2025-08-12 04:01:27

This commit is contained in:
actions[bot]
2025-08-12 04:01:27 +00:00
parent fb4b4b5c99
commit a27cb6aca0
80 changed files with 1414 additions and 132 deletions

View File

@@ -402,7 +402,7 @@ characters={
traits = { trait_leiming }
ai_will_do = {
factor = 15
factor = 0
}
}
corps_commander = {
@@ -465,7 +465,16 @@ characters={
small="gfx/interface/ideas/idea_moermansike.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = trait_moermansike
traits = { trait_moermansike }
ai_will_do = {
factor = 16
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -712,7 +721,7 @@ characters={
traits = { trait_kalangshitade }
ai_will_do = {
factor = 11
factor = 0
}
visible = {
NOT = { has_completed_focus = BFL_kelimulinshibian }
@@ -727,6 +736,8 @@ characters={
OR = {
has_country_flag = BFL_zzpianzhidu_on
has_completed_focus = BFL_24
has_completed_focus = BFL_42
has_completed_focus = BFL_60
}
}
}
@@ -1034,7 +1045,34 @@ characters={
small="gfx/interface/ideas/idea_gubixuefu.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = gubixuefu
traits = { trait_gubixuefu }
ai_will_do = {
factor = 11
}
visible = {
NOT = { has_completed_focus = BFL_kelimulinshibian }
}
available= {
if = {
limit = { tag = BFL }
NOT = {
has_completed_focus = BFL_kelimulinshibian
}
OR = {
has_country_flag = BFL_zzpianzhidu_on
has_completed_focus = BFL_24
has_completed_focus = BFL_42
has_completed_focus = BFL_60
}
}
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1056,7 +1094,17 @@ characters={
portraits={
army = {
large="gfx/leaders/BFL/naximofu.png"
small="gfx/interface/ideas/idea_tashigan.png"
small="gfx/interface/ideas/idea_naximofu.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = naximofu
traits = { trait_naximofu }
ai_will_do = {
factor = 10
}
}
navy_leader = {
@@ -1083,6 +1131,16 @@ characters={
small="gfx/interface/ideas/idea_kashan.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = kashan
traits = { trait_kashan }
ai_will_do = {
factor = 15
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1127,6 +1185,42 @@ characters={
}
}
BFL_dunsikeyi = {
name = BFL_dunsikeyi
portraits={
army = {
large="gfx/leaders/BFL/dunsikeyi.png"
small="gfx/interface/ideas/idea_dunsikeyi.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = dunsikeyi
traits = { trait_dunsikeyi }
ai_will_do = {
factor = 14
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { winter_specialist xunyang_army }
skill = 4
attack_skill = 5
defense_skill = 4
planning_skill = 2
logistics_skill = 4
}
}
#scientists
BFL_kuersike_sci = {
name = BFL_kuersike

