2024-11-15 15:27:58
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2024-11-15 15:27:58 +00:00
parent 64ca6a9552
commit cb4e73e1e5
140 changed files with 9732 additions and 2318 deletions

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@@ -186,7 +186,7 @@ BFL_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ BFL_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_bogie_suspension tank_bogie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -395,7 +395,7 @@ BLI_medium_flame_tank = {
match_value = 1000 match_value = 1000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_one_man_tank_turret turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -412,7 +412,7 @@ BLI_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_one_man_tank_turret tank_light_one_man_tank_turret
tank_bogie_suspension tank_bogie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -189,7 +189,7 @@ BYG_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -206,7 +206,7 @@ BYG_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_christie_suspension tank_christie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -377,7 +377,7 @@ CHY_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -394,7 +394,7 @@ CHY_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_christie_suspension tank_christie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -191,7 +191,7 @@ DOH_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -207,7 +207,7 @@ DOH_medium_flame_tank = {
} }
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_bogie_suspension tank_bogie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -186,7 +186,7 @@ HUJ_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ HUJ_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_christie_suspension tank_christie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -693,7 +693,7 @@ SAD_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -710,7 +710,7 @@ SAD_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_christie_suspension tank_christie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -395,7 +395,7 @@ SIR_medium_flame_tank = {
match_value = 1000 match_value = 1000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_one_man_tank_turret turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -412,7 +412,7 @@ SIR_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_one_man_tank_turret tank_light_one_man_tank_turret
tank_bogie_suspension tank_bogie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -186,7 +186,7 @@ TIX_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ TIX_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_christie_suspension tank_christie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -186,7 +186,7 @@ YUW_medium_flame_tank = {
match_value = 10000 match_value = 10000
type = medium_tank_flame_chassis type = medium_tank_flame_chassis
modules = { modules = {
main_armament_slot = flamethrower main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ YUW_medium_flame_tank = {
} }
allowed_modules = { allowed_modules = {
flamethrower advanced_flamethrower
tank_light_fixed_superstructure_turret tank_light_fixed_superstructure_turret
tank_christie_suspension tank_christie_suspension
tank_riveted_armor tank_riveted_armor

View File

@@ -273,7 +273,7 @@ generic_escorts = {
enable = { enable = {
AND = { AND = {
has_tech = improved_depth_charges has_tech = improved_depth_charges
has_tech = decimetric_radar has_tech = cavity_magnatron
} }
} }
role_icon_index = 2 role_icon_index = 2

View File

@@ -3,7 +3,7 @@
generic_light_tanks = { generic_light_tanks = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -251,7 +251,7 @@ generic_light_tanks = {
generic_light_tank_destroyers = { generic_light_tank_destroyers = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -377,7 +377,7 @@ generic_light_tank_destroyers = {
generic_light_tank_artillery = { generic_light_tank_artillery = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -524,7 +524,7 @@ generic_light_tank_artillery = {
generic_light_tank_anti_air = { generic_light_tank_anti_air = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -677,7 +677,7 @@ generic_light_tank_anti_air = {
generic_medium_tanks = { generic_medium_tanks = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -693,7 +693,7 @@ generic_medium_tanks = {
} }
modifier = { modifier = {
num_of_factories < 50 num_of_factories < 50
factor = 0 factor = 0.5
} }
} }
@@ -897,7 +897,7 @@ generic_medium_tanks = {
generic_medium_tank_destroyer = { generic_medium_tank_destroyer = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -1094,7 +1094,7 @@ generic_medium_tank_destroyer = {
generic_medium_tank_artillery = { generic_medium_tank_artillery = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -1241,7 +1241,7 @@ generic_medium_tank_artillery = {
generic_medium_tank_anti_air = { generic_medium_tank_anti_air = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -1394,7 +1394,7 @@ generic_medium_tank_anti_air = {
generic_heavy_tanks = { generic_heavy_tanks = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -1618,7 +1618,7 @@ generic_heavy_tanks = {
generic_heavy_tank_destroyer = { generic_heavy_tank_destroyer = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -1817,7 +1817,7 @@ generic_heavy_tank_destroyer = {
generic_heavy_tank_artillery = { generic_heavy_tank_artillery = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -1965,7 +1965,7 @@ generic_heavy_tank_artillery = {
generic_heavy_tank_anti_air = { generic_heavy_tank_anti_air = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -2118,7 +2118,7 @@ generic_heavy_tank_anti_air = {
generic_super_heavy_tanks = { generic_super_heavy_tanks = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -2210,7 +2210,7 @@ generic_super_heavy_tanks = {
generic_modern_tanks = { generic_modern_tanks = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -2295,7 +2295,7 @@ generic_modern_tanks = {
generic_modern_tank_destroyer = { generic_modern_tank_destroyer = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -2381,7 +2381,7 @@ generic_modern_tank_destroyer = {
generic_amphibious_tanks = { generic_amphibious_tanks = {
category = land category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1} blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {} available_for = {}
@@ -2449,4 +2449,4 @@ generic_amphibious_tanks = {
tank_light_two_man_tank_turret tank_light_two_man_tank_turret
} }
} }
} }

View File

@@ -23,7 +23,7 @@ ai_medium_tank_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 94 #basic_medium_tank_chassis id = 103 #basic_medium_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -54,7 +54,7 @@ ai_medium_tank_research_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 95 #improved_medium_tank_chassis id = 104 #improved_medium_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -85,7 +85,7 @@ ai_medium_tank_research_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 96 #advanced_medium_tank_chassis id = 105 #advanced_medium_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -114,7 +114,7 @@ ai_light_tank_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 89 #basic_light_tank_chassis id = 98 #basic_light_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -143,7 +143,7 @@ ai_light_tank_research_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 90 #improved_light_tank_chassis id = 99 #improved_light_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -172,7 +172,7 @@ ai_light_tank_research_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 93 #advanced_light_tank_chassis id = 102 #advanced_light_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -203,7 +203,7 @@ mechanised_infantry_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 411 id = 455 #mechanised_infantry
value = 20000 value = 20000
} }
} }
@@ -235,7 +235,7 @@ mechanised_infantry_research_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 415 id = 459 #mechanised_infantry2
value = 20000 value = 20000
} }
} }
@@ -267,7 +267,7 @@ mechanised_infantry_research_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 416 id = 460 #mechanised_infantry3
value = 20000 value = 20000
} }
} }
@@ -287,7 +287,7 @@ DOH_ai_light_tank_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 89 #basic_light_tank_chassis id = 98 #basic_light_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -307,7 +307,7 @@ DOH_ai_light_tank_research_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 90 #improved_light_tank_chassis id = 99 #improved_light_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -327,7 +327,7 @@ DOH_ai_light_tank_research_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 93 #advanced_light_tank_chassis id = 102 #advanced_light_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -355,7 +355,7 @@ ai_plane_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 261 id = 287 #iw_small_airframe
value = 2000 value = 2000
} }
@@ -384,7 +384,7 @@ ai_plane_research_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 262 id = 288 #basic_small_airframe
value = 2000 value = 2000
} }
@@ -413,7 +413,7 @@ ai_plane_research_3_nohujsad = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 263 id = 289 #improved_small_airframe
value = 2000 value = 2000
} }
} }
@@ -441,7 +441,7 @@ ai_plane_research_4_nohujsad = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 264 id = 290 #advanced_small_airframe
value = 2000 value = 2000
} }
} }
@@ -470,7 +470,7 @@ ai_plane_research_5_nosad = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 265 id = 291 #modern_small_airframe
value = 2000 value = 2000
} }
} }
@@ -494,7 +494,7 @@ ai_plane_research_3_huj = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 263 id = 289 #improved_small_airframe
value = 2000 value = 2000
} }
} }
@@ -518,7 +518,7 @@ ai_plane_research_4_huj = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 264 id = 290 #advanced_small_airframe
value = 2000 value = 2000
} }
} }
@@ -539,7 +539,7 @@ ai_plane_research_DOH_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 261 id = 287 #iw_small_airframe
value = 2000 value = 2000
} }
@@ -560,7 +560,7 @@ ai_plane_research_DOH_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 262 id = 288 #basic_small_airframe
value = 2000 value = 2000
} }
@@ -582,7 +582,7 @@ ai_plane_research_DOH_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 263 id = 289 #improved_small_airframe
value = 2000 value = 2000
} }
} }
@@ -603,7 +603,7 @@ ai_plane_research_DOH_4 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 264 id = 290 #advanced_small_airframe
value = 2000 value = 2000
} }
} }
@@ -624,7 +624,7 @@ ai_plane_research_DOH_5 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 265 id = 291 #modern_small_airframe
value = 2000 value = 2000
} }
} }
@@ -647,7 +647,7 @@ ai_large_plane_research_byghuj_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 271 id = 298 #iw_large_airframe
value = 2000 value = 2000
} }
@@ -671,7 +671,7 @@ ai_large_plane_research_byghuj_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 272 id = 299 #basic_large_airframe
value = 2000 value = 2000
} }
@@ -696,7 +696,7 @@ ai_large_plane_research_byghuj_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 273 id = 300 #improved_large_airframe
value = 2000 value = 2000
} }
@@ -721,7 +721,7 @@ ai_large_plane_research_byghuj_4 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 274 id = 301 #advanced_large_airframe
value = 2000 value = 2000
} }
@@ -746,7 +746,7 @@ ai_large_plane_research_byghuj_5 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 275 id = 302 #modern_large_airframe
value = 2000 value = 2000
} }
@@ -768,7 +768,7 @@ ai_large_plane_research_doh_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 271 id = 298 #iw_large_airframe
value = 2000 value = 2000
} }
@@ -789,7 +789,7 @@ ai_large_plane_research_doh_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 272 id = 299 #basic_large_airframe
value = 2000 value = 2000
} }
@@ -811,7 +811,7 @@ ai_large_plane_research_doh_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 273 id = 300 #improved_large_airframe
value = 2000 value = 2000
} }
@@ -833,7 +833,7 @@ ai_large_plane_research_doh_4 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 274 id = 301 #advanced_large_airframe
value = 2000 value = 2000
} }
@@ -855,7 +855,7 @@ ai_large_plane_research_doh_5 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 275 id = 302 #modern_large_airframe
value = 2000 value = 2000
} }
@@ -889,31 +889,31 @@ ai_naval_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 1 id = 1 #early_ship_hull_light
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 12 id = 12 #early_ship_hull_cruiser
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 18 id = 18 #early_ship_hull_heavy
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 25 id = 25 #early_ship_hull_carrier
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 29 id = 29 #early_ship_hull_submarine
value = 2000 value = 2000
} }
} }
@@ -938,31 +938,31 @@ ai_naval_research_1_doh = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 1 id = 1 #early_ship_hull_light
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 12 id = 12 #early_ship_hull_cruiser
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 18 id = 18 #early_ship_hull_heavy
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 25 id = 25 #early_ship_hull_carrier
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 29 id = 29 #early_ship_hull_submarine
value = 2000 value = 2000
} }
} }
@@ -1002,66 +1002,66 @@ ai_naval_research_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 2 id = 2 #basic_ship_hull_light
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 13 id = 13 #basic_ship_hull_cruiser
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 19 id = 19 #basic_ship_hull_heavy
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 26 id = 26 #basic_ship_hull_carrier
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 30 id = 30 #basic_ship_hull_submarine
value = 2000 value = 2000
} }
} }
ai_naval_research_heavy_ship = { #ai_naval_research_heavy_ship = {
allowed = { # allowed = {
OR = { # OR = {
original_tag = YUW # original_tag = YUW
original_tag = BFL # original_tag = BFL
original_tag = HUJ # original_tag = HUJ
original_tag = BYG # original_tag = BYG
original_tag = SAD # original_tag = SAD
original_tag = CHY # original_tag = CHY
original_tag = TIX # original_tag = TIX
original_tag = BLI # original_tag = BLI
original_tag = SIR # original_tag = SIR
original_tag = DOH # original_tag = DOH
original_tag = DH1 # original_tag = DH1
} # }
} # }
enable = { # enable = {
date > 1936.1.1 # date > 1936.1.1
has_tech = basic_ship_hull_heavy # has_tech = basic_ship_hull_heavy
} # }
#
abort = { # abort = {
has_tech = ship_hull_super_heavy # has_tech = ship_hull_super_heavy
} # }
#
ai_strategy = { # ai_strategy = {
type = research_tech # type = research_tech
id = 20 # id = 20
value = 2000 # value = 2000
} # }
} #}
ai_naval_research_3 = { ai_naval_research_3 = {
allowed = { allowed = {
@@ -1098,31 +1098,31 @@ ai_naval_research_3 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 3 id = 3 #improved_ship_hull_light
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 14 id = 14 #improved_ship_hull_cruiser
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 21 id = 21 #improved_ship_hull_heavy
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 27 id = 27 #improved_ship_hull_carrier
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 31 id = 31 #improved_ship_hull_submarine
value = 2000 value = 2000
} }
} }
@@ -1162,31 +1162,31 @@ ai_naval_research_4 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 4 id = 4 #advanced_ship_hull_light
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 15 id = 15 #advanced_ship_hull_cruiser
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 22 id = 22 #advanced_ship_hull_heavy
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 28 id = 28 #advanced_ship_hull_carrier
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 32 id = 32 #advanced_ship_hull_submarine
value = 2000 value = 2000
} }
} }
@@ -1224,55 +1224,55 @@ ai_naval_research_5 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 43 id = 50 #basic_light_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 48 id = 55 #basic_medium_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 55 id = 62 #basic_heavy_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 45 id = 52 #improved_light_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 50 id = 57 #improved_medium_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 56 id = 63 #improved_heavy_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 62 id = 69 #magnetic_detonator
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 68 id = 75 #damage_control_1
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 71 id = 78 #fire_control_methods_1
value = 2000 value = 2000
} }
} }
@@ -1305,13 +1305,13 @@ ai_naval_research_6 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 69 id = 76 #damage_control_2
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 72 id = 79 #fire_control_methods_2
value = 2000 value = 2000
} }
@@ -1345,13 +1345,13 @@ ai_naval_research_7 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 70 id = 77 #damage_control_3
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 73 id = 80 #fire_control_methods_3
value = 2000 value = 2000
} }
@@ -1384,13 +1384,13 @@ ai_naval_research_8 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 63 id = 70 #electric_torpedo
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 64 id = 71 #homing_torpedo
value = 2000 value = 2000
} }
@@ -1420,55 +1420,55 @@ ai_naval_research_DOH_5 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 43 id = 50 #basic_light_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 48 id = 55 #basic_medium_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 55 id = 62 #basic_heavy_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 45 id = 52 #improved_light_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 50 id = 57 #improved_medium_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 56 id = 63 #improved_heavy_shell
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 62 id = 69 #magnetic_detonator
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 68 id = 75 #damage_control_1
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 71 id = 78 #fire_control_methods_1
value = 2000 value = 2000
} }
} }
@@ -1492,13 +1492,13 @@ ai_naval_research_DOH_6 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 69 id = 76 #damage_control_2
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 72 id = 79 #fire_control_methods_2
value = 2000 value = 2000
} }
@@ -1523,13 +1523,13 @@ ai_naval_research_DOH_7 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 70 id = 77 #damage_control_3
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 73 id = 80 #fire_control_methods_3
value = 2000 value = 2000
} }
@@ -1553,13 +1553,13 @@ ai_naval_research_DOH_8 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 63 id = 70 #electric_torpedo
value = 2000 value = 2000
} }
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 64 id = 71 #homing_torpedo
value = 2000 value = 2000
} }
@@ -1579,7 +1579,7 @@ ai_tank_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 88 #gwtank_chassis id = 97 #gwtank_chassis
value = 2000 value = 2000
} }
} }
@@ -1599,7 +1599,7 @@ ai_heavy_tank_research_1 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 98 #basic_heavy_tank_chassis id = 107 #basic_heavy_tank_chassis
value = 2000 value = 2000
} }
} }
@@ -1622,7 +1622,7 @@ ai_heavy_tank_research_2 = {
ai_strategy = { ai_strategy = {
type = research_tech type = research_tech
id = 99 #improved_heavy_tank_chassis id = 108 #improved_heavy_tank_chassis
value = 2000 value = 2000
} }
} }

View File

@@ -82,9 +82,9 @@ infantry_SGZ = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
# recon = 1 # recon = 1
# field_hospital = 1 # helicopter_field_hospital = 1
# anti_tank = 1 # anti_tank = 1
artillery = 1 artillery = 1
} }
@@ -96,9 +96,9 @@ infantry_SGZ = {
allowed_types = { allowed_types = {
infantry infantry
engineer armored_engineer
#recon #recon
#field_hospital #helicopter_field_hospital
#anti_tank #anti_tank
artillery artillery
anti_tank_brigade anti_tank_brigade
@@ -193,10 +193,10 @@ armor_SGZ = {
match_value = 990000 match_value = 990000
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
artillery = 1 artillery = 1
maintenance_company = 1 armored_maintenance = 1
medium_flame_tank = 1 medium_flame_tank = 1
} }
@@ -212,16 +212,16 @@ armor_SGZ = {
infantry infantry
recon recon
medium_armor medium_armor
engineer armored_engineer
mechanized mechanized
logistics_company helicopter_transport
anti_tank anti_tank
artillery artillery
light_tank_recon light_tank_recon
armored_car_recon armored_car_recon
medium_flame_tank medium_flame_tank
anti_air_brigade anti_air_brigade
maintenance_company armored_maintenance
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
} }

