2024-11-15 15:27:58
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actions[bot]
2024-11-15 15:27:58 +00:00
parent 64ca6a9552
commit cb4e73e1e5
140 changed files with 9732 additions and 2318 deletions

View File

@@ -186,7 +186,7 @@ BFL_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ BFL_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_bogie_suspension
tank_riveted_armor

View File

@@ -395,7 +395,7 @@ BLI_medium_flame_tank = {
match_value = 1000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
@@ -412,7 +412,7 @@ BLI_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_one_man_tank_turret
tank_bogie_suspension
tank_riveted_armor

View File

@@ -189,7 +189,7 @@ BYG_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
@@ -206,7 +206,7 @@ BYG_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor

View File

@@ -377,7 +377,7 @@ CHY_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
@@ -394,7 +394,7 @@ CHY_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor

View File

@@ -191,7 +191,7 @@ DOH_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
@@ -207,7 +207,7 @@ DOH_medium_flame_tank = {
}
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_bogie_suspension
tank_riveted_armor

View File

@@ -186,7 +186,7 @@ HUJ_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ HUJ_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor

View File

@@ -693,7 +693,7 @@ SAD_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
@@ -710,7 +710,7 @@ SAD_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor

View File

@@ -395,7 +395,7 @@ SIR_medium_flame_tank = {
match_value = 1000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
@@ -412,7 +412,7 @@ SIR_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_one_man_tank_turret
tank_bogie_suspension
tank_riveted_armor

View File

@@ -186,7 +186,7 @@ TIX_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ TIX_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor

View File

@@ -186,7 +186,7 @@ YUW_medium_flame_tank = {
match_value = 10000
type = medium_tank_flame_chassis
modules = {
main_armament_slot = flamethrower
main_armament_slot = advanced_flamethrower
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
@@ -203,7 +203,7 @@ YUW_medium_flame_tank = {
}
allowed_modules = {
flamethrower
advanced_flamethrower
tank_light_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor

View File

@@ -273,7 +273,7 @@ generic_escorts = {
enable = {
AND = {
has_tech = improved_depth_charges
has_tech = decimetric_radar
has_tech = cavity_magnatron
}
}
role_icon_index = 2

View File

@@ -3,7 +3,7 @@
generic_light_tanks = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -251,7 +251,7 @@ generic_light_tanks = {
generic_light_tank_destroyers = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -377,7 +377,7 @@ generic_light_tank_destroyers = {
generic_light_tank_artillery = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -524,7 +524,7 @@ generic_light_tank_artillery = {
generic_light_tank_anti_air = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -677,7 +677,7 @@ generic_light_tank_anti_air = {
generic_medium_tanks = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -693,7 +693,7 @@ generic_medium_tanks = {
}
modifier = {
num_of_factories < 50
factor = 0
factor = 0.5
}
}
@@ -897,7 +897,7 @@ generic_medium_tanks = {
generic_medium_tank_destroyer = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -1094,7 +1094,7 @@ generic_medium_tank_destroyer = {
generic_medium_tank_artillery = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -1241,7 +1241,7 @@ generic_medium_tank_artillery = {
generic_medium_tank_anti_air = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -1394,7 +1394,7 @@ generic_medium_tank_anti_air = {
generic_heavy_tanks = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -1618,7 +1618,7 @@ generic_heavy_tanks = {
generic_heavy_tank_destroyer = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -1817,7 +1817,7 @@ generic_heavy_tank_destroyer = {
generic_heavy_tank_artillery = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -1965,7 +1965,7 @@ generic_heavy_tank_artillery = {
generic_heavy_tank_anti_air = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -2118,7 +2118,7 @@ generic_heavy_tank_anti_air = {
generic_super_heavy_tanks = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -2210,7 +2210,7 @@ generic_super_heavy_tanks = {
generic_modern_tanks = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -2295,7 +2295,7 @@ generic_modern_tanks = {
generic_modern_tank_destroyer = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}
@@ -2381,7 +2381,7 @@ generic_modern_tank_destroyer = {
generic_amphibious_tanks = {
category = land
blocked_for = { GER SOV ENG USA FRA JAP ITA CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
blocked_for = { GER SOV ENG USA FRA JAP ITA HUN CHY BYG YUW TIX DOH BFL SAD HUJ BLI SIR DH1}
available_for = {}

