2025-11-24 04:01:18

This commit is contained in:
actions[bot]
2025-11-24 04:01:18 +00:00
parent b9d5dd2eaa
commit 7afea1c4cd
53 changed files with 1692 additions and 8557 deletions

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@@ -1,7 +1,7 @@
BLI_heavy_tanks = {
category = land
blocked_for = {}
blocked_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
available_for = { BLI }
@@ -374,7 +374,7 @@ BLI_heavy_tank_destroyers = {
BLI_medium_flame_tank = {
category = land
blocked_for = {}
blocked_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
available_for = {BLI}
@@ -424,7 +424,7 @@ BLI_medium_flame_tank = {
BLI_light_tanks = {
category = land
blocked_for = {}
blocked_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
available_for = { BLI }
roles = {
land_light_tank

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@@ -1,7 +1,7 @@
SIR_heavy_tanks = {
category = land
blocked_for = {}
blocked_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
available_for = { SIR }
@@ -201,7 +201,7 @@ SIR_heavy_tanks = {
SIR_heavy_tank_destroyers = {
category = land
blocked_for = {}
blocked_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
available_for = { SIR }
roles = {
land_heavy_tank_destroyer
@@ -374,7 +374,7 @@ SIR_heavy_tank_destroyers = {
SIR_medium_flame_tank = {
category = land
blocked_for = {}
blocked_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
available_for = {SIR}
@@ -424,7 +424,7 @@ SIR_medium_flame_tank = {
SIR_light_tanks = {
category = land
blocked_for = {}
blocked_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
available_for = { SIR }
roles = {
land_light_tank

