add_namespace = HUJ_event country_event = { id = HUJ_event.1 title = HUJ_event.1.t desc = HUJ_event.1.d picture = GFX_aze_guanghui trigger = { AND = { has_country_flag = HUJ_denglubuliedian has_war_with = SIR } } fire_only_once = yes option = { name = HUJ_event.1.a ai_chance = { factor = 5 } load_oob = "HUJ_denglubuliedian1" } option = { name = HUJ_event.1.b ai_chance = { factor = 0 } load_oob = "HUJ_denglubuliedian2" } } country_event = { id = HUJ_event.2 title = HUJ_event.2.t desc = HUJ_event.2.d picture = GFX_aze_guanghui is_triggered_only = yes option = { name = HUJ_event.2.a ai_chance = { factor = 5 } add_timed_idea = { idea = HUJ_gfjs days = 175 } } } country_event = { id = HUJ_event.3 title = HUJ_event.3.t desc = HUJ_event.3.d picture = GFX_aze_guanghui is_triggered_only = yes option = { name = HUJ_event.3.a ai_chance = { factor = 4 } } option = { name = HUJ_event.3.b ai_chance = { factor = 6 } HUJ = { country_event = { id = HUJ_event.4 days = 14 } } } } country_event = { id = HUJ_event.4 title = HUJ_event.4.t desc = HUJ_event.4.d picture = GFX_aze_guanghui is_triggered_only = yes option = { name = HUJ_event.4.a ai_chance = { factor = 4 } NOR = { leave_faction = yes } FIN = { leave_faction = yes } SWE = { declare_war_on = { target = HUJ type = take_claimed_state } } hidden_effect = { division_template = { name = "北方维稳师" #is_locked = yes priority = 2 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } } } 138 = { create_unit = { division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5" owner = ROOT } create_unit = { division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5" owner = ROOT } create_unit = { division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5" owner = ROOT } create_unit = { division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5" owner = ROOT } create_unit = { division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5" owner = ROOT } create_unit = { division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5" owner = ROOT } } } } } country_event = { id = HUJ_event.5 title = HUJ_event.5.t desc = HUJ_event.5.d picture = GFX_aze_guanghui is_triggered_only = yes option = { name = HUJ_event.5.a ai_chance = { factor = 0 } declare_war_on = { target = TIX type = take_state } add_war_support = 0.1 } option = { name = HUJ_event.5.b ai_chance = { factor = 5 } } } country_event = { id = HUJ_event.6 title = "HUJ_event.6.t" desc = "HUJ_event.6.d" picture = GFX_aze_guanghui is_triggered_only = yes option = { name = "HUJ_event.6.a" annex_country = { target = CAN transfer_troops = yes } every_state = { limit = { is_core_of = CAN } add_core_of = HUJ } every_state = { limit = { is_core_of = SAF } add_core_of = HUJ } annex_country = { target = SAF transfer_troops = yes } every_state = { limit = { is_core_of = RAJ } add_core_of = HUJ } annex_country = { target = RAJ transfer_troops = yes } annex_country = { target = AST transfer_troops = yes } every_state = { limit = { is_core_of = AST } add_core_of = HUJ } annex_country = { target = NZL transfer_troops = yes } every_state = { limit = { is_core_of = NZL } add_core_of = HUJ } every_state = { limit = { is_core_of = MAL } add_core_of = HUJ } annex_country = { target = MAL transfer_troops = yes } ai_chance = { factor = 100 } } option = { name = "HUJ_event.6.b" CAN = { every_unit_leader = { set_nationality = HUJ } } annex_country = { target = CAN transfer_troops = yes } every_state = { limit = { is_core_of = CAN } add_core_of = HUJ } every_state = { limit = { is_core_of = SAF } add_core_of = HUJ } SAF = { every_unit_leader = { set_nationality = HUJ } } annex_country = { target = SAF transfer_troops = yes } RAJ = { every_unit_leader = { set_nationality = HUJ } } every_state = { limit = { is_core_of = RAJ } add_core_of = HUJ } annex_country = { target = RAJ transfer_troops = yes } AST = { every_unit_leader = { set_nationality = HUJ } } annex_country = { target = AST transfer_troops = yes } every_state = { limit = { is_core_of = AST } add_core_of = HUJ } NZL = { every_unit_leader = { set_nationality = HUJ } } annex_country = { target = NZL transfer_troops = yes } every_state = { limit = { is_core_of = NZL } add_core_of = HUJ } every_state = { limit = { is_core_of = MAL } add_core_of = HUJ } MAL = { every_unit_leader = { set_nationality = HUJ } } annex_country = { target = MAL transfer_troops = yes } ai_chance = { factor = 0 } } } country_event = { id = HUJ_event.7 title = "HUJ_event.7.t" desc = "HUJ_event.7.d" picture = GFX_aze_guanghui trigger = { date > 1936.1.3 tag = HUJ has_global_flag = MOD_azurlane_tianjiangjianniang } fire_only_once = yes option = { name = "HUJ_event.7.a" IRQ = { give_resource_rights = { receiver = HUJ state = 291 } give_resource_rights = { receiver = HUJ state = 676 } } MEX = { give_resource_rights = { receiver = HUJ state = 477 } give_resource_rights = { receiver = HUJ state = 476 } } ai_chance = { factor = 100 } } } country_event = { id = HUJ_event.8 title = HUJ_event.8.t desc = HUJ_event.8.d picture = GFX_aze_dai is_triggered_only = yes option = { name = HUJ_event.8.a ai_chance = { factor = 5 } add_popularity = { ideology = communism popularity = 0.05 } } } country_event = { id = HUJ_event.9 title = HUJ_event.9.t desc = HUJ_event.9.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.9.a ai_chance = { factor = 5 } add_popularity = { ideology = communism popularity = 0.05 } add_stability = -0.15 } } country_event = { id = HUJ_event.10 title = HUJ_event.10.t desc = HUJ_event.10.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.10.a ai_chance = { factor = 5 } remove_ideas = HUJ_yilishabainvwang hidden_effect = { HUJ_yilishabai = { set_nationality = MAL } } set_autonomy = { target = MAL autonomy_state = autonomy_dominion } MAL = { hidden_effect = { set_politics = { ruling_party = neutrality } add_popularity = { ideology = neutrality popularity = 1 } } country_event = { id = HUJ_event.1001 days = 5 } } } option = { name = HUJ_event.10.b ai_chance = { factor = 5 } remove_ideas = HUJ_yilishabainvwang add_ideas = HUJ_yilishabainvwang_sading add_popularity = { ideology = communism popularity = 0.05 } } option = { name = HUJ_event.10.c ai_chance = { factor = 5 } add_popularity = { ideology = communism popularity = 0.25 } remove_ideas = HUJ_yilishabainvwang add_ideas = HUJ_yilishabainvwang_shumin add_stability = 0.2 add_war_support = 0.25 add_political_power = 150 guojishengyu_up_5 = yes } } country_event = { id = HUJ_event.1001 title = HUJ_event.1001.t desc = HUJ_event.1001.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.1001.d ai_chance = { factor = 5 } add_country_leader_role = { character = HUJ_yilishabai promote_leader = yes country_leader = { ideology = despotism expire = "1965.1.1.1" traits = { } } } promote_character = { character = HUJ_yilishabai ideology = despotism } annex_country = { target = RAJ transfer_troops = yes } every_state = { limit = { is_core_of = RAJ } add_core_of = MAL } set_party_name = { ideology = communism long_name = HUJ_nvwangzhimindi_party_name name = HUJ_nvwangzhimindi_party_name } add_ideas = HUJ_yilishabainvwang set_cosmetic_tag = HUJ_nvwangzhimindi_tag_name } } country_event = { id = HUJ_event.11 title = HUJ_event.11.t desc = HUJ_event.11.d picture = GFX_aze_chaijun_nice immediate = { HUJ = { set_country_flag = HUJ_huangjiazhiyuanjunguantuan_get } } trigger = { tag = DOH OR = { AND = { has_war_with = CHY NOT = { has_war_with = HUJ } surrender_progress > 0.1 } AND = { is_ai = no has_war = yes NOT = { has_war_with = HUJ } date > 1941.6.1 } } } fire_only_once = yes option = { name = HUJ_event.11.a ai_chance = { factor = 5 } HUJ = { HUJ_ouruola = { set_nationality = DOH } HUJ_ouruola = { set_character_name = HUJ_ouruola_name1 } } } option = { name = HUJ_event.11.b ai_chance = { factor = 0 } HUJ = { HUJ_ouruola = { set_nationality = DOH } } add_political_power = 25 } } country_event = { id = HUJ_event.12 title = HUJ_event.12.t desc = HUJ_event.12.