liangqizuozhan:0"两栖作战" + CHY_liangqizuozhan_desc:0"作为一个海洋上的岛国,如果与他国开战,我们一定进行大量的两栖作战,针对两栖作战进行训练可以提高我们的作战能力。" + CHY_ruoxiaodelingju:0"弱小的邻居" + CHY_ruoxiaodelingju_desc:0"我们的邻居十分弱小,但要是想要彻底击败她们的话,也需要一些计划。" + CHY_qinlueruhuo:0"侵略的开始" + CHY_qinlueruhuo_desc:0"政府高层开始准备战争,国民也变得狂热,我们不得不发动一场战争来进行扩张,而战争的目标自然就是距离我们最近的东煌。" + CHY_kuochongjundui:0"扩充军队" + CHY_kuochongjundui_desc:0"我们现在的军事实力还稍显弱小,如果要扩张,一定先要扩充军队。虽然也会给我们国家经济带来压力,但是没关系!" + CHY_jixutansuo:0"继续探索" + CHY_jixutansuo_desc:0"南太平洋有许多群岛,我们可以逐一控制它们。" + CHY_mingshidexiaomaipu:0"明石的小卖铺" + CHY_mingshidexiaomaipu_desc:0"我们的明石喵是一位商业鬼才,她自己开了一家小卖铺总是卖些奇奇怪怪的东西,我们可以资助明石扩大她的生意。" + CHY_gaoxiemofang:0"搞些魔方" + CHY_gaoxiemofang_desc:0"“心智魔方喵?你是说这个蓝色的方块?明石可以找到很多这种方块喵!”明石如是说。\n虽然不知道明石是怎么找到这些魔方的,不过我们可以让明石帮忙再多找些。" + CHY_gaoxiemofang_tooltip:0"获得§C6§!£GFX_small_xzmf!" + CHY_buzhihuodejunhuodian:0"不知火的军火店" + CHY_buzhihuodejunhuodian_desc:0"不知火开了一家军火店,她卖的武器箱非常受欢迎,虽然经常被举报这些箱子是染色的。" + CHY_junhuolaoban:0"军火老板" + CHY_junhuolaoban_desc:0"不知火是军工生产的行家,让她接手我们的军工业可以提高生产效率。" + CHY_chongyingmaoyigongsi:0"重樱贸易公司" + CHY_chongyingmaoyigongsi_desc:0"我们可以让明石和不知火与其他国家做交易,这两位商业鬼才一定会让我们重樱赚得盆满钵满的。" + CHY_jianshangluxian:0"奸商路线" + CHY_jianshangluxian_desc:0"俗话说无商不奸,不搞点小手脚我们怎么挣钱呢?" + CHY_ransedewuqixiang:0"染色的武器箱" + CHY_ransedewuqixiang_desc:0"不知火的武器箱是个神秘的东西,顾客在打开之前不知道里面有什么,只能靠颜色辨别。我们只要给低级的武器箱刷上高级的颜色,那一定会..." + CHY_chengxinjiaoyi:0"诚信交易" + CHY_chengxinjiaoyi_desc:0"欺诈客户只能获得蝇头小利,我们必须诚信待人,这样我们才有发展前途。" + CHY_dajijiamaoweilie:0"打击假冒伪劣" + CHY_dajijiamaoweilie_desc:0"经常有顾客投诉明石总是卖一些伪劣产品,给顾客带来了极大的不便。我们一定要好好批评教育明石,禁止她卖伪劣产品。" + CHY_chuaixiongpigu:0"踹熊屁股" + CHY_chuaixiongpigu_desc:0"北联目前在欧洲作战,对远东的控制比较薄弱,我们可以趁机集中兵力进攻她们的远东地区。" + CHY_xiaohuazhanguo:0"消化战果" + CHY_xiaohuazhanguo_desc:0"我们在初期取得了巨大战果,而我们所有人都知道北联过于庞大,无法彻底击垮她们。所以是时候关于远东势力去和北联谈判了。" + CHY_fanrongdeyazhou:0"繁“荣”的亚洲" + CHY_fanrongdeyazhou_desc:0"我们重樱一直积极地向欧洲靠拢,希望改变东亚积贫积弱的局面。而现在重樱国已经成为东亚最强国,而为了实现整个东亚的共同繁荣,我们需要给那些那些腐朽的国家一点帮助。" + CHY_zhenghedongya:0"整合东亚" + CHY_zhenghedongya_desc:0"既然我们已经和东煌联盟,那整个东亚也可以整合为一体了,先让那些小国家加入我们的联盟吧。" + CHY_xiangtaipingyangjingjun:0"向太平洋进军" + CHY_xiangtaipingyangjingjun_desc:0"不论怎样,东亚的战略已经告一段落。而广袤的太平洋有着丰富的资源,是时候向太平洋进军了,战士们,刚把咯!" + + #BUFF# + CHY_zbcz:0"战备充足" + CHY_cyjn:0"重樱舰娘" + CHY_cyjn_desc:0"我们重樱人有着与众不同的外表(指各种兽耳),也有着与众不同的能力。" + CHY_cyjn2:0"重樱舰娘" + CHY_cyjn2_desc:0"我们重樱人有着与众不同的外表(指各种兽耳),也有着与众不同的能力。现在全体重樱人被强化啦!" + CHY_cfjy:0"重返家园" + CHY_cytl:0"重樱铁路" + CHY_cytl_desc:0"我们的铁路网遍地全国,但是轨道比较窄,可能不适应未来的发展。" + CHY_cytszh:0"重樱特色指挥" + CHY_cytszh_desc:0"我们有许多舰娘会飞(雾),这种特异能力可以用于战场上的侦查与指挥。" + CHY_hjxl:0"海军训练" + CHY_dlkj:0"独立空军" + CHY_cylxyh:0"重樱联席议会" + CHY_lqzz:0"两栖作战" + CHY_qbdw:0"穷兵黩武" + CHY_czyl:0"财政压力" + CHY_jhlb:0"军火老板" + CHY_cymygs:0"重樱贸易公司" + CHY_cymygs_js:0"重樱贸易公司-奸商主导" + CHY_cymygs_cx:0"重樱贸易公司-诚信交易" + CHY_fndgk:0"愤怒的顾客" + CHY_dcbcp:0"低成本产品" + CHY_zsmz:0"重视民众" + CHY_khdgc:0"恐慌的高层" + CHY_gyjj:0"国有经济" + CHY_jxpdz:0"继续批斗中" + CHY_xsdrczg:0"新生的日出之国" + CHY_cysdj:0"重樱神道教" + CHY_rczy:0"日出之樱" + CHY_rxdlj:0"弱小的邻居" + CHY_rxdlj2:0"制胜の一击" + CHY_rxdlj3:0"进攻放缓" + CHY_rxdlj4:0"战况焦灼" + CHY_dybz:0"东亚霸主" + CHY_zykc:0"资源开采" + CHY_qlcx:0"侵略如火" + CHY_qmdz:0"全民待战" + CHY_zbcz_desc:0"万事俱备,只欠东风。" + CHY_cfjy_desc:0"邪恶的塞壬侵占了皇土太久,现在我们将重返故土,长门陛下板载!" + CHY_hjxl_desc:0"听不见!听不见!叫这么小声还想开军舰,重来!" + CHY_dlkj_desc:0"空军由国家分配,海陆马鹿都给爷爬!" + CHY_cylxyh_desc:0"议会本质上是为了调节海陆马鹿之间的矛盾。" + CHY_lqzz_desc:0"重樱是一个岛国,除了强大的舰队,我们最需要的就是一支精锐的海军陆战队。" + CHY_qbdw_desc:0"意志至上,武士用木刀也能杀人,扩军!" + CHY_czyl_desc:0"全国上下把内裤都卖掉了,就是为了造军工厂。" + CHY_jhlb_desc:0"你说我一个军火商,怎么就当上了工业领袖呢?" + CHY_cymygs_desc:0"红尖尖,我的红尖尖...." + CHY_cymygs_js_desc:0"谁会跟钱过不去呢?" + CHY_cymygs_cx_desc:0"诚信交易才能带来长久的利益。" + CHY_fndgk_desc:0"那只绿色的猫惹了众怒。" + CHY_dcbcp_desc:0"你这家伙绝对给箱子染色了吧?" + CHY_zsmz_desc:0"大家都是平等的,人人皆国王!" + CHY_khdgc_desc:0"重樱那些迂腐不堪的高层感觉到自己的地位受到了威胁,她们马上要被清算了!" + CHY_gyjj_desc:0"决不能让资本家控制我们的经济!" + CHY_jxpdz_desc:0"重樱全国上下的暴力倾向和这些坏高层有很大关系,先把他们处理掉再说!." + CHY_xsdrczg_desc:0"我们正在崛起,重樱将引导亚洲称霸!" + CHY_cysdj_desc:0"神道教已经证明长门是神之子,每一个重樱人都应该为长门献身。" + CHY_rczy_desc:0"八纮一宇,七生报国!" + CHY_rxdlj_desc:0"东煌坐拥大量土地与资源,自身却腐败弱小。" + CHY_rxdlj2_desc:0"我们三个月就能灭亡东煌!" + CHY_rxdlj3_desc:0"军部低估了东煌的实力,但东煌仍然无法坚持多久。" + CHY_rxdlj4_desc:0"随着推进放缓,我们陷入了持久战中。" + CHY_dybz_desc:0"整个亚洲都向重樱臣服,我们是亚洲唯一的霸主!" + CHY_zykc_desc:0"重樱本土的资源相当匮乏,深层次的挖掘技术是必要的。" + CHY_qlcx_desc:0"本土资源的匮乏迫使我们不能停下进攻的步伐,不要停下来啊!" + CHY_qmdz_desc:0"现在所有人都在为对外战争摩拳擦掌,皇国兴废,在此一举!" + + CHY_jiaohuodekuangchuan:0"缴获的矿产" + CHY_liangshigongying:0"粮食供应" + CHY_jingjilueduo:0"经济掠夺" + + + #内阁# + CHY_changmen:0"长门" + CHY_tiancheng:0"天城" + CHY_tuzuo:0"土佐" + CHY_birui:0"比叡" + CHY_chicheng:0"赤城" + CHY_guinu:0"鬼怒" + CHY_jiahe:0"加贺" + CHY_jingang:0"金刚" + CHY_mingshi:0"茗石" + CHY_sanli:0"三笠" + CHY_shentong:0"神通" + + trait_chicheng:0"先 手 必 胜" + trait_chicheng_desc:0"所谓先手必胜,就是凡事都要比你的对手更快一步!生产也是一样的!只要我们战胜了对手,好日子终将会到来的!" + + + #events# + CHY_event.1.t:0"选择新旗舰" + CHY_event.1.d:0"现在,重樱的新旗舰选举大会在三笠前辈的主持下开始了。\n姐姐天城和妹妹赤城是新旗舰的候选人,天城比较内敛稳重,而赤城相对强势。但是仍有许多舰娘支持长门,希望长门继续担任旗舰。" + CHY_event.1.a:0"天城担任旗舰" + CHY_event.1.b:0"赤城担任旗舰" + CHY_event.1.c:0"坚持让长门担任旗舰" + CHY_event.2.t:0"重樱要求拿回琉球岛" + CHY_event.2.d:0"在混乱的战争中我们占据了曾经属于重樱的小岛。现在重樱统一了群岛,要求拿回琉球控制权,如果我们不归还..她们可能会采取强硬手段。我们要归还给她们吗?" + CHY_event.2.a:0"同意归还" + CHY_event.2.b:0"拒绝" + CHY_event.3.t:0"东煌同意归还冲绳岛" + CHY_event.3.d:0"我们代表团与东煌经过短暂的交涉后,逸仙表示:“之前在混乱的局势,我们帮助重樱接管了琉球岛。现在重樱已经有能力管理好琉球岛,我们将马上归还琉球岛控制权。”" + CHY_event.3.a:0"太好了,东煌是我们的好PY" + CHY_event.4.t:0"东煌拒绝归还冲绳岛" + CHY_event.4.d:0"我们代表团与东煌经过短暂的交涉后,逸仙表示:“琉球岛自古以来都是东煌的领土,我们是不会交出自己的土地的!”" + CHY_event.4.a:0"不识抬举" + CHY_event.5.t:0"重樱代表团来了" + CHY_event.5.d:0"重樱派出了代表团来与我们交流有关东亚大陆的事宜。重樱对我们态度友好,并且还带了一些礼物送给逸仙。" + CHY_event.5.a:0"收下礼物,热情招待重樱代表团" + CHY_event.5.b:0"收下礼物,并且也为她们的长门准备一份礼物" + CHY_event.6.t:0"第一轮批斗大会开始了" + CHY_event.6.d:0"首先是曾经的旗舰——三笠\n三笠是重樱最有威望的舰娘之一,我们内务部的同志调查了她的个人资产,发现只有一些模型和手办,并没有想象中的金条和钞票,反而像一位天真的孩子。\n但是又有一部分同志指出她在先前的政治斗争中一直处于中立,绝对是一个狡猾的两面派,必须惩罚三笠!" + CHY_event.6.a:0"她不是两面派,只是反应慢,没搞清楚状况" + CHY_event.6.b:0"作为曾经的旗舰,她背后一定还有邪恶的势力" + CHY_event.7.t:0"第二轮批斗大会" + CHY_event.7.d:0"接下来就是上届旗舰——长门\n我们的同志指出,长门一直被看作是重樱的象征,导致很多人民盲目地崇拜她,这在一定程度上像是一种邪教。重樱已经不需要长门这种所谓的神子了,该让她消失了。\n一脸懵逼的长门表示自己也是被迫选择的,坚持自己是无辜的。" + CHY_event.7.a:0"长门确实没有干过什么坏事" + CHY_event.7.b:0"神叨叨的长门毒害了许多重樱的年轻人" + CHY_event.8.t:0"第三轮批斗大会" + CHY_event.8.d:0"没想到的是,天城的妹妹赤城也成了被批斗的对象\n一些同志说,赤城经常说一些很可怕的话,比如什么消灭、清除,这是绝对不合适的。\n赤城面对针对她的批判,只是阴着脸冷笑着,并没有做过多的解释。" + CHY_event.8.a:0"赤城就是这样的啦,党内的某些同志该消停些了" + CHY_event.8.b:0"内务部有些过分了!居然对天城的妹妹下手" + CHY_event.9.t:0"批斗大会还在进行着" + CHY_event.9.d:0"天城看着自己的同胞们一个一个地被批斗,扣上各种莫须有的罪名,心里百感交集,甚至有预感在将来自己也会被这样对待。\n但天城无法阻止这些,只能继续进行批斗大会。" + CHY_event.9.a:0"继续工作吧" + CHY_event.10.t:0"批斗大会结束了" + CHY_event.10.d:0"终于结束了,大部分人受到了公平的审判,扫清内部的隐患后,我们重樱终于成为一个干净的共产主义国家。" + CHY_event.10.a:0"人民万岁!" + CHY_event.11.t:0"重樱的扩张" + CHY_event.11.d:0"重樱近日来一直在向大陆扩张,不懂得寸进尺的她们扩张到了我们曾经的领土——东北三省!\n虽说因为塞壬的缘故我们暂时失去了东三省的控制,但那些土地始终是属于我们的!" + CHY_event.11.a:0"我们必须强烈谴责这种行为" + CHY_event.11.b:0"威胁重樱归还领土!" + CHY_event.12.t:0"东煌公开谴责我们" + CHY_event.12.d:0"[DOH.GetLeader]最近公开向全世界宣传我们收复了东北三省的这一“罪行”。这让我们有些难堪,但她们毕竟只是个弱小的国家,不用理会她们了。" + CHY_event.12.a:0"东煌也只会谴责了" + CHY_event.13.t:0"东煌威胁我们" + CHY_event.13.d:0"[DOH.GetLeader]严肃地给我们下了最后通牒:重樱必须7天之内撤出东三省,否则东煌将采取强制措施来保护她们自己的国家利益。\n整笑了,她们有什么资格说这种话?" + CHY_event.13.a:0"不要在外交上哔哔赖赖" + CHY_event.14.t:0"重樱无视了我们" + CHY_event.14.d:0"[CHY.GetLeader]表示说:不要在外交场合上哔哔赖赖,不服现实碰一碰,看我揍不揍你就完事儿了!" + CHY_event.14.a:0"啊这...(怂)" + CHY_event.14.b:0"碰就碰!" + CHY_event.15.t:0"加大力度谴责" + CHY_event.15.d:0"讨厌的重樱无视了我们的谴责,我们要发动其她国家一起谴责重樱!" + CHY_event.15.a:0"骂死[CHY.GetLeader]!" + CHY_event.16.t:0"碧蓝航线介入我们的领土争议" + CHY_event.16.d:0"经过我们长时间的谴责与抗议,终于争取到碧蓝航线的支持,皇家和白鹰绝对为我们出面解决重樱强占我们领土的这一争议。\n重樱这欺软怕硬的国家肯定不敢和整个碧蓝航线作对吧?" + CHY_event.16.a:0"外交场上的大胜利" + CHY_event.17.t:0"碧蓝航线插手" + CHY_event.17.d:0"可恶,狡诈的东煌煽动了白鹰和皇家来干涉我们,她们要求我们重樱归还东煌的东三省。\n白鹰和皇家代表着整个碧蓝航线,我们不得不让步,除非..." + CHY_event.17.a:0"这里确实曾是东煌的领土" + CHY_event.17.b:0"拒绝归还!碧蓝航线什么的给我爬" + CHY_event.18.t:0"重樱在与我们边境上集结部队" + CHY_event.18.d:0"我们的哨兵看到重樱士兵毫不掩饰地在我们的边界集结了起来,我们双方都知道这是什么意思..." + CHY_event.18.a:0"危" + CHY_event.19.t:0"重樱在远东地区有可疑动作" + CHY_event.19.d:0"我们在重樱的间谍发现她们正在满洲地区集结兵力,疑似要进行军事行动。而重樱方面表示她们只是在为进攻东煌做准备。" + CHY_event.19.a:0"那群兽娘想做什么" + CHY_event.20.t:0"重樱要求谈判" + CHY_event.20.d:0"重樱先前趁我们忙于战争,在远东窃取了我们北联的大量土地,现在她们要求和我们谈判,承认她们在远东的控制权。" + CHY_event.20.a:0"我们应该专注于西方战场" + CHY_event.20.b:0"不可能!即使是双线作战我们也能反攻" + CHY_event.21.t:0"北联屈服了" + CHY_event.21.d:0"[BFL.GetLeader]表示愿意和重樱在远东问题上让步。我们都知道她们因为欧洲的战事已经焦头烂额了..." + CHY_event.21.a:0"好耶!" + CHY_event.22.t:0"北联拒绝" + CHY_event.22.d:0"[BFL.GetLeader]表示即使北联只剩最后一口气,也不可能与邪恶的入侵者谈判。现在她们要和我们死磕到底了!" + CHY_event.22.a:0"那就打到莫斯科!" + CHY_event.dflm.t:0"重樱邀请我们共建东方联盟" + CHY_event.dflm.d:0"重樱表示我们和她们都是东方最后的文明,应当携手合作,共同进步。" + CHY_event.dflm.a:0"同意加入" + CHY_event.dflm.b:0"重樱鬼子最坏了" + CHY_event.99.t:0"东煌同意加入" + CHY_event.99.d:0"经过理性分析,东煌决定和我们一同作战。" + CHY_event.99.a:0"好!很有精神" + CHY_event.98.t:0"东煌拒绝加入" + CHY_event.98.d:0"东煌表示自己已经是其他国家的坚定盟友,无法答应我们的请求。" + CHY_event.98.a:0"好吧" + CHY_event.23.t:0"入关军已准备就绪" + CHY_event.23.d:0"这几个月里我们制定了精密的进攻计划,准备了足量的战略物资,只要时机一到,我们的入关军将一举击溃东煌主力。 \n一位不愿透露姓名的前线将领笑川孙说道:我们会三个月内就击垮东煌,然后我就回到家乡和我的妈妈一起欣赏Sakura。" + CHY_event.23.a:0"三个月灭亡东煌" + CHY_event.24.t:0"三月灭亡东煌Flag破灭" + CHY_event.24.d:0"看起来东煌比我们想象中的要顽强一些。三个月灭亡东煌的Flag破灭了,但是无所谓,她们已经撑不了多长时间了!" + CHY_event.24.a:0"不急,她们马上就要崩溃了" + CHY_event.25.t:0"战局僵化" + CHY_event.25.d:0"战争已经持续了一年多,我们全国上下已经为这场战争投入了大量人力物力,但东煌还是没有半点投降的意思。\n我们的军队已经有些许“疲倦”了,一部分民众也开始抱怨生活水平的下降...\n不过我们的财政大臣参谋乐观的估计,她们的经济会比我们的先崩溃!" + CHY_event.25.a:0"问题不大,轻松拿下(大概" + CHY_event.26.t:0"重樱的胜利!" + CHY_event.26.d:0"经过艰苦战斗,我们终于征服了东煌!这是我们重樱历史上最光荣的时刻!" + CHY_event.26.a:0"欢呼吧" + CHY_event.27.t:0"重樱请求和谈" + CHY_event.27.d:0"重樱在对我们宣战后,越来越发现自己的自不量力,现在她们终于无法坚持再与我们作战了,她们请求和谈。\n她们给出的条件是:我们双方立刻停止战斗,重樱将东北以及台湾归还给我们。至于朝鲜半岛,重樱暗中表态她们依然会控制朝鲜。" + CHY_event.27.a:0"同意。这是对重樱自卫反击战的最终胜利!" + CHY_event.27.b:0"不行,她们必须付出最惨重的代价" + CHY_event.28.t:0"重樱指示我们整合东亚" + CHY_event.28.d:0"重樱人表示为了我们东亚的共同繁荣,必须要整合周边的小国家。\n另外她们也将曾经强行侵占的东北及台湾归还给我们,以此来交换我们的支持。" + CHY_event.28.a:0"可以,准备进攻!" + CHY_event.29.t:0"占领山西矿产" + CHY_event.29.d:0"东煌的山西省有着大量的煤铁资源,然而她们自己却不知道,现在山西已经归我们控制,大量的资源运往了我们重樱本土进行武器生产。" + CHY_event.29.a:0"哟西" + CHY_event.30.t:0"控制河南粮食产地" + CHY_event.30.d:0"东煌的小麦哦一西~占领了河南省后,我们就有了充足的粮食供应啦。" + CHY_event.30.a:0"哟西" + CHY_event.31.t:0"对上海的经济掠夺" + CHY_event.31.d:0"上海与南京,是东煌最繁华的两个城市,这里有着大量的工厂,且是滨海城市,商业贸易发达。现在这里已经被我们重樱控制,这片地区的经济效益该归我们享有了。" + CHY_event.31.a:0"哟西" + #option# + CHY_cydbt:0"重樱代表团" + CHY_dhyouhao:0"友善的重樱" + CHY_dhtiaoxin:0"挑衅东煌" + CHY_xiangxifangxuexi:0"向西方学习" + #决议# + chy_miewangonghuang_category:0"征服东煌" + chy_miewangonghuang_category_desc:0"我们弱小的邻居东煌拥有着巨大的地盘,然而看起来她们并不怎么会利用这些资源。\n为了共同发展,实现共荣,我们将和东煌合为一体,用我们自己的方式。" + chy_sanyuewanghualun:0"三月亡“煌”论" + chy_sanyuewanghualun_desc:0"弱小又腐朽的东煌不堪一击。一位不愿透露姓名的前线将领笑川孙说道:我们会三个月内就击垮东煌,然后我就回到家乡和我的妈妈一起欣赏Sakura。" + chy_quanmianjingong:0"全面进攻" + chy_quanmianjingong_desc:0"看起来我们有些低估东煌的抵抗力。但是无所谓,她们已经撑不了多长时间了!" + chy_tuichuzhanzheng:0"退出战争" + chy_tuichuzhanzheng_desc:0"看起来我们已经无力支撑这场战争了,现在与东煌谈判还来得及,也许我们还能保住朝鲜半岛的利益。" + chy_xuangaoshengli:0"宣告胜利" + chy_xuangaoshengli_desc:0"虽然这场战争旷日持久,但是我们终于以惨重代价赢得了这场胜利!" + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_DOH_l_english.yml b/src/localisation/azc_DOH_l_english.yml new file mode 100755 index 0000000..549e73e --- /dev/null +++ b/src/localisation/azc_DOH_l_english.yml @@ -0,0 +1,515 @@ +l_english: + DOH_baochiweishe:0"保持威慑" + DOH_baochiweishe_desc:0"作为一个独立的国家,我们不会去干涉他国,也绝对不会允许他国干涉我们。" + DOH_jijikuozhang:0"积极扩张" + DOH_jijikuozhang_desc:0"一个国家的命运呐,不但要靠个人奋斗,还要考虑历史的进程……我们要开始扩张了哟。" + DOH_tgyh:0"韬光养晦" + DOH_tgyh_desc:0"目前的东煌过于弱小,我们不会过多地在国际上发声,参与大国之间的博弈,所以现在的当务之急是发展自身。" + DOH_aoranzili:0"傲然自立" + DOH_aoranzili_desc:0"我们东煌地大物博,现在也是世界列强之一,何必一定要寻找盟友?只有野狗会成群结队,真正的强者都是孤独一人。\n(无敌是多么~多么寂寞)" + DOH_donghuangdeshidai:0"东煌的时代" + DOH_donghuangdeshidai_desc:0"我们统一了国家,提高了自己的工业水平,有着强大的军队。好时代,来临力!" + DOH_weishejunfa:0"威慑军阀" + DOH_weishejunfa_desc:0"“什么军阀?居然敢破坏我们东煌的国家统一!”——[Root.GetLeader]\n所以我们必须让这群肤浅的军阀加入[Root.GetLeader]政府,维护国家统一。" + DOH_guguodejueze:0"古国的抉择" + DOH_guguodejueze_desc:0"我们已经不再是过去那默默无闻没有话语权的弱国了,在当今局势下,我们要站好队伍。" + DOH_gongchanlianmeng:0"共产联盟" + DOH_gongchanlianmeng_desc:0"为了无产阶级艰苦奋战到底!" + DOH_gongchanlianmeng_tooltip:0"如果北方联合创建了§Y共产联盟§!阵营,那我们会加入她们。否则我们创建§Y共产联盟§!阵营。" + DOH_quanfangmianhezuo:0"全方面合作" + DOH_quanfangmianhezuo_desc:0"共产主义国家之间没有隔阂,我们要敞开大门,与北联进行全方位的交流。北联也会倾其所有地帮助我们。" + DOH_xingjiandaxue:0"兴建大学" + DOH_xingjiandaxue_desc:0"我们国家的年轻人对北联充满着向往,我们可以让北联帮助我们建立几所大学,培育出的人才也可以为我们两国所共用。" + DOH_chisezhongzhou:0"赤色中轴" + DOH_chisezhongzhou_desc:0"铁血国与我们一样曾经繁荣过,现在我们将于铁血共同走向繁荣。" + DOH_nvhuangdexunyou:0"女皇的巡游" + DOH_nvhuangdexunyou_desc:0"我们与铁血已经成为了密不可分的盟友,不过我们不能局限于铁血国,逸仙女皇会去其他和我们有着共同理想的国家巡游以促进关系。" + DOH_zhongxijiehe:0"中西结合" + DOH_zhongxijiehe_desc:0"不得不说,她们西方的科技比我们高到不知哪里去了,但我们东方科技也不是一无是处,我们要吸收她们的长处,研究一些中西结合的新科技。" + DOH_bilanhangxian:0"碧蓝航线" + DOH_bilanhangxian_desc:0"皇家帮了我们很多,我们要加入碧蓝航线和她们一起维护世界和平。" + DOH_jiadalidu:0"飞速发展" + DOH_jiadalidu_desc:0"我们的经济飞速发展,所有人都过上了好日子,我们马上就会成为拥有最完整的工业体系的世界强国!" + DOH_huangjiashenjixiehui:0"皇家审计协会" + DOH_huangjiashenjixiehui_desc:0"我们国家财富变得越来越多,但是腐败的迹象已经显露,为了遏制住可能发生的腐败,我们必须借助先进的制度来防范这一情况。" + DOH_zhengyankaishijie:0"睁眼看世界" + DOH_zhengyankaishijie_desc:0"塞壬的入侵彻底改变了这个世界的格局,我们要抓住机会,努力崛起 。" + DOH_shiyichangji:0"师夷长技" + DOH_shiyichangji_desc:0"不得不说,外国人在许多方面确实比我们先进的多,我们要多多学习外国的各种制度。" + DOH_xuexizhilv:0"学习之旅" + DOH_xuexizhilv_desc:0"光看表面是学习不到西方的先进之处的,我们要派团队亲自去游历考察。" + DOH_yubeilianjiaoliu:0"与北联交流" + DOH_yubeilianjiaoliu_desc:0"我们应该与共产主义的始源地进行交流,尽管双方的环境不同,但有交流总是好的。" + DOH_yindaoyuzhichi:0"引导与支持" + DOH_yindaoyuzhichi_desc:0"就如同北联愿意支持我们的发展,我们也应该引导其他人走上正确的道路,并给予他们支持。" + DOH_yindaoyuzhichi_effect_tooltip:0"在§Y[Root.Capital.GetName]§!集结20个步兵师" + DOH_renminwansui:0"人民万岁" + DOH_renminwansui_desc:0"东煌最伟大的并不是某一位英雄,而是这片土地上的所有人民,在这段持续了并不长时间的变革后,我们终于可以自豪的说出——人民万岁!" + DOH_yuhuangjiajiaoliu:0"与皇家交流" + DOH_yuhuangjiajiaoliu_desc:0"皇家的民主制度发展了好几百年,而且她们非常富有,我们要多多与她们交流一下。" + DOH_yinruwaizi:0"引入外资" + DOH_yinruwaizi_desc:0"我们东煌最缺的就是钱..而皇家有的是钱。" + DOH_kaifangguomen:0"经济改革" + DOH_kaifangguomen_desc:0"在皇家的考察中,我们学到了许多,现在该把这些付诸实践了!" + DOH_xindonghuang:0"新东煌" + DOH_xindonghuang_desc:0"如今东煌已经不再是那个落后的文明了,我们将以崭新的面貌去迎接世界。" + DOH_huanxingjulong:0"唤醒巨龙" + DOH_huanxingjulong_desc:0"终于,我们恢复了对于东方的绝对控制权,这将告诉全世界所有心怀不轨的人——巨龙已经苏醒。" + DOH_minquan:0"民权" + DOH_minquan_desc:0"人民应当享有他们应有的权利,从今天开始,我们就将逐渐把权利放还。" + DOH_minzhikaiqi:0"民智开启" + DOH_minzhikaiqi_desc:0"毫无疑问,人民需要智慧,否则就会被别有用心的人引导。" + DOH_minsheng:0"民生" + DOH_minsheng_desc:0"提高民众的生活水平是很重要的事情。" + DOH_neibujianshe:0"内部建设" + DOH_neibujianshe_desc:0"我们应该提高民众的生活水平,一个普通的公园、一条热闹的街道——以至于一座繁华的城市。" + DOH_minzu:0"民族" + DOH_minzu_desc:0"民族主义虽然会带来排外等不良影响,但利大于弊。" + DOH_minzuzhuyi:0"民族主义" + DOH_minzuzhuyi_desc:0"将民族变为一个具体的概念能有效的提高凝聚力。" + DOH_guguozhihui:0"古国之辉" + DOH_guguozhihui_desc:0"我们东煌自有国情在此,全盘西化不一定是最好的选择,我们要找到适合东煌自己的道路。" + DOH_nanhaiqundaojianshe:0"南海群岛建设" + DOH_nanhaiqundaojianshe_desc:0"南海群岛是我们的基本盘,我们需要继续开发建设群岛,为将来重返大陆打基础。" + DOH_nanhaiziyuankaifa:0"南海资源开发" + DOH_nanhaiziyuankaifa_desc:0"经过科研人员的初步勘探,我们在南海发现了大量的石油,还有一种没有见过的奇怪的气体,不管气体是什么鬼,石油肯定是非常珍贵的资源。" + DOH_jianshedaolian:0"广东特区" + DOH_jianshedaolian_desc:0"[DOH.GetLeader]有预感,广东的地理环境优越,一定会发展起来的,于是她画了个圈。" + DOH_faxiantianranqi:0"发现天然气" + DOH_faxiantianranqi_desc:0"OHHHHHHH!那是天然气!我们的科学家们发现这是一种可以当做燃料的气体,具有很高的价值。" + DOH_nanhaishiyougongsi:0"南海石油公司" + DOH_nanhaishiyougongsi_desc:0"我们控制了石油资源丰富的南海海域,东煌也成为了重要的石油出口国,我们应该可以成立一家东煌的石油公司。" + DOH_qingqiuwaiguobangzhu:0"请求外国帮助" + DOH_qingqiuwaiguobangzhu_desc:0"西方的碧蓝航线阵营一直在帮助我们对抗塞壬,现在局势基本稳定,我们可以再次邀请她们帮助东煌的工业建设。" + DOH_daliangangtie:0"大炼钢铁" + DOH_daliangangtie_desc:0"我们的盟友们教会了我们最新的炼钢技术。不炼钢怎么富国强兵?炼!必须炼。" + DOH_fazhanjungongye:0"发展军工业" + DOH_fazhanjungongye_desc:0"现在我们资源问题已经解决,可以大力发展军工业了。" + DOH_bushuhaijunchuanwu:0"部署海军船坞" + DOH_bushuhaijunchuanwu_desc:0"海军和陆军一样重要,一支强大的海军是我们反攻大陆的关键。" + DOH_zaochuanjishugexin:0"造船技术革新" + DOH_zaochuanjishugexin_desc:"随着东煌海军船坞的扩建,我们对造船技术有了新的理解。" + DOH_donghuanggongyetixi:0"东煌工业体系" + DOH_donghuanggongyetixi_desc:0"经过长时间的研究和发展,我们的工业体系已经基本健全,并且建立了一套属于东煌自己的工业体系。" + DOH_nanhaidezhuren:0"南海的主人" + DOH_nanhaidezhuren_desc:0"我们已经用自己的实力证明了东煌有能力控制南海甚至是更远的海域,我们已经不再落后于世界的国家了!" + DOH_chenglikeyanzu:0"成立科研小组" + DOH_chenglikeyanzu_desc:0"我们可以建立一个科研小组来研发新科技。" + DOH_xuexichongying:0"学习重樱海军技术" + DOH_xuexichongying_desc:0"听说我们北方的重樱国航空母舰技术比较先进,我们可以借鉴她们的航空母舰来开发我们自己独特的航空母舰科技。" + DOH_xuexihuangjia:0"学习皇家海军技术" + DOH_xuexihuangjia_desc:0"西方的皇家的战舰华丽又优雅,我们也要学习她们的先进战舰技术。" + DOH_xuexitiexue:0"学习铁血陆军技术" + DOH_xuexitiexue_desc:0"据说铁血掌握了一些塞壬的黑科技,我们可以向她们请教一下如何驯服那些塞壬的生命体。" + DOH_xuexibaiying:0"学习白鹰工业技术" + DOH_xuexibaiying_desc:0"白鹰联邦是世界上最强的工业国——最起码在战前是,不过她们的工业技术仍然值得我们借鉴。" + DOH_dongfangdexiaoxuesheng:0"东方的小学生" + DOH_dongfangdexiaoxuesheng_desc:0"我们深知自己落后于其他国家,所以一定不能骄傲自满,要谦虚地向其他国家学习。" + DOH_xingzhenggaige:0"行政改革" + DOH_xingzhenggaige_desc:0"我们要革新行政模式,这样才能发展东煌。" + DOH_baohuyixian:0"保护逸仙" + DOH_baohuyixian_desc:0"逸仙在过去几年里领导着东煌人民反抗塞壬,退出大陆后,逸仙也为南海建设发挥了巨大作用,然而国内少数反对派居然觉得逸仙是东煌的独裁者,我们必须让这种反对声消失。" + DOH_fanduiyixian:0"反对逸仙" + DOH_fanduiyixian_desc:0"我们不能否认逸仙之前的功绩,但是现在我们越来越觉得逸仙已经不适合领导东煌了,我们需要更年轻的领导者。" + DOH_chongxinlifa:0"重新立法" + DOH_chongxinlifa_desc:0"我们东煌一直没有一套严格法律来治理国家,这导致了逸仙一个人的独断专行,要想改变我们必须建立新的宪法。" + DOH_minzhutizhi:0"走向民主" + DOH_minzhutizhi_desc:0"自由开放的民主体制是治理国家的关键。" + DOH_gongchanzhuyi:0"共产主义" + DOH_gongchanzhuyi_desc:0"共产主义思想很适合我们。" + DOH_kuodayixianquanli:0"扩大逸仙权力" + DOH_kuodayixianquanli_desc:0"东煌反对派基本上已经被清除干净,现在应该进行一些措施来让我们的逸仙更好地领导东煌。" + DOH_zhangkongsanjun:0"掌控三军" + DOH_zhangkongsanjun_desc:0"军队是立国之本,逸仙必须牢牢把握住军队的指挥权。" + DOH_xianzibingfa:0"“仙”子兵法" + DOH_xianzibingfa_desc:0"我们的逸仙已经指挥军队有一段时间了,她现在对军事战术有一套自己的见解,我们可以让逸仙写一本兵法书,就叫《仙子兵法》。" + DOH_ducuyixian:0"督促逸仙学习" + DOH_ducuyixian_desc:0"逸仙现在掌握了东煌的绝大部分权力,但是我们的历史经验告诉我们,一个人权力和能力必须匹配,所以一定要让逸仙努力学习,提高个人能力,不要重蹈历史的覆辙。" + DOH_xieyibenzizhuan:0"写一本自传" + DOH_xieyibenzizhuan_desc:0"现在特别流行写自传,我们可以帮助逸仙写一部她自己的自传,名字就叫《她改变了东煌——逸仙传》。" + DOH_yixianwansui:0"逸仙万岁" + DOH_yixianwansui_desc:0"逸仙是东煌的伟人,我们东煌永远都不会忘记她的!逸仙,永远的神!" + DOH_junshigaige:0"军事改革" + DOH_junshigaige_desc:0"军队是让我们重返大陆的关键,旧的军事体制已经不再适用我们现在的处境,必须做出改变。" + DOH_xunlianjunguan:0"训练军官" + DOH_xunlianjunguan_desc:0"我们东煌有许多军事人才等待我们发掘。" + DOH_xuanxuezhaohuanshu:0"玄学召唤术" + DOH_xuanxuezhaohuanshu_desc:0"我们东煌有一套自己的玄学理论,我们的玄学大师说她们可以通过某些仪式召唤来异次元的英雄。" + DOH_dulizizhudejungong:0"独立自主的军工科技" + DOH_dulizizhudejungong_desc:0"永远模仿外国的军事科技绝对没有前途,我们该研发东煌自己的军工科技了。" + DOH_haijunjianshe:0"海军建设" + DOH_haijunjianshe_desc:0"尽管我们是传统的陆地国,但现在的局势使得我们不得不开始打造一支强大的海军。" + DOH_xuanxueshijianshe:0"玄学式建设" + DOH_xuanxueshijianshe_desc:0"舰娘也许不是建造出来的,我们可以再次使用东煌的传统艺能——玄学召唤。" + DOH_jingbingqiangjiang:"精兵强将" + DOH_jingbingqiangjiang_desc:0"通过提高士兵素质来弥补我们装备的缺点。" + DOH_lujunxinlilun:0"陆军新理论" + DOH_lujunxinlilun_desc:0"研究新理论~" + DOH_liluntupo:"理论突破" + DOH_liluntupo_desc:0"研究新的陆军理论。" + DOH_tieyuan:0"铁鸢" + DOH_tieyuan_desc:0"在很久很久以前,我们就有了纸鸢与木鸢,或者说风筝。而如今的我们理应能用金属做出飞行器,而且做得比所有人都更好。" + DOH_duidizhiyuan:0"对地支援" + DOH_duidizhiyuan_desc:0"空中的轰炸机可以辅助陆军进攻。" + DOH_tiexueguwen:0"邀请铁血顾问" + DOH_tiexueguwen_desc:0"铁血的军事技术是独一无二的,我们可以尝试邀请她们派遣一位军事顾问来指导我们。" + DOH_huangjiaguwen:0"邀请皇家顾问" + DOH_huangjiaguwen_desc:0"我们新诞生的的海军舰船们需要一位好老师,听说皇家有一位严厉的老师,或许可以邀请她来指导我们。" + DOH_beishang:0"北上" + DOH_beishang_desc:0"北方是我们的故土,大陆这块必须给我拿下!" + DOH_huidaoguxiang:0"回到故乡" + DOH_huidaoguxiang_desc:0"“乡愁是一湾浅浅的海峡,我在这头,故乡在那头。”\n现在我们已经回到故乡了,重建我们的家园吧!" + DOH_dashanghai:0"大上海" + DOH_dashanghai_desc:0"在过去,我们的上海是东方大都市之一,是东煌最奢靡繁华的城市。现在我们要重现上海过去的繁荣。" + DOH_tianfuzhiguo:0"天府之国" + DOH_tianfuzhiguo_desc:0"巴蜀一带是我们东煌最富饶的地区,这里很适合种植农作物。" + DOH_qianniandidu:0"千年帝都" + DOH_qianniandidu_desc:0"北京是我们东煌历朝历代的国都,拿下这座古老的城市会极大的提高我们的士气。" + DOH_sichouzhilu:"丝绸之路" + DOH_sichouzhilu_desc:0"东煌的汉武帝曾经派张骞出使西域开辟的以首都长安为起点,经甘肃、新疆,到中亚、西亚,最终前往遥远的西方。这条道路极为重要,我们坚信在未来一定会有一位领袖再次提出一带一路的战略。" + DOH_heijinsansheng:0"黑金三省" + DOH_heijinsansheng_desc:0"我们的东北三省有着全东亚最富饶的黑土地,还有最珍贵的黑色黄金——石油。" + DOH_jiejinanmin:0"接济难民" + DOH_jiejinanmin_desc:0"我们已经和沦陷区有了沟通的渠道,可以让周边沦陷区的人民来到我们解放区。" + DOH_jiefangxuanyan:0"解放宣言" + DOH_jiefangxuanyan_desc:0"我们已经踏上了解放故土的第一步,在沦陷区已经有一些人知道我们的到来!我们要让沦陷区更多的人知道,解放即将到来!" + DOH_jixubeifa:0"继续北伐" + DOH_jixubeifa_desc:0"北方还有大片领土等待着我们解放,冲冲冲!" + DOH_huishidongnanya:0"挥师东南亚" + DOH_huishidongnanya_desc:0"东南亚自古以来就是东煌的领土,现在全人类到了生死存亡的时候,我们应该保护东南亚,把它纳入东煌的势力范围。" + DOH_nanxia:0"南下" + DOH_nanxia_desc:0"南方是蕴藏着大量资源的海洋,有了制海权后,我们可以逐岛控制南洋。" + DOH_yuanyanghaijun:0"远洋海军" + DOH_yuanyanghaijun_desc:0"为了探索更远的海域,我们要降低海军速度,增加续航能力。" + DOH_yunshujiandui:0"运输舰队" + DOH_yunshujiandui_desc:0"海军的后勤也是很重要的,要是想控制大片海域,必须有大量的运输船和强大的护航能力。" + DOH_ninghaixiaxiyang:0"宁海下西洋" + DOH_ninghaixiaxiyang_desc:0"去吧宁海酱!带领我们东煌的舰队向南进发,让沿途的所有国家见识到东煌的强大吧!" + DOH_ninghaixiaxiyang_tooltip:0"§Y宁海开始带领舰队展现东煌的军事实力,有可能会收回曾经属于我们的香港和澳门,甚至是东南亚。§!" + DOH_fangfanjinlin:0"防范近邻" + DOH_fangfanjinlin_desc:0"重樱侵占了我们大片领土,并且时刻准备着进一步进攻我们,我们要防范她们。" + DOH_xianfazhiren:0"先发制人" + DOH_xianfazhiren_desc:0"“先发制人,后发制于人。”\n所以我们应该主动出击,趁重樱麻痹之时给予她们致命一击。" + DOH_beijingfangxian:0"北京防线" + DOH_beijingfangxian_desc:0"如果重樱进攻我们,北京必然会是第一战场,所以我们应该立马着手修建一道防线抵御可能到来的进攻。" + DOH_yuchongyingjiaoshe:0"与重樱交涉" + DOH_yuchongyingjiaoshe_desc:0"我们已经夺回了满洲甚至是朝鲜半岛,现在重樱只能在海上骚扰我们了。重樱那群自大的海寇应该已经意识到我们东煌的强大,是时候与她们谈判了。" + DOH_haianfangshou:0"海岸防守" + DOH_haianfangshou_desc:0"我们羸弱的海军完全无法保护我们漫长的海岸线,对于重樱来说从海上入侵我们比陆上更容易。所以我们要重点保护几个海港城市。" + DOH_haianfangshou_tooltip:0"在东部沿海的§Y重要城市§!部署§Y6支§!卫戍师" + DOH_zhuanzhuchukou:0"专注出口" + DOH_zhuanzhuchukou_desc:0"我们东煌地大物博,如果专注于出口资源以及其他的东西,那肯定会赚不少钱。" + DOH_jiansheguojia:0"建设国家" + DOH_jiansheguojia_desc:0"国家需要我们共同建设,一起为美好的明天奋斗吧!" + DOH_baiyinggongchengshi:0"白鹰工程师" + DOH_baiyinggongchengshi_desc:0"“Engineering~”\n我们聘请来的白鹰工程师不仅会给建筑物刷漆,还掌握着先进的工业技术。" + DOH_baiyinggongchengshi_effect_tooltip:0"§Y白鹰的女灶神作为政治顾问加入东煌§!" + DOH_youbuxiaochicheng:0"诱捕小赤城" + DOH_youbuxiaochicheng_desc:0"在我们学习重樱航母舰娘的过程中,无意中复制出来一个赤城的年幼体,她把我们视为“手下”,并且不听我们的解释,强烈要求我们将她带回东煌。\n总之,小赤城已经加入了我们东煌,而“大”赤城貌似还不知道这件事……" + DOH_youbuxiaochicheng_effect_tootlip:0"§Y重樱的小赤城作为政治顾问加入东煌§!" + DOH_shenrujinxiu:0"深入进修" + DOH_shenrujinxiu_desc:0"现在东煌的人民都明白我们所掌握的力量远远不足以对抗最强悍的敌人,我们需要抽出一批指战员去更深入的学习先进国家的知识,,将来这些人将成为我们的精英教员让所有战士成为有头脑的人才。" + DOH_shenrujinxiu_effect_tooltip:0"§Y学成之后§!获得如下效果" + DOH_jiachangbanshi:0"加长班时" + DOH_jiachangbanshi_desc:0"们的人民不会不明白,敌人24小时盯着我们,但我们只警戒几个小时就得休息,必须延长警戒时间,否则会让敌人看出我们有破绽的时间偷袭。" + DOH_shikejingjie:0"时刻警戒" + DOH_shikejingjie_desc:0"累死不要紧,我们的女皇逸仙需要我们为她付出一切,不到彻底安全,一刻不能松懈。" + DOH_lujunsilingtiba:0"陆军司令提拔" + DOH_lujunsilingtiba_desc:0"这些异世界来的人似乎比我们更懂得在陆地上战斗的知识,让她们来当陆军的司令简直不要太合适了。" + DOH_lujunsilingtiba_effect_tooltip:0"异世界将领可以当做§Y内阁顾问§!使用了" + + + #BUFF# + DOH_tcsg:0"天朝上国" + DOH_tcsg_desc:0"天朝~我们东煌地大物博,是世界上最强的力量之一。" + DOH_jdws:0"绝对威慑" + DOH_jdws_desc:0"我们东煌有着让所有人都忌惮的力量。" + DOH_wlzs:0"武力至上" + DOH_wlzs_desc:0"既然我们有着强大的军事力量,就一定要好好利用。" + DOH_bjwg1:0"保家卫国" + DOH_bjwg2:0"保家卫国" + DOH_bjwg3:0"保家卫国" + DOH_bjwg4:0"保家卫国" + DOH_bjwg5:0"保家卫国" + DOH_bjwg6:0"生死存亡" + DOH_bjwg7:0"最后的防守" + DOH_dfcy:0"提防重樱" + DOH_xfzr:0"先发制人" + DOH_qytd:0"强硬态度" + DOH_dfgg1:0"消逝的荣光" + DOH_dfgg1_desc:0"东煌是世界上最古老的文明之一,在过去也是最强大的国家……但仅仅在过去而已。" + DOH_dfgg2:0"陈旧的荣光" + DOH_dfgg2_desc:0"东煌是世界上最古老的文明之一,在过去也是最强大的国家……但仅仅在过去而已。" + DOH_dfgg3:0"东方古国" + DOH_dfgg3_desc:0"东煌是世界上最古老的文明之一,在过去也是最强大的国家……如今我们已经开始崛起。" + DOH_dfgg4:0"东方列强" + DOH_dfgg4_desc:0"虽然我们和其他老牌强国相比还略显弱小,但在世界的东方,我们已经算是强大的力量之一了。" + DOH_dfgg5:0"东煌永垂不朽" + DOH_dfgg5_desc:0"东煌不是一个国家,而是延续了几千年的文明,我们将让东煌永垂不朽!永远屹立于世界的顶端。" + DOH_crdhj:0"脆弱的海军" + DOH_crdhj_desc:0"作为陆上强国的我们一直不太注重海军,现在我们吃了大亏了。" + DOH_dfqq:0"东方强权" + DOH_dfqq_desc:0"东煌是世界上最古老的文明之一,现在也是东方最强大的力量之一。" + DOH_xxxx:0"虚心学习" + DOH_xxxx_desc:0"我们深知自己落后于其他国家,所以一定不能骄傲自满,要谦虚地向其他国家学习。" + DOH_qxfdp:0"清洗反对派" + DOH_dhgm:0"东煌国母" + DOH_gmyx:0"国母逸仙" + DOH_yxdyjzh:0"逸仙的越级指挥" + DOH_yxdyjzh_desc:0"逸仙直接指挥基层部队可以提高军队士气,但也影响了中上层军官的计划。" + DOH_yxdymzh:0"逸仙的英明指挥" + DOH_yxdymzh_desc:0"逸仙直接指挥基层部队可以提高军队士气。现在逸仙经过学习,她已经可以有分寸地去指挥军队,大大加强军队的战斗力。" + DOH_dhgytx:0"东煌工业体系" + DOH_zzyf:0"自主研发" + DOH_txjszd:0"铁血军事指导" + DOH_rkqy:0"人口迁移" + DOH_yyhj:0"远洋海军" + DOH_ysjd:0"运输舰队" + DOH_dhzcc:0"东煌造船厂" + DOH_ndhhsygs:0"东煌南海石油公司" + DOH_jfzz:0"解放战争" + DOH_fbksmy:0"腐败开始蔓延" + DOH_fffb:0"防范腐败" + DOH_ggkf:0"改革开放" + DOH_rmws:0"人民万岁" + DOH_xdh:0"新东煌" + DOH_mzkq:0"民智开启" + DOH_nbjs:0"内部建设" + DOH_mzzy:0"民族主义" + DOH_kyxzgzz:0"科研小组工作中" + DOH_ygxl:0"严格训练" + DOH_czdswgy:0"充足的食物供应" + DOH_fsfz:0"飞速发展" + DOH_kddpfcj:0"扩大的贫富差距" + DOH_ffcl:0"反腐倡廉在行动" + DOH_bldzjyz:0"北联的专家援助" + DOH_lzdfdlxs:0"来自东方的留学生" + DOH_jsgc:0"建设高潮" + DOH_zyck:0"资源出口" + DOH_zhgjxz:0"指挥官进修中" + DOH_dhzztx:0"东煌指战体系" + DOH_dhzztx_desc:0"具有东煌特色的指战员体系。" + DOH_gddgzsc:0"过度的工作时长" + DOH_jgjcsehy:0"鞠躬尽瘁 死而后已" + DOH_jgjcsehy_desc:0"为了我们的女皇逸仙,我们愿意为她付出一切!" + + DOH_bjwg1_desc:0"团结一致,抗击重樱!" + DOH_bjwg2_desc:0"我们能做到!" + DOH_bjwg3_desc:0"我对你们的勇敢,责任心和作战技巧充满了信心,我们迎接的只会是彻底的胜利。祝你们好运!" + DOH_bjwg4_desc:0"敌强如斯,能如波涛般击溃我军,或许我们不会马上成功,但将屡败屡战,百折不挠。" + DOH_bjwg5_desc:0"一寸山河一寸血,十万青年十万军。" + DOH_bjwg6_desc:0"如果我们在此覆灭,此后便再无东煌!" + DOH_bjwg7_desc:0"我能尽心奉献的别无他物,只有热血,辛劳,眼泪和汗水。" + DOH_dfcy_desc:0"重樱本土资源匮乏,侵占满洲肯定不足以满足她们的野心,我们要提前防范她们任何一举一动。" + DOH_xfzr_desc:0"只要我够快,失败就追不上我!趁重樱还在备战之时,我们将给予她们当头一棒。" + DOH_qytd_desc:0"破坏国家统一的人是我们的头等敌人。" + DOH_qxfdp_desc:0"还有这种事?一定是反对派干的!" + DOH_dhgm_desc:0"我作为总统的权利是无限的。" + DOH_gmyx_desc:0"守护世界上最好的逸仙!" + DOH_dhgytx_desc:0"经过对军事科技多年来的自主研发以及军工业的蓬勃发展,我们终于发展成了一套属于东煌的工业体系。" + DOH_zzyf_desc:0"其他国家造的坦克,不好;东煌造的坦克,好!" + DOH_txjszd_desc:0"铁血军官将指导我们的军队快速现代化。" + DOH_rkqy_desc:0"大量的平民进入安全区。" + DOH_yyhj_desc:0"你有藏宝图吗?" + DOH_ysjd_desc:0"大量的运输船允许我们进行更多大胆的军事计划。" + DOH_dhzcc_desc:0"我们的造船厂有着与众不同的技术。" + DOH_ndhhsygs_desc:0"现代战争最不可缺少的就是石油,我们要大发一笔了。" + DOH_jfzz_desc:0"重铸东煌荣光,吾辈义不容辞!" + DOH_fbksmy_desc:0"经济快速发展的弊端正在逐渐呈现。" + DOH_fffb_desc:0"腐败是东煌最大的敌人,我们不能再犯相同的错误。" + DOH_ggkf_desc:0"改革开放是正确的,自由贸易将保证我国经济不断提升。" + DOH_rmws_desc:0"历史是人民创造的,一切反动派都是纸老虎,人民万岁!" + DOH_xdh_desc:0"我们有着焕然一新的面貌,东煌正在崛起!" + DOH_mzkq_desc:0"人人都认字,全国零文盲!" + DOH_nbjs_desc:0"要想富,先修路。" + DOH_mzzy_desc:0"适当的民族主义将鼓舞东煌人民团结一致。" + DOH_kyxzgzz_desc:0"我国科技正在快速发展,加速加速加速!" + DOH_ygxl_desc:0"通过加长训练时间,我们将得到更精锐的士兵。" + DOH_czdswgy_desc:0"吃不饱肚子还怎么打仗?" + DOH_fsfz_desc:0"这是一个经济奇迹!我们在逐渐成为世界上最大的经济体!" + DOH_kddpfcj_desc:0"随着社会上层掌握的财富越来越多,阶级差距和贫富差距也越来越大。" + DOH_ffcl_desc:0"腐败曾经多次摧毁了强大的东煌,我们现在将正式对腐败宣战!" + DOH_bldzjyz_desc:0"五年计划,赶英超美!" + DOH_lzdfdlxs_desc:0"这群来自东煌的留学生也帮助了我们北联。" + DOH_jsgc_desc:0"种田太快乐,我们停不下来了!" + DOH_zyck_desc:0"将多余的资源出口以获得大量收益。" + + #ng + DOH_yixian:0"逸仙" + DOH_ninghai:0"宁海" + DOH_pinghai:0"平海" + DOH_kelong:0"科隆" + TIX_DOH_tank_designer:0"铁血-东煌联合装甲设计局" + DOH_fushun:0"抚顺" + DOH_anshan:0"鞍山" + DOH_taiyuan:0"太原" + DOH_changchun:0"长春" + DOH_zhaohe:0"肇和" + DOH_yingrui:0"应瑞" + DOH_naerxun:0"纳尔逊" + DOH_nvzaoshen:0"女灶神" + DOH_xiaochicheng:0"小赤城" + DOH_79shi:0"79式" + DOH_97shi:0"97式" + DOH_js9:0"JS9" + DOH_NZ75:0"NZ75" + DOH_QBU88:0"QBU88" + chongfengqiang:0"冲锋枪手" + chongfengqiang_desc:0"在另一个世界中对冲锋枪使用熟练,作战多以灵活性行动。" + buqiang:0"步枪手" + buqiang_desc:0"在另一个世界中对步枪使用熟练,作战能力平衡,适合很多类型的任务。" + shouqiang:0"手枪手" + shouqiang_desc:0"在另一个世界中对手枪使用熟练,手枪兵通常作为别动队行动,仅能很有限地为前线部队提供支援。" + jujiqiang:0"狙击枪手" + jujiqiang_desc:0"在另一个世界中对狙击枪使用熟练,力求一击毙敌的输出型作战人员,并能有限地反制轻装甲。" + ###事件### + DOH_event.1.t:0"派谁去学习呢?" + DOH_event.1.d:0"行李什么的都安排妥当了,但是我们经费有限,只能选一个人出国学习。\n鞍山充满期待的看着我们,她是鞍山级四姐妹的大姐,学习能力很强,也对出去学习很有热情。\n另一些人认为鞍山还小,逸仙更适合出去学习。" + DOH_event.1.a:0"鞍山" + DOH_event.1.b:0"逸仙" + DOH_event.2.t:0"没有钱钱啦!" + DOH_event.2.d:0"糟糕了,学习团与我们联系说我们拨给她们的经费太少了,学习团一路上省吃俭用但还是快要花光了。\n本来我们想要学习团游历西方的所有国家,但现在只能二选一了。\n第一个是共产主义的发源地-北方联合。\n第二个是老牌资本主义强国-皇家,但是鞍山不想去皇家。" + DOH_event.2.a:0"去北联" + DOH_event.2.b:0"去皇家" + DOH_event.3.t:0"鞍山从北联回来了" + DOH_event.3.d:0"经过数月的考察学习,鞍山从北联回来了。她学习了北联先进的共产主义思想,并且与东煌国情相结合,总结出了自己的一套理论。" + DOH_event.3.a:0"欢迎回家" + DOH_event.4.t:0"逸仙从北联回来了" + DOH_event.4.d:0"经过数月的考察学习,逸仙从北联回来了。她学习了北联先进的共产主义思想,并且与东煌国情相结合,总结出了自己的一套理论。" + DOH_event.4.a:0"欢迎回家" + DOH_event.5.t:0"逸仙从皇家回来了" + DOH_event.5.d:0"经过数月的考察学习,逸仙从皇家回来了。逸仙与皇家领导人相谈甚欢,并且皇家承诺帮助东煌发展经济。" + DOH_event.5.a:0"欢迎回家" + DOH_event.6.t:0"东煌与我们展开全方面合作" + DOH_event.6.d:0"与我们同为共产主义国家的东煌与我们越走越近,最近东煌提出了与我们进行全方面合作,在科技、文化、军事等多方面进行学术交流,虽然我们北联的专家认为东煌并不能帮到我们什么,不过共产主义援助是不计回报的。" + DOH_event.6.a:0"帮助我们的共产主义战友" + DOH_event.7.t:0"[DOH.GetLeader]施压" + DOH_event.7.d:0"[DOH.GetLeader]政府向我们发来最后通告,若是不交出兵权并听中央指挥,将对我们采取武力措施。" + DOH_event.7.a:0"加入东煌中央政府" + DOH_event.7.b:0"什么狗屁中央,老子打的就是中央!" + DOH_event.8.t:0"[FROM.GetName]归顺中央" + DOH_event.8.d:0"[FROM.GetLeader]经过理性分析决定加入中央。" + DOH_event.8.a:0"团结万岁" + DOH_event.9.t:0"[FROM.GetName]拒绝我们的要求" + DOH_event.9.d:0"[FROM.GetLeader]表示他要当山大王,不会加入我们中央政府,并且他们率先进攻我们了!" + DOH_event.9.a:0"揍他" + DOH_event.10.t:0"东煌要求收回香港和澳门" + DOH_event.10.d:0"东煌经过多年的经营,有了一支强大的舰队,或许这也是她们要求收回香港和澳门的底气。\n现在宁海带领着东煌舰队在南海海域游荡,时刻准备进驻香港。" + DOH_event.10.a:0"归还香港和澳门" + DOH_event.10.b:0"有本事自己来拿" + DOH_event.11.t:0"不列颠皇家同意了" + DOH_event.11.d:0"皇家经过议会讨论,认为香港和澳门确实属于东煌,决定归还香港和澳门控制权。\n交接仪式马上进行。" + DOH_event.11.a:0"欢迎回来" + DOH_event.12.t:0"不列颠皇家拒绝归还香港澳门!" + DOH_event.12.d:0"皇家经过议会讨论,拒绝承认东煌在香港澳门的主权,并且没有任何退出香港澳门的意思。\n看来我们没法用和平手段拿回我们的土地了。" + DOH_event.12.a:0"准备使用武力" + DOH_event.13.t:0"东煌要驱逐我们在亚洲的势力" + DOH_event.13.d:0"东煌经过多年的经营,有了一支强大的舰队,她们要求我们归还广州湾,并且将曾经属于她们的越南地区归还给东煌。" + DOH_event.13.a:0"好吧,全部归还" + DOH_event.13.b:0"广州湾可以,东南亚不行" + DOH_event.13.c:0"不可能!我们会牢牢保护我们的殖民地" + DOH_event.14.t:0"鸢尾势力退出亚洲" + DOH_event.14.d:0"鸢尾国可能是被我们的势力吓怕了,她们决定全面退出亚洲,不但归还了广州湾,还将东南亚地区的控制权转交给我们。[YUW.GetLeader]表示:东煌应该能比我们更好的控制东南亚。" + DOH_event.14.a:0"太好啦" + DOH_event.15.t:0"鸢尾归还广州湾" + DOH_event.15.d:0"[YUW.GetLeader]表示她承认广州湾属于东煌,但是东南亚仍然是鸢尾的殖民地。" + DOH_event.15.a:0"收回广州湾也可以啦" + DOH_event.15.b:0"东南亚对我们来说更重要!" + DOH_event.16.t:0"鸢尾拒绝归还广州湾!" + DOH_event.16.d:0"愚蠢的鸢尾国无视了我们的军事实力,根本不打算归还我们的广州湾,那就没什么好说的了。" + DOH_event.16.a:0"准备受死吧!" + DOH_event.17.t:0"东煌要求和平谈判" + DOH_event.17.d:0"[DOH.GetLeader]表现出了很强硬的态度,她表示东煌无意进攻重樱本土,她们只是在用武力手段拿回属于自己的土地。\n现在,东煌要求我们与其停战..." + DOH_event.17.a:0"我们已经无力返回大陆了" + DOH_event.17.b:0"我们要与东煌血战到底!" + DOH_event.18.t:0"重樱同意停战" + DOH_event.18.d:0"重樱同意停战了。\n在收复满洲的作战中,我们东煌付出了惨痛的代价,从北京前线打到对马海峡,彻底将重樱驱逐出我们的家园。海对岸的重樱鬼子也知道她们无力再反攻我们,选择了停战。" + DOH_event.18.a:0"这是我们东煌最伟大的胜利!" + DOH_event.19.t:0"重樱拒绝停战" + DOH_event.19.d:0"重樱拒绝停战!她们表示即使无法返回大陆,也要在海上不断地侵扰我们。" + DOH_event.19.a:0"那就打到东京,把[CHY.GetLeader]抓起来" + DOH_event.20.t:0"抗樱战争开始了" + DOH_event.20.d:0"“同志们,七年抗战开始了(?),我们将团结一切可以团结的力量,将重樱鬼子赶出东煌大地!”——[DOH.GetLeader]\n我们将团结一切可以团结的力量,将所有东亚人联合起来反抗重樱的扩张攻势。" + DOH_event.20.a:0"反击暴政重樱!" + DOH_event.21.t:0"北京天津沦陷" + DOH_event.21.d:0"北京与天津作为第一战场中的重要城市,遭受了重樱军队的猛烈攻击。\n现在不得不承认我们在北方战场严重受挫,但是我们的人民不会放弃,我们将继续抵抗重樱的侵略,让她们每前进一步都付出惨重的代价!" + DOH_event.21.a:0"不要放弃!" + DOH_event.22.t:0"南京沦陷" + DOH_event.22.d:0"南京作为东煌的首都,成为了重樱最重要的进攻目标之一。现在这里已经落入重樱之手,这意味着我们对东南沿海的控制力大大削弱,并且首都沦陷也让全体军民士气消沉。