2025-10-21 04:02:38

This commit is contained in:
actions[bot]
2025-10-21 04:02:38 +00:00
parent b755ff9ad7
commit 912dfb95b0
7 changed files with 255 additions and 81 deletions

View File

@@ -932,8 +932,8 @@ leader_traits = {
trait_kashan = { trait_kashan = {
random = no random = no
army_org_factor = 0.1 army_org_factor = 0.1
supply_node_range = 0.1 supply_node_range = 0.2
supply_factor = 0.1 #supply_factor = 0.1
} }
#古比雪夫 #古比雪夫
trait_gubixuefu = { trait_gubixuefu = {

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@@ -76,6 +76,9 @@ tianjiang_aizuobi = {
has_global_flag = AZ_fengkuangAI_citiao_8 has_global_flag = AZ_fengkuangAI_citiao_8
} }
add_ideas = TY_fkAI_shenjingbaizhan add_ideas = TY_fkAI_shenjingbaizhan
set_technology = {
az_shenjingbaizhan_tech = 1
}
} }
if = { if = {
limit = { limit = {
@@ -94,6 +97,9 @@ tianjiang_aizuobi = {
has_global_flag = AZ_fengkuangAI_citiao_ex has_global_flag = AZ_fengkuangAI_citiao_ex
} }
add_ideas = TY_fkAI_zuizhonghetiex add_ideas = TY_fkAI_zuizhonghetiex
set_technology = {
az_shenjingbaizhan_tech = 1
}
every_character = { every_character = {
add_unit_leader_trait = fkAI_gaojizhinneng add_unit_leader_trait = fkAI_gaojizhinneng
} }

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@@ -15767,24 +15767,24 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL } not = { country_exists = BFL }
has_global_flag = beilian_bengkui has_global_flag = beilian_bengkui
} }
OR = { #OR = {
tag = CHY # tag = CHY
CHY = { is_subject_of = ROOT } # CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT } # CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY } # not = { country_exists = CHY }
} #}
OR = { #OR = {
tag = DOH # tag = DOH
DOH = { is_subject_of = ROOT } # DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT } # DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH } # not = { country_exists = DOH }
} #}
OR = { #OR = {
tag = BYG # tag = BYG
BYG = { is_subject_of = ROOT } # BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT } # BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG } # not = { country_exists = BYG }
} #}
} }
days_mission_timeout = 2190 days_mission_timeout = 2190
complete_effect = { complete_effect = {
@@ -15844,26 +15844,26 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL } not = { country_exists = BFL }
has_global_flag = beilian_bengkui has_global_flag = beilian_bengkui
} }
OR = { #OR = {
tag = CHY # tag = CHY
CHY = { is_subject_of = ROOT } # CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT } # CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY } # not = { country_exists = CHY }
} #}
OR = { #OR = {
tag = DOH # tag = DOH
DOH = { is_subject_of = ROOT } # DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT } # DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH } # not = { country_exists = DOH }
} #}
OR = { #OR = {
tag = BYG # tag = BYG
BYG = { is_subject_of = ROOT } # BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT } # BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG } # not = { country_exists = BYG }
} #}
} }
days_mission_timeout = 3285 days_mission_timeout = 2920
complete_effect = { complete_effect = {
custom_effect_tooltip = get_zs_shuliang_7500 custom_effect_tooltip = get_zs_shuliang_7500
add_to_variable = { add_to_variable = {

