Files
azurlane-sr/src/events/leaders_shijian.txt
2024-06-26 19:00:16 +08:00

7025 lines
171 KiB
Plaintext
Executable File

add_namespace = getzhg_event
country_event = {
id = getzhg_event.1
title = getzhg_event.1.t
desc = getzhg_event.1.d
picture = GFX_aze_getzhg_miaorunzhi
is_triggered_only = yes
option = {
name = getzhg_event.1.a
ai_chance = {
factor = 5
}
}
}
country_event = {
id = getzhg_event.2
title = getzhg_event.2.t
desc = getzhg_event.2.d
picture = GFX_aze_getzhg_jiangjieshi
is_triggered_only = yes
option = {
name = getzhg_event.2.a
ai_chance = {
factor = 5
}
}
}
country_event = {
id = getzhg_event.3
title = getzhg_event.3.t
desc = getzhg_event.3.d
picture = GFX_aze_getzhg_xitele
is_triggered_only = yes
option = {
name = getzhg_event.3.a
ai_chance = {
factor = 5
}
}
}
country_event = {
id = getzhg_event.4
title = getzhg_event.4.t
desc = getzhg_event.4.d
picture = GFX_aze_zuozhiya
is_triggered_only = yes
option = {
name = getzhg_event.4.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = "招募娘化邓尼茨"
hidden_effect = {
TAN = {
zhg_dengnici = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = getzhg_event.5
title = getzhg_event.5.t
desc = getzhg_event.5.d
picture = GFX_aze_zuozhiya
is_triggered_only = yes
option = {
name = getzhg_event.5.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = "招募娘化立本人"
hidden_effect = {
TAN = {
zhg_dongpingxiangbalang = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = getzhg_event.6
title = getzhg_event.6.t
desc = getzhg_event.6.d
picture = GFX_aze_zuozhiya
is_triggered_only = yes
option = {
name = getzhg_event.6.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = "招募娘化古德里安"
hidden_effect = {
TAN = {
zhg_gudelian = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = getzhg_event.7
title = getzhg_event.7.t
desc = getzhg_event.7.d
picture = GFX_aze_zuozhiya
is_triggered_only = yes
option = {
name = getzhg_event.7.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = "招募娘化隆美尔"
hidden_effect = {
TAN = {
zhg_longmeier = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = getzhg_event.8
title = getzhg_event.8.t
desc = getzhg_event.8.d
picture = GFX_aze_zuozhiya
is_triggered_only = yes
option = {
name = getzhg_event.8.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = "招募娘化麦克阿瑟"
hidden_effect = {
TAN = {
zhg_maikease = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = getzhg_event.9
title = getzhg_event.9.t
desc = getzhg_event.9.d
picture = GFX_aze_zuozhiya
is_triggered_only = yes
option = {
name = getzhg_event.9.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = "招募娘化蒙哥马利"
hidden_effect = {
TAN = {
zhg_menggemali = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = getzhg_event.10
title = getzhg_event.10.t
desc = getzhg_event.10.d
picture = GFX_aze_zuozhiya
is_triggered_only = yes
option = {
name = getzhg_event.10.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = "招募娘化尼米茨"
hidden_effect = {
TAN = {
zhg_nimici = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = getzhg_event.11
title = getzhg_event.11.t
desc = getzhg_event.11.d
picture = aze_hit
is_triggered_only = yes
option = {
name = getzhg_event.11.a
ai_chance = {
factor = 5
}
FROM = {
hidden_effect = {
every_character = {
}
}
every_character = {
limit = {
has_character_flag = chushijianniang
is_country_leader = no
}
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine
remove_unit_leader_trait = fast_planner
remove_unit_leader_trait = thorough_planner
remove_unit_leader_trait = unyielding_defender
remove_unit_leader_trait = aggressive_assaulter
remove_unit_leader_trait = organisational_leader
remove_unit_leader_trait = inspirational_leader
remove_unit_leader_trait = expert_delegator
remove_unit_leader_trait = panzer_expert
remove_unit_leader_trait = combined_arms_expert
remove_unit_leader_trait = cavalry_expert
remove_unit_leader_trait = fortress_buster
remove_unit_leader_trait = scavenger
remove_unit_leader_trait = infantry_expert
remove_unit_leader_trait = ambusher
remove_unit_leader_trait = invader_ii
remove_unit_leader_trait = naval_liason
remove_unit_leader_trait = skirmisher
remove_unit_leader_trait = paratrooper
remove_unit_leader_trait = camouflage_expert
remove_unit_leader_trait = expert_improviser
remove_unit_leader_trait = guerilla_fighter
remove_unit_leader_trait = silent_hunter
remove_unit_leader_trait = torpedo_expert
remove_unit_leader_trait = lancer
remove_unit_leader_trait = destroyer_leader
remove_unit_leader_trait = loading_drill_master
remove_unit_leader_trait = hunter_killer
remove_unit_leader_trait = cruiser_captain
remove_unit_leader_trait = search_pattern_expert
remove_unit_leader_trait = lone_wolf
remove_unit_leader_trait = concealment_expert
remove_unit_leader_trait = mine_sweeper
remove_unit_leader_trait = mine_layer
remove_unit_leader_trait = smoke_screen_expert
remove_unit_leader_trait = big_guns_expert
remove_unit_leader_trait = ground_pounder
remove_unit_leader_trait = safety_first
remove_unit_leader_trait = marksman
remove_unit_leader_trait = crisis_magician
remove_unit_leader_trait = flight_deck_manager
remove_unit_leader_trait = fighter_director
remove_unit_leader_trait = dive_bomber
remove_unit_leader_trait = torpedo_bomber
remove_unit_leader_trait = zhanlie_army_gangtieyizhi
remove_unit_leader_trait = zhanlie_army_zhuangjiajingying
remove_unit_leader_trait = hangmu_army_tongshuaisanjun
remove_unit_leader_trait = xunyang_army_junhengzhidao
remove_unit_leader_trait = quzhu_army_linghuozhihui
remove_unit_leader_trait = quzhu_army_zhandigongjuniang
remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia
remove_unit_leader_trait = navy_haishangchuanqi
set_nationality = ROOT
}
hidden_effect = {
every_character = {
limit = {
is_country_leader = yes
}
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine
remove_unit_leader_trait = fast_planner
remove_unit_leader_trait = thorough_planner
remove_unit_leader_trait = unyielding_defender
remove_unit_leader_trait = aggressive_assaulter
remove_unit_leader_trait = organisational_leader
remove_unit_leader_trait = inspirational_leader
remove_unit_leader_trait = expert_delegator
remove_unit_leader_trait = panzer_expert
remove_unit_leader_trait = combined_arms_expert
remove_unit_leader_trait = cavalry_expert
remove_unit_leader_trait = fortress_buster
remove_unit_leader_trait = scavenger
remove_unit_leader_trait = infantry_expert
remove_unit_leader_trait = ambusher
remove_unit_leader_trait = invader_ii
remove_unit_leader_trait = naval_liason
remove_unit_leader_trait = skirmisher
remove_unit_leader_trait = paratrooper
remove_unit_leader_trait = camouflage_expert
remove_unit_leader_trait = expert_improviser
remove_unit_leader_trait = guerilla_fighter
remove_unit_leader_trait = silent_hunter
remove_unit_leader_trait = torpedo_expert
remove_unit_leader_trait = lancer
remove_unit_leader_trait = destroyer_leader
remove_unit_leader_trait = loading_drill_master
remove_unit_leader_trait = hunter_killer
remove_unit_leader_trait = cruiser_captain
remove_unit_leader_trait = search_pattern_expert
remove_unit_leader_trait = lone_wolf
remove_unit_leader_trait = concealment_expert
remove_unit_leader_trait = mine_sweeper
remove_unit_leader_trait = mine_layer
remove_unit_leader_trait = smoke_screen_expert
remove_unit_leader_trait = big_guns_expert
remove_unit_leader_trait = ground_pounder
remove_unit_leader_trait = safety_first
remove_unit_leader_trait = marksman
remove_unit_leader_trait = crisis_magician
remove_unit_leader_trait = flight_deck_manager
remove_unit_leader_trait = fighter_director
remove_unit_leader_trait = dive_bomber
remove_unit_leader_trait = torpedo_bomber
remove_unit_leader_trait = zhanlie_army_gangtieyizhi
remove_unit_leader_trait = zhanlie_army_zhuangjiajingying
remove_unit_leader_trait = hangmu_army_tongshuaisanjun
remove_unit_leader_trait = xunyang_army_junhengzhidao
remove_unit_leader_trait = quzhu_army_linghuozhihui
remove_unit_leader_trait = quzhu_army_zhandigongjuniang
remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia
remove_unit_leader_trait = navy_haishangchuanqi
remove_country_leader_role = {
ideology = socialism
}
remove_country_leader_role = {
ideology = stalinism
}
remove_country_leader_role = {
ideology = fascism_ideology
}
remove_country_leader_role = {
ideology = liberalism
}
remove_country_leader_role = {
ideology = despotism
}
remove_country_leader_role = {
ideology = leninism
}
remove_country_leader_role = {
ideology = marxism
}
set_nationality = ROOT
}
}
set_country_flag = jianniangyibeifuhuo
}
}
option = {
name = getzhg_event.11.b
ai_chance = {
base = 0
}
}
}
country_event = {
id = getzhg_event.1101
title = getzhg_event.1101.t
desc = getzhg_event.1101.d
picture = aze_hit
is_triggered_only = yes
option = {
name = getzhg_event.11.a
ai_chance = {
factor = 5
}
FROM.FROM = {
every_character = {
limit = {
has_character_flag = chushijianniang
is_country_leader = no
}
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine
remove_unit_leader_trait = fast_planner
remove_unit_leader_trait = thorough_planner
remove_unit_leader_trait = unyielding_defender
remove_unit_leader_trait = aggressive_assaulter
remove_unit_leader_trait = organisational_leader
remove_unit_leader_trait = inspirational_leader
remove_unit_leader_trait = expert_delegator
remove_unit_leader_trait = panzer_expert
remove_unit_leader_trait = combined_arms_expert
remove_unit_leader_trait = cavalry_expert
remove_unit_leader_trait = fortress_buster
remove_unit_leader_trait = scavenger
remove_unit_leader_trait = infantry_expert
remove_unit_leader_trait = ambusher
remove_unit_leader_trait = invader_ii
remove_unit_leader_trait = naval_liason
remove_unit_leader_trait = skirmisher
remove_unit_leader_trait = paratrooper
remove_unit_leader_trait = camouflage_expert
remove_unit_leader_trait = expert_improviser
remove_unit_leader_trait = guerilla_fighter
remove_unit_leader_trait = silent_hunter
remove_unit_leader_trait = torpedo_expert
remove_unit_leader_trait = lancer
remove_unit_leader_trait = destroyer_leader
remove_unit_leader_trait = loading_drill_master
remove_unit_leader_trait = hunter_killer
remove_unit_leader_trait = cruiser_captain
remove_unit_leader_trait = search_pattern_expert
remove_unit_leader_trait = lone_wolf
remove_unit_leader_trait = concealment_expert
remove_unit_leader_trait = mine_sweeper
remove_unit_leader_trait = mine_layer
remove_unit_leader_trait = smoke_screen_expert
remove_unit_leader_trait = big_guns_expert
remove_unit_leader_trait = ground_pounder
remove_unit_leader_trait = safety_first
remove_unit_leader_trait = marksman
remove_unit_leader_trait = crisis_magician
remove_unit_leader_trait = flight_deck_manager
remove_unit_leader_trait = fighter_director
remove_unit_leader_trait = dive_bomber
remove_unit_leader_trait = torpedo_bomber
remove_unit_leader_trait = zhanlie_army_gangtieyizhi
remove_unit_leader_trait = zhanlie_army_zhuangjiajingying
remove_unit_leader_trait = hangmu_army_tongshuaisanjun
remove_unit_leader_trait = xunyang_army_junhengzhidao
remove_unit_leader_trait = quzhu_army_linghuozhihui
remove_unit_leader_trait = quzhu_army_zhandigongjuniang
remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia
remove_unit_leader_trait = navy_haishangchuanqi
set_nationality = ROOT
}
hidden_effect = {
every_character = {
limit = {
is_country_leader = yes
}
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine
remove_unit_leader_trait = fast_planner
remove_unit_leader_trait = thorough_planner
remove_unit_leader_trait = unyielding_defender
remove_unit_leader_trait = aggressive_assaulter
remove_unit_leader_trait = organisational_leader
remove_unit_leader_trait = inspirational_leader
remove_unit_leader_trait = expert_delegator
remove_unit_leader_trait = panzer_expert
remove_unit_leader_trait = combined_arms_expert
remove_unit_leader_trait = cavalry_expert
remove_unit_leader_trait = fortress_buster
remove_unit_leader_trait = scavenger
remove_unit_leader_trait = infantry_expert
remove_unit_leader_trait = ambusher
remove_unit_leader_trait = invader_ii
remove_unit_leader_trait = naval_liason
remove_unit_leader_trait = skirmisher
remove_unit_leader_trait = paratrooper
remove_unit_leader_trait = camouflage_expert
remove_unit_leader_trait = expert_improviser
remove_unit_leader_trait = guerilla_fighter
remove_unit_leader_trait = silent_hunter
remove_unit_leader_trait = torpedo_expert
remove_unit_leader_trait = lancer
remove_unit_leader_trait = destroyer_leader
remove_unit_leader_trait = loading_drill_master
remove_unit_leader_trait = hunter_killer
remove_unit_leader_trait = cruiser_captain
remove_unit_leader_trait = search_pattern_expert
remove_unit_leader_trait = lone_wolf
remove_unit_leader_trait = concealment_expert
remove_unit_leader_trait = mine_sweeper
remove_unit_leader_trait = mine_layer
remove_unit_leader_trait = smoke_screen_expert
remove_unit_leader_trait = big_guns_expert
remove_unit_leader_trait = ground_pounder
remove_unit_leader_trait = safety_first
remove_unit_leader_trait = marksman
remove_unit_leader_trait = crisis_magician
remove_unit_leader_trait = flight_deck_manager
remove_unit_leader_trait = fighter_director
remove_unit_leader_trait = dive_bomber
remove_unit_leader_trait = torpedo_bomber
remove_unit_leader_trait = zhanlie_army_gangtieyizhi
remove_unit_leader_trait = zhanlie_army_zhuangjiajingying
remove_unit_leader_trait = hangmu_army_tongshuaisanjun
remove_unit_leader_trait = xunyang_army_junhengzhidao
remove_unit_leader_trait = quzhu_army_linghuozhihui
remove_unit_leader_trait = quzhu_army_zhandigongjuniang
remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia
remove_unit_leader_trait = navy_haishangchuanqi
remove_country_leader_role = {
ideology = socialism
}
remove_country_leader_role = {
ideology = stalinism
}
remove_country_leader_role = {
ideology = fascism_ideology
}
remove_country_leader_role = {
ideology = liberalism
}
remove_country_leader_role = {
ideology = despotism
}
remove_country_leader_role = {
ideology = leninism
}
remove_country_leader_role = {
ideology = marxism
}
set_nationality = ROOT
}
}
set_country_flag = jianniangyibeifuhuo
}
}
option = {
name = getzhg_event.11.b
ai_chance = {
base = 0
}
}
}
country_event = {
id = getzhg_event.12
title = getzhg_event.12.t
desc = getzhg_event.12.d
picture = GFX_aze_getzhg_sidalin
is_triggered_only = yes
option = {
name = getzhg_event.12.a
ai_chance = {
factor = 5
}
}
}
#meat方舟
country_event = {
id = getzhg_event.13
title = getzhg_event.13.t
desc = getzhg_event.13.d
picture = GFX_aze_meta_fangzhou
is_triggered_only = yes
immediate = {
ROOT = {
set_country_flag = meta_fangzhou_finding
set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 }
}
}
option = {
name = getzhg_event.13.a
ai_chance = {
factor = 5
}
random_state = {
limit = {
OR = {
is_fully_controlled_by = SIR
is_fully_controlled_by = SR1
is_fully_controlled_by = SR2
is_fully_controlled_by = SR3
is_fully_controlled_by = SR4
}
}
set_variable = {
global.meta_fangzhou_state = THIS
}
PREV = {
goto_state = PREV
}
set_state_flag = meta_fangzhou
}
}
}
country_event = {
id = getzhg_event.1301
title = getzhg_event.1301.t
desc = getzhg_event.1301.d
picture = GFX_aze_meta_fangzhou
is_triggered_only = yes
option = {
name = getzhg_event.1301.a
ai_chance = {
factor = 5
}
if = {
limit = {
date < 1938.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 1
max = 3
}
round_temp_variable = temp_level
}
else_if = {
limit = {
AND = {
date > 1938.5.31
date < 1941.1.1
}
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 2
max = 5
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1940.12.31
date < 1942.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 4
max = 7
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1942.5.31
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_level
}
randomize_temp_variable = {
var = temp_shuxing1
distribution = uniform
min = 5
max = 8
}
round_temp_variable = temp_shuxing1
randomize_temp_variable = {
var = temp_shuxing2
distribution = uniform
min = 5
max = 8
}