\n我们将继续在内陆抵抗重樱,重樱鬼子休想再前进一步!" + DOH_event.22.a:0"我们绝不会投降!" + DOH_event.23.t:0"济南沦陷" + DOH_event.23.d:0"济南作为拱卫京师的军事重地,在重樱连续数天的猛攻之下最终失守。\n济南被看作是外敌南下的最后防线,如果济南失守,那北方的敌人会一路向南进攻毫无阻碍...但是我们不会因为这样就屈服!我们将在华北平原与重樱鬼子决一死战。" + DOH_event.23.a:0"一定要拦着傲慢的重樱人" + DOH_event.24.t:0"武汉沦陷" + DOH_event.24.d:0"武汉作为我们东煌最中央的交通枢纽,连通了全国各地的交通线。\n现在最后一批守军炸毁铁道后已经撤离,武汉已经落入重樱之手。虽然修复铁路需要花费一定时间,但重樱可以利用长江水路进行战略运输...这对我们来说无疑是一次惨痛的失败。" + DOH_event.24.a:0"我们还有机会!" + DOH_event.25.t:0"西安沦陷" + DOH_event.25.d:0"西安城的军事意义远大于它的历史价值。开战以后西安作为安全的腹地大力开发军工业,然而重樱入侵的步伐已经深入西北内陆,西安的工业设施还没来得及运输就落入了重樱人之手。我们的情况已十分危急,必须想想办法了!" + DOH_event.25.a:0"我们会在西部山区继续抵抗!" + DOH_event.26.t:0"重庆沦陷" + DOH_event.26.d:0"作为东煌的临时首都,山城重庆有着天衣无缝的防御优势。\n然而在重樱野蛮的进攻之下,一切都徒劳无功...我们早已丧失了制空权,每天都有重庆的市民与军人丧命于重樱轰炸机的轰炸中。\n重庆失守了..." + DOH_event.26.a:0"这是我们的生死存亡之刻!" + DOH_event.27.t:0"指挥官们进修归来" + DOH_event.27.d:0"我们的精英们终于回家了,她们学习到了非常多的先进知识,战士们见到她们的指挥官都感动到流着泪贴在一起。" + DOH_event.27.a:0"欢迎回家" + + #关系# + DOH_yixiandelaifang:0"逸仙的来访" + + + #影响东煌决议# + affect_doh_decision_category:0"影响东煌" + affect_doh_decision_category_desc:0"东煌目前处于混沌状态,现在她们想要寻求更光明的道路,我们该指引东煌了。" + TIX_zengsongtanketuzhi:0"赠送坦克图纸" + TIX_zengsongtanketuzhi_desc:0"落后的东煌人貌似没有见过坦克,我们可以把旧的坦克图纸给她们,让她们见识一下我们铁血的厉害。" + HUJ_zengsongyunshuchuan:0"赠送运输船" + HUJ_zengsongyunshuchuan_desc:0""作为碧蓝航线阵营的领袖,我们应该帮助东煌,先送她们一些商船来促进贸易吧。 + BFL_panqianzhiyuanzhe:0"派遣志愿者" + BFL_panqianzhiyuanzhe_desc:0"落后的东煌人民需要帮助!我们北方联合有许多热情的志愿者想去东煌帮助她们建设国家。" + TIX_yaoqingcanguan:0"邀请东煌参观" + TIX_yaoqingcanguan_desc:0"邀请东煌大使来到我们国家参观学习。" + BFL_yaoqingcanguan:0"邀请东煌参观" + BFL_yaoqingcanguan_desc:0"邀请东煌大使来到我们国家参观学习。" + HUJ_yaoqingcanguan:0"邀请东煌参观" + HUJ_yaoqingcanguan_desc:0"邀请东煌大使来到我们国家参观学习。" + + #影响东煌事件# + affect_DOH_event.1.t:0"铁血赠送我们坦克图纸" + affect_DOH_event.1.d:0"铁血貌似是想展示她们国家的强大武力,赠送给了我们一张坦克设计图纸与制造技术,铁血大使还自豪地表示她们的国家还有更高级的坦克图纸。" + affect_DOH_event.1.a:0"牛牛牛,非常有傲气" + affect_DOH_event.1.effect_tooltip:0"§Y如果我们已经研究初级坦克科技,那么会获得更多陆军经验§!" + affect_DOH_event.2.t:0"皇家的商船" + affect_DOH_event.2.d:0"不列颠皇家支援给了我们许多载满货物的运输船,皇家大使表示这是她们“作为碧蓝航线领袖的职责”。这对我们建设海军起到很大的帮助。" + affect_DOH_event.2.a:0"快康康船上装了什么" + affect_DOH_event.2.effect_tooltip:0"船上有价值§H1000§!£GFX_small_wz!的货物" + affect_DOH_event.3.t:0"来自北方的志愿者" + affect_DOH_event.3.d:0"这群热情的志愿者们来自遥远的北方联合,她们不远万里来到东煌就是为了帮助我们建设国家,她们的信仰就是全世界团结一致。" + affect_DOH_event.3.a:0"太感人了" + + #东煌将领# +trait_anshan:0"引风者" + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_HUJ_l_english.yml b/src/localisation/azc_HUJ_l_english.yml new file mode 100755 index 0000000..52a541b --- /dev/null +++ b/src/localisation/azc_HUJ_l_english.yml @@ -0,0 +1,353 @@ +l_english: + #国策# + HUJ_baodayuanwei:0"暴打鸢尾(以下尚未完成)" + HUJ_baodayuanwei_desc:0"臭鸢尾,不知道为什么,就是想揍你!" + HUJ_baohuyunhe:0"保护运河" + HUJ_baohuyunhe_desc:0"苏伊士运河是我们皇家最关键的战略要地,要提前在这一片建立防御工事。" + HUJ_lianhexila:0"联合希腊" + HUJ_lianhexila_desc:0"希腊有着丰富的资源,但是国防力量弱小,他们绝对无力招架对岸虎视眈眈的撒丁国。我们可以联合希腊,共同遏制撒丁的扩张。" + HUJ_zhangkongdizhonghai:0"掌控地中海" + HUJ_zhangkongdizhonghai_desc:0"我们已经牢牢控制住了苏伊士运河,愚蠢的撒丁人已经被困在地中海里了,吼吼吼~" + HUJ_yazhitiexue:0"压制铁血" + HUJ_yazhitiexue_desc:0"哼哼,对不起,有海军就是可以为所欲为。控制了北欧以后,我们的海军随时随地可以入侵铁血那漫长的海岸线。" + HUJ_jieguandanmaizhimindi:0"接管丹麦殖民地" + HUJ_jieguandanmaizhimindi_desc:0"俾斯麦之心,路人皆知,而愚蠢的丹麦还天真的认为铁血是来保护他们的。我们必须提前接管格陵兰与冰岛,以免对我们造成潜在的威胁。" + HUJ_xiangbeiouzujiegangkou:0"向北欧“租借”港口" + HUJ_xiangbeiouzujiegangkou_desc:0"北欧三国随时可以从海上入侵铁血国北方的海岸线,可惜他们没有这个实力,而我们皇家可以做到。我们会给出一个他们无法拒绝的条件,让他们把港口“租借”给我们。" + HUJ_aierlangongye:0"不列颠工业规划" + HUJ_aierlangongye_desc:0"合理规划土地,加大力度开发这片土地。" + HUJ_jingjijianshe:0"经济建设" + HUJ_jingjijianshe_desc:0"大力开发爱尔兰岛,让这里更加繁荣。" + HUJ_nvpucanting:0"女仆餐厅" + HUJ_nvpucanting_desc:0"我们的皇家女仆是世界上最好的女仆,在我们的国家大力推崇女仆主题的餐厅一定可以获利颇丰。" + HUJ_hongchagongying:0"红茶供应" + HUJ_hongchagongying_desc:0"您猜这么着,老皇家起来了就这一出,先来一杯红茶,嘿,那叫一个地道。现在我们的原料紧缺,得想办法种植或者进口一些茶叶了。" + HUJ_chayejinkou:0"茶叶进口" + HUJ_chayejinkou_desc:0"我们皇家寸土寸金,不可能大规模种植茶叶,所以只有进口才能解决原料短缺的问题。" + HUJ_zhongzhichaye:0"种植茶叶" + HUJ_zhongzhichaye_desc:0"我们可以在本土种植茶叶,不过产量不足以供应全体皇家国民,所以只能优先供给军队。" + HUJ_zhiyouhongcha:0"只有红茶可以吗" + HUJ_zhiyouhongcha_desc:0"我们的红茶非常好喝,不会让人昏睡,而是让人更加清醒。我们皇家特别的红茶可以提高人们的工作效率。" + HUJ_jungongqiye:0"军工企业" + HUJ_jungongqiye_desc:0"军工业也是很重要的哦~" + HUJ_zhuzhonglujun:0"注重陆军" + HUJ_zhuzhonglujun_desc:0"陆军和海军一样关键!" + HUJ_bubingzhuangbei:0"步兵装备" + HUJ_bubingzhuangbei_desc:0"研发新型的枪支以提高我们步兵的单兵作战能力。" + HUJ_qingwuqigongchang:0"轻武器工厂" + HUJ_qingwuqigongchang_desc:0"让某些军工厂固定生产轻型武器,这样一定程度上可以提高生产效率。" + HUJ_jidonghuabudui:0"机动化部队" + HUJ_jidonghuabudui_desc:0"有了载具的士兵可以快速到达战场。" + HUJ_huangjiatanketuan:0"皇家坦克团" + HUJ_huangjiatanketuan_desc:0"嘟嘟嘟~皇家坦克团,出击!" + HUJ_lilunyanjiu:0"理论研究" + HUJ_lilunyanjiu_desc:0"知识就是力量,理论研究得越透彻,我们就有越强的战斗力。" + HUJ_liluntupo:0"理论突破" + HUJ_liluntupo_desc:0"多种战术理论可以让我们获得更强的战斗力。" + HUJ_jiadakaicai:0"加大开采力度" + HUJ_jiadakaicai_desc:0"我们小小的爱尔兰岛上有着丰富的资源,继续加大开采力度,为我们的工厂提供原料。" + HUJ_sousuomofang:0"搜索魔方" + HUJ_sousuomofang_desc:0"虽说我们皇家的心智魔方比较多,不过还是得搜索一下,获得更多魔方。" + HUJ_sousuomofang_tooltip:0"搜索到了§C5§!£GFX_small_xzmf!" + HUJ_huangjiajihuabu:0"皇家计划部" + HUJ_huangjiajihuabu_desc:0"我们皇家的将领都喜欢制定各种计划,不管最后会不会实施,先把计划定下来再说。" + HUJ_buliedianjihua:0"不列颠计划" + HUJ_buliedianjihua_desc:0"伊丽莎白女王表示一定要回到家园,她受够待在寒冷的爱尔兰了。我们应立刻着手一个重返不列颠的计划。" + HUJ_zhanqianchoubei:0"战前筹备" + HUJ_zhanqianchoubei_desc:0"我们马上就要对塞壬开战了,是时候让我们的国民知道这件事了,顺便准备一些武器装备。" + HUJ_chongjiangongye:0"重建工业" + HUJ_chongjiangongye_desc:0"现在我们已经控制了不列颠岛,是时候恢复被塞壬摧残了的工业了。" + HUJ_kuojianchuanwu:0"扩建船坞" + HUJ_kuojianchuanwu_desc:0"现在有了不列颠岛的工业基础和漫长的海岸线,我们可以扩大海军船坞规模了。" + HUJ_dizhonghaijihua:0"地中海计划" + HUJ_dizhonghaijihua_desc:0"愚蠢的塞壬不知道直布罗陀的重要性,现在这里防守空虚,我们可以趁虚而入,一举拿下直布罗陀控制权,这样就可以进入地中海了。" + HUJ_sikandenaweiyajihua:0"斯堪的纳维亚计划" + HUJ_sikandenaweiyajihua_desc:0"北欧是重要的战略要点,控制了这里,我们就可以在一定上牵制住铁血。" + HUJ_huangjiahaijun:0"皇家海军" + HUJ_huangjiahaijun_desc:0"我们皇家的海军是世界上最强的海军,我们不能骄傲自满,必须继续发展海军让我们继续保持第一的位置。" + HUJ_youyadezhanjian:0"优雅的战舰" + HUJ_youyadezhanjian_desc:0"我们的舰娘是世界上最漂亮的舰娘!胡德小姐就是我们皇家的颜值担当。我们要继续研制更优雅的战舰,让全世界都羡慕我们。" + HUJ_cunzaijiandui:0"存在舰队学说" + HUJ_cunzaijiandui_desc:0"以战列舰为核心的强大舰队将是海上最有威慑力的力量。" + HUJ_koujingyuzhuangjia:0"口径与装甲" + HUJ_koujingyuzhuangjia_desc:0"战列舰最重要的就是火炮与装甲,我们必须注重这方面的研究。" + HUJ_haijunrongyao:0"皇家海军的荣耀" + HUJ_haijunrongyao_desc:0"“皇家海军的荣耀,请您尽情欣赏吧!”——胡德" + HUJ_duanzhuangdehangmu:0"端庄的航母" + HUJ_duanzhuangdehangmu_desc:0"航空母舰是一定是未来的主流,我们要专注新型航母的研发。" + HUJ_jianzaiji:0"航母舰载机" + HUJ_jianzaiji_desc:0"航母的舰载机才是航母的兵器,研发新型的舰载机可以加强航母战斗力。" + HUJ_salatuojialaoshi:0"萨拉托加老师" + HUJ_salatuojialaoshi_desc:0"我们虽然是航母的发明国,但是航母一直没有受到重视,这也导致了我们的航母舰娘经验不足。听说白鹰有一位热情的老师,我们可以邀请她来教导我们。" + HUJ_feixingyuan:0"高素质的飞行员" + HUJ_feixingyuan_desc:0"飞行员是天空的骑士,我们一定要注重飞行员的素质培养,一名优秀的飞行员比一架性能优良的飞机更重要。" + HUJ_zhongchengdehuwei:0"忠诚的护卫" + HUJ_zhongchengdehuwei_desc:0"我们的主力舰需要大量的屏卫舰保驾护航,主力舰没有屏卫舰的保护只是一群花瓶。" + HUJ_dajianpingweijian:0"大建屏卫舰" + HUJ_dajianpingweijian_desc:0"屏卫舰越多越好~" + HUJ_haijunjindaihua:0"皇家海军近代化" + HUJ_haijunjindaihua_desc:0"我们皇家拥有世界上最强的海军,不论是质量还是数量,我们的舰娘都可以吊打其他任何一个国家。不过再强也需要升级创新,全面的近代化改造可以让我们的实力再次上升。" + HUJ_zaochuanjishu:0"皇家造船技术" + HUJ_zaochuanjishu_desc:0"随着工业技术的提高,我们舰船的生产效率有了质的飞跃。" + HUJ_nvpuxunlian:0"女仆训练" + HUJ_nvpuxunlian_desc:0"虽然我们的女仆数量众多,但还是有个别笨笨的女仆,我们要注重女仆的训练,提高她们各方面的素质。" + HUJ_chuanshouzhandouzhishi:0"传授战斗知识" + HUJ_chuanshouzhandouzhishi_desc:0"皇家的女仆需要全方面发展,战斗方面也需要格外注重。" + HUJ_huimiekeji:0"毁灭科技" + HUJ_huimiekeji_desc:0"在女仆的特殊行动中,她们发现了许多其她国家的神秘黑科技,现在她们把这些科技结合起来,研发出一种毁灭性巨大的武器。" + HUJ_nvpukeyanzu:0"女仆科研组" + HUJ_nvpukeyanzu_desc:0"对皇家万能的女仆来说,科研也不算是什么难事。" + HUJ_neiwunvpu:0"内务女仆" + HUJ_neiwunvpu_desc:0"女仆可以协助我们的内政工作(指端茶倒水" + HUJ_tegongnvpu:0"特工女仆" + HUJ_tegongnvpu_desc:0"女仆温柔乖巧的外表有着极强的迷惑性,表面人畜无害,实际上是我们皇家的最精锐的特工。" + HUJ_neiwuweizhu:0"内务为主" + HUJ_neiwuweizhu_desc:0"“既然是女仆就要好好地服侍本王哦!”——伊丽莎白女王。既然女王这么说了,我们就应该让女仆们以内政工作为中心。" + HUJ_tegongweizhu:0"特攻为主" + HUJ_tegongweizhu_desc:0"训练有素的女仆特工们如果经过战场上的训练,那一定会是一股不容忽视的力量。" + HUJ_jixuyihuizhi:0"继续议会制" + HUJ_jixuyihuizhi_desc:0"议会制度是我们皇家几百年的传统了,虽然现在局势大变,但这个制度应继续延续。" + HUJ_jixuyihuizhi_tooltip:0"§Y可以在决议里任命新的领导人§!" + HUJ_youyakebushihuaping:0"优雅,可不是花瓶" + HUJ_youyakebushihuaping_desc:0"有人觉得我们皇家舰娘总是一副矜持又做作的样子,像一群花瓶。然而我们会用实力证明,优雅可不是花瓶。" + HUJ_daposhufu:0"打破束缚" + HUJ_daposhufu_desc:0"女王才是至高无上的统治者,不能让议会束缚着女王的权威了!" + HUJ_nvwanghuweijun:0"女王护卫军" + HUJ_nvwanghuweijun_desc:0"厌战是伊丽莎白女王最忠诚的伙伴(不是狗),由厌战来组建一支永远对女王忠诚的护卫军吧!这样就没人能反抗女王的权威了。" + HUJ_gaizaoyanzhan:0"改造厌战" + HUJ_gaizaoyanzhan_desc:0"厌战是为皇家征战多年的老战士了。最近女王发现了一套适用于伊丽莎白女王级战舰的改造图纸,女王很乐意把改造机会让给厌战。" + HUJ_gaizaoyanzhan_effect_tooltip:0"改造后的厌战将领等级为§Y6§!级" + HUJ_nvwangqinzheng:0"女王亲政" + HUJ_nvwangqinzheng_desc:0"在之前,所有的事情都由议会决定和实施,现在伊丽莎白已经长大了,必须要亲自统治国家!" + HUJ_jinchidewang:0"矜持の王" + HUJ_jinchidewang_desc:0"之前,伊丽莎白在皇家众人的照顾下性格变得非常傲娇,没有女王应有的成熟与稳重的姿态。现在她已经是国家至高无上的领导者,必须让她成熟起来了!" + HUJ_zhongyonghuangshi:0"重用皇室" + HUJ_zhongyonghuangshi_desc:0"伊丽莎白女王和她的皇亲国戚们才是不列颠真正的领导者,我们要重用皇室成员!" + HUJ_huangjiadezhanshi:0"皇家的战士" + HUJ_huangjiadezhanshi_desc:0"“皇家的战士们,为本王的荣耀而战吧!”\n在军队中,我们将优先提拔皇室成员为军官,这样才可以壮大女王的势力。" + HUJ_junminpingdeng:0"君民平等" + HUJ_junminpingdeng_desc:0"一直以来,女王作为名义上的国家象征,她并不会过多干涉基层的生活。如今女王虽然有了很大的权力,但还是会和平民好好相处的(大概)。" + HUJ_nvwangdeguwu:0"女王的鼓舞" + HUJ_nvwangdeguwu_desc:0"全国人民都被伊丽莎白女王的魅力征服了!她们觉得女王就代表着整个国家,也心甘情愿为女王付出自己的一切,包括生命。" + HUJ_wangquanzhizun:0"王权至尊" + HUJ_wangquanzhizun_desc:0"女王已经受够了内阁的束缚!让皇室崛起的机会已经来了,我们的伊丽莎白女王将会成为不列颠独一无二的至尊!" + HUJ_wanguolaichao:0"万国来朝" + HUJ_wanguolaichao_desc:0"哼,女王是不列颠的中心,更是世界的中心!我们不需动用武力,只需保持强大的威慑力就可让那些小国对我们俯首称臣。" + HUJ_lianhesading:0"联合撒丁" + HUJ_lianhesading_desc:0"撒丁帝国位于地中海,如果我们和她们联合起来,那整个欧洲的制海权都归我们所有了。而且还可以利用撒丁遏制铁血的势力。" + HUJ_xiangtiexueshihao:0"向铁血示好" + HUJ_xiangtiexueshihao_desc:0"铁血是欧洲陆上强权之一,但是铁血的一举一动必须得看我们皇家的脸色,所以我们皇家和铁血的关系一直不是很好。然而现在我们或许可以和铁血和解,共同统治欧洲。" + HUJ_shunv:0"照耀太阳的淑女" + HUJ_shunv_desc:0"胡德在我们皇家有很高的人气,由她来组阁再合适不过了。" + HUJ_meigui:0"温莎的玫瑰" + HUJ_meigui_desc:0"乔治五世是皇室成员,虽说由皇室贵族组阁无此先例,不过在现在局势下我们可以开此先例。" + HUJ_hongchawaijiao:0"红茶外交" + HUJ_hongchawaijiao_desc:0"只有红茶可以吗?一杯红茶下肚,让她们忘却烦恼。" + HUJ_bangzhuyuanwei:0"帮助鸢尾" + HUJ_bangzhuyuanwei_desc:0"鸢尾与我们是老相识了,不提太过久远的事情,至少她们现在是我们的好盟友。现在她们控制着地中海,我们可以和她们交流一下。" + HUJ_biandepengyou:0"彼岸的朋友" + HUJ_biandepengyou_desc:0"白鹰联邦和我们说同一种语言(至于原因就不说了),一定程度上和我们是一家人,我们必须多和她们交流一下。" + HUJ_bilanhangxiankeyanzu:0"碧蓝航线科研组" + HUJ_bilanhangxiankeyanzu_desc:0"作为碧蓝航线阵营的领头人,我们可以成立一个多方面合作的科研组进行学术交流,共同促进科技发展。" + HUJ_zhudaokeyanxiaozu:0"主导科研组" + HUJ_zhudaokeyanxiaozu_desc:0"我们是碧蓝航线的老大哥,自然要我们皇家主导科研小组的研究方向。主导科研组后,我们皇家的科研能力会有很大的提升,小组内的其他国家?Who Care!" + HUJ_tiankongqishi:0"天空骑士" + HUJ_tiankongqishi_desc:0"不管在天空还是海洋,我们皇家人永远是绅士。" + HUJ_zhandoujiyanfa:0"战斗机研发" + HUJ_zhandoujiyanfa_desc:0"起飞啦~搞这个东西,起飞!" + HUJ_qishidezhize:0"骑士的职责" + HUJ_qishidezhize_desc:0"战斗机需要保护我方轰炸机完成轰炸任务,这才是战斗机的主要职责。" + HUJ_zhengyidejuedou:0"正义的决斗" + HUJ_zhengyidejuedou_desc:0"战斗机应该专注于与敌方战斗机进行决斗,我们将注重打击敌方空中力量。" + HUJ_dabingbao:0"大冰雹" + HUJ_dabingbao_desc:0"让地上的蝼蚁们接受我们炸弹的洗礼吧!" + HUJ_hongzhaxueshuo:0"轰炸学说" + HUJ_hongzhaxueshuo_desc:0"利用大量的轰炸机轰炸敌国后方工业区,打击其战争潜力。" + HUJ_huangjialieying:0"皇家猎鹰" + HUJ_huangjialieying_desc:0"我们的空军会像猎鹰一样,盯住猎物后发动凶猛且致命的攻击。" + HUJ_qixinxieli:0"齐心协力" + HUJ_qixinxieli_desc:0"我们要毫无保留的和科研组其他成员分享科研成果,共同努力,只有这样才能共同发展。" + HUJ_xiyinjingying:0"吸引精英" + HUJ_xiyinjingying_desc:0"只有全世界最顶尖的精英才能为女王服务,这是她们的荣幸!" + HUJ_guofangjianshe:0"国防建设" + HUJ_guofangjianshe_desc:0"我们必须给老战士厌战足够的权力去完成国防建设这一要务。" + HUJ_guofangjianshe_tooltip:0"§Y国策开始时会获得一个BUFF§!" + HUJ_tiaojiaonvwang:0"调教女王" + HUJ_tiaojiaonvwang_desc:0"大臣们都觉得伊丽莎白太任性,经常干涉议会的决策。虽然她是女王,但总得收敛一下。如果让贝尔法斯特担任首相,那她一定能把女王调教得乖乖的。" + HUJ_huangjiaqishituan:0"皇家骑士团" + HUJ_huangjiaqishituan_desc:0"骑士团是皇家保护伊丽莎白最精锐的部队,我们将扩大骑士团规模,重点培养乔治五世。" + HUJ_huangjiaqishituan_tooltip:0"在首都集结§H12§!支精锐的§Y摩托化部队§!" + HUJ_qinjianjieyue:0"勤俭节约" + HUJ_qinjianjieyue_desc:0"伊丽莎白和她的伙伴们的各位每天要吃四次点心,偶尔还举办一个宴会来彰显自己的实力。现在局势动荡,我们必须得让女王节约一点。" + HUJ_fuzhuzhuangbei:0"辅助装备" + HUJ_fuzhuzhuangbei_desc:0"我们要给士兵最好的装备,一个装备精良的士兵可以发挥最大的作用。" + HUJ_bubingtanke:0"步兵坦克" + HUJ_bubingtanke_desc:0"如同移动堡垒般的重型坦克非常适合支援步兵作战,步兵与坦克相互配合会使我们的战斗方式更加灵活。" + HUJ_zhongwuqigongchang:0"重武器工厂" + HUJ_zhongwuqigongchang_desc:0"只有数量足够的重武器才能对战斗起到决定性作用,但是也需要花费大量资源。" + HUJ_haishangyooutian:0"海上油田" + HUJ_haishangyooutian_desc:0"一碧万顷的大西洋蕴藏着无限的资源,包括我们非常需要的石油。如果我们有足够的屏卫舰队护航,那就可以从海上获取大量的石油资源。" + HUJ_youhuagongyinglian:0"优化供应链" + HUJ_youhuagongyinglian_desc:0"现在我们有了更多资源,就可以使军工业更有效率地生产了。\n武器制造,不好!\n皇家+武器制造,好!\n我们皇家真是太厉害了。" + HUJ_youshihuoli:0"优势火力" + HUJ_youshihuoli_desc:0"“怎么样,想办法干他一炮”-伊丽莎白\n“女王陛下,距离太远,已经超出射程了”-厌战\n然而在绝对的火力优势面前,一切都成了浮云。" + HUJ_chongxianribuluo:0"重现日不落" + HUJ_chongxianribuluo_desc:0"告诉你别不服气听见没有,皇家的爷就是爷,整天除了打这个就是揍那个,没别哒!\n经过多年的发展,我们的军事力量足以征服全世界。如今我们将收复日不落的版图,重现皇家的辉煌!" + + #事件# + HUJ_event.1.t:0"不列颠计划实施" + HUJ_event.1.d:0"我们已经对塞壬发动大规模攻势,之前制定的不列颠计划派上用场了!\n不列颠计划有两种预案,第一个是集中兵力在英格兰岛中央地区登陆。第二个是分散兵力,在全岛各处登陆。\n现在我们该选择了" + HUJ_event.1.a:0"集中兵力" + HUJ_event.1.b:0"分散兵力" + HUJ_event.2.t:0"国防建设开始了" + HUJ_event.2.d:0"在任命厌战为首相后,她有了足够的权力去进行建设。国防建设开始咯!" + HUJ_event.2.a:0"加把劲骑士!厌战!" + HUJ_event.3.t:0"皇家强行租借了我们的港口" + HUJ_event.3.d:0"呜呜呜,那群纸片人把我们国家的港口租借走了,租金是1毛钱,这不是欺负老实人嘛!" + HUJ_event.3.a:0"惹不起" + HUJ_event.3.b:0"忍不了,我们要反抗!" + HUJ_event.4.t:0"瑞典的反抗" + HUJ_event.4.d:0"他们不服气,要用武力将我们赶出去。愚蠢的瑞典这是在找死。" + HUJ_event.4.a:0"召集部队,击败他们!" + HUJ_event.5.t:0"铁血进攻弟弟三国!" + HUJ_event.5.d:0"比利时、荷兰与卢森堡是我们皇家在欧洲遏制铁血的重要一环,现在[TIX.GetLeader]悍然发动对弟弟们的侵略,我们要不要对铁血宣战,保护弟弟三国?" + HUJ_event.5.a:0"保护我们的盟友,向铁血宣战!" + HUJ_event.5.b:0"啊这,惹不起惹不起" + + #决议# + huj_yihui_category:0"皇家议会" + huj_yihui_category_desc:0"我们皇家的各大事宜都是在这里决策的,虽然女王伊丽莎白也有参与,不过真正有决定权的还是首相。\n首相任期为§Y一年§!\n当前首相为:§Y[ROOT.GetLeader]§!" + rnemingshouxiang_trigger_tooltip:0"在§Y[ROOT.GetLeader]§!的一年任期已满后才可更换首相" + renmingshouxiang_hude:0"任命§Y胡德§!为首相" + renmingshouxiang_hude_desc:0"胡德小姐作为皇家的不管大臣,有着丰富的经验,可谓上知天文下知地理。优雅的胡德一定能胜任首相这个职位。" + shouxiangrenwu_hude:"首相任务:§Y优雅的实干家§!" + shouxiangrenwu_hude_desc:"胡德是皇家资历最老的舰娘之一,曾是皇家的代表人物。现在胡德小姐重登首相之位,需要在各个领域的工作都要做出新成绩才能证明自己的实力。" + renmingshouxiang_weiershiqinwang:0"任命§Y威尔士亲王§!为首相" + renmingshouxiang_weiershiqinwang_desc:0"威尔士亲王作为外交大臣,有着极高的魅力和外交手段,由威尔士亲王担任首相可以让我们在外交场合上更加顺风顺水。" + shouxiangrenwu_weiershiqinwang:"首相任务:§Y出色的外交家§!" + shouxiangrenwu_weiershiqinwang_desc:"威尔士亲王最擅长交际,作为外交大臣,威尔士需要和各个舰娘国打好关系。" + renmingshouxiang_yanzhan:0"任命§Y厌战§!为首相" + renmingshouxiang_yanzhan_desc:0"厌战作为我们皇家资历最老的老舰娘,她有着丰富的作战经验和坚毅的性格。如果由厌战担任首相一职,我们的军事实力将会有很大的提升。" + shouxiangrenwu_yanzhan:"首相任务:§Y加把劲骑士§!" + shouxiangrenwu_yanzhan_desc:"厌战是皇家的老女士,也是最强的战士。作为国防大臣,厌战的首要的也是唯一的任务就是扩军备战(或作战)。" + renmingshouxiang_beierfasite:0"任命§Y贝尔法斯特§!为首相" + renmingshouxiang_beierfasite_desc:0"贝尔法斯特是女仆队的队长,非常善于打理内政。若是由贝尔法斯特担任首相,女王一定会很高兴,我们的行政也会更加有效率。" + shouxiangrenwu_beierfasite:"首相任务:§Y调教女王§!" + shouxiangrenwu_beierfasite_desc:"扎不多德勒!没人治得了女王,除了女仆长贝尔法斯特。现在我们的国家非常危险,不能再让女王任性乱来了,所以贝法的首要任务就是调教女王。" + renmingshouxiang_chaijun:0"任命§Y柴郡§!为首相" + renmingshouxiang_chaijun_desc:0"可爱的柴郡是皇家最受欢迎的舰娘,她活泼的性格让柴郡在世界范围内也小有名气。在内阁中,我们让柴郡作为文化大臣担任首相,一定会使全体国民兴奋不已。" + renmingshouxiang_chaijun_trigger_tooltip:0"需要在§Y研发新舰娘§!决议中开始§Y柴郡§!的研发" + shouxiangrenwu_chaijun:"首相任务:§Y人气偶像柴郡喵§!" + shouxiangrenwu_chaijun_desc:"柴郡是文化大臣,她在全世界都很受欢迎,不过现在柴郡作为皇家的首相,她只想让大家都开心快乐。" + + #BUFF# + HUJ_yztx:0"压制铁血" + HUJ_yztx_desc:0"哼哼,愚蠢的铁血国,现在知道没有海军的痛苦了吧!" + HUJ_zkdzh:0"掌控地中海" + HUJ_zkdzh_desc:0"现在我们牢牢控制着地中海,撒丁国也被我们压制了。" + HUJ_yilishabainvwang:0"傲娇的女王" + HUJ_yilishabainvwang_desc:0"伊丽莎白是皇家最受敬爱的女王,但是她的傲娇偶尔会给皇家的众人带来些麻烦。" + HUJ_yilishabainvwang_xianming:0"贤明的女王" + HUJ_yilishabainvwang_xianming_desc:0"伊丽莎白是皇家最受敬爱的女王,经过贝尔法斯特的调教与引导,现在伊丽莎白已经是一位合格的女王了。" + HUJ_nwhwj:0"女王护卫军" + HUJ_nwhwj_desc:0"女王护卫军是由厌战直接领导的亲卫部队,她们可以为女王扫清一切障碍。" + HUJ_nwhwj2:0"女王护卫军" + HUJ_nwhwj2_desc:0"女王护卫军是由厌战直接领导的亲卫部队,她们可以为女王扫清一切障碍。现如今,全体国民都争先加入女王的护卫军,希望为可爱的女王效力。" + HUJ_zszt:0"只手遮天" + HUJ_zszt_desc:0"告诉你别不服气听见没有,我们女王就是至高无上的存在,你们不准有任何异议!" + HUJ_wglc:0"万国来朝" + HUJ_wglc_desc:0"我们有着强大的工业实力,其他国家都非常忌惮我们。" + HUJ_yilishabainvwang_zszt:0"只手遮天" + HUJ_yilishabainvwang_zszt_desc:0"告诉你别不服气听见没有,我们女王就是至高无上的存在,你们不准有任何异议!" + HUJ_yilishabainvwang_nwdbw:0"女王的博爱" + HUJ_yilishabainvwang_nwdbw_desc:0"女王只是一位天真的烧酒哦!她和你们一样,都是普通人。" + HUJ_hsjg:0"皇室军官" + HUJ_hsjg_desc:0"我们的军队内,高层军官全部是皇室成员,她们有着很高的军事素养。" + HUJ_hjnpd:0"皇家女仆队" + HUJ_hjnpd_desc:0"皇家有一支训练精良的女仆队。她们对内是皇家最优秀的女仆,对外则是实力强悍的特种作战部队。" + HUJ_hjnwnpd:0"皇家内务女仆队" + HUJ_hjnwnpd_desc:0"皇家有一支训练精良的女仆队。她们对内是皇家最优秀的女仆,对外则是实力强悍的特种作战部队。现在她们注重内务工作。" + HUJ_hjtgnpd:0"皇家特攻女仆队" + HUJ_hjtgnpd_desc:0"皇家有一支训练精良的女仆队。她们对内是皇家最优秀的女仆,对外则是实力强悍的特种作战部队。现在她们在军队中大放光彩。" + HUJ_npct:0"女仆餐厅" + HUJ_npct_desc:0"“狗修金SAMA,这是您点的牢饭套餐,请慢用。”-小贝法" + HUJ_hjjhb:0"皇家计划部" + HUJ_hjjhb_desc:0"繁忙的军官们每天在这里制定着各种各样的计划,虽然会没几个用得到。" + HUJ_hjfxy:0"皇家飞行员" + HUJ_hjfxy_desc:0"皇家的飞行员都经过良好的教育,有着精湛的技艺。" + HUJ_jkdcy:0"进口的茶叶" + HUJ_jkdcy_desc:0"进口二字,代表着高贵与奢华,正所谓外国的月亮圆,只有人上人才能享用我们的进口茶叶。" + HUJ_zzcy:0"种植茶叶" + HUJ_zzcy_desc:0"尽管我们国家的官大人们对本地产的茶叶嗤之以鼻,但喝过的人们都觉得这样的茶叶也不错。" + HUJ_hjhjdry:0"皇家海军的荣耀" + HUJ_hjhjdry_desc:0"优雅的舰体与喷发着火焰的巨炮,这是我们最引以为傲的形象。" + HUJ_qxhc:0"清醒红茶" + HUJ_qxhc_desc:0"一杯提神醒脑,两杯永不疲劳,三杯长生不老,味道好极辽~" + HUJ_jtjz:0"舰艇建造" + HUJ_jtjz_desc:0"奥利给兄弟们,造她就完事儿啦!" + HUJ_sjdyhj:0"世界第一海军" + HUJ_sjdyhj_desc:0"我们皇家海军自称第二就没人敢称第一!" + HUJ_hjzcc:0"皇家造船厂" + HUJ_hjzcc_desc:0"奥利给兄弟们,造她就完事儿啦!现在我们利用了先进的造船技术,舰船的可靠性也提高了。" + HUJ_nptg:0"女仆特工" + HUJ_nptg_desc:0"看起来温柔贤惠其实在背地里想出来几百种方法搞死你。" + HUJ_qwqsc:0"轻武器生产" + HUJ_qwqsc_desc:0"我们致力于生产单兵用装备等轻武器。" + HUJ_zwqsc:0"重武器生产" + HUJ_zwqsc_desc:0"我们致力于生产坦克等重型武器。" + HUJ_zydp:0"资源调配" + HUJ_zydp_desc:0"把有限的资源优先分配给重武器生产。" + HUJ_hjly:0"皇家猎鹰" + HUJ_hjly_desc:0"我们的空军就像是凶猛又迅捷的猎鹰一样与敌人厮杀。" + HUJ_hjzdkyz:0"皇家主导科研组" + HUJ_hjzdkyz_desc:0"别整那些没用的,把你们的研究成果统统向女王汇报!" + HUJ_xsjl:0"学术交流" + HUJ_xsjl_desc:0"公平且自由的气氛才是最适合科研的。" + HUJ_gfjs:0"国防建设" + HUJ_gfjs_desc:0"厌战正在忙着进行国防建设,大量的资源被集中起来了。" + HUJ_qjjy:0"勤俭节约" + HUJ_qjjy_desc:0"让女王和她的朋友们节省开支确实省下了很多资金,但也让女王很不开心。" + HUJ_bbtk:0"步兵坦克" + HUJ_bbtk_desc:0"步兵与坦克相互配合的战术增加了陆军的战斗力。" + HUJ_hjzz:0"皇家制造" + HUJ_hjzz_desc:0"我们皇家生产的产品已经是业界标杆了。" + HUJ_khlz:0"狂轰滥炸" + HUJ_khlz_desc:0"炮弹管够,炸就完事儿了,!" + HUJ_cxrbl:0"重现日不落" + HUJ_cxrbl_desc:0"现在我们的士兵受到鼓舞,她们都准备好重现日不落的版图了。" + #内阁# + HUJ_hude:0"胡德" + HUJ_beierfasite:0"贝尔法斯特" + HUJ_weiershi:0"威尔士亲王" + HUJ_tianlangxing:0"天狼星" + HUJ_nvjiang:0"女将" + HUJ_yanzhan:0"厌战" + HUJ_huangjiafangzhou:0"皇家方舟" + HUJ_dujiaoshou:0"独角兽" + HUJ_naerxun:0"纳尔逊" + HUJ_heianjie:0"黑暗界" + HUJ_quejie:0"确捷" + + #科研联盟# + HUJ_bilanhangxian:0"碧蓝航线科研合作组" + HUJ_bilanhangxian_desc:0"碧蓝航线是代表了全人类的组织,碧蓝航线里的国家进行着全方面的科研合作。" + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_SAD_l_english.yml b/src/localisation/azc_SAD_l_english.yml new file mode 100755 index 0000000..de8b5ab --- /dev/null +++ b/src/localisation/azc_SAD_l_english.yml @@ -0,0 +1,411 @@ +l_english: + SAD_baohuyuanlaoyuan:"保护元老院" + SAD_baohuyuanlaoyuan_desc:"元老院,经典的元老院,是我们帝国的传统,建议列为文化保护遗产。" + SAD_zhicaiyuanlaoyuan:"制裁元老院" + SAD_zhicaiyuanlaoyuan_desc:"差不多得了,元老院除了干涉我们的维内托还能干什么?" + SAD_qiaoxiangjingzhong:"敲响警钟" + SAD_qiaoxiangjingzhong_desc:"毁掉一个帝国最快的方式就是腐败,元老院的每个人都知道,但是根本停不下来啊啊啊啊。\n但是收敛一点还是可以的。" + SAD_zhianguanli:0"治安管理" + SAD_zhianguanli_desc:0"盘踞在西西里的黑手党虽然没有危害到国家安全,但是却严重扰乱了社会秩序,我们必须解决这群坏蛋。" + SAD_anfuheishoudang:0"安抚黑手党" + SAD_anfuheishoudang_desc:0"黑手党实力雄厚,对她们采取强制措施我们会付出很大代价。所以我们打算与黑手党领袖姆琪里妮交涉,让她的组织克制一下。" + SAD_xixilidajietou:0"西西里大姐头" + SAD_xixilidajietou_desc:0"擒贼先擒王,经过我们先前与黑手党领袖——姆琪里妮的接触,发现她是一个很有实力的大姐头,我们可以尝试让她加入我们的军队,成为一个合法公民,以此来让她带领她的手下走上正道。" + SAD_hefahua:0"“合法化”" + SAD_hefahua_desc:0"姆琪里妮和她们几个干部表示愿意听从国家的安排,但毕竟她们是黑社会,我们没法名正言顺地让她们加入我们,所以必须通过某些手段让她们变得“合法”。" + SAD_qudiheishoudang:0"取缔黑手党" + SAD_qudiheishoudang_desc:0"这群愚蠢的犯罪分子已经无可救药,我们要彻底取缔这种组织,把她们领袖姆琪里妮抓起来,吊死在路边的电线杆子上!" + SAD_meilixixili:0"美丽西西里" + SAD_meilixixili_desc:0"西西里是我们萨丁最南端的大岛,这里气候宜人,风景秀丽,在黑手党被彻底消灭后,我们终于可以快乐地生活在这里了。" + SAD_hexieshehui:0"和谐社会" + SAD_hexieshehui_desc:0"我们要倡导我们的国民不干违法乱纪的事情,要共建和谐社会。" + SAD_kaishijingjijianshe:0"开始经济建设" + SAD_kaishijingjijianshe_desc:0"不管结果如何,国家现在已经基本稳定,该开始发展经济了。" + SAD_tielujianshe:0"铁路建设" + SAD_tielujianshe_desc:0"四通八达的铁路网是发展经济的关键。" + SAD_tielujianshe_tooltip:0"所有§Y受我们控制§!的§!核心领土§!获得3级基建与1个建筑槽!\n(别太贪心,1939年还不点就跳过了哦)" + SAD_ziyuanzhuanhua:0"资源转化" + SAD_ziyuanzhuanhua_desc:0"呜呜呜,我们放弃了,撒丁确实没什么自然资源。不过好在我们可以用心智魔方转化资源,先去联合国求爷爷告奶奶,索要一些魔方吧。" + SAD_jungongchang:0"军工厂" + SAD_jungongchang_desc:0"造就完了。" + SAD_minyonggongchang:0"民用工厂" + SAD_minyonggongchang_desc:0"造就完了。" + SAD_zhengzhijundui:0"重视国防" + SAD_zhengzhijundui_desc:0"他妈的,帝国怎么变成了这个样子。陆军和海军疯狂撕逼,军官只顾享乐,基层士兵不愿打仗,必须想办法改变这种局面。" + SAD_zhengzhijundui_effect_tooltip:0"可以进行§Y国防建设§!系列决议" + SAD_jiaoyujunguan:0"教育军官" + SAD_jiaoyujunguan_desc:0"军官是士兵的榜样,但是我军中有一部分军官没有起到榜样的作用。" + SAD_yindaoguomin:0"引导国民" + SAD_yindaoguomin_desc:0"即使是塞壬已经打败了撒丁,国民们也不知道军队的重要性、意识不到战争的残酷,必须告诉她们,战争马上就要来临了!" + SAD_lingxiudeguwu:0"领袖的鼓舞" + SAD_lingxiudeguwu_desc:0"高贵美丽优雅大方帅气温柔的利托里奥既是撒丁的领袖,更是我们全国的偶像,她的鼓舞可以让我们全国人民都沸腾起来!" + SAD_chongfanhaiyang:0"重返海洋" + SAD_chongfanhaiyang_desc:"我们一直是海洋强国,现在也一样。" + SAD_xuanzezhanjian:0"选择战舰" + SAD_xuanzezhanjian_desc:0"侧重研发并建造威严雄伟的战列舰。" + SAD_xuanzehangmu:0"选择航母" + SAD_xuanzehangmu_desc:0"侧重研发并建造用途广泛的航空母舰。" + SAD_huhangjianting:0"护航舰艇" + SAD_huhangjianting_desc:0"大量的屏卫舰也是很重要的哦。" + SAD_kongzhidizhonghai:0"控制地中海" + SAD_kongzhidizhonghai_desc:0"地中海是我们目前最重要的海洋,必须要牢牢地把控这里的制海权。" + SAD_jianshelujun:0"建设陆军" + SAD_jianshelujun_desc:0"陆军是最重要的哦!" + SAD_bubingzhuangbei:0"步兵装备" + SAD_bubingzhuangbei_desc:0"研究步兵武器。" + SAD_jixushenzao:0"继续深造" + SAD_jixushenzao_desc:0"不只是轻武器,各种重武器也是很重要的。" + SAD_jingruibudui:0"精锐部队" + SAD_jingruibudui_desc:0"我们国力有限,所以要侧重于数量少而质量优的精锐部队。" + SAD_sadingheishanjun:0"撒丁黑衫军" + SAD_sadingheishanjun_desc:0"就像铁血的装甲掷弹兵一样,我们也要设立一个代表着精锐部队的番号——黑衫军。黑衫军是我们撒丁最精锐的士兵,是全军的榜样。" + SAD_kuodashuliang:0"扩大数量" + SAD_kuodashuliang_desc:0"因为我们人口较少,所以军队规模一直比较小,现在为了进攻塞壬,必须要扩大军队规模。" + SAD_guominziweidui:0"国民自卫队" + SAD_guominziweidui_desc:0"我们要让我们的所有国民都接受训练,让她们有保护自己的能力,培养她们为国征战的决心。" + SAD_yanjiuzhuangjia:0"研究装甲" + SAD_yanjiuzhuangjia_desc:0"坦克是陆地上最强的武器之一。" + SAD_changshizizhuyanfa:0"尝试自主研发" + SAD_changshizizhuyanfa_desc:0"虽然有许多优秀的坦克技术可以让我们借鉴,但是别人的不一定就适合我们。" + SAD_tankexueyuan:0"坦克学院" + SAD_tankexueyuan_desc:0"我们发现我们军队中的坦克兵数量极少,所以要多建几所坦克学院来训练坦克兵。" + SAD_kuodazhaoshengguimo:0"扩大招生规模" + SAD_kuodazhaoshengguimo_desc:0"坦克兵是相对独立而且简单的兵种,只要会开炮和踩油门就可以。所以我们要扩大招生规模,让所有想开坦克的非士兵国民去坦克学院学习。" + SAD_xuexitiexue:0"学习铁血" + SAD_xuexitiexue_desc:0"至少目前铁血是我们的好朋友,她们会帮助我们建设我们的装甲部队的。" + SAD_shengchanjishuzhidao:0"生产技术指导" + SAD_shengchanjishuzhidao_desc:0"铁血的工业技术比我们发达,我们可以以合理的价格向她们购买生产技术。" + SAD_junkedaxue:0"军科大学" + SAD_junkedaxue_desc:0"我们要让科研人才专注于军工技术的研发。" + SAD_jishujiehe:0"技术结合" + SAD_jishujiehe_desc:0"经过不断的研究,我们对装甲有了进一步的理解,现在我们可以把铁血和撒丁的技术相结合,取长补短,大幅度地提高我们坦克的性能。" + SAD_hezuoyanfa:0"合作研发" + SAD_hezuoyanfa_desc:0"我们要与铁血进行全方面的、毫无保留的合作,我们先进的空军技术提供给铁血,而铁血则把先进的装甲技术提供给我们。" + SAD_hezuoyanfa_tooltip:0"我们可以通过§Y科研合作决议§!来索取铁血研究出的并且我们没有的§Y装甲科技§!,而铁血同样可以索取我们研发的§Y空军科技§!" + SAD_diguozhengtong:0"唤醒帝国记忆" + SAD_diguozhengtong_desc:0"我们国家有着悠久的历史,在曾经也是西方最辉煌的帝国!" + SAD_chongzhudiguorongguang:0"重铸帝国荣光" + SAD_chongzhudiguorongguang_desc:0"在我们的不懈努力下,我们终于恢复了旧帝国的实力,现在我们可以骄傲地宣布帝国已经回来了!" + SAD_chongzhudiguorongguang_navy_trigger_tooltip:0"至少有§Y250艘海军战舰§!,其中至少有§Y25艘主力舰§!" + SAD_lingxiudeyanjiang:0"领袖的演讲" + SAD_lingxiudeyanjiang_desc:0"伟大的领袖将让所有人知道帝国的伟大,鼓励所有国民为了重铸帝国荣光而奋斗!" + SAD_diwangdezhichi:0"“帝王”的支持" + SAD_diwangdezhichi_desc:0"在我们的帝国中,有一位继承了先帝名号的舰娘,她自带着帝王气场。我们要让所有人知道,帝王一直与我们同在!" + SAD_luomaqingnianjun:0"罗马青年军" + SAD_luomaqingnianjun_desc:0"我们的帝国兵力紧缺,为了更好地统治帝国辽阔的领土,必须吸纳更多人进入军队。" + SAD_diguojinweijun:0"帝国禁卫军" + SAD_diguojinweijun_desc:0"为了提高帝国的军事实力,一支最精锐的禁卫军是必须要有的。" + SAD_jiaoaodezitai:0"骄傲的姿态" + SAD_jiaoaodezitai_desc:0"我们是最早的西方文明发源地,岂是那群北方的蛮族和东方的农夫能比的?" + SAD_duohuiyapingning:0"夺回亚平宁" + SAD_duohuiyapingning_desc:0"亚平宁半岛被称为欧洲的靴子,这里是我们的家园。" + SAD_duohuiyapingning_tooltip:0"获得§Y亚平宁半岛§!的核心\n并且征召§Y五支§!新兵部队" + SAD_denglubeifei:0"登陆北非" + SAD_denglubeifei_desc:0"我们是距离北非最近的欧洲国家,不能浪费这一地理优势。" + SAD_denglubeifei_tooltip:0"三支先遣师登陆§Y的黎波里§!和§Y班加西§!\n获得北非部分沿岸核心" + SAD_dizhonghaidongan:0"地中海东岸" + SAD_dizhonghaidongan_desc:0"巴尔干是一片资源丰富的半岛,我们必须要拿下这里。" + SAD_dizhonghaidongan_tooltip:0"五支先遣部队登陆§Y希腊半岛§!\n获得巴尔干部分地区核心" + SAD_baifangbisimai:0"拜访俾斯麦" + SAD_baifangbisimai_desc:0"在我们北方的铁血是欧洲最强大的力量,我们同样也是欧洲强大的力量之一,我们可以要求铁血和我们一同统治欧洲,不过第一步先要让我们的领袖去和俾斯麦交流有关事宜。" + SAD_fangdizitai:0"放低姿态" + SAD_fangdizitai_desc:0"不管怎么说,我们还是能争取到和铁血平等的位置的。我们可以要求加入她们的赤色中轴,让铁血与我们共同作战。" + SAD_qingqiubangzhu:0"请求帮助" + SAD_qingqiubangzhu_desc:0"嘛~既然铁血是我们的好盟友,请求一些帮助应该不过分吧。" + SAD_sadingdebaoen:0"撒丁的报恩" + SAD_sadingdebaoen_desc:0"我们也不能光给铁血添麻烦,撒丁也是有实力的国家,我们可以帮助铁血建设造船厂,提供给她们一些海军科技。然后就能再向铁血索取更多帮助了(真 实 目 的)" + SAD_gangtietiaoyue:0"钢铁条约" + SAD_gangtietiaoyue_desc:0"我们要让俾斯麦和铁血与我们签署书面协定,用条约约定我们是世界上最好的盟友!撒丁是永远不会背叛铁血的。" + SAD_diguodeyichan:0"帝国的遗产" + SAD_diguodeyichan_desc:0"我们发现我们撒丁居然也有殖民地(指利比亚和埃塞俄比亚),我们要好好打理这两片殖民地,把他们当做自己的核心领土。" + SAD_yiminlibiya:0"移民利比亚" + SAD_yiminlibiya_desc:0"通货膨胀,物价上涨,雄心勃勃的年轻人们在本岛买不起房,不如让他们去北非打工,那里充满了机遇。" + SAD_jiaoyufeizhouren:0"教育非洲人" + SAD_jiaoyufeizhouren_desc:0"埃塞俄比亚的经济水平很落后,他们需要我们的教育。" + SAD_tonghualibiya:0"同化利比亚" + SAD_tonghualibiya_desc:0"现在这片土地已经是我们撒丁帝国的核心领土了!" + SAD_kaifashiyou:0"开发石油" + SAD_kaifashiyou_desc:0"扶植利比亚只是个幌子,我们真正目的是那里的石油!没想到吧呀吼吼吼嗝" + SAD_xiangjiaonongye:0"橡胶农业" + SAD_xiangjiaonongye_desc:0"教育是很漫长的过程,埃塞俄比亚当地人还无法从事高技术工作,不如让他们去种植橡胶吧。" + SAD_heishoudangdehaishangyewu:0"黑手党的“海上业务”" + SAD_heishoudangdehaishangyewu_desc:0"我们控制着索马里这一战略要地,这里不但可以控制红海,还能向东进发到印度洋,最重要的是我们可以骚扰愚蠢的不列颠皇家人和鸢尾的贸易航线。\n当然这些业务需要“专业人士”来做。" + SAD_heishoudangdehaishangyewu_trigger_tooltip:0"我们需要姆琪里妮和她的黑手党手下来做这件事" + SAD_lingxiudediyizhan:0"领袖的第一战" + SAD_lingxiudediyizhan_desc:0"啊~伟大的利托里奥~,在她的伟大领导下,我们要向东进军了,南斯拉夫将成为帝国的领土!" + SAD_xianglingxiuchenfu:0"向领袖臣服" + SAD_xianglingxiuchenfu_desc:0"贫穷的阿尔巴尼亚被我们的军力吓到了,他们需要我们的保护!只要领袖开口,他们一定会屈服的。" + SAD_lingxiudedierzhan:0"领袖的第二战" + SAD_lingxiudedierzhan_desc:0"征服了南斯拉夫,吞并了阿尔巴尼亚,接下来就是相对富庶的希腊!" + SAD_lingxiudemeili:0"领袖的魅力" + SAD_lingxiudemeili_desc:0"我们撒丁帝国的版图已经扩张到原来的两倍!这都要归功于伟大的领袖,我们坚信领袖会带领我们继续走向辉煌,其他国家的人民也会这样认为。" + SAD_qianghuaqingtan:0"强化轻坦" + SAD_qianghuaqingtan_desc:0"我们的国力不足以支持建造大量的重型坦克,造价低廉的轻型坦克才是我们的主力。" + SAD_daxingjiantingjianzao:0"大型舰艇建造" + SAD_daxingjiantingjianzao_desc:0"我们的资源有限,把力量集中在大型舰艇的建造上才是最好选择。" + SAD_xiaoxingjiantingjianzao:0"小型舰艇建造" + SAD_xiaoxingjiantingjianzao_desc:0"数量庞大的舰队才是最重要滴。" + SAD_diguozaochuanchang:0"帝国造船厂" + SAD_diguozaochuanchang_desc:0"作为老牌列强,我们必须要有一支足以控制地中海的舰队。首先就是集中力量,建造更多船坞。" + SAD_tianyinghao:0"“天鹰”号" + SAD_tianyinghao_desc:0"天鹰号航空母舰,是我们撒丁帝国第一艘航空母舰。天鹰号命运多舛,但是在我们的努力下,终于建成了!" + SAD_tianyinghao_effect_tooltip:0"获得一艘完工§Y95%§!的天鹰号航空母舰" + SAD_hangmuweihexin:0"航母为核心" + SAD_hangmuweihexin_desc:0"航空母舰是一种新的舰种,我们某些睿智的海军指挥官指出,航母终将取代战列舰成为海上的霸主。" + SAD_zhanliejianweihexin:0"战列舰为核心" + SAD_zhanliejianweihexin_desc:0"有着巨炮和重甲的战列舰才是海上真正的霸主!——航母?航母不就是个平板船嘛。" + SAD_beibuzhonggongyequ:0"北部重工业区" + SAD_beibuzhonggongyequ_desc:0"北部是我们撒丁经济最发达的地区,优先开发这里绝对没问题。" + SAD_nanbumaoyiqu:0"南部贸易区" + SAD_nanbumaoyiqu_desc:0"帝国的南端有着众多港口,且风景优美,很适宜发展旅游业,有潜力成为整个地中海区域的商业中心。" + SAD_diguokongjunyanjiuyuan:0"帝国空军研究院" + SAD_diguokongjunyanjiuyuan_desc:0"睿智的[SAD.GetLeader]意识到,空军是非常重要的兵种,决定成立一个专门研究空军的部门。" + SAD_feijiyanjiu:0"飞机研究" + SAD_feijiyanjiu_desc:0"飞机是空军的基础,一个飞行员有了好的座驾才能发挥最大实力。" + SAD_zengjiakeyanzijin:0"增加科研资金" + SAD_zengjiakeyanzijin_desc:0"因为技术限制,我们的空军发展遭遇很大挫折。我们可以增加空军科研经费,努力解决技术难题。" + SAD_waigoujishu:0"外购技术" + SAD_waigoujishu_desc:0"科研是很漫长的,不如直接购买其他国家的技术。" + SAD_zhanshuyanxi:0"战术演习" + SAD_zhanshuyanxi_desc:0"锻炼飞行员的意识,提高综合战斗力。" + SAD_youxianpeixunlujunfeixingyuan:0"优先培训陆军飞行员" + SAD_youxianpeixunlujunfeixingyuan_desc:0"显而易见的是,陆地上的机场能容纳更多飞机,也需要更多飞行员,所以海军往后稍稍吧。" + SAD_youxianpeixunhaijunfeixingyuan:0"优先培训海军飞行员" + SAD_youxianpeixunhaijunfeixingyuan_desc:0"啊~海军。哪个飞行员不想在碧蓝的海面上飞翔,而且为了更快使我们的航空母舰投入战场,海军飞行员是必不可少的!" + SAD_diguodelingkong:"帝国的领空" + SAD_diguodelingkong_desc:"欧开兄弟盟,全体目光向我看齐,看我看我,我宣布个事儿!\n“欧洲的天空,只属于我们帝国!”" + SAD_shaixuanjunguan:0"筛选军官" + SAD_shaixuanjunguan_desc:0"用进废退,那群不适应新时代的老军官们该退休了。" + SAD_shaixuanjunguan_effect_tooltip:0"所有舰娘陆军将领获得§Y学习迅速§!特质\n(众舰娘:奇怪的知识增加了!)" + SAD_zhengfuneidedaqingxi:0"清除腐败" + SAD_zhengfuneidedaqingxi_desc:0"那群腐朽的老东西(指蛮啾和人类)已经无可救药了,是时候清洗掉那群尸位素餐的狗官了!" + SAD_zhengfuneidedaqingxi_effect_tooltip:0"§Y[SAD.GetLeader]要开始整治腐败了!§!" + SAD_kaicaijishuyanjiu:0"开采技术研究" + SAD_kaicaijishuyanjiu_desc:0"他妈的,为什么。为什么我们撒丁这么穷,为什么挖不到资源!一定是开采技术的问题,我们要好好研究挖掘技术。" + SAD_gongyejishu:0"撒丁工业技术" + SAD_gongyejishu_desc:0"经过军工业的发展,我们总结了一套适合撒丁的工业生产技术。" + SAD_haiyungongsi:0"海运公司" + SAD_haiyungongsi_desc:0"我们位于地中海中央,来来往往有许多船只需要补给和维修,我们可以在南部成立一个海运兼渔业兼度假兼贸易的综合商业公司。" + SAD_chongzudeziyuan:0"充足的资源" + SAD_chongzudeziyuan_desc:0"经过我们的各种骚操作,终于有了勉强够用的资源来发展军工业啦。" + SAD_chongzudeziyuan_trigger_tooltip:0"需要在§Y国防建设§!决议中完成所有进口资源的决议" + SAD_diguoshengzhan:0"帝国圣战" + SAD_diguoshengzhan_desc:0"我们离曾经的罗马帝国还是很遥远,为了成为真正的帝国,必须要征服整个欧洲!" + SAD_shentouyuanwei:0"渗透鸢尾" + SAD_shentouyuanwei_desc:0"鸢尾国和我们一样飘荡在地中海上,按理说我们应该是一条绳上的蚂蚱,但是她们国内却还是很敌视我们。我们要采取一些手段,渗透进鸢尾内部。" + SAD_fuchiweixipai:0"扶持维希派" + SAD_fuchiweixipai_desc:0"我们找到问题的根源了。在鸢尾国内部,以黎塞留为首的自由鸢尾派极力抗拒与我们撒丁交流,有这种狭隘思想的党派是不能领导好鸢尾国的,所以我们要扶持鸢尾的维希派。" + SAD_bangzhurangbaer:0"帮助让巴尔" + SAD_bangzhurangbaer_desc:0"时机已经成熟了,鸢尾国内由让巴尔领导的维希派的势力已经足够强大,是时候帮助让巴尔把黎塞留赶下台了!" + SAD_yaoqiujiemeng:0"要求结盟" + SAD_yaoqiujiemeng_desc:0"现在我们扶持了亲近我们撒丁的维希教廷,让巴尔作为我们一手扶持起来的领导,一定会同意和我们结盟的。" + SAD_haoxiangyoudianbuduijin:0"好像有点不对劲" + SAD_haoxiangyoudianbuduijin_desc:0"“好像有点不对劲”——让巴尔如是说。\n我们撒丁对鸢尾国有着极大的影响,我们可以再使出一点手段,把让巴尔控制起来,将鸢尾变成我们的傀儡国。" + SAD_huannanyugong:0"患难与共" + SAD_huannanyugong_desc:0"我们已经消除了鸢尾国对我们的警惕,现在我们双方都知道,我们互相是这个乱世唯一的依靠,撒丁和鸢尾在未来将携手共进,共同迎接时代的浪潮。" + SAD_toudubeifei:0"偷渡北非" + SAD_toudubeifei_desc:0"我们是距离北非最近的欧洲国家,不能浪费这一地理优势,塞壬不喜欢这片沙漠,我们可以偷渡过去占领北非。" + SAD_weinisixingdong:0"威尼斯行动" + SAD_weinisixingdong_desc:0"威尼斯行动计划直接跳过地形崎岖的亚平宁,直接由海军护送陆军攻占水城威尼斯,在北部建立据点。" + SAD_xiufugongyequ:0"修复工业区" + SAD_xiufugongyequ_desc:0"撒丁北部有着大量的工业,我们收复这里后必须赶快修复工厂,让它们投入生产。" + #事件# + SAD_event.1.t:0"热情的国民!" + SAD_event.1.d:0"随着我们招生规模的不断扩大,所有的战车学院都在超标招生,即使这样还是挡不住国民们对坦克的热情——尤其是高中的年轻学生们,她们不喜欢吃喝玩乐,反而是对开坦克情有独钟。\n现在,国民们呼吁建立一所“战车高中”,只为15-18岁的年轻学生们提供教育。我们要怎么做?" + SAD_event.1.a:0"好啊!让年轻人也来开坦克吧" + SAD_event.1.b:0"搭嘎,口头哇路" + SAD_event.2.t:0"撒丁向我们购买工业技术" + SAD_event.2.d:0"撒丁和我们签署了合同,我们出售给撒丁一套先进的工业技术,而她们会在半年之内偿还完费用。" + SAD_event.2.a:0"帮一帮弱小的撒丁" + SAD_event.3.t:0"利托里奥受挫了" + SAD_event.3.d:0"利托里奥是我们国家最受欢迎的偶像,她计划见到俾斯麦后用自己的个人魅力让俾斯麦臣服...\n然而,俾斯麦是一个很有威严的领袖,利托里奥的“魅力”在俾斯麦面前不值一提,甚至利托里奥的几位侍从转而开始崇拜俾斯麦。\n看起来我们在与铁血的外交中不能取得优势了。" + SAD_event.3.a:0"啊这..." + SAD_event.4.t:0"天鹰诞生" + SAD_event.4.d:0"经过漫长的等待,天鹰终于塑造成功~\n她是一位新生的舰娘,我们要派她去海军还是陆军?\n(官方吐槽:旱地行舟是什么蜜汁设定)" + SAD_event.4.a:0"成为陆军将领" + SAD_event.4.b:0"成为海军将领" + SAD_event.5.t:0"政府内的清洗" + SAD_event.5.d:0"清洗开始了,我的行政系统臃肿不堪,各层狗官勾连在一起,能否真正去除腐败,就要看[SAD.Getleader]和各位高层舰娘的决心和意志了。" + SAD_event.5.a:0"派坦克来!