View File

@@ -153,7 +153,17 @@ characters={
small="gfx/interface/ideas/idea_bulaimodun.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = bulaimodun
traits = { trait_bulaimodun }
ai_will_do = {
factor = 20
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -181,7 +191,7 @@ characters={
}
advisor = {
cost = 100
slot = high_command
slot = theorist
idea_token = aisaikesi
traits = { trait_aisaikesi }
@@ -216,7 +226,28 @@ characters={
small="gfx/interface/ideas/idea_cuodao.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = salatuojia
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_qishituanchuji
has_completed_focus = BYG_kuodazhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_xiaojiajia }
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -409,6 +440,17 @@ characters={
small="gfx/interface/ideas/idea_lafei.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = lafei
traits = { trait_lafei }
ai_will_do = {
factor = 20
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -571,7 +613,7 @@ characters={
}
advisor = {
cost = 100
slot = high_command
slot = theorist
idea_token = huashengdun
@@ -738,12 +780,12 @@ characters={
}
advisor = {
cost = 100
slot = high_command
slot = theorist
idea_token = xianggelila
traits = { trait_xianggelila }
ai_will_do = {
factor = 10
factor = 0
}
}
corps_commander = {
@@ -798,7 +840,7 @@ characters={
traits = { trait_kasabulanka }
ai_will_do = {
factor = 10
factor = 0
}
}
corps_commander = {
@@ -828,7 +870,7 @@ characters={
}
advisor = {
cost = 100
slot = high_command
slot = theorist
idea_token = youqibing
@@ -848,12 +890,12 @@ characters={
}
advisor = {
cost = 100
slot = high_command
slot = theorist
idea_token = badan
traits = { trait_badan }
ai_will_do = {
factor = 10
factor = 0
}
}
corps_commander = {
@@ -996,6 +1038,17 @@ characters={
small="gfx/interface/ideas/idea_yuekecheng.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = yuekecheng
traits = { trait_yuekecheng }
cost = 100
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1244,7 +1297,18 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/ankeleiqi.png"
#small="gfx/interface/ideas/idea_ankeleiqi.png"
small="gfx/interface/ideas/idea_ankeleiqi.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = ankeleiqi
traits = { trait_ankeleiqi }
ai_will_do = {
factor = 20
}
}
corps_commander = {
@@ -1321,6 +1385,28 @@ characters={
small="gfx/interface/ideas/idea_qiershazhi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = qiershazhi
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_qishituanchuji
has_completed_focus = BYG_kuodazhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_qiershazhi }
ai_will_do = {
factor = 3
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1628,7 +1714,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/gelunbiya.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_gelunbiya.png"
}
}
corps_commander = {
@@ -1652,7 +1738,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/duli.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_duli.png"
}
}
advisor = {
@@ -1686,7 +1772,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/hufeng.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_hufeng.png"
}
}
corps_commander = {
@@ -1710,7 +1796,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/jialifuniya.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_jialifuniya.png"
}
}
corps_commander = {
@@ -1734,7 +1820,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/jiqi.png"
small="gfx/interface/ideas/idea_daqinghuayu.png"
small="gfx/interface/ideas/idea_jiqi.png"
}
}
@@ -1759,7 +1845,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/keluoladuo.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_keluoladuo.png"
}
}
corps_commander = {
@@ -1783,7 +1869,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/kunxi.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_kunxi.png"
}
}
corps_commander = {
@@ -1807,7 +1893,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/kupo.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_kupo.png"
}
}
corps_commander = {
@@ -1855,7 +1941,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/masazhusai.png"
small="gfx/interface/ideas/idea_linuo.png"
small="gfx/interface/ideas/idea_masazhusai.png"
}
}
corps_commander = {
@@ -1879,7 +1965,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/nigulasi.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_nigulasi.png"
}
}
corps_commander = {
@@ -1903,7 +1989,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/pulinsidun.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_pulinsidun.png"
}
}
corps_commander = {
@@ -1927,7 +2013,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/saqieer.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_saqieer.png"
}
}
corps_commander = {
@@ -1951,7 +2037,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/sipengsi.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_sipengsi.png"
}
}
corps_commander = {
@@ -1971,11 +2057,11 @@ characters={
}
}
BYG_tiannaxi = {
name = BYG_sipengsi
name = BYG_tiannaxi
portraits={
army = {
large="gfx/leaders/BYG/tiannaxi.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_tiannaxi.png"
}
}
corps_commander = {
@@ -1999,7 +2085,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/weiqita.png"
small="gfx/interface/ideas/idea_mengbiliai.png"
small="gfx/interface/ideas/idea_weiqita.png"
}
}
corps_commander = {
@@ -2023,7 +2109,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/wensensi.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_wensensi.png"
}
}
corps_commander = {
@@ -2047,7 +2133,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/xifunijiya.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_xifunijiya.png"
}
}
corps_commander = {
@@ -2071,7 +2157,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/ximusi.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_ximusi.png"
}
}
corps_commander = {
@@ -2095,7 +2181,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/yindiannabolisi.png"
small="gfx/interface/ideas/idea_danfo.png"
small="gfx/interface/ideas/idea_yindiannabolisi.png"
}
}
corps_commander = {
@@ -2119,7 +2205,7 @@ characters={
portraits={
army = {
large="gfx/leaders/BYG/sheshuiyu.png"
small="gfx/interface/ideas/idea_daqinghuayu.png"
small="gfx/interface/ideas/idea_sheshuiyu.png"
}
}
navy_leader = {
@@ -2138,7 +2224,175 @@ characters={
coordination_skill = 4
}
}
#scientists
BYG_haerfude = {
name = BYG_haerfude
portraits={
army = {
large="gfx/leaders/BYG/haerfude.png"
small="gfx/interface/ideas/idea_haerfude.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_navy }
skill = 4
attack_skill = 3
defense_skill = 2
maneuvering_skill = 5
coordination_skill = 4
}
}
BYG_kansasi = {
name = BYG_kansasi
portraits={
army = {
large="gfx/leaders/BYG/kansasi.png"
small="gfx/interface/ideas/idea_kansasi.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_navy }
skill = 4
attack_skill = 4
defense_skill = 4
maneuvering_skill = 4
coordination_skill = 5
}
}
BYG_fage = {
name = BYG_fage
portraits={
army = {
large="gfx/leaders/BYG/fage.png"
small="gfx/interface/ideas/idea_fage.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_navy }
skill = 3
attack_skill = 2
defense_skill = 4
maneuvering_skill = 3
coordination_skill = 4
}
}
BYG_shengtafei = {
name = BYG_shengtafei
portraits={
army = {
large="gfx/leaders/BYG/shengtafei.png"
small="gfx/interface/ideas/idea_shengtafei.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_navy }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 4
}
}
BYG_fulankelin = {
name = BYG_fulankelin
portraits={
army = {
large="gfx/leaders/BYG/fulankelin.png"
small="gfx/interface/ideas/idea_fulankelin.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_navy }
skill = 3
attack_skill = 3
defense_skill = 3
maneuvering_skill = 2
coordination_skill = 3
}
}
BYG_xinaoerliang = {
name = BYG_xinaoerliang
portraits={
army = {
large="gfx/leaders/BYG/xinaoerliang.png"
small="gfx/interface/ideas/idea_xinaoerliang.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_navy }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 1
coordination_skill = 1
}
}
BYG_pizibao = {
name = BYG_pizibao
portraits={
army = {
large="gfx/leaders/BYG/pizibao.png"
small="gfx/interface/ideas/idea_pizibao.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_navy }
skill = 3
attack_skill = 3
defense_skill = 3
maneuvering_skill = 1
coordination_skill = 2
}
}
#scientists
BYG_hailunna_sci = {
name = BYG_hailunna
portraits={

View File

@@ -47,7 +47,7 @@ characters={
traits = { trait_weiershi }
ai_will_do = {
factor = 10
factor = 0
}
}
}
@@ -721,7 +721,7 @@ characters={
traits = { trait_nvjiang }
ai_will_do = {
factor = 10
factor = 0
}
}
navy_leader = {
@@ -754,12 +754,6 @@ characters={
slot = high_command
idea_token = daiduo
traits = { trait_daiduo }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 10
}
@@ -789,7 +783,15 @@ characters={
small="gfx/interface/ideas/idea_tianlangxing.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = tianlangxing
traits = { trait_tianlangxing }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -831,7 +833,7 @@ characters={
idea_token = naerxun
traits = { trait_naerxun }
ai_will_do = {
factor = 10
factor = 0
}
}
corps_commander = {
@@ -1169,7 +1171,16 @@ characters={
small="gfx/interface/ideas/idea_aerbien.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = aerbien
traits = { trait_aerbien }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1244,7 +1255,15 @@ characters={
small="gfx/interface/ideas/idea_huangjiaxiangshu.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = huangjiaxiangshu
traits = { trait_huangjiaxiangshu }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1350,7 +1369,7 @@ characters={
idea_token = xiaotiane
traits = { trait_xiaotiane }
ai_will_do = {
factor = 20
factor = 0
}
}
corps_commander = {
@@ -1408,12 +1427,6 @@ characters={
slot = army_chief
idea_token = hao
traits = { trait_hao }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 12
}
@@ -1460,7 +1473,7 @@ characters={
is_ai = no
}
}
traits = { hangmu_navy }
traits = { hangmu_army }
skill = 5
attack_skill = 6
defense_skill = 5
@@ -1491,7 +1504,7 @@ characters={
}
}
ai_will_do = {
factor = 10
factor = 0
}
}
corps_commander = {
@@ -1584,6 +1597,87 @@ characters={
logistics_skill = 2
}
}
HUJ_telafaerjia = {
name = HUJ_telafaerjia
portraits={
army = {
large="gfx/leaders/HUJ/telafaerjia.png"
small="gfx/interface/ideas/idea_telafaerjia.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = telafaerjia
traits = { trait_telafaerjia }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 5
attack_skill = 4
defense_skill = 4
planning_skill = 5
logistics_skill = 4
}
}
HUJ_keliaopeitela = {
name = HUJ_keliaopeitela
portraits={
army = {
large="gfx/leaders/HUJ/keliaopeitela.png"
small="gfx/interface/ideas/idea_keliaopeitela.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 2
planning_skill = 3
logistics_skill = 4
}
}
HUJ_texiusi = {
name = HUJ_texiusi
portraits={
army = {
large="gfx/leaders/HUJ/texiusi.png"
small="gfx/interface/ideas/idea_texiusi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 4
attack_skill = 3
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
#克隆人
HUJ_CAN_yuekegongjue = {
name = HUJ_yuekegongjue

View File

@@ -193,7 +193,7 @@ characters={
traits = { trait_jiafuer }
ai_will_do = {
factor = 19
factor = 0
}
}
corps_commander = {
@@ -512,6 +512,16 @@ characters={
small="gfx/interface/ideas/idea_pangpeimagenuo.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = pangpei
traits = { trait_pangpei }
ai_will_do = {
factor = 5
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1084,6 +1094,40 @@ characters={
logistics_skill = 3
}
}
SAD_beierdi = {
name = SAD_beierdi
portraits={
army = {
large="gfx/leaders/SAD/beierdi.png"
small="gfx/interface/ideas/idea_beierdi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = beierdi
traits = { trait_beierdi }
ai_will_do = {
factor = 5
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 3
defense_skill = 6
planning_skill = 3
logistics_skill = 2
}
}
#scientists
SAD_xibeifeng_sci = {
name = SAD_xibeifeng

View File

@@ -79,7 +79,26 @@ characters={
small="gfx/interface/ideas/idea_tizi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = tierpici
available = {
if = {
limit = { tag = TIX }
OR = {
has_government = fascism
has_completed_focus = TIX_gonggulingdaodiwei
has_completed_focus = TIX_shemianbisimai
has_completed_focus = TIX_chongxinqiyongbisimai
}
}
}
traits = { trait_tierbici }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -189,7 +208,7 @@ characters={
traits = { trait_ougenqinwang }
ai_will_do = {
factor = 50
factor = 0
}
}
country_leader = {
@@ -465,7 +484,7 @@ characters={
}
traits = { trait_z23 }
ai_will_do = {
factor = 50
factor = 0
}
}
navy_leader = {
@@ -493,7 +512,16 @@ characters={
small="gfx/interface/ideas/idea_weixi.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = weixi
traits = { trait_weixi }
ai_will_do = {
factor = 50
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -657,6 +685,7 @@ characters={
}
field_marshal = {
visible = {
has_completed_focus = TIX_huanxingfeitelie
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
@@ -855,6 +884,15 @@ characters={
small="gfx/interface/ideas/idea_meiyinci.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = meiyinci
traits = { trait_meiyinci }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1027,7 +1065,7 @@ characters={
idea_token = aimudeng
traits = { trait_psh_wangxizhiying }
ai_will_do = {
factor = 4
factor = 0
}
}
corps_commander = {
@@ -1222,7 +1260,7 @@ characters={
idea_token = feilikesishuerci
traits = { trait_psh_yuhuanzaiyuwangzhiyuan }
ai_will_do = {
factor = 8
factor = 0
}
}
corps_commander = {
@@ -1270,7 +1308,16 @@ characters={
portraits={
army = {
large="gfx/leaders/TIX/U47.png"
small="gfx/interface/ideas/idea_u81.png"
small="gfx/interface/ideas/idea_u47.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = u47
traits = { trait_u47 }
ai_will_do = {
factor = 50
}
}
navy_leader = {
@@ -1626,10 +1673,19 @@ characters={
portraits={
army = {
large="gfx/leaders/TIX/yaerweite.png"
small="gfx/interface/ideas/idea_genaisennao.png"
small="gfx/interface/ideas/idea_yaerweite.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = yaerweite
traits = { trait_yaerweite }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1646,6 +1702,146 @@ characters={
logistics_skill = 2
}
}
TIX_meikelunbao = {
name = TIX_meikelunbao
portraits={
army = {
large="gfx/leaders/TIX/meikelunbao.png"
small="gfx/interface/ideas/idea_meikelunbao.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = meikelunbao
traits = { trait_meikelunbao }
ai_will_do = {
factor = 8
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 5
attack_skill = 5
defense_skill = 5
planning_skill = 2
logistics_skill = 2
}
}
TIX_z52 = {
name = TIX_z52
portraits={
army = {
large="gfx/leaders/TIX/z52.png"
small="gfx/interface/ideas/idea_z52.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 1
logistics_skill = 2
}
}
TIX_zengke = {
name = TIX_zengke
portraits={
army = {
large="gfx/leaders/TIX/zengke.png"
small="gfx/interface/ideas/idea_zengke.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_u552= {
name = TIX_u552
portraits={
army = {
large="gfx/leaders/TIX/u552.png"
small="gfx/interface/ideas/idea_u552.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 3
defense_skill = 4
maneuvering_skill = 3
coordination_skill = 3
}
}
TIX_lumei = {
name = TIX_lumei
portraits={
army = {
large="gfx/leaders/TIX/lumei.png"
small="gfx/interface/ideas/idea_lumei.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = lumei
traits = { trait_lumei }
ai_will_do = {
factor = 8
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army inflexible_strategist war_hero career_officer organizer unyielding_defender }
skill = 5
attack_skill = 7
defense_skill = 4
planning_skill = 5
logistics_skill = 2
}
}
#scientists
TIX_kelong_sci = {

