diff --git a/src/common/achievements/az_achievements.txt b/src/common/achievements/az_achievements.txt index 4ad3b60..f6eb50a 100755 --- a/src/common/achievements/az_achievements.txt +++ b/src/common/achievements/az_achievements.txt @@ -876,4 +876,31 @@ az_zhanxinjiyuan_cj = { } } } -} \ No newline at end of file +} + +az_meizhoutiaozhan_cj = { + possible = { + difficulty > 1 + has_start_date < 1936.01.02 + has_any_custom_difficulty_setting = no + game_rules_allow_achievements = yes + } + + happened = { + not = { has_global_flag = modoption_dingzhenai_on } + has_global_flag = az_meizhoutiaozhan_cj_get + } +} + +az_ceshichengjiu_cj = { + possible = { + difficulty > 1 + has_start_date < 1936.01.02 + has_any_custom_difficulty_setting = no + game_rules_allow_achievements = yes + } + + happened = { + always = yes + } +} diff --git a/src/common/decisions/tianjiang_decision.txt b/src/common/decisions/tianjiang_decision.txt index 77b9b5b..98c67c5 100755 --- a/src/common/decisions/tianjiang_decision.txt +++ b/src/common/decisions/tianjiang_decision.txt @@ -15642,12 +15642,55 @@ AZ_meizhoutiaozhan_jyz = { visible = { is_debug = yes is_ai = no + always = no + } + available = { + custom_trigger_tooltip = { + tooltip = "测试成就获得" + has_completed_custom_achievement = { + mod = az_achievements + achievement = az_ceshichengjiu_cj + } + } } complete_effect = { + add_political_power = 1 clr_global_flag = az_meizhoutiaozhan_down clr_global_flag = az_meizhoutiaozhan_action } } + AZ_meizhoutiaozhan_jiangli = { + cost = 0 + visible = { + is_ai = no + date < 1936.1.3 + } + available = { + date < 1936.1.3 + has_global_flag = az_gamestarted + OR = { + has_global_flag = AZ_fengkuangAI_citiao_xuanzewancheng + not = { has_global_flag = modoption_fengkuangai_on } + } + custom_trigger_tooltip = { + tooltip = "完美达成过本次每周挑战目标" + has_completed_custom_achievement = { + mod = az_achievements + achievement = az_meizhoutiaozhan_cj + } + } + custom_trigger_tooltip = { + tooltip = az_aikongzhiqitaguojia + all_other_country = { + is_ai = yes + } + } + not = { has_global_flag = AZ_fengkuangAI_citiao_ex } + } + complete_effect = { + country_event = az_tianjiang.412 + } + } AZ_meizhoutiaozhan_jy_on = { icon = eng_trade_unions_support cost = 0 @@ -15657,17 +15700,19 @@ AZ_meizhoutiaozhan_jyz = { not = { has_global_flag = az_meizhoutiaozhan_action } } available = { - tag = TIX + tag = BFL custom_trigger_tooltip = { tooltip = az_aikongzhiqitaguojia all_other_country = { is_ai = yes } } + not = { has_global_flag = modoption_dingzhenai_on } } complete_effect = { - activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time - activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time + #activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time + #activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time + set_global_flag = az_meizhoutiaozhan_BFL set_global_flag = az_meizhoutiaozhan_action add_ideas = AZ_mztz_playerbuff } @@ -15792,6 +15837,7 @@ AZ_meizhoutiaozhan_jyz = { } days_mission_timeout = 2190 complete_effect = { + set_global_flag = az_meizhoutiaozhan_cj_get custom_effect_tooltip = get_zs_shuliang_2500 add_to_variable = { var = zs_sl @@ -15879,4 +15925,38 @@ AZ_meizhoutiaozhan_jyz = { custom_effect_tooltip = az_meizhoutiaozhan_shibai } } + AZ_meizhoutiaozhan_jy_BFL_misson = { + icon = generic_scorched_earth + cost = 0 + visible = { + is_ai = no + has_global_flag = az_meizhoutiaozhan_BFL + } + available = { + has_completed_focus = BFL_coldwar_1 + OR = { + has_completed_focus = BFL_coldwar_20 + has_completed_focus = BFL_coldwar_21 + } + } + complete_effect = { + if = { + limit = { + date < 1945.1.1 + } + set_global_flag = az_meizhoutiaozhan_cj_get + custom_effect_tooltip = get_zs_shuliang_10000 + add_to_variable = { + var = zs_sl + value = 10000 + } + }else = { + custom_effect_tooltip = get_zs_shuliang_7500 + add_to_variable = { + var = zs_sl + value = 7500 + } + } + } + } } \ No newline at end of file diff --git a/src/common/ideas/tianjiang.txt b/src/common/ideas/tianjiang.txt index 85f8f52..1c625d8 100755 --- a/src/common/ideas/tianjiang.txt +++ b/src/common/ideas/tianjiang.txt @@ -1,6 +1,51 @@ ideas = { # 天降独有民族精神,防覆盖 country = { + AZ_mztz_rwkk_idea = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + cancel = { + has_global_flag = AZ_fengkuangAI_citiao_ex + } + modifier = { + crypto_strength = 10 + intelligence_agency_defense = 10 + enemy_operative_capture_chance_factor = 0.5 + enemy_operative_detection_chance = 50 + intel_network_gain_factor = 2 + decryption_power = 500 + own_operative_capture_chance_factor = -0.8 + own_operative_detection_chance = -80 + own_operative_harmed_time_factor = -0.8 + civilian_intel_factor = 100 + army_intel_factor = 100 + navy_intel_factor = 100 + airforce_intel_factor = 100 + railway_gun_bombardment_factor = 0.25 + research_speed_factor = 0.5 + special_project_speed_factor = 0.3 + production_speed_facility_factor = 0.5 + } + } + AZ_mztz_xiaoma_idea = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + cancel = { + has_global_flag = AZ_fengkuangAI_citiao_ex + } + modifier = { + army_strength_factor = 0.2 + cavalry_attack_factor = 8 + cavalry_defence_factor = 8 + breakthrough_factor = 3 + org_loss_when_moving = -0.5 + recon_factor = 1 + } + } AZ_mztz_playerbuff = { picture = fengkuangai allowed_civil_war = { @@ -10,6 +55,8 @@ ideas = { is_ai = yes } modifier = { + conscription = 0.25 + conscription_factor = 1 #army_strength_factor = 0.2 #cavalry_attack_factor = 8 #cavalry_defence_factor = 8 @@ -20,13 +67,17 @@ ideas = { #breakthrough_factor = 3 #conscription = 0.25 #conscription_factor = 1 - #mobilization_speed = 10 - #army_core_defence_factor = 10 + mobilization_speed = 5 + army_core_attack_factor = 2 + army_core_defence_factor = 12 + air_mission_efficiency = -1 + naval_damage_factor = -1 + naval_defense_factor = -1 #org_loss_when_moving = -0.5 #recon_factor = 1 - army_speed_factor = 0.25 - supply_node_range = -0.2 - supply_consumption_factor = 0.25 + #army_speed_factor = 0.25 + #supply_node_range = -0.2 + #supply_consumption_factor = 0.25 #research_speed_factor = 1 #army_attack_against_major_factor = 0.5 #army_defence_against_major_factor = 0.5 @@ -38,12 +89,12 @@ ideas = { #army_defence_factor = 2 #industrial_capacity_dockyard = 10 } - targeted_modifier = { - tag = BYG - attack_bonus_against = -0.5 - defense_bonus_against = -0.5 - breakthrough_bonus_against = -0.5 - } + #targeted_modifier = { + # tag = BYG + # attack_bonus_against = -0.5 + # defense_bonus_against = -0.5 + # breakthrough_bonus_against = -0.5 + #} equipment_bonus = { #infantry_equipment = { # build_cost_ic = 0.15 @@ -71,16 +122,16 @@ ideas = { # build_cost_ic = 2 # instant = yes #} - armor = { + #armor = { #build_cost_ic = -0.4 - soft_attack = 0.5 - hard_attack = 0.5 - reliability = 0.2 - breakthrough = 0.25 - maximum_speed = 0.2 - ap_attack = 2 - instant = yes - } + # soft_attack = 0.5 + # hard_attack = 0.5 + # reliability = 0.2 + # breakthrough = 0.25 + # maximum_speed = 0.2 + # ap_attack = 2 + # instant = yes + #} #small_plane_airframe = { # build_cost_ic = 10 # instant = yes @@ -114,15 +165,15 @@ ideas = { modifier = { #conscription = 0.25 #conscription_factor = 1 - mobilization_speed = 1 - army_core_attack_factor = 5 - army_core_defence_factor = 5 + #mobilization_speed = 1 + #army_core_attack_factor = 5 + #army_core_defence_factor = 5 #stability_factor = 1.25 #war_support_factor = 2 - army_speed_factor = -0.4 - army_defence_factor = 2 - max_dig_in_factor = 2 - dig_in_speed_factor = 0.5 + army_speed_factor = 0.2 + #army_defence_factor = 2 + #max_dig_in_factor = 2 + #dig_in_speed_factor = 0.5 #army_attack_against_major_factor = -0.8 #army_defence_against_major_factor = -0.8 #army_breakthrough_against_major_factor = -0.5 @@ -132,28 +183,34 @@ ideas = { #army_infantry_attack_factor = 2 #army_infantry_defence_factor = 3 #army_artillery_attack_factor = 4 - #production_factory_start_efficiency_factor = 0.5 - #line_change_production_efficiency_factor = 1 - #production_factory_max_efficiency_factor = 0.3 - #production_factory_efficiency_gain_factor = 1 - #army_armor_attack_factor = 2 - #army_armor_defence_factor = 2 + production_factory_start_efficiency_factor = 0.5 + line_change_production_efficiency_factor = 1 + production_factory_max_efficiency_factor = 0.3 + production_factory_efficiency_gain_factor = 1 + army_armor_attack_factor = 2 + army_armor_defence_factor = 2 + } + targeted_modifier = { + tag = BYG + attack_bonus_against = -0.8 + defense_bonus_against = -0.8 + breakthrough_bonus_against = -0.8 } equipment_bonus = { - infantry_equipment = { - build_cost_ic = 0.15 - soft_attack = 0.25 - hard_attack = 0.25 - reliability = 0.1 - instant = yes - } - artillery_equipment = { - build_cost_ic = 0.15 - soft_attack = 0.25 - hard_attack = 0.25 - reliability = 0.1 - instant = yes - } + #infantry_equipment = { + # build_cost_ic = 0.15 + # soft_attack = 0.25 + # hard_attack = 0.25 + # reliability = 0.1 + # instant = yes + #} + #artillery_equipment = { + # build_cost_ic = 0.15 + # soft_attack = 0.25 + # hard_attack = 0.25 + # reliability = 0.1 + # instant = yes + #} #support_equipment = { # build_cost_ic = -0.33 # instant = yes @@ -166,10 +223,10 @@ ideas = { # build_cost_ic = 0.15 # instant = yes #} - #armor = { - # build_cost_ic = 0.15 - # instant = yes - #} + armor = { + build_cost_ic = -0.25 + instant = yes + } } } YUW_xinlingnengliang_idea = { diff --git a/src/common/national_focus/beifanglianhe.txt b/src/common/national_focus/beifanglianhe.txt index c977da6..4617185 100755 --- a/src/common/national_focus/beifanglianhe.txt +++ b/src/common/national_focus/beifanglianhe.txt @@ -3698,6 +3698,12 @@ relative_position_id = BFL_12 mutually_exclusive = { focus = BFL_12 } available = { + if = { + limit = { + is_ai = no + } + not = { has_global_flag = az_meizhoutiaozhan_action } + } NOT = { has_completed_focus = BFL_kongjunjianshe } NOT = { has_completed_focus = BFL_lujunjianshe } NOT = { has_completed_focus = BFL_wanchengdiergewunianjihua } diff --git a/src/common/national_focus/tiexue.txt b/src/common/national_focus/tiexue.txt index 671fc66..313bce1 100755 --- a/src/common/national_focus/tiexue.txt +++ b/src/common/national_focus/tiexue.txt @@ -2733,12 +2733,7 @@ focus_tree = { factor = 60 } available = { - if = { - limit = { - is_ai = no - } - not = { has_global_flag = az_meizhoutiaozhan_action } - } + } cancel_if_invalid = yes continue_if_invalid = no diff --git a/src/events/AZ_tianjiangEvents.txt b/src/events/AZ_tianjiangEvents.txt index 44b291e..cc7e0b8 100755 --- a/src/events/AZ_tianjiangEvents.txt +++ b/src/events/AZ_tianjiangEvents.txt @@ -10061,6 +10061,25 @@ country_event = { factor = 0 } } + option = { + name = "直接选择全部词条!" + set_global_flag = AZ_fengkuangAI_citiao_1 + set_global_flag = AZ_fengkuangAI_citiao_2 + set_global_flag = AZ_fengkuangAI_citiao_3 + set_global_flag = AZ_fengkuangAI_citiao_4 + set_global_flag = AZ_fengkuangAI_citiao_5 + set_global_flag = AZ_fengkuangAI_citiao_6 + set_global_flag = AZ_fengkuangAI_citiao_7 + set_global_flag = AZ_fengkuangAI_citiao_8 + set_global_flag = AZ_fengkuangAI_citiao_9 + set_global_flag = AZ_fengkuangAI_citiao_10 + set_global_flag = AZ_fengkuangAI_citiao_11 + set_global_flag = AZ_fengkuangAI_citiao_12 + country_event = az_tianjiang.306 + ai_chance = { + factor = 0 + } + } option = { name = "不添加或联机有人选点这个" ai_chance = { @@ -10381,6 +10400,7 @@ country_event = { is_triggered_only = yes option = { name = "终于可以开始塔塔开了!" + set_global_flag = AZ_fengkuangAI_citiao_xuanzewancheng if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_1 @@ -13385,4 +13405,38 @@ country_event = { base = 100 } } +} + +country_event = { + id = az_tianjiang.412 + title = "自选稀有效果!" + desc = "恭喜你完美达成了每周挑战的通关条件!现在你可以在这里自选一个想要的特殊效果。" + picture = GFX_aze_kelifulan + is_triggered_only = yes + option = { + name = "我要超级小马!" + add_ideas = AZ_mztz_xiaoma_idea + } + option = { + name = "我想要上一把我获得的红尖尖!" + custom_effect_tooltip = get_zs_shuliang_10000 + add_to_variable = { + var = zs_sl + value = 10000 + } + } + option = { + name = "我想体验疯狂AI的将领!" + add_ideas = TY_fkAI_shenjingbaizhan + every_character = { + add_unit_leader_trait = fkAI_gaojizhinneng + } + set_technology = { + az_shenjingbaizhan_tech = 1 + } + } + option = { + name = "我想在正常模式下体验全词条的自选BUFF!" + add_ideas = AZ_mztz_rwkk_idea + } } \ No newline at end of file diff --git a/src/gfx/achievements/az_ceshichengjiu_cj.dds b/src/gfx/achievements/az_ceshichengjiu_cj.dds new file mode 100755 index 0000000..001f963 Binary files /dev/null and b/src/gfx/achievements/az_ceshichengjiu_cj.dds differ diff --git a/src/gfx/achievements/az_ceshichengjiu_cj_grey.dds b/src/gfx/achievements/az_ceshichengjiu_cj_grey.dds new file mode 100755 index 0000000..bf0f146 Binary files /dev/null and b/src/gfx/achievements/az_ceshichengjiu_cj_grey.dds differ diff --git a/src/gfx/achievements/az_ceshichengjiu_cj_not_eligible.dds b/src/gfx/achievements/az_ceshichengjiu_cj_not_eligible.dds new file mode 100755 index 0000000..99bf668 Binary files /dev/null and b/src/gfx/achievements/az_ceshichengjiu_cj_not_eligible.dds differ diff --git a/src/gfx/achievements/az_meizhoutiaozhan_cj.dds b/src/gfx/achievements/az_meizhoutiaozhan_cj.dds new file mode 100755 index 0000000..001f963 Binary files /dev/null and b/src/gfx/achievements/az_meizhoutiaozhan_cj.dds differ diff --git a/src/gfx/achievements/az_meizhoutiaozhan_cj_grey.dds b/src/gfx/achievements/az_meizhoutiaozhan_cj_grey.dds new file mode 100755 index 0000000..bf0f146 Binary files /dev/null and b/src/gfx/achievements/az_meizhoutiaozhan_cj_grey.dds differ diff --git a/src/gfx/achievements/az_meizhoutiaozhan_cj_not_eligible.dds b/src/gfx/achievements/az_meizhoutiaozhan_cj_not_eligible.dds new file mode 100755 index 0000000..99bf668 Binary files /dev/null and b/src/gfx/achievements/az_meizhoutiaozhan_cj_not_eligible.dds differ diff --git a/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml b/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml index 68cad5a..382d6d4 100755 --- a/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml @@ -53,6 +53,7 @@ get_zs_shuliang_2000:0"获得§R2000§!