2025-11-22 04:03:03

This commit is contained in:
actions[bot]
2025-11-22 04:03:03 +00:00
parent ce30ec21cf
commit b83219417e
62 changed files with 7392 additions and 1464 deletions

View File

@@ -463,6 +463,107 @@ ideas = {
# Special ones that can be applied on other countries through focus system.
country = {
az_hjll_1 = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 0.2
new_fleet_in_being_mastery_gain_factor = 0.2
new_base_strike_mastery_gain_factor = 0.2
}
}
az_hjll_2 = {
name = az_hjll_1
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 0.5
new_fleet_in_being_mastery_gain_factor = 0.5
new_base_strike_mastery_gain_factor = 0.5
}
}
az_hjll_3 = {
name = az_hjll_1
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 1
new_fleet_in_being_mastery_gain_factor = 1
new_base_strike_mastery_gain_factor = 1
}
}
az_lltp_zlph = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_strategic_bomber_night_penalty = -0.5
air_nav_efficiency = 1
air_strategic_bomber_bombing_factor = 1
}
}
az_lltp_zczy = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_bombing_targetting = 0.3
air_cas_efficiency = 0.3
air_close_air_support_org_damage_factor = 0.3
}
}
az_lltp_lxzz = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_escort_efficiency = 0.3
air_agility_factor = 0.5
air_mission_efficiency = 0.25
}
}
az_lltp_czjd = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
navy_org_factor = 0.5
navy_max_range_factor = 1
naval_speed_factor = 0.25
}
}
az_lltp_myfs = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
naval_enemy_fleet_size_ratio_penalty_factor = 0.25
naval_critical_score_chance_factor = 0.5
naval_torpedo_hit_chance_factor = 0.5
}
}
az_lltp_jddj = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
carrier_traffic = 1
navy_carrier_air_agility_factor = 1
carrier_capacity_penalty_reduction = -0.5
}
}
TY_dingzhenai = {
picture = dingzhenai
allowed_civil_war = {

View File

@@ -434,6 +434,7 @@ ideas = {
}
modifier = {
defensive_war_stability_factor = 0.2
army_core_defence_factor = 0.1
war_support_factor = 0.1
}
}
@@ -447,8 +448,9 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.1
defensive_war_stability_factor = 0.3
army_core_defence_factor = 0.05
army_core_defence_factor = 0.2
war_support_factor = 0.3
}
}
@@ -462,8 +464,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.2
defensive_war_stability_factor = 0.4
army_core_defence_factor = 0.1
army_core_attack_factor = 0.1
army_core_defence_factor = 0.4
war_support_factor = 0.5
}
}
@@ -477,8 +481,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.4
defensive_war_stability_factor = 0.5
army_core_defence_factor = 0.2
army_core_attack_factor = 0.3
army_core_defence_factor = 0.8
local_org_regain = 0.1
army_org_factor = 0.1
war_support_factor = 0.7
@@ -494,9 +500,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.6
defensive_war_stability_factor = 0.6
army_core_attack_factor = 0.1
army_core_defence_factor = 0.5
army_core_attack_factor = 0.6
army_core_defence_factor = 1.2
training_time_army_factor = -0.05
surrender_limit = 0.05
local_org_regain = 0.3
@@ -515,9 +522,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.8
defensive_war_stability_factor = 0.8
army_core_attack_factor = 1
army_core_defence_factor = 1
army_core_defence_factor = 2
training_time_army_factor = -0.1
surrender_limit = 0.1
army_org_factor = 0.5
@@ -535,9 +543,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 1
defensive_war_stability_factor = 1
army_core_attack_factor =1
army_core_defence_factor = 1.5
army_core_attack_factor = 1.5
army_core_defence_factor = 3
training_time_army_factor = -0.15
surrender_limit = 0.15
local_org_regain = 0.8
@@ -646,10 +655,10 @@ ideas = {
}
targeted_modifier = {
tag = CHY
defense_bonus_against = 0.2
defense_bonus_against = 0.5
}
modifier = {
army_core_defence_factor = 0.2
army_core_defence_factor = 1
}
}
DOH_xfzr = {
@@ -674,8 +683,8 @@ ideas = {
always = yes
}
modifier = {
army_attack_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
army_attack_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
}
}
DOH_dfgg1 = {