2025-12-10 04:01:26

This commit is contained in:
actions[bot]
2025-12-10 04:01:26 +00:00
parent 2bf92cc8f2
commit b682fe853e
63 changed files with 1678 additions and 41851 deletions

View File

@@ -109,6 +109,34 @@ ideas = {
factor = 1000
}
}
psh_yymj = {
ledger = army
picture = cult_of_heroism_army_spirit
visible = {
OR = {
tag = TIX
tag = SAD
tag = CHY
tag = HUJ
tag = BYG
tag = HUJ
tag = YUW
tag = BFL
tag = DOH
tag = BLI
}
}
modifier = {
unit_medal_effectiveness = 0.5
grant_medal_cost_factor = -1
}
ai_will_do = {
factor = 0
}
}
}

View File

@@ -463,6 +463,32 @@ ideas = {
# Special ones that can be applied on other countries through focus system.
country = {
TY_fkAIdebuffplayer = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
#generate_wargoal_tension = 1
guarantee_cost = 99999
bunker_max_level_terrain_limit = -5
coastal_bunker_max_level_terrain_limit = -5
#justify_war_goal_time = 99999
}
}
TY_fkAIdebuffplayer_teding = {
picture = dingzhenai
cancel = {
date > 1939.9.1
}
allowed_civil_war = {
always = yes
}
modifier = {
generate_wargoal_tension = 1
justify_war_goal_time = 99999
}
}
az_hjll_1 = {
picture = dingzhenai
allowed_civil_war = {
@@ -593,6 +619,9 @@ ideas = {
always = yes
}
modifier = {
automatic_grant_medal_chance = 1
unit_medal_effectiveness = 1
planning_decay_rate_factor = -0.8
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
@@ -639,6 +668,9 @@ ideas = {
always = yes
}
modifier = {
automatic_grant_medal_chance = 1
unit_medal_effectiveness = 1
planning_decay_rate_factor = -0.8
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
@@ -688,6 +720,9 @@ ideas = {
always = yes
}
modifier = {
automatic_grant_medal_chance = 1
unit_medal_effectiveness = 1
planning_decay_rate_factor = -0.8
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1

View File

@@ -445,6 +445,10 @@ ideas = {
mobilization_speed = 1
conscription_factor = 0.25
training_time_army_factor = -0.5
mass_assault_mastery_gain_factor = 0.5
grand_battleplan_mastery_gain_factor = 0.5
superior_firepower_mastery_gain_factor = 0.5
new_mobile_warfare_mastery_gain_factor = 0.5
}
}
xingzhenggongzuo = {
@@ -493,6 +497,10 @@ ideas = {
navy_chief_cost_factor = -0.2
air_chief_cost_factor = -0.2
high_command_cost_factor = -0.33
mass_assault_mastery_gain_factor = 0.5
grand_battleplan_mastery_gain_factor = 0.5
superior_firepower_mastery_gain_factor = 0.5
new_mobile_warfare_mastery_gain_factor = 0.5
}
}
}

