2025-02-10 08:53:57

This commit is contained in:
actions[bot]
2025-02-10 08:53:57 +00:00
parent 37caa32238
commit 92fa38e0bb
23 changed files with 311 additions and 61 deletions

View File

@@ -1003,6 +1003,7 @@ characters = {
}
traits = {
xunyang_navy
superior_tactician
}
skill = 4
attack_skill = 3
@@ -1011,6 +1012,68 @@ characters = {
coordination_skill = 4
}
}
DOH_jianwu = {
name = DOH_jianwu
portraits = {
army = {
large = "gfx/leaders/DOH/jianwu.png"
small = "gfx/interface/ideas/idea_jianwu.png"
}
}
navy_leader = {
visible = {
NOT = {
has_character_flag = xiujia_doing
}
OR = {
NOT = {
tag = TAN
}
is_ai = no
}
}
traits = {
xunyang_navy
}
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 3
}
}
DOH_hairong = {
name = DOH_hairong
portraits = {
army = {
large = "gfx/leaders/DOH/hairong.png"
small = "gfx/interface/ideas/idea_hairong.png"
}
}
corps_commander = {
visible = {
NOT = {
has_character_flag = xiujia_doing
}
OR = {
NOT = {
tag = TAN
}
is_ai = no
}
}
traits = {
xunyang_army
}
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
DOH_haitian = {
name = DOH_haitian
portraits = {
@@ -1094,6 +1157,7 @@ characters = {
}
traits = {
hangmu_navy
air_controller
}
skill = 2
attack_skill = 2
@@ -1186,6 +1250,7 @@ characters = {
}
traits = {
hangmu_army
naval_invader
}
skill = 2
attack_skill = 2
@@ -1316,6 +1381,68 @@ characters = {
logistics_skill = 1
}
}
DOH_changfeng = {
name = DOH_changfeng
portraits = {
army = {
large = "gfx/leaders/DOH/changfeng.png"
small = "gfx/interface/ideas/idea_changfeng.png"
}
}
corps_commander = {
visible = {
NOT = {
has_character_flag = xiujia_doing
}
OR = {
NOT = {
tag = TAN
}
is_ai = no
}
}
traits = {
quzhu_army
}
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 1
logistics_skill = 3
}
}
DOH_fubo = {
name = DOH_fubo
portraits = {
army = {
large = "gfx/leaders/DOH/fubo.png"
small = "gfx/interface/ideas/idea_fubo.png"
}
}
corps_commander = {
visible = {
NOT = {
has_character_flag = xiujia_doing
}
OR = {
NOT = {
tag = TAN
}
is_ai = no
}
}
traits = {
quzhu_army
organizer
thorough_planner
}
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
DOH_jian = {
name = DOH_jian
portraits = {

View File

@@ -285,11 +285,11 @@ leader_traits = {
# 炮火,倾泻如瀑
paohuo_qinxierupu = {
random = no
army_artillery_attack_factor = 0.15
army_artillery_attack_factor = 0.3
army_armor_attack_factor = 0.15
breakthrough_factor = 0.15
war_support_factor = 0.25
recruitable_population = 0.02
breakthrough_factor = 0.3
conscription = 0.02
war_support_weekly_factor = 0.01
}
# 纵横方圆
zonghengfangyuan = {
@@ -385,33 +385,39 @@ leader_traits = {
# 光荣的引路人
grdylr = {
random = no
research_speed_factor = 0.15
research_speed_factor = 0.3
production_speed_facility_factor = 0.2
mechanized_defence_factor = 0.15
specialization_air_speed_factor = 0.15
specialization_air_speed_factor = 0.5
communism_drift = 0.01
equipment_bonus = {
rocket_artillery_equipment = {
soft_attack = 0.2
build_cost_ic = -0.3
soft_attack = 0.5
build_cost_ic = -0.1
}
motorized_rocket_equipment = {
soft_attack = 0.2
soft_attack = 0.5
build_cost_ic = -0.1
}
ballistic_missile_equipment = {
air_range = 0.1
maximum_speed = 0.1
air_range = 0.5
maximum_speed = 0.2
air_agility = 0.1
build_cost_ic = -0.15
}
nuclear_missile_equipment = {
air_range = 0.5
maximum_speed = 0.2
air_agility = 0.1
build_cost_ic = -0.15
}
}
}
# 鞍山级领舰
anshanjilingjian = {
random = no
navy_max_range_factor = 0.15
equipment_bonus = {
destroyer = {
screen_ship = {
max_strength = 0.10
max_organisation = 0.20
}
@@ -424,6 +430,7 @@ leader_traits = {
conscription = 0.02
production_speed_buildings_factor = 0.10
political_power_factor = 0.15
}
# 积极防御
jijifangyu = {