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@@ -492,6 +492,13 @@ ideas = {
always = yes always = yes
} }
modifier = { modifier = {
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 0.5
local_resources_factor = 1 local_resources_factor = 1
production_speed_buildings_factor = 0.5 production_speed_buildings_factor = 0.5
political_power_gain = 1.5 political_power_gain = 1.5
@@ -521,6 +528,8 @@ ideas = {
sp_nuclear_reactor_speed_factor = 0.3 sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3 sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3 sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.5
coastal_bunker_effectiveness_factor = 0.5
} }
} }
TY_fengkuangai2 = { TY_fengkuangai2 = {
@@ -529,6 +538,13 @@ ideas = {
always = yes always = yes
} }
modifier = { modifier = {
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 1
local_resources_factor = 1 local_resources_factor = 1
production_speed_buildings_factor = 0.5 production_speed_buildings_factor = 0.5
political_power_gain = 1.5 political_power_gain = 1.5
@@ -561,6 +577,8 @@ ideas = {
sp_nuclear_reactor_speed_factor = 0.3 sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3 sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3 sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.75
coastal_bunker_effectiveness_factor = 0.75
} }
} }
TY_fengkuangai3 = { TY_fengkuangai3 = {
@@ -569,6 +587,13 @@ ideas = {
always = yes always = yes
} }
modifier = { modifier = {
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 1
local_resources_factor = 1 local_resources_factor = 1
production_speed_buildings_factor = 0.5 production_speed_buildings_factor = 0.5
political_power_gain = 1.5 political_power_gain = 1.5
@@ -601,6 +626,8 @@ ideas = {
sp_nuclear_reactor_speed_factor = 0.3 sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3 sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3 sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 1
coastal_bunker_effectiveness_factor = 1
} }
} }
az_pt_1 = { az_pt_1 = {