round_temp_variable = temp_shuxing2
randomize_temp_variable = {
var = temp_shuxing3
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_shuxing3
randomize_temp_variable = {
var = temp_shuxing4
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_shuxing4
hidden_effect = {
TAN = {
meta_huangjiafangzhou = {
set_nationality = ROOT
}
}
}
meta_effect = {
text = {
add_corps_commander_role = {
character = meta_huangjiafangzhou
traits = { hangmu_army trait_yujin xuexixunsu }
skill = [level]
attack_skill = [shuxing1]
defense_skill = [shuxing2]
planning_skill = [shuxing3]
logistics_skill = [shuxing4]
}
}
level = temp_level
shuxing1 = temp_shuxing1
shuxing2 = temp_shuxing2
shuxing3 = temp_shuxing3
shuxing4 = temp_shuxing4
}
meta_huangjiafangzhou = {
set_character_flag = chushijianniang
}
}
}
#meat飞龙
country_event = {
id = getzhg_event.14
title = getzhg_event.14.t
desc = getzhg_event.14.d
picture = GFX_aze_meta_feilong
is_triggered_only = yes
immediate = {
ROOT = {
set_country_flag = meta_feilong_finding
set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 }
}
}
option = {
name = getzhg_event.14.a
ai_chance = {
factor = 5
}
random_state = {
limit = {
OR = {
is_fully_controlled_by = SIR
is_fully_controlled_by = SR1
is_fully_controlled_by = SR2
is_fully_controlled_by = SR3
is_fully_controlled_by = SR4
}
}
set_variable = {
global.meta_feilong_state = THIS
}
PREV = {
goto_state = PREV
}
set_state_flag = meta_feilong
}
}
}
country_event = {
id = getzhg_event.1401
title = getzhg_event.1401.t
desc = getzhg_event.1401.d
picture = GFX_aze_meta_feilong
is_triggered_only = yes
option = {
name = getzhg_event.1401.a
ai_chance = {
factor = 5
}
if = {
limit = {
date < 1938.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 1
max = 3
}
round_temp_variable = temp_level
}
else_if = {
limit = {
AND = {
date > 1938.5.31
date < 1941.1.1
}
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 2
max = 5
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1940.12.31
date < 1942.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 4
max = 7
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1942.5.31
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_level
}
randomize_temp_variable = {
var = temp_shuxing1
distribution = uniform
min = 5
max = 8
}
round_temp_variable = temp_shuxing1
randomize_temp_variable = {
var = temp_shuxing2
distribution = uniform
min = 5
max = 8
}
round_temp_variable = temp_shuxing2
randomize_temp_variable = {
var = temp_shuxing3
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_shuxing3
randomize_temp_variable = {
var = temp_shuxing4
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_shuxing4
hidden_effect = {
TAN = {
meta_feilong = {
set_nationality = ROOT
}
meta_canglong = {
set_nationality = ROOT
}
}
}
meta_effect = {
text = {
add_corps_commander_role = {
character = meta_canglong
traits = { hangmu_army trait_yujin xuexixunsu }
skill = [level]
attack_skill = [shuxing1]
defense_skill = [shuxing2]
planning_skill = [shuxing3]
logistics_skill = [shuxing4]
}
add_corps_commander_role = {
character = meta_feilong
traits = { hangmu_army trait_yujin xuexixunsu }
skill = [level]
attack_skill = [shuxing1]
defense_skill = [shuxing2]
planning_skill = [shuxing3]
logistics_skill = [shuxing4]
}
}
level = temp_level
shuxing1 = temp_shuxing1
shuxing2 = temp_shuxing2
shuxing3 = temp_shuxing3
shuxing4 = temp_shuxing4
}
meta_feilong = {
set_character_flag = chushijianniang
}
meta_canglong = {
set_character_flag = chushijianniang
}
}
}
#meat海伦娜
country_event = {
id = getzhg_event.15
title = getzhg_event.15.t
desc = getzhg_event.15.d
picture = GFX_aze_meta_hailunna
is_triggered_only = yes
immediate = {
ROOT = {
set_country_flag = meta_hailunna_finding
set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 }
}
}
option = {
name = getzhg_event.15.a
ai_chance = {
factor = 5
}
random_state = {
limit = {
OR = {
is_fully_controlled_by = SIR
is_fully_controlled_by = SR1
is_fully_controlled_by = SR2
is_fully_controlled_by = SR3
is_fully_controlled_by = SR4
}
}
set_variable = {
global.meta_hailunna_state = THIS
}
PREV = {
goto_state = PREV
}
set_state_flag = meta_hailunna
}
}
}
country_event = {
id = getzhg_event.1501
title = getzhg_event.1501.t
desc = getzhg_event.1501.d
picture = GFX_aze_meta_hailunna
is_triggered_only = yes
option = {
name = getzhg_event.1501.a
ai_chance = {
factor = 5
}
if = {
limit = {
date < 1938.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 1
max = 3
}
round_temp_variable = temp_level
}
else_if = {
limit = {
AND = {
date > 1938.5.31
date < 1941.1.1
}
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 2
max = 5
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1940.12.31
date < 1942.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 4
max = 7
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1942.5.31
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_level
}
randomize_temp_variable = {
var = temp_shuxing1
distribution = uniform
min = 5
max = 8
}
round_temp_variable = temp_shuxing1
randomize_temp_variable = {
var = temp_shuxing2
distribution = uniform
min = 5
max = 8
}
round_temp_variable = temp_shuxing2
randomize_temp_variable = {
var = temp_shuxing3
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_shuxing3
randomize_temp_variable = {
var = temp_shuxing4
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_shuxing4
hidden_effect = {
TAN = {
meta_hailunna = {
set_nationality = ROOT
}
}
}
meta_effect = {
text = {
add_corps_commander_role = {
character = meta_hailunna
traits = { xunyang_army trait_yujin xuexixunsu }
skill = [level]
attack_skill = [shuxing1]
defense_skill = [shuxing2]
planning_skill = [shuxing3]
logistics_skill = [shuxing4]
}
}
level = temp_level
shuxing1 = temp_shuxing1
shuxing2 = temp_shuxing2
shuxing3 = temp_shuxing3
shuxing4 = temp_shuxing4
}
meta_hailunna = {
set_character_flag = chushijianniang
}
}
}
#meat飞鹰
country_event = {
id = getzhg_event.16
title = getzhg_event.16.t
desc = getzhg_event.16.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
immediate = {
ROOT = {
set_country_flag = meta_feiying_finding
set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 }
}
}
option = {
name = getzhg_event.16.a
ai_chance = {
factor = 5
}
random_state = {
limit = {
OR = {
is_fully_controlled_by = SIR
is_fully_controlled_by = SR1
is_fully_controlled_by = SR2
is_fully_controlled_by = SR3
is_fully_controlled_by = SR4
}
}
set_variable = {
global.meta_feiying_state = THIS
}
PREV = {
goto_state = PREV
}
set_state_flag = meta_feiying
}
}
}
country_event = {
id = getzhg_event.1601
title = getzhg_event.1601.t
desc = getzhg_event.1601.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = getzhg_event.1601.a
ai_chance = {
factor = 5
}
if = {
limit = {
date < 1938.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 1
max = 3
}
round_temp_variable = temp_level
}
else_if = {
limit = {
AND = {
date > 1938.5.31
date < 1941.1.1
}
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 2
max = 5
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1940.12.31
date < 1942.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 4
max = 7
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1942.5.31
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_level
}
randomize_temp_variable = {
var = temp_shuxing1
distribution = uniform
min = 1
max = 6
}
round_temp_variable = temp_shuxing1
randomize_temp_variable = {
var = temp_shuxing2
distribution = uniform
min = 1
max = 6
}
round_temp_variable = temp_shuxing2
randomize_temp_variable = {
var = temp_shuxing3
distribution = uniform
min = 1
max = 7
}
round_temp_variable = temp_shuxing3
randomize_temp_variable = {
var = temp_shuxing4
distribution = uniform
min = 1
max = 7
}
round_temp_variable = temp_shuxing4
hidden_effect = {
TAN = {
meta_feiying = {
set_nationality = ROOT
}
}
}
meta_effect = {
text = {
add_corps_commander_role = {
character = meta_feiying
traits = { xunyang_army trait_yujin xuexixunsu }
skill = [level]
attack_skill = [shuxing1]
defense_skill = [shuxing2]
planning_skill = [shuxing3]
logistics_skill = [shuxing4]
}
}
level = temp_level
shuxing1 = temp_shuxing1
shuxing2 = temp_shuxing2
shuxing3 = temp_shuxing3
shuxing4 = temp_shuxing4
}
meta_feiying = {
set_character_flag = chushijianniang
}
}
}
#meat扶桑
country_event = {
id = getzhg_event.17
title = getzhg_event.17.t
desc = getzhg_event.17.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
immediate = {
ROOT = {
set_country_flag = meta_fusang_finding
set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 }
}
}
option = {
name = getzhg_event.17.a
ai_chance = {
factor = 5
}
random_state = {
limit = {
OR = {
is_fully_controlled_by = SIR
is_fully_controlled_by = SR1
is_fully_controlled_by = SR2
is_fully_controlled_by = SR3
is_fully_controlled_by = SR4
}
}
set_variable = {
global.meta_fusang_state = THIS
}
PREV = {
goto_state = PREV
}
set_state_flag = meta_fusang
}
}
}
country_event = {
id = getzhg_event.1701
title = getzhg_event.1701.t
desc = getzhg_event.1701.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = getzhg_event.1701.a
ai_chance = {
factor = 5
}
if = {
limit = {
date < 1938.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 1
max = 3
}
round_temp_variable = temp_level
}
else_if = {
limit = {
AND = {
date > 1938.5.31
date < 1941.1.1
}
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 2
max = 5
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1940.12.31
date < 1942.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 4
max = 7
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1942.5.31
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_level
}
randomize_temp_variable = {
var = temp_shuxing1
distribution = uniform
min = 1
max = 6
}
round_temp_variable = temp_shuxing1
randomize_temp_variable = {
var = temp_shuxing2
distribution = uniform
min = 1
max = 6
}
round_temp_variable = temp_shuxing2
randomize_temp_variable = {
var = temp_shuxing3
distribution = uniform
min = 1
max = 7
}
round_temp_variable = temp_shuxing3
randomize_temp_variable = {
var = temp_shuxing4
distribution = uniform
min = 1
max = 7
}
round_temp_variable = temp_shuxing4
hidden_effect = {
TAN = {
meta_fusang = {
set_nationality = ROOT
}
}
}
meta_effect = {
text = {
add_corps_commander_role = {
character = meta_fusang
traits = { xunyang_army trait_yujin xuexixunsu }
skill = [level]
attack_skill = [shuxing1]
defense_skill = [shuxing2]
planning_skill = [shuxing3]
logistics_skill = [shuxing4]
}
}
level = temp_level
shuxing1 = temp_shuxing1
shuxing2 = temp_shuxing2
shuxing3 = temp_shuxing3
shuxing4 = temp_shuxing4
}
meta_fusang = {
set_character_flag = chushijianniang
}
}
}
#meat格奈森瑙沙恩霍斯特
country_event = {
id = getzhg_event.18
title = getzhg_event.18.t
desc = getzhg_event.18.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
immediate = {
ROOT = {
set_country_flag = meta_genaisennao_finding
set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 }
}
}
option = {
name = getzhg_event.18.a
ai_chance = {
factor = 5
}
random_state = {
limit = {
OR = {
is_fully_controlled_by = SIR
is_fully_controlled_by = SR1
is_fully_controlled_by = SR2
is_fully_controlled_by = SR3
is_fully_controlled_by = SR4
}
}
set_variable = {
global.meta_genaisennao_state = THIS
}
PREV = {
goto_state = PREV
}
set_state_flag = meta_genaisennao
}
}
}
country_event = {
id = getzhg_event.1801
title = getzhg_event.1801.t
desc = getzhg_event.1801.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = getzhg_event.1801.a
ai_chance = {
factor = 5
}
if = {
limit = {
date < 1938.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 1
max = 3
}
round_temp_variable = temp_level
}
else_if = {
limit = {
AND = {
date > 1938.5.31
date < 1941.1.1
}
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 2
max = 5
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1940.12.31
date < 1942.6.1
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 4
max = 7
}
round_temp_variable = temp_level
}
else_if = {
limit = {
date > 1942.5.31
}
randomize_temp_variable = {
var = temp_level
distribution = uniform
min = 5
max = 9
}
round_temp_variable = temp_level
}
randomize_temp_variable = {
var = temp_shuxing1
distribution = uniform
min = 1
max = 6
}
round_temp_variable = temp_shuxing1
randomize_temp_variable = {
var = temp_shuxing2
distribution = uniform
min = 1
max = 6
}
round_temp_variable = temp_shuxing2
randomize_temp_variable = {
var = temp_shuxing3
distribution = uniform
min = 1
max = 7
}
round_temp_variable = temp_shuxing3
randomize_temp_variable = {
var = temp_shuxing4
distribution = uniform
min = 1
max = 7
}
round_temp_variable = temp_shuxing4
hidden_effect = {
TAN = {
meta_genaisennao = {
set_nationality = ROOT
}
}
}
meta_effect = {
text = {
add_corps_commander_role = {
character = meta_genaisennao
traits = { xunyang_army trait_yujin xuexixunsu }
skill = [level]
attack_skill = [shuxing1]
defense_skill = [shuxing2]
planning_skill = [shuxing3]
logistics_skill = [shuxing4]
}
}
level = temp_level
shuxing1 = temp_shuxing1
shuxing2 = temp_shuxing2
shuxing3 = temp_shuxing3
shuxing4 = temp_shuxing4
}
meta_genaisennao = {
set_character_flag = chushijianniang
}
}
}
unit_leader_event = {
id = getzhg_event.20
title = getzhg_event.20.t
desc = getzhg_event.shengjiqifadesc
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.20.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "驱逐舰娘の启发"
technology = shipgirltech_quzhupao_1
technology = shipgirltech_quzhupao_2
bonus = 1.5
uses = 1
}
}
option = {
name = getzhg_event.xieshu
ai_chance = {
factor = 5
}
army_experience = 40
navy_experience = 30
}
}
unit_leader_event = {
id = getzhg_event.2001
title = getzhg_event.2001.t
desc = getzhg_event.shengjiqifadesc2
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.2001.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "驱逐舰娘の超前启发"
technology = shipgirltech_quzhupao_2
technology = shipgirltech_quzhupao_3
ahead_reduction = 3
bonus = 1.5
uses = 1
}
}
option = {
name = getzhg_event.xieshu2
ai_chance = {
factor = 5
}
army_experience = 75
navy_experience = 50
}
}
unit_leader_event = {
id = getzhg_event.21
title = getzhg_event.21.t
desc = getzhg_event.shengjiqifadesc
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.21.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "巡洋舰娘の启发"
technology = shipgirltech_xunyangpao_1
technology = shipgirltech_xunyangpao_2
bonus = 1.5
uses = 1
}
}
option = {
name = getzhg_event.xieshu
ai_chance = {
factor = 5
}
army_experience = 40
navy_experience = 30
}
}
unit_leader_event = {
id = getzhg_event.2101
title = getzhg_event.2101.t
desc = getzhg_event.shengjiqifadesc2
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.2101.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "巡洋舰娘の超前启发"
technology = shipgirltech_xunyangpao_2
technology = shipgirltech_xunyangpao_3
ahead_reduction = 3
bonus = 1.5
uses = 1
}
}
option = {
name = getzhg_event.xieshu2
ai_chance = {
factor = 5
}
army_experience = 75
navy_experience = 50
}
}
unit_leader_event = {
id = getzhg_event.22
title = getzhg_event.22.t
desc = getzhg_event.shengjiqifadesc
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.22.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "战列舰娘の启发"
technology = shipgirltech_zhanliepao_1
technology = shipgirltech_zhanliepao_2
bonus = 1.5
uses = 1
}
}
option = {
name = getzhg_event.xieshu
ai_chance = {
factor = 5
}
army_experience = 40
navy_experience = 30
}
}
unit_leader_event = {
id = getzhg_event.2201
title = getzhg_event.2201.t
desc = getzhg_event.shengjiqifadesc2
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.2201.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "战列舰娘の超前启发"
technology = shipgirltech_zhanliepao_2
technology = shipgirltech_zhanliepao_3
ahead_reduction = 3
bonus = 1.5
uses = 1
}
}
option = {
name = getzhg_event.xieshu2
ai_chance = {
factor = 5
}
army_experience = 75
navy_experience = 50
}
}
unit_leader_event = {
id = getzhg_event.23
title = getzhg_event.23.t
desc = getzhg_event.shengjiqifadesc
