# befriend # conquer # antagonize # build_ship # build_army # unit_ratio # build_building # research_tech # garrison # protect # influence HUJ_ally_BYG = { allowed = { original_tag = HUJ } enable = { date > 1936.1.1 } abort = { has_war_with = BYG } ai_strategy = { type = alliance id = "BYG" value = 300 } ai_strategy = { type = send_volunteers_desire #志愿军 id = "BYG" value = 300 } } HUJ_unit_production_air = { allowed = { original_tag = HUJ } enable = { always = yes } abort = { always = no } #Air unit factors ai_strategy = { type = unit_ratio id = fighter value = 150 } ai_strategy = { type = unit_ratio id = cas value = 10 } ai_strategy = { type = unit_ratio id = tactical_bomber value = 0 } ai_strategy = { type = unit_ratio id = strategic_bomber value = 1 } ai_strategy = { type = unit_ratio id = naval_bomber value = 1 } ai_strategy = { type = unit_ratio id = cv_naval_bomber value = 1 } ai_strategy = { type = unit_ratio id = cv_fighter value = 1 } ai_strategy = { type = equipment_production_factor id = fighter value = 150 } ai_strategy = { type = equipment_production_factor id = cas value = 10 } ai_strategy = { type = equipment_production_factor id = cv_fighter value = 1 } ai_strategy = { type = equipment_production_factor id = cv_naval_bomber value = 1 } } HUJ_unit_prodction_at_sairen = { allowed = { original_tag = HUJ } enable = { has_global_flag = MOD_azurlane_sairenzhizai NOT = { has_idea = TY_dingzhenai } } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = marines value = 200 } } HUJ_unit_production_at_week = { allowed = { original_tag = HUJ } enable = { num_of_military_factories < 150 NOT = { has_idea = TY_dingzhenai } } abort = { OR = { num_of_military_factories > 150 date > 1940.1.1 has_idea = TY_dingzhenai } } ai_strategy = { type = role_ratio id = garrison value = 0 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 0 } ai_strategy = { type = role_ratio id = marines value = 0 } ai_strategy = { type = role_ratio id = cavalry value = 0 } ai_strategy = { type = role_ratio id = armor value = 100 } ai_strategy = { type = role_ratio id = infantry value = 800 } ai_strategy = { type = equipment_production_min_factories id = train value = 1 } ai_strategy = { type = ignore_army_incompetence value = 10000 } ai_strategy = { type = force_build_armies value = 100 } } HUJ_unit_production_at_strong = { allowed = { original_tag = HUJ } enable = { OR = { num_of_military_factories > 150 date > 1940.1.1 } NOT = { has_idea = TY_dingzhenai } } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = garrison value = 0 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 0 } ai_strategy = { type = role_ratio #模板倾向 id = infantry value = 200 } ai_strategy = { type = template_prio #修改模板倾向 id = infantry value = 200 } ai_strategy = { type = role_ratio #模板倾向 id = armor value = 800 } ai_strategy = { type = template_prio #修改模板倾向 id = armor value = 800 } ai_strategy = { type = equipment_production_min_factories id = train value = 1 } ai_strategy = { type = ignore_army_incompetence value = 10000 } ai_strategy = { type = force_build_armies value = 100 } } HUJ_template_design = { allowed = { original_tag = HUJ } enable = { always = yes } abort = { always = no } ai_strategy = { type = template_prio id = infantry value = 10 } ai_strategy = { type = template_prio id = motorized value = 0 } ai_strategy = { type = template_prio id = cavalry value = 1 } ai_strategy = { type = template_prio id = light_armor value = 0 } ai_strategy = { type = template_prio id = medium_armor value = 10 } ai_strategy = { type = template_prio id = heavy_armor value = 0 } ai_strategy = { type = template_prio id = paratroopers value = 0 } ai_strategy = { type = template_prio id = mechanized value = 0 } } HUJ_naval_role_ratios_historical = { allowed = { original_tag = HUJ } enable = { has_dlc = "Man the Guns" } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = naval_capital_bb value = 10 } ai_strategy = { type = role_ratio id = naval_capital_bc value = -100 } ai_strategy = { type = role_ratio id = naval_carrier value = 10 } ai_strategy = { type = role_ratio id = naval_submarine value = -10 } ai_strategy = { type = role_ratio id = naval_screen value = 150 } ai_strategy = { type = role_ratio id = naval_cruiser_light value = 30 } ai_strategy = { type = role_ratio id = naval_cruiser_heavy value = -15 } ai_strategy = { type = unit_ratio id = cv_naval_bomber value = 1 } ai_strategy = { type = unit_ratio id = cv_fighter value = 1 } ai_strategy = { type = equipment_production_factor id = cv_fighter value = 1 } ai_strategy = { type = equipment_production_factor id = cv_naval_bomber value = 1 } ai_strategy = { type = unit_ratio id = convoy value = 1 } ai_strategy = { type = equipment_production_min_factories id = convoy value = 1 } } HUJ_BYG_focus_on_europe = { allowed = { OR = { original_tag = HUJ original_tag = BYG } } enable = { has_war = yes date > 1940.6.1 } ai_strategy = { type = front_unit_request area = europe value = 1000 } } HUJ_time_to_ditch_FRA = { allowed = { original_tag = HUJ } enable = { is_historical_focus_on = yes YUW = { has_capitulated = no } NOT = { country_exists = WEX } NOT = { is_in_faction_with = BYG } } abort_when_not_enabled = yes ai_strategy = { type = dont_defend_ally_borders id = YUW value = 100 } ai_strategy = { type = dont_defend_ally_borders id = BEL value = 200 } ai_strategy = { type = dont_defend_ally_borders id = HOL value = 200 } ai_strategy = { type = dont_defend_ally_borders id = LUX value = 200 } } HUJ_gang_up_TIX_with_BYG = { allowed = { original_tag = HUJ } enable = { YUW = { OR = { has_capitulated = yes exists = no } } } abort_when_not_enabled = yes # after YUW falls, both HUJ and BYG will try to help in europe and africa ai_strategy = { type = force_defend_ally_borders value = 100 target = europe } ai_strategy = { type = force_defend_ally_borders value = 100 target = africa } } HUJ_in_for_the_long_haul_bruv = { allowed = { original_tag = HUJ } enable = { has_government = democratic date < 1939.1.1 has_war = no } abort_when_not_enabled = yes ai_strategy = { type = building_target id = industrial_complex value = 10000 } ai_strategy = { type = air_factory_balance value = 20 } } HUJ_if_the_best_arrangements_are_made_as_they_are_being_made = { allowed = { original_tag = HUJ } enable = { date > 1940.1.1 has_war_with = TIX num_of_military_factories < 250 } abort_when_not_enabled = yes ai_strategy = { type = added_military_to_civilian_factory_ratio value = 50 } } HUJ_the_best_arrangements_are_made = { allowed = { original_tag = HUJ } enable = { date > 1940.1.1 has_war_with = TIX num_of_military_factories > 250 } abort_when_not_enabled = yes ai_strategy = { type = added_military_to_civilian_factory_ratio value = 20 } } HUJ_industry_we_on_an_island_bruv = { allowed = { original_tag = HUJ } enable = { has_government = democratic has_war = no date > 1939.1.1 } abort_when_not_enabled = yes ai_strategy = { type = air_factory_balance value = 55 } ai_strategy = { type = naval_avoid_region id = 9 #northern baltic value = 600 } ai_strategy = { type = naval_avoid_region id = 206 #central baltic value = 600 } ai_strategy = { type = naval_avoid_region id = 207 #danish belts value = 600 } } HUJ_growing_confidence_in_the_air = { allowed = { original_tag = HUJ } enable = { has_war = yes has_government = democratic date > 1938.1.1 } abort_when_not_enabled = yes ai_strategy = { type = air_factory_balance value = 120 } } HUJ_accept_BYG_access = { allowed = { original_tag = HUJ } enable = { tag = HUJ date > 1940.9.9 BYG = { is_ai = yes NOT = { OR = { is_in_faction_with = HUJ has_military_access_to = HUJ } } } } abort_when_not_enabled = yes ai_strategy = { type = diplo_action_acceptance id = BYG target = military_access value = 1000 } } HUJ_wushibfl = { allowed = { original_tag = HUJ } enable = { OR = { has_war_with = CHY has_war_with = SAD has_war_with = YUW has_war_with = BYG has_war_with = TIX has_war_with = DOH } } abort = { has_war_with = BFL } ai_strategy = { type = ignore id = "BFL" value = 500 } } HUJ_wushitix = { allowed = { original_tag = HUJ } enable = { OR = { has_war_with = CHY has_war_with = SAD has_war_with = YUW has_war_with = BYG has_war_with = BFL has_war_with = DOH } } abort = { has_war_with = TIX } ai_strategy = { type = ignore id = "TIX" value = 250 } } HUJ_war_with_sad = { allowed = { original_tag = HUJ } enable = { has_war_with = SAD } abort_when_not_enabled = yes ai_strategy = { type = invade #入侵 id = "SAD" value = 100 } ai_strategy = { type = conquer #征服 id = "SAD" value = 100 } ai_strategy = { type = front_unit_request #前线部队 tag = SAD value = 200 # lets put more units, should be safe } } HUJ_war_with_TIX = { allowed = { original_tag = HUJ } enable = { has_war_with = TIX } abort_when_not_enabled = yes ai_strategy = { type = invade #入侵 id = "TIX" value = 100 } ai_strategy = { type = conquer #征服 id = "TIX" value = 100 } ai_strategy = { type = front_unit_request #前线部队 tag = TIX value = 200 # lets put more units, should be safe } } HUJ_war_with_BFL = { allowed = { original_tag = HUJ } enable = { has_war_with = BFL } abort_when_not_enabled = yes ai_strategy = { type = invade #入侵 id = "BFL" value = 100 } ai_strategy = { type = conquer #征服 id = "BFL" value = 100 } ai_strategy = { type = invasion_unit_request tag = BFL value = 10 } ai_strategy = { type = front_unit_request #前线部队 tag = BFL value = 200 # lets put more units, should