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@@ -1,7 +1,7 @@
TIX_light_tanks = {
category = land
blocked_for = {}
available_for = { TIX }
blocked_for = { SAD }
available_for = { TIX YUW HUJ BYG BFL BYG WEX }
roles = {
land_light_tank
}
@@ -20,30 +20,32 @@ TIX_light_tanks = {
match_value = 10000
type = light_tank_chassis_1
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = empty
special_type_slot_3 = empty
special_type_slot_4 = empty
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = tank_radio_1
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 9
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_small_cannon_2
tank_light_two_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_gasoline_engine
tank_diesel_engine
extra_ammo_storage
easy_maintenance
tank_radio_1
secondary_turret_small_cannon
additional_machine_guns
}
}
improved_light_tank_default = {#AMC 35
@@ -59,30 +61,32 @@ TIX_light_tanks = {
match_value = 10000
type = light_tank_chassis_2
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = empty
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = tank_radio_1
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 8
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_small_cannon_2
tank_light_two_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_gasoline_engine
tank_diesel_engine
extra_ammo_storage
easy_maintenance
tank_radio_1
secondary_turret_small_cannon
additional_machine_guns
}
}
advanced_light_tank_default = { #SARL42
@@ -94,30 +98,32 @@ TIX_light_tanks = {
match_value = 10000
type = light_tank_chassis_3
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = tank_radio_1
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_small_cannon_2
tank_light_two_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_gasoline_engine
tank_diesel_engine
extra_ammo_storage
easy_maintenance
tank_radio_1
secondary_turret_small_cannon
additional_machine_guns
}
}
}
@@ -127,7 +133,7 @@ TIX_medium_flame_tank = {
blocked_for = {}
available_for = {TIX}
available_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
roles = {
land_medium_tank_flamethrower
@@ -151,8 +157,8 @@ TIX_medium_flame_tank = {
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
turret_type_slot = tank_medium_two_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = easy_maintenance
@@ -168,8 +174,8 @@ TIX_medium_flame_tank = {
allowed_modules = {
flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_medium_two_man_tank_turret
tank_bogie_suspension
tank_riveted_armor
tank_gasoline_engine
easy_maintenance
@@ -189,14 +195,14 @@ TIX_medium_flame_tank = {
type = medium_tank_flame_chassis
modules = {
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
turret_type_slot = tank_medium_two_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
special_type_slot_2 = empty
special_type_slot_3 = empty
special_type_slot_4 = empty
}
upgrades = {
tank_nsb_engine_upgrade = 0
@@ -206,12 +212,11 @@ TIX_medium_flame_tank = {
allowed_modules = {
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_medium_two_man_tank_turret
tank_bogie_suspension
tank_riveted_armor
tank_gasoline_engine
tank_diesel_engine
easy_maintenance
extra_ammo_storage
}
}
}
@@ -219,7 +224,7 @@ TIX_medium_flame_tank = {
TIX_medium_tank_destroyers = {
category = land
blocked_for = {}
available_for = { TIX }
available_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
roles = {
land_medium_tank_destroyer
}
@@ -252,16 +257,16 @@ TIX_medium_tank_destroyers = {
}
}
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_4 = empty
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 10
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
@@ -275,12 +280,13 @@ TIX_medium_tank_destroyers = {
tank_high_velocity_cannon_2
tank_high_velocity_cannon
tank_medium_fixed_superstructure_turret
tank_christie_suspension
tank_bogie_suspension
tank_riveted_armor
tank_gasoline_engine
secondary_turret_small_cannon
sloped_armor
easy_maintenance
additional_machine_guns
}
}
medium_tank_destroyer_2 = {#AMC 35
@@ -309,13 +315,13 @@ TIX_medium_tank_destroyers = {
}
}
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_4 = extra_ammo_storage
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 0
@@ -332,11 +338,11 @@ TIX_medium_tank_destroyers = {
tank_high_velocity_cannon_2
tank_high_velocity_cannon
tank_medium_fixed_superstructure_turret
tank_christie_suspension
tank_bogie_suspension
tank_riveted_armor
tank_gasoline_engine
secondary_turret_small_cannon
extra_ammo_storage
additional_machine_guns
easy_maintenance
}
}
@@ -366,13 +372,13 @@ TIX_medium_tank_destroyers = {
}
}
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_4 = extra_ammo_storage
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 0
@@ -389,11 +395,11 @@ TIX_medium_tank_destroyers = {
tank_high_velocity_cannon_2
tank_high_velocity_cannon
tank_medium_fixed_superstructure_turret
tank_christie_suspension
tank_bogie_suspension
tank_riveted_armor
tank_gasoline_engine
secondary_turret_small_cannon
extra_ammo_storage
additional_machine_guns
easy_maintenance
}
}
@@ -404,7 +410,7 @@ TIX_medium_tanks = {
blocked_for = {}
available_for = { TIX }
available_for = { TIX SAD }
roles = {
land_medium_tank
@@ -506,7 +512,7 @@ TIX_medium_tanks = {
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
tank_nsb_armor_upgrade = 4
}
}
@@ -544,7 +550,7 @@ TIX_medium_tanks = {
modules = {
main_armament_slot = tank_medium_cannon_2
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_christie_suspension
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = {
@@ -560,7 +566,7 @@ TIX_medium_tanks = {
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
tank_nsb_armor_upgrade = 4
}
}
@@ -572,7 +578,7 @@ TIX_medium_tanks = {
tank_medium_cannon_2
tank_medium_cannon
tank_medium_three_man_tank_turret
tank_christie_suspension
tank_bogie_suspension
tank_riveted_armor
tank_gasoline_engine
secondary_turret_small_cannon
@@ -618,7 +624,7 @@ TIX_medium_tanks = {
}
upgrades = {
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 4
tank_nsb_armor_upgrade = 9
}
}
