2024-08-27 16:30:48
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actions[bot]
2024-08-27 16:30:48 +00:00
parent 3114cb42b5
commit 0f218788ad
48 changed files with 1661 additions and 82 deletions

View File

@@ -62,9 +62,9 @@ characters={
}
}
traits = { winter_expert offensive_doctrine expert_delegator zhanlie_army }
skill = 4
attack_skill = 2
defense_skill = 2
skill = 6
attack_skill = 7
defense_skill = 6
planning_skill = 4
logistics_skill = 5
}
@@ -287,11 +287,11 @@ characters={
}
legacy_id = 05006
traits = { spotter seawolf quzhu_navy }
skill = 4
attack_skill = 5
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 3
skill = 5
attack_skill = 6
defense_skill = 4
maneuvering_skill = 4
coordination_skill = 4
}
}
BFL_weiyan = {
@@ -842,7 +842,11 @@ characters={
if = { limit = { tag = BFL }
NOT = { has_completed_focus = BFL_wuhaishenxianghua }
NOT = { has_country_flag = BFL_zzpianzhidu_on }
or = {
has_completed_focus = BFL_24
has_completed_focus = BFL_60
has_completed_focus = BFL_42
}
}
}
}
@@ -1022,4 +1026,53 @@ characters={
logistics_skill = 3
}
}
BFL_gubixuefu = {
name = BFL_gubixuefu
portraits={
army = {
large="gfx/leaders/BFL/gubixuefu.png"
small="gfx/interface/ideas/idea_gubixuefu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { winter_specialist xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 2
}
}
BFL_naximofu = {
name = BFL_naximofu
portraits={
army = {
large="gfx/leaders/BFL/naximofu.png"
small="gfx/interface/ideas/idea_tashigan.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_navy }
skill = 5
attack_skill = 6
defense_skill = 5
maneuvering_skill = 4
coordination_skill = 5
}
}
}