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.23.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "航母舰娘の启发"
technology = shipgirltech_zuozhanlilun_1
technology = shipgirltech_zuozhanlilun_2
technology = shipgirltech_zuozhanlilun_3
technology = shipgirltech_zuozhanlilun_4
technology = shipgirltech_zuozhanlilun_5
technology = shipgirltech_jizaijianniang_1
technology = shipgirltech_jizaijianniang_2
bonus = 1.5
uses = 2
}
}
option = {
name = getzhg_event.23.b
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "舰娘科技哲学问题"
category = jianniang_tech
bonus = 0.75
uses = 2
}
}
option = {
name = getzhg_event.xieshu
ai_chance = {
factor = 5
}
army_experience = 75
navy_experience = 50
}
}
unit_leader_event = {
id = getzhg_event.2301
title = getzhg_event.2301.t
desc = getzhg_event.shengjiqifadesc2
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.2301.a
ai_chance = {
factor = 5
}
ROOT = {
add_tech_bonus = {
name = "航母舰娘の超前启发"
technology = shipgirltech_zuozhanlilun_1
technology = shipgirltech_zuozhanlilun_2
technology = shipgirltech_zuozhanlilun_3
technology = shipgirltech_zuozhanlilun_4
technology = shipgirltech_zuozhanlilun_5
technology = shipgirltech_jizaijianniang_2
technology = shipgirltech_jizaijianniang_3
ahead_reduction = 3
bonus = 1.5
uses = 3
}
}
}
option = {
name = getzhg_event.2301.b
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "舰娘科技高深哲学问题"
category = jianniang_tech
ahead_reduction = 2
bonus = 1
uses = 2
}
}
option = {
name = getzhg_event.xieshu2
ai_chance = {
factor = 5
}
army_experience = 75
navy_experience = 50
}
}
unit_leader_event = {
id = getzhg_event.24
title = getzhg_event.24.t
desc = getzhg_event.24.d
immediate = {
log = "this [THIS.GetName] prev [PREV.GetName] from [FROM.GetName] root [ROOT.GetName]"
THIS = {
set_temp_variable = {
THIS.huanzhuangleader = THIS
}
}
}
is_triggered_only = yes
option = {
name = "不换了"
}
#阿芙乐尔
option = {
name = "睡衣"
trigger = {
THIS = {
is_character = BFL_afuleer
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/afuleer1.png" }
civilian = { large="gfx/leaders/huanzhuang/afuleer1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#东煌
#航母
#镇海
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_zhenhai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhenhai.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhenhai.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = DOH_zhenhai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhenhai1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhenhai1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "礼服"
trigger = {
THIS = {
is_character = DOH_zhenhai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhenhai2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhenhai2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装1"
trigger = {
THIS = {
is_character = DOH_zhenhai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhenhai3.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhenhai3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装2"
trigger = {
THIS = {
is_character = DOH_zhenhai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhenhai4.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhenhai4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#华甲
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_huajia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/huajia.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/huajia.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "僵尸"
trigger = {
THIS = {
is_character = DOH_huajia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/huajia1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/huajia1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#战列
#寰昌
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_huanchang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/huanchang.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/huanchang.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装1"
trigger = {
THIS = {
is_character = DOH_huanchang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/huanchang1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/huanchang1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#巡洋
#逸仙
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_yixian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yixian.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yixian.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "逸仙改"
trigger = {
THIS = {
is_character = DOH_yixian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yixian1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yixian1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "汉服"
trigger = {
THIS = {
is_character = DOH_yixian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yixian2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yixian2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "婚纱"
trigger = {
THIS = {
is_character = DOH_yixian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yixian3.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yixian3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "春节"
trigger = {
THIS = {
is_character = DOH_yixian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yixian4.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yixian4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "情人节"
trigger = {
THIS = {
is_character = DOH_yixian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yixian5.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yixian5.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#平海
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_pinghai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/pinghai.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/pinghai.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "礼服"
trigger = {
THIS = {
is_character = DOH_pinghai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/pinghai1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/pinghai1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#宁海
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_ninghai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/ninghai.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/ninghai.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "礼服"
trigger = {
THIS = {
is_character = DOH_ninghai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/ninghai1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/ninghai1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#应瑞
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_yingrui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yingrui.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yingrui.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "礼服"
trigger = {
THIS = {
is_character = DOH_yingrui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yingrui1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yingrui1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = DOH_yingrui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yingrui2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yingrui2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "跪坐"
trigger = {
THIS = {
is_character = DOH_yingrui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/yingrui3.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/yingrui3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#肇和
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_zhaohe
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhaohe.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhaohe.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "常服"
trigger = {
THIS = {
is_character = DOH_zhaohe
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhaohe1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhaohe1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = DOH_zhaohe
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/zhaohe2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/zhaohe2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#海天
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_haitian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/haitian.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/haitian.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#海圻
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_haiqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/haiqi.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/haiqi.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#哈尔滨
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_haerbin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/haerbin.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/haerbin.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "汉服"
trigger = {
THIS = {
is_character = DOH_haerbin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/haerbin1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/haerbin1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装"
trigger = {
THIS = {
is_character = DOH_haerbin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/haerbin2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/haerbin2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#济安
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_jian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/jian.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/jian.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#驱逐
#鞍山
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_anshan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/anshan.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/anshan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "打游戏"
trigger = {
THIS = {
is_character = DOH_anshan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/anshan1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/anshan1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "鞍山2"
trigger = {
THIS = {
is_character = DOH_anshan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/anshan2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/anshan2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "害羞"
trigger = {
THIS = {
is_character = DOH_anshan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/anshan3.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/anshan3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#抚顺
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_fushun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/fushun.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/fushun.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "看鞍山打游戏"
trigger = {
THIS = {
is_character = DOH_fushun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/fushun1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/fushun1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "春节"
trigger = {
THIS = {
is_character = DOH_fushun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/fushun2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/fushun2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#长春
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_changchun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/changchun.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/changchun.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "常服"
trigger = {
THIS = {
is_character = DOH_changchun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/changchun1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/changchun1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "情人节"
trigger = {
THIS = {
is_character = DOH_changchun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/changchun2.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/changchun2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#太原
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_taiyuan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/taiyuan.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/taiyuan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "常服"
trigger = {
THIS = {
is_character = DOH_taiyuan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/taiyuan1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/taiyuan1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#龙武
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_longwu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/longwu.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/longwu.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "潜水"
trigger = {
THIS = {
is_character = DOH_longwu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/longwu1.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/longwu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#虎贲
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_huben
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/huben.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/huben.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#飞云
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_longwu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/feiyun.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/feiyun.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#潜艇
#其他
#定安
option = {
name = "原版"
trigger = {
THIS = {
is_character = DOH_dingan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/DOH/dingan.png" }
civilian = { large="gfx/leaders/huanzhuang/DOH/dingan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#白鹰
#航母
#企业
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_qiye
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/qiye.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/qiye.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "行政装"
trigger = {
THIS = {
is_character = BYG_qiye
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/qiye1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/qiye1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "戎装"
trigger = {
THIS = {
is_character = BYG_qiye
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/qiye2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/qiye2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "赛车"
trigger = {
THIS = {
is_character = BYG_qiye
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/qiye3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/qiye3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "潜水"
trigger = {
THIS = {
is_character = BYG_qiye
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/qiye4.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/qiye4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "沙滩"
trigger = {
THIS = {
is_character = BYG_qiye
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/qiye5.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/qiye5.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "休憩"
trigger = {
THIS = {
is_character = BYG_qiye
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/qiye6.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/qiye6.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#约克城
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_yuekecheng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/yuekecheng.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/yuekecheng.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "约克城II"
trigger = {
THIS = {
is_character = BYG_yuekecheng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/yuekecheng1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/yuekecheng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "休憩"
trigger = {
THIS = {
is_character = BYG_yuekecheng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/yuekecheng2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/yuekecheng2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装"
trigger = {
THIS = {
is_character = BYG_yuekecheng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/yuekecheng3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/yuekecheng3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "情人节"