@@ -645,7 +651,7 @@ TIX_medium_tanks = {
TIX_medium_tank_anti_air = {
category = land
blocked_for = {}
available_for = { TIX }
available_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
roles = {
land_medium_tank_anti_air
}
@@ -671,29 +677,31 @@ TIX_medium_tank_anti_air = {
tank_anti_air_cannon
}
}
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = sloped_armor
special_type_slot_2 = armor_skirts
special_type_slot_3 = easy_maintenance
special_type_slot_4 = empty
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = easy_maintenance
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 9
tank_nsb_armor_upgrade = 9
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 4
}
}
allowed_modules = {
tank_anti_air_cannon_2
tank_anti_air_cannon
tank_cast_armor
tank_light_one_man_tank_turret
tank_gasoline_engine
tank_christie_suspension
sloped_armor
armor_skirts
tank_riveted_armor
tank_medium_three_man_tank_turret
tank_bogie_suspension
tank_radio_3
tank_radio_2
tank_radio_1
secondary_turret_small_cannon
tank_diesel_engine
easy_maintenance
}
}
@@ -716,29 +724,31 @@ TIX_medium_tank_anti_air = {
tank_anti_air_cannon
}
}
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = sloped_armor
special_type_slot_2 = armor_skirts
special_type_slot_3 = easy_maintenance
special_type_slot_4 = empty
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = easy_maintenance
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 14
tank_nsb_armor_upgrade = 10
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 4
}
}
allowed_modules = {
tank_anti_air_cannon_2
tank_anti_air_cannon
tank_cast_armor
tank_light_one_man_tank_turret
tank_gasoline_engine
tank_christie_suspension
sloped_armor
armor_skirts
tank_riveted_armor
tank_medium_three_man_tank_turret
tank_bogie_suspension
tank_radio_3
tank_radio_2
tank_radio_1
secondary_turret_small_cannon
tank_diesel_engine
easy_maintenance
}
}
@@ -761,29 +771,31 @@ TIX_medium_tank_anti_air = {
tank_anti_air_cannon
}
}
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = sloped_armor
special_type_slot_2 = armor_skirts
special_type_slot_3 = easy_maintenance
special_type_slot_4 = empty
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = easy_maintenance
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 15
tank_nsb_armor_upgrade = 20
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 4
}
}
allowed_modules = {
tank_anti_air_cannon_2
tank_anti_air_cannon_2
tank_anti_air_cannon
tank_cast_armor
tank_light_one_man_tank_turret
tank_gasoline_engine
tank_christie_suspension
sloped_armor
armor_skirts
tank_riveted_armor
tank_medium_three_man_tank_turret
tank_bogie_suspension
tank_radio_3
tank_radio_2
tank_radio_1
secondary_turret_small_cannon
tank_diesel_engine
easy_maintenance
}
}
@@ -806,29 +818,31 @@ TIX_medium_tank_anti_air = {
tank_anti_air_cannon
}
}
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = sloped_armor
special_type_slot_2 = armor_skirts
special_type_slot_3 = easy_maintenance
special_type_slot_4 = empty
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = easy_maintenance
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 15
tank_nsb_armor_upgrade = 20
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 4
}
}
allowed_modules = {
tank_anti_air_cannon_2
tank_anti_air_cannon_2
tank_anti_air_cannon
tank_cast_armor
tank_light_one_man_tank_turret
tank_gasoline_engine
tank_christie_suspension
sloped_armor
armor_skirts
tank_riveted_armor
tank_medium_three_man_tank_turret
tank_bogie_suspension
tank_radio_3
tank_radio_2
tank_radio_1
secondary_turret_small_cannon
tank_diesel_engine
easy_maintenance
}
}
@@ -839,14 +853,14 @@ TIX_heavy_tanks = {
blocked_for = {}
available_for = { TIX }
available_for = { TIX SAD YUW HUJ BYG BFL BYG WEX DOH DH1 }
roles = {
land_heavy_tank
}
priority = {
factor = 0
factor = 3000
}
basic_heavy_tank_default = { #Somua S35
@@ -890,7 +904,7 @@ TIX_heavy_tanks = {
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 5
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
@@ -914,7 +928,7 @@ TIX_heavy_tanks = {
improved_heavy_tank_default = {#AMC 35
priority = {
factor = 0
factor = 200
modifier = {
has_tech = advanced_heavy_tank_chassis
factor = 0 #let's not waste XP here
@@ -928,44 +942,30 @@ TIX_heavy_tanks = {
main_armament_slot = {
any_of = {
tank_heavy_cannon_3
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon_3
tank_high_velocity_cannon_2
tank_high_velocity_cannon
tank_medium_cannon_2
}
}
turret_type_slot = tank_heavy_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_welded_armor
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = {
any_of = {
tank_radio_3
tank_radio_2
tank_radio_1
}
}
special_type_slot_1 = tank_radio_3
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 5
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 4
}
}
allowed_modules = {
tank_heavy_cannon_3
tank_heavy_cannon_2
tank_heavy_cannon
tank_close_support_gun
tank_medium_cannon_2
tank_heavy_three_man_tank_turret
tank_bogie_suspension
tank_welded_armor
tank_torsion_bar_suspension
tank_riveted_armor
tank_diesel_engine
tank_radio_3
tank_radio_2
@@ -977,7 +977,7 @@ TIX_heavy_tanks = {
advanced_heavy_tank_default = { #SARL42
priority = {
factor = 0
factor = 500
}
target_variant = {
@@ -987,43 +987,29 @@ TIX_heavy_tanks = {
main_armament_slot = {
any_of = {
tank_heavy_cannon_3
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon_3
tank_high_velocity_cannon_2
tank_high_velocity_cannon
}
}
turret_type_slot = tank_heavy_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = {
any_of = {
tank_radio_3
tank_radio_2
tank_radio_1
tank_medium_cannon_2
}
}
turret_type_slot = tank_heavy_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_3
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 5
tank_nsb_armor_upgrade = 4
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 14
}
}
allowed_modules = {
tank_heavy_cannon_3
tank_heavy_cannon_2
tank_heavy_cannon
tank_close_support_gun
tank_medium_cannon_2
tank_heavy_three_man_tank_turret
tank_bogie_suspension
tank_torsion_bar_suspension
tank_welded_armor
tank_diesel_engine
tank_radio_3