View File

@@ -312,7 +312,17 @@ characters={
small="gfx/interface/ideas/idea_mengbiliai.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = mengbiliai
traits = { trait_mengbiliai }
cost = 100
ai_will_do = {
factor = 1.000
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -323,9 +333,9 @@ characters={
}
legacy_id = 08011
traits = { trickster xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 2
}
@@ -639,7 +649,16 @@ characters={
small="gfx/interface/ideas/idea_daqinghuayu.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = qiye
traits = { trait_daqinghuayu }
ai_will_do = {
factor = 2
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1388,4 +1407,677 @@ characters={
logistics_skill = 4
}
}
BYG_malani = {
name = BYG_malani
portraits={
army = {
large="gfx/leaders/BYG/malani.png"
small="gfx/interface/ideas/idea_malani.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
BYG_luyisiweier = {
name = BYG_luyisiweier
portraits={
army = {
large="gfx/leaders/BYG/luyisiweier.png"
small="gfx/interface/ideas/idea_luyisiweier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
BYG_jinboli = {
name = BYG_jinboli
portraits={
army = {
large="gfx/leaders/BYG/jinboli.png"
small="gfx/interface/ideas/idea_jinboli.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_bulisituoer = {
name = BYG_bulisituoer
portraits={
army = {
large="gfx/leaders/BYG/bulisituoer.png"
small="gfx/interface/ideas/idea_bulisituoer.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
BYG_bangkeshan = {
name = BYG_bangkeshan
portraits={
army = {
large="gfx/leaders/BYG/bangkeshan.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { air_controller hangmu_navy }
skill = 4
attack_skill = 4
defense_skill = 4
maneuvering_skill = 2
coordination_skill = 3
}
}
BYG_biluokexi = {
name = BYG_biluokexi
portraits={
army = {
large="gfx/leaders/BYG/biluokexi.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
BYG_bominghan = {
name = BYG_bominghan
portraits={
army = {
large="gfx/leaders/BYG/bominghan.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_chaersiaosiben = {
name = BYG_chaersiaosiben
portraits={
army = {
large="gfx/leaders/BYG/chaersiaosiben.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_danfo = {
name = BYG_danfo
portraits={
army = {
large="gfx/leaders/BYG/danfo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
BYG_gelunbiya = {
name = BYG_gelunbiya
portraits={
army = {
large="gfx/leaders/BYG/gelunbiya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 3
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_duli = {
name = BYG_duli
portraits={
army = {
large="gfx/leaders/BYG/duli.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 5
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
BYG_hufeng = {
name = BYG_hufeng
portraits={
army = {
large="gfx/leaders/BYG/hufeng.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 2
}
}
BYG_jialifuniya = {
name = BYG_jialifuniya
portraits={
army = {
large="gfx/leaders/BYG/jialifuniya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_jiqi = {
name = BYG_jiqi
portraits={
army = {
large="gfx/leaders/BYG/jiqi.png"
small="gfx/interface/ideas/idea_daqinghuayu.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 4
}
}
BYG_keluoladuo = {
name = BYG_keluoladuo
portraits={
army = {
large="gfx/leaders/BYG/keluoladuo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 3
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_kunxi = {
name = BYG_kunxi
portraits={
army = {
large="gfx/leaders/BYG/kunxi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_kupo = {
name = BYG_kupo
portraits={
army = {
large="gfx/leaders/BYG/kupo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_linuo = {
name = BYG_linuo
portraits={
army = {
large="gfx/leaders/BYG/linuo.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
BYG_masazhusai = {
name = BYG_masazhusai
portraits={
army = {
large="gfx/leaders/BYG/masazhusai.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
BYG_nigulasi = {
name = BYG_nigulasi
portraits={
army = {
large="gfx/leaders/BYG/nigulasi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_pulinsidun = {
name = BYG_pulinsidun
portraits={
army = {
large="gfx/leaders/BYG/pulinsidun.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_saqieer = {
name = BYG_saqieer
portraits={
army = {
large="gfx/leaders/BYG/saqieer.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_sipengsi = {
name = BYG_sipengsi
portraits={
army = {
large="gfx/leaders/BYG/sipengsi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_tiannaxi = {
name = BYG_sipengsi
portraits={
army = {
large="gfx/leaders/BYG/tiannaxi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_weiqita = {
name = BYG_weiqita
portraits={
army = {
large="gfx/leaders/BYG/weiqita.png"
small="gfx/interface/ideas/idea_mengbiliai.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 2
}
}
BYG_wensensi = {
name = BYG_wensensi
portraits={
army = {
large="gfx/leaders/BYG/wensensi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_xifunijiya = {
name = BYG_xifunijiya
portraits={
army = {
large="gfx/leaders/BYG/xifunijiya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 4
planning_skill = 3
logistics_skill = 2
}
}
BYG_ximusi = {
name = BYG_ximusi
portraits={
army = {
large="gfx/leaders/BYG/ximusi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
}