be safe } } HUJ_war_with_DOH = { allowed = { original_tag = HUJ } enable = { has_war_with = DOH } abort_when_not_enabled = yes ai_strategy = { type = invade #入侵 id = "DOH" value = 100 } ai_strategy = { type = conquer #征服 id = "DOH" value = 100 } ai_strategy = { type = invasion_unit_request tag = DOH value = 10 } ai_strategy = { type = front_unit_request #前线部队 tag = DOH value = 200 # lets put more units, should be safe } } HUJ_war_with_CHY = { allowed = { original_tag = HUJ } enable = { has_war_with = CHY } abort_when_not_enabled = yes ai_strategy = { type = invade #入侵 id = "CHY" value = 100 } ai_strategy = { type = conquer #征服 id = "CHY" value = 100 } ai_strategy = { type = invasion_unit_request tag = CHY value = 5 } ai_strategy = { type = front_unit_request #前线部队 tag = CHY value = 20 # lets put more units, should be safe } } HUJ_war_with_YUW = { allowed = { original_tag = HUJ } enable = { has_war_with = YUW } abort_when_not_enabled = yes ai_strategy = { type = invade #入侵 id = "YUW" value = 100 } ai_strategy = { type = conquer #征服 id = "YUW" value = 100 } ai_strategy = { type = invasion_unit_request tag = YUW value = 10 } ai_strategy = { type = front_unit_request #前线部队 tag = YUW value = 200 # lets put more units, should be safe } } HUJ_defend_Britain = { allowed = { original_tag = HUJ } enable = { OR = { has_war_with = TIX has_war_with = CHY has_war_with = SAD has_war_with = YUW has_war_with = BYG has_war_with = BFL has_war_with = DOH } } abort_when_not_enabled = yes ai_strategy = { type = put_unit_buffers order_id = 1 # south england states = { 126 127 123 125 338 122 129 130 132 131 133 121 119 113 135 } ratio = 1.0 area = europe subtract_invasions_from_need = yes subtract_fronts_from_need = yes } } HUJ_convoy_raids_TIX_SAD_convoys = { allowed = { original_tag = HUJ } enable = { OR = { has_war_with = TIX has_war_with = SAD } YUW = { OR = { has_capitulated = yes exists = no } } } abort_when_not_enabled = yes ai_strategy = { type = naval_convoy_raid_region id = 18 value = 200 } ai_strategy = { type = naval_convoy_raid_region id = 43 value = 200 } ai_strategy = { type = naval_convoy_raid_region id = 16 value = 200 } ai_strategy = { type = strike_force_home_base id = 18 value = 400 } ai_strategy = { type = strike_force_home_base id = 43 value = 400 } ai_strategy = { type = strike_force_home_base id = 16 value = 400 } } HUJ_place_for_build_factory = { allowed = { original_tag = HUJ } enable = { always = yes } abort = { always = no } ai_strategy = { type = factory_build_score_factor target = 126 value = 600 } ai_strategy = { type = factory_build_score_factor target = 121 value = 500 } ai_strategy = { type = factory_build_score_factor target = 133 value = 500 } ai_strategy = { type = factory_build_score_factor target = 130 value = 500 } ai_strategy = { type = factory_build_score_factor target = 132 value = 500 } ai_strategy = { type = factory_build_score_factor target = 129 value = 500 } ai_strategy = { type = factory_build_score_factor target = 123 value = 500 } ai_strategy = { type = factory_build_score_factor target = 128 value = 500 } ai_strategy = { type = factory_build_score_factor target = 338 value = 500 } ai_strategy = { type = factory_build_score_factor target = 125 value = 500 } ai_strategy = { type = factory_build_score_factor target = 127 value = 500 } ai_strategy = { type = factory_build_score_factor target = 113 value = 500 } ai_strategy = { type = factory_build_score_factor target = 134 value = 500 } ai_strategy = { type = factory_build_score_factor target = 135 value = 500 } ai_strategy = { type = factory_build_score_factor target = 136 value = 400 } ai_strategy = { type = factory_build_score_factor target = 131 value = 400 } ai_strategy = { type = factory_build_score_factor target = 122 value = 400 } ai_strategy = { type = factory_build_score_factor target = 120 value = 300 } } HUJ_baohu_EGY = { allowed = { original_tag = HUJ } enable = { is_in_faction_with = EGY } abort_when_not_enabled = yes ai_strategy = { type = force_defend_ally_borders id = "EGY" value = 1000 } } HUJ_protect_bentu_ore = { allowed = { original_tag = HUJ } enable = { has_war = yes 126 = { is_fully_controlled_by = ROOT } } abort_when_not_enabled = yes ai_strategy = { type = put_unit_buffers # ratio of total armeis in country to be buffered ratio = 1.0 # you can specify an order id. ratio of same orders ids will be share same ratio order_id = 2 # states to put garrison orders (if no state is friendly, strat is invalid) states = { 126 127 123 125 338 122 129 130 132 131 133 121 119 113 135 } subtract_invasions_from_need = yes subtract_fronts_from_need = yes # ai areas that the orders will use these buffers in area = europe } } HUJ_protect_asia_ore = { allowed = { original_tag = HUJ } enable = { has_war = yes country_exists = CHY } abort_when_not_enabled = yes ai_strategy = { type = put_unit_buffers # ratio of total armeis in country to be buffered ratio = 0.1 # you can specify an order id. ratio of same orders ids will be share same ratio order_id = 1 # states to put garrison orders (if no state is friendly, strat is invalid) states = { 336 333 640 288 } # ai areas that the orders will use these buffers in area = asia } } HUJ_protect_africa_ore = { allowed = { original_tag = HUJ } enable = { has_war = yes country_exists = SAD } abort_when_not_enabled = yes ai_strategy = { type = put_unit_buffers # ratio of total armeis in country to be buffered ratio = 0.1 # you can specify an order id. ratio of same orders ids will be share same ratio order_id = 1 # states to put garrison orders (if no state is friendly, strat is invalid) states = { 452 447 446 } # ai areas that the orders will use these buffers in area = suez subtract_invasions_from_need = yes subtract_fronts_from_need = yes } } HUJ_dengguanbi_sad = { allowed = { original_tag = HUJ } enable = { has_war_with = SAD date < 1941.6.1 is_historical_focus_on = yes SAD = { is_ai = yes } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = SAD value = -200 } } HUJ_dengluqidong_sad = { allowed = { original_tag = HUJ } enable = { has_war_with = SAD OR = { date > 1941.1.1 SAD = { is_ai = no } } OR = { is_historical_focus_on = yes SAD = { is_ai = no } } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = SAD value = 20 } } HUJ_dengguanbi_tix= { allowed = { original_tag = HUJ } enable = { has_war_with = TIX date < 1942.1.1 is_historical_focus_on = yes TIX = { is_ai = yes } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = TIX value = -200 } } HUJ_dengluqidong_tix = { allowed = { original_tag = HUJ } enable = { has_war_with = TIX OR = { date > 1942.6.1 TIX = { is_ai = no } } OR = { is_historical_focus_on = yes TIX = { is_ai = no } } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = TIX value = 10 } } HUJ_dengguanbi_wex= { allowed = { original_tag = HUJ } enable = { has_war_with = WEX date < 1942.6.1 is_historical_focus_on = yes WEX = { is_ai = yes } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = WEX value = -200 } } HUJ_dengluqidong_wex = { allowed = { original_tag = HUJ } enable = { has_war_with = WEX OR = { date > 1942.6.1 WEX = { is_ai = no } } OR = { is_historical_focus_on = yes WEX = { is_ai = no } } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = WEX value = 10 } } HUJ_dengguanbi_rom = { allowed = { original_tag = HUJ } enable = { has_war_with = ROM date < 1942.6.1 is_historical_focus_on = yes ROM = { is_ai = yes } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = ROM value = -200 } } HUJ_protect_poland_against_germany = { allowed = { original_tag = HUJ } enable = { TIX = { has_completed_focus = TIX_jiekesiluofakedemingyun } TIX = { NOT = { has_war_with = POL } } country_exists = POL } abort = { OR = { NOT = { country_exists = POL } has_war_with = POL } } ai_strategy = { type = protect id = "POL" value = 200 } ai_strategy = { type = alliance id = "POL" value = 200 } ai_strategy = { type = diplo_action_desire id = POL target = guarantee value = 20 } } # lets make sure the allies dont overcommit to invasions early on HUJ_ALLIES_careful_with_early_invasions = { enable = { date < 1941.6.1 NOT = { original_tag = BYG } OR = { is_in_faction_with = HUJ # anyone in allies } NOT = { BFL = { has_war_with = TIX surrender_progress > 0.1 } } } abort = { OR = { BFL = { has_war_with = TIX surrender_progress > 0.2 } date > 1941.6.1 } } ai_strategy = { type = invade id = SAD value = -500 } ai_strategy = { type = invade id = TIX value = -500 } ai_strategy = { type = invade id = WEX value = -500 } ai_strategy = { type = invade id = CHY value = -500 } ai_strategy = { type = area_priority id = scandinavia value = -300 } } HUJ_BYG_careful_with_early_invasions = { #Same as above, alter in tandem allowed = { original_tag = BYG } # TODO this strategy seems bugged enable = { date < 1941.6.1 OR = { is_in_faction_with = HUJ # anyone in allies } NOT = { BFL = { has_war_with = TIX surrender_progress > 0.1 } } } abort = { OR = { BFL = { has_war_with = TIX surrender_progress > 0.2 } date > 1941.6.1 } } ai_strategy = { type = invade id = SAD value = -500 } ai_strategy = { type = invade id = TIX value = -500 } ai_strategy = { type = invade id = WEX value = -500 } ai_strategy = { type = area_priority id = scandinavia value = -300 } } HUJ_ALLIES_east_prussia_invasion_is_death_trap = { enable = { OR = { is_in_faction_with = HUJ # anyone in allies tag = YUW } TIX = { has_war_with = POL } POL = { OR = { exists = yes has_capitulated = no } } date < 1940.1.1 } abort = { OR = { NOT = { TIX = { has_war_with = POL } } POL = { OR = { exists = no has_capitulated = yes } } date > 1940.1.1 } } ai_strategy = { type = invade id = TIX value = -2000 } ai_strategy = { type = dont_defend_ally_borders id = POL value = 100 } } # AI gets trapped here and dies to germany, although this takes a big toll # on germany as well leading to bad attack on soviet as well as no UK troops # to invade them later when they are busy. HUJ_trying_to_save_benelux_is_deathtrap = { allowed = { original_tag = HUJ } enable = { has_war_with = TIX date < 1940.3.1 OR = { HOL = { has_capitulated = no } BEL = { has_capitulated = no } } } abort = { OR = { date > 1940.3.1 AND = { HOL = { has_capitulated = yes } BEL = { has_capitulated = yes } } } } ai_strategy = { type = dont_defend_ally_borders id = HOL value = 70 } ai_strategy = { type = dont_defend_ally_borders id = BEL value = 50 } ai_strategy = { type = dont_defend_ally_borders id = LUX value = 50 } ai_strategy = { type = put_unit_buffers # french states bordering benelux states = { 29 785 18 } ratio = 0.1 area = europe subtract_invasions_from_need = no subtract_fronts_from_need = yes } } HUJ_the_adriatic_is_dangerous = { allowed = { original_tag = HUJ } enable = { has_war_with = SAD } abort_when_not_enabled = yes ai_strategy = { type = naval_avoid_region id = 168 #adriatic value = 75 } } HUJ_home_guard = { allowed = { original_tag = HUJ } enable = { any_enemy_country = { OR = { controls_state = 539 controls_state = 14 controls_state = 785 controls_state = 29 controls_state = 6 controls_state = 35 controls_state = 7 controls_state = 36 controls_state = 56 controls_state = 59 controls_state = 58 controls_state = 909 controls_state = 912 controls_state = 99 controls_state = 142 controls_state = 337 controls_state = 100 controls_state = 922 controls_state = 30 controls_state = 23 controls_state = 19 controls_state = 806 } } surrender_progress < 0.01 } ai_strategy = { type = garrison value = 200 } ai_strategy = { #closest sea zones type = put_unit_buffers ratio = 0.35 states = { 127 338 126 123 122 130 131 125 } subtract_fronts_from_need = no } abort_when_not_enabled = yes } HUJ_home_guard_2 = { #we are being invaded help help allowed = { original_tag = HUJ } enable = { surrender_progress > 0 } ai_strategy = { type = front_control state_trigger = { is_core_of = HUJ } area = UK_excluding_ni priority = 250 ratio = 0 ordertype = front execution_type = rush execute_order = yes manual_attack = yes } ai_strategy = { #closest sea zones type = put_unit_buffers ratio = 0 states = { 127 338 126 123 122 130 131 125 } subtract_fronts_from_need = yes } ai_strategy = { type = area_priority id = UK_excluding_ni value = 60 } ai_strategy = { type = front_unit_request area = UK_excluding_ni value = 18 } ai_strategy = { type = front_unit_request state_trigger = { is_core_of = HUJ } area = UK_excluding_ni value = 250 } ai_strategy = { type = theatre_distribution_demand_increase id = 126 value = 4 } abort_when_not_enabled = yes } HUJ_protect_the_channel_from_invasion = { allowed = { original_tag = HUJ } enable = { has_war = yes any_enemy_country = { OR = { ships_in_area = { type = screen_ship area = 18 size > 14 } ships_in_area = { type = capital_ship area = 18 size > 1 } ships_in_area = { type = submarine area = 18 size > 23 } ships_in_area = { type = carrier area = 18 size > 1 } } } } abort_when_not_enabled = yes ai_strategy = { type = naval_mission_threshold id = MISSION_PATROL value = -100 } ai_strategy = { type = strike_force_home_base id = 18 value = 250 } } HUJ_the_channel_is_dangerous = { allowed = { original_tag = HUJ } enable = { has_war = yes 127 = { is_fully_controlled_by = HUJ } 123 = { is_fully_controlled_by = HUJ } 126 = { is_fully_controlled_by = HUJ } 125 = { is_fully_controlled_by = HUJ } any_enemy_country = { OR = { ships_in_area = { type = screen_ship area = 18 size < 15 } ships_in_area = { type = capital_ship area = 18 size < 2 } ships_in_area = { type = submarine area = 18 size < 24 } ships_in_area = { type = carrier area = 18 size < 2 } } } } abort_when_not_enabled = yes ai_strategy = { type = naval_avoid_region id = 18 #english channel value = 75 } } HUJ_raid_the_channel = { allowed = { original_tag = HUJ } enable = { has_war = yes OR = { 127 = { NOT = { is_fully_controlled_by = HUJ } } 123 = { NOT = { is_fully_controlled_by = HUJ } } 126 = { NOT = { is_fully_controlled_by = HUJ } } 125 = { NOT = { is_fully_controlled_by = HUJ } } } } abort_when_not_enabled = yes ai_strategy = { type = naval_convoy_raid_region id = 18 #english channel value = 250 } ai_strategy = { type = strike_force_home_base id = 18 value = 120 } } HUJ_raid_the_north_sea = { allowed = { original_tag = HUJ } enable = { has_war = yes OR = { 130 = { NOT = { is_fully_controlled_by = HUJ } } 131 = { NOT = { is_fully_controlled_by = HUJ } } 121 = { NOT = { is_fully_controlled_by = HUJ } } 136 = { NOT = { is_fully_controlled_by = HUJ } } 120 = { NOT = { is_fully_controlled_by = HUJ } } } } abort_when_not_enabled = yes ai_strategy = { type = naval_convoy_raid_region id = 16 #english channel value = 250 } ai_strategy = { type = strike_force_home_base id = 16 value = 120 } } HUJ_raid_the_western_appproaches = { allowed = { original_tag = HUJ } enable = { has_war = yes OR = { 120 = { NOT = { is_fully_controlled_by = HUJ } } 133 = { NOT = { is_fully_controlled_by = HUJ } } 131 = { NOT = { is_fully_controlled_by = HUJ } } 132 = { NOT = { is_fully_controlled_by = HUJ } } 122 = { NOT = { is_fully_controlled_by = HUJ } } 338 = { NOT = { is_fully_controlled_by = HUJ } } 131 = { NOT = { is_fully_controlled_by = HUJ } } } } abort_when_not_enabled = yes ai_strategy = { type = naval_convoy_raid_region id = 16 #english channel value = 250 } ai_strategy = { type = strike_force_home_base id = 16 value = 120 } } HUJ_baltic_is_a_trap = { allowed = { original_tag = HUJ } enable = { has_war_with = TIX } abort_when_not_enabled = yes ai_strategy = { type = naval_avoid_region id = 9 #northern baltic value = 600 } ai_strategy = { type = naval_avoid_region id = 206 #central baltic value = 600 } ai_strategy = { type = naval_avoid_region id = 207 #danish belts value = 600 } #ai_strategy = { # type = naval_avoid_region # id = 279 #Bothnia # value = 600 #} ai_strategy = { type = naval_avoid_region id = 9 #gulf of finland value = 600 } } HUJ_lifeline_of_the_empire = { allowed = { original_tag = HUJ } enable = { always = yes } abort = { always = no } ai_strategy = { type = area_priority id = suez value = 80 # this is extra on top of 50 base (now equal to other territory) } } HUJ_evacuate_troops_after_fall_of_france = { allowed = { OR = { tag = HUJ tag = BYG } } abort_when_not_enabled = yes enable = { is_historical_focus_on = yes OR = { date < 1941.3.1 BFL = { surrender_progress < 0.3 date < 1941.3.1 } } } ai_strategy = { type = front_unit_request area = mainland_europe value = -100 } } HUJ_COMMONWEALTH_dont_get_sucked_into_YUW_and_die = { enable = { OR = { tag = HUJ is_subject_of = HUJ } has_war_with = TIX has_war_together_with = YUW date < 1941.1.1 not = { country_exists = WEX } } abort_when_not_enabled = yes ai_strategy = { type = front_unit_request area = europe value = -60 } ai_strategy = { type = garrison value = 70 } } HUJ_please_stop_stomping_italy_so_hard_in_africa_ty = { enable = { OR = { tag = HUJ is_subject_of = HUJ } date < 1941.3.1 } abort_when_not_enabled = yes ai_strategy = { type = put_unit_buffers area = UK ratio = 0.5 subtract_invasions_from_need = no subtract_fronts_from_need = yes } } HUJ_allies_dont_ask_for_diplo_access_to_BFL = { enable = { HUJ = { has_government = democratic } BFL = { has_government = communism } is_in_faction_with = HUJ } abort_when_not_enabled = yes ai_strategy = { type = diplo_action_desire id = BFL target = military_access value = -5000 } ai_strategy = { type = diplo_action_desire id = TAN target = military_access value = -5000 } ai_strategy = { type = diplo_action_desire id = MON target = military_access value = -5000 } ai_strategy = { type = diplo_action_desire id = BFL target = docking_rights value = -5000 } ai_strategy = { type = diplo_action_desire id = TAN target = docking_rights value = -5000 } ai_strategy = { type = diplo_action_desire id = MON target = docking_rights value = -5000 } } HUJ_defend_mediterranean = { allowed = { tag = HUJ } enable = { always = yes } abort_when_not_enabled = yes # Alexandria ai_strategy = { type = theatre_distribution_demand_increase id = 447 value = 10 } # Gibraltar ai_strategy = { type = theatre_distribution_demand_increase id = 118 value = 4 } # Malta ai_strategy = { type = theatre_distribution_demand_increase id = 116 value = 4 } } HUJ_convoy_raids_german_italian_convoys = { allowed = { tag = HUJ } enable = { OR = { has_war_with = TIX has_war_with = SAD } } abort_when_not_enabled = yes ai_strategy = { type = naval_convoy_raid_region id = 61 # cape verde plain value = 100 } ai_strategy = { type = naval_convoy_raid_region id = 45 # norwegian sea value = 100 } } HUJ_produce_floating_harbors = { allowed = { original_tag = HUJ } enable = { is_historical_focus_on = yes date > 1941.1.1 has_war = yes num_of_naval_factories > 25 } abort_when_not_enabled = yes ai_strategy = { type = unit_ratio id = floating_harbor # for floating harbors, 'unit_ratio' is actually not a ratio