2025-05-31 09:35:21

This commit is contained in:
actions[bot]
2025-05-31 09:35:21 +00:00
parent da5dc3a3cb
commit b9fd2b4d38
288 changed files with 19599 additions and 28485 deletions

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@@ -59,10 +59,10 @@ leader_traits = {
supply_consumption_factor = 0.05
}
corps_commander_modifier = {
max_commander_army_size = 4
max_commander_army_size = 16
}
field_marshal_modifier = {
max_army_group_size = -1
max_army_group_size = 1
}
attack_skill = 1
new_commander_weight = {
@@ -81,8 +81,8 @@ leader_traits = {
}
cost = 5
modifier = {
army_morale_factor = 0.1
army_org_Factor = 0.05
army_morale_factor = 0.15
army_org_Factor = 0.1
army_defence_factor = 0.15
army_core_defence_factor = 0.1
out_of_supply_factor = -0.2
@@ -114,7 +114,7 @@ leader_traits = {
cost = 5
modifier = {
army_armor_defence_factor = 0.15
army_armor_attack_factor = 0.12
army_armor_attack_factor = 0.15
army_armor_speed_factor = 0.15
}
@@ -138,11 +138,11 @@ leader_traits = {
always = no # not gainable
}
modifier = {
special_forces_attack_factor = 0.1
special_forces_defence_factor = 0.1
special_forces_attack_factor = 0.15
special_forces_defence_factor = 0.15
}
corps_commander_modifier = {
max_commander_army_size = 8
max_commander_army_size = 16
}
field_marshal_modifier = {
#max_army_group_size = 1
@@ -164,12 +164,12 @@ leader_traits = {
}
cost = 5000
modifier = {
max_planning = 0.1
air_superiority_bonus_in_combat = 0.1
shore_bombardment_bonus = 0.15
max_planning = 0.2
air_superiority_bonus_in_combat = 0.25
shore_bombardment_bonus = 0.35
}
corps_commander_modifier = {
max_commander_army_size = 12
max_commander_army_size = 20
}
field_marshal_modifier = {
max_army_group_size = 3
@@ -219,10 +219,10 @@ leader_traits = {
}
}
corps_commander_modifier = {
#max_commander_army_size = -9
max_commander_army_size = 6
}
field_marshal_modifier = {
max_army_group_size = -3
#max_army_group_size = -1
}
override_effect_tooltip = xunyang_army_trait_tooltip
new_commander_weight = {
@@ -244,8 +244,8 @@ leader_traits = {
experience_gain_factor = 0.25
}
modifier = {
army_defence_factor = 0.05
army_attack_factor = 0.05
army_defence_factor = 0.075
army_attack_factor = 0.075
}
@@ -314,37 +314,37 @@ leader_traits = {
}
cost = 5
modifier = {
planning_speed = 0.5
supply_consumption_factor = -0.4
planning_speed = 0.2
supply_consumption_factor = -0.1
desert = {
movement = 0.25
movement = 0.15
}
hills = {
movement = 0.25
movement = 0.15
}
forest = {
movement = 0.25
movement = 0.15
}
mountain = {
movement = 0.25
movement = 0.15
}
plains = {
movement = 0.25
movement = 0.15
}
urban = {
movement = 0.25
movement = 0.15
}
jungle = {
movement = 0.25
movement = 0.15
}
marsh = {
movement = 0.25
movement = 0.15
}
}
override_effect_tooltip = quzhu_army_linghuozhihui_trait_tooltip
corps_commander_modifier = {
max_commander_army_size = -3
max_commander_army_size = -15
}
ai_will_do = {
factor = 1
@@ -692,4 +692,82 @@ leader_traits = {
factor = 0
}
}
trait_shiyue = {
type = land
trait_type = personality_trait
logistics_skill = 2
planning_skill = 2
non_shared_modifier = {
skill_bonus_factor = 0.5
max_commander_army_size = 50
max_army_group_size = 3
exiled_divisions_attack_factor = 0.5
exiled_divisions_defense_factor = 0.5
reassignment_duration_factor = -0.8
sickness_chance = -1
wounded_chance_factor = -1
experience_gain_factor = 0.33
terrain_trait_xp_gain_factor = 1
}
enable_ability = probing_attack
enable_ability = extra_suplies
new_commander_weight = {
factor = 0
}
}
trait_shiyue2 = {
type = navy
trait_type = personality_trait
attack_skill = 2
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 3
modifier = {
screening_efficiency = 0.1
positioning = 0.15
navy_visibility = -0.1
experience_gain_navy_unit_factor = 0.33
naval_retreat_speed = 0.5
naval_critical_score_chance_factor = 0.5
}
new_commander_weight = {
factor = 0
}
}
trait_shiyue_qiye = {
type = land
trait_type = personality_trait
modifier = {
army_attack_factor = 0.3
army_defence_factor = 0.3
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
}
non_shared_modifier = {
skill_bonus_factor = 0.5
max_commander_army_size = 50
max_army_group_size = 2
}
new_commander_weight = {
factor = 0
}
}
trait_shiyue_bisimai = {
type = land
trait_type = personality_trait
modifier = {
army_attack_factor = 0.1
army_defence_factor = 0.1
army_org_factor = 0.3
army_morale_factor = 0.5
}
non_shared_modifier = {
skill_bonus_factor = 0.5
max_commander_army_size = 50
max_army_group_size = 2
}
new_commander_weight = {
factor = 0
}
}
}