2024-11-15 15:27:58
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2024-11-15 15:27:58 +00:00
parent 64ca6a9552
commit cb4e73e1e5
140 changed files with 9732 additions and 2318 deletions

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buildings = {
# show_on_map:
# if provincial = yes, then show_on_map = X is amount per each province
# if provincial = no, then show_on_map = X is amount per state
infrastructure = {
base_cost = 6000
icon_frame = 3
infrastructure = yes
max_level = 5
value = 1
show_modifier = yes
max_fuel_building = 1.5 #k
allied_build = yes
infrastructure_construction_effect = yes
}
arms_factory = {
show_on_map = 6
base_cost = 7200
base_cost_conversion = 4000
military_production = 1
icon_frame = 2
max_level = 999
shares_slots = yes
value = 8
infrastructure_construction_effect = yes
}
industrial_complex = {
show_on_map = 6
base_cost = 10800
base_cost_conversion = 9000
general_production = 1
icon_frame = 1
max_level = 999
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
}
air_base = {
show_on_map = 1
base_cost = 1250
icon_frame = 5
air_base = yes
max_level = 10
value = 1
damage_factor = 0.5
allied_build = yes
infrastructure_construction_effect = yes
}
supply_node = {
show_on_map = 1
base_cost = 5000
provincial = yes
disabled_in_dmz = yes
icon_frame = 15
max_level = 1
centered = yes
supply_node = yes
damage_factor = 0.1
allied_build = yes
always_shown = yes
infrastructure_construction_effect = yes
}
rail_way = {
base_cost = 100
per_level_extra_cost = 100
provincial = yes
disabled_in_dmz = yes
icon_frame = 16
max_level = 1
infrastructure_construction_effect = yes
}
naval_base = {
show_on_map = 1
show_on_map_meshes = 3
always_shown = yes
base_cost = 5000
per_level_extra_cost = 1000
provincial = yes
only_costal = yes
is_port = yes
icon_frame = 6
max_level = 10
value = 1
allied_build = yes
infrastructure_construction_effect = yes
}
bunker = {
show_on_map = 1
has_destroyed_mesh = yes
base_cost = 500
per_level_extra_cost = 500
provincial = yes
disabled_in_dmz = yes
icon_frame = 7
land_fort = 1
max_level = 10
value = 1
infrastructure_construction_effect = yes
}
coastal_bunker = {
show_on_map = 1
has_destroyed_mesh = yes
base_cost = 500
per_level_extra_cost = 500
provincial = yes
disabled_in_dmz = yes
only_costal = yes
icon_frame = 8
naval_fort = 1
max_level = 10
value = 1
infrastructure_construction_effect = yes
}
dockyard = {
show_on_map = 1
show_on_map_meshes = 3
base_cost = 6400
only_costal = yes
naval_production = 1
icon_frame = 4
only_costal = yes
max_level = 999
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
}
anti_air_building = {
show_on_map = 3
base_cost = 2500
icon_frame = 9
anti_air = yes
disabled_in_dmz = yes
air_defence = 1
max_level = 5 # This is the max unlock level
damage_factor = 0.1
value = 1
infrastructure_construction_effect = yes
}
synthetic_refinery = {
show_on_map = 1
base_cost = 14500
icon_frame = 10
#local_resources_oil = 1 # May use local_resources_ + any resource name
local_resources_rubber = 1 # May use local_resources_ + any resource name
refinery = yes
max_level = 999 # This is the max unlock level
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
show_modifier = yes
fuel_gain_from_states = 2.0 #per hour
}
fuel_silo = {
show_on_map = 1
base_cost = 5000
icon_frame = 14
#max_level = 1
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
fuel_silo = yes
show_modifier = yes
max_fuel_building = 100.0 #k
}
radar_station = {
show_on_map = 1
base_cost = 3375
icon_frame = 11
radar = yes
#max_level = 0 # max: 5
max_level = 6 # This is the max unlock level
damage_factor = 0.5
value = 4
centered = yes
allied_build = yes
infrastructure_construction_effect = yes
}
rocket_site = {
show_on_map = 1
base_cost = 6400
icon_frame = 12
rocket_production = 5
rocket_launch_capacity = 1
max_level = 5
shares_slots = yes
value = 1
infrastructure_construction_effect = yes
}
nuclear_reactor = {
show_on_map = 1
base_cost = 30000
icon_frame = 13
nuclear_reactor = yes
nuclear_production_factor = 1
max_level = 1 # This is the max unlock level
shares_slots = yes
value = 10
infrastructure_construction_effect = yes
}
}