2025-05-01 04:02:41

This commit is contained in:
actions[bot]
2025-05-01 04:02:41 +00:00
parent 1d954e49e8
commit 6be037af3b
22 changed files with 1037 additions and 77 deletions

View File

@@ -16,6 +16,7 @@ BFL_light_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = light_tank_chassis_1 type = light_tank_chassis_1
@@ -54,6 +55,7 @@ BFL_light_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = light_tank_chassis_2 type = light_tank_chassis_2
@@ -88,6 +90,7 @@ BFL_light_tanks = {
priority = { priority = {
factor = 500 factor = 500
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = light_tank_chassis_3 type = light_tank_chassis_3
@@ -237,7 +240,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_0 type = medium_tank_chassis_0
@@ -286,7 +289,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_1 type = medium_tank_chassis_1
@@ -346,7 +349,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_2 type = medium_tank_chassis_2
@@ -397,7 +400,7 @@ BFL_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_3 type = medium_tank_chassis_3

View File

@@ -54,7 +54,7 @@ BYG_fighter = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 2000 match_value = 2000
type = small_plane_airframe_1 type = small_plane_airframe_1
@@ -83,7 +83,7 @@ BYG_fighter = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 3000 match_value = 3000
type = small_plane_airframe_2 type = small_plane_airframe_2
@@ -114,7 +114,7 @@ BYG_fighter = {
priority = { priority = {
factor = 100 factor = 100
} }
history = yes
target_variant = { target_variant = {
match_value = 4000 match_value = 4000
type = small_plane_airframe_3 type = small_plane_airframe_3
@@ -184,6 +184,7 @@ BYG_cas = {
priority = { priority = {
factor = 100 factor = 100
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = small_plane_cas_airframe_1 type = small_plane_cas_airframe_1
@@ -208,6 +209,7 @@ BYG_cas = {
priority = { priority = {
factor = 200 factor = 200
} }
history = yes
target_variant = { target_variant = {
match_value = 1500 match_value = 1500
type = small_plane_cas_airframe_2 type = small_plane_cas_airframe_2
@@ -231,6 +233,7 @@ BYG_cas = {
priority = { priority = {
factor = 200 factor = 200
} }
history = yes
target_variant = { target_variant = {
match_value = 2500 match_value = 2500
type = small_plane_cas_airframe_3 type = small_plane_cas_airframe_3

View File

@@ -55,6 +55,7 @@ BYG_light_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = light_tank_chassis_2 type = light_tank_chassis_2
@@ -90,6 +91,7 @@ BYG_light_tanks = {
priority = { priority = {
factor = 3000 factor = 3000
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = light_tank_chassis_3 type = light_tank_chassis_3
@@ -301,7 +303,7 @@ BYG_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_1 type = medium_tank_chassis_1
@@ -355,7 +357,7 @@ BYG_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_2 type = medium_tank_chassis_2
@@ -409,7 +411,7 @@ BYG_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_3 type = medium_tank_chassis_3

View File

@@ -79,7 +79,7 @@ HUJ_fighter = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 3000 match_value = 3000
type = small_plane_airframe_2 type = small_plane_airframe_2
@@ -110,7 +110,7 @@ HUJ_fighter = {
priority = { priority = {
factor = 10 factor = 10
} }
history = yes
target_variant = { target_variant = {
match_value = 4000 match_value = 4000
type = small_plane_airframe_3 type = small_plane_airframe_3
@@ -180,6 +180,7 @@ HUJ_cas = {
priority = { priority = {
factor = 100 factor = 100
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = small_plane_cas_airframe_1 type = small_plane_cas_airframe_1
@@ -204,6 +205,7 @@ HUJ_cas = {
priority = { priority = {
factor = 200 factor = 200
} }
history = yes
target_variant = { target_variant = {
match_value = 1500 match_value = 1500
type = small_plane_cas_airframe_2 type = small_plane_cas_airframe_2
@@ -227,6 +229,7 @@ HUJ_cas = {
priority = { priority = {
factor = 200 factor = 200
} }
history = yes
target_variant = { target_variant = {
match_value = 2500 match_value = 2500
type = small_plane_cas_airframe_3 type = small_plane_cas_airframe_3

View File

@@ -54,6 +54,7 @@ HUJ_light_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 10000 match_value = 10000
type = light_tank_chassis_2 type = light_tank_chassis_2
@@ -88,6 +89,7 @@ HUJ_light_tanks = {
priority = { priority = {
factor = 1000 factor = 1000
} }
history = yes
target_variant = { target_variant = {
match_value = 10000 match_value = 10000
type = light_tank_chassis_3 type = light_tank_chassis_3
@@ -298,7 +300,7 @@ HUJ_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_1 type = medium_tank_chassis_1
@@ -360,7 +362,7 @@ HUJ_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_2 type = medium_tank_chassis_2
@@ -414,7 +416,7 @@ HUJ_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_3 type = medium_tank_chassis_3

View File

@@ -77,7 +77,7 @@ TIX_fighter = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 3000 match_value = 3000
type = small_plane_airframe_2 type = small_plane_airframe_2
@@ -106,7 +106,7 @@ TIX_fighter = {
priority = { priority = {
factor = 10 factor = 10
} }
history = yes
target_variant = { target_variant = {
match_value = 4000 match_value = 4000
type = small_plane_airframe_3 type = small_plane_airframe_3
@@ -205,7 +205,7 @@ TIX_cas = {
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = small_plane_cas_airframe_1 type = small_plane_cas_airframe_1
@@ -232,6 +232,7 @@ TIX_cas = {
priority = { priority = {
factor = 200 factor = 200
} }
history = yes
target_variant = { target_variant = {
match_value = 1500 match_value = 1500
type = small_plane_cas_airframe_2 type = small_plane_cas_airframe_2
@@ -254,6 +255,7 @@ TIX_cas = {
priority = { priority = {
factor = 200 factor = 200
} }
history = yes
target_variant = { target_variant = {
match_value = 2500 match_value = 2500
type = small_plane_cas_airframe_3 type = small_plane_cas_airframe_3

View File

@@ -54,6 +54,7 @@ TIX_light_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 10000 match_value = 10000
type = light_tank_chassis_2 type = light_tank_chassis_2
@@ -88,6 +89,7 @@ TIX_light_tanks = {
priority = { priority = {
factor = 1000 factor = 1000
} }
history = yes
target_variant = { target_variant = {
match_value = 10000 match_value = 10000
type = light_tank_chassis_3 type = light_tank_chassis_3
@@ -481,7 +483,7 @@ TIX_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_1 type = medium_tank_chassis_1
@@ -535,7 +537,7 @@ TIX_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_2 type = medium_tank_chassis_2
@@ -589,7 +591,7 @@ TIX_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_3 type = medium_tank_chassis_3