View File

@@ -311,11 +311,11 @@ characters={
}
legacy_id = 01008
traits = { cavalry_officer armor_officer trickster hangmu_army }
skill = 2
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
defense_skill = 5
planning_skill = 4
logistics_skill = 5
}
}
HUJ_yuekegongjue = {
@@ -749,7 +749,21 @@ characters={
small="gfx/interface/ideas/idea_daiduo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = daiduo
traits = { trait_daiduo }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -760,11 +774,11 @@ characters={
}
legacy_id = 01024
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 2
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
logistics_skill = 4
}
}
HUJ_tianlangxing = {
@@ -923,7 +937,15 @@ characters={
small="gfx/interface/ideas/idea_yingxianzuo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = yingxianzuo
traits = { trait_yingxianzuo }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -934,11 +956,11 @@ characters={
}
legacy_id = 01032
traits = { hangmu_army }
skill = 3
attack_skill = 1
defense_skill = 1
planning_skill = 3
logistics_skill = 5
skill = 5
attack_skill = 4
defense_skill = 6
planning_skill = 4
logistics_skill = 8
}
}
@@ -950,6 +972,15 @@ characters={
small="gfx/interface/ideas/idea_chaijun.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = chaijun
traits = { trait_chaijun }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -959,11 +990,11 @@ characters={
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
skill = 5
attack_skill = 6
defense_skill = 5
planning_skill = 4
logistics_skill = 4
}
country_leader={
ideology= liberalism
@@ -1055,9 +1086,9 @@ characters={
}
}
traits = { skilled_staffer trickster zhanlie_army }
skill = 4
attack_skill = 2
defense_skill = 3
skill = 5
attack_skill = 8
defense_skill = 6
planning_skill = 5
logistics_skill = 3
}
@@ -1070,8 +1101,16 @@ characters={
small="gfx/interface/ideas/idea_bunao.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = bunao
traits = { trait_bunao }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1096,8 +1135,91 @@ characters={
small="gfx/interface/ideas/idea_pulimaosi.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = pulimaosi
traits = { trait_pulimaosi }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 5
attack_skill = 4
defense_skill = 6
planning_skill = 4
logistics_skill = 6
}
}
HUJ_aerbien = {
name = HUJ_aerbien
portraits={
army = {
large="gfx/leaders/HUJ/aerbien.png"
small="gfx/interface/ideas/idea_aerbien.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 5
attack_skill = 4
defense_skill = 4
planning_skill = 5
logistics_skill = 5
}
}
HUJ_gelunweier = {
name = HUJ_gelunweier
portraits={
army = {
large="gfx/leaders/HUJ/gelunweier.png"
small="gfx/interface/ideas/idea_gelunweier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_haiwangxing = {
name = HUJ_haiwangxing
portraits={
army = {
large="gfx/leaders/HUJ/haiwangxing.png"
small="gfx/interface/ideas/idea_haiwangxing.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1110,8 +1232,206 @@ characters={
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
planning_skill = 4
logistics_skill = 3
}
}
HUJ_huangjiaxiangshu = {
name = HUJ_huangjiaxiangshu
portraits={
army = {
large="gfx/leaders/HUJ/huangjiaxiangshu.png"
small="gfx/interface/ideas/idea_huangjiaxiangshu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 5
attack_skill = 5
defense_skill = 4
planning_skill = 5
logistics_skill = 3
}
}
HUJ_kalvbudisi = {
name = HUJ_kalvbudisi
portraits={
army = {
large="gfx/leaders/HUJ/kalvbudisi.png"
small="gfx/interface/ideas/idea_kalvbudisi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 4
logistics_skill = 3
}
}
HUJ_yanusi = {
name = HUJ_yanusi
portraits={
army = {
large="gfx/leaders/HUJ/yanusi.png"
small="gfx/interface/ideas/idea_yanusi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 2
defense_skill = 4
planning_skill = 3
logistics_skill = 4
}
}
HUJ_yonggan = {
name = HUJ_yonggan
portraits={
army = {
large="gfx/leaders/HUJ/yonggan.png"
small="gfx/interface/ideas/idea_yonggan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_xiaotiane = {
name = HUJ_xiaotiane
portraits={
army = {
large="gfx/leaders/HUJ/xiaotiane.png"
small="gfx/interface/ideas/idea_xiaotiane.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = xiaotiane
traits = { trait_xiaotiane }
ai_will_do = {
factor = 20
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
HUJ_luodeni = {
name = HUJ_luodeni
portraits={
army = {
large="gfx/leaders/HUJ/luodeni.png"
small="gfx/interface/ideas/idea_luodeni.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_hao = {
name = HUJ_hao
portraits={
army = {
large="gfx/leaders/HUJ/hao.png"
small="gfx/interface/ideas/idea_hao.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = hao
traits = { trait_hao }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 12
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 3
logistics_skill = 3
}
}
}

View File

@@ -881,4 +881,28 @@ characters={
logistics_skill = 3
}
}
SAD_nabulesi = {
name = SAD_nabulesi
portraits={
army = {
large="gfx/leaders/SAD/nabulesi.png"
#small="gfx/interface/ideas/idea_boerzhanuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 5
planning_skill = 3
logistics_skill = 5
}
}
}

