CZE_alternate_strategy_plan_entente = { name = "CZE aims to form Entente" desc = "Let's fight good and die well!" allowed = { original_tag = CZE has_dlc = "Death or Dishonor" } enable = { OR = { has_country_flag = CZE_AI_RANDOM_DEMOCRATIC_ALTERNATE has_game_rule = { rule = CZE_ai_behavior option = DEMOCRATIC_ALTERNATE } } } abort = { } ai_national_focuses = { CZE_industrial_legacy CZE_strategy_decisions CZE_political_direction CZE_democratic_bastion CZE_balanced_1 CZE_balanced_2 CZE_an_entente_of_our_own CZE_invite_yugoslavia CZE_balanced_3 CZE_beacon_of_liberty CZE_united_population CZE_fortification_studies CZE_sudeten_1 CZE_sudeten_2 CZE_fallback_line CZE_defensive_preparations CZE_bonus_research_slot_1 CZE_invite_romania CZE_faction_tech_sharing } research = { industry = 30.0 infantry_tech = 5.0 armor = 25.0 artillery = 18.0 support_tech = 0 } ideas = { } ai_strategy = { type = alliance id = "FRA" value = 200 } ai_strategy = { type = added_military_to_civilian_factory_ratio value = 15 } traits = { captain_of_industry = 5 war_industrialist = 5 prince_of_terror = 0 backroom_backstabber = 5 } # Keep small, as it is used as a factor for some things (such as research needs) # Recommended around 1.0. Useful for relation between plans weight = { factor = 1.0 modifier = { factor = 1.0 } } focus_factors = { CZE_military_research_institute = 10 CZE_military_aeronautical_institute = 5 CZE_mountain_bonus = 8 CZE_inf_and_artillery_advancement = 10 CZE_inf_and_artillery_advancement_2 = 5 CZE_import_foreign_bombers = 5 } } CZE_alternate_strategy_plan_communist = { name = "CZE aims to be a good little people's republic" desc = "Let's all be comrades!" allowed = { original_tag = CZE } enable = { OR = { has_country_flag = CZE_AI_RANDOM_COMMUNIST has_game_rule = { rule = CZE_ai_behavior option = COMMUNIST } } } abort = { } ai_national_focuses = { CZE_industrial_legacy CZE_strategy_decisions CZE_political_direction CZE_balanced_1 CZE_balanced_2 CZE_go_left CZE_balanced_3 CZE_united_population CZE_military_research_institute CZE_communist_support CZE_arms_exports_1 CZE_czech_socialism CZE_arms_exports_2 CZE_arms_exports_3 CZE_join_comintern CZE_communism_with_a_human_face CZE_the_romanian_question CZE_bonus_research_slot_1 } research = { industry = 30.0 infantry_tech = 5.0 artillery = 18.0 support_tech = 10 } ideas = { } traits = { captain_of_industry = 5 war_industrialist = 5 prince_of_terror = 0 backroom_backstabber = 5 } # Keep small, as it is used as a factor for some things (such as research needs) # Recommended around 1.0. Useful for relation between plans weight = { factor = 1.0 modifier = { factor = 1.0 } } focus_factors = { CZE_military_research_institute = 10 CZE_military_aeronautical_institute = 5 CZE_motorization_scheme = 8 CZE_armour_bonus_1 = 10 CZE_armour_bonus_ii = 10 CZE_import_foreign_bombers = 5 CZE_air_is_our_sea = 5 } } CZE_alternate_strategy_plan_fascist = { name = "THE BOHEMIAN EMPIRE RIDES AGAIN" desc = "DEATH OR GLORY!" allowed = { original_tag = CZE } enable = { OR = { has_country_flag = CZE_AI_RANDOM_FASCIST has_game_rule = { rule = CZE_ai_behavior option = FASCIST } } } abort = { } ai_national_focuses = { CZE_industrial_legacy CZE_strategy_decisions CZE_political_direction CZE_favor_czechs_1 CZE_favor_czechs_2 CZE_go_right CZE_german_leanings CZE_favor_czechs_3 CZE_deliver_sudetenland CZE_czech_fascism CZE_military_research_institute CZE_exclude_the_slovaks CZE_arms_exports_1 CZE_german_minor_ally CZE_arms_exports_2 CZE_arms_exports_3 CZE_aggressive_wars CZE_the_polish_question CZE_hungarian_situation CZE_bonus_research_slot_1 } research = { industry = 30.0 infantry_tech = 5.0 artillery = 18.0 support_tech = 10 } ideas = { } traits = { captain_of_industry = 5 war_industrialist = 5 prince_of_terror = 0 backroom_backstabber = 5 } # Keep small, as it is used as a factor for some things (such as research needs) # Recommended around 1.0. Useful for relation between plans weight = { factor = 1.0 modifier = { factor = 1.0 } } focus_factors = { CZE_military_research_institute = 10 CZE_military_aeronautical_institute = 5 CZE_motorization_scheme = 8 CZE_armour_bonus_1 = 10 CZE_armour_bonus_ii = 10 CZE_import_foreign_bombers = 5 CZE_air_is_our_sea = 5 } } CZE_alternate_strategy_plan_democratic = { name = "CZE aims to be a good little democracy" desc = "Let's all be friends!" allowed = { original_tag = CZE } enable = { OR = { has_country_flag = CZE_AI_RANDOM_DEMOCRATIC has_game_rule = { rule = CZE_ai_behavior option = DEMOCRATIC } } } abort = { } ai_national_focuses = { CZE_industrial_legacy CZE_strategy_decisions CZE_democratic_bastion CZE_balanced_1 CZE_balanced_2 CZE_trust_in_the_west CZE_balanced_3 CZE_beacon_of_liberty CZE_united_population CZE_doctrinal_innovation CZE_bonus_research_slot_2 CZE_arms_exports_1 CZE_bonus_research_slot_1 CZE_arms_exports_2 CZE_arms_exports_3 } research = { industry = 30.0 infantry_tech = 5.0 armor = 25.0 artillery = 18.0 support_tech = 0 } ideas = { } traits = { captain_of_industry = 5 war_industrialist = 5 prince_of_terror = 0 backroom_backstabber = 5 } # Keep small, as it is used as a factor for some things (such as research needs) # Recommended around 1.0. Useful for relation between plans weight = { factor = 1.0 modifier = { factor = 1.0 } } focus_factors = { CZE_military_research_institute = 10 CZE_military_aeronautical_institute = 5 CZE_motorization_scheme = 8 CZE_armour_bonus_1 = 10 CZE_armour_bonus_ii = 10 CZE_import_foreign_bombers = 5 CZE_air_is_our_sea = 5 } }