View File

@@ -16,6 +16,7 @@ YUW_light_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 10000 match_value = 10000
type = light_tank_chassis_1 type = light_tank_chassis_1
@@ -54,6 +55,7 @@ YUW_light_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 10000 match_value = 10000
type = light_tank_chassis_2 type = light_tank_chassis_2
@@ -88,6 +90,7 @@ YUW_light_tanks = {
priority = { priority = {
factor = 1000 factor = 1000
} }
history = yes
target_variant = { target_variant = {
match_value = 10000 match_value = 10000
type = light_tank_chassis_3 type = light_tank_chassis_3
@@ -284,7 +287,7 @@ YUW_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 2000 match_value = 2000
type = medium_tank_chassis_1 type = medium_tank_chassis_1
@@ -352,7 +355,7 @@ YUW_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_2 type = medium_tank_chassis_2
@@ -411,7 +414,7 @@ YUW_medium_tanks = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_chassis_3 type = medium_tank_chassis_3
@@ -484,7 +487,6 @@ YUW_medium_tank_destroyers = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_destroyer_chassis_1 type = medium_tank_destroyer_chassis_1
@@ -542,7 +544,7 @@ YUW_medium_tank_destroyers = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_destroyer_chassis_2 type = medium_tank_destroyer_chassis_2
@@ -599,7 +601,7 @@ YUW_medium_tank_destroyers = {
factor = 0 #let's not waste XP here factor = 0 #let's not waste XP here
} }
} }
history = yes
target_variant = { target_variant = {
match_value = 1000 match_value = 1000
type = medium_tank_destroyer_chassis type = medium_tank_destroyer_chassis

View File

@@ -276,6 +276,168 @@ buildings = {
} }
} }
} }
landmark_ss_ic = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
only_display_if_exists = yes
special_icon = GFX_haga_sofia_icon_small
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { TIX }
modifiers = {
industrial_capacity_dockyard = 0.04
}
}
}
landmark_kameluo = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_big_ben_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { HUJ }
modifiers = {
army_core_attack_factor = 0.05
army_core_defence_factor = 0.05
}
}
}
landmark_shengmixixer = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_facility_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { YUW }
modifiers = {
industrial_capacity_factory = 0.01
industrial_capacity_dockyard = 0.03
}
}
}
landmark_midejiaerte = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
only_display_if_exists = yes
special_icon = GFX_big_ben_icon_small
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { TIX }
modifiers = {
research_speed_factor = 0.015
}
}
}
landmark_Soviet = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_cristo_redentor_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { BFL }
modifiers = {
stability_factor = 0.05
}
}
}
landmark_longgongcheng = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_haga_sofia_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { CHY }
modifiers = {
war_support_factor = 0.05
}
}
}
} }
spawn_points = { spawn_points = {

View File

@@ -3077,6 +3077,7 @@ TIX_zhanhou = {
} }
} }
OR = { OR = {
has_global_flag = beilian_bengkui
BFL = { BFL = {
has_capitulated = yes has_capitulated = yes
} }
@@ -3167,6 +3168,7 @@ TIX_zhanhou = {
} }
} }
OR = { OR = {
has_global_flag = beilian_bengkui
BFL = { BFL = {
has_capitulated = yes has_capitulated = yes
} }
@@ -3919,6 +3921,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = BLR }
} }
complete_effect = { complete_effect = {
release_on_controlled = BLR release_on_controlled = BLR
@@ -3968,6 +3971,7 @@ TIX_zongduxiaqujueyi = {
OR = { OR = {
state = 94 state = 94
state = 95 state = 95
state = 96
state = 204 state = 204
state = 206 state = 206
state = 207 state = 207
@@ -4265,6 +4269,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = UKR }
} }
complete_effect = { complete_effect = {
release_on_controlled = UKR release_on_controlled = UKR
@@ -4537,10 +4542,11 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = RKO }
} }
complete_effect = { complete_effect = {
release_on_controlled = EST #release_on_controlled = RKO
EST = { RKO = {
set_capital = { set_capital = {
state = 808 state = 808
} }
@@ -5008,13 +5014,14 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = RKM }
} }
complete_effect = { complete_effect = {
LAT = { RKM = {
set_capital = { set_capital = {
state = 219 state = 219
} }
set_cosmetic_tag = MSK_reichskommissariat #set_cosmetic_tag = MSK_reichskommissariat
load_focus_tree = tix_zdxq_focus load_focus_tree = tix_zdxq_focus
transfer_state = 208 transfer_state = 208
transfer_state = 244 transfer_state = 244
@@ -5346,6 +5353,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = AZR }
} }
complete_effect = { complete_effect = {
AZR = { AZR = {
@@ -5563,6 +5571,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = GEO }
} }
complete_effect = { complete_effect = {
GEO = { GEO = {
@@ -5786,6 +5795,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = ARM }
} }
complete_effect = { complete_effect = {
ARM = { ARM = {
@@ -6623,6 +6633,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = KAZ }
} }
complete_effect = { complete_effect = {
KAZ = { KAZ = {
@@ -7012,6 +7023,7 @@ TIX_zongduxiaqujueyi = {
has_completed_focus = TIX_zujianzongduxiaqu has_completed_focus = TIX_zujianzongduxiaqu
has_government = fascism has_government = fascism
is_puppet = no is_puppet = no
not = { country_exists = PER }
} }
complete_effect = { complete_effect = {
PER = { PER = {

View File

@@ -558,9 +558,9 @@ ideas = {
} }
} }
modifier = { modifier = {
army_attack_factor = 0.1 army_attack_factor = 0.12
army_defence_factor = 0.1 army_defence_factor = 0.12
breakthrough_factor = 0.08 breakthrough_factor = 0.12
} }
} }
TIX_gaishitaibao = { TIX_gaishitaibao = {
@@ -715,12 +715,15 @@ ideas = {
allowed_civil_war = { allowed_civil_war = {
always = yes always = yes
} }
cancel = {
has_war = no
}
modifier = { modifier = {
surrender_limit = -0.35 surrender_limit = -0.1
army_attack_factor = -1.5 army_attack_factor = -0.5
army_defence_factor = -1.5 army_defence_factor = -0.5
army_org_factor = -0.9 army_org_factor = -0.5
army_morale_factor = -0.9 army_morale_factor = -0.5
} }
} }