View File

@@ -463,7 +463,7 @@ characters={
traits = { trait_kaixuan }
ai_will_do = {
factor = 5
factor = 0
}
}
navy_leader = {
@@ -753,7 +753,7 @@ characters={
}
cost = 150
ai_will_do = {
factor = 5
factor = 0
}
}
corps_commander = {
@@ -797,7 +797,7 @@ characters={
}
cost = 150
ai_will_do = {
factor = 5
factor = 0
}
}
corps_commander = {
@@ -884,6 +884,32 @@ characters={
logistics_skill = 3
}
}
YUW_xiafei_kelongren = {
name = YUW_xiafei_kelongren
portraits={
army = {
large="gfx/leaders/YUW/xiafei.png"
small="gfx/interface/ideas/idea_xiafei.png"
}
civilian = {
large="gfx/leaders/YUW/xiafei.png"
}
}
advisor = {
cost = 150
slot = air_chief
idea_token = xiafei
available = {
has_capitulated = no
}
traits = { trait_xiafei_kelongren_air }
ai_will_do = {
factor = 10
}
}
}
YUW_rangbaer_kelongren = {
name = YUW_rangbaer_kelongren
portraits={
@@ -918,7 +944,17 @@ characters={
small="gfx/interface/ideas/idea_fulandeer.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = fulandeer
traits = { trait_fulandeer }
ai_will_do = {
factor = 5
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -948,13 +984,6 @@ characters={
idea_token = masaiqu
allowed = {
}
available = {
OR = {
tag = YUW
tag = WEX
has_war_with = TIX
}
}
on_add = {
@@ -964,7 +993,7 @@ characters={
}
cost = 150
ai_will_do = {
factor = 5
factor = 0
}
}
corps_commander = {
@@ -1110,10 +1139,19 @@ characters={
portraits={
army = {
large="gfx/leaders/YUW/jishang.png"
#small="gfx/interface/ideas/idea_jishang.png"
small="gfx/interface/ideas/idea_jishang.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = jishang
traits = { trait_jishang }
ai_will_do = {
factor = 16
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1162,10 +1200,34 @@ characters={
portraits={
army = {
large="gfx/leaders/YUW/kelaimengsuo.png"
#small="gfx/interface/ideas/idea_kelaimengsuo.png"
small="gfx/interface/ideas/idea_kelaimengsuo.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = kelaimengsuo
traits = { trait_kelaimengsuo }
available = {
if = {
limit = {
tag = YUW
}
has_stability > 1.2
has_war_support > 1.9
OR = {
date > 1940.6.1
has_government = fascism
}
}
}
ai_will_do = {
factor = 10
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1325,7 +1387,23 @@ characters={
small="gfx/interface/ideas/idea_aersasi.png"
}
}
advisor={
slot = high_command
idea_token = aersasi
allowed = {
}
on_add = {
}
traits = {
trait_aersasi
}
cost = 150
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1350,7 +1428,26 @@ characters={
small="gfx/interface/ideas/idea_mojiaduoer.png"
}
}
advisor={
slot = high_command
idea_token = mojiaduoer
allowed = {
}
available = {
}
on_add = {
}
traits = {
trait_mojiaduoer
}
cost = 150
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1372,7 +1469,27 @@ characters={
portraits={
army = {
large="gfx/leaders/YUW/beiyade.png"
small="gfx/interface/ideas/idea_buleisite.png"
small="gfx/interface/ideas/idea_beiyade.png"
}
}
advisor={
slot = army_chief
idea_token = beiyade
allowed = {
}
available = {
}
on_add = {
}
traits = {
trait_beiyade
}
cost = 150
ai_will_do = {
factor = 5
}
}
corps_commander = {