View File

@@ -42,11 +42,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 7 medium_armor = 7
@@ -56,12 +56,12 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
medium_armor medium_armor
infantry infantry
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
@@ -100,11 +100,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
medium_armor = 7 medium_armor = 7
@@ -114,12 +114,12 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
field_hospital helicopter_field_hospital
medium_armor medium_armor
infantry infantry
engineer armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
@@ -204,7 +204,7 @@ infantry_BFL = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -215,7 +215,7 @@ infantry_BFL = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
artillery artillery
infantry infantry
} }
@@ -248,15 +248,15 @@ infantry_BFL = {
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -38,7 +38,7 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
signal_company = 1 signal_company = 1
@@ -54,7 +54,7 @@ armor_default = {
anti_air anti_air
heavy_armor heavy_armor
heavy_tank_destroyer_brigade heavy_tank_destroyer_brigade
engineer armored_engineer
light_tank_recon light_tank_recon
signal_company signal_company
medium_flame_tank medium_flame_tank
@@ -142,11 +142,11 @@ infantry_BLI = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
recon = 1 recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
} }
regiments = { regiments = {
@@ -156,12 +156,12 @@ infantry_BLI = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
recon recon
artillery_brigade artillery_brigade
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
} }
} }
@@ -192,7 +192,7 @@ infantry_BLI = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -202,7 +202,7 @@ infantry_BLI = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
} }
@@ -235,15 +235,15 @@ infantry_BLI = {
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -42,11 +42,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 6 medium_armor = 6
@@ -57,11 +57,11 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
medium_armor medium_armor
engineer armored_armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
mechanized mechanized
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
@@ -102,11 +102,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
medium_armor = 6 medium_armor = 6
@@ -117,11 +117,11 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
field_hospital helicopter_field_hospital
medium_armor medium_armor
engineer armored_armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
mechanized mechanized
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
@@ -208,9 +208,9 @@ infantry_BYG = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
field_hospital = 1 helicopter_field_hospital = 1
rocket_artillery = 1 rocket_artillery = 1
artillery = 1 artillery = 1
} }
@@ -222,9 +222,9 @@ infantry_BYG = {
} }
allowed_types = { allowed_types = {
engineer armored_armored_engineer
light_tank_recon light_tank_recon
field_hospital helicopter_field_hospital
rocket_artillery rocket_artillery
artillery artillery
infantry infantry
@@ -278,11 +278,11 @@ marines_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
amphibious_medium_armor = 6 amphibious_medium_armor = 6
@@ -293,11 +293,11 @@ marines_default = {
} }
} }
allowed_types = { allowed_types = {
engineer armored_armored_engineer
light_tank_recon light_tank_recon
medium_flame_tank medium_flame_tank
logistics_company helicopter_transport
field_hospital helicopter_field_hospital
amphibious_medium_armor amphibious_medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
amphibious_mechanized amphibious_mechanized
@@ -328,19 +328,19 @@ marines_default = {
#heavy_tank_destroyer_brigade #heavy_tank_destroyer_brigade
#super_heavy_tank_destroyer_brigade #super_heavy_tank_destroyer_brigade
#modern_tank_destroyer_brigade #modern_tank_destroyer_brigade
#field_hospital #helicopter_field_hospital
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -48,11 +48,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
recon = 1 recon = 1
field_hospital = 1 helicopter_field_hospital = 1
logistics_company = 1 helicopter_transport = 1
} }
regiments = { regiments = {
infantry = 10 infantry = 10
@@ -62,11 +62,11 @@ armor_default = {
allowed_types = { allowed_types = {
recon recon
infantry infantry
engineer armored_engineer
artillery artillery
light_armor light_armor
logistics_company helicopter_transport
field_hospital helicopter_field_hospital
} }
} }
medium_armor_2 = { medium_armor_2 = {
@@ -110,11 +110,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -124,13 +124,13 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
medium_armor medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
mechanized mechanized
} }
@@ -182,11 +182,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -196,13 +196,13 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
field_hospital helicopter_field_hospital
medium_armor medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
engineer armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
mechanized mechanized
} }
@@ -247,11 +247,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -261,13 +261,13 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
medium_armor medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
infantry infantry
} }
@@ -318,11 +318,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -332,13 +332,13 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
field_hospital helicopter_field_hospital
medium_armor medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
engineer armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
infantry infantry
} }
@@ -440,11 +440,11 @@ infantry_CHY = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
recon = 1 recon = 1
maintenance_company = 1 armored_maintenance = 1
logistics_company = 1 helicopter_transport = 1
} }
regiments = { regiments = {
@@ -455,13 +455,13 @@ infantry_CHY = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
recon recon
artillery_brigade artillery_brigade
maintenance_company armored_maintenance
logistics_company helicopter_transport
light_armor light_armor
} }
} }
@@ -511,11 +511,11 @@ infantry_CHY = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
recon = 1 recon = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
@@ -526,13 +526,13 @@ infantry_CHY = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
recon recon
artillery_brigade artillery_brigade
maintenance_company armored_maintenance
field_hospital helicopter_field_hospital
light_armor light_armor
} }
} }
@@ -577,11 +577,11 @@ infantry_CHY = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
recon = 1 recon = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
@@ -593,14 +593,14 @@ infantry_CHY = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
recon recon
artillery_brigade artillery_brigade
anti_tank_brigade anti_tank_brigade
maintenance_company armored_maintenance
logistics_company helicopter_transport
light_armor light_armor
} }
} }
@@ -647,11 +647,11 @@ infantry_CHY = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
recon = 1 recon = 1
field_hospital = 1 helicopter_field_hospital = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
@@ -663,14 +663,14 @@ infantry_CHY = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
recon recon
artillery_brigade artillery_brigade
anti_tank_brigade anti_tank_brigade
maintenance_company armored_maintenance
field_hospital helicopter_field_hospital
light_armor light_armor
} }
} }
@@ -712,7 +712,7 @@ infantry_CHY = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -722,13 +722,13 @@ infantry_CHY = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
recon recon
artillery_brigade artillery_brigade
maintenance_company armored_maintenance
field_hospital helicopter_field_hospital
medium_armor medium_armor
} }
} }
@@ -767,7 +767,7 @@ infantry_CHY = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -777,7 +777,7 @@ infantry_CHY = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
} }
@@ -833,11 +833,11 @@ marines_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
amphibious_medium_armor = 8 amphibious_medium_armor = 8
@@ -847,11 +847,11 @@ marines_default = {
} }
} }
allowed_types = { allowed_types = {
engineer armored_engineer
light_tank_recon light_tank_recon
medium_flame_tank medium_flame_tank
logistics_company helicopter_transport
field_hospital helicopter_field_hospital
amphibious_medium_armor amphibious_medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
marine marine
@@ -881,19 +881,19 @@ marines_default = {
#heavy_tank_destroyer_brigade #heavy_tank_destroyer_brigade
#super_heavy_tank_destroyer_brigade #super_heavy_tank_destroyer_brigade
#modern_tank_destroyer_brigade #modern_tank_destroyer_brigade
#field_hospital #helicopter_field_hospital
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -45,11 +45,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -61,10 +61,10 @@ armor_default = {
allowed_types = { allowed_types = {
medium_armor medium_armor
infantry infantry
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
@@ -112,11 +112,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -128,10 +128,10 @@ armor_default = {
allowed_types = { allowed_types = {
medium_armor medium_armor
infantry infantry
engineer armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
field_hospital helicopter_field_hospital
medium_flame_tank medium_flame_tank
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
@@ -225,10 +225,10 @@ infantry_DOH = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
artillery = 1 artillery = 1
engineer = 1 armored_engineer = 1
recon = 1 recon = 1
maintenance_company = 1 armored_maintenance = 1
logistics_company = 1 helicopter_transport = 1
} }
regiments = { regiments = {
infantry = 9 infantry = 9
@@ -236,13 +236,13 @@ infantry_DOH = {
} }
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
recon recon
artillery artillery
artillery_brigade artillery_brigade
maintenance_company armored_maintenance
logistics_company helicopter_transport
} }
} }
@@ -278,11 +278,11 @@ infantry_DOH = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
recon = 1 recon = 1
artillery = 1 artillery = 1
maintenance_company = 1 armored_maintenance = 1
logistics_company = 1 helicopter_transport = 1
} }
regiments = { regiments = {
infantry = 10 infantry = 10
@@ -290,13 +290,13 @@ infantry_DOH = {
} }
} }
allowed_types = { allowed_types = {
engineer armored_engineer
recon recon
infantry infantry
artillery artillery
artillery_brigade artillery_brigade
maintenance_company armored_maintenance
logistics_company helicopter_transport
} }
} }
@@ -340,7 +340,7 @@ infantry_DOH = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -350,7 +350,7 @@ infantry_DOH = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
} }
@@ -381,19 +381,19 @@ infantry_DOH = {
#heavy_tank_destroyer_brigade #heavy_tank_destroyer_brigade
#super_heavy_tank_destroyer_brigade #super_heavy_tank_destroyer_brigade
#modern_tank_destroyer_brigade #modern_tank_destroyer_brigade
#field_hospital #helicopter_field_hospital
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -42,11 +42,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -56,14 +56,14 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
medium_armor medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
mechanized mechanized
infantry infantry
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
} }
@@ -101,11 +101,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -115,14 +115,14 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
field_hospital helicopter_field_hospital
medium_armor medium_armor
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
mechanized mechanized
infantry infantry
engineer armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
} }
@@ -208,7 +208,7 @@ infantry_HUJ = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -218,7 +218,7 @@ infantry_HUJ = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
} }
@@ -272,11 +272,11 @@ marines_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
amphibious_medium_armor = 8 amphibious_medium_armor = 8
@@ -288,12 +288,12 @@ marines_default = {
allowed_types = { allowed_types = {
signal_company signal_company
amphibious_medium_armor amphibious_medium_armor
field_hospital helicopter_field_hospital
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
amphibious_mechanized amphibious_mechanized
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
} }
@@ -325,15 +325,15 @@ marines_default = {
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -36,11 +36,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
mechanized = 4 mechanized = 4
@@ -52,11 +52,11 @@ armor_default = {
signal_company signal_company
light_armor light_armor
mechanized mechanized
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
maintenance_company armored_maintenance
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
light_sp_artillery_brigade light_sp_artillery_brigade
light_tank_destroyer_brigade light_tank_destroyer_brigade
@@ -93,11 +93,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
mechanized = 8 mechanized = 8
@@ -108,12 +108,12 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
light_armor light_armor
mechanized mechanized
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
light_sp_artillery_brigade light_sp_artillery_brigade
@@ -155,11 +155,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
mechanized = 8 mechanized = 8
@@ -170,12 +170,12 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
field_hospital helicopter_field_hospital
light_armor light_armor
mechanized mechanized
engineer armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
light_sp_artillery_brigade light_sp_artillery_brigade
@@ -261,11 +261,11 @@ infantry_SAD = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
recon = 1 recon = 1
field_hospital = 1 helicopter_field_hospital = 1
field_hospital = 1 helicopter_field_hospital = 1
logistics_company = 1 helicopter_transport = 1
} }
regiments = { regiments = {
infantry = 12 infantry = 12
@@ -277,10 +277,10 @@ infantry_SAD = {
allowed_types = { allowed_types = {
infantry infantry
recon recon
field_hospital helicopter_field_hospital
field_hospital helicopter_field_hospital
logistics_company helicopter_transport
engineer armored_engineer
artillery_brigade artillery_brigade
anti_tank_brigade anti_tank_brigade
anti_air_brigade anti_air_brigade
@@ -313,7 +313,7 @@ infantry_SAD = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
anti_tank = 1 anti_tank = 1
anti_air = 1 anti_air = 1
@@ -324,7 +324,7 @@ infantry_SAD = {
} }
allowed_types = { allowed_types = {
infantry infantry
engineer armored_engineer
artillery artillery
anti_tank anti_tank
anti_air anti_air
@@ -358,15 +358,15 @@ infantry_SAD = {
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -42,7 +42,7 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
signal_company = 1 signal_company = 1
@@ -58,7 +58,7 @@ armor_default = {
anti_air anti_air
heavy_armor heavy_armor
heavy_tank_destroyer_brigade heavy_tank_destroyer_brigade
engineer armored_engineer
light_tank_recon light_tank_recon
signal_company signal_company
medium_flame_tank medium_flame_tank
@@ -148,11 +148,11 @@ infantry_SIR = {
weight = 0.9 weight = 0.9
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
recon = 1 recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
} }
regiments = { regiments = {
@@ -162,12 +162,12 @@ infantry_SIR = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
recon recon
artillery_brigade artillery_brigade
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
} }
} }
@@ -206,7 +206,7 @@ infantry_SIR = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -216,7 +216,7 @@ infantry_SIR = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
} }
@@ -249,15 +249,15 @@ infantry_SIR = {
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -38,11 +38,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 4 medium_armor = 4
@@ -52,12 +52,12 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
medium_armor medium_armor
mechanized mechanized
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
} }
@@ -93,11 +93,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
logistics_company = 1 helicopter_transport = 1
maintenance_company = 1 armored_maintenance = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -107,12 +107,12 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
maintenance_company armored_maintenance
medium_armor medium_armor
mechanized mechanized
engineer armored_engineer
light_tank_recon light_tank_recon
logistics_company helicopter_transport
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
@@ -153,11 +153,11 @@ armor_default = {
weight = 0.9 weight = 0.9
match_value = 9000.0 match_value = 9000.0
support = { support = {
engineer = 1 armored_engineer = 1
light_tank_recon = 1 light_tank_recon = 1
medium_flame_tank = 1 medium_flame_tank = 1
maintenance_company = 1 armored_maintenance = 1
field_hospital = 1 helicopter_field_hospital = 1
} }
regiments = { regiments = {
medium_armor = 8 medium_armor = 8
@@ -167,12 +167,12 @@ armor_default = {
} }
} }
allowed_types = { allowed_types = {
field_hospital helicopter_field_hospital
medium_armor medium_armor
mechanized mechanized
engineer armored_engineer
light_tank_recon light_tank_recon
maintenance_company armored_maintenance
medium_flame_tank medium_flame_tank
medium_sp_anti_air_brigade medium_sp_anti_air_brigade
medium_tank_destroyer_brigade medium_tank_destroyer_brigade
@@ -257,7 +257,7 @@ infantry_TIX = {
match_value = 3000.0 match_value = 3000.0
support = { support = {
engineer = 1 armored_engineer = 1
artillery = 1 artillery = 1
} }
@@ -267,7 +267,7 @@ infantry_TIX = {
} }
allowed_types = { allowed_types = {
engineer armored_engineer
infantry infantry
artillery artillery
} }
@@ -300,15 +300,15 @@ infantry_TIX = {
#artillery #artillery
# SUPPORT: # SUPPORT:
#engineer #armored_engineer
#recon #recon
#signal_company #signal_company
#field_hospital #helicopter_field_hospital
#anti_tank_brigade #anti_tank_brigade
#anti_air_brigade #anti_air_brigade
#artillery_brigade #artillery_brigade
#field_hospital #helicopter_field_hospital
#logistics_company #helicopter_transport
#military_police #military_police
#light_sp_anti_air_brigade #light_sp_anti_air_brigade
#light_sp_artillery_brigade #light_sp_artillery_brigade