View File

@@ -10061,7 +10061,34 @@ focus_tree = {
army_experience = 100 army_experience = 100
add_breakthrough_progress = { add_breakthrough_progress = {
specialization = specialization_land specialization = specialization_land
value = 1.5 value = 2.0
}
hidden_effect = {
if = {
limit = {
power_balance_value = {
id = TIX_balance
value < -0.15
}
}
random_owned_controlled_state = {
add_building_construction = {
type = land_facility
level = 1
instant_build = yes
}
}
}
}
effect_tooltip = {
custom_effect_tooltip = TIX_qlph_tips_gfjzdgc
random_owned_controlled_state = {
add_building_construction = {
type = land_facility
level = 1
instant_build = yes
}
}
} }
} }
} }

View File

@@ -1496,6 +1496,13 @@ country_event = {
option = { option = {
name = "我不能接受!" name = "我不能接受!"
add_ideas = BFL_beilianbeijibai add_ideas = BFL_beilianbeijibai
if = {
limit = {
has_war_with = TIX
TIX = { is_faction_leader = yes }
}
TIX = { country_event = az_tianjiang.330 days = 1 }
}
ai_chance = { ai_chance = {
factor = 100 factor = 100
} }
@@ -2118,6 +2125,8 @@ country_event = {
} }
BYG = { BYG = {
add_ideas = TIX_guangrongheping add_ideas = TIX_guangrongheping
transfer_state = 309
transfer_state = 101
} }
YUW = { YUW = {
add_ideas = TIX_guangrongheping add_ideas = TIX_guangrongheping
@@ -10936,6 +10945,8 @@ country_event = {
} }
BYG = { BYG = {
add_ideas = TIX_xinzhixu add_ideas = TIX_xinzhixu
transfer_state = 309
transfer_state = 101
} }
YUW = { YUW = {
add_ideas = TIX_xinzhixu add_ideas = TIX_xinzhixu
@@ -11180,3 +11191,657 @@ news_event = {
name = az_tianjiang.328.a name = az_tianjiang.328.a
} }
} }
news_event = {
id = az_tianjiang.329
title = az_tianjiang.329.t
desc = az_tianjiang.329.d
picture = GFX_az_tx1
is_triggered_only = yes
major = yes
option = {
name = az_tianjiang.329.a
}
}
country_event = {
id = az_tianjiang.330
title = "北联被击败了"
desc = "目前我们已经彻底战胜了北联,我们是应该乘胜追击,彻底消灭北联,还是就此停手,与北联议和?"
picture = GFX_aze_dai
is_triggered_only = yes
option = {
name = "让北联投降吧(推荐选项)"
hidden_effect = {
set_global_flag = beilian_bengkui
news_event = { id = az_tianjiang.329 days = 1}
white_peace = {
tag = BFL
message = tix_yubflhetan
}
transfer_state = 195
transfer_state = 137
BFL = {
release_on_controlled = BLR
release_on_controlled = UKR
}
if = {
limit = {
country_exists = ROM
ROM = { is_in_faction_with = TIX }
}
ROM = {
transfer_state = 80
transfer_state = 78
transfer_state = 766
}
}
BLR = {
set_cosmetic_tag = DF_reichskommissariat
load_focus_tree = tix_zdxq_focus
set_state_controller = 94
set_state_controller = 95
set_state_controller = 204
set_state_controller = 206
set_state_controller = 207
set_state_controller = 241
set_state_controller = 194
set_state_controller = 96
TIX = {
puppet = PREV
if = {
limit = {
NOT = {
has_dlc = "Death or Dishonor"
}
}
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
else = {
set_autonomy = {
target = PREV
autonomy_state = autonomy_reichskommissariat
}
}
}
create_country_leader = {
name = "Hinrich Lohse"
desc = "POLITICS_HINRICH_LOHSE_DESC"
picture = GFX_portrait_Hinrich_Lohse
expire = "1965.1.1"
ideology = nazism
traits = {
}
}
hidden_effect = {
every_state = {
limit = {
OR = {
state = 94
state = 95
state = 96
state = 204
state = 206
state = 207
state = 241
}
is_owned_by = TIX
}
BLR = {
transfer_state = PREV
}
}
}
}
UKR = {
set_state_controller = 93
set_state_controller = 91
set_state_controller = 89
set_state_controller = 199
set_state_controller = 201
set_state_controller = 198
set_state_controller = 202
set_state_controller = 193
set_state_controller = 192
set_state_controller = 203
set_state_controller = 197
set_state_controller = 225
set_state_controller = 259
set_state_controller = 226
set_state_controller = 196
set_state_controller = 200
set_state_controller = 221
set_state_controller = 228
set_state_controller = 227
transfer_state = 834
transfer_state = 93
transfer_state = 91
transfer_state = 89
TIX = {
puppet = PREV
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
set_cosmetic_tag = UKR_reichskommissariat
load_focus_tree = tix_zdxq_focus
create_country_leader = {
name = "Erich Koch"
desc = "POLITICS_HINRICH_LOHSE_DESC"
picture = GFX_portrait_Erich_Koch
expire = "1965.1.1"
ideology = nazism
traits = {
}
}
}
RKO = {
set_capital = {
state = 808
}
set_cosmetic_tag = BLDH_reichskommissariat
load_focus_tree = tix_zdxq_focus
transfer_state = 811
transfer_state = 812
transfer_state = 813
transfer_state = 13
transfer_state = 191
add_state_core = 12
add_state_core = 808
add_state_core = 809
add_state_core = 810
add_state_core = 190
add_state_core = 189
add_state_core = 815
add_state_core = 11
add_state_core = 784
add_state_core = 814
transfer_state = 12
transfer_state = 808
transfer_state = 809
transfer_state = 810
transfer_state = 190
transfer_state = 189
transfer_state = 815
transfer_state = 11
transfer_state = 784
transfer_state = 814
TIX = {
puppet = PREV
if = {
limit = {
NOT = {
has_dlc = "Death or Dishonor"
}
}
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
else = {
set_autonomy = {
target = PREV
autonomy_state = autonomy_reichskommissariat
}
}
}
hidden_effect = {
every_state = {
limit = {
OR = {
state = 811
state = 812
state = 813
state = 13
state = 191
state = 12
state = 808
state = 809
state = 810
state = 190
state = 189
state = 815
state = 11
state = 784
state = 814
}
is_owned_by = TIX
}
EST = {
transfer_state = PREV
}
}
}
}
RKM = {
set_capital = {
state = 219
}
#set_cosmetic_tag = MSK_reichskommissariat
load_focus_tree = tix_zdxq_focus
transfer_state = 208
transfer_state = 244
transfer_state = 263
transfer_state = 258
transfer_state = 254
transfer_state = 222
transfer_state = 220
transfer_state = 224
transfer_state = 243
transfer_state = 254
transfer_state = 223
transfer_state = 253
transfer_state = 248
transfer_state = 351
transfer_state = 219
transfer_state = 242
transfer_state = 247
transfer_state = 264
transfer_state = 246
transfer_state = 210
transfer_state = 209
transfer_state = 205
transfer_state = 252
transfer_state = 214
transfer_state = 255
transfer_state = 257
transfer_state = 260
transfer_state = 240
transfer_state = 879
transfer_state = 880
add_state_core = 208
add_state_core = 244
add_state_core = 263
