diff --git a/src/common/ai_equipment/AZ_planes.txt b/src/common/ai_equipment/AZ_planes.txt index 1546726..7857e42 100755 --- a/src/common/ai_equipment/AZ_planes.txt +++ b/src/common/ai_equipment/AZ_planes.txt @@ -1954,3 +1954,55 @@ AZ_maritime_patrol = { } } +AZ_jianniangji = { + category = air + + available_for = { BYG HUJ CHY DOH TIX BFL SAD YUW BLI WEX SIR SR1 SR2 SR3 SR4 DH1 } + + roles = { + air_fighter + } + + priority = { + factor = 5000 + modifier = { + has_War = yes + factor = 100 + } + } + + jizaijianniang_fighter_ex = { + priority = { + factor = 100 + } + + target_variant = { + match_value = 1000 + type = jizaijianniang_equipment_airframe + modules = { + fixed_main_weapon_slot = az_fighter_weapon + fixed_auxiliary_weapon_slot_1 = az_fighter_weapon + fixed_auxiliary_weapon_slot_2 = az_fighter_weapon + fixed_auxiliary_weapon_slot_3 = az_fighter_weapon + fixed_auxiliary_weapon_slot_4 = az_fighter_weapon + engine_type_slot = engine_4_2x + special_type_slot_1 = fuel_tanks_small + special_type_slot_2 = non_strategic_materials_small + special_type_slot_3 = fuel_tanks_small + special_type_slot_4 = armor_plate_small + special_type_slot_5 = self_sealing_fuel_tanks_small + special_type_slot_6 = drop_tanks + } + } + + allowed_modules = { + engine_4_2x + az_fighter_weapon + armor_plate_small + non_strategic_materials_small + fuel_tanks_small + self_sealing_fuel_tanks_small + drop_tanks + } + } +} \ No newline at end of file diff --git a/src/common/decisions/categories/tianjiang_decision_categories.txt b/src/common/decisions/categories/tianjiang_decision_categories.txt index 9471e95..459f227 100755 --- a/src/common/decisions/categories/tianjiang_decision_categories.txt +++ b/src/common/decisions/categories/tianjiang_decision_categories.txt @@ -180,4 +180,11 @@ TIX_quanlipingheng = { original_tag = TIX } priority = 100 +} +AZ_fkAIplayerjiaqiang = { + icon = xingdong + allowed = { + always = yes + } + priority = 10000 } \ No newline at end of file diff --git a/src/common/decisions/tianjiang_aizuobi_decisions.txt b/src/common/decisions/tianjiang_aizuobi_decisions.txt index d5442ba..6de281c 100755 --- a/src/common/decisions/tianjiang_aizuobi_decisions.txt +++ b/src/common/decisions/tianjiang_aizuobi_decisions.txt @@ -1,4 +1,223 @@ tianjiang_aizuobi = { + ai_shusifangyu_FKaizuobi = { + available = { + is_ai = yes + has_global_flag = AZ_fengkuangAI_citiao_12 + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + any_enemy_country = { + is_ai = no + } + surrender_progress > 0.5 + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + fire_only_once = yes + complete_effect = { + add_ideas = TY_fkAI_niliuershang + } + } + ai_fkAI_citiao = { + available = { + is_ai = yes + or = { + has_global_flag = AZ_fengkuangAI_citiao_4 + has_global_flag = AZ_fengkuangAI_citiao_5 + has_global_flag = AZ_fengkuangAI_citiao_6 + has_global_flag = AZ_fengkuangAI_citiao_8 + has_global_flag = AZ_fengkuangAI_citiao_9 + has_global_flag = AZ_fengkuangAI_citiao_10 + has_global_flag = AZ_fengkuangAI_citiao_ex + } + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + fire_only_once = yes + complete_effect = { + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_4 + } + add_ideas = TY_fkAI_gangtiezhiqu + } + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_5 + } + add_ideas = TY_fkAI_gaojizhineng + every_character = { + add_unit_leader_trait = fkAI_gaojizhinneng + } + } + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_6 + } + add_ideas = TY_fkAI_shenfenjianyan + } + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_8 + } + add_ideas = TY_fkAI_shenjingbaizhan + } + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_9 + } + add_ideas = TY_fkAI_tongzhihaiayng + } + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_10 + } + add_ideas = TY_fkAI_shuzhipengzhang + } + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_ex + } + add_ideas = TY_fkAI_zuizhonghetiex + every_character = { + add_unit_leader_trait = fkAI_gaojizhinneng + } + } + } + } + ai_fkAIcitiao_huoxingbing = { + available = { + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + is_ai = yes + date > 1938.6.1 + has_global_flag = AZ_fengkuangAI_citiao_7 + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + fire_only_once = yes + complete_effect = { + division_template = { + name = "火星装甲师" + is_locked = yes + regiments = { + medium_armor = { x = 0 y = 0 } + medium_armor = { x = 0 y = 1 } + medium_armor = { x = 0 y = 2 } + medium_armor = { x = 0 y = 3 } + medium_armor = { x = 1 y = 0 } + medium_armor = { x = 1 y = 1 } + medium_armor = { x = 1 y = 2 } + medium_armor = { x = 1 y = 3 } + medium_tank_destroyer_brigade = { x = 2 y = 0 } + medium_sp_anti_air_brigade = { x = 2 y = 1 } + mechanized = { x = 3 y = 0 } + mechanized = { x = 3 y = 1 } + mechanized = { x = 3 y = 2 } + mechanized = { x = 3 y = 3 } + mechanized = { x = 4 y = 0 } + mechanized = { x = 4 y = 1 } + mechanized = { x = 4 y = 2 } + mechanized = { x = 4 y = 3 } + } + support = { + engineer = { x = 0 y = 0 } + medium_flame_tank = { x = 0 y = 1 } + light_tank_recon = { x = 0 y = 2 } + artillery = { x = 0 y = 3 } + logistics_company = { x = 0 y = 4 } + } + } + for_loop_effect = { + start = 0 + end = 6 + add = 1 + capital_scope = { + create_unit = { + division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1" + owner = ROOT + } + } + } + } + } + ai_fkAIcitiao_huoxingbing2 = { + available = { + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + is_ai = yes + date > 1939.6.1 + is_puppet = no + has_global_flag = AZ_fengkuangAI_citiao_7 + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + days_re_enable = 365 + fire_only_once = no + complete_effect = { + for_loop_effect = { + start = 0 + end = 12 + add = 1 + capital_scope = { + create_unit = { + division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1" + owner = ROOT + } + } + } + } + } + ai_yuanban_shengji = { + available = { + date > 1939.1.1 + is_ai = yes + has_global_flag = modoption_tiantangzhizhan_on + has_idea = TY_yuanbanAI + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + fire_only_once = yes + complete_effect = { + swap_ideas = { + remove_idea = TY_yuanbanAI + add_idea = TY_yuanbanAI2 + } + } + } ai_byg_ruzhan_fa = { available = { date > 1940.4.1 @@ -208,6 +427,124 @@ tianjiang_aizuobi = { defense_bonus_against = 99.99 } } + ai_jianngshi_zuobi5 = { + available = { + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + is_ai = yes + date > 1940.1.1 + has_global_flag = AZ_fengkuangAI_citiao_2 + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + fire_only_once = yes + complete_effect = { + set_technology = { + shipgirltech_jizaijianniang_2 = 1 + } + } + } + ai_jianngshi_zuobi6 = { + available = { + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + is_ai = yes + date > 1940.6.1 + has_global_flag = AZ_fengkuangAI_citiao_2 + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + fire_only_once = yes + complete_effect = { + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + } + } + ai_jianngshi_zuobi_7 = { + available = { + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + is_ai = yes + date > 1941.6.1 + has_global_flag = AZ_fengkuangAI_citiao_2 + } + visible = { + is_ai = yes + } + days_re_enable = 365 + ai_will_do = { + factor = 10000 + } + complete_effect = { + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + } + } + ai_jianngshi_zuobi8 = { + available = { + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + is_ai = yes + has_global_flag = AZ_fengkuangAI_citiao_3 + is_puppet = no + } + visible = { + is_ai = yes + } + ai_will_do = { + factor = 10000 + } + fire_only_once = yes + complete_effect = { + set_technology = { + shipgirltech_jizaijianniang_1 = 1 + } + air_experience = 500 + add_tech_bonus = { + name = "飞机模块研究加成" + bonus = 100 + uses = 10 + ahead_reduction = 10 + category = plane_modules_tech + } + } + } ai_jianngshi_zuobi = { available = { OR = { @@ -217,6 +554,7 @@ tianjiang_aizuobi = { } is_ai = yes date > 1940.1.1 + has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes @@ -265,9 +603,6 @@ tianjiang_aizuobi = { set_technology = { shipgirltech_zuozhanlilun_3 = 1 } - set_technology = { - shipgirltech_jizaijianniang_2 = 1 - } } } ai_jianngshi_zuobi_2 = { @@ -279,6 +614,7 @@ tianjiang_aizuobi = { } is_ai = yes date > 1942.1.1 + has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes @@ -308,6 +644,7 @@ tianjiang_aizuobi = { } is_ai = yes date > 1940.6.1 + has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes @@ -406,14 +743,6 @@ tianjiang_aizuobi = { } } } - create_railway_gun = { - equipment = az_equipment_liechepao_1 - name = "终极猫猫头" - } - create_railway_gun = { - equipment = az_equipment_liechepao_1 - name = "终极猫猫头" - } } } ai_jianngshi_zuobi_4 = { @@ -425,6 +754,7 @@ tianjiang_aizuobi = { } is_ai = yes date > 1941.6.1 + has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes @@ -445,10 +775,6 @@ tianjiang_aizuobi = { } } } - create_railway_gun = { - equipment = az_equipment_liechepao_1 - name = "终极猫猫头" - } } } zuobi = { @@ -1018,6 +1344,30 @@ tianjiang_aizuobi = { } } } + zuobi_tiexue_3 = { + available = { + tag = TIX + is_ai = yes + date > 1940.3.1 + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + has_global_flag = AZ_fengkuangAI_citiao_ex + } + visible = { + tag = TIX + is_ai = yes + } + ai_will_do = { + factor = 100 + } + fire_only_once = yes + complete_effect = { + add_stability = 2 + } + } tix_huanzhuang = { icon = generic_construction available = { diff --git a/src/common/decisions/tianjiang_decision.txt b/src/common/decisions/tianjiang_decision.txt index 0035c89..2300c4c 100755 --- a/src/common/decisions/tianjiang_decision.txt +++ b/src/common/decisions/tianjiang_decision.txt @@ -7014,6 +7014,10 @@ SAD_ITA = { OR = { has_war_with = SAD is_in_faction_with = SAD + TIX = { + is_subject = yes + } + not = { country_exists = TIX } } has_government = democratic tag = ITA @@ -7023,6 +7027,10 @@ SAD_ITA = { surrender_progress > 0.7 } is_in_faction_with = SAD + TIX = { + is_subject = yes + } + not = { country_exists = TIX } } } ai_will_do = { @@ -10900,4 +10908,707 @@ TIX_quanlipingheng = { factor = 0 } } +} + +AZ_fkAIplayerjiaqiang = { + az_wanjialingqufkAIbuff = { + icon = generic_form_nation + visible = { + is_ai = no + has_global_flag = modoption_tiantangzhizhan_on + } + available = { + is_ai = no + has_global_flag = modoption_tiantangzhizhan_on + } + fire_only_once = yes + complete_effect = { + if = { + limit = { + tag = TIX + } + add_ideas = TIX_fkAIbuff_player + } + if = { + limit = { + tag = SAD + } + add_ideas = SAD_fkAIbuff_player + } + if = { + limit = { + tag = CHY + } + add_ideas = CHY_fkAIbuff_player + } + if = { + limit = { + tag = YUW + } + add_ideas = YUW_fkAIbuff_player + } + if = { + limit = { + tag = BYG + } + add_ideas = BYG_fkAIbuff_player + } + if = { + limit = { + tag = HUJ + } + add_ideas = HUJ_fkAIbuff_player + } + if = { + limit = { + tag = DOH + } + add_ideas = DOH_fkAIbuff_player + } + if = { + limit = { + tag = BFL + } + add_ideas = BFL_fkAIbuff_player + } + + } + + } + + AZ_fkAI_xuanzebuff_time = { + priority = 200 + icon = generic_intelligence_operation + is_good = yes + activation = { + always = no + } + complete_effect = { + + } + available = { + is_ai = yes + } + days_mission_timeout = 30 + timeout_effect = { + custom_effect_tooltip = "终止选择并获得加成" + clr_country_flag = AZ_fkAI_playertime + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_1 + } + add_political_power = 1500 + army_experience = 2000 + navy_experience = 2000 + air_experience = 2000 + add_command_power = 500 + custom_effect_tooltip = wz_earn_20000 + add_to_variable = { + var = wz_sl + value = 20000 + } + custom_effect_tooltip = get_zs_shuliang_200 + add_to_variable = { + var = zs_sl + value = 200 + } + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_2 + } + set_technology = { + shipgirltech_quzhupao_1 = 1 + } + set_technology = { + shipgirltech_xunyangpao_1 = 1 + } + set_technology = { + shipgirltech_zhanliepao_1 = 1 + } + set_technology = { + shipgirltech_jizaijianniang_1 = 1 + } + add_tech_bonus = { + name = "超级火炮卡" + bonus = 10 + uses = 10 + ahead_reduction = 10 + category = artillery + } + + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_3 + } + add_tech_bonus = { + name = "超级卡车卡" + bonus = 10 + uses = 3 + ahead_reduction = 10 + category = motorized_equipment + } + add_tech_bonus = { + name = "超级支援卡" + bonus = 10 + uses = 5 + ahead_reduction = 10 + category = support_tech + } air_equipment + add_tech_bonus = { + name = "超级飞机卡" + bonus = 10 + uses = 5 + ahead_reduction = 10 + category = air_equipment + } + add_tech_bonus = { + name = "超级装甲卡" + bonus = 10 + uses = 5 + ahead_reduction = 10 + category = armor + } + add_tech_bonus = { + name = "超级海军卡" + bonus = 10 + uses = 5 + ahead_reduction = 10 + category = naval_equipment + } + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_4 + } + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + create_railway_gun = { + equipment = az_equipment_liechepao_1 + name = "终极猫猫头" + } + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_5 + } + activate_mission = AZ_fkAI_xuanzebuff_dafuweng + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_6 + } + activate_mission = AZ_fkAI_xuanzebuff_dafuweng + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_7 + } + add_ideas = TY_fkAI_yangjingxurui + activate_mission = AZ_fkAI_xuanzebuff_yangjingxurui + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_8 + } + add_ideas = TY_fkAI_xianshoubisheng + activate_mission = AZ_fkAI_xuanzebuff_xianshoubisheng + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_9 + } + add_nuclear_bombs = 10 + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_10 + } + add_ideas = TY_fkAI_jiandiweixing + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_11 + } + add_ideas = TY_fkAI_woquandouyao + } + if = { + limit = { + has_country_flag = AZ_fkAI_xuanzebuff_12 + } + activate_mission = AZ_fkAI_xuanzebuff_jianxiangzi + } + } + } + AZ_fkAI_xuanzebuff_jianxiangzi = { + icon = xzmf + always = no + activation = { + always = no + } + available = { + is_ai = yes + } + is_good = yes + days_mission_timeout = 120 + timeout_effect = { + activate_mission = AZ_fkAI_xuanzebuff_jianxiangzi + hidden_effect = { + country_event = azevent.77 + } + } + } + AZ_fkAI_xuanzebuff_xianshoubisheng = { + icon = generic_tank + activation = { + always = no + } + available = { + date > 1939.9.1 + has_idea = TY_fkAI_xianshoubisheng + } + is_good = no + days_mission_timeout = 9999 + complete_effect = { + activate_mission = AZ_fkAI_xuanzebuff_xianshoubisheng2 + swap_ideas = { + remove_idea = TY_fkAI_xianshoubisheng + add_idea = TY_fkAI_xianshoubisheng2 + } + } + timeout_effect = { + + } + } + AZ_fkAI_xuanzebuff_xianshoubisheng2 = { + icon = generic_tank + activation = { + always = no + } + available = { + date > 1941.2.1 + has_idea = TY_fkAI_xianshoubisheng2 + } + is_good = yes + days_mission_timeout = 9999 + complete_effect = { + swap_ideas = { + remove_idea = TY_fkAI_xianshoubisheng2 + add_idea = TY_fkAI_xianshoubisheng3 + } + } + timeout_effect = { + + } + } + AZ_fkAI_xuanzebuff_yangjingxurui = { + icon = generic_tank + always = no + activation = { + always = no + } + available = { + is_ai = yes + } + is_good = yes + days_mission_timeout = 2170 + timeout_effect = { + swap_ideas = { + remove_idea = TY_fkAI_yangjingxurui + add_idea = TY_fkAI_yangjingxurui2 + } + } + } + AZ_fkAI_xuanzebuff_mofangdaheng = { + icon = gre_investment_decisions + always = no + activation = { + always = no + } + available = { + is_ai = yes + } + is_good = yes + days_mission_timeout = 120 + timeout_effect = { + activate_mission = AZ_fkAI_xuanzebuff_mofangdaheng + custom_effect_tooltip = mf_shuliang_2 + add_to_variable = { + var = xzmf_sl + value = 2 + } + } + } + AZ_fkAI_xuanzebuff_dafuweng = { + icon = gre_paying_ifc_debt + always = no + activation = { + always = no + } + available = { + is_ai = yes + } + is_good = yes + days_mission_timeout = 180 + timeout_effect = { + activate_mission = AZ_fkAI_xuanzebuff_dafuweng + if = { + limit = { + date < 1940.1.1 + } + custom_effect_tooltip = wz_earn_10000 + add_to_variable = { + var = wz_sl + value = 10000 + } + } + if = { + limit = { + date > 1940.1.1 + date < 1942.1.1 + } + custom_effect_tooltip = wz_earn_20000 + add_to_variable = { + var = wz_sl + value = 20000 + } + } + if = { + limit = { + date > 1942.1.1 + } + custom_effect_tooltip = wz_earn_40000 + add_to_variable = { + var = wz_sl + value = 40000 + } + } + } + } + AZ_fkAI_xuanzebuffkaishi_1 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_1 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + AZ_fkAI_xuanzebuffkaishi_2 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_2 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_3 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_3 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + AZ_fkAI_xuanzebuffkaishi_4 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_4 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + hidden_effect = { + set_technology = { + shipgirltech_jizaijianniang_2 = 1 + } + } + } + } + + AZ_fkAI_xuanzebuffkaishi_5 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_5 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_6 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_6 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_10 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_10 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_11 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_11 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_12 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_12 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_7 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_7 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_8 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_8 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + + AZ_fkAI_xuanzebuffkaishi_9 = { + icon = eng_trade_unions_demand + fire_only_once = yes + visible = { + has_country_flag = AZ_fkAI_playertime + } + available = { + is_ai = no + custom_trigger_tooltip = { + tooltip = xuanzecishuxiaoyuliangci_fkAI + check_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + compare = less_than_or_equals + } + } + } + complete_effect = { + set_country_flag = AZ_fkAI_xuanzebuff_9 + add_to_variable = { + var = az_fkai_player_jiacheng_cishu + value = 1 + } + } + } + } \ No newline at end of file diff --git a/src/common/ideas/tianjiang.txt b/src/common/ideas/tianjiang.txt index 0460674..cb081f1 100755 --- a/src/common/ideas/tianjiang.txt +++ b/src/common/ideas/tianjiang.txt @@ -2736,6 +2736,697 @@ ideas = { } } + TY_yuanbanAI = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = 3 + army_defence_factor = 3 + army_org_factor = 3 + army_morale_factor = 3 + army_strength_factor = 1 + } + } + + TY_yuanbanAI2 = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = 10 + army_defence_factor = 10 + army_org_factor = 3 + army_morale_factor = 3 + army_strength_factor = 5 + } + } + + TIX_fkAIbuff_player = { + picture = ideas_tank_TIX + allowed_civil_war = { + always = yes + } + modifier = { + war_support_factor = 1.5 + political_power_cost = -0.75 + army_org_factor = 0.4 + army_morale_factor = 0.5 + org_loss_when_moving = -0.4 + army_armor_attack_factor = 1 + army_armor_defence_factor = 1 + army_speed_factor = 0.2 + training_time_army_factor = -0.2 + } + targeted_modifier = { + tag = HUJ + attack_bonus_against = 1 + defense_bonus_against = 1 + } + targeted_modifier = { + tag = BYG + attack_bonus_against = 1 + defense_bonus_against = 1 + } + targeted_modifier = { + tag = YUW + attack_bonus_against = 1.5 + defense_bonus_against = 1.5 + } + targeted_modifier = { + tag = BFL + attack_bonus_against = 1.5 + defense_bonus_against = 1.5 + } + } + + SAD_fkAIbuff_player = { + picture = ideas_plane_SAD + allowed_civil_war = { + always = yes + } + modifier = { + war_support_factor = 1.5 + political_power_cost = -0.75 + air_accidents = -0.6 + air_weather_penalty = -0.6 + air_attack_factor = 0.6 + air_ace_generation_chance_factor = 0.75 + air_mission_efficiency = 0.6 + air_superiority_efficiency = 0.6 + air_intercept_efficiency = 0.6 + air_cas_efficiency = 0.8 + air_night_penalty = -0.6 + air_range_factor = 0.6 + air_agility_factor = 0.6 + training_time_army_factor = -0.2 + } + targeted_modifier = { + tag = HUJ + attack_bonus_against = 1 + defense_bonus_against = 1 + } + targeted_modifier = { + tag = YUW + attack_bonus_against = 1 + defense_bonus_against = 1 + } + } + + CHY_fkAIbuff_player = { + picture = ideas_ship_CHY + allowed_civil_war = { + always = yes + } + modifier = { + war_support_factor = 1.5 + political_power_gain = 0.75 + army_attack_factor = 0.5 + army_defence_factor = 0.5 + army_morale_factor = 1 + navy_screen_attack_factor = 1 + navy_screen_defence_factor = 1 + navy_capital_ship_attack_factor = 1 + navy_capital_ship_defence_factor = 1 + carrier_capacity_penalty_reduction = -0.5 + naval_strike_attack_factor = 0.3 + naval_strike_targetting_factor = 0.3 + naval_speed_factor = 0.4 + navy_max_range_factor = 0.8 + supply_consumption_factor = -0.3 + training_time_army_factor = -0.2 + } + targeted_modifier = { + tag = DOH + attack_bonus_against = 2 + defense_bonus_against = 2 + } + targeted_modifier = { + tag = HUJ + attack_bonus_against = 1 + defense_bonus_against = 1 + } + targeted_modifier = { + tag = BYG + attack_bonus_against = 1 + defense_bonus_against =1 + } + targeted_modifier = { + tag = BFL + attack_bonus_against = 1 + defense_bonus_against = 1 + } + } + + YUW_fkAIbuff_player = { + picture = ideas_tank_YUW + allowed_civil_war = { + always = yes + } + modifier = { + war_support_factor = 1.5 + attrition = -0.5 + army_org_factor = 1 + army_morale_factor = 1 + org_loss_when_moving = -0.4 + breakthrough_factor = 0.4 + recon_factor = 1 + land_reinforce_rate = 0.1 + planning_speed = 2.5 + max_planning = 1.5 + training_time_army_factor = -0.2 + } + targeted_modifier = { + tag = TIX + attack_bonus_against = 1.5 + defense_bonus_against = 1.5 + } + targeted_modifier = { + tag = BFL + attack_bonus_against = 1.5 + defense_bonus_against = 1.5 + } + targeted_modifier = { + tag = SAD + attack_bonus_against = 1 + defense_bonus_against = 1 + } + targeted_modifier = { + tag = HUJ + attack_bonus_against = 1 + defense_bonus_against = 1 + } + } + + HUJ_fkAIbuff_player = { + picture = ideas_plane_HUJ + allowed_civil_war = { + always = yes + } + modifier = { + war_support_factor = 1.5 + air_accidents = -0.5 + air_weather_penalty = -0.4 + air_attack_factor = 0.5 + air_ace_generation_chance_factor = 0.6 + air_mission_efficiency = 0.5 + air_superiority_efficiency = 0.4 + air_intercept_efficiency = 0.4 + air_cas_efficiency = 1 + air_night_penalty = -0.5 + air_range_factor = 0.5 + air_agility_factor = 0.5 + industrial_capacity_dockyard = 4 + navy_org = 40 + navy_screen_attack_factor = 1 + navy_screen_defence_factor = 1 + navy_capital_ship_attack_factor = 0.8 + training_time_army_factor = -0.2 + } + targeted_modifier = { + tag = SAD + attack_bonus_against = 1 + defense_bonus_against = 1 + } + targeted_modifier = { + tag = TIX + attack_bonus_against = 1 + defense_bonus_against = 1 + } + targeted_modifier = { + tag = CHY + attack_bonus_against = 1 + defense_bonus_against = 1 + } + } + + BYG_fkAIbuff_player = { + picture = ideas_gongye_BYG + allowed_civil_war = { + always = yes + } + modifier = { + stability_factor = 1.25 + political_power_cost = -1 + line_change_production_efficiency_factor = 0.8 + industrial_capacity_factory = 2 + industrial_capacity_dockyard = 6 + production_factory_max_efficiency_factor = 0.8 + production_factory_efficiency_gain_factor = 5 + training_time_army_factor = -0.2 + } + equipment_bonus = { + infantry_equipment = { + build_cost_ic = -0.25 + reliability = 0.15 + instant = yes + } + medium_tank_chassis = { + build_cost_ic = -0.25 + reliability = 0.15 + fuel_consumption_factor = -0.25 + instant = yes + } + mechanized_equipment = { + build_cost_ic = -0.25 + reliability = 0.15 + fuel_consumption_factor = -0.25 + instant = yes + } + } + + targeted_modifier = { + tag = TIX + attack_bonus_against = 2 + defense_bonus_against = 2 + } + targeted_modifier = { + tag = SAD + attack_bonus_against = 2 + defense_bonus_against = 2 + } + targeted_modifier = { + tag = CHY + attack_bonus_against = 2 + defense_bonus_against = 2 + } + targeted_modifier = { + tag = BFL + attack_bonus_against = 2 + defense_bonus_against = 2 + } + } + + BFL_fkAIbuff_player = { + picture = ideas_tank_BFL + allowed_civil_war = { + always = yes + } + modifier = { + stability_factor = 1 + war_support_factor = 1.5 + political_power_cost = -1 + production_factory_efficiency_gain_factor = 2 + army_infantry_attack_factor = 2 + army_infantry_defence_factor = 2 + land_reinforce_rate = 0.2 + army_org_factor = 0.5 + army_morale_factor = 0.5 + } + equipment_bonus = { + infantry_equipment = { + build_cost_ic = -0.25 + reliability = 0.15 + instant = yes + } + medium_tank_chassis = { + build_cost_ic = -0.1 + reliability = 0.25 + fuel_consumption_factor = -0.25 + instant = yes + } + } + targeted_modifier = { + tag = TIX + attack_bonus_against = 2 + defense_bonus_against = 2 + } + targeted_modifier = { + tag = CHY + attack_bonus_against = 1.5 + defense_bonus_against = 1.5 + } + targeted_modifier = { + tag = HUJ + attack_bonus_against = 1.5 + defense_bonus_against = 1.5 + } + targeted_modifier = { + tag = BYG + attack_bonus_against = 2 + defense_bonus_against = 2 + } + targeted_modifier = { + tag = YUW + attack_bonus_against = 2 + defense_bonus_against = 2 + } + } + + DOH_fkAIbuff_player = { + picture = ideas_junxu_DOH + allowed_civil_war = { + always = yes + } + modifier = { + war_support_factor = 1.5 + land_reinforce_rate = 0.5 + command_power_gain_mult = 2 + army_core_attack_factor = 3 + army_core_defence_factor = 3 + } + equipment_bonus = { + infantry_equipment = { + build_cost_ic = -0.3 + reliability = 0.2 + instant = yes + } + medium_tank_chassis = { + build_cost_ic = -0.3 + reliability = 0.2 + fuel_consumption_factor = -0.25 + instant = yes + } + } + targeted_modifier = { + tag = CHY + attack_bonus_against = 2 + defense_bonus_against = 2 + } + } + + TY_fkAI_gangtiezhiqu = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_strength_factor = 3 + } + } + + TY_fkAI_gaojizhineng = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + planning_speed = 10 + line_change_production_efficiency_factor = 0.8 + max_command_power = 500 + command_power_gain = 5 + grant_medal_cost_factor = -1 + } + } + + TY_fkAI_shenfenjianyan = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + crypto_strength = 10 + intelligence_agency_defense = 10 + enemy_operative_capture_chance_factor = 0.3 + enemy_operative_detection_chance = 20 + enemy_operative_forced_into_hiding_time_factor = 0.3 + } + } + + TY_fkAI_shenjingbaizhan = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + terrain_penalty_reduction = 1 + fortification_collateral_chance = 1 + experience_gain_factor = 10 + } + } + + TY_fkAI_tongzhihaiayng = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + industrial_capacity_dockyard = 20 + positioning = 2 + } + equipment_bonus = { + ship_hull_cruiser = { + build_cost_ic = -0.25 + instant = yes + } + ship_hull_light = { + build_cost_ic = -0.25 + instant = yes + } + ship_hull_carrier = { + build_cost_ic = -0.25 + instant = yes + } + ship_hull_heavy = { + build_cost_ic = -0.25 + instant = yes + } + } + } + + TY_fkAI_shuzhipengzhang = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = 5 + army_defence_factor = 5 + } + } + + TY_fkAI_AIduiyoudebuff = { + picture = fengkuangai + cancel = { + all_allied_country = { + is_ai = yes + } + } + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = -3 + army_defence_factor = -3 + army_org_factor = -2 + army_morale_factor = -2 + supply_consumption_factor = 0.5 + land_reinforce_rate = -0.05 + training_time_army_factor = 2 + } + } + + TY_fkAI_niliuershang = { + picture = fengkuangai + cancel = { + all_allied_country = { + is_ai = yes + } + } + allowed_civil_war = { + always = yes + } + modifier = { + army_core_attack_factor = 7.5 + army_core_defence_factor = 7.5 + } + } + + TY_fkAI_zuizhonghetiex = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_strength_factor = 3 + planning_speed = 10 + line_change_production_efficiency_factor = 0.8 + max_command_power = 500 + command_power_gain = 5 + grant_medal_cost_factor = -1 + crypto_strength = 10 + intelligence_agency_defense = 10 + enemy_operative_capture_chance_factor = 0.3 + enemy_operative_detection_chance = 20 + enemy_operative_forced_into_hiding_time_factor = 0.3 + terrain_penalty_reduction = 1 + industrial_capacity_dockyard = 20 + positioning = 2 + army_attack_factor = 5 + army_defence_factor = 5 + } + equipment_bonus = { + ship_hull_cruiser = { + build_cost_ic = -0.25 + instant = yes + } + ship_hull_light = { + build_cost_ic = -0.25 + instant = yes + } + ship_hull_carrier = { + build_cost_ic = -0.25 + instant = yes + } + ship_hull_heavy = { + build_cost_ic = -0.25 + instant = yes + } + } + } + + TY_fkAI_yangjingxurui = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = -1 + army_defence_factor = -1 + planning_speed = -2 + max_planning = -1 + line_change_production_efficiency_factor = -0.6 + industrial_capacity_factory = -0.8 + industrial_capacity_dockyard = -1.2 + production_factory_max_efficiency_factor = -0.4 + production_factory_efficiency_gain_factor = -1 + army_org_factor = -1 + army_morale_factor = -0.5 + } + } + + TY_fkAI_yangjingxurui2 = { + name = TY_fkAI_yangjingxurui + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = 0.4 + army_defence_factor = 0.4 + planning_speed = 1 + max_planning = 0.6 + line_change_production_efficiency_factor = 0.2 + industrial_capacity_factory = 0.5 + industrial_capacity_dockyard = 0.5 + production_factory_max_efficiency_factor = 0.2 + production_factory_efficiency_gain_factor = 0.4 + army_org_factor = 0.4 + army_morale_factor = 0.2 + } + } + + TY_fkAI_xianshoubisheng = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + rule = { + can_not_declare_war = yes + } + modifier = { + army_attack_factor = 0.3 + army_defence_factor = 0.3 + planning_speed = 0.8 + max_planning = 0.4 + line_change_production_efficiency_factor = 0.2 + industrial_capacity_factory = 0.5 + industrial_capacity_dockyard = 0.5 + production_factory_max_efficiency_factor = 0.2 + production_factory_efficiency_gain_factor = 0.4 + army_org_factor = 0.4 + army_morale_factor = 0.2 + } + } + + TY_fkAI_xianshoubisheng2 = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = 0.4 + army_defence_factor = 0.4 + planning_speed = 1 + max_planning = 0.6 + line_change_production_efficiency_factor = 0.2 + industrial_capacity_factory = 0.5 + industrial_capacity_dockyard = 0.5 + production_factory_max_efficiency_factor = 0.2 + production_factory_efficiency_gain_factor = 0.4 + army_org_factor = 0.4 + army_morale_factor = 0.2 + } + } + + TY_fkAI_xianshoubisheng3 = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + army_attack_factor = -2 + army_defence_factor = -2 + planning_speed = -2 + max_planning = -1 + line_change_production_efficiency_factor = -0.6 + industrial_capacity_factory = -0.8 + industrial_capacity_dockyard = -1.2 + production_factory_max_efficiency_factor = -0.4 + production_factory_efficiency_gain_factor = -1 + army_org_factor = -2 + army_morale_factor = -2 + } + } + + TY_fkAI_jiandiweixing = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + crypto_strength = 5 + intelligence_agency_defense = 5 + enemy_operative_capture_chance_factor = 0.5 + enemy_operative_detection_chance = 50 + intel_network_gain_factor = 2 + decryption_power = 300 + intel_network_gain_factor = 0.5 + own_operative_capture_chance_factor = -0.5 + own_operative_detection_chance = -50 + own_operative_harmed_time_factor = -0.5 + civilian_intel_factor = 50 + army_intel_factor = 50 + navy_intel_factor = 50 + airforce_intel_factor = 50 + } + } + + TY_fkAI_woquandouyao = { + picture = fengkuangai + allowed_civil_war = { + always = yes + } + modifier = { + stability_factor = 1.25 + war_support_factor = 2 + political_power_factor = 3 + research_speed_factor = 0.2 + local_resources_factor = 1 + industrial_capacity_dockyard = 0.5 + line_change_production_efficiency_factor = 0.3 + army_core_attack_factor = 0.5 + army_core_defence_factor = 0.5 + tank_manufacturer_cost_factor = -0.9 + naval_manufacturer_cost_factor = -0.9 + aircraft_manufacturer_cost_factor = -0.9 + materiel_manufacturer_cost_factor = -0.9 + industrial_concern_cost_factor = -0.9 + } + } + } political_advisor = { diff --git a/src/common/national_focus/yuanwei_free.txt b/src/common/national_focus/yuanwei_free.txt index 81dfb02..09b2376 100755 --- a/src/common/national_focus/yuanwei_free.txt +++ b/src/common/national_focus/yuanwei_free.txt @@ -458,7 +458,7 @@ focus_tree = { } ai_will_do = { - factor = 0 + factor = 100 } #search_filters = { FOCUS_FILTER_STABILITY } completion_reward = { diff --git a/src/common/scripted_guis/az_start_guis.txt b/src/common/scripted_guis/az_start_guis.txt index c219361..83d23da 100755 --- a/src/common/scripted_guis/az_start_guis.txt +++ b/src/common/scripted_guis/az_start_guis.txt @@ -107,6 +107,14 @@ scripted_gui = { country_event = azstartevent.1001 } else = { + if = { + limit = { + has_global_flag = modoption_fengkuangai_on + not = { has_country_flag = fengkuangai_yixuanzeguo_flag } + } + set_country_flag = fengkuangai_yixuanzeguo_flag + country_event = az_tianjiang.292 + } if = { limit = { has_global_flag = sirennandu2 @@ -647,6 +655,35 @@ scripted_gui = { } } } + modoption_button9_on_click = { + if = { + limit = { + has_global_flag = modoption_tiantangzhizhan_on + } + clr_global_flag = modoption_tiantangzhizhan_on + every_country = { + limit = { + AND = { + shijianniangguojia_trigger = no + is_ai = yes + } + } + remove_ideas = TY_yuanbanAI + } + } + else = { + set_global_flag = modoption_tiantangzhizhan_on + every_country = { + limit = { + AND = { + shijianniangguojia_trigger = no + is_ai = yes + } + } + add_ideas = TY_yuanbanAI + } + } + } } triggers = { modoption_button6_on_click_enabled = { @@ -658,6 +695,9 @@ scripted_gui = { modoption_button8_on_click_enabled = { is_historical_focus_on = yes } + modoption_button9_on_click_enabled = { + has_global_flag = modoption_fengkuangai_on + } modoption_sirennandu1_click_enabled = { NOT = { has_global_flag = sirennandu2 } NOT = { has_global_flag = sirennandu3 } @@ -694,6 +734,9 @@ scripted_gui = { modoption_button8_on_visible = { NOT = { has_global_flag = az_gamestarted } } + modoption_button9_on_visible = { + NOT = { has_global_flag = az_gamestarted } + } modoption_sirennandu_title_visible = { has_global_flag = MOD_azurlane_sairenzhizai } diff --git a/src/common/scripted_localisation/az_guis_scripted_localisation.txt b/src/common/scripted_localisation/az_guis_scripted_localisation.txt index 7e77a74..9212397 100755 --- a/src/common/scripted_localisation/az_guis_scripted_localisation.txt +++ b/src/common/scripted_localisation/az_guis_scripted_localisation.txt @@ -993,4 +993,34 @@ defined_text = { } localization_key = modoption_btn_1_off } +} +defined_text = { + name = modoption_title9 + text = { + trigger = { + has_global_flag = modoption_tiantangzhizhan_on + } + localization_key = modoption_title9_on + } + text = { + trigger = { + NOT= { has_global_flag = modoption_tiantangzhizhan_on } + } + localization_key = modoption_title9_off + } +} +defined_text = { + name = modoption_btn_9 + text = { + trigger = { + has_global_flag = modoption_tiantangzhizhan_on + } + localization_key = modoption_btn_1_on + } + text = { + trigger = { + NOT = { has_global_flag = modoption_tiantangzhizhan_on } + } + localization_key = modoption_btn_1_off + } } \ No newline at end of file diff --git a/src/common/unit_leader/az_traits.txt b/src/common/unit_leader/az_traits.txt index d0e7e3a..3923178 100755 --- a/src/common/unit_leader/az_traits.txt +++ b/src/common/unit_leader/az_traits.txt @@ -678,4 +678,21 @@ leader_traits = { } } + fkAI_gaojizhinneng = { + type = land + trait_type = personality_trait + non_shared_modifier = { + max_commander_army_size = 50 + max_army_group_size = 10 + reassignment_duration_factor = -1 + shore_bombardment_bonus = 0.5 + fortification_collateral_chance = 1 + experience_gain_factor = 10 + sickness_chance = -1 + wounded_chance_factor = -1 + } + new_commander_weight = { + factor = 0 + } + } } diff --git a/src/events/AZ_tianjiangEvents.txt b/src/events/AZ_tianjiangEvents.txt index b2f9eab..1168aa7 100755 --- a/src/events/AZ_tianjiangEvents.txt +++ b/src/events/AZ_tianjiangEvents.txt @@ -9552,7 +9552,7 @@ country_event = { country_event = { id = az_tianjiang.275 title = "等待俾斯麦恢复" - desc = "俾斯麦需要两到三个月的时间来恢复,我们必须争分夺秒坚持到她归来。" + desc = "俾斯麦需要大概半个月的时间来恢复,我们必须争分夺秒坚持到她归来。" picture = GFX_aze_dai is_triggered_only = yes option = { @@ -9563,7 +9563,7 @@ country_event = { value = 500 } hidden_effect = { - country_event = { id = az_tianjiang.276 days = 70 } + country_event = { id = az_tianjiang.276 days = 14 } } ai_chance = { base = 100 @@ -10092,4 +10092,373 @@ country_event = { factor = 100 } } +} + +country_event = { + id = az_tianjiang.292 + title = "重要说明!!!(疯狂AI)" + desc = az_tianjiang.292.d + picture = GFX_aze_dai + is_triggered_only = yes + option = { + name = "查看额外词条" + country_event = az_tianjiang.293 + ai_chance = { + factor = 0 + } + } + option = { + name = "不添加或联机有人选点这个" + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.293 + title = "疯狂AI额外词条:舰娘对决" + desc = az_tianjiang.293.d + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_1 + country_event = az_tianjiang.294 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.294 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.294 + title = "疯狂AI额外词条:柴郡冲击" + desc = az_tianjiang.294.d + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_2 + country_event = az_tianjiang.295 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.295 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.295 + title = "疯狂AI额外词条:飞天舰娘" + desc = "机载舰娘拥有极强的作战能力,如果启用该词条,AI会使用强大的机载舰娘来确保制空权。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_3 + country_event = az_tianjiang.296 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.296 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.296 + title = "疯狂AI额外词条:钢铁之躯" + desc = "选择该词条后AI部队的HP会极大加强,这将导致AI的兵力损失减少,攻防数值越高其提升表现就越明显。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_4 + country_event = az_tianjiang.297 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.297 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.297 + title = "疯狂AI额外词条:高级智能" + desc = az_tianjiang.297.d + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_5 + country_event = az_tianjiang.298 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.298 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.298 + title = "疯狂AI额外词条:身份检验" + desc = "该词条将极大加强AI的反间谍效率与加密效果,玩家将很难对舰娘国制造合作政府或者压计划。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_6 + country_event = az_tianjiang.299 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.299 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.299 + title = "疯狂AI额外词条:次元传送" + desc = "AI将在38年6月之后定期获得火星兵,从396之后火星兵数量增加。火星装甲师编制固定且初始满装备+最高部队等级。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_7 + country_event = az_tianjiang.300 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.300 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.300 + title = "疯狂AI额外词条:身经百战" + desc = "选择该词条后AI会无视地形惩罚,甚至在部分地形获得正面修正。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_8 + country_event = az_tianjiang.301 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.301 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.301 + title = "疯狂AI额外词条:统治海洋" + desc = "AI会获得极为逆天的海军产出加成,不过不用担心卡顿问题,碧蓝MOD一直都很流畅。