View File

@@ -87,33 +87,42 @@ ideas = {
is_ai = yes
}
modifier = {
conscription = 0.25
conscription_factor = 1
stability_factor = 1.25
war_support_factor = 2
#conscription = 0.25
#conscription_factor = 1
#army_strength_factor = 0.2
#cavalry_attack_factor = 8
#cavalry_defence_factor = 8
#army_artillery_attack_factor = 4
#army_infantry_defence_factor = 3
army_armor_attack_factor = 1
army_armor_defence_factor = 1
#army_armor_attack_factor = 1
#army_armor_defence_factor = 1
#breakthrough_factor = 3
#conscription = 0.25
#conscription_factor = 1
mobilization_speed = 5
army_core_attack_factor = 2
army_core_defence_factor = 12
air_mission_efficiency = -1
naval_damage_factor = -1
naval_defense_factor = -1
#mobilization_speed = 5
#army_core_attack_factor = 2
#army_core_defence_factor = 12
#air_mission_efficiency = -1
#naval_damage_factor = -1
#naval_defense_factor = -1
#org_loss_when_moving = -0.5
#recon_factor = 1
#army_speed_factor = 0.25
army_speed_factor = -0.15
#supply_node_range = -0.2
#supply_consumption_factor = 0.25
#research_speed_factor = 1
#army_attack_against_major_factor = 0.5
#army_defence_against_major_factor = 0.5
#army_breakthrough_against_major_factor = 0.5
army_attack_against_major_factor = 0.5
army_defence_against_major_factor = 0.5
army_breakthrough_against_major_factor = 0.5
max_dig_in_factor = 2
dig_in_speed_factor = 50
experience_gain_army_factor = -0.8
mass_assault_mastery_gain_factor = -0.5
grand_battleplan_mastery_gain_factor = -0.5
superior_firepower_mastery_gain_factor = -0.5
new_mobile_warfare_mastery_gain_factor = -0.5
#special_forces_attack_factor = 3
#special_forces_defence_factor = 3
#special_forces_cap_flat = 99999
@@ -199,11 +208,12 @@ ideas = {
#conscription_factor = 1
#mobilization_speed = 1
#army_core_attack_factor = 5
#army_core_defence_factor = 5
army_core_defence_factor = 25
#stability_factor = 1.25
#war_support_factor = 2
army_speed_factor = 0.2
#army_defence_factor = 2
army_speed_factor = 0.25
army_attack_factor = 2
army_defence_factor = 2
#max_dig_in_factor = 2
#dig_in_speed_factor = 0.5
#army_attack_against_major_factor = -0.8
@@ -215,19 +225,19 @@ ideas = {
#army_infantry_attack_factor = 2
#army_infantry_defence_factor = 3
#army_artillery_attack_factor = 4
production_factory_start_efficiency_factor = 0.5
line_change_production_efficiency_factor = 1
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 1
army_armor_attack_factor = 2
army_armor_defence_factor = 2
}
targeted_modifier = {
tag = BYG
attack_bonus_against = -0.8
defense_bonus_against = -0.8
breakthrough_bonus_against = -0.8
#production_factory_start_efficiency_factor = 0.5
#line_change_production_efficiency_factor = 1
#production_factory_max_efficiency_factor = 0.3
#production_factory_efficiency_gain_factor = 1
#army_armor_attack_factor = 2
#army_armor_defence_factor = 2
}
#targeted_modifier = {
# tag = BYG
# attack_bonus_against = -0.8
# defense_bonus_against = -0.8
# breakthrough_bonus_against = -0.8
#}
equipment_bonus = {
#infantry_equipment = {
# build_cost_ic = 0.15
@@ -255,8 +265,24 @@ ideas = {
# build_cost_ic = 0.15
# instant = yes
#}
armor = {
build_cost_ic = -0.25
#armor = {
# build_cost_ic = -0.25
# instant = yes
#}
small_plane_airframe = {
build_cost_ic = 10
instant = yes
}
small_plane_cas_airframe = {
build_cost_ic = 10
instant = yes
}
medium_plane_airframe = {
build_cost_ic = 10
instant = yes
}
large_plane_airframe = {
build_cost_ic = 10
instant = yes
}
}
@@ -3661,6 +3687,11 @@ ideas = {
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against = 1
}
}
CHY_fkAIbuff_player = {
@@ -3916,9 +3947,9 @@ ideas = {
always = yes
}
modifier = {
army_org_factor = 1.5
army_morale_factor = 2
army_strength_factor = 0.5
army_org_factor = 4
army_morale_factor = 3
army_strength_factor = 3
}
}
@@ -3928,7 +3959,7 @@ ideas = {
always = yes
}
modifier = {
army_strength_factor = 1
army_strength_factor = 2
}
}
@@ -4008,14 +4039,14 @@ ideas = {
always = yes
}
modifier = {
army_attack_factor = 3
army_defence_factor = 3
army_attack_against_major_factor = 0.2
army_defence_against_major_factor = 0.2
army_breakthrough_against_major_factor = 0.2
army_attack_against_minor_factor = 0.5
army_defence_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
army_attack_factor = 5
army_defence_factor = 5
army_attack_against_major_factor = 1
army_defence_against_major_factor = 1
army_breakthrough_against_major_factor = 1
army_attack_against_minor_factor = 1
army_defence_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
}
}
@@ -4065,9 +4096,9 @@ ideas = {
always = yes
}
modifier = {
army_strength_factor = 1.5
army_org_factor = 2
army_morale_factor = 2
army_strength_factor = 4
army_org_factor = 5
army_morale_factor = 5
planning_speed = 10
production_factory_start_efficiency_factor = 1
line_change_production_efficiency_factor = 1
@@ -4082,14 +4113,14 @@ ideas = {
#terrain_penalty_reduction = 1
industrial_capacity_dockyard = 20
positioning = 2
army_attack_factor = 3
army_defence_factor = 3
army_attack_against_major_factor = 0.2
army_defence_against_major_factor = 0.2
army_breakthrough_against_major_factor = 0.2
army_attack_against_minor_factor = 0.5
army_defence_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
army_attack_factor = 5
army_defence_factor = 5
army_attack_against_major_factor = 1
army_defence_against_major_factor = 1
army_breakthrough_against_major_factor = 1
army_attack_against_minor_factor = 1
army_defence_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
}
equipment_bonus = {
ship_hull_cruiser = {