2025-12-10 04:01:26
This commit is contained in:
@@ -109,6 +109,34 @@ ideas = {
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factor = 1000
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}
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}
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psh_yymj = {
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ledger = army
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picture = cult_of_heroism_army_spirit
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visible = {
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OR = {
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tag = TIX
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tag = SAD
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tag = CHY
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tag = HUJ
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tag = BYG
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tag = HUJ
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tag = YUW
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tag = BFL
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tag = DOH
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tag = BLI
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}
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}
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modifier = {
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unit_medal_effectiveness = 0.5
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grant_medal_cost_factor = -1
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}
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ai_will_do = {
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factor = 0
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}
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}
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}
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@@ -463,6 +463,32 @@ ideas = {
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# Special ones that can be applied on other countries through focus system.
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country = {
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TY_fkAIdebuffplayer = {
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picture = dingzhenai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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#generate_wargoal_tension = 1
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guarantee_cost = 99999
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bunker_max_level_terrain_limit = -5
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coastal_bunker_max_level_terrain_limit = -5
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#justify_war_goal_time = 99999
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}
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}
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TY_fkAIdebuffplayer_teding = {
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picture = dingzhenai
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cancel = {
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date > 1939.9.1
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}
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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generate_wargoal_tension = 1
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justify_war_goal_time = 99999
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}
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}
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az_hjll_1 = {
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picture = dingzhenai
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allowed_civil_war = {
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@@ -593,6 +619,9 @@ ideas = {
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always = yes
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}
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modifier = {
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automatic_grant_medal_chance = 1
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unit_medal_effectiveness = 1
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planning_decay_rate_factor = -0.8
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consumer_goods_expected_value = -0.05
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production_cost_industrial_complex_factor = -0.1
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production_cost_arms_factory_factor = -0.1
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@@ -639,6 +668,9 @@ ideas = {
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always = yes
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}
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modifier = {
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automatic_grant_medal_chance = 1
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unit_medal_effectiveness = 1
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planning_decay_rate_factor = -0.8
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consumer_goods_expected_value = -0.05
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production_cost_industrial_complex_factor = -0.1
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production_cost_arms_factory_factor = -0.1
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@@ -688,6 +720,9 @@ ideas = {
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always = yes
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}
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modifier = {
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automatic_grant_medal_chance = 1
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unit_medal_effectiveness = 1
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planning_decay_rate_factor = -0.8
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consumer_goods_expected_value = -0.05
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production_cost_industrial_complex_factor = -0.1
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production_cost_arms_factory_factor = -0.1
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@@ -445,6 +445,10 @@ ideas = {
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mobilization_speed = 1
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conscription_factor = 0.25
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training_time_army_factor = -0.5
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mass_assault_mastery_gain_factor = 0.5
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grand_battleplan_mastery_gain_factor = 0.5
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superior_firepower_mastery_gain_factor = 0.5
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new_mobile_warfare_mastery_gain_factor = 0.5
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}
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}
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xingzhenggongzuo = {
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@@ -493,6 +497,10 @@ ideas = {
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navy_chief_cost_factor = -0.2
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air_chief_cost_factor = -0.2
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high_command_cost_factor = -0.33
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mass_assault_mastery_gain_factor = 0.5
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grand_battleplan_mastery_gain_factor = 0.5
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superior_firepower_mastery_gain_factor = 0.5
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new_mobile_warfare_mastery_gain_factor = 0.5
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}
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}
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}
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@@ -87,33 +87,42 @@ ideas = {
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is_ai = yes
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}
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modifier = {
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conscription = 0.25
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conscription_factor = 1
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stability_factor = 1.25
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war_support_factor = 2
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#conscription = 0.25
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#conscription_factor = 1
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#army_strength_factor = 0.2
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#cavalry_attack_factor = 8
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#cavalry_defence_factor = 8
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#army_artillery_attack_factor = 4
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#army_infantry_defence_factor = 3
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army_armor_attack_factor = 1
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army_armor_defence_factor = 1
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#army_armor_attack_factor = 1
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#army_armor_defence_factor = 1
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription_factor = 1
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mobilization_speed = 5
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army_core_attack_factor = 2
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army_core_defence_factor = 12
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air_mission_efficiency = -1
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naval_damage_factor = -1
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naval_defense_factor = -1
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#mobilization_speed = 5
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#army_core_attack_factor = 2
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#army_core_defence_factor = 12
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#air_mission_efficiency = -1
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#naval_damage_factor = -1
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#naval_defense_factor = -1
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#org_loss_when_moving = -0.5
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#recon_factor = 1
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#army_speed_factor = 0.25
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army_speed_factor = -0.15
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#supply_node_range = -0.2
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#supply_consumption_factor = 0.25
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#research_speed_factor = 1
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#army_attack_against_major_factor = 0.5
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#army_defence_against_major_factor = 0.5
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#army_breakthrough_against_major_factor = 0.5
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army_attack_against_major_factor = 0.5
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army_defence_against_major_factor = 0.5
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army_breakthrough_against_major_factor = 0.5
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max_dig_in_factor = 2
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dig_in_speed_factor = 50
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experience_gain_army_factor = -0.8
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mass_assault_mastery_gain_factor = -0.5
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grand_battleplan_mastery_gain_factor = -0.5
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superior_firepower_mastery_gain_factor = -0.5
