2026-01-01 04:02:29
This commit is contained in:
@@ -928,3 +928,17 @@ az_meizhoutiaozhan_cj2 = {
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has_global_flag = az_meizhoutiaozhan_cj_get2
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}
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}
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az_meizhoutiaozhan_cj3 = {
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possible = {
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difficulty > 1
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has_start_date < 1936.01.02
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has_any_custom_difficulty_setting = no
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game_rules_allow_achievements = yes
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}
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happened = {
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not = { has_global_flag = modoption_dingzhenai_on }
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has_global_flag = az_meizhoutiaozhan_cj_get3
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}
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}
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@@ -50,8 +50,8 @@ autonomy_state = {
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OVERLORD = {
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has_government = communism
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original_tag = TIX
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has_completed_focus = TIX_jianlirenminweiyuanxiaqu
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}
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OVERLORD = { has_completed_focus = TIX_jianlirenminweiyuanxiaqu }
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}
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can_take_level = {
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@@ -8423,6 +8423,31 @@ SAD_quanlipingheng = {
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factor = 100
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}
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}
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SAD_aiquanlipingheng2 = {
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cost = 0
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visible = {
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is_ai = yes
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}
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available = {
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is_ai = yes
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is_puppet = no
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OR = {
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has_government = democratic
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has_government = communism
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}
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date > 1937.1.1
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}
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fire_only_once = yes
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complete_effect = {
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add_power_balance_value = {
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id = SAD_balance
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value = 0.4
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}
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}
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ai_will_do = {
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factor = 100
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}
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}
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SAD_fazhanjunshigongye = {
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icon = generic_merge_plant_materiel
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cost = 150
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@@ -8527,6 +8552,27 @@ SAD_sadaisaizhanzheng = {
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complete_national_focus = SAD_afeilijiazhichi
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}
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}
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SAD_AIaisaipanding_jy = {
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icon = eng_blackshirt_march
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allowed = {
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tag = SAD
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}
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visible = {
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is_ai = yes
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has_war_with = ETH
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}
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available = {
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is_ai = yes
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has_war_with = ETH
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date > 1936.1.10
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}
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ai_will_do = {
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factor = 100
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}
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complete_effect = {
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country_event = az_tianjiang.449
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}
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}
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}
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YUW_quanlipingheng = {
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@@ -15892,7 +15938,7 @@ AZ_meizhoutiaozhan_jyz = {
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tooltip = "完美达成过本次每月挑战目标"
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has_completed_custom_achievement = {
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mod = az_achievements
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achievement = az_meizhoutiaozhan_cj2
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achievement = az_meizhoutiaozhan_cj3
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}
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}
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custom_trigger_tooltip = {
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@@ -15916,8 +15962,11 @@ AZ_meizhoutiaozhan_jyz = {
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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available = {
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tag = YUW
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is_historical_focus_on = no
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tag = TIX
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custom_trigger_tooltip = {
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tooltip = "非历史模式已开启"
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is_historical_focus_on = no
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}
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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@@ -15930,9 +15979,62 @@ AZ_meizhoutiaozhan_jyz = {
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#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
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#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
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#set_global_flag = az_meizhoutiaozhan_BFL
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#set_global_flag = az_meizhoutiaozhan_YUW
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set_global_flag = az_meizhoutiaozhan_TIX