View File

@@ -203,9 +203,10 @@ leader_traits = {
trait_psh_rumunuanyang= {
random = no
stability_factor = 0.1
stability_weekly = 0.005
political_power_cost = -0.35
stability_weekly = 0.01
political_power_cost = -0.5
communism_drift = 0.25
justify_war_goal_time = -0.25
drift_defence_factor = 0.5
}
#奏响自由赞歌
@@ -279,7 +280,7 @@ leader_traits = {
trait_psh_guandao = {
random = no
army_attack_factor = 0.15
army_defence_factor = 0.1
army_defence_factor = 0.15
planning_speed = 0.25
}
#星座
@@ -467,10 +468,10 @@ leader_traits = {
#英仙座
trait_yingxianzuo = {
random = no
org_loss_when_moving = -0.1
army_morale_factor = 0.1
org_loss_when_moving = -0.15
army_morale_factor = 0.12
experience_loss_factor = -0.12
attrition = -0.05
attrition = -0.075
}
#柴郡
trait_chaijun = {
@@ -711,4 +712,255 @@ leader_traits = {
random = no
production_speed_industrial_complex_factor = 0.1
}
#奇尔沙治
trait_qiershazhi = {
random = no
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
air_superiority_bonus_in_combat = 0.1
coordination_bonus = 0.1
supply_node_range = 0.1
}
#小加加
trait_xiaojiajia = {
random = no
carrier_traffic = 0.3
repair_speed_factor = 0.3
special_forces_min = 72
army_leader_start_level = 1
navy_leader_start_level = 1
}
#约克城
trait_yuekecheng = {
random = no
air_untrained_pilots_penalty_factor = -0.5
fighter_sortie_efficiency = 0.3
navy_carrier_air_targetting_factor = 0.2
experience_gain_air = 0.3
}
#布莱默顿
trait_bulaimodun = {
random = no
coordination_bonus = 0.1
army_breakthrough_against_major_factor = 0.05
org_loss_at_low_org_factor = -0.3
}
#安克雷奇
trait_ankeleiqi = {
random = no
army_strength_factor = 0.1
army_defence_factor = 0.1
army_defence_against_major_factor = 0.1
}
#拉菲
trait_lafei = {
random = no
army_org_factor = 0.1
navy_org_factor = 0.2
navy_screen_attack_factor = 0.3
navy_screen_defence_factor = 0.3
}
#皇家橡树
trait_huangjiaxiangshu = {
random = no
experience_gain_army = 0.3
army_defence_against_major_factor = 0.1
cas_damage_reduction = 0.2
}
#阿尔比恩
trait_aerbien = {
random = no
navy_visibility = -0.1
navy_screen_defence_factor = 0.1
naval_strike_targetting_factor = 0.2
static_anti_air_damage_factor = 0.2
industrial_capacity_dockyard = 0.1
}
#特拉法尔加
trait_telafaerjia = {
random = no
army_attack_against_major_factor = 0.1
org_loss_at_low_org_factor = -0.25
special_forces_no_supply_grace = 144
special_forces_out_of_supply_factor = -0.8
}
#天狼星
trait_tianlangxing = {
random = no
political_power_factor = 0.15
war_stability_factor = 0.2
weekly_casualties_war_support = 0.005
weekly_convoys_war_support = 0.005
weekly_bombing_war_support = 0.005
}
#阿尔萨斯
trait_aersasi = {
random = no
army_strength_factor = 0.1
army_attack_against_major_factor = 0.1
army_defence_against_major_factor = 0.1
}
#莫加多尔
trait_mojiaduoer = {
random = no
combat_width_factor = -0.1
cas_damage_reduction = 0.1
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
}
#克莱蒙梭
trait_kelaimengsuo = {
random = no
party_popularity_stability_factor = 0.2
stability_factor = 0.3
war_stability_factor = 0.3
war_support_factor = 0.3
weekly_casualties_war_support = 0.005
weekly_convoys_war_support = 0.005
weekly_bombing_war_support = 0.005
}
#吉尚
trait_jishang = {
random = no
experience_gain_navy = 0.3
naval_speed_factor = 0.1
navy_weather_penalty = -0.2
naval_retreat_chance = 0.2
}
#贝亚德
trait_beiyade = {
random = no
experience_gain_army = 0.3
org_loss_at_low_org_factor = -0.4
army_defence_against_major_factor = 0.1
}
#霞飞克隆人空军特质
trait_xiafei_kelongren_air = {
random = no
experience_gain_air = 0.3
air_mission_efficiency = 0.1
air_close_air_support_org_damage_factor = 0.2
}
#弗兰德尔
trait_fulandeer = {
random = no
experience_gain_army = 0.2
army_attack_factor = 0.1
army_attack_speed_factor = 0.2
cat_superior_firepower_cost_factor = -0.15
}
#贝尔蒂
trait_beierdi = {
random = no
line_change_production_efficiency_factor = 0.2
production_factory_max_efficiency_factor = 0.1
production_factory_efficiency_gain_factor = 0.1
war_stability_factor = 0.3
army_defence_against_major_factor = 0.2
}
#庞培
trait_pangpei = {
random = no
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
army_infantry_attack_factor = 0.2
army_infantry_defence_factor = 0.2
}
#鲁梅
trait_lumei = {
random = no
army_strength_factor = 0.1
army_attack_against_major_factor = 0.1
army_breakthrough_against_major_factor = 0.1
}
#梅克伦堡
trait_meikelunbao = {
random = no
army_attack_factor = 0.15
army_defence_factor = 0.15
army_attack_speed_factor = 0.2
}
#提尔比茨
trait_tierbici = {
random = no
production_speed_buildings_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.05
}
#美因茨
trait_meiyinci = {
random = no
global_building_slots_factor = 0.1
research_speed_factor = 0.1
local_resources_factor = 0.1
}
#亚尔薇特
trait_yaerweite = {
random = no
experience_gain_army = 0.3
army_armor_attack_factor = 0.1
mechanized_attack_factor = 0.1
motorized_attack_factor = 0.1
}
#u47
trait_u47 = {
random = no
experience_gain_navy = 0.3
navy_submarine_attack_factor = 0.1
naval_torpedo_cooldown_factor = -0.2
naval_torpedo_hit_chance_factor = 0.2
naval_torpedo_reveal_chance_factor = -0.2
}
#威悉
trait_weixi = {
random = no
experience_gain_air = 0.3
air_defence_factor = 0.1
ace_effectiveness_factor = 0.25
rocket_attack_factor = 0.3
}
#顿斯科伊
trait_dunsikeyi = {
random = no
army_armor_attack_factor = 0.1
motorized_attack_factor = 0.2
motorized_defence_factor = 0.2
mechanized_attack_factor = 0.2
mechanized_defence_factor = 0.2
}
#喀山
trait_kashan = {
random = no
army_org_factor = 0.1
supply_node_range = 0.1
supply_factor = 0.1
}
#古比雪夫
trait_gubixuefu = {
random = no
#minimum_training_level = -0.1
political_power_factor = 0.1
command_abilities_cost_factor = -0.5
grant_medal_cost_factor = -0.5
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
}
#摩尔曼斯克
trait_moermansike = {
random = no
consumer_goods_factor = -0.1
production_factory_start_efficiency_factor = 0.05
production_lack_of_resource_penalty_factor = -0.2
equipment_capture_factor = 0.1
military_industrial_organization_funds_gain = 0.33
}
#纳西莫夫
trait_naximofu = {
random = no
experience_gain_air = 0.3
air_attack_factor = 0.1
air_agility_factor = 0.1
air_accidents = -0.2
air_weather_penalty = -0.2
}
}

View File

@@ -329,9 +329,11 @@ leader_traits = {
}
trait_sayousi = {
random = no
army_strength_factor = 0.1
drift_defence_factor = 0.5
stability_factor = 0.1
war_support_factor = 0.1
war_stability_factor = 0.3
political_power_gain = 0.25
}
trait_shuixingjinian = {
@@ -794,9 +796,10 @@ leader_traits = {
trait_u81 = {
random = no
experience_gain_navy = 0.3
navy_visibility = -0.1
equipment_bonus = {
submarine = {
naval_range = 0.25
naval_range = 0.4
instant = yes
}
}
@@ -833,8 +836,8 @@ leader_traits = {
}
trait_leipuxitele = {
random = no
army_infantry_attack_factor = 0.25
army_infantry_defence_factor = 0.15
army_infantry_attack_factor = 0.3
army_infantry_defence_factor = 0.3
army_bonus_air_superiority_factor = 0.1
}

View File

@@ -2601,6 +2601,12 @@ YUW_fangong = {
YUW_sitelasibao = {
set_nationality = YUW
}
YUW_rangbaer_kelongren = {
set_nationality = YUW
}
YUW_xiafei_kelongren = {
set_nationality = YUW
}
}
SAD = {
YUW_rangbaer = {
@@ -2669,6 +2675,12 @@ YUW_fangong = {
YUW_sitelasibao = {
set_nationality = YUW
}
YUW_rangbaer_kelongren = {
set_nationality = YUW
}
YUW_xiafei_kelongren = {
set_nationality = YUW
}
}
}
}