View File

@@ -23,7 +23,7 @@ ai_medium_tank_research_1 = {
ai_strategy = {
type = research_tech
id = 94 #basic_medium_tank_chassis
id = 103 #basic_medium_tank_chassis
value = 2000
}
}
@@ -54,7 +54,7 @@ ai_medium_tank_research_2 = {
ai_strategy = {
type = research_tech
id = 95 #improved_medium_tank_chassis
id = 104 #improved_medium_tank_chassis
value = 2000
}
}
@@ -85,7 +85,7 @@ ai_medium_tank_research_3 = {
ai_strategy = {
type = research_tech
id = 96 #advanced_medium_tank_chassis
id = 105 #advanced_medium_tank_chassis
value = 2000
}
}
@@ -114,7 +114,7 @@ ai_light_tank_research_1 = {
ai_strategy = {
type = research_tech
id = 89 #basic_light_tank_chassis
id = 98 #basic_light_tank_chassis
value = 2000
}
}
@@ -143,7 +143,7 @@ ai_light_tank_research_2 = {
ai_strategy = {
type = research_tech
id = 90 #improved_light_tank_chassis
id = 99 #improved_light_tank_chassis
value = 2000
}
}
@@ -172,7 +172,7 @@ ai_light_tank_research_3 = {
ai_strategy = {
type = research_tech
id = 93 #advanced_light_tank_chassis
id = 102 #advanced_light_tank_chassis
value = 2000
}
}
@@ -203,7 +203,7 @@ mechanised_infantry_research_1 = {
ai_strategy = {
type = research_tech
id = 411
id = 455 #mechanised_infantry
value = 20000
}
}
@@ -235,7 +235,7 @@ mechanised_infantry_research_2 = {
ai_strategy = {
type = research_tech
id = 415
id = 459 #mechanised_infantry2
value = 20000
}
}
@@ -267,7 +267,7 @@ mechanised_infantry_research_3 = {
ai_strategy = {
type = research_tech
id = 416
id = 460 #mechanised_infantry3
value = 20000
}
}
@@ -287,7 +287,7 @@ DOH_ai_light_tank_research_1 = {
ai_strategy = {
type = research_tech
id = 89 #basic_light_tank_chassis
id = 98 #basic_light_tank_chassis
value = 2000
}
}
@@ -307,7 +307,7 @@ DOH_ai_light_tank_research_2 = {
ai_strategy = {
type = research_tech
id = 90 #improved_light_tank_chassis
id = 99 #improved_light_tank_chassis
value = 2000
}
}
@@ -327,7 +327,7 @@ DOH_ai_light_tank_research_3 = {
ai_strategy = {
type = research_tech
id = 93 #advanced_light_tank_chassis
id = 102 #advanced_light_tank_chassis
value = 2000
}
}
@@ -355,7 +355,7 @@ ai_plane_research_1 = {
ai_strategy = {
type = research_tech
id = 261
id = 287 #iw_small_airframe
value = 2000
}
@@ -384,7 +384,7 @@ ai_plane_research_2 = {
ai_strategy = {
type = research_tech
id = 262
id = 288 #basic_small_airframe
value = 2000
}
@@ -413,7 +413,7 @@ ai_plane_research_3_nohujsad = {
ai_strategy = {
type = research_tech
id = 263
id = 289 #improved_small_airframe
value = 2000
}
}
@@ -441,7 +441,7 @@ ai_plane_research_4_nohujsad = {
ai_strategy = {
type = research_tech
id = 264
id = 290 #advanced_small_airframe
value = 2000
}
}
@@ -470,7 +470,7 @@ ai_plane_research_5_nosad = {
ai_strategy = {
type = research_tech
id = 265
id = 291 #modern_small_airframe
value = 2000
}
}
@@ -494,7 +494,7 @@ ai_plane_research_3_huj = {
ai_strategy = {
type = research_tech
id = 263
id = 289 #improved_small_airframe
value = 2000
}
}
@@ -518,7 +518,7 @@ ai_plane_research_4_huj = {
ai_strategy = {
type = research_tech
id = 264
id = 290 #advanced_small_airframe
value = 2000
}
}
@@ -539,7 +539,7 @@ ai_plane_research_DOH_1 = {
ai_strategy = {
type = research_tech
id = 261
id = 287 #iw_small_airframe
value = 2000
}
@@ -560,7 +560,7 @@ ai_plane_research_DOH_2 = {
ai_strategy = {
type = research_tech
id = 262
id = 288 #basic_small_airframe
value = 2000
}
@@ -582,7 +582,7 @@ ai_plane_research_DOH_3 = {
ai_strategy = {
type = research_tech
id = 263
id = 289 #improved_small_airframe
value = 2000
}
}
@@ -603,7 +603,7 @@ ai_plane_research_DOH_4 = {
ai_strategy = {
type = research_tech
id = 264
id = 290 #advanced_small_airframe
value = 2000
}
}
@@ -624,7 +624,7 @@ ai_plane_research_DOH_5 = {
ai_strategy = {
type = research_tech
id = 265
id = 291 #modern_small_airframe
value = 2000
}
}
@@ -647,7 +647,7 @@ ai_large_plane_research_byghuj_1 = {
ai_strategy = {
type = research_tech
id = 271
id = 298 #iw_large_airframe
value = 2000
}
@@ -671,7 +671,7 @@ ai_large_plane_research_byghuj_2 = {
ai_strategy = {
type = research_tech
id = 272
id = 299 #basic_large_airframe
value = 2000
}
@@ -696,7 +696,7 @@ ai_large_plane_research_byghuj_3 = {
ai_strategy = {
type = research_tech
id = 273
id = 300 #improved_large_airframe
value = 2000
}
@@ -721,7 +721,7 @@ ai_large_plane_research_byghuj_4 = {
ai_strategy = {
type = research_tech
id = 274
id = 301 #advanced_large_airframe
value = 2000
}
@@ -746,7 +746,7 @@ ai_large_plane_research_byghuj_5 = {
ai_strategy = {
type = research_tech
id = 275
id = 302 #modern_large_airframe
value = 2000
}
@@ -768,7 +768,7 @@ ai_large_plane_research_doh_1 = {
ai_strategy = {
type = research_tech
id = 271
id = 298 #iw_large_airframe
value = 2000
}
@@ -789,7 +789,7 @@ ai_large_plane_research_doh_2 = {
ai_strategy = {
type = research_tech
id = 272
id = 299 #basic_large_airframe
value = 2000
}
@@ -811,7 +811,7 @@ ai_large_plane_research_doh_3 = {
ai_strategy = {
type = research_tech
id = 273
id = 300 #improved_large_airframe
value = 2000
}
@@ -833,7 +833,7 @@ ai_large_plane_research_doh_4 = {
ai_strategy = {
type = research_tech
id = 274
id = 301 #advanced_large_airframe
value = 2000
}
@@ -855,7 +855,7 @@ ai_large_plane_research_doh_5 = {
ai_strategy = {
type = research_tech
id = 275
id = 302 #modern_large_airframe
value = 2000
}
@@ -889,31 +889,31 @@ ai_naval_research_1 = {
ai_strategy = {
type = research_tech
id = 1
id = 1 #early_ship_hull_light
value = 2000
}
ai_strategy = {
type = research_tech
id = 12
id = 12 #early_ship_hull_cruiser
value = 2000
}
ai_strategy = {
type = research_tech
id = 18
id = 18 #early_ship_hull_heavy
value = 2000
}
ai_strategy = {
type = research_tech
id = 25
id = 25 #early_ship_hull_carrier
value = 2000
}
ai_strategy = {
type = research_tech
id = 29
id = 29 #early_ship_hull_submarine
value = 2000
}
}
@@ -938,31 +938,31 @@ ai_naval_research_1_doh = {
ai_strategy = {
type = research_tech
id = 1
id = 1 #early_ship_hull_light
value = 2000
}
ai_strategy = {
type = research_tech
id = 12
id = 12 #early_ship_hull_cruiser
value = 2000
}
ai_strategy = {
type = research_tech
id = 18
id = 18 #early_ship_hull_heavy
value = 2000
}
ai_strategy = {
type = research_tech
id = 25