View File

@@ -21,17 +21,20 @@ ideas = {
#conscription = 0.25 #conscription = 0.25
#conscription_factor = 1 #conscription_factor = 1
#mobilization_speed = 10 #mobilization_speed = 10
#army_core_defence_factor = 25 army_core_defence_factor = 10
#org_loss_when_moving = -0.5 #org_loss_when_moving = -0.5
#recon_factor = 1 #recon_factor = 1
#army_speed_factor = 0.25 #army_speed_factor = 0.25
research_speed_factor = 1 #research_speed_factor = 1
army_attack_against_major_factor = 0.5 #army_attack_against_major_factor = 0.5
army_defence_against_major_factor = 0.5 #army_defence_against_major_factor = 0.5
army_breakthrough_against_major_factor = 0.5 #army_breakthrough_against_major_factor = 0.5
special_forces_attack_factor = 3 #special_forces_attack_factor = 3
special_forces_defence_factor = 3 #special_forces_defence_factor = 3
special_forces_cap_flat = 99999 #special_forces_cap_flat = 99999
army_attack_factor = 2
army_defence_factor = 2
industrial_capacity_dockyard = 10
} }
equipment_bonus = { equipment_bonus = {
#infantry_equipment = { #infantry_equipment = {
@@ -70,6 +73,26 @@ ideas = {
# ap_attack = 2 # ap_attack = 2
# instant = yes # instant = yes
#} #}
small_plane_airframe = {
build_cost_ic = 10
instant = yes
}
small_plane_cas_airframe = {
build_cost_ic = 10
instant = yes
}
medium_plane_airframe = {
build_cost_ic = 10
instant = yes
}
large_plane_airframe = {
build_cost_ic = 10
instant = yes
}
jizaijianniang_equipment_airframe = {
build_cost_ic = 10
instant = yes
}
} }
} }
AZ_mztz_AIbuff = { AZ_mztz_AIbuff = {
@@ -81,12 +104,12 @@ ideas = {
is_ai = no is_ai = no
} }
modifier = { modifier = {
#conscription = 0.25 conscription = 0.25
#conscription_factor = 1 conscription_factor = 1
#mobilization_speed = 10 mobilization_speed = 10
#army_core_defence_factor = 25 #army_core_defence_factor = 25
#stability_factor = 1.25 stability_factor = 1.25
#war_support_factor = 2 war_support_factor = 2
#army_speed_factor = -0.25 #army_speed_factor = -0.25
#army_defence_factor = 2 #army_defence_factor = 2
#army_attack_against_major_factor = -0.8 #army_attack_against_major_factor = -0.8
@@ -96,22 +119,24 @@ ideas = {
#army_defence_against_minor_factor = 2 #army_defence_against_minor_factor = 2
#army_breakthrough_against_minor_factor = 2 #army_breakthrough_against_minor_factor = 2
#army_infantry_attack_factor = 2 #army_infantry_attack_factor = 2
#army_infantry_defence_factor = 5 army_infantry_defence_factor = 3
#army_artillery_attack_factor = 4 army_artillery_attack_factor = 4
production_factory_start_efficiency_factor = 0.5 #production_factory_start_efficiency_factor = 0.5
line_change_production_efficiency_factor = 1 #line_change_production_efficiency_factor = 1
production_factory_max_efficiency_factor = 0.3 #production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 1 #production_factory_efficiency_gain_factor = 1
army_armor_attack_factor = 2
army_armor_defence_factor = 2
} }
equipment_bonus = { equipment_bonus = {
infantry_equipment = { #infantry_equipment = {
build_cost_ic = -0.25 # build_cost_ic = -0.25
instant = yes # instant = yes
} #}
artillery_equipment = { #artillery_equipment = {
build_cost_ic = -0.15 # build_cost_ic = -0.15
instant = yes # instant = yes
} #}
#support_equipment = { #support_equipment = {
# build_cost_ic = -0.33 # build_cost_ic = -0.33
# instant = yes # instant = yes
@@ -124,10 +149,10 @@ ideas = {
# build_cost_ic = 0.15 # build_cost_ic = 0.15
# instant = yes # instant = yes
#} #}
armor = { #armor = {
build_cost_ic = -0.25 # build_cost_ic = -0.25
instant = yes # instant = yes
} #}
} }
} }
YUW_xinlingnengliang_idea = { YUW_xinlingnengliang_idea = {
@@ -1191,15 +1216,15 @@ ideas = {
} }
small_plane_cas_airframe = { small_plane_cas_airframe = {
instant = yes instant = yes
build_cost_ic = 0.1 instant = yes build_cost_ic = 0.1
} }
medium_plane_airframe = { medium_plane_airframe = {
instant = yes instant = yes
build_cost_ic = 0.1 instant = yes build_cost_ic = 0.1
} }
large_plane_airframe = { large_plane_airframe = {
instant = yes instant = yes
build_cost_ic = 0.1 instant = yes build_cost_ic = 0.1
} }
} }
} }
@@ -3842,7 +3867,8 @@ ideas = {
} }
modifier = { modifier = {
planning_speed = 10 planning_speed = 10
line_change_production_efficiency_factor = 0.8 production_factory_start_efficiency_factor = 1
line_change_production_efficiency_factor = 1
max_command_power = 500 max_command_power = 500
command_power_gain = 5 command_power_gain = 5
grant_medal_cost_factor = -1 grant_medal_cost_factor = -1
@@ -3869,7 +3895,7 @@ ideas = {
always = yes always = yes
} }
modifier = { modifier = {
terrain_penalty_reduction = 1 #terrain_penalty_reduction = 1
fortification_collateral_chance = 1 fortification_collateral_chance = 1
experience_gain_factor = 10 experience_gain_factor = 10
} }
@@ -3912,6 +3938,12 @@ ideas = {
modifier = { modifier = {
army_attack_factor = 3 army_attack_factor = 3
army_defence_factor = 3 army_defence_factor = 3
army_attack_against_major_factor = 0.2
army_defence_against_major_factor = 0.2
army_breakthrough_against_major_factor = 0.2
army_attack_against_minor_factor = 0.5
army_defence_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
} }
} }
@@ -3965,7 +3997,8 @@ ideas = {
army_org_factor = 2 army_org_factor = 2
army_morale_factor = 2 army_morale_factor = 2
planning_speed = 10 planning_speed = 10
line_change_production_efficiency_factor = 0.8 production_factory_start_efficiency_factor = 1
line_change_production_efficiency_factor = 1
max_command_power = 500 max_command_power = 500
command_power_gain = 5 command_power_gain = 5
grant_medal_cost_factor = -1 grant_medal_cost_factor = -1
@@ -3974,11 +4007,17 @@ ideas = {
enemy_operative_capture_chance_factor = 0.3 enemy_operative_capture_chance_factor = 0.3
enemy_operative_detection_chance = 20 enemy_operative_detection_chance = 20
enemy_operative_forced_into_hiding_time_factor = 0.3 enemy_operative_forced_into_hiding_time_factor = 0.3
terrain_penalty_reduction = 1 #terrain_penalty_reduction = 1
industrial_capacity_dockyard = 20 industrial_capacity_dockyard = 20
positioning = 2 positioning = 2
army_attack_factor = 3 army_attack_factor = 3
army_defence_factor = 3 army_defence_factor = 3
army_attack_against_major_factor = 0.2
army_defence_against_major_factor = 0.2
army_breakthrough_against_major_factor = 0.2
army_attack_against_minor_factor = 0.5
army_defence_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
} }
equipment_bonus = { equipment_bonus = {
ship_hull_cruiser = { ship_hull_cruiser = {