View File

@@ -1,223 +0,0 @@
buildings = {
# show_on_map:
# if provincial = yes, then show_on_map = X is amount per each province
# if provincial = no, then show_on_map = X is amount per state
infrastructure = {
base_cost = 6000
icon_frame = 3
infrastructure = yes
max_level = 5
value = 1
show_modifier = yes
max_fuel_building = 1.5 #k
allied_build = yes
infrastructure_construction_effect = yes
}
arms_factory = {
show_on_map = 6
base_cost = 7200
base_cost_conversion = 4000
military_production = 1
icon_frame = 2
max_level = 999
shares_slots = yes
value = 8
infrastructure_construction_effect = yes
}
industrial_complex = {
show_on_map = 6
base_cost = 10800
base_cost_conversion = 9000
general_production = 1
icon_frame = 1
max_level = 999
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
}
air_base = {
show_on_map = 1
base_cost = 1250
icon_frame = 5
air_base = yes
max_level = 10
value = 1
damage_factor = 0.5
allied_build = yes
infrastructure_construction_effect = yes
}
supply_node = {
show_on_map = 1
base_cost = 5000
provincial = yes
disabled_in_dmz = yes
icon_frame = 15
max_level = 1
centered = yes
supply_node = yes
damage_factor = 0.1
allied_build = yes
always_shown = yes
infrastructure_construction_effect = yes
}
rail_way = {
base_cost = 100
per_level_extra_cost = 100
provincial = yes
disabled_in_dmz = yes
icon_frame = 16
max_level = 1
infrastructure_construction_effect = yes
}
naval_base = {
show_on_map = 1
show_on_map_meshes = 3
always_shown = yes
base_cost = 5000
per_level_extra_cost = 1000
provincial = yes
only_costal = yes
is_port = yes
icon_frame = 6
max_level = 10
value = 1
allied_build = yes
infrastructure_construction_effect = yes
}
bunker = {
show_on_map = 1
has_destroyed_mesh = yes
base_cost = 500
per_level_extra_cost = 500
provincial = yes
disabled_in_dmz = yes
icon_frame = 7
land_fort = 1
max_level = 10
value = 1
infrastructure_construction_effect = yes
}
coastal_bunker = {
show_on_map = 1
has_destroyed_mesh = yes
base_cost = 500
per_level_extra_cost = 500
provincial = yes
disabled_in_dmz = yes
only_costal = yes
icon_frame = 8
naval_fort = 1
max_level = 10
value = 1
infrastructure_construction_effect = yes
}
dockyard = {
show_on_map = 1
show_on_map_meshes = 3
base_cost = 6400
only_costal = yes
naval_production = 1
icon_frame = 4
only_costal = yes
max_level = 999
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
}
anti_air_building = {
show_on_map = 3
base_cost = 2500
icon_frame = 9
anti_air = yes
disabled_in_dmz = yes
air_defence = 1
max_level = 5 # This is the max unlock level
damage_factor = 0.1
value = 1
infrastructure_construction_effect = yes
}
synthetic_refinery = {
show_on_map = 1
base_cost = 14500
icon_frame = 10
#local_resources_oil = 1 # May use local_resources_ + any resource name
local_resources_rubber = 1 # May use local_resources_ + any resource name
refinery = yes
max_level = 999 # This is the max unlock level
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
show_modifier = yes
fuel_gain_from_states = 2.0 #per hour
}
fuel_silo = {
show_on_map = 1
base_cost = 5000
icon_frame = 14
#max_level = 1
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
fuel_silo = yes
show_modifier = yes
max_fuel_building = 100.0 #k
}
radar_station = {
show_on_map = 1
base_cost = 3375
icon_frame = 11
radar = yes
#max_level = 0 # max: 5
max_level = 6 # This is the max unlock level
damage_factor = 0.5
value = 4
centered = yes
allied_build = yes
infrastructure_construction_effect = yes
}
rocket_site = {
show_on_map = 1
base_cost = 6400
icon_frame = 12
rocket_production = 5
rocket_launch_capacity = 1
max_level = 5
shares_slots = yes
value = 1
infrastructure_construction_effect = yes
}
nuclear_reactor = {
show_on_map = 1
base_cost = 30000
icon_frame = 13
nuclear_reactor = yes
nuclear_production_factor = 1
max_level = 1 # This is the max unlock level
shares_slots = yes
value = 10
infrastructure_construction_effect = yes
}
}

View File

@@ -43,6 +43,7 @@ characters={
} }
has_completed_focus = TIX_chongxinqiyongbisimai has_completed_focus = TIX_chongxinqiyongbisimai
has_completed_focus = TIX_gonggulingdaodiwei has_completed_focus = TIX_gonggulingdaodiwei
has_completed_focus = TIX_shemianbisimai
} }
} }
@@ -284,6 +285,7 @@ characters={
OR = { OR = {
has_completed_focus = TIX_tiexuededaolu has_completed_focus = TIX_tiexuededaolu
has_completed_focus = TIX_wudidejundui has_completed_focus = TIX_wudidejundui
has_completed_focus = TIX_baoshouxuanze
} }
} }
} }
@@ -1400,6 +1402,8 @@ characters={
OR = { OR = {
has_completed_focus = TIX_tiexuededaolu has_completed_focus = TIX_tiexuededaolu
has_completed_focus = TIX_wudidejundui has_completed_focus = TIX_wudidejundui
has_completed_focus = TIX_zhongjianlichang
has_completed_focus = TIX_baoshouxuanze
} }
} }
} }

View File

@@ -1409,21 +1409,15 @@ tianjiang_aizuobi = {
set_technology = { set_technology = {
interwar_antiair = 1 interwar_antiair = 1
} }
set_technology = {
centimetric_radar = 1
}
set_technology = {
improved_decimetric_radar = 1
}
set_technology = {
decimetric_radar = 1
}
set_technology = {
radio_detection = 1
}
set_technology = { set_technology = {
radio = 1 radio = 1
} }
set_technology = {
improved_radio = 1
}
set_technology = {
advanced_radio = 1
}
set_technology = { set_technology = {
tech_engineers2 = 1 tech_engineers2 = 1
} }
@@ -1516,8 +1510,7 @@ tianjiang_aizuobi = {
available = { available = {
tag = CHY tag = CHY
is_ai = yes is_ai = yes
date > 1936.1.1 date > 1936.2.1
has_tech = ship_hull_super_heavy
} }
visible = { visible = {
tag = CHY tag = CHY

View File

@@ -3325,6 +3325,8 @@ TIX_zongduxiaqujueyi = {
controls_state = 6 controls_state = 6
controls_state = 29 controls_state = 29
controls_state = 34 controls_state = 34
controls_state = 977
controls_state = 980
} }
cost = 0 cost = 0
fire_only_once = yes fire_only_once = yes
@@ -3367,9 +3369,13 @@ TIX_zongduxiaqujueyi = {
transfer_state = 6 transfer_state = 6
transfer_state = 29 transfer_state = 29
transfer_state = 34 transfer_state = 34
transfer_state = 977
transfer_state = 980
add_state_core = 6 add_state_core = 6
add_state_core = 29 add_state_core = 29
add_state_core = 34 add_state_core = 34
add_state_core = 977
add_state_core = 980
} }
} }
HOL = { HOL = {
@@ -3389,9 +3395,13 @@ TIX_zongduxiaqujueyi = {
transfer_state = 6 transfer_state = 6
transfer_state = 29 transfer_state = 29
transfer_state = 34 transfer_state = 34
transfer_state = 977
transfer_state = 980
add_state_core = 6 add_state_core = 6
add_state_core = 29 add_state_core = 29
add_state_core = 34 add_state_core = 34
add_state_core = 977
add_state_core = 980
set_cosmetic_tag = NDL_reichskommissariat set_cosmetic_tag = NDL_reichskommissariat
load_focus_tree = tix_zdxq_focus load_focus_tree = tix_zdxq_focus
TIX = { TIX = {
@@ -3420,9 +3430,13 @@ TIX_zongduxiaqujueyi = {
transfer_state = 6 transfer_state = 6
transfer_state = 29 transfer_state = 29
transfer_state = 34 transfer_state = 34
transfer_state = 977
transfer_state = 980
add_state_core = 6 add_state_core = 6
add_state_core = 29 add_state_core = 29
add_state_core = 34 add_state_core = 34
add_state_core = 977
add_state_core = 980
set_cosmetic_tag = NDL_reichskommissariat set_cosmetic_tag = NDL_reichskommissariat
load_focus_tree = tix_zdxq_focus load_focus_tree = tix_zdxq_focus
create_country_leader = { create_country_leader = {

View File

@@ -570,6 +570,12 @@ ideas = {
} }
NOT = { has_completed_focus = SPR_all_must_bear_the_torch } NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
} }
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
} }
cost = 150 cost = 150
@@ -641,6 +647,12 @@ ideas = {
} }
NOT = { has_completed_focus = SPR_all_must_bear_the_torch } NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
} }
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
} }
@@ -727,6 +739,12 @@ ideas = {
} }
NOT = { has_completed_focus = SPR_all_must_bear_the_torch } NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
} }
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
} }
cost = 150 cost = 150
@@ -775,6 +793,87 @@ ideas = {
} }
} }
autarkic_economy = {
visible = {
original_tag = TIX
has_completed_focus = TIX_chongjiangongye
NOT = { has_completed_focus = TIX_shixianzijizizu }
}
available = {
}
cost = 150
removal_cost = -1
modifier = {
min_export = 0.1
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.05
production_speed_buildings_factor = 0.05
research_speed_factor = 0.05
faction_trade_opinion_factor = 0.25
}
cancel_if_invalid = no
ai_will_do = { #Germany should always for AutarkicEconomy if its available
factor = 100
modifier = {
add = 500
has_idea = limited_exports
}
modifier = {
add = 1500
has_idea = closed_economy
has_large_ally_not_pick_closed_economy = yes
}
}
}
autarkic_economy_improved = {
picture = autarkic_economy
name = autarkic_economy
visible = {
original_tag = TIX
has_completed_focus = TIX_shixianzijizizu
}
available = {
}
cost = 150
removal_cost = -1
modifier = {
min_export = 0
industrial_capacity_factory = 0.15
industrial_capacity_dockyard = 0.15
production_speed_buildings_factor = 0.1
research_speed_factor = 0.05
faction_trade_opinion_factor = 0.5
}
cancel_if_invalid = no
ai_will_do = { #Germany should always for AutarkicEconomy if its available
factor = 100
modifier = {
add = 500
has_idea = limited_exports
}
modifier = {
add = 1500
has_idea = closed_economy
has_large_ally_not_pick_closed_economy = yes
}
}
}
closed_economy = { closed_economy = {
@@ -800,6 +899,12 @@ ideas = {
} }
NOT = { has_idea = CHI_nine_power_treaty } NOT = { has_idea = CHI_nine_power_treaty }
} }
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
} }
rule = { rule = {

View File

@@ -23,7 +23,11 @@ ideas = {
modifier = { modifier = {
army_org_factor = 0.1 army_org_factor = 0.1
army_morale_factor = 0.05 army_morale_factor = 0.05
supply_consumption_factor = -0.05 sp_nuclear_reactor_speed_factor = 0.05
sp_nuclear_bomb_speed_factor = 0.05
sp_nuclear_warheads_speed_factor = 0.05
sp_tag_tank_speed_factor = 0.1
sp_tag_jet_speed_factor = 0.1
} }
} }
TIX_heikeji_2 = { TIX_heikeji_2 = {
@@ -36,8 +40,11 @@ ideas = {
army_morale_factor = 0.1 army_morale_factor = 0.1
army_attack_factor = 0.05 army_attack_factor = 0.05
army_defence_factor = 0.05 army_defence_factor = 0.05
research_speed_factor = 0.1 sp_nuclear_reactor_speed_factor = 0.1
supply_consumption_factor = -0.1 sp_nuclear_bomb_speed_factor = 0.1
sp_nuclear_warheads_speed_factor = 0.1
sp_tag_tank_speed_factor = 0.15
sp_tag_jet_speed_factor = 0.15
} }
} }
TIX_heikeji_3 = { TIX_heikeji_3 = {
@@ -50,7 +57,11 @@ ideas = {
army_morale_factor = 0.15 army_morale_factor = 0.15
army_attack_factor = 0.1 army_attack_factor = 0.1
army_defence_factor = 0.1 army_defence_factor = 0.1
research_speed_factor = 0.15 sp_nuclear_reactor_speed_factor = 0.15
sp_nuclear_bomb_speed_factor = 0.15
sp_nuclear_warheads_speed_factor = 0.15
sp_tag_tank_speed_factor = 0.2
sp_tag_jet_speed_factor = 0.2
} }
} }
TIX_heikeji_4 = { TIX_heikeji_4 = {
@@ -63,10 +74,13 @@ ideas = {
army_morale_factor = 0.2 army_morale_factor = 0.2
army_attack_factor = 0.2 army_attack_factor = 0.2
army_defence_factor = 0.2 army_defence_factor = 0.2
research_speed_factor = 0.25
breakthrough_factor = 0.1 breakthrough_factor = 0.1
recon_factor = 0.2
land_reinforce_rate = 0.05 land_reinforce_rate = 0.05
sp_nuclear_reactor_speed_factor = 0.2
sp_nuclear_bomb_speed_factor = 0.2
sp_nuclear_warheads_speed_factor = 0.2
sp_tag_tank_speed_factor = 0.25
sp_tag_jet_speed_factor = 0.25
} }
} }
TIX_gxlfdj = { TIX_gxlfdj = {
@@ -97,13 +111,20 @@ ideas = {
allowed_civil_war = { allowed_civil_war = {
always = yes always = yes
} }
modifier = {
special_project_speed_factor = 0.15
production_speed_facility_factor = 0.25
sp_nuclear_reactor_speed_factor = 0.15
sp_tag_tank_speed_factor = 0.15
sp_tag_jet_speed_factor = 0.15
}
research_bonus = { research_bonus = {
rocketry = 0.15 rocketry = 0.15
electronics = 0.1 electronics = 0.15
synth_resources = 0.1 synth_resources = 0.15
nuclear = 0.05 nuclear = 0.15
air_equipment = 0.05 air_equipment = 0.15
naval_equipment = 0.05 naval_equipment = 0.15
} }
} }
TIX_txszx = { TIX_txszx = {