id = 25 #early_ship_hull_carrier
value = 2000
}
ai_strategy = {
type = research_tech
id = 29
id = 29 #early_ship_hull_submarine
value = 2000
}
}
@@ -1002,66 +1002,66 @@ ai_naval_research_2 = {
ai_strategy = {
type = research_tech
id = 2
id = 2 #basic_ship_hull_light
value = 2000
}
ai_strategy = {
type = research_tech
id = 13
id = 13 #basic_ship_hull_cruiser
value = 2000
}
ai_strategy = {
type = research_tech
id = 19
id = 19 #basic_ship_hull_heavy
value = 2000
}
ai_strategy = {
type = research_tech
id = 26
id = 26 #basic_ship_hull_carrier
value = 2000
}
ai_strategy = {
type = research_tech
id = 30
id = 30 #basic_ship_hull_submarine
value = 2000
}
}
ai_naval_research_heavy_ship = {
allowed = {
OR = {
original_tag = YUW
original_tag = BFL
original_tag = HUJ
original_tag = BYG
original_tag = SAD
original_tag = CHY
original_tag = TIX
original_tag = BLI
original_tag = SIR
original_tag = DOH
original_tag = DH1
}
}
enable = {
date > 1936.1.1
has_tech = basic_ship_hull_heavy
}
abort = {
has_tech = ship_hull_super_heavy
}
ai_strategy = {
type = research_tech
id = 20
value = 2000
}
}
#ai_naval_research_heavy_ship = {
# allowed = {
# OR = {
# original_tag = YUW
# original_tag = BFL
# original_tag = HUJ
# original_tag = BYG
# original_tag = SAD
# original_tag = CHY
# original_tag = TIX
# original_tag = BLI
# original_tag = SIR
# original_tag = DOH
# original_tag = DH1
# }
# }
# enable = {
# date > 1936.1.1
# has_tech = basic_ship_hull_heavy
# }
#
# abort = {
# has_tech = ship_hull_super_heavy
# }
#
# ai_strategy = {
# type = research_tech
# id = 20
# value = 2000
# }
#}
ai_naval_research_3 = {
allowed = {
@@ -1098,31 +1098,31 @@ ai_naval_research_3 = {
ai_strategy = {
type = research_tech
id = 3
id = 3 #improved_ship_hull_light
value = 2000
}
ai_strategy = {
type = research_tech
id = 14
id = 14 #improved_ship_hull_cruiser
value = 2000
}
ai_strategy = {
type = research_tech
id = 21
id = 21 #improved_ship_hull_heavy
value = 2000
}
ai_strategy = {
type = research_tech
id = 27
id = 27 #improved_ship_hull_carrier
value = 2000
}
ai_strategy = {
type = research_tech
id = 31
id = 31 #improved_ship_hull_submarine
value = 2000
}
}
@@ -1162,31 +1162,31 @@ ai_naval_research_4 = {
ai_strategy = {
type = research_tech
id = 4
id = 4 #advanced_ship_hull_light
value = 2000
}
ai_strategy = {
type = research_tech
id = 15
id = 15 #advanced_ship_hull_cruiser
value = 2000
}
ai_strategy = {
type = research_tech
id = 22
id = 22 #advanced_ship_hull_heavy
value = 2000
}
ai_strategy = {
type = research_tech
id = 28
id = 28 #advanced_ship_hull_carrier
value = 2000
}
ai_strategy = {
type = research_tech
id = 32
id = 32 #advanced_ship_hull_submarine
value = 2000
}
}
@@ -1224,55 +1224,55 @@ ai_naval_research_5 = {
ai_strategy = {
type = research_tech
id = 43
id = 50 #basic_light_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 48
id = 55 #basic_medium_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 55
id = 62 #basic_heavy_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 45
id = 52 #improved_light_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 50
id = 57 #improved_medium_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 56
id = 63 #improved_heavy_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 62
id = 69 #magnetic_detonator
value = 2000
}
ai_strategy = {
type = research_tech
id = 68
id = 75 #damage_control_1
value = 2000
}
ai_strategy = {
type = research_tech
id = 71
id = 78 #fire_control_methods_1
value = 2000
}
}
@@ -1305,13 +1305,13 @@ ai_naval_research_6 = {
ai_strategy = {
type = research_tech
id = 69
id = 76 #damage_control_2
value = 2000
}
ai_strategy = {
type = research_tech
id = 72
id = 79 #fire_control_methods_2
value = 2000
}
@@ -1345,13 +1345,13 @@ ai_naval_research_7 = {
ai_strategy = {
type = research_tech
id = 70
id = 77 #damage_control_3
value = 2000
}
ai_strategy = {
type = research_tech
id = 73
id = 80 #fire_control_methods_3
value = 2000
}
@@ -1384,13 +1384,13 @@ ai_naval_research_8 = {
ai_strategy = {
type = research_tech
id = 63
id = 70 #electric_torpedo
value = 2000
}
ai_strategy = {
type = research_tech
id = 64
id = 71 #homing_torpedo
value = 2000
}
@@ -1420,55 +1420,55 @@ ai_naval_research_DOH_5 = {
ai_strategy = {
type = research_tech
id = 43
id = 50 #basic_light_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 48
id = 55 #basic_medium_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 55
id = 62 #basic_heavy_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 45
id = 52 #improved_light_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 50
id = 57 #improved_medium_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 56
id = 63 #improved_heavy_shell
value = 2000
}
ai_strategy = {
type = research_tech
id = 62
id = 69 #magnetic_detonator
value = 2000
}
ai_strategy = {
type = research_tech
id = 68
id = 75 #damage_control_1
value = 2000
}
ai_strategy = {
type = research_tech
id = 71
id = 78 #fire_control_methods_1
value = 2000
}
}
@@ -1492,13 +1492,13 @@ ai_naval_research_DOH_6 = {
ai_strategy = {
type = research_tech
id = 69
id = 76 #damage_control_2
value = 2000
}
ai_strategy = {
type = research_tech
id = 72
id = 79 #fire_control_methods_2
value = 2000
}
@@ -1523,13 +1523,13 @@ ai_naval_research_DOH_7 = {
ai_strategy = {
type = research_tech
id = 70
id = 77 #damage_control_3
value = 2000
}
ai_strategy = {
type = research_tech
id = 73
id = 80 #fire_control_methods_3
value = 2000
}
@@ -1553,13 +1553,13 @@ ai_naval_research_DOH_8 = {
ai_strategy = {
type = research_tech
id = 63
id = 70 #electric_torpedo
value = 2000
}
ai_strategy = {
type = research_tech
id = 64
id = 71 #homing_torpedo
value = 2000
}
@@ -1579,7 +1579,7 @@ ai_tank_research_1 = {
ai_strategy = {
type = research_tech
id = 88 #gwtank_chassis
id = 97 #gwtank_chassis
value = 2000
}
}
@@ -1599,7 +1599,7 @@ ai_heavy_tank_research_1 = {
ai_strategy = {
type = research_tech
id = 98 #basic_heavy_tank_chassis
id = 107 #basic_heavy_tank_chassis
value = 2000
}
}
@@ -1622,7 +1622,7 @@ ai_heavy_tank_research_2 = {
ai_strategy = {
type = research_tech
id = 99 #improved_heavy_tank_chassis
id = 108 #improved_heavy_tank_chassis
value = 2000
}
}

