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@@ -1,223 +0,0 @@
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buildings = {
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# show_on_map:
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# if provincial = yes, then show_on_map = X is amount per each province
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# if provincial = no, then show_on_map = X is amount per state
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infrastructure = {
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base_cost = 6000
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icon_frame = 3
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infrastructure = yes
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max_level = 5
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value = 1
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show_modifier = yes
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max_fuel_building = 1.5 #k
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allied_build = yes
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infrastructure_construction_effect = yes
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}
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arms_factory = {
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show_on_map = 6
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base_cost = 7200
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base_cost_conversion = 4000
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military_production = 1
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icon_frame = 2
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max_level = 999
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shares_slots = yes
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value = 8
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infrastructure_construction_effect = yes
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}
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industrial_complex = {
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show_on_map = 6
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base_cost = 10800
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base_cost_conversion = 9000
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general_production = 1
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icon_frame = 1
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max_level = 999
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shares_slots = yes
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value = 5
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infrastructure_construction_effect = yes
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}
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air_base = {
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show_on_map = 1
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base_cost = 1250
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icon_frame = 5
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air_base = yes
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max_level = 10
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value = 1
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damage_factor = 0.5
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allied_build = yes
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infrastructure_construction_effect = yes
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}
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supply_node = {
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show_on_map = 1
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base_cost = 5000
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provincial = yes
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disabled_in_dmz = yes
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icon_frame = 15
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max_level = 1
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centered = yes
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supply_node = yes
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damage_factor = 0.1
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allied_build = yes
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always_shown = yes
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infrastructure_construction_effect = yes
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}
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rail_way = {
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base_cost = 100
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per_level_extra_cost = 100
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provincial = yes
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disabled_in_dmz = yes
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icon_frame = 16
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max_level = 1
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infrastructure_construction_effect = yes
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}
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naval_base = {
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show_on_map = 1
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show_on_map_meshes = 3
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always_shown = yes
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base_cost = 5000
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per_level_extra_cost = 1000
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provincial = yes
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only_costal = yes
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is_port = yes
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icon_frame = 6
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max_level = 10
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value = 1
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allied_build = yes
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infrastructure_construction_effect = yes
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}
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bunker = {
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show_on_map = 1
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has_destroyed_mesh = yes
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base_cost = 500
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per_level_extra_cost = 500
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provincial = yes
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disabled_in_dmz = yes
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icon_frame = 7
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land_fort = 1
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max_level = 10
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value = 1
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infrastructure_construction_effect = yes
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}
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coastal_bunker = {
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show_on_map = 1
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has_destroyed_mesh = yes
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base_cost = 500
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per_level_extra_cost = 500
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provincial = yes
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disabled_in_dmz = yes
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only_costal = yes
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icon_frame = 8
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naval_fort = 1
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max_level = 10
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value = 1
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infrastructure_construction_effect = yes
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}
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dockyard = {
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show_on_map = 1
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show_on_map_meshes = 3
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base_cost = 6400
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only_costal = yes
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naval_production = 1
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icon_frame = 4
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only_costal = yes
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max_level = 999
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shares_slots = yes
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value = 5
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infrastructure_construction_effect = yes
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}
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anti_air_building = {
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show_on_map = 3
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base_cost = 2500
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icon_frame = 9
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anti_air = yes
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disabled_in_dmz = yes
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air_defence = 1
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max_level = 5 # This is the max unlock level
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damage_factor = 0.1
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value = 1
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infrastructure_construction_effect = yes
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}
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synthetic_refinery = {
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show_on_map = 1
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base_cost = 14500
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icon_frame = 10
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#local_resources_oil = 1 # May use local_resources_ + any resource name
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local_resources_rubber = 1 # May use local_resources_ + any resource name
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refinery = yes
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max_level = 999 # This is the max unlock level
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shares_slots = yes
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value = 5
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infrastructure_construction_effect = yes
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show_modifier = yes
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fuel_gain_from_states = 2.0 #per hour
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}
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fuel_silo = {
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show_on_map = 1
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base_cost = 5000
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icon_frame = 14
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#max_level = 1
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shares_slots = yes
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value = 5
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infrastructure_construction_effect = yes
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fuel_silo = yes
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show_modifier = yes
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max_fuel_building = 100.0 #k
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}
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radar_station = {
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show_on_map = 1
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base_cost = 3375
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icon_frame = 11
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radar = yes
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#max_level = 0 # max: 5
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max_level = 6 # This is the max unlock level
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damage_factor = 0.5
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value = 4
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centered = yes
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allied_build = yes
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infrastructure_construction_effect = yes
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}
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rocket_site = {
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show_on_map = 1
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base_cost = 6400
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icon_frame = 12
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rocket_production = 5
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rocket_launch_capacity = 1
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max_level = 5
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shares_slots = yes
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value = 1
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infrastructure_construction_effect = yes
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}
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nuclear_reactor = {
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show_on_map = 1
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base_cost = 30000
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icon_frame = 13
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nuclear_reactor = yes
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nuclear_production_factor = 1
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max_level = 1 # This is the max unlock level
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shares_slots = yes
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value = 10
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infrastructure_construction_effect = yes
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}
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}
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