View File

@@ -512,6 +512,7 @@ ideas = {
#terrain_penalty_reduction = 0.4
invasion_preparation = -0.5
dig_in_speed_factor = 0.5
minimum_training_level = -0.1
#max_dig_in_factor = 0.25
supply_consumption_factor = -0.5
ai_desired_divisions_factor = 3
@@ -545,6 +546,7 @@ ideas = {
navy_fuel_consumption_factor = -0.5
army_fuel_consumption_factor = -0.5
air_fuel_consumption_factor = -0.5
minimum_training_level = -0.1
#terrain_penalty_reduction = 0.4
invasion_preparation = -0.5
dig_in_speed_factor = 0.5
@@ -577,6 +579,7 @@ ideas = {
industrial_capacity_dockyard = 0.5
production_lack_of_resource_penalty_factor = -1
#ai_focus_aggressive_factor = 1
minimum_training_level = -0.15
operative_slot = 2
research_speed_factor = 0.25
planning_speed = 0.5

View File

@@ -1398,7 +1398,6 @@ ideas = {
always = yes
}
modifier = {
terrain_penalty_reduction = 0.3
planning_speed = 1
max_planning = 0.6
army_org_factor = 0.4
@@ -1495,7 +1494,6 @@ ideas = {
army_defence_factor = 0.8
planning_speed = 2
max_planning = 1.5
terrain_penalty_reduction = 0.6
}
targeted_modifier = {
tag = TIX
@@ -1520,7 +1518,6 @@ ideas = {
planning_speed = 0.8
max_planning = 0.5
experience_gain_army_factor = -0.5
terrain_penalty_reduction = 0.3
}
targeted_modifier = {
tag = TIX

View File

@@ -522,7 +522,7 @@ focus_tree = {
icon = GFX_focus_generic_manpower
x = 10
y = 0
cost = 10
cost = 8
ai_will_do = {
factor = 7
}
@@ -637,7 +637,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_zhuzhonglujun
}
cost = 10
cost = 8
ai_will_do = {
factor = 5
}
@@ -663,7 +663,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_lilunyanjiu
}
cost = 15
cost = 10
ai_will_do = {
factor = 5
}
@@ -721,7 +721,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_zhuzhonglujun
}
cost = 10
cost = 5
ai_will_do = {
factor = 5
}
@@ -747,7 +747,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_jidonghuabudui
}
cost = 10
cost = 7
ai_will_do = {
factor = 5
}
@@ -801,7 +801,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_huangjiatanketuan
}
cost = 7
cost = 10
ai_will_do = {
factor = 7
}
@@ -923,7 +923,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_jiadakaicai
}
cost = 15
cost = 10
ai_will_do = {
factor = 8
}
@@ -1035,7 +1035,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_aierlangongye
}
cost = 15
cost = 10
ai_will_do = {
factor = 5
}
@@ -1398,7 +1398,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_salatuojialaoshi
}
cost = 10
cost = 5
ai_will_do = {
factor = 5
}
@@ -1447,7 +1447,7 @@ focus_tree = {
prerequisite = {
focus = HUJ_zhongchengdehuwei
}
cost = 10
cost = 5
ai_will_do = {
factor = 5
}
@@ -1593,23 +1593,27 @@ focus_tree = {
available_if_capitulated = no
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
every_unit_leader = {
limit = {
OR = {
has_id = 1007
has_id = 1012
has_id = 1018
has_id = 1024
has_id = 1026
has_id = 1028
has_id = 1030
}
}
add_skill_level = 1
}
army_experience = 30
navy_experience = 25
air_experience = 25
HUJ_beierfasite = {
add_skill_level = 1
}
HUJ_tianlangxing = {
add_skill_level = 1
}
HUJ_daiduo = {
add_skill_level = 1
}
HUJ_kalvbudisi = {
add_skill_level = 1
}
HUJ_sikula = {
add_skill_level = 1
}
HUJ_hemin = {
add_skill_level = 1
}
}
}
focus = {
@@ -2808,7 +2812,7 @@ focus_tree = {
icon = GFX_focus_qiaozhiwushi
x = 0
y = 1
cost = 15
cost = 10
prerequisite = {
focus = HUJ_guofangjianshe
}
@@ -2818,10 +2822,7 @@ focus_tree = {
}
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
random_unit_leader = {
limit = {
has_id = 1002
}
HUJ_qiaozhiwushi = {
add_skill_level = 1
add_unit_leader_trait = panzer_leader
add_unit_leader_trait = cavalry_leader
@@ -3069,7 +3070,7 @@ focus_tree = {
icon = GFX_focus_rom_royal_dictatorship
x = 1
y = 1
cost = 20
cost = 15
prerequisite = {
focus = HUJ_youyakebushihuaping
}
@@ -3977,7 +3978,7 @@ focus_tree = {
}
x = -1
y = 1
cost = 10
cost = 5
ai_will_do = {
factor = 5
}

View File

@@ -3647,6 +3647,18 @@ focus_tree = {
available_if_capitulated = no
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
set_rule = {
can_send_volunteers = yes
}
custom_effect_tooltip = ENG_no_further_appeasement_tt
hidden_effect = {
set_rule = {
can_declare_war_on_same_ideology = yes
}
set_rule = {
can_puppet = yes
}
}
add_ideas = TIX_weirenquanerzhan_idea
remove_ideas = TIX_bsmdfk
}

View File

@@ -228,6 +228,9 @@ on_actions = {
BLI = {
country_event = az_tianjiang.324
}
CHY = {
country_event = az_tianjiang.324
}
}
}
on_startup = {

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

BIN
src/gfx/leaders/BFL/dunsikeyi.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 65 KiB

BIN
src/gfx/leaders/BYG/fage.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 KiB

BIN
src/gfx/leaders/BYG/haerfude.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 73 KiB

BIN
src/gfx/leaders/BYG/haierfude.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

BIN
src/gfx/leaders/BYG/kansasi.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 KiB

BIN
src/gfx/leaders/BYG/pizibao.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 73 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 73 KiB

BIN
src/gfx/leaders/HUJ/texiusi.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 68 KiB

BIN
src/gfx/leaders/SAD/beierdi.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 73 KiB

BIN
src/gfx/leaders/TIX/lumei.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

BIN
src/gfx/leaders/TIX/u552.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 64 KiB

BIN
src/gfx/leaders/TIX/z52.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 KiB

BIN
src/gfx/leaders/TIX/zengke.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 71 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 72 KiB

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 59 KiB

After

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 64 KiB

After

Width:  |  Height:  |  Size: 72 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 60 KiB