View File

@@ -82,9 +82,9 @@ infantry_SGZ = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
# recon = 1
# field_hospital = 1
# helicopter_field_hospital = 1
# anti_tank = 1
artillery = 1
}
@@ -96,9 +96,9 @@ infantry_SGZ = {
allowed_types = {
infantry
engineer
armored_engineer
#recon
#field_hospital
#helicopter_field_hospital
#anti_tank
artillery
anti_tank_brigade
@@ -193,10 +193,10 @@ armor_SGZ = {
match_value = 990000
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
artillery = 1
maintenance_company = 1
armored_maintenance = 1
medium_flame_tank = 1
}
@@ -212,16 +212,16 @@ armor_SGZ = {
infantry
recon
medium_armor
engineer
armored_engineer
mechanized
logistics_company
helicopter_transport
anti_tank
artillery
light_tank_recon
armored_car_recon
medium_flame_tank
anti_air_brigade
maintenance_company
armored_maintenance
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
}

View File

@@ -42,11 +42,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 7
@@ -56,12 +56,12 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
medium_armor
infantry
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
@@ -100,11 +100,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
medium_armor = 7
@@ -114,12 +114,12 @@ armor_default = {
}
}
allowed_types = {
field_hospital
helicopter_field_hospital
medium_armor
infantry
engineer
armored_engineer
light_tank_recon
maintenance_company
armored_maintenance
medium_flame_tank
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
@@ -204,7 +204,7 @@ infantry_BFL = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -215,7 +215,7 @@ infantry_BFL = {
}
allowed_types = {
engineer
armored_engineer
artillery
infantry
}
@@ -248,15 +248,15 @@ infantry_BFL = {
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -38,7 +38,7 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
signal_company = 1
@@ -54,7 +54,7 @@ armor_default = {
anti_air
heavy_armor
heavy_tank_destroyer_brigade
engineer
armored_engineer
light_tank_recon
signal_company
medium_flame_tank
@@ -142,11 +142,11 @@ infantry_BLI = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
recon = 1
medium_flame_tank = 1
logistics_company = 1
helicopter_transport = 1
}
regiments = {
@@ -156,12 +156,12 @@ infantry_BLI = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
recon
artillery_brigade
logistics_company
helicopter_transport
medium_flame_tank
}
}
@@ -192,7 +192,7 @@ infantry_BLI = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -202,7 +202,7 @@ infantry_BLI = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
}
@@ -235,15 +235,15 @@ infantry_BLI = {
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -42,11 +42,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 6
@@ -57,11 +57,11 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
medium_armor
engineer
armored_armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
mechanized
medium_tank_destroyer_brigade
@@ -102,11 +102,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
medium_armor = 6
@@ -117,11 +117,11 @@ armor_default = {
}
}
allowed_types = {
field_hospital
helicopter_field_hospital
medium_armor
engineer
armored_armored_engineer
light_tank_recon
maintenance_company
armored_maintenance
medium_flame_tank
mechanized
medium_tank_destroyer_brigade
@@ -208,9 +208,9 @@ infantry_BYG = {
match_value = 3000.0
support = {
engineer = 1
armored_armored_engineer = 1
light_tank_recon = 1
field_hospital = 1
helicopter_field_hospital = 1
rocket_artillery = 1
artillery = 1
}
@@ -222,9 +222,9 @@ infantry_BYG = {
}
allowed_types = {
engineer
armored_armored_engineer
light_tank_recon
field_hospital
helicopter_field_hospital
rocket_artillery
artillery
infantry
@@ -278,11 +278,11 @@ marines_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
field_hospital = 1
helicopter_transport = 1
helicopter_field_hospital = 1
}
regiments = {
amphibious_medium_armor = 6
@@ -293,11 +293,11 @@ marines_default = {
}
}
allowed_types = {
engineer
armored_armored_engineer
light_tank_recon
medium_flame_tank
logistics_company
field_hospital
helicopter_transport
helicopter_field_hospital
amphibious_medium_armor
medium_tank_destroyer_brigade
amphibious_mechanized
@@ -328,19 +328,19 @@ marines_default = {
#heavy_tank_destroyer_brigade
#super_heavy_tank_destroyer_brigade
#modern_tank_destroyer_brigade
#field_hospital
#helicopter_field_hospital
#artillery
# SUPPORT:
#engineer
#armored_armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -48,11 +48,11 @@ armor_default = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
recon = 1
field_hospital = 1
logistics_company = 1
helicopter_field_hospital = 1
helicopter_transport = 1
}
regiments = {
infantry = 10
@@ -62,11 +62,11 @@ armor_default = {
allowed_types = {
recon
infantry
engineer
armored_engineer
artillery
light_armor
logistics_company
field_hospital
helicopter_transport
helicopter_field_hospital
}
}
medium_armor_2 = {
@@ -110,11 +110,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 8
@@ -124,13 +124,13 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
medium_armor
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
mechanized
}
@@ -182,11 +182,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
medium_armor = 8
@@ -196,13 +196,13 @@ armor_default = {
}
}
allowed_types = {
field_hospital
helicopter_field_hospital
medium_armor
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
engineer
armored_engineer
light_tank_recon
maintenance_company
armored_maintenance
medium_flame_tank
mechanized
}
@@ -247,11 +247,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 8
@@ -261,13 +261,13 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
medium_armor