把这群狗官都轰上天!" + SAD_event.5.b:0"杀一儆百,找出贪腐最严重的那个" + SAD_event.5.c:0"展开缜密的调查,不能漏放也不冤枉" + SAD_event.6.t:0"如何处置这群狗官" + SAD_event.6.d:0"经过数个月的调查,我们的纪检小组已经抓到了许多证据确凿的狗官,现在我们要怎么处置她们?" + SAD_event.6.a:0"抓起来,吊在电线杆子上!" + SAD_event.6.b:0"交给帝国法庭进行公正地审判" + SAD_event.6.c:0"进行改造教育,让她们去基层工作" + SAD_event.7.t:0"腐败彻底清除" + SAD_event.7.d:0"在[SAD.getleader]的强硬态度下,整个政府已经大换血,甚至连政府机构的清洁工也被开除了。\n总之,帝国的腐败已经被彻底扼杀,崭新的政府已经逐渐开始运作了~" + SAD_event.7.a:0"领袖威武" + SAD_event.8.t:0"罗马帝国的归来" + SAD_event.8.d:0"我们的国力已经空前强大,放眼整个欧洲,已经没有什么国家能阻挡我们崛起的步伐。\n是时候重铸帝国荣光,建立真正的罗马帝国了!" + SAD_event.8.a:0"帝国万岁!" + SAD_event.8.a_tooltip:0"§Y奥古斯都·维托里奥·维内托§!成为罗马皇帝" + SAD_event.8.b:0"等等,还是别这么装逼了" + SAD_event.8.b_tooltip:0"不会吧不会吧,不会真的有人不想重建罗马吧?" + SAD_event.news1.t:0"罗马帝国归来" + SAD_event.news1.d:0"在有着帝王舰名的撒丁舰娘“朱利奥·凯撒”的支持下,撒丁帝国总旗舰-维内托宣布:罗马帝国已经归来!而她本人作为总旗舰,也顺理成章成为了新帝国的第一公民。\n维内托和撒丁的舰娘们为了重铸帝国荣光不断地努力着,终于在今天实现了她们的伟大理想。今后,撒丁将继承罗马帝国的名号,继续向着更远大的目标努力。" + SAD_event.news1.a:0"???罗马帝国真的回来了" + SAD_event.news1.b:0"精 罗 狂 喜" + #民族精神# + SAD_lmdgdsz:0"罗马帝国的圣战" + SAD_lmdgdsz_desc:0"为了实现真正的罗马帝国,战争是在所难免的,我们必须让被征服国家的国民也明白我们伟大事业的用意。" + SAD_lmqnj:0"罗马青年军" + SAD_lmqnj_desc:0"我们的军队里有着大量来自帝国境内各个地方的青年人。" + SAD_dgjwj:0"帝国禁卫军" + SAD_dgjwj_desc:0"禁卫军的存在使得我们的军事实力空前强大。" + SAD_hygs:0"海运公司" + SAD_hygs_desc:0"我们的公司有各种业务,比如维修舰船,船只出租,海洋养殖业,以及休闲度假服务。" + SAD_sdgyjs:0"撒丁工业技术" + SAD_sdgyjs_desc:0"我们也有独特的技术哦。" + SAD_fbdzf:0"腐败的政府" + SAD_fbdzf_desc:0"上层的舰娘领导被蒙蔽了双眼,她们的政策无法落实,基层民众的意愿也无法传达。大大小小的官员贪赃枉法、徇私舞弊,甚至和黑手党勾结在一起,蛀在政府内部的狗官让我们的帝国腐败到了极点!" + SAD_fbdzf_0:0"政府混乱中" + SAD_fbdzf_0_desc:0"因为领袖的清洗行动,政府内部一片混乱。" + SAD_ljdzf:0"廉洁的政府" + SAD_ljdzf_desc:0"因为我们的强硬政策,帝国政府将是有史以来最清廉的政府。" + SAD_dgdlk:0"帝国的领空" + SAD_dgdlk_desc:0"我们的更适合远距离作战及轰炸敌方。" + SAD_dgkjyjy:0"帝国空军研究院" + SAD_dgkjyjy_desc:0"这是撒丁帝国专门研究飞机的部门。" + SAD_dgkjyjy_1:0"帝国空军研究院" + SAD_dgkjyjy_1_desc:0"这是撒丁帝国专门研究飞机的部门。目前帝国加大了资金科研投入。" + SAD_dxjtjz:0"大型舰艇建造" + SAD_dxjtjz_desc:0"造,就嗯造。" + SAD_xxjtjz:0"小型舰艇建造" + SAD_xxjtjz_desc:0"造,就嗯造。" + SAD_hmwhx:0"航母为核心" + SAD_hmwhx_desc:0"海军作战以航母为中心。" + SAD_zljwhx:0"战列舰为核心" + SAD_zljwhx_desc:0"战列舰才是海战中的霸主。" + SAD_sddrg:0"撒丁的荣光" + SAD_sddrg_desc:0"利托里奥是我们撒丁最伟大的领袖!我们爱她~" + SAD_lsdfw:0"懒散的氛围" + SAD_lsdfw_desc:0"我们撒丁人一直以来都很随性,即使面对战争也是一样..." + SAD_cjdhsd:0"猖獗的黑手党" + SAD_cjdhsd_desc:0"西西里岛是黑手党的老巢,她们无恶不作,但是我们又无可奈何。" + SAD_hsdhfh:0"黑手党“合法化”" + SAD_hsdhfh_desc:0"我们的政府与军队有着不少黑手党成员,虽然她们帮助了我们,但毕竟还是黑社会..." + SAD_hsddbf:0"黑手党的报复" + SAD_hsddbf_desc:0"哈密瓜丝!你真没见过黑手嗷。" + SAD_jzsfdgm:0"遵纪守法的公民" + SAD_jzsfdgm_desc:0"现在我们的国民都很老实,热爱生活,热爱工作。" + SAD_ygdjgtbzd:0"严格的军官提拔制度" + SAD_ygdjgtbzd_desc:0"此乃帝国内的科举制。" + SAD_hzhjdmz:0"后知后觉的民众" + SAD_hzhjdmz_desc:0"啥子哦,敌人打过来了?你怎么不早说!" + SAD_dzhbz:0"地中海霸主" + SAD_dzhbz_desc:0"地中海在一次成为了我们的内海!" + SAD_sdhsj:0"撒丁黑衫军" + SAD_sdhsj_desc:0"黑衫军是帝国最为精锐的军事组织,虽然人数少,但是一个能顶十个。" + SAD_gmzwd:0"国民自卫队" + SAD_gmzwd_desc:0"自卫队广泛招募基层民众,让所有人都参与到国防工程中来。" + SAD_tkxy:0"坦克学院" + SAD_tkxy_desc:0"我们国家非常重视坦克,甚至创立了一所坦克学院。" + SAD_aqazcxy:0"安琪奥战车学院" + SAD_aqazcxy_desc:0"我们国家非常重视坦克,甚至创立了一所坦克学院。安琪奥战车学院是最顶级的坦克学院。" + SAD_txscjs:0"铁血生产技术" + SAD_txscjs_desc:0"铁血在工业这块已经玩明白了,我们也得学习一下她们。" + SAD_xtxzffy:0"向铁血支付费用" + SAD_xtxzffy_desc:0"正在向铁血支付专利费用。" + SAD_sdzffy:0"撒丁支付费用" + SAD_sdzffy_desc:0"撒丁正在向我们支付专利费用。" + SAD_jsjhdtk:0"技术结合的坦克" + SAD_jsjhdtk_desc:0"我们的坦克设计吸取了铁血国的重装甲优点,也保留了我们撒丁国轻坦克的机动性。" + SAD_gtty:0"钢铁条约" + SAD_gtty_desc:0"铁血国是我们最好的盟友!~我们是绝对绝对不会背叛她们的。" + SAD_fcwxp:0"扶持维希派" + SAD_sddyx:0"撒丁的影响" + SAD_hnyg:0"患难与共" + SAD_slmhd:0"索马里海盗" + SAD_sdqxtk:0"撒丁轻型坦克" + SAD_sdqxtk_desc:0"撒丁因为种种因素,只能使用大量的轻型坦克当做装甲部队主力...所以她们的轻型坦克也是世界上设计最精巧的。" + SAD_zykf:0"资源匮乏" + SAD_zykf_desc:0"我们国内资源极度匮乏……没有足够的战略资源发展军事工业。" + SAD_junfei_0:0"军费平衡" + SAD_junfei_0_desc:0"我们的海军与陆军的军费相对平衡。强迫症患者表示满意了。" + SAD_junfei_1:0"军费充裕" + SAD_junfei_1_desc:0"我们的帝国已经富甲一方,海陆军之间不用争夺军费了!我们的军事力量正在快速壮大。" + SAD_junfei_army1:0"军费侧重陆军" + SAD_junfei_army1_desc:0"我们的军费开支稍微偏向陆军。" + SAD_junfei_army2:0"陆军为主" + SAD_junfei_army2_desc:0"大部分的军费都划分了陆军了!现在帝国国民抢着去当兵。" + SAD_junfei_navy1:0"军费侧重海军" + SAD_junfei_navy1_desc:0"我们的军费开支稍微偏向海军。然而海军军官表示:不够多!军费这么少还想开军舰!" + SAD_junfei_navy2:0"海军为主" + SAD_junfei_navy2_desc:0"帝国军费基本全部用来造战舰了,陆军那群泥腿子就啃野菜好了。" + + + + #决议# + sadkeyanhezuo_category:0"科研合作" + sadkeyanhezuo_category_desc:0"在撒丁的主导下,铁血与撒丁在飞机和坦克领域上进行着全面的合作。\n铁血先进的装甲技术会提供给撒丁,而撒丁的飞机技术也会分享给铁血。" + sad_guofangjianshe_category:0"国防建设" + sad_guofangjianshe_category_desc:0"为了重铸帝国荣光,一支强大的军队是必不可少的!\n[SAD_guofangjianshe_junfei_desc]\n\n[SAD_guofangjianshe_junfei_idea_text]" + sad_guofangjianshe_decision_desc1:0"然而因为帝国的资源有限,海军和陆军无法同时发展,有限的军费只能偏向其中一方。" + sad_guofangjianshe_decision_desc2:0"现在我们帝国的军事实力已经跻身世界前列,没有人能阻挡帝国的崛起!" + SAD_junfei_0_text:0"当前我们的军费分配情况:§W军费平衡§!" + SAD_junfei_1_text:0"当前我们的军费分配情况:§O军费充裕§!" + SAD_junfei_army1_text:0"当前我们的军费分配情况:§Y侧重陆军§!" + SAD_junfei_army2_text:0"当前我们的军费分配情况:§Y陆军为主§!" + SAD_junfei_navy1_text:0"当前我们的军费分配情况:§C侧重海军§!" + SAD_junfei_navy2_text:0"当前我们的军费分配情况:§C海军为主§!" + SAD_decision_tiaozhengjunfei_army:0"军费调整-§Y增加陆军军费§!" + SAD_decision_tiaozhengjunfei_navy:0"军费调整-§C增加海军军费§!" + SAD_decision_tiaozhengjunfei_trigger_tooltip:0"每§Y半年§!可以进行一次军费调整" + SAD_decision_daliangzengjiajunfei:0"§Y大量增加军费§!" + SAD_decision_daliangzengjiajunfei_desc:0"我们的经济状况已有好转,且有着崭新的工业技术,从此我们再也不用为军费发愁啦!" + + SAD_decision_jinkougangtie:0"进口钢铁资源" + SAD_decision_jinkougangtie_desc:0"不管是为海军还是陆军,钢铁资源是必不可少的。" + SAD_decision_jinkougangtie2:0"大量进口钢铁资源" + SAD_decision_jinkougangtie2_desc:0"不够用,根本不够用!加大力度进口钢铁资源!" + SAD_decision_jinkouxiyoujinshu:0"进口稀有金属" + SAD_decision_jinkouxiyoujinshu_desc:0"钨、铬等都是造军舰和高质量武器的关键材料,进就完事了。" + SAD_decision_jinkoulvziyuan:0"进口铝资源" + SAD_decision_jinkoulvziyuan_desc:0"铝是造飞机的关键,我们总不能用木头造飞机吧。" + SAD_decision_touzijungongye:0"投资军工业" + SAD_decision_touzizaochuanchang:0"投资造船厂" + SAD_decision_gaishanlujunhuoshi:0"改善陆军伙食" + SAD_decision_gaishanlujunhuoshi_desc:0"陆军是帝国的中坚力量,一定要让士兵感到幸福,最快的解决方法就是改善陆军伙食,让大家吃好喝好。" + SAD_decision_tigaoshuibingsuzhi:0"提高水兵素质" + SAD_decision_tigaoshuibingsuzhi_desc:0"开军舰可不是一件易事,一名合格的水兵必须对战舰有着充足的知识。为了提高帝国海军软实力,高素质的水兵是必不可少的。" + 34_heavy_tank:0"索要34年重型坦克图纸" + 41_heavy_tank:0"索要41年重型坦克图纸" + 43_heavy_tank:0"索要43年重型坦克图纸" + 39_medium_tank:0"索要39年中型坦克图纸" + 41_medium_tank:0"索要41年中型坦克图纸" + 43_medium_tank:0"索要43年中型坦克图纸" + 36_light_tank:0"索要36年轻型坦克图纸" + 41_light_tank:0"索要41年轻型坦克图纸" + 36_zhandouji:0"要求提供36年战斗机图纸" + 40_zhandouji:0"要求提供40年战斗机图纸" + 44_zhandouji:0"要求提供44年战斗机图纸" + 36_zhiyuanji:0"要求提供36年近距离支援机图纸" + 40_zhiyuanji:0"要求提供40年近距离支援机图纸" + 44_zhiyuanji:0"要求提供44年近距离支援机图纸" + 36_haijunji:0"要求提供36年海军轰炸机图纸" + 40_haijunji:0"要求提供40年海军轰炸机图纸" + 44_haijunji:0"要求提供44年海军轰炸机图纸" + 36_zhongzhanji:0"要求提供36年重型战斗机图纸" + 40_zhongzhanji:0"要求提供40年重型战斗机图纸" + 44_zhongzhanji:0"要求提供44年重型战斗机图纸" + 36_zhanshuhong:0"要求提供36年战术轰炸机图纸" + 40_zhanshuhong:0"要求提供40年战术轰炸机图纸" + 44_zhanshuhong:0"要求提供44年战术轰炸机图纸" + 36_zhanluehong:0"要求提供36年战略轰炸机图纸" + 40_zhanluehong:0"要求提供40年战略轰炸机图纸" + 44_zhanluehong:0"要求提供44年战略轰炸机图纸" + + #关系# + SAD_renkesadingdiwei:0"认可撒丁地位" + SAD_wushisadingdiwei:0"无视撒丁地位" + SAD_sadinglaifang:0"撒丁来访" + + #人物特质# + sddwg:0"撒丁的威光" + lmdgdry:0"罗马帝国的荣耀" + xszm:0"心思缜密" + xszm_2:0"心思缜密" + + \ No newline at end of file diff --git a/src/localisation/azc_SIR_l_english.yml b/src/localisation/azc_SIR_l_english.yml new file mode 100755 index 0000000..6767864 --- /dev/null +++ b/src/localisation/azc_SIR_l_english.yml @@ -0,0 +1,104 @@ +l_english: + SIR_zaogongchang:0"造工厂" + SIR_zaogongchang_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan2:0"造工厂" + SIR_zaogongchan2_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan3:0"造工厂" + SIR_zaogongchan3_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan4:0"造工厂" + SIR_zaogongchan4_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan5:0"造工厂" + SIR_zaogongchan5_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan6:0"造工厂" + SIR_zaogongchan6_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan7:0"造工厂" + SIR_zaogongchan7_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan8:0"造工厂" + SIR_zaogongchan8_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan9:0"造工厂" + SIR_zaogongchan9_desc:0"真有人玩塞壬我是没想到的" + SIR_zaogongchan10:0"造工厂" + SIR_zaogongchan10_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw1:0"AI点这个说明你运气不好" + SIR_dtw1_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw2:0"AI点这个说明你运气不好" + SIR_dtw2_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw3:0"AI点这个说明你运气不好" + SIR_dtw3_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw4:0"AI点这个说明你运气不好" + SIR_dtw4_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw5:0"AI点这个说明你运气不好" + SIR_dtw5_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw6:0"AI点这个说明你运气不好" + SIR_dtw6_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw7:0"AI点这个说明你运气不好" + SIR_dtw7_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw8:0"AI点这个说明你运气不好" + SIR_dtw8_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw9:0"AI点这个说明你运气不好" + SIR_dtw9_desc:0"真有人玩塞壬我是没想到的" + SIR_dtw10:0"AI点这个说明你运气不好" + SIR_dtw10_desc:0"真有人玩塞壬我是没想到的" + SIR_xiulu1:0"疯狂修路" + SIR_xiulu1_desc:0"真有人玩塞壬我是没想到的" + SIR_xiulu2:0"疯狂修路" + SIR_xiulu2_desc:0"真有人玩塞壬我是没想到的" + SIR_xiulu3:0"疯狂修路" + SIR_xiulu3_desc:0"真有人玩塞壬我是没想到的" + SIR_xiulu4:0"疯狂修路" + SIR_xiulu4_desc:0"真有人玩塞壬我是没想到的" + SIR_xiulu5:0"疯狂修路" + SIR_xiulu5_desc:0"真有人玩塞壬我是没想到的" + + #BUFF# + SIR_srdtz:0"塞壬的统治" + SIR_srdtz_desc:0"邪恶的塞壬们想要让全人类屈服于她们的淫威之下,这是不可能的,人类无时无刻不再反抗着她们的统治。" + SIR_srdld:0"塞壬的掠夺" + SIR_srdld_desc:0"塞壬在占领区掠夺了全部的战略资源,虽然不知道她们要用那些资源来干什么。" + SIR_srdqz:0"塞壬的强征" + SIR_srdqz_desc:0"塞壬想控制全世界就必须有大量的兵力来驻守,她们强征了当地的人类来加入塞壬的军队,这样不得民心的军队战斗力绝对是非常低的。" + SIR_srhkj:0"塞壬黑科技" + SIR_srhkj_desc:0"塞壬的海军不需要燃料,她们似乎有自己的动力。" + SIR_buff1:0"震惊的塞壬" + SIR_buff2:0"生气的塞壬" + SIR_buff3:0"愤怒的塞壬" + SIR_buff4:0"恐怖的塞壬" + SIR_buff5:0"末日再次降临" + SIR_buff1_desc:0"就这?我还以为多狠呢,逞什么英雄,装什么大哥啊。" + SIR_buff2_desc:0"不爱别伤害,辣你为什么要伤害我嘛,我才是受害者!" + SIR_buff3_desc:0"你是真没见过黑塞壬啊,敢不敢跟我比划比划?敢不敢跟我比划比划什么是黑手!" + SIR_buff4_desc:0"三天之内杀了你,把你骨灰都给你扬咯。" + SIR_buff5_desc:0"隐藏着黑暗力量的钥匙啊,在我面前显示你真正的力量!现在以你的主人,塞壬之名命令你。封印解除!" + SIR_buff_max:0"塞壬真正的力量" + SIR_buff_max_desc:0"这一切都是观察者的一场游戏...现在塞壬已经玩腻了,她们决心彻底让我们灭绝。" + soren_embargo:0"防范走私战略资源" + soren_embargo_desc:0"邪恶的塞壬想煽动我们的国民向她们走私战略资源,这是不可能滴。" + siren_opinion:0"仇视塞壬" + siren_jianniang_opinion:0"不想和舰娘交流" + SIR_startbuff_1:0"噔 噔 咚" + SIR_startbuff_2:0"心 肺 骤 停" + SIR_startbuff_3:0"劝 退 难 度" + SIR_srkzg:0"塞壬控制国" + SIR_srkzg_desc:0"这个舰娘国已经被塞壬控制,全国上下也已被洗脑。" + + #塞壬特质# + srdtl:0"塞壬大统领" + yzjjdsr:0"压榨经济的塞壬" + gjsr:0"高阶塞壬" + bsrkz:0"被塞壬控制" + + aznews.44.t:"魔王军入侵" + aznews.44.d:"可能是觉得时机已到,或是认为是时候需要一些“场外援助”,塞壬通过神秘的异次元技术,打开了混沌之门,从各个次元召唤了大量的魔王军来到地球,这群魔王拥有着强大的战斗力……\n舰娘们的末日要来临了吗?" + aznews.44.a:"大的要来了" + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_TIX_l_english.yml b/src/localisation/azc_TIX_l_english.yml new file mode 100755 index 0000000..c295988 --- /dev/null +++ b/src/localisation/azc_TIX_l_english.yml @@ -0,0 +1,373 @@ +l_english: + TIX_henghenghongzhaji:0"“哼哼”轰炸机" + TIX_henghenghongzhaji_desc:0"近距离轰炸机是支援陆军的最好机种,我们研发的Ju-87斯图卡轰炸机在空中会发出“哼!哼!哼额啊啊啊啊”的声音,因此被称为哼哼轰炸机。我们将继续研究他的下一型号,让这个型号发出更恶臭的哼哼声。" + TIX_fangzhisairenfadongji:0"仿制塞壬发动机" + TIX_fangzhisairenfadongji_desc:0"虽然我们没有完全掌握塞壬的永动机原理,但是也从其中学到了许多经验,我们可以初步仿制出塞壬的发动机了。" + TIX_yizhijishu:0"义肢技术" + TIX_yizhijishu_desc:0"我们有目击报告称:塞壬的净化者可以把自己的脑袋拆下来当皮球玩,并且不会因此受到任何伤害。如果我们模仿塞壬研发可以替换的人体结构,那我们的士兵生存率将大大提高。" + TIX_libingmoma:0"厉兵秣马" + TIX_libingmoma_desc:0"铁血公国内的战士们已经准备好收复国土了,现在她们士气高昂,整装待发。" + TIX_jinjishengchan:0"紧急生产" + TIX_jinjishengchan_desc:0"调动所有能有制造能力的工厂,紧急生产一批步枪以供我们使用。" + TIX_zhunbeichongfanoulu:0"准备重返欧陆" + TIX_zhunbeichongfanoulu_desc:0"欧州大陆上的人民每天都在与我们隔海相望,期待我们的回来,现在我们该宣布这一消息,铁血即将重放欧陆,为了和平与自由,铁血永垂不朽!" + TIX_chongjiandeyizhi:0"重建德意志" + TIX_chongjiandeyizhi_desc:0"我们已经回到了自己的家园,但是这片土地不仅经历了塞壬的冷酷统治,还饱受了我们解放炮火的摧残。我们必须付出努力让这片土地恢复往日的荣光。" + TIX_gongyeqianyi:0"工业迁移" + TIX_gongyeqianyi_desc:0"我们现在大部分工厂都在小岛上,那里空间紧张,不利于工厂的发展。现在我们可以把这些工厂迁移过来了。" + TIX_laiyinjinshu:0"莱茵金属" + TIX_laiyinjinshu_desc:0"莱茵金属公司是铁血历史悠久的军工公司,但是在战争中被塞壬摧毁了。如今我们控制了莱茵兰附近大量的铁矿,有了大量的原材料和军工技术,可以重新成立莱茵金属公司了。" + TIX_ziyuankaicai:0"资源开采" + TIX_ziyuankaicai_desc:0"我们建立了许多新的军工厂,对原材料的需求也大大增加,我们可以扩大资源开采规模,新建大量的炼钢厂以供我们所需。" + TIX_waigouwuqi:0"外购武器" + TIX_waigouwuqi_desc:0"在这短短时间内仅靠我们自己生产武器是不够满足需求的,必须向外国购买。" + TIX_chongjiangongye:0"重建工业" + TIX_chongjiangongye_desc:0"虽然我们失去了家园,但我们还掌握着铁血的先进工业技术,有了这些技术,不论多少工厂都可以重新建起来。" + TIX_hansipijiuchang:0"汉斯啤酒厂" + TIX_hansipijiuchang_desc:0"铁血人最爱喝啤酒了,兴建啤酒厂可以促进铁血经济的发展,还能让人们感到快乐。" + TIX_pijiuwaixiao:0"啤酒外销" + TIX_pijiuwaixiao_desc:0"我们铁血生产的啤酒口味独特,不仅是国内人爱喝,在国外也有很广阔的市场,我们可以出口卖给外国人,挣她们的钱。" + TIX_hansibinggongchang:0"汉斯兵工厂" + TIX_hansibinggongchang_desc:0"兵工厂也是工业建设中必不可少的一环,有了兵工厂,我们士兵需要的武器才能源源不断地生产出来。" + TIX_namaoselai:0"拿毛瑟来" + TIX_namaoselai_desc:0"拿毛瑟来(NMSL)这句口号是汉斯兵工厂想出来的广告词,这四个字铿锵有力,表现出战士们对毛瑟步枪的钟爱。" + TIX_hansikafeichang:0"汉斯咖啡厂" + TIX_hansikafeichang_desc:0"喝了汉斯的咖啡,一杯提神醒脑,两杯永不疲劳。有了咖啡厂我们的国民会更有效率地去工作。" + TIX_kafeikouweigailiang:0"咖啡口味改良" + TIX_kafeikouweigailiang_desc:0"—“汉斯,你泡的咖啡真难喝。”\n—“你这臭屁蛋,虽然我不是你老妈,不过我们汉斯公司会改良一下咖啡的口味。”\n改良后的咖啡会让更多人喜欢喝。" + TIX_chenglihansijituan:0"汉斯集团" + TIX_chenglihansijituan_desc:0"汉斯公司是由我们扶植起来的公司,它涉及了各个行业,成立一个由我们控制汉斯集团可以有助于铁血的经济发展。" + TIX_jituankeyanbu:0"集团科研部" + TIX_jituankeyanbu_desc:0"在汉斯公司内成立一个科研部门,表面上研究一些咖啡机的制造、啤酒的配方,实际上是在为我们铁血研究新科技。" + TIX_jituanwaimaobu:0"集团外贸部" + TIX_jituanwaimaobu_desc:0"外贸部门是针对贸易而成立的部门,单独成立一家外贸部可以提高铁血的贸易额,让我们更有效率地从国际贸易中获利。" + TIX_jituanshengchanbu:0"集团生产部" + TIX_jituanshengchanbu_desc:0"生产是公司运营链最关键的一步,有了生产部,我们的武器装备可以源源不断地生产出来。" + TIX_tiexuedehansi:0"铁血的汉斯" + TIX_tiexuedehansi_desc:0"经过多年的发展,汉斯集团已经是铁血工业的象征,甚至可以说汉斯就代表了铁血国。" + TIX_jixuheikeji:0"继续研究黑科技" + TIX_jixuheikeji_desc:0"我们在先前的战斗中缴获了一些塞壬的武器装备来研究,并且取得了一些进展。我们应该再多去抓几个塞壬的小玩意儿以供我们继续深入研究。" + TIX_rengongzhineng:0"研究人工智能技术" + TIX_rengongzhineng_desc:0"塞壬的许多武器都是自动操作的,我们可以研究一下塞壬武器的运作原理,以此提高我们的人工智能技术。" + TIX_donglixitong:0"研究塞壬动力系统" + TIX_donglixitong_desc:0"塞壬的舰船不需要燃料,我们一直认为永动机是不可能存在的,但是塞壬的科技却做到了,我们可以尝试研究一下。" + TIX_shengwugongcheng:0"研究生物工程技术" + TIX_shengwugongcheng_desc:0"塞壬的高级将领中似乎有自己的思想,貌似曾经还和我们人类进行过交流。虽然我们不能把她们抓来做实验,不过可以在此方向上进行研究。" + TIX_sairenjiehe:0"与塞壬科技结合" + TIX_sairenjiehe_desc:0"我们现在对塞壬的科技有了进一步的了解,但还不能完全掌握,因此铁血的科学家们建议我们应该将塞壬的科技与铁血的科技相结合,在现有装备的基础上进行开发改造。" + TIX_wanquansairen:0"完全使用塞壬科技" + TIX_wanquansairen_desc:0"虽然我们还没完全掌握塞壬的科技,但我们的科学家已经可以初步仿造出和塞壬几乎一模一样的武器装备。一些科学家们表示这种装备虽然不太稳定,但如果掌握好这种新武器,我们的战斗力将大幅度提升。" + TIX_fazhanhaijun:0"发展海军" + TIX_fazhanhaijun_desc:0"海军在未来一定是最重要的军种,有了强大的海军,我们陆地上的战士们才可以去世界的各个地方。" + TIX_pingweijian:0"发展屏卫舰" + TIX_pingweijian_desc:0"驱逐舰、巡洋舰等既可以独自作战,也可以保护大型舰船。她们适用于各种任务行动中(工具船)" + TIX_xiaojianshengchan:0"小型舰艇生产" + TIX_xiaojianshengchan_desc:0"我们需要大量的小学生来为我们的主力舰保驾护航,这就需要提高我们的造船技术," + TIX_zhulijian:0"发展主力舰" + TIX_zhulijian_desc:0"重型的战列舰不但是舰队中的核心,也是国家的荣耀。" + TIX_hangmu:0"发展航空母舰" + TIX_hangmu_desc:0"航空母舰是近年来新诞生的舰种,她们可以放出小飞机,对敌方造成致命的打鸡。" + TIX_qianting:0"发展潜艇" + TIX_qianting_desc:0"潜艇是深海里的幽灵,她们可以射出对敌方大型舰艇来说极其致命的鱼雷。另外还能进行一些其他任务。" + TIX_mokuaihuashengchan:0"模块化生产" + TIX_mokuaihuashengchan_desc:0"对潜艇进行多块的简单化分解,再将各个模块组合起来,这种生产方式可以提高我们的潜艇产量。" + TIX_xinhaijun:0"铁血新海军" + TIX_xinhaijun_desc:0"我们的海军科技经过更新换代,终于赶上了时代的脚步。" + TIX_jixuzjihua:0"继续Z计划" + TIX_jixuzjihua_desc:0"Z计划是战前提出的扩建海军的计划,但是因为塞壬的来袭被迫中止。现在虽然塞壬的威胁还未消除,但已经可以继续进行Z计划了。" + TIX_tiexuedexingjun:0"铁血的行军" + TIX_tiexuedexingjun_desc:0"“没有人能阻挡铁血的行军!”——俾斯麦\n因为阻挡铁血行军的敌人都被消灭掉了。" + TIX_fazhanbubing:0"发展步兵" + TIX_fazhanbubing_desc:0"步兵是我们军队最重要的力量,她们数量众多,可以进行各种任务(工具人)。" + TIX_buqiangyanjiu:0"步枪研究" + TIX_buqiangyanjiu_desc:0"枪对于士兵来说就是她的命,一把设计精良的好枪可以大大提高单兵战斗力。" + TIX_xinshihuopao:0"新式火炮" + TIX_xinshihuopao_desc:0"更大口径的火炮可以让我们在战场上获得更大的优势。" + TIX_heikejihuopao:0"铁血黑科技-自动火炮" + TIX_heikejihuopao_desc:0"我们研究了一种会装填炮弹的塞壬机器人,把它安置在火炮后面就可以实现自动装填,大大提高了发射速度。" + TIX_heikejibuqiang:0"铁血黑科技-自动步枪" + TIX_heikejibuqiang_desc:0"我们拆解了许多塞壬的机器,对机械的构造有了一种新的理解,我们的步枪现在可以使用更大容量的弹匣,并且有更快的射击速度。" + TIX_heikejihuojian:0"黑科技-火箭" + TIX_heikejihuojian_desc:0"我们对塞壬科技的研究有了新的突破,我们的火箭技术有了新的进展。" + TIX_heikejitixi:0"铁血黑科技体系" + TIX_heikejitixi_desc:0"我们铁血军武几乎方方面面都有黑科技,现在铁血的军工科技已经领先世界了!" + TIX_wudidejundui:0"无敌的军队" + TIX_wudidejundui_desc:0"我们要向全世界证明,铁血陆军是无敌的,我们就是世界上唯一的无敌军队!" + TIX_tiexuebubingban:0"铁血式步兵班" + TIX_tiexuebubingban_desc:0"我们研究了一个全新的步兵班配置,这可以大大提高我们班级部队的战斗力。" + TIX_siweichuangxin:0"思维创新" + TIX_siweichuangxin_desc:0"新的陆军学说增加了!" + TIX_fazhanzhuangjia:0"发展装甲" + TIX_fazhanzhuangjia_desc:0"虽然我们不是坦克的发明国,但是我们的坦克科技与设计理念非常超前。铁血必须继续发展装甲技术,提高国家战斗力。" + TIX_chengyuanzu:0"训练坦克乘员组" + TIX_chengyuanzu_desc:0"坦克乘员组是坦克的灵魂,一队有素的乘员组可以让坦克在战场上发挥最大的优势。" + TIX_lilunyanjiu:0"作战理论研究" + TIX_lilunyanjiu_desc:0"光是实践是不够的,我们需要有具体的理论体系来指导坦克作战。" + TIX_zhongxingtanke:0"中型坦克技术" + TIX_zhongxingtanke_desc:0"中型坦克是比较灵活的多用途坦克,能够胜任如侦察、支援、甚至攻击等多种角色。" + TIX_jixiehuabubing:0"机械化步兵" + TIX_jixiehuabubing_desc:0"机械化步兵,是指搭乘车辆实施机动和作战的兵种。她们机动性强,可以去高速前往战场上的任意地方。" + TIX_zhongxing:0"重型坦克技术" + TIX_zhongxing_desc:0"炮口径大,炮管长,攻击力大的重型坦克,是战场上的大哥大。" + TIX_zhongshijidong:0"重视机动性" + TIX_zhongshijidong_desc:0"坦克的优势就是速度快,我们要将这种优势发挥到最大化。" + TIX_huoliyuzhuangjia:0"火力与装甲" + TIX_huoliyuzhuangjia_desc:0"重型坦克是战场上的堡垒,一辆使用得当的重型坦克可以以一当百。" + TIX_tankezhiliang:0"优先坦克质量" + TIX_tankezhiliang_desc:0"一辆做工精致、设计灵巧的重型坦克可以轻易干碎那些粗制滥造的坦克。优先注重坦克质量的升级可以提高我们重型坦克的战斗力。" + TIX_tankeshuliang:0"优先坦克数量" + TIX_tankeshuliang_desc:0"做工精致没卵用,都是一炮的事。然而如果我们坦克的数量足够多,我们就能以多打少,弥补质量上的不足。" + TIX_zhuangjiashengchan:0"装甲生产链" + TIX_zhuangjiashengchan_desc:0"铁血国有足够的原材料和发达的生产技术,我们的重武器生产链已经可以源源不断地产出坦克。" + TIX_yihuigaige:0"议会体制改革" + TIX_yihuigaige_desc:0"虽然说目前俾斯麦是铁血国的最高领导,但因议会体制的存在,俾斯麦的行动还受到少数反对派的掣肘,如果我们可以改革议会体制或者说取消议会制度,那俾斯麦将成为铁血独一无二的的领导人。" + TIX_saoqingfanduipai:0"扫清反对派" + TIX_saoqingfanduipai_desc:0"让所有反对声都消失,铁血只有俾斯麦一人说了算!" + TIX_guojiayuanshoufa:0"《俾斯麦元首法》" + TIX_guojiayuanshoufa_desc:0"颁布一项有利于俾斯麦个人的法律,让俾斯麦更好地领导铁血公国。" + TIX_tiewanyuanshou:0"铁腕元首" + TIX_tiewanyuanshou_desc:0"俾斯麦大统领是铁血的最高领袖,我们要让所有人知道她的强势!" + TIX_tiexuededaolu:0"铁血的道路" + TIX_tiexuededaolu_desc:0"我们不相信西方虚伪的皇家和鸢尾,我们要走出属于铁血自己的道路!" + TIX_difangxifang:0"提防西方" + TIX_difangxifang_desc:0"伪善的皇家总是一副正人君子的样子,我们要防范她和她的鸢尾走狗。" + TIX_kuodafanwei:0"扩大范围" + TIX_kuodafanwei_desc:0"大西洋另一岸的白鹰也和皇家有一腿,我们要小心。" + TIX_beifangdejuxiong:0"北方的巨熊" + TIX_beifangdejuxiong_desc:0"北方联合是非常彪悍且实力强大的国家,我们在欧洲的任何动作都不能忽视巨熊。" + TIX_jiaohaojuxiong:0"交好巨熊" + TIX_jiaohaojuxiong_desc:0"北联知道我们铁血的强大,她们对我们有几分畏惧,这样可以让我们在与北联的外交中获得更高的地位。" + TIX_xunfujuxiong:0"驯服巨熊" + TIX_xunfujuxiong_desc:0"北方联合和我们一样都是被西方世界孤立的国家,我们可以带着北方联合一起反抗西方,重新确立世界秩序。" + TIX_qifujuxiong:0"欺负巨熊" + TIX_qifujuxiong_desc:0"虽然北方联合自认为是欧陆一强,但腐朽的北联我们只需要踹一脚就能让这个国家轰然倒塌。" + TIX_zhifujuxiong:0"制服巨熊" + TIX_zhifujuxiong_desc:0"臭熊,准备受死吧!" + TIX_dongfangmengyou:0"东方盟友" + TIX_dongfangmengyou_desc:0"俾斯麦和全体铁血国民都认为在世界的西方已经没有铁血的盟友了,但是东方也许会有。" + TIX_zhidaochongying:0"指导重樱" + TIX_zhidaochongying_desc:0"听说重樱人特别喜欢冲锋,不过步兵冲锋完全就是白给行为,我们要教导她们新时代的装甲战术。" + TIX_chichengdejiangzuo:0"赤城的讲座" + TIX_chichengdejiangzuo_desc:0"重樱有一支强大的海军,舰娘赤城便是联合舰队的资历最老的航母,我们可以邀请她来为我们的新生舰娘们开一个航母专题的讲座。" + TIX_jiechuguguo:0"接触古国" + TIX_jiechuguguo_desc:0"东煌是个落后的国家,在被塞壬击败后一直在努力发展。俾斯麦认为这个东方古国很有潜力,可以发展为盟友。" + TIX_ziyuanhubu:0"资源互补" + TIX_ziyuanhubu_desc:0"贫穷的东煌人虽然勤奋,但几十年的工业差距是不能靠勤奋弥补的。我们可以和她们进行公平的交换,比如她们运给我们东煌的美食,我们运给她们工业品。" + TIX_yaoqingdonghuang:0"邀请东煌" + TIX_yaoqingdonghuang_desc:0"听说东煌看重仁义,我们帮了她们这么多,她们应该会同意为我们而战吧。" + TIX_yaoqingchongying:0"邀请重樱" + TIX_yaoqingchongying_desc:0"重樱和我们有公共的理想,没人能阻挡我们和重樱成为盟友。" + TIX_gangtiesanjiao:0"钢铁三角" + TIX_gangtiesanjiao_desc:0"经过长时间的磨合,我们三国可以说是亲密无间的好盟友了。" + TIX_dongxizhouxian:0"东西轴线" + TIX_dongxizhouxian_desc:0"我们必须要至少争取一个东方的盟友,这样我们铁血的势力范围才可横跨东西半球。" + TIX_fanduibisimai:0"反对俾斯麦" + TIX_fanduibisimai_desc:0"我们不能否认俾斯麦有很强的领导能力,但是她意图让自己成为铁血的独裁者,这种野蛮的领导方式应该立刻被中止。" + TIX_chongjiandayihui:0"重建大议会" + TIX_chongjiandayihui_desc:0"我们的公国大议会是国家最核心的权力中枢,然而在俾斯麦的操作下,议会成为了一个听命于她的傀儡。现在我们要重建议会,开放政治环境。" + TIX_yinghuiougen:0"迎回欧根" + TIX_yinghuiougen_desc:0"欧根亲王是我们铁血国里最受尊敬的舰娘,她不像俾斯麦那样冷酷无情,而是一个很友善的大姐姐。让欧根亲王暂时来掌管铁血是最好的选择。" + TIX_yanlunziyou:0"言论自由" + TIX_yanlunziyou_desc:0"现在俾斯麦已经退休了,不会再有人盯着我们的人民了,让我们畅所欲言吧~" + TIX_guangkaiyanlu:0"广开言路" + TIX_guangkaiyanlu_desc:0"我们要营造开放的政治环境,接纳更多的建议,让更多有才能的人加入到管理国家的行列中。" + TIX_hexiexintiexue:0"和谐新铁血" + TIX_hexiexintiexue_desc:0"在欧根亲王自由开放的政策下,全国上下充满了快活的空气。现在这里没有残酷政治斗争,没有黑暗的言论封锁,我们的铁血国焕然一新。" + TIX_jinburenshi:0"进步人士" + TIX_jinburenshi_desc:0"Z23酱是我们最爱学习的舰娘。自从我们开放政治环境后,Z23的思想越来越进步了,或许这位小学生能担负起改革的重任。" + TIX_shouhuzuihaodeougen:0"守护最好的欧根!" + TIX_shouhuzuihaodeougen_desc:0"在近几个月欧根亲王的执政下,她证明了自己是一位仁君,是我们铁血国期盼已久的领导人!我们要支持欧根继续领导铁血国。" + TIX_gongchanzhuyixuanchuan:0"共产主义宣传" + TIX_gongchanzhuyixuanchuan_desc:0"由于高层的文化封锁,我们的人民甚至不知道共产主义思想起源于铁血。现在局势变了,Z23会在全国进行共产主义宣传。" + TIX_gongchanzhuyijiaoyu:0"共产主义教育" + TIX_gongchanzhuyijiaoyu_desc:0"将共产主义的书籍列入教科书,在Z23讲师的指导与主持下,我们要让全国人民都学习到共产主义的优越性。" + TIX_xiyingbiange:0"喜迎变革" + TIX_xiyingbiange_desc:0"我们的共产主义观念已经播撒到了全国各处,所有人民都期盼着共产主义的到来。现在我们要举行第一届全国大会,毫无疑问全国人民都会支持Z23成为领导人。" + TIX_jingjigaizao:0"经济改造" + TIX_jingjigaizao_desc:0"我们国家的大部分财产被那些贪婪的资本家和贵族掌握着。然而在Z23的教育和感化下,她们愿意接受国家的改造。" + TIX_yiwujiaoyu:0"义务教育" + TIX_yiwujiaoyu_desc:0"“学习是很重要的喔,伟人说过:知识就是力量”这是Z23作出的指示,我们要在全国普及义务教育,让所有人都有学上。" + TIX_yubeilianhezuo:0"与北联合作" + TIX_yubeilianhezuo_desc:0"虽然我们铁血算是共产主义的“发源地”,但北方联合才是共产主义世界的老大哥。" + TIX_gonggulingdaodiwei:0"巩固领导地位" + TIX_gonggulingdaodiwei_desc:0"我们已经基本把铁血改造成了一个共产主义国家,然而,俾斯麦依然在骚扰着我们的政治,是时候结束俾斯麦的无理取闹了。" + TIX_zhidugaige:0"制度改革" + TIX_zhidugaige_desc:0"既然追求欧根那就要贯彻到底。我们要给欧根一个名份,是时候为重建君主制做准备了!" + TIX_chongjianjunzhuzhi:0"“重建”君主制" + TIX_chongjianjunzhuzhi_desc:0"君主制,是领导了我们很长时间的制度,然而这一制度确实有很多不足。但是现在我们有机会在欧根的带领下重新建立新的君主制。" + TIX_huanxingfeitelie:0"唤醒腓特烈" + TIX_huanxingfeitelie_desc:0"腓特烈大帝!虽然她的身体还不存在,但是她的意志一直保佑着我们。全国人民都在呼唤着腓特烈大帝的复生!" + TIX_huanxingfeitelie_trigger_tooltip:0"需要§C5§!£GFX_small_xzmf!来唤醒腓特烈大帝" + TIX_huanxingfeitelie_effect_tooltip:0"§Y腓特烈大帝苏醒了!§!\n我们可以选择让她成为§Y国家领导人§!,或者是一个§Y象征性的皇帝§!。" + TIX_huangjiajinweijun:0"皇家禁卫军" + TIX_huangjiajinweijun_desc:0"设立一个由腓特烈大帝亲自授予的精英部队番号可以极大的提高士气,也可以让其她士兵向精英部队学习。" + TIX_chongxinqiyongbisimai:0"重新启用俾斯麦" + TIX_chongxinqiyongbisimai_desc:0"俾斯麦是腓特烈大帝最衷心的臣子,现在我们的大帝回来了,也该让俾斯麦安心为腓特烈大帝效力了。" + TIX_weinvdierzhan:0"为女帝而战" + TIX_weinvdierzhan_desc:0"我们狂热的国民会为腓特烈大帝战至最后一刻!战斗吧孩子们!" + + #预设效果# + TIX_heikeji_dengji_tooltip:0"§O我们的黑科技等级提升了一个层次§!" + + #事件# + TIX_event.1.t:0"俾斯麦对皇家的公开敌对" + TIX_event.1.d:0"近日,俾斯麦在铁血国家大会上对着全体外国记者发表了长达30分钟的针对皇家的演讲。\n俾斯麦尖锐地表示:“皇家这种虚伪的国家毫无荣誉可言”。我们国民非常气氛,不过依然保持优雅,表示要让俾斯麦这个坏女人没好果子吃。" + TIX_event.1.a:0"这个悍妇把胡德气坏了" + TIX_event.2.t:0"铁血教官来了" + TIX_event.2.d:0"铁血的装甲教官来教育我们了,她看到我们的小豆丁坦克噗嗤笑出了声,然后把铁血的新的战车图纸交给了我们,并且开始着手战车训练工作。" + TIX_event.2.a:0"感谢铁血好朋友" + TIX_event.3.t:0"东煌-铁血贸易条约" + TIX_event.3.d:0"大体内容就是我们出口给铁血各种农产品,而铁血则给我们工业援助,这是一笔好生意。" + TIX_event.3.a:0"反正我们粮食多得吃不完" + TIX_event.4.t:0"铁血邀请我们与她们一同作战" + TIX_event.4.d:0"俾斯麦表示我们与铁血一样,虽然有一些不同,但理想都是相同的,我们可以一起合作成为世界的霸主,打败西方愚蠢的皇家与白鹰。" + TIX_event.4.a:0"同意,祝我们的友谊地久天长" + TIX_event.4.b:0"但是,我拒绝" + TIX_event.5.t:0"铁血代表团来了" + TIX_event.5.d:0"最近铁血逐渐开始关注起来我们,甚至派了代表团来与我们交流有关欧洲领土划分的问题。我们要怎么做呢?\n(该选择是针对玩家的,如果你是北联玩家,选择表达铁血为欧洲霸主会让AI铁血国对北联友好,反之不然。)" + TIX_event.5.a:0"表达铁血是欧洲最大霸主" + TIX_event.5.b:0"表达我们北联也是欧洲重要的力量" + TIX_event.6.t:0"俾斯麦的反抗" + TIX_event.6.d:0"在几个月的激烈的政治斗争中,俾斯麦受到许多抨击与打压,她被迫退出权力中心。然而,她并不是软弱的角色,她现在带领着拥护她的人开始激烈的反抗。\n但我们没办法对无罪的俾斯麦做任何事..." + TIX_event.6.a:0"她可真是个狠人啊" + TIX_event.7.t:0"铁血-北联合作协定" + TIX_event.7.d:0"近日,Z23与罗西亚商讨了关于共产主义国家之间合作互赢的事项。最终决定北联向铁血提供大量的金属资源,而铁血则帮助北联进行多方面的建设。" + TIX_event.7.a:0"北联是个资源丰富的国家" + TIX_event.7.b:0"铁血能意识到共产主义真谛真是太好了" + TIX_event.8.t:0"俾斯麦的命运" + TIX_event.8.d:0"俾斯麦,曾经是铁血的荣耀,然而现在却落得如此地步:在法庭上,俾斯麦和支持她的残党们迎接着审判。\n一部分人认为俾斯麦应该被“清除”,但也有人认为俾斯麦也曾为铁血国效力过。\n该做出裁决了..." + TIX_event.8.a:0"我想她也该“离休”了" + TIX_event.8.b:0"让Z23亲自给她进行共产主义教育" + TIX_event.8_tooltip:0"(你这个狠心的家伙,居然想清洗俾斯麦)" + TIX_event.9.t:0"腓特烈大帝苏醒了" + TIX_event.9.d:0"我们忠诚的国民在欧根主持的召唤仪式中不断地呼唤着腓特烈大帝的归来。经过历史数月召唤仪式,腓特烈大帝终于复活了!\n她缓缓地睁开眼睛,看着身边熟悉又陌生的环境以及那些忠诚的国民,温柔而又不失霸气地说:“孩子们,你们的帝王回来了!”" + TIX_event.9.a:0"该让腓特烈领导我们的铁血了" + TIX_event.9.b:0"腓特烈是我们的皇帝,但欧根更适合执政" + #关系# + TIX_bisimaidedishi:0"俾斯麦的敌视" + TIX_dongfangmengyou:0"东方的朋友" + TIX_tiexuedebangzhu:0"铁血的帮助" + TIX_youshandewaizuren:0"友善的外族人" + TIX_reqingdetiexue:0"热情的铁血" + TIX_taoyantiexue:0"铁血什么的最讨厌了!" + + #BUFF# + TIX_srhcryjs:0"塞壬合成燃料技术" + TIX_heikeji_1:0"差劲的黑科技" + TIX_heikeji_1_desc:0"我们的黑科技等级依然很低级,而且目前大部分战士不会使用新武器。" + TIX_heikeji_2:0"良好的黑科技" + TIX_heikeji_2_desc:0"我们对黑科技有了一些高级的认知,现在我们使用黑科技更加得心应手了。" + TIX_heikeji_3:0"高级黑科技" + TIX_heikeji_3_desc:0"全世界都没有我们这种层次的黑科技!铁血科技天下无敌!" + TIX_heikeji_4:0"塞壬-铁血黑科技" + TIX_heikeji_4_desc:0"我们的黑科技水平几乎与塞壬相同,甚至快要超过塞壬。" + TIX_gxlfdj:0"高效率发动机" + TIX_gxlfdj_desc:0"铁血发动机有着独特的构造,可以更好的利用燃料。" + TIX_yzjs:0"义肢技术" + TIX_yzjs_desc:0"给缺胳膊断腿的士兵们第二次生命!" + TIX_txzcmb:0"铁血总参谋部" + TIX_txzcmb_desc:0"铁血总参谋部是铁血最核心的指挥中枢。" + TIX_lrdhj:"羸弱的海军" + TIX_lrdhj_desc:0"我们的舰娘本身数量不多,在被塞壬击败后,又有许多舰娘登上陆地指挥战斗,导致了我们现在的海军极其虚弱。" + TIX_pjwx:0"啤酒外销" + TIX_hsjt:0"汉斯集团" + TIX_hsjt_desc:0"汉斯集团是铁血最大的企业。" + TIX_txhsjt:0"铁血汉斯集团" + TIX_txhsjt_desc:0"汉斯集团是铁血最大的企业。现在汉斯集团已经是铁血公国的集团了。" + TIX_jtwmb:0"集团外贸部" + TIX_gxsc:0"高效生产" + TIX_cjjy:0"重建家园" + TIX_lyjsgs:0"莱茵金属公司" + TIX_txznbq:0"铁血智能兵器" + TIX_txznbq_desc:0"这是一种与塞壬科技结合而开发出的兵器。" + TIX_srbq:0"塞壬兵器" + TIX_srbq_desc:0"东煌有句古话:“师夷长技以制夷”,要用黑科技来打败黑科技。" + TIX_zjh:0"Z计划" + TIX_zjh_desc:0"铁血正在大建海军舰船。" + TIX_xjtsc:0"小舰艇生产" + TIX_txzzj:0"铁血重装甲" + TIX_jdtk:0"机动坦克" + TIX_yxzl:0"优先坦克质量" + TIX_yxsl:0"优先坦克数量" + TIX_zjscl:0"装甲生产链" + TIX_zjdd:0"政局动荡" + TIX_gjysf:0"《俾斯麦元首法》" + TIX_bsddjd:0"被煽动的军队" + TIX_bsddjd2:0"被煽动的军队" + TIX_jkls:0"进口粮食" + TIX_gtsj:0"钢铁三角" + TIX_hkjbq:0"黑科技步枪" + TIX_hkjhp:0"黑科技火炮" + TIX_txhkjyjy:0"铁血黑科技研究院" + TIX_txszx:0"铁血式自信" + TIX_txsbbb:0"铁血式步兵班" + TIX_sljh:0"狩猎计划" + TIX_ggdyh:0"铁血公国大议会" + TIX_bsmdfk:0"俾斯麦的反抗" + TIX_khdkq:0"快活的空气" + TIX_gczyxc:0"共产主义宣传" + TIX_gczyjy:0"共产主义教育" + TIX_rmdbdh:0"人民代表大会" + TIX_gyjj:0"国有经济" + TIX_jkblzy:0"进口北联资源" + TIX_txngyh:0"铁血皇室内阁议会" + TIX_tywh:0"天佑吾皇" + TIX_hjjwj:0"皇家禁卫军" + TIX_wndez:0"为女帝而战" + TIX_dxzx:0"东西轴线" + TIX_gxsc_desc:0"五年赶英,十年超美!" + TIX_cjjy_desc:0"在发动下一次讨伐塞壬的战争之前,我们需要先对故乡进行重建。" + TIX_lyjsgs_desc:0"莱茵金属,值得信赖" + TIX_xjtsc_desc:0"我们的大型舰队与其他人类国家相比还是较为弱小,非传统的海战方式似乎更适合我们。" + TIX_txzzj_desc:0"看我派重坦来,把你们一个个都送上天!" + TIX_jdtk_desc:0"啊,铁血坦克有一个好,全世界任何地方你们跑得比其他国家都快。" + TIX_yxzl_desc:0"铁血一向是严谨和细致的代名词,在坦克的质量上也是如此。" + TIX_yxsl_desc:0"尽管我们明白质量的重要性,但在数量众多的敌人面前,先保持坦克的数量才是最重要的。" + TIX_zjscl_desc:0"源源不断的坦克在运往前线。" + TIX_zjdd_desc:0"俾斯麦的势力被削弱了,各路人士都开始搞事情,让国内政治陷入了混乱状态!" + TIX_gjysf_desc:0"我在上帝面前做此神圣的宣誓:我将无条件的服从铁血国家和人民的元首,武装部队最高统帅——俾斯麦/n作为一个勇敢的军人,愿意在任何时候为实现此誓言不惜牺牲生命!" + TIX_bsddjd_desc:0"为了俾斯麦与祖国,让我们与虚伪的碧蓝航线决一死战!" + TIX_bsddjd2_desc:0"为了俾斯麦与祖国,让我们与虚伪的碧蓝航线决一死战!" + TIX_jkls_desc:0"民以食为天,奥利给干了!" + TIX_gtsj_desc:0"我们与我们的亚洲盟友们将建立世界新秩序!" + TIX_hkjbq_desc:0"步枪是最基础的装备,黑科技步枪也许会发挥意想不到的威力。" + TIX_hkjhp_desc:0"优势火力好处都有啥?" + TIX_txhkjyjy_desc:0"我们需要更多的黑科技!" + TIX_txszx_desc:0"铁血是欧洲最强大的国家。" + TIX_txsbbb_desc:0"我们的步兵班有着创新性的编排,战斗力很强。" + TIX_sljh_desc:0"北联就像一个破房子,现在我们只需要狠狠的踹上一脚,那么整个建筑就会轰然倒塌!" + TIX_ggdyh_desc:0"铁血公国大议会是铁血公国一级宪法和立法机构,在俾斯麦倒台之后我们终于可以重建议会了。" + TIX_bsmdfk_desc:0"俾斯麦在下台后并没有放弃权力争夺,我们应该尽快处置她。" + TIX_khdkq_desc:0"快活的空气,短暂的民主。" + TIX_gczyxc_desc:0"铁血是共产主义的发源地,现在我们将实现伟人的梦想。" + TIX_gczyjy_desc:0"每个人都将懂得平等的含义。" + TIX_rmdbdh_desc:0"在共产主义制度下的人民代表大会将取代资本主义虚伪的铁血公国议会,实现真正的人民民主。" + TIX_gyjj_desc:0"打土豪,分田地!" + TIX_jkblzy_desc:0"同志,是伏特加吗?" + TIX_txngyh_desc:0"皇帝将与她忠诚的大臣们分享权力。" + TIX_tywh_desc:0"上帝保佑皇帝与祖国!" + TIX_hjjwj_desc:0"腓特烈大帝鼓舞着士兵们勇往直前。" + TIX_wndez_desc:0"一切都是为了皇帝!为皇帝献出心脏!" + TIX_dxzx_desc:0"一个东方的盟友对我们铁血来说意义重大。" + TIX_ymdrqz_desc:0"劣等人就应该拉到集中营里去,快把资源交出来!" + TIX_wsdrqz_desc:0"为了稳定的补给线,就暂时忍忍他们吧。" + TIX_lztxdzyzc_desc:0"铁血认为我们太过暴力,她们随时都想干碎我们!" + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/azc_YUW_l_english.yml b/src/localisation/azc_YUW_l_english.yml new file mode 100755 index 0000000..f25f3a4 --- /dev/null +++ b/src/localisation/azc_YUW_l_english.yml @@ -0,0 +1,811 @@ +l_english: +#新TAG# + WEX:0"维希教廷" + WEX_DEF:0"维希教廷" + WEX_ADJ:0"维希教廷" + WEX_fascism_party:0"让巴尔支持者" + WEX_communism_party:0"鸢尾共产党" + WEX_democratic_party:0"反铁血联盟" + WEX_neutrality_party:0"贞德支持者" +#新国策# + WEX_zhidugeming:0"战后重建" + WEX_rangbaerdemingling:0"让巴尔的领导" + WEX_gailiangjingji:0"紧急状态" + WEX_gaigefanganB:0"让巴尔的改革方案" + WEX_junshiguanzhijingji:0"军事管制经济" + WEX_jingjigaige:0"经济复苏" + WEX_kuodazhengbing:0"扩大征兵" + WEX_boxuelaodongli:0"强制劳动" + WEX_jingchaguojia:0"警察监督" + WEX_jungongyouxian:0"军工厂建设" + WEX_bupinghengdegongyefazhan:0"更多军工厂" + WEX_wuqishengchan:0"步枪生产" + WEX_junshihezuo:0"军事合作" + WEX_gongfangzhuanhuan:0"重新加入战争" + WEX_ouzhouxiongji:0"雄鸡再起" + WEX_zhongcheng:0"忠诚的军队" + WEX_zhanluoshengxiang:0"背弃圣灵" + WEX_hei:0"相信领袖" + YUW_yifengmixin:0"一封密信" + YUW_yifengmixin_desc:0"看图标和位置你就应该知道这条线要干什么了吧....." + YUW_womendengbujile:0"§R我们等不及了!§!" + YUW_womendengbujile_desc:0"" + YUW_xianshizhengzhi:0"现实政治" + YUW_xianshizhengzhi_desc:0"过于激进只会毁掉我们本就脆弱的国家,我们应该慢慢来。" + YUW_chongxinshenshiwaijiaozhengce:0"重新审视外交政策" + YUW_chongxinshenshiwaijiaozhengce_desc:0"随着我们国内完全稳定,应该开始重新审视外交局势了。" + YUW_lan:0"紫花瓣" + YUW_lan_desc:0"" + YUW_bai:0"白花瓣" + YUW_bai_desc:0"" + YUW_hei:0"蓝花瓣" + YUW_hei_desc:0"" + YUW_gcgj:0"巨熊与雄鸡" + YUW_gcgj_desc:0"与虚伪的皇家和白鹰相比,北联才是我们的好朋友。" + YUW_ziyoupingdengtuanjie:0"自由,平等,博爱" + YUW_ziyoupingdengtuanjie_desc:0"鸢尾国的信条。" + YUW_fanfaxisigongrengeming:0"反法西斯工人革命" + YUW_fanfaxisigongrengeming_desc:0"俾斯麦的末日到了。" + YUW_blhx:0"重拾旧纽带" + YUW_blhx_desc:0"一直都是好朋友!" + YUW_duisairendezhimingyiji:0"对塞壬的致命一击" + YUW_duisairendezhimingyiji_desc:0"在与我们传统盟友的合作攻势下,塞壬显得不堪一击!" + YUW_hanweiminzhu1:0"捍卫民主!" + YUW_hanweiminzhu1_desc:0"俾斯麦的末日到了 2.0" + YUW_cszz:0"钢铁条约" + YUW_cszz_desc:0"是时候加入我们的铁血盟友,一起共创新秩序了!" + YUW_junshihezuo:0"军事合作" + YUW_junshihezuo_desc:0"铁血的陆军十分先进,我们可以学到不少东西。" + YUW_sipomianju:0"撕破面具" + YUW_sipomianju_desc:0"抓傻白!" + YUW_aoranzili:0"傲然自立" + YUW_aoranzili_desc:0"无论哪一方都不是我们的朋友。" + YUW_fuchou1:0"复仇" + YUW_fuchou1_desc:0"虚伪的碧蓝航线,暴力的赤色中轴,疯狂的共产联盟.....我们在其中失去了太多。" + YUW_shijieshengzhan:0"§R末日将至§!" + YUW_shijieshengzhan_desc:0"你确定要这么做吗?" + YUW_wuqishengchan:0"枪支生产" + YUW_wuqishengchan_desc:0"枪支生产" + YUW_kongzhizhengfu:0"控制政府" + YUW_kongzhizhengfu_desc:0"现在我们已经具备了暂时控制政府的能力。" + YUW_caiyuangungun:0"财源滚滚" + YUW_caiyuangungun_desc:0"谁会跟钱过不去呢。" + YUW_jienagcdr:0"接纳共产党人" + YUW_jienagcdr_desc:0"来,都可以来。" + YUW_zhidugeming:0"制度革命" + YUW_zhidugeming_desc:0"鸢尾的民主制度已经到头了,我们需要一场革命!" + YUW_rangbaerdemingling_desc:0"让巴尔将和往常一样领导我们挺过难关!" + YUW_tuanjieweixixingdong:0"团结维希教廷" + YUW_tuanjieweixixingdong_desc:0"让巴尔或许有些累了,而且她自己也不愿意与黎塞留产生冲突,而贞德明显偏向于自由鸢尾一方,我们需要一位新的领袖。" + YUW_yuanweishengkaidejijie:0"鸢尾盛开的季节" + YUW_yuanweishengkaidejijie_desc:0"鸢尾真正的主人即将回到她忠实的巴黎。" + YUW_rangbaerdemingling:0"让巴尔的命令" + YUN_tips1:0"§C鸢尾新国策作者§! §Y说起来你们可能不信,这条线是我三个晚上肝出来的内容....