File diff suppressed because it is too large Load Diff

View File

@@ -1779,4 +1779,25 @@ BFL_aifc_linear_defence = {
type = force_concentration_factor
value = -100 # Just don't
}
}
BFL_heavytank_production = {
allowed = {
original_tag = BFL
}
enable = {
has_tech = improved_heavy_tank_chassis
date > 1940.1.1
arms_factory > 199
}
ai_strategy = {
type = role_ratio #模板倾向
id = heavy_armor
value = 50
}
ai_strategy = {
type = template_prio #训练模板倾向
id = heavy_armor
value = 50
}
}

View File

@@ -1916,4 +1916,25 @@ BYG_base_faction_priorities = {
id = unlock_faction_commander
value = 5
}
}
BYG_heavytank_production = {
allowed = {
original_tag = BYG
}
enable = {
has_tech = improved_heavy_tank_chassis
date > 1940.1.1
arms_factory > 399
}
ai_strategy = {
type = role_ratio #模板倾向
id = heavy_armor
value = 20
}
ai_strategy = {
type = template_prio #训练模板倾向
id = heavy_armor
value = 20
}
}

View File

@@ -515,7 +515,7 @@ HUJ_gang_up_TIX_with_BYG = {
}
ai_strategy = {
type = force_defend_ally_borders
value = 100
value = 500
target = africa
}
}
@@ -1194,10 +1194,11 @@ HUJ_protect_asia_ore = {
}
HUJ_protect_africa_ore = {
allowed = {
original_tag = HUJ
}
enable = {
OR = {
original_tag = HUJ
is_subject_of = HUJ
}
has_war = yes
country_exists = SAD
}
@@ -1207,7 +1208,7 @@ HUJ_protect_africa_ore = {
type = put_unit_buffers
# ratio of total armeis in country to be buffered
ratio = 0.1
ratio = 0.4
# you can specify an order id. ratio of same orders ids will be share same ratio
order_id = 1
@@ -1217,6 +1218,7 @@ HUJ_protect_africa_ore = {
452
447
446
907
}
# ai areas that the orders will use these buffers in
@@ -2248,11 +2250,12 @@ HUJ_BYG_take_italys_spaghetti = {
OR = {
original_tag = BYG
original_tag = HUJ
is_subject_of = HUJ
}
is_historical_focus_on = yes
}
enable = {
date > 1941.6.1
date > 1939.8.1
SAD = {
surrender_progress < 0.2
}
@@ -2262,19 +2265,19 @@ HUJ_BYG_take_italys_spaghetti = {
ai_strategy = {
type = area_priority
id = italy
value = 60
value = 200
}
ai_strategy = {
type = area_priority
id = north_africa
value = 100
value = 500
}
ai_strategy = {
type = area_priority
id = normandy_landing_zone
value = -100
value = -200
}
}
@@ -2634,9 +2637,9 @@ HUJ_no_naval_landings_in_libya_yet = {
allowed = { original_tag = HUJ }
enable = {
is_historical_focus_on = yes # Don't like locking it behind a checkbox...
date < 1943.5.1 # Historically, the North African campaign concluded May 1943. If Allies have not won there yet at this point, let them invade.
date < 1941.4.1 # Historically, the North African campaign concluded May 1943. If Allies have not won there yet at this point, let them invade.
OR = {
date < 1941.8.1 # If Tobruk hasn't fallen by this time, maybe it's time to start thinking about going around
date < 1941.6.1 # If Tobruk hasn't fallen by this time, maybe it's time to start thinking about going around
451 = { is_controlled_by_ROOT_or_ally = yes } # Tobruk is in our hands, we can continue on land
}
OR = {
@@ -2662,7 +2665,7 @@ HUJ_to_tobruk = {
enable = {
# NOTE: make sure these conditions are largely the same as for ENG_supply_for_tobruk_push below
is_historical_focus_on = yes
date > 1940.12.1 # Operation Compass
date > 1940.2.1 # Operation Compass
date < 1943.6.1
451 = { is_controlled_by = SAD }
SAD = { is_ai = yes }
@@ -2685,7 +2688,7 @@ HUJ_to_tobruk = {
ai_strategy = {
type = area_priority
id = north_africa
value = 50
value = 500
}
ai_strategy = {
@@ -2836,4 +2839,25 @@ HUJ_become_supreme_commander = {
id = unlock_faction_commander
value = 5
}
}
HUJ_heavytank_production = {
allowed = {
original_tag = HUJ
}
enable = {
has_tech = improved_heavy_tank_chassis
date > 1940.1.1
arms_factory > 299
}
ai_strategy = {
type = role_ratio #模板倾向
id = heavy_armor
value = 40
}
ai_strategy = {
type = template_prio #训练模板倾向
id = heavy_armor
value = 40
}
}

View File

@@ -315,21 +315,21 @@ SAD_hold_africa = {
ai_strategy = {
type = theatre_distribution_demand_increase
id = 448
value = 2
value = 1
}
# Benghasi
ai_strategy = {
type = theatre_distribution_demand_increase
id = 450
value = 2
value = 1
}
# Alexandria
ai_strategy = {
type = theatre_distribution_demand_increase
id = 447
value = 2
value = 1
}
}
@@ -693,7 +693,7 @@ SAD_war_with_HUJ = {
ai_strategy = {
type = front_unit_request
tag = HUJ
value = 40
value = 20
}
ai_strategy = {
type = invade
@@ -838,7 +838,7 @@ SAD_dont_do_so_many_naval_invasions_please = { #我求你啦不要让我再看
SAD_protect_bentu_ore = {
allowed = {
original_tag = TIX
original_tag = SAD
}
enable = {
has_war_with = HUJ