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_9 + country_event = az_tianjiang.302 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.302 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.302 + title = "疯狂AI额外词条:数值膨胀" + desc = "简单粗暴的AI攻防加成,会赢吗?" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_10 + country_event = az_tianjiang.303 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.303 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.303 + title = "疯狂AI额外词条:敌我差距" + desc = "选择该词条后,玩家的队友舰娘国AI会遭受debuff惩罚,与玩家不同阵营则不再受影响。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条" + set_global_flag = AZ_fengkuangAI_citiao_11 + country_event = az_tianjiang.305 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看下一个" + country_event = az_tianjiang.305 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.304 + title = "AI弱智" + desc = "检测为玩家队友舰娘国AI,吃debuff!" + picture = GFX_aze_dai + fire_only_once = yes + trigger = { + is_ai = yes + any_allied_country = { + is_ai = no + } + OR = { + has_idea = TY_fengkuangai + has_idea = TY_fengkuangai2 + has_idea = TY_fengkuangai3 + } + has_global_flag = AZ_fengkuangAI_citiao_11 + } + option = { + name = "呀咩咯!" + add_ideas = TY_fkAI_AIduiyoudebuff + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.305 + title = "疯狂AI额外词条:逆流而上" + desc = "选择该词条后,AI在与玩家对战时投降倾向过高后会获得极高的核心攻防buff(提前警告,比数值膨胀词条还高)。" + picture = GFX_aze_diannao + is_triggered_only = yes + option = { + name = "启用该词条,并查看最终事件" + set_global_flag = AZ_fengkuangAI_citiao_12 + country_event = az_tianjiang.306 + ai_chance = { + factor = 0 + } + } + option = { + name = "不启用,查看最终事件" + country_event = az_tianjiang.306 + ai_chance = { + factor = 100 + } + } +} + +country_event = { + id = az_tianjiang.306 + title = "最终说明(点了这个再跑时间!!)" + desc = "如果你选择了全部词条,那么点击此事件选项后将所有AI的词条buff合为一个,同时解锁玩家增益决议,记得在任务决议读条结束前选好自己想要的加成!" + picture = GFX_aze_hit + is_triggered_only = yes + option = { + name = "终于可以开始塔塔开了!" + if = { + limit = { + has_global_flag = AZ_fengkuangAI_citiao_1 + has_global_flag = AZ_fengkuangAI_citiao_2 + has_global_flag = AZ_fengkuangAI_citiao_3 + has_global_flag = AZ_fengkuangAI_citiao_4 + has_global_flag = AZ_fengkuangAI_citiao_5 + has_global_flag = AZ_fengkuangAI_citiao_6 + has_global_flag = AZ_fengkuangAI_citiao_7 + has_global_flag = AZ_fengkuangAI_citiao_8 + has_global_flag = AZ_fengkuangAI_citiao_9 + has_global_flag = AZ_fengkuangAI_citiao_10 + has_global_flag = AZ_fengkuangAI_citiao_11 + has_global_flag = AZ_fengkuangAI_citiao_12 + } + clr_global_flag = AZ_fengkuangAI_citiao_4 + clr_global_flag = AZ_fengkuangAI_citiao_5 + clr_global_flag = AZ_fengkuangAI_citiao_6 + clr_global_flag = AZ_fengkuangAI_citiao_8 + clr_global_flag = AZ_fengkuangAI_citiao_9 + clr_global_flag = AZ_fengkuangAI_citiao_10 + set_global_flag = AZ_fengkuangAI_citiao_ex + custom_effect_tooltip = "将AI的部分buff合体,走时间后显示" + every_country = { + limit = { + is_ai = no + } + activate_mission = AZ_fkAI_xuanzebuff_time + set_country_flag = AZ_fkAI_playertime + } + } + ai_chance = { + factor = 100 + } + } } \ No newline at end of file diff --git a/src/events/leaders_shijian.txt b/src/events/leaders_shijian.txt index 7289d17..0bd440d 100755 --- a/src/events/leaders_shijian.txt +++ b/src/events/leaders_shijian.txt @@ -208,7 +208,8 @@ country_event = { has_character_flag = chushijianniang is_country_leader = no } - remove_unit_leader_trait = logistics_wizard + remove_unit_leader_trait = fkAI_gaojizhinneng + remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine remove_unit_leader_trait = fast_planner @@ -268,6 +269,7 @@ country_event = { limit = { is_country_leader = yes } + remove_unit_leader_trait = fkAI_gaojizhinneng remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine @@ -373,7 +375,8 @@ country_event = { has_character_flag = chushijianniang is_country_leader = no } - remove_unit_leader_trait = logistics_wizard + remove_unit_leader_trait = fkAI_gaojizhinneng + remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine remove_unit_leader_trait = fast_planner @@ -433,6 +436,7 @@ country_event = { limit = { is_country_leader = yes } + remove_unit_leader_trait = fkAI_gaojizhinneng remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine diff --git a/src/interface/az_start_window.gui b/src/interface/az_start_window.gui index 7e04737..d6d3072 100755 --- a/src/interface/az_start_window.gui +++ b/src/interface/az_start_window.gui @@ -551,6 +551,37 @@ guiTypes = { buttonText = "[modoption_btn_8]" clicksound = click_close + } + instantTextboxType = { + name = "modoption_title9" + position = { x = 50 y = 880 } + Orientation = UPPER_LEFT + font = "hoi_24header" + text = "modoption_title9" + maxWidth = 300 + maxHeight = 100 + format = left + fixedsize=yes + } + instantTextboxType = { + name = "modoption_text9" + position = { x = 50 y = 920 } + Orientation = UPPER_LEFT + font = "hoi_20b" + text = "modoption_text9" + maxWidth = 410 + maxHeight = 600 + format = left + fixedsize=yes + } + buttonType = { + name = "modoption_button9_on" + position = { x = 310 y = 890 } + quadTextureSprite ="GFX_az_smallbutton1" + buttonFont = "hoi_16mbs" + buttonText = "[modoption_btn_9]" + clicksound = click_close + } instantTextboxType = { diff --git a/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml b/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml index fda26e0..7d00493 100755 --- a/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_custom_cost_tooltip_l_simp_chinese.yml @@ -49,6 +49,7 @@ zs_shuliang_100_tooltip:0 "消耗§R100§!£GFX_small_zs!" ####兑换钻石#### get_zs_shuliang_100:0"获得§R100§!£GFX_small_zs!" + get_zs_shuliang_200:0"获得§R200§!£GFX_small_zs!" ####物资#### wz_shuliang_500:0 "§Y500§!£GFX_small_wz!" wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!" @@ -129,5 +130,6 @@ wz_earn_28500:0"获得§Y28500§!£GFX_small_wz!" wz_earn_30000:0"获得§Y30000§!£GFX_small_wz!" wz_earn_35000:0"获得§Y35000§!£GFX_small_wz!" + wz_earn_40000:0"获得§Y40000§!£GFX_small_wz!" wz_earn_31000:0"获得§Y31000§!£GFX_small_wz!" wz_earn_65000:0"获得§Y65000§!£GFX_small_wz!" \ No newline at end of file diff --git a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml index fddee5a..f28da44 100755 --- a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml @@ -1,6 +1,6 @@ l_simp_chinese: - gengxinshuoming_title2:0"1.794更新内容" - gengxinshuoming_text2:"0.更新了历史挑战模式,在疯狂AI下面开启。\n§R预计在国庆前对疯狂AI进行改版(§C自选难度§!)并添加天堂之战模式§!\n1.东煌与重樱添加了大量新内阁。\n2.感谢佩克拉为北联和鸢尾制作的全新兵模,北联为少前2-波波沙,鸢尾为恶毒。\n3.修补了各国缺失的原版坦克模型,并为主要舰娘国添加了原版飞机与列车炮模型。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。" + gengxinshuoming_title2:0"1.8更新内容" + gengxinshuoming_text2:"0.