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
infantry
}
@@ -318,11 +318,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
medium_armor = 8
@@ -332,13 +332,13 @@ armor_default = {
}
}
allowed_types = {
field_hospital
helicopter_field_hospital
medium_armor
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
engineer
armored_engineer
light_tank_recon
maintenance_company
armored_maintenance
medium_flame_tank
infantry
}
@@ -440,11 +440,11 @@ infantry_CHY = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
recon = 1
maintenance_company = 1
logistics_company = 1
armored_maintenance = 1
helicopter_transport = 1
}
regiments = {
@@ -455,13 +455,13 @@ infantry_CHY = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
recon
artillery_brigade
maintenance_company
logistics_company
armored_maintenance
helicopter_transport
light_armor
}
}
@@ -511,11 +511,11 @@ infantry_CHY = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
recon = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
@@ -526,13 +526,13 @@ infantry_CHY = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
recon
artillery_brigade
maintenance_company
field_hospital
armored_maintenance
helicopter_field_hospital
light_armor
}
}
@@ -577,11 +577,11 @@ infantry_CHY = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
recon = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
@@ -593,14 +593,14 @@ infantry_CHY = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
recon
artillery_brigade
anti_tank_brigade
maintenance_company
logistics_company
armored_maintenance
helicopter_transport
light_armor
}
}
@@ -647,11 +647,11 @@ infantry_CHY = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
recon = 1
field_hospital = 1
maintenance_company = 1
helicopter_field_hospital = 1
armored_maintenance = 1
}
regiments = {
@@ -663,14 +663,14 @@ infantry_CHY = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
recon
artillery_brigade
anti_tank_brigade
maintenance_company
field_hospital
armored_maintenance
helicopter_field_hospital
light_armor
}
}
@@ -712,7 +712,7 @@ infantry_CHY = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -722,13 +722,13 @@ infantry_CHY = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
recon
artillery_brigade
maintenance_company
field_hospital
armored_maintenance
helicopter_field_hospital
medium_armor
}
}
@@ -767,7 +767,7 @@ infantry_CHY = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -777,7 +777,7 @@ infantry_CHY = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
}
@@ -833,11 +833,11 @@ marines_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
field_hospital = 1
helicopter_transport = 1
helicopter_field_hospital = 1
}
regiments = {
amphibious_medium_armor = 8
@@ -847,11 +847,11 @@ marines_default = {
}
}
allowed_types = {
engineer
armored_engineer
light_tank_recon
medium_flame_tank
logistics_company
field_hospital
helicopter_transport
helicopter_field_hospital
amphibious_medium_armor
medium_tank_destroyer_brigade
marine
@@ -881,19 +881,19 @@ marines_default = {
#heavy_tank_destroyer_brigade
#super_heavy_tank_destroyer_brigade
#modern_tank_destroyer_brigade
#field_hospital
#helicopter_field_hospital
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -45,11 +45,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 8
@@ -61,10 +61,10 @@ armor_default = {
allowed_types = {
medium_armor
infantry
engineer
armored_engineer
light_tank_recon
logistics_company
maintenance_company
helicopter_transport
armored_maintenance
medium_flame_tank
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
@@ -112,11 +112,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
medium_armor = 8
@@ -128,10 +128,10 @@ armor_default = {
allowed_types = {
medium_armor
infantry
engineer
armored_engineer
light_tank_recon
maintenance_company
field_hospital
armored_maintenance
helicopter_field_hospital
medium_flame_tank
medium_tank_destroyer_brigade
medium_sp_anti_air_brigade
@@ -225,10 +225,10 @@ infantry_DOH = {
match_value = 3000.0
support = {
artillery = 1
engineer = 1
armored_engineer = 1
recon = 1
maintenance_company = 1
logistics_company = 1
armored_maintenance = 1
helicopter_transport = 1
}
regiments = {
infantry = 9
@@ -236,13 +236,13 @@ infantry_DOH = {
}
}
allowed_types = {
engineer
armored_engineer
infantry
recon
artillery
artillery_brigade
maintenance_company
logistics_company
armored_maintenance
helicopter_transport
}
}
@@ -278,11 +278,11 @@ infantry_DOH = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
recon = 1
artillery = 1
maintenance_company = 1
logistics_company = 1
armored_maintenance = 1
helicopter_transport = 1
}
regiments = {
infantry = 10
@@ -290,13 +290,13 @@ infantry_DOH = {
}
}
allowed_types = {
engineer
armored_engineer
recon
infantry
artillery
artillery_brigade
maintenance_company
logistics_company
armored_maintenance
helicopter_transport
}
}
@@ -340,7 +340,7 @@ infantry_DOH = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -350,7 +350,7 @@ infantry_DOH = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
}
@@ -381,19 +381,19 @@ infantry_DOH = {
#heavy_tank_destroyer_brigade
#super_heavy_tank_destroyer_brigade
#modern_tank_destroyer_brigade
#field_hospital
#helicopter_field_hospital
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -42,11 +42,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 8
@@ -56,14 +56,14 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
medium_armor
medium_tank_destroyer_brigade
mechanized
infantry
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
medium_sp_anti_air_brigade
}
@@ -101,11 +101,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
medium_armor = 8
@@ -115,14 +115,14 @@ armor_default = {