View File

@@ -398,7 +398,7 @@ characters={
legacy_id = 03011
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 3
attack_skill = 5
defense_skill = 4
maneuvering_skill = 3
coordination_skill = 3
@@ -1037,9 +1037,9 @@ characters={
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
skill = 4
attack_skill = 4
defense_skill = 5
planning_skill = 4
logistics_skill = 2
}
@@ -1425,4 +1425,221 @@ characters={
logistics_skill = 5
}
}
TIX_z2 = {
name = TIX_z2
portraits={
army = {
large="gfx/leaders/TIX/Z2.png"
small="gfx/interface/ideas/idea_Z2.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_z18 = {
name = TIX_z18
portraits={
army = {
large="gfx/leaders/TIX/z18.png"
small="gfx/interface/ideas/idea_z18.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_kaersilue = {
name = TIX_kaersilue
portraits={
army = {
large="gfx/leaders/TIX/kaersilue.png"
small="gfx/interface/ideas/idea_kaersilue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
TIX_u556 = {
name = TIX_u556
portraits={
army = {
large="gfx/leaders/TIX/U556.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 1
maneuvering_skill = 3
coordination_skill = 2
}
}
TIX_kenisibao = {
name = TIX_kenisibao
portraits={
army = {
large="gfx/leaders/TIX/kenisibao.png"
small="gfx/interface/ideas/idea_kenisibao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
TIX_z47 = {
name = TIX_z47
portraits={
army = {
large="gfx/leaders/TIX/z47.png"
small="gfx/interface/ideas/idea_z1.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
TIX_z43 = {
name = TIX_z43
portraits={
army = {
large="gfx/leaders/TIX/z43.png"
small="gfx/interface/ideas/idea_z1.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_u31 = {
name = TIX_u31
portraits={
army = {
large="gfx/leaders/TIX/u31.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 1
maneuvering_skill = 3
coordination_skill = 2
}
}
TIX_yaerweite = {
name = TIX_yaerweite
portraits={
army = {
large="gfx/leaders/TIX/yaerweite.png"
small="gfx/interface/ideas/idea_genaisennao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 4
logistics_skill = 2
}
}
}

View File

@@ -1059,8 +1059,8 @@ characters={
name = YUW_leimaer
portraits={
army = {
large="gfx/leaders/YUW/leimaer.png"
#small="gfx/interface/ideas/idea_leimaer.png"
large="gfx/leaders/YUW/lemaer.png"
small="gfx/interface/ideas/idea_lemaer.png"
}
}
@@ -1189,8 +1189,8 @@ characters={
name = YUW_xufolun
portraits={
army = {
large="gfx/leaders/YUW/xufolun.png"
#small="gfx/interface/ideas/idea_xufolun.png"
large="gfx/leaders/YUW/xvkufu.png"
small="gfx/interface/ideas/idea_xvkufu.png"
}
}
@@ -1369,4 +1369,76 @@ characters={
logistics_skill = 3
}
}
YUW_beiyade = {
name = YUW_beiyade
portraits={
army = {
large="gfx/leaders/YUW/beiyade.png"
small="gfx/interface/ideas/idea_buleisite.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 5
logistics_skill = 2
}
}
YUW_guogan = {
name = YUW_guogan
portraits={
army = {
large="gfx/leaders/YUW/guogan.png"
small="gfx/interface/ideas/idea_buleisite.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 4
defense_skill = 2
planning_skill = 3
logistics_skill = 4
}
}
YUW_sitelasibao = {
name = YUW_sitelasibao
portraits={
army = {
large="gfx/leaders/YUW/sitelasibao.png"
small="gfx/interface/ideas/idea_buleisite.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
}

View File

@@ -415,15 +415,81 @@ leader_traits = {
experience_loss_factor = -0.3
experience_gain_army_factor = 0.25
}
#蒙彼利埃
trait_mengbiliai = {
random = no
air_night_penalty = -0.15
navy_anti_air_attack_factor = 0.25
air_escort_efficiency = 0.15
experience_gain_air = 0.3
}
#大青花鱼
trait_daqinghuayu = {
random = no
naval_torpedo_damage_reduction_factor = 0.2
naval_retreat_speed = 0.25
naval_torpedo_hit_chance_factor = 0.5
experience_gain_navy = 0.3
}
#豪
trait_hao = {
random = no
army_attack_factor = 0.125
army_defence_factor = 0.125
experience_gain_army = 0.3
}
#小天鹅
trait_xiaotiane = {
random = no
political_power_cost = -0.25
stability_factor = 0.1
war_support_factor = 0.1
opinion_gain_monthly_factor = 0.25
trade_opinion_factor = 0.5
}
#黛朵
trait_daiduo = {
random = no
army_attack_factor = 0.075
army_defence_factor = 0.075
army_org_factor = 0.1
army_morale_factor = 0.1
}
#英仙座
trait_yingxianzuo = {
random = no
org_loss_when_moving = -0.1
army_morale_factor = 0.1
experience_loss_factor = -0.12
attrition = -0.05
}
#柴郡
trait_chaijun = {
random = no
breakthrough_factor = 0.15
recon_factor = 0.25
land_reinforce_rate = 0.03
no_supply_grace = 72
acclimatization_hot_climate_gain_factor = 0.5
acclimatization_cold_climate_gain_factor = 0.5
}
#普利茅斯
trait_pulimaosi = {
random = no
navy_screen_attack_factor = 0.3
navy_screen_defence_factor = 0.3
spotting_chance = 0.15
experience_gain_navy = 0.3
}
#不挠
trait_bunao = {
random = no
air_mission_efficiency = 0.1
air_superiority_efficiency = 0.1
air_intercept_efficiency = 0.1
air_cas_efficiency = 0.2
experience_gain_air = 0.3
}