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@@ -0,0 +1,89 @@
technologies = {
az_shenjingbaizhan_tech = {
research_cost = 1
allow = {
always = no
}
start_year = 1936
show_effect_as_desc = yes
category_all_infantry = {
urban = {
attack = 0.10
defence = 0.10
movement = 0.10
}
forest = {
attack = 0.10
defence = 0.10
movement = 0.10
}
jungle = {
attack = 0.10
defence = 0.05
movement = 0.10
}
mountain = {
attack = 0.10
defence = 0.05
movement = 0.10
}
hills = {
attack = 0.10
defence = 0.05
movement = 0.10
}
amphibious = {
attack = 0.20
defence = 0.10
movement = 0.20
}
river = {
attack = 0.10
defence = 0.05
movement = 0.10
}
}
category_all_armor = {
urban = {
attack = 0.10
defence = 0.10
movement = 0.10
}
forest = {
attack = 0.10
defence = 0.10
movement = 0.10
}
jungle = {
attack = 0.10
defence = 0.05
movement = 0.10
}
mountain = {
attack = 0.10
defence = 0.05
movement = 0.10
}
hills = {
attack = 0.10
defence = 0.05
movement = 0.10
}
amphibious = {
attack = 0.20
defence = 0.10
movement = 0.20
}
river = {
attack = 0.10
defence = 0.05
movement = 0.10
}
}
}
}

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@@ -1,6 +1,6 @@
l_simp_chinese: l_simp_chinese:
gengxinshuoming_title2:0"2.11更新内容" gengxinshuoming_title2:0"2.12更新内容"
gengxinshuoming_text2:"1.每周挑战更新。最近忙于隔壁二次元MOD且DLC即将发售短期内应该不会再有大更。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" gengxinshuoming_text2:"1.每周挑战更新。\n2.加强了疯狂AI的数值部分词条得到了加强。\n3.修复了疯狂AI地形修正增益不生效的问题。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战"
##################每周挑战############## ##################每周挑战##############
az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。" az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。"
AZ_meizhoutiaozhan_jyz:"每周挑战" AZ_meizhoutiaozhan_jyz:"每周挑战"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!强者战争+特种作战+科研优先\n本周§RAI增益§!:坦克工厂+简易装备+强化产线\n\n作为新的游玩模式前几次挑战难度不高,有建议欢迎加群反馈。" AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服所有欧洲舰娘国§!\n本周§G玩家增益§!战无不胜+海军生产+宁死不屈+黑云遮日\n本周§RAI增益§!:团结一致+步炮大师+少女战车+人海战术\n\n目前难度适中,有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_debug:"测试决议"
AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!" AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
@@ -325,3 +325,16 @@ AZ_meizhoutiaozhan_jy_dacheng_time:"成功完成目标"
az_meizhoutiaozhan_shibai:"§R超过最大时间限制挑战失败§!" az_meizhoutiaozhan_shibai:"§R超过最大时间限制挑战失败§!"
AZ_mztz_AIbuff:"每周挑战AI增益" AZ_mztz_AIbuff:"每周挑战AI增益"
AZ_mztz_playerbuff:"每周挑战:玩家增益" AZ_mztz_playerbuff:"每周挑战:玩家增益"
#########################临时文本P社为什么不写本地化############################
modifier_production_cost_industrial_complex_factor: "§Y民用工厂§!建造花费"
modifier_production_cost_industrial_complex_factor_desc: "改变民用工厂建造花费"
modifier_production_cost_arms_factory_factor: "§Y军用工厂§!建造花费"
modifier_production_cost_arms_factory_factor_desc: "改军用工厂建造花费"
modifier_production_cost_dockyard_factor: "§Y海军船坞§!建造花费"
modifier_production_cost_dockyard_factor_desc: "改变海军船坞建造花费"
modifier_production_cost_air_base_factor: "§Y空军基地§!建造花费"
modifier_production_cost_air_base_factor_desc: "改变空军基地建造花费"
modifier_production_cost_naval_base_factor: "§Y海军基地§!建造花费"
modifier_production_cost_naval_base_factor_desc: "改变海军基地建造花费"