View File

@@ -16,7 +16,7 @@ generic_tank_organization = {
allowed = { allowed = {
NOT = { OR = { tag = BFL tag = HUJ tag = SAD tag = TIX tag = BYG tag = CHY tag = YUW tag = DOH tag = BLI tag = SIR tag = SR1 tag = SR2 tag = SR3 tag = SR4 } } NOT = { OR = { tag = BFL tag = HUJ tag = SAD tag = TIX tag = BYG tag = CHY tag = YUW tag = DOH tag = BLI tag = SIR tag = SR1 tag = SR2 tag = SR3 tag = SR4 } }
NOT = { OR = { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = BEL tag = CZE tag = ROM } } NOT = { OR = { original_tag = GER original_tag = ENG original_tag = SOV original_tag = FRA original_tag = ITA original_tag = JAP original_tag = USA original_tag = BEL original_tag = CZE original_tag = ROM original_tag = HUN } }
NOT = { NOT = {
AND = { AND = {
tag = POL tag = POL
@@ -75,6 +75,14 @@ generic_tank_organization = {
has_dlc = "Trial of Allegiance" has_dlc = "Trial of Allegiance"
} }
} }
NOT = {
AND = {
OR = {
original_tag = AUS
}
has_dlc = "Gotterdammerung"
}
}
} }
equipment_type = { mio_cat_eq_all_light_tank mio_cat_eq_all_medium_tank } equipment_type = { mio_cat_eq_all_light_tank mio_cat_eq_all_medium_tank }
@@ -566,6 +574,318 @@ generic_infantry_tank_organization = {
} }
} }
# ASSAULT GUNS DESIGNER / MANUFACTURER
generic_assault_guns_organization = {
icon = GFX_idea_generic_tank_manufacturer_3
allowed = {
always = no # Archetype only - countries using it have their own verisons
}
equipment_type = { light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis }
research_categories = { mio_cat_tech_all_armor_and_modules mio_cat_all_artillery_equipment }
tree_header_text = {
text = mio_header_light_assault_gun_department
x = 0.4
}
tree_header_text = {
text = mio_header_medium_assault_gun_department
x = 4
}
tree_header_text = {
text = mio_header_heavy_assault_gun_department
x = 8
}
initial_trait = {
name = generic_mio_initial_trait_assault_guns_organization
limit_to_equipment_type = {
light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis
}
equipment_bonus = {
soft_attack = 0.07
armor_value = -0.03
reliability = 0.05
}
}
trait = {
token = generic_mio_trait_light_assault_gun_improvements
name = generic_mio_trait_light_assault_gun_improvements
icon = GFX_generic_mio_department_icon_tank_light_tank_weapons
position = { x = 1 y = 0 }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.05
maximum_speed = 0.1
}
}
trait = {
token = generic_mio_trait_light_assault_gun_anti_tank_combo
name = generic_mio_trait_light_assault_gun_anti_tank_combo
icon = GFX_generic_mio_trait_icon_hard_attack
position = { x = -1 y = 2 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
all_parents = { generic_mio_trait_light_assault_gun_improvements }
mutually_exclusive = { generic_mio_trait_light_assault_gun_improved_cannon_stabilization }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
hard_attack = 0.2
}
}
trait = {
token = generic_mio_trait_light_assault_gun_improved_cannon_stabilization
name = generic_mio_trait_light_assault_gun_improved_cannon_stabilization
icon = GFX_generic_mio_trait_icon_breakthrough
position = { x = 1 y = 2 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
all_parents = { generic_mio_trait_light_assault_gun_improvements }
mutually_exclusive = { generic_mio_trait_light_assault_gun_anti_tank_combo }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.05
breakthrough = 0.1
}
}
trait = {
token = generic_mio_trait_light_assault_gun_10_5_iefh_ammunition
name = generic_mio_trait_light_assault_gun_10_5_iefh_ammunition
icon = GFX_generic_mio_trait_icon_reliability
position = { x = 0 y = 1 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
all_parents = { generic_mio_trait_light_assault_gun_improvements }
#mutually_exclusive = { generic_mio_trait_light_assault_gun_anti_tank_combo }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.1
reliability = 0.05
}
}
trait = {
token = generic_mio_trait_medium_assault_gun_improvements
name = generic_mio_trait_medium_assault_gun_improvements
icon = GFX_generic_mio_department_icon_tank_medium_tank_weapons
position = { x = 3 y = 0 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
#all_parents = { generic_mio_trait_light_assault_gun_improvements }
#mutually_exclusive = { generic_mio_trait_light_assault_gun_improved_cannon_stabilization }
limit_to_equipment_type = { medium_tank_artillery_chassis }
equipment_bonus = {
armor_value = 0.05
breakthrough = 0.05
}
}
trait = {
token = generic_mio_lighter_materials_assault_guns
name = generic_mio_lighter_materials_assault_guns
icon = GFX_generic_mio_trait_icon_resources
position = { x = -1 y = 1 }
relative_position_id = generic_mio_trait_medium_assault_gun_improvements
any_parent = { generic_mio_trait_medium_assault_gun_improvements generic_mio_trait_light_assault_gun_improvements }
mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
production_bonus = {
production_resource_penalty_factor = -0.15
}
}
trait = {
token = generic_mio_armor_hardening_process_assault_guns
name = generic_mio_armor_hardening_process_assault_guns
icon = GFX_generic_mio_department_icon_tank_general_armor
position = { x = 1 y = 1 }
relative_position_id = generic_mio_trait_medium_assault_gun_improvements
any_parent = { generic_mio_trait_medium_assault_gun_improvements generic_mio_trait_heavy_assault_gun_improvements }
mutually_exclusive = { generic_mio_lighter_materials_assault_guns }
equipment_bonus = {
defense = 0.05
armor_value = 0.1
}
}
trait = {
token = generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment
name = generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment
icon = GFX_generic_mio_department_icon_tank_general_production
position = { x = 1 y = 1 }
relative_position_id = generic_mio_lighter_materials_assault_guns
any_parent = { generic_mio_lighter_materials_assault_guns generic_mio_armor_hardening_process_assault_guns }
#mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
#production_bonus = {
# production_resource_penalty_factor = -0.15
#}
limit_to_equipment_type = { medium_tank_artillery_chassis }
equipment_bonus = {
defense = 0.1
reliability = 0.1
armor_value = 0.05
}
}
trait = {
token = generic_mio_medium_assault_gun_75_mm_43M_tank_gun
name = generic_mio_medium_assault_gun_75_mm_43M_tank_gun
icon = GFX_generic_mio_department_icon_tank_general_quality
position = { x = 2 y = 2 }
relative_position_id = generic_mio_trait_medium_assault_gun_improvements
any_parent = { generic_mio_trait_medium_assault_gun_improvements generic_mio_trait_heavy_assault_gun_improvements }
#mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
#production_bonus = {
# production_resource_penalty_factor = -0.15
#}
equipment_bonus = {
soft_attack = 0.05
breakthrough = 0.1
defense = 0.05
}
}
trait = {
token = generic_mio_trait_heavy_assault_gun_improvements
name = generic_mio_trait_heavy_assault_gun_improvements
icon = GFX_generic_mio_department_icon_tank_heavy_tank_quality
position = { x = 6 y = 0 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
#all_parents = { generic_mio_trait_light_assault_gun_improvements }
#mutually_exclusive = { generic_mio_trait_light_assault_gun_improved_cannon_stabilization }
limit_to_equipment_type = { heavy_tank_artillery_chassis }
equipment_bonus = {
maximum_speed = -0.1
soft_attack = 0.15
}
}
trait = {
token = generic_mio_trait_fully_cast_turret_assault_gun
name = generic_mio_trait_fully_cast_turret_assault_gun
icon = GFX_generic_mio_department_icon_tank_general_armor
position = { x = 0 y = 1 }
relative_position_id = generic_mio_trait_heavy_assault_gun_improvements
all_parents = { generic_mio_trait_heavy_assault_gun_improvements }
limit_to_equipment_type = { heavy_tank_artillery_chassis }
equipment_bonus = {
armor_value = 0.05
defense = 0.05
}
}
trait = {
token = generic_mio_trait_assault_gun_improved_tracks
name = generic_mio_trait_assault_gun_improved_tracks
icon = GFX_generic_mio_department_icon_tank_general_engine
position = { x = 1 y = 2 }
relative_position_id = generic_mio_trait_heavy_assault_gun_improvements
all_parents = { generic_mio_trait_heavy_assault_gun_improvements }
limit_to_equipment_type = { heavy_tank_artillery_chassis }
equipment_bonus = {
maximum_speed = 0.1
reliability = 0.05
}
}
trait = {
token = generic_mio_medium_assault_gun_rocket_tubes
name = generic_mio_medium_assault_gun_rocket_tubes
icon = GFX_generic_mio_department_icon_tank_general_weapons
position = { x = 0 y = 1 }
relative_position_id = generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment
all_parents = { generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment }
available = {
owner = {
has_tech = rocket_artillery
}
}
#mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
#production_bonus = {
# production_resource_penalty_factor = -0.15
#}
limit_to_equipment_type = { medium_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.15
breakthrough = 0.05
reliability = -0.1
}
}
}
# MOBILE TANK DESIGNER / FAST TANK DESIGNER - Based on Hotchkiss (FRA) # MOBILE TANK DESIGNER / FAST TANK DESIGNER - Based on Hotchkiss (FRA)
generic_mobile_tank_organization = { generic_mobile_tank_organization = {
@@ -2160,6 +2480,16 @@ generic_escort_ship_organization = {
has_dlc = "Trial of Allegiance" has_dlc = "Trial of Allegiance"
} }
} }
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
} }
equipment_type = { equipment_type = {
@@ -3592,7 +3922,7 @@ generic_general_aircraft_organization = {
NOT = { tag = SPR tag = SPA tag = SPB tag = SPC tag = SPD } NOT = { tag = SPR tag = SPA tag = SPB tag = SPC tag = SPD }
NOT = { NOT = {
AND = { AND = {
tag = POL original_tag = POL
OR = { OR = {
has_dlc = "Poland: United and Ready" has_dlc = "Poland: United and Ready"
has_dlc = "No Step Back" has_dlc = "No Step Back"
@@ -3601,37 +3931,55 @@ generic_general_aircraft_organization = {
} }
NOT = { NOT = {
AND = { AND = {
OR = { tag = AST tag = RAJ } OR = {
original_tag = AST
original_tag = RAJ
}
has_dlc = "Together for Victory" has_dlc = "Together for Victory"
} }
} }
NOT = { NOT = {
AND = { AND = {
OR = { tag = PRC tag = SHX tag = XSM tag = GXC tag = YUN tag = SIK tag = MEN } OR = {
original_tag = PRC
original_tag = SHX
original_tag = XSM
original_tag = GXC
original_tag = YUN
original_tag = SIK
}
has_dlc = "Waking the Tiger" has_dlc = "Waking the Tiger"
} }
} }
NOT = { NOT = {
AND = { AND = {
tag = MEX original_tag = MEX
has_dlc = "Man the Guns" has_dlc = "Man the Guns"
} }
} }
NOT = { NOT = {
AND = { AND = {
tag = POR original_tag = POR
has_dlc = "La Resistance" has_dlc = "La Resistance"
} }
} }
NOT = { NOT = {
AND = { AND = {
OR = { tag = ETH tag = SWI } OR = {
original_tag = ETH
original_tag = SWI
}
has_dlc = "By Blood Alone" has_dlc = "By Blood Alone"
} }
} }
NOT = { NOT = {
AND = { AND = {
OR = { original_tag = FIN tag = NOR tag = DEN tag = SWE } OR = {
original_tag = FIN
original_tag = NOR
original_tag = DEN
original_tag = SWE
}
has_dlc = "Arms Against Tyranny" has_dlc = "Arms Against Tyranny"
} }
} }
@@ -3645,6 +3993,15 @@ generic_general_aircraft_organization = {
has_dlc = "Trial of Allegiance" has_dlc = "Trial of Allegiance"
} }
} }
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
} }
equipment_type = { equipment_type = {
@@ -5070,7 +5427,7 @@ generic_cas_aircraft_organization = {
position = { x=0 y=2 } position = { x=0 y=2 }
relative_position_id = generic_mio_trait_air_brakes relative_position_id = generic_mio_trait_air_brakes
all_parents = { generic_mio_trait_air_brakes } any_parent = { generic_mio_trait_air_brakes generic_mio_trait_wingborne_fuel_tanks }
mutually_exclusive = { generic_mio_trait_rockets } mutually_exclusive = { generic_mio_trait_rockets }
@@ -5087,7 +5444,7 @@ generic_cas_aircraft_organization = {
position = { x=0 y=2 } position = { x=0 y=2 }
relative_position_id = generic_mio_trait_wingborne_fuel_tanks relative_position_id = generic_mio_trait_wingborne_fuel_tanks
all_parents = { generic_mio_trait_wingborne_fuel_tanks } any_parent = { generic_mio_trait_wingborne_fuel_tanks generic_mio_trait_air_brakes }
mutually_exclusive = { generic_mio_trait_bombs } mutually_exclusive = { generic_mio_trait_bombs }
@@ -5806,7 +6163,7 @@ generic_high_agility_fighter_aircraft_organization = {
mutually_exclusive = { generic_mio_trait_metal_skin } mutually_exclusive = { generic_mio_trait_metal_skin }
production_bonus = { production_bonus = {
production_resource_penalty_factor = 0.05 production_resource_penalty_factor = -0.05
production_capacity_factor = 0.05 production_capacity_factor = 0.05
} }
@@ -6440,8 +6797,21 @@ generic_artillery_organization = {
has_dlc = "Trial of Allegiance" has_dlc = "Trial of Allegiance"
} }
} }
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = HUN
original_tag = BEL
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
} }
equipment_type = { equipment_type = {
artillery_equipment artillery_equipment
anti_tank_equipment anti_tank_equipment
@@ -6821,6 +7191,17 @@ generic_infantry_equipment_organization = {
has_dlc = "Trial of Allegiance" has_dlc = "Trial of Allegiance"
} }
} }
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
} }
equipment_type = { equipment_type = {
@@ -7443,6 +7824,18 @@ generic_motorized_mechanized_organization = {
has_dlc = "Trial of Allegiance" has_dlc = "Trial of Allegiance"
} }
} }
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = HUN
original_tag = BEL
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
} }
equipment_type = { equipment_type = {
@@ -7775,7 +8168,7 @@ generic_armored_car_organization = {
initial_trait = { initial_trait = {
name = generic_mio_initial_trait_standardized_production name = generic_mio_initial_trait_armored_car_manufacturer
equipment_bonus = { equipment_bonus = {
armor_value = 0.05 armor_value = 0.05
defense =0.05 defense =0.05
@@ -7961,6 +8354,145 @@ generic_armored_car_organization = {
} }
} }
#####################
#### Helicopter ####
#####################
generic_helicopter_organization = {
icon = GFX_idea_generic_helicopter_1
allowed = {
always = no # Archetype only - countries using it have their own verisons
has_dlc = "Gotterdammerung"
}
equipment_type = { helicopter_equipment }
research_categories = { helicopter_tech }
tree_header_text = {
text = mio_header_single_rotor
x = 1
}
tree_header_text = {
text = mio_header_tandem_rotor
x = 3
}
tree_header_text = {
text = mio_header_engines
x = 5
}
tree_header_text = {
text = mio_header_production
x = 7
}
initial_trait = {
name = generic_mio_initial_trait_helicopter_manufacturer
equipment_bonus = {
build_cost_ic = -0.05
}
}
trait = {
token = generic_mio_trait_tandem_rotor_innovations
name = generic_mio_trait_tandem_rotor_innovations
icon = GFX_generic_mio_department_icon_tank_general_armor
mutually_exclusive = { generic_mio_trait_single_rotor_innovations }
equipment_bonus = {
hardness = 0.05
armor_value = 0.10
}
position = { x=1 y=0 }
}
trait = {
token = generic_mio_trait_single_rotor_innovations
name = generic_mio_trait_single_rotor_innovations
icon = GFX_generic_mio_trait_icon_build_cost_ic
mutually_exclusive = { generic_mio_trait_tandem_rotor_innovations }
equipment_bonus = {
build_cost_ic = -0.05
}
position = { x=3 y=0 }
}
trait = {
token = generic_mio_trait_side_venting_exhaust
name = generic_mio_trait_side_venting_exhaust
icon = GFX_generic_mio_trait_icon_reliability
equipment_bonus = {
reliability = 0.05
}
position = { x=5 y=0 }
}
trait = {
token = generic_mio_trait_improved_engine
name = generic_mio_trait_improved_engine
icon = GFX_generic_mio_department_icon_plane_general_production
any_parent = { generic_mio_trait_side_venting_exhaust }
equipment_bonus = {
reliability = 0.05
maximum_speed = 0.1
}
position = { x=0 y=1 }
relative_position_id = generic_mio_trait_side_venting_exhaust
}
trait = {
token = generic_mio_trait_extra_seating
name = generic_mio_trait_extra_seating
icon = GFX_generic_mio_trait_icon_defense
all_parents = { generic_mio_trait_tandem_rotor_innovations generic_mio_trait_improved_engine }
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_tandem_rotor_innovations
equipment_bonus = {
defense = 0.05
}
}
trait = {
token = generic_mio_trait_co_axial_rotors
name = generic_mio_trait_co_axial_rotors
icon = GFX_generic_mio_trait_icon_maximum_speed
all_parents = { generic_mio_trait_single_rotor_innovations generic_mio_trait_improved_engine }
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_single_rotor_innovations
equipment_bonus = {
maximum_speed = 0.10
}
}
trait = {
token = generic_mio_trait_mass_production_certification
name = generic_mio_trait_mass_production_certification
icon = GFX_generic_mio_trait_icon_efficiency_gain
any_parent = { generic_mio_trait_improved_engine }
position = { x=7 y=2 }
production_bonus = {
production_cost_factor = -0.05
production_efficiency_gain_factor = 0.1
}
}
}