View File

@@ -825,40 +825,40 @@ DOH_decision_category = {
}
}
DOH_feitianmeng_zhunbei = {
icon = xingdong
fire_only_once = yes
visible = {
OR = {
is_debug = yes
has_completed_focus = DOH_guangronghemengxiangdeyuanzheng
}
}
available = {
num_of_factories > 2000
has_tech = advanced_rocket_engines
756 = {
rocket_site > 0
}
amount_research_slots > 2
always = no
}
cost = 500
days_remove = 300
modifier = {
consumer_goods_factor = 1.6
research_speed_factor = -0.15
}
complete_effect = {
add_research_slot = -2
}
remove_effect = {
set_country_flag = DOH_feitianmeng_flag
add_research_slot = 2
custom_effect_tooltip = "运载火箭研制成功"
DOH_neibufenqi_jianqin_effect = yes
}
}
# DOH_feitianmeng_zhunbei = {
# icon = xingdong
# fire_only_once = yes
# visible = {
# OR = {
# is_debug = yes
# has_completed_focus = DOH_guangronghemengxiangdeyuanzheng
# }
# }
# available = {
# num_of_factories > 2000
# has_tech = advanced_rocket_engines
# 756 = {
# rocket_site > 0
# }
# amount_research_slots > 2
# always = no
# }
# cost = 500
# days_remove = 300
# modifier = {
# consumer_goods_factor = 1.6
# research_speed_factor = -0.15
# }
# complete_effect = {
# add_research_slot = -2
# }
# remove_effect = {
# set_country_flag = DOH_feitianmeng_flag
# add_research_slot = 2
# custom_effect_tooltip = "运载火箭研制成功"
# DOH_neibufenqi_jianqin_effect = yes
# }
# }
DOH_BFL_bifenggang_decision = {
icon = xingdong
ai_will_do = {

View File

@@ -1162,19 +1162,19 @@ ideas = {
}
equipment_bonus = {
artillery_equipment = {
soft_attack = 0.15
soft_attack = 0.3
}
rocket_artillery_equipment = {
soft_attack = 0.15
soft_attack = 0.3
}
motorized_rocket_equipment = {
soft_attack = 0.15
soft_attack = 0.3
}
super_heavy_artillery_equipment = {
soft_attack = 0.10
soft_attack = 0.2
}
self_propelled_super_heavy_artillery_equipment = {
soft_attack = 0.10
soft_attack = 0.2
}
}

View File

@@ -263,6 +263,12 @@ DOH_dalianzaochuan_organization = {
max_strength = 0.1
surface_visibility = -0.1
armor_value = 0.1
naval_speed = 0.3
}
on_complete = {
ROOT = {
add_mio_size = 1
}
}
}
add_trait = {
@@ -284,11 +290,12 @@ DOH_dalianzaochuan_organization = {
}
}
equipment_bonus = {
naval_light_gun_hit_chance_factor = 0.3
build_cost_ic = -0.05
lg_attack = 0.1
hg_attack = 0.1
naval_light_gun_hit_chance_factor = 0.3
naval_heavy_gun_hit_chance_factor = 0.3
surface_visibility = -0.1
night_penalty = -0.3
reliability = 0.15
armor_value = 0.1
}
@@ -455,6 +462,7 @@ DOH_hudong_organization = {
naval_speed = 0.15
build_cost_ic = -0.05
reliability = 0.15
surface_visibility = -0.1
sub_detection = 0.3
}
production_bonus = {
@@ -770,7 +778,6 @@ DOH_jiangnan_shipyard_group_organization = {
surface_visibility = -0.1
carrier_size = 1
anti_air_attack = 0.1
night_penalty = -0.1
}
production_bonus = {
production_capacity_factor = 0.05
@@ -800,6 +807,7 @@ DOH_jiangnan_shipyard_group_organization = {
surface_visibility = -0.1
carrier_size = 1
anti_air_attack = 0.25
naval_torpedo_hit_chance_factor = 0.2
}
production_bonus = {
production_capacity_factor = 0.05

View File

@@ -1198,7 +1198,7 @@ focus_tree = {
icon = GFX_focus_generic_air_bases
x = 3
y = 2
cost = 5
cost = 3
prerequisite = {
focus = DOH_dulizizhudejungong
}
@@ -1252,7 +1252,7 @@ focus_tree = {
icon = GFX_focus_generic_multi_role_aircraft
x = -1
y = 1
cost = 5
cost = 7
prerequisite = {
focus = DOH_tieyuan
}
@@ -1456,6 +1456,7 @@ focus_tree = {
}
}
}
complete_national_focus = DOH_tieyuan
}
}
focus = {
@@ -1492,6 +1493,7 @@ focus_tree = {
}
}
}
complete_national_focus = DOH_dashijiyoujizhan
}
}
focus = {
@@ -1517,6 +1519,7 @@ focus_tree = {
ideology = communism
popularity = 0.1
}
complete_national_focus = DOH_junhengfazhan
if = {
limit = {
NOT = {
@@ -1570,6 +1573,7 @@ focus_tree = {
x = 3
y = 1
completion_reward = {
complete_national_focus = DOH_fenyongdangxian
add_popularity = {
ideology = communism
popularity = 0.1

View File

@@ -918,6 +918,40 @@ on_actions = {
unit_leader_event = getzhg_event.2709
}
}
DOH_fushun = {
if = {
limit = {
skill > 6
skill < 8
NOT = {
has_character_flag = upgrade_get
}
}
set_portraits = {
army = { large ="gfx/leaders/DOH/fushun_g.png"}
civilian = { large ="gfx/leaders/DOH/fushun_g.png" }
}
set_character_flag = upgrade_get
unit_leader_event = getzhg_event.2710
}
}
DOH_huajia = {
if = {
limit = {
skill > 6
skill < 8
NOT = {
has_character_flag = upgrade_get
}
}
set_portraits = {
army = { large ="gfx/leaders/DOH/huajia_g.png"}
civilian = { large ="gfx/leaders/DOH/huajia_g.png" }
}
set_character_flag = upgrade_get
unit_leader_event = getzhg_event.2711
}
}
}
}
}