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set_global_flag = az_meizhoutiaozhan_action
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activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
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activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
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add_ideas = AZ_mztz_playerbuff
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}
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}
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AZ_wangqitiaozhan_jy_YUW = {
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icon = eng_trade_unions_support
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cost = 0
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visible = {
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is_ai = no
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not = { has_global_flag = az_meizhoutiaozhan_down }
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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available = {
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tag = YUW
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custom_trigger_tooltip = {
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tooltip = "非历史模式已开启"
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is_historical_focus_on = no
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}
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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is_ai = yes
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}
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}
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not = { has_global_flag = modoption_dingzhenai_on }
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}
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complete_effect = {
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set_global_flag = az_meizhoutiaozhan_YUW
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set_global_flag = az_meizhoutiaozhan_action
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add_ideas = AZ_mztz_playerbuff
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}
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}
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AZ_wangqitiaozhan_jy_BFL = {
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icon = eng_trade_unions_support
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cost = 0
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visible = {
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is_ai = no
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not = { has_global_flag = az_meizhoutiaozhan_down }
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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available = {
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tag = BFL
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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is_ai = yes
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}
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}
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not = { has_global_flag = modoption_dingzhenai_on }
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}
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complete_effect = {
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set_global_flag = az_meizhoutiaozhan_BFL
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set_global_flag = az_meizhoutiaozhan_action
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}
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}
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AZ_meizhoutiaozhan_jy_off = {
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@@ -15995,6 +16097,8 @@ AZ_meizhoutiaozhan_jyz = {
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always = no
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}
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available = {
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is_puppet = no
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not = { has_government = fascism }
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OR = {
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tag = TIX
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TIX = { is_subject_of = ROOT }
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@@ -16034,28 +16138,28 @@ AZ_meizhoutiaozhan_jyz = {
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not = { country_exists = BFL }
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has_global_flag = beilian_bengkui
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}
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OR = {
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tag = CHY
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CHY = { is_subject_of = ROOT }
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CHY = { is_in_faction_with = ROOT }
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not = { country_exists = CHY }
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}
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OR = {
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tag = DOH
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DOH = { is_subject_of = ROOT }
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DOH = { is_in_faction_with = ROOT }
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not = { country_exists = DOH }
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}
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OR = {
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tag = BYG
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BYG = { is_subject_of = ROOT }
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BYG = { is_in_faction_with = ROOT }
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not = { country_exists = BYG }
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}
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#OR = {
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# tag = CHY
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# CHY = { is_subject_of = ROOT }
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# CHY = { is_in_faction_with = ROOT }
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# not = { country_exists = CHY }
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#}
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#OR = {
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# tag = DOH
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# DOH = { is_subject_of = ROOT }
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# DOH = { is_in_faction_with = ROOT }
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# not = { country_exists = DOH }
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#}
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#OR = {
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# tag = BYG
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# BYG = { is_subject_of = ROOT }
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# BYG = { is_in_faction_with = ROOT }
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# not = { country_exists = BYG }
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#}
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}
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days_mission_timeout = 2190
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days_mission_timeout = 2555
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complete_effect = {
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set_global_flag = az_meizhoutiaozhan_cj_get2
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set_global_flag = az_meizhoutiaozhan_cj_get3
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custom_effect_tooltip = get_zs_shuliang_2500
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add_to_variable = {