add_state_core = 258
add_state_core = 254
add_state_core = 222
add_state_core = 220
add_state_core = 224
add_state_core = 243
add_state_core = 254
add_state_core = 223
add_state_core = 253
add_state_core = 248
add_state_core = 351
add_state_core = 219
add_state_core = 242
add_state_core = 247
add_state_core = 264
add_state_core = 246
add_state_core = 210
add_state_core = 209
add_state_core = 205
add_state_core = 252
add_state_core = 214
add_state_core = 255
add_state_core = 257
add_state_core = 260
add_state_core = 240
add_state_core = 879
add_state_core = 880
TIX = {
puppet = PREV
if = {
limit = {
NOT = {
has_dlc = "Death or Dishonor"
}
}
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
else = {
set_autonomy = {
target = PREV
autonomy_state = autonomy_reichskommissariat
}
}
}
hidden_effect = {
every_state = {
limit = {
OR = {
state = 208
state = 244
state = 263
state = 258
state = 254
state = 222
state = 220
state = 224
state = 243
state = 254
state = 223
state = 253
state = 248
state = 351
state = 219
state = 242
state = 247
state = 264
state = 246
state = 210
state = 209
state = 205
state = 252
state = 214
state = 255
state = 257
state = 260
state = 240
}
is_owned_by = TIX
}
LAT = {
transfer_state = PREV
}
}
}
}
AZR = {
set_capital = {
state = 398
}
transfer_state = 825
transfer_state = 262
transfer_state = 397
transfer_state = 400
transfer_state = 399
transfer_state = 249
transfer_state = 833
transfer_state = 398
transfer_state = 581
transfer_state = 256
transfer_state = 250
transfer_state = 251
transfer_state = 652
transfer_state = 651
add_state_core = 825
add_state_core = 262
add_state_core = 397
add_state_core = 400
add_state_core = 399
add_state_core = 249
add_state_core = 833
add_state_core = 398
add_state_core = 581
add_state_core = 256
add_state_core = 250
add_state_core = 251
add_state_core = 652
add_state_core = 651
TIX = {
puppet = PREV
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
set_cosmetic_tag = BEM_reichskommissariat
load_focus_tree = tix_zdxq_focus
}
GEO = {
set_capital = {
state = 234
}
transfer_state = 229
transfer_state = 230
transfer_state = 231
transfer_state = 826
transfer_state = 827
transfer_state = 828
transfer_state = 821
transfer_state = 232
transfer_state = 233
transfer_state = 234
transfer_state = 235
add_state_core = 229
add_state_core = 230
add_state_core = 231
add_state_core = 826
add_state_core = 827
add_state_core = 828
add_state_core = 821
add_state_core = 232
add_state_core = 233
add_state_core = 234
add_state_core = 235
TIX = {
puppet = PREV
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
set_cosmetic_tag = GJS_reichskommissariat
load_focus_tree = tix_zdxq_focus
}
ARM = {
set_capital = {
state = 217
}
transfer_state = 236
transfer_state = 237
transfer_state = 238
transfer_state = 217
transfer_state = 218
transfer_state = 245
transfer_state = 265
transfer_state = 829
transfer_state = 239
transfer_state = 401
transfer_state = 407
transfer_state = 406
add_state_core = 236
add_state_core = 237
add_state_core = 238
add_state_core = 217
add_state_core = 218
add_state_core = 245
add_state_core = 265
add_state_core = 829
add_state_core = 239
add_state_core = 401
add_state_core = 407
add_state_core = 406
TIX = {
puppet = PREV
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
set_cosmetic_tag = FEJ_reichskommissariat
load_focus_tree = tix_zdxq_focus
}
FIN = {
transfer_state = 145
transfer_state = 111
transfer_state = 149
transfer_state = 150
transfer_state = 148
transfer_state = 722
transfer_state = 146
transfer_state = 215
transfer_state = 213
transfer_state = 216
transfer_state = 147
transfer_state = 926
transfer_state = 927
transfer_state = 928
transfer_state = 929
transfer_state = 930
add_state_core = 213
add_state_core = 215
add_state_core = 216
TIX = {
puppet = PREV
set_autonomy = {
target = PREV
autonomy_state = autonomy_integrated_puppet
}
}
}
if = {
limit = {
DOH = { controls_state = 328 }
}
DOH = {
transfer_state = 408
add_state_core = 408
transfer_state = 409
add_state_core = 409
transfer_state = 657
add_state_core = 657
transfer_state = 560
add_state_core = 560
transfer_state = 561
add_state_core = 561
transfer_state = 563
add_state_core = 563
transfer_state = 562
transfer_state = 574
transfer_state = 877
transfer_state = 644
transfer_state = 874
transfer_state = 822
transfer_state = 637
}
}
if = {
limit = {
CHY = { controls_state = 328 }
}
CHY = {
transfer_state = 408
transfer_state = 409
transfer_state = 657
transfer_state = 560
transfer_state = 561
transfer_state = 563
transfer_state = 562
transfer_state = 574
transfer_state = 877
transfer_state = 644
transfer_state = 874
transfer_state = 822
transfer_state = 637
}
}
if = {
limit = {
country_exists = CHY
}
CHY = {
transfer_state = 655
}
}
if = {
limit = {
country_exists = BYG
}
BYG = {
transfer_state = 875
}
}
if = {
limit = {
CHY = { has_war_with = BFL }
}
CHY = {
white_peace = {
tag = BFL
}
}
}
if = {
limit = {
DOH = { has_war_with = BFL }
}
DOH = {
white_peace = {
tag = BFL
}
}
}
BFL = {
release_on_controlled = KAZ
}
KAZ = {
set_cosmetic_tag = KAZ_zhongyalianmeng
transfer_state = 823
transfer_state = 584
transfer_state = 831
transfer_state = 832
transfer_state = 585
transfer_state = 830
transfer_state = 742
transfer_state = 405
transfer_state = 732
add_state_core = 823
add_state_core = 584
add_state_core = 831
add_state_core = 832
add_state_core = 585
add_state_core = 830
add_state_core = 742
add_state_core = 405
add_state_core = 732
}
if = {
limit = {
OR = {
AFG = { is_subject_of = BFL }
not = { country_exists = AFG }
}
}
BFL = {
annex_country = { target = AFG transfer_troops = no }
release_on_controlled = AFG
}
}
if = {
limit = {
OR = {
PER = { is_subject_of = BFL }
not = { country_exists = PER }
}
}
BFL = {
annex_country = { target = PER transfer_troops = no }
release_on_controlled = PER
}
}
if = {
limit = {
OR = {
TUR = { is_subject_of = BFL }
not = { country_exists = TUR }
}
}
BFL = {
annex_country = { target = TUR transfer_troops = no }
release_on_controlled = TUR
}
}
}
ai_chance = {
factor = 100
}
}
option = {
name = "我们必须彻底消灭北联的残余势力!"
add_political_power = -300
add_war_support = 0.5
ai_chance = {
factor = 0
}
}
}