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new_mobile_warfare_mastery_gain_factor = -0.5
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#special_forces_attack_factor = 3
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#special_forces_defence_factor = 3
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#special_forces_cap_flat = 99999
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@@ -199,11 +208,12 @@ ideas = {
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#conscription_factor = 1
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#mobilization_speed = 1
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#army_core_attack_factor = 5
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#army_core_defence_factor = 5
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army_core_defence_factor = 25
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#stability_factor = 1.25
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#war_support_factor = 2
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army_speed_factor = 0.2
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#army_defence_factor = 2
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army_speed_factor = 0.25
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army_attack_factor = 2
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army_defence_factor = 2
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#max_dig_in_factor = 2
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#dig_in_speed_factor = 0.5
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#army_attack_against_major_factor = -0.8
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@@ -215,19 +225,19 @@ ideas = {
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#army_infantry_attack_factor = 2
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#army_infantry_defence_factor = 3
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#army_artillery_attack_factor = 4
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production_factory_start_efficiency_factor = 0.5
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line_change_production_efficiency_factor = 1
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production_factory_max_efficiency_factor = 0.3
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production_factory_efficiency_gain_factor = 1
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army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = -0.8
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defense_bonus_against = -0.8
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breakthrough_bonus_against = -0.8
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#production_factory_start_efficiency_factor = 0.5
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#line_change_production_efficiency_factor = 1
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#production_factory_max_efficiency_factor = 0.3
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#production_factory_efficiency_gain_factor = 1
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#army_armor_attack_factor = 2
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#army_armor_defence_factor = 2
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}
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#targeted_modifier = {
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# tag = BYG
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# attack_bonus_against = -0.8
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# defense_bonus_against = -0.8
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# breakthrough_bonus_against = -0.8
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#}
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equipment_bonus = {
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#infantry_equipment = {
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# build_cost_ic = 0.15
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@@ -255,8 +265,24 @@ ideas = {
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# build_cost_ic = 0.15
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# instant = yes
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#}
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armor = {
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build_cost_ic = -0.25
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#armor = {
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# build_cost_ic = -0.25
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# instant = yes
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#}
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small_plane_airframe = {
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build_cost_ic = 10
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instant = yes
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}
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small_plane_cas_airframe = {
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build_cost_ic = 10
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instant = yes
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}
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medium_plane_airframe = {
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build_cost_ic = 10
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instant = yes
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}
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large_plane_airframe = {
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build_cost_ic = 10
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instant = yes
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}
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}
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@@ -3661,6 +3687,11 @@ ideas = {
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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}
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CHY_fkAIbuff_player = {
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@@ -3916,9 +3947,9 @@ ideas = {
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always = yes
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}
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modifier = {
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army_org_factor = 1.5
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army_morale_factor = 2
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army_strength_factor = 0.5
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army_org_factor = 4
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army_morale_factor = 3
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army_strength_factor = 3
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}
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}
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@@ -3928,7 +3959,7 @@ ideas = {
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always = yes
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}
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modifier = {
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army_strength_factor = 1
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army_strength_factor = 2
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}
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}
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@@ -4008,14 +4039,14 @@ ideas = {
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always = yes
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}
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modifier = {
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army_attack_factor = 3
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army_defence_factor = 3
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army_attack_against_major_factor = 0.2
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army_defence_against_major_factor = 0.2
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army_breakthrough_against_major_factor = 0.2
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army_attack_against_minor_factor = 0.5
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army_defence_against_minor_factor = 0.5
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army_breakthrough_against_minor_factor = 0.5
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army_attack_factor = 5
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army_defence_factor = 5
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army_attack_against_major_factor = 1
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army_defence_against_major_factor = 1
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army_breakthrough_against_major_factor = 1
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army_attack_against_minor_factor = 1
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army_defence_against_minor_factor = 1
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army_breakthrough_against_minor_factor = 1
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}
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}
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@@ -4065,9 +4096,9 @@ ideas = {
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always = yes
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}
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modifier = {
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army_strength_factor = 1.5
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army_org_factor = 2
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army_morale_factor = 2
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army_strength_factor = 4
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army_org_factor = 5
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army_morale_factor = 5
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planning_speed = 10
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production_factory_start_efficiency_factor = 1
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line_change_production_efficiency_factor = 1
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@@ -4082,14 +4113,14 @@ ideas = {
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#terrain_penalty_reduction = 1
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industrial_capacity_dockyard = 20
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positioning = 2
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army_attack_factor = 3
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army_defence_factor = 3
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army_attack_against_major_factor = 0.2
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army_defence_against_major_factor = 0.2
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army_breakthrough_against_major_factor = 0.2
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army_attack_against_minor_factor = 0.5
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army_defence_against_minor_factor = 0.5
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army_breakthrough_against_minor_factor = 0.5
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army_attack_factor = 5
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army_defence_factor = 5
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army_attack_against_major_factor = 1
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army_defence_against_major_factor = 1
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army_breakthrough_against_major_factor = 1
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army_attack_against_minor_factor = 1
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army_defence_against_minor_factor = 1
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army_breakthrough_against_minor_factor = 1
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}
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equipment_bonus = {
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ship_hull_cruiser = {
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