}
}
allowed_types = {
field_hospital
helicopter_field_hospital
medium_armor
medium_tank_destroyer_brigade
mechanized
infantry
engineer
armored_engineer
light_tank_recon
maintenance_company
armored_maintenance
medium_flame_tank
medium_sp_anti_air_brigade
}
@@ -208,7 +208,7 @@ infantry_HUJ = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -218,7 +218,7 @@ infantry_HUJ = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
}
@@ -272,11 +272,11 @@ marines_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
field_hospital = 1
helicopter_transport = 1
helicopter_field_hospital = 1
}
regiments = {
amphibious_medium_armor = 8
@@ -288,12 +288,12 @@ marines_default = {
allowed_types = {
signal_company
amphibious_medium_armor
field_hospital
helicopter_field_hospital
medium_tank_destroyer_brigade
amphibious_mechanized
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
medium_sp_anti_air_brigade
}
@@ -325,15 +325,15 @@ marines_default = {
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -36,11 +36,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
mechanized = 4
@@ -52,11 +52,11 @@ armor_default = {
signal_company
light_armor
mechanized
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
maintenance_company
armored_maintenance
medium_sp_anti_air_brigade
light_sp_artillery_brigade
light_tank_destroyer_brigade
@@ -93,11 +93,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
mechanized = 8
@@ -108,12 +108,12 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
light_armor
mechanized
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
medium_sp_anti_air_brigade
light_sp_artillery_brigade
@@ -155,11 +155,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
mechanized = 8
@@ -170,12 +170,12 @@ armor_default = {
}
}
allowed_types = {
field_hospital
helicopter_field_hospital
light_armor
mechanized
engineer
armored_engineer
light_tank_recon
maintenance_company
armored_maintenance
medium_flame_tank
medium_sp_anti_air_brigade
light_sp_artillery_brigade
@@ -261,11 +261,11 @@ infantry_SAD = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
recon = 1
field_hospital = 1
field_hospital = 1
logistics_company = 1
helicopter_field_hospital = 1
helicopter_field_hospital = 1
helicopter_transport = 1
}
regiments = {
infantry = 12
@@ -277,10 +277,10 @@ infantry_SAD = {
allowed_types = {
infantry
recon
field_hospital
field_hospital
logistics_company
engineer
helicopter_field_hospital
helicopter_field_hospital
helicopter_transport
armored_engineer
artillery_brigade
anti_tank_brigade
anti_air_brigade
@@ -313,7 +313,7 @@ infantry_SAD = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
anti_tank = 1
anti_air = 1
@@ -324,7 +324,7 @@ infantry_SAD = {
}
allowed_types = {
infantry
engineer
armored_engineer
artillery
anti_tank
anti_air
@@ -358,15 +358,15 @@ infantry_SAD = {
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -42,7 +42,7 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
signal_company = 1
@@ -58,7 +58,7 @@ armor_default = {
anti_air
heavy_armor
heavy_tank_destroyer_brigade
engineer
armored_engineer
light_tank_recon
signal_company
medium_flame_tank
@@ -148,11 +148,11 @@ infantry_SIR = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
recon = 1
medium_flame_tank = 1
logistics_company = 1
helicopter_transport = 1
}
regiments = {
@@ -162,12 +162,12 @@ infantry_SIR = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
recon
artillery_brigade
logistics_company
helicopter_transport
medium_flame_tank
}
}
@@ -206,7 +206,7 @@ infantry_SIR = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -216,7 +216,7 @@ infantry_SIR = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
}
@@ -249,15 +249,15 @@ infantry_SIR = {
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -38,11 +38,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 4
@@ -52,12 +52,12 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
medium_armor
mechanized
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
medium_sp_anti_air_brigade
}
@@ -93,11 +93,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
logistics_company = 1
maintenance_company = 1
helicopter_transport = 1
armored_maintenance = 1
}
regiments = {
medium_armor = 8
@@ -107,12 +107,12 @@ armor_default = {
}
}
allowed_types = {
maintenance_company
armored_maintenance
medium_armor
mechanized
engineer
armored_engineer
light_tank_recon
logistics_company
helicopter_transport
medium_flame_tank
medium_sp_anti_air_brigade
medium_tank_destroyer_brigade
@@ -153,11 +153,11 @@ armor_default = {
weight = 0.9
match_value = 9000.0
support = {
engineer = 1
armored_engineer = 1
light_tank_recon = 1
medium_flame_tank = 1
maintenance_company = 1
field_hospital = 1
armored_maintenance = 1
helicopter_field_hospital = 1
}
regiments = {
medium_armor = 8
@@ -167,12 +167,12 @@ armor_default = {
}
}
allowed_types = {
field_hospital
helicopter_field_hospital
medium_armor
mechanized
engineer
armored_engineer
light_tank_recon
maintenance_company
armored_maintenance
medium_flame_tank
medium_sp_anti_air_brigade
medium_tank_destroyer_brigade
@@ -257,7 +257,7 @@ infantry_TIX = {
match_value = 3000.0
support = {
engineer = 1
armored_engineer = 1
artillery = 1
}
@@ -267,7 +267,7 @@ infantry_TIX = {
}
allowed_types = {
engineer
armored_engineer
infantry
artillery
}
@@ -300,15 +300,15 @@ infantry_TIX = {
#artillery
# SUPPORT:
#engineer
#armored_engineer
#recon
#signal_company
#field_hospital
#helicopter_field_hospital
#anti_tank_brigade
#anti_air_brigade
#artillery_brigade
#field_hospital
#logistics_company
#helicopter_field_hospital
#helicopter_transport
#military_police
#light_sp_anti_air_brigade
#light_sp_artillery_brigade