View File

@@ -591,7 +591,7 @@ leader_traits = {
trait_beierfasite = {
random = no
political_power_gain = 0.5
research_speed_factor = 0.05
research_speed_factor = 0.1
}
trait_deleike = {
random = no
@@ -604,9 +604,9 @@ leader_traits = {
trait_nvjiang = {
random = no
training_time_army_factor = -0.15
experience_gain_army_factor = 0.1
experience_gain_navy_factor = 0.1
experience_gain_air_factor = 0.1
experience_gain_army_factor = 0.25
experience_gain_navy_factor = 0.25
experience_gain_air_factor = 0.25
}
trait_lundun = {
random = no
@@ -617,15 +617,15 @@ leader_traits = {
random = no
motorized_attack_factor = 0.15
motorized_defence_factor = 0.15
mechanized_attack_factor = 0.1
mechanized_defence_factor = 0.1
army_org_factor = 0.08
mechanized_attack_factor = 0.15
mechanized_defence_factor = 0.15
army_org_factor = 0.12
}
trait_dujiaoshou = {
random = no
experience_gain_air = 0.3
attrition = -0.05
experience_loss_factor = -0.08
experience_loss_factor = -0.12
army_bonus_air_superiority_factor = 0.1
air_cas_present_factor = 0.05
air_escort_efficiency = 0.1
@@ -633,8 +633,8 @@ leader_traits = {
trait_naerxun = {
random = no
experience_gain_army = 0.3
army_org_factor = 0.05
org_loss_when_moving = -0.2
army_org_factor = 0.1
org_loss_when_moving = -0.25
}
trait_yanzhan = {
random = no
@@ -654,20 +654,20 @@ leader_traits = {
trait_qiaozhiwushi = {
random = no
neutrality_drift = 0.2
motorized_attack_factor = 0.1
motorized_defence_factor = 0.1
mechanized_attack_factor = 0.1
mechanized_defence_factor = 0.1
cavalry_attack_factor = 0.1
cavalry_defence_factor = 0.1
planning_speed = 0.15
max_planning = 0.1
motorized_attack_factor = 0.2
motorized_defence_factor = 0.2
mechanized_attack_factor = 0.2
mechanized_defence_factor = 0.2
cavalry_attack_factor = 0.2
cavalry_defence_factor = 0.2
planning_speed = 0.25
max_planning = 0.15
}
trait_kewei = {
random = no
army_defence_factor = 0.05
navy_screen_defence_factor = 0.08
navy_capital_ship_defence_factor = 0.08
army_defence_factor = 0.1
navy_screen_defence_factor = 0.15
navy_capital_ship_defence_factor = 0.15
equipment_bonus = {
carrier = {
armor_value = 0.15

View File

@@ -2729,6 +2729,12 @@ YUW_fangong = {
YUW_mojiaduoer = {
set_nationality = YUW
}
YUW_guogan = {
set_nationality = YUW
}
YUW_sitelasibao = {
set_nationality = YUW
}
}
SAD = {
YUW_rangbaer = {
@@ -2791,6 +2797,12 @@ YUW_fangong = {
YUW_mojiaduoer = {
set_nationality = YUW
}
YUW_guogan = {
set_nationality = YUW
}
YUW_sitelasibao = {
set_nationality = YUW
}
}
}
}