characters={ DOH_yixian = { name = DOH_yixian portraits={ army = { large="gfx/leaders/DOH/yixian.png" small="gfx/interface/ideas/idea_yixian.png" } } advisor = { cost = 100 slot = political_advisor idea_token = yixian traits = { trait_yixian } ai_will_do = { factor = 25 } } country_leader={ ideology = despotism traits = { dhzh } expire="2000.1.1.1" } country_leader={ ideology = fascism_ideology traits = { dhzh } expire="2000.1.1.1" } country_leader={ ideology = liberalism traits = { dhzh } expire="2000.1.1.1" } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { politically_connected xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } DOH_jiangjiang = { name = DOH_jiangjiang portraits={ army = { large="gfx/leaders/DOH/jiangjiang.png" small="gfx/interface/ideas/idea_jiangjiang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { urban_assault_specialist } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } advisor = { cost = 100 slot = air_chief idea_token = jiangjiang traits = { trait_jiangjiang } ai_will_do = { factor = 10 } } } DOH_anshan = { name = DOH_anshan portraits={ army = { large="gfx/leaders/DOH/anshan.png" small="gfx/interface/ideas/idea_anshan.png" } } advisor = { cost = 100 slot = political_advisor idea_token = anshan traits = { trait_anshan } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { armor_officer trait_mountaineer trait_engineer quzhu_army hill_fighter} skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } DOH_changchun = { name = DOH_changchun portraits={ army = { large="gfx/leaders/DOH/changchun.png" small="gfx/interface/ideas/idea_changchun.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { jungle_rat quzhu_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } DOH_fushun = { name = DOH_fushun portraits={ army = { large="gfx/leaders/DOH/fushun.png" small="gfx/interface/ideas/idea_fushun.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { bearer_of_artillery trait_mountaineer quzhu_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 4 } } DOH_taiyuan = { name = DOH_taiyuan portraits={ army = { large="gfx/leaders/DOH/taiyuan.png" small="gfx/interface/ideas/idea_taiyuan.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { inflexible_strategist jungle_rat quzhu_army } skill = 3 attack_skill = 1 defense_skill = 5 planning_skill = 2 logistics_skill = 2 } advisor = { cost = 100 slot = high_command idea_token = taiyuan available = { if = { limit = { tag = DOH } has_completed_focus = DOH_junshigaige } } traits = { trait_taiyuan } ai_will_do = { factor = 50 } } } DOH_ninghai = { name = DOH_ninghai portraits={ army = { large="gfx/leaders/DOH/ninghai.png" small="gfx/interface/ideas/idea_ninghai.png" } } advisor = { cost = 100 slot = army_chief idea_token = ninghai traits = { trait_ninghai } ai_will_do = { factor = 25 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { armor_officer brilliant_strategist xunyang_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 4 logistics_skill = 2 } } DOH_pinghai = { name = DOH_pinghai portraits={ army = { large="gfx/leaders/DOH/pinghai.png" small="gfx/interface/ideas/idea_pinghai.png" } } advisor = { cost = 100 slot = theorist idea_token = pinghai traits = { trait_pinghai } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { infantry_officer inflexible_strategist xunyang_army } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 2 logistics_skill = 4 } } DOH_zhaohe = { name = DOH_zhaohe portraits={ army = { large="gfx/leaders/DOH/zhaohe.png" small="gfx/interface/ideas/idea_zhaohe.png" } } advisor = { cost = 100 slot = high_command idea_token = zhaohe available = { if = { limit = { tag = DOH } has_completed_focus = DOH_junshigaige } } traits = { trait_zhaohe } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } DOH_yingrui = { name = DOH_yingrui portraits={ army = { large="gfx/leaders/DOH/yingrui.png" small="gfx/interface/ideas/idea_yingrui.png" } } advisor = { cost = 100 slot = high_command idea_token = yingrui available = { if = { limit = { tag = DOH } has_completed_focus = DOH_junshigaige } } traits = { trait_yingrui } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } DOH_xiaochicheng = { name = DOH_xiaochicheng portraits={ army = { small="gfx/interface/ideas/idea_xiaochicheng.png" } } advisor = { cost = 100 slot = air_chief idea_token = xiaochicheng visible = { if = { limit = { tag = DOH } has_completed_focus = DOH_youbuxiaochicheng } } traits = { trait_xiaochicheng } ai_will_do = { factor = 10 } } } DOH_nvzaoshen = { name = DOH_nvzaoshen portraits={ army = { small="gfx/interface/ideas/idea_nvzaoshen.png" } } advisor = { cost = 100 slot = political_advisor idea_token = nvzaoshen visible = { if = { limit = { tag = DOH } has_completed_focus = DOH_baiyinggongchengshi } } traits = { trait_nvzaoshen1 trait_nvzaoshen2 } ai_will_do = { factor = 15 } } } DOH_gelideli = { name = DOH_gelideli portraits={ army = { large = "gfx/leaders/DOH/gelideli.png" small="gfx/interface/ideas/idea_gelideli.png" } } advisor = { cost = 100 slot = political_advisor desc = gelideli_desc idea_token = gelideli visible = { if = { limit = { tag = DOH } has_country_flag = DOH_yaoqinggelideli } } traits = { trait_gelideli } ai_will_do = { factor = 10 } } corps_commander = { visible = { if = { limit = { tag = DOH } has_country_flag = DOH_yaoqinggelideli } NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } DOH_kelong = { name = DOH_kelong portraits={ army = { large="gfx/leaders/DOH/kelong_donghuang.png" small="gfx/interface/ideas/idea_kelong.png" } } corps_commander = { visible = { if = { limit = { tag = DOH } OR = { has_completed_focus = DOH_tiexueguwen hidden_trigger = { is_ai = yes } } } } traits = { trickster career_officer xunyang_army } skill = 4 attack_skill = 4 defense_skill = 4 planning_skill = 2 logistics_skill = 3 } advisor = { cost = 100 slot = high_command idea_token = kelong available = { if = { limit = { tag = DOH } OR = { has_completed_focus = DOH_tiexueguwen hidden_trigger = { is_ai = yes } } } } traits = { trait_kelong_doh } ai_will_do = { factor = 15 } } } DOH_naerxun = { name = DOH_naerxun portraits={ army = { large="gfx/leaders/DOH/naerxun.png" small="gfx/interface/ideas/idea_naerxun.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { bold ironside zhanlie_navy } skill = 4 attack_skill = 4 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 4 } advisor = { cost = 100 slot = army_chief idea_token = naerxun available = { if = { limit = { tag = DOH } OR = { has_completed_focus = DOH_huangjiaguwen hidden_trigger = { is_ai = yes } } } } traits = { trait_naerxun_doh } ai_will_do = { factor = 7 } } } DOH_79shi = { name = DOH_79shi portraits = { army = { large="gfx/leaders/DOH/79shi.png" small="gfx/interface/ideas/idea_79shi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } # advisor = { # cost = 50 # slot = high_command # idea_token = 79shi # # available = { # if = { # limit = { tag = DOH } # has_completed_focus = DOH_lujunsilingtiba # # } # # } # # traits = { trait_DOH_79shi } # # ai_will_do = { # factor = 0 # } # } } DOH_97shi = { name = DOH_97shi portraits = { army = { large="gfx/leaders/DOH/97shi.png" small="gfx/interface/ideas/idea_97shi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } # advisor = { # cost = 50 # slot = high_command # idea_token = 97shi # # available = { # if = { # limit = { tag = DOH } # has_completed_focus = DOH_lujunsilingtiba # # } # # traits = { trait_DOH_97shi } # # ai_will_do = { # factor = 50 # } # } # } } DOH_JS9 = { name = DOH_JS9 portraits = { army = { large="gfx/leaders/DOH/JS9.png" small="gfx/interface/ideas/idea_js9.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } # advisor = { # cost = 50 # slot = high_command # idea_token = JS9 # # available = { # if = { # limit = { tag = DOH } # has_completed_focus = DOH_lujunsilingtiba # # } # # # } # traits = { trait_DOH_JS9 } # # ai_will_do = { # factor = 50 # } # } } DOH_NZ75 = { name = DOH_NZ75 portraits = { army = { large="gfx/leaders/DOH/NZ75.png" small="gfx/interface/ideas/idea_nz75.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } # advisor = { # cost = 50 # slot = high_command # idea_token = NZ75 # # available = { # if = { # limit = { tag = DOH } # has_completed_focus = DOH_lujunsilingtiba # # } # # } # # traits = { trait_DOH_NZ75 } # # ai_will_do = { # factor = 50 # } # } } DOH_QBU88 = { name = DOH_QBU88 portraits = { army = { large="gfx/leaders/DOH/QBU88.png" small="gfx/interface/ideas/idea_qbu88.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } # advisor = { # cost = 50 # slot = high_command # idea_token = QBU88 # # available = { # if = { # limit = { tag = DOH } # has_completed_focus = DOH_lujunsilingtiba # # } # # } # # traits = { trait_DOH_QBU88 } # # ai_will_do = { # factor = 50 # } # } } DOH_beifeng = { name = DOH_beifeng portraits = { army = { large="gfx/leaders/DOH/beifeng.png" small="gfx/interface/ideas/idea_beifeng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { career_officer } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } DOH_xifeng = { name = DOH_xifeng portraits = { army = { large="gfx/leaders/DOH/xifeng.png" small="gfx/interface/ideas/idea_xifeng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { career_officer } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } DOH_haiqi = { name = DOH_haiqi portraits = { army = { large="gfx/leaders/DOH/haiqi.png" small="gfx/interface/ideas/idea_haiqi.