2024-09-11 16:30:47
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2024-09-11 16:30:47 +00:00
parent df3e175e17
commit 49fc5bdf1a
22 changed files with 270 additions and 0 deletions

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@@ -1188,6 +1188,222 @@ characters={
}
}
}
CHY_weizhang = {
name = CHY_weizhang
portraits={
army = {
large="gfx/leaders/CHY/weizhang.png"
small="gfx/interface/ideas/idea_weizhang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army media_personality bearer_of_artillery }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_ruoyue = {
name = CHY_ruoyue
portraits={
army = {
large="gfx/leaders/CHY/ruoyue.png"
small="gfx/interface/ideas/idea_ruoyue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
CHY_liangyue = {
name = CHY_liangyue
portraits={
army = {
large="gfx/leaders/CHY/liangyue.png"
small="gfx/interface/ideas/idea_liangyue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army inflexible_strategist }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
CHY_i168 = {
name = CHY_i168
portraits={
army = {
large="gfx/leaders/CHY/i168.png"
small="gfx/interface/ideas/idea_i168.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { qianting_navy seawolf }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_haifeng = {
name = CHY_haifeng
portraits={
army = {
large="gfx/leaders/CHY/haifeng.png"
small="gfx/interface/ideas/idea_haifeng.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_navy chief_Engineer }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
CHY_gecheng = {
name = CHY_gecheng
portraits={
army = {
large="gfx/leaders/CHY/gecheng.png"
small="gfx/interface/ideas/idea_gecheng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
CHY_fengyun = {
name = CHY_fengyun
portraits={
army = {
large="gfx/leaders/CHY/fengyun.png"
small="gfx/interface/ideas/idea_fengyun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army bearer_of_artillery }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
CHY_dashan = {
name = CHY_dashan
portraits={
army = {
large="gfx/leaders/CHY/dashan.png"
small="gfx/interface/ideas/idea_dashan.png"
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army inflexible_strategist }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
CHY_chuyue = {
name = CHY_chuyue
portraits={
army = {
large="gfx/leaders/CHY/chuyue.png"
small="gfx/interface/ideas/idea_chuyue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_siwanshi = {
name = CHY_siwanshi
portraits={

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src/gfx/leaders/CHY/chuyue.png Executable file

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src/gfx/leaders/CHY/dashan.png Executable file

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src/gfx/leaders/CHY/fengyun.png Executable file

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src/gfx/leaders/CHY/gecheng.png Executable file

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src/gfx/leaders/CHY/haifeng.png Executable file

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src/gfx/leaders/CHY/i168.png Executable file

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src/gfx/leaders/CHY/liangyue.png Executable file

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src/gfx/leaders/CHY/ruoyue.png Executable file

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@@ -258,6 +258,15 @@ recruit_character = CHY_wuzang
recruit_character = CHY_wuqi
recruit_character = CHY_nengdai
recruit_character = CHY_siwanshi
recruit_character = CHY_weizhang
recruit_character = CHY_ruoyue
recruit_character = CHY_liangyue
recruit_character = CHY_i168
recruit_character = CHY_haifeng
recruit_character = CHY_gecheng
recruit_character = CHY_fengyun
recruit_character = CHY_dashan
recruit_character = CHY_chuyue
if = {

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@@ -220,6 +220,42 @@ spriteTypes = {
name = "GFX_idea_tuzuo"
texturefile = "gfx/interface/ideas/idea_tuzuo.png"
}
spriteType = {
name = "GFX_idea_weizhang"
texturefile = "gfx/interface/ideas/idea_weizhang.png"
}
spriteType = {
name = "GFX_idea_ruoyue"
texturefile = "gfx/interface/ideas/idea_ruoyue.png"
}
spriteType = {
name = "GFX_idea_liangyue"
texturefile = "gfx/interface/ideas/idea_liangyue.png"
}
spriteType = {
name = "GFX_idea_i168"
texturefile = "gfx/interface/ideas/idea_i168.png"
}
spriteType = {
name = "GFX_idea_haifeng"
texturefile = "gfx/interface/ideas/idea_haifeng.png"
}
spriteType = {
name = "GFX_idea_gecheng"
texturefile = "gfx/interface/ideas/idea_gecheng.png"
}
spriteType = {
name = "GFX_idea_fengyun"
texturefile = "gfx/interface/ideas/idea_fengyun.png"
}
spriteType = {
name = "GFX_idea_dashan"
texturefile = "gfx/interface/ideas/idea_dashan.png"
}
spriteType = {
name = "GFX_idea_chuyue"
texturefile = "gfx/interface/ideas/idea_chuyue.png"
}
spriteType = {
name = "GFX_idea_bisimai"
texturefile = "gfx/interface/ideas/idea_bisimai.png"

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@@ -430,6 +430,15 @@
CHY_wuqi:0"吾妻"
CHY_nengdai:0"能代"
CHY_siwanshi:"四万十"
CHY_weizhang:0"尾张"
CHY_ruoyue:0"若月"
CHY_liangyue:0"凉月"
CHY_i168:0"伊168"
CHY_haifeng:0"海风"
CHY_gecheng:0"葛城"
CHY_fengyun:0"风云"
CHY_dashan:0"大山"
CHY_chuyue:"初月"
#科研
HUJ_chaijun:0"柴郡"