trigger = {
THIS = {
is_character = BYG_yuekecheng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/yuekecheng4.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/yuekecheng4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#大黄蜂
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_dahuangfeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/dahuangfeng.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/dahuangfeng.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#列克星敦
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_liekexingdun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/liekexingdun.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/liekexingdun.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#萨拉托加
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "婚纱"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "异国的偶像"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "萨拉托加-3"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "萨拉托加-4"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia4.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "萨拉托加-5"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia5.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia5.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "萨拉托加-6"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia6.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia6.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "萨拉托加-7"
trigger = {
THIS = {
is_character = BYG_salatuojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/salatuojia7.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/salatuojia7.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#埃塞克斯
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_liekexingdun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/aisaikesi.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/aisaikesi.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#无畏
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_wuwei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/wuwei.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/wuwei.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#提康德罗加
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_tikangdeluojia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/tikangdeluojia.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/tikangdeluojia.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#邦克山
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_bangkeshan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/bangkeshan.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/bangkeshan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#香格里拉
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_xianggelila
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/xianggelila.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/xianggelila.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#巴丹
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_badan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/badan.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/badan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#卡萨布兰卡
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_kasabulanka
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/kasabulanka.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/kasabulanka.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#长岛
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_changdao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/changdao.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/changdao.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "摸鱼"
trigger = {
THIS = {
is_character = BYG_changdao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/changdao1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/changdao1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#战列
#佐治亚
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_zuozhiya
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/zuozhiya.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/zuozhiya.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#南达科他
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_nandaketa
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/nandaketa.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/nandaketa.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#阿拉巴马
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_alabama
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/alabama.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/alabama.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#北卡罗来纳
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_beikaluolaina
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/beikaluolaina.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/beikaluolaina.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#华盛顿
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_huashengdun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/huashengdun.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/huashengdun.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = BYG_huashengdun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/huashengdun1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/huashengdun1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#星座
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_xingzuo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/xingzuo.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/xingzuo.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#宾夕法尼亚
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_binxifaniya
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/binxifaniya.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/binxifaniya.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#亚利桑那
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_yalisangna
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/yalisangna.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/yalisangna.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#巡洋
#关岛
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_guandao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/guandao.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/guandao.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "毛衣"
trigger = {
THIS = {
is_character = BYG_guandao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/guandao1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/guandao1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "兴奋"
trigger = {
THIS = {
is_character = BYG_guandao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/guandao2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/guandao2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "沮丧"
trigger = {
THIS = {
is_character = BYG_guandao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/guandao3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/guandao3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#安克雷奇
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_ankeleiqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "夜游"
trigger = {
THIS = {
is_character = BYG_ankeleiqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "跪坐"
trigger = {
THIS = {
is_character = BYG_ankeleiqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "美食"
trigger = {
THIS = {
is_character = BYG_ankeleiqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/ankeleiqi3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#巴尔的摩
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_baerdimo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/baerdimo.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/baerdimo.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "差人"
trigger = {
THIS = {
is_character = BYG_baerdimo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/baerdimo1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/baerdimo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#布莱默顿
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_bulaimodun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/bulaimodun.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/bulaimodun.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#西雅图
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_xiyatu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/xiyatu.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/xiyatu.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#克利夫兰
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_kelifulan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/kelifulan.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/kelifulan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "天台"
trigger = {
THIS = {
is_character = BYG_kelifulan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/kelifulan1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/kelifulan1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#蒙彼利埃
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_mengbiliai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/mengbiliai.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/mengbiliai.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#明尼阿波利斯
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_mingniabolisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/mingniabolisi.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/mingniabolisi.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#旧金山
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_jiujinshan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/jiujinshan.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/jiujinshan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#波特兰
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_botelan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/botelan.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/botelan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#火奴鲁鲁
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_huonululu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/huonululu.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/huonululu.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "梳妆"
trigger = {
THIS = {
is_character = BYG_huonululu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/huonululu1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/huonululu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装"
trigger = {
THIS = {
is_character = BYG_huonululu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/huonululu2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/huonululu2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#圣路易斯
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "富婆1"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "富婆2"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "富婆3"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装1"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi4.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装2"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi5.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi5.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装3"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi6.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi6.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装4"
trigger = {
THIS = {
is_character = BYG_shengluyisi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengluyisi7.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengluyisi7.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#海伦娜
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_hailunna
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/hailunna.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/hailunna.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#圣地亚哥
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_shengdiyage
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/shengdiyage.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/shengdiyage.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#里诺
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_linuo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/linuo.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/linuo.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "兔女郎"
trigger = {
THIS = {
is_character = BYG_linuo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/linuo1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/linuo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#驱逐
#艾伦萨姆纳
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_ailunsamuna
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/ailunsamuna.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/ailunsamuna.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#英格拉罕
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_yinggelahan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/yinggelahan.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/yinggelahan.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#拉菲
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "荡秋千"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "泳装"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装1"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装2"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei4.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装3"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei5.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei5.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装4"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei6.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei6.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "换装5"
trigger = {
THIS = {
is_character = BYG_lafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/lafei7.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/lafei7.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#哈曼
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_haman
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/haman.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/haman.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "哈曼曼II"
trigger = {
THIS = {
is_character = BYG_haman
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/haman1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/haman1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#格里德利
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_gelideli
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/gelideli.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/gelideli.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#埃尔德里奇
option = {
name = "原版"
trigger = {
THIS = {
is_character = BYG_aierdeliqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "婚纱"
trigger = {
THIS = {
is_character = BYG_aierdeliqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi1.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "吃包子"
trigger = {
THIS = {
is_character = BYG_aierdeliqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi2.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "情人节"
trigger = {
THIS = {
is_character = BYG_aierdeliqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi3.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "举高高"
trigger = {
THIS = {
is_character = BYG_aierdeliqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi4.png" }
civilian = { large="gfx/leaders/huanzhuang/BYG/aierdeliqi4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#潜艇
#射水鱼
#大青花鱼
#其他
#奇尔沙治
#女灶神
#奥古斯特
option = {
name = "犀利"
trigger = {
THIS = {
is_character = TIX_aogusite
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aogusite1.png" }
civilian = { large="gfx/leaders/huanzhuang/aogusite1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "机械龙(?)"