§!" + YUW_tips:0"§C鸢尾新国策作者§! 这条线目前还在制作中,敬请期待喔。" + YUW_tip8:0"§C鸢尾新国策作者§! §R鸽了好久的我回来啦!§!\n §Y最近一直在整自家MOD,果咩纳塞。§!" + YUW_tip9:0"§R他妈的,国家都这样了,必须重拳出击!§!" + YUW_gsjj_tooltip:0"§G我们的经济将会得到改善!§! " + YUW_gsjj1_tooltip:0"§R我们的经济将会倒退!§! " + YUW_zhengfugaige:0"政府改革" + YUW_zhengfugaige_desc:0"我们的政府混乱不堪,但是所有人都知道内战不是解决问题的办法,我们需要一场漫长的改革。" + YUW_hanweiminzhu:0"捍卫民主" + YUW_hanweiminzhu_desc:0"鸢尾的民主是先祖给予的宝物,任何人都不可将其剥夺!" + YUW_weixixingdong1:0"维希行动" + YUW_weixixingdong1_desc:0"鸢尾国虚伪的民主已经处在毁灭边缘了,我们需要新的制度。" + YUW_shiyejiuji:0"失业救济" + YUW_shiyejiuji_desc:0"让失业的蛮啾重返工作岗位。" + YUW_gongrenquanyifaan:0"工人权益法案" + YUW_gongrenquanyifaan_desc:0"在非常时期,我们需要确保工人的利益。" + YUW_ziyoumaoyigaige:0"自由贸易改革" + YUW_ziyoumaoyigaige_desc:0"资本流通离不开自由贸易,但过多的出口不适用于我们现在的情况。" + YUW_zaiminzhuqizhixiatuanjie:0"在民主旗帜下团结" + YUW_zaiminzhuqizhixiatuanjie_desc:0"我们能挺过去的!" + YUW_gailiangjingji:0"改良经济" + YUW_gailiangjingji_desc:0"在开始政治改革之前,我们需要先救助我国即将崩溃的经济。" + YUW_gaigefanganA:0"黎塞留的改革方案" + YUW_gaigefanganA_desc:0"黎姐认为我们需要全面发展。" + YUW_junhengfazhan:0"均衡发展" + YUW_junhengfazhan_desc:0"平稳航行!" + YUW_jingjigaige:0"经济改革" + YUW_jingjigaige_desc:0"经过一段时间的改革,我们的经济改革终于成功了!" + YUW_gaigefanganB:0"让巴尔的改革方案" + YUW_gaigefanganB_desc:0"让巴尔认为我们应该更多发展军事工业。" + YUW_junshiguanzhijingji:0"军事管制经济" + YUW_junshiguanzhijingji_desc:0"我们的军民工业比例严重失调....." + YUW_kuodazhengbing:0"扩大征兵" + YUW_kuodazhengbing_desc:0"只要人人都去当兵,就不存在失业的问题了!" + YUW_boxuelaodongli:0"剥削劳动力" + YUW_boxuelaodongli_desc:0"臭黄鸡,快给我干活!" + YUW_jingchaguojia:0"警察国家" + YUW_jingchaguojia_desc:0"武装警察将确保国家稳定。" + YUW_jungongyouxian:0"军用工厂优先" + YUW_jungongyouxian_desc:0"军工当然要比民工重要了。" + YUW_bupinghengdegongyefazhan:0"不平衡的工业发展" + YUW_bupinghengdegongyefazhan_desc:0"事已至此,没有改变的余地了。" + YUW_gongpiongxuanju:0"公平选举" + YUW_gongpiongxuanju_desc:0"民主的选举必须是公平的,决不允许任何人破坏民主选举。" + YUW_gongrenyushimin:0"工人与市民" + YUW_gongrenyushimin_desc:0"小资产阶级和工人阶级是我们优先争取的目标。" + YUW_xiangtidudanbao:0"向提督担保" + YUW_xiangtidudanbao_desc:0"为了得到指挥官们的支持,有些时候迫不得已...." + YUW_jueduiminzhu:0"绝对民主" + YUW_jueduiminzhu_desc:0"在真正民主的国家,神只是个象征。" + YUW_jianniangminzhuniudai:0"舰娘民主纽带" + YUW_jianniangminzhuniudai_desc:0"让国外的民主国家们支持我们。" + YUW_zhengquxuanpiao:0"争取选票" + YUW_zhengquxuanpiao_desc:0"投我们一票吧,求你了!" + YUW_daxuan:0"大选" + YUW_daxuan_desc:0"在政府稳定下来之后,一场大选将决定我们国家的命运。" + YUW_zhengquzhendezhichi:0"争取贞德支持" + YUW_zhengquzhendezhichi_desc:0"如果我们能取得贞德大人的支持,我们的胜率会大大提高,但是这也会导致一些偏执的神棍进入政府。" + YUW_huilutidu:0"贿赂提督" + YUW_huilutidu_desc:0"指挥官,我这里有好看的喔...." + YUW_zibenjiazhenxian:0"资本家阵线" + YUW_zibenjiazhenxian_desc:0"人民能组成共同阵线,我们资本家也是可以的!" + YUW_quebaomanjiuzhichi:0"确保蛮啾支持" + YUW_quebaomanjiuzhichi_desc:0"黄鸡!" + YUW_wangquanyunluo:0"神权陨落" + YUW_wangquanyunluo_desc:0"在绝对的力量面前,人的意志不堪一击。" + YUW_waiguojianniangzhichi:0"外国舰娘支持" + YUW_waiguojianniangzhichi_desc:0"拉票拉票。" + YUW_qingchuzhengzhiduishou:0"清除政治对手" + YUW_qingchuzhengzhiduishou_desc:0"啪!啪!啪!是开枪声噢。" + YUW_wxmofang:0"从维希支持者那里得到了§C6§!£GFX_small_xzmf!" + YUW_tips3:0"§R这个国策可能会带来难以挽回的后果.....§!" + YUW_tips4:0"§Y这个国策会加强温和意识形态支持度!§!" + YUW_tips5:0"§C鸢尾新国策作者§! §G在这条政治线中,鸢尾拥有一套完整的全新国策树!§!" + YUW_jjggcg:0"§G经济改革成功,移除所有经济debuff§!" + YUW_gsgx:0"与鸢尾的友谊" + YUW_zengqianghongsexuanchuan:0"推动红色宣传" + YUW_zengqianghongsexuanchuan_desc:0"增强红色宣传的力度,摩多摩多!" + YUW_bizui:0"让她们闭嘴...." + YUW_bizui_desc:0"使用特殊手段让维希派闭嘴...." + YUW_qiangpojueze:0"强迫抉择" + YUW_qiangpojueze_desc:0"现在我们已经准备充足,是时候让政府焕然一新了!" + YUC_jinzhichukou:0"封闭经济" + YUC_jinzhichukou_desc:0"在国内如此不堪的经济环境下,我们应该关上与外界贸易的大门。" + YUC_maoyimingong:0"贸易民工" + YUC_maoyimingong_desc:0"通过继续扩大对外贸易获利。" + YUC_junhengfenpei:0"均衡分配" + YUC_junhengfenpei_desc:0"我们的工厂应该均衡分配。" + YUC_wuzhuangmingong:0"武装民工" + YUC_wuzhuangmingong_desc:0"旁边的铁血撒丁看起来很不老实,我们需要提前准备好应对他们。" + YUC_jinjizhuangtai:0"紧急状态" + YUC_jinjizhuangtai_desc:0"国家急需重建,每个人都应拼尽全力为国工作。" + YUC_gongrenzhenxian:0"工人阵线" + YUC_gongrenzhenxian_desc:0"把工人团结起来!" + YUC_gongnongjiehe:0"工农结合" + YUC_gongnongjiehe_desc:0"过去的失败就在于上级经常忽视农民,现在我们不会再犯这样的错误。" + YUC_ziyoumaoyi:0"自由贸易" + YUC_ziyoumaoyi_desc:0"扩大出口,来钱!" + YUC_jinkouyumi:0"进口玉米" + YUC_jinkouyumi_desc:0"听说北联在种植玉米,我们也来点!" + YUC_gengduolaodongli:0"更多劳动力" + YUC_gengduolaodongli_desc:0"为了国家重新复兴,这是必要的牺牲....." + YUC_guangfanzhengbing:0"扩大征兵" + YUC_guangfanzhengbing_desc:0"还是那句话,只要大家都去当兵,就不存在失业问题了!" + YUC_renminweidui:0"人民卫队" + YUC_renminweidui_desc:0"将人民牢牢团结在一起,人人平等!" + YUC_baojiaweiguo:0"保家卫国" + YUC_baojiaweiguo_desc:0"周围都是敌人,随时准备好应敌!" + YUC_fazhanjingzheng:0"发展竞争" + YUC_fazhanjingzheng_desc:0"我们现在不够强大,还是尽量与一些较大国家合作比较好。" + YUC_waiguozhiyuan:0"外国援助" + YUC_waiguozhiyuan_desc:0"即使意识形态改变,我们与碧蓝航线的羁绊依然存在。" + YUC_gaigechengguo:0"改善结果" + YUC_gaigechengguo_desc:0"如果你之前选了太多激进路线,你可能会经济改革失败!(不过放心,会有解决办法)" + yuanwei_focus:0"鸢尾教廷" + YUC_chongxinqiyongweixipaijungong:0"重新启用维希派军官" + YUC_chongxinqiyongweixipaijungong_desc:0"在黎塞留对妹妹及其党羽进行团结主义教育之后,维希派的各位现在能重新加入军队当中了。" + YUC_wanchengjingjigaige:0"完成经济改革" + YUC_wanchengjingjigaige_desc:0"随着时间流逝,经济改革的成效应该也显现出来了。" + YUC_duodanghezuo:0"多党合作" + YUC_duodanghezuo_desc:0"" + YUC_yidangzhuanzheng:0"一党专政" + YUC_yidangzhuanzheng_desc:0"" + YUC_wendingzhengfu:0"稳定政府" + YUC_wendingzhengfu_desc:0"当务之急是稳定下政府内部。" + YUC_gailiang:0"改良" + YUC_gailiang_desc:0"我们成功了!" + YUW_tip6:0"§G在随机四个省份各获得一个鸢尾民兵师§!" + YUC_chuanbogeming:0"传播革命" + YUC_chuanbogeming_desc:0"将革命的思想传播给其他蛮啾!" + YUC_gongshejingshen:0"公社精神" + YUC_gongshejingshen_desc:0"公社精神,永远斗争!" + YUC_ziyoupingdengtuanjie:0"自由,平等,博爱" + YUC_ziyoupingdengtuanjie_desc:0"鸢尾的三大信条。" + YUC_renminzhenxian:0"人民阵线" + YUC_renminzhenxian_desc:0"我们的人民将建立起一道广泛的阵线,他们将会与所有敌人战斗,直到一切的结束。" + YUC_ouzhouxiongji:0"欧洲雄鸡" + YUC_ouzhouxiongji_desc:0"鸢尾正在崛起!" + YUC_quanmindongyuan:0"全民动员" + YUC_quanmindongyuan_desc:0"所有人都应该动员起来,为了革命大业!" + YUC_yongwangzhiqian:0"勇往直前" + YUC_yongwangzhiqian_desc:0"" + YUC_xinyang:0"信仰" + YUC_xinyang_desc:0"" + YUC_zhanluoshengxiang:0"背弃圣灵" + YUC_zhanluoshengxiang_desc:0"" + YUC_zhongcheng:0"忠诚" + YUC_zhongcheng_desc:0"" + YUC_luolinshizi:0"洛林十字" + YUC_luolinshizi_desc:0"" + YUC_yaoqingguoneidaibiao:0"邀请各地代表" + YUC_yaoqingguoneidaibiao_desc:0"开始邀请代表们!" + YUC_yaoqingwaiguoyouren:0"邀请外国友人" + YUC_yaoqingwaiguoyouren_desc:0"邀请一些外国的蛮啾来,有助于我们的政治宣传。" + YUC_zhunbeidahui:0"准备第一次鸢尾全国会议" + YUC_zhunbeidahui_desc:0"是时候了!我们应该开始筹备第一次的全国大会了!" + YUC_huiyijieshu:0"会议结束" + YUC_huiyijieshu_desc:0"第一次会议完美结束了!" + YUC_yixiangbudaoderen:0"意想不到的人选" + YUC_yixiangbudaoderen_desc:0"鸢尾一直以来都是神权国家,即使转向了团结政体,这点也依然不会改变。" + YUC_zhongshenzhuxi:0"终身主席" + YUC_zhongshenzhuxi_desc:0"祝她长寿!" + YUC_xinxueye:0"新血液" + YUC_xinxueye_desc:0"在这次革命中,有许多优秀新人,也许我们该让年轻人们上台了。" + YUC_teshutian:0"特殊提案" + YUC_teshutian_desc:0"有人提供了一份特殊外交提案,这看上去很疯狂...." + YUC_chongxinshenshiwaijiaozhengce:0"重新审视外交政策" + YUC_chongxinshenshiwaijiaozhengce_desc:0"即使我们的意识形态发生了变化,我们与碧蓝航线的友谊也不会中断。" + YUC_weiyidexuanze:0"唯一选择" + YUC_weiyidexuanze_desc:0"加入共产联盟是最好的选择。" + YUC_youxianjungongjianshe:0"优先军工建设" + YUC_youxianjungongjianshe_desc:0"我们身处的环境很危险,应该优先发展军工业。" + YUC_zhezhongfangan:0"折中方案" + YUC_zhezhongfangan_desc:0"我们将采取半军半民的经济发展计划。" + YUC_wunianjihua:0"五年计划" + YUC_wunianjihua_desc:0"我们将模仿北联,实施一个发展民工的五年计划。" + YUC_huiyikaishi:0"会议开始" + YUC_huiyikaishi_desc:0"" + YUW_tip7:0"§R请注意,选择完近期路线之后,需要完成一定数量国策之后才能解锁其他路线!§!" + YUC_gongyejishu:0"工业技术" + YUC_gongyejishu_desc:0"" + YUC_dianzigongcheng:0"电子工程" + YUC_dianzigongcheng_desc:0"" + YUC_guojiakexueyuan:0"国家科学院" + YUC_guojiakexueyuan_desc:0"" + YUC_keyanrencai:0"科研人才" + YUC_keyanrencai_desc:0"科研这块必须给我拿下咯。" + YUC_youhuashengchanlian:0"优化生产链" + YUC_youhuashengchanlian_desc:0"" + YUC_dizhonghaijingjiquan:0"经济复苏" + YUC_dizhonghaijingjiquan_desc:0"随着局势稳定,我们的经济也开始复苏了。" + YUC_chongzhengjunbei:0"重整军备" + YUC_chongzhengjunbei_desc:0"" + YUC_henengyanjiu:0"核能研究" + YUC_henengyanjiu_desc:0"" + YUC_guominfuli:0"国民福利" + YUC_guominfuli_desc:0"" + YUC_lujunzhuangbei:0"陆军装备" + YUC_lujunzhuangbei_desc:0"" + YUC_jidonghuazhuangbei:0"机动装备" + YUC_jidonghuazhuangbei_desc:0"" + YUC_zhuangjiakeji:0"装甲科技" + YUC_zhuangjiakeji_desc:0"" + YUC_touqietiexuetuzhi:0"先进坦克研发" + YUC_touqietiexuetuzhi_desc:0"更快!更好!更强!" + YUC_lujunlilun:0"陆军理论" + YUC_lujunlilun_desc:0"陆军是战争的中坚力量。" + YUC_fangyuzhan:0"防御战" + YUC_fangyuzhan_desc:0"防御也是作战的一种手段哦。" + YUC_yundongzhan:0"运动战" + YUC_yundongzhan_desc:0"运动战的精髓就是依托较大的作战空间来换取时间移动兵力包围敌方,以优势兵力速战速决。" + YUC_liluntupo:0"理论突破" + YUC_liluntupo_desc:0"" + YUC_kongjunjianshe:0"空军建设" + YUC_kongjunjianshe_desc:0"" + YUC_feijiyanjiu:0"飞机研究" + YUC_feijiyanjiu_desc:0"" + YUC_haijunweihu:0"海军维护" + YUC_haijunweihu_desc:0"" + YUC_xinshizhuangbei:0"新式装备" + YUC_xinshizhuangbei_desc:0"" + YUC_zhanjian:0"战列舰" + YUC_zhanjian_desc:0"战舰" + YUC_hangmu:0"航空母舰" + YUC_hangmu_desc:0"航空母舰是新式舰种,我们认为航母在未来会改变海军作战方式,所以发展航母是必不可少的。" + YUC_beifeitieluwang:0"北非铁路网" + YUC_beifeitieluwang_desc:0"在北非搞铁路!" + YUC_jichujianshe:0"基础建设" + YUC_jichujianshe_desc:0"修基建是头等大事。" + YUC_wunianjihua1:0"五年计划" + YUC_wunianjihua1_desc:0"我们将模仿北联,实施一个发展民工的五年计划。" + YUC_baliqishuichang:0"巴黎汽水厂" + YUC_baliqishuichang_desc:0"咚咚咚。" + YUC_bulietaniyuroujiagongchang:0"布列塔尼鱼肉加工厂" + YUC_bulietaniyuroujiagongchang_desc:"吃饱喝足去____。" + YUC_masaibuyuchang:0"马赛捕鱼厂" + YUC_masaibuyuchang_desc:0"钓鱼咯。" + YUC_zhenghebeifei:0"整合北非" + YUC_zhenghebeifei_desc:0"北非也是鸢尾的一部分!" + YUC_huzhutiaoyue:0"鸢尾-北联互助条约" + YUC_huzhutiaoyue_desc:0"北联才是我们的好朋友。" + YUC_juxiongyuxiongji:0"巨熊与雄鸡" + YUC_juxiongyuxiongji_desc:0"共建新世界!" + YUC_minzhuhaijunyanxi:0"海军合作演习" + YUC_minzhuhaijunyanxi_desc:0"民主海军合作演习。" + YUC_blhx:0"重拾旧纽带" + YUC_blhx_desc:0"即使意识形态改变,我们与碧蓝航线的羁绊依然存在。" + YUC_shijiegeming:0"世界革命" + YUC_shijiegeming_desc:0"革命要带给世界上的每一个国家!" + YUC_gongchanguoji:0"共产国际" + YUC_gongchanguoji_desc:0"所有团结主义者联合起来!" + YUC_yishixingtaibilei:0"意识形态壁垒" + YUC_yishixingtaibilei_desc:0"我们的周围都是敌人,我们必须更加团结!" + YUC_sipomianju:0"撕破面具" + YUC_sipomianju_desc:0"傻白,等着我来抓你嗷。" + YUC_gemingxuanchuan:0"革命宣传" + YUC_gemingxuanchuan_desc:0"做好必要的宣传工作。" + YUC_gongnongdongyuanling:0"工农动员令" + YUC_gongnongdongyuanling_desc:0"进行全国总动员!" + YUC_xianfazhiren:0"先发制人" + YUC_xianfazhiren_desc:0"我们不能等铁血来进攻我们,我们需要主动出击!" + YUC_yongyuandegeming:0"永远的革命" + YUC_yongyuandegeming_desc:0"在彻底解放世界之前,革命永远不会停下来!" + YUC_geming:0"革命" + YUC_geming_desc:0"不能再等下去了,一定要出重拳!" + YUC_zaizaogongshe:0"再造公社" + YUC_zaizaogongshe_desc:0"我们不会再犯1871年时的错误!" + YUC_wushenlunguojia:0"无神论国家" + YUC_wushenlunguojia_desc:0"神是不存在的!" + YUC_gaishanjingji:0"改善经济" + YUC_gaishanjingji_desc:0"内战结束,是时候开始改善我们的经济了。" + YUC_neizhanzhuangtai:0"内战状态" + YUC_neizhanzhuangtai_desc:0"" + YUC_dongyuangongren:0"动员工人" + YUC_dongyuangongren_desc:0"把工人动员起来,一起参与到革命事业之中," + YUC_hongsezhou:0"红色州" + YUC_hongsezhou_desc:0"北部州都十分支持我们,我们能从中获取更多工厂。" + YUC_zhanshizhuangtai:0"战时状态" + YUC_zhanshizhuangtai_desc:0"内战有时候比对外战争更加恐怖,立刻更改我们的经济法案!" + YUC_nongminyundong:0"农民运动" + YUC_nongminyundong_desc:0"农民也要加入到革命中来!" + YUC_daguimodongyuan:0"大规模动员" + YUC_daguimodongyuan_desc:0"蛮啾摩多摩多。" + YUW_qinzishangzhen:0"亲自上阵!" + YUW_qinzishangzhen_desc:0"在这经济崩溃的艰难时刻,就连领袖都要去干体力活。" + YUW_yulisailiuhejie:0"与黎塞留和解" + YUW_yulisailiuhejie_desc:0"对于妹妹,黎姐表示可以理解。" + YUW_jieguanguojia:0"接管国家" + YUW_jieguanguojia_desc:0"维希势力将从这一刻起正式接管鸢尾国,维希教廷万岁!" + YUW_qiangpozibenjiajuankuan:0"强迫资本家捐款" + YUW_qiangpozibenjiajuankuan_desc:0"国家都这样了,你们还惦记着你们自己的钱?统统上交国家!" + YUW_lianheqilai:0"联合起来!" + YUW_lianheqilai_desc:0"在危机时刻,更不应该内斗。" + YUW_guominjuexing:0"国民觉醒" + YUW_guominjuexing_desc:0"不要问鸢尾能为你做什么,问你自己能为鸢尾做什么!" + YUW_gulijuankuan:0"鼓励捐款" + YUW_gulijuankuan_desc:0"呜呜呜要穷死了,看在贞德的份儿上捐点钱吧...." + YUW_shangdizuguoyuzhende:0"上帝,祖国与贞德" + YUW_shangdizuguoyuzhende_desc:0"鸢尾新的三大信条!" + YUW_chuantongzhuyidebaquan:0"传统主义的霸权" + YUW_chuantongzhuyidebaquan_desc:0"神是真实存在的!" + YUW_buliuxuedeneizhan:0"不流血的内战" + YUW_buliuxuedeneizhan_desc:0"谁都没有想到,鸢尾最终竟然和平过渡到了尚武意识形态!" + YUW_yuanweideziranbianjie:0"鸢尾的自然边界" + YUW_yuanweideziranbianjie_desc:0"波莉巴曾经差点统治整个欧洲,鸢尾不应该局限在法兰西,我们要寻求更大的扩张。" + YUW_jiaruchisezhongzhou:0"加入赤色中轴" + YUW_jiaruchisezhongzhou_desc:0"这世界属于强者,我们应该寻求和铁血公同瓜分欧洲。" + YUW_jinjunjiatailuoniya:0"进军加泰罗尼亚" + YUW_jinjunjiatailuoniya_desc:0"西班牙目前正处在内战中,但加泰罗尼亚地区似乎有些无政府分子想要挑起内战中的内战,我们将会帮助西班牙政府”镇压“这些安那其,以他们目前的军事实力来说,应该不会拒绝我们。" + YUW_quebaohouhuayuananquan:0"确保后花园安全" + YUW_quebaohouhuayuananquan_desc:0"西班牙内战终于结束了,想必她们也不想再打一场战争了。而我们必须确保在我们进行与舰娘国的战事时,后方处于绝对安全,看西班牙会如何选择吧。" + YUW_xiaomieputaoya:0"消灭葡萄牙" + YUW_xiaomieputaoya_desc:0"葡萄牙有大量的坞资源,我们的坦克非常需要这些珍贵的坞,同时葡萄牙也是我们后方仅剩的国家了。由于葡萄牙有皇家的支持,因此不太可能被我们和平吞并,所以我们必须发动一场闪电战快速消灭葡萄牙。" + YUW_suoqufashuwalong:0"索取法属瓦隆" + YUW_suoqufashuwalong_desc:0"在波莉巴远征毛熊国失败后,我们丧失了不少土地。瓦隆的鸢尾黄鸡占比很高,这块土地理应属于鸢尾,不过弟弟三国在皇家的势力范围内,同时铁血也渴望获取低地,我们很难想象她们会作何反应。" + YUW_diyiciboerduohuiyi:0"第一次波尔多会议" + YUW_diyiciboerduohuiyi_desc:0"我们自己完全吞并低地是不可能的,皇家肯定会出面干涉。但我们可以联系铁血,承诺给予她们土地,这样皇家就不敢轻举妄动了。" + YUW_didisanguodemingyun:0"弟弟三国的命运" + YUW_didisanguodemingyun_desc:0"我们将最终决定弟弟三国的命运,但需要注意的是,我们不知道她们会不会反抗我们,但皇家应该不会介入了。" + YUW_guafenruishi:0"瓜分瑞士" + YUW_guafenruishi_desc:0"”瑞士拥有最令人作呕且糟糕的人种和政治体制,瑞士人将会是新铁血的敌人。“—————阿道夫·莉莎\n我们将联合铁血一同瓜分瑞士,再也没有什么永久中立国了。" + YUW_shentouhuangjiazhimindi:0"渗透皇家殖民地" + YUW_shentouhuangjiazhimindi_desc:0"皇家的殖民统治并不牢固,而且散落的殖民地严重影响版图美观,我们将会渗透这些偏远殖民地,教唆这些黑蜀黍考虑一下选择新主人。" + YUW_dierciboerduohuiyi:0"第二次波尔多会议" + YUW_dierciboerduohuiyi_desc:0"我们将邀请撒丁参与第二次波尔多会议,部分皇家殖民地已经偏向于我们,其中一些殖民地可以交给撒丁帝国,圆她们的”罗马梦“。希望皇家不要发现自己的领土少了几块。" + YUW_zaiyazhoudeliyi:0"在亚洲的利益" + YUW_zaiyazhoudeliyi_desc:0"我们不止要在欧洲扩张,在亚洲也要扩张。除了皇家和白鹰之外,最近崛起的重樱有巨大的野心,趁着她们正在与东煌交战,我们可以先吞并一些重樱的”潜在盟友“。" + YUW_zhiyuandonghuang:0"支援东煌" + YUW_zhiyuandonghuang_desc:0"东煌在与重樱的战争中处于下风,一旦东煌战败,重樱就将有精力南下,我们的殖民地将最先成为重樱的侵略目标,我们无法兼顾跨大洲与多个舰娘国作战,因此必须支援东煌。" + YUW_dongxixieyue:0"东西协约" + YUW_dongxixieyue_desc:0"既然铁血与重樱,撒丁结成了钢铁三角,那我们也要拥有一个亚洲盟友,来牵制重樱侵占我们的殖民地,东煌无疑是最好的选择,为了表达诚意,我们将归还侵占的租借地。" + YUW_xuanchengjiaotingjiudi:0"宣称教廷旧地" + YUW_xuanchengjiaotingjiudi_desc:0"罗马教廷和北意大利曾经是属于鸢尾帝国的一部分,我们迟早夺回来!" + YUW_zainanmeidehuoban:0"在南美的伙伴" + YUW_zainanmeidehuoban_desc:0"虽然我们与白鹰没有什么冲突,但她们说不定还是会来同皇家一起偷袭我们,因此我们需要一些南美的小弟来帮我们吸引火力。" + YUW_laiyinlanhuozhanzheng:0"莱茵兰或战争" + YUW_laiyinlanhuozhanzheng_desc:0"铁血最近越来越嚣张了,她们可能很快就要来进攻我们了。事已至此,我们将主动出击,要求莱茵兰和摩泽兰恢复非军事区并削减军备,否则我们就将重拳出击!" + huangjiajieru_yuw:0"皇家介入" + YUW_chalimanjihua:0"查理曼计划" + YUW_chalimanjihua_desc:0"是时候计划对皇家的战争了,虽然我们的陆军十分强大,但我们的海军和空军相较于皇家实在是过于弱小了,我们必须快速发展海军。" + YUW_yuanzhengbeilian:0"远征北联" + YUW_yuanzhengbeilian_desc:0"我们不会重复波莉巴的失败,这次我们一定会拿下毛熊国!" + YUW_tezhanjianniang:0"特战舰娘" + YUW_tezhanjianniang_desc:0"我们将加速研发舰娘科技,用最先进的舰娘师击溃敌人!" + YUW_lushangxingzhou:0"陆上行舟" + YUW_lushangxingzhou_desc:0"无论是在平原作战还是登陆作战,舰娘师都能轻松胜任。" + YUW_shabaidemori:0"傻白的末日" + YUW_shabaidemori_desc:0"傻白,等我来抓你嗷。" + YUW_dongouzhanzhengbuju:0"东欧战争布局" + YUW_dongouzhanzhengbuju_desc:0"跟北联打,补给是个大问题,我们要先确保补给充足。" + YUW_fenxibolibadebaiyin:0"分析波莉巴的败因" + YUW_fenxibolibadebaiyin_desc:0"我们要从波莉巴的失败中汲取教训,不能再有下次!" + YUW_tongjijuxiong:0"痛击巨熊" + YUW_tongjijuxiong_desc:0"是时候了!准备对北联发动进攻!" + YUW_shenglishuyuwomen:0"胜利属于我们" + YUW_shenglishuyuwomen_desc:0"我们赢得了最终的胜利,属于鸢尾国的新秩序开始了!\n此乃终结,亦乃开端。" + tianjiangzhuanshu_yuw:0"" + + #新民族精神# + YUW_slsywm:0"胜利属于我们" + YUW_slsywm_desc:0"我们取得了最终的胜利,这是属于维希教廷的时代!" + YUW_fxby:0"分析败因" + YUW_zzbj:0"战争布局" + YUW_yzbl:0"远征北联" + YUW_yzbl_desc:0"征服北联!" + YUW_clmjh:0"查理曼计划" + YUW_clmjh_desc:0"征服皇家!" + YUW_yydgm:0"永远的革命" + YUW_yydgm_desc:0"在彻底解放世界之前,革命永远不会停下来!" + YUW_gcgjyd:0"鸢尾在传播革命" + YUW_gsjs:0"公社精神" + YUW_rmwd:0"人民卫队" + YUW_rmwd_desc:0"将人民牢牢团结在一起,人人平等!" + YUW_gnjh:0"工农结合" + YUW_gnjh_desc:0"工人和农民要联合起来!" + YUW_grzx:0"工人阵线" + YUW_grzx_desc:0"我们工人力量大!" + YUW_jjzt:0"紧急状态" + YUW_jjzt_desc:0"现在国家处于紧急状态,所有人都理应为国家复兴工作。" + YUW_jjxt:0"经济萧条" + YUW_jjqywd:0"经济趋于稳定" + YUW_nzzt:0"内战状态" + YUW_zzzz:0"战斗到最后一刻" + YUW_zbbz:0"战争准备不足" + YUW_zbbz_desc:0"鸢尾的战争准备很不充足,如果铁血发动闪电战,鸢尾很快就会投降。" + YUW_arzl:0"傲然自立" + YUW_arzl_desc:0"只能相信自己!" + YUW_arzl1:0"最后一搏" + YUW_arzl1_desc:0"这是最后一战。" + YUW_zmyj:0"对塞壬的致命一击" + YUW_zmyj_desc:0"战争即将宣告终结。" + YUW_zyodba:0"自由,平等,博爱" + YUW_zyodba_desc:0"鸢尾的三大信条。" + YUW_mzp:0"大选-自由鸢尾" + YUW_fdp:0"大选-维希教廷" + YUW_bxldl:0"剥削劳动力" + YUW_bxldl_desc:0"996是国家给你们的福报!" + YUW_jcgj:0"警察国家" + YUW_jcgj_desc:0"你刚才在说什么?" + YUW_kdzb:0"扩大征兵" + YUW_kdzb_desc:0"只要人人都去当兵,就不存在失业的问题了!" + YUW_jjggB1:0"军事工业" + YUW_jjggB1_desc:0"与塞壬的战争迫在眉睫,不能再等下去了,一定要出重拳!" + YUW_jjggB:0"让巴尔的经济改革" + YUW_jjggB_desc:0"" + YUW_jjggA:0"黎塞留的经济改革" + YUW_jjggA_desc:0"" + YUW_jjggA1_desc:0"均衡发展才能持久。" + YUW_jjggA1:0"均衡工业" + YUW_zymygg:0"自由贸易改革" + YUW_zymygg_desc:0"少出口,多内销!" + YUW_gr:0"工人权益法案" + YUW_gr_desc:0"工人的利益优先!" + YUW_jjbk:0"经济崩溃" + YUW_jjbk_desc:0"我们的经济因为海盗等原因彻底崩溃了。" + YUW_jjhmhf:0"经济缓慢恢复" + YUW_jjhmhf_desc:0"我们的经济在渐渐恢复。" + YUW_wddjj:0"稳定的经济" + YUW_wddjj_desc:0"我们的经济现在已经稳定下来了。" + YUW_hldzf1:0"混乱的政府" + YUW_hldzf2:0"混乱的政府" + YUW_hldzf3:0"逐渐稳定的政府" + YUW_hldzf4:0"稳定的政府" + YUW_hldzf5:0"团结一致的政府" + YUW_hldzf1_desc:0"我们的政府内部混乱无比,行政效率低下。" + YUW_hldzf2_desc:0"我们的政府内部混乱无比,行政效率低下。" + YUW_hldzf3_desc:0"我们的政府目前正在逐渐稳定。" + YUW_hldzf4_desc:0"我们的政府已经相对稳定。" + YUW_hldzf5_desc:0"我们的政府无比团结。" + YUW_geming:0"革命" + YUW_geming_desc:0"革命不是请客吃饭,不是做文章,不是绘画绣花,不能那样雅致,那样从容不迫,文质彬彬,那样温良恭俭让。革命是暴动,是一个阶级推翻另一个阶级的暴烈的行动。" + YUW_biange:0"改变" + YUW_biange_desc:0"变革是必要的,但太激进是不对的,我们要慢慢改变。" + #规则# + YUW_AI_BEHAVIOR:0"鸢尾AI走向" + YUW_zouxiang_default:0"无特定走向" + YUW_zouxiang_default_desc:0"鸢尾将不会拥有特定走向,而会根据国策中设计好的概率随机选择一条政治线。" + YUW_zouxiang_historical:0"捍卫鸢尾民主-白花瓣" + YUW_zouxiang_historical_desc:0"鸢尾将继续走民主道路,在经济改革中采用黎塞留的方案,并在大选后推举圣女贞德成为新的国家领袖,这是旧版本鸢尾的默认线路,同时也是游戏中的”历史国策“。" + YUW_zouxiang_historical_lijie:0"捍卫鸢尾民主-紫花瓣" + YUW_zouxiang_historical_lijie_desc:0"黎塞留将在大选后继续担任民主派领袖,并且更晚组建人民阵线。其他内容同白花瓣线。" + YUW_zouxiang_shijiegeming:0"重建鸢尾公社-世界革命" + YUW_zouxiang_shijiegeming_desc:0"鸢尾将会转变为共产主义政体,并在大会中采取世界革命的方针,最后推举凯旋作为新的红党领袖。" + YUW_zouxiang_weiyixuanze:0"重建鸢尾公社-唯一选择" + YUW_zouxiang_weiyixuanze_desc:0"鸢尾将会转变为共产主义政体,并在之后加入北联领导的共产联盟,同时黎塞留将担任终身主席。" + YUW_zouxiang_yiwairenxuan:0"重建鸢尾公社-传统盟友" + YUW_zouxiang_yiwairenxuan_desc:0"鸢尾将会转变为共产主义政体,并在大会中重新审视外交政策,尝试加入碧蓝航线,最后推举贞德成为新的红党领袖。" + YUW_zouxiang_jiaruchisezhongzhou1:0"制度革命-让巴尔的命令" + YUW_zouxiang_jiaruchisezhongzhou1_desc:0"维希教廷的让巴尔将接管国家权力,并在经济改革中采取让巴尔的方案,最终尝试加入赤色中轴。" + YUW_zouxiang_yuanweideziranbianjie1:0"制度革命-团结维希教廷" + YUW_zouxiang_yuanweideziranbianjie1_desc:0"敦刻尔克将带领维希教廷掌控鸢尾,但在没有意外的情况下不会加入赤色中轴,而是选择一条专属于鸢尾的道路。" + #新内阁# + YUW_zhende1:0"贞德" + zjr:0"中间人" + hyzj1:0"红衣主教" + YUW_dunkeerke1:0"敦刻尔克" + YUW_rangbaer1:0"让巴尔" + YUW_fc:0"复仇" + wddttz:0"伟大的调停者" + YUW_zhende2:0"贞德" + YUW_edu1:0"恶毒酱" + ywzg:0"鸢尾之光" + tdybp:0"甜点与背叛" + #新决议# + YUWdx:0"鸢尾国大选" + YUWdx_desc:0"这次大选将决定鸢尾未来的命运。" + YUWdxsj:0"大选结束" + YUWdxfdp1:0"清除政治对手" + YUWdxfdp11:0"干扰维希派" + YUWdxfdp12:0"阻止暗杀" + YUWdxfdp12_desc:0"注意,只能干扰当前任务。" + YUWdxfdp13_desc:0"注意,只能干扰当前任务。" + YUWdxfdp13:0"保护专员" + YUWdxfdp14:0"公平选举" + YUWdxfdp14_desc:0"注意,只能干扰当前任务。" + YUWdxfdp11_desc:0"注意,只能干扰当前任务。" + YUWdxfdp2:0"外国舰娘支持" + YUWdxfdp3:0"神权陨落" + YUWdxfdp4:0"确保蛮啾支持" + YUWdxfdp5:0"资本家阵线" + YUWdxfdp6:0"贿赂提督" + YUWdxmzp1:0"争取选票" + YUWdxmzp2:0"舰娘民主纽带" + YUWdxmzp3:0"绝对民主" + YUWdxmzp4:0"向提督担保" + YUWdxmzp5:0"工人与市民" + YUWdxmzp6:0"公平选举" + YUWdxmzp11:0"干扰自由派" + YUWdxmzp11_desc:0"注意,只能干扰当前任务。" + YUWdxmzp12:0"暗杀行动" + YUWdxmzp12_desc:0"注意,只能干扰当前任务。" + YUWdxmzp13:0"刺杀专员" + YUWdxmzp13_desc:0"注意,只能干扰当前任务。" + YUWdxmzp14:0"贿赂议员" + YUWdxmzp14_desc:0"注意,只能干扰当前任务。" + YUWmr:0"末日将至" + YUWmr_desc:0"突然获得的强大力量,往往需要付出代价....." + YUWmrsj:0"末日倒计时" + #新事件# + YUW_free:0"自由鸢尾" + YUW_event.7.d:0"在解决国内经济危机与动荡的政府环境问题之后,鸢尾开启了决定他们命运的一场大选,如果自由派取胜,鸢尾大概率会在碧蓝航线中。如果维希派取胜,铁血将会得到一位新盟友。" + YUW_event.10.d:0"“你好,鸢尾的黎塞留。你不用去猜我是谁,我只是来问你一个问题,你是否对现状感到不满?这种不满与维系派的躁动不同,你想联合起整个鸢尾教廷,停止内斗,共同面对外面的敌人。但派系内斗始终无法停止,你与妹妹让巴尔的理想也截然相反。神,真的存在吗?祈祷,是否有用呢?”" + YUW_event.11.d:0"“我很惊讶,你竟然能看到这里。我写这封信时,觉得它大概率会被维系派夺走,或者被你扔掉。既然看到了这里,我也将说清楚我的目的:我来自北联。我们的任务就是向全世界散播团结的思想,但很多人无法理解我们,团结的过程往往带着血腥....同志,思考存在意义毫无用处,在此展示力量即可!”" + YUW_event.31.d:0"在鸢尾转变为尚武政体后,她们一直在寻求扩张。最近她们找上了我们,不过鸢尾并不是索取我们的土地,而是想让我们与她们共同瓜分弟弟三国。\n鸢尾在找我们之前已经吞并了瓦隆地区,她们现在提议让我们获得大半个荷兰与我们被比利时夺走的中非殖民地,而她们获得剩下的土地。" + YUW_event.41.t:0"奥尔良协定" + YUW_event.41.d:0"鸢尾需要比利时的瓦隆地区,那里居住着相当多的鸢尾黄鸡,局势愈演愈烈。\n\n在一次奥尔良举行的峰会上,铁血,皇家,鸢尾还有撒丁争取寻找一个所谓的“瓦隆危机”的外交解决方案。弟弟三国未被邀请参加。达成了一个鸢尾兼并瓦隆的协议,但将不在欧洲追求更进一步的领土要求。\n\n威尔士亲王向伦敦的群众说:\n“首相第二次从鸢尾归来带来了和平。我相信这是我们时代的和平。”" + YUW_event.41.a:0"荣耀的一天" + YUW_event.41.b:0"没打仗就好" + YUW_event.41.c:0"这是属于我们这个时代的和平!" + YUW_event.42.t:0"低地三国的命运" + YUW_event.42.d:0"铁血军队和鸢尾军队已经越过边界并进入比利时和荷兰,表面上是为了在比荷卢政府倒台之后恢复地区的秩序。\n\n在中非,占领军宣布建立新的“殖民领”并被置于铁血公国的保护之下。" + YUW_event.42.a:0"和平到此为止" + YUW_event.42.b:0"她们的胃口太大了!" + YUW_event.43.t:0"莱茵兰或战争" + YUW_event.43.d:0"考虑这些要求,似乎一切都不可避免。\n\n鸢尾要求铁血恢复莱茵兰和摩泽兰的非军事区,并削减军费。[TIX.GetLeader]指出,[YUW.GetNameDef]似乎太过膨胀了。\n\n铁血和鸢尾的军队都已做好战斗的准备,边境冲突的报告大量传来。欧洲即将再次陷入战火之中。" + YUW_event.43.a:0"她们很清楚另一个选择代表什么" + YUW_event.43.b:0"那就只有战争了" + yuw_guanggaoshijian:0"§C广告一局游戏内只会出现一次噢!§!" + YUW_event.45.d:0"坦克滞销,帮帮我们!现在购买超重型坦克还送6个方块!模板坦克师将会在柏林等你!\n\n(下划线人的提醒:请确保你已经拥有以下科技,否则坦克可能会发不到你手上)\n改进型引擎\n改进型装甲保护\n厘米波雷达\n2级工兵连" + YUW_caidanfangkuai:0"消耗§R300§!£GFX_small_zs!得到了坦克图纸,一个模板坦克师和§C6§!£GFX_small_xzmf!" + 1tianjiangzhuanshu_yuw:0"§Y这个国策与之后的国策属于天降舰娘的内容§!\n §C请更换MOD游玩噢!§!" + +#旧国策# + YUW_yuanweihuakai:0"鸢尾花开" + YUW_yuanweihuakai_desc:0"毫无疑问,鸢尾教廷是曾经最为强大的国家之一,尽管如今我们仅剩下几个岛屿,濒临分裂,但仍然应该向前走去。" + YUW_huaguan:0"花冠" + YUW_huaguan_desc:0"我们现在需要重新确立我们的领袖,或许她倾向于联合,或许她不信任其他势力,但我们现在仍需要确定她到底是谁。" + YUW_zihuaban:0"紫花瓣" + YUW_zihuaban_desc:0"黎塞留小姐是我们的红衣主教,也是我们最佳的领袖人选。" + YUW_baihuaban:0"白花瓣" + YUW_baihuaban_desc:0"贞德小姐是我们的圣女,也是民族英雄,她可以作为两派之间的调和者。" + YUW_lanhuaban:0"蓝花瓣" + YUW_lanhuaban_desc:0"让巴尔小姐……她尽管思路显得有些偏激,但她的意志绝对能引领我们前进。" + YUW_xinyang:0"信仰" + YUW_xinyang_desc:0"作为宗教国家,强化信仰是合乎常理且必要的手段。" + YUW_luolinshizi:0"洛林十字" + YUW_luolinshizi_desc:0"自数百年前出现的,代表着自由的洛林十字架是最适合我们的标志,这代表着我们绝不放弃斗争的信念。" + YUW_shenglijun:0"生力军" + YUW_shenglijun_desc:0"我们故土上的人民无法忍受塞壬的压迫,他们会通过各种方式源源不断的来支援我们。" + YUW_renminzhenxian:0"人民阵线" + YUW_renminzhenxian_desc:0"我们的人民将建立起一道广泛的阵线,他们将会与所有敌人战斗,直到一切的结束。" + YUW_yongwangzhiqian:0"勇往直前" + YUW_yongwangzhiqian_desc:0"我们已经于信仰、自由与团结的大旗之下做好了准备,现在我们将会勇敢的前进,不再回头。" + YUW_zhongcheng:0"忠诚" + YUW_zhongcheng_desc:0"信仰那种虚无缥缈的东西撇开不谈,我们现在必须着重培养世俗方面的忠诚,以此提高夺回旧土的可能性。" + YUW_zhanluoshengxiang:0"背弃圣灵" + YUW_zhanluoshengxiang_desc:0"神只是一个符号而已,并不能带给我们除了凝聚力以外的任何东西,那么,为什么我们不能以一些其他东西代替这个符号呢?" + YUW_weixixingdong:0"维希行动" + YUW_weixixingdong_desc:0"我们需要对未来的行动进行计划。" + YUW_xuqingjiayi:0"虚情假意" + YUW_xuqingjiayi_desc:0"与其期待那些可笑的盟友,还不如期待滚石长出苔藓,不过我们之间还是有合作的可能性的,当然,是“合作”的可能。" + YUW_fuchou:0"复仇" + YUW_fuchou_desc:0"过去的事情已经让我们明白敌人不止塞壬,我们迟早会报复回来。" + YUW_jiuciweizhiderongren:0"就此为止的容忍" + YUW_jiuciweizhiderongren_desc:0"在我们确定了未来的那一刹那,对于反对者的容忍就已经结束了。" + YUW_dushengtongmeng:0"渎圣同盟" + YUW_dushengtongmeng_desc:0"我们是否需要联合,与谁进行联合,这是最重要的问题。" + YUW_gongfangzhuanhuan:0"攻防转换" + YUW_gongfangzhuanhuan_desc:0"鸢尾即将回归大陆!" + YUW_huangjinbandao:0"黄金宝岛" + YUW_huangjinbandao_desc:0" " + YUW_jiaotingjiudi:0"教廷旧地" + YUW_jiaotingjiudi_desc:0" " + YUW_ouzhouxiongji:0"重归故土" + YUW_ouzhouxiongji_desc:0"我们可以提前偷渡上鸢尾南部,人民已经在等待我们的回归了!" + YUW_yanchangfangxian:0"延长马奇诺防线" + YUW_yanchangfangxian_desc:0"铁血肯定不会傻乎乎的硬撞马奇诺,我们需要延长一点防线。" + YUW_cujinzhanzheng:0"共同的敌人" + YUW_cujinzhanzheng_desc:0"由于我们政府内的团结呼声变高,使得我们可以直接加入北联的共产联盟。" + + #决议# + yuw_mission_category:0"矛盾重重" + yuw_mission_category_desc:0"我们鸢尾国内部矛盾重重,维希派和自由派的冲突已经到了不可调和的地步,一着不慎将导致鸢尾国爆发全面内战!\n自由派的愤怒值:§O[?yuw_ziyou]§!\n维希派的愤怒值:§O[?yuw_weixi]§!\n§R当任意一方的愤怒值达到100时就会爆发内战。§!" + yuw_weixifennujia1:0"§O维希派§!的愤怒值§R少量上升!§!" + yuw_weixifennujia2:0"§O维希派§!的愤怒值§R上升!§!" + yuw_weixifennujia3:0"§O维希派§!的愤怒值§R大量上升!§!" + yuw_ziyoufennujia1:0"§C自由派§!的愤怒值§R少量上升!§!" + yuw_ziyoufennujia2:0"§C自由派§!的愤怒值§R上升!§!" + yuw_ziyoufennujia3:0"§C自由派§!的愤怒值§R大量上升!§!" + yuw_shuangfangfennujiang:0"两派的愤怒值§G下降了§!。" + neizhan_mission_1:0"“定时炸弹”" + neizhan_mission_1_desc:0"两派的冲突就像定时炸弹一样存在于我们鸢尾国中,最可怕的是我们不知道它什么时候会引爆..." + yuwdecision_neizhan_tooltip:0"§R如果长时间不处理两派的矛盾..无论双方愤怒值多少,依然会爆发内战。§!" + yuwdecision_lalongzhende:0"拉拢圣女贞德" + yuwdecision_lalongzhende_desc:0"圣女贞德是鸢尾两派稀少的中间人,她既可以作为信仰纯正的圣女,也可以作为保家卫国的英雄。" + yuwdecision_fuchou_jijin:0"复仇教义-§O激进§!" + yuwdecision_fuchou_jijin_desc:0"敌人就是敌人,没有什么虚与委蛇,只有战斗一条道路。" + yuwdecision_fuchou_jinshen:0"复仇教义-§C谨慎§!" + yuwdecision_fuchou_jinshen_desc:0"敌人十分强大,我们更应该谨慎的对待她们,如同毒蛇一般等待破绽。" + yuwdecision_duiwai_paiwai:0"对外政策—§O排外§!" + yuwdecision_duiwai_paiwai_desc:0"没有值得我们相信的人,没有我们独自作战不如互相拖后腿的联盟的道理——尽管这也意味着我们的作战范围缩小。" + yuwdecision_duiwai_qinwai:0"对外政策—§C亲外§!" + yuwdecision_duiwai_qinwai_desc:0"与友军进行的联合作战会矛盾不断,但联合起来的力量足以让我们忍受这点麻烦。" + yuwdecision_jiaotiao_rushi:0"改革教条-§O入世§!" + yuwdecision_jiaotiao_rushi_desc:0"我们应该以宏大的教会活动来显示我们的信仰以及态度。" + yuwdecision_jiaotiao_yinxiu:0"改革教条-§C隐修§!" + yuwdecision_jiaotiao_yinxiu_desc:0"隐修不代表不会出现,如同东煌的俗语“大隐隐于市”,我们应该潜移默化的影响周围的每一个人。" + yuwdecision_wuzhuang_shengdian:0"教会武装-§O圣殿骑士团§!" + yuwdecision_wuzhuang_shengdian_desc:0"防御已经被证实不可靠,我们应该建立的是以机动进攻为目的的武装,就如同过去的骑士团一样。" + yuwdecision_wuzhuang_hujiao:0"教会武装-§C护教十字军§!" + yuwdecision_wuzhuang_hujiao_desc:0"我们是防御战的行家,如果我们真正意识到了自己的不足,那么就防御而言没有人能胜过我们。" + YUW_jichujianshe:0"基础建设" + YUW_jichujianshe_desc:0"良好的基础设施是发展一切的基础。" + YUW_dizhonghaijingjiquan:0"经济复苏" + YUW_dizhonghaijingjiquan_desc:0"我们的经济在逐渐复苏。" + YUW_shutonghangxian:0"疏通航线" + YUW_shutonghangxian_desc:0"我们被陆地包围,四面八方都有来自陆地的强盗来威胁我们的航线,必须得保证我们的航线安全。" + YUW_qingjiaohaidao:0"清剿海盗" + YUW_qingjiaohaidao_desc:0"这群海盗损害了我们太多的利益,必须把她们绳之以法才能伸张正义。" + YUW_zhaoanhaidao:0"招安海盗" + YUW_zhaoanhaidao_desc:0"她们不仅仅是海盗,她们也是普通人,也有自己的亲人,也是迫于生计才选择了犯罪。我们应该接纳她们,让她们加入鸢尾国军队,成为鸢尾国的国民。" + YUW_zhudaojianshe:0"民用工厂" + YUW_zhudaojianshe_desc:0"我们需要更多民用工厂。" + YUW_jungongchang:0"军工厂" + YUW_jungongchang_desc:0"造就完事儿了。" + YUW_youhuashengchanlian:0"优化生产链" + YUW_youhuashengchanlian_desc:0"合理分配资源,让生产效率最大化。" + YUW_keyanrencai:0"科研人才" + YUW_keyanrencai_desc:0"科研这块必须给我拿下咯。" + YUW_guojiakexueyuan:0"国家科学院" + YUW_guojiakexueyuan_desc:0"成立一个全新的国立科研机构,大大提高我们的科研效率。" + YUW_dianzigongcheng:0"电子工程" + YUW_dianzigongcheng_desc:0"大力研究电子工程!" + YUW_gongyejishu:0"工业技术" + YUW_gongyejishu_desc:0"工业是立国之本。" + YUW_henengyanjiu:0"核能研究" + YUW_henengyanjiu_desc:0"你懂得。" + YUW_guominfuli:0"国民福利" + YUW_guominfuli_desc:0"来,我这里有些好康的(指福利制度)" + YUW_chongzhengjunbei:0"重整军备" + YUW_chongzhengjunbei_desc:0"我们现在解决了鸢尾内部的问题,该为战争做准备了。" + YUW_lujunzhuangbei:0"陆军装备" + YUW_lujunzhuangbei_desc:0"陆军是战争的中坚力量。" + YUW_jidonghuazhuangbei:0"机动化装备" + YUW_jidonghuazhuangbei_desc:0"卡车、摩托车等都能为我们的陆军带来巨大的优势。" + YUW_zhuangjiakeji:0"装甲科技" + YUW_zhuangjiakeji_desc:0"坦克是陆地上的巨兽,没人能阻挡坦克的前进。" + YUW_touqietiexuetuzhi:0"偷窃铁血图纸" + YUW_touqietiexuetuzhi_desc:0"铁血国的装甲技术非常先进,不过她们肯定不愿意分享给我们。所以只能用其他手段了..." + YUW_lujunlilun:0"陆军理论" + YUW_lujunlilun_desc:0"研究先进的作战理论。" + YUW_fangyuzhan:0"防御战" + YUW_fangyuzhan_desc:0"防御也是作战的一种手段哦。" + YUW_yundongzhan:0"运动战" + YUW_yundongzhan_desc:0"运动战的精髓就是依托较大的作战空间来换取时间移动兵力包围敌方,以优势兵力速战速决。" + YUW_liluntupo:0"理论突破" + YUW_liluntupo_desc:0"我们鸢尾国不是不擅长战斗..只是对这方面有些生疏,我们要继续研究陆军理论。" + YUW_kongjunjianshe:0"空军建设" + YUW_kongjunjianshe_desc:0"强大的空中力量也是很重要的。" + YUW_feijiyanjiu:0"飞机研究" + YUW_feijiyanjiu_desc:0"研究新型号的飞机。" + YUW_xinshizhuangbei:0"新式装备" + YUW_xinshizhuangbei_desc:0"舰装是很重要的,加大力度研究舰装以提高舰娘战斗力。" + YUW_zhanjian:0"战舰" + YUW_zhanjian_desc:0"火力强大的战列舰是海军的荣耀,也是国家实力的象征。" + YUW_hangmu:0"航空母舰" + YUW_hangmu_desc:0"航空母舰是新式舰种,我们认为航母在未来会改变海军作战方式,所以发展航母是必不可少的。" + YUW_haijunweihu:0"海军维护" + YUW_haijunweihu_desc:0"我们有许多退役的老旧量产型舰船,修一修还能用" + #事件# + YUW_event.1.t:0"维希派发动内战" + YUW_event.1.d:0"随着自由派的对维希派的步步紧逼,让巴尔宣布维希派与自由派已经再也无法与自由派沟通,只有采取武力才能解决问题。\n鸢尾国已经彻底分裂了,一场鸢尾派与自由派的内战已经开始!" + YUW_event.1.a:0"惩罚叛徒" + YUW_event.3.t:0"自由派发动内战" + YUW_event.3.d:0"维希派作为鸢尾国目前最大的反对势力,在最近的政治行动上取得了巨大优势,然而自由派无法容忍维希派掌权。\n黎塞留近日宣布让巴尔是“破坏鸢尾国团结的最大恶人”,带领自由派反抗维希派的掌权。\n现在鸢尾派与自由派的内战已经正式开始!" + YUW_event.3.a:0"惩罚叛徒" + YUW_event.2.t:0"贞德的选择" + YUW_event.2.d:0"圣女贞德一直想作为两派之间的中立者,但冲突的日益加剧让她必须选择她所倾向的一派了。" + YUW_event.2.a:0"自由派" + YUW_event.2.b:0"维希派" + + #BUFF# + YUW_hddqr:0"海盗的侵扰" + YUW_hddqr_desc:0"我们控制了一大片海域,但很难保护航线的安全。周边陆地上的海盗就像鬣狗一样盯上了这一点,经常掠夺我们的商船,侵扰我们的航线。" + YUW_hddfk:0"海盗的反抗" + YUW_hddfk_desc:0"我们强硬的措施把她们逼急了!" + YUW_bhhds:0"彪悍的海盗师" + YUW_nmyr:0"难民涌入" + YUW_hldfp:0"合理的分配" + YUW_ywgjy:0"鸢尾国精英" + YUW_ywgfl:0"鸢尾国福利" + YUW_fblx:0"分崩离析" + YUW_fblx_desc:0"在战前我们鸢尾国内的自由民主党和维希教廷就冲突不断,现在冲突日益激烈,鸢尾国已经到了崩溃的边缘。" + YUW_fblx_lisailiu:0"分崩离析-黎塞留掌权" + YUW_fblx_lisailiu_desc:0"在战前我们鸢尾国内的自由民主党和维希教廷就冲突不断,现在冲突日益激烈,鸢尾国已经到了崩溃的边缘。目前黎塞留控制了大部分权力。" + YUW_fblx_rangbaer:0"分崩离析-让巴尔掌权" + YUW_fblx_rangbaer_desc:0"在战前我们鸢尾国内的自由民主党和维希教廷就冲突不断,现在冲突日益激烈,鸢尾国已经到了崩溃的边缘。目前让巴尔控制了大部分权力。" + YUW_xy:0"信仰" + YUW_rmzx:0"人民阵线" + YUW_ywzq:0"勇往直前" + YUW_zc:0"忠诚" + YUW_ozdmc:0"欧洲的芒刺" + YUW_fczh:0"复仇之火" + YUW_fyz:0"防御战" + YUW_ydz:0"运动战" + YUW_jgyfs:0"军工业复苏" + YUW_jjfs:0"经济复苏" + #内阁# + YUW_lisailiu:0"黎塞留" + YUW_aimierbeierting:0"埃米尔·贝尔汀" + YUW_lajialisuoniai:0"拉·加利索尼埃" + 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az_pt_008_tooltip:0"[az_pt_008_tooltip]" + az_pt_009_tooltip:0"[az_pt_009_tooltip]" + az_pt_010_tooltip:0"[az_pt_010_tooltip]" + az_pt_011_tooltip:0"[az_pt_011_tooltip]" + az_pt_012_tooltip:0"[az_pt_012_tooltip]" + az_pt_013_tooltip:0"[az_pt_013_tooltip]" + az_pt_014_tooltip:0"[az_pt_014_tooltip]" + az_pt_page:0"[az_pt_page]" + az_pt_page_0:0"0/10" + az_pt_page_1:0"1/10" + az_pt_page_2:0"2/10" + az_pt_page_3:0"3/10" + az_pt_page_4:0"4/10" + az_pt_page_5:0"5/10" + az_pt_page_6:0"6/10" + az_pt_page_7:0"7/10" + az_pt_page_8:0"8/10" + az_pt_page_9:0"9/10" + az_pt_page_10:0"10/10" + all_photo_finish_tishi:0"§Y该图的所有拼图块均已找到§!" + az_pt_1:0"熟能生巧" + az_pt_2:0"时间管理大师" + az_pt_3:0"平稳前行" + az_pt_4:0"大都市收集大师" + az_pt_5:0"战斗大师" + az_pt_6:0"败而不馁" + az_pt_7:0"外交天才" + az_pt_8:0"铁路工" + az_pt_9:0"科技前沿" + az_pt_10:0"我是提督!" + az_all_event_good:0"好!" + + + az_PT_1_000_tooltip_1:0"成就:§R你发现了1号猫爪§!\n§Y获取方式§!:\n在各种窗口找找猫爪吧\n下一位置提示:下知地理之处" + az_PT_1_000_tooltip_2:0"成就:§C你发现了1号猫爪§!" + 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az_PT_3_015_tooltip_1:0"恭喜你收集完成了3号拼图的所有拼图块,现在你可以选择你的奖励了!" + az_PT_4_015_tooltip_1:0"恭喜你收集完成了4号拼图的所有拼图块,现在你可以选择你的奖励了!" + az_PT_5_015_tooltip_1:0"恭喜你收集完成了5号拼图的所有拼图块,现在你可以选择你的奖励了!" + az_PT_6_015_tooltip_1:0"恭喜你收集完成了6号拼图的所有拼图块,现在你可以选择你的奖励了!" + az_PT_7_015_tooltip_1:0"恭喜你收集完成了7号拼图的所有拼图块,现在你可以选择你的奖励了!" + az_PT_8_015_tooltip_1:0"恭喜你收集完成了8号拼图的所有拼图块,现在你可以选择你的奖励了!" + az_PT_9_015_tooltip_1:0"恭喜你收集完成了9号拼图的所有拼图块,现在你可以选择你的奖励了!" + az_PT_10_015_tooltip_1:0"恭喜你收集完成了10号拼图的所有拼图块,现在你可以选择你的奖励了!" + + az_xianding_open:0"§R开启持续半年的限时召唤:使用物资进行召唤,有几率召唤到各种角色§!\n注意:召唤角色均与碧蓝无关且为白板,仅仅作为mod的额外彩蛋。" + az_pt_1_event.17.t:0"快速找猫爪法" + az_pt_1_event.17.d:0"恭喜你终于集齐了所有猫爪,在今后游戏中你可以使用这个方法直接跳过找猫爪环节了。\n\n1.打开图鉴界面\n2.按住shift+alt,右键一下数字1按钮\n提醒:这件事是我们两个人之间的秘密,你不准告诉任何人!" + az_pt_1_event.17.a:0"懂了,我不会告诉别人这个方法的" + az_pt_1_event.16.a:0"我想要增益!" + az_pt_1_event.16.b:0"我想要看作者女装!" + az_pt_1_event.16.c:0"我想要本子!" + az_pt_1_event.16.d:0"我想要其他角色!