View File

@@ -38,9 +38,10 @@ BYG_chrysler_organization = {
limit_to_equipment_type = { mio_cat_eq_all_medium_tank } limit_to_equipment_type = { mio_cat_eq_all_medium_tank }
equipment_bonus = { equipment_bonus = {
soft_attack = 0.1
hard_attack = 0.1
reliability = 0.1 reliability = 0.1
soft_attack = 0.1
hard_attack = 0.1
defense = -0.15
} }
production_bonus = { production_bonus = {
production_cost_factor = 0.1 production_cost_factor = 0.1
@@ -139,10 +140,30 @@ BYG_detroit_arsenal_organization = {
} }
initial_trait = { initial_trait = {
equipment_bonus = {
armor_value = -0.05
defense =-0.05
build_cost_ic = -0.02
}
production_bonus = { production_bonus = {
production_capacity_factor = 0.1 production_capacity_factor = 0.1
} }
} }
add_trait = {
token = BYG_mio_trait_arsenal_of_democracy
name = BYG_mio_trait_arsenal_of_democracy
icon = GFX_generic_mio_department_icon_tank_medium_tank_line_efficiency
special_trait_background = yes
position = { x=-1 y=1 }
relative_position_id = generic_mio_trait_standardized_components
all_parents = { generic_mio_trait_standardized_components }
production_bonus = {
production_efficiency_cap_factor = 0.1
}
}
add_trait = { add_trait = {
token = BYG_armor_up token = BYG_armor_up
@@ -288,6 +309,36 @@ BYG_norfolk_naval_yard_organization = {
} }
} }
} }
add_trait = {
token = BYG_mio_trait_shipyard_expansion
name = BYG_mio_trait_shipyard_expansion
icon = GFX_generic_mio_trait_icon_production_capacity
special_trait_background = yes
position = { x=2 y=0 }
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = {
token = BYG_mio_trait_naval_station_norfolk
name = BYG_mio_trait_naval_station_norfolk
icon = GFX_generic_mio_trait_icon_naval_range
special_trait_background = yes
all_parents = { BYG_mio_trait_shipyard_expansion }
position = { x=0 y=1 }
relative_position_id = BYG_mio_trait_shipyard_expansion
equipment_bonus = {
reliability = 0.1
naval_range = 0.1
}
}
} }
BYG_electric_boat_company_organization = { BYG_electric_boat_company_organization = {
@@ -364,6 +415,45 @@ BYG_electric_boat_company_organization = {
} }
} }
} }
add_trait = {
token = BYG_mio_trait_gould_centrifugal_pump
name = BYG_mio_trait_gould_centrifugal_pump
icon = GFX_generic_mio_trait_icon_sub_visibility
special_trait_background = yes
any_parent = { generic_mio_trait_efficient_fuel_engines generic_mio_trait_high_powered_engines }
position = { x=-1 y=1 }
relative_position_id = generic_mio_trait_efficient_fuel_engines
equipment_bonus = {
sub_visibility = -0.03
}
}
add_trait = {
token = BYG_mio_trait_radar_experimentation
name = BYG_mio_trait_radar_experimentation
icon = GFX_generic_mio_trait_icon_surface_detection
special_trait_background = yes
all_parents = { generic_mio_trait_experimental_anechoic_tiles generic_mio_trait_improved_torpedo_detonators }
available = {
FROM = {
has_tech = centimetric_radar
}
}
position = { x=0 y=1 }
relative_position_id = generic_mio_trait_experimental_anechoic_tiles
equipment_bonus = {
sub_visibility = -0.03
surface_detection = 0.03
}
}
} }
BYG_brooklyn_naval_yard_organization = { BYG_brooklyn_naval_yard_organization = {
@@ -440,6 +530,41 @@ BYG_brooklyn_naval_yard_organization = {
} }
} }
} }
add_trait = {
token = BYG_mio_trait_the_can_do_shipyard
name = BYG_mio_trait_the_can_do_shipyard
icon = GFX_generic_mio_trait_icon_production_capacity
special_trait_background = yes
all_parents = { }
position = { x=3 y=0 }
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = {
token = BYG_mio_trait_drydock_expansion
name = BYG_mio_trait_drydock_expansion
icon = GFX_generic_mio_department_icon_ship_capital_ship_production
special_trait_background = yes
limit_to_equipment_type = {
capital_ship
}
all_parents = { BYG_mio_trait_the_can_do_shipyard }
position = { x=0 y=1 }
relative_position_id = BYG_mio_trait_the_can_do_shipyard
production_bonus = {
production_capacity_factor = 0.05
}
}
} }
BYG_newport_news_shipbuilding_organization = { BYG_newport_news_shipbuilding_organization = {
@@ -448,6 +573,37 @@ BYG_newport_news_shipbuilding_organization = {
allowed = { allowed = {
tag = BYG tag = BYG
} }
initial_trait = {
limit_to_equipment_type = {
carrier
}
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = {
token = BYG_mio_trait_north_carolina_shipbuilding_company
name = BYG_mio_trait_north_carolina_shipbuilding_company
icon = GFX_generic_mio_department_icon_ship_screen_ship_production
special_trait_background = yes
limit_to_equipment_type = {
screen_ship
}
all_parents = { }
position = { x=3 y=0 }
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = { add_trait = {
token = bulizaochuanchang_1 token = bulizaochuanchang_1
name = bulizaochuanchang_1 name = bulizaochuanchang_1
@@ -459,6 +615,8 @@ BYG_newport_news_shipbuilding_organization = {
available = { available = {
FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } } FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } }
} }
equipment_bonus = { equipment_bonus = {
reliability = 0.08 reliability = 0.08
@@ -751,6 +909,52 @@ BYG_douglas_aircraft_company_organization = {
allowed = { allowed = {
tag = BYG tag = BYG
} }
override_trait = {
token = generic_mio_trait_low_altitude_attacks
position = { x=3 y=0 }
}
add_trait = {
token = USA_mio_trait_remote_controlled_turrets
name = USA_mio_trait_remote_controlled_turrets
icon = GFX_generic_mio_trait_icon_air_attack
special_trait_background = yes
position = { x=0 y=1 }
relative_position_id = generic_mio_trait_low_altitude_attacks
available = {
FROM = {
has_tech = computing_machine
}
}
any_parent = { generic_mio_trait_low_altitude_attacks }
equipment_bonus = {
air_attack = 0.1
}
}
add_trait = {
token = USA_mio_trait_specialist_nose_configurations
name = USA_mio_trait_specialist_nose_configurations
icon = GFX_generic_mio_department_icon_plane_cas_combat
special_trait_background = yes
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_heavily_armed_aircraft
any_parent = { generic_mio_trait_air_brakes generic_mio_trait_wingborne_fuel_tanks }
any_parent = {generic_mio_trait_heavily_armed_aircraft }
equipment_bonus = {
air_ground_attack = 0.1
}
}
add_trait = { add_trait = {
token = BYG_mio_yingxingpeijian3 token = BYG_mio_yingxingpeijian3
name = BYG_mio_yingxingpeijian name = BYG_mio_yingxingpeijian
@@ -927,7 +1131,7 @@ BYG_grumman_organization = {
relative_position_id = generic_mio_trait_reinforced_fuselage relative_position_id = generic_mio_trait_reinforced_fuselage
any_parent = { generic_mio_trait_reinforced_fuselage } any_parent = { generic_mio_trait_reinforced_fuselage }
limit_to_equipment_type = { large_plane_airframe large_plane_maritime_patrol_plane_airframe } limit_to_equipment_type = { mio_cat_eq_all_cv_aircraft small_plane_naval_bomber_airframe }
equipment_bonus = { equipment_bonus = {
air_agility = 0.05 air_agility = 0.05

View File

@@ -504,6 +504,7 @@ HUJ_supermarine_organization = {
research_categories = { research_categories = {
mio_cat_all_light_fighter_and_modules mio_cat_all_light_fighter_and_modules
} }
override_trait = { override_trait = {

View File

@@ -1438,7 +1438,7 @@ SAD_officine_meccaniche_organization = {
research_categories = { research_categories = {
mio_cat_tech_all_motorized_mechanized mio_cat_tech_all_motorized_mechanized
train_tech train_equipment
} }
initial_trait = { initial_trait = {

View File

@@ -11,7 +11,7 @@
tag = BFL tag = BFL
} }
} }
default = no default = no
focus = { focus = {
@@ -4058,16 +4058,6 @@
if = { if = {
limit = { is_ai = yes } limit = { is_ai = yes }
army_experience = 1000 army_experience = 1000
set_technology = { interwar_antitank = 1 }
set_technology = { tech_engineers = 1 }
set_technology = { tech_engineers2 = 1 }
set_technology = { antitank1 = 1 }
set_technology = { antitank2 = 1 }
set_technology = { antitank3 = 1 }
set_technology = { armor_tech_1 = 1 }
set_technology = { armor_tech_2 = 1 }
set_technology = { radio = 1 }
set_technology = { radio_detection = 1 }
} }
} }
} }

File diff suppressed because it is too large Load Diff

View File

@@ -13,5 +13,5 @@ dependencies={
} }
replace_path="gfx/loadingscreens" replace_path="gfx/loadingscreens"
picture="mod/AzurLaneShipGirls/thumbnail.png" picture="mod/AzurLaneShipGirls/thumbnail.png"
supported_version="1.14.*" supported_version="1.15.*"
remote_file_id="2249768662" remote_file_id="2249768662"

View File

@@ -14,6 +14,15 @@ country_event = {
factor = 100 factor = 100
} }
} }
option = {
name = "我要反抗!"
TIX = {
create_wargoal = { target = ROOT type = take_state_focus }
}
ai_chance = {
factor = 0
}
}
} }
country_event = { country_event = {
id = az_tianjiang.2 id = az_tianjiang.2
@@ -72,6 +81,8 @@ country_event = {
add_state_core = 152 add_state_core = 152
add_state_core = 153 add_state_core = 153
add_state_core = 848 add_state_core = 848
add_state_core = 975
add_state_core = 976
hidden_effect = { hidden_effect = {
news_event = { id = az_tianjiang.3 days = 1} news_event = { id = az_tianjiang.3 days = 1}
} }
@@ -459,8 +470,10 @@ country_event = {
add_war_support = 0.1 add_war_support = 0.1
transfer_state = 69 transfer_state = 69
transfer_state = 74 transfer_state = 74
transfer_state = 972
add_state_core = 69 add_state_core = 69
add_state_core = 74 add_state_core = 74
add_state_core = 972
HUN = { HUN = {
transfer_state =664 transfer_state =664
transfer_state =73 transfer_state =73
@@ -7197,8 +7210,10 @@ country_event = {
add_war_support = 0.2 add_war_support = 0.2
transfer_state = 69 transfer_state = 69
transfer_state = 74 transfer_state = 74
add_state_core = 972
add_state_core = 69 add_state_core = 69
add_state_core = 74 add_state_core = 74
add_state_core = 972
ai_chance = { ai_chance = {
factor = 100 factor = 100
} }
@@ -10463,4 +10478,51 @@ country_event = {
factor = 100 factor = 100
} }
} }
}
country_event = {
id = az_tianjiang.307
title = "来自铁血的最后通牒"
desc = "铁血要求我们成为对方的傀儡,我们应该怎么办?"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "我莫得选择,因为我只是个小几把路人国家。"
TIX = {
annex_country = { target = ROOT transfer_troops = no }
}
ai_chance = {
factor = 100
}
}
option = {
name = "我要反抗!"
TIX = {
create_wargoal = { target = ROOT type = take_state_focus }
}
ai_chance = {
factor = 0
}
}
}
country_event = {
id = az_tianjiang.308
title = "铁血共和国选举!"
desc = az_tianjiang.308.d
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "大家更喜欢提子!"
ai_chance = {
base = 50
}
}
option = {
name = "选美因茨会给她的衣柜多加几件衣服吗?"
ai_chance = {
base = 50
}
}
} }

View File

@@ -378,6 +378,7 @@ country_event = {
transfer_state = 35 transfer_state = 35
transfer_state = 309 transfer_state = 309
transfer_state = 695 transfer_state = 695
transfer_state = 977
annex_country = { target = LUX transfer_troops = no } annex_country = { target = LUX transfer_troops = no }
TIX = { TIX = {
add_stability = 0.1 add_stability = 0.1
@@ -406,6 +407,7 @@ country_event = {
transfer_state = 35 transfer_state = 35
transfer_state = 309 transfer_state = 309
transfer_state = 695 transfer_state = 695
transfer_state = 977
transfer_state = 7 transfer_state = 7
transfer_state = 36 transfer_state = 36
transfer_state = 295 transfer_state = 295
@@ -515,6 +517,7 @@ country_event = {
add_stability = 0.2 add_stability = 0.2
add_war_support = 0.2 add_war_support = 0.2
transfer_state = 34 transfer_state = 34
transfer_state = 980
hidden_effect = { hidden_effect = {
news_event = { id = YUW_event.41 days = 1} news_event = { id = YUW_event.41 days = 1}
} }

View File

@@ -16,6 +16,7 @@ country_event = {
set_technology = { tech_military_police = 1 } set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -109,7 +110,7 @@ country_event = {
mechanized = { x = 4 y = 3 } mechanized = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
light_tank_recon = { x = 0 y = 2 } light_tank_recon = { x = 0 y = 2 }
artillery = { x = 0 y = 3 } artillery = { x = 0 y = 3 }
@@ -136,11 +137,11 @@ country_event = {
motorized = { x = 3 y = 0 } motorized = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -159,11 +160,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -223,6 +224,7 @@ country_event = {
set_technology = { tech_military_police = 1 } set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -317,7 +319,7 @@ country_event = {
mechanized = { x = 4 y = 3 } mechanized = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -345,7 +347,7 @@ country_event = {
amphibious_mechanized = { x = 4 y = 3 } amphibious_mechanized = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -369,11 +371,11 @@ country_event = {
motorized = { x = 3 y = 0 } motorized = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -392,11 +394,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -457,6 +459,7 @@ country_event = {
set_technology = { tech_military_police = 1 } set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -587,7 +590,7 @@ country_event = {
infantry = { x = 2 y = 2 } infantry = { x = 2 y = 2 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 } artillery = { x = 0 y = 1 }
} }
} }
@@ -612,7 +615,7 @@ country_event = {
infantry = { x = 2 y = 2 } infantry = { x = 2 y = 2 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 } artillery = { x = 0 y = 1 }
} }
} }
@@ -632,11 +635,11 @@ country_event = {
infantry = { x = 3 y = 0 } infantry = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -655,11 +658,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -721,6 +724,7 @@ country_event = {
set_technology = { tech_military_police = 1 } set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -815,7 +819,7 @@ country_event = {
medium_sp_anti_air_brigade = { x = 4 y = 2 } medium_sp_anti_air_brigade = { x = 4 y = 2 }
} }
support = { support = {
logistics_company = { x = 0 y = 0 } helicopter_transport = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -839,11 +843,11 @@ country_event = {
motorized = { x = 3 y = 0 } motorized = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -862,11 +866,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -893,7 +897,7 @@ country_event = {
medium_sp_anti_air_brigade = { x = 4 y = 2 } medium_sp_anti_air_brigade = { x = 4 y = 2 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -973,6 +977,7 @@ country_event = {
set_technology = { motorized_rocket_unit = 1 } set_technology = { motorized_rocket_unit = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -1024,6 +1029,17 @@ country_event = {
set_technology = { engines_4 = 1 } set_technology = { engines_4 = 1 }
set_technology = { rocket_artillery = 1 } set_technology = { rocket_artillery = 1 }
set_technology = { jet_engines = 1 } set_technology = { jet_engines = 1 }
set_technology = { interwar_antitank = 1 }
set_technology = { tech_engineers = 1 }
set_technology = { tech_engineers2 = 1 }
set_technology = { antitank1 = 1 }
set_technology = { antitank2 = 1 }
set_technology = { antitank3 = 1 }
set_technology = { armor_tech_1 = 1 }
set_technology = { armor_tech_2 = 1 }
set_technology = { radio = 1 }
set_technology = { improved_radio = 1 }
set_technology = { advanced_radio = 1 }
mio:BFL_okmo_organization = { add_mio_size = 20 } mio:BFL_okmo_organization = { add_mio_size = 20 }
mio:BFL_mig_design_bureau_organization = { add_mio_size = 20 } mio:BFL_mig_design_bureau_organization = { add_mio_size = 20 }
mio:BFL_nevskoye_design_bureau_organization = { add_mio_size = 20 } mio:BFL_nevskoye_design_bureau_organization = { add_mio_size = 20 }
@@ -1062,7 +1078,7 @@ country_event = {
} }
support = { support = {
logistics_company = { x = 0 y = 0 } helicopter_transport = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -1092,7 +1108,7 @@ country_event = {
infantry = { x = 4 y = 4 } infantry = { x = 4 y = 4 }
} }
support = { support = {
engineer = { x = 0 y = 0 } # (semi-mot) Engineer bn armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -1115,11 +1131,11 @@ country_event = {
infantry = { x = 3 y = 0 } infantry = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -1138,11 +1154,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -1203,6 +1219,7 @@ country_event = {
set_technology = { tech_military_police = 1 } set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -1338,11 +1355,11 @@ country_event = {
motorized = { x = 3 y = 0 } motorized = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -1361,11 +1378,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -1422,7 +1439,7 @@ country_event = {
} }
option = { option = {
name = "ai_bianzhi.7.a" name = "ai_bianzhi.7.a"
set_technology = { tech_engineers2 = 1 }
set_technology = { tech_logistics_company = 1 } set_technology = { tech_logistics_company = 1 }
set_technology = { tech_signal_company = 1 } set_technology = { tech_signal_company = 1 }
set_technology = { tech_military_police = 1 } set_technology = { tech_military_police = 1 }
@@ -1430,6 +1447,7 @@ country_event = {
set_technology = { interwar_antitank = 1 } set_technology = { interwar_antitank = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -1601,11 +1619,11 @@ country_event = {
motorized = { x = 3 y = 0 } motorized = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -1624,11 +1642,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -1687,10 +1705,11 @@ country_event = {
name = "ai_bianzhi.8.a" name = "ai_bianzhi.8.a"
set_technology = { amphibious_drive = 1 } set_technology = { amphibious_drive = 1 }
set_technology = { tech_engineers2 = 1 }
set_technology = { tech_logistics_company = 1 } set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -1787,7 +1806,7 @@ country_event = {
mechanized = { x = 4 y = 3 } mechanized = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -1815,7 +1834,7 @@ country_event = {
infantry = { x = 4 y = 3 } infantry = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -1843,7 +1862,7 @@ country_event = {
marine = { x = 4 y = 3 } marine = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -1866,10 +1885,10 @@ country_event = {
infantry = { x = 3 y = 3 } infantry = { x = 3 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 } artillery = { x = 0 y = 1 }
recon = { x = 0 y = 2 } recon = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 } armored_maintenance = { x = 0 y = 3 }
} }
} }
division_template = { division_template = {
@@ -1891,10 +1910,10 @@ country_event = {
infantry = { x = 3 y = 3 } infantry = { x = 3 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 } artillery = { x = 0 y = 1 }
recon = { x = 0 y = 2 } recon = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 } armored_maintenance = { x = 0 y = 3 }
} }
} }
division_template = { division_template = {
@@ -1912,7 +1931,7 @@ country_event = {
infantry = { x = 2 y = 2 } infantry = { x = 2 y = 2 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 } artillery = { x = 0 y = 1 }
} }
} }
@@ -1937,10 +1956,10 @@ country_event = {
light_armor = { x = 4 y = 1 } light_armor = { x = 4 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 } artillery = { x = 0 y = 1 }
recon = { x = 0 y = 2 } recon = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 } helicopter_transport = { x = 0 y = 3 }
field_hospital = { x = 0 y = 4 } field_hospital = { x = 0 y = 4 }
} }
} }
@@ -1964,11 +1983,11 @@ country_event = {
infantry = { x = 3 y = 0 } infantry = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -1987,11 +2006,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -2069,6 +2088,7 @@ country_event = {
set_technology = { tech_logistics_company = 1 } set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -2155,7 +2175,7 @@ country_event = {
mechanized = { x = 4 y = 3 } mechanized = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -2178,11 +2198,11 @@ country_event = {
motorized = { x = 3 y = 0 } motorized = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -2200,11 +2220,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }
@@ -2283,6 +2303,7 @@ country_event = {
set_technology = { tech_logistics_company = 1 } set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 } set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 } set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 } set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 } set_technology = { basic_fire_control_system = 1 }
@@ -2370,7 +2391,7 @@ country_event = {
mechanized = { x = 4 y = 3 } mechanized = { x = 4 y = 3 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 1 }
} }
} }
@@ -2416,11 +2437,11 @@ country_event = {
motorized = { x = 3 y = 0 } motorized = { x = 3 y = 0 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
@@ -2439,11 +2460,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 1 }
} }
support = { support = {
engineer = { x = 0 y = 0 } armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 } recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 } artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 } anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 } helicopter_transport = { x = 0 y = 4 }
} }
} }
} }

