category = { name = "Effects" soundeffects = { alliance_tank_cannon_fire_large alliance_tank_cannon_fire_medium alliance_tank_cannon_fire_small alliance_tank_engine_large_01 alliance_tank_engine_large_02 alliance_tank_engine_large_03 alliance_tank_engine_medium_01 alliance_tank_engine_medium_02 alliance_tank_engine_medium_03 alliance_tank_engine_small_01 alliance_tank_engine_small_02 alliance_tank_mg_fire_large alliance_tank_mg_fire_medium alliance_tank_mg_fire_small alliance_tank_mortar_fire } } ######################################################### # # # ASSETS # # # ######################################################### ### Cannon ### sound = { name = "alliance_tank_cannon_fire_large_01" file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_01.wav" } sound = { name = "alliance_tank_cannon_fire_large_02" file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_02.wav" } sound = { name = "alliance_tank_cannon_fire_large_03" file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_03.wav" } sound = { name = "alliance_tank_cannon_fire_medium_01" file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_01.wav" } sound = { name = "alliance_tank_cannon_fire_medium_02" file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_02.wav" } sound = { name = "alliance_tank_cannon_fire_medium_03" file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_03.wav" } sound = { name = "alliance_tank_cannon_fire_small_01" file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_01.wav" } sound = { name = "alliance_tank_cannon_fire_small_02" file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_02.wav" } sound = { name = "alliance_tank_cannon_fire_small_03" file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_03.wav" } ### Engine ### sound = { name = "alliance_tank_engine_large_01" file = "alliance_tanks_assets/alliance_tank_engine_large_01.wav" } sound = { name = "alliance_tank_engine_large_02" file = "alliance_tanks_assets/alliance_tank_engine_large_02.wav" } sound = { name = "alliance_tank_engine_large_03" file = "alliance_tanks_assets/alliance_tank_engine_large_03.wav" } sound = { name = "alliance_tank_engine_medium_01" file = "alliance_tanks_assets/alliance_tank_engine_medium_01.wav" } sound = { name = "alliance_tank_engine_medium_02" file = "alliance_tanks_assets/alliance_tank_engine_medium_02.wav" } sound = { name = "alliance_tank_engine_medium_03" file = "alliance_tanks_assets/alliance_tank_engine_medium_03.wav" } sound = { name = "alliance_tank_engine_small_01" file = "alliance_tanks_assets/alliance_tank_engine_small_01.wav" } sound = { name = "alliance_tank_engine_small_02" file = "alliance_tanks_assets/alliance_tank_engine_small_02.wav" } ### Machine Gun ### sound = { name = "alliance_tank_mg_fire_large_01" file = "alliance_tanks_assets/alliance_tank_mg_fire_large_01.wav" } sound = { name = "alliance_tank_mg_fire_large_02" file = "alliance_tanks_assets/alliance_tank_mg_fire_large_02.wav" } sound = { name = "alliance_tank_mg_fire_large_03" file = "alliance_tanks_assets/alliance_tank_mg_fire_large_03.wav" } sound = { name = "alliance_tank_mg_fire_medium_01" file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_01.wav" } sound = { name = "alliance_tank_mg_fire_medium_02" file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_02.wav" } sound = { name = "alliance_tank_mg_fire_medium_03" file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_03.wav" } sound = { name = "alliance_tank_mg_fire_small_01" file = "alliance_tanks_assets/alliance_tank_mg_fire_small_01.wav" } sound = { name = "alliance_tank_mg_fire_small_02" file = "alliance_tanks_assets/alliance_tank_mg_fire_small_02.wav" } sound = { name = "alliance_tank_mg_fire_small_03" file = "alliance_tanks_assets/alliance_tank_mg_fire_small_03.wav" } sound = { name = "alliance_tank_mortar_fire_01" file = "alliance_tanks_assets/alliance_tank_mortar_fire_01.wav" } sound = { name = "alliance_tank_mortar_fire_02" file = "alliance_tanks_assets/alliance_tank_mortar_fire_02.wav" } sound = { name = "alliance_tank_mortar_fire_03" file = "alliance_tanks_assets/alliance_tank_mortar_fire_03.wav" } ######################################################### # # # SOUNDEFFECTS # # # ######################################################### ### Cannons ### soundeffect = { name = "alliance_tank_cannon_fire_large" sounds = { sound = "alliance_tank_cannon_fire_large_01" sound = "alliance_tank_cannon_fire_large_02" sound = "alliance_tank_cannon_fire_large_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "alliance_tank_cannon_fire_medium" sounds = { sound = "alliance_tank_cannon_fire_medium_01" sound = "alliance_tank_cannon_fire_medium_02" sound = "alliance_tank_cannon_fire_medium_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "alliance_tank_cannon_fire_small" sounds = { sound = "alliance_tank_cannon_fire_small_01" sound = "alliance_tank_cannon_fire_small_02" sound = "alliance_tank_cannon_fire_small_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } ################# #### Engines #### ################# ### Large: #### soundeffect = { name = "alliance_tank_engine_large_01" sounds = { sound = "alliance_tank_engine_large_01" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } soundeffect = { name = "alliance_tank_engine_large_02" sounds = { sound = "alliance_tank_engine_large_02" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } soundeffect = { name = "alliance_tank_engine_large_03" sounds = { sound = "alliance_tank_engine_large_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } ### Medium: ### soundeffect = { name = "alliance_tank_engine_medium_01" sounds = { sound = "alliance_tank_engine_medium_01" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } soundeffect = { name = "alliance_tank_engine_medium_02" sounds = { sound = "alliance_tank_engine_medium_02" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } soundeffect = { name = "alliance_tank_engine_medium_03" sounds = { sound = "alliance_tank_engine_medium_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } ### Small: ### soundeffect = { name = "alliance_tank_engine_small_01" sounds = { sound = "alliance_tank_engine_small_01" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } soundeffect = { name = "alliance_tank_engine_small_02" sounds = { sound = "alliance_tank_engine_small_02" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } loop = yes } #################### ### Machine Guns ### #################### ### Large ### soundeffect = { name = "alliance_tank_mg_fire_large" sounds = { sound = "alliance_tank_mg_fire_large_01" sound = "alliance_tank_mg_fire_large_02" sound = "alliance_tank_mg_fire_large_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } ### Medium ### soundeffect = { name = "alliance_tank_mg_fire_medium" sounds = { sound = "alliance_tank_mg_fire_medium_01" sound = "alliance_tank_mg_fire_medium_02" sound = "alliance_tank_mg_fire_medium_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } ### Small ### soundeffect = { name = "alliance_tank_mg_fire_small" sounds = { sound = "alliance_tank_mg_fire_small_01" sound = "alliance_tank_mg_fire_small_02" sound = "alliance_tank_mg_fire_small_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } ### Mortar ### soundeffect = { name = "alliance_tank_mortar_fire" sounds = { sound = "alliance_tank_mortar_fire_01" sound = "alliance_tank_mortar_fire_02" sound = "alliance_tank_mortar_fire_03" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } }