ideas = { economy = { law = yes chy_zhongshiminshen_buff = { picture = civilian_economy allowed = { always = no } removal_cost = -1 modifier = { min_export = -0.1 compliance_gain = 0.01 consumer_goods_expected_value = 0.25 local_building_slots_factor = 0.2 production_speed_industrial_complex_factor = 0.3 production_speed_infrastructure_factor = 0.3 production_speed_buildings_factor = 0.1 MONTHLY_POPULATION = 0.05 resistance_damage_to_garrison = -0.2 } allowed_to_remove = { always = no } cancel_if_invalid = no } } country = { CHY_building = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.05 } } CHY_building_plus = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.1 global_building_slots = 1 } } CHY_building_plus_up = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.15 global_building_slots = 1 production_speed_air_base_factor = 0.2 production_speed_naval_base_factor = 0.2 production_speed_bunker_factor = 0.2 production_speed_coastal_bunker_factor = 0.2 production_speed_anti_air_building_factor = 0.2 production_speed_radar_station_factor = 0.2 production_speed_rail_way_factor = 0.2 production_speed_supply_node_factor = 0.2 } } CHY_xiaozuofang = { picture = FRA_factory_strikes allowed_civil_war = { always = yes } modifier = { industrial_capacity_factory = 0.2 production_factory_max_efficiency_factor = -0.05 } } CHY_chongyinggongye = { picture = man_five_year_plan_industry allowed_civil_war = { always = yes } modifier = { industrial_capacity_factory = 0.15 industrial_capacity_dockyard = 0.1 production_factory_efficiency_gain_factor = 0.1 production_factory_max_efficiency_factor = 0.2 } } CHY_chongyingzaochuan = { picture = generic_coastal_navy allowed_civil_war = { always = yes } modifier = { industrial_capacity_dockyard = 0.1 refit_ic_cost = -0.2 refit_speed = 0.5 repair_speed_factor = 0.3 } equipment_bonus = { capital_ship = { instant = yes build_cost_ic = -0.05 } carrier = { instant = yes build_cost_ic = -0.05 } screen_ship = { instant = yes build_cost_ic = -0.05 } submarine = { instant = yes build_cost_ic = -0.05 } } } CHY_ziyuankaicaijishu = { picture = ast_all_in allowed_civil_war = { always = yes } modifier = { local_resources_factor = 0.5 } } CHY_navyupupup = { picture = generic_the_london_naval_treaty allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = 0.05 production_speed_dockyard_factor = 0.1 production_speed_naval_base_factor = 0.2 production_speed_coastal_bunker_factor = 0.2 industrial_capacity_dockyard = 0.05 } } chy_kexuejiaupup = { picture = jap_supremacy_of_technology allowed_civil_war = { always = yes } modifier = { research_speed_factor = 0.15 } } chy_hangmu_buff_1 = { picture = generic_navy_carrier_bonus allowed_civil_war = { always = yes } modifier = { carrier_capacity_penalty_reduction = -0.1 sortie_efficiency = 0.1 carrier_traffic = 0.1 carrier_night_traffic = 0.2 experience_gain_carrier_training_factor = 0.05 experience_gain_carrier_combat_factor = 0.05 navy_max_range_factor = 0.05 naval_morale_factor = 0.05 } } chy_zhanliejian_buff_1 = { picture = generic_navy_bonus allowed_civil_war = { always = yes } modifier = { experience_gain_battle_cruiser_training_factor = 0.05 experience_gain_battle_cruiser_combat_factor = 0.05 experience_gain_battleship_training_factor = 0.05 experience_gain_battleship_combat_factor = 0.05 experience_gain_heavy_ship_training_factor = 0.05 experience_gain_heavy_ship_combat_factor = 0.05 naval_hit_chance = 0.05 naval_heavy_gun_hit_chance_factor = 0.05 naval_has_potf_in_combat_attack = 