2025-05-01 04:02:41

This commit is contained in:
actions[bot]
2025-05-01 04:02:41 +00:00
parent 1d954e49e8
commit 6be037af3b
22 changed files with 1037 additions and 77 deletions

View File

@@ -16,6 +16,7 @@ BFL_light_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = light_tank_chassis_1
@@ -54,6 +55,7 @@ BFL_light_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = light_tank_chassis_2
@@ -88,6 +90,7 @@ BFL_light_tanks = {
priority = {
factor = 500
}
history = yes
target_variant = {
match_value = 1000
type = light_tank_chassis_3
@@ -237,7 +240,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_0
@@ -286,7 +289,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_1
@@ -346,7 +349,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_2
@@ -397,7 +400,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_3

View File

@@ -54,7 +54,7 @@ BYG_fighter = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 2000
type = small_plane_airframe_1
@@ -83,7 +83,7 @@ BYG_fighter = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 3000
type = small_plane_airframe_2
@@ -114,7 +114,7 @@ BYG_fighter = {
priority = {
factor = 100
}
history = yes
target_variant = {
match_value = 4000
type = small_plane_airframe_3
@@ -184,6 +184,7 @@ BYG_cas = {
priority = {
factor = 100
}
history = yes
target_variant = {
match_value = 1000
type = small_plane_cas_airframe_1
@@ -208,6 +209,7 @@ BYG_cas = {
priority = {
factor = 200
}
history = yes
target_variant = {
match_value = 1500
type = small_plane_cas_airframe_2
@@ -231,6 +233,7 @@ BYG_cas = {
priority = {
factor = 200
}
history = yes
target_variant = {
match_value = 2500
type = small_plane_cas_airframe_3

View File

@@ -55,6 +55,7 @@ BYG_light_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = light_tank_chassis_2
@@ -90,6 +91,7 @@ BYG_light_tanks = {
priority = {
factor = 3000
}
history = yes
target_variant = {
match_value = 1000
type = light_tank_chassis_3
@@ -301,7 +303,7 @@ BYG_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_1
@@ -355,7 +357,7 @@ BYG_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_2
@@ -409,7 +411,7 @@ BYG_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_3

View File

@@ -79,7 +79,7 @@ HUJ_fighter = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 3000
type = small_plane_airframe_2
@@ -110,7 +110,7 @@ HUJ_fighter = {
priority = {
factor = 10
}
history = yes
target_variant = {
match_value = 4000
type = small_plane_airframe_3
@@ -180,6 +180,7 @@ HUJ_cas = {
priority = {
factor = 100
}
history = yes
target_variant = {
match_value = 1000
type = small_plane_cas_airframe_1
@@ -204,6 +205,7 @@ HUJ_cas = {
priority = {
factor = 200
}
history = yes
target_variant = {
match_value = 1500
type = small_plane_cas_airframe_2
@@ -227,6 +229,7 @@ HUJ_cas = {
priority = {
factor = 200
}
history = yes
target_variant = {
match_value = 2500
type = small_plane_cas_airframe_3

View File

@@ -54,6 +54,7 @@ HUJ_light_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 10000
type = light_tank_chassis_2
@@ -88,6 +89,7 @@ HUJ_light_tanks = {
priority = {
factor = 1000
}
history = yes
target_variant = {
match_value = 10000
type = light_tank_chassis_3
@@ -143,7 +145,7 @@ HUJ_medium_flame_tank = {
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 10000
type = medium_tank_flame_chassis
@@ -298,7 +300,7 @@ HUJ_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_1
@@ -360,7 +362,7 @@ HUJ_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_2
@@ -414,7 +416,7 @@ HUJ_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_3

View File

@@ -77,7 +77,7 @@ TIX_fighter = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 3000
type = small_plane_airframe_2
@@ -106,7 +106,7 @@ TIX_fighter = {
priority = {
factor = 10
}
history = yes
target_variant = {
match_value = 4000
type = small_plane_airframe_3
@@ -205,7 +205,7 @@ TIX_cas = {
}
history = yes
target_variant = {
match_value = 1000
type = small_plane_cas_airframe_1
@@ -232,6 +232,7 @@ TIX_cas = {
priority = {
factor = 200
}
history = yes
target_variant = {
match_value = 1500
type = small_plane_cas_airframe_2
@@ -254,6 +255,7 @@ TIX_cas = {
priority = {
factor = 200
}
history = yes
target_variant = {
match_value = 2500
type = small_plane_cas_airframe_3

View File

@@ -54,6 +54,7 @@ TIX_light_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 10000
type = light_tank_chassis_2
@@ -88,6 +89,7 @@ TIX_light_tanks = {
priority = {
factor = 1000
}
history = yes
target_variant = {
match_value = 10000
type = light_tank_chassis_3
@@ -481,7 +483,7 @@ TIX_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_1
@@ -535,7 +537,7 @@ TIX_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_2
@@ -589,7 +591,7 @@ TIX_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_3