View File

@@ -39,6 +39,14 @@ state={
485= { 485= {
naval_base = 1 naval_base = 1
} }
9550 = {
landmark_shengmixixer = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
} }
} }

View File

@@ -25,6 +25,12 @@ state={
allowed = { allowed = {
has_dlc = "Gotterdammerung" has_dlc = "Gotterdammerung"
} }
}
landmark_Soviet = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
} }
} }
} }

View File

@@ -24,7 +24,14 @@ state = {
# Taishakugawa Dam # Taishakugawa Dam
9968 = { dam = 1 } 9968 = { dam = 1 }
1167 = {
landmark_longgongcheng = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
} }
victory_points = { victory_points = {

View File

@@ -42,6 +42,14 @@ state = {
374 = { # Cuxhaven 374 = { # Cuxhaven
naval_base = 1 naval_base = 1
} }
3326 = {
landmark_ss_ic = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
} }
1939.1.1 = { 1939.1.1 = {

View File

@@ -23,6 +23,14 @@ state = {
buildings = { buildings = {
infrastructure = 3 infrastructure = 3
fuel_silo = 1 fuel_silo = 1
13257 = {
landmark_midejiaerte = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
} }
1939.1.1 = { 1939.1.1 = {

View File

@@ -18,6 +18,14 @@ state = {
6196 = { 6196 = {
naval_base = 1 naval_base = 1
} }
6196 = {
landmark_kameluo = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
} }
} }

View File

@@ -1,6 +1,6 @@
l_simp_chinese: l_simp_chinese:
gengxinshuoming_title2:0"1.93更新内容" gengxinshuoming_title2:0"1.94更新内容"
gengxinshuoming_text2:"1.为鸢尾的莫加多尔线添加了更多的国策。\n2.给铁血新增了在占领不列颠群岛之后强迫白鹰和谈的决议和事件链(仍然需要击败北联)。\n3.后面可能会加入郁金王国,但不一定会做国策树。 \n\n已知BUG游戏内读取存档可能会导致闪退重启游戏后读取存档则正常\n本MOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!由于钢4本身的性质和有些路线在当时做的时候就比较抽象因此文案一长角色出现OOC是很正常的事情。如果有过于令人不适的OOC情节出现可以加群进行反馈提供改动建议。\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。" gengxinshuoming_text2:"1.在地图上添加了6个新奇观。\n2.北联在被铁血击败(丢失三大城)后,将会给铁血触发一个事件决定未来的走向,继续进攻完全击败北联或者触发新加入的“北联战败”,“北联战败”同样可以满足执行光荣和平/新秩序的前提条件。\n3.给铁血新增了在占领不列颠群岛之后强迫白鹰和谈的决议和事件链(仍然需要击败北联)。 \n\n已知BUG游戏内读取存档可能会导致闪退重启游戏后读取存档则正常\n本MOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!由于钢4本身的性质和有些路线在当时做的时候就比较抽象因此文案一长角色出现OOC是很正常的事情。如果有过于令人不适的OOC情节出现可以加群进行反馈提供改动建议。\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"

View File

@@ -519,3 +519,4 @@
TIX_jianligelixian_desc:0"不管是我们还是皇家或者鸢尾,都渴望控制低地三国。既然如此,为了欺骗碧蓝航线,我们会请求以牺牲荷兰和卢森堡两个弟弟国家为代价,将比利时当作非军事区,建立一道与鸢尾的隔离线。" TIX_jianligelixian_desc:0"不管是我们还是皇家或者鸢尾,都渴望控制低地三国。既然如此,为了欺骗碧蓝航线,我们会请求以牺牲荷兰和卢森堡两个弟弟国家为代价,将比利时当作非军事区,建立一道与鸢尾的隔离线。"
TIX_beifanglianmeng:0"北方联盟" TIX_beifanglianmeng:0"北方联盟"
TIX_beifanglianmeng_desc:0"得益于我们继承的与瑞典友好关系,铁血似乎可以胁迫另外两个国家臣服..." TIX_beifanglianmeng_desc:0"得益于我们继承的与瑞典友好关系,铁血似乎可以胁迫另外两个国家臣服..."
TIX_qlph_tips_gfjzdgc:"\n如果§Y权利平衡§!足够倾向于§Y国防军§!我们还会获得一座§Y科研设施§!"