(非碧蓝,彩蛋)" + az_pt_1_event.16.e:0"我想要魔方!" + az_pt_get_xzmf_10:0"获得 §C10§!£GFX_small_xzmf!" + az_pt_4_event.1.a:0"好!" + az_pt_4_event.2.a:0"好!" + az_pt_4_event.3.a:0"好!" + az_pt_4_event.4.a:0"好!" + az_pt_4_event.5.a:0"好!" + az_pt_4_event.6.a:0"好!" + az_pt_4_event.7.a:0"好!" + az_pt_4_event.8.a:0"好!" + az_pt_4_event.9.a:0"好!" + az_pt_4_event.10.a:0"好!" + az_pt_4_event.11.a:0"好!" + az_pt_4_event.12.a:0"好!" + az_pt_4_event.13.a:0"好!" + az_pt_4_event.14.a:0"好!" + az_pt_4_event.15.a:0"好!" + az_pt_5_event.1.a:0"好!" + az_pt_5_event.2.a:0"好!" + az_pt_5_event.3.a:0"好!" + az_pt_5_event.4.a:0"好!" + az_pt_5_event.5.a:0"好!" + az_pt_5_event.6.a:0"好!" + az_pt_5_event.7.a:0"好!" + az_pt_5_event.8.a:0"好!" + az_pt_5_event.9.a:0"好!" + az_pt_5_event.10.a:0"好!" + az_pt_5_event.11.a:0"好!" + az_pt_5_event.12.a:0"好!" + az_pt_5_event.13.a:0"好!" + az_pt_5_event.14.a:0"好!" + az_pt_5_event.15.a:0"好!" + az_pt_6_event.1.a:0"好!" + az_pt_6_event.2.a:0"好!" + az_pt_6_event.3.a:0"好!" + az_pt_6_event.4.a:0"好!" + az_pt_6_event.5.a:0"好!" + az_pt_6_event.6.a:0"好!" + az_pt_6_event.7.a:0"好!" + az_pt_6_event.8.a:0"好!" + az_pt_6_event.9.a:0"好!" + az_pt_6_event.10.a:0"好!" + az_pt_6_event.11.a:0"好!" + az_pt_6_event.12.a:0"好!" + az_pt_6_event.13.a:0"好!" + az_pt_6_event.14.a:0"好!" + az_pt_6_event.15.a:0"好!" + az_pt_7_event.1.a:0"好!" + az_pt_7_event.2.a:0"好!" + az_pt_7_event.3.a:0"好!" + az_pt_7_event.4.a:0"好!" + az_pt_7_event.5.a:0"好!" + az_pt_7_event.6.a:0"好!" + az_pt_7_event.7.a:0"好!" + az_pt_7_event.8.a:0"好!" + az_pt_7_event.9.a:0"好!" + az_pt_7_event.10.a:0"好!" + az_pt_7_event.11.a:0"好!" + az_pt_7_event.12.a:0"好!" + az_pt_7_event.13.a:0"好!" + az_pt_7_event.14.a:0"好!" + az_pt_7_event.15.a:0"好!" + az_pt_8_event.1.a:0"好!" + az_pt_8_event.2.a:0"好!" + az_pt_8_event.3.a:0"好!" + az_pt_8_event.4.a:0"好!" + az_pt_8_event.5.a:0"好!" + az_pt_8_event.6.a:0"好!" + az_pt_8_event.7.a:0"好!" + az_pt_8_event.8.a:0"好!" + az_pt_8_event.9.a:0"好!" + az_pt_8_event.10.a:0"好!" + az_pt_8_event.11.a:0"好!" + az_pt_8_event.12.a:0"好!" + az_pt_8_event.13.a:0"好!" + az_pt_8_event.14.a:0"好!" + az_pt_8_event.15.a:0"好!" + az_pt_9_event.1.a:0"好!" + az_pt_9_event.2.a:0"好!" + az_pt_9_event.3.a:0"好!" + az_pt_9_event.4.a:0"好!" + az_pt_9_event.5.a:0"好!" + az_pt_9_event.6.a:0"好!" + az_pt_9_event.7.a:0"好!" + az_pt_9_event.8.a:0"好!" + az_pt_9_event.9.a:0"好!" + az_pt_9_event.10.a:0"好!" + az_pt_9_event.11.a:0"好!" + az_pt_9_event.12.a:0"好!" + az_pt_9_event.13.a:0"好!" + az_pt_9_event.14.a:0"好!" + az_pt_9_event.15.a:0"好!" + az_pt_10_event.1.a:0"好!" + az_pt_10_event.2.a:0"好!" + az_pt_10_event.3.a:0"好!" + az_pt_10_event.4.a:0"好!" + az_pt_10_event.5.a:0"好!" + az_pt_10_event.6.a:0"好!" + az_pt_10_event.7.a:0"好!" + az_pt_10_event.8.a:0"好!" + az_pt_10_event.9.a:0"好!" + az_pt_10_event.10.a:0"好!" + az_pt_10_event.11.a:0"好!" + az_pt_10_event.12.a:0"好!" + az_pt_10_event.13.a:0"好!" + az_pt_10_event.14.a:0"好!" + az_pt_10_event.15.a:0"好!" + diff --git a/src/localisation/azevent_l_english.yml b/src/localisation/azevent_l_english.yml new file mode 100755 index 0000000..78cd914 --- /dev/null +++ b/src/localisation/azevent_l_english.yml @@ -0,0 +1,793 @@ +l_english: + azevent.1001.t:"FBI WARNING" + azevent.1001.d:"为了方便孤勇作者更新,孤勇模式分离成了独立的MOD,如果你正在玩孤勇模式的存档,现在就退出游戏去创意工坊搜索“孤勇模式”或在碧蓝MOD页面找到孤勇MOD链接,订阅后再回来继续玩哦。" + azevent.1001.a:"我已阅读√" + azstartevent.1.t:0"欢迎来到§C碧蓝航线§!MOD" + azstartevent.1.d:0"感谢您的支持和游玩,目前碧蓝航线MOD版本:1.0。 \n\n开始游玩前需要注意以下事项:\n\n1.需要DLC:ManTheGuns(炮手就位),否则会造成无法设计舰船、游戏闪退等问题\n2.碧蓝MOD修改内容较多,无法与其他较大的MOD兼容,如果出现BUG请先确认一下是否为MOD之间的冲突\n3.“塞壬之灾”与“天降舰娘”为两个独立的MOD,不可同时勾选"\n4.遇到了BUG请及时留言,有好的建议可以加作者QQ961872127来交流" + azstartevent.1.a:0"版本更新说明及其他" + azstartevent.1.b:0"碧蓝MOD设定" + azstartevent.1001.t:0"桥豆麻袋!" + azstartevent.1001.d:0"重要的事情说N遍:\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n" + azstartevent.1001.a:0"这就退出游戏重新勾选" + azstartevent.1001.b:0"什么垃圾MOD,老子不玩了" + azstartevent.settings.t:0"MOD设定" + azstartevent.settings.d:0"关于碧蓝航线MOD的各种玩法上的设定" + azstartevent.settings.a:0"塞壬强度设定(切勿重复选择)" + azstartevent.settings.b:0"强化BUFF设定" + azstartevent.settings.c:0"限制飞机生产" + azstartevent.1.start:0"开始游戏" + azstartevent.2.t:0"版本更新说明及其他" + azstartevent.2.d:0"碧蓝MOD虽然没有所谓的制作组,大部分内容也是出于兴趣爱好,由本人独自完成,但在MOD一年多的制作期间中也有许多玩家帮助过制作碧蓝MOD。特此感谢所有帮助过我的朋友以及各位玩家的支持(按照帮助时间排序):\n青竹丹枫 提供的将领图片、工蜂、YorkCIty 提供的BGM、时空輓 提供的皇家、白鹰、北联的国策树设计思路、滑稽君 提供的东煌舰名、Shiokaze 在调教AI方面的帮助、为什么的N次方 对于汉化舰名给出的帮助、塔恩 帮助制作的将领图片、hellshake矢野 帮助搜集并制作的通用将领图片、Soren 对于塞壬设定上给予的帮助、Merlin_与NASA 对民族精神文本的补充、下划线人Merlin_ 制作翻新的鸢尾国国策、Milek238 帮助导出的碧蓝航线舰娘模型、卢本伟航线(格里芬窑子) 提供的图片资源、黎塞留 提供的白鹰国策思路、\n……以及所有支持碧蓝MOD的玩家们\n\n1.1版本更新内容:\n-现在还是1.0版本,所以抹得更新内容\n(确信)" + azstartevent.2.a:0"亚洲和白鹰联邦介绍" + azstartevent.3.t:0"亚洲和白鹰" + azstartevent.3.d:0" 塞壬的袭击让这个沉睡的的文明古国-东煌瞬间惊醒,东煌近年来一直在发展大陆,从未把海上当做她的主要目标。在东煌被塞壬赶出东亚大陆后,碧蓝航线尽最大力度帮助了东煌的海军发展。东煌目前在南海与西太平洋已经站足脚跟,虽然海上力量无法与塞壬抗衡,但是东煌把控着海南岛这一战略地,这将会是光复旧地的关键。\n 和身为海洋强国的皇家不同的是,重樱的战斗经验虽然主要还是集中在重樱群岛周边的作战,但以东洋神秘的力量所构成的舰队迅速壮大了自身实力,在短时间就拥有了可以和白鹰等列强分庭抗礼的战力。重樱因为地理的优势,在反抗塞壬的战争中牢牢守住了北海道以北的群岛。对重樱来说,光复重樱三岛应该唾手可得。\n 在塞壬刚刚降临在世界上时候,白鹰联邦没有首先遭到攻击。还在犹豫中的联邦依然坚持着孤立主义政策。而当世界大部分国家都一一沦陷时,白鹰联邦才决定加入战争反抗塞壬,但是为时已晚,来自四面八方的塞壬仅用短短几周就将白鹰联邦击垮。幸运的是白鹰联邦的海上力量没有遭到太大的损失,现在白鹰舰队正在加勒比海养精蓄锐,等待着光明的到来。" + azstartevent.fanhui:0"返回" + azstartevent.4.t:"塞壬强度设定(切勿重复选择)" + azstartevent.4.d:0"碧蓝航线MOD中塞壬并不是最终BOSS,但塞壬是玩家的最大敌人,如果您以击败塞壬为玩法,可以通过这个来增加塞壬的初始 BUFF强度(共5级),使塞壬不会过早被击败。\n注:如果你想要和其他人类国家打内战,就不建议加强塞壬。\n(切勿重复选择)" + azstartevent.4buff1:0"塞壬获得1级BUFF" + azstartevent.4buff2:0"塞壬获得2级BUFF" + azstartevent.4buff3:0"塞壬获得3级BUFF" + azstartevent.4buff4:0"塞壬获得4级BUFF" + azstartevent.4buff5:0"塞壬获得5级BUFF" + azstartevent.startbuff1:0"“噔 噔 咚”" + azstartevent.startbuff2:0"“心 肺 骤 停”" + azstartevent.startbuff3:0"“哼!哼!额啊啊啊啊啊啊啊”" + azstartevent.5.t:0"关于AI宣战时间" + azstartevent.5.d:0"为了让AI有充足时间发育,所有AI的宣战时间推迟到了1938年12月左右。\n大部分AI会随着铁血之后一起对塞壬宣战(如果你在操控铁血国的话,在你对塞壬宣战后,其他AI也会跟着你一起宣战)。" + azstartevent.5.a:0"我知道了" + azstartevent.6.t:0"强化模式选项" + azstartevent.6.d:0"强化模式就是给所有国家增加一些较为变态的加成,会严重扰乱游戏平衡,不建议选择,所以只请有需要的玩家自行选择。\n注:效果对所有国家都有效" + azstartevent.6.haijun:0"更快的海军建造" + azstartevent.6.shengchan:0"超级生产" + azstartevent.6.pp:0"更多政治点获取" + azstartevent.6.yanjiu:0"加速研究" + azstartevent.7.t:0"碧蓝联合国给我们拨派了资金" + azstartevent.7.d:0"碧蓝联合国是所有幸存国家组成的国际组织。这个组织接受了各个国家的捐赠,并且还向明石的国际小卖铺和不知火的军火店征税,将得来的钱款再分发给各个国家。\n明石本人则作为碧蓝联合国的使者,给各国分派资金。\n每月我们都会收到明石赠给我们的§R900物资§!,如果我们正在和塞壬作战,那碧蓝联合国额外分发给我们一些资金(每月§R1500物资§!)。" + azstartevent.7.a:0"谢谢明石喵" + azstartevent.100.t:0"啊啦,没有“炮手就位”DLC吗?" + azstartevent.100.d:0"睿智的P社检查到你的钢铁雄心4没有“炮手就位”(Man the Guns)DLC。\n碧蓝航线MOD必须要有该DLC才可正常游玩,否则会导致没有海军以及其他一系列问题。为了体验到完整的MOD内容,请想办法搞到“炮手就位”(Man the Guns)DLC,或者到交流QQ群1124110304下载学习版。" + azstartevent.100.a:0"懂了,这就去和P社对线" + azstartevent.101.t:0"初始陆军学说调整" + azstartevent.101.d:0"因为每个玩家游戏风格不通,玩法也不一样,所以设置此功能来让玩家可以重新选择一次开局时的陆军学说。" + azstartevent.101.jd:0"机动作战学说" + azstartevent.101.yh:0"优势火力学说" + azstartevent.101.jz:0"决战计划学说" + azstartevent.101.rh:0"人海突击学说" + ################ + azevent.1.t:0"加入碧蓝航线" + azevent.1.d:0"经过短暂地协商,我们正式成为了碧蓝航线阵营的一员。" + azevent.1.a:0"为击退塞壬努力吧!" + azevent.2.t:0"诱捕失败" + azevent.2.d:0"我们的士兵尝试用棒棒糖、辣条、巧克力等各种小孩子爱吃的东西吸引小塞壬,但是并没有吸引到小塞壬,反而被小塞壬暴揍了一顿。" + azevent.2.a:0"淦!" + azevent.3.t:0"诱捕成功——抓到了小净化者" + azevent.3.d:0"机灵的小净化者大老远就看见我们鬼鬼祟祟的士兵阿姨。小净化者跑过去捉弄殴打我们的一个执行任务的士兵,另一位士兵见状抱起小净化就是一个百米冲刺。\n回到基地以后,小净化者经过我们好几天的教育,现在已经是我军中一位聪明乖巧的小战士了。" + azevent.3.a:0"太好了,欢迎小净化者。" + azevent.4.t:0"诱捕成功——抓到了小塞壬" + azevent.4.d:0"我们的士兵在巡逻时发现了有一个在塞壬营地里喊打喊杀的训练中的小塞壬。一位士兵尝试用小零食吸引她,但是没有引起小塞壬的注意。见无效果,另一位士兵对小塞壬说:“你这打的太菜了,敢不敢跟我去外边比划比划!”\n傲娇的小塞壬气得满脸通红,于是就被士兵骗去了外面,小塞壬以为是要和我们比武,结果其实是被带到我们的基地进行了改造教育。" + azevent.4.a:0"太好了,欢迎小塞壬。" + azevent.5.t:0"诱捕成功——抓到了小仲裁者" + azevent.5.d:0"我们的士兵在塞壬营地外面游荡的时候,突然跑过来一个小塞壬,她说她的大宝剑找不到了,求我们的士兵帮忙找到她的大宝剑。我们的士兵找了半天,在河边的岩石缝里找到了一把外形像宝剑但实际上只是玩具的东西。\n小仲裁者非常感激,她说这是她最喜欢的宝剑。我们的一位士兵说:“跟我们回去吧,我们的基地里有好多这样的宝剑。”小仲裁者听闻后就满心欢喜地跟着我们回到基地了。" + azevent.5.a:0"太好了,欢迎小仲裁者。" + azevent.6.t:0"有些收获" + azevent.6.d:0"虽然我们没有抓到塞壬,不过在塞壬的营地里学习到了一些先进知识。" + azevent.6.a:0"奇怪的知识增加了" + azevent.7.t:0"大成功——抓到了小观察者" + azevent.7.d:0"众所周知,观察者目前是塞壬最高级的统领。\n一直有情报称塞壬正在培育观察者的复制体,我们一直以为小观察者和其她复制体一样依然很年幼,但没想到的是,观察者的复制体已经和真正的观察者外形相差无几。\n小观察者对自己的身份有很清晰的认识,她知道自己只是个替代品,活在塞壬中毫无意义,所以她主动找到了我们的士兵,希望我们人类收留她。\n现在小观察者以人类的身份过得很开心,她终于找到了自己存在的意义。" + azevent.7.a:0"太感人了.jpg" + azevent.8.t:0"一无所获" + azevent.8.d:0"我们的探险队灰头土脸地回来了,她们说除了荒地还是荒地,什么有用的东西也没找到。" + azevent.8.a:0"这也是没办法的事" + azevent.9.t:0"发现了一个武器集装箱" + azevent.9.d:0"探险队回来了,她们用卡车拉回来了一个集装箱,从外形可以看出是一个装武器装备的集装箱,只是不知道具体是什么。" + azevent.9.a:0"开箱时间到" + azevent.10.t:0"发现了一个废弃的工厂" + azevent.10.d:0"探险队回来了,队长和我们说她们找到了一个废弃的工厂,大部分的机床还可以用,应该可以利用起来。" + azevent.10.a:0"我们派一些工人去那里" + azevent.11.t:0"发现了一些重型机床" + azevent.11.d:0"探险队带回来了一些机床,看起来是之前用来生产武器用的,我们可以把这些利用起来。" + azevent.11.a:0"用这些机床建立一个小军工厂" + azevent.12.t:0"发现了一些美食" + azevent.12.d:0"我们看见探险队懒洋洋的拉着一车好吃的回来了,队长说她们找到了一个食品工厂,里面有许多食物。\n探险队队员们松着裤腰带,捂着圆滚滚的肚子说她们只是尝了尝食物有没有毒。" + azevent.12.a:0"把这些美食分给民众吧" + azevent.13.t:0"探险队没有回来" + azevent.13.d:0"我们和探险队已经失联好几天了...现在我们只能认为探险队可能在外面遭遇了一些可怕的事情。" + azevent.13.a:0"为探险队员们默哀" + azevent.14.t:0"接引了一大批难民" + azevent.14.d:0"探险队带了许多难民回来。队长说她们在探索过程中发现了一个难民聚集地,离我们的国土很近,所以就把难民们带回来了。" + azevent.14.a:0"你们的苦日子到头了" + azevent.15.t:0"偷看了塞壬" + azevent.15.d:0"探险队回来了,她们拿着一堆图纸和照片。\n队长说她们找到了一个塞壬营地,并且偷看了人型塞壬的生活起居,发现了一些塞壬的弱点。" + azevent.15.a:0"抓住塞壬的把柄了" + azevent.16.t:0"找到了一些心智魔方" + azevent.16.d:0"探险队兴奋地回来了,队长说她们找到了宝贝。\n队长小心地打开了盒子,里面是三个微微发着蓝光的透明晶体,还可以看到里面有什么东西在跳动着。这是心智魔方,是非常珍贵的东西。" + azevent.16.a:0"干得好!" + azevent.17.t:0"等待指示" + azevent.17.d:0"探险队队长联系我们称,她们发现了一支塞壬的运输队,看起来那群塞壬在护送很重要的物品。\n队长说,她们可以偷完就跑,但是只能偷一小部分东西。另一种选择就是强攻运输队,抢走她们的所有物资。\n我们要怎么办?" + azevent.17.a:0"偷,以探险队的实力很难战胜塞壬" + azevent.17.b:0"抢,放手一搏" + azevent.18.t:0"奇袭成功!" + azevent.18.d:0"探险队埋伏在草丛里,趁塞壬运输队路过,队长带着队友们跳出草丛杀了塞壬个措手不及。\n还没正式交战,塞壬们就被探险队的气势吓跑了。现在塞壬的宝贝是我们的了," + azevent.18.a:0"干得漂亮!" + azevent.19.t:0"行动失败" + azevent.19.d:0"探险队埋伏在草丛里,但是被一个塞壬发现了,队长只能下令进攻。\n一场激战过后,运输物资的塞壬早已逃之夭夭。" + azevent.19.a:0"探险队尽力了" + azevent.20.t:0"找到了魔方矿!" + azevent.20.d:0"我们的勘探小组发现了一处能量反应强烈的地块,经过简单挖掘发现这里有大量的魔方矿。\n现在,魔方工作小组正在筹划下一步行动。" + azevent.20.a:0"准备魔方矿井" + azevent.21.t:0"资源转化" + azevent.21.d:0"魔方资源转化的准备工作已经完成了,现在我们该考虑将魔方转化成什么资源。" + azevent.21.a:0"铁" + azevent.21.b:0"钨" + azevent.21.c:0"铝" + azevent.21.e:0"铬" + az_ziyuanzhuanhua_tie_tooltip:0"魔方稳定产出§Y120§!铁资源" + az_ziyuanzhuanhua_wu_tooltip:0"魔方稳定产出§Y50§!钨资源" + az_ziyuanzhuanhua_lv_tooltip:0"魔方稳定产出§Y70§!铝资源" + az_ziyuanzhuanhua_ge_tooltip:0"魔方稳定产出§Y40§!铬资源" + azevent.22.t:0"一只普通喵" + azevent.22.d:0"打开箱子后,里面是一只慵懒的肥猫,貌似没什么灵性,对我们应该没什么帮助,只能送给别人当做普通宠物了。" + azevent.22.a:0"大懒猫" + azevent.23.t:0"获得了弗里喵" + azevent.23.d:0"弗里是一只有着铁血国血统的棕色指挥喵(原型为提尔皮茨号第一任舰长),非常活泼好动。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.23.a:0"卖掉" + azevent.23.b:0"送给舰娘当宠物" + azevent.24.t:0"获得了汉克喵" + azevent.24.d:0"纯白的汉克喵有着白鹰的血统(原型为拉菲号的舰长)。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.24.a:0"卖掉" + azevent.24.b:0"送给舰娘当宠物" + azevent.25.t:0"获得了汉克喵" + azevent.25.d:0"帕特一只是皇家蓝猫(原型应该为英王乔治五号的首任舰长,围剿俾斯麦时的W R Patterson)。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.25.a:0"卖掉" + azevent.25.b:0"送给舰娘当宠物" + azevent.26.t:0"获得了小吉丸" + azevent.26.d:0"小吉丸是一只重樱的花猫(原型为吉川洁,曾任夕立号舰长)。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.26.a:0"卖掉" + azevent.26.b:0"送给舰娘当宠物" + azevent.27.t:0"奥古喵!" + azevent.27.d:0"可爱的奥古喵跳出了猫箱,她骄傲地介绍自己来自白鹰,曾经率领过许多战舰,对自己的炮术很有自信。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:奥古喵原型是第二次世界大战期间美国的小威利斯·奥古斯塔斯·李中将,第三次所罗门海战中(时任少将)率华盛顿、南达科他与近藤信竹的第二舰队交战。" + azevent.27.a:0"王牌射手——奥古喵" + azevent.28.t:0"伯克喵!" + azevent.28.d:0"英姿飒爽的伯克喵站在箱子上,说她来自白鹰,是一个擅长运动的喵喵,不过她更喜欢我们叫她正义的小伙伴。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:伯克喵 原型来自 阿利·艾伯特·伯克(Arleigh Albert Burke,1901.10.19 - 1996.1.1),美国海军上将,历任三届美国海军部部长,第二次世界大战期间曾任美国第23驱逐舰队司令(即小海狸中队)。技能“31节的正义”中的“31节”是指,伯克由于在圣乔治角海战中的出色表现(以31节的航速飙船截击敌人),所获的昵称“31节伯克”(31-knot Burke);“正义”则是指小海狸队长,老司机,正义的伙伴——查尔斯·奥斯本。" + azevent.28.a:0"31节的正义——伯克喵" + azevent.29.t:0"克雷喵!" + azevent.29.d:0"温顺的克雷喵安静的蜷缩在猫箱里,但我们一个不注意她就扑到了我们身上。克雷喵说她来自铁血,非常喜欢玩潜水艇。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:原型来自 奥托·克雷齐默尔(Otto Kretschmer,1912.5.1 - 1998.8.5),纳粹德国海军上校,二战时期的德国U艇头号王牌。曾任U-99舰长,他总共击沉了船只47艘,共计274,333吨,在二战所有的U艇艇长中名列第一位,也是三大王牌中唯一一位幸存者(被俘虏)。技能“静寂的狩猎者”,奥托深谙潜艇战的要诀,平时沉默少语,海上执行任务时,他指挥的潜艇也极少发电报,被称为“沉默的奥托(Silent Otto)”。这样的话,他的潜艇被发现的机会就大大减少。但“沉默的奥托”闯入英国护航船队后,却又变成最危险的海狼,他从水面近距离发动攻击,非常珍惜鱼雷,他的名方言是“一枚鱼雷一艘船”。补充:1947年12月奥托获释返回德国,1955年加入新成立的联邦德国海军,1957年成为第1护航舰队指挥官,1958年担任两栖部队指挥官。1962年进入参谋部门工作,1965年担任北大西洋公约组织海军部的首席参谋, 1970年以海军大将军衔退役。" + azevent.29.a:0"静寂的狩猎者——克雷喵" + azevent.30.t:0"林德喵!" + azevent.30.d:0"林德喵看起来是一只坚强的小黄喵,她说她来自铁血,曾经为自己的荣誉奋斗到了最后一刻。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:奥托·恩斯特·林德曼(德语:Otto Ernst Lindemann,1894年3月28日-1941年5月27日),纳粹德国海军上校,服役于第一次世界大战和第二次世界大战,1940年8月24日就任新建成的“俾斯麦”号战列舰的首任舰长(也是最后一任),并最终战死在任上。据说在歼灭胡德号的战斗中,吕特晏斯上将在发现胡德号后犹豫了一下,是林德曼下令开炮还击的。他喃喃自语道:“我决不会让军舰就这样窝囊地毁掉。(胡~~德~~~)" + azevent.30.a:0"不屈的意志——林德喵" + azevent.31.t:0"庞德喵!" + azevent.31.d:0"机灵的庞德喵跳来跳去,她说她是一只皇家的小喵,但不要被她可爱的外表迷惑,其实是她一只非常调皮的小猫猫哦。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:指的是达德利·庞德,皇家海军的第一海务大臣,他的外号就叫狡猾的老獾,达德利·庞德(Dudley Pound)(1877年8月29日—1943年10月21日)英国海军将领,海军元帅(Admiral of the Fleet)。被人称为丘吉尔的锚、狡猾的老獾。1891年参加海军。历任海军部计划司、作战司主任和英国地中海舰队参谋长等职。1926年为海军中将,1935年升为海军上将。1936—1939年为地中海舰队司令,1939年6月出任第一海务大臣,海军总参谋长,领海军元帅衔。大战期间,在制订和实施海军战略上发挥重要作用。1943年9月因健康原因辞职。10月去世。生前辞谢贵族封号。" + azevent.31.a:0"狡黠之獾——庞德喵" + azevent.32.t:0"毗沙丸!" + azevent.32.d:0"毗沙丸是一只重樱的小喵,她说她自己非常喜欢航母和飞机。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍: 山口多闻(1892.8.17-1942.6.6),日本海军中将,日本著名航空战术家,第二次世界大战时期担任第二航空战队司令,旗舰是飞龙号。“反击的一拳”是指飞龙“最后的反击”。1942年6月5日清晨,山口率领第二航空战队参加了中途岛海战。上午10时,山口在得到其他三艘航母受创的报告后,越权接过了舰队的指挥权。在通过侦察得知美军航母方位后,10时40分山口少将果断的命令飞龙号上残存的战机出动,分两批反击美军航母。山口的反击给美军航母约克城造成了毁灭性重创,导致其次日沉入太平洋。" + azevent.32.a:0"最后的反击——毗沙丸" + azevent.33.t:0"小竹丸!" + azevent.33.d:0"小竹丸跳出猫箱,拿着她那把袖珍小太刀嘿嘿哈哈的,她说她来自重樱,是重樱的一位武士喵。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍: 小竹丸原型是近藤信竹,(二战时期日本海军大将,山本五十六的副手。历任海军军令部次长。第二舰队司令官,南洋作战舰队总指挥等职务,参加了中途岛、瓜岛等战役" + azevent.33.a:0"敢勇当先——小竹丸" + azevent.34.t:0"约翰喵!" + azevent.34.d:0"温顺的约翰喵优雅地走出猫箱,很明显是一只皇家的小喵,她说她不喜欢战斗,而是喜欢在后勤工作。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍: 原型来自 约翰·科洛宁·托维(John Cronyn Tovey,1885.3.7 - 1971.1.12),英国皇家海军元帅,二战期间曾担任本土舰队司令,旗舰是纳尔逊号。托维是枪炮军官出身,在指挥岗位上参加过实战并有较大战果。他的海军生涯绝大部分在舰队和海军站度过。他是一位有主见但不张扬的人,在战术和战略上都比较现实而略显保守,同僚对他的倔强或说固执褒贬不一。由于战略上的原因,他在二战大部分时间中无机会与敌战斗舰队作战。即使如此,在皇家海军中,他至少扮演了尽职尽责的角色。补充:英国人曾给自己取了个自嘲的绰号——“约翰牛(John Bull)”。" + azevent.34.a:0"尽忠职守——约翰喵" + azevent.35.t:0"猫满为欢" + azevent.35.d:0"我们的指挥室满地是猫..指挥喵们满地打滚,很是热闹。舰娘们也很喜欢这些小猫,经常来指挥室逗猫玩,指挥室好像变成了一个大型猫咖。\n这对我们的士气有很大帮助~" + azevent.35.a:0"谁不喜欢可爱的猫猫呢(猛吸" + azevent.36.t:0"陆军快速发展" + azevent.36.d:0"近期我们采取了多种针对陆军的发展方针,现在我们陆军发展得更加迅速了。" + azevent.36.a:0"好" + azevent.37.t:0"陆军发展方针改变" + azevent.37.d:0"我们采取了其他发展方针,陆军发展方针改变了。" + azevent.37.a:0"好" + azevent.38.t:0"海军快速发展" + azevent.38.d:0"近期我们采取了多种针对海军的发展方针,现在我们海军发展得更加迅速了。" + azevent.38.a:0"好!很有精神" + azevent.39.t:0"海军发展方针改变" + azevent.39.d:0"我们采取了其他发展方针,海军发展方针改变了。" + azevent.39.a:0"不好,很没精神" + azevent.40.t:0"三军协调发展" + azevent.40.d:0"近期我们的发展方针兼顾了海陆空三军,现在我们三军发展得更加迅速了。" + azevent.40.a:0"好" + azevent.41.t:0"三军发展方针改变" + azevent.41.d:0"我们采取了其他发展方针,三军发展方针改变了。" + azevent.41.a:0"好" + azevent.42.t:0"重视民生" + azevent.42.d:0"近期我们采取了多种有利于民生的发展方针,现在我们经济发展更加迅速。" + azevent.42.a:0"好" + azevent.43.t:0"重视民生发展方针改变" + azevent.43.d:0"我们采取了其他发展方针,重视民生发展方针改变了。" + azevent.43.a:0"好" + azevent.44.t:0"陆军科技发展" + azevent.44.d:0"近期我们采取了多种有利于陆军科技的发展方针,现在我们陆军科技发展更加迅速。" + azevent.44.a:0"好" + azevent.45.t:0"陆军科技发展方针改变" + azevent.45.d:0"我们采取了其他发展方针,陆军科技发展方针改变了。" + azevent.45.a:0"好" + azevent.46.t:0"海军科技发展" + azevent.46.d:0"近期我们采取了多种有利于海军科技的发展方针,现在我们海军科技发展更加迅速。" + azevent.46.a:0"好" + azevent.47.t:0"海军科技发展方针改变" + azevent.47.d:0"我们采取了其他发展方针,海军科技发展方针改变了。" + azevent.47.a:0"好" + azevent.48.t:0"空军科技发展" + azevent.48.d:0"近期我们采取了多种有利于空军科技的发展方针,现在我们空军科技发展更加迅速。" + azevent.48.a:0"好" + azevent.49.t:0"空军科技发展方针改变" + azevent.49.d:0"我们采取了其他发展方针,空军科技发展方针改变了。" + azevent.49.a:0"好" + azevent.4901.t:0"陆军战斗力增强" + azevent.4901.d:0"近期我们采取了多种有利于陆军战斗力增强的发展方针,现在我们军队的战斗力被强化了。" + azevent.4901.a:0"好" + azevent.4902.t:0"陆军战斗力增强方针改变" + azevent.4902.d:0"我们采取了其他发展方针,陆军战斗力增强发展方针改变了。" + azevent.4902.a:0"好" + azevent.50.t:0"巴黎会议" + azevent.50.d:0"随着中央塞壬的溃败,对于欧洲领土的重新规划也提上了议程。\n今天,所有参战国家的领导人齐聚在巴黎,商讨有关领土划分的事宜,最终决定以最公平最原始的方式处置“解放”来的土地。" + azevent.50.a:0"我们得到了我们应得到的" + azevent.51.t:0"我们控制了格陵兰" + azevent.51.d:0"我们距离格陵兰岛最近,所以理应我们控制这里。" + azevent.51.a:0"出兵占领格陵兰!" + azevent.52.t:0"哈瓦那会议" + azevent.52.d:0"所有对“解放”美洲做出贡献的国家的领导人齐聚在巴拿马商讨美洲领土划分的事宜,最终决定以最公平最原始的方式处置“解放”来的土地。" + azevent.52.a:0"我们得到了我们应得到的" + azevent.53.t:0"彻底掌控美洲" + azevent.53.d:0"我们是距离美洲最近的国家,理应将美洲塞壬所有残存的势力全部扫除,然后顺势控制那些小岛。\n其她国家是不会也不敢有意见的。" + azevent.53.a:0"白鹰联邦的又一次胜利" + azevent.54.t:0"开罗会议" + azevent.54.d:0"参战国在北非的开罗商讨对于非洲大陆的瓜分,尽管战前这里属于皇家和鸢尾的势力范围,但是所有国家都坚持要忘记战前的事情,以最公平的方式来进行非洲土地的划分。" + azevent.54.a:0"我们得到了我们应得到的" + azevent.55.t:0"接管非洲" + azevent.55.d:0"我们鸢尾国是对非洲最熟悉的国家之一,所以我们主动接手了残余的小岛。" + azevent.55.a:0"至少我们得到了一些土地" + azevent.56.t:0"香港会议" + azevent.56.d:0"所有对解放亚洲做出贡献的国家的领导人们汇聚在香港,对亚洲的领土进行公平公正的划分。" + azevent.56.a:0"我们得到了我们应得到的" + azevent.57.t:0"我们控制了亚洲残余小岛" + azevent.57.d:0"我们和重樱是亚洲唯二的强国,然而我们更有地理优势,所以抢先于重樱控制了塞壬剩下的小岛。" + azevent.57.a:0"太好啦" + azevent.58.t:0"新加坡会议" + azevent.58.d:0"所有参战的国家在新加坡商讨有关南太平洋势力的划分。" + azevent.58.a:0"这里对我们的制海权很重要" + azevent.59.t:0"我们控制了南太平洋的残余小岛" + azevent.59.d:0"我们重樱作为距离澳洲最近的国家,抢先拿下了澳洲的旧小岛" + azevent.59.a:0"太好了" + azevent.60.t:0"塞壬的观察者找到了你" + azevent.60.d:0"“我们被击溃了,世界上没有了塞壬,接下来,你会和其她国家和平相处吗?”" + azevent.60.a:0"我已经准备好统一全球了!" + azevent.60.b:0"到此为止吧,我们厌倦了战争" + azevent.61.t:0"结局一:无尽的轮回" + azevent.61.d:0"塞壬不是最大的敌人,最大的敌人就是我们自己。\n我们一直处于一个无尽的轮回,这一次因为你的选择,我们再次回到起点,与塞壬的真正实力作战。" + azevent.61.a:0"啊这" + azevent.62.t:0"结局二:战争的终章" + azevent.62.d:0"这是地球上有史以来最大的,也是最惨烈的一次反抗外星势力侵略的战争。所有人都意识到了战争的恐怖并且决定不再发动战争,从今以后地球将真正地实现和平..." + azevent.62.a:0"啊这" + azevent.63.t:0"明石给AI送魔方" + azevent.63.d:0"??????????????\n你不可能看到这个事件哒!" + azevent.63.a:0"牛的" + azevent.64.t:0"[FROM.GetLeader]要求我们停战" + azevent.64.d:0"可能是进攻受挫,也可能是想要休养生息,我们的阵营领导准备停止对塞壬的进攻。作为和[FROM.GetName]并肩作战的盟友,我们必须和她们同步停战。\n当然我们也有权力拒绝。" + azevent.64.a:0"她们是老大,同意停战" + azevent.64.b:0"我要打十个!(指拒绝停战)" + azevent.65.t:0"[FROM.GetName]拒绝停战" + azevent.65.d:0"[FROM.GetLeader]很是兴奋,拒绝我们的的停战协调。" + azevent.65.a:0"妈的没素质是吧" + azevent.66.t:0"[FROM.GetName]要求我们归还[FROM.FROM.GetName]" + azevent.66.d:0"[FROM.GetName]愤怒地谴责我们,说我们窃取了曾经属于她们的[FROM.FROM.GetName]地区,现在她们要求我们归还这片地区。" + azevent.66.a:0"同意她们的请求,归还[FROM.FROM.GetName]" + azevent.66.b:0"就不给就不给,你来打我呀~" + azevent.67.t:0"[FROM.Getname]拒绝我们的要求" + azevent.67.d:0"[FROM.Getname]拒绝归还[FROM.FROM.FROM.GetName]地区,并且[FROM.Getleader]还表示:凭本事占领的地为什么要还!" + azevent.67.a:0"[ROOT.GetName]被[ROOT.FROM.Getname]的装腔作势激怒了!" + azevent.67.b:0"过两天再问问吧" + azevent.67.c:0"我们要发动当地人民反抗[ROOT.FROM.Getgame]的统治" + azevent.68.t:0"柏林防卫机制启动" + azevent.68.d:0"防卫机制启动" + azevent.68.a:0"真有人玩塞壬我是没想到的" + azevent.6801.t:0"塞壬在柏林地区的防卫机制被触发了" + azevent.6801.d:0"舰娘势力狂暴轰入了柏林,这触发了塞壬设置已久的紧急防卫机制,大量的塞壬部队从柏林周边地区涌出!" + azevent.6801.a:0"牙白牙白牙白牙白牙白" + azevent.69.t:0"比利牛斯山区防卫机制启动" + azevent.6901.t:0"塞壬在比利牛斯山区的防卫机制被触发了" + azevent.6901.d:0"比利牛斯是旧鸢尾国南部的国界山脉,舰娘势力已突破这一天然防御线,触发了塞壬的紧急防卫机制,大量的塞壬部队从周边地区涌出!" + azevent.70.t:0"比利牛斯山区防卫机制启动" + azevent.7001.t:0"塞壬在火鸡海峡的防卫机制被触发了" + azevent.7001.d:0"火鸡海峡位于亚细亚与欧罗巴两大洲的交接位置,舰娘势力已控制火鸡海峡,连通了两大洲。塞壬部署在海峡周围的紧急防卫机制启动了!" + azevent.71.t:0"莫斯科防卫机制启动" + azevent.7101.t:0"塞壬在莫斯科的防卫机制被触发了" + azevent.7101.d:0"莫斯科是东欧的中心城市,也是北联曾经的首都,现在舰娘势力已从塞壬手里解放莫斯科,但同时也触发了塞壬早已设好的防卫机制,大量的塞壬部队出现了!" + azevent.72.t:0"肯塔基防卫机制启动" + azevent.7201.t:0"塞壬在肯塔基州的防卫机制被触发了" + azevent.7201.d:0"肯塔基州是美国中部一个不起眼的小州,没什么吸引人的地方。舰娘势力进驻这里后,一只小蛮啾走进了当地的一家名叫开封菜的炸鸡店,却突然触发了塞壬的防卫机制。看起来塞壬是想保护这家炸鸡店,总之,大量的塞壬部队出现了!" + azevent.73.t:0"科迪勒拉防卫机制启动" + azevent.7301.t:0"塞壬在科迪勒拉山区的防卫机制被触发了" + azevent.7301.d:0"科迪勒拉山区是阿美莉卡最大的一片山区,这里虽然人烟稀少,但是矿产丰富。与此同时,塞壬在这叠岭层峦之中设置了防卫机制,因为舰娘势力的推进,大量的塞壬部队被唤醒了!" + azevent.74.t:0"亚马逊雨林防卫机制启动" + azevent.7401.t:0"塞壬在亚马逊雨林的防卫机制被触发了" + azevent.7401.d:0"对普通人类来说,亚马逊雨林是地球上最凶险的地区,500多万平方公里的雨林中藏伏着大量的毒蛇猛兽。但对于舰娘来说,最恐怖的是塞壬在这里的防卫机制,舰娘们惊动了雨林里的生物,同时塞壬的部队也从四面八方袭来了!" + azevent.75.t:0"苏伊士运河防卫机制启动" + azevent.7501.t:0"塞壬在苏伊士运河的防卫机制被触发了" + azevent.7501.d:0"苏伊士运河是世界上最重要的一条人造运河,它连通了地中海与印度洋,使欧罗巴与亚细亚的交流更加频繁。同时它在军事战略上的价值也是不言而喻。舰娘势力已经逼近运河,塞壬部署已久的防卫机制启动了!" + azevent.76.t:0"世界屋脊防卫机制启动" + azevent.7601.t:0"塞壬在世界屋脊地区的防卫机制被触发了" + azevent.7601.d:0"世界屋脊是对青藏高原地区的形象比喻。舰娘势力已经抵达这片世界上平均海拔最高的地区,同时塞壬的防卫机制也被触发了!" + azevent.100.t:0"橡胶农场投入使用" + azevent.100.d:0"经过半年多的经营与培养,我们的橡胶农场已经可以稳定地产出橡胶啦。" + azevent.100.a:0"压力马斯内" + azevent.101.t:0"[ROOT.Getname][GetYear]年国家物资筹划会议" + azevent.101.d:0"舰娘们向来重视军备的发展,于是我们在每年的三月份都会进行一次物资的筹划大会,将全国的物资筹集起来去进行军备扩张。我们[GetYear]年筹集到的物资如下:\n根据国土面积筹集到的物资:§R[?temp_kongzhitudi]§!\n根据工业能力筹集到的物资:§R[?temp_gongchangshu]§!\n我们把上年结余的物资借给了明石,收到了她支付的利息:§R[?temp_lixi]§!(本年利率:§R[?temp_lilv_xianshi]%§!)\n[ROOT.wuzifenpei_checkshengyu]\n[ROOT.wuzifenpei_checkmajor]\n[ROOT.wuzifenpei_checkshuliang]" + wuzifenpei_ruoguobuzhu:0"我们被国际认定为弱国,获得补助物资:§R[?temp_ruoguobuzhu]§!" + wuzifenpei_guojishengyu:0"我们积极维护国际秩序,声誉良好,获得奖励物资:§R[?temp_guojishengyu]§!" + wuzifenpei_juankuan:0"我们国家太穷了,舰娘们自发捐款:§R[?temp_juankuan]§!" + wuzifenpei_kongbai:0"" + wuzifenpei_tanwu:0"我们国家比较富裕,舰娘们为自己存了一些私房钱:§G-[?temp_tanwuxianshi]§!" + wuzifenpendaihui_option_tooltip:0"总计获得§Y[?wuzifenpei_xianshi]§!£GFX_small_wz!" + azevent.101.a:0"总计筹集到§Y[?wuzifenpei_xianshi]§!£GFX_small_wz!" + azevent.77.t:"神必盲盒" + azevent.77.d:"这或许是黑市的规矩,我们的魔方无法结算成物资或者是钻石,而是这些在黑市流通已久的神秘盲盒。\n超级盲盒尚未开放(因为还没想好给什么奖励)" + azevent.77.putong:"普通盲盒" + azevent.77.xiyou:"§O稀有盲盒§!(30%概率发现)" + xiyoumanghe_tt1:"这是一个装满了§O超先进军火和蓝图§!的集装箱" + xiyoumanghe_tt2:"这是一个装满了§C舰娘装备§!的集装箱" + azevent.77.super:"§R超级盲盒§!(5%概率发现,欧皇竟是我自己)" + supermanghe_tt:"§O笨比的黑市商人把她自己的东西当做盲盒发给我们了!这下赚麻了§!" + + ######### + azcollege.1.t:0"科研项目完成" + azcollege.1.d:0"在学院各个教授的海军将军的带领下,我们终于完成了科研项目,取得了一定成果。" + azcollege.1.a:0"好,很有精神" + azcollege.2.t:0"科研项目大成功" + azcollege.2.d:0"在学院各个教授的海军将军的带领下,我们终于完成了科研项目,教授和学生们举一反三,完成了许多额外的项目。" + azcollege.2.a:0"好耶" + azcollege.3.t:0"科研项目重大突破" + azcollege.3.d:0"在学院各个教授的海军将军的带领下,我们终于完成了科研项目,并且取得了重大的创新性突破,极大地促进了我们的海军理论的发展。" + azcollege.3.a:0"OHHHHHHH" + azcollege.4.t:0"舰船装备实验完成" + azcollege.4.d:0"经过严谨的实验,我们完成了舰船装备测试的实验项目,让我们的舰炮及各种设备的研发有了新的进展。" + azcollege.4.a:0"好,很有精神" + azcollege.5.t:0"舰船装备超量完成" + azcollege.5.d:0"经过严谨的实验,我们超量完成了舰船装备测试的实验项目,这极大地促进了我们舰船设备的发展。" + azcollege.5.a:0"好耶" + azcollege.6.t:0"科研项目完成" + azcollege.6.d:0"陆军学院进行了各种军事训练,研究了各种作战方法,终于完成了科研项目,取得了一定成果。" + azcollege.6.a:0"好耶" + azcollege.7.t:0"科研项目重大突破" + azcollege.7.d:0"陆军学院进行了各种军事训练,研究了各种作战方法,终于完成了科研项目,并且取得了重大突破,极大地促进了陆军战术发展。" + azcollege.7.a:0"斯巴拉西" + azcollege.8.t:0"想要哪一位舰娘的图纸喵~" + azcollege.8.d:0"明石一脸坏笑地收下了你的钻石,说:\n“虽然舰娘设计蓝图是各国的最高机密,不过明石有办法帮你搞到一份蓝图。而且只能帮你找到一份图纸喵!因为这样做的风险太大了喵....”\n总之我们只管选一位想要额舰娘,剩下的就交给明石了。" + azcollege.8.junzhu:0"皇家的君主" + get_keyantuzhi_junzhu_tooltip:0"可以在研发新舰娘决议中研发君主了" + azcollege.8.zuozhiya:0"白鹰的佐治亚" + get_keyantuzhi_zuozhiya_tooltip:0"可以在研发新舰娘决议中研发佐治亚了" + azcollege.8.feitelie:0"铁血的腓特烈" + get_keyantuzhi_feitelie_tooltip:0"可以在研发新舰娘决议中研发腓特烈了" + azcollege.8.chuyun:0"重樱的出云" + get_keyantuzhi_chuyun_tooltip:0"可以在研发新舰娘决议中研发出云了" + azcollege.9.t:0"想要哪一位舰娘的图纸喵~" + azcollege.9.d:0"明石一脸坏笑的收下了你的钻石,说:\n“虽然舰娘设计蓝图是各国的最高机密,不过明石有办法帮你搞到一份蓝图。不过你只能选择一位舰娘喵!因为这样做的风险太大了,如果被抓住会被教训的喵....”\n总之我们只管选一位想要额舰娘,剩下的就交给明石了。" + azcollege.9.chaijun:0"皇家的柴郡" + get_keyantuzhi_chaijun_tooltip:0"可以在研发新舰娘决议中研发柴郡了" + azcollege.9.xiyatu:0"白鹰的西雅图" + get_keyantuzhi_xiyatu_tooltip:0"可以在研发新舰娘决议中研发西雅图了" + azcollege.9.luoen:0"铁血的罗恩" + get_keyantuzhi_luoen_tooltip:0"可以在研发新舰娘决议中研发罗恩了" + azcollege.9.yichui:0"重樱的伊吹" + get_keyantuzhi_yichui_tooltip:0"可以在研发新舰娘决议中研发伊吹了" + + ############ + getzhg_event.1.t:0"招聘到了喵润芝" + getzhg_event.1.d:0"喵润芝是一位有志向的年轻人,她来自东煌的一个南方省份。\n她希望全世界人民都过上好日子,并且觉得我们有能力帮助实现世界人民大团结。" + getzhg_event.1.a:0"天才的革命家!" + getzhg_event.2.t:0"招聘到了洁世酱" + getzhg_event.2.d:0"洁世酱自称她来自东煌,曾经闹过革命、当过校长。不过她认为自己最引以为傲的能力就是善使权术,表面温和的她能想出各种险恶的手段打击政敌。" + getzhg_event.2.a:0"权术大师!" + getzhg_event.3.t:0"招聘到了茜特蕾" + getzhg_event.3.d:0"茜特蕾是来自铁血的一位退伍小兵,曾经她励志成为画家,但塞壬的降临让她无法再接触到浪漫的事。\n现在她已成长为一个冷血的独裁者,用自己的人格魅力征服了所有人。" + getzhg_event.3.a:0"冷血独裁者!" + getzhg_event.4.t:0"招聘到了邓妮茨" + getzhg_event.4.d:0"邓妮茨是铁血的海军军官,擅长潜艇作战。" + getzhg_event.4.a:0"欢迎邓妮茨加入海军" + getzhg_event.5.t:0"招聘到了冬萍香芭琅" + getzhg_event.5.d:0"冬萍香芭琅是重樱的海军军官。" + getzhg_event.5.a:0"欢迎冬萍香芭琅加入海军" + getzhg_event.6.t:0"招聘到了咕德莉安" + getzhg_event.6.d:0"咕德莉安是铁血的坦克师长。" + getzhg_event.6.a:0"欢迎咕德莉安加入陆军" + getzhg_event.7.t:0"招聘到了珑美儿" + getzhg_event.7.d:0"珑美儿是铁血的坦克师长。" + getzhg_event.7.a:0"欢迎珑美儿加入陆军" + getzhg_event.8.t:0"招聘到了麦蔻阿瑟" + getzhg_event.8.d:0"麦蔻阿瑟是白鹰的指挥官。" + getzhg_event.8.a:0"欢迎麦蔻阿瑟加入陆军" + getzhg_event.9.t:0"招聘到了萌歌玛丽" + getzhg_event.9.d:0"萌歌玛丽是不列颠皇家的指挥官。" + getzhg_event.9.a:0"欢迎萌歌玛丽加入陆军" + getzhg_event.10.t:0"招聘到了妮咪梓" + getzhg_event.10.d:0"妮咪梓是白鹰联邦的海军指挥官。" + getzhg_event.10.a:0"欢迎妮咪梓加入海军" + getzhg_event.11.t:0"[FROM.GetName]被我们击败了" + getzhg_event.11.d:0"[FROM.GetName]的军队已被我们击败,在苦(威)口(逼)婆(利)心(诱)的劝导下,她们的舰娘们也放弃抵抗,加入我们的阵营作战。" + getzhg_event.11.a:0"欢迎欢迎,热烈欢迎" + getzhg_event.11.b:0"不,我们不需要更多将领了。" + getzhg_event.1101.t:0"[FROM.FROM.GetName]被我们击败了" + getzhg_event.1101.d:0"[FROM.FROM.GetName]的军队已被我们击败,在苦(威)口(逼)婆(利)心(诱)的劝导下,她们的舰娘们也放弃抵抗,加入我们的阵营作战。" + getzhg_event.12.t:0"招聘到了斯黛琳" + getzhg_event.12.d:0"斯黛琳来自欧洲,她经受过种种磨难,但都没有被击倒,有着异常坚毅的性格,被称为钢铁之人。" + getzhg_event.12.a:0"钢铁之人!" + getzhg_event.13.t:0"发现了META皇家方舟的身影" + getzhg_event.13.d:0"在我们搜索信号的时候,在某一省份发现了皇家方舟的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到皇家方舟,但是如果皇家方舟已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.13.a:0"让我康康狱友在哪" + getzhg_event.1301.t:0"成功与META狱友会合" + getzhg_event.1301.d:0"我们及时赶到了[?global.meta_fangzhou_state.GetName]并帮助皇家方舟清理了当地的塞壬势力。面对一同对抗塞壬的邀请,皇家方舟起初是拒绝的,但当指挥官拿出了驱逐舰妹妹的照片后,皇家方舟终于勉为其难地答应了。" + getzhg_event.1301.a:0"狱友强无敌" + getzhg_event.14.t:0"发现了META飞龙与META苍龙的身影" + getzhg_event.14.d:0"在我们搜索信号的时候,在某一省份发现了飞龙与苍龙的身影,她们正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到她们俩,但是如果飞龙和苍龙已经解决了塞壬,那她们就不一定还在那里了……" + getzhg_event.14.a:0"让我康康她俩在哪" + getzhg_event.1401.t:0"成功与飞龙和苍龙会合" + getzhg_event.1401.d:0"帅气的飞龙已经结束了战斗,她知道我们是为她而来,所以欣然接受了我们的邀请,现在META飞龙与我们并肩作战。以及与飞龙一同的苍龙也选择了买一送一,加入了我们。" + getzhg_event.1401.a:0"飞龙苍龙强无敌" + getzhg_event.15.t:0"发现了META海伦娜的身影" + getzhg_event.15.d:0"在我们搜索信号的时候,在某一省份发现了海伦娜的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到海伦娜,但是如果海伦娜已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.15.a:0"让我康康海妈在哪" + getzhg_event.1501.t:0"成功与META海伦娜会合" + getzhg_event.1501.d:0"在我们的搜索队抵达[?global.meta_helunna_state.GetName]并准备开始寻找海伦娜时,海伦娜早就用SG锁定了我们的位置,在我们表明来意后,META海伦娜同意加入我们。" + getzhg_event.1501.a:0"海妈强无敌" + getzhg_event.16.t:0"发现了META飞鹰" + getzhg_event.16.d:0"在我们搜索信号的时候,在某一省份发现了飞鹰的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到飞鹰,但是如果飞鹰已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.16.a:0"让我康康飞鹰在哪" + getzhg_event.1601.t:0"成功与META飞鹰会合" + getzhg_event.1601.d:0"飞鹰在[?global.meta_feiying_state.GetName]与塞壬打得正嗨,我们的指挥官前往和飞鹰交涉,表示如果飞鹰愿意加入我们,那今后会与塞壬进行更激烈的战斗。飞鹰听到可以继续激战便爽快的答应了。" + getzhg_event.1601.a:0"飞鹰强无敌" + getzhg_event.17.t:0"发现了META扶桑" + getzhg_event.17.d:0"在我们搜索信号的时候,在某一省份发现了扶桑的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到扶桑,但是如果扶桑已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.17.a:0"让我康康扶桑在哪" + getzhg_event.1701.t:0"成功与META扶桑会合" + getzhg_event.1701.d:0"当我们赶到[?global.meta_fusang_state.GetName]时,扶桑很有仪式感地迎接着我们的先头部队,并表示:“殿下,我已在此等候多时了,还有无数灾厄缠身的灵魂,等待着神明的救赎,继续奋战吧。”" + getzhg_event.1701.a:0"扶桑强无敌" + getzhg_event.18.t:0"发现了META格奈森瑙与META沙恩霍斯特" + getzhg_event.18.d:0"在我们搜索信号的时候,在某一省份发现了格奈森瑙和沙恩霍斯特的身影,她们正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到她们俩,但是如果格奈森瑙和沙恩霍斯特已经解决了塞壬,那她们就不一定还在那里了……" + getzhg_event.18.a:0"让我康康格奈森瑙在哪(沙恩霍斯特尚未实装)" + getzhg_event.1801.t:0"成功与META格奈森瑙会合(沙恩霍斯特尚未实装)" + getzhg_event.1801.d:0"我们费劲千辛万苦到达了[?global.meta_genaisennao_state.GetName],找到了格奈森瑙和沙恩霍斯特,但高冷的格奈森瑙并不想加入我们……\n最终在我们各种心理学专家的软磨硬泡下,她们俩才同意来我们舰娘国体验一下。" + getzhg_event.1801.a:0"格奈森瑙强无敌(沙恩霍斯特尚未实装)" + getzhg_event.20.t:0"驱逐舰娘[FROM.GetName]の启发" + getzhg_event.2001.t:0"驱逐舰娘[FROM.GetName]の觉醒" + getzhg_event.shengjiqifadesc:0"[FROM.GetName]征战多年,已经积累了大量的作战经验,现在她灵感大爆发,可以帮助我们进行的舰娘科技的研发工作。" + getzhg_event.shengjiqifadesc2:0"[FROM.GetName]似乎进入了“不惑之年”。\n不论是[FROM.GetName]的理论水平还是实战能力都已经登峰造极,她这一生的经验智慧足以匹敌一整个科研小组~" + getzhg_event.20.a:0"采访一下[FROM.GetName]对于驱逐舰装的看法" + getzhg_event.2001.a:0"由[FROM.GetName]指导驱逐舰装科技的研发工作" + + getzhg_event.21.t:0"巡洋舰娘[FROM.GetName]の启发" + getzhg_event.2101.t:0"巡洋舰娘[FROM.GetName]の觉醒" + getzhg_event.21.a:0"让[FROM.GetName]亲自体验一下正在研发的巡洋舰装" + getzhg_event.2101.a:0"任命[FROM.GetName]为巡洋舰装科研组指导专家" + getzhg_event.22.t:0"战列舰娘[FROM.GetName]の启发" + getzhg_event.2201.t:0"战列舰娘[FROM.GetName]の觉醒" + getzhg_event.22.a:0"由[FROM.GetName]担任试作型战列舰装测试员" + getzhg_event.2201.a:0"由[FROM.GetName]全权负责战列舰装的设计与生产" + getzhg_event.23.t:0"航母舰娘[FROM.GetName]の启发" + getzhg_event.2301.t:0"航母舰娘[FROM.GetName]の觉醒" + getzhg_event.23.a:0"让[FROM.GetName]分享一下指挥的经验" + getzhg_event.23.b:0"与[FROM.GetName]深♂入交流关于舰娘科技的哲学问题" + getzhg_event.2301.a:0"任命[FROM.GetName]为[ROOT.GetName]总参谋长" + getzhg_event.2301.b:0"与[FROM.GetName]聊聊“从水下第一个生命的萌芽开始,到石器时代的巨型野兽……”" + getzhg_event.xieshu:0"为[FROM.GetName]写一本书:《[getzhg_event_xieshu]》" + getzhg_event.xieshu2:0"为[FROM.GetName]编纂舰生传记:《[getzhg_event_xieshu2]》" + + getzhg_event_xieshu_quzhu_1:0"摆脱皇家方舟跟踪的18种方式" + getzhg_event_xieshu_quzhu_2:0"论如何用速射炮进行伤口清创消毒" + getzhg_event_xieshu_quzhu_3:0"拉烟还是投雷?" + getzhg_event_xieshu_quzhu_4:0"烟中恶鬼" + getzhg_event_xieshu_quzhu_5:0"所罗门的疯狗" + getzhg_event_xieshu_quzhu_6:0"论游姬战" + getzhg_event_xieshu_quzhu_7:0"~杀~戮~光~环~" + getzhg_event_xieshu_quzhu_8:0"雪风大人的祥瑞是无限的" + getzhg_event_xieshu_quzhu_9:"空想的锅炉操作手册" + getzhg_event_xieshu_quzhu_10:"弗莱彻和她的姐妹们" + getzhg_event_xieshu_quzhu_11:"马铃薯的种植与反潜效用" + getzhg_event_xieshu_quzhu_12:"宪兵队手册——以皇家方舟的100个例子教导驱逐" + + + + + getzhg_event_xieshu_xunyang_1:0"巡洋炮的烘烤干粮手法" + getzhg_event_xieshu_xunyang_2:0"舰炮的八种发射姿势" + getzhg_event_xieshu_xunyang_3:0"空降时炮击转体的力度控制理论" + getzhg_event_xieshu_xunyang_4:0"柴郡真可爱" + getzhg_event_xieshu_xunyang_5:0"忽忆冬夜炮声响,十月红星照万疆。" + getzhg_event_xieshu_xunyang_6:"完美潇洒女仆的养成方法" + + getzhg_event_xieshu_zhanlie_1:0"关于我是个战列却点满了防空这件事" + getzhg_event_xieshu_zhanlie_2:0"铁血舰装相册集" + getzhg_event_xieshu_zhanlie_3:0"挪威海峡的风景" + getzhg_event_xieshu_zhanlie_4:0"铁血舰装使用指南(注:俾斯麦无须阅读)" + getzhg_event_xieshu_zhanlie_5:0"论如何一炮干掉八百里外的平顶船" + getzhg_event_xieshu_zhanlie_6:0"论如何避免侧弦吃满弹幕秒沉" + getzhg_event_xieshu_zhanlie_7:0"战列集团军使用操作——十次罗西亚突击" + getzhg_event_xieshu_zhanlie_8:"最后的辉煌:莱特湾潜水实录" + getzhg_event_xieshu_zhanlie_9:"我即传奇" + + + getzhg_event_xieshu_hangmu_1:0"论将航母与舰炮结合的可行性" + getzhg_event_xieshu_hangmu_2:0"航空烧烤心得" + getzhg_event_xieshu_hangmu_3:0"企业Vs塞壬" + getzhg_event_xieshu_hangmu_4:0"高雅'走你'三十六式" + getzhg_event_xieshu_hangmu_5:0"论如何每仓塞下一面包车的飞机" + getzhg_event_xieshu_hangmu_6:"探究宿舍发电的真相——航母舰娘的紧急任务" + getzhg_event_xieshu_hangmu_7:"航弹与鱼雷快速更换技巧" + getzhg_event_xieshu_hangmu_8:0"更换航弹前的注意事项" + + + + getzhg_event_xieshu_1:0"论舰娘将领的超时空传送技术" + getzhg_event_xieshu_2:0"长生秘诀:博物馆申请指南" + getzhg_event_xieshu_3:0"尾行舰娘心得" + getzhg_event_xieshu_4:0"三句话让指挥官为你买18kg的戒指" + getzhg_event_xieshu_5:0"红星照耀东煌" + getzhg_event_xieshu_6:"老娘投共了!