0.05 naval_has_potf_in_combat_defense = 0.05 naval_torpedo_damage_reduction_factor = 0.05 naval_critial_receive_chance_factor = 0.05 naval_critial_score_chance_factor = 0.05 naval_critial_effect_factor = 0.05 } } CHY_pinweijian_buff_1 = { picture = hol_naval_heritage allowed_civil_war = { always = yes } modifier = { experience_gain_heavy_cruiser_training_factor = 0.05 experience_gain_heavy_cruiser_combat_factor = 0.05 experience_gain_light_cruiser_training_factor = 0.05 experience_gain_light_cruiser_combat_factor = 0.05 experience_gain_destroyer_training_factor = 0.05 experience_gain_destroyer_combat_factor = 0.05 navy_screen_attack_factor = 0.05 navy_screen_defence_factor = 0.05 navy_anti_air_attack_factor = 0.1 } } CHY_qiantin_buff_1 = { picture = the_long_lance allowed_civil_war = { always = yes } modifier = { experience_gain_submarine_training_factor = 0.05 experience_gain_submarine_combat_factor = 0.05 navy_submarine_attack_factor = 0.05 navy_submarine_defence_factor = 0.05 naval_torpedo_reveal_chance_factor = -0.1 } } chy_hangmu_buff_2 = { picture = generic_navy_carrier_bonus allowed_civil_war = { always = yes } modifier = { carrier_capacity_penalty_reduction = -0.2 sortie_efficiency = 0.15 carrier_traffic = 0.15 carrier_night_traffic = 0.25 experience_gain_carrier_training_factor = 0.2 experience_gain_carrier_combat_factor = 0.2 naval_speed_factor = 0.05 navy_max_range_factor = 0.1 navy_org_factor = 0.1 naval_morale_factor = 0.1 } } chy_zhanliejian_buff_2 = { picture = generic_navy_bonus allowed_civil_war = { always = yes } modifier = { experience_gain_battle_cruiser_training_factor = 0.1 experience_gain_battle_cruiser_combat_factor = 0.1 experience_gain_battleship_training_factor = 0.1 experience_gain_battleship_combat_factor = 0.1 experience_gain_heavy_ship_training_factor = 0.1 experience_gain_heavy_ship_combat_factor = 0.1 navy_capital_ship_attack_factor = 0.1 navy_capital_ship_defence_factor = 0.1 naval_hit_chance = 0.1 naval_heavy_gun_hit_chance_factor = 0.1 naval_has_potf_in_combat_attack = 0.1 naval_has_potf_in_combat_defense = 0.1 naval_torpedo_damage_reduction_factor = 0.1 naval_critial_receive_chance_factor = 0.1 naval_critial_score_chance_factor = 0.1 naval_critial_effect_factor = 0.1 naval_speed_factor = 0.05 navy_max_range_factor = 0.1 navy_org_factor = 0.05 naval_morale_factor = 0.05 } } CHY_bubinzhuangbei_buff = { picture = ast_volunteer_defence_corps allowed_civil_war = { always = yes } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.1 soft_attack = 0.05 hard_attack = 0.05 defense = 0.1 instant = yes } support_equipment = { build_cost_ic = -0.1 instant = yes } } } CHY_huopaozhuangbei_buff = { picture = generic_artillery_regiments allowed_civil_war = { always = yes } equipment_bonus = { artillery_equipment = { build_cost_ic = -0.1 soft_attack = 0.1 defense = 0.1 instant = yes } } } CHY_zhongshibubin_buff = { picture = generic_manpower_bonus allowed_civil_war = { always = yes } modifier = { army_infantry_attack_factor = 0.1 army_infantry_defence_factor = 0.2 army_artillery_attack_factor = 0.2 army_artillery_defence_factor = 0.1 army_morale = 0.1 army_org_factor = 0.1 army_strengt_hfactor = 0.2 supply_consumption_factor = -0.25 out_of_supply_factor = -0.1 land_reinforce_rate = 0.04 terrain_penalty_reduction = 0.2 } } CHY_zhuangjia_buff = { picture = generic_acquire_tanks allowed_civil_war = { always = yes } equipment_bonus = { armor = { build_cost_ic = -0.1 soft_attack = 0.1 hard_attack = 0.05 reliability = 0.05 fuel_consumption_factor = -0.25 instant = yes } } } CHY_jixiehuazhuangbei_buff = { picture = FRA_motorized_focus allowed_civil_war = { always = yes } equipment_bonus = { mechanized_equipment = { build_cost_ic = -0.05 soft_attack = 0.05 defense = 0.05 reliability = 0.1 fuel_consumption_factor = -0.15 instant = yes } } } CHY_zhongshijixiehua_buff = { picture = generic_license_production allowed_civil_war = { always = yes } modifier = { army_armor_attack_factor = 0.1 army_armor_defence_factor = 0.1 motorized_attack_factor = 0.1 motorized_defence_factor = 0.1 mechanized_attack_factor = 0.1 mechanized_defence_factor = 0.1 breakthrough_factor = 0.1 max_planning_factor = 0.1 planning_speed = 0.1 army_org_factor = 0.1 army_speed_factor = 0.05 } } CHY_sakulajundui_buff = { picture = warrior_traditions_idea allowed_civil_war = { always = yes } modifier = { army_attack_factor = 0.1 army_defence_factor = 0.1 army_attack_against_major_factor = 0.1 army_defence_against_major_factor = 0.1 breakthrough_factor = 0.1 army_org_factor = 0.2 xp_gain_factor = 0.5 } } CHY_haijunluzhandui_buff = { picture = air_war_plans_division_focus allowed_civil_war = { always = yes } modifier = { invasion_preparation = -0.5 amphibious_invasion = 0.2 modifier_army_sub_unit_marines_attack_factor = 0.15 modifier_army_sub_unit_marines_defence_factor = 0.15 amphibious_invasion_defence = 0.1 trait_invader_ii_xp_gain_factor = 0.5 naval_invasion_penalty = -0.1 extra_marine_supply_grace = 24 } } CHY_qinlvejihua = { picture = air_war_plans_division_focus allowed_civil_war = { always = yes } modifier = { invasion_preparation = -0.5 amphibious_invasion = 0.1 amphibious_invasion_defence = 0.1 naval_invasion_penalty = -0.1 extra_marine_supply_grace = 12 } } chy_xiaofeiji_buff = { picture = generic_air_payment allowed_civil_war = { always = yes } equipment_bonus = { small_plane_airframe = { build_cost_ic = -0.05 air_attack = 0.05 air_defence = 0.05 reliability = 0.1 fuel_consumption_factor = -0.15 instant = yes } } modifier = { air_superiority_efficiency = 0.05 air_intercept_efficiency = 0.05 } } chy_zhongfeiji_buff = { picture = air_support_focus allowed_civil_war = { always = yes } equipment_bonus = { medium_plane_fighter_airframe = { build_cost_ic = -0.05 air_attack = 0.05 air_defence = 0.05 maximum_speed = 0.05 fuel_consumption_factor = -0.1 instant = yes } } modifier = { air_superiority_efficiency = 0.05 air_intercept_efficiency = 0.05 } } chy_hongzha_buff = { picture = generic_air_research allowed_civil_war = { always = yes } equipment_bonus = { large_plane_airframe = { build_cost_ic = -0.05 air_defence = 0.05 maximum_speed = 0.05 fuel_consumption_factor = -0.1 instant = yes } } modifier = { air_strategic_bomber_bombing_factor = 0.05 air_strategic_bomber_defence_factor = 0.05 air_strategic_bomber_agility_factor = 0.05 } } chy_kongjun_buff = { picture = generic_air_bonus allowed_civil_war = { always = yes } modifier = { air_attack_factor = 0.05 air_defence_factor = 0.05 air_range_factor = 0.05 air_maximum_speed_factor = 0.05 air_agility_factor = 0.05 air_mission_efficiency = 0.05 ace_effectiveness_factor = 0.1 air_ace_generation_chance_factor = 0.2 } } chy_sanbin_buff = { picture = generic_infantry_bonus allowed_civil_war = { always = yes } modifier = { extra_paratrooper_supply_grace = 24 modifier_army_sub_unit_paratrooper_attack_factor = 0.05 modifier_army_sub_unit_paratrooper_defence_factor = 0.05 modifier_army_sub_unit_paratrooper_speed_factor = 0.1 modifier_army_sub_unit_paratrooper_max_org_factor = 0.1 } } chy_cas_buff = { picture = FRA_sncac allowed_civil_war = { always = yes } modifier = { ground_attack_factor = 0.05 air_close_air_support_defence_factor = 0.05 air_close_air_support_agility_factor = 0.05 air_cas_efficiency = 0.05 army_bonus_air_superiority_factor = 0.05 } } chy_navalbomb_buff = { picture = generic_air_research allowed_civil_war = { always = yes } equipment_bonus = { small_plane_naval_bomber_airframe = { naval_strike_attack = 0.05 naval_strike_targetting = 0.05 air_defence = -0.15 air_agility = 0.05 instant = yes } cv_small_plane_naval_bomber_airframe = { naval_strike_attack = 0.05 naval_strike_targetting = 0.05 air_defence = -0.15 air_agility = 0.05 instant = yes } medium_plane_airframe = { naval_strike_attack = 0.05 naval_strike_targetting = 0.05 air_defence = -0.15 air_agility = 0.05 instant = yes } } modifier = { naval_strike_attack_factor = 0.05 naval_strike_targetting_factor = 0.05 naval_strike_agility_factor = 0.05 air_nav_efficiency = 0.05 } } chy_chongyinshendaojiao_buff = { picture = state_shintoism allowed_civil_war = { always = yes } modifier = { stability_factor = 0.25 army_morale_factor = 0.1 army_strength_factor = 0.05 army_org_factor = 0.1 army_core_attack_factor = 0.2 army_core_defence_factor = 0.2 experience_loss_factor = 0.1 } } chy_wushidaojinshen_buff = { picture = warrior_traditions_idea allowed_civil_war = { always = yes } modifier = { conscription = 0.025 army_infantry_attack_factor = 0.2 army_infantry_defence_factor = 0.1 weekly_casualties_war_support = 0.001 } } chy_chichenghangmu_buff = { picture = generic_navy_carrier_bonus allowed_civil_war = { always = yes } equipment_bonus = { ship_hull_carrier = { build_cost_ic = -0.1 maximum_speed = 0.1 carrier_size = 1 instant = yes } } } chy_chichengkongzhan_buff = { picture = air_war_plans_division_focus allowed_civil_war = { always = yes } modifier = { air_range_factor = 0.1 air_maximum_speed_factor = 0.1 air_agility_factor = 0.1 air_wing_xp_loss_when_killed_factor = 0.15 } } chy_chichengdezhunbei_buff = { picture = general_staff allowed_civil_war = { always = yes } modifier = { max_command_power_mult = 1 command_power_gain_mult = 0.25 max_planning_factor = 0.2 land_night_attack = 0.05 political_power_factor = 0.15 } } chy_dalishenchan_buff = { picture = imperial_glory_idea allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = -0.2 production_speed_arms_factory_factor = 0.1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 production_factory_efficiency_gain_factor = 0.1 training_time_army_factor = -0.2 } } chy_ziligenshen_buff = { picture = imperial_glory_idea allowed_civil_war = { always = yes } modifier = { min_export = -0.40 war_support_factor = 0.5 } } CHY_kuangredekuozhangzhuyi_buff = { picture = eng_imperial_conscription allowed_civil_war = { always = yes } modifier = { offensive_war_stability_factor = 0.2 defensive_war_stability_factor = 0.2 generate_wargoal_tension = -0.8 justify_war_goal_time = -0.5 } } CHY_dohwar_buff_1 = { picture = jap_ichi_go allowed_civil_war = { always = yes } targeted_modifier = { tag = DOH attack_bonus_against = 0.4 defense_bonus_against = 0.4 } modifier = { breakthrough_factor = 0.1 org_loss_when_moving = -0.15 supply_consumption_factor = -0.1 required_garrison_factor = -0.2 } } CHY_dohwar_buff_2 = { picture = jap_ichi_go allowed_civil_war = { always = yes } targeted_modifier = { tag = DOH attack_bonus_against = 0.2 defense_bonus_against = 0.2 } modifier = { org_loss_when_moving = -0.05 supply_consumption_factor = -0.05 } } CHY_dohwar_buff_3 = { picture = jap_ichi_go allowed_civil_war = { always = yes } modifier = { supply_consumption_factor = 0.25 resistance_growth = 2 } } CHY_bflwar_buff = { picture = ITA_new_roman_empire_ns allowed_civil_war = { always = yes } targeted_modifier = { tag = BFL attack_bonus_against = 0.3 defense_bonus_against = 0.3 } } CHY_bygwar_buff = { picture = generic_purge allowed_civil_war = { always = yes } targeted_modifier = { tag = BYG attack_bonus_against = 0.1 defense_bonus_against = 0.1 } } CHY_hujwar_buff = { picture = saf_history_of_segregation_2 allowed_civil_war = { always = yes } targeted_modifier = { tag = HUJ attack_bonus_against = 0.1 defense_bonus_against = 0.1 } targeted_modifier = { tag = YUW attack_bonus_against = 0.1 defense_bonus_against = 0.1 } } CHY_help_americas_buff = { picture = received_attache allowed_civil_war = { always = yes } modifier = { army_attack_factor = 0.2 breakthrough_factor = 0.2 army_org_factor = 0.2 army_morale = 0.1 supply_consumption_factor = -0.1 } } chy_shouhu_buff = { picture = YUG_federal_defense_council allowed_civil_war = { always = yes } modifier = { conscription = 0.01 army_defence_factor = 0.1 army_org_factor = 0.1 army_morale_factor = 0.1 land_reinforce_rate = 0.02 } } chy_hepinyindao_buff = { picture = generic_volunteer_expedition_bonus allowed_civil_war = { always = yes } modifier = { mobilization_speed = 0.25 stability_weekly = 0.01 stability_factor = 0.1 war_support_weekly = -0.01 war_support_factor = -1 defensive_war_stability_factor = 0.4 army_core_attack_factor = 0.5 army_core_defence_factor = 0.5 command_power_gain_mult = 1 surrender_limit = 0.1 } } chy_changmenhuopao_buff = { picture = generic_artillery_regiments allowed_civil_war = { always = yes } modifier = { army_artillery_attack_factor = 0.1 } equipment_bonus = { artillery_equipment = { build_cost_ic = -0.1 soft_attack = 0.1 hard_attack = 0.1 instant = yes } } } chy_changmentanke_buff = { picture = man_five_year_plan_tank allowed_civil_war = { always = yes } modifier = { army_armor_defence_factor = 0.15 } equipment_bonus = { armor = { build_cost_ic = -0.05 hard_attack = 0.1 reliability = 0.1 instant = yes } } } chy_changmenzhanlie_buff = { picture = generic_navy_bonus allowed_civil_war = { always = yes } modifier = { navy_capital_ship_attack_factor = 0.05 navy_capital_ship_defence_factor = 0.05 naval_hit_chance = 0.1 naval_heavy_gun_hit_chance_factor = 0.1 } equipment_bonus = { capital_ship = { build_cost_ic = -0.1 reliability = 0.1 hg_attack = 0.05 lg_attack = 0.05 anti_air_attack = 0.1 armor_value = 0.05 instant = yes } } } chy_yuanzhudonghuang_buff = { picture = generic_constitutional_guarantees allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = -0.25 monthly_population = 0.03 political_power_gain = 0.2 } } chy_keyanhezuo_doh_buff = { picture = generic_research_bonus allowed_civil_war = { always = yes } modifier = { research_speed_factor = 0.075 } } chy_zujianbuxiongdui_buff = { picture = FRA_army_of_aggression_focus allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = -0.1 monthly_population = 0.01 political_power_gain = 0.1 acclimatization_cold_climate_gain_factor = 0.1 } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.05 reliability = 0.05 instant = yes } motorized_equipment = { build_cost_ic = -0.05 reliability = 0.05 instant = yes } mechanized_equipment = { build_cost_ic = -0.05 reliability = 0.05 instant = yes } } } AL_guojizongdui_back = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.01 } } } }