trigger = {
THIS = {
is_character = TIX_aogusite
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aogusite2.png" }
civilian = { large="gfx/leaders/huanzhuang/aogusite2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "奥古斯特2"
trigger = {
THIS = {
is_character = TIX_aogusite
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aogusite3.png" }
civilian = { large="gfx/leaders/huanzhuang/aogusite3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "奥古斯特-女仆"
trigger = {
THIS = {
is_character = TIX_aogusite
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aogusite4.png" }
civilian = { large="gfx/leaders/huanzhuang/aogusite4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#贝拉罗斯
option = {
name = "泳衣"
trigger = {
THIS = {
is_character = BFL_beilaluosi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/beilaluosi1.png" }
civilian = { large="gfx/leaders/huanzhuang/beilaluosi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "睡衣"
trigger = {
THIS = {
is_character = BFL_beilaluosi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/beilaluosi2.png" }
civilian = { large="gfx/leaders/huanzhuang/beilaluosi2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#甘古特
option = {
name = "换个姿势"
trigger = {
THIS = {
is_character = BFL_gangute
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/gangute1.png" }
civilian = { large="gfx/leaders/huanzhuang/gangute1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#洪亮
option = {
name = "时尚小棉袄"
trigger = {
THIS = {
is_character = BFL_hongliang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/hongliang1.png" }
civilian = { large="gfx/leaders/huanzhuang/hongliang1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#雷鸣
option = {
name = "睡衣"
trigger = {
THIS = {
is_character = BFL_leiming
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/leiming1.png" }
civilian = { large="gfx/leaders/huanzhuang/leiming1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "睡衣2"
trigger = {
THIS = {
is_character = BFL_leiming
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/leiming2.png" }
civilian = { large="gfx/leaders/huanzhuang/leiming2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#罗西亚
option = {
name = "监视者"
trigger = {
THIS = {
is_character = BFL_luoxiya
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoxiya1.png" }
civilian = { large="gfx/leaders/huanzhuang/luoxiya1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "戎装"
trigger = {
THIS = {
is_character = BFL_luoxiya
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoxiya2.png" }
civilian = { large="gfx/leaders/huanzhuang/luoxiya2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "监视者2"
trigger = {
THIS = {
is_character = BFL_luoxiya
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoxiya3.png" }
civilian = { large="gfx/leaders/huanzhuang/luoxiya3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "监视者3"
trigger = {
THIS = {
is_character = BFL_luoxiya
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoxiya4.png" }
civilian = { large="gfx/leaders/huanzhuang/luoxiya4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#明斯克
option = {
name = "看屁屁"
trigger = {
THIS = {
is_character = BFL_mingsike
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/mingsike1.png" }
civilian = { large="gfx/leaders/huanzhuang/mingsike1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#摩尔曼斯克
option = {
name = "小舌头"
trigger = {
THIS = {
is_character = BFL_moermansike
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/moermansike1.png" }
civilian = { large="gfx/leaders/huanzhuang/moermansike1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "萝莉曼斯克"
trigger = {
THIS = {
is_character = BFL_moermansike
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/moermansike2.png" }
civilian = { large="gfx/leaders/huanzhuang/moermansike2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#水星纪念
option = {
name = "睡衣"
trigger = {
THIS = {
is_character = BFL_shuixingjinian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/shuixingjinian1.png" }
civilian = { large="gfx/leaders/huanzhuang/shuixingjinian1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#塔林
option = {
name = "睡衣"
trigger = {
THIS = {
is_character = BFL_talin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/talin1.png" }
civilian = { large="gfx/leaders/huanzhuang/talin1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#塔什干
option = {
name = "被抓的同志酱"
trigger = {
THIS = {
is_character = BFL_tashigan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tashigan1.png" }
civilian = { large="gfx/leaders/huanzhuang/tashigan1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "小西装"
trigger = {
THIS = {
is_character = BFL_tashigan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tashigan2.png" }
civilian = { large="gfx/leaders/huanzhuang/tashigan2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#希佩尔
option = {
name = "小墨镜"
trigger = {
THIS = {
is_character = TIX_xipeiershangjiang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/xipeier1.png" }
civilian = { large="gfx/leaders/huanzhuang/xipeier1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "和服"
trigger = {
THIS = {
is_character = TIX_xipeiershangjiang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/xipeier2.png" }
civilian = { large="gfx/leaders/huanzhuang/xipeier2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#阿达尔伯特
option = {
name = "阿达尔伯特-女仆"
trigger = {
THIS = {
is_character = TIX_adaerbote
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/adaerbote1.png" }
civilian = { large="gfx/leaders/huanzhuang/adaerbote1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#埃吉尔
option = {
name = "埃吉尔子"
trigger = {
THIS = {
is_character = TIX_aijier
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aijier1.png" }
civilian = { large="gfx/leaders/huanzhuang/aijier1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "埃吉尔2"
trigger = {
THIS = {
is_character = TIX_aijier
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aijier2.png" }
civilian = { large="gfx/leaders/huanzhuang/aijier2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "埃吉尔3"
trigger = {
THIS = {
is_character = TIX_aijier
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aijier3.png" }
civilian = { large="gfx/leaders/huanzhuang/aijier3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#奥丁
option = {
name = "奥丁-和服"
trigger = {
THIS = {
is_character = TIX_aoding
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aoding1.png" }
civilian = { large="gfx/leaders/huanzhuang/aoding1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#彼得
option = {
name = "彼得-女仆"
trigger = {
THIS = {
is_character = TIX_bide
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/bide1.png" }
civilian = { large="gfx/leaders/huanzhuang/bide1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#俾斯麦
option = {
name = "打工の俾斯麦"
trigger = {
THIS = {
is_character = TIX_bisimai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/bisimai1.png" }
civilian = { large="gfx/leaders/huanzhuang/bisimai1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#柴郡
option = {
name = "东煌淑女"
trigger = {
THIS = {
is_character = HUJ_chaijun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/chaijun1.png" }
civilian = { large="gfx/leaders/huanzhuang/chaijun1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "夏日泳装"
trigger = {
THIS = {
is_character = HUJ_chaijun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/chaijun2.png" }
civilian = { large="gfx/leaders/huanzhuang/chaijun2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#大凤
option = {
name = "大凤婚纱"
trigger = {
THIS = {
is_character = CHY_dafeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/dafeng1.png" }
civilian = { large="gfx/leaders/huanzhuang/dafeng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "大凤婚纱2"
trigger = {
THIS = {
is_character = CHY_dafeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/dafeng2.png" }
civilian = { large="gfx/leaders/huanzhuang/dafeng2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#德雷克
option = {
name = "泳装"
trigger = {
THIS = {
is_character = HUJ_deleike
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/deleike1.png" }
civilian = { large="gfx/leaders/huanzhuang/deleike1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#腓特烈大帝
option = {
name = "大帝和服"
trigger = {
THIS = {
is_character = TIX_feitelie
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/feitelie1.png" }
civilian = { large="gfx/leaders/huanzhuang/feitelie1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#海因里希
option = {
name = "和服"
trigger = {
THIS = {
is_character = TIX_haiyinlixi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/haiyinlixi1.png" }
civilian = { large="gfx/leaders/huanzhuang/haiyinlixi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#胡腾
option = {
name = "女仆"
trigger = {
THIS = {
is_character = TIX_huteng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/huteng1.png" }
civilian = { large="gfx/leaders/huanzhuang/huteng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#君主
option = {
name = "君主旗袍"
trigger = {
THIS = {
is_character = HUJ_junzhu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/junzhu1.png" }
civilian = { large="gfx/leaders/huanzhuang/junzhu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#罗恩
option = {
name = "害怕"
trigger = {
THIS = {
is_character = TIX_luoen
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoen1.png" }
civilian = { large="gfx/leaders/huanzhuang/luoen1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "礼服"
trigger = {
THIS = {
is_character = TIX_luoen
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoen2.png" }
civilian = { large="gfx/leaders/huanzhuang/luoen2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#马可波罗
option = {
name = "女仆"
trigger = {
THIS = {
is_character = SAD_makeboluo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/makeboluo1.png" }
civilian = { large="gfx/leaders/huanzhuang/makeboluo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#能代
option = {
name = "瑟瑟衬衣"
trigger = {
THIS = {
is_character = CHY_nengdai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/nengdai1.png" }
civilian = { large="gfx/leaders/huanzhuang/nengdai1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "婚纱"
trigger = {
THIS = {
is_character = CHY_nengdai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/nengdai2.png" }
civilian = { large="gfx/leaders/huanzhuang/nengdai2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "礼服"
trigger = {
THIS = {
is_character = CHY_nengdai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/nengdai3.png" }
civilian = { large="gfx/leaders/huanzhuang/nengdai3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "女仆"
trigger = {
THIS = {
is_character = CHY_nengdai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/nengdai4.png" }
civilian = { large="gfx/leaders/huanzhuang/nengdai4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = CHY_nengdai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/nengdai5.png" }
civilian = { large="gfx/leaders/huanzhuang/nengdai5.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "浴衣"
trigger = {
THIS = {
is_character = CHY_nengdai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/nengdai6.png" }
civilian = { large="gfx/leaders/huanzhuang/nengdai6.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#纽伦堡
option = {
name = "和服"
trigger = {
THIS = {
is_character = TIX_niulunbao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/niulunbao1.png" }
civilian = { large="gfx/leaders/huanzhuang/niulunbao1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#欧根
option = {
name = "瑟瑟礼服"
trigger = {
THIS = {
is_character = TIX_ougenqinwang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/ougenqinwang1.png" }
civilian = { large="gfx/leaders/huanzhuang/ougenqinwang1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#树城
option = {
name = "兔女郎"
trigger = {
THIS = {
is_character = BYG_shucheng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/shucheng1.png" }
civilian = { large="gfx/leaders/huanzhuang/shucheng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#斯佩
option = {
name = "礼服"
trigger = {
THIS = {
is_character = TIX_sipei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/sipei1.png" }
civilian = { large="gfx/leaders/huanzhuang/sipei1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#提尔皮茨
option = {
name = "和服"