——投共一念起,前途甚光明" + + + getzhg_event_xieshu2_1:0"我的奋斗" + getzhg_event_xieshu2_2:0"[FROM.GetName]的一生之敌" + getzhg_event_xieshu2_3:0"她改变了[ROOT.Getname]-[FROM.GetName]传" + getzhg_event_xieshu2_4:0"天降猛娘-[FROM.GetName]传" + + + getzhg_event.24.t:0"舰娘换装-[?ROOT.huanzhuangleader.GetName]" + getzhg_event.24.d:0"换装功能已经完成框架制作,剩下的就需要各位玩家的协助了~\n如果你想为自己喜欢的舰娘换装,就帮忙收集并裁剪换装图片,尺寸为156x208,PNG格式,如果可以的话再为换装命个名,完成以后发给作者杨白给,下次更新就会加入你自己亲手为舰娘制作的换装力!~" + huangzhuang_nothing:0"可怜的[?ROOT.huanzhuangleader.GetName]没有换装(悲)" + huangzhuang_qiye0:0"企业原版" + huangzhuang_qiye1:0"企业换装1" + huangzhuang_qiye2:0"企业换装2" + getzhg_event.2401.t:0"换装预览" + getzhg_event.2401.d:0"换装功能已经完成框架制作,剩下的就需要各位玩家的协助了~\n如果你想为自己喜欢的舰娘换装,就帮忙收集并裁剪换装图片,尺寸为156x208,PNG格式,如果可以的话再为换装命个名,完成以后发给作者杨白给,下次更新就会加入你自己亲手为舰娘制作的换装力!~" + getzhg_event.2401.confirm:0"就这个了" + getzhg_event.2401.back:0"再看看其他的" + getzhg_event.25.t:0"舰娘强化" + getzhg_event.25.d:0"[qianghua_desc]" + getzhg_event.25.a:0"[qianghua_cost_tooltip]" + getzhg_event.25.b:0"[qianghua_confirm_tooltip]" + getzhg_event.2501.t:0"强化失败" + getzhg_event.2501.d:0"强化失败力……资源都打了水漂,全部木大……\n(听天由命、愿赌服输,不建议使用SL大法)" + getzhg_event.2501.a:0"RNM,退钱!" + qianghua_cost_tooltip_lv1:0"需要§Y500§!£GFX_small_wz!升级到§Y2§!级(不会有人连这点资源都没有吧)" + qianghua_cost_tooltip_lv2:0"需要§Y1000§!£GFX_small_wz!升级到§Y3§!级(不会有人连这点资源都没有吧)" + qianghua_cost_tooltip_lv3:0"需要§Y3000§!£GFX_small_wz!升级到§Y4§!级" + qianghua_cost_tooltip_lv4:0"需要§Y6000§!£GFX_small_wz!升级到§Y5§!级" + qianghua_cost_tooltip_lv5:0"需要§Y10000§!£GFX_small_wz!、§C1§!£GFX_small_xzmf!升级到§Y6§!级" + qianghua_cost_tooltip_lv6:0"需要§Y15000§!£GFX_small_wz!、§C1§!£GFX_small_xzmf!升级到§Y7§!级" + qianghua_cost_tooltip_lv7:0"需要§Y20000§!£GFX_small_wz!、§C2§!£GFX_small_xzmf!升级到§Y8§!级" + qianghua_cost_tooltip_lv8:0"需要§Y30000§!£GFX_small_wz!、§C2§!£GFX_small_xzmf!升级到§Y9§!级(失败概率:§R20%§!)" + qianghua_cost_tooltip_lv9:0"需要§Y35000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R20§!£GFX_small_zs!升级到§Y10§!级(失败概率:§R25%§!)" + qianghua_cost_tooltip_lv9_haijun:0"永远滴神!~她已经满级啦" + qianghua_cost_tooltip_lv10:0"需要§Y40000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R60§!£GFX_small_zs!升级到§Y11§!级(失败概率:§R30%§!)" + qianghua_cost_tooltip_lv11:0"需要§Y50000§!£GFX_small_wz!、§C4§!£GFX_small_xzmf!、§R100§!£GFX_small_zs!升级到§Y12§!级(失败概率:§R40%§!)" + qianghua_cost_tooltip_lv12:0"永远滴神!~她已经满级啦" + az_debug_decision:"[?jianniangname]2[?THIS.jianniangname]" + getzhg_event_gerentezhi_tt:0"获得一个§C随机§!的§Y个人特质§!" + getzhg_event_xidetezhi_tt:0"获得一个§C随机§!的§O习得特质§!" + getzhg_event_dixingtezhi_tt:0"获得一个§C随机§!的§R地形特质§!" + getzhg_event_tezhi_cancel:"[?jianniangname.GetName]不要学坏哦(拒绝获得随机特质)" + getzhg_event.2601.t:0"[?jianniangname.GetName]撞上了冰山" + getzhg_event.2601.d:0"[?jianniangname.GetName]从指挥部获批假条,终于可以放松身心出去休闲休闲了,于是她决定去北大西洋,看看北方的极光。\n但[?jianniangname.GetName]只顾着看风景,没有注意到越来越近的巨大冰山,躲闪不及,一头撞上了冰山。\n此次事件后她也吸取到了一些经验。" + getzhg_event.2601.a:0"下次注意点" + getzhg_event.2602.t:0"惩恶扬善的[?jianniangname.GetName]" + getzhg_event.2602.d:0"[?jianniangname.GetName]从港区出发,准备出海探险,寻找海底宝藏。\n当[?jianniangname.GetName]行驶到印第洋海域时,发现了一伙海盗正在打劫手无寸铁的运输舰娘。[?jianniangname.GetName]当机立断,对运输舰队施以援手,击退了海盗。\n运输舰队领头舰娘万分感谢[?jianniangname.GetName]的善举,于是决定将她们一路上搜集到的宝物都赠送给了我们的[?jianniangname.GetName]。" + getzhg_event.2602.a:0"寻宝之旅完美收官" + getzhg_event.2602.a_toolip:0"获得[?random_mofang]£GFX_small_xzmf!和[?random_wuzi]£GFX_small_wz!" + getzhg_event.2603.t:"[?jianniangname.GetName]参加了布里的环球旅行" + getzhg_event.2603.d:"[?jianniangname.GetName]早就对布里们推出的环球旅行服务心动不已,最近终于如愿以偿得到了指挥部的假条,可以去进行她的环球旅行了。布里们亲自来到港区接上了[?jianniangname.GetName],带着她来了一场世界大巡游。\n今天[?jianniangname.GetName]回到了港区,兴奋地向其她舰娘分享自己旅行中看到的奇闻异事和各地的风土人情。" + getzhg_event.2603.a:"[?jianniangname.GetName]开心就好" + getzhg_event.2604.t:"[?jianniangname.GetName]の大保健" + getzhg_event.2604.d:"[?jianniangname.GetName]听说了布里们的舰娘大保健服务,一直想去体验一下,于是[?jianniangname.GetName]刚一拿到指挥部的假条后就急急忙忙地动身前往布里之家。\n几天后[?jianniangname.GetName]终于回来了,并表示感觉自己浑身充满了干劲,腰不酸了、腿不痛了,极速航行五万海里都不费劲~" + getzhg_event.2604.a:0"大保健有这么神奇吗" + getzhg_event.2605.t:"[?jianniangname.GetName]发现了战场遗迹" + getzhg_event.2605.d:"[?jianniangname.GetName]从港区出发后就漫无目的地在海上航行,但是行驶到某处海域时发现了有点不对劲:空气中飘散着火药的味道、脚下的海面还能看到尚未完全消散的燃油、不远处的海面隐约漂浮着舰装碎片,看起来这里这不久之前发生了一场海战。\n因为[?jianniangname.GetName]孤身在外,并且也不能确定战斗是否已经结束,以及战斗双方是友军还是敌人,于是[?jianniangname.GetName]给指挥部发来电报,向我们请示她的下一步行动。" + getzhg_event.2605.a:0"太危险了,让[?jianniangname.GetName]收集一些简单的情报然后回来吧" + getzhg_event.2605.b:0"要求[?jianniangname.GetName]继续搜索该海域" + getzhg_event.2606.t:"[?jianniangname.GetName]遭遇海盗!" + getzhg_event.2606.d:"“我要拿你的头盖骨当碗使!”嚣张的海窛叫嚷着。\n本来是风和日丽的一天,[?jianniangname.GetName]准备开始自己的旅行,但是航行到某片中立区时,遭遇了一伙海窛,这群海窛要求[?jianniangname.GetName]交出所有值钱的东西,否则就要把她的舰装拆下来当碗使。\n[?jianniangname.GetName]回复道:“你唯一能拿到的就是我的炮弹,当然是在它穿过你胸膛的时候!”" + getzhg_event.2606.a:"[?jianniangname.GetName]?愿她长寿!" + getzhg_event.2607.t:"[?jianniangname.GetName]参加了观舰仪式" + getzhg_event.2607.d:"啪叽!一瓶香槟砸在了一位新生舰娘的头上。随后该国的舰娘建设部的主管蛮啾向大家介绍了新生舰娘的制作过程和技术难点等等。[?jianniangname.GetName]也在场,并且学到了许多奇怪的知识。" + getzhg_event.2607.a:"在现场,我是那瓶香槟" + getzhg_event.2608.t:"[?jianniangname.GetName]被敌对舰娘揍了一顿" + getzhg_event.2608.d:"[?jianniangname.GetName]哭唧唧地回到指挥部和其她舰娘诉苦:当时[?jianniangname.GetName]肆无忌惮天真烂漫地在外国某商业区闲逛,光顾看着商铺的小商品,一不小心撞上了迎面走来的舰娘,没想到对面这位舰娘是和我们[ROOT.Getname]敌对的外国舰娘。话不投机半句多,[?jianniangname.GetName]当场就和对方打了起来,可惜技不如人被对方一顿胖揍。\n虽然[?jianniangname.GetName]变得更加抗揍了,但是在大庭广众被敌人暴打,让我们国家的其她舰娘感觉到非常耻辱。" + getzhg_event.2608.a:"他妈的刁民,敢打我的舰!" + getzhg_event.2609.t:"暴揍了敌对舰娘的[?jianniangname.GetName]" + getzhg_event.2609.d:"[?jianniangname.GetName]在休假期间选择去外国逛逛,听说那里有一条非常受舰娘欢迎的商业街。\n然而正当[?jianniangname.GetName]逛得开心时,突然被另一个舰娘狠狠地撞了一下,转头一看原来是敌对国家的舰娘。[?jianniangname.GetName]怒从心中起,抄起家伙就把对方按在地上疯狂摩擦。\n回到指挥部后[?jianniangname.GetName]向我们讲起了这件事,所有舰娘都感觉非常开心,[?jianniangname.GetName]自己也学到了一些战斗技巧。" + getzhg_event.2609.a:"[?jianniangname.GetName]干得好啊,你干得好" + getzhg_event.2610.t:"[?jianniangname.GetName]遇到了奇怪的塞壬" + getzhg_event.2610.d:"这次假期[?jianniangname.GetName]选择去白鹰东海岸看看。\n当[?jianniangname.GetName]航行到大西洋附近时遭遇了雷雨天气,罗盘失效,自己迷失了方向,也无法联络到总部。\n正在[?jianniangname.GetName]不知怎么办的时候,发现前方有一个奇怪的身影,仿佛在指引着自己前进,于是[?jianniangname.GetName]便一直远远跟随着这个神必身影。\n这个身影把[?jianniangname.GetName]带到了一片陆地后,[?jianniangname.GetName]定睛一看,原来是一个奇怪的塞壬。[?jianniangname.GetName]正准备说什么,这个塞壬便立刻跑开并消失在视野之外了……这时罗盘也恢复正常,根据地图[?jianniangname.GetName]发现自己身处在神秘的百慕大群岛。" + getzhg_event.2610.a:"建议收录进舰娘十大灵异事件" + getzhg_event.2611.t:"[?jianniangname.GetName]进入了塞壬的迷宫" + getzhg_event.2611.d:"虽然最近几天舰娘之间突然开始传播关于塞壬的神秘传闻,但[?jianniangname.GetName]觉得这些只是耸人听闻骗小孩的事情,没有放在心上,继续进行自己的外出旅游计划。\n在[?jianniangname.GetName]航行到某处海域时,发现了一处奇怪的海军基地,好奇心驱使[?jianniangname.GetName]进去康康。\n进入以后发现这是一片塞壬设置的迷宫,[?jianniangname.GetName]轻轻松松便破解了迷宫,走了出来,并且还捡到了一些散落在地上的红尖尖。\n回到指挥部后舰娘们都非常佩服[?jianniangname.GetName],关于塞壬的传闻也不会再吓到其她舰娘了。" + getzhg_event.2611.a:"技高人胆大" + getzhg_event.2611_toolip:0"获得[?random_zuanshi]£GFX_small_zs!" + getzhg_event.2612.t:"[?jianniangname.GetName]の时空穿梭(?)" + getzhg_event.2612.d:"[?jianniangname.GetName]本身对于旅游没有兴趣,但是考虑到她已经连续工作了很长时间,指挥部强行把她“赶了出去”。\n于是[?jianniangname.GetName]漫无目的地在海上行驶,突然感觉脚底一空,随即周围产生了巨大的漩涡,瞬间把[?jianniangname.GetName]吸入了海中。\n[?jianniangname.GetName]感觉到自己正在迅速下沉、马上就要寄了,但是突然啪叽一下就感觉自己好像跳出了鱼缸一样、发现自己现在正在空中坠落,然后摔到了地面上。\n落到地面后,[?jianniangname.GetName]突然发现自己穿越到了几十年前的[ROOT.Getname],[?jianniangname.GetName]经过思考后,把自己所了解到的知识都告诉了几十年前的[ROOT.Getleader],随后便被一股强大的力量拉回了现代。\n所以现在我们的科技突然领先了几十年!(迫真)" + getzhg_event.2612.a:"逐渐离谱了起来" + getzhg_event.2613.t:"[?jianniangname.GetName]教训了调皮的舰娘" + getzhg_event.2613.d:"[?jianniangname.GetName]最近收到了一条匿名消息,自称是她的一个爱慕者,希望能和[?jianniangname.GetName]在某个地方见面。[?jianniangname.GetName]春心荡漾,从指挥部请假要去找匿名信中的人。\n但是到了约定地点后,发现只是我们的一个调皮舰娘的恶作剧,[?jianniangname.GetName]顿时又羞又气,把这个调皮舰娘抓住教训了一顿。\n因为对方是驱逐舰娘,逃跑技能拉满了,[?jianniangname.GetName]为了抓住她费了很大力气,同时也练习了自己的走位能力。" + getzhg_event.2613.a:"恶作剧可不是好行为" + getzhg_event.2614.t:"[?jianniangname.GetName]与塞壬邪恶生物进行了战斗" + getzhg_event.2614.d:"[?jianniangname.GetName]在外出旅行的时候,不知不觉来到了有塞壬邪恶生物出没的海域。正在海上航行时,[?jianniangname.GetName]突然感觉到自己被海草缠住,低头一看发现是一只巨型乌贼,这头乌贼的触手紧紧抓着[?jianniangname.GetName]的脚,企图把她掀翻并且拖入海底。\n[?jianniangname.GetName]可是见过大场面的人,反手将这只乌贼揪了起来,把它的触手一根根扯掉,然后带回了我们的指挥部和其她舰娘一起吃炭烤乌贼。" + getzhg_event.2614.a:"这东西不会有毒吧" + getzhg_event.2615.t:"[?jianniangname.GetName]去看演唱会并且进行了录像" + getzhg_event.2615.d:"最近,舰娘之间突然流行起了偶像文化,每个舰娘都想成为爱抖露并且开一场演唱会。[?jianniangname.GetName]也一样,但是她觉得自己先要去亲自观赏一场演出会,并且把现场录下来,学习一下。\n舞台上的舰娘光彩夺目,歌声动听,舞姿婀娜,[?jianniangname.GetName]觉得自己难以做到这样的地步,我们国家的其她舰娘看完录像后也打消了成为偶像的念头。" + getzhg_event.2615.a:"术业有专攻" + + + #xiaotiancheng_desc:"[luolijianniang_event_desc_sl]" + xiaobiruixiaoqibolin_title:"两个小傲娇" + xiaobiruixiaoqibolin_desc:"并不是每次开放日都是欢乐的,现在就遇到了一些麻烦。\n一个白毛长发、看起来凶凶的萝莉和一个短发和服、拿着一把超大的太刀的短发萝莉吵起来了。“刀会不会太重?我,我一个人没问题的,不用你管!”“你这只会说大话的家伙,吃我一炮!”眼看要打起来,[ROOT.Getleader]跑过去赶快拉开她俩,经过询问,原来是小齐柏林和小比叡。[ROOT.Getleader]答应小齐柏林在她找到回家的路之前可以暂时留在这里,而小比叡则打算留在这里和小齐柏林比试比试。" + xiaokelifulanxiaohailunna_title:"成双成对" + xiaokelifulanxiaohailunna_desc:"指挥室里非常热闹,每个小朋友都有一个玩伴,然而也有一些落单的小萝莉。\n一个黄发小萝莉找到了[ROOT.getleader],问到“欧内酱,这里里不是有一个和我差不多大,总是在房间里照镜子的蓝发女孩子嘛,我可不可以去找她玩啊?”[ROOT.getleader]转头一扫,原来也有一个落单的蓝发小萝莉在东张西望,[ROOT.getleader]过去正准备和她搭话,没想到蓝发小萝莉提前开口问道:“咦……那边那个好像男孩子一样的金发女孩子是谁呀?欸,我、我只是觉得她看起来好像有点帅”\n原来这两位是小克利夫兰和小海伦娜,她们俩一直互相吸引但却从未接触,现在终于在指挥部相识相知成为了一对好朋友。她们俩也决定一直留在这里了。" + xiaoqiyexiaoshengdiyage_title:"战斗双星" + xiaoqiyexiaoshengdiyage_desc:"今天的指挥部异常的热闹:一个红发小萝莉在举行自己的演唱会,大喊大叫地唱着歌。另一边一个白发的小萝莉正在练习着东煌功夫:佛山无影脚,只是经常失败,摔得很惨。经过了解,原来一位是小圣地亚哥,另一位是小企业。\n[ROOT.Getleader]向小圣地亚哥承诺今后为她开一场超大的演唱会,向小企业承诺帮助她成为最强的战士,这两位未来的战斗之星非常高兴的答应了我们的请求,决定留在这里。" + xiaoshengwangxiaoguanghui_title:"骑士和女神" + xiaoshengwangxiaoguanghui_desc:"指挥部来了两位小萝莉,一位双眼炯炯有神、走路步步生风,一位光芒耀眼就像女神下凡,原来是小声望和小光辉。\n这两位结伴而来,是为了爱与和平、伸张正义!但是仅凭着自己的力量是无法做到的,所以希望能让我们帮助她们俩。“皇家骑士,见敌必战!”“圣光啊,消灭爱与和平的敌人!”" + xiaotiancheng_title:"病弱小狐狸" + xiaotiancheng_desc:"[ROOT.GetLeader]一脸慈祥地看着小萝莉们在指挥室里跑来跑去、拿着企业超人的玩偶呼呼呼的东跑西跑。突然注意到在角落里坐着一个黑发狐耳和服小萝莉在狼吞虎咽地吃着零食和小点心。\n“咳咳…唔……没、没事……天城在吃点心的时候不小心呛着了…咕嘟咕嘟…呜呜呜”小天城被突然上前搭话的[ROOT.GetLeader]吓到了。在得知加入[ROOT.Getname]便每天可以吃到这么多点心后,小天城决定一直留在这里了。" + xiaobeifa_title:"小小女仆" + xiaobeifa_desc:"今天的开放日又是让[ROOT.GetLeader]和其她舰娘糟心的一天,那群熊孩子把指挥部搞的一团乱。\n正当我们准备展开清扫工作时,有一位较小的穿着白色女仆装的小舰娘来到了这里:“各位大姐姐们,我是见习女仆贝尔法斯特,请多关照……淑女要提裙行礼——欸,要双手?唔…失败了…”\n原来小贝法是来我们的指挥部来磨砺自己积累经验的,今后将留在我们[ROOT.Getname]协助我们工作。" + getzhg_event.100.a:"萝莉舰娘卡哇伊捏" + getzhg_event.1001.t:"一群熊孩子" + getzhg_event.1001.d:"[ROOT.GetLeader]充满母性地发了一个manjuu朋友圈,表示小萝莉们可以来到我们的指挥部免费吃喝玩乐。\n朋友圈刚发就跑来了一群小萝莉舰娘,在指挥部闹腾了一整天,然而她们吃饱喝足后就扬长而去,把指挥部搞的一团乱,留下[ROOT.GetLeader]自己收拾。\n不过孩子们玩得还是很开心的。" + getzhg_event.1001.a:"熊孩子开心就好" + getzhg_event.1002.t:"爱学习的小朋友" + getzhg_event.1002.d:"得知我们的指挥部向小朋友开放时,一群讲礼貌的驱逐舰娘充满期待地来造访我们了~\n这群小学生表示她们很早之前就想来了解一下舰娘指挥部到底是怎么运作的,她们对于小礼品不感兴趣,反而是一直缠着[ROOT.GetLeader]询问她的日常工作等等,同时也帮助[ROOT.GetLeader]做了一些力所能及的事。\n为期一天的开放日结束后,这群驱逐舰娘很有礼貌地向我们表示了感谢,并承诺如果以后还会有这样的活动还会再来的。" + getzhg_event.1002.a:"驱逐舰娘真乖捏" + getzhg_event.1003.t:"噔噔咚!我是谁.mp3" + getzhg_event.1003.d:"当我们正在策划下一次的指挥部开放日的时候,[ROOT.getleader]突然发现窗外有一可疑身影。说时迟那时快,[ROOT.getleader]一跃而起、破窗而出,与神秘人打了个照脸,这个神秘人戴着头套,虽难以看清面容,但在月光的映照下可以看到他/她淡蓝色的眼睛。同时根据外表体态,[ROOT.getleader]发现这是一名女子,身材高挑,头发较短……愣了半秒,神秘人已拔腿逃跑……\n这时,[ROOT.getleader]冲她大喊道:" + getzhg_event.1003.a:"哟哟哟,这不皇家方舟嘛,几天不见,这么拉了!" + getzhg_event.1003.b:"你寄吧谁啊,(打开对讲机)宪兵队!来抓人" + getzhg_event.1004.t:"皇家方舟の加入" + getzhg_event.1004.d:"皇家方舟发现自己已经暴露,便回过头来向[ROOT.getleader]求饶:“求求你,不要告诉[HUJ.getleader]!最近听说你这里有好多驱逐舰妹妹,所以我就想来……来保护驱逐舰妹妹,免得她们落入坏人之手!”\n……\n“什么,如果我来你们这里兼职就可以每天保护驱逐舰妹妹?那我同意了!”\n于是,皇家方舟虽然是皇家舰娘,但是她在平时没任务的时候可以来到我们[ROOT.getname]帮助我们打工。" + getzhg_event.1004.a:"这件事,是我们两个之间的秘密,不准告诉[HUJ.getleader]!" + luoli_huangjiafangzhou:"皇家狱友" + getzhg_event.1005.t:"皇家方舟の赎罪" + getzhg_event.1005.d:"不需要呼叫支援,[ROOT.getleader]的大喊大叫就已经吸引到了值守的宪兵队,这名犯罪嫌疑人被当场控制,原来是皇家的航母舰娘-皇家方舟。\n审讯室里,皇家方舟表示她是来保护萝莉们的,请求我们不要告诉[HUJ.getleader]这些事,为此她愿意付出任何代价。\n[ROOT.getleader]觉得皇家方舟作为皇家的精英航母,一定有很多财富,所以我们可以向她要一点封口费……" + getzhg_event.1005.a:"这回知道谁是老大了吼!" + getzhg_event.1005_effect_tt:"获得§C5§!£GFX_small_xzmf!和§R150§!£GFX_small_zs!" + + + +#军火店 + junhuo.1.t:0"欢迎来到军火店" + junhuo.1.d:0"“又来了啊,要来点武器箱吗?保证没有染色哦...”不知火阴森森地接待了你。\n今天要干点什么呢?" + junhuo.1.buy:0"买点东西" + junhuo.1.sell:0"卖点东西" + junhuo.1.talk:0"聊天(尚未完成)" + junhuo.1.leave:0"离开" + junhuo.2.t:0"买东西" + junhuo.2.d:0"“我店里的武器都是最新到货的哦”" + junhuo.2.buyhouqinzhuangbei:0"购买后勤装备" + junhuo.2.buykache:0"购买卡车" + junhuo.2.buy36buqiang:0"购买36年步枪" + junhuo.2.buy39buqiang:0"购买39年步枪" + junhuo.2.buy42buqiang:0"购买42年步枪" + junhuo.2.buy36huopao:0"购买36年火炮" + junhuo.2.buy39huopao:0"购买39年火炮" + junhuo.2.buy42huopao:0"购买42年火炮" + junhuo.2.next:0"下一页" + junhuo.2.back:0"买不起,溜了" + junhuo.3.t:0"卖东西" + junhuo.3.d:0"“找我卖东西?不知火可是只收高级武器的哦,不要把那些垃圾卖给我...”\n注:只能出售最新一代的武器,比如在1939年后你就无法出售1936年的步兵武器了。" + junhuo.3.sellbuqiang:0"出售步枪" + junhuo.3.selljunshiziiao:0"出售军事资料" + junhuo.3.selljungongchang:0"出售军工厂" + junhuo.3.selljkeyan:0"外派科研组" + junhuo.3.sellback:0"不卖了" + junhuo.4.t:0"买36年步枪" + junhuo.4.d:0"“加兰德、Kar98、重樱的38式和北联的莫辛纳甘...不知火这里都有哦...哪里搞到的?不知火才不会告诉你是从她们手里回收来的...”" + junhuo.4.buy36buqiang.back:0"不买了" + junhuo.4.buy36buqiang.0:0"穷光蛋也想买装备?" + junhuo.4.buy36buqiang.1:0"购买5000把步枪" + junhuo.4.buy36buqiang.2:0"购买20000把步枪" + junhuo.4.buy36buqiang.3:0"购买60000把步枪" + junhuo.5.t:0"买39年冲锋枪" + junhuo.5.d:0"“北联士兵爱用的波波沙,还有铁血引以为傲的MP冲锋枪,还有白鹰的汤姆森,各式各样的单兵连发武器都是这个时代的产物。”" + junhuo.5.buy39buqiang.back:0"不买了" + junhuo.5.buy39buqiang.0:0"穷光蛋也想买装备?" + junhuo.5.buy39buqiang.1:0"购买5000把冲锋枪" + junhuo.5.buy39buqiang.2:0"购买20000把冲锋枪" + junhuo.5.buy39buqiang.3:0"购买60000把冲锋枪" + junhuo.6.t:0"买42年步枪" + junhuo.6.d:0"“最新研究的自动步枪具有冲锋枪的射速和步枪相同的杀伤力,STG系列是铁血最高端的单兵武器,而白鹰的M2卡宾枪也毫不逊色。”" + junhuo.6.buy42buqiang.back:0"不买了" + junhuo.6.buy42buqiang.0:0"穷光蛋也想买装备?" + junhuo.6.buy42buqiang.1:0"购买5000把自动步枪" + junhuo.6.buy42buqiang.2:0"购买20000把自动步枪" + junhuo.6.buy42buqiang.3:0"购买60000把自动步枪" + junhuo.7.t:0"买36年火炮" + junhuo.7.d:0"“火炮是威力巨大的重武器哦,我这里有各式各样的战前火炮,选一批你喜欢的吧...”" + junhuo.7.buy36huopao.back:0"不买了" + junhuo.7.buy36huopao.0:0"穷光蛋也想买装备?" + junhuo.7.buy36huopao.1:0"购买500门火炮" + junhuo.7.buy36huopao.2:0"购买2500门火炮" + junhuo.7.buy36huopao.3:0"购买5500门火炮" + junhuo.8.t:0"买39年火炮" + junhuo.8.d:0"“新时代的火炮具有更大的口径和更好的炮钢,怎么样,要来一批吗?崭新出厂哦!”" + junhuo.8.buy39huopao.back:0"不买了" + junhuo.8.buy39huopao.0:0"穷光蛋也想买装备?" + junhuo.8.buy39huopao.1:0"购买500门火炮" + junhuo.8.buy39huopao.2:0"购买2500门火炮" + junhuo.8.buy39huopao.3:0"购买5500门火炮" + junhuo.9.t:0"买42年火炮" + junhuo.9.d:0"“锵锵锵!有史以来最高级的火炮...一炮就可以送敌人上天哦!快来订货吧。”" + junhuo.9.buy42huopao.back:0"不买了" + junhuo.9.buy42huopao.0:0"穷光蛋也想买装备?" + junhuo.9.buy42huopao.1:0"购买500门火炮" + junhuo.9.buy42huopao.2:0"购买2500门火炮" + junhuo.9.buy42huopao.3:0"购买5500门火炮" + junhuo.10.t:0"买卡车" + junhuo.10.d:0"“卡车可以用来运货也可以用来运人,是非常重要的战略装备...”" + junhuo.10.buykache.back:0"不买了" + junhuo.10.buykache.0:0"穷光蛋也想买装备?" + junhuo.10.buykache.1:0"购买1000辆卡车" + junhuo.10.buykache.2:0"购买3000辆卡车" + junhuo.10.buykache.3:0"购买7500辆卡车" + junhuo.11.t:0"买后勤装备" + junhuo.11.d:0"“联络用的无线电台、指挥官乘坐的吉普和摩托,还有各种工兵使用的装备,这些都很重要的...”" + junhuo.11.buyhouqinzhuangbei.back:0"不买了" + junhuo.11.buyhouqinzhuangbei.0:0"穷光蛋也想买装备?" + junhuo.11.buyhouqinzhuangbei.1:0"购买500套后勤装备" + junhuo.11.buyhouqinzhuangbei.2:0"购买1500套后勤装备" + junhuo.11.buyhouqinzhuangbei.3:0"购买3200套后勤装备" + junhuo.12.t:0"出售步枪" + junhuo.12.d:0"“不知火这里在收购多余的步枪哦,不要把粗制滥造的产品卖给我,当然旧型武器我也不要!军火老板娘的要求可是很高的!”" + junhuo.12.sellbuqiang.back:0"不卖了" + junhuo.12.sell36buqiang.0:0"库存太少,不知火不想收购" + junhuo.12.sell39buqiang.0:0"库存太少,不知火不想收购" + junhuo.12.sell42buqiang.0:0"库存太少,不知火不想收购" + junhuo.12.sell36buqiang.1:0"出售5000把步枪" + junhuo.12.sell36buqiang.2:0"出售20000把步枪" + junhuo.12.sell36buqiang.3:0"出售50000把步枪" + junhuo.12.sell39buqiang.1:0"出售5000把步枪" + junhuo.12.sell39buqiang.2:0"出售20000把步枪" + junhuo.12.sell39buqiang.3:0"出售50000把步枪" + junhuo.12.sell42buqiang.1:0"出售5000把步枪" + junhuo.12.sell42buqiang.2:0"出售20000把步枪" + junhuo.12.sell42buqiang.3:0"出售50000把步枪" + junhuo.13.t:0"出售军事资料" + junhuo.13.d:0"“你们这群舰娘肯定很擅长战斗吧..不像我一样整天在店里。所以把你们的战斗资料给我看看吧,不知火会出高价收购的...”\n虽然不知道她一个奸商要这些军事资料干什么,不过既然能卖钱就管不了那么多了。" + junhuo.13.sellarmyxp.0:0"你的陆军经验太少,不知火不要" + junhuo.13.sellarmyxp.1:0"出售100点陆军经验" + junhuo.13.sellarmyxp.2:0"出售300点陆军经验" + junhuo.13.sellarmyxp.3:0"出售500点陆军经验" + junhuo.13.sellairxp.0:0"你的空军经验太少,不知火不要" + junhuo.13.sellairxp.1:0"出售100点空军经验" + junhuo.13.sellairxp.2:0"出售300点空军经验" + junhuo.13.sellairxp.3:0"出售500点空军经验" + junhuo.13.sellnavyxp.0:0"你的海军经验太少,不知火不要" + junhuo.13.sellnavyxp.1:0"出售100点海军经验" + junhuo.13.sellnavyxp.2:0"出售300点海军经验" + junhuo.13.sellnavyxp.3:0"出售500点海军经验" + junhuo.13.sellxp.back:0"不卖了" + junhuo.14.t:0"出售军工厂" + junhuo.14.d:0"“不知火需要你的工厂!虽然我大部分商品都是回收来的,但是我也要生产自己的武器哦,比如刻有不知火亲笔签名的步枪...”\n看起来不知火想要大价钱收购我们的工厂和机床。" + junhuo.14.selljungongchang.0:0"你工厂太少了" + junhuo.14.selljungongchang.1:0"出售3座军工厂" + junhuo.14.selljungongchang.2:0"出售10座军工厂" + junhuo.14.selljungongchang.3:0"出售20座军工厂" + junhuo.14.selljungongchang.back:0"不卖了" + junhuo.15.t:0"外派科研组" + junhuo.15.d:0"“虽然不知火我是一个天才,但只凭我一个人是无法研究出高科技的。所以我可以出钱短期雇佣你的科研组,帮助我研究神秘高科技,到期后归还哦~”\n她好像是在研究油漆上色相关的东西...不管了,要帮不知火打工吗?" + junhuo.15.sellkeyan.0:0"最后一个科研组还是不要外派了" + junhuo.15.sellkeyan.1:0"外派一个科研组180天" + junhuo.15.sellkeyan.2:0"外派两个科研组180天" + junhuo.15.sellkeyan.3:0"外派三个科研组180天" + junhuo.15.sellkeyan.back:0"还是不要让可爱的科学家出去打工了" + junhuo.16.t:0"打工人回来了" + junhuo.16.d:0"我们的一组科学家经过不知火半年多的压榨,她们终于回来了。" + junhuo.16.sellkeyan.1back:0"打工人辛苦了" + junhuo.17.t:0"打工人回来了" + junhuo.17.d:0"我们的两组科学家经过不知火半年多的压榨,她们终于回来了。" + junhuo.17.sellkeyan.2back:0"打工人辛苦了" + junhuo.18.t:0"打工人回来了" + junhuo.18.d:0"我们的三组科学家经过不知火半年多的压榨,她们终于回来了。" + junhuo.18.sellkeyan.3back:0"打工人辛苦了" +# + + #考古队 + azkaogudui.1.t:0"古战场遗址" + azkaogudui.1.d:0"在[From.Getname]的考古工作中,挖掘出了大量的尸骨、箭头、刀剑兵器等,可以看出这里曾发生过一场惨烈的战争。\n我们从古代兵器中学到了" \ No newline at end of file diff --git a/src/localisation/azevent_l_simp_chinese.yml b/src/localisation/azevent_l_simp_chinese.yml new file mode 100755 index 0000000..a59e378 --- /dev/null +++ b/src/localisation/azevent_l_simp_chinese.yml @@ -0,0 +1,829 @@ +l_simp_chinese: + azstartevent.1001.t:0"桥豆麻袋!" + azstartevent.1001.d:0"重要的事情说N遍:\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n “塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n“塞壬之灾”与“天降舰娘”是两个MOD,不要同时勾选!玩哪个选哪个!\n" + azstartevent.1001.a:0"这就退出游戏重新勾选" + azstartevent.1001.b:0"什么垃圾MOD,老子不玩了" + azstartevent.2.t:"碧蓝MOD小问卷" + azstartevent.2.d:"为了更好了解玩家们对碧蓝MOD的看法,请各位扫描左方二维码,填写调查问卷,为碧蓝MOD的各个国家评分。" + azstartevent.2.a:"为了碧蓝MOD更好玩,我会认真填的!" + azstartevent.2.b:"管我锤子事,爬!" + azstartevent.fanhui:0"返回" + azstartevent.4.t:"塞壬强度设定(切勿重复选择)" + azstartevent.4.d:0"碧蓝航线MOD中塞壬并不是最终BOSS,但塞壬是玩家的最大敌人,如果您以击败塞壬为玩法,可以通过这个来增加塞壬的初始 BUFF强度(共5级),使塞壬不会过早被击败。\n注:如果你想要和其他人类国家打内战,就不建议加强塞壬。\n(切勿重复选择)" + azstartevent.4buff1:0"塞壬获得1级BUFF" + azstartevent.4buff2:0"塞壬获得2级BUFF" + azstartevent.4buff3:0"塞壬获得3级BUFF" + azstartevent.4buff4:0"塞壬获得4级BUFF" + azstartevent.4buff5:0"塞壬获得5级BUFF" + azstartevent.startbuff1:0"“噔 噔 咚”" + azstartevent.startbuff2:0"“心 肺 骤 停”" + azstartevent.startbuff3:0"“哼!哼!额啊啊啊啊啊啊啊”" + azstartevent.5.t:0"关于AI宣战时间" + azstartevent.5.d:0"为了让AI有充足时间发育,所有AI的宣战时间推迟到了1938年12月左右。\n大部分AI会随着铁血之后一起对塞壬宣战(如果你在操控铁血国的话,在你对塞壬宣战后,其他AI也会跟着你一起宣战)。" + azstartevent.5.a:0"我知道了" + azstartevent.6.t:0"强化模式选项" + azstartevent.6.d:0"强化模式就是给所有国家增加一些较为变态的加成,会严重扰乱游戏平衡,不建议选择,所以只请有需要的玩家自行选择。\n注:效果对所有国家都有效" + azstartevent.6.haijun:0"更快的海军建造" + azstartevent.6.shengchan:0"超级生产" + azstartevent.6.pp:0"更多政治点获取" + azstartevent.6.yanjiu:0"加速研究" + azstartevent.7.t:0"碧蓝联合国给我们拨派了资金" + azstartevent.7.d:0"碧蓝联合国是所有幸存国家组成的国际组织。这个组织接受了各个国家的捐赠,并且还向明石的国际小卖铺和不知火的军火店征税,将得来的钱款再分发给各个国家。\n明石本人则作为碧蓝联合国的使者,给各国分派资金。\n每月我们都会收到明石赠给我们的§R900物资§!,如果我们正在和塞壬作战,那碧蓝联合国额外分发给我们一些资金(每月§R1500物资§!)。" + azstartevent.7.a:0"谢谢明石喵" + azstartevent.100.t:0"啊啦,没有“炮手就位”DLC吗?" + azstartevent.100.d:0"睿智的P社检查到你的钢铁雄心4没有“炮手就位”(Man the Guns)DLC。\n碧蓝航线MOD必须要有该DLC才可正常游玩,否则会导致没有海军以及其他一系列问题。为了体验到完整的MOD内容,请想办法搞到“炮手就位”(Man the Guns)DLC,或者到交流QQ群1124110304下载学习版。" + azstartevent.100.a:0"懂了,这就去和P社对线" + azstartevent.101.t:0"初始陆军学说调整" + azstartevent.101.d:0"因为每个玩家游戏风格不通,玩法也不一样,所以设置此功能来让玩家可以重新选择一次开局时的陆军学说。" + azstartevent.101.jd:0"机动作战学说" + azstartevent.101.yh:0"优势火力学说" + azstartevent.101.jz:0"决战计划学说" + azstartevent.101.rh:0"人海突击学说" + ################ + azevent.1.t:0"加入碧蓝航线" + azevent.1.d:0"经过短暂地协商,我们正式成为了碧蓝航线阵营的一员。" + azevent.1.a:0"为击退塞壬努力吧!" + azevent.2.t:0"诱捕失败" + azevent.2.d:0"我们的士兵尝试用棒棒糖、辣条、巧克力等各种小孩子爱吃的东西吸引小塞壬,但是并没有吸引到小塞壬,反而被小塞壬暴揍了一顿。" + azevent.2.a:0"淦!" + azevent.3.t:0"诱捕成功——抓到了小净化者" + azevent.3.d:0"机灵的小净化者大老远就看见我们鬼鬼祟祟的士兵阿姨。小净化者跑过去捉弄殴打我们的一个执行任务的士兵,另一位士兵见状抱起小净化就是一个百米冲刺。\n回到基地以后,小净化者经过我们好几天的教育,现在已经是我军中一位聪明乖巧的小战士了。" + azevent.3.a:0"太好了,欢迎小净化者。" + azevent.4.t:0"诱捕成功——抓到了小塞壬" + azevent.4.d:0"我们的士兵在巡逻时发现了有一个在塞壬营地里喊打喊杀的训练中的小塞壬。一位士兵尝试用小零食吸引她,但是没有引起小塞壬的注意。见无效果,另一位士兵对小塞壬说:“你这打的太菜了,敢不敢跟我去外边比划比划!”\n傲娇的小塞壬气得满脸通红,于是就被士兵骗去了外面,小塞壬以为是要和我们比武,结果其实是被带到我们的基地进行了改造教育。" + azevent.4.a:0"太好了,欢迎小塞壬。" + azevent.5.t:0"诱捕成功——抓到了小仲裁者" + azevent.5.d:0"我们的士兵在塞壬营地外面游荡的时候,突然跑过来一个小塞壬,她说她的大宝剑找不到了,求我们的士兵帮忙找到她的大宝剑。我们的士兵找了半天,在河边的岩石缝里找到了一把外形像宝剑但实际上只是玩具的东西。\n小仲裁者非常感激,她说这是她最喜欢的宝剑。我们的一位士兵说:“跟我们回去吧,我们的基地里有好多这样的宝剑。”小仲裁者听闻后就满心欢喜地跟着我们回到基地了。" + azevent.5.a:0"太好了,欢迎小仲裁者。" + azevent.6.t:0"有些收获" + azevent.6.d:0"虽然我们没有抓到塞壬,不过在塞壬的营地里学习到了一些先进知识。" + azevent.6.a:0"奇怪的知识增加了" + azevent.7.t:0"大成功——抓到了小观察者" + azevent.7.d:0"众所周知,观察者目前是塞壬最高级的统领。\n一直有情报称塞壬正在培育观察者的复制体,我们一直以为小观察者和其她复制体一样依然很年幼,但没想到的是,观察者的复制体已经和真正的观察者外形相差无几。\n小观察者对自己的身份有很清晰的认识,她知道自己只是个替代品,活在塞壬中毫无意义,所以她主动找到了我们的士兵,希望我们人类收留她。\n现在小观察者以人类的身份过得很开心,她终于找到了自己存在的意义。" + azevent.7.a:0"太感人了.jpg" + azevent.8.t:0"一无所获" + azevent.8.d:0"我们的探险队灰头土脸地回来了,她们说除了荒地还是荒地,什么有用的东西也没找到。" + azevent.8.a:0"这也是没办法的事" + azevent.9.t:0"发现了一个武器集装箱" + azevent.9.d:0"探险队回来了,她们用卡车拉回来了一个集装箱,从外形可以看出是一个装武器装备的集装箱,只是不知道具体是什么。" + azevent.9.a:0"开箱时间到" + azevent.10.t:0"发现了一个废弃的工厂" + azevent.10.d:0"探险队回来了,队长和我们说她们找到了一个废弃的工厂,大部分的机床还可以用,应该可以利用起来。" + azevent.10.a:0"我们派一些工人去那里" + azevent.11.t:0"发现了一些重型机床" + azevent.11.d:0"探险队带回来了一些机床,看起来是之前用来生产武器用的,我们可以把这些利用起来。" + azevent.11.a:0"用这些机床建立一个小军工厂" + azevent.12.t:0"发现了一些美食" + azevent.12.d:0"我们看见探险队懒洋洋的拉着一车好吃的回来了,队长说她们找到了一个食品工厂,里面有许多食物。\n探险队队员们松着裤腰带,捂着圆滚滚的肚子说她们只是尝了尝食物有没有毒。" + azevent.12.a:0"把这些美食分给民众吧" + azevent.13.t:0"探险队没有回来" + azevent.13.d:0"我们和探险队已经失联好几天了...现在我们只能认为探险队可能在外面遭遇了一些可怕的事情。" + azevent.13.a:0"为探险队员们默哀" + azevent.14.t:0"接引了一大批难民" + azevent.14.d:0"探险队带了许多难民回来。队长说她们在探索过程中发现了一个难民聚集地,离我们的国土很近,所以就把难民们带回来了。" + azevent.14.a:0"你们的苦日子到头了" + azevent.15.t:0"偷看了塞壬" + azevent.15.d:0"探险队回来了,她们拿着一堆图纸和照片。\n队长说她们找到了一个塞壬营地,并且偷看了人型塞壬的生活起居,发现了一些塞壬的弱点。" + azevent.15.a:0"抓住塞壬的把柄了" + azevent.16.t:0"找到了一些心智魔方" + azevent.16.d:0"探险队兴奋地回来了,队长说她们找到了宝贝。\n队长小心地打开了盒子,里面是三个微微发着蓝光的透明晶体,还可以看到里面有什么东西在跳动着。这是心智魔方,是非常珍贵的东西。" + azevent.16.a:0"干得好!" + azevent.17.t:0"等待指示" + azevent.17.d:0"探险队队长联系我们称,她们发现了一支塞壬的运输队,看起来那群塞壬在护送很重要的物品。\n队长说,她们可以偷完就跑,但是只能偷一小部分东西。另一种选择就是强攻运输队,抢走她们的所有物资。\n我们要怎么办?" + azevent.17.a:0"偷,以探险队的实力很难战胜塞壬" + azevent.17.b:0"抢,放手一搏" + azevent.18.t:0"奇袭成功!" + azevent.18.d:0"探险队埋伏在草丛里,趁塞壬运输队路过,队长带着队友们跳出草丛杀了塞壬个措手不及。\n还没正式交战,塞壬们就被探险队的气势吓跑了。现在塞壬的宝贝是我们的了," + azevent.18.a:0"干得漂亮!" + azevent.19.t:0"行动失败" + azevent.19.d:0"探险队埋伏在草丛里,但是被一个塞壬发现了,队长只能下令进攻。\n一场激战过后,运输物资的塞壬早已逃之夭夭。" + azevent.19.a:0"探险队尽力了" + azevent.20.t:0"找到了魔方矿!" + azevent.20.d:0"我们的勘探小组发现了一处能量反应强烈的地块,经过简单挖掘发现这里有大量的魔方矿。\n现在,魔方工作小组正在筹划下一步行动。" + azevent.20.a:0"准备魔方矿井" + azevent.20.b:0"立刻开始挖掘工作!" + azevent.21.t:0"资源转化" + azevent.21.d:0"魔方资源转化的准备工作已经完成了,现在我们该考虑将魔方转化成什么资源。" + azevent.21.a:0"铁" + azevent.21.b:0"钨" + azevent.21.c:0"铝" + azevent.21.e:0"铬" + az_ziyuanzhuanhua_tie_tooltip:0"魔方稳定产出§Y120§!铁资源" + az_ziyuanzhuanhua_wu_tooltip:0"魔方稳定产出§Y50§!钨资源" + az_ziyuanzhuanhua_lv_tooltip:0"魔方稳定产出§Y70§!铝资源" + az_ziyuanzhuanhua_ge_tooltip:0"魔方稳定产出§Y40§!铬资源" + azevent.22.t:0"一只普通喵" + azevent.22.d:0"打开箱子后,里面是一只慵懒的肥猫,貌似没什么灵性,对我们应该没什么帮助,只能送给别人当做普通宠物了。" + azevent.22.a:0"大懒猫" + azevent.23.t:0"获得了弗里喵" + azevent.23.d:0"弗里是一只有着铁血国血统的棕色指挥喵(原型为提尔皮茨号第一任舰长),非常活泼好动。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.23.a:0"卖掉" + azevent.23.b:0"送给舰娘当宠物" + azevent.24.t:0"获得了汉克喵" + azevent.24.d:0"纯白的汉克喵有着白鹰的血统(原型为拉菲号的舰长)。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.24.a:0"卖掉" + azevent.24.b:0"送给舰娘当宠物" + azevent.25.t:0"获得了汉克喵" + azevent.25.d:0"帕特一只是皇家蓝猫(原型应该为英王乔治五号的首任舰长,围剿俾斯麦时的W R Patterson)。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.25.a:0"卖掉" + azevent.25.b:0"送给舰娘当宠物" + azevent.26.t:0"获得了小吉丸" + azevent.26.d:0"小吉丸是一只重樱的花猫(原型为吉川洁,曾任夕立号舰长)。\n不过貌似无法和我们交流,我们要把它卖掉还是送给我国舰娘呢?" + azevent.26.a:0"卖掉" + azevent.26.b:0"送给舰娘当宠物" + azevent.27.t:0"奥古喵!" + azevent.27.d:0"可爱的奥古喵跳出了猫箱,她骄傲地介绍自己来自白鹰,曾经率领过许多战舰,对自己的炮术很有自信。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:奥古喵原型是第二次世界大战期间美国的小威利斯·奥古斯塔斯·李中将,第三次所罗门海战中(时任少将)率华盛顿、南达科他与近藤信竹的第二舰队交战。" + azevent.27.a:0"王牌射手——奥古喵" + azevent.28.t:0"伯克喵!" + azevent.28.d:0"英姿飒爽的伯克喵站在箱子上,说她来自白鹰,是一个擅长运动的喵喵,不过她更喜欢我们叫她正义的小伙伴。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:伯克喵 原型来自 阿利·艾伯特·伯克(Arleigh Albert Burke,1901.10.19 - 1996.1.1),美国海军上将,历任三届美国海军部部长,第二次世界大战期间曾任美国第23驱逐舰队司令(即小海狸中队)。技能“31节的正义”中的“31节”是指,伯克由于在圣乔治角海战中的出色表现(以31节的航速飙船截击敌人),所获的昵称“31节伯克”(31-knot Burke);“正义”则是指小海狸队长,老司机,正义的伙伴——查尔斯·奥斯本。" + azevent.28.a:0"31节的正义——伯克喵" + azevent.29.t:0"克雷喵!" + azevent.29.d:0"温顺的克雷喵安静的蜷缩在猫箱里,但我们一个不注意她就扑到了我们身上。克雷喵说她来自铁血,非常喜欢玩潜水艇。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:原型来自 奥托·克雷齐默尔(Otto Kretschmer,1912.5.1 - 1998.8.5),纳粹德国海军上校,二战时期的德国U艇头号王牌。曾任U-99舰长,他总共击沉了船只47艘,共计274,333吨,在二战所有的U艇艇长中名列第一位,也是三大王牌中唯一一位幸存者(被俘虏)。技能“静寂的狩猎者”,奥托深谙潜艇战的要诀,平时沉默少语,海上执行任务时,他指挥的潜艇也极少发电报,被称为“沉默的奥托(Silent Otto)”。这样的话,他的潜艇被发现的机会就大大减少。但“沉默的奥托”闯入英国护航船队后,却又变成最危险的海狼,他从水面近距离发动攻击,非常珍惜鱼雷,他的名方言是“一枚鱼雷一艘船”。补充:1947年12月奥托获释返回德国,1955年加入新成立的联邦德国海军,1957年成为第1护航舰队指挥官,1958年担任两栖部队指挥官。1962年进入参谋部门工作,1965年担任北大西洋公约组织海军部的首席参谋, 1970年以海军大将军衔退役。" + azevent.29.a:0"静寂的狩猎者——克雷喵" + azevent.30.t:0"林德喵!" + azevent.30.d:0"林德喵看起来是一只坚强的小黄喵,她说她来自铁血,曾经为自己的荣誉奋斗到了最后一刻。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:奥托·恩斯特·林德曼(德语:Otto Ernst Lindemann,1894年3月28日-1941年5月27日),纳粹德国海军上校,服役于第一次世界大战和第二次世界大战,1940年8月24日就任新建成的“俾斯麦”号战列舰的首任舰长(也是最后一任),并最终战死在任上。据说在歼灭胡德号的战斗中,吕特晏斯上将在发现胡德号后犹豫了一下,是林德曼下令开炮还击的。他喃喃自语道:“我决不会让军舰就这样窝囊地毁掉。(胡~~德~~~)" + azevent.30.a:0"不屈的意志——林德喵" + azevent.31.t:0"庞德喵!" + azevent.31.d:0"机灵的庞德喵跳来跳去,她说她是一只皇家的小喵,但不要被她可爱的外表迷惑,其实是她一只非常调皮的小猫猫哦。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍:指的是达德利·庞德,皇家海军的第一海务大臣,他的外号就叫狡猾的老獾,达德利·庞德(Dudley Pound)(1877年8月29日—1943年10月21日)英国海军将领,海军元帅(Admiral of the Fleet)。被人称为丘吉尔的锚、狡猾的老獾。1891年参加海军。历任海军部计划司、作战司主任和英国地中海舰队参谋长等职。1926年为海军中将,1935年升为海军上将。1936—1939年为地中海舰队司令,1939年6月出任第一海务大臣,海军总参谋长,领海军元帅衔。大战期间,在制订和实施海军战略上发挥重要作用。1943年9月因健康原因辞职。10月去世。生前辞谢贵族封号。" + azevent.31.a:0"狡黠之獾——庞德喵" + azevent.32.t:0"毗沙丸!" + azevent.32.d:0"毗沙丸是一只重樱的小喵,她说她自己非常喜欢航母和飞机。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍: 山口多闻(1892.8.17-1942.6.6),日本海军中将,日本著名航空战术家,第二次世界大战时期担任第二航空战队司令,旗舰是飞龙号。“反击的一拳”是指飞龙“最后的反击”。1942年6月5日清晨,山口率领第二航空战队参加了中途岛海战。上午10时,山口在得到其他三艘航母受创的报告后,越权接过了舰队的指挥权。在通过侦察得知美军航母方位后,10时40分山口少将果断的命令飞龙号上残存的战机出动,分两批反击美军航母。山口的反击给美军航母约克城造成了毁灭性重创,导致其次日沉入太平洋。" + azevent.32.a:0"最后的反击——毗沙丸" + azevent.33.t:0"小竹丸!" + azevent.33.d:0"小竹丸跳出猫箱,拿着她那把袖珍小太刀嘿嘿哈哈的,她说她来自重樱,是重樱的一位武士喵。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍: 小竹丸原型是近藤信竹,(二战时期日本海军大将,山本五十六的副手。历任海军军令部次长。第二舰队司令官,南洋作战舰队总指挥等职务,参加了中途岛、瓜岛等战役" + azevent.33.a:0"敢勇当先——小竹丸" + azevent.34.t:0"约翰喵!" + azevent.34.d:0"温顺的约翰喵优雅地走出猫箱,很明显是一只皇家的小喵,她说她不喜欢战斗,而是喜欢在后勤工作。总而言之,这是一只非常聪明的指挥喵,可以帮助我们的舰娘战斗。\n原型介绍: 原型来自 约翰·科洛宁·托维(John Cronyn Tovey,1885.3.7 - 1971.1.12),英国皇家海军元帅,二战期间曾担任本土舰队司令,旗舰是纳尔逊号。托维是枪炮军官出身,在指挥岗位上参加过实战并有较大战果。他的海军生涯绝大部分在舰队和海军站度过。他是一位有主见但不张扬的人,在战术和战略上都比较现实而略显保守,同僚对他的倔强或说固执褒贬不一。由于战略上的原因,他在二战大部分时间中无机会与敌战斗舰队作战。即使如此,在皇家海军中,他至少扮演了尽职尽责的角色。补充:英国人曾给自己取了个自嘲的绰号——“约翰牛(John Bull)”。" + azevent.34.a:0"尽忠职守——约翰喵" + azevent.35.t:0"猫满为欢" + azevent.35.d:0"我们的指挥室满地是猫..指挥喵们满地打滚,很是热闹。舰娘们也很喜欢这些小猫,经常来指挥室逗猫玩,指挥室好像变成了一个大型猫咖。\n这对我们的士气有很大帮助~" + azevent.35.a:0"谁不喜欢可爱的猫猫呢(猛吸" + azevent.36.t:0"陆军快速发展" + azevent.36.d:0"近期我们采取了多种针对陆军的发展方针,现在我们陆军发展得更加迅速了。" + azevent.36.a:0"好" + azevent.37.t:0"陆军发展方针改变" + azevent.37.d:0"我们采取了其他发展方针,陆军发展方针改变了。" + azevent.37.a:0"好" + azevent.38.t:0"海军快速发展" + azevent.38.d:0"近期我们采取了多种针对海军的发展方针,现在我们海军发展得更加迅速了。" + azevent.38.a:0"好!很有精神" + azevent.39.t:0"海军发展方针改变" + azevent.39.d:0"我们采取了其他发展方针,海军发展方针改变了。" + azevent.39.a:0"不好,很没精神" + azevent.40.t:0"三军协调发展" + azevent.40.d:0"近期我们的发展方针兼顾了海陆空三军,现在我们三军发展得更加迅速了。" + azevent.40.a:0"好" + azevent.41.t:0"三军发展方针改变" + azevent.41.d:0"我们采取了其他发展方针,三军发展方针改变了。" + azevent.41.a:0"好" + azevent.42.t:0"重视民生" + azevent.42.d:0"近期我们采取了多种有利于民生的发展方针,现在我们经济发展更加迅速。" + azevent.42.a:0"好" + azevent.43.t:0"重视民生发展方针改变" + azevent.43.d:0"我们采取了其他发展方针,重视民生发展方针改变了。" + azevent.43.a:0"好" + azevent.44.t:0"陆军科技发展" + azevent.44.d:0"近期我们采取了多种有利于陆军科技的发展方针,现在我们陆军科技发展更加迅速。" + azevent.44.a:0"好" + azevent.45.t:0"陆军科技发展方针改变" + azevent.45.d:0"我们采取了其他发展方针,陆军科技发展方针改变了。" + azevent.45.a:0"好" + azevent.46.t:0"海军科技发展" + azevent.46.d:0"近期我们采取了多种有利于海军科技的发展方针,现在我们海军科技发展更加迅速。" + azevent.46.a:0"好" + azevent.47.t:0"海军科技发展方针改变" + azevent.47.d:0"我们采取了其他发展方针,海军科技发展方针改变了。" + azevent.47.a:0"好" + azevent.48.t:0"空军科技发展" + azevent.48.d:0"近期我们采取了多种有利于空军科技的发展方针,现在我们空军科技发展更加迅速。" + azevent.48.a:0"好" + azevent.49.t:0"空军科技发展方针改变" + azevent.49.d:0"我们采取了其他发展方针,空军科技发展方针改变了。" + azevent.49.a:0"好" + azevent.4901.t:0"陆军战斗力增强" + azevent.4901.d:0"近期我们采取了多种有利于陆军战斗力增强的发展方针,现在我们军队的战斗力被强化了。" + azevent.4901.a:0"好" + azevent.4902.t:0"陆军战斗力增强方针改变" + azevent.4902.d:0"我们采取了其他发展方针,陆军战斗力增强发展方针改变了。" + azevent.4902.a:0"好" + azevent.50.t:0"巴黎会议" + azevent.50.d:0"随着中央塞壬的溃败,对于欧洲领土的重新规划也提上了议程。