View File

@@ -1153,7 +1153,7 @@
TIX_zhenghediguogutu_desc:0"我们将花点时间将铁血曾经的领土重新整合。" TIX_zhenghediguogutu_desc:0"我们将花点时间将铁血曾经的领土重新整合。"
TIX_kuayuedaxiyang:0"跨越大西洋" TIX_kuayuedaxiyang:0"跨越大西洋"
TIX_kuayuedaxiyang_desc:0"随着征服了欧陆上所有反对我们统治的国家,我们必须把我们的生产重心重新集中到建立一支庞大的海军上,以便我们可以打击皇家和白鹰。我们将永不停息,“……直到旧世界在上帝认为适当的时候,拿出它所有一切的力量和权力,才会走向新世界的征服和羞辱”。" TIX_kuayuedaxiyang_desc:0"随着征服了欧陆上所有反对我们统治的国家,我们必须把我们的生产重心重新集中到建立一支庞大的海军上,以便我们可以打击皇家和白鹰。我们将永不停息,“……直到旧世界在上帝认为适当的时候,拿出它所有一切的力量和权力,才会走向新世界的征服和羞辱”。"
TIX_zujianzongduxiaqu:0"组建总督辖区" TIX_zujianzongduxiaqu:0"组建专员辖区"
TIX_zujianzongduxiaqu_desc:0"为了更好地利用当地的资源、工业和人力,我们应该在我们征服的地区建立准自治附属政府。" TIX_zujianzongduxiaqu_desc:0"为了更好地利用当地的资源、工业和人力,我们应该在我们征服的地区建立准自治附属政府。"
TIXdiguo:0"铁血帝国" TIXdiguo:0"铁血帝国"
TIX_kydxy:0"跨越大西洋" TIX_kydxy:0"跨越大西洋"
@@ -1403,32 +1403,37 @@
TIX_zhanhou:0"废墟之下" TIX_zhanhou:0"废墟之下"
TIX_yuhuangjiayihe:0"与皇家议和" TIX_yuhuangjiayihe:0"与皇家议和"
TIX_yuhuangjiayihe_desc:0"虽然铁血在这几年的战争中,各方面科研都取得了重大突破,但我们的海军和空军数量仍然无法与皇家和白鹰抗衡,登陆不列颠群岛难如登天。而东线战事已经结束,也许该结束这场战争了。" TIX_yuhuangjiayihe_desc:0"虽然铁血在这几年的战争中,各方面科研都取得了重大突破,但我们的海军和空军数量仍然无法与皇家和白鹰抗衡,登陆不列颠群岛难如登天。而东线战事已经结束,也许该结束这场战争了。"
TIX_zongduxiaqujueyijiesuo:0"解锁建立§Y总督辖区§!与为城市§Y改名§!等相关决议" TIX_zongduxiaqujueyijiesuo:0"解锁建立§Y专员辖区§!与为城市§Y改名§!等相关决议"
TIX_zongduxiaqujueyi:0"建立总督辖区" TIX_zongduxiaqujueyi:0"建立专员辖区"
BEIOU_reichskommissariat:0"北欧总督辖区" TIX_zongduxiaqujueyi_desc:"部分专员辖区需要该国家不存在才可以建立。"
NDL_reichskommissariat:0"尼德兰总督辖区" BEIOU_reichskommissariat:0"北欧专员辖区"
DF_reichskommissariat:0"白俄罗斯总督辖区" NDL_reichskommissariat:0"尼德兰专员辖区"
TIX_reichskommissariat_niederlande:0"建立尼德兰总督辖区" DF_reichskommissariat:0"白俄罗斯专员辖区"
TIX_reichskommissariat_norwegen:0"建立北欧总督辖区" TIX_reichskommissariat_niederlande:0"建立尼德兰专员辖区"
TIX_reichskommissariat_ostland:0"建立白俄罗斯总督辖区" TIX_reichskommissariat_norwegen:0"建立北欧专员辖区"
UKR_reichskommissariat:0"乌克兰总督辖区" TIX_reichskommissariat_ostland:0"建立白俄罗斯专员辖区"
TIX_reichskommissariat_ukraine:0"建立乌克兰总督辖区" UKR_reichskommissariat:0"乌克兰专员辖区"
TIX_reichskommissariat_boluodihai:0"建立波罗的海总督辖区" TIX_reichskommissariat_ukraine:0"建立乌克兰专员辖区"
BLDH_reichskommissariat:0"波罗的海总督辖区" TIX_reichskommissariat_boluodihai:0"建立波罗的海专员辖区"
TIX_reichskommissariat_poland:0"建立波兰总督辖区" BLDH_reichskommissariat:0"波罗的海专员辖区"
POL_reichskommissariat:0"波兰总督辖区" TIX_reichskommissariat_poland:0"建立波兰专员辖区"
MSK_reichskommissariat:0"莫斯科总督辖区" POL_reichskommissariat:0"波兰总督府"
TIX_reichskommissariat_mosike:0"建立莫斯科总督辖区" MSK_reichskommissariat:0"莫斯科专员辖区"
BEM_reichskommissariat:0"彼尔姆总督辖区" TIX_reichskommissariat_mosike:0"建立莫斯科专员辖区"
TIX_reichskommissariat_biermu:0"建立彼尔姆总督辖区" BEM_reichskommissariat:0"彼尔姆专员辖区"
GJS_reichskommissariat:0"高加索总督辖区" BEM_reichskommissariat_DEF:0"彼尔姆专员辖区"
TIX_reichskommissariat_gaojiasuo:0"建立高加索总督辖区" BEM_reichskommissariat_ADJ:0"彼尔姆专员辖区"
TIX_reichskommissariat_fuerjia:0"建立伏尔加总督辖区" TIX_reichskommissariat_biermu:0"建立彼尔姆专员辖区"
FEJ_reichskommissariat:0"伏尔加总督辖区" GJS_reichskommissariat:0"高加索专员辖区"
TIX_reichskommissariat_yuandong:0"建立远东总督辖区" TIX_reichskommissariat_gaojiasuo:0"建立高加索专员辖区"
YD_reichskommissariat:0"远东总督辖区" TIX_reichskommissariat_fuerjia:0"建立伏尔加专员辖区"
TIX_reichskommissariat_bosi:0"建立波斯总督辖区" FEJ_reichskommissariat:0"伏尔加专员辖区"