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_navy } skill = 4 attack_skill = 3 defense_skill = 2 maneuvering_skill = 4 coordination_skill = 4 } } DOH_haitian = { name = DOH_haitian portraits = { army = { large="gfx/leaders/DOH/haitian.png" small="gfx/interface/ideas/idea_haitian.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } advisor = { cost = 100 slot = navy_chief idea_token = haitian traits = { trait_haitian } ai_will_do = { factor = 16 } } } DOH_zhenhai = { name = DOH_zhenhai portraits = { army = { large="gfx/leaders/DOH/zhenhai.png" small="gfx/interface/ideas/idea_zhenhai.png" } } advisor = { cost = 100 slot = political_advisor idea_token = zhenhai traits = { trait_zhenhai } ai_will_do = { factor = 8 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_navy } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 1 } } DOH_haerbin = { name = DOH_haerbin portraits = { army = { large="gfx/leaders/DOH/haerbin.png" small="gfx/interface/ideas/idea_haerbin.png" } } advisor = { cost = 100 slot = theorist idea_token = haerbin traits = { trait_haerbin } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } DOH_huajia = { name = DOH_huajia portraits = { army = { large="gfx/leaders/DOH/huajia.png" small="gfx/interface/ideas/idea_huajia.png" } } advisor = { cost = 100 slot = political_advisor idea_token = huajia traits = { trait_huajia } ai_will_do = { factor = 25 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } DOH_dingan = { name = DOH_dingan portraits = { army = { large="gfx/leaders/DOH/dingan.png" small="gfx/interface/ideas/idea_dingan.png" } } advisor = { cost = 100 slot = political_advisor idea_token = dingan traits = { trait_dingan } ai_will_do = { factor = 25 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { organizer logistics_wizard hangmu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } DOH_longwu = { name = DOH_longwu portraits = { army = { large="gfx/leaders/DOH/longwu.png" small="gfx/interface/ideas/idea_longwu.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } advisor = { cost = 100 slot = high_command idea_token = longwu available = { if = { limit = { tag = DOH } has_completed_focus = DOH_junshigaige } } traits = { trait_longwu } ai_will_do = { factor = 50 } } } DOH_feiyun = { name = DOH_feiyun portraits = { army = { large="gfx/leaders/DOH/feiyun.png" small="gfx/interface/ideas/idea_feiyun.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } DOH_jian = { name = DOH_jian portraits = { army = { large="gfx/leaders/DOH/jian.png" small="gfx/interface/ideas/idea_jian.png" } } advisor = { cost = 100 slot = political_advisor idea_token = jian traits = { trait_jian } ai_will_do = { factor = 25 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } DOH_huben = { name = DOH_huben portraits = { army = { large="gfx/leaders/DOH/huben.png" small="gfx/interface/ideas/idea_huben.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } DOH_huanchang = { name = DOH_huanchang portraits = { army = { large="gfx/leaders/DOH/huanchang.png" small="gfx/interface/ideas/idea_huanchang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } advisor = { cost = 100 slot = high_command idea_token = huanchang available = { if = { limit = { tag = DOH } has_completed_focus = DOH_junshigaige } } traits = { trait_huanchang } ai_will_do = { factor = 50 } } } DOH_yingrui_advisor = { name = DOH_yingrui_advisor portraits={ army = { large="gfx/leaders/DOH/yingrui.png" small="gfx/interface/ideas/idea_yingrui.png" } } advisor = { cost = 100 slot = theorist idea_token = yingrui_advisor available = { if = { limit = { tag = DOH } has_completed_focus = DOH_junshigaige } } traits = { trait_yingrui } ai_will_do = { factor = 50 } } } DOH_pinghai_advisor = { name = DOH_pinghai_advisor portraits={ army = { large="gfx/leaders/DOH/pinghai.png" small="gfx/interface/ideas/idea_pinghai.png" } } advisor = { cost = 100 slot = theorist idea_token = pinghai traits = { trait_pinghai } ai_will_do = { factor = 50 } } } DOH_haerbin_advisor = { name = DOH_haerbin_advisor portraits = { army = { large="gfx/leaders/DOH/haerbin.png" small="gfx/interface/ideas/idea_haerbin.png" } } advisor = { cost = 100 slot = theorist idea_token = haerbin traits = { trait_haerbin } ai_will_do = { factor = 50 } } } DOH_shaoqian_advisor = { name = DOH_shaoqian_advisor portraits = { army = { large="gfx/leaders/DOH/QBU88.png" small="gfx/interface/ideas/idea_qbu88.png" } } advisor = { cost = 400 slot = theorist idea_token = QBU88 available = { if = { limit = { tag = DOH } has_completed_focus = DOH_lujunsilingtiba } } visible = { if = { limit = { tag = DOH } has_completed_focus = DOH_lujunsilingtiba } } traits = { trait_shaoqian_advisor } ai_will_do = { factor = 200 } } } }