View File

@@ -16,6 +16,7 @@ YUW_light_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 10000
type = light_tank_chassis_1
@@ -54,6 +55,7 @@ YUW_light_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 10000
type = light_tank_chassis_2
@@ -88,6 +90,7 @@ YUW_light_tanks = {
priority = {
factor = 1000
}
history = yes
target_variant = {
match_value = 10000
type = light_tank_chassis_3
@@ -284,7 +287,7 @@ YUW_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 2000
type = medium_tank_chassis_1
@@ -352,7 +355,7 @@ YUW_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_2
@@ -411,7 +414,7 @@ YUW_medium_tanks = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_chassis_3
@@ -484,7 +487,6 @@ YUW_medium_tank_destroyers = {
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = medium_tank_destroyer_chassis_1
@@ -542,7 +544,7 @@ YUW_medium_tank_destroyers = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_destroyer_chassis_2
@@ -599,7 +601,7 @@ YUW_medium_tank_destroyers = {
factor = 0 #let's not waste XP here
}
}
history = yes
target_variant = {
match_value = 1000
type = medium_tank_destroyer_chassis

View File

@@ -276,6 +276,168 @@ buildings = {
}
}
}
landmark_ss_ic = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
only_display_if_exists = yes
special_icon = GFX_haga_sofia_icon_small
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { TIX }
modifiers = {
industrial_capacity_dockyard = 0.04
}
}
}
landmark_kameluo = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_big_ben_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { HUJ }
modifiers = {
army_core_attack_factor = 0.05
army_core_defence_factor = 0.05
}
}
}
landmark_shengmixixer = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_facility_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { YUW }
modifiers = {
industrial_capacity_factory = 0.01
industrial_capacity_dockyard = 0.03
}
}
}
landmark_midejiaerte = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
only_display_if_exists = yes
special_icon = GFX_big_ben_icon_small
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { TIX }
modifiers = {
research_speed_factor = 0.015
}
}
}
landmark_Soviet = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_cristo_redentor_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { BFL }
modifiers = {
stability_factor = 0.05
}
}
}
landmark_longgongcheng = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_haga_sofia_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { CHY }
modifiers = {
war_support_factor = 0.05
}
}
}
}
spawn_points = {

View File

@@ -3077,6 +3077,7 @@ TIX_zhanhou = {
}
}
OR = {
has_global_flag = beilian_bengkui
BFL = {
has_capitulated = yes
}
@@ -3167,6 +3168,7 @@ TIX_zhanhou = {
}
}
OR = {
has_global_flag = beilian_bengkui
BFL = {
has_capitulated = yes
}
@@ -3919,6 +3921,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = BLR }
}
complete_effect = {
release_on_controlled = BLR
@@ -3968,6 +3971,7 @@ TIX_zongduxiaqujueyi = {
OR = {
state = 94
state = 95
state = 96
state = 204
state = 206
state = 207
@@ -4265,6 +4269,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = UKR }
}
complete_effect = {
release_on_controlled = UKR
@@ -4537,10 +4542,11 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = RKO }
}
complete_effect = {
release_on_controlled = EST
EST = {
#release_on_controlled = RKO
RKO = {
set_capital = {
state = 808
}
@@ -5008,13 +5014,14 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = RKM }
}
complete_effect = {
LAT = {
RKM = {
set_capital = {
state = 219
}
set_cosmetic_tag = MSK_reichskommissariat
#set_cosmetic_tag = MSK_reichskommissariat
load_focus_tree = tix_zdxq_focus
transfer_state = 208
transfer_state = 244
@@ -5346,6 +5353,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = AZR }
}
complete_effect = {
AZR = {
@@ -5563,6 +5571,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = GEO }
}
complete_effect = {
GEO = {
@@ -5786,6 +5795,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = ARM }
}
complete_effect = {
ARM = {
@@ -6623,6 +6633,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = KAZ }
}
complete_effect = {
KAZ = {
@@ -7012,6 +7023,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism
is_puppet = no
not = { country_exists = PER }
}
complete_effect = {
PER = {

View File

@@ -558,9 +558,9 @@ ideas = {
}
}
modifier = {
army_attack_factor = 0.1
army_defence_factor = 0.1
breakthrough_factor = 0.08
army_attack_factor = 0.12
army_defence_factor = 0.12
breakthrough_factor = 0.12
}
}
TIX_gaishitaibao = {
@@ -715,12 +715,15 @@ ideas = {
allowed_civil_war = {
always = yes
}
cancel = {
has_war = no
}
modifier = {
surrender_limit = -0.35
army_attack_factor = -1.5
army_defence_factor = -1.5
army_org_factor = -0.9
army_morale_factor = -0.9
surrender_limit = -0.1
army_attack_factor = -0.5
army_defence_factor = -0.5
army_org_factor = -0.5
army_morale_factor = -0.5
}
}

View File

@@ -10061,7 +10061,34 @@ focus_tree = {
army_experience = 100
add_breakthrough_progress = {
specialization = specialization_land
value = 1.5
value = 2.0
}
hidden_effect = {
if = {
limit = {
power_balance_value = {
id = TIX_balance
value < -0.15
}
}
random_owned_controlled_state = {
add_building_construction = {
type = land_facility
level = 1
instant_build = yes
}
}
}
}
effect_tooltip = {
custom_effect_tooltip = TIX_qlph_tips_gfjzdgc
random_owned_controlled_state = {
add_building_construction = {
type = land_facility
level = 1
instant_build = yes
}
}
}
}
}