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var = zs_sl
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@@ -16073,6 +16177,8 @@ AZ_meizhoutiaozhan_jyz = {
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always = no
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}
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available = {
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is_puppet = no
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not = { has_government = fascism }
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OR = {
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tag = TIX
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TIX = { is_subject_of = ROOT }
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@@ -16112,24 +16218,24 @@ AZ_meizhoutiaozhan_jyz = {
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not = { country_exists = BFL }
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has_global_flag = beilian_bengkui
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}
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OR = {
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tag = CHY
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CHY = { is_subject_of = ROOT }
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CHY = { is_in_faction_with = ROOT }
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not = { country_exists = CHY }
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}
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OR = {
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tag = DOH
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DOH = { is_subject_of = ROOT }
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DOH = { is_in_faction_with = ROOT }
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not = { country_exists = DOH }
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}
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OR = {
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tag = BYG
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BYG = { is_subject_of = ROOT }
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BYG = { is_in_faction_with = ROOT }
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not = { country_exists = BYG }
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}
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#OR = {
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# tag = CHY
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# CHY = { is_subject_of = ROOT }
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# CHY = { is_in_faction_with = ROOT }
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# not = { country_exists = CHY }
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#}
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#OR = {
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# tag = DOH
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# DOH = { is_subject_of = ROOT }
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# DOH = { is_in_faction_with = ROOT }
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# not = { country_exists = DOH }
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#}
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#OR = {
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# tag = BYG
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# BYG = { is_subject_of = ROOT }
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# BYG = { is_in_faction_with = ROOT }
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# not = { country_exists = BYG }
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#}
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}
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days_mission_timeout = 3285
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complete_effect = {
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@@ -777,9 +777,9 @@ ideas = {
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has_civil_war = no
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}
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modifier = {
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army_core_attack_factor = 1
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army_core_defence_factor = 1
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breakthrough_factor = 2
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army_core_attack_factor = 2
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army_core_defence_factor = 2
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breakthrough_factor = 4
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}
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}
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}
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@@ -87,8 +87,8 @@ ideas = {
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is_ai = yes
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}
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modifier = {
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stability_factor = 1.25
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war_support_factor = 2
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#stability_factor = 1.25
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#war_support_factor = 2
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#conscription = 0.25
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#conscription_factor = 1
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#army_strength_factor = 0.2
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@@ -96,38 +96,38 @@ ideas = {
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#cavalry_defence_factor = 8
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#army_artillery_attack_factor = 4
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#army_infantry_defence_factor = 3
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#army_armor_attack_factor = 1
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#army_armor_defence_factor = 1
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army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription_factor = 1
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#mobilization_speed = 5
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#army_core_attack_factor = 2
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#army_core_defence_factor = 12
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#air_mission_efficiency = -1
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#naval_damage_factor = -1
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#naval_defense_factor = -1
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air_mission_efficiency = -1
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naval_damage_factor = -1
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naval_defense_factor = -1
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#org_loss_when_moving = -0.5
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#recon_factor = 1
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army_speed_factor = -0.15
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#army_speed_factor = -0.15
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#supply_node_range = -0.2
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#supply_consumption_factor = 0.25
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#research_speed_factor = 1
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army_attack_against_major_factor = 0.5
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army_defence_against_major_factor = 0.5
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army_breakthrough_against_major_factor = 0.5
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max_dig_in_factor = 2
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dig_in_speed_factor = 50
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experience_gain_army_factor = -0.8