View File

@@ -1,15 +1,23 @@
state = {
state={ id = 125
id=125 name = "STATE_125"
name="STATE_125"
manpower = 1363174 manpower = 1363174
state_category = city state_category = city
history={ history = {
owner = HUJ owner = HUJ
add_core_of = HUJ add_core_of = HUJ
victory_points = { 271 5 }
victory_points = {
271 2 # Ipswich
}
victory_points = {
322 3 # Norwich
}
buildings = { buildings = {
infrastructure = 4 #was: 7 infrastructure = 4 #was: 7
arms_factory = 1 arms_factory = 1
@@ -17,15 +25,18 @@ state={
anti_air_building = 2 anti_air_building = 2
radar_station = 1 radar_station = 1
air_base = 10 air_base = 10
271 = { 271 = {
naval_base = 3 naval_base = 3
} }
} }
} }
provinces={ provinces = {
221 271 296 322 3287 11221 11253 221 271 296 322 3287 11221 11253
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -7,7 +7,6 @@ state={
history={ history={
owner = HUJ owner = HUJ
add_core_of = HUJ
victory_points = { victory_points = {
6103 50 6103 50
} }
@@ -22,7 +21,18 @@ state={
11374 = { 11374 = {
naval_base = 10 naval_base = 10
} }
6103 = {
landmark_big_ben = {
allowed = {
has_dlc = "Gotterdammerung"
}
level = 1
}
}
} }
add_core_of = HUJ
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
arms_factory = 4 arms_factory = 4

View File

@@ -1,15 +1,21 @@
state = {
state={ id = 127
id=127 name = "STATE_127" # Sussex
name="STATE_127" # Sussex
manpower = 3193383 manpower = 3193383
state_category = large_city state_category = large_city
history={ history = {
owner = HUJ owner = HUJ
add_core_of = HUJ add_core_of = HUJ
victory_points = { 3501 20 }
victory_points = { 9458 15 } victory_points = {
3501 20 # Dover
}
victory_points = {
9458 15 # Portsmouth
}
buildings = { buildings = {
infrastructure = 4 #was: 8 infrastructure = 4 #was: 8
arms_factory = 1 arms_factory = 1
@@ -26,18 +32,24 @@ state={
9458 = { 9458 = {
naval_base = 10 naval_base = 10
} }
13070 = {
# HM Dockyard, Chatham
naval_facility = 1
}
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
dockyard = 3 dockyard = 3
industrial_complex = 2 industrial_complex = 2
} }
} }
} }
provinces={ provinces = {
507 3501 6489 9458 11446 13070 507 3501 6489 9458 11446 13070
} }
local_supplies=16.0 local_supplies = 16.0
} }

View File

@@ -1,46 +1,64 @@
state = {
state={ id = 137
id=137 name = "STATE_137"
name="STATE_137"
manpower = 1061607 manpower = 1061607
state_category = city state_category = city
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL
victory_points = { victory_points = {
3686 20 3686 20 # Sevastopol
} }
victory_points = { victory_points = {
9680 1 9680 1 # Kerch
} }
victory_points = { victory_points = {
6704 1 6704 1 # Yalta
} }
victory_points = {
705 3 # Simferopol
}
buildings = { buildings = {
infrastructure = 3 infrastructure = 3
dockyard = 1 dockyard = 1
air_base = 3 air_base = 3
3686 ={
3686 = {
naval_base = 10 naval_base = 10
coastal_bunker = 3 coastal_bunker = 3
} }
9680 ={
9680 = {
naval_base = 1 naval_base = 1
coastal_bunker = 1 coastal_bunker = 1
} }
} }
add_core_of = BFL
add_core_of = CRI
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
dockyard = 2 dockyard = 2
3686 = {
naval_facility = 1 # Sevastopol Naval Facilties
}
} }
} }
} }
provinces={ provinces = {
705 3686 3722 6704 6724 9677 9680 9718 11649 705 3686 3722 6704 6724 9677 9680 9718 11649
} }
local_supplies=10.0 local_supplies = 10.0
} }

View File

@@ -14,7 +14,6 @@ state = {
history = { history = {
owner = SAD owner = SAD
add_core_of = SAD
victory_points = { victory_points = {
6788 10 6788 10
} }
@@ -31,11 +30,16 @@ state = {
naval_base = 8 naval_base = 8
} }
} }
add_core_of = SAD
add_core_of = SPM
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
arms_factory = 10 arms_factory = 10
industrial_complex = 2 industrial_complex = 2
dockyard = 3 dockyard = 3
6788 = {
naval_facility = 1 # Genoa Facilities
}
} }
} }
} }

View File

@@ -1,25 +1,41 @@
state = {
state={ id = 16
id=16 name = "STATE_16"
name="STATE_16"
manpower = 7038500 manpower = 7038500
state_category = metropolis state_category = metropolis
history={ history = {
owner = YUW owner = YUW
add_core_of = YUW add_core_of = YUW
victory_points = { victory_points = {
11506 50 11506 50 # Paris
} }
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
arms_factory = 4 arms_factory = 4
industrial_complex = 4 industrial_complex = 4
anti_air_building = 3 anti_air_building = 3
air_base = 5 air_base = 5
9523 = {
landmark_eiffel_tower = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
9534 = {
# The Renault factories on Île Seguin in Billancourt
land_facility = 1
}
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
arms_factory = 4 arms_factory = 4
@@ -28,9 +44,9 @@ state={
} }
} }
provinces={ provinces = {
6547 6949 9507 9523 9534 9725 11491 11506 11518 6547 6949 9507 9523 9534 9725 11491 11506 11518
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -27,7 +27,7 @@ state=
1939.3.22 = { 1939.3.22 = {
owner = TIX owner = TIX
controller = GER controller = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = LIT add_core_of = LIT
add_core_of = TIX add_core_of = TIX

View File

@@ -1,31 +1,39 @@
state = {
state={ id = 196
id=196 name = "STATE_196"
name="STATE_196"
manpower = 728363 manpower = 728363
state_category = rural state_category = rural
resources={ resources = {
chromium=15 # was: 22 chromium = 15 # was: 22
} }
history={ history = {
victory_points = {
721 1
}
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
add_core_of = UKR add_core_of = UKR
add_core_of = CRI
victory_points = {
721 1 # Kherson
}
buildings = { buildings = {
infrastructure = 3 #was: 5 infrastructure = 3 #was: 5
air_base = 3 air_base = 3
# Kakhovka Dam
#737 = { dam = 1 }
} }
} }
provinces={ provinces = {
568 721 737 767 3573 6771 9712 11715 568 721 737 767 3573 6771 9712 11715
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,21 +1,28 @@
state = {
state={ id = 200
id=200 name = "STATE_200" # Zaporozhe
name="STATE_200" # Zaporozhe
manpower = 1294082 manpower = 1294082
state_category = town state_category = town
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
add_core_of = UKR add_core_of = UKR
victory_points = { victory_points = {
11405 1 11405 1 # Zaporozhe
} }
buildings = { buildings = {
infrastructure = 3 #was: 5 infrastructure = 3 #was: 5
air_base = 3 air_base = 3
# Dnieprostroi Hydroelectric Station
11405 = { dam = 1 }
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
industrial_complex = 1 industrial_complex = 1
@@ -23,9 +30,9 @@ state={
} }
} }
provinces={ provinces = {
429 588 3399 3767 6596 9571 9729 11405 11700 429 588 3399 3767 6596 9571 9729 11405 11700
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,27 +1,35 @@
state={ state = {
id=216 id = 216
name="STATE_216" name = "STATE_216"
manpower = 229564
state_category = rural state_category = rural
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
add_core_of = KAR
victory_points = { victory_points = {
11159 1 11159 1 # Petrozavodsk/Äänislinna
} }
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
air_base = 3 air_base = 3
# Lower Svir Hydroelectric Station
11153 = { dam = 1 }
} }
} }
provinces={ provinces = {
40 90 92 2356 2994 3033 3084 3144 6057 6070 6094 6106 6172 9078 9118 9231 11092 11150 11153 11159 13194 13198 40 90 92 2356 2994 3033 3084 3144 6057 6070 6094 6106 6172 9078 9118 9231 11092 11150 11153 11159 13194 13198
} }
manpower=229564
buildings_max_level_factor=1.000 buildings_max_level_factor=1.000
local_supplies = 0.0
local_supplies=0.0
} }

View File

@@ -1,23 +1,30 @@
state = {
state={ id = 217
id=217 name = "STATE_217"
name="STATE_217"
manpower = 1135070 manpower = 1135070
state_category = city state_category = city
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
victory_points = { victory_points = {
3529 30.0 3529 30 # Stalingrad
} }
buildings = { buildings = {
infrastructure = 4 #was: 7 infrastructure = 4 #was: 7
arms_factory = 1 arms_factory = 2
industrial_complex = 1 industrial_complex = 1
air_base = 1 air_base = 1
# 22nd Congress of the CPSU Stalingrad Hydroelectric Power Station
#3555 = { dam = 1 }
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
arms_factory = 2 arms_factory = 2
@@ -25,9 +32,9 @@ state={
} }
} }
provinces={ provinces = {
498 520 3503 3529 3555 6503 6527 6541 9459 9474 9504 9530 11447 11474 11484 498 520 3503 3529 3555 6503 6527 6541 9459 9474 9504 9530 11447 11474 11484
} }
local_supplies=7.0 local_supplies = 7.0
} }

View File

@@ -11,7 +11,6 @@ state={
history={ history={
owner = BFL owner = BFL
add_core_of = BFL
victory_points = { victory_points = {
6380 50 6380 50
} }
@@ -20,11 +19,23 @@ state={
arms_factory = 7 arms_factory = 7
industrial_complex = 3 industrial_complex = 3
air_base = 10 air_base = 10
6380 = {
landmark_kremlin = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
} }
add_core_of = BFL
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
industrial_complex = 4 industrial_complex = 4
arms_factory = 10 arms_factory = 10
3391 = {
land_facility = 1 # Mytischi
}
} }
} }
} }

View File

@@ -1,5 +1,4 @@
state = {
state={
id = 232 id = 232
name = "STATE_232" #Dagestan name = "STATE_232" #Dagestan
manpower = 1358292 manpower = 1358292
@@ -11,14 +10,24 @@ state={
} }
history = { history = {
owner = BFL owner = BFL
add_core_of = BFL
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
} }
victory_points = { victory_points = {
6701 3 6701 3 # Makhachkala
} }
victory_points = {
7624 1 # Derbent
}
add_core_of = BFL
add_core_of = DAG
} }
provinces = { provinces = {

View File

@@ -1,25 +1,31 @@
state = {
state={ id = 244
id=244 name = "STATE_244" # Volkhov
name="STATE_244" # Volkhov
manpower = 195325 manpower = 195325
state_category = rural state_category = rural
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
buildings = { buildings = {
infrastructure = 3 #was: 5 infrastructure = 3 #was: 5
# Volkhov Hydroelectric Station
9197 = { dam = 1 }
} }
victory_points = { victory_points = {
9197 1 9197 1 # Volkhov
} }
} }
provinces={ provinces = {
70 3072 3110 6035 6095 9164 9197 11174 70 3072 3110 6035 6095 9164 9197 11174
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,25 +1,32 @@
state = {
state={ id = 245
id=245 name = "STATE_245" # Millerovo
name="STATE_245" # Millerovo
manpower = 761769 manpower = 761769
state_category = rural state_category = rural
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
buildings = { buildings = {
infrastructure = 3 #was: 5 infrastructure = 3 #was: 5
# Tsimlyanskoye Hydroelectric Station
#6490 = { dam = 1 }
} }
victory_points = { victory_points = {
11476 1 11476 1 # Millerovo
} }
} }
provinces={ provinces = {
449 484 500 509 533 3478 3489 3505 3519 3540 6544 6566 9488 9516 9540 9565 11459 11476 11501 449 484 500 509 533 3478 3489 3505 3519 3540 6544 6566 9488 9516 9540 9565 11459 11476 11501
} }
local_supplies=8.0 local_supplies = 8.0
} }

View File

@@ -1,22 +1,29 @@
state = {
state={ id = 251
id=251 name = "STATE_251"
name="STATE_251"
manpower = 1391819 manpower = 1391819
state_category = town state_category = town
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
victory_points = { victory_points = {
11225 3 11225 3 # Kuybyshev
} }
buildings = { buildings = {
infrastructure = 3 #was: 5 infrastructure = 3 #was: 5
arms_factory = 2 arms_factory = 2
air_base = 1 air_base = 1
# Kuybyshev Hydroelectric Station
#6275 = { dam = 1 }
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
arms_factory = 3 arms_factory = 3
@@ -24,9 +31,9 @@ state={
} }
} }
provinces={ provinces = {
298 338 339 365 393 497 3216 6275 6404 9243 9271 9299 9365 9391 11225 11256 11281 11348 11377 298 338 339 365 393 497 3216 6275 6404 9243 9271 9299 9365 9391 11225 11256 11281 11348 11377
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -8,7 +8,6 @@ state={
history={ history={
owner = BFL owner = BFL
add_core_of = BFL
buildings = { buildings = {
infrastructure = 3 #was: 5 infrastructure = 3 #was: 5
arms_factory = 1 arms_factory = 1
@@ -17,6 +16,15 @@ state={
victory_points = { victory_points = {
413 5 413 5
} }
add_core_of = BFL
1939.1.1 = {
buildings = {
9448 = {
air_facility = 1
}
}
}
} }
provinces={ provinces={

View File

@@ -1,34 +1,41 @@
state={ state = {
id=274 id = 274
name="STATE_274" name = "STATE_274"
resources={ state_category = rural
steel=8 manpower = 3163600
tungsten=8
chromium=4 resources = {
steel = 8
tungsten = 8
chromium = 4
} #Maganese } #Maganese
history={
history = {
owner = HUJ owner = HUJ
add_core_of = GHA add_core_of = GHA
victory_points = { victory_points = {
10862 1 10862 2 # Accra
} }
victory_points = {
12787 1 # Kumasi
}
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
10862 = { 10862 = {
naval_base = 2 naval_base = 2
} }
} }
} }
provinces={ provinces = {
8039 8096 10862 12742 12785 12787 13136 8039 8096 10862 12742 12785 12787 13136
} }
manpower=3163600
buildings_max_level_factor=1.000 buildings_max_level_factor = 1.000
state_category=rural local_supplies = 0.0
local_supplies=0.0
} }

View File

@@ -1,4 +1,3 @@
state = { state = {
id = 282 id = 282
name = "STATE_282" # Kanto name = "STATE_282" # Kanto
@@ -21,17 +20,19 @@ state = {
industrial_complex = 4 industrial_complex = 4
arms_factory = 2 arms_factory = 2
dockyard = 4 dockyard = 4
9998 = { 9998 = {
naval_base = 6 naval_base = 6
} }
} }
victory_points = { victory_points = {
1182 50 1182 50 # Tokyo
} }
victory_points = { victory_points = {
9998 40 9998 25 # Yokohama
} }
1939.1.1 = { 1939.1.1 = {

View File

@@ -28,7 +28,7 @@ state = {
} }
} }
CHI = { DOH = {
transfer_state = PREV transfer_state = PREV
} }

View File

@@ -1,18 +1,19 @@
state = {
state={ id = 294
id=294 name = "STATE_294"
name="STATE_294"
manpower = 369000 manpower = 369000
state_category = rural state_category = rural
resources={ resources = {
oil=2 # was: 2 oil = 2 # was: 2
} }
history={ history = {
owner = SHO
add_core_of = SHO owner = OMA
add_core_of = OMA
buildings = { buildings = {
infrastructure = 1 infrastructure = 1
arms_factory = 1 arms_factory = 1
@@ -21,14 +22,20 @@ state={
naval_base = 3 naval_base = 3
} }
} }
victory_points = { victory_points = {
10760 3 10760 3 # Muscat
} }
victory_points = {
5049 1 # Nizwa
}
} }
provinces={ provinces = {
1947 2018 2059 2103 4993 5049 8002 8020 10760 1947 2018 2059 2103 4993 5049 8002 8020 10760
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,21 +1,29 @@
state= { state = {
id=299 id = 299
name="STATE_299" name = "STATE_299"
manpower=2463 manpower = 2463
state_category = enclave state_category = enclave
history= { history = {
owner = HUJ owner = HUJ
add_claim_by = ARG
buildings = { buildings = {
infrastructure = 1 infrastructure = 1
12960 = { 12960 = {
naval_base = 1 naval_base = 1
} }
} }
add_claim_by = ARG
}
provinces= { 12960 13292 }
local_supplies=0.0 victory_points = {
12960 1
}
}
provinces = { 12960 13292 }
local_supplies = 0.0
} }

View File

@@ -27,7 +27,7 @@ state={
} }
} }
CHI = { DOH = {
transfer_state = PREV transfer_state = PREV
} }