View File

@@ -1,223 +0,0 @@
buildings = {
# show_on_map:
# if provincial = yes, then show_on_map = X is amount per each province
# if provincial = no, then show_on_map = X is amount per state
infrastructure = {
base_cost = 6000
icon_frame = 3
infrastructure = yes
max_level = 5
value = 1
show_modifier = yes
max_fuel_building = 1.5 #k
allied_build = yes
infrastructure_construction_effect = yes
}
arms_factory = {
show_on_map = 6
base_cost = 7200
base_cost_conversion = 4000
military_production = 1
icon_frame = 2
max_level = 999
shares_slots = yes
value = 8
infrastructure_construction_effect = yes
}
industrial_complex = {
show_on_map = 6
base_cost = 10800
base_cost_conversion = 9000
general_production = 1
icon_frame = 1
max_level = 999
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
}
air_base = {
show_on_map = 1
base_cost = 1250
icon_frame = 5
air_base = yes
max_level = 10
value = 1
damage_factor = 0.5
allied_build = yes
infrastructure_construction_effect = yes
}
supply_node = {
show_on_map = 1
base_cost = 5000
provincial = yes
disabled_in_dmz = yes
icon_frame = 15
max_level = 1
centered = yes
supply_node = yes
damage_factor = 0.1
allied_build = yes
always_shown = yes
infrastructure_construction_effect = yes
}
rail_way = {
base_cost = 100
per_level_extra_cost = 100
provincial = yes
disabled_in_dmz = yes
icon_frame = 16
max_level = 1
infrastructure_construction_effect = yes
}
naval_base = {
show_on_map = 1
show_on_map_meshes = 3
always_shown = yes
base_cost = 5000
per_level_extra_cost = 1000
provincial = yes
only_costal = yes
is_port = yes
icon_frame = 6
max_level = 10
value = 1
allied_build = yes
infrastructure_construction_effect = yes
}
bunker = {
show_on_map = 1
has_destroyed_mesh = yes
base_cost = 500
per_level_extra_cost = 500
provincial = yes
disabled_in_dmz = yes
icon_frame = 7
land_fort = 1
max_level = 10
value = 1
infrastructure_construction_effect = yes
}
coastal_bunker = {
show_on_map = 1
has_destroyed_mesh = yes
base_cost = 500
per_level_extra_cost = 500
provincial = yes
disabled_in_dmz = yes
only_costal = yes
icon_frame = 8
naval_fort = 1
max_level = 10
value = 1
infrastructure_construction_effect = yes
}
dockyard = {
show_on_map = 1
show_on_map_meshes = 3
base_cost = 6400
only_costal = yes
naval_production = 1
icon_frame = 4
only_costal = yes
max_level = 999
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
}
anti_air_building = {
show_on_map = 3
base_cost = 2500
icon_frame = 9
anti_air = yes
disabled_in_dmz = yes
air_defence = 1
max_level = 5 # This is the max unlock level
damage_factor = 0.1
value = 1
infrastructure_construction_effect = yes
}
synthetic_refinery = {
show_on_map = 1
base_cost = 14500
icon_frame = 10
#local_resources_oil = 1 # May use local_resources_ + any resource name
local_resources_rubber = 1 # May use local_resources_ + any resource name
refinery = yes
max_level = 999 # This is the max unlock level
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
show_modifier = yes
fuel_gain_from_states = 2.0 #per hour
}
fuel_silo = {
show_on_map = 1
base_cost = 5000
icon_frame = 14
#max_level = 1
shares_slots = yes
value = 5
infrastructure_construction_effect = yes
fuel_silo = yes
show_modifier = yes
max_fuel_building = 100.0 #k
}
radar_station = {
show_on_map = 1
base_cost = 3375
icon_frame = 11
radar = yes
#max_level = 0 # max: 5
max_level = 6 # This is the max unlock level
damage_factor = 0.5
value = 4
centered = yes
allied_build = yes
infrastructure_construction_effect = yes
}
rocket_site = {
show_on_map = 1
base_cost = 6400
icon_frame = 12
rocket_production = 5
rocket_launch_capacity = 1
max_level = 5
shares_slots = yes
value = 1
infrastructure_construction_effect = yes
}
nuclear_reactor = {
show_on_map = 1
base_cost = 30000
icon_frame = 13
nuclear_reactor = yes
nuclear_production_factor = 1
max_level = 1 # This is the max unlock level
shares_slots = yes
value = 10
infrastructure_construction_effect = yes
}
}

View File

@@ -43,6 +43,7 @@ characters={
}
has_completed_focus = TIX_chongxinqiyongbisimai
has_completed_focus = TIX_gonggulingdaodiwei
has_completed_focus = TIX_shemianbisimai
}
}
@@ -284,6 +285,7 @@ characters={
OR = {
has_completed_focus = TIX_tiexuededaolu
has_completed_focus = TIX_wudidejundui
has_completed_focus = TIX_baoshouxuanze
}
}
}
@@ -1400,6 +1402,8 @@ characters={
OR = {
has_completed_focus = TIX_tiexuededaolu
has_completed_focus = TIX_wudidejundui
has_completed_focus = TIX_zhongjianlichang
has_completed_focus = TIX_baoshouxuanze
}
}
}

