2025-05-31 09:35:21
This commit is contained in:
@@ -59,10 +59,10 @@ leader_traits = {
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supply_consumption_factor = 0.05
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}
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corps_commander_modifier = {
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max_commander_army_size = 4
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max_commander_army_size = 16
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}
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field_marshal_modifier = {
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max_army_group_size = -1
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max_army_group_size = 1
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}
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attack_skill = 1
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new_commander_weight = {
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@@ -81,8 +81,8 @@ leader_traits = {
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}
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cost = 5
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modifier = {
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army_morale_factor = 0.1
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army_org_Factor = 0.05
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army_morale_factor = 0.15
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army_org_Factor = 0.1
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army_defence_factor = 0.15
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army_core_defence_factor = 0.1
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out_of_supply_factor = -0.2
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@@ -114,7 +114,7 @@ leader_traits = {
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cost = 5
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modifier = {
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army_armor_defence_factor = 0.15
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army_armor_attack_factor = 0.12
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army_armor_attack_factor = 0.15
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army_armor_speed_factor = 0.15
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}
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@@ -138,11 +138,11 @@ leader_traits = {
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always = no # not gainable
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}
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modifier = {
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special_forces_attack_factor = 0.1
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special_forces_defence_factor = 0.1
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special_forces_attack_factor = 0.15
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special_forces_defence_factor = 0.15
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}
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corps_commander_modifier = {
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max_commander_army_size = 8
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max_commander_army_size = 16
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}
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field_marshal_modifier = {
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#max_army_group_size = 1
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@@ -164,12 +164,12 @@ leader_traits = {
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}
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cost = 5000
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modifier = {
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max_planning = 0.1
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air_superiority_bonus_in_combat = 0.1
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shore_bombardment_bonus = 0.15
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max_planning = 0.2
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air_superiority_bonus_in_combat = 0.25
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shore_bombardment_bonus = 0.35
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}
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corps_commander_modifier = {
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max_commander_army_size = 12
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max_commander_army_size = 20
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}
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field_marshal_modifier = {
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max_army_group_size = 3
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@@ -219,10 +219,10 @@ leader_traits = {
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}
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}
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corps_commander_modifier = {
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#max_commander_army_size = -9
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max_commander_army_size = 6
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}
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field_marshal_modifier = {
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max_army_group_size = -3
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#max_army_group_size = -1
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}
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override_effect_tooltip = xunyang_army_trait_tooltip
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new_commander_weight = {
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@@ -244,8 +244,8 @@ leader_traits = {
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experience_gain_factor = 0.25
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}
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modifier = {
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army_defence_factor = 0.05
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army_attack_factor = 0.05
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army_defence_factor = 0.075
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army_attack_factor = 0.075
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}
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@@ -314,37 +314,37 @@ leader_traits = {
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}
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cost = 5
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modifier = {
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planning_speed = 0.5
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supply_consumption_factor = -0.4
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planning_speed = 0.2
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supply_consumption_factor = -0.1
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desert = {
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movement = 0.25
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movement = 0.15
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}
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hills = {
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movement = 0.25
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movement = 0.15
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}
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forest = {
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movement = 0.25
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movement = 0.15
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}
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mountain = {
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movement = 0.25
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movement = 0.15
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}
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plains = {
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movement = 0.25
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movement = 0.15
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}
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urban = {
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movement = 0.25
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movement = 0.15
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}
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jungle = {
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movement = 0.25
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movement = 0.15
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}
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marsh = {
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movement = 0.25
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movement = 0.15
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}
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}
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override_effect_tooltip = quzhu_army_linghuozhihui_trait_tooltip
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corps_commander_modifier = {
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max_commander_army_size = -3
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max_commander_army_size = -15
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}
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ai_will_do = {
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factor = 1
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@@ -692,4 +692,82 @@ leader_traits = {
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factor = 0
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}
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}
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trait_shiyue = {
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type = land
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trait_type = personality_trait
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logistics_skill = 2
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planning_skill = 2
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non_shared_modifier = {
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skill_bonus_factor = 0.5
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max_commander_army_size = 50
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max_army_group_size = 3
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exiled_divisions_attack_factor = 0.5
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exiled_divisions_defense_factor = 0.5
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reassignment_duration_factor = -0.8
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sickness_chance = -1
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wounded_chance_factor = -1
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experience_gain_factor = 0.33
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terrain_trait_xp_gain_factor = 1
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}
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enable_ability = probing_attack
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enable_ability = extra_suplies
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new_commander_weight = {
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factor = 0
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}
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}
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trait_shiyue2 = {
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type = navy
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trait_type = personality_trait
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attack_skill = 2
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defense_skill = 2
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maneuvering_skill = 3
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coordination_skill = 3
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modifier = {
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screening_efficiency = 0.1
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positioning = 0.15
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navy_visibility = -0.1
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experience_gain_navy_unit_factor = 0.33
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naval_retreat_speed = 0.5
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naval_critical_score_chance_factor = 0.5
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}
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new_commander_weight = {
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factor = 0
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}
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}
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trait_shiyue_qiye = {
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type = land
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trait_type = personality_trait
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modifier = {
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army_attack_factor = 0.3
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army_defence_factor = 0.3
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army_core_attack_factor = 0.5
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army_core_defence_factor = 0.5
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}
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non_shared_modifier = {
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skill_bonus_factor = 0.5
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max_commander_army_size = 50
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max_army_group_size = 2
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}
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new_commander_weight = {
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factor = 0
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}
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}
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trait_shiyue_bisimai = {
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type = land
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trait_type = personality_trait
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modifier = {
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army_attack_factor = 0.1
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army_defence_factor = 0.1
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army_org_factor = 0.3
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army_morale_factor = 0.5
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}
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non_shared_modifier = {
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skill_bonus_factor = 0.5
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max_commander_army_size = 50
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max_army_group_size = 2
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}
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new_commander_weight = {
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factor = 0
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}
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}
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}
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