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mass_assault_mastery_gain_factor = -0.5
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grand_battleplan_mastery_gain_factor = -0.5
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superior_firepower_mastery_gain_factor = -0.5
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new_mobile_warfare_mastery_gain_factor = -0.5
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#army_attack_against_major_factor = 0.5
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#army_defence_against_major_factor = 0.5
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#army_breakthrough_against_major_factor = 0.5
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#max_dig_in_factor = 2
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#dig_in_speed_factor = 50
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#experience_gain_army_factor = -0.8
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#mass_assault_mastery_gain_factor = -0.5
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#grand_battleplan_mastery_gain_factor = -0.5
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#superior_firepower_mastery_gain_factor = -0.5
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#new_mobile_warfare_mastery_gain_factor = -0.5
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#special_forces_attack_factor = 3
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#special_forces_defence_factor = 3
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#special_forces_cap_flat = 99999
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#army_attack_factor = 2
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#army_defence_factor = 2
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army_attack_factor = 1
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army_defence_factor = 1
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#industrial_capacity_dockyard = 10
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}
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#targeted_modifier = {
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@@ -163,16 +163,16 @@ ideas = {
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# build_cost_ic = 2
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# instant = yes
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#}
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#armor = {
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#build_cost_ic = -0.4
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# soft_attack = 0.5
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# hard_attack = 0.5
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# reliability = 0.2
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# breakthrough = 0.25
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# maximum_speed = 0.2
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# ap_attack = 2
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# instant = yes
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#}
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armor = {
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build_cost_ic = -0.25
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soft_attack = 0.5
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hard_attack = 0.5
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reliability = 0.2
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breakthrough = 0.25
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maximum_speed = 0.2
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ap_attack = 2
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instant = yes
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}
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#small_plane_airframe = {
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# build_cost_ic = 10
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# instant = yes
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@@ -206,29 +206,29 @@ ideas = {
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modifier = {
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#conscription = 0.25
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#conscription_factor = 1
|
||||
#mobilization_speed = 1
|
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mobilization_speed = 1
|
||||
#army_core_attack_factor = 5
|
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army_core_defence_factor = 25
|
||||
army_core_defence_factor = 5
|
||||
#stability_factor = 1.25
|
||||
#war_support_factor = 2
|
||||
army_speed_factor = 0.25
|
||||
#army_speed_factor = 0.25
|
||||
army_attack_factor = 2
|
||||
army_defence_factor = 2
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||||
#max_dig_in_factor = 2
|
||||
#dig_in_speed_factor = 0.5
|
||||
#army_attack_against_major_factor = -0.8
|
||||
#army_defence_against_major_factor = -0.8
|
||||
#army_breakthrough_against_major_factor = -0.5
|
||||
#army_attack_against_minor_factor = 2
|
||||
#army_defence_against_minor_factor = 2
|
||||
#army_breakthrough_against_minor_factor = 2
|
||||
army_attack_against_major_factor = 0.5
|
||||
army_defence_against_major_factor = 0.5
|
||||
army_breakthrough_against_major_factor = 0.5
|
||||
army_attack_against_minor_factor = 1
|
||||
army_defence_against_minor_factor = 1
|
||||
army_breakthrough_against_minor_factor = 1
|
||||
#army_infantry_attack_factor = 2
|
||||
#army_infantry_defence_factor = 3
|
||||
#army_artillery_attack_factor = 4
|
||||
#production_factory_start_efficiency_factor = 0.5
|
||||
#line_change_production_efficiency_factor = 1
|
||||
#production_factory_max_efficiency_factor = 0.3
|
||||
#production_factory_efficiency_gain_factor = 1
|
||||
production_factory_start_efficiency_factor = 0.5
|
||||
line_change_production_efficiency_factor = 1
|
||||
production_factory_max_efficiency_factor = 0.3
|
||||
production_factory_efficiency_gain_factor = 1
|
||||
#army_armor_attack_factor = 2
|
||||
#army_armor_defence_factor = 2
|
||||
}
|
||||
@@ -269,22 +269,22 @@ ideas = {
|
||||
# build_cost_ic = -0.25
|
||||
# instant = yes
|
||||
#}
|
||||
small_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
small_plane_cas_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
medium_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
large_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
#small_plane_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
#small_plane_cas_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
#medium_plane_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
#large_plane_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
}
|
||||
}
|
||||
YUW_xinlingnengliang_idea = {
|
||||
|
||||
@@ -4073,7 +4073,6 @@
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
@@ -6029,7 +6028,6 @@ focus = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
@@ -6742,7 +6740,6 @@ focus = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
|
||||
@@ -7101,7 +7101,6 @@ focus_tree = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
@@ -7957,7 +7956,6 @@ focus_tree = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
|
||||
@@ -7564,6 +7564,11 @@ focus_tree = {
|
||||
ai_will_do = {
|
||||
factor = 50
|
||||
}
|
||||
bypass = {
|
||||
SAD = {
|
||||
has_government = democratic
|
||||
}
|
||||
}
|
||||
completion_reward = {
|
||||
add_ai_strategy = {
|
||||
type = alliance
|
||||
@@ -8272,7 +8277,7 @@ focus_tree = {
|
||||
icon = GFX_fflag_TIX
|
||||
x = 1
|
||||
y = 1
|
||||
cost = 71.5
|
||||
cost = 50
|
||||
prerequisite = {
|
||||
focus = TIX_yaoqingbaerganguojia
|
||||
}
|
||||
|
||||
@@ -9210,6 +9210,12 @@ focus_tree = {
|
||||
prerequisite = {
|
||||
focus = YUW_yurangbaertuoxie
|
||||
}
|
||||
prerequisite = {
|
||||
focus = YUW_fensuizuoyipanluan
|
||||
}
|
||||
prerequisite = {
|
||||
focus = YUW_daibudunkeerke
|
||||
}
|
||||
relative_position_id = YUW_yurangbaertuoxie
|
||||
available = {
|
||||
is_puppet = no
|
||||
|
||||
Reference in New Issue
Block a user