View File

@@ -361,7 +361,7 @@ TIX_template_design = {
ai_strategy = {
type = template_prio
id = heavy_armor
value = -100
value = 0
}
ai_strategy = {
@@ -2956,4 +2956,41 @@ TIX_base_faction_priorities = {
id = unlock_doctrine_sharing
value = 10
}
}
TIX_heavytank_production = {
allowed = {
original_tag = TIX
}
enable = {
has_tech = improved_heavy_tank_chassis
date > 1940.1.1
arms_factory > 299
}
ai_strategy = {
type = role_ratio #模板倾向
id = heavy_armor
value = 20
}
ai_strategy = {
type = template_prio #训练模板倾向
id = heavy_armor
value = 20
}
}
TIX_dont_help_IRQ = {
allowed = {
original_tag = TIX
}
enable = {
is_in_faction_with = IRQ
country_exists = BFL
}
abort_when_not_enabled = yes
ai_strategy = {
type = dont_defend_ally_borders
value = 5000
id = "IRQ"
}
}

View File

@@ -0,0 +1,81 @@
breakthrough_armor_AZ = {
available_for = {
TIX
BFL
BYG
HUJ
}
role = heavy_armor
front_role_override = offence
upgrade_prio = {
base = 1
modifier = { # maybe heavies aren't THAT important
factor = 200
date > 1940.1.1
}
}
heavy_armor_base_TIX = {
upgrade_prio = {
base = 1
modifier = {
factor = 1000
tag = TIX
}
modifier = {
factor = 1000
tag = BYG
}
}
reinforce_prio = 2
target_template = {
support = {
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
heavy_armor = 8
mechanized = 8
}
}
}
heavy_armor_base_BFL = {
upgrade_prio = {
base = 1
modifier = {
factor = 1000
tag = BFL
}
modifier = {
factor = 1000
tag = HUJ
}
}
reinforce_prio = 2
target_template = {
support = {
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
heavy_armor = 8
infantry = 10
}
}
}
}

View File

@@ -62,7 +62,7 @@ buildings = {
infrastructure_construction_effect = yes
level_cap = {
shares_slots = yes
state_max = 20
state_max = 40
}
}
@@ -76,7 +76,7 @@ buildings = {
infrastructure_construction_effect = yes
level_cap = {
shares_slots = yes
state_max = 20
state_max = 40
}
}
@@ -90,7 +90,7 @@ buildings = {
allied_build = yes
infrastructure_construction_effect = yes
level_cap = {
state_max = 10
state_max = 20
}
}
@@ -234,7 +234,7 @@ buildings = {
infrastructure_construction_effect = yes
level_cap = {
shares_slots = yes
state_max = 20
state_max = 50
}
}

View File

@@ -1,4 +1,53 @@
tianjiang_aizuobi = {
ai_zhongtanzuobi = {
available = {
OR = {
tag = BFL
tag = TIX
tag = HUJ
tag = BYG
}
is_ai = yes
date > 1940.1.1
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
set_technology = {
improved_heavy_tank_chassis = 1
}
if = {
limit = {
tag = TIX
}
create_equipment_variant = {
name = "虎式坦克"
type = heavy_tank_chassis_2
parent_version = 0
modules = {
main_armament_slot = tank_medium_cannon_2
turret_type_slot = tank_heavy_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_2
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 4
}
}
}
}
}
ai_shusifangyu_FKaizuobi = {
available = {
is_ai = yes

View File

@@ -1194,6 +1194,17 @@ TIX_jihua = {
}
TIX_neiwu = {
TIX_neiwu_debug = {
visible = {
is_debug = yes
}
complete_effect = {
#TIX_z47 = {
# unit_leader_event = getzhg_event.2602
#}
}
}
#奖励转移至核心圈国策中
#TIX_lbxjhua = {
# icon = hongsegantan

View File

@@ -2273,7 +2273,7 @@ xingdong_category = {
custom_cost_text = mf_shuliang_4
complete_effect = {
custom_effect_tooltip = az_ziyuanzhuanhua_tan_tooltip
add_to_variable = { az_ziyuanzhuanhua_tan = 120 }
add_to_variable = { az_ziyuanzhuanhua_tan = 300 }
force_update_dynamic_modifier = yes
add_to_variable = {
var = xzmf_sl

