leader_traits = { trait_yishijisi = { random = no siren_drift = 1.5 political_power_gain = 0.5 war_support_weekly = 0.005 stability_weekly = 0.005 } trait_BFL_zuozhanshiyanshi = { random = no research_speed_factor = 0.03 production_speed_buildings_factor = 0.05 production_factory_max_efficiency_factor = 0.2 } trait_BYG_zuozhanshiyanshi = { random = no research_speed_factor = 0.1 stability_factor = 0.08 min_export = -0.05 trade_laws_cost_factor = -0.1 economy_cost_factor = -0.1 } trait_TIX_zuozhanshiyanshi = { random = no research_speed_factor = 0.03 war_support_factor = 0.1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 } trait_DOH_zuozhanshiyanshi = { random = no research_speed_factor = 0.15 } trait_SIR_zuozhanshiyanshi = { random = no hidden_modifier = { research_speed_factor = 1 } } #白鹰联邦# trait_wuwei = { random = no experience_gain_army = 0.2 army_speed_factor = 0.1 cat_mobile_warfare_cost_factor = -0.15 } trait_xianggelila = { random = no experience_gain_army = 0.2 army_bonus_air_superiority_factor = 0.1 max_planning = 0.05 cat_grand_battle_plan_cost_factor = -0.15 } trait_tikangdeluojia = { random = no experience_gain_army = 0.2 army_artillery_attack_factor = 0.1 army_armor_attack_factor = 0.1 cat_superior_firepower_cost_factor = -0.15 } trait_aisaikesi = { random = no cat_mass_assault_cost_factor = -0.15 experience_gain_army = 0.2 training_time_army_factor = -0.1 industrial_capacity_dockyard = 0.05 equipment_bonus = { carrier = { build_cost_ic = -0.1 instant = yes } } } trait_kasabulanka = { random = no experience_gain_navy = 0.2 air_mission_efficiency = 0.1 cat_base_strike_cost_factor = -0.15 } trait_sheshuiyu = { random = no experience_gain_navy = 0.2 equipment_bonus = { submarine = { torpedo_attack = 0.3 instant = yes } } } trait_huashengdun = { random = no experience_gain_navy = 0.2 navy_capital_ship_attack_factor = 0.2 navy_capital_ship_defence_factor = 0.1 cat_fleet_in_being_cost_factor = -0.15 } trait_youqibing = { random = no experience_gain_air = 0.2 equipment_bonus = { medium_plane_airframe = { build_cost_ic = -0.1 instant = yes } cv_small_plane_airframe = { build_cost_ic = -0.1 instant = yes } cv_small_plane_naval_bomber_airframe = { build_cost_ic = -0.1 instant = yes } } cat_operational_integrity_cost_factor = -0.15 } trait_badan = { random = no experience_gain_air = 0.2 equipment_bonus = { small_plane_cas_airframe = { air_ground_attack = 0.1 instant = yes } cv_small_plane_cas_airframe = { air_ground_attack = 0.1 instant = yes } } navy_anti_air_attack_factor = 0.2 sortie_efficiency = 0.05 cat_battlefield_support_cost_factor = -0.15 } trait_dahuangfeng = { random = no experience_gain_air = 0.2 equipment_bonus = { large_plane_airframe = { air_bombing = 0.1 instant = yes } } air_strategic_bomber_attack_factor = 0.05 air_strategic_bomber_defence_factor = 0.05 air_strategic_bomber_agility_factor = 0.05 air_strategic_bomber_bombing_factor = 0.05 cat_strategic_destruction_cost_factor = -0.15 } trait_shengluyisi = { random = no local_resources_factor = 0.15 production_speed_buildings_factor = 0.1 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.1 consumer_goods_factor = 0.1 } trait_yalisangna = { random = no war_support_factor = 0.2 conscription = 0.02 mobilization_speed = 0.5 } trait_yinggelahan = { random = no supply_consumption_factor = -0.05 industry_repair_factor = 0.15 production_speed_bunker_factor = 0.15 production_speed_air_base_factor = 0.2 production_speed_naval_base_factor = 0.2 production_speed_supply_node_factor = 0.2 production_speed_anti_air_building_factor = 0.2 } trait_jiujinshan = { random = no non_core_manpower = 0.05 agency_upgrade_time = -0.25 operative_slot = 3 navy_max_range_factor = 0.2 navy_fuel_consumption_factor = -0.2 experience_loss_factor = -0.05 } trait_binxifaniya = { random = no experience_gain_army = 0.3 