2025-12-10 04:01:26
This commit is contained in:
@@ -566,11 +566,11 @@ mobile_recon_and_assault = {
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base = 1
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modifier = {
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factor = 75
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original_tag = TIX
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original_tag = GER
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}
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modifier = {
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factor = 75
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original_tag = BYG
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original_tag = USA
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}
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modifier = {
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factor = 0
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@@ -665,11 +665,11 @@ mobile_recon_and_assault_no_lar = {
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base = 1
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modifier = {
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factor = 75
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original_tag = TIX
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original_tag = GER
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}
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modifier = {
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factor = 75
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original_tag = BYG
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original_tag = USA
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}
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modifier = {
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factor = 0
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@@ -806,7 +806,7 @@ self_propelled_support = {
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category_self_propelled_artillery = {
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maximum_speed = 0.3
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}
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category_self_propelled_anti_air= {
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category_self_propelled_anti_air = {
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maximum_speed = 0.3
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}
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category_tank_destroyers = {
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@@ -817,7 +817,7 @@ self_propelled_support = {
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category_self_propelled_artillery = {
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hard_attack = 0.05
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}
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category_self_propelled_anti_air= {
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category_self_propelled_anti_air = {
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soft_attack = 0.1
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hard_attack = 0.05
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}
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@@ -830,12 +830,13 @@ self_propelled_support = {
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max_organisation = 10
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default_morale = 0.4
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}
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category_self_propelled_anti_air= {
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category_self_propelled_anti_air = {
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max_organisation = 10
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default_morale = 0.4
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}
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category_tank_destroyers = {
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max_organisation = 10
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hard_attack = 0.15
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default_morale = 0.4
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}
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}
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@@ -988,11 +989,11 @@ field_engineering = {
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base = 1
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modifier = {
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factor = 75
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original_tag = SAD
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original_tag = ITA
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}
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modifier = {
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factor = 75
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original_tag = CHY
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original_tag = JAP
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}
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}
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@@ -1020,14 +1021,14 @@ field_engineering = {
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movement = 0.2
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}
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}
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#TODO_JBE: replace with category of engineers
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rewards = {
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rapid_fire_lane_clearance = {
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engineer = {
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max_organisation = 5
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battalion_mult = {
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category = category_all_infantry
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entrenchment = 0.01
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entrenchment = 0.02
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}
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}
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maintenance_company = {
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@@ -1051,6 +1052,10 @@ field_engineering = {
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soft_attack = 0.1
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defense = 0.1
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}
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battalion_mult = {
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category = category_all_infantry
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soft_attack = 0.05
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}
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}
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}
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smoke_projector_training = {
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@@ -596,6 +596,8 @@ last_stand_AZ = {
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}
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##################################以下为原版###################################
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mission_type_tactics = {
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track = operations
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name = SUBDOCTRINE_MISSION_TYPE_TACTICS
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@@ -610,7 +612,7 @@ mission_type_tactics = {
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base = 1
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modifier = {
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factor = 50
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original_tag = TIX
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original_tag = GER
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}
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modifier = {
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@@ -679,7 +681,6 @@ last_stand = {
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name = SUBDOCTRINE_LAST_STAND
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description = SUBDOCTRINE_LAST_STAND_DESC
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icon = GFX_doctrine_last_stand_medium
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#TODO: Add trigger tag for surrender progress
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xp_cost = 100
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xp_type = army
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@@ -716,7 +717,7 @@ last_stand = {
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}
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stocking_up = {
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#4
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no_supply_grace = 72 # more hours before supply penalty changes
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no_supply_grace = 72
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}
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breaking_out = {
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#5
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@@ -744,7 +745,7 @@ infiltration_tactics = {
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base = 1
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modifier = {
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factor = 50
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original_tag = CHY
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original_tag = JAP
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}
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}
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@@ -848,9 +849,9 @@ grand_assault = {
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modifier = {
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factor = 50
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OR = {
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original_tag = HUJ
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original_tag = YUW
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original_tag = SAD
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original_tag = ENG
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original_tag = FRA
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original_tag = ITA
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}
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}
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@@ -946,7 +947,7 @@ deep_battle = {
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base = 1
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modifier = {
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factor = 50
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original_tag = BFL
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original_tag = SOV
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}
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modifier = {
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@@ -1073,7 +1074,7 @@ deep_battle_no_lar = {
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base = 1
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modifier = {
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factor = 50
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original_tag = BFL
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original_tag = SOV
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}
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modifier = {
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@@ -1313,7 +1314,7 @@ rapid_domination = {
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base = 1
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modifier = {
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factor = 50
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original_tag = BYG
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original_tag = USA
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}
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modifier = {
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@@ -1401,7 +1402,7 @@ expeditionary_warfare = {
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name = SUBDOCTRINE_EXPEDITIONARY_WARFARE
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description = SUBDOCTRINE_EXPEDITIONARY_WARFARE_DESC
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icon = GFX_doctrine_expeditionary_warfare_medium
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#TODO: Add trigger tag for surrender progress
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xp_cost = 100
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xp_type = army
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