View File

@@ -23,6 +23,7 @@ NDefines.NCountry.BASE_MAX_COMMAND_POWER = 400
NDefines.NCountry.BASE_COMMAND_POWER_GAIN = 0.6
--下划线
NDefines.NBuildings.MAX_SHARED_SLOTS = 50 -- 建筑槽上限
NDefines.NDiplomacy.MAX_TRUST_VALUE = 200 -- 最大关系上限
NDefines.NDiplomacy.MIN_TRUST_VALUE = -200 -- 最小关系上限
NDefines.NDiplomacy.MAX_OPINION_VALUE = 200 -- 最大关系上限
@@ -43,6 +44,17 @@ NDefines.NMilitary.FIELD_EXPERIENCE_MAX_PER_DAY = 3.0 -- 你每天可以获
NDefines.NGame.GAME_SPEED_SECONDS = { 1.0, 0.2, 0.1, 0.05, 0.0 } --提速必须是5的倍数
NDefines.NCountry.SPECIAL_FORCES_CAP_BASE = 0.1 --特种部队基础上限
NDefines.NCountry.SPECIAL_FORCES_CAP_MIN = 48 --特种部队基础下限营
NDefines.NAI.WANTED_UNITS_INDUSTRY_FACTOR = 5.0 --国家期望部队数量的计算基准:可用军工产能比例
NDefines.NAI.WANTED_UNITS_THREAT_BASE = 2.0 --无威胁状态下,最小期望部队数将乘以此系数
NDefines.NAI.WANTED_UNITS_THREAT_MAX = 20 --标准化威胁值上限(超出此值将按此值计算)
NDefines.NAI.WANTED_UNITS_MAX_WANTED_CAP = 3000 --一个国家所需的最大师团数量。此数值可能因某些硬编码倍率而超出,但不会因基础计算逻辑而突破
NDefines.NAI.CANCEL_COMBAT_MIN_DURATION_HOURS = 4 --仅当战斗持续至少<数值>小时后,方可取消(常规)战斗
NDefines.NAI.MIN_FIELD_STRENGTH_TO_BUILD_UNITS = 0.6 --若当前兵力强度低于此阈值,则取消单位生产以将资源调配至前线部队
NDefines.NAI.MIN_MANPOWER_TO_BUILD_UNITS = 0.5 --若当前人力水平低于此阈值,则取消单位生产以将资源调配至现役部队
NDefines.NAI.ARMY_LEADER_ASSIGN_KEEP_CURRENT_LEADER_FACTOR = 3.0 --提升保留当前指挥官的评分权重。数值 > 1.0 表示偏向维持现任指挥官
NDefines.NAI.ARMY_LEADER_ASSIGN_DONT_STEAL_OTHER_FACTOR = 0.3 --降低调用其他部队指挥官的评分权重。数值 < 1.0 表示不鼓励重新调配已任职的指挥官
NDefines.NAI.AIFC_UPDATE_FREQUENCY_DAYS = 10 --AI 执行部队集结逻辑的频率。降低此值可能影响性能(原版为5)
NDefines.NProduction.RESOURCE_PENALTY_WARNING_CRITICAL_RATIO = 100 -- 单位煤炭可转化能源量原9
NDefines.NProduction.BASE_COUNTRY_ENERGY_PRODUCTION = 200 -- 国家基础能源产量原10
NDefines.NProduction.ENERGY_SCALING_COST_BY_FACTORY_COUNT = 0.01 -- 根据工厂总数调整能源成本原0.0225
NDefines.NProduction.BASE_ENERGY_COST = 0.1 -- 单座工厂的基础能耗原0.25

View File

@@ -377,44 +377,10 @@ ideas = {
modifier = {
factor = 20
not = { has_idea = war_economy }
not = { has_idea = tot_economic_mobilisation }
is_major = yes
}
modifier = {
add = 80
original_tag = SOV
date < 1937.1.1
NOT = {
OR = {
has_idea = war_economy
has_idea = tot_economic_mobilisation
}
}
}
modifier = {
original_tag = SIA
NOT = {
OR = {
has_idea = war_economy
has_idea = tot_economic_mobilisation
}
}
add = 1200 #Prep for invasion
}
modifier = {
factor = 100
OR = {
original_tag = URG
original_tag = PAR
}
NOT = {
has_idea = war_economy
}
has_completed_focus = GUAY_coup_detat
}
}
}
@@ -564,55 +530,11 @@ ideas = {
}
}
ai_will_do = {
base = 3
base = 100
modifier = {
#High prio on production
factor = 20
manpower_per_military_factory > 1000
}
modifier = {
# If we CAN go for total mobilization and have enough manpower for it, skip war economy, it's only a waste of PP
factor = 0
manpower_per_military_factory > 15000
has_war = yes
has_war_support > 0.8
any_enemy_country = {
ic_ratio = {
tag = ROOT
ratio > 0.5
}
}
}
modifier = {
add = 1800
# revert from closed_economy if we have large allies
has_idea = closed_economy
has_large_ally_not_pick_closed_economy = yes
}
modifier = {
# We will lose the war support after the war anyway
factor = 0
original_tag = GER
has_civil_war = yes
has_government = neutrality
}
modifier = {
# They will take the focus to gain this for free, so they shouldn't spend pp on it too willy-nilly
factor = 0.5
original_tag = JAP
OR = {
is_historical_focus_on = yes
has_country_flag = JAP_AI_RANDOM_FASCIST
has_country_flag = JAP_AI_RANDOM_NEUTRALITY
}
has_idea = tot_economic_mobilisation
}
}
}
@@ -735,19 +657,7 @@ ideas = {
}
}
ai_will_do = {
base = 1
modifier = {
factor = 25
#Prio this if nation has a lot of manpower compared to MIC
manpower_per_military_factory > 15000
}
modifier = {
#Block unless nation has a lot of manpower
factor = 0
manpower_per_military_factory < 10000
}
base = 1000
modifier = {
@@ -758,31 +668,7 @@ ideas = {
has_idea = limited_conscription
}
}
# Germany needs to be careful
modifier = {
factor = 0
tag = GER
NOT = { has_doctrine = last_stand }
has_war = yes
date < 1944.01.01
}
modifier = {
factor = 0
tag = SOV
has_war = yes
OR = {
has_manpower < 2000000
NOT = {
OR = {
has_idea = all_adults_serve
has_idea = service_by_requirement
}
}
}
}
}
cost = 150

