From c4f0238419a09c74449d0c32320537ac8bbf13ef Mon Sep 17 00:00:00 2001 From: "actions[bot]" Date: Mon, 6 Oct 2025 04:02:24 +0000 Subject: [PATCH] 2025-10-06 04:02:24 --- src/common/ideas/tianjiang.txt | 81 ++++++++++--------- src/common/national_focus/tiexue.txt | 6 +- .../simp_chinese/az_misc_l_simp_chinese.yml | 4 +- 3 files changed, 51 insertions(+), 40 deletions(-) diff --git a/src/common/ideas/tianjiang.txt b/src/common/ideas/tianjiang.txt index 61f2260..05f019b 100755 --- a/src/common/ideas/tianjiang.txt +++ b/src/common/ideas/tianjiang.txt @@ -10,19 +10,21 @@ ideas = { is_ai = yes } modifier = { - army_strength_factor = 0.2 - cavalry_attack_factor = 8 - cavalry_defence_factor = 8 + #army_strength_factor = 0.2 + #cavalry_attack_factor = 8 + #cavalry_defence_factor = 8 #army_artillery_attack_factor = 4 #army_infantry_defence_factor = 3 - breakthrough_factor = 3 + army_armor_attack_factor = 2 + army_armor_defence_factor = 2 + #breakthrough_factor = 3 #conscription = 0.25 #conscription_factor = 1 #mobilization_speed = 10 #army_core_defence_factor = 25 - org_loss_when_moving = -0.5 - recon_factor = 1 - army_speed_factor = 0.25 + #org_loss_when_moving = -0.5 + #recon_factor = 1 + #army_speed_factor = 0.25 } equipment_bonus = { #infantry_equipment = { @@ -47,12 +49,18 @@ ideas = { # build_cost_ic = -0.15 # instant = yes #} - mechanized_equipment = { - build_cost_ic = 2 - instant = yes - } + #mechanized_equipment = { + # build_cost_ic = 2 + # instant = yes + #} armor = { - build_cost_ic = 2 + build_cost_ic = -0.4 + soft_attack = 0.5 + hard_attack = 0.5 + reliability = 0.2 + breakthrough = 0.25 + maximum_speed = 0.2 + ap_attack = 2 instant = yes } } @@ -70,28 +78,29 @@ ideas = { #conscription_factor = 1 #mobilization_speed = 10 #army_core_defence_factor = 25 - stability_factor = 1.25 - war_support_factor = 2 - army_speed_factor = -0.25 - army_defence_factor = 2 - army_attack_against_major_factor = -0.8 - army_defence_against_major_factor = -0.8 - army_breakthrough_against_major_factor = -0.5 - army_attack_against_minor_factor = 2 - army_defence_against_minor_factor = 2 - army_breakthrough_against_minor_factor = 2 - #army_infantry_attack_factor = 2 - #army_infantry_defence_factor = 2 + #stability_factor = 1.25 + #war_support_factor = 2 + #army_speed_factor = -0.25 + #army_defence_factor = 2 + #army_attack_against_major_factor = -0.8 + #army_defence_against_major_factor = -0.8 + #army_breakthrough_against_major_factor = -0.5 + #army_attack_against_minor_factor = 2 + #army_defence_against_minor_factor = 2 + #army_breakthrough_against_minor_factor = 2 + army_infantry_attack_factor = 2 + army_infantry_defence_factor = 5 + army_artillery_attack_factor = 4 } equipment_bonus = { - #infantry_equipment = { - # build_cost_ic = -0.15 - # instant = yes - #} - #artillery_equipment = { - # build_cost_ic = -0.15 - # instant = yes - #} + infantry_equipment = { + build_cost_ic = -0.4 + instant = yes + } + artillery_equipment = { + build_cost_ic = -0.15 + instant = yes + } #support_equipment = { # build_cost_ic = -0.33 # instant = yes @@ -104,10 +113,10 @@ ideas = { # build_cost_ic = 0.15 # instant = yes #} - #armor = { - # build_cost_ic = 0.25 - # instant = yes - #} + armor = { + build_cost_ic = 0.25 + instant = yes + } } } YUW_xinlingnengliang_idea = { diff --git a/src/common/national_focus/tiexue.txt b/src/common/national_focus/tiexue.txt index 9f39c47..91e6fe2 100755 --- a/src/common/national_focus/tiexue.txt +++ b/src/common/national_focus/tiexue.txt @@ -10098,22 +10098,24 @@ focus_tree = { value < -0.15 } } - random_owned_controlled_state = { + 52 = { add_building_construction = { type = land_facility level = 1 instant_build = yes + province = 692 } } } } effect_tooltip = { custom_effect_tooltip = TIX_qlph_tips_gfjzdgc - random_owned_controlled_state = { + 52 = { add_building_construction = { type = land_facility level = 1 instant_build = yes + province = 692 } } } diff --git a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml index 73feb6b..73d2f84 100755 --- a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml @@ -1,6 +1,6 @@ l_simp_chinese: gengxinshuoming_title2:0"2.11更新内容" - gengxinshuoming_text2:"1.每周挑战更新\n2.加强了部分军工组织特质\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" + gengxinshuoming_text2:"1.每周挑战更新。最近忙于隔壁二次元MOD,且DLC即将发售,短期内应该不会再有大更。\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" @@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战" ##################每周挑战############## az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。" AZ_meizhoutiaozhan_jyz:"每周挑战" -AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:骑马与砍杀+赛马娘+速度至上\n本周§RAI增益§!:团结一致+持枪凌弱+厚重防御\n\n作为新的游玩模式,本次挑战难度不高,有建议欢迎加群反馈。" +AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:少女战车+坦克工厂+装甲工艺\n本周§RAI增益§!:步炮大师+简易装备+重视步兵\n\n作为新的游玩模式,前几次挑战难度不高,有建议欢迎加群反馈。" AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"