View File

@@ -1,14 +1,15 @@
state = {
state={ id = 331
id=331 name = "STATE_331"
name="STATE_331"
manpower = 255060 manpower = 255060
state_category = rural state_category = rural
history={ history = {
owner = HUJ owner = HUJ
add_core_of = CAN add_core_of = CAN
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
industrial_complex = 1 industrial_complex = 1
@@ -16,11 +17,16 @@ state={
naval_base = 1 naval_base = 1
} }
} }
victory_points = {
12505 2
}
} }
provinces={ provinces = {
7758 7788 12505 12680 12698 7758 7788 12505 12680 12698
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,28 +1,38 @@
state = {
state={ id = 379
id=379 name = "STATE_379"
name="STATE_379"
manpower = 91057 manpower = 91057
state_category = rural state_category = rural
resources={ resources = {
steel=70 # was: 136 steel = 70 # was: 136
tungsten=32 # was: 62 tungsten = 32 # was: 62
aluminium=25 # was: 44 aluminium = 25 # was: 44
} }
history={ history = {
owner = BYG owner = BYG
add_core_of = BYG add_core_of = BYG
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
# Hoover Dam
4799 = { dam_mountain = 1 }
} }
victory_points = {
4799 5 # Las Vegas
}
} }
provinces={ provinces = {
1862 4521 4607 4736 4799 4816 7756 7827 7879 10422 10591 12134 12399 12425 1862 4521 4607 4736 4799 4816 7756 7827 7879 10422 10591 12134 12399 12425
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,35 +1,51 @@
state = {
state={ id = 386
id=386 name = "STATE_386" # Washington State
name="STATE_386"
manpower = 1563395 manpower = 1563395
state_category = large_town state_category = large_town
history={ history = {
owner = BYG owner = BYG
add_core_of = BYG add_core_of = BYG
buildings = { buildings = {
infrastructure = 3 #was: 6 infrastructure = 3 #was: 6
arms_factory = 1 arms_factory = 1
industrial_complex = 1 industrial_complex = 1
dockyard = 1 dockyard = 1
air_base = 5 air_base = 5
7315 = { 7315 = {
naval_base = 3 naval_base = 3
} }
# Grand Coulee Dam
#10327 = { dam = 1 }
} }
victory_points = { victory_points = {
1690 1 1690 1 # Spokane
} }
victory_points = { victory_points = {
7315 10 7315 10 # Seattle
}
1939.1.1 = {
buildings = {
7315 = {
air_facility = 1 # Boeing Factories
}
}
} }
} }
provinces={ provinces = {
1320 1690 4296 4398 4747 7255 7315 7386 7414 7442 10155 10157 10198 10242 10271 10327 10687 10690 10693 12155 12214 12673 1320 1690 4296 4398 4747 7255 7315 7386 7414 7442 10155 10157 10198 10242 10271 10327 10687 10690 10693 12155 12214 12673
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,28 +1,34 @@
state = {
state={ id = 388
id=388 name = "STATE_388"
name="STATE_388"
manpower = 537605 manpower = 537605
state_category = rural state_category = rural
resources={
tungsten=11 # was: 16 resources = {
tungsten = 11 # was: 16
} }
history={ history = {
owner = BYG owner = BYG
add_core_of = BYG add_core_of = BYG
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
} }
victory_points = { victory_points = {
4860 1 4860 1 # Great Falls
} }
# Hungry Horse Dam
#1854 = { dam = 1 }
} }
provinces={ provinces = {
1736 1767 1851 1854 1857 4741 4838 4857 4860 4863 6742 7760 7779 7880 7883 10587 10593 10624 10706 11712 12572 12585 12676 1736 1767 1851 1854 1857 4741 4838 4857 4860 4863 6742 7760 7779 7880 7883 10587 10593 10624 10706 11712 12572 12585 12676
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -10,7 +10,6 @@ state={
history={ history={
owner = BYG owner = BYG
add_core_of = BYG
buildings = { buildings = {
infrastructure = 3 #was: 6 infrastructure = 3 #was: 6
arms_factory = 1 arms_factory = 1
@@ -18,15 +17,17 @@ state={
air_base = 4 air_base = 4
} }
add_core_of = BYG
victory_points = { victory_points = {
6710 20 6710 20 # Detriot
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
industrial_complex = 7 industrial_complex = 7
6710 = {
land_facility = 1 # Detroit Arsenal
}
} }
} }
} }

View File

@@ -1,26 +1,40 @@
state = {
state={ id = 42
id=42 name = "STATE_42"
name="STATE_42"
manpower = 3027739 manpower = 3027739
resources={ resources = {
steel=50 #was 21 #was 35 was 59 # was: 100 steel = 50 #was 21 #was 35 was 59 # was: 100
aluminium=14 # was: 24 aluminium = 14 # was: 24
} }
state_category = metropolis state_category = metropolis
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
victory_points = { 11435 1 } add_core_of = RHI
#victory_points = { 3423 3 } add_core_of = PRE
#victory_points = { 9575 3 }
victory_points = { 11531 5 } victory_points = {
11435 1 # Bitburg
}
#victory_points = {
# 3423 3 # Koblenz
#}
victory_points = {
9575 3 # Trier
}
victory_points = {
11531 5 # Saarbrücken
}
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
industrial_complex = 3 industrial_complex = 3
} }
set_demilitarized_zone = yes set_demilitarized_zone = yes
@@ -29,7 +43,7 @@ state={
set_demilitarized_zone = no set_demilitarized_zone = no
} }
1939.1.1 ={ 1939.1.1 = {
buildings = { buildings = {
radar_station = 1 radar_station = 1
synthetic_refinery = 3 synthetic_refinery = 3
@@ -37,11 +51,9 @@ state={
} }
} }
provinces={ provinces = {
563 3423 3558 9575 11435 11470 11494 11531 11547 563 3423 3558 9575 11435 11470 11494 11531 11547
} }
local_supplies = 0.0
local_supplies=0.0
} }

View File

@@ -0,0 +1,56 @@
state = {
id = 44
name = "STATE_44"
resources = {
aluminium = 1.000
chromium = 1.000
oil = 4.000
}
history = {
owner = ALB
victory_points = {
9914 5
}
victory_points = {
11767 2
}
victory_points = {
13255 2
}
victory_points = {
6900 2
}
buildings = {
infrastructure = 2
arms_factory = 1
industrial_complex = 1
air_base = 3
11767 = {
naval_base = 4
}
13255 = {
naval_base = 2
}
}
add_core_of = ALB
add_claim_by = SAD
1939.4.12 = {
owner = SAD
controller = SAD
remove_claim_by = SAD
}
}
provinces = {
3448 3884 6900 9875 9914 11767 13255
}
manpower = 493867
buildings_max_level_factor = 1.000
state_category = town
local_supplies = 5.000
}

View File

@@ -1,19 +1,22 @@
state = {
state={ id = 446
id=446 name = "STATE_446" # Suez
name="STATE_446" # Suez
manpower = 131732 manpower = 131732
state_category = wasteland state_category = wasteland
history={ history = {
owner = HUJ owner = HUJ
add_core_of = EGY add_core_of = EGY
buildings = { buildings = {
infrastructure = 3 infrastructure = 3
12049 = { 12049 = {
naval_base = 2 naval_base = 2
}
4073 = {
naval_base = 1
} }
} }
@@ -25,15 +28,14 @@ state={
victory_points = { victory_points = {
4073 3 4073 3
} }
} }
provinces={ provinces = {
1155 4073 9947 12049 1155 4073 9947 12049
} }
buildings_max_level_factor=1.000 buildings_max_level_factor = 1.000
local_supplies=0.000 local_supplies = 0.000
} }

View File

@@ -1,33 +1,39 @@
state= state = {
{ id = 456
id=456 name = "STATE_456" # Aswan
name="STATE_456" # Aswan
manpower = 4224516 manpower = 4224516
state_category = rural state_category = rural
history = { history = {
victory_points = {
11999 1
}
owner = HUJ owner = HUJ
add_core_of = EGY add_core_of = EGY
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
# Aswan Low Dam
11999 = { dam = 1 }
} }
victory_points = { victory_points = {
12071 3 12071 3 # Luxor
}
victory_points = {
11974 1
} }
victory_points = {
11974 1 # Asyut
}
victory_points = {
11999 1 # Aswan
}
} }
provinces={ provinces = {
1028 1064 1151 1206 7030 7073 7144 10028 10097 10844 11974 11999 12044 12071 12771 1028 1064 1151 1206 7030 7073 7144 10028 10097 10844 11974 11999 12044 12071 12771
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,21 +1,28 @@
state = {
id = 461
name = "STATE_461"
state={ resources = {
id=461 chromium = 12.000 #added due to portugal setup
name="STATE_461"
resources={
chromium=12.000 #added due to portugal setup
} }
manpower = 3197719 manpower = 3197719
state_category = rural state_category = rural
history={ history = {
owner = YUW owner = YUW
add_core_of = MOR add_core_of = MOR
victory_points = { victory_points = {
7069 10 7069 10 # Casablanca
} }
victory_points = {
10070 2 # Rabat
}
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
industrial_complex = 1 industrial_complex = 1
@@ -26,9 +33,9 @@ state={
} }
} }
provinces={ provinces = {
989 1079 1111 1194 4084 4097 4139 7069 7100 7116 7173 10013 10023 10070 11943 11987 12042 989 1079 1111 1194 4084 4097 4139 7069 7100 7116 7173 10013 10023 10070 11943 11987 12042
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,25 +1,27 @@
state = {
state={ id = 462
id=462 name = "STATE_462"
name="STATE_462"
manpower = 1865552 manpower = 1865552
state_category = wasteland state_category = wasteland
history={ history = {
owner = YUW owner = YUW
add_core_of = MOR add_core_of = MOR
victory_points = { victory_points = {
4108 1 4108 3 # Marrakesh
} }
buildings = { buildings = {
infrastructure = 1 infrastructure = 1
} }
} }
provinces={ provinces = {
1102 1152 1207 1989 4022 4108 4154 4933 5046 7203 7908 7958 8046 10107 1102 1152 1207 1989 4022 4108 4154 4933 5046 7203 7908 7958 8046 10107
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,24 +1,27 @@
state = {
state={ id = 5
id=5 name = "STATE_5"
name="STATE_5"
manpower = 1238108 manpower = 1238108
state_category = town state_category = town
history={ history = {
victory_points = {
6375 3
}
#victory_points = {
# 11386 1
#}
owner = TIX owner = TIX
controller = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = PRE
victory_points = {
6375 3 # Allenstein
}
#victory_points = {
# 11386 1 # Lyck
#}
buildings = { buildings = {
infrastructure = 3 infrastructure = 3
} }
} }
provinces={ provinces={

View File

@@ -1,52 +1,48 @@
state={ state = {
id=50 id = 50
name="STATE_50" name = "STATE_50" # Württemberg
resources={ manpower = 3076854 # was 5086854
aluminium=6 # was: 10.000
resources = {
aluminium = 6 # was: 10.000
} }
state_category = large_city state_category = large_city
history={
history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
victory_points = { add_core_of = WUR
9517 20
}
victory_points = {
11499 3 #10
}
#victory_points = {
# 3530 10
#}
#victory_points = {
# 11640 1
#}
#victory_points = {
# 6712 3
#}
buildings = {
infrastructure = 4
arms_factory = 5
industrial_complex = 1
air_base = 3
victory_points = {
9517 20 #Stuttgart
} }
victory_points = {
11499 3 #Ulm
}
buildings = {
infrastructure = 3
arms_factory = 3
industrial_complex = 1
air_base = 2
}
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
arms_factory = 11 arms_factory = 8
industrial_complex = 3 industrial_complex = 2
} }
} }
} }
provinces={ provinces = {
519 694 3530 3679 3690 3692 6542 6555 6568 6581 6712 6934 9517 9545 9655 11486 11499 11640 13126 519 694 3690 6555 6581 6934 9517 9545 9655 11486 11499 13126
} }
manpower=5086854
buildings_max_level_factor=1.000 buildings_max_level_factor = 1.000
local_supplies = 0.0
local_supplies=0.0
} }

View File

@@ -1,38 +1,43 @@
state = {
state={ id = 51
id=51 name = "STATE_51"
name="STATE_51"
manpower = 6144743 manpower = 6144743
resources={ resources = {
steel=35 #was 18 #was 30 was: 54 steel = 35 #was 18 #was 30 was: 54
} }
state_category = megalopolis #was metropolis, 2 slots diff state_category = megalopolis #was metropolis, 2 slots diff
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = RHI
add_core_of = PRE
victory_points = { victory_points = {
6469 10 6469 10 # Essen
} }
victory_points = { victory_points = {
587 5 587 5 # Köln
} }
#victory_points = { #victory_points = {
# 3444 5 # 3444 5 # Düsseldorf
#} #}
#victory_points = { #victory_points = {
# 3547 1 # 3547 1 # Bonn
#} #}
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
arms_factory = 3 arms_factory = 3
industrial_complex = 4 #WAS 2 industrial_complex = 4 #WAS 2
air_base = 3 air_base = 3
} }
set_demilitarized_zone = yes
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
air_base = 6 air_base = 6
@@ -40,16 +45,16 @@ state={
} }
} }
set_demilitarized_zone = yes
1936.3.7 = { 1936.3.7 = {
set_demilitarized_zone = no set_demilitarized_zone = no
} }
} }
provinces={ provinces = {
529 587 3444 3512 3547 6469 6570 9482 9522 529 587 3444 3512 3547 6469 6570 9482 9522
} }
local_supplies=0.0
local_supplies = 0.0
} }

View File

@@ -1,23 +1,26 @@
state = {
state={ id = 52
id=52 name = "STATE_52"
name="STATE_52"
manpower = 2679413 manpower = 2679413
resources={ resources = {
aluminium=18 # was: 30 aluminium = 18 # was: 30
} }
state_category = city state_category = city
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = BAY
victory_points = { victory_points = {
692 20 692 20 # Munich
} }
victory_points = { victory_points = {
708 3 #10 708 3 # Augsburg
} }
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
arms_factory = 2 arms_factory = 2
@@ -32,9 +35,9 @@ state={
} }
} }
provinces={ provinces = {
692 707 708 3688 3705 6540 6693 9652 9666 11620 11638 11653 692 707 708 3688 3705 6540 6693 9652 9666 11620 11638 11653
} }
local_supplies=8.0 local_supplies = 8.0
} }

View File

@@ -1,49 +1,59 @@
state = {
state={ id = 528
id=528 name = "STATE_528" # Kyushu
name="STATE_528" # Kyushu
manpower = 9069000 manpower = 9069000
state_category = large_city state_category = large_city
resources={
chromium=52 # was: 88 resources = {
chromium = 52 # was: 88
} }
history={ history = {
owner = CHY owner = CHY
add_core_of = CHY add_core_of = CHY
buildings = { buildings = {
infrastructure = 4 #was: 7 infrastructure = 4 #was: 7
air_base = 3 air_base = 3
dockyard = 4 dockyard = 4
arms_factory = 1 arms_factory = 1
industrial_complex = 2 industrial_complex = 2
9950 = { 9950 = {
naval_base = 6 naval_base = 6
} }
} }
victory_points = { victory_points = {
1025 10 1025 10 # Kokura
} }
victory_points = { victory_points = {
4102 15 4102 15 # Kagoshima
} }
victory_points = { victory_points = {
9950 30 9950 20 # Nagasaki
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
dockyard = 4 dockyard = 4
industrial_complex = 3 industrial_complex = 3
7110 = {
naval_facility = 1 # Sasebo Naval Arsenal
}
} }
} }
} }
provinces={ provinces = {
1020 1025 1158 1183 4027 4102 4164 4198 7110 7178 9950 10011 10020 10092 11925 11949 12006 12032 1020 1025 1158 1183 4027 4102 4164 4198 7110 7178 9950 10011 10020 10092 11925 11949 12006 12032
} }
local_supplies=10.0 local_supplies = 10.0
} }

View File

@@ -1,28 +1,40 @@
state = {
state={ id = 529
id=529 name = "STATE_529" # Chugoku
name="STATE_529" # Chugoku
manpower = 5341000 manpower = 5341000
state_category = large_city state_category = large_city
history={ history = {
owner = CHY owner = CHY
add_core_of = CHY add_core_of = CHY
buildings = { buildings = {
infrastructure = 4 #was: 7 infrastructure = 4 #was: 7
air_base = 3 air_base = 3
dockyard = 2 dockyard = 2
arms_factory = 2 arms_factory = 2
industrial_complex = 2 industrial_complex = 2
1092 = { 1092 = {
naval_base = 10 naval_base = 10
# Kure Naval Arsenal
naval_facility = 1
} }
# Taishakugawa Dam
9968 = { dam = 1 }
} }
victory_points = { victory_points = {
1092 30 1092 20 # Hiroshima
} }
victory_points = {
7212 10 # Okayama
}
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
dockyard = 3 dockyard = 3
@@ -33,9 +45,9 @@ state={
} }
provinces={ provinces = {
1092 1167 1191 4197 7050 7145 7212 9968 10052 10055 11946 11985 1092 1167 1191 4197 7050 7145 7212 9968 10052 10055 11946 11985
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,25 +1,29 @@
state = {
state={ id = 53
id=53 name = "STATE_53"
name="STATE_53"
manpower = 1453365 manpower = 1453365
state_category = city state_category = city
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = BAY
buildings = { buildings = {
infrastructure = 3 infrastructure = 3
industrial_complex = 1
} }
victory_points = { victory_points = {
9515 3 9515 3 # Regensburg
} }
} }
provinces={ provinces = {
532 571 586 3299 3541 3571 6725 9515 9681 11497 532 571 586 3299 3541 3571 6725 9515 9681 11497
} }
local_supplies=7.0 local_supplies = 7.0
} }