View File

@@ -6,7 +6,7 @@ ideas = {
always = yes
}
modifier = {
country_resource_coal = 300
country_resource_coal = 500
factory_energy_consumption = -0.1
new_convoy_raiding_mastery_gain_factor = 10
new_fleet_in_being_mastery_gain_factor = 10
@@ -20,6 +20,16 @@ ideas = {
new_mobile_warfare_mastery_gain_factor = 10
}
}
az_meitanzuobi = {
allowed_civil_war = {
always = yes
}
modifier = {
country_resource_coal = 500
factory_energy_consumption = -0.1
}
}
}
# 天降独有民族精神,防覆盖
country = {

View File

@@ -585,13 +585,12 @@ ideas = {
}
modifier = {
supply_consumption_factor = -0.1
supply_factor = 0.1
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 0.3
defense_bonus_against = 0.3
breakthrough_bonus_against = 0.1
breakthrough_bonus_against = 0.2
}
}
TIX_ggdyh = {

View File

@@ -67,7 +67,7 @@ ideologies = {
faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
}
ai_democratic = yes # uses the democratic AI behaviour
ai_ideology_wanted_units_factor = 2
ai_ideology_wanted_units_factor = 3
ai_give_core_state_control_threshold = 0 # Extra threshold value added to DIPLOMATIC_ACTION_PROPOSE_SCORE for this ideology to give back core state control to other country
}
@@ -113,7 +113,7 @@ ideologies = {
faction_impact_on_world_tension = 0.5
ai_communist = yes # uses the commie AI behaviour
ai_ideology_wanted_units_factor = 2
ai_ideology_wanted_units_factor = 3
rules = {
can_force_government = no
@@ -199,7 +199,7 @@ ideologies = {
}
ai_fascist = yes # uses the fascist AI behaviour
ai_ideology_wanted_units_factor = 2
ai_ideology_wanted_units_factor = 8
ai_give_core_state_control_threshold = 10000
}

View File

@@ -6881,13 +6881,15 @@ focus_tree = {
focus = DOH_hailufuhe
}
available = {
always = no
num_of_factories > 900
}
cost = 2
x = -2
y = 2
completion_reward = {
custom_effect_tooltip = DOH_junmingronghe_duiwaishuchu_tooltip
custom_effect_tooltip = "(还没做完)"
#custom_effect_tooltip = DOH_junmingronghe_duiwaishuchu_tooltip
}
}
focus = {

View File

@@ -541,6 +541,9 @@ focus_tree = {
}
relative_position_id = TIX_rengongzhineng
cost = 10
available = {
is_puppet = no
}
ai_will_do = {
factor = 5
}
@@ -596,6 +599,9 @@ focus_tree = {
}
relative_position_id = TIX_rengongzhineng
cost = 10
available = {
is_puppet = no
}
ai_will_do = {
factor = 0
}

View File

@@ -255,6 +255,29 @@ on_actions = {
}
}
}
on_startup = {
effect = {
every_country = {
limit = {
OR = {
tag = BYG
tag = HUJ
tag = TIX
tag = SAD
tag = BFL
tag = YUW
tag = DOH
tag = CHY
tag = BLI
tag = SIR
tag = DH1
}
is_ai = no
}
add_ideas = az_meitanzuobi
}
}
}
on_startup = {
effect = {
SHO = {
@@ -281,7 +304,7 @@ on_actions = {
}
on_capitulation = {
effect = {
if = {
if = {
limit = {
date > 1941.6.1
tag = TIX
@@ -297,7 +320,7 @@ on_actions = {
surrender_progress < 0.4
}
HUJ = {
surrender_progress < 0.3
surrender_progress < 0.4
}
BYG = {
surrender_progress < 0.1
@@ -319,14 +342,6 @@ on_actions = {
white_peace = {
tag = SAD
}
TIX_z23 = {
set_nationality = TIX
}
BFL = {
TIX_z23 = {
set_nationality = TIX
}
}
set_cosmetic_tag = TIX
TIX = {
add_country_leader_role = {
@@ -426,6 +441,7 @@ on_actions = {
set_demilitarized_zone = yes
}
BFL = {
country_event = { id = az_tianjiang.413 days = 1 }
#annex_country = { target = FIN transfer_troops = no }
annex_country = { target = UKR transfer_troops = no }
annex_country = { target = LAT transfer_troops = no }
@@ -481,8 +497,8 @@ on_actions = {
}
add_popularity = { ideology = communism popularity = 0.75 }
news_event = { id = az_tianjiang.89 days = 1}
}
country_event = { id = az_tianjiang.414 days = 1 }
}
}
}
on_capitulation = {