BS_reichskommissariat:0"波斯总督辖区" FEJ_reichskommissariat_DEF:0"伏尔加专员辖区"
FEJ_reichskommissariat_ADJ:0"伏尔加专员辖区"
TIX_reichskommissariat_yuandong:0"建立远东专员辖区"
YD_reichskommissariat:0"远东专员辖区"
TIX_reichskommissariat_bosi:0"建立波斯专员辖区"
BS_reichskommissariat:0"波斯专员辖区"
TIX_chongxinmingmingsanzuochengshi:0"重新命名三座城市" TIX_chongxinmingmingsanzuochengshi:0"重新命名三座城市"
TIX_chongxinmingmingsanzuochengshi_desc:0"我们已经彻底征服了北联,是时候用我们的方式来进行统治了。" TIX_chongxinmingmingsanzuochengshi_desc:0"我们已经彻底征服了北联,是时候用我们的方式来进行统治了。"
TIX_pjlb:0"破局礼包" TIX_pjlb:0"破局礼包"
@@ -1445,15 +1450,15 @@
TIX_reichskommissariat_fenlan_desc:0"芬兰被北联迫害了很久,现在我们将解放她们。" TIX_reichskommissariat_fenlan_desc:0"芬兰被北联迫害了很久,现在我们将解放她们。"
TIX_guangrongheping:0"光荣和平" TIX_guangrongheping:0"光荣和平"
TIX_guangrongheping_desc:0"鸢尾的霞飞元帅对所谓的光荣和平进行如此评价:“这不是和平,这只是二十年的休战。”" TIX_guangrongheping_desc:0"鸢尾的霞飞元帅对所谓的光荣和平进行如此评价:“这不是和平,这只是二十年的休战。”"
tix_zdxq_focus:0"铁血总督辖区" tix_zdxq_focus:0"铁血专员辖区"
TIX_jianlitiexuetongzhi:0"建立铁血统治" TIX_jianlitiexuetongzhi:0"建立铁血统治"
TIX_jianlitiexuetongzhi_desc:0"总督辖区已经正式建立,是时候开始我们的统治了。" TIX_jianlitiexuetongzhi_desc:0"专员辖区已经正式建立,是时候开始我们的统治了。"
TIX_zongdudetiequan:0"总督的铁拳" TIX_zongdudetiequan:0"专员的铁拳"
TIX_zongdudetiequan_desc:0"当地人还没有适应铁血的统治,但我们没那么多耐心等待她们适应。" TIX_zongdudetiequan_desc:0"当地人还没有适应铁血的统治,但我们没那么多耐心等待她们适应。"
TIX_yiminjihua:0"移民计划" TIX_yiminjihua:0"移民计划"
TIX_yiminjihua_desc:0"生存空间理论认为国家是一种有生命的机体,要有能满足它生长和发展的“生存空间”,这个“生存空间”就是能不断扩大的领土和殖民地。" TIX_yiminjihua_desc:0"生存空间理论认为国家是一种有生命的机体,要有能满足它生长和发展的“生存空间”,这个“生存空间”就是能不断扩大的领土和殖民地。"
TIX_diguoqianshao:0"帝国前哨" TIX_diguoqianshao:0"帝国前哨"
TIX_diguoqianshao_desc:0"总督辖区将成为铁血帝国的前哨,在边境保卫铁血。" TIX_diguoqianshao_desc:0"专员辖区将成为铁血帝国的前哨,在边境保卫铁血。"
TIX_dgqs:0"帝国前哨" TIX_dgqs:0"帝国前哨"
TIX_weitiexuejianshe:0"为铁血建设" TIX_weitiexuejianshe:0"为铁血建设"
TIX_weitiexuejianshe_desc:0" " TIX_weitiexuejianshe_desc:0" "
@@ -2311,6 +2316,11 @@
TIX_xinzhixu:"阴影下的新秩序" TIX_xinzhixu:"阴影下的新秩序"
TIX_xinzhixu_desc:"赤色中轴赢得了世界大战,但和平会持续多久?" TIX_xinzhixu_desc:"赤色中轴赢得了世界大战,但和平会持续多久?"
tix_yuhujyihecg2:"§Y@TIX赤色中轴§! 与 §Y@BYG碧蓝航线§! 强制和平\n碧蓝航线战败\n欧洲与非洲的战争已经停止世界大战即将结束" tix_yuhujyihecg2:"§Y@TIX赤色中轴§! 与 §Y@BYG碧蓝航线§! 强制和平\n碧蓝航线战败\n欧洲与非洲的战争已经停止世界大战即将结束"
tix_yubflhetan:"§Y@TIX铁血帝国§! 与 §Y@BFL北方联合§! 强制和平\n北方联合彻底战败国家已经四分五裂"
beilian_bengkui:"§Y北方联合§!已经在大战中被击败"
KAZ_zhongyalianmeng:"中亚联盟"
KAZ_zhongyalianmeng_DEF:"中亚联盟"
KAZ_zhongyalianmeng_ADJ:"中亚联盟"
#军事重组与动态修正 #军事重组与动态修正
YUW_yuanweilujunfangshouweizhu_idea:0"军事重心-防守为主" YUW_yuanweilujunfangshouweizhu_idea:0"军事重心-防守为主"
YUW_yuanweilujunfangshouweizhu_idea_desc:0"鸢尾目前的军事重心以防御为主。" YUW_yuanweilujunfangshouweizhu_idea_desc:0"鸢尾目前的军事重心以防御为主。"
@@ -2891,6 +2901,9 @@
az_tianjiang.328.d:"世界大战终于迎来终章:在历时多年的全球冲突后,赤色中轴终于取得决定性胜利。随着巴黎,莫斯科,伦敦相继陷落,孤立无援的白鹰联邦今日在冰岛雷克雅未克签署《北大西洋和平条约》,碧蓝航线最后一个主要成员白鹰联邦的屈服代表赤色中轴完成了对旧世界秩序的彻底颠覆。白鹰特使签署的无条件停战文件标志着这场席卷全球的冲突以赤色中轴的全面胜利告终。\n在柏林胜利的钟声响彻全城。铁血元首[TIX.getleader]站在总理府阳台,向下方沸腾的人群宣告:"今天,我们改写了历史!"与此同时,罗马的威尼斯广场上,撒丁民众挥舞着红黑旗帜,高呼[SAD.getleader]的名字。\n军事分析家指出白鹰的投降源于其欧洲盟友的全面溃败。随着北联红军在莫斯科郊外覆灭、皇家海军在斯卡帕湾自沉、鸢尾最后抵抗力量在里昂投降孤军奋战的白鹰最终不得不面对现实。" az_tianjiang.328.d:"世界大战终于迎来终章:在历时多年的全球冲突后,赤色中轴终于取得决定性胜利。随着巴黎,莫斯科,伦敦相继陷落,孤立无援的白鹰联邦今日在冰岛雷克雅未克签署《北大西洋和平条约》,碧蓝航线最后一个主要成员白鹰联邦的屈服代表赤色中轴完成了对旧世界秩序的彻底颠覆。白鹰特使签署的无条件停战文件标志着这场席卷全球的冲突以赤色中轴的全面胜利告终。\n在柏林胜利的钟声响彻全城。铁血元首[TIX.getleader]站在总理府阳台,向下方沸腾的人群宣告:"今天,我们改写了历史!"与此同时,罗马的威尼斯广场上,撒丁民众挥舞着红黑旗帜,高呼[SAD.getleader]的名字。\n军事分析家指出白鹰的投降源于其欧洲盟友的全面溃败。随着北联红军在莫斯科郊外覆灭、皇家海军在斯卡帕湾自沉、鸢尾最后抵抗力量在里昂投降孤军奋战的白鹰最终不得不面对现实。"