After

Width:  |  Height:  |  Size: 71 KiB

View File

@@ -61,6 +61,7 @@ recruit_character = BFL_lingmin
recruit_character = BFL_naximofu
recruit_character = BFL_kashan
recruit_character = BFL_aoliege
recruit_character = BFL_dunsikeyi
#sci
recruit_character = BFL_kuersike_sci

View File

@@ -267,7 +267,13 @@ recruit_character = BYG_xifunijiya
recruit_character = BYG_ximusi
recruit_character = BYG_yindiannabolisi
recruit_character = BYG_sheshuiyu
recruit_character = BYG_haerfude
recruit_character = BYG_kansasi
recruit_character = BYG_fage
recruit_character = BYG_shengtafei
recruit_character = BYG_fulankelin
recruit_character = BYG_xinaoerliang
recruit_character = BYG_pizibao
#sci
recruit_character = BYG_hailunna_sci
recruit_character = BYG_xingzuo_sci

View File

@@ -321,6 +321,9 @@ recruit_character = HUJ_sikula
recruit_character = HUJ_hemin
recruit_character = HUJ_yueke
recruit_character = HUJ_yingyong
recruit_character = HUJ_telafaerjia
recruit_character = HUJ_keliaopeitela
recruit_character = HUJ_texiusi
#sci
recruit_character = HUJ_chaijun_sci
recruit_character = HUJ_dujiaoshou_sci

View File

@@ -251,6 +251,7 @@ recruit_character = SAD_lafeier
recruit_character = SAD_balaka
recruit_character = SAD_batuoluomeiao
recruit_character = SAD_jiaosuai
recruit_character = SAD_beierdi
#sci
recruit_character = SAD_xibeifeng_sci

View File

@@ -258,13 +258,17 @@ recruit_character = TIX_z47
recruit_character = TIX_z43
recruit_character = TIX_u31
recruit_character = TIX_yaerweite
recruit_character = TIX_meikelunbao
recruit_character = TIX_z52
recruit_character = TIX_zengke
recruit_character = TIX_u552
recruit_character = TIX_lumei
#sci
recruit_character = TIX_kelong_sci
recruit_character = TIX_bide_sci
recruit_character = TIX_aogusite_sci
recruit_character = TIX_huteng_sci
recruit_character = TIX_feitelie_sci
#recruit_character = TIX_feitelie_sci
if = {
limit = {

View File

@@ -264,6 +264,7 @@ recruit_character = YUW_beiyade
recruit_character = YUW_guogan
recruit_character = YUW_sitelasibao
recruit_character = YUW_dipulaikesi
recruit_character = YUW_xiafei_kelongren
#sci
recruit_character = YUW_jiasikenie_sci
recruit_character = YUW_aersasi_sci

View File

@@ -88,6 +88,142 @@ spriteTypes = {
name = "GFX_idea_BYG_huayuanbaby"
texturefile = "gfx/interface/ideas/idea_BYG_huayuanbaby.png"
}
spriteType = {
name = "GFX_idea_naximofu"
texturefile = "gfx/interface/ideas/idea_naximofu.png"
}
spriteType = {
name = "GFX_idea_yaerweite"
texturefile = "gfx/interface/ideas/idea_yaerweite.png"
}
spriteType = {
name = "GFX_idea_ankeleiqi"
texturefile = "gfx/interface/ideas/idea_ankeleiqi.png"
}
spriteType = {
name = "GFX_idea_beiyade"
texturefile = "gfx/interface/ideas/idea_beiyade.png"
}
spriteType = {
name = "GFX_idea_jishang"
texturefile = "gfx/interface/ideas/idea_jishang.png"
}
spriteType = {
name = "GFX_idea_kelaimengsuo"
texturefile = "gfx/interface/ideas/idea_kelaimengsuo.png"
}
spriteType = {
name = "GFX_idea_pizibao"
texturefile = "gfx/interface/ideas/idea_pizibao.png"
}
spriteType = {
name = "GFX_idea_xinaoerliang"
texturefile = "gfx/interface/ideas/idea_xinaoerliang.png"
}
spriteType = {
name = "GFX_idea_fulankelin"
texturefile = "gfx/interface/ideas/idea_fulankelin.png"
}
spriteType = {
name = "GFX_idea_shengtafei"
texturefile = "gfx/interface/ideas/idea_shengtafei.png"
}
spriteType = {
name = "GFX_idea_fage"
texturefile = "gfx/interface/ideas/idea_fage.png"
}
spriteType = {
name = "GFX_idea_kansasi"
texturefile = "gfx/interface/ideas/idea_kansasi.png"
}
spriteType = {
name = "GFX_idea_haerfude"
texturefile = "gfx/interface/ideas/idea_haerfude.png"
}
spriteType = {
name = "GFX_idea_texiusi"
texturefile = "gfx/interface/ideas/idea_texiusi.png"
}
spriteType = {
name = "GFX_idea_keliaopeitela"
texturefile = "gfx/interface/ideas/idea_keliaopeitela.png"
}
spriteType = {
name = "GFX_idea_telafaerjia"
texturefile = "gfx/interface/ideas/idea_telafaerjia.png"
}
spriteType = {
name = "GFX_idea_lumei"
texturefile = "gfx/interface/ideas/idea_lumei.png"
}
spriteType = {
name = "GFX_idea_u552"
texturefile = "gfx/interface/ideas/idea_u552.png"
}
spriteType = {
name = "GFX_idea_zengke"
texturefile = "gfx/interface/ideas/idea_zengke.png"
}
spriteType = {
name = "GFX_idea_z52"
texturefile = "gfx/interface/ideas/idea_z52.png"
}
spriteType = {
name = "GFX_idea_meikelunbao"
texturefile = "gfx/interface/ideas/idea_meikelunbao.png"
}
spriteType = {
name = "GFX_idea_masazhusai"
texturefile = "gfx/interface/ideas/idea_masazhusai.png"
}
spriteType = {
name = "GFX_idea_nigulasi"
texturefile = "gfx/interface/ideas/idea_nigulasi.png"
}
spriteType = {
name = "GFX_idea_pulinsidun"
texturefile = "gfx/interface/ideas/idea_pulinsidun.png"
}
spriteType = {
name = "GFX_idea_saqieer"
texturefile = "gfx/interface/ideas/idea_saqieer.png"
}
spriteType = {
name = "GFX_idea_sipengsi"
texturefile = "gfx/interface/ideas/idea_sipengsi.png"
}
spriteType = {
name = "GFX_idea_tiannaxi"
texturefile = "gfx/interface/ideas/idea_tiannaxi.png"
}
spriteType = {
name = "GFX_idea_weiqita"
texturefile = "gfx/interface/ideas/idea_weiqita.png"
}
spriteType = {
name = "GFX_idea_wensensi"
texturefile = "gfx/interface/ideas/idea_wensensi.png"
}
spriteType = {
name = "GFX_idea_xifunijiya"
texturefile = "gfx/interface/ideas/idea_xifunijiya.png"
}
spriteType = {
name = "GFX_idea_ximusi"
texturefile = "gfx/interface/ideas/idea_ximusi.png"
}
spriteType = {
name = "GFX_idea_yindiannabolisi"
texturefile = "gfx/interface/ideas/idea_yindiannabolisi.png"
}
spriteType = {
name = "GFX_idea_beierdi"
texturefile = "gfx/interface/ideas/idea_beierdi.png"
}
spriteType = {
name = "GFX_idea_dunsikeyi"
texturefile = "gfx/interface/ideas/idea_dunsikeyi.png"
}
spriteType = {
name = "GFX_idea_aifosen"
texturefile = "gfx/interface/ideas/idea_aifosen.png"

