category = { name = "Voices" soundeffects = { ### Italian Language ### # ITA SRD SRI SIC TUS EMI LOM PAP # MLT ERT SAD_infantry_idle SAD_infantry_neutral_combat SAD_infantry_positive_combat SAD_infantry_retreat SAD_infantry_move_out SRD_infantry_idle SRD_infantry_neutral_combat SRD_infantry_positive_combat SRD_infantry_retreat SRD_infantry_move_out SRI_infantry_idle SRI_infantry_neutral_combat SRI_infantry_positive_combat SRI_infantry_retreat SRI_infantry_move_out SIC_infantry_idle SIC_infantry_neutral_combat SIC_infantry_positive_combat SIC_infantry_retreat SIC_infantry_move_out TUS_infantry_idle TUS_infantry_neutral_combat TUS_infantry_positive_combat TUS_infantry_retreat TUS_infantry_move_out EMI_infantry_idle EMI_infantry_neutral_combat EMI_infantry_positive_combat EMI_infantry_retreat EMI_infantry_move_out LOM_infantry_idle LOM_infantry_neutral_combat LOM_infantry_positive_combat LOM_infantry_retreat LOM_infantry_move_out PAP_infantry_idle PAP_infantry_neutral_combat PAP_infantry_positive_combat PAP_infantry_retreat PAP_infantry_move_out MLT_infantry_idle MLT_infantry_neutral_combat MLT_infantry_positive_combat MLT_infantry_retreat MLT_infantry_move_out ERT_infantry_idle ERT_infantry_neutral_combat ERT_infantry_positive_combat ERT_infantry_retreat ERT_infantry_move_out } compressor = { enabled = yes pregain = 0.0 postgain = 2.0 ratio = 10.0 threshold = -10.0 attacktime = 0.030 releasetime = 1.2 } } ########### AUDIO ASSETS ########### Italian, source for this is the PC rip of Call of Duty Ghosts sound = { name = "italian_Idle_001" file = "italian/italian_Idle_001.wav" } sound = { name = "italian_Idle_002" file = "italian/italian_Idle_002.wav" } sound = { name = "italian_Idle_003" file = "italian/italian_Idle_003.wav" } sound = { name = "italian_Idle_004" file = "italian/italian_Idle_004.wav" } sound = { name = "italian_Idle_005" file = "italian/italian_Idle_005.wav" } sound = { name = "italian_Idle_006" file = "italian/italian_Idle_006.wav" } sound = { name = "italian_Idle_007" file = "italian/italian_Idle_007.wav" } sound = { name = "italian_Idle_008" file = "italian/italian_Idle_008.wav" } sound = { name = "italian_Idle_009" file = "italian/italian_Idle_009.wav" } sound = { name = "italian_Idle_010" file = "italian/italian_Idle_010.wav" } sound = { name = "italian_Idle_011" file = "italian/italian_Idle_011.wav" } sound = { name = "italian_Neutral_001" file = "italian/italian_Neutral_001.wav" } sound = { name = "italian_Neutral_002" file = "italian/italian_Neutral_002.wav" } sound = { name = "italian_Neutral_003" file = "italian/italian_Neutral_003.wav" } sound = { name = "italian_Neutral_004" file = "italian/italian_Neutral_004.wav" } sound = { name = "italian_Neutral_005" file = "italian/italian_Neutral_005.wav" } sound = { name = "italian_Neutral_006" file = "italian/italian_Neutral_006.wav" } sound = { name = "italian_Neutral_007" file = "italian/italian_Neutral_007.wav" } sound = { name = "italian_Neutral_008" file = "italian/italian_Neutral_008.wav" } sound = { name = "italian_Neutral_009" file = "italian/italian_Neutral_009.wav" } sound = { name = "italian_Neutral_010" file = "italian/italian_Neutral_010.wav" } sound = { name = "italian_Neutral_011" file = "italian/italian_Neutral_011.wav" } sound = { name = "italian_Neutral_012" file = "italian/italian_Neutral_012.wav" } sound = { name = "italian_Neutral_013" file = "italian/italian_Neutral_013.wav" } sound = { name = "italian_Positive_001" file = "italian/italian_Positive_001.wav" } sound = { name = "italian_Positive_002" file = "italian/italian_Positive_002.wav" } sound = { name = "italian_Positive_003" file = "italian/italian_Positive_003.wav" } sound = { name = "italian_Positive_004" file = "italian/italian_Positive_004.wav" } sound = { name = "italian_Positive_005" file = "italian/italian_Positive_005.wav" } sound = { name = "italian_Positive_006" file = "italian/italian_Positive_006.wav" } sound = { name = "italian_Retreat_001" file = "italian/italian_Retreat_001.wav" } sound = { name = "italian_Retreat_002" file = "italian/italian_Retreat_002.wav" } sound = { name = "italian_Retreat_003" file = "italian/italian_Retreat_003.wav" } sound = { name = "italian_Retreat_004" file = "italian/italian_Retreat_004.wav" } sound = { name = "italian_Retreat_005" file = "italian/italian_Retreat_005.wav" } sound = { name = "italian_Retreat_006" file = "italian/italian_Retreat_006.wav" } sound = { name = "italian_Retreat_007" file = "italian/italian_Retreat_007.wav" } sound = { name = "italian_Retreat_008" file = "italian/italian_Retreat_008.wav" } sound = { name = "italian_Retreat_009" file = "italian/italian_Retreat_009.wav" } sound = { name = "italian_Retreat_010" file = "italian/italian_Retreat_010.wav" } sound = { name = "italian_Retreat_011" file = "italian/italian_Retreat_011.wav" } sound = { name = "italian_Retreat_012" file = "italian/italian_Retreat_012.wav" } sound = { name = "italian_Moving_001" file = "italian/italian_Moving_001.wav" } sound = { name = "italian_Moving_002" file = "italian/italian_Moving_002.wav" } sound = { name = "italian_Moving_003" file = "italian/italian_Moving_003.wav" } sound = { name = "italian_Moving_004" file = "italian/italian_Moving_004.wav" } sound = { name = "italian_Moving_005" file = "italian/italian_Moving_005.wav" } sound = { name = "italian_Moving_006" file = "italian/italian_Moving_006.wav" } sound = { name = "italian_Moving_007" file = "italian/italian_Moving_007.wav" } sound = { name = "italian_Moving_008" file = "italian/italian_Moving_008.wav" } ########## Italian ########## SRD soundeffect = { name = "SRD_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRD_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRD_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRD_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRD_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## SRI soundeffect = { name = "SRI_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRI_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRI_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRI_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SRI_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## SIC soundeffect = { name = "SIC_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIC_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIC_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIC_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIC_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## TUS soundeffect = { name = "TUS_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TUS_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TUS_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TUS_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TUS_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## EMI soundeffect = { name = "EMI_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "EMI_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "EMI_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "EMI_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "EMI_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## LOM soundeffect = { name = "LOM_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "LOM_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "LOM_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "LOM_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "LOM_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## PAP soundeffect = { name = "PAP_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "PAP_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "PAP_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "PAP_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "PAP_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## MLT soundeffect = { name = "MLT_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MLT_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MLT_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MLT_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MLT_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## ERT soundeffect = { name = "ERT_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "ERT_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "ERT_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "ERT_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "ERT_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## ITA soundeffect = { name = "SAD_infantry_idle" sounds = { sound = italian_Idle_001 sound = italian_Idle_002 sound = italian_Idle_003 sound = italian_Idle_004 sound = italian_Idle_005 sound = italian_Idle_006 sound = italian_Idle_007 sound = italian_Idle_008 sound = italian_Idle_009 sound = italian_Idle_010 sound = italian_Idle_011 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SAD_infantry_neutral_combat" sounds = { sound = italian_Neutral_001 sound = italian_Neutral_002 sound = italian_Neutral_003 sound = italian_Neutral_004 sound = italian_Neutral_005 sound = italian_Neutral_006 sound = italian_Neutral_007 sound = italian_Neutral_008 sound = italian_Neutral_009 sound = italian_Neutral_010 sound = italian_Neutral_011 sound = italian_Neutral_012 sound = italian_Neutral_013 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SAD_infantry_positive_combat" sounds = { sound = italian_Positive_001 sound = italian_Positive_002 sound = italian_Positive_003 sound = italian_Positive_004 sound = italian_Positive_005 sound = italian_Positive_006 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SAD_infantry_retreat" sounds = { sound = italian_Retreat_001 sound = italian_Retreat_002 sound = italian_Retreat_003 sound = italian_Retreat_004 sound = italian_Retreat_005 sound = italian_Retreat_006 sound = italian_Retreat_007 sound = italian_Retreat_008 sound = italian_Retreat_009 sound = italian_Retreat_010 sound = italian_Retreat_011 sound = italian_Retreat_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SAD_infantry_move_out" sounds = { sound = italian_Moving_001 sound = italian_Moving_002 sound = italian_Moving_003 sound = italian_Moving_004 sound = italian_Moving_005 sound = italian_Moving_006 sound = italian_Moving_007 sound = italian_Moving_008 } max_audible = 1 max_audible_behaviour = fail volume = 0.55 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} }