az_tianjiang.328.a:"尘埃落定" az_tianjiang.328.a:"尘埃落定"
az_tianjiang.326.d:"柏林街头化作了一片欢腾的海洋!金红相间的彩带从每一扇窗户飘落,军乐队演奏的凯旋曲响彻云霄。[TIX.getleader]难得换下了严肃的军装,穿着一身笔挺的礼服出现在总理府阳台上,引得广场上的人群发出阵阵欢呼。\n\n"今天,我们创造了历史!"她高举香槟杯的样子被无数相机定格,杯中的气泡在阳光下闪闪发亮,像是盛满了整片星辰。\n\n提尔比茨在人群中格外显眼——这位平日冷峻的北方女王此刻正被一群小孩围着手忙脚乱地分发着做成铁十字形状的巧克力。欧根亲王则带着海军姑娘们在临时舞池中央旋转她的笑声甚至盖过了手风琴的旋律。\n\n最令人惊喜的是美因茨港传来的消息最后一批投降的白鹰水兵居然和铁血的潜艇官兵在码头开起了烧烤派对两边的水手们勾肩搭背地唱着跑调的歌谣连严肃的港口司令都忍不住加入了跳舞的行列。\n\n夜幕降临时全城的探照灯将铁血旗帜映照得如同白昼。不知是谁先起的头人们开始把鲜花抛向巡逻的坦克——这些钢铁巨兽此刻炮管上挂满了花环。而在总理府的花园里[TIX.getleader]正和参谋们争论要不要给白鹰总统寄一箱最好的香槟,毕竟"没有像样的对手,胜利会少一半乐趣"。" az_tianjiang.326.d:"柏林街头化作了一片欢腾的海洋!金红相间的彩带从每一扇窗户飘落,军乐队演奏的凯旋曲响彻云霄。[TIX.getleader]难得换下了严肃的军装,穿着一身笔挺的礼服出现在总理府阳台上,引得广场上的人群发出阵阵欢呼。\n\n"今天,我们创造了历史!"她高举香槟杯的样子被无数相机定格,杯中的气泡在阳光下闪闪发亮,像是盛满了整片星辰。\n\n提尔比茨在人群中格外显眼——这位平日冷峻的北方女王此刻正被一群小孩围着手忙脚乱地分发着做成铁十字形状的巧克力。欧根亲王则带着海军姑娘们在临时舞池中央旋转她的笑声甚至盖过了手风琴的旋律。\n\n最令人惊喜的是美因茨港传来的消息最后一批投降的白鹰水兵居然和铁血的潜艇官兵在码头开起了烧烤派对两边的水手们勾肩搭背地唱着跑调的歌谣连严肃的港口司令都忍不住加入了跳舞的行列。\n\n夜幕降临时全城的探照灯将铁血旗帜映照得如同白昼。不知是谁先起的头人们开始把鲜花抛向巡逻的坦克——这些钢铁巨兽此刻炮管上挂满了花环。而在总理府的花园里[TIX.getleader]正和参谋们争论要不要给白鹰总统寄一箱最好的香槟,毕竟"没有像样的对手,胜利会少一半乐趣"。"
az_tianjiang.329.t:"北方联合的末路"
az_tianjiang.329.d:"在持续数月的激烈交战后,铁血帝国终于攻陷莫斯科,彻底击溃北方联合主力部队。随着克里姆林宫顶升起铁血旗帜,北联政府被迫迁往乌拉尔山以东,依托西伯利亚广袤领土继续抵抗。\n铁血元首[TIX.getleader]在占领的莫斯科红场发表胜利演说:"北联的极权统治已经终结,欧洲大陆迎来了真正的和平秩序。"与此同时,铁血装甲部队继续向东推进,目标直指残余北联军队最后的据点——新西伯利亚军事工业区。\n军事专家分析北联残余势力虽仍控制着部分远东领土但已丧失主要工业基地与人口中心短期内难以组织有效反击。铁血军方宣布将在占领区实施"去军事化"政策,全面改造北联军工体系。"
az_tianjiang.329.a:"熊的末路"
#规则# #规则#
CHY_AI_BEHAVIOR:0"重樱AI走向" CHY_AI_BEHAVIOR:0"重樱AI走向"
CHY_zouxiang_historical:0"赤城担任新旗舰" CHY_zouxiang_historical:0"赤城担任新旗舰"
@@ -3111,3 +3124,16 @@
az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作底层逻辑带来的负面效果同时AI的将领还将获得能控制更多部队而不受惩罚不会受伤生病更容易破坏要塞大幅提高AI将领的经验获取速度等效果。" az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作底层逻辑带来的负面效果同时AI的将领还将获得能控制更多部队而不受惩罚不会受伤生病更容易破坏要塞大幅提高AI将领的经验获取速度等效果。"
TY_fkAI_wanjiagangtiezhiqu:0"疯狂AI全词条固定加成" TY_fkAI_wanjiagangtiezhiqu:0"疯狂AI全词条固定加成"
TY_fkAI_wanjiagangtiezhiqu_desc:0"由于初版难度过高因此添加了该BUFF根据反馈该BUFF的数值将不定期调整不会削弱" TY_fkAI_wanjiagangtiezhiqu_desc:0"由于初版难度过高因此添加了该BUFF根据反馈该BUFF的数值将不定期调整不会削弱"
#奇观#
landmark_ss_ic:"瓦伦丁潜艇工厂"
landmark_ss_ic_desc:"瓦伦丁潜艇工厂位于德意志不莱梅是铁血最重要的潜艇生产基地主要为铁血海军建造U型潜艇U-Boat。该工厂由德希马格Deschimag等公司运营承担了VII型和XXI型潜艇的制造任务。"
landmark_kameluo:"卡美洛之庭"
landmark_kameluo_desc:"卡美洛之庭处于量子叠加态,能同时存在于多个平行世界,并在不同世界间建立量子纠缠联系。这种特性使其成为穿梭不同试验场的关键工具,但也因量子干涉导致坐标记录不稳定。作为皇家对抗塞壬的终极防御设施,卡美洛之庭能抵御高维威胁,并在危急时刻实现空间跳跃。"
landmark_shengmixixer:"圣米歇尔山圣堂"
landmark_shengmixixer_desc:"圣米歇尔山圣堂是鸢尾教国的核心设施之一,融合了宗教象征与塞壬科技。圣堂实际是塞壬遗留的“镜面海域”设施改造而成,内部蕴含高维技术,如“圣堂核心”能生成“棋子”(量产型舰船),甚至影响现实规则。"
landmark_midejiaerte:"米德加尔特之塔"
landmark_midejiaerte_desc:"铁血制作的巨型海上浮岛,人工奇异点米德加尔特之塔。该地目前正在不断进行调试,一旦准备完成,便可以链接多个平行世界。"
landmark_Soviet:"苏维埃宫"
landmark_Soviet_desc:"苏维埃宫是北方联合的军事与科技核心,当与白鹰、皇家等阵营合作时,苏维埃宫通常会成为跨阵营战略会议的举办地,但也因北方联合的强硬立场引发摩擦。"
landmark_longgongcheng:"龙宫城"
landmark_longgongcheng_desc:"龙宫城是重樱的重要设施同时也是进行神秘仪式的核心场所。这些仪式常伴随风险导致舰娘陷入幻境或META化危机。"