View File

@@ -119,6 +119,19 @@
BYG_yindiannabolisi:"印第安纳波利斯"
BYG_sheshuiyu:"射水鱼"
trait_duli:"天空骑士"
BYG_haerfude:"哈尔福德"
BYG_kansasi:"堪萨斯"
BYG_fage:"法戈"
BYG_shengtafei:"圣塔菲"
BYG_fulankelin:"富兰克林"
BYG_xinaoerliang:"新奥尔良"
BYG_pizibao:"匹兹堡"
trait_qiershazhi:"高级战争"
trait_xiaojiajia:"协调者"
trait_yuekecheng:"最后一搏"
trait_bulaimodun:"Stand by Me"
trait_ankeleiqi:"猜谜时间"
trait_lafei:"所罗门的战神"
#皇家
HUJ_yuekegongjue:0"约克公爵"
HUJ_kewei:0"可畏"
@@ -179,6 +192,13 @@
trait_yuanchou:"守护羁绊的执着"
HUJ_yueke:"约克"
HUJ_yingyong:"英勇"
HUJ_telafaerjia:"特拉法尔加"
HUJ_keliaopeitela:"克利奥佩特拉"
HUJ_texiusi:"忒修斯"
trait_huangjiaxiangshu:"屹立不倒"
trait_aerbien:"海神庇佑"
trait_telafaerjia:"骑士精神"
trait_tianlangxing:"忠诚至上"
#铁血
TIX_bisimai:0"俾斯麦"
TIX_bisimai_desc:0"俾斯麦用铁腕手段控制了整个铁血国,在她的领导下,铁血为了胜利可以不择手段。"
@@ -240,7 +260,18 @@
TIX_z43:0"Z-43酱"
TIX_u31:0"U-31酱"
TIX_yaerweite:0"亚尔薇特"
TIX_meikelunbao:"梅克伦堡"
TIX_z52:"Z-52酱"
TIX_zengke:"曾克上将"
TIX_u552:"U-552酱"
TIX_lumei:"弗朗茨·鲁梅"
trait_lumei:"军人领袖"
trait_meikelunbao:"夜之魔女"
trait_tierbici:"沉默的二把手"
trait_meiyinci:"Ausgewogen"
trait_yaerweite:"战场女武神"
trait_u47:"独狼"
trait_weixi:"铁血之盾"
#鸢尾
YUW_lisailiu:0"黎塞留"
YUW_aimierbeierting:0"埃米尔·贝尔汀"
@@ -293,6 +324,14 @@
YUW_guogan:0"果敢"
YUW_sitelasibao:0"斯特拉斯堡"
YUW_dipulaikesi:"迪普莱克斯"
trait_aersasi:"圣座守卫"
trait_mojiaduoer:"最终裁断"
trait_kelaimengsuo:"审判庭的意志"
trait_jishang:"鸢尾魔女"
YUW_xiafei_kelongren:"霞飞"
trait_beiyade:"骑士典范"
trait_xiafei_kelongren_air:"梦幻秘仪"
trait_fulandeer:"上帝恩赐"
#撒丁
SAD_teluntuo:0"特伦托"
SAD_jiafuer:0"加富尔"
@@ -335,6 +374,9 @@
SAD_batuoluomeiao:"巴托洛梅奥·科莱奥尼"
SAD_jiaosuai:"焦苏埃·卡尔杜齐"
trait_abuluqi:"荣光的紫焰"
SAD_beierdi:"库尼贝尔蒂"
trait_beierdi:"帝国新星"
trait_pangpei:"征服者"
#北联
BFL_afuleer:0"阿芙乐尔"
BFL_luoxiya:0"罗西亚"
@@ -372,6 +414,12 @@
BFL_naximofu:0"纳希莫夫"
BFL_kashan:"喀山"
BFL_aoliege:"奥列格"
BFL_dunsikeyi:"顿斯科伊"
trait_dunsikeyi:"新起之秀"
trait_kashan:"极地摇篮"
trait_gubixuefu:"政委同志"
trait_moermansike:"不冻港之炎"
trait_naximofu:"北联猫猫"
#东煌
DOH_yixian:0"逸仙"
DOH_ninghai:0"宁海"

View File

@@ -1,6 +1,6 @@
l_simp_chinese:
gengxinshuoming_title2:0"2.04更新内容"
gengxinshuoming_text2:"1.给白鹰和鸢尾添加了更多人力buff。\n2.为女武神行动和鸢尾维希合体添加了新闻提示。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。\nMOD交流群539127559。"
gengxinshuoming_title2:0"2.05更新内容"
gengxinshuoming_text2:"1.给东亚以外各国添加了大量新舰娘与新内阁,并且加强了部分老内阁。\n2.缩短了皇家部分国策的时间。\n3.修复了一些不影响游戏内容的小BUG。\n4.重樱政治线打算重置,军事线也将在未来得到加强,暂时不推荐游玩。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。\nMOD交流群539127559。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"