\n今天,所有参战国家的领导人齐聚在巴黎,商讨有关领土划分的事宜,最终决定以最公平最原始的方式处置“解放”来的土地。" + azevent.50.a:0"我们得到了我们应得到的" + azevent.51.t:0"我们控制了格陵兰" + azevent.51.d:0"我们距离格陵兰岛最近,所以理应我们控制这里。" + azevent.51.a:0"出兵占领格陵兰!" + azevent.52.t:0"哈瓦那会议" + azevent.52.d:0"所有对“解放”美洲做出贡献的国家的领导人齐聚在巴拿马商讨美洲领土划分的事宜,最终决定以最公平最原始的方式处置“解放”来的土地。" + azevent.52.a:0"我们得到了我们应得到的" + azevent.53.t:0"彻底掌控美洲" + azevent.53.d:0"我们是距离美洲最近的国家,理应将美洲塞壬所有残存的势力全部扫除,然后顺势控制那些小岛。\n其她国家是不会也不敢有意见的。" + azevent.53.a:0"白鹰联邦的又一次胜利" + azevent.54.t:0"开罗会议" + azevent.54.d:0"参战国在北非的开罗商讨对于非洲大陆的瓜分,尽管战前这里属于皇家和鸢尾的势力范围,但是所有国家都坚持要忘记战前的事情,以最公平的方式来进行非洲土地的划分。" + azevent.54.a:0"我们得到了我们应得到的" + azevent.55.t:0"接管非洲" + azevent.55.d:0"我们鸢尾国是对非洲最熟悉的国家之一,所以我们主动接手了残余的小岛。" + azevent.55.a:0"至少我们得到了一些土地" + azevent.56.t:0"香港会议" + azevent.56.d:0"所有对解放亚洲做出贡献的国家的领导人们汇聚在香港,对亚洲的领土进行公平公正的划分。" + azevent.56.a:0"我们得到了我们应得到的" + azevent.57.t:0"我们控制了亚洲残余小岛" + azevent.57.d:0"我们和重樱是亚洲唯二的强国,然而我们更有地理优势,所以抢先于重樱控制了塞壬剩下的小岛。" + azevent.57.a:0"太好啦" + azevent.58.t:0"新加坡会议" + azevent.58.d:0"所有参战的国家在新加坡商讨有关南太平洋势力的划分。" + azevent.58.a:0"这里对我们的制海权很重要" + azevent.59.t:0"我们控制了南太平洋的残余小岛" + azevent.59.d:0"我们重樱作为距离澳洲最近的国家,抢先拿下了澳洲的旧小岛" + azevent.59.a:0"太好了" + azevent.60.t:0"塞壬的观察者找到了你" + azevent.60.d:0"“我们被击溃了,世界上没有了塞壬,接下来,你会和其她国家和平相处吗?”" + azevent.60.a:0"我已经准备好统一全球了!" + azevent.60.b:0"到此为止吧,我们厌倦了战争" + azevent.61.t:0"结局一:无尽的轮回" + azevent.61.d:0"塞壬不是最大的敌人,最大的敌人就是我们自己。\n我们一直处于一个无尽的轮回,这一次因为你的选择,我们再次回到起点,与塞壬的真正实力作战。" + azevent.61.a:0"啊这" + azevent.62.t:0"结局二:战争的终章" + azevent.62.d:0"这是地球上有史以来最大的,也是最惨烈的一次反抗外星势力侵略的战争。所有人都意识到了战争的恐怖并且决定不再发动战争,从今以后地球将真正地实现和平..." + azevent.62.a:0"啊这" + azevent.63.t:0"明石给AI送魔方" + azevent.63.d:0"??????????????\n你不可能看到这个事件哒!" + azevent.63.a:0"牛的" + azevent.64.t:0"[FROM.GetLeader]要求我们停战" + azevent.64.d:0"可能是进攻受挫,也可能是想要休养生息,我们的阵营领导准备停止对塞壬的进攻。作为和[FROM.GetName]并肩作战的盟友,我们必须和她们同步停战。\n当然我们也有权力拒绝。" + azevent.64.a:0"她们是老大,同意停战" + azevent.64.b:0"我要打十个!(指拒绝停战)" + azevent.65.t:0"[FROM.GetName]拒绝停战" + azevent.65.d:0"[FROM.GetLeader]很是兴奋,拒绝我们的的停战协调。" + azevent.65.a:0"妈的没素质是吧" + azevent.66.t:0"[FROM.GetName]要求我们归还[FROM.FROM.GetName]" + azevent.66.d:0"[FROM.GetName]愤怒地谴责我们,说我们窃取了曾经属于她们的[FROM.FROM.GetName]地区,现在她们要求我们归还这片地区。" + azevent.66.a:0"同意她们的请求,归还[FROM.FROM.GetName]" + azevent.66.b:0"就不给就不给,你来打我呀~" + azevent.67.t:0"[FROM.Getname]拒绝我们的要求" + azevent.67.d:0"[FROM.Getname]拒绝归还[FROM.FROM.FROM.GetName]地区,并且[FROM.Getleader]还表示:凭本事占领的地为什么要还!" + azevent.67.a:0"[ROOT.GetName]被[ROOT.FROM.Getname]的装腔作势激怒了!" + azevent.67.b:0"过两天再问问吧" + azevent.67.c:0"我们要发动当地人民反抗[ROOT.FROM.Getgame]的统治" + azevent.68.t:0"柏林防卫机制启动" + azevent.68.d:0"防卫机制启动" + azevent.68.a:0"真有人玩塞壬我是没想到的" + azevent.6801.t:0"塞壬在柏林地区的防卫机制被触发了" + azevent.6801.d:0"舰娘势力狂暴轰入了柏林,这触发了塞壬设置已久的紧急防卫机制,大量的塞壬部队从柏林周边地区涌出!" + azevent.6801.a:0"牙白牙白牙白牙白牙白" + azevent.69.t:0"比利牛斯山区防卫机制启动" + azevent.6901.t:0"塞壬在比利牛斯山区的防卫机制被触发了" + azevent.6901.d:0"比利牛斯是旧鸢尾国南部的国界山脉,舰娘势力已突破这一天然防御线,触发了塞壬的紧急防卫机制,大量的塞壬部队从周边地区涌出!" + azevent.70.t:0"比利牛斯山区防卫机制启动" + azevent.7001.t:0"塞壬在火鸡海峡的防卫机制被触发了" + azevent.7001.d:0"火鸡海峡位于亚细亚与欧罗巴两大洲的交接位置,舰娘势力已控制火鸡海峡,连通了两大洲。塞壬部署在海峡周围的紧急防卫机制启动了!" + azevent.71.t:0"莫斯科防卫机制启动" + azevent.7101.t:0"塞壬在莫斯科的防卫机制被触发了" + azevent.7101.d:0"莫斯科是东欧的中心城市,也是北联曾经的首都,现在舰娘势力已从塞壬手里解放莫斯科,但同时也触发了塞壬早已设好的防卫机制,大量的塞壬部队出现了!" + azevent.72.t:0"肯塔基防卫机制启动" + azevent.7201.t:0"塞壬在肯塔基州的防卫机制被触发了" + azevent.7201.d:0"肯塔基州是美国中部一个不起眼的小州,没什么吸引人的地方。舰娘势力进驻这里后,一只小蛮啾走进了当地的一家名叫开封菜的炸鸡店,却突然触发了塞壬的防卫机制。看起来塞壬是想保护这家炸鸡店,总之,大量的塞壬部队出现了!" + azevent.73.t:0"科迪勒拉防卫机制启动" + azevent.7301.t:0"塞壬在科迪勒拉山区的防卫机制被触发了" + azevent.7301.d:0"科迪勒拉山区是阿美莉卡最大的一片山区,这里虽然人烟稀少,但是矿产丰富。与此同时,塞壬在这叠岭层峦之中设置了防卫机制,因为舰娘势力的推进,大量的塞壬部队被唤醒了!" + azevent.74.t:0"亚马逊雨林防卫机制启动" + azevent.7401.t:0"塞壬在亚马逊雨林的防卫机制被触发了" + azevent.7401.d:0"对普通人类来说,亚马逊雨林是地球上最凶险的地区,500多万平方公里的雨林中藏伏着大量的毒蛇猛兽。但对于舰娘来说,最恐怖的是塞壬在这里的防卫机制,舰娘们惊动了雨林里的生物,同时塞壬的部队也从四面八方袭来了!" + azevent.75.t:0"苏伊士运河防卫机制启动" + azevent.7501.t:0"塞壬在苏伊士运河的防卫机制被触发了" + azevent.7501.d:0"苏伊士运河是世界上最重要的一条人造运河,它连通了地中海与印度洋,使欧罗巴与亚细亚的交流更加频繁。同时它在军事战略上的价值也是不言而喻。舰娘势力已经逼近运河,塞壬部署已久的防卫机制启动了!" + azevent.76.t:0"世界屋脊防卫机制启动" + azevent.7601.t:0"塞壬在世界屋脊地区的防卫机制被触发了" + azevent.7601.d:0"世界屋脊是对青藏高原地区的形象比喻。舰娘势力已经抵达这片世界上平均海拔最高的地区,同时塞壬的防卫机制也被触发了!" + azevent.100.t:0"橡胶农场投入使用" + azevent.100.d:0"经过半年多的经营与培养,我们的橡胶农场已经可以稳定地产出橡胶啦。" + azevent.100.a:0"压力马斯内" + azevent.101.t:0"[ROOT.Getname][GetYear]年国家物资筹划会议" + azevent.101.d:0"舰娘们向来重视军备的发展,于是我们在每年的三月份都会进行一次物资的筹划大会,将全国的物资筹集起来去进行军备扩张。我们[GetYear]年筹集到的物资如下:\n根据国土面积筹集到的物资:§R[?temp_kongzhitudi]§!\n根据工业能力筹集到的物资:§R[?temp_gongchangshu]§!\n我们把上年结余的物资借给了明石,收到了她支付的利息:§R[?temp_lixi]§!(本年利率:§R[?temp_lilv_xianshi]%§!)\n[ROOT.wuzifenpei_checkshengyu]\n[ROOT.wuzifenpei_checkmajor]\n[ROOT.wuzifenpei_checkshuliang]" + wuzifenpei_ruoguobuzhu:0"我们被国际认定为弱国,获得补助物资:§R[?temp_ruoguobuzhu]§!" + wuzifenpei_guojishengyu:0"我们积极维护国际秩序,声誉良好,获得奖励物资:§R[?temp_guojishengyu]§!" + wuzifenpei_juankuan:0"我们国家太穷了,舰娘们自发捐款:§R[?temp_juankuan]§!" + wuzifenpei_kongbai:0"" + wuzifenpei_tanwu:0"我们国家比较富裕,舰娘们为自己存了一些私房钱:§G-[?temp_tanwuxianshi]§!" + wuzifenpendaihui_option_tooltip:0"总计获得§Y[?wuzifenpei_xianshi]§!£GFX_small_wz!" + azevent.101.a:0"总计筹集到§Y[?wuzifenpei_xianshi]§!£GFX_small_wz!" + azevent.10101.t:"舰娘们洗劫国库!" + azevent.10101.d:"我们存放物资币的国库已经完完全全塞满了,国库管理员蛮啾刚打开防盗大门就被海量物资币淹没,满地都是金灿灿的物资币。一名路过的舰娘以为是我们国家开仓发放物资币了,便号召来了全国舰娘来国库大拿特拿。" + azevent.10101.a:"国库只剩下1块钱了……" + azevent.77.t:"神必盲盒" + azevent.77.d:"这或许是黑市的规矩,我们的魔方无法结算成物资或者是钻石,而是这些在黑市流通已久的神秘盲盒。" + azevent.77.putong:"普通盲盒" + azevent.77.xiyou:"§O稀有盲盒§!(20%概率发现)" + xiyoumanghe_tt1:"这是一个装满了§O超先进军火和蓝图§!的集装箱" + xiyoumanghe_tt2:"这是一个装满了§C舰娘装备§!的集装箱" + azevent.77.super:"§R超级盲盒§!(5%概率发现,欧皇竟是我自己)" + supermanghe_tt:"§O笨比的黑市商人把她自己的东西当做盲盒发给我们了!这下赚麻了§!" + azevent.77.realsuper:"§R究!极!奖!励!§!(0.5%概率!)" + realsupermanghe_tt:"§O什么寄吧超级盲盒,那都是骗人的,这个才是究极奖励!§!\n0.5%的概率抽到本盲盒,快截图和你的朋友炫耀吧" + azevent.78.t:"掠夺战败舰娘国(疯狂ai模式特有奖励)" + azevent.78.d:"这个苦逼的国家被我们击败了,它们的蛮啾被我们俘虏,工厂被我们掠夺。\n“蛮啾们在你的军队前望风而逃,该国由你控制了。”\n“抢劫这个国家,然后把它夷为平地!”" + azevent.78.a:"我滴,我滴,都是我滴" + azevent_78_1939_tooltip:"获得§Y物资40000§!\n获得§R钻石200§!" + azevent_78_1941_tooltip:"获得§Y物资80000§!\n获得§R钻石400§!" + azevent_78_1943_tooltip:"获得§Y物资120000§!\n获得§R钻石600§!" + azevent_78_1945_tooltip:"获得§Y物资160000§!\n获得§R钻石800§!" + azevent_78_1945plus_tooltip:"获得§Y物资200000§!\n获得§R钻石1000§!" + aznews.1003.t:"舰娘的惊撅" + aznews.1003.d:"舰娘国一向是以和为贵,但是某些好事之人总是热衷于挑起战争,还美其名曰“比武切磋"。\n这种行为毫无疑问会导致世界紧张度上升,每个舰娘国内部都人心惶惶,提高了警惕,随时准备应对突袭战争。" + aznews.1003.a:"无聊,我要看到血流成河!" + aznews.1003.b:"早战√能不能414啊" + azevent.666.t:"私密马赛!碧蓝MOD需要你的建议" + azevent.666.d:"别急,这个不是收款二维码,也不是诈骗,而是腾讯在线文档的二维码。\n最近大家都放寒假了,玩碧蓝MOD的新老玩家也多起来了,白给我也要高强度更新了,当然我自己一个人灵感有限,所以需要大家的帮助。大家可以扫描这个二维码,进入在线文档,写一下自己玩MOD的想法,比如觉得哪里不合理,哪里需要改进,或者自己对于国策路线有新的灵感,或者对MOD玩法有新的要求,都可以写进在线文档里面!我会定期查看文档然后采纳并及时更新的。\n(这个事件每个档都会触发一次,后续更新中我会删掉的)" + azevent.666.a:"朕已阅" + azevent.666.b:"爬爬爬" + ######### + azcollege.1.t:0"科研项目完成" + azcollege.1.d:0"在学院各个教授的海军将军的带领下,我们终于完成了科研项目,取得了一定成果。" + azcollege.1.a:0"好,很有精神" + azcollege.2.t:0"科研项目大成功" + azcollege.2.d:0"在学院各个教授的海军将军的带领下,我们终于完成了科研项目,教授和学生们举一反三,完成了许多额外的项目。" + azcollege.2.a:0"好耶" + azcollege.3.t:0"科研项目重大突破" + azcollege.3.d:0"在学院各个教授的海军将军的带领下,我们终于完成了科研项目,并且取得了重大的创新性突破,极大地促进了我们的海军理论的发展。" + azcollege.3.a:0"OHHHHHHH" + azcollege.4.t:0"舰船装备实验完成" + azcollege.4.d:0"经过严谨的实验,我们完成了舰船装备测试的实验项目,让我们的舰炮及各种设备的研发有了新的进展。" + azcollege.4.a:0"好,很有精神" + azcollege.5.t:0"舰船装备超量完成" + azcollege.5.d:0"经过严谨的实验,我们超量完成了舰船装备测试的实验项目,这极大地促进了我们舰船设备的发展。" + azcollege.5.a:0"好耶" + azcollege.6.t:0"科研项目完成" + azcollege.6.d:0"陆军学院进行了各种军事训练,研究了各种作战方法,终于完成了科研项目,取得了一定成果。" + azcollege.6.a:0"好耶" + azcollege.7.t:0"科研项目重大突破" + azcollege.7.d:0"陆军学院进行了各种军事训练,研究了各种作战方法,终于完成了科研项目,并且取得了重大突破,极大地促进了陆军战术发展。" + azcollege.7.a:0"斯巴拉西" + azcollege.8.t:0"想要哪一位舰娘的图纸喵~" + azcollege.8.d:0"明石一脸坏笑地收下了你的钻石,说:\n“虽然舰娘设计蓝图是各国的最高机密,不过明石有办法帮你搞到一份蓝图。而且只能帮你找到一份图纸喵!因为这样做的风险太大了喵....”\n总之我们只管选一位想要额舰娘,剩下的就交给明石了。" + azcollege.8.junzhu:0"皇家的君主" + get_keyantuzhi_junzhu_tooltip:0"可以在研发新舰娘决议中研发君主了" + azcollege.8.zuozhiya:0"白鹰的佐治亚" + get_keyantuzhi_zuozhiya_tooltip:0"可以在研发新舰娘决议中研发佐治亚了" + azcollege.8.feitelie:0"铁血的腓特烈" + get_keyantuzhi_feitelie_tooltip:0"可以在研发新舰娘决议中研发腓特烈了" + azcollege.8.chuyun:0"重樱的出云" + get_keyantuzhi_chuyun_tooltip:0"可以在研发新舰娘决议中研发出云了" + azcollege.9.t:0"想要哪一位舰娘的图纸喵~" + azcollege.9.d:0"明石一脸坏笑的收下了你的钻石,说:\n“虽然舰娘设计蓝图是各国的最高机密,不过明石有办法帮你搞到一份蓝图。不过你只能选择一位舰娘喵!因为这样做的风险太大了,如果被抓住会被教训的喵....”\n总之我们只管选一位想要额舰娘,剩下的就交给明石了。" + azcollege.9.chaijun:0"皇家的柴郡" + get_keyantuzhi_chaijun_tooltip:0"可以在研发新舰娘决议中研发柴郡了" + azcollege.9.xiyatu:0"白鹰的西雅图" + get_keyantuzhi_xiyatu_tooltip:0"可以在研发新舰娘决议中研发西雅图了" + azcollege.9.luoen:0"铁血的罗恩" + get_keyantuzhi_luoen_tooltip:0"可以在研发新舰娘决议中研发罗恩了" + azcollege.9.yichui:0"重樱的伊吹" + get_keyantuzhi_yichui_tooltip:0"可以在研发新舰娘决议中研发伊吹了" + + ############ + getzhg_event.1.t:0"招聘到了喵润芝" + getzhg_event.1.d:0"喵润芝是一位有志向的年轻人,她来自东煌的一个南方省份。\n她希望全世界人民都过上好日子,并且觉得我们有能力帮助实现世界人民大团结。" + getzhg_event.1.a:0"天才的革命家!" + getzhg_event.2.t:0"招聘到了洁世酱" + getzhg_event.2.d:0"洁世酱自称她来自东煌,曾经闹过革命、当过校长。不过她认为自己最引以为傲的能力就是善使权术,表面温和的她能想出各种险恶的手段打击政敌。" + getzhg_event.2.a:0"权术大师!" + getzhg_event.3.t:0"招聘到了茜特蕾" + getzhg_event.3.d:0"茜特蕾是来自铁血的一位退伍小兵,曾经她励志成为画家,但塞壬的降临让她无法再接触到浪漫的事。\n现在她已成长为一个冷血的独裁者,用自己的人格魅力征服了所有人。" + getzhg_event.3.a:0"冷血独裁者!" + getzhg_event.4.t:0"招聘到了邓妮茨" + getzhg_event.4.d:0"邓妮茨是铁血的海军军官,擅长潜艇作战。" + getzhg_event.4.a:0"欢迎邓妮茨加入海军" + getzhg_event.5.t:0"招聘到了冬萍香芭琅" + getzhg_event.5.d:0"冬萍香芭琅是重樱的海军军官。" + getzhg_event.5.a:0"欢迎冬萍香芭琅加入海军" + getzhg_event.6.t:0"招聘到了咕德莉安" + getzhg_event.6.d:0"咕德莉安是铁血的坦克师长。" + getzhg_event.6.a:0"欢迎咕德莉安加入陆军" + getzhg_event.7.t:0"招聘到了珑美儿" + getzhg_event.7.d:0"珑美儿是铁血的坦克师长。" + getzhg_event.7.a:0"欢迎珑美儿加入陆军" + getzhg_event.8.t:0"招聘到了麦蔻阿瑟" + getzhg_event.8.d:0"麦蔻阿瑟是白鹰的指挥官。" + getzhg_event.8.a:0"欢迎麦蔻阿瑟加入陆军" + getzhg_event.9.t:0"招聘到了萌歌玛丽" + getzhg_event.9.d:0"萌歌玛丽是不列颠皇家的指挥官。" + getzhg_event.9.a:0"欢迎萌歌玛丽加入陆军" + getzhg_event.10.t:0"招聘到了妮咪梓" + getzhg_event.10.d:0"妮咪梓是白鹰联邦的海军指挥官。" + getzhg_event.10.a:0"欢迎妮咪梓加入海军" + getzhg_event.11.t:0"[FROM.GetName]被我们击败了" + getzhg_event.11.d:0"[FROM.GetName]的军队已被我们击败,在苦(威)口(逼)婆(利)心(诱)的劝导下,她们的舰娘们也放弃抵抗,加入我们的阵营作战。" + getzhg_event.11.a:0"欢迎欢迎,热烈欢迎" + getzhg_event.11.b:0"不,我们不需要更多将领了。" + getzhg_event.1101.t:0"[FROM.FROM.GetName]被我们击败了" + getzhg_event.1101.d:0"[FROM.FROM.GetName]的军队已被我们击败,在苦(威)口(逼)婆(利)心(诱)的劝导下,她们的舰娘们也放弃抵抗,加入我们的阵营作战。" + getzhg_event.12.t:0"招聘到了斯黛琳" + getzhg_event.12.d:0"斯黛琳来自欧洲,她经受过种种磨难,但都没有被击倒,有着异常坚毅的性格,被称为钢铁之人。" + getzhg_event.12.a:0"钢铁之人!" + getzhg_event.13.t:0"发现了META皇家方舟的身影" + getzhg_event.13.d:0"在我们搜索信号的时候,在某一省份发现了皇家方舟的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到皇家方舟,但是如果皇家方舟已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.13.a:0"让我康康狱友在哪" + getzhg_event.1301.t:0"成功与META狱友会合" + getzhg_event.1301.d:0"我们及时赶到了[?global.meta_fangzhou_state.GetName]并帮助皇家方舟清理了当地的塞壬势力。面对一同对抗塞壬的邀请,皇家方舟起初是拒绝的,但当指挥官拿出了驱逐舰妹妹的照片后,皇家方舟终于勉为其难地答应了。" + getzhg_event.1301.a:0"狱友强无敌" + getzhg_event.14.t:0"发现了META飞龙与META苍龙的身影" + getzhg_event.14.d:0"在我们搜索信号的时候,在某一省份发现了飞龙与苍龙的身影,她们正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到她们俩,但是如果飞龙和苍龙已经解决了塞壬,那她们就不一定还在那里了……" + getzhg_event.14.a:0"让我康康她俩在哪" + getzhg_event.1401.t:0"成功与飞龙和苍龙会合" + getzhg_event.1401.d:0"帅气的飞龙已经结束了战斗,她知道我们是为她而来,所以欣然接受了我们的邀请,现在META飞龙与我们并肩作战。以及与飞龙一同的苍龙也选择了买一送一,加入了我们。" + getzhg_event.1401.a:0"飞龙苍龙强无敌" + getzhg_event.15.t:0"发现了META海伦娜的身影" + getzhg_event.15.d:0"在我们搜索信号的时候,在某一省份发现了海伦娜的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到海伦娜,但是如果海伦娜已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.15.a:0"让我康康海妈在哪" + getzhg_event.1501.t:0"成功与META海伦娜会合" + getzhg_event.1501.d:0"在我们的搜索队抵达[?global.meta_helunna_state.GetName]并准备开始寻找海伦娜时,海伦娜早就用SG锁定了我们的位置,在我们表明来意后,META海伦娜同意加入我们。" + getzhg_event.1501.a:0"海妈强无敌" + getzhg_event.16.t:0"发现了META飞鹰" + getzhg_event.16.d:0"在我们搜索信号的时候,在某一省份发现了飞鹰的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到飞鹰,但是如果飞鹰已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.16.a:0"让我康康飞鹰在哪" + getzhg_event.1601.t:0"成功与META飞鹰会合" + getzhg_event.1601.d:0"飞鹰在[?global.meta_feiying_state.GetName]与塞壬打得正嗨,我们的指挥官前往和飞鹰交涉,表示如果飞鹰愿意加入我们,那今后会与塞壬进行更激烈的战斗。飞鹰听到可以继续激战便爽快的答应了。" + getzhg_event.1601.a:0"飞鹰强无敌" + getzhg_event.17.t:0"发现了META扶桑" + getzhg_event.17.d:0"在我们搜索信号的时候,在某一省份发现了扶桑的身影,她正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到扶桑,但是如果扶桑已经解决了塞壬,那她就不一定还在那里了……" + getzhg_event.17.a:0"让我康康扶桑在哪" + getzhg_event.1701.t:0"成功与META扶桑会合" + getzhg_event.1701.d:0"当我们赶到[?global.meta_fusang_state.GetName]时,扶桑很有仪式感地迎接着我们的先头部队,并表示:“殿下,我已在此等候多时了,还有无数灾厄缠身的灵魂,等待着神明的救赎,继续奋战吧。”" + getzhg_event.1701.a:0"扶桑强无敌" + getzhg_event.18.t:0"发现了META格奈森瑙与META沙恩霍斯特" + getzhg_event.18.d:0"在我们搜索信号的时候,在某一省份发现了格奈森瑙和沙恩霍斯特的身影,她们正在和塞壬苦战。如果我们军队能及时抵达并控制这块地区,那一定会找到她们俩,但是如果格奈森瑙和沙恩霍斯特已经解决了塞壬,那她们就不一定还在那里了……" + getzhg_event.18.a:0"让我康康格奈森瑙在哪(沙恩霍斯特尚未实装)" + getzhg_event.1801.t:0"成功与META格奈森瑙会合(沙恩霍斯特尚未实装)" + getzhg_event.1801.d:0"我们费劲千辛万苦到达了[?global.meta_genaisennao_state.GetName],找到了格奈森瑙和沙恩霍斯特,但高冷的格奈森瑙并不想加入我们……\n最终在我们各种心理学专家的软磨硬泡下,她们俩才同意来我们舰娘国体验一下。" + getzhg_event.1801.a:0"格奈森瑙强无敌(沙恩霍斯特尚未实装)" + getzhg_event.20.t:0"驱逐舰娘[FROM.GetName]の启发" + getzhg_event.2001.t:0"驱逐舰娘[FROM.GetName]の觉醒" + getzhg_event.shengjiqifadesc:0"[FROM.GetName]征战多年,已经积累了大量的作战经验,现在她灵感大爆发,可以帮助我们进行的舰娘科技的研发工作。" + getzhg_event.shengjiqifadesc2:0"[FROM.GetName]似乎进入了“不惑之年”。\n不论是[FROM.GetName]的理论水平还是实战能力都已经登峰造极,她这一生的经验智慧足以匹敌一整个科研小组~" + getzhg_event.20.a:0"采访一下[FROM.GetName]对于驱逐舰装的看法" + getzhg_event.2001.a:0"由[FROM.GetName]指导驱逐舰装科技的研发工作" + + getzhg_event.21.t:0"巡洋舰娘[FROM.GetName]の启发" + getzhg_event.2101.t:0"巡洋舰娘[FROM.GetName]の觉醒" + getzhg_event.21.a:0"让[FROM.GetName]亲自体验一下正在研发的巡洋舰装" + getzhg_event.2101.a:0"任命[FROM.GetName]为巡洋舰装科研组指导专家" + getzhg_event.22.t:0"战列舰娘[FROM.GetName]の启发" + getzhg_event.2201.t:0"战列舰娘[FROM.GetName]の觉醒" + getzhg_event.22.a:0"由[FROM.GetName]担任试作型战列舰装测试员" + getzhg_event.2201.a:0"由[FROM.GetName]全权负责战列舰装的设计与生产" + getzhg_event.23.t:0"航母舰娘[FROM.GetName]の启发" + getzhg_event.2301.t:0"航母舰娘[FROM.GetName]の觉醒" + getzhg_event.23.a:0"让[FROM.GetName]分享一下指挥的经验" + getzhg_event.23.b:0"与[FROM.GetName]深♂入交流关于舰娘科技的哲学问题" + getzhg_event.2301.a:0"任命[FROM.GetName]为[ROOT.GetName]总参谋长" + getzhg_event.2301.b:0"与[FROM.GetName]聊聊“从水下第一个生命的萌芽开始,到石器时代的巨型野兽……”" + getzhg_event.xieshu:0"为[FROM.GetName]写一本书:《[getzhg_event_xieshu]》" + getzhg_event.xieshu2:0"为[FROM.GetName]编纂舰生传记:《[getzhg_event_xieshu2]》" + + getzhg_event_xieshu_quzhu_1:0"摆脱皇家方舟跟踪的18种方式" + getzhg_event_xieshu_quzhu_2:0"论如何用速射炮进行伤口清创消毒" + getzhg_event_xieshu_quzhu_3:0"拉烟还是投雷?" + getzhg_event_xieshu_quzhu_4:0"烟中恶鬼" + getzhg_event_xieshu_quzhu_5:0"所罗门的疯狗" + getzhg_event_xieshu_quzhu_6:0"论游姬战" + getzhg_event_xieshu_quzhu_7:0"~杀~戮~光~环~" + getzhg_event_xieshu_quzhu_8:0"雪风大人的祥瑞是无限的" + getzhg_event_xieshu_quzhu_9:"空想的锅炉操作手册" + getzhg_event_xieshu_quzhu_10:"弗莱彻和她的姐妹们" + getzhg_event_xieshu_quzhu_11:"马铃薯的种植与反潜效用" + getzhg_event_xieshu_quzhu_12:"宪兵队手册——以皇家方舟的100个例子教导驱逐" + + + + + getzhg_event_xieshu_xunyang_1:0"巡洋炮的烘烤干粮手法" + getzhg_event_xieshu_xunyang_2:0"舰炮的八种发射姿势" + getzhg_event_xieshu_xunyang_3:0"空降时炮击转体的力度控制理论" + getzhg_event_xieshu_xunyang_4:0"柴郡真可爱" + getzhg_event_xieshu_xunyang_5:0"忽忆冬夜炮声响,十月红星照万疆。" + getzhg_event_xieshu_xunyang_6:"完美潇洒女仆的养成方法" + + getzhg_event_xieshu_zhanlie_1:0"关于我是个战列却点满了防空这件事" + getzhg_event_xieshu_zhanlie_2:0"铁血舰装相册集" + getzhg_event_xieshu_zhanlie_3:0"挪威海峡的风景" + getzhg_event_xieshu_zhanlie_4:0"铁血舰装使用指南(注:俾斯麦无须阅读)" + getzhg_event_xieshu_zhanlie_5:0"论如何一炮干掉八百里外的平顶船" + getzhg_event_xieshu_zhanlie_6:0"论如何避免侧弦吃满弹幕秒沉" + getzhg_event_xieshu_zhanlie_7:0"战列集团军使用操作——十次罗西亚突击" + getzhg_event_xieshu_zhanlie_8:"最后的辉煌:莱特湾潜水实录" + getzhg_event_xieshu_zhanlie_9:"我即传奇" + + + getzhg_event_xieshu_hangmu_1:0"论将航母与舰炮结合的可行性" + getzhg_event_xieshu_hangmu_2:0"航空烧烤心得" + getzhg_event_xieshu_hangmu_3:0"企业Vs塞壬" + getzhg_event_xieshu_hangmu_4:0"高雅'走你'三十六式" + getzhg_event_xieshu_hangmu_5:0"论如何每仓塞下一面包车的飞机" + getzhg_event_xieshu_hangmu_6:"探究宿舍发电的真相——航母舰娘的紧急任务" + getzhg_event_xieshu_hangmu_7:"航弹与鱼雷快速更换技巧" + getzhg_event_xieshu_hangmu_8:0"更换航弹前的注意事项" + + + + getzhg_event_xieshu_1:0"论舰娘将领的超时空传送技术" + getzhg_event_xieshu_2:0"长生秘诀:博物馆申请指南" + getzhg_event_xieshu_3:0"尾行舰娘心得" + getzhg_event_xieshu_4:0"三句话让指挥官为你买18kg的戒指" + getzhg_event_xieshu_5:0"红星照耀东煌" + getzhg_event_xieshu_6:"老娘投共了!——投共一念起,前途甚光明" + + + getzhg_event_xieshu2_1:0"我的奋斗" + getzhg_event_xieshu2_2:0"[FROM.GetName]的一生之敌" + getzhg_event_xieshu2_3:0"她改变了[ROOT.Getname]-[FROM.GetName]传" + getzhg_event_xieshu2_4:0"天降猛娘-[FROM.GetName]传" + + + getzhg_event.24.t:0"舰娘换装-[?ROOT.huanzhuangleader.GetName]" + getzhg_event.24.d:0"换装功能已经完成框架制作,剩下的就需要各位玩家的协助了~\n如果你想为自己喜欢的舰娘换装,就帮忙收集并裁剪换装图片,尺寸为156x208,PNG格式,如果可以的话再为换装命个名,完成以后发给作者杨白给,下次更新就会加入你自己亲手为舰娘制作的换装力!~" + huangzhuang_nothing:0"可怜的[?ROOT.huanzhuangleader.GetName]没有换装(悲)" + huangzhuang_qiye0:0"企业原版" + huangzhuang_qiye1:0"企业换装1" + huangzhuang_qiye2:0"企业换装2" + getzhg_event.2401.t:0"换装预览" + getzhg_event.2401.d:0"换装功能已经完成框架制作,剩下的就需要各位玩家的协助了~\n如果你想为自己喜欢的舰娘换装,就帮忙收集并裁剪换装图片,尺寸为156x208,PNG格式,如果可以的话再为换装命个名,完成以后发给作者杨白给,下次更新就会加入你自己亲手为舰娘制作的换装力!~" + getzhg_event.2401.confirm:0"就这个了" + getzhg_event.2401.back:0"再看看其他的" + getzhg_event.25.t:0"舰娘强化" + getzhg_event.25.d:0"[qianghua_desc]" + getzhg_event.25.a:0"[qianghua_cost_tooltip]" + getzhg_event.25.b:0"[qianghua_confirm_tooltip]" + getzhg_event.2501.t:0"强化失败" + getzhg_event.2501.d:0"强化失败力……资源都打了水漂,全部木大……\n(听天由命、愿赌服输,不建议使用SL大法)" + getzhg_event.2501.a:0"RNM,退钱!" + qianghua_cost_tooltip_lv1:0"需要§Y500§!£GFX_small_wz!升级到§Y2§!级(不会有人连这点资源都没有吧)" + qianghua_cost_tooltip_lv2:0"需要§Y1000§!£GFX_small_wz!升级到§Y3§!级(不会有人连这点资源都没有吧)" + qianghua_cost_tooltip_lv3:0"需要§Y3000§!£GFX_small_wz!升级到§Y4§!级" + qianghua_cost_tooltip_lv4:0"需要§Y6000§!£GFX_small_wz!升级到§Y5§!级" + qianghua_cost_tooltip_lv5:0"需要§Y10000§!£GFX_small_wz!、§C1§!£GFX_small_xzmf!升级到§Y6§!级" + qianghua_cost_tooltip_lv6:0"需要§Y15000§!£GFX_small_wz!、§C1§!£GFX_small_xzmf!升级到§Y7§!级" + qianghua_cost_tooltip_lv7:0"需要§Y20000§!£GFX_small_wz!、§C2§!£GFX_small_xzmf!升级到§Y8§!级" + qianghua_cost_tooltip_lv8:0"需要§Y30000§!£GFX_small_wz!、§C2§!£GFX_small_xzmf!升级到§Y9§!级(失败概率:§R20%§!)" + qianghua_cost_tooltip_lv9:0"需要§Y35000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R20§!£GFX_small_zs!升级到§Y10§!级(失败概率:§R25%§!)" + qianghua_cost_tooltip_lv9_haijun:0"永远滴神!~她已经满级啦" + qianghua_cost_tooltip_lv10:0"需要§Y40000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R60§!£GFX_small_zs!升级到§Y11§!级(失败概率:§R30%§!)" + qianghua_cost_tooltip_lv11:0"需要§Y50000§!£GFX_small_wz!、§C4§!£GFX_small_xzmf!、§R100§!£GFX_small_zs!升级到§Y12§!级(失败概率:§R40%§!)" + qianghua_cost_tooltip_lv12:0"永远滴神!~她已经满级啦" + az_debug_decision:"[?jianniangname]2[?THIS.jianniangname]" + getzhg_event_gerentezhi_tt:0"获得一个§C随机§!的§Y个人特质§!" + getzhg_event_xidetezhi_tt:0"获得一个§C随机§!的§O习得特质§!" + getzhg_event_dixingtezhi_tt:0"获得一个§C随机§!的§R地形特质§!" + getzhg_event_tezhi_cancel:"[?ROOT.jianniangname.GetName]不要学坏哦(拒绝获得随机特质)" + getzhg_event.2601.t:0"[?ROOT.jianniangname.GetName]撞上了冰山" + getzhg_event.2601.d:0"[?ROOT.jianniangname.GetName]从指挥部获批假条,终于可以放松身心出去休闲休闲了,于是她决定去北大西洋,看看北方的极光。\n但[?ROOT.jianniangname.GetName]只顾着看风景,没有注意到越来越近的巨大冰山,躲闪不及,一头撞上了冰山。\n此次事件后她也吸取到了一些经验。" + getzhg_event.2601.a:0"下次注意点" + getzhg_event.2602.t:0"惩恶扬善的[?ROOT.jianniangname.GetName]" + getzhg_event.2602.d:0"[?ROOT.jianniangname.GetName]从港区出发,准备出海探险,寻找海底宝藏。\n当[?ROOT.jianniangname.GetName]行驶到印第洋海域时,发现了一伙海盗正在打劫手无寸铁的运输舰娘。[?ROOT.jianniangname.GetName]当机立断,对运输舰队施以援手,击退了海盗。\n运输舰队领头舰娘万分感谢[?ROOT.jianniangname.GetName]的善举,于是决定将她们一路上搜集到的宝物都赠送给了我们的[?ROOT.jianniangname.GetName]。" + getzhg_event.2602.a:0"寻宝之旅完美收官" + getzhg_event.2602.a_toolip:0"获得[?random_mofang]£GFX_small_xzmf!和[?random_wuzi]£GFX_small_wz!" + getzhg_event.2603.t:"[?ROOT.jianniangname.GetName]参加了布里的环球旅行" + getzhg_event.2603.d:"[?ROOT.jianniangname.GetName]早就对布里们推出的环球旅行服务心动不已,最近终于如愿以偿得到了指挥部的假条,可以去进行她的环球旅行了。布里们亲自来到港区接上了[?ROOT.jianniangname.GetName],带着她来了一场世界大巡游。\n今天[?ROOT.jianniangname.GetName]回到了港区,兴奋地向其她舰娘分享自己旅行中看到的奇闻异事和各地的风土人情。" + getzhg_event.2603.a:"[?ROOT.jianniangname.GetName]开心就好" + getzhg_event.2604.t:"[?ROOT.jianniangname.GetName]の大保健" + getzhg_event.2604.d:"[?ROOT.jianniangname.GetName]听说了布里们的舰娘大保健服务,一直想去体验一下,于是[?ROOT.jianniangname.GetName]刚一拿到指挥部的假条后就急急忙忙地动身前往布里之家。\n几天后[?ROOT.jianniangname.GetName]终于回来了,并表示感觉自己浑身充满了干劲,腰不酸了、腿不痛了,极速航行五万海里都不费劲~" + getzhg_event.2604.a:0"大保健有这么神奇吗" + getzhg_event.2605.t:"[?ROOT.jianniangname.GetName]发现了战场遗迹" + getzhg_event.2605.d:"[?ROOT.jianniangname.GetName]从港区出发后就漫无目的地在海上航行,但是行驶到某处海域时发现了有点不对劲:空气中飘散着火药的味道、脚下的海面还能看到尚未完全消散的燃油、不远处的海面隐约漂浮着舰装碎片,看起来这里这不久之前发生了一场海战。\n因为[?ROOT.jianniangname.GetName]孤身在外,并且也不能确定战斗是否已经结束,以及战斗双方是友军还是敌人,于是[?ROOT.jianniangname.GetName]给指挥部发来电报,向我们请示她的下一步行动。" + getzhg_event.2605.a:0"太危险了,让[?ROOT.jianniangname.GetName]收集一些简单的情报然后回来吧" + getzhg_event.2605.b:0"要求[?ROOT.jianniangname.GetName]继续搜索该海域" + getzhg_event.2606.t:"[?ROOT.jianniangname.GetName]遭遇海盗!" + getzhg_event.2606.d:"“我要拿你的头盖骨当碗使!”嚣张的海窛叫嚷着。\n本来是风和日丽的一天,[?ROOT.jianniangname.GetName]准备开始自己的旅行,但是航行到某片中立区时,遭遇了一伙海窛,这群海窛要求[?ROOT.jianniangname.GetName]交出所有值钱的东西,否则就要把她的舰装拆下来当碗使。\n[?ROOT.jianniangname.GetName]回复道:“你唯一能拿到的就是我的炮弹,当然是在它穿过你胸膛的时候!”" + getzhg_event.2606.a:"[?ROOT.jianniangname.GetName]?愿她长寿!" + getzhg_event.2607.t:"[?ROOT.jianniangname.GetName]参加了观舰仪式" + getzhg_event.2607.d:"啪叽!一瓶香槟砸在了一位新生舰娘的头上。随后该国的舰娘建设部的主管蛮啾向大家介绍了新生舰娘的制作过程和技术难点等等。[?ROOT.jianniangname.GetName]也在场,并且学到了许多奇怪的知识。" + getzhg_event.2607.a:"在现场,我是那瓶香槟" + getzhg_event.2608.t:"[?ROOT.jianniangname.GetName]被敌对舰娘揍了一顿" + getzhg_event.2608.d:"[?ROOT.jianniangname.GetName]哭唧唧地回到指挥部和其她舰娘诉苦:当时[?ROOT.jianniangname.GetName]肆无忌惮天真烂漫地在外国某商业区闲逛,光顾看着商铺的小商品,一不小心撞上了迎面走来的舰娘,没想到对面这位舰娘是和我们[ROOT.Getname]敌对的外国舰娘。话不投机半句多,[?ROOT.jianniangname.GetName]当场就和对方打了起来,可惜技不如人被对方一顿胖揍。\n虽然[?ROOT.jianniangname.GetName]变得更加抗揍了,但是在大庭广众被敌人暴打,让我们国家的其她舰娘感觉到非常耻辱。" + getzhg_event.2608.a:"他妈的刁民,敢打我的舰!" + getzhg_event.2609.t:"暴揍了敌对舰娘的[?ROOT.jianniangname.GetName]" + getzhg_event.2609.d:"[?ROOT.jianniangname.GetName]在休假期间选择去外国逛逛,听说那里有一条非常受舰娘欢迎的商业街。\n然而正当[?ROOT.jianniangname.GetName]逛得开心时,突然被另一个舰娘狠狠地撞了一下,转头一看原来是敌对国家的舰娘。[?ROOT.jianniangname.GetName]怒从心中起,抄起家伙就把对方按在地上疯狂摩擦。\n回到指挥部后[?ROOT.jianniangname.GetName]向我们讲起了这件事,所有舰娘都感觉非常开心,[?ROOT.jianniangname.GetName]自己也学到了一些战斗技巧。" + getzhg_event.2609.a:"[?ROOT.jianniangname.GetName]干得好啊,你干得好" + getzhg_event.2610.t:"[?ROOT.jianniangname.GetName]遇到了奇怪的塞壬" + getzhg_event.2610.d:"这次假期[?ROOT.jianniangname.GetName]选择去白鹰东海岸看看。\n当[?ROOT.jianniangname.GetName]航行到大西洋附近时遭遇了雷雨天气,罗盘失效,自己迷失了方向,也无法联络到总部。\n正在[?ROOT.jianniangname.GetName]不知怎么办的时候,发现前方有一个奇怪的身影,仿佛在指引着自己前进,于是[?ROOT.jianniangname.GetName]便一直远远跟随着这个神必身影。\n这个身影把[?ROOT.jianniangname.GetName]带到了一片陆地后,[?ROOT.jianniangname.GetName]定睛一看,原来是一个奇怪的塞壬。[?ROOT.jianniangname.GetName]正准备说什么,这个塞壬便立刻跑开并消失在视野之外了……这时罗盘也恢复正常,根据地图[?ROOT.jianniangname.GetName]发现自己身处在神秘的百慕大群岛。" + getzhg_event.2610.a:"建议收录进舰娘十大灵异事件" + getzhg_event.2611.t:"[?ROOT.jianniangname.GetName]进入了塞壬的迷宫" + getzhg_event.2611.d:"虽然最近几天舰娘之间突然开始传播关于塞壬的神秘传闻,但[?ROOT.jianniangname.GetName]觉得这些只是耸人听闻骗小孩的事情,没有放在心上,继续进行自己的外出旅游计划。\n在[?ROOT.jianniangname.GetName]航行到某处海域时,发现了一处奇怪的海军基地,好奇心驱使[?ROOT.jianniangname.GetName]进去康康。\n进入以后发现这是一片塞壬设置的迷宫,[?ROOT.jianniangname.GetName]轻轻松松便破解了迷宫,走了出来,并且还捡到了一些散落在地上的红尖尖。\n回到指挥部后舰娘们都非常佩服[?ROOT.jianniangname.GetName],关于塞壬的传闻也不会再吓到其她舰娘了。" + getzhg_event.2611.a:"技高人胆大" + getzhg_event.2611_toolip:0"获得[?random_zuanshi]£GFX_small_zs!" + getzhg_event.2612.t:"[?ROOT.jianniangname.GetName]の时空穿梭(?)" + getzhg_event.2612.d:"[?ROOT.jianniangname.GetName]本身对于旅游没有兴趣,但是考虑到她已经连续工作了很长时间,指挥部强行把她“赶了出去”。\n于是[?ROOT.jianniangname.GetName]漫无目的地在海上行驶,突然感觉脚底一空,随即周围产生了巨大的漩涡,瞬间把[?ROOT.jianniangname.GetName]吸入了海中。\n[?ROOT.jianniangname.GetName]感觉到自己正在迅速下沉、马上就要寄了,但是突然啪叽一下就感觉自己好像跳出了鱼缸一样、发现自己现在正在空中坠落,然后摔到了地面上。\n落到地面后,[?ROOT.jianniangname.GetName]突然发现自己穿越到了几十年前的[ROOT.Getname],[?ROOT.jianniangname.GetName]经过思考后,把自己所了解到的知识都告诉了几十年前的[ROOT.Getleader],随后便被一股强大的力量拉回了现代。\n所以现在我们的科技突然领先了几十年!(迫真)" + getzhg_event.2612.a:"逐渐离谱了起来" + getzhg_event.2613.t:"[?ROOT.jianniangname.GetName]教训了调皮的舰娘" + getzhg_event.2613.d:"[?ROOT.jianniangname.GetName]最近收到了一条匿名消息,自称是她的一个爱慕者,希望能和[?ROOT.jianniangname.GetName]在某个地方见面。[?ROOT.jianniangname.GetName]春心荡漾,从指挥部请假要去找匿名信中的人。\n但是到了约定地点后,发现只是我们的一个调皮舰娘的恶作剧,[?ROOT.jianniangname.GetName]顿时又羞又气,把这个调皮舰娘抓住教训了一顿。\n因为对方是驱逐舰娘,逃跑技能拉满了,[?ROOT.jianniangname.GetName]为了抓住她费了很大力气,同时也练习了自己的走位能力。" + getzhg_event.2613.a:"恶作剧可不是好行为" + getzhg_event.2614.t:"[?ROOT.jianniangname.GetName]与塞壬邪恶生物进行了战斗" + getzhg_event.2614.d:"[?ROOT.jianniangname.GetName]在外出旅行的时候,不知不觉来到了有塞壬邪恶生物出没的海域。正在海上航行时,[?ROOT.jianniangname.GetName]突然感觉到自己被海草缠住,低头一看发现是一只巨型乌贼,这头乌贼的触手紧紧抓着[?ROOT.jianniangname.GetName]的脚,企图把她掀翻并且拖入海底。\n[?ROOT.jianniangname.GetName]可是见过大场面的人,反手将这只乌贼揪了起来,把它的触手一根根扯掉,然后带回了我们的指挥部和其她舰娘一起吃炭烤乌贼。" + getzhg_event.2614.a:"这东西不会有毒吧" + getzhg_event.2615.t:"[?ROOT.jianniangname.GetName]去看演唱会并且进行了录像" + getzhg_event.2615.d:"最近,舰娘之间突然流行起了偶像文化,每个舰娘都想成为爱抖露并且开一场演唱会。[?ROOT.jianniangname.GetName]也一样,但是她觉得自己先要去亲自观赏一场演出会,并且把现场录下来,学习一下。\n舞台上的舰娘光彩夺目,歌声动听,舞姿婀娜,[?ROOT.jianniangname.GetName]觉得自己难以做到这样的地步,我们国家的其她舰娘看完录像后也打消了成为偶像的念头。" + getzhg_event.2615.a:"术业有专攻" + getzhg_event.2616.t:"[?ROOT.jianniangname.GetName]击败了杰克·斯派罗海盗船长(彩蛋事件)" + getzhg_event.2616.d:"铛→铛→铛↗铛↗,铛→铛↗铛↗铛↗,铛铛铛铛~铛→铛→铛↘\n这段只属于杰克船长的BGM,今天是由[?ROOT.jianniangname.GetName]播放的,那个男人终于被二次元势力打败了(悲)。[?ROOT.jianniangname.GetName]作为一名英勇的舰娘,在她出海时发现了一艘古老的海盗船,这样的朽木腐船在现代的钢铁巨舰面前本应该是不堪一击,但所有人都低估了这艘海盗船。这艘海盗船拥有黑暗的魔法护体,即使是最重最硬的穿甲弹在击中它的魔法护盾时也会碎成粉末。\n杰克斯派罗的海盗船直直地冲向[?ROOT.jianniangname.GetName]的座舰,准备带领他的船员进行接舷战,就在这时[?ROOT.jianniangname.GetName]想到了东煌一句古老的格言:要用魔法打败魔法。[?ROOT.jianniangname.GetName]顿时醍醐灌顶、茅塞顿开,她拿出了随身携带的心智魔方,当作祭品丢向了大海深处,以此向海神祭献,请求海神的帮助。海神也回应了这一请求,深海之中暗潮涌动,随后几只巨大的触手拦下了正在冲锋的海盗船,仿佛无视了那面魔法护盾,直接将海盗船拆解成一堆破木板。\n然而杰克船长依然凭借着自己的本事逃走了,并说:“你们要记住今天,因为你们差一点就抓住了伟大的杰克船长”,不管怎么说,这艘海盗船上的宝物是我们的了!" + getzhg_event.2616.a:"彩蛋事件,全体舰娘获得特殊奖励" + getzhg_event.2616.a_effect_tt:"每个舰娘都会获得两个随机的正面特质,并且等级升1级" + az_jinhua_sound_tt:"为[ROOT.getname]播放 二次元生草mod特有的怪音效" + getzhg_event.2701.t:"约克城升级改造!" + getzhg_event.2701.d:"“埃塞克斯级2号舰,fighting-lady约克城,以此姿态再次回到您的身边。在黑暗之后迎来的是绚烂的幸福之光——指挥官,让我们一起携手迈向未来吧?”" + getzhg_event.2701.a:"好想做约克城太太的狗啊.jpg" + getzhg_event.2702.t:"哈曼曼升级改造!" + getzhg_event.2702.d:"“ 等、等一下,你在看哪里啊你这个变态!什么?不可抗力?你以为我会信你吗!?本来还想好好自我介绍的……刚才的事哈曼可记住了!”" + getzhg_event.2702.a:"哈曼曼……小小的……软软的" + getzhg_event.2703.t:"鞍山升级改造!" + getzhg_event.2703.d:"“鞍山,改造完毕!我会以这份新的力量,更好地守护妹妹们与指挥官的!嗯…先看看这个导弹怎么用好了!”" + getzhg_event.2703.a:"为东煌复兴而战" + getzhg_event.2704.t:"长春升级改造!" + getzhg_event.2704.d:"“改造完成了哦~接下来就该试验下新玩具,不对,新武器的威力了!啊,指挥官快让让,可别不小心变成导弹的目标了。”" + getzhg_event.2705.t:"太原升级改造!" + getzhg_event.2705.d:"“……呼,太原,改造完毕了。嗯,感谢指挥官的鼓励,有了新的装备,我就能更好地追随姐姐们的脚步了。”" + getzhg_event.2706.t:"逸仙升级改造!" + getzhg_event.2706.d:"“不用担心,指挥官,我并无大碍。请允许逸仙以全新的姿态,再次为您效劳吧。”" + getzhg_event.2707.t:"宁海升级改造!" + getzhg_event.2707.d:"“喝!……感觉不错,谢谢指挥官。为了不辜负你的期待,从今往后我会更加严格地督促指挥官的,做好心理准备了吧?——喂,不要跑!”" + getzhg_event.2708.t:"平海升级改造!" + getzhg_event.2708.d:"“嘿~呀!嗯……感觉……没什么特别的变化?二宝倒是很高兴的样子……算了,指挥官,平海饿了!”" + getzhg_event.2709.t:"镇海升级改造!" + getzhg_event.2709.d:"“镇海,如约以新的姿态与你见面了。……呵呵,时间还有很多呢,不如坐下来一品香茗,一同畅想下我们的未来吧~”" + + + #xiaotiancheng_desc:"[luolijianniang_event_desc_sl]" + xiaobiruixiaoqibolin_title:"两个小傲娇" + xiaobiruixiaoqibolin_desc:"并不是每次开放日都是欢乐的,现在就遇到了一些麻烦。\n一个白毛长发、看起来凶凶的萝莉和一个短发和服、拿着一把超大的太刀的短发萝莉吵起来了。“刀会不会太重?我,我一个人没问题的,不用你管!”“你这只会说大话的家伙,吃我一炮!”眼看要打起来,[ROOT.Getleader]跑过去赶快拉开她俩,经过询问,原来是小齐柏林和小比叡。[ROOT.Getleader]答应小齐柏林在她找到回家的路之前可以暂时留在这里,而小比叡则打算留在这里和小齐柏林比试比试。" + xiaokelifulanxiaohailunna_title:"成双成对" + xiaokelifulanxiaohailunna_desc:"指挥室里非常热闹,每个小朋友都有一个玩伴,然而也有一些落单的小萝莉。\n一个黄发小萝莉找到了[ROOT.getleader],问到“欧内酱,这里里不是有一个和我差不多大,总是在房间里照镜子的蓝发女孩子嘛,我可不可以去找她玩啊?”[ROOT.getleader]转头一扫,原来也有一个落单的蓝发小萝莉在东张西望,[ROOT.getleader]过去正准备和她搭话,没想到蓝发小萝莉提前开口问道:“咦……那边那个好像男孩子一样的金发女孩子是谁呀?欸,我、我只是觉得她看起来好像有点帅”\n原来这两位是小克利夫兰和小海伦娜,她们俩一直互相吸引但却从未接触,现在终于在指挥部相识相知成为了一对好朋友。她们俩也决定一直留在这里了。" + xiaoqiyexiaoshengdiyage_title:"战斗双星" + xiaoqiyexiaoshengdiyage_desc:"今天的指挥部异常的热闹:一个红发小萝莉在举行自己的演唱会,大喊大叫地唱着歌。另一边一个白发的小萝莉正在练习着东煌功夫:佛山无影脚,只是经常失败,摔得很惨。经过了解,原来一位是小圣地亚哥,另一位是小企业。\n[ROOT.Getleader]向小圣地亚哥承诺今后为她开一场超大的演唱会,向小企业承诺帮助她成为最强的战士,这两位未来的战斗之星非常高兴的答应了我们的请求,决定留在这里。" + xiaoshengwangxiaoguanghui_title:"骑士和女神" + xiaoshengwangxiaoguanghui_desc:"指挥部来了两位小萝莉,一位双眼炯炯有神、走路步步生风,一位光芒耀眼就像女神下凡,原来是小声望和小光辉。\n这两位结伴而来,是为了爱与和平、伸张正义!但是仅凭着自己的力量是无法做到的,所以希望能让我们帮助她们俩。“皇家骑士,见敌必战!”“圣光啊,消灭爱与和平的敌人!”" + xiaotiancheng_title:"病弱小狐狸" + xiaotiancheng_desc:"[ROOT.GetLeader]一脸慈祥地看着小萝莉们在指挥室里跑来跑去、拿着企业超人的玩偶呼呼呼的东跑西跑。突然注意到在角落里坐着一个黑发狐耳和服小萝莉在狼吞虎咽地吃着零食和小点心。\n“咳咳…唔……没、没事……天城在吃点心的时候不小心呛着了…咕嘟咕嘟…呜呜呜”小天城被突然上前搭话的[ROOT.GetLeader]吓到了。在得知加入[ROOT.Getname]便每天可以吃到这么多点心后,小天城决定一直留在这里了。" + xiaobeifa_title:"小小女仆" + xiaobeifa_desc:"今天的开放日又是让[ROOT.GetLeader]和其她舰娘糟心的一天,那群熊孩子把指挥部搞的一团乱。\n正当我们准备展开清扫工作时,有一位较小的穿着白色女仆装的小舰娘来到了这里:“各位大姐姐们,我是见习女仆贝尔法斯特,请多关照……淑女要提裙行礼——欸,要双手?唔…失败了…”\n原来小贝法是来我们的指挥部来磨砺自己积累经验的,今后将留在我们[ROOT.Getname]协助我们工作。" + getzhg_event.100.a:"萝莉舰娘卡哇伊捏" + getzhg_event.1001.t:"一群熊孩子" + getzhg_event.1001.d:"[ROOT.GetLeader]充满母性地发了一个manjuu朋友圈,表示小萝莉们可以来到我们的指挥部免费吃喝玩乐。\n朋友圈刚发就跑来了一群小萝莉舰娘,在指挥部闹腾了一整天,然而她们吃饱喝足后就扬长而去,把指挥部搞的一团乱,留下[ROOT.GetLeader]自己收拾。\n不过孩子们玩得还是很开心的。" + getzhg_event.1001.a:"熊孩子开心就好" + getzhg_event.1002.t:"爱学习的小朋友" + getzhg_event.1002.d:"得知我们的指挥部向小朋友开放时,一群讲礼貌的驱逐舰娘充满期待地来造访我们了~\n这群小学生表示她们很早之前就想来了解一下舰娘指挥部到底是怎么运作的,她们对于小礼品不感兴趣,反而是一直缠着[ROOT.GetLeader]询问她的日常工作等等,同时也帮助[ROOT.GetLeader]做了一些力所能及的事。\n为期一天的开放日结束后,这群驱逐舰娘很有礼貌地向我们表示了感谢,并承诺如果以后还会有这样的活动还会再来的。" + getzhg_event.1002.a:"驱逐舰娘真乖捏" + getzhg_event.1003.t:"噔噔咚!我是谁.mp3" + getzhg_event.1003.d:"当我们正在策划下一次的指挥部开放日的时候,[ROOT.getleader]突然发现窗外有一可疑身影。说时迟那时快,[ROOT.getleader]一跃而起、破窗而出,与神秘人打了个照脸,这个神秘人戴着头套,虽难以看清面容,但在月光的映照下可以看到他/她淡蓝色的眼睛。同时根据外表体态,[ROOT.getleader]发现这是一名女子,身材高挑,头发较短……愣了半秒,神秘人已拔腿逃跑……\n这时,[ROOT.getleader]冲她大喊道:" + getzhg_event.1003.a:"哟哟哟,这不皇家方舟嘛,几天不见,这么拉了!" + getzhg_event.1003.b:"你寄吧谁啊,(打开对讲机)宪兵队!来抓人" + getzhg_event.1004.t:"皇家方舟の加入" + getzhg_event.1004.d:"皇家方舟发现自己已经暴露,便回过头来向[ROOT.getleader]求饶:“求求你,不要告诉[HUJ.getleader]!最近听说你这里有好多驱逐舰妹妹,所以我就想来……来保护驱逐舰妹妹,免得她们落入坏人之手!”\n……\n“什么,如果我来你们这里兼职就可以每天保护驱逐舰妹妹?那我同意了!”\n于是,皇家方舟虽然是皇家舰娘,但是她在平时没任务的时候可以来到我们[ROOT.getname]帮助我们打工。" + getzhg_event.1004.a:"这件事,是我们两个之间的秘密,不准告诉[HUJ.getleader]!" + luoli_huangjiafangzhou:"皇家狱友" + getzhg_event.1005.t:"皇家方舟の赎罪" + getzhg_event.1005.d:"不需要呼叫支援,[ROOT.getleader]的大喊大叫就已经吸引到了值守的宪兵队,这名犯罪嫌疑人被当场控制,原来是皇家的航母舰娘-皇家方舟。\n审讯室里,皇家方舟表示她是来保护萝莉们的,请求我们不要告诉[HUJ.getleader]这些事,为此她愿意付出任何代价。\n[ROOT.getleader]觉得皇家方舟作为皇家的精英航母,一定有很多财富,所以我们可以向她要一点封口费……" + getzhg_event.1005.a:"这回知道谁是老大了吼!" + getzhg_event.1005_effect_tt:"获得§C5§!£GFX_small_xzmf!和§R150§!£GFX_small_zs!" + + + +#军火店 + junhuo.1.t:0"欢迎来到军火店" + junhuo.1.d:0"“又来了啊,要来点武器箱吗?保证没有染色哦...”不知火阴森森地接待了你。