View File

@@ -169,6 +169,15 @@ on_actions = {
tag = YUN
tag = XSM
tag = TIB
tag = NXM
tag = GSM
tag = KHM
tag = XIC
tag = HBC
tag = SND
tag = SIC
tag = GDC
tag = KUM
}
}
}

View File

@@ -1,7 +1,8 @@
getzhg_event_gerentezhi_se = {SOV
getzhg_event_gerentezhi_se = {
custom_effect_tooltip = getzhg_event_gerentezhi_tt
if = {
limit = { is_navy_leader = yes }
hidden_effect {
add_random_trait = {
search_pattern_expert
gentlemanly
@@ -17,8 +18,10 @@ getzhg_event_gerentezhi_se = {SOV
naval_lineage
navy_media_personality
}
}
}
else = {
hidden_effect {
add_random_trait = {
#substance_abuser
#substance_addict
@@ -33,18 +36,20 @@ getzhg_event_gerentezhi_se = {SOV
#media_personality
harsh_leader
bearer_of_artillery
infantry_officer
cavalry_officer
armor_officer
#infantry_officer
#cavalry_officer
#armor_officer
brave
engineer_officer
}
}
}
}
getzhg_event_xidetezhi_se = {
custom_effect_tooltip = getzhg_event_xidetezhi_tt
if = {
limit = { is_navy_leader = yes }
hidden_effect {
add_random_trait = {
seawolf
fleet_protector
@@ -55,8 +60,10 @@ getzhg_event_xidetezhi_se = {
air_controller
ironside
}
}
}
else = {
hidden_effect {
add_random_trait = {
organizer
cavalry_leader
@@ -68,20 +75,24 @@ getzhg_event_xidetezhi_se = {
commando
naval_invader
}
}
}
}
getzhg_event_dixingtezhi_se = {
custom_effect_tooltip = getzhg_event_dixingtezhi_tt
if = {
limit = { is_navy_leader = yes }
hidden_effect {
add_random_trait = {
inshore_fighter
green_water_expert
blue_water_expert
arctic_water_expert
}
}
}
else = {
hidden_effect {
add_random_trait = {
desert_fox
swamp_fox
@@ -92,6 +103,7 @@ getzhg_event_dixingtezhi_se = {
urban_assault_specialist
winter_specialist
}
}
}
}
SIR_buffshangsheng = {

View File

@@ -0,0 +1,8 @@
state_categories={
city = {
local_building_slots = 12
color = { 0 200 0 }
}
}

View File

@@ -0,0 +1,7 @@
state_categories={
enclave = {
local_building_slots = 0
color = { 40 40 40 }
}
}

View File

@@ -0,0 +1,7 @@
state_categories={
large_city = {
local_building_slots = 16
color = { 0 240 0 }
}
}

View File

@@ -0,0 +1,8 @@
state_categories={
large_town = {
local_building_slots = 10
color = { 240 240 0 }
}
}

View File

@@ -0,0 +1,8 @@
state_categories={
megalopolis = {
local_building_slots = 24
color = { 0 240 240 }
}
}

View File

@@ -0,0 +1,9 @@
state_categories={
metropolis = {
local_building_slots = 20
color = { 0 200 200 }
}
}

View File

@@ -0,0 +1,8 @@
state_categories={
pastoral = {
local_building_slots = 2
color = { 160 160 0 }
}
}

View File

@@ -0,0 +1,8 @@
state_categories={
rural = {
local_building_slots = 4
color = { 240 160 0 }
}
}

View File

@@ -0,0 +1,7 @@
state_categories={
small_island = {
local_building_slots = 2
color = { 200 160 0 }
}
}

View File

@@ -0,0 +1,7 @@
state_categories={
tiny_island = {
local_building_slots = 0
color = { 40 40 40 }
}
}

View File

@@ -0,0 +1,8 @@
state_categories={
town = {
local_building_slots = 8
color = { 200 200 0 }
}
}

View File

@@ -0,0 +1,8 @@
state_categories={
wasteland = {
local_building_slots = 0
color = { 40 40 40 }
}
}

View File

@@ -706,8 +706,8 @@ leader_traits = {
reassignment_duration_factor = -0.8
sickness_chance = -1
wounded_chance_factor = -1
experience_gain_factor = 0.33
terrain_trait_xp_gain_factor = 1
experience_gain_factor = 2
terrain_trait_xp_gain_factor = 2
}
enable_ability = probing_attack
enable_ability = extra_suplies