2024-08-27 16:30:48
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actions[bot]
2024-08-27 16:30:48 +00:00
parent 3114cb42b5
commit 0f218788ad
48 changed files with 1661 additions and 82 deletions

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@@ -312,7 +312,17 @@ characters={
small="gfx/interface/ideas/idea_mengbiliai.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = mengbiliai
traits = { trait_mengbiliai }
cost = 100
ai_will_do = {
factor = 1.000
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -323,9 +333,9 @@ characters={
}
legacy_id = 08011
traits = { trickster xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 2
}
@@ -639,7 +649,16 @@ characters={
small="gfx/interface/ideas/idea_daqinghuayu.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = qiye
traits = { trait_daqinghuayu }
ai_will_do = {
factor = 2
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1388,4 +1407,677 @@ characters={
logistics_skill = 4
}
}
BYG_malani = {
name = BYG_malani
portraits={
army = {
large="gfx/leaders/BYG/malani.png"
small="gfx/interface/ideas/idea_malani.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
BYG_luyisiweier = {
name = BYG_luyisiweier
portraits={
army = {
large="gfx/leaders/BYG/luyisiweier.png"
small="gfx/interface/ideas/idea_luyisiweier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
BYG_jinboli = {
name = BYG_jinboli
portraits={
army = {
large="gfx/leaders/BYG/jinboli.png"
small="gfx/interface/ideas/idea_jinboli.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_bulisituoer = {
name = BYG_bulisituoer
portraits={
army = {
large="gfx/leaders/BYG/bulisituoer.png"
small="gfx/interface/ideas/idea_bulisituoer.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
BYG_bangkeshan = {
name = BYG_bangkeshan
portraits={
army = {
large="gfx/leaders/BYG/bangkeshan.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { air_controller hangmu_navy }
skill = 4
attack_skill = 4
defense_skill = 4
maneuvering_skill = 2
coordination_skill = 3
}
}
BYG_biluokexi = {
name = BYG_biluokexi
portraits={
army = {
large="gfx/leaders/BYG/biluokexi.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
BYG_bominghan = {
name = BYG_bominghan
portraits={
army = {
large="gfx/leaders/BYG/bominghan.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_chaersiaosiben = {
name = BYG_chaersiaosiben
portraits={
army = {
large="gfx/leaders/BYG/chaersiaosiben.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_danfo = {
name = BYG_danfo
portraits={
army = {
large="gfx/leaders/BYG/danfo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
BYG_gelunbiya = {
name = BYG_gelunbiya
portraits={
army = {
large="gfx/leaders/BYG/gelunbiya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 3
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_duli = {
name = BYG_duli
portraits={
army = {
large="gfx/leaders/BYG/duli.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 5
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
BYG_hufeng = {
name = BYG_hufeng
portraits={
army = {
large="gfx/leaders/BYG/hufeng.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 2
}
}
BYG_jialifuniya = {
name = BYG_jialifuniya
portraits={
army = {
large="gfx/leaders/BYG/jialifuniya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_jiqi = {
name = BYG_jiqi
portraits={
army = {
large="gfx/leaders/BYG/jiqi.png"
small="gfx/interface/ideas/idea_daqinghuayu.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 4
}
}
BYG_keluoladuo = {
name = BYG_keluoladuo
portraits={
army = {
large="gfx/leaders/BYG/keluoladuo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 3
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_kunxi = {
name = BYG_kunxi
portraits={
army = {
large="gfx/leaders/BYG/kunxi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_kupo = {
name = BYG_kupo
portraits={
army = {
large="gfx/leaders/BYG/kupo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_linuo = {
name = BYG_linuo
portraits={
army = {
large="gfx/leaders/BYG/linuo.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
BYG_masazhusai = {
name = BYG_masazhusai
portraits={
army = {
large="gfx/leaders/BYG/masazhusai.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
BYG_nigulasi = {
name = BYG_nigulasi
portraits={
army = {
large="gfx/leaders/BYG/nigulasi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_pulinsidun = {
name = BYG_pulinsidun
portraits={
army = {
large="gfx/leaders/BYG/pulinsidun.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_saqieer = {
name = BYG_saqieer
portraits={
army = {
large="gfx/leaders/BYG/saqieer.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_sipengsi = {
name = BYG_sipengsi
portraits={
army = {
large="gfx/leaders/BYG/sipengsi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_tiannaxi = {
name = BYG_sipengsi
portraits={
army = {
large="gfx/leaders/BYG/tiannaxi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_weiqita = {
name = BYG_weiqita
portraits={
army = {
large="gfx/leaders/BYG/weiqita.png"
small="gfx/interface/ideas/idea_mengbiliai.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 2
}
}
BYG_wensensi = {
name = BYG_wensensi
portraits={
army = {
large="gfx/leaders/BYG/wensensi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_xifunijiya = {
name = BYG_xifunijiya
portraits={
army = {
large="gfx/leaders/BYG/xifunijiya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 4
planning_skill = 3
logistics_skill = 2
}
}
BYG_ximusi = {
name = BYG_ximusi
portraits={
army = {
large="gfx/leaders/BYG/ximusi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
}