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.12.a ai_chance = { factor = 5 } HUJ = { country_event = HUJ_event.1201 } } option = { name = HUJ_event.12.b ai_chance = { base = 0 modifier = { strength_ratio = { tag = HUJ ratio > 1.1 } add = 10 } } HUJ = { country_event = HUJ_event.1202 } add_war_support = 0.1 } } country_event = { id = HUJ_event.1201 title = HUJ_event.1201.t desc = HUJ_event.1201.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.1201.a ai_chance = { factor = 5 } transfer_state = 729 transfer_state = 321 } option = { name = HUJ_event.1201.b ai_chance = { base = 0 } guojishengyu_up_5 = yes DOH = { transfer_state = 729 } RAJ = { transfer_state = 321 } } } country_event = { id = HUJ_event.1202 title = HUJ_event.1202.t desc = HUJ_event.1202.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.1202.a ai_chance = { factor = 5 } create_wargoal = { target = POR type = topple_government expire = -1 } } } country_event = { id = HUJ_event.13 title = HUJ_event.13.t desc = HUJ_event.12.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.12.a ai_chance = { factor = 5 } HUJ = { country_event = HUJ_event.1301 } } option = { name = HUJ_event.12.b ai_chance = { base = 0 modifier = { strength_ratio = { tag = HUJ ratio > 1.1 } add = 10 } } HUJ = { country_event = HUJ_event.1302 } add_war_support = 0.1 } } country_event = { id = HUJ_event.1301 title = HUJ_event.1301.t desc = HUJ_event.1201.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.1201.a ai_chance = { factor = 5 } transfer_state = 670 transfer_state = 671 transfer_state = 286 transfer_state = 741 } } country_event = { id = HUJ_event.1302 title = HUJ_event.1302.t desc = HUJ_event.1202.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.1202.a ai_chance = { factor = 5 } create_wargoal = { target = YUW type = topple_government expire = -1 } } } country_event = { id = HUJ_event.14 title = HUJ_event.14.t desc = HUJ_event.12.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.12.a ai_chance = { factor = 5 } HUJ = { country_event = HUJ_event.1401 } } option = { name = HUJ_event.12.b ai_chance = { base = 0 modifier = { strength_ratio = { tag = HUJ ratio > 1.1 } add = 10 } } HUJ = { country_event = HUJ_event.1402 } add_war_support = 0.1 } } country_event = { id = HUJ_event.1401 title = HUJ_event.1401.t desc = HUJ_event.1201.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.1201.a ai_chance = { factor = 5 } annex_country = { target = INS } } } country_event = { id = HUJ_event.1402 title = HUJ_event.1402.t desc = HUJ_event.1202.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.1202.a ai_chance = { factor = 5 } create_wargoal = { target = HOL type = topple_government expire = -1 } create_wargoal = { target = INS type = topple_government expire = -1 } } } country_event = { id = HUJ_event.15 title = HUJ_event.15.t desc = HUJ_event.15.d picture = GFX_aze_chaijun_nice is_triggered_only = yes option = { name = HUJ_event.15.a ai_chance = { factor = 5 } transfer_state = 326 news_event = { id = HUJ_event.1501 days = 3 } } } news_event = { id = HUJ_event.1501 title = HUJ_event.1501.t desc = HUJ_event.1501.d picture = GFX_az_blhxyq major = yes is_triggered_only = yes option = { name = HUJ_event.1501.a trigger = { OR = { tag = DOH is_ally_with = DOH } } } option = { name =HUJ_event.1501.a trigger = { NOT = { tag = DOH } } } }