army_artillery_attack_factor = 0.10 equipment_bonus = { artillery_equipment = { instant = yes breakthrough = 0.1 soft_attack = 0.08 hard_attack = 0.15 } light_tank_artillery_chassis = { build_cost_ic = -0.1 soft_attack = 0.15 breakthrough = 0.1 defense = 0.1 instant = yes } medium_tank_artillery_chassis = { build_cost_ic = -0.1 soft_attack = 0.15 breakthrough = 0.1 defense = 0.1 instant = yes } heavy_tank_artillery_chassis = { build_cost_ic = -0.1 soft_attack = 0.15 breakthrough = 0.1 defense = 0.1 instant = yes } modern_tank_artillery_chassis = { build_cost_ic = -0.1 soft_attack = 0.15 breakthrough = 0.1 defense = 0.1 instant = yes } } } trait_baerdimo = { random = no experience_gain_army = 0.3 army_attack_factor = 0.05 army_defence_factor = 0.05 army_speed_factor = 0.05 org_loss_when_moving = -0.15 } trait_botelan = { random = no experience_gain_army = 0.3 army_attack_factor = 0.05 army_defence_factor = 0.15 attrition = -0.1 } trait_shengdiyage = { random = no experience_gain_air = 0.3 air_ace_generation_chance_factor = 0.1 air_superiority_efficiency = 0.15 air_intercept_efficiency = 0.2 } trait_changdao = { random = no air_mission_efficiency = 0.12 equipment_bonus = { small_plane_airframe = { instant = yes build_cost_ic = -0.05 air_superiority = 0.1 } cv_small_plane_airframe = { instant = yes build_cost_ic = -0.05 air_superiority = 0.1 } medium_plane_fighter_airframe = { instant = yes build_cost_ic = -0.1 air_superiority = 0.1 } } } #北方联合# trait_luoxiya = { random = no experience_gain_army = 0.2 army_armor_attack_factor = 0.2 cat_mass_assault_cost_factor = -0.15 } trait_afuleer = { random = no production_speed_buildings_factor = 0.1 local_resources_factor = 0.1 industrial_capacity_factory = 0.05 communism_drift = 0.15 } trait_kalangshitade = { random = no operative_slot = 3 intel_network_gain_factor = 0.5 foreign_subversive_activites = -0.5 } trait_leiming ={ random = no navy_screen_attack_factor = 0.15 navy_screen_defence_factor = 0.15 cat_bass_strike_cost_factor =-0.15 naval_speed_factor = 0.1 } trait_shensu = { random = no army_speed_factor = 0.08 org_loss_when_moving = -0.15 breakthrough_factor = 0.05 } trait_jiluofu = { random = no experience_gain_air = 0.2 equipment_bonus = { strategic_bomber = { air_bombing = 0.1 instant = yes } } cat_strategic_destruction_cost_factor = -0.15 } trait_sayousi = { random = no drift_defence_factor = 0.5 stability_factor = 0.1 war_support_factor = 0.1 political_power_gain = 0.25 } trait_shuixingjinian = { random = no communism_drift = 0.15 political_power_factor = 0.15 army_morale_factor = 0.1 compliance_gain = 0.02 } trait_beilaluosi = { random = no experience_gain_army = 0.3 war_support_factor = 0.1 army_org_factor = 0.1 army_infantry_attack_factor = 0.2 } trait_tashigan = { random = no experience_gain_navy = 0.3 naval_speed_factor = 0.15 navy_visibility = -0.1 } trait_qikaluofu = { random = no experience_gain_air = 0.3 air_mission_efficiency = 0.1 air_wing_xp_loss_when_killed_factor = -0.25 air_night_penalty = -0.3 air_accidents_factor = 0.1 air_range_factor = 0.5 } trait_talin = { random = no stability_factor = -0.1 enemy_operative_detection_chance = 10 enemy_operative_capture_chance_factor = 0.3 civilian_intel_to_others = -20 intel_network_gain_factor = 0.2 } trait_gangute = { random = no org_loss_at_low_org_factor = -0.15 army_defence_factor = 0.2 naval_retreat_speed = 0.2 } #撒丁 trait_makeboluo = { random = no drift_defence_factor = -0.5 political_power_gain = 0.35 stability_factor = -0.1 } trait_jiafuer = { random = no mobilization_laws_cost_factor = -0.25 economy_cost_factor = -0.25 political_advisor_cost_factor = -0.25 political_power_factor = 0.15 } trait_tuolichaili = { random = no operative_slot = 3 justify_war_goal_time = -0.5 drift_defence_factor = 0.75 } trait_daleike = { random = no experience_gain_navy = 0.3 naval_speed_factor = 0.08 navy_max_range_factor = 0.1 spotting_chance = 0.1 } trait_diliyasite = { random = no army_morale_factor = 0.08 supply_consumption_factor = -0.05 no_supply_grace = 12 } trait_zhala = { random = no experience_gain_army = 0.3 army_armor_attack_factor = 0.05 army_armor_defence_factor = 0.1 equipment_bonus = { armor = { armor_value = 0.15 } } } trait_diguo = { random = no experience_gain_air = 0.3 equipment_bonus = { small_plane_cas_airframe = { air_range = 0.2 air_ground_attack = 0.1 naval_strike_attack = 0.1 instant = yes } small_plane_naval_bomber_airframe = { air_range = 0.2 air_ground_attack = 0.1 naval_strike_attack = 0.1 instant = yes } small_plane_airframe = { air_range = 0.2 air_attack = 0.1 instant = yes } } } trait_zhusaipei = { random = no recon_factor = 0.1 army_infantry_attack_factor = 0.2 army_infantry_defence_factor = 0.1 } #东煌# trait_anshan = { random = no production_speed_buildings_factor = 0.1 local_resources_factor = 0.1 industrial_capacity_factory = 0.05 } trait_yixian = { random = no political_power_factor = 0.05 mobilization_laws_cost_factor = -0.25 trade_laws_cost_factor = -0.25 economy_cost_factor = -0.25 political_advisor_cost_factor = -0.25 tank_manufacturer_cost_factor = -0.4 naval_manufacturer_cost_factor = -0.4 aircraft_manufacturer_cost_factor = -0.4 materiel_manufacturer_cost_factor = -0.4 industrial_concern_cost_factor = -0.4 theorist_cost_factor = -0.33 army_chief_cost_factor = -0.33 navy_chief_cost_factor = -0.33 air_chief_cost_factor = -0.33 high_command_cost_factor = -0.33 } trait_zhenhai = { random = no planning_speed = 0.15 max_planning = 0.1 max_command_power = 50 command_power_gain_mult = 0.1 } trait_ninghai = { random = no experience_gain_army = 0.3 army_attack_factor = 0.1 army_defence_factor = 0.1 breakthrough_factor = 0.1 } trait_jiangjiang = { random = no experience_gain_air = 0.3 ace_effectiveness_factor = 0.5 air_ace_generation_chance_factor = 0.15 air_agility_factor = 0.15 } #重樱群岛# trait_chicheng = { random = no experience_gain_navy = 0.3 sortie_efficiency = 0.15 naval_speed_factor = 0.03 navy_max_range_factor = 0.15 navy_carrier_air_attack_factor = 0.05 navy_carrier_air_targetting_factor = 0.05 } trait_changmen = { random = no army_core_attack_factor = 0.1 army_core_defence_factor = 0.2 navy_org_factor = 0.1 navy_max_range_factor = 0.2 compliance_gain = 0.05 } trait_mingshi = { random = no trade_opinion_factor = -0.1 economy_cost_factor = -0.25 consumer_goods_factor = -0.2 } trait_jiahe = { random = no industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 production_factory_efficiency_gain_factor = 0.05 production_factory_max_efficiency_factor = 0.05 } trait_xinnong = { random = no recon_factor = 0.05 spotting_chance = 0.05 political_power_gain = 0.25 } trait_xuefeng = { random = no air_accidents = -0.3 screening_efficiency = 0.2 experience_loss_factor = -0.1 stability_factor = 0.15 } trait_sanli = { random = no experience_gain_army_factor = 0.05 experience_gain_navy_factor = 0.05 experience_gain_air_factor = 0.05 experience_gain_navy = 0.2 experience_gain_army = 0.2 experience_gain_air = 0.2 max_planning = 0.05 } trait_xili = { random = no experience_gain_navy = 0.3 navy_screen_attack_factor = 0.15 naval_speed_factor = 0.08 screening_efficiency = 0.05 } trait_tuzuo = { random = no army_infantry_attack_factor = 0.25 army_core_attack_factor = 0.15 out_of_supply_factor = -0.25 } trait_gaoxiong = { random = no experience_gain_army = 0.3 army_org_factor = 0.1 army_defence_factor = 0.2 breakthrough_factor = 0.1 attrition = -0.1 } trait_dafeng = { random = no experience_gain_air = 0.3 air_attack_factor = 0.2 army_bonus_air_superiority_factor = 0.1 navy_submarine_detection_factor = -0.2 } #皇家 trait_hude = { random = no political_power_factor = 0.10 war_support_weekly = 0.003 conscription = 0.02 experience_gain_navy_factor = 0.2 } trait_beierfasite = { random = no political_power_gain = 0.5 research_speed_factor = 0.1 } trait_deleike = { random = no local_resources_factor = 0.15 resistance_growth = -0.1 consumer_goods_factor = -0.2 army_speed_factor = 0.05 naval_speed_factor = 0.08 } trait_nvjiang = { random = no training_time_army_factor = -0.15 experience_gain_army_factor = 0.25 experience_gain_navy_factor = 0.25 experience_gain_air_factor = 0.25 } trait_lundun = { random = no global_building_slots_factor = 0.15 production_speed_buildings_factor = 0.2 } trait_qianwei = { random = no motorized_attack_factor = 0.15 motorized_defence_factor = 0.15 mechanized_attack_factor = 0.15 mechanized_defence_factor = 0.15 army_org_factor = 0.12 } trait_dujiaoshou = { random = no experience_gain_air = 0.3 attrition = -0.05 experience_loss_factor = -0.12 army_bonus_air_superiority_factor = 0.1 air_cas_present_factor = 0.05 air_escort_efficiency = 0.1 } trait_naerxun = { random = no experience_gain_army = 0.3 army_org_factor = 0.1 org_loss_when_moving = -0.25 } trait_yanzhan = { random = no experience_gain_navy = 0.3 army_artillery_attack_factor = 0.15 navy_capital_ship_attack_factor = 0.2 } trait_yanzhan_nvwanghuweijun = { random = no fascism_drift = 0.2 conscription = 0.005 resistance_target = -0.1 required_garrison_factor = -0.25 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 } trait_qiaozhiwushi = { random = no neutrality_drift = 0.2 motorized_attack_factor = 0.2 motorized_defence_factor = 0.2 mechanized_attack_factor = 0.2 mechanized_defence_factor = 0.2 cavalry_attack_factor = 0.2 cavalry_defence_factor = 0.2 planning_speed = 0.25 max_planning = 0.15 } trait_kewei = { random = no army_defence_factor = 0.1 navy_screen_defence_factor = 0.15 navy_capital_ship_defence_factor = 0.15 equipment_bonus = { carrier = { armor_value = 0.15 instant = yes } } } trait_weiershi = { random = no agency_upgrade_time = -0.5 operative_slot = 4 enemy_operative_detection_chance = -10 civilian_intel_to_others = 5 army_intel_to_others = 5 navy_intel_to_others = 5 airforce_intel_to_others = 5 } #铁血 trait_bisimai = { random = no stability_factor = 0.25 stability_weekly = 0.005 conscription = 0.02 army_armor_attack_factor = 0.15 consumer_goods_factor = -0.15 } trait_feitelie = { random = no political_power_factor = 0.1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.05 research_speed_factor = 0.05 production_speed_buildings_factor = 0.05 } trait_laibixi = { random = no opinion_gain_monthly_factor = 0.2 political_power_gain = 0.25 war_support_weekly = 0.02 justify_war_goal_time = -0.33 army_chief_cost_factor = -0.25 navy_chief_cost_factor = -0.25 air_chief_cost_factor = -0.25 high_command_cost_factor = -0.15 } trait_aogusite = { random = no air_equipment_upgrade_xp_cost = -0.2 air_doctrine_cost_factor = -0.1 production_speed_air_base_factor = 0.25 air_range_factor = 0.1 consumer_goods_factor = 0.1 equipment_bonus = { small_plane_cas_airframe = { build_cost_ic = -0.1 instant = yes } small_plane_airframe = { instant = yes build_cost_ic = -0.15 } medium_plane_airframe = { instant = yes build_cost_ic = -0.15 } large_plane_airframe = { instant = yes build_cost_ic = -0.2 } jizaijianniang_equipment_airframe = { instant = yes build_cost_ic = -0.2 } } } trait_z23 = { random = no research_speed_factor = 0.15 } trait_ougenqinwang = { random = no experience_gain_army = 0.3 army_armor_defence_factor = 0.1 army_defence_factor = 0.05 equipment_bonus = { armor = { reliability = 0.1 maximum_speed = 0.08 instant = yes } } } trait_qibolin = { random = no sortie_efficiency = 0.05 air_cas_present_factor = 0.1 air_cas_efficiency = 0.1 equipment_bonus = { large_plane_airframe = { air_bombing = 0.15 instant = yes } medium_plane_airframe = { air_ground_attack = 0.05 air_bombing = 0.05 instant = yes } small_plane_cas_airframe = { air_ground_attack = 0.1 naval_strike_attack = 0.05 instant = yes } cv_small_plane_cas_airframe = { air_ground_attack = 0.05 naval_strike_attack = 0.1 instant = yes } } } trait_u81 = { random = no experience_gain_navy = 0.3 equipment_bonus = { submarine = { naval_range = 0.25 instant = yes } } } trait_luoen = { random = no experience_gain_army = 0.3 army_org_factor = 0.15 planning_speed = 0.1 max_planning = 0.1 } trait_aijier = { random = no breakthrough_factor = 0.1 recon_factor = 0.15 army_attack_factor = 0.05 army_defence_factor = 0.05 air_cas_present_factor = 0.05 } trait_bide = { random = no experience_gain_air = 0.3 air_close_air_support_agility_factor = 0.1 air_cas_present_factor = 0.1 air_training_xp_gain_factor = 0.5 air_wing_xp_loss_when_killed_factor = -0.5 air_cas_efficiency = 0.25 equipment_bonus = { small_plane_cas_airframe = { build_cost_ic = 0.05 instant = yes } } } trait_leipuxitele = { random = no army_infantry_attack_factor = 0.25 army_infantry_defence_factor = 0.15 army_bonus_air_superiority_factor = 0.1 } #鸢尾 trait_6194 = { random = no required_garrison_factor = -0.35 production_speed_bunker_factor = 0.25 defensive_war_stability_factor = 0.5 } trait_jiasikenie = { random = no research_speed_factor = 0.2 planning_speed = 0.25 } trait_beiyaen = { random = no experience_gain_air_factor = 0.15 experience_gain_air = 0.4 air_wing_xp_loss_when_killed_factor = -0.1 air_training_xp_gain_factor = 0.1 navy_submarine_attack_factor = 0.2 navy_submarine_defence_factor = 0.15 air_mission_efficiency = -0.05 air_accidents_factor = 0.05 } #东煌# trait_DOH_79shi = { random = no experience_gain_army_unit = 0.2 army_org_factor = 0.1 army_morale_factor = 0.05 equipment_bonus = { infantry_equipment = { instant = yes breakthrough = 0.15 } } } trait_DOH_97shi = { random = no experience_gain_army = 0.2 army_defence_factor = 0.1 equipment_bonus = { infantry_equipment = { instant = yes defense = 0.15 soft_attack = 0.15 } } } trait_DOH_JS9 = { random = no experience_gain_army_unit = 0.2 org_loss_when_moving = -0.1 army_speed_factor = 0.1 recon_factor = 0.2 equipment_bonus = { infantry_equipment = { instant = yes maximum_speed = 0.5 } } } trait_DOH_QBU88 = { random = no army_attack_factor = 0.1 experience_gain_army = 0.2 equipment_bonus = { infantry_equipment = { instant = yes hard_attack = 0.15 ap_attack = 0.1 } } } trait_DOH_NZ75= { random = no experience_gain_army = 0.2 org_loss_at_low_org_factor = -0.3 army_strength_factor = 0.2 supply_consumption_factor = -0.05 equipment_bonus = { infantry_equipment = { instant = yes reliability = 0.1 build_cost_ic = -0.15 } } } #白鹰联邦# trait_qiye = { random = no experience_gain_navy = 0.3 navy_carrier_air_targetting_factor = 0.2 naval_strike_attack_factor = 0.1 naval_strike_agility_factor = 0.1 critical_receive_chance = -0.25 naval_torpedo_hit_chance_factor = -0.2 } #鸢尾 trait_fuxu = { random = no experience_gain_navy = 0.3 war_support_factor = 0.1 communism_drift = -0.01 naval_speed_factor = -0.05 navy_screen_defence_factor = 0.15 navy_capital_ship_defence_factor = 0.2 equipment_bonus = { carrier = { armor_value = 0.2 instant = yes } } } #东煌# trait_haitian = { random = no experience_gain_navy = 0.3 monthly_population = 0.01 navy_org_factor = 0.05 naval_strike_agility_factor = 0.05 naval_speed_factor = 0.1 naval_light_gun_hit_chance_factor = 0.05 naval_heavy_gun_hit_chance_factor = 0.05 navy_capital_ship_defence_factor = -0.1 equipment_bonus = { carrier = { armor_value = -0.1 instant = yes } } } trait_dingzhen = { random = no opinion_gain_monthly_factor = 0.25 trade_opinion_factor = 0.25 mobilization_laws_cost_factor = -0.5 stability_factor = 0.1 political_power_factor = 0.05 } trait_gelideli = { random = no opinion_gain_monthly_factor = 0.25 trade_opinion_factor = 0.2 army_speed_factor = 0.05 naval_speed_factor = 0.05 political_power_factor = 0.05 } }