trigger = {
THIS = {
is_character = TIX_tierpici
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tierpici1.png" }
civilian = { large="gfx/leaders/huanzhuang/tierpici1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#威悉
option = {
name = "和服"
trigger = {
THIS = {
is_character = TIX_weixi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/weixi1.png" }
civilian = { large="gfx/leaders/huanzhuang/weixi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#易北
option = {
name = "女仆"
trigger = {
THIS = {
is_character = TIX_yibei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yibei1.png" }
civilian = { large="gfx/leaders/huanzhuang/yibei1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#长门
option = {
name = "常服"
trigger = {
THIS = {
is_character = CHY_changmen
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/changmen1.png" }
civilian = { large="gfx/leaders/huanzhuang/changmen1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#黛朵
option = {
name = "兵装"
trigger = {
THIS = {
is_character = HUJ_daiduo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/daiduo1.png" }
civilian = { large="gfx/leaders/huanzhuang/daiduo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "忧愁人偶"
trigger = {
THIS = {
is_character = HUJ_daiduo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/daiduo2.png" }
civilian = { large="gfx/leaders/huanzhuang/daiduo2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#光辉
option = {
name = "兵装"
trigger = {
THIS = {
is_character = HUJ_guanghui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/guanghui1.png" }
civilian = { large="gfx/leaders/huanzhuang/guanghui1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "誓约"
trigger = {
THIS = {
is_character = HUJ_guanghui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/guanghui2.png" }
civilian = { large="gfx/leaders/huanzhuang/guanghui2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "异国舞会"
trigger = {
THIS = {
is_character = HUJ_guanghui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/guanghui3.png" }
civilian = { large="gfx/leaders/huanzhuang/guanghui3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "钟情春日"
trigger = {
THIS = {
is_character = HUJ_guanghui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/guanghui4.png" }
civilian = { large="gfx/leaders/huanzhuang/guanghui4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#赫敏
option = {
name = "纯白天使"
trigger = {
THIS = {
is_character = HUJ_hemin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/hemin1.png" }
civilian = { large="gfx/leaders/huanzhuang/hemin1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "药堂少女"
trigger = {
THIS = {
is_character = HUJ_hemin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/hemin2.png" }
civilian = { large="gfx/leaders/huanzhuang/hemin2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "优雅午后"
trigger = {
THIS = {
is_character = HUJ_hemin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/hemin3.png" }
civilian = { large="gfx/leaders/huanzhuang/hemin3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "悠闲假日"
trigger = {
THIS = {
is_character = HUJ_hemin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/hemin4.png" }
civilian = { large="gfx/leaders/huanzhuang/hemin4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#胡德
option = {
name = "晨曦淑女"
trigger = {
THIS = {
is_character = HUJ_hemin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/hude1.png" }
civilian = { large="gfx/leaders/huanzhuang/hude1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "五彩荣耀"
trigger = {
THIS = {
is_character = HUJ_hemin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/hude2.png" }
civilian = { large="gfx/leaders/huanzhuang/hude2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#可畏
option = {
name = "大小姐"
trigger = {
THIS = {
is_character = HUJ_kewei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/kewei1.png" }
civilian = { large="gfx/leaders/huanzhuang/kewei1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "海边淑女"
trigger = {
THIS = {
is_character = HUJ_kewei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/kewei2.png" }
civilian = { large="gfx/leaders/huanzhuang/kewei2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#确截
option = {
name = "白玉佳人"
trigger = {
THIS = {
is_character = HUJ_quejie
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/quejie1.png" }
civilian = { large="gfx/leaders/huanzhuang/quejie1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "特别服务"
trigger = {
THIS = {
is_character = HUJ_quejie
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/quejie2.png" }
civilian = { large="gfx/leaders/huanzhuang/quejie2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "自习时光"
trigger = {
THIS = {
is_character = HUJ_quejie
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/quejie3.png" }
civilian = { large="gfx/leaders/huanzhuang/quejie3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#天狼星
option = {
name = "碧波青云"
trigger = {
THIS = {
is_character = HUJ_tianlangxing
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tianlangxing1.png" }
civilian = { large="gfx/leaders/huanzhuang/tianlangxing1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "纯白蔷薇"
trigger = {
THIS = {
is_character = HUJ_tianlangxing
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tianlangxing2.png" }
civilian = { large="gfx/leaders/huanzhuang/tianlangxing2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "假日燃烧"
trigger = {
THIS = {
is_character = HUJ_tianlangxing
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tianlangxing3.png" }
civilian = { large="gfx/leaders/huanzhuang/tianlangxing3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#威尔士亲王
option = {
name = "沙滩小憩"
trigger = {
THIS = {
is_character = HUJ_weiershi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/weiershi1.png" }
civilian = { large="gfx/leaders/huanzhuang/weiershi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "胜利竞速"
trigger = {
THIS = {
is_character = HUJ_weiershi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/weiershi2.png" }
civilian = { large="gfx/leaders/huanzhuang/weiershi2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#厌战
option = {
name = "皇家骑士"
trigger = {
THIS = {
is_character = HUJ_yanzhan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yanzhan1.png" }
civilian = { large="gfx/leaders/huanzhuang/yanzhan1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "圣诞任务"
trigger = {
THIS = {
is_character = HUJ_yanzhan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yanzhan2.png" }
civilian = { large="gfx/leaders/huanzhuang/yanzhan2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "舞台之后"
trigger = {
THIS = {
is_character = HUJ_yanzhan
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yanzhan3.png" }
civilian = { large="gfx/leaders/huanzhuang/yanzhan3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#伊丽莎白
option = {
name = "茶会时间"
trigger = {
THIS = {
is_character = HUJ_yilishabai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yilishabai1.png" }
civilian = { large="gfx/leaders/huanzhuang/yilishabai1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "皇家进宝"
trigger = {
THIS = {
is_character = HUJ_yilishabai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yilishabai2.png" }
civilian = { large="gfx/leaders/huanzhuang/yilishabai2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "舞台time"
trigger = {
THIS = {
is_character = HUJ_yilishabai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yilishabai3.png" }
civilian = { large="gfx/leaders/huanzhuang/yilishabai3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "学院命令"
trigger = {
THIS = {
is_character = HUJ_yilishabai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yilishabai4.png" }
civilian = { large="gfx/leaders/huanzhuang/yilishabai4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#英仙座
option = {
name = "执勤时间"
trigger = {
THIS = {
is_character = HUJ_yingxianzuo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yingxianzuo1.png" }
civilian = { large="gfx/leaders/huanzhuang/yingxianzuo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#艾尔宾
option = {
name = "礼服"
trigger = {
THIS = {
is_character = TIX_aierbin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aierbin1.png" }
civilian = { large="gfx/leaders/huanzhuang/aierbin1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "睡衣"
trigger = {
THIS = {
is_character = TIX_aierbin
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aierbin2.png" }
civilian = { large="gfx/leaders/huanzhuang/aierbin2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#埃姆登
option = {
name = "礼服"
trigger = {
THIS = {
is_character = TIX_aimudeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aimudeng1.png" }
civilian = { large="gfx/leaders/huanzhuang/aimudeng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#吕佐夫
option = {
name = "礼服"
trigger = {
THIS = {
is_character = TIX_lvzuofu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/lvzuofu1.png" }
civilian = { large="gfx/leaders/huanzhuang/lvzuofu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#图灵根
option = {
name = "女仆"
trigger = {
THIS = {
is_character = TIX_tulingen
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tulingen1.png" }
civilian = { large="gfx/leaders/huanzhuang/tulingen1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#约克
option = {
name = "礼服"
trigger = {
THIS = {
is_character = TIX_yueke
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yueke1.png" }
civilian = { large="gfx/leaders/huanzhuang/yueke1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "公主"
trigger = {
THIS = {
is_character = TIX_aimudeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aimudeng2.png" }
civilian = { large="gfx/leaders/huanzhuang/aimudeng2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#6194
option = {
name = "华服"
trigger = {
THIS = {
is_character = YUW_6194
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/61941.png" }
civilian = { large="gfx/leaders/huanzhuang/61941.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "路易九世-换装"
trigger = {
THIS = {
is_character = YUW_6194
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/61942.png" }
civilian = { large="gfx/leaders/huanzhuang/61942.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "路易九世-换装2"
trigger = {
THIS = {
is_character = YUW_6194
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/61943.png" }
civilian = { large="gfx/leaders/huanzhuang/61943.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#阿尔及利亚
option = {
name = "粉粉"
trigger = {
THIS = {
is_character = YUW_aerjiliya
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aerjiliya1.png" }
civilian = { large="gfx/leaders/huanzhuang/aerjiliya1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#爱宕
option = {
name = "JK"
trigger = {
THIS = {
is_character = CHY_aidang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aidang1.png" }
civilian = { large="gfx/leaders/huanzhuang/aidang1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#艾曼努埃尔
option = {
name = "兔兔"
trigger = {
THIS = {
is_character = SAD_aimannuaier
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aimannuaier1.png" }
civilian = { large="gfx/leaders/huanzhuang/aimannuaier1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#埃米尔
option = {
name = "兔兔"
trigger = {
THIS = {
is_character = YUW_aimierbeierding
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aimierbeierding1.png" }
civilian = { large="gfx/leaders/huanzhuang/aimierbeierding1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#贝尔法斯特
option = {
name = "礼服"
trigger = {
THIS = {
is_character = HUJ_beierfasite
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/beierfasite1.png" }
civilian = { large="gfx/leaders/huanzhuang/beierfasite1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#标枪
option = {
name = "学生"
trigger = {
THIS = {
is_character = HUJ_biaoqiang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/biaoqiang1.png" }
civilian = { large="gfx/leaders/huanzhuang/biaoqiang1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#比叡
option = {
name = "学生"
trigger = {
THIS = {
is_character = CHY_birui
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/birui1.png" }
civilian = { large="gfx/leaders/huanzhuang/birui1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#波拉
option = {
name = "泳装"
trigger = {
THIS = {
is_character = SAD_bola