View File

@@ -1,29 +1,34 @@
state= state = {
{ id = 530
id=530 name = "STATE_530" # Shikoku
name="STATE_530" # Shikoku
manpower = 3310000 manpower = 3310000
state_category = large_city state_category = large_city
history=
{ history = {
owner = CHY owner = CHY
add_core_of = CHY add_core_of = CHY
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
air_base = 3 air_base = 3
arms_factory = 1 arms_factory = 1
industrial_complex = 2 industrial_complex = 2
} }
victory_points = { victory_points = {
7197 10 7197 8 # Kochi
} }
victory_points = {
4179 10 # Matsuyama
}
} }
provinces={ provinces = {
4094 4179 7046 7197 9965 11997 12028 4094 4179 7046 7197 9965 11997 12028
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,39 +1,48 @@
state = {
state={ id = 532
id=532 name = "STATE_532" # Tokai
name="STATE_532" # Tokai
manpower = 6174000 manpower = 6174000
state_category = large_city state_category = large_city
history={ history = {
owner = CHY owner = CHY
add_core_of = CHY add_core_of = CHY
buildings = { buildings = {
infrastructure = 4 #was: 7 infrastructure = 4 #was: 7
arms_factory = 1 arms_factory = 1
dockyard = 1 dockyard = 1
industrial_complex = 2 industrial_complex = 2
# Ōi Dam
4069 = { dam = 1 }
} }
victory_points = { victory_points = {
7087 3 7087 3 # Shizuoka
} }
victory_points = { victory_points = {
10125 25 10125 25 # Nagoya
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
arms_factory = 2 arms_factory = 2
industrial_complex = 3 industrial_complex = 3
10125 = {
air_facility = 1 # Mitsubishi Arnsenals
}
} }
} }
} }
provinces={ provinces = {
4069 4172 7087 7157 7187 10100 10125 12072 12097 4069 4172 7087 7157 7187 10100 10125 12072 12097
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,21 +1,32 @@
state = {
state={ id = 54
id=54 name = "STATE_54"
name="STATE_54"
manpower = 2508159 manpower = 2508159
state_category = city state_category = city
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = BAY
victory_points = {
11544 10 # Nuremberg
}
victory_points = {
6421 2 # Coburg
}
victory_points = {
9557 2 # Würtzburg
}
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
industrial_complex = 2 industrial_complex = 2
} }
victory_points = {
11544 10
}
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
@@ -24,9 +35,9 @@ state={
} }
} }
provinces={ provinces = {
561 3474 6421 6594 9416 9557 9572 11404 11417 11529 11544 13116 561 3474 6421 6594 9416 9557 9572 11404 11417 11529 11544 13116
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,37 +1,57 @@
state = {
state={ id = 55
id=55 name = "STATE_55"
name="STATE_55"
manpower = 3798235 manpower = 3798235
state_category = large_city state_category = large_city
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = HES
add_core_of = PRE
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
arms_factory = 1 arms_factory = 1
industrial_complex = 2 industrial_complex = 2
# Edersee Dam
11533 = { dam = 1 }
} }
victory_points = { victory_points = {
6488 20.0 6488 20 # Frankfurt
} }
victory_points = { victory_points = {
564 3 564 3 # Kassel
}
victory_points = {
6444 2 # Wiesbaden
}
victory_points = {
11560 2 # Mainz
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
air_base = 3 air_base = 3
arms_factory = 4 arms_factory = 4
# From "Develop Heraeus Research Facilities"
industrial_complex = 4
} }
} }
} }
provinces={ provinces = {
564 589 3397 3524 3574 6444 6488 6549 9486 9524 9547 11445 11533 11560 564 589 3397 3524 3574 6444 6488 6549 9486 9524 9547 11445 11533 11560
} }
local_supplies=15.0 local_supplies = 15.0
} }

View File

@@ -1,35 +1,39 @@
state = {
id = 558
name = "STATE_558"
manpower = 19757000
state_category = rural
state={ resources = {
id=558 rubber = 2.000
name="STATE_558"
resources={
rubber=2.000
} }
history={ history = {
owner = HUJ owner = HUJ
add_core_of = NGA add_core_of = NGA
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
arms_factory = 0 arms_factory = 0
industrial_complex = 1 industrial_complex = 1
2050 = { 2050 = {
naval_base = 3 naval_base = 3
} }
} }
victory_points = { victory_points = {
2050 1 2050 5 # Lagos
} }
} }
provinces={ provinces = {
2050 4952 12731 12817 12900 2050 4952 12731 12817 12900
} }
manpower=19757000
buildings_max_level_factor=1.000 buildings_max_level_factor = 1.000
state_category=rural local_supplies = 0.000
local_supplies=0.000
} }

View File

@@ -1,22 +1,29 @@
state={ state = {
id=56 id = 56
name="STATE_56" name = "STATE_56"
manpower = 2058467 manpower = 2058467
state_category = city state_category = city
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = HAN
add_core_of = PRE
victory_points = { victory_points = {
241 5 241 5 # Wilhelmshaven
} }
victory_points = { victory_points = {
11360 1 11360 1 # Emden
} }
victory_points = { victory_points = {
11388 5 11388 5 # Münster
} }
buildings = { buildings = {
infrastructure = 3 infrastructure = 3
industrial_complex = 2 industrial_complex = 2
@@ -24,22 +31,24 @@ state={
fuel_silo = 1 fuel_silo = 1
241 = { 241 = {
naval_base = 8 naval_base = 8
} }
air_base = 3 air_base = 3
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
industrial_complex = 4 industrial_complex = 4
dockyard = 3 dockyard = 3
241 = {
naval_facility = 1 # Wilhelmshaven Naval Dockyards
}
} }
} }
} }
provinces={ provinces = {
241 247 309 336 3234 9281 11233 11264 11360 11388 241 247 309 336 3234 9281 11233 11264 11360 11388
} }
local_supplies=14.0 local_supplies = 14.0
} }

View File

@@ -1,28 +1,36 @@
state = {
state={ id = 57
id=57 name = "STATE_57"
name="STATE_57"
manpower = 5109333 manpower = 5109333
state_category = large_city state_category = large_city
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = HAN
add_core_of = PRE
victory_points = { victory_points = {
495 5 495 5 # Dortmund
} }
#victory_points = { #victory_points = {
# 9509 1 # 9509 1 # Hamm
#} #}
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
arms_factory = 3 arms_factory = 3
industrial_complex = 1 industrial_complex = 1
air_base = 3 air_base = 3
# Möhne Reservoir
11431 = { dam = 1 }
} }
1939.1.1 ={ 1939.1.1 = {
buildings = { buildings = {
radar_station = 1 radar_station = 1
arms_factory = 6 arms_factory = 6
@@ -31,9 +39,9 @@ state={
} }
} }
provinces={ provinces = {
405 495 3355 3398 6535 6622 9443 9509 11346 11431 405 495 3355 3398 6535 6622 9443 9509 11346 11431
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -1,22 +1,29 @@
state = {
state={ id = 576
id=576 name = "STATE_576" # Yeniseisk
name="STATE_576" # Yeniseisk
manpower = 117195 manpower = 117195
state_category = wasteland state_category = wasteland
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL add_core_of = BFL
add_core_of = EVE
buildings = { buildings = {
infrastructure = 1 infrastructure = 1
} }
victory_points = { #Tura
7805 1
}
} }
provinces={ provinces = {
1679 1697 1741 1780 1828 1837 4687 4743 4785 4831 4842 7701 7707 7750 7805 7863 10544 10576 10631 10705 12555 12595 12615 12655 12666 1679 1697 1741 1780 1828 1837 4687 4743 4785 4831 4842 7701 7707 7750 7805 7863 10544 10576 10631 10705 12555 12595 12615 12655 12666
} }
local_supplies=5.0 local_supplies = 5.0
} }

View File

@@ -5,23 +5,30 @@ state = {
state_category = large_city state_category = large_city
history = { history = {
victory_points = {
6389 10
}
victory_points = {
9347 20
}
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = SHL
add_core_of = PRE
victory_points = {
6389 10 # Kiel
}
victory_points = {
9347 20 # Hamburg
}
buildings = { buildings = {
infrastructure = 3 infrastructure = 3
arms_factory = 1 arms_factory = 1
dockyard = 6 dockyard = 6
air_base = 5 air_base = 5
6389 = { 6389 = {
naval_base = 8 naval_base = 8
} }
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
synthetic_refinery = 3 synthetic_refinery = 3
@@ -33,7 +40,7 @@ state = {
} }
provinces = { provinces = {
3368 6257 6389 9320 9347 11331 3368 6257 6389 9320 9347 11331
} }
local_supplies = 0.0 local_supplies = 0.0

View File

@@ -1,29 +1,37 @@
state={ state = {
id=582 id = 582
name="STATE_582" name = "STATE_582"
resources={ resources = {
steel=40.000 steel = 40.000
oil=6.000 oil = 6.000
} }
history={ history = {
owner = BFL owner = BFL
add_core_of = BFL
buildings = { buildings = {
infrastructure = 3 #was: 5 infrastructure = 3 #was: 5
}
add_core_of = BFL
victory_points = {
10256 3 # Magnitogorsk
} }
victory_points = { victory_points = {
10256 3 4311 1 # Beloretsk
} }
} }
provinces={ provinces = {
1334 1406 4215 4261 4265 4311 4383 4411 7281 7328 7373 7401 10185 10196 10224 10256 12200 1334 1406 4215 4261 4265 4311 4383 4411 7281 7328 7373 7401 10185 10196 10224 10256 12200
} }
manpower=1044991
buildings_max_level_factor=1.000
state_category=rural
local_supplies=0.0 manpower = 1044991
buildings_max_level_factor = 1.000
state_category = rural
local_supplies = 0.0
} }

View File

@@ -12,13 +12,18 @@ state = {
owner = BFL owner = BFL
add_core_of = KAZ add_core_of = KAZ
add_core_of = BFL add_core_of = BFL
victory_points = {
12594 2 # Seipalatinsk
}
#victory_points = {
# 7350 1 # Kurchatov
#}
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
}
victory_points = {
12594 1
} }
} }
provinces = { provinces = {

View File

@@ -1,47 +1,63 @@
state = {
state={ id = 59
id=59 name = "STATE_59"
name="STATE_59"
manpower = 2438286 manpower = 2438286
resources={ resources = {
oil=2 # was: 4 oil = 2 # was: 4
} }
state_category = large_city state_category = large_city
history={ history = {
owner = TIX owner = TIX
add_core_of = TIX add_core_of = TIX
add_core_of = HAN
add_core_of = PRE
victory_points = { victory_points = {
3326 5 3326 5 # Bremen
} }
victory_points = { victory_points = {
6377 10 374 2 # Cuxhaven
} }
victory_points = {
6298 1 # Lüneburg
}
victory_points = {
6377 10 # Hannover
}
buildings = { buildings = {
infrastructure = 4 infrastructure = 4
arms_factory = 2 arms_factory = 2
industrial_complex = 1 industrial_complex = 1
dockyard = 2 dockyard = 2
6325 = { 6325 = { # Buxtehude
naval_base = 1
}
374 = { # Cuxhaven
naval_base = 1 naval_base = 1
} }
} }
1939.1.1 = { 1939.1.1 = {
buildings = { buildings = {
air_base = 6 air_base = 6
arms_factory = 4 arms_factory = 4
industrial_complex = 3 # Two more than before due to "Establish the Reichswerke"
industrial_complex = 5
dockyard = 3 dockyard = 3
} }
} }
} }
provinces={ provinces = {
374 526 3271 3326 3395 6218 6263 6298 6325 6349 6377 6513 9238 9264 9375 11402 11468 11493 374 526 3271 3326 3395 6218 6263 6298 6325 6349 6377 6513 9238 9264 9375 11402 11468 11493
} }
local_supplies=0.0 local_supplies = 0.0
} }

View File

@@ -30,7 +30,7 @@ state={
NOT = { has_dlc = "Waking the Tiger" } NOT = { has_dlc = "Waking the Tiger" }
} }
remove_core_of = GXC remove_core_of = GXC
CHI = { transfer_state = PREV } DOH = { transfer_state = PREV }
} }
} }
} }

View File

@@ -11,17 +11,16 @@ state={
history={ history={
owner = GXC owner = GXC
controller = GXC
add_core_of = GXC add_core_of = GXC
add_core_of = DOH add_core_of = DOH
add_core_of = DOH
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
arms_factory = 2 arms_factory = 2
industrial_complex = 2 industrial_complex = 2
air_base = 3 air_base = 3
1047 = { 1047 = { # Guangzhou
naval_base = 5 naval_base = 5
coastal_bunker = 1 coastal_bunker = 1
bunker = 1 bunker = 1
@@ -29,7 +28,7 @@ state={
} }
victory_points = { victory_points = {
1047 5 1047 5 # Guangzhou
} }
1938.10.25 = { 1938.10.25 = {
@@ -38,9 +37,13 @@ state={
NOT = { has_dlc = "Waking the Tiger" } NOT = { has_dlc = "Waking the Tiger" }
} }
remove_core_of = GXC remove_core_of = GXC
CHI = { transfer_state = PREV } DOH = { transfer_state = PREV }
} }
JAP = { CHY = {
set_province_controller = 1047
set_province_controller = 7152
set_province_controller = 11938
set_province_controller = 11941
} }
} }
} }

View File

@@ -38,7 +38,7 @@ state= {
add_core_of = GXC add_core_of = GXC
add_core_of = DOH add_core_of = DOH
add_core_of = DOH add_core_of = DOH
JAP = { CHY = {
} }
} }
} }

View File

@@ -1,27 +1,32 @@
state = {
state={ id = 594
id=594 name = "STATE_594"
name="STATE_594"
manpower = 6550000 manpower = 6550000
state_category = town state_category = town
resources={ resources = {
tungsten=11 # was: 14 tungsten = 11 # was: 14
steel = 8 # was: 10 steel = 8 # was: 10
chromium = 3 # was: 4 chromium = 3 # was: 4
} }
history={ history = {
owner = GXC owner = GXC
controller = GXC
add_core_of = GXC add_core_of = GXC
add_core_of = DOH add_core_of = DOH
add_core_of = DOH
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
industrial_complex = 1 industrial_complex = 1
10004 = { # Fangcheng
naval_base = 1
coastal_bunker = 1
}
} }
victory_points = { victory_points = {
7137 10 7137 10 # Nanning
} }
1938.10.25 = { 1938.10.25 = {
@@ -30,16 +35,19 @@ state={
NOT = { has_dlc = "Waking the Tiger" } NOT = { has_dlc = "Waking the Tiger" }
} }
remove_core_of = GXC remove_core_of = GXC
CHI = { transfer_state = PREV } DOH = { transfer_state = PREV }
} }
JAP = { CHY = {
set_province_controller = 1018
set_province_controller = 4023
set_province_controller = 10004
} }
} }
} }
provinces={ provinces = {
1018 4023 4121 4177 7044 7137 7192 10004 10050 10105 11926 11983 12023 1018 4023 4121 4177 7044 7137 7192 10004 10050 10105 11926 11983 12023
} }
local_supplies=1.0 local_supplies = 1.0
} }

View File

@@ -31,7 +31,7 @@ state= {
} }
1938.10.25 = { 1938.10.25 = {
JAP = { CHY = {
} }
} }
} }

View File

@@ -1,25 +1,26 @@
state= state = {
{ id = 596
id=596 name = "STATE_596"
name="STATE_596"
manpower = 21230700 manpower = 21230700
state_category = city state_category = city
history=
{ history = {
owner = DOH owner = DOH
controller = DOH
add_core_of = DOH
add_core_of = DOH add_core_of = DOH
victory_points = { victory_points = {
9974 1 9974 1 # Ningbo
} }
victory_points = { victory_points = {
7191 1 7191 1 # Hangzhou
} }
buildings = { buildings = {
infrastructure = 2 infrastructure = 2
air_base = 1 # Ningbo Lishe Airbase
7191 = { 7191 = {
naval_base = 1 naval_base = 1
@@ -39,13 +40,23 @@ state=
} }
1938.10.25 = { 1938.10.25 = {
JAP = { CHY = {
set_province_controller = 1055
set_province_controller = 1096
set_province_controller = 4042
set_province_controller = 7058
set_province_controller = 7191
set_province_controller = 9974
set_province_controller = 10014
set_province_controller = 10101
set_province_controller = 11991
} }
} }
} }
provinces={
provinces = {
1055 1096 1168 1195 4013 4042 4099 7058 7086 7146 7174 7191 9944 9972 9974 10014 10058 10086 10101 11920 11947 11991 12059 1055 1096 1168 1195 4013 4042 4099 7058 7086 7146 7174 7191 9944 9972 9974 10014 10058 10086 10101 11920 11947 11991 12059
} }
local_supplies=0.0 local_supplies = 0.0
} }

Some files were not shown because too many files have changed in this diff Show More