but an absolute desired number value = 10 } } HUJ_ALLIES_norway_is_not_THAT_important = { allowed = { always = yes } enable = { date < 1945.1.1 is_in_faction_with = HUJ NOT = { original_tag = NOR } # Let (exiled) Norway do what they want if they are in the Allies any_allied_country = { NORDIC_is_nordic = yes } } abort_when_not_enabled = yes ai_strategy = { type = area_priority id = scandinavia value = -150 } ai_strategy = { type = front_unit_request area = scandinavia value = -40 } #ai_strategy = { # type = naval_invasion_focus # value = -100 #} ai_strategy = { type = naval_avoid_region id = 173 #eastern north sea value = 600 } } HUJ_BYG_take_italys_spaghetti = { allowed = { OR = { original_tag = BYG original_tag = HUJ } is_historical_focus_on = yes } enable = { date > 1941.6.1 SAD = { surrender_progress < 0.2 } } abort_when_not_enabled = yes ai_strategy = { type = area_priority id = italy value = 60 } ai_strategy = { type = area_priority id = north_africa value = 100 } ai_strategy = { type = area_priority id = normandy_landing_zone value = -100 } } HUJ_BYG_onto_the_beaches = { allowed = { OR = { original_tag = BYG original_tag = HUJ } is_historical_focus_on = yes } enable = { date > 1942.6.1 } abort_when_not_enabled = yes ai_strategy = { type = naval_invasion_focus value = 10 } ai_strategy = { type = invasion_unit_request area = normandy_landing_zone value = 10 } } HUJ_BYG_onto_the_beaches_2 = { allowed = { OR = { original_tag = BYG original_tag = HUJ } is_historical_focus_on = yes } enable = { date > 1943.1.1 } abort_when_not_enabled = yes ai_strategy = { type = naval_invasion_focus value = 20 } ai_strategy = { type = invasion_unit_request area = normandy_landing_zone value = 6 } ai_strategy = { type = area_priority id = normandy_landing_zone value = 80 } } HUJ_BYG_onto_the_beaches_3 = { allowed = { OR = { original_tag = BYG original_tag = HUJ } is_historical_focus_on = yes } enable = { date > 1943.6.1 } abort_when_not_enabled = yes ai_strategy = { type = naval_invasion_focus value = 30 } } HUJ_BYG_onto_the_beaches_4 = { allowed = { OR = { original_tag = BYG original_tag = HUJ } is_historical_focus_on = yes } enable = { date > 1944.1.1 } abort_when_not_enabled = yes ai_strategy = { type = naval_invasion_focus value = 20 } } # Note BYG has an additional boost in the BYG_d_day_boost strategy HUJ_BYG_d_day = { allowed = { OR = { original_tag = BYG original_tag = HUJ } is_historical_focus_on = yes } enable = { date > 1942.6.1 } abort_when_not_enabled = yes ai_strategy = { type = area_priority id = normandy_landing_zone value = 60 } ai_strategy = { type = invasion_unit_request area = normandy_landing_zone value = 5 } } HUJ_RAJ_the_hot_gates = { allowed = { OR = { original_tag = HUJ original_tag = RAJ } } enable = { OR = { 671 = { is_controlled_by = CHY } 670 = { is_controlled_by = CHY } } } abort_when_not_enabled = yes ai_strategy = { type = area_priority id = burma value = 60 } ai_strategy = { type = front_unit_request area = burma value = 8 } ai_strategy = { type = put_unit_buffers # burmese states states = { 288 640 430 } ratio = 0.05 area = burma subtract_invasions_from_need = no subtract_fronts_from_need = yes } } HUJ_ALLIES_we_hate_fighting_in_the_balkans = { enable = { date < 1943.1.1 is_in_faction_with = HUJ NOT = { tag = YUG } NOT = { tag = GRE } } abort_when_not_enabled = yes ai_strategy = { type = dont_defend_ally_borders id = YUG value = 30 } ai_strategy = { type = front_unit_request area = greater_balkans value = -100 } ai_strategy = { type = area_priority id = greater_balkans value = -100 } } HUJ_sardinia_is_a_stupid_island = { allowed = { original_tag = HUJ } enable = { date < 1943.1.1 } abort_when_not_enabled = yes ai_strategy = { type = front_unit_request area = sardinia value = -50 } ai_strategy = { type = area_priority id = sardinia value = -50 } ai_strategy = { type = invasion_unit_request area = sardinia value = -100 } } HUJ_COMMONWEALTH_disregard_france_a_bit = { allowed = { is_in_faction_with = HUJ is_subject_of = HUJ } enable = { is_historical_focus_on = yes } abort = { YUW = { OR = { has_capitulated = yes is_government_in_exile = yes } } } ai_strategy = { type = strategic_air_importance id = 19 #Strategic Region ID - Northern France value = -30000 #value of stocked main front in active combat is usually around 35,000 } ai_strategy = { type = strategic_air_importance id = 5 #Strategic Region ID - benelux value = -30000 #value of stocked main front in active combat is usually around 35,000 } } HUJ_disregard_france_a_bit = { allowed = { original_tag = HUJ } enable = { is_historical_focus_on = yes } abort = { YUW = { OR = { has_capitulated = yes is_government_in_exile = yes } } } ai_strategy = { type = strategic_air_importance id = 19 #Strategic Region ID - Northern France value = -20000 #value of stocked main front in active combat is usually around 35,000 } ai_strategy = { type = strategic_air_importance id = 5 #Strategic Region ID - benelux value = -20000 #value of stocked main front in active combat is usually around 35,000 } } HUJ_the_baltic_is_a_terrible_holiday_destination = { allowed = { original_tag = HUJ } enable = { OR = { has_war_with = TIX has_war_with = DEN TIX = { OR = { has_war_with = POL has_war_with = HOL has_war_with = DEN } } } } abort = { TIX = { has_war = no } } ai_strategy = { type = naval_avoid_region id = 9 #northern baltic value = 200 } ai_strategy = { type = naval_avoid_region id = 206 #central baltic value = 200 } ai_strategy = { type = naval_avoid_region id = 207 #danish belts value = 200 } #ai_strategy = { # type = naval_avoid_region # id = 279 #Bothnia # value = 200 #} ai_strategy = { type = naval_avoid_region id = 9 #gulf of finland value = 200 } } HUJ_chill_on_the_pacific = { allowed = { original_tag = HUJ } enable = { is_historical_focus_on = yes has_war_with = CHY has_war_with = TIX TIX = { has_capitulated = no } } abort_when_not_enabled = yes ai_strategy = { type = area_priority id = pacific value = -50 } ai_strategy = { #Invade japan after germany has capitulated type = invade id = CHY value = -500 } } HUJ_no_naval_landings_in_libya_yet = { allowed = { original_tag = HUJ } enable = { is_historical_focus_on = yes # Don't like locking it behind a checkbox... date < 1943.5.1 # Historically, the North African campaign concluded May 1943. If Allies have not won there yet at this point, let them invade. OR = { date < 1941.8.1 # If Tobruk hasn't fallen by this time, maybe it's time to start thinking about going around 451 = { is_controlled_by_ROOT_or_ally = yes } # Tobruk is in our hands, we can continue on land } OR = { date > 1939.9.1 has_war = yes } has_war_with = SAD SAD = { has_navy_size = { size > 39 } # Maybe want to look at fleet composition, not just total size } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request area = north_africa value = -100 } } HUJ_to_tobruk = { allowed = { original_tag = HUJ } enable = { # NOTE: make sure these conditions are largely the same as for ENG_supply_for_tobruk_push below is_historical_focus_on = yes date > 1940.12.1 # Operation Compass date < 1943.6.1 451 = { is_controlled_by = SAD } SAD = { is_ai = yes } } abort_when_not_enabled = yes ai_strategy = { type = front_control state = 451 #derna ratio = 0.1 priority = 100 ordertype = front execution_type = rush execute_order = yes } ai_strategy = { type = area_priority id = north_africa value = 50 } ai_strategy = { type = invade id = SAD value = 550 # Counter-balances the ENG_ALLIES_careful_with_early_invasions strategy, so we get positive again } } HUJ_avoid_balkans_until_africa_is_secure = { allowed = { original_tag = HUJ } enable = { is_historical_focus_on = yes date > 1939.6.6 date < 1943.6.6 # The check below should really be a scripted trigger or something OR = { # Check whole north-african coast 448 = { CONTROLLER = { has_war_with = ROOT } } # tripoli 450 = { CONTROLLER = { has_war_with = ROOT } } # benghazi 458 = { CONTROLLER = { has_war_with = ROOT } } # tunisia 461 = { CONTROLLER = { has_war_with = ROOT } } # casablanca 462 = { CONTROLLER = { has_war_with = ROOT } } # marrakech 459 = { CONTROLLER = { has_war_with = ROOT } } # algiers 460 = { CONTROLLER = { has_war_with = ROOT } } # constantine 665 = { CONTROLLER = { has_war_with = ROOT } } # gabès 449 = { CONTROLLER = { has_war_with = ROOT } } # el agheila 451 = { CONTROLLER = { has_war_with = ROOT } } # derna 452 = { CONTROLLER = { has_war_with = ROOT } } # matrouh 447 = { CONTROLLER = { has_war_with = ROOT } } # alexandria 446 = { CONTROLLER = { has_war_with = ROOT } } # cairo 290 = { CONTROLLER = { has_war_with = ROOT } } # spanish africa } } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request area = greater_balkans value = -100 } ai_strategy = { type = area_priority id = greater_balkans value = -50 } } HUJ_ALLIES_dont_invade_norway = { allowed = { always = yes } enable = { is_historical_focus_on = yes date < 1943.2.1 is_in_faction_with = HUJ has_war_with = NOR } abort_when_not_enabled = yes ai_strategy = { type = invade id = NOR value = -500 } ai_strategy = { type = area_priority id = scandinavia value = -100 } ai_strategy = { type = front_unit_request area = scandinavia value = -100 } } HUJ_raids = { allowed = { original_tag = HUJ } enable = { always = yes } abort_when_not_enabled = yes ai_strategy = { type = raid_target_country id = TIX value = 200 # +200% more likely to target TIX } }