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/bola1.png" }
civilian = { large="gfx/leaders/huanzhuang/bola1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#布雷斯特
option = {
name = "泳装"
trigger = {
THIS = {
is_character = YUW_buleisite
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/buleisite1.png" }
civilian = { large="gfx/leaders/huanzhuang/buleisite1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#不挠
option = {
name = "女仆"
trigger = {
THIS = {
is_character = HUJ_bunao
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/bunao1.png" }
civilian = { large="gfx/leaders/huanzhuang/bunao1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#柴郡
option = {
name = "礼服"
trigger = {
THIS = {
is_character = HUJ_chaijun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/chaijun3.png" }
civilian = { large="gfx/leaders/huanzhuang/chaijun3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#大凤
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = CHY_dafeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/dafeng3.png" }
civilian = { large="gfx/leaders/huanzhuang/dafeng3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#大凤
option = {
name = "JK"
trigger = {
THIS = {
is_character = CHY_dafeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/dafeng4.png" }
civilian = { large="gfx/leaders/huanzhuang/dafeng4.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#岛风
option = {
name = "爱丽丝"
trigger = {
THIS = {
is_character = CHY_daofeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/daofeng1.png" }
civilian = { large="gfx/leaders/huanzhuang/daofeng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#德意志
option = {
name = "泳装"
trigger = {
THIS = {
is_character = TIX_deyizhi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/deyizhi1.png" }
civilian = { large="gfx/leaders/huanzhuang/deyizhi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#的里雅斯特
option = {
name = "JK"
trigger = {
THIS = {
is_character = SAD_diliyasite
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/diliyasite1.png" }
civilian = { large="gfx/leaders/huanzhuang/diliyasite1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#独角兽
option = {
name = "护士"
trigger = {
THIS = {
is_character = HUJ_dujiaoshou
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/dujiaoshou1.png" }
civilian = { large="gfx/leaders/huanzhuang/dujiaoshou1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#敦刻尔克
option = {
name = "居家服"
trigger = {
THIS = {
is_character = YUW_dunkerque
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/dunkeerke1.png" }
civilian = { large="gfx/leaders/huanzhuang/dunkeerke1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#恶毒酱
option = {
name = "兔女郎"
trigger = {
THIS = {
is_character = YUW_edu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/edu1.png" }
civilian = { large="gfx/leaders/huanzhuang/edu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#伏尔加
option = {
name = "侦探"
trigger = {
THIS = {
is_character = BFL_fuerjia
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/fuerjia1.png" }
civilian = { large="gfx/leaders/huanzhuang/fuerjia1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#甘古特
option = {
name = "狱警"
trigger = {
THIS = {
is_character = BFL_gangute
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/gangute2.png" }
civilian = { large="gfx/leaders/huanzhuang/gangute2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#高雄
option = {
name = "JK"
trigger = {
THIS = {
is_character = CHY_gaoxiong
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/gaoxiong1.png" }
civilian = { large="gfx/leaders/huanzhuang/gaoxiong1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#光荣
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = HUJ_guangrong
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/guangrong1.png" }
civilian = { large="gfx/leaders/huanzhuang/guangrong1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#基辅
option = {
name = "特工"
trigger = {
THIS = {
is_character = BFL_jifu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/jifu1.png" }
civilian = { large="gfx/leaders/huanzhuang/jifu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#绫波
option = {
name = "KFC"
trigger = {
THIS = {
is_character = CHY_lingbo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/lingbo1.png" }
civilian = { large="gfx/leaders/huanzhuang/lingbo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#黎塞留
option = {
name = "泳装"
trigger = {
THIS = {
is_character = YUW_lisailiu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/lisailiu1.png" }
civilian = { large="gfx/leaders/huanzhuang/lisailiu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#罗恩
option = {
name = "礼服"
trigger = {
THIS = {
is_character = TIX_luoen
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoen3.png" }
civilian = { large="gfx/leaders/huanzhuang/luoen3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#鲁普雷希特亲王
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = TIX_leipuxitele
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/leipuxitele1.png" }
civilian = { large="gfx/leaders/huanzhuang/leipuxitele1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#吕佐夫
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = TIX_lvzuofu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/lvzuofu2.png" }
civilian = { large="gfx/leaders/huanzhuang/lvzuofu2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#摩尔曼斯克
option = {
name = "居家服"
trigger = {
THIS = {
is_character = BFL_moermansike
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/moermansike3.png" }
civilian = { large="gfx/leaders/huanzhuang/moermansike3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#鸟海
option = {
name = "女仆"
trigger = {
THIS = {
is_character = CHY_niaohai
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/niaohai1.png" }
civilian = { large="gfx/leaders/huanzhuang/niaohai1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#欧根亲王
option = {
name = "赛车"
trigger = {
THIS = {
is_character = TIX_ougenqinwang
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/ougenqinwang2.png" }
civilian = { large="gfx/leaders/huanzhuang/ougenqinwang2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#普利茅斯
option = {
name = "泳装"
trigger = {
THIS = {
is_character = HUJ_pulimaosi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/pulimaosi1.png" }
civilian = { large="gfx/leaders/huanzhuang/pulimaosi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#前卫
option = {
name = "女仆"
trigger = {
THIS = {
is_character = HUJ_qianwei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/qianwei1.png" }
civilian = { large="gfx/leaders/huanzhuang/qianwei1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#瑞鹤
option = {
name = "赛车"
trigger = {
THIS = {
is_character = CHY_ruihe
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/ruihe1.png" }
civilian = { large="gfx/leaders/huanzhuang/ruihe1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#塞德利茨
option = {
name = "赛车"
trigger = {
THIS = {
is_character = TIX_saidelici
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/saidelici1.png" }
civilian = { large="gfx/leaders/huanzhuang/saidelici1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#水星纪念
option = {
name = "囚服"
trigger = {
THIS = {
is_character = BFL_shuixingjinian
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/shuixingjinian2.png" }
civilian = { large="gfx/leaders/huanzhuang/shuixingjinian2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#天城
option = {
name = "泳装"
trigger = {
THIS = {
is_character = CHY_tiancheng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tiancheng1.png" }
civilian = { large="gfx/leaders/huanzhuang/tiancheng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#提尔皮茨
option = {
name = "礼服2"
trigger = {
THIS = {
is_character = TIX_tierpici
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tierpici2.png" }
civilian = { large="gfx/leaders/huanzhuang/tierpici2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#土佐
option = {
name = "泳装"
trigger = {
THIS = {
is_character = CHY_tuzuo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/tuzuo1.png" }
civilian = { large="gfx/leaders/huanzhuang/tuzuo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#霞飞
option = {
name = "礼服"
trigger = {
THIS = {
is_character = YUW_xiafei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/xiafei1.png" }
civilian = { large="gfx/leaders/huanzhuang/xiafei1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#翔鹤
option = {
name = "赛车"
trigger = {
THIS = {
is_character = CHY_xianghe
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/xianghe1.png" }
civilian = { large="gfx/leaders/huanzhuang/xianghe1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#易北
option = {
name = "约会"
trigger = {
THIS = {
is_character = TIX_yibei
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/yibei2.png" }
civilian = { large="gfx/leaders/huanzhuang/yibei2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#Z-1酱
option = {
name = "Z-1改"
trigger = {
THIS = {
is_character = TIX_z1
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/z11.png" }
civilian = { large="gfx/leaders/huanzhuang/z11.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#Z-23酱
option = {
name = "老师"
trigger = {
THIS = {
is_character = TIX_z23
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/z231.png" }
civilian = { large="gfx/leaders/huanzhuang/z231.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#阿拉巴马
option = {
name = "旗袍"
trigger = {
THIS = {
is_character = BYG_alabama
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/alabama1.png" }
civilian = { large="gfx/leaders/huanzhuang/alabama1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#阿布鲁奇公爵
option = {
name = "礼服"
trigger = {
THIS = {
is_character = SAD_abuluqi
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/abuluqi1.png" }
civilian = { large="gfx/leaders/huanzhuang/abuluqi1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#阿尔弗雷多·奥里亚尼-礼服
option = {
name = "阿尔弗雷多·奥里亚尼-礼服"
trigger = {
THIS = {
is_character = SAD_aerfuleiduo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aerfuleiduo1.png" }
civilian = { large="gfx/leaders/huanzhuang/aerfuleiduo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#阿尔汉格尔斯克-特工
option = {
name = "阿尔汉格尔斯克-特工"
trigger = {
THIS = {
is_character = BFL_aerhangeersike
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/aerhangeersike1.png" }
civilian = { large="gfx/leaders/huanzhuang/aerhangeersike1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#帝国-换装
option = {
name = "帝国-换装"
trigger = {
THIS = {
is_character = SAD_diguo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/diguo1.png" }
civilian = { large="gfx/leaders/huanzhuang/diguo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#基洛夫
option = {
name = "基洛夫-摩托"
trigger = {
THIS = {
is_character = BFL_jiluofu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/jiluofu1.png" }
civilian = { large="gfx/leaders/huanzhuang/jiluofu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#伦敦-换装
option = {
name = "伦敦-换装"
trigger = {
THIS = {
is_character = HUJ_lundun
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/lundun1.png" }
civilian = { large="gfx/leaders/huanzhuang/lundun1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#罗马-礼服
option = {
name = "罗马-礼服"
trigger = {
THIS = {
is_character = SAD_luoma
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/luoma1.png" }
civilian = { large="gfx/leaders/huanzhuang/luoma1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#恰巴耶夫-浴衣
option = {
name = "恰巴耶夫-浴衣"
trigger = {
THIS = {
is_character = BFL_qiabayefu
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/qiabayefu1.png" }
civilian = { large="gfx/leaders/huanzhuang/qiabayefu1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#让·巴尔-古装
option = {
name = "让·巴尔-古装"
trigger = {
THIS = {
is_character = YUW_rangbaer
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/rangbaer1.png" }
civilian = { large="gfx/leaders/huanzhuang/rangbaer1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "让·巴尔-海盗"
trigger = {
THIS = {
is_character = YUW_rangbaer
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/rangbaer2.png" }
civilian = { large="gfx/leaders/huanzhuang/rangbaer2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "让·巴尔-酒吧"
trigger = {
THIS = {
is_character = YUW_rangbaer
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/rangbaer3.png" }
