2025-12-11 04:03:48
This commit is contained in:
@@ -74,7 +74,7 @@ ideas = {
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always = yes
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}
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modifier = {
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industrial_capacity_factory = 0.15
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industrial_capacity_factory = 0.2
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production_factory_max_efficiency_factor = -0.05
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}
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}
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@@ -84,9 +84,9 @@ ideas = {
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always = yes
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}
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modifier = {
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industrial_capacity_factory = 0.1
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production_factory_efficiency_gain_factor = 0.1
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production_factory_max_efficiency_factor = 0.1
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industrial_capacity_factory = 0.15
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production_factory_efficiency_gain_factor = 0.15
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production_factory_max_efficiency_factor = 0.15
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}
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}
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CHY_chongyingzaochuan = {
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@@ -262,9 +262,9 @@ ideas = {
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.1
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soft_attack = 0.05
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hard_attack = 0.05
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build_cost_ic = -0.2
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soft_attack = 0.1
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hard_attack = 0.1
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defense = 0.1
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instant = yes
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}
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@@ -282,7 +282,7 @@ ideas = {
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equipment_bonus = {
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artillery_equipment = {
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build_cost_ic = -0.1
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soft_attack = 0.1
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soft_attack = 0.15
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defense = 0.1
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instant = yes
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}
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@@ -294,17 +294,17 @@ ideas = {
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always = yes
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}
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modifier = {
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army_infantry_attack_factor = 0.1
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army_infantry_defence_factor = 0.2
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army_infantry_attack_factor = 0.3
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army_infantry_defence_factor = 0.3
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army_artillery_attack_factor = 0.2
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army_artillery_defence_factor = 0.1
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army_morale = 0.1
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army_org_factor = 0.1
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army_strengt_hfactor = 0.2
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army_strength_factor = 0.1
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supply_consumption_factor = -0.25
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out_of_supply_factor = -0.1
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land_reinforce_rate = 0.04
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terrain_penalty_reduction = 0.2
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#无效词条terrain_penalty_reduction = 0.2
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}
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}
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CHY_zhuangjia_buff = {
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@@ -364,12 +364,12 @@ ideas = {
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always = yes
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}
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modifier = {
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army_attack_factor = 0.1
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army_defence_factor = 0.1
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army_attack_factor = 0.2
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army_defence_factor = 0.2
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army_attack_against_major_factor = 0.1
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army_defence_against_major_factor = 0.1
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breakthrough_factor = 0.1
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army_org_factor = 0.2
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breakthrough_factor = 0.2
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army_org_factor = 0.3
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xp_gain_factor = 0.5
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}
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}
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@@ -398,10 +398,10 @@ ideas = {
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}
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modifier = {
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invasion_preparation = -0.5
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amphibious_invasion = 0.1
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amphibious_invasion_defence = 0.1
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naval_invasion_penalty = -0.1
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extra_marine_supply_grace = 12
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amphibious_invasion = 0.25
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amphibious_invasion_defence = 0.25
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naval_invasion_penalty = -0.2
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extra_marine_supply_grace = 72
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}
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}
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chy_xiaofeiji_buff = {
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@@ -581,8 +581,8 @@ ideas = {
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modifier = {
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conscription = 0.025
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army_infantry_attack_factor = 0.2
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army_infantry_defence_factor = 0.1
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army_infantry_attack_factor = 0.3
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army_infantry_defence_factor = 0.2
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weekly_casualties_war_support = 0.001
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}
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}
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@@ -627,7 +627,7 @@ ideas = {
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max_command_power_mult = 1
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command_power_gain_mult = 0.25
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max_planning_factor = 0.2
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land_night_attack = 0.05
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land_night_attack = 0.1
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political_power_factor = 0.15
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}
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@@ -638,10 +638,10 @@ ideas = {
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always = yes
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}
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modifier = {
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consumer_goods_factor = -0.2
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production_speed_arms_factory_factor = 0.1
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industrial_capacity_factory = 0.1
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production_factory_efficiency_gain_factor = 0.1
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consumer_goods_factor = -0.4
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production_speed_arms_factory_factor = 0.2
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industrial_capacity_factory = 0.2
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production_factory_efficiency_gain_factor = 0.2
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training_time_army_factor = -0.2
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}
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}
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@@ -674,12 +674,13 @@ ideas = {
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}
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targeted_modifier = {
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tag = DOH
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attack_bonus_against = 0.1
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defense_bonus_against = 0.1
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attack_bonus_against = 0.3
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defense_bonus_against = 0.3
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breakthrough_bonus_against = 0.3
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}
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modifier = {
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org_loss_when_moving = -0.1
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supply_consumption_factor = -0.1
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org_loss_when_moving = -0.15
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supply_consumption_factor = -0.25
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}
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}
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CHY_dohwar_buff_2 = {
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@@ -689,12 +690,13 @@ ideas = {
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}
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targeted_modifier = {
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tag = DOH
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attack_bonus_against = 0.05
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defense_bonus_against = 0.05
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attack_bonus_against = 0.1
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defense_bonus_against = 0.1
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breakthrough_bonus_against = 0.1
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}
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modifier = {
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org_loss_when_moving = -0.05
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supply_consumption_factor = -0.05
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org_loss_when_moving = -0.1
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supply_consumption_factor = -0.1
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}
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}
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CHY_dohwar_buff_3 = {
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@@ -702,9 +704,14 @@ ideas = {
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allowed_civil_war = {
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always = yes
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}
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targeted_modifier = {
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tag = DOH
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attack_bonus_against = -0.1
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defense_bonus_against = -0.1
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breakthrough_bonus_against = -0.1
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}
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modifier = {
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supply_consumption_factor = 0.25
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#supply_consumption_factor = 0.25
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resistance_growth = 2
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}
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}
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@@ -448,7 +448,7 @@ ideas = {
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has_war = no
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}
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modifier = {
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army_strength_factor = 0.1
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army_strength_factor = 0.05
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defensive_war_stability_factor = 0.3
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army_core_defence_factor = 0.2
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war_support_factor = 0.3
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@@ -464,7 +464,7 @@ ideas = {
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has_war = no
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}
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modifier = {
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army_strength_factor = 0.2
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army_strength_factor = 0.1
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defensive_war_stability_factor = 0.4
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army_core_attack_factor = 0.1
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army_core_defence_factor = 0.4
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@@ -481,7 +481,7 @@ ideas = {
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has_war = no
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}
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modifier = {
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army_strength_factor = 0.4
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army_strength_factor = 0.2
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defensive_war_stability_factor = 0.5
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army_core_attack_factor = 0.3
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army_core_defence_factor = 0.8
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@@ -500,7 +500,7 @@ ideas = {
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has_war = no
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}
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modifier = {
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army_strength_factor = 0.6
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army_strength_factor = 0.4
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defensive_war_stability_factor = 0.6
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army_core_attack_factor = 0.6
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army_core_defence_factor = 1.2
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@@ -522,7 +522,7 @@ ideas = {
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has_war = no
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}
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modifier = {
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army_strength_factor = 0.8
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army_strength_factor = 0.6
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defensive_war_stability_factor = 0.8
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army_core_attack_factor = 1
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army_core_defence_factor = 2
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@@ -543,7 +543,7 @@ ideas = {
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has_war = no
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}
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modifier = {
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army_strength_factor = 1
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army_strength_factor = 0.8
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defensive_war_stability_factor = 1
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army_core_attack_factor = 1.5
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army_core_defence_factor = 3
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