更新了天堂之战模式,包括玩家和原版国家在内的各国都将得到巨幅加强,在历史挑战下面开启。\n1.疯狂AI大改,默认情况下难度降低,但可以通过事件链自行添加额外词条来增加难度,如果开启全部十二个词条玩家还可以自选各种作弊级加强来对抗逆天AI。\n2.感谢佩克拉为北联和鸢尾制作的全新兵模,北联为少前2-波波沙,鸢尾为恶毒。\n3.天降的布里与塞壬BUG修复。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" @@ -84,6 +84,10 @@ modoption_title8_on:"历史挑战-§C开启§!" modoption_title8_off:"历史挑战-§Y关闭§!" modoption_text8:0"在开启了历史国策后才可以选择,加强历史国策下的舰娘国AI路线选择并为赤色中轴舰娘国增加额外的事件与民族精神,可以与疯狂AI同时开启。" + modoption_title9:"[modoption_title9]" + modoption_title9_on:"天堂之战-§C开启§!" + modoption_title9_off:"天堂之战-§Y关闭§!" + modoption_text9:0"在开启了疯狂AI后才可以选择,玩家通过决议获得加强版舰娘国专属加成,所有原版国家获得超强BUFF。" modoption_sirennandu_title:0"[modoption_sirennandu_title][modoption_sirennandu_zhengfeng]" modoption_sirennandu_title_0:0"当前模式:默认难度" modoption_sirennandu_title_1:0"当前模式:§Y挑战§!难度" diff --git a/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml b/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml index 91558a4..1d903b5 100755 --- a/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/azc_YUW_l_simp_chinese.yml @@ -2637,4 +2637,92 @@ all_youjiduizhengaihuodong:0"§R抵抗势力正在该地活动§!" BFL_sandachengfangxian_state:0"最终防线" TIX_attackyuw_state:0"加强[TIX.GetName]攻势" - TIX_attackbfl_state:0"加强[TIX.GetName]攻势" \ No newline at end of file + TIX_attackbfl_state:0"加强[TIX.GetName]攻势" + + #疯狂AI额外内容 + AZ_fkAIplayerjiaqiang:0"疯狂AI额外内容" + AZ_fkAIplayerjiaqiang_desc:0"如果添加了所有疯狂AI额外词条,在时间决议出现后需要仔细阅读各项加成再做出选择,§R最多可以选择两项加成且不可重复§!。" + TIX_fkAIbuff_player:0"铁血专属加成(玩家)" + TIX_fkAIbuff_player_desc:0"机动作战最强的一集。" + SAD_fkAIbuff_player:0"撒丁专属加成(玩家)" + SAD_fkAIbuff_player_desc:0"不要玩陆军,会变得不幸。" + CHY_fkAIbuff_player:0"重樱专属加成(玩家)" + CHY_fkAIbuff_player_desc:0"空军?那是什么?" + YUW_fkAIbuff_player:0"鸢尾专属加成(玩家)" + YUW_fkAIbuff_player_desc:0"鸢尾最不数值膨胀的一集。" + HUJ_fkAIbuff_player:0"皇家专属加成(玩家)" + HUJ_fkAIbuff_player_desc:0"陆军交给队友就好。" + BYG_fkAIbuff_player:0"白鹰专属加成(玩家)" + BYG_fkAIbuff_player_desc:0"产能大爆炸!" + BFL_fkAIbuff_player:0"北联专属加成(玩家)" + BFL_fkAIbuff_player_desc:0"钢铁洪流来咯!" + DOH_fkAIbuff_player:0"东煌专属加成(玩家)" + DOH_fkAIbuff_player_desc:0"我的部队无穷无尽。" + az_wanjialingqufkAIbuff:0"点这里(天堂之战)" + az_wanjialingqufkAIbuff_desc:0"领取对应的天堂之战buff。" + modoption_tiantangzhizhan_on:0"已开启天堂之战" + az_tianjiang.292.d:0"选词条时不要走时间!!!\n\n疯狂AI现在将通过自由添加词条的方式增加难度,无额外词条情况下比老版本疯狂AI简单许多,因为诸如舰娘师,猫猫头这些内容都被编入了额外词条中。\n\n如果想要添加疯狂AI的额外词条,请跟随事件链查看效果。§R如果选择了全部额外词条,所有玩家都可以通过决议来获得作弊性质的加强。§!当然你也可以硬着头皮打..." + TY_fkAI_gangtiezhiqu:0"钢铁之躯" + TY_fkAI_gaojizhineng:0"高级智能" + TY_fkAI_shenfenjianyan:0"身份检验" + TY_fkAI_shenjingbaizhan:0"身经百战" + az_tianjiang.293.d:0"舰娘师是旧版本疯狂AI的默认配置,强大的舰娘装备可以轻易撕开玩家的防线并消灭玩家部队大量的装备,为后续其他AI部队进攻制造缺口。启用该词条会在406之后陆续给AI舰娘国生成舰娘师,极大增加玩家的防守压力。" + az_tianjiang.294.d:0"特殊列车炮猫猫头是旧版本疯狂AI的默认配置,强大的舰娘列车炮范围极大且会给予玩家部队战斗力debuff,对玩家攻守都会造成严重负面影响。启用该词条后舰娘国AI会在406之后生成柴郡列车炮。" + TY_fkAI_tongzhihaiayng:0"统治海洋" + TY_fkAI_shuzhipengzhang:0"数值膨胀" + TY_fkAI_AIduiyoudebuff:0"我方队友AI" + TY_fkAI_niliuershang:0"逆流而上" + TY_fkAI_zuizhonghetiex:0"疯狂AI额外加成(部分整合)" + AZ_fkAI_xuanzebuff_time:0"选择你的加成" + AZ_fkAI_xuanzebuff_time_desc:0"只有选择了所有疯狂AI额外词条才会解锁此任务决议,时间结束后终止选择。" + xuanzecishuxiaoyuliangci_fkAI:0"当前的选择次数低于§C两次§!" + AZ_fkAI_xuanzebuffkaishi_1:0"初始资金 ☆§C前期型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_1_desc:0"获得大量政治点,经验,物资,钻石等初始资源。" + AZ_fkAI_xuanzebuffkaishi_2:0"核心出装 ☆§C前期型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_2_desc:0"获得十张超级火炮加成卡,并直接获得机载舰娘与三种舰娘基础装备的科技。" + AZ_fkAI_xuanzebuffkaishi_3:0"科技致胜 ☆§G泛用型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_3_desc:0"获得支援装备,卡车,装甲,飞机,舰船等多种超级加成卡。" + AZ_fkAI_xuanzebuffkaishi_4:0"火力冲击 ☆§C前期型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_4_desc:0"立刻获得猫猫头科技与五个柴郡列车炮。" + AZ_fkAI_xuanzebuffkaishi_5:0"大富翁 ☆§Y长期型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_5_desc:0"激活一个定时决议,每半年获得1W物资,40年之后变为2W,42年之后变为4W。" + AZ_fkAI_xuanzebuffkaishi_6:0"魔方大亨 ☆§Y长期型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_6_desc:0"激活一个定时决议,每120天可以获得两个魔方。" + AZ_fkAI_xuanzebuffkaishi_7:0"养精蓄锐 ☆§0后期型增益§!☆ 只推荐这些国家选择:§Y[BYG.GetName]§!,§Y[HUJ.GetName]§!" + AZ_fkAI_xuanzebuffkaishi_7_desc:0"在游戏前期获得战斗力与产能方面的负面加成,但在后期该buff将转变为正面buff。" + AZ_fkAI_xuanzebuffkaishi_8:0"先手必胜 ☆§C前期型增益§!☆ 只推荐这些国家选择:§Y[TIX.GetName]§!,§Y[SAD.GetName]§!,§Y[CHY.GetName]§!" + AZ_fkAI_xuanzebuffkaishi_8_desc:0"在游戏前期获得战斗力与产能方面的正面加成,但在后期该buff将转变为debuff。" + AZ_fkAI_xuanzebuffkaishi_9:0"风灵月影 ☆§R特殊型增益§!☆ 只推荐这些国家选择:§Y[YUW.GetName]§!,§Y[BFL.GetName]§!,§Y[DOH.GetName]§!" + AZ_fkAI_xuanzebuffkaishi_9_desc:0"可以直接获得十发核弹,不过依然需要有战略轰炸机和制空权才能发射。" + AZ_fkAI_xuanzebuffkaishi_10:0"间谍卫星 ☆§G泛用型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_10_desc:0"获得一个民族精神,能够得知他国的全部情报,并且间谍将极难被抓到,同时极为容易抓到敌方间谍。" + AZ_fkAI_xuanzebuffkaishi_11:0"我全都要 ☆§G泛用型增益§!☆" + AZ_fkAI_xuanzebuffkaishi_11_desc:0"获得一个各项加成都平平无奇但持续时间为永久的buff。" + AZ_fkAI_xuanzebuffkaishi_12:0"捡箱子 ☆§R特殊型增益§!☆ 只推荐欧皇选择,非酋勿选" + AZ_fkAI_xuanzebuffkaishi_12_desc:0"解锁一个定时决议,每隔120天自动进行一次抽奖,其奖品池与出售魔方完全相同。" + shipgirltech_quzhupao_1:0"陆用速射轻炮" + shipgirltech_xunyangpao_1:0"陆用轰城重炮" + shipgirltech_zhanliepao_1:0"陆用龙鸣重炮" + shipgirltech_jizaijianniang_2:0"太虚苍狼啸" + AZ_fkAI_xuanzebuff_dafuweng:0"大富翁定期物资" + AZ_fkAI_xuanzebuff_dafuweng_desc:0"有钱就能钱生钱,游戏越后期钱越多。" + AZ_fkAI_xuanzebuff_mofangdaheng:0"魔方大亨-定期魔方" + AZ_fkAI_xuanzebuff_mofangdaheng_desc:0"感觉不如布里...的魔方矿井。" + AZ_fkAI_xuanzebuff_yangjingxurui:0"养精蓄锐倒计时" + AZ_fkAI_xuanzebuff_yangjingxurui_desc:0"别急。" + TY_fkAI_yangjingxurui:0"养精蓄锐" + TY_fkAI_xianshoubisheng:0"先手必胜(禁止宣战中)" + TY_fkAI_xianshoubisheng2:0"先手必胜" + TY_fkAI_xianshoubisheng3:0"后力不足" + AZ_fkAI_xuanzebuff_xianshoubisheng:0"解锁宣战" + AZ_fkAI_xuanzebuff_xianshoubisheng2:0"孤注一掷" + AZ_fkAI_xuanzebuff_flyy_flag:0"已启用风灵月影" + AZ_fkAI_xuanzebuffkaishi_9_flyy:0"在§Y[FROM.GetName]使用风灵月影,一次性消灭所有当地敌军。" + TY_fkAI_jiandiweixing:0"间谍卫星" + TY_fkAI_jiandiweixing_desc:0"透视已启动。" + TY_fkAI_woquandouyao:0"我全都要" + TY_fkAI_woquandouyao_desc:0"全都要未必是个好选择。" + AZ_fkAI_xuanzebuff_jianxiangzi:0"捡箱子" + AZ_fkAI_xuanzebuff_jianxiangzi_desc:0"免费抽卡时间!" + fkAI_gaojizhinneng:0"高级智能" + az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作(底层逻辑)带来的负面效果,同时AI的将领还将获得能控制更多部队而不受惩罚,不会受伤生病,更容易破坏要塞,大幅提高AI将领的经验获取速度等效果。" \ No newline at end of file diff --git a/src/localisation/simp_chinese/azideas_l_simp_chinese.yml b/src/localisation/simp_chinese/azideas_l_simp_chinese.yml index 7fb7074..b249b8f 100755 --- a/src/localisation/simp_chinese/azideas_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/azideas_l_simp_chinese.yml @@ -128,6 +128,10 @@ TY_fengkuangai_desc:"“惹~哼~哼额啊啊啊啊啊啊啊啊啊啊啊”——被疯狂AI折磨的某玩家发出的叫声" TY_dingzhenai:"AI丁真" TY_dingzhenai_desc:"扎西德勒!" + TY_yuanbanAI:"电脑(冷酷无情的)" + TY_yuanbanAI_desc:0"虽然没有加强智商,但起码更能打了。" + TY_yuanbanAI2:0"电脑(冷酷无情的)" + TY_yuanbanAI2_desc:0"由于游戏进入中期,原版国家的数值更高了!虽然智商还是没变。" #布里# bulizaochuanchang_1:0"黄金布里工艺"