civilian = { large="gfx/leaders/huanzhuang/rangbaer3.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#胜利
option = {
name = "胜利-常服"
trigger = {
THIS = {
is_character = HUJ_shengli
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/shengli1.png" }
civilian = { large="gfx/leaders/huanzhuang/shengli1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "胜利-换装"
trigger = {
THIS = {
is_character = HUJ_shengli
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/shengli2.png" }
civilian = { large="gfx/leaders/huanzhuang/shengli2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#文琴佐·焦贝蒂-礼服
option = {
name = "文琴佐·焦贝蒂-礼服"
trigger = {
THIS = {
is_character = SAD_wenqinzuo
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/wenqinzuo1.png" }
civilian = { large="gfx/leaders/huanzhuang/wenqinzuo1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#西北风-换装
option = {
name = "西北风-换装"
trigger = {
THIS = {
is_character = SAD_xibeifeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/xibeifeng1.png" }
civilian = { large="gfx/leaders/huanzhuang/xibeifeng1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
option = {
name = "西北风-换装2"
trigger = {
THIS = {
is_character = SAD_xibeifeng
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/xibeifeng2.png" }
civilian = { large="gfx/leaders/huanzhuang/xibeifeng2.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
#扎拉-泳装
option = {
name = "扎拉-泳装"
trigger = {
THIS = {
is_character = SAD_zhala
}
}
set_portraits = {
character = THIS
army = { large="gfx/leaders/huanzhuang/zhala1.png" }
civilian = { large="gfx/leaders/huanzhuang/zhala1.png" }
}
THIS = { unit_leader_event = getzhg_event.2401 }
}
}
unit_leader_event = {
id = getzhg_event.2401
title = getzhg_event.2401.t
desc = getzhg_event.2401.d
immediate = {
}
is_triggered_only = yes
option = {
name = getzhg_event.2401.confirm
}
option = {
name = getzhg_event.2401.back
FROM = {
unit_leader_event = getzhg_event.24
}
}
}
unit_leader_event = {
id = getzhg_event.2501
title = getzhg_event.2501.t
desc = getzhg_event.2501.d
is_triggered_only = yes
option = {
name = getzhg_event.2501.a
}
}
unit_leader_event = {
id = getzhg_event.2601
title = getzhg_event.2601.t
desc = getzhg_event.2601.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2601.a
THIS = {
add_timed_unit_leader_trait = {
trait = trait_cautious
days = 180
}
add_timed_unit_leader_trait = {
trait = wounded
days = 50
}
}
navy_experience = 30
}
}
unit_leader_event = {
id = getzhg_event.2602
title = getzhg_event.2602.t
desc = getzhg_event.2602.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
ROOT = {
randomize_temp_variable = {
var = random_mofang
distribution = uniform
min = -1
max = 2.01
}
randomize_temp_variable = {
var = random_wuzi
distribution = uniform
min = 1000
max = 4000
}
round_temp_variable = random_mofang
clamp_temp_variable = {
var = random_mofang
min = 0
max = 2
}
round_temp_variable = random_wuzi
add_to_variable = {
xzmf_sl = random_mofang
}
add_to_variable = {
wz_sl = random_wuzi
}
clr_country_flag = xiujia_2602_doing
}
custom_effect_tooltip = getzhg_event.2602.a_toolip
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2602.a
getzhg_event_gerentezhi_se = yes
THIS = {
add_attack = 1
}
guojishengyu_up_3 = yes
}
option = {
name = getzhg_event_tezhi_cancel
THIS = {
add_attack = 1
}
army_experience = 5
navy_experience = 5
guojishengyu_up_3 = yes
}
}
unit_leader_event = {
id = getzhg_event.2603
title = getzhg_event.2603.t
desc = getzhg_event.2603.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2603.a
getzhg_event_xidetezhi_se = yes
log = "from[?FROM.getname] root[?root.getname] this[?this.getname] prev[?PREV.getname]"
add_political_power = 30
every_unit_leader = {
gain_xp = 80
}
}
option = {
name = getzhg_event_tezhi_cancel
log = "from[?FROM.getname] root[?root.getname] this[?this.getname] prev[?PREV.getname]"
add_political_power = 30
every_unit_leader = {
gain_xp = 80
}
army_experience = 10
navy_experience = 10
}
}
unit_leader_event = {
id = getzhg_event.2604
title = getzhg_event.2604.t
desc = getzhg_event.2604.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2604.a
getzhg_event_gerentezhi_se = yes
add_skill_level = 1
}
option = {
name = getzhg_event_tezhi_cancel
add_skill_level = 1
army_experience = 5
navy_experience = 5
}
}
unit_leader_event = {
id = getzhg_event.2605
title = getzhg_event.2605.t
desc = getzhg_event.2605.d
is_triggered_only = yes
option = {
name = getzhg_event.2605.a
}
option = {
name = getzhg_event.2605.b
}
option = {
name = getzhg_event.2605.c
}
}
unit_leader_event = {
id = getzhg_event.2606
title = getzhg_event.2606.t
desc = getzhg_event.2606.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2606.a
add_attack = 2
getzhg_event_gerentezhi_se = yes
guojishengyu_up_1 = yes
}
option = {
name = getzhg_event_tezhi_cancel
add_attack = 2
army_experience = 5
navy_experience = 5
guojishengyu_up_1 = yes
}
}
unit_leader_event = {
id = getzhg_event.2607
title = getzhg_event.2607.t
desc = getzhg_event.2607.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2607.a
navy_experience = 15
getzhg_event_xidetezhi_se = yes
}
option = {
name = getzhg_event_tezhi_cancel
army_experience = 10
navy_experience = 25
}
}
unit_leader_event = {
id = getzhg_event.2608
title = getzhg_event.2608.t
desc = getzhg_event.2608.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2608.a
add_war_support = -0.07
this = {
add_defense = 1
}
getzhg_event_gerentezhi_se = yes
}
option = {
name = getzhg_event_tezhi_cancel
add_war_support = -0.07
this = {
add_defense = 1
}
army_experience = 5
navy_experience = 5
}
}
unit_leader_event = {
id = getzhg_event.2609
title = getzhg_event.2609.t
desc = getzhg_event.2609.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2609.a
add_war_support = 0.03
getzhg_event_xidetezhi_se = yes
guojishengyu_down_3 = yes
}
option = {
name = getzhg_event_tezhi_cancel
add_war_support = 0.03
army_experience = 10
navy_experience = 10
guojishengyu_down_3 = yes
}
}
unit_leader_event = {
id = getzhg_event.2610
title = getzhg_event.2610.t
desc = getzhg_event.2610.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2610.a
getzhg_event_dixingtezhi_se = yes
}
option = {
name = getzhg_event_tezhi_cancel
army_experience = 15
navy_experience = 15
}
}
unit_leader_event = {
id = getzhg_event.2611
title = getzhg_event.2611.t
desc = getzhg_event.2611.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_doing
}
ROOT = {
randomize_temp_variable = {
var = random_zuanshi
distribution = uniform
min = 20
max = 150
}
round_temp_variable = random_zuanshi
add_to_variable = {
zs_sl = random_zuanshi
}
}
custom_effect_tooltip = getzhg_event.2611_toolip
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2611.a
getzhg_event_dixingtezhi_se = yes
guojishengyu_up_1 = yes
}
option = {
name = getzhg_event_tezhi_cancel
army_experience = 15
navy_experience = 15
guojishengyu_up_1 = yes
}
}
unit_leader_event = {
id = getzhg_event.2612
title = getzhg_event.2612.t
desc = getzhg_event.2612.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_tech_bonus = {
name = tp_bonus
bonus = 3.0
ahead_reduction = 2
uses = 2
category = naval_equipment
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2612.a
getzhg_event_xidetezhi_se = yes
set_country_flag = shikongchuansuo_get
}
option = {
name = getzhg_event_tezhi_cancel
army_experience = 10
navy_experience = 10
set_country_flag = shikongchuansuo_get
}
}
unit_leader_event = {
id = getzhg_event.2613
title = getzhg_event.2613.t
desc = getzhg_event.2613.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2613.a
getzhg_event_dixingtezhi_se = yes
}
option = {
name = getzhg_event_tezhi_cancel
army_experience = 15
navy_experience = 15
}
}
unit_leader_event = {
id = getzhg_event.2614
title = getzhg_event.2614.t
desc = getzhg_event.2614.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2614.a
getzhg_event_xidetezhi_se = yes
this = {
add_defense = 1
}
guojishengyu_up_1 = yes
}
option = {
name = getzhg_event_tezhi_cancel
this = {
add_defense = 1
}
army_experience = 10
navy_experience = 10
guojishengyu_up_1 = yes
}
}
unit_leader_event = {
id = getzhg_event.2615
title = getzhg_event.2615.t
desc = getzhg_event.2615.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2615.a
getzhg_event_gerentezhi_se = yes
}
option = {
name = getzhg_event_tezhi_cancel
army_experience = 5
navy_experience = 5
}
}
unit_leader_event = {
id = getzhg_event.2616
title = getzhg_event.2616.t
desc = getzhg_event.2616.d
is_triggered_only = yes
immediate = {
ROOT = { set_character_flag = xiujia_flag }
every_character = {
limit = { has_character_flag = xiujia_flag }
set_temp_variable = { PREV.jianniangname = THIS }
clr_character_flag = xiujia_doing
clr_character_flag = xiujia_flag
}
add_to_variable = { xiujia_leader_amount = -1 }
set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount }
set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount }
multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 }
multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 }
multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 }
}
option = {
name = getzhg_event.2616.a
every_character = {
getzhg_event_dixingtezhi_se = yes
getzhg_event_xidetezhi_se = yes
}
}
option = {
name = getzhg_event_tezhi_cancel
army_experience = 5
navy_experience = 5
}
}
unit_leader_event = {
id = getzhg_event.2701
title = getzhg_event.2701.t
desc = getzhg_event.2701.d
is_triggered_only = yes
immediate = {
custom_effect_tooltip = az_jinhua_sound_tt
hidden_effect = {scoped_sound_effect = az_jinhua_sound}
}
option = {
name = getzhg_event.2701.a
add_attack = 2
add_defense = 2
}
}
unit_leader_event = {
id = getzhg_event.2702
title = getzhg_event.2702.t
desc = getzhg_event.2702.d
is_triggered_only = yes
immediate = {
custom_effect_tooltip = az_jinhua_sound_tt
hidden_effect = {scoped_sound_effect = az_jinhua_sound}
}
option = {
name = getzhg_event.2702.a
add_attack = 2
add_defense = 2
}
}
unit_leader_event = {
id = getzhg_event.100
title = [luolijianniang_event_title_sl]
desc = [luolijianniang_event_desc_sl]
is_triggered_only = yes
option = {
name = getzhg_event.100.a
}
}
country_event = {
id = getzhg_event.1001
title = getzhg_event.1001.t
desc = getzhg_event.1001.d
picture = GFX_report_event_military_planning
is_triggered_only = yes
option = {
name = getzhg_event.1001.a
ai_chance = {
factor = 5
}
add_political_power = -50
add_stability = 0.07
add_war_support = 0.07
army_experience = 10
navy_experience = 20
}
}
country_event = {
id = getzhg_event.1002
title = getzhg_event.1002.t
desc = getzhg_event.1002.d
picture = GFX_report_event_generic_sign_treaty1
is_triggered_only = yes
option = {
name = getzhg_event.1002.a
ai_chance = {
factor = 5
}
add_political_power = 200
army_experience = 10
navy_experience = 20
}
}
country_event = {
id = getzhg_event.1003
title = getzhg_event.1003.t
desc = getzhg_event.1003.d
picture = GFX_aze_huangjiafangzhoujianying
trigger = {
is_ai = no
NOT = { has_country_flag = luoli_huangjiafangzhou_get }
or = {
check_variable = { xiaoliwu_luoli_cishu > 3 }
check_variable = { xiaoliwu_total_cishu > 20 }
}
}
immediate = {
set_country_flag = luoli_huangjiafangzhou_get
}
option = {
name = getzhg_event.1003.a
ai_chance = {
factor = 5
}
country_event = getzhg_event.1004
}
option = {
name = getzhg_event.1003.b
ai_chance = {
factor = 5
}
country_event = getzhg_event.1005
}
}
country_event = {
id = getzhg_event.1004
title = getzhg_event.1004.t
desc = getzhg_event.1004.d
picture = GFX_aze_huangjiafangzhoujianying
is_triggered_only = yes
option = {
name = getzhg_event.1004.a
ai_chance = {
factor = 5
}
unlock_decision_tooltip = jiaoyuluolijianniang
set_country_flag = jiaoyuluolijianniang_get
create_corps_commander = {
name = luoli_huangjiafangzhou
gfx = "GFX_leader_luoli_huangjiafangzhou"
traits = { hangmu_army career_officer trait_cautious inspirational_leader }
skill = 7
attack_skill = 7
defense_skill = 6
planning_skill = 4
logistics_skill = 5
}
every_character = {
limit = { has_trait = luoli }
add_skill_level = 3
add_unit_leader_trait = xuexixunsu
}
}
}
country_event = {
id = getzhg_event.1005
title = getzhg_event.1005.t
desc = getzhg_event.1005.d
picture = GFX_aze_huangjiafangzhoujianying
is_triggered_only = yes
option = {
name = getzhg_event.1005.a
ai_chance = {
factor = 5
}
add_political_power = 600
custom_effect_tooltip = getzhg_event.1005_effect_tt
add_to_variable = {
xzmf_sl = 5
}
add_to_variable = {
zs_sl = 150
}
}
}