£GFX_small_zs!" get_zs_shuliang_2500:0"获得§R2500§!£GFX_small_zs!" get_zs_shuliang_7500:0"获得§R7500§!£GFX_small_zs!" + get_zs_shuliang_10000:0"获得§R10000§!£GFX_small_zs!" ####物资#### wz_shuliang_500:0 "§Y500§!£GFX_small_wz!" wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!" diff --git a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml index bcd7f58..47f844c 100755 --- a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml @@ -1,6 +1,6 @@ l_simp_chinese: gengxinshuoming_title2:0"2.12更新内容" - gengxinshuoming_text2:"1.天堂之战数值调整,每周挑战改为两周一更。\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" + gengxinshuoming_text2:"1.每周挑战更新。\n2.如果完成过每周挑战,则在下次开始游戏时可以自选特殊增益。(下一个存档可以继承)\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" @@ -42,6 +42,7 @@ wanfagonglue_title3:0"" AZ_start_mainwindow_dashanghuayuan_text:0"§O贡献者名单§!" AZ_start_mainwindow_dashanghuayuan_tooltip:0"§C感谢你们§!" + az_gamestarted:"游戏正式开始!" dashang_quit_tooltip:0"(点击其他选项退出该窗口)" modoption_on:0"开 启" modoption_btn_1:0"[modoption_btn_1]" @@ -305,11 +306,15 @@ az_gaobaoqichuan_cj_DESC:"现在,是幻想时间。" az_zhanxinjiyuan_cj_NAME:1"崭新纪元" az_zhanxinjiyuan_cj_DESC:"属于团结主义的黎明已经到来!" DOH_zaozhan_cjwx:"提前与重樱开战" +az_meizhoutiaozhan_cj_NAME:"完美通关" +az_meizhoutiaozhan_cj_DESC:"在每周挑战中达成完美通关条件。" +az_ceshichengjiu_cj_NAME:"路过的蛮啾" +az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。" ##################每周挑战############## az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。" AZ_meizhoutiaozhan_jyz:"每周挑战" -AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y铁血§!\n本周路线要求:§Y黑线§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家效果§!:装甲工艺+闪电战+补给缺陷+后续乏力\n本周§RAI效果§!:厚重防御+质量优先+堑壕战+卫国战争\n\n目前难度适中,有建议欢迎加群反馈。" +AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y北联§!\n本周路线要求:§Y任意红线§!\n本周挑战目标:§R按历史国策流程进入冷战路线,并完成“致命冲击”外的任意冷战最终国策§!\n本周§G玩家效果§!:卫国战争+人海战术+宁死不屈+侧重陆军\n本周§RAI效果§!:闪电战+坦克工厂+强化产线+后续乏力\n\n目前难度适中,有建议欢迎加群反馈。" AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!" @@ -325,6 +330,15 @@ AZ_meizhoutiaozhan_jy_dacheng_time:"成功完成目标" az_meizhoutiaozhan_shibai:"§R超过最大时间限制,挑战失败§!" AZ_mztz_AIbuff:"每周挑战:AI效果" AZ_mztz_playerbuff:"每周挑战:玩家效果" +AZ_meizhoutiaozhan_jy_BFL_misson:"每周挑战:北联" +AZ_meizhoutiaozhan_jy_BFL_misson_desc:"在1945年之前完成视为完美完成目标,将获得额外奖励并获得成就。" +AZ_meizhoutiaozhan_jiangli:"完美通关的奖励" +AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每周挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!" +az_meizhoutiaozhan_cj_get:"完美达成每周挑战通关条件" +AZ_mztz_xiaoma_idea:"挑战奖励:超级小马" +az_shenjingbaizhan_tech:"词条:身经百战" +az_shenjingbaizhan_tech_desc:"疯狂AI地形修正" +AZ_mztz_rwkk_idea:"让我看看" #########################临时文本,P社为什么不写本地化############################ diff --git a/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml b/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml index aa6985b..438598a 100755 --- a/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml @@ -3218,10 +3218,12 @@ az_tianjiang.411.d:"寒冬的罗马,中央大广场被火炬与帝国旗帜装 AZ_fkAI_xuanzebuff_jianxiangzi:0"捡箱子" AZ_fkAI_xuanzebuff_jianxiangzi_desc:0"免费抽卡时间!" fkAI_gaojizhinneng:0"高级智能" + fkAI_gaojizhinneng_desc:"AI不会再因为频繁调度损失过多将领属性。" az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作(底层逻辑)带来的负面效果,同时AI的将领还将获得能控制更多部队而不受惩罚,不会受伤生病,更容易破坏要塞,大幅提高AI将领的经验获取速度等效果。" TY_fkAI_wanjiagangtiezhiqu:0"疯狂AI全词条固定加成" TY_fkAI_wanjiagangtiezhiqu_desc:0"由于初版难度过高,因此添加了该BUFF,根据反馈该BUFF的数值将不定期调整(不会削弱)" TY_fkAI_kejizhishang:"科技至上" + AZ_fengkuangAI_citiao_xuanzewancheng:"已经选好了疯狂AI的词条" #奇观# landmark_ss_ic:"瓦伦丁潜艇工厂" landmark_ss_ic_desc:"瓦伦丁潜艇工厂位于德意志不莱梅,是铁血最重要的潜艇生产基地,主要为铁血海军建造U型潜艇(U-Boat)。该工厂由德希马格(Deschimag)等公司运营,承担了VII型和XXI型潜艇的制造任务。"