\n今天要干点什么呢?" + junhuo.1.buy:0"买点东西" + junhuo.1.sell:0"卖点东西" + junhuo.1.talk:0"聊天(尚未完成)" + junhuo.1.leave:0"离开" + junhuo.2.t:0"买东西" + junhuo.2.d:0"“我店里的武器都是最新到货的哦”" + junhuo.2.buyhouqinzhuangbei:0"购买后勤装备" + junhuo.2.buykache:0"购买卡车" + junhuo.2.buy36buqiang:0"购买36年步枪" + junhuo.2.buy39buqiang:0"购买39年步枪" + junhuo.2.buy42buqiang:0"购买42年步枪" + junhuo.2.buy36huopao:0"购买36年火炮" + junhuo.2.buy39huopao:0"购买39年火炮" + junhuo.2.buy42huopao:0"购买42年火炮" + junhuo.2.next:0"下一页" + junhuo.2.back:0"买不起,溜了" + junhuo.3.t:0"卖东西" + junhuo.3.d:0"“找我卖东西?不知火可是只收高级武器的哦,不要把那些垃圾卖给我...”\n注:只能出售最新一代的武器,比如在1939年后你就无法出售1936年的步兵武器了。" + junhuo.3.sellbuqiang:0"出售步枪" + junhuo.3.selljunshiziiao:0"出售军事资料" + junhuo.3.selljungongchang:0"出售军工厂" + junhuo.3.selljkeyan:0"外派科研组" + junhuo.3.sellback:0"不卖了" + junhuo.4.t:0"买36年步枪" + junhuo.4.d:0"“加兰德、Kar98、重樱的38式和北联的莫辛纳甘...不知火这里都有哦...哪里搞到的?不知火才不会告诉你是从她们手里回收来的...”" + junhuo.4.buy36buqiang.back:0"不买了" + junhuo.4.buy36buqiang.0:0"穷光蛋也想买装备?" + junhuo.4.buy36buqiang.1:0"购买5000把步枪" + junhuo.4.buy36buqiang.2:0"购买20000把步枪" + junhuo.4.buy36buqiang.3:0"购买60000把步枪" + junhuo.5.t:0"买39年冲锋枪" + junhuo.5.d:0"“北联士兵爱用的波波沙,还有铁血引以为傲的MP冲锋枪,还有白鹰的汤姆森,各式各样的单兵连发武器都是这个时代的产物。”" + junhuo.5.buy39buqiang.back:0"不买了" + junhuo.5.buy39buqiang.0:0"穷光蛋也想买装备?" + junhuo.5.buy39buqiang.1:0"购买5000把冲锋枪" + junhuo.5.buy39buqiang.2:0"购买20000把冲锋枪" + junhuo.5.buy39buqiang.3:0"购买60000把冲锋枪" + junhuo.6.t:0"买42年步枪" + junhuo.6.d:0"“最新研究的自动步枪具有冲锋枪的射速和步枪相同的杀伤力,STG系列是铁血最高端的单兵武器,而白鹰的M2卡宾枪也毫不逊色。”" + junhuo.6.buy42buqiang.back:0"不买了" + junhuo.6.buy42buqiang.0:0"穷光蛋也想买装备?" + junhuo.6.buy42buqiang.1:0"购买5000把自动步枪" + junhuo.6.buy42buqiang.2:0"购买20000把自动步枪" + junhuo.6.buy42buqiang.3:0"购买60000把自动步枪" + junhuo.7.t:0"买36年火炮" + junhuo.7.d:0"“火炮是威力巨大的重武器哦,我这里有各式各样的战前火炮,选一批你喜欢的吧...”" + junhuo.7.buy36huopao.back:0"不买了" + junhuo.7.buy36huopao.0:0"穷光蛋也想买装备?" + junhuo.7.buy36huopao.1:0"购买500门火炮" + junhuo.7.buy36huopao.2:0"购买2500门火炮" + junhuo.7.buy36huopao.3:0"购买5500门火炮" + junhuo.8.t:0"买39年火炮" + junhuo.8.d:0"“新时代的火炮具有更大的口径和更好的炮钢,怎么样,要来一批吗?崭新出厂哦!”" + junhuo.8.buy39huopao.back:0"不买了" + junhuo.8.buy39huopao.0:0"穷光蛋也想买装备?" + junhuo.8.buy39huopao.1:0"购买500门火炮" + junhuo.8.buy39huopao.2:0"购买2500门火炮" + junhuo.8.buy39huopao.3:0"购买5500门火炮" + junhuo.9.t:0"买42年火炮" + junhuo.9.d:0"“锵锵锵!有史以来最高级的火炮...一炮就可以送敌人上天哦!快来订货吧。”" + junhuo.9.buy42huopao.back:0"不买了" + junhuo.9.buy42huopao.0:0"穷光蛋也想买装备?" + junhuo.9.buy42huopao.1:0"购买500门火炮" + junhuo.9.buy42huopao.2:0"购买2500门火炮" + junhuo.9.buy42huopao.3:0"购买5500门火炮" + junhuo.10.t:0"买卡车" + junhuo.10.d:0"“卡车可以用来运货也可以用来运人,是非常重要的战略装备...”" + junhuo.10.buykache.back:0"不买了" + junhuo.10.buykache.0:0"穷光蛋也想买装备?" + junhuo.10.buykache.1:0"购买1000辆卡车" + junhuo.10.buykache.2:0"购买3000辆卡车" + junhuo.10.buykache.3:0"购买7500辆卡车" + junhuo.11.t:0"买后勤装备" + junhuo.11.d:0"“联络用的无线电台、指挥官乘坐的吉普和摩托,还有各种工兵使用的装备,这些都很重要的...”" + junhuo.11.buyhouqinzhuangbei.back:0"不买了" + junhuo.11.buyhouqinzhuangbei.0:0"穷光蛋也想买装备?" + junhuo.11.buyhouqinzhuangbei.1:0"购买500套后勤装备" + junhuo.11.buyhouqinzhuangbei.2:0"购买1500套后勤装备" + junhuo.11.buyhouqinzhuangbei.3:0"购买3200套后勤装备" + junhuo.12.t:0"出售步枪" + junhuo.12.d:0"“不知火这里在收购多余的步枪哦,不要把粗制滥造的产品卖给我,当然旧型武器我也不要!军火老板娘的要求可是很高的!”" + junhuo.12.sellbuqiang.back:0"不卖了" + junhuo.12.sell36buqiang.0:0"库存太少,不知火不想收购" + junhuo.12.sell39buqiang.0:0"库存太少,不知火不想收购" + junhuo.12.sell42buqiang.0:0"库存太少,不知火不想收购" + junhuo.12.sell36buqiang.1:0"出售5000把步枪" + junhuo.12.sell36buqiang.2:0"出售20000把步枪" + junhuo.12.sell36buqiang.3:0"出售50000把步枪" + junhuo.12.sell39buqiang.1:0"出售5000把步枪" + junhuo.12.sell39buqiang.2:0"出售20000把步枪" + junhuo.12.sell39buqiang.3:0"出售50000把步枪" + junhuo.12.sell42buqiang.1:0"出售5000把步枪" + junhuo.12.sell42buqiang.2:0"出售20000把步枪" + junhuo.12.sell42buqiang.3:0"出售50000把步枪" + junhuo.13.t:0"出售军事资料" + junhuo.13.d:0"“你们这群舰娘肯定很擅长战斗吧..不像我一样整天在店里。所以把你们的战斗资料给我看看吧,不知火会出高价收购的...”\n虽然不知道她一个奸商要这些军事资料干什么,不过既然能卖钱就管不了那么多了。" + junhuo.13.sellarmyxp.0:0"你的陆军经验太少,不知火不要" + junhuo.13.sellarmyxp.1:0"出售100点陆军经验" + junhuo.13.sellarmyxp.2:0"出售300点陆军经验" + junhuo.13.sellarmyxp.3:0"出售500点陆军经验" + junhuo.13.sellairxp.0:0"你的空军经验太少,不知火不要" + junhuo.13.sellairxp.1:0"出售100点空军经验" + junhuo.13.sellairxp.2:0"出售300点空军经验" + junhuo.13.sellairxp.3:0"出售500点空军经验" + junhuo.13.sellnavyxp.0:0"你的海军经验太少,不知火不要" + junhuo.13.sellnavyxp.1:0"出售100点海军经验" + junhuo.13.sellnavyxp.2:0"出售300点海军经验" + junhuo.13.sellnavyxp.3:0"出售500点海军经验" + junhuo.13.sellxp.back:0"不卖了" + junhuo.14.t:0"出售军工厂" + junhuo.14.d:0"“不知火需要你的工厂!虽然我大部分商品都是回收来的,但是我也要生产自己的武器哦,比如刻有不知火亲笔签名的步枪...”\n看起来不知火想要大价钱收购我们的工厂和机床。" + junhuo.14.selljungongchang.0:0"你工厂太少了" + junhuo.14.selljungongchang.1:0"出售3座军工厂" + junhuo.14.selljungongchang.2:0"出售10座军工厂" + junhuo.14.selljungongchang.3:0"出售20座军工厂" + junhuo.14.selljungongchang.back:0"不卖了" + junhuo.15.t:0"外派科研组" + junhuo.15.d:0"“虽然不知火我是一个天才,但只凭我一个人是无法研究出高科技的。所以我可以出钱短期雇佣你的科研组,帮助我研究神秘高科技,到期后归还哦~”\n她好像是在研究油漆上色相关的东西...不管了,要帮不知火打工吗?" + junhuo.15.sellkeyan.0:0"最后一个科研组还是不要外派了" + junhuo.15.sellkeyan.1:0"外派一个科研组180天" + junhuo.15.sellkeyan.2:0"外派两个科研组180天" + junhuo.15.sellkeyan.3:0"外派三个科研组180天" + junhuo.15.sellkeyan.back:0"还是不要让可爱的科学家出去打工了" + junhuo.16.t:0"打工人回来了" + junhuo.16.d:0"我们的一组科学家经过不知火半年多的压榨,她们终于回来了。" + junhuo.16.sellkeyan.1back:0"打工人辛苦了" + junhuo.17.t:0"打工人回来了" + junhuo.17.d:0"我们的两组科学家经过不知火半年多的压榨,她们终于回来了。" + junhuo.17.sellkeyan.2back:0"打工人辛苦了" + junhuo.18.t:0"打工人回来了" + junhuo.18.d:0"我们的三组科学家经过不知火半年多的压榨,她们终于回来了。" + junhuo.18.sellkeyan.3back:0"打工人辛苦了" + junhuo.19.t:0"购买导弹" + junhuo.19.d:0"某个不知名舰娘国向我国打款用以购买导弹科技。" + junhuo.19.option:0"谢谢老板!\n§Y物资+25000§!" +# + + #考古队 + azkaogudui.1.t:0"古战场遗址" + azkaogudui.1.d:0"在[From.Getname]的考古工作中,挖掘出了大量的尸骨、箭头、刀剑兵器等,可以看出这里曾发生过一场惨烈的战争。\n我们从古代兵器中学到了" \ No newline at end of file diff --git a/src/localisation/azideas_l_english.yml b/src/localisation/azideas_l_english.yml new file mode 100755 index 0000000..ca0028b --- /dev/null +++ b/src/localisation/azideas_l_english.yml @@ -0,0 +1,196 @@ +l_english: + BFL_zuozhanshiyanshi:0"联合作战实验室" + BYG_zuozhanshiyanshi:0"同盟作战实验室" + DOH_zuozhanshiyanshi:0"中和作战实验室" + TIX_zuozhanshiyanshi:0"武德作战实验室" + SIR_zuozhanshiyanshi:0"神必作战实验室" + trait_BFL_zuozhanshiyanshi:0"高科技研究组织" + trait_BFL_zuozhanshiyanshi_desc:0"脖子右拧!(For the Union!),联合作战实验室是由北方联合牵头的科研组织,这里的科学家们致力于提升工业能力,最大化提高物质产出,早日实现共同富裕。" + trait_BYG_zuozhanshiyanshi:0"高科技研究组织" + trait_BYG_zuozhanshiyanshi_desc:0"色!夜色!(Sir!Yes Sir!),这是由碧蓝航线发起的科研组织,同盟作战实验室喜欢各种高科技的东西,这里的科学家的脑洞比白鹰联邦某位爱笑的男孩的脑洞都大。" + trait_DOH_zuozhanshiyanshi:0"高科技研究组织" + trait_DOH_zuozhanshiyanshi_desc:0"宁和中正是这个第三世界科研组织的发展理念,这里的科学家虽然没有特别远超他国的技术,但是他们的科技发展都非常追求均衡,每条科技树都点了一些。" + trait_TIX_zuozhanshiyanshi:0"高科技研究组织" + trait_TIX_zuozhanshiyanshi_desc:0"只有强大的力量才会带领我们走向胜利,让所有敌人在我们的工业杰作下臣服吧!武德作战实验室致力于发明出碾压对手的军事武器,他们的研发理念就是武力至上。" + trait_SIR_zuozhanshiyanshi:0"高科技研究组织" + trait_SIR_zuozhanshiyanshi_desc:0"Your mind is Siren's……'" + azurlane_closed_economy:0"舰娘封闭经济" + azurlane_closed_economy_desc:0"世界上已经没有可以和我们交易的国家了,还出口资源干什么?" + azurlane_closed_economy_trigger_tt:0"除了本国以外的§Y所有舰娘国家§!都已经去世" + az_hidden_ideas:0"§g(隐藏效果)§!" + az_kexiaochu_ideas:0"§g(后期可消除)§!" + az_political_advisor:"内阁顾问" + junshisili:0"军事司令" + fazhanfangzhen:0"发展方针" + fangzhen:0"发展方针" + fazhanlujun:0"发展陆军" + fazhanlujun_desc:0"陆上力量是我们解放陆地的重要力量。" + fazhanhaijun:0"发展海军" + fazhanhaijun_desc:0"有了强大的海军我们才能突破塞壬海上的封锁。" + fazhankongjun:0"发展空军" + fazhankongjun_desc:0"空中力量可以辅助我们的海军或陆军。" + gongyejianshe:0"工业建设" + gongyejianshe_desc:0"没有枪没有炮,敌人是不会给我们造的,我们要靠自己。" + dalikaifaziyuan:0"大力开发资源" + dalikaifaziyuan_desc:0"我们将国家力量侧重到资源开发上,有了资源才能生产出武器。" + zhongshikeyan:0"重视科研" + zhongshikeyan_desc:0"科学技术是第一生产力。" + haijundajian:0"海军大建" + haijundajian_desc:0"我们要以举国之力来扩建海军。" + haijundajian_modifer_tooltip:0"除§Y海军船坞、海军基地§!外,所有建筑建造速度减少§R90%§!" + lujunkuobian:0"陆军扩编" + lujunkuobian_desc:0"枪在手!跟我走!杀塞壬!抢碉楼!" + xingzhenggongzuo:0"行政工作" + xingzhenggongzuo_desc:0"注重内政工作,提高行政效率。" + junshicanmou:0"军事参谋" + junshicanmou_desc:0"着重军事计划,提高我们的计划速度。" + zhihuimiao_neige:0"指挥喵&指挥官" + zhihuimiao_neige_desc:0"舰娘们最宠爱的就是可爱的指挥喵了。" + zhihuimiao:0"指挥喵&指挥官" + zhihuimiao_desc:0"舰娘们最宠爱的就是可爱的指挥喵了。" + aogumiao:0"奥古喵" + aogumiao_desc:0"小科普:奥古喵原型来自第二次世界大战期间美国的小威利斯·奥古斯塔斯·李中将,第三次所罗门海战中(时任少将)率华盛顿、南达科他与近藤信竹的第二舰队交战。" + bokemiao:0"伯克喵" + bokemiao_desc:0"小科普:原型来自阿利·艾伯特·伯克,美国海军上将,历任三届美国海军部部长,第二次世界大战期间曾任美国第23驱逐舰队司令(即小海狸中队)。" + keleimiao:0"克雷喵" + keleimiao_desc:0"小科普:原型来自奥托·克雷齐默尔,纳粹德国海军上校,二战时期的德国U艇头号王牌。曾任U-99舰长,他总共击沉了船只47艘,共计274,333吨,在二战所有的U艇艇长中名列第一位,也是三大王牌中唯一一位幸存者(被俘虏)。" + lindemiao:0"林德喵" + lindemiao_desc:0"林德喵的原型是俾斯麦号舰长恩斯特·林德曼。" + pangdemiao:0"庞德喵" + pangdemiao_desc:0"小科普:原型来自达德利·庞德,皇家海军的第一海务大臣,他的外号就叫狡猾的老獾,达德利·庞德,英国海军将领,海军元帅(Admiral of the Fleet)。" + pishawan:0"毗沙丸" + pishawan_desc:0"小科普:原型来自毗沙门天→多闻天王→山口多闻(1892.8.17-1942.6.6),日本海军中将,日本著名航空战术家,第二次世界大战时期担任第二航空战队司令,旗舰是飞龙号。 “反击的一拳”是指飞龙“最后的反击”。" + xiaozhuwan:0"小竹丸" + xiaozhuwan_desc:0"小科普:原型来自近藤信竹,(二战时期日本海军大将,山本五十六的副手。历任海军军令部次长。第二舰队司令官,南洋作战舰队总指挥等职务,参加了中途岛、瓜岛等战役。" + yuehanmiao:0"约翰喵" + yuehanmiao_desc:0"小科普:原型来自约翰·科洛宁·托维,英国皇家海军元帅,二战期间曾担任本土舰队司令,旗舰是纳尔逊号。托维是枪炮军官出身,在指挥岗位上参加过实战并有较大战果。他的海军生涯绝大部分在舰队和海军站度过。他是一位有主见但不张扬的人,在战术和战略上都比较现实而略显保守,同僚对他的倔强或说固执褒贬不一。由于战略上的原因,他在二战大部分时间中无机会与敌战斗舰队作战。即使如此,在皇家海军中,他至少扮演了尽职尽责的角色。 补充:英国人曾给自己取了个自嘲的绰号——“约翰牛(John Bull)”。" + miaorunzhi:0"喵润芝" + jiangjieshi:0"洁石酱" + xitele:0"茜特蕾" + sidalin:0"斯黛琳" + #BUFF# + TY_mfdongli:0"魔方动力" + TY_mfjichuang:0"魔方机床" + TY_jiaoguanzhidaozhong:0"教官指导中" + TY_msgj:0"美食供给" + TY_mmwh:0"猫满为欢" + TY_lujunkuaisufazhan:0"陆军快速发展(隐藏效果)" + TY_haijunkuaisufazhan:0"海军快速发展(隐藏效果)" + TY_sanjunfazhan:0"三军协调发展(隐藏效果)" + TY_zhongshiminsheng:0"重视民生(隐藏效果)" + TY_lujunkeji:0"陆军科技发展(隐藏效果)" + TY_haijunkeji:0"海军科技发展(隐藏效果)" + TY_kongjunkeji:0"空军科技发展(隐藏效果)" + TY_zhandoulizengqiang:0"战斗力增强(隐藏效果)" + TY_xianzhikongjun:0"限制空军(隐藏效果)" + TY_mofangjiexi:0"魔方解析" + TY_aifangbaobi:0"AI防暴毙功能" + TY_aifangbaobi_desc:0"这个BUFF只对AI国家生效" + TY_haijunkeyan:0"海军科研加速" + TY_haijunkeyan_desc:0"舰娘国家特有的研究加成。" + TY_sir_AI_buff:0"AI暗中加强(你是怎么发现这个的)" + TY_tiaozhanjiacheng_1:0"挑战加成" + TY_tiaozhanjiacheng_3:0"挑战加成" + az_ziyuanzhuanhua_amount:0"资源转化" + az_jianniangxiujia_modifier:"舰娘休假的影响" + #强化模式民族精神# + TY_qianghuachuanwu:0"强化船坞(隐藏效果)" + TY_chaojishengchan:0"超级生产(隐藏效果)" + TY_gengduoppdian:0"更多政治点(隐藏效果)" + TY_jiasuyanjiu:0"加速研究(隐藏效果)" + TY_fengkuangai:"电脑(令人发狂的)" + TY_fengkuangai_desc:"“惹~哼~哼额啊啊啊啊啊啊啊啊啊啊啊”——被疯狂AI折磨的某玩家发出的叫声" + TY_fengkuangai2:"电脑(令人发狂的)" + TY_fengkuangai_desc:"“惹~哼~哼额啊啊啊啊啊啊啊啊啊啊啊”——被疯狂AI折磨的某玩家发出的叫声" + TY_fengkuangai3:"电脑(令人发狂的)" + TY_fengkuangai_desc:"“惹~哼~哼额啊啊啊啊啊啊啊啊啊啊啊”——被疯狂AI折磨的某玩家发出的叫声" + + #布里# + bulizaochuanchang_1:0"黄金布里工艺" + bulizaochuanchang_1_desc:0"黄金布里的设计理念是优先保证舰船的稳定性,合理设计舰船构造,使战舰的速度与航程最大化。" + bulizaochuanchang_2:0"炫彩布里工艺" + bulizaochuanchang_2_desc:0"超级布里的设计理念是强调战舰的攻击性,提高吨位利用率,注重资源的节省。" + bulizaochuanchang_2_trigger_tooltip:0"需要向布里们§Y购买技术§!或者§Y与布里成为朋友§!后才能使用布里工艺" + bulizaochuanchang_1_trigger_tooltip:0"需要向布里们§Y购买技术§!或者§Y与布里成为朋友§!后才能使用布里工艺" + bulizaochuanchang_modifier_tooltip:0"\n§Y提示:§!\n布里工艺制造商的加成效果会§C立即生效§!,无需刻意研究下一级船体科技\n" + #通用内阁# + nad_shiganjia:0 "努力工作的秘书" + nad_tegong:0 "神秘的特工" + nad_terror:0 "腹黑的大姐姐" + nad_jinrong:0 "精打细算的会计" + nad_zhanzhengshiyejia:0 "军工厂老板娘" + nad_huaping:0 "歌坛新星" + nad_gongye:0 "面粉厂老板娘" + nad_bunker:0 "爱玩积木的工程师" + nad_junxu:0 "后勤大队长" + nad_jingongqicai:0 "进攻大佬" + nad_zuzhiqicai:0 "组织大佬" + nad_fangyuqicai:0 "防御大佬" + nad_yanxiqicai:0 "演习大佬" + nad_gaigeqicai:0 "改革大佬" + nad_shiqiqicai:0 "士气大佬" + nad_jidongqicai:0 "机动大佬" + nad_air_anquan:0 "空军安全大佬" + nad_air_gaige:0 "空军改革大佬" + nad_air_night:0 "空军夜战大佬" + nad_air_zhiyuan:0 "地面支援大佬" + nad_navy_xiji:0 "袭击大佬" + nad_navy_gaige:0 "海军改革大佬" + nad_navy_hangkong:0 "海军航空大佬" + nad_navy_jidong:0 "海军机动大佬" + nad_bubingqicai:0 "步兵大佬" + nad_houqinqicai:0 "后勤大佬" + nad_qianhao:0 "堑壕大佬" + nad_zhuangjiaqicai:0 "装甲大佬" + nad_zhikongqicai:0 "制空大佬" + nad_pingweiqicai:0 "屏卫舰大佬" + nad_paobingqicai:0 "炮兵大佬" + nad_zhuliqicai:0 "主力舰大佬" + nad_hangmuqicai:0 "航母大佬" + nad_qiantingqicai:0 "潜艇大佬" + nad_dengluqicai:0 "登陆大佬" + nad_jianduihouqinqicai:0 "舰队后勤大佬" + nad_haijunduikongqicai:0 "海军对空大佬" + nad_fanqianqicai:0 "反潜大佬" + nad_tezhongqicai:0 "特种大佬" + nad_qibingqicai:0 "骑兵大佬" + nad_chongzuqicai:0 "陆军重组大佬" + nad_yinniqicai:0 "隐匿大佬" + nad_haihongqicai:0 "海轰大佬" + nad_lanjieqicai:0 "拦截大佬" + nad_mijiezhiyuanqicai:0 "密接支援大佬" + nad_zhanluehongzhaqicai:0 "战略轰炸大佬" + nad_zhanshuhongzhaqicai:0 "战术轰炸大佬" + nad_sanjiangqicai:0 "伞降大佬" + nad_qingtan:0 "轻坦制造商" + nad_zhongtan:0 "中坦制造商" + nad_heavytan:0 "重坦制造商" + nad_youshihuoli:0 "优势火力大佬" + nad_jidongzuozhan:0 "机动作战大佬" + nad_juezhanjihua:0 "决战计划大佬" + nad_renhaizuozhan:0 "人海突击大佬" + nad_fuchonghongzhashou:0 "俯冲轰炸手" + nad_kongzhongzhisheng:0 "空中制胜" + nad_qiantingzhuanjia:0 "潜艇大佬" + nad_dajiandui:0 "大舰队提倡者" + nad_taipingyang:0 "太平洋舰艇" + nad_daxiyang:0 "大西洋舰艇" + nad_xijijian:0 "袭击舰艇" + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/aznews_l_english.yml b/src/localisation/aznews_l_english.yml new file mode 100755 index 0000000..732a17f --- /dev/null +++ b/src/localisation/aznews_l_english.yml @@ -0,0 +1,179 @@ +l_english: + aznews.1.t:0"皇家回到伦敦" + aznews.1.d:0"在近日对塞壬的作战中,皇家取得了极大的进展。她们渡过了爱尔兰海峡,气势汹汹地将不列颠岛上的塞壬赶出她们的家园。\n现在皇家已经回到了伦敦,伊丽莎白迫不及待地回到了白金汉宫进行她的胜利演讲,尽管对塞壬的作战还未结束。" + aznews.1.a:0"这一切都是女王的功劳" + aznews.1.b:0"女王回家了" + aznews.1.c:0"呵,干的不错嘛,小傲娇。" + aznews.2.t:0"铁血公国光复柏林" + aznews.2.d:0"铁血公国在被塞壬击败后,一直在北方岛屿上与被塞壬占领的家园隔海相望。\n她们每天都想回到德意志,为此准备了多年。今天,在铁血战士们的奋战下,终于击退了残留在欧陆上的塞壬,光复了柏林。" + aznews.2.a:0"为胜利干杯!Sieg Heil!" + aznews.2.b:0"俾斯麦好样的" + aznews.2.c:0"欧洲又多了一个霸权..." + aznews.2.e:0"什么?德意志复活了!?(危)" + aznews.3.t:0"企业带领白鹰加入战争" + aznews.3.d:0"“War,War Never Changes.”\n一场战争后又是另一场战争。企业表示她已经厌倦了战斗,但是随着世界各国先后加入战争,她也不得不再次带领白鹰联邦加入反抗塞壬的阵营。很多人都乐观地表示,这是最后一场战争,但企业一直坚信,即使塞壬被打败了,战斗并不会结束..." + aznews.3.a:0"在企业的带领下去战斗吧!" + aznews.3.b:0"企业貌似对战争有很深刻的理解" + aznews.4.t:0"护教骑士团回到了巴黎" + aznews.4.d:0"巴黎是鸢尾的原首都,在塞壬抵近巴黎近郊时,黎塞留为了保护巴黎市,宣布巴黎为不设防城市。\n时隔多年黎塞留带领着护教骑士团回到了巴黎,塞壬并没有对巴黎进行过多的破坏,只是一切都显得死气沉沉。不过黎塞留的归来让这座城市恢复生机,巴黎会再次成为国际大都市。" + aznews.4.a:0"感谢护教骑士团所做的一切" + aznews.4.b:0"整挺好" + aznews.5.t:0"重樱统一了四岛" + aznews.5.d:0"近年来塞壬的陆上力量日渐虚弱,重樱旗舰长门带领着众舰娘在北海道养精蓄锐,找准时机突破了塞壬的海上封锁,从北海道南下,一举将南方三岛的塞壬全部清除。\n现在重樱已经基本恢复了战前的版图。" + aznews.5.a:0"重樱国终于统一了" + aznews.5.b:0"整挺好" + aznews.6.t:0"东煌光复南京" + aznews.6.d:0"东煌的国母逸仙带领着东煌人民,一路北伐,解放了大半国土,将旧国南部的大部分塞壬全部驱逐干净。因为东煌人民不断地反抗塞壬,塞壬也对南京城进行了极其严酷的镇压。\n现在逸仙已经进驻南京,希望再次恢复这里的宁静祥和。" + aznews.6.a:0"东煌的人民们,你们的苦日子马上到头了" + aznews.6.b:0"整挺好" + aznews.7.t:0"天城担任重樱新旗舰" + aznews.7.d:0"重樱前旗舰长门表示已经没有精力再领导重樱了,她希望更有魄力的年轻人来接替自己。\n长门选择了天城来接替她担任重樱的旗舰,未来的几年里天城将作为重樱国的领袖带领重樱国民。" + aznews.7.a:0"温柔的天城酱一定会做的很好的" + aznews.7.b:0"整挺好" + aznews.8.t:0"赤城担任重樱新旗舰" + aznews.8.d:0"重樱前旗舰长门表示已经没有精力再领导重樱了,她希望更有魄力的年轻人来接替自己。\n长门选择了赤城来接替她担任重樱的旗舰,未来的几年里赤城将作为重樱国的领袖带领重樱国民。" + aznews.8.a:0"赤城一定让我们重樱成为强国" + aznews.8.b:0"整挺好" + aznews.9.t:0"长门继续担任重樱旗舰" + aznews.9.d:0"尽管重樱旗舰长门大人表示已经没有精力再领导重樱了,但还有许多舰娘拥护长门,希望长门大人继续带领重樱。\n长门不想让支持她的重樱国民失望,决定继续担任旗舰。" + aznews.9.a:0"长门大人一定要加油" + aznews.9.b:0"整挺好" + aznews.10.t:0"铁血将完全使用塞壬科技" + aznews.10.d:0"近年来,铁血将越来越多的经费投入到塞壬科技的研究中。尽管取得了不小的进展,但是想完全掌握塞壬科技还是不太可能的。\n但是铁血的科学家们今天宣布,她们已经仿制出了塞壬的个别兵器,并且将会把这些武器当做铁血军队的制式武器。\n许多人表示这是在于塞壬为伍,塞壬的邪恶科技不能给舰娘使用。但俾斯麦坚持使用塞壬兵器...或许铁血未来将和塞壬一样拥有恐怖的武力。" + aznews.10.a:0"这将会给我们带来无穷的力量" + aznews.10.b:0"俾斯麦疯了" + aznews.11.t:0"塞壬发现了事情不简单" + aznews.11.d:0"随着个别国家开始大举反攻塞壬,高层的塞壬们发现事情并不简单。她们抓了大量的舰娘壮丁进入塞壬的军队,有砖家推测,舰娘的反攻的势头会严重受挫。" + aznews.11.a:0"真有人玩塞壬我是没想到的" + aznews.11.b:0"危" + aznews.12.t:0"皇家邀请我们加入碧蓝航线" + aznews.12.d:0"现在已经有许多国家再次开始了反抗塞壬的战争,皇家也不例外。近日,皇家派出了使者邀请各国加入碧蓝航线,白鹰联邦与自由鸢尾已经加入了阵营,不过铁血公国表示她们只会为自己的国家战斗,而不是某些打着联盟幌子的自私国家。\n所以我们要加入碧蓝航线吗?" + aznews.12.a:0"加入。至少目前我们有共同的目标" + aznews.12.b:0"不加入。我们能独自对抗塞壬" + aznews.12.c:0"真有人玩塞壬我是没想到的" + aznews.12.e:0"虚伪的家伙,我们将成立自己的阵营" + aznews.12.f:0"为全舰娘而战" + aznews.13.t:0"逸仙称帝" + aznews.13.d:0"近日,逸仙在东煌的国都完成了登基仪式。逸仙已经不再是曾经那个善良可爱的逸仙了,在与塞壬的对抗中,她逐渐变得冷酷且强硬,不仅是对敌人残忍,对国内的任何反对势力逸仙也采取了一些措施让她们闭嘴。\n现在,她放弃了民主共和观念,为了更好地带领东煌,逸仙决定自行加冕登基为女皇。\n不过外国专家分析这位女皇陛下的野心也许不光是为了完全控制东煌。" + aznews.13.a:0"吾皇万岁万岁万万岁" + aznews.13.b:0"她想当全世界的女皇?" + aznews.14.t:0"欧罗巴西部基本解放" + aznews.14.d:0"目前小小的欧洲是全世界最富有的地方之一,现在这片土地已经被舰娘从塞壬的手里解救出来了。\n舰娘能否让这片土地恢复安宁呢?" + aznews.14.a:0"我们要扫清全世界的塞壬" + aznews.14.b:0"真有人玩塞壬我是没想到的" + aznews.15.t:0"旧白鹰东部地区基本解放" + aznews.15.d:0"旧白鹰东部地区有着白鹰联邦发达的工业基础,现在这里已经恢复了舰娘的统治。\n专家推测也许会有其他国家的势力干涉这片土地。" + aznews.1501.t:0"旧白鹰西部地区基本解放" + aznews.1501.d:0"旧白鹰西部地区以山地位置,但是有着丰富的战略资源,现在这里已经恢复了舰娘的统治。\n专家推测也许会有其他国家的势力干涉这片土地。" + aznews.15.a:0"我们要扫清全世界的塞壬" + aznews.15.b:0"真有人玩塞壬我是没想到的" + aznews.16.t:0"“十字路口”海峡基本解放" + aznews.16.d:0"十字路口海峡位于世界的中心,这里是全世界东西走向航道的必经之路,有着极高的战略价值。\n现在这里已经被舰娘势力控制。" + aznews.16.a:0"我们要扫清全世界的塞壬" + aznews.16.b:0"真有人玩塞壬我是没想到的" + aznews.17.t:0"欧罗巴东部基本解放" + aznews.17.d:0"欧洲东部大部分是北方联合的旧土。\n现在已经基本解放。" + aznews.1701.t:0"巴尔干及火鸡海峡基本解放" + aznews.1701.d:0"巴尔干被称为火药桶,而火鸡海峡地区又是一道重要的战略要地。\n现在都已经基本解放。" + aznews.17.a:0"我们要扫清全世界的塞壬" + aznews.17.b:0"真有人玩塞壬我是没想到的" + aznews.18.t:0"尼罗河沿岸基本解放" + aznews.18.d:0"尼罗河可以说是阿非利加州的生命河,有无数生命在这里孕育,也有许多文明在此崛起。\n如今这条河沿岸最有价值的地区已被舰娘控制,这里将再次成为孕育新生命的源泉。" + aznews.18.a:0"我们要扫清全世界的塞壬" + aznews.18.b:0"真有人玩塞壬我是没想到的" + aznews.19.t:0"南亚细亚次大陆基本解放" + aznews.19.d:0"据说这里的大陆是板块碰撞生成,这里气候温暖,水资源丰富,聚集了大量人口。\n现在这里已经被舰娘们控制,舰娘应该会努力让这里变得干净又卫生。" + aznews.19.a:0"我们要扫清全世界的塞壬" + aznews.19.b:0"真有人玩塞壬我是没想到的" + aznews.20.t:0"北欧基本解放" + aznews.20.d:0"北欧自然环境恶劣,气候寒冷,不过战略位置极其重要。\n现在这里已经被舰娘控制。" + aznews.20.a:0"我们要扫清全世界的塞壬" + aznews.20.b:0"真有人玩塞壬我是没想到的" + aznews.21.t:0"天城政变" + aznews.21.d:0"在过去几日,重樱国几位高层的保守派领导突然消失了,更反常的是一向内敛的天城也突然高频率的出现在公众视野中,以内阁大臣的名义颁布了许多有关民生的法令。\n今天天城终于发表声明称:这是一场由她带领并发起的革命,几名执迷不悟的重樱高层已经被天城的妹妹赤城控制,关在小黑屋里接受赤城的教育。这是一场平稳的过渡,从今天以后,重樱将会是一个崭新且强大的国家。" + aznews.21.a:0"重樱共和国,重樱人民政府,今天成立了!" + aznews.21.b:0"又一个共产主义国家" + aznews.22.t:0"重樱的神之子" + aznews.22.d:0"长门在过去几年里一直作为重樱的旗舰,是重樱人民的精神寄托。而最近她被一群狂热分子推崇为至高无上的神一般的存在,重樱人将长门视为神之子,坚信长门可以引领她们。\n而长门本人貌似也没有反对这种做法。" + aznews.22.a:0"长门陛下,万岁!万岁!万岁!" + aznews.22.b:0"整挺好" + aznews.23.t:0"安琪奥战车学院" + aznews.23.d:0"最近几个月,撒丁国越来越多的国民爱上了开坦克,不但是军队里的士兵可以加入坦克学院学习坦克驾驶技术,那些对战车有兴趣的国民也可以去坦克学院学习。\n现在,开坦克在学生中也流行了起来,在撒丁民众尤其是学生们的呼吁与支持下,安琪奥战车学院成立了!第一任学生会领袖就是那位元气满满的双马尾少女——安丘比。" + aznews.23.a:0"好!很有精神!" + aznews.23.b:0"整挺好" + aznews.24.t:0"中央塞壬已被击溃" + aznews.24.d:0"我们的军队势如破竹,把在欧洲的塞壬力量几乎全部歼灭,塞壬们失去了在欧洲大陆的立足点,在海洋上也很难对我们造成更大的威胁了。\n接下来就是关于欧洲领土的重新划分..." + aznews.24.a:0"塞壬滚出地球" + aznews.24.b:0"真有人玩塞壬我是没想到的" + aznews.25.t:0"美洲塞壬已被击溃" + aznews.25.d:0"美洲塞壬主要盘踞在旧白鹰联邦以北的地区。这群塞壬掌握着世界上最大的雨林,现在她们在陆地上的力量已经被击溃,是时候划分美洲的领土了。" + aznews.25.a:0"南美洲又恢复了宁静" + aznews.25.b:0"真有人玩塞壬我是没想到的" + aznews.26.t:0"非洲塞壬已被击溃" + aznews.26.d:0"非洲塞壬控制着非洲大陆和一部分西亚地区,这里曾经是皇家和鸢尾的殖民地,然而一些国家通过自己的实力将这些土地从塞壬手里解放出来了。\n接下来就是关于非洲领土的再划分,皇家和鸢尾还能恢复她们曾经的势力吗?" + aznews.26.a:0"这块古老的大陆又回到我们的手里了" + aznews.26.b:0"真有人玩塞壬我是没想到的" + aznews.27.t:0"亚洲塞壬已被击溃" + aznews.27.d:0"亚洲是世界上最古老的大陆,现在这里大部分已经被我们控制,领土划分开始了。" + aznews.27.a:0"舰娘们的又一次大胜利" + aznews.27.b:0"真有人玩塞壬我是没想到的" + aznews.28.t:0"澳洲塞壬已被击溃" + aznews.28.d:0"澳洲塞壬孤独地盘踞在南太平洋,然而这也阻挡不了被我们正义的舰娘击溃。\n接下来就是关于南太平洋势力的重新划分" + aznews.28.a:0"又一次胜利!" + aznews.28.b:0"真有人玩塞壬我是没想到的" + aznews.29.t:0"铁血的第一届人民代表大会" + aznews.29.d:0"铁血国的第一届全国人民代表大会在欧根亲王的主持下召开了,全世界的记者都跑来记录这历史性的会议。\n“根据投票结果,我宣布:下一任的国家元首为——Z23酱!”欧根话音刚落,现场顿时掌声雷动,经久不息,甚至有人激动地哭了出来。\nZ23成熟稳重地走到演讲台,面对着全国人民和记者们说:“大家请信任我吧!我会带领铁血国走向繁荣的!”" + aznews.29.a:0"Z23万岁!人民万岁!" + aznews.29.b:0"惊了!" + aznews.30.t:0"欧根亲王掌控铁血政治" + aznews.30.d:0"俾斯麦一直以来都是最有话语权的人,她不但是有能力的政治家,还是一位有军事才能的战士。然而,她的高压统治让铁血许多人透不过气。\n随着铁血高层的反对派越来越多,针对俾斯麦的攻击让俾斯麦不得不从铁血的最高位置上退下,但我们都肯定,俾斯麦不会就这样善罢甘休。\n代替俾斯麦的则是性格与她完全不同的欧根亲王。看似温柔的欧根会让铁血更加强大吗?" + aznews.30.a:0"俾斯麦请休息吧" + aznews.30.b:0"铁血高层乱套了" + aznews.31.t:0"铁血黑科技体系基本成型" + aznews.31.d:0"铁血国是非常善战的国家,她们在之前与塞壬的战争中吸取了许多经验,其中就包括塞壬的科技。\n近年来,铁血对塞壬科技的研究没有停滞。塞壬的动力系统和生物技术等都被铁血国学习得有模有样,铁血国就好像是第二个塞壬,使用这种先进的黑科技极大地加强了铁血整体的战斗力。\n有专家担忧地表示:如果铁血将这种技术用来反攻塞壬那是最好不过了。但是如果她们将武器对准我们自己..." + aznews.31.a:0"我铁血科技是天下无敌啊" + aznews.31.b:0"她们在玩火自焚" + aznews.31.c:0"好厉害!我们也要学习她们" + aznews.32.t:0"撒丁的崛起" + aznews.32.d:0"一直以来,撒丁帝国内部乱得像一锅粥:黑手党不断地扰乱治安,干些违法的事情。国家整体情绪消极,不愿战斗。\n然而在撒丁领袖利托里奥的带领下,撒丁克服了一个又一个的困难,终于可以将精力转移到国外。\n撒丁自认为是欧洲文明的起源地,利托里奥以及整个撒丁帝国正以一个骄傲的姿态去参与国际政治。" + aznews.32.a:0"让全世界都知道我们才是真正的列强" + aznews.32.b:0"文明起源?拉倒吧" + aznews.32.c:0"那个帝国她回来了" + aznews.33.t:0"巨熊苏醒" + aznews.33.d:0"北方联合,她们意志顽强地坚守在世界上最恶劣的北极圈内,食物紧缺、工业基础弱,但是她们依然凭借着与生俱来的战斗意志生存着。\n现在她们要开始积极地反抗塞壬,夺回她们曾经的家园。" + aznews.33.a:0"战斗吧!" + aznews.33.b:0"北方的巨熊苏醒了" + aznews.33.t:0"这只臭熊,我们要小心她们" + aznews.34.t:0"重樱的小学生" + aznews.34.d:0"重樱是世界上小学生舰娘最多的国家,最近[CHY.GetLeader]开始教育她的孩子们,教她们先进的驱逐舰战术、反潜战术、战术配合等。\n现在重樱的小学生们更加聪明啦!" + aznews.34.a:0"孩子们要好好学习哦" + aznews.34.b:0"整挺好" + aznews.34.c:0"皇家方舟狂喜" + aznews.35.t:0"皇家女仆整装待发" + aznews.35.d:0"皇家女仆队是世界上最好的女仆队。这些女仆们精通各种技能,对内可以帮助处理政务,对外则是强力的特工队。\n现在,皇家女仆队经过进一步的训练,她们变得更加专业了。" + aznews.35.a:0"女仆们好好为女王服务吧" + aznews.35.b:0"我们也想要女仆" + aznews.36.t:0"腓特烈大帝苏醒" + aznews.36.d:0"最近,许多国家都注意到铁血内部正在神神叨叨地好像是在做着什么仪式,现在我们终于知道了答案。\n铁血国在欧根亲王的指导下,利用心智魔方将腓特烈大帝的肉身塑造出来,唤醒了腓特烈大帝的意志。\n现在,腓特烈大帝成为了铁血帝国的皇帝,人们都在猜测这位刚刚苏醒懵懵懂懂的帝王会做出什么行动呢?" + aznews.36.a:0"天佑吾皇" + aznews.36.b:0"惊了!" + aznews.37.t:0"塞壬覆灭了,一切都结束了吗?" + aznews.37.d:0"世界各地的塞壬被一一击破,舰娘们势如破竹,解放了整个地球。\n然而,国家之间的勾心斗角越来越严重,铁血对皇家的敌视、北联对土地的贪婪,还有在东方剑拔弩张的重樱和东煌。\n战争,战争从来不会改变。塞壬消失后,更大的敌人变成了我们自己...\n接下来该怎么办呢?" + aznews.37.a:0"接下来该怎么办?" + aznews.37.b:0"接下来该怎么办?" + aznews.38.t:0"塞壬的试验" + aznews.38.d:0"这一切都是一场轮回...塞壬从未被消灭!\n曾经人们为了地球的命运而共同抗击塞壬,然而在塞壬被击败后呢?舰娘们依然开始互相攻伐,地球依然是战火不止,舰娘们造成的灾难比塞壬更加恐怖。\n舰娘们好像都忘记了塞壬是为何降临地球,如何将她们击败,终于在今天她们再一次回想起了被塞壬支配的恐惧...\n塞壬对舰娘们感到失望,决定结束这愚蠢的轮回试验,彻底将地球毁灭。" + aznews.38.a:0"我们又要回到起点了吗?" + aznews.39.t:0"真正的胜利" + aznews.39.d:0"终于结束了...\n我们奋斗了数年,终结了塞壬的统治,将塞壬驱逐出了地球。\n虽然舰娘们各自有着不同的理念,有着相冲突的利益,但是舰娘们心有灵犀的一致决定:塞壬带来的灾难非常严重,不会再发动战争对我们的地球造成更大的灾难了。\n从此以后,再无战争。" + aznews.39.a:0"好耶~" + aznews.40.t:0"伊丽莎白女王归来" + aznews.40.d:0"不列颠皇家一直是一个民主国家,伊丽莎白女王作为名义上的国王并没有过多的权力。\n然而最近几个月,伊丽莎白女王开始拉拢她的亲信,摆脱了皇家议会的控制,成为不列颠真正意义上至高无上的女王。\n然而不列颠的国民们对此感到有些惊慌失措,她们完全不了解女王是什么样的人,而伊丽莎白女王也需要好好考虑自己的定位。" + aznews.40.a:0"天佑伊丽莎白女王!" + aznews.40.b:0"关我锤子事" + aznews.40.sad:0"或许我们可以请求女王帮助" + aznews.40.tix:0"那个小不点能干什么" + aznews.41.t:0"[ROOT.Getname]被塞壬控制" + aznews.41.d:0"战事并不像想象中的那样顺利……\n虽然[ROOT.Getname]主动对塞壬发起进攻,但是却难以击退塞壬,而且抵挡不住塞壬猛烈的攻势,现在她们已经被击垮,[ROOT.GetLeader]也被塞壬控制洗脑,加入了塞壬阵营,与其她舰娘决裂。" + aznews.41.a:0"塞壬,我囸你先人" + aznews.41.b:0"嗨暗的时代降临了" \ No newline at end of file diff --git a/src/localisation/english/loading_tips_l_english.yml b/src/localisation/english/loading_tips_l_english.yml new file mode 100755 index 0000000..c0f0aef --- /dev/null +++ b/src/localisation/english/loading_tips_l_english.yml @@ -0,0 +1,63 @@ +l_english: + LOADING_TIP_0:0 "为什么你们发育这么好啊!\n- 萨拉托加" + LOADING_TIP_1:0 "指挥官,我会去监狱里给你送饭的,请放心吧\n- 小贝法" + LOADING_TIP_2:0 "结束了!\n- 企业" + LOADING_TIP_3:0 "感觉我好像变聪明了!\n- 圣地亚哥" + LOADING_TIP_4:0 "圣光啊!赐予我力量吧!...开玩笑的\n- 光辉" + LOADING_TIP_5:0 "娇小是高贵的象征,明白吗!\n- 伊丽莎白女王" + LOADING_TIP_6:0 "再拿我开玩笑的话,即使吃15寸炮弹也没关系吗?\n- 厌战" + LOADING_TIP_7:0 "由俭入奢易,由奢入俭难\n- 宁海" + LOADING_TIP_8:0 "如果没想好如何结束战争的话,就不要发起战争\n- 三笠" + LOADING_TIP_9:0 "那些轻言战争的人们...真的做好了付出代价的准备了吗?\n- 长门" + LOADING_TIP_10:0 "总是盯着我发着呆可不好哟,指挥官\n- 爱宕" + LOADING_TIP_11:0 "没有人能阻挡铁血的行军,没有人\n- 俾斯麦" + LOADING_TIP_12:0 "欧根!你在说谁是贫乳傲娇!\n- 希佩尔海军上将" + LOADING_TIP_13:0 "学习是很重要的喔,伟人说过:“知识就是力量”\n- Z23" + LOADING_TIP_14:0 "我憎恨着一切\n- 齐柏林伯爵" + LOADING_TIP_15:0 "Fvrentibvs Eminet Avstris.(狂风中屹立不倒)\n- 黎塞留号舰铭" + LOADING_TIP_16:0 "Belli Dura Despicio.(我厌恶战争的艰辛)\n- 厌战号舰铭" + LOADING_TIP_17:0 "为什么你们发育这么好啊!\n- 萨拉托加" + LOADING_TIP_18:0 "定下决心,不再有悔恨,目送着无法往返的时日,也会留下一丝残念\n -某指挥官" + LOADING_TIP_19:0 "致中央塞壬:呸!\n- 一名胸上有痣的军官" + LOADING_TIP_20:0 "今天我作为一个长者,传授给你们一点开炮的经验\n- 厌战" + LOADING_TIP_21:0 "塞壬,舰娘,以及这些挺聪明的黄鸡,世界怎么变成了这个样子?\n- 某人类军官" + LOADING_TIP_22:0 "荣光与你我同在,永不落幕\n- 胡德" + LOADING_TIP_23:0 "站起来,我们要自找麻烦去了!\n- 威尔士亲王" + LOADING_TIP_24:0 "战争,永远也不会改变\n- 企业" + LOADING_TIP_25:0 "铸剑为犁的那一天,终会来临\n- 长门" + LOADING_TIP_26:0 "我、我们——北联的所有同志们都会与我一起前进\n- 苏维埃罗西亚" + LOADING_TIP_27:0 "优雅,可不是花瓶\n- 胡德 + LOADING_TIP_28:0 "“Tenacemente”(顽强)——不论身处怎样的战场,都应该拼尽全力坚持战到最后\n- 扎拉" + LOADING_TIP_29:0 "真理只在炮火范围之内\n- 俾斯麦" + LOADING_TIP_30:0 "碧蓝航线里最受欢迎的舰娘是皇家的胜利,因为舰娘们和指挥官都经常提到她\n- 碧蓝航线热知识" + LOADING_TIP_31:0 "提尔比茨你再不出来陪我玩,我就去炸你家了\n- 胜利" + LOADING_TIP_32:0 "我告诉你嗷俾斯麦,来丹麦海峡,指定没有你好果汁吃\n- 胡德" + LOADING_TIP_33:0 "我俾斯麦呢!还搁这儿戴墨镜,我旗舰俾斯麦呢!\n- U556质问欧根亲王" + LOADING_TIP_34:0 "我要偷偷打工,赚钱买新舰装然后惊艳所有人\n- 俾斯麦" + LOADING_TIP_35:0 "悄悄滴过去,撒雷滴不要\n- 某位不愿透露姓名的小学生" + LOADING_TIP_35:0 "我说那个皇家方舟啊,刚才我在洗澡的时候,你有在偷看吧\n- 萤火虫" + LOADING_TIP_36:0 "什么你威胁我?要不要试试我的41cm主炮\n- 洞庭湖战列舰" + LOADING_TIP_37:0 "人家才不是猫呢~\n- 柴郡" + LOADING_TIP_38:0 "今天是神也要休息的日子~\n- 恶毒" + LOADING_TIP_39:0 "放开那只蛮啾!让我来!~\n- 看到某不知名舰娘的不知名装扮后的指挥官" + LOADING_TIP_40:0 "指挥官~来块小饼干吧~\n- 豪" + LOADING_TIP_41:0 "啊啊啊不要吃我——\n- 某败北の女骑士" + LOADING_TIP_42:0 "《( )》《( )》\n- 摩尔曼斯克" + LOADING_TIP_43:0 "不要随便碰哈曼啦,变态!\n- 哈曼" + LOADING_TIP_44:0 "哼!想逃?闪电旋风雷!\n- 大青花鱼(击沉大凤前)" + LOADING_TIP_45:0 "老冯啊,你宰只鸡,炖锅鸡汤\n- 指挥官(和冯·胡滕的某天日常对话)" + LOADING_TIP_46:0 "我就不打扰你准备了,47。\n- 节选自在作战会议时指挥官与U-47的对话" + LOADING_TIP_47:0 "苟利国家生死以……是这样念的吗?\n- 厌战在和东煌舰娘聊天时的小插曲" + LOADING_TIP_48:0 "白马?定叫他有来无回\n- 导驱长春" + LOADING_TIP_49:0 "碧蓝卫士惊坐起,逐鹿中轴又一年。\n- 你知道你是谁" + LOADING_TIP_50:"古有贵族租车捅破菊花之死 今有铁血妹冲厕所被打爆狗头而死\n -致敬U1206(马桶妹)" + LOADING_TIP_51:"据情报显示,塞壬并没有太多的空中支援。"\n- 某白鹰籍情报员" + LOADING_TIP_52:"芜湖,起飞!\n- 某不知名小黄鸡飞行员" + LOADING_TIP_53:"说了多少次了不要重底盘配轻机枪的设计图!帝国军工部迟早要被你们败坏完!\n- 铁血军工部长训斥研究员珍贵影像" + LOADING_TIP_54:"为什么我们的坦克顶上有四个轻机枪?\n- 一名蛮啾新兵的发问" + LOADING_TIP_55:"看到前面的36个铁皮棺材了吗?只要有他们,我们就战无不胜!——某黄鸡士官" + LOADING_TIP_56:"这下饺子多是一件美事啊~ \n- 白鹰某船厂蛮啾" + LOADING_TIP_57:"快速行动!为了北(bai)联(mao)!\n- 北联最高领导人萨悠丝总动员演讲" + LOADING_TIP_58:"U1206,二战唯一一个冲马桶冲沉了的潜艇,皇家小学生感谢大自然的馈赠" + LOADING_TIP_59:"平时多流汗,战时少流血!\n- 前卫" + diff --git a/src/localisation/liluntupodecisions_l_english.yml b/src/localisation/liluntupodecisions_l_english.yml new file mode 100755 index 0000000..3d0bb1c --- /dev/null +++ b/src/localisation/liluntupodecisions_l_english.yml @@ -0,0 +1,34 @@ +l_english: + liluntupo_category:0"理论突破" + army_youhuo:0"优势火力学说" + army_jidong:0"机动作战学说" + army_juezhan:0"决战计划学说" + army_renhai:0"人海突击学说" + liluntupo_armyexp_100:0 "§H100§!£army_experience!" + liluntupo_armyexp_100_blocked:0 "需要§R100§!£army_experience!" + liluntupo_armyexp_100_tooltip:0 "花费§H100§!£army_experience!" + navy_cunzai:0"存在舰队学说" + navy_zuduan:0"贸易阻断学说" + navy_daji:0"基地打击学说" + liluntupo_navyexp_100:0 "§H100§!£navy_experience!" + liluntupo_navyexp_100_blocked:0 "需要§R100§!£navy_experience!" + liluntupo_navyexp_100_tooltip:0 "花费§H100§!£navy_experience!" + air_pohuai:0"战略破坏学说" + air_zhiyuan:0"战场支援学说" + air_zuozhan:0"连续作战学说" + liluntupo_airexp_100:0 "§H100§!£air_experience!" + liluntupo_airexp_100_blocked:0 "需要§R100§!£air_experience!" + liluntupo_airexp_100_tooltip:0 "花费§H100§!£air_experience!" + TY_lujunliluntupo_effect_tooltip:0"允许通过§Y理论突破§!决议解锁第二条陆军学说路线" + TY_haijunliluntupo_effect_tooltip:0"允许通过§Y理论突破§!决议解锁第二条海军学说路线" + TY_kongjunliluntupo_effect_tooltip:0"允许通过§Y理论突破§!决议解锁第二条空军学说路线" + + + + + + + + + + \ No newline at end of file diff --git a/src/localisation/replace/r_loading_tips_l_english.yml b/src/localisation/replace/r_loading_tips_l_english.yml new file mode 100755 index 0000000..5f28270 --- /dev/null +++ b/src/localisation/replace/r_loading_tips_l_english.yml @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/localisation/replace/z_az_parties_l_english.yml b/src/localisation/replace/z_az_parties_l_english.yml new file mode 100755 index 0000000..ed5316d --- /dev/null +++ b/src/localisation/replace/z_az_parties_l_english.yml @@ -0,0 +1,36 @@ +l_english: + capital_ship:3"主力舰" + communism:3 "团结" + communism_noun:3 "团结" + democratic:3 "温和" + democratic_noun:3 "温和" + fascism:3 "尚武" + fascism_noun:3 "尚武" + fascism_desc:3 "强势勇敢" + communism_desc:3 "团结一致" + democratic_desc:3 "自由平等" + conservatism:3 "温和" + conservatism_desc:3 "这个舰娘国比较喜欢讲道理,温和派的舰娘们不喜欢用武力解决问题,她们更喜欢和谐与自由的气氛。" + liberalism:3 "温和派" + liberalism_desc:3 "温和派的舰娘们不喜欢用武力解决问题,她们更喜欢和谐与自由的气氛。" + socialism:3 "温和" + socialism_desc:3 "温和派的舰娘们不喜欢用武力解决问题,她们更喜欢和谐与自由的气氛。" + marxism:3 "团结" + marxism_desc:3 "这个舰娘国有着伟大的理想,她们希望所有人能团结一致,为过上更好的生活共同努力。" + leninism:3 "团结" + leninism_desc:3 "这个舰娘国有着伟大的理想,她们希望所有人能团结一致,为过上更好的生活共同努力。" + stalinism:3 "罗西亚团结派" + stalinism_desc:3 "罗西亚有自己的方式,她牢牢地团结了整个北方联合的舰娘们," + nazism:3 "俾斯麦铁腕派" + nazism_desc:3 "冷酷的俾斯麦不论是对内还是对外,总是会有最强力的手段来达到自己的目的。俾斯麦及整个铁血国主张铁腕外交,倾向于使用武力,让一切反对势力消失。" + fascism_ideology:3 "强权派" + fascism_ideology_desc:3 "这个舰娘国比较狂躁,更喜欢用武力解决问题,她们认为在绝对的武力面前,一切外交手段都是浮云。" + neutrality:3 "混沌" + neutrality_desc:3 "中立混沌" + despotism:3 "混沌" + despotism_desc:3 "这个舰娘国没有明确的导向,可以说是处于中立混沌的状态。" + siren:3 "塞壬" + siren_noun:3 "塞壬" + siren_desc:3 "神秘莫测" + siren_ideology:3"塞壬" + siren_ideology_desc:3"我们永远不会知道塞壬在想什么。" diff --git a/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml b/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml index 8bec068..7790cd3 100755 --- a/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml @@ -7,7 +7,7 @@ trait_bide: "迅击铁翼" trait_beiyaen: "变迁之秘" trait_qikaluofu: "捍卫雄鹰" - trait_jiangjiang: "园竹" + trait_zhangzhejiangjiang: "园竹" trait_dafeng: "命运之骰" trait_tianchengcv: "凤与凰" #新海军部长TAG# @@ -46,7 +46,7 @@ trait_aerhangeersike: "改革派" trait_huajia: "广结善缘" trait_dingan: "利析秋毫" - trait_jian: "居安资深" + trait_jian_doh: "居安资深" #新国家精神TAG# TIX_atlantikwall_idea: "海岸要塞建设" TIX_dgfxd: "帝国飞行队" diff --git a/src/localisation/simp_chinese/azevent_l_simp_chinese.yml b/src/localisation/simp_chinese/azevent_l_simp_chinese.yml index d49647c..a59e378 100755 --- a/src/localisation/simp_chinese/azevent_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/azevent_l_simp_chinese.yml @@ -632,6 +632,21 @@ getzhg_event.2702.t:"哈曼曼升级改造!" getzhg_event.2702.d:"“ 等、等一下,你在看哪里啊你这个变态!什么?不可抗力?你以为我会信你吗!?本来还想好好自我介绍的……刚才的事哈曼可记住了!”" getzhg_event.2702.a:"哈曼曼……小小的……软软的" + getzhg_event.2703.t:"鞍山升级改造!" + getzhg_event.2703.d:"“鞍山,改造完毕!我会以这份新的力量,更好地守护妹妹们与指挥官的!嗯…先看看这个导弹怎么用好了!”" + getzhg_event.2703.a:"为东煌复兴而战" + getzhg_event.2704.t:"长春升级改造!" + getzhg_event.2704.d:"“改造完成了哦~接下来就该试验下新玩具,不对,新武器的威力了!啊,指挥官快让让,可别不小心变成导弹的目标了。”" + getzhg_event.2705.t:"太原升级改造!" + getzhg_event.2705.d:"“……呼,太原,改造完毕了。嗯,感谢指挥官的鼓励,有了新的装备,我就能更好地追随姐姐们的脚步了。”" + getzhg_event.2706.t:"逸仙升级改造!" + getzhg_event.2706.d:"“不用担心,指挥官,我并无大碍。请允许逸仙以全新的姿态,再次为您效劳吧。”" + getzhg_event.2707.t:"宁海升级改造!" + getzhg_event.2707.d:"“喝!……感觉不错,谢谢指挥官。为了不辜负你的期待,从今往后我会更加严格地督促指挥官的,做好心理准备了吧?——喂,不要跑!”" + getzhg_event.2708.t:"平海升级改造!" + getzhg_event.2708.d:"“嘿~呀!嗯……感觉……没什么特别的变化?二宝倒是很高兴的样子……算了,指挥官,平海饿了!”" + getzhg_event.2709.t:"镇海升级改造!" + getzhg_event.2709.d:"“镇海,如约以新的姿态与你见面了。……呵呵,时间还有很多呢,不如坐下来一品香茗,一同畅想下我们的未来吧~”" #xiaotiancheng_desc:"[luolijianniang_event_desc_sl]" diff --git 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