View File

@@ -1409,21 +1409,15 @@ tianjiang_aizuobi = {
set_technology = {
interwar_antiair = 1
}
set_technology = {
centimetric_radar = 1
}
set_technology = {
improved_decimetric_radar = 1
}
set_technology = {
decimetric_radar = 1
}
set_technology = {
radio_detection = 1
}
set_technology = {
radio = 1
}
set_technology = {
improved_radio = 1
}
set_technology = {
advanced_radio = 1
}
set_technology = {
tech_engineers2 = 1
}
@@ -1516,8 +1510,7 @@ tianjiang_aizuobi = {
available = {
tag = CHY
is_ai = yes
date > 1936.1.1
has_tech = ship_hull_super_heavy
date > 1936.2.1
}
visible = {
tag = CHY

View File

@@ -3325,6 +3325,8 @@ TIX_zongduxiaqujueyi = {
controls_state = 6
controls_state = 29
controls_state = 34
controls_state = 977
controls_state = 980
}
cost = 0
fire_only_once = yes
@@ -3367,9 +3369,13 @@ TIX_zongduxiaqujueyi = {
transfer_state = 6
transfer_state = 29
transfer_state = 34
transfer_state = 977
transfer_state = 980
add_state_core = 6
add_state_core = 29
add_state_core = 34
add_state_core = 977
add_state_core = 980
}
}
HOL = {
@@ -3389,9 +3395,13 @@ TIX_zongduxiaqujueyi = {
transfer_state = 6
transfer_state = 29
transfer_state = 34
transfer_state = 977
transfer_state = 980
add_state_core = 6
add_state_core = 29
add_state_core = 34
add_state_core = 977
add_state_core = 980
set_cosmetic_tag = NDL_reichskommissariat
load_focus_tree = tix_zdxq_focus
TIX = {
@@ -3420,9 +3430,13 @@ TIX_zongduxiaqujueyi = {
transfer_state = 6
transfer_state = 29
transfer_state = 34
transfer_state = 977
transfer_state = 980
add_state_core = 6
add_state_core = 29
add_state_core = 34
add_state_core = 977
add_state_core = 980
set_cosmetic_tag = NDL_reichskommissariat
load_focus_tree = tix_zdxq_focus
create_country_leader = {

View File

@@ -570,6 +570,12 @@ ideas = {
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
}
cost = 150
@@ -641,6 +647,12 @@ ideas = {
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
}
@@ -727,6 +739,12 @@ ideas = {
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
}
cost = 150
@@ -775,6 +793,87 @@ ideas = {
}
}
autarkic_economy = {
visible = {
original_tag = TIX
has_completed_focus = TIX_chongjiangongye
NOT = { has_completed_focus = TIX_shixianzijizizu }
}
available = {
}
cost = 150
removal_cost = -1
modifier = {
min_export = 0.1
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.05
production_speed_buildings_factor = 0.05
research_speed_factor = 0.05
faction_trade_opinion_factor = 0.25
}
cancel_if_invalid = no
ai_will_do = { #Germany should always for AutarkicEconomy if its available
factor = 100
modifier = {
add = 500
has_idea = limited_exports
}
modifier = {
add = 1500
has_idea = closed_economy
has_large_ally_not_pick_closed_economy = yes
}
}
}
autarkic_economy_improved = {
picture = autarkic_economy
name = autarkic_economy
visible = {
original_tag = TIX
has_completed_focus = TIX_shixianzijizizu
}
available = {
}
cost = 150
removal_cost = -1
modifier = {
min_export = 0
industrial_capacity_factory = 0.15
industrial_capacity_dockyard = 0.15
production_speed_buildings_factor = 0.1
research_speed_factor = 0.05
faction_trade_opinion_factor = 0.5
}
cancel_if_invalid = no
ai_will_do = { #Germany should always for AutarkicEconomy if its available
factor = 100
modifier = {
add = 500
has_idea = limited_exports
}
modifier = {
add = 1500
has_idea = closed_economy
has_large_ally_not_pick_closed_economy = yes
}
}
}
closed_economy = {
@@ -800,6 +899,12 @@ ideas = {
}
NOT = { has_idea = CHI_nine_power_treaty }
}
if = {
limit = {
original_tag = TIX
}
not = { has_completed_focus = TIX_chongjiangongye }
}
}
rule = {

View File

@@ -23,7 +23,11 @@ ideas = {
modifier = {
army_org_factor = 0.1
army_morale_factor = 0.05
supply_consumption_factor = -0.05
sp_nuclear_reactor_speed_factor = 0.05
sp_nuclear_bomb_speed_factor = 0.05
sp_nuclear_warheads_speed_factor = 0.05
sp_tag_tank_speed_factor = 0.1
sp_tag_jet_speed_factor = 0.1
}
}
TIX_heikeji_2 = {
@@ -36,8 +40,11 @@ ideas = {
army_morale_factor = 0.1
army_attack_factor = 0.05
army_defence_factor = 0.05
research_speed_factor = 0.1
supply_consumption_factor = -0.1
sp_nuclear_reactor_speed_factor = 0.1
sp_nuclear_bomb_speed_factor = 0.1
sp_nuclear_warheads_speed_factor = 0.1
sp_tag_tank_speed_factor = 0.15
sp_tag_jet_speed_factor = 0.15
}
}
TIX_heikeji_3 = {
@@ -50,7 +57,11 @@ ideas = {
army_morale_factor = 0.15
army_attack_factor = 0.1
army_defence_factor = 0.1
research_speed_factor = 0.15
sp_nuclear_reactor_speed_factor = 0.15
sp_nuclear_bomb_speed_factor = 0.15
sp_nuclear_warheads_speed_factor = 0.15
sp_tag_tank_speed_factor = 0.2
sp_tag_jet_speed_factor = 0.2
}
}
TIX_heikeji_4 = {
@@ -63,10 +74,13 @@ ideas = {
army_morale_factor = 0.2
army_attack_factor = 0.2
army_defence_factor = 0.2
research_speed_factor = 0.25
breakthrough_factor = 0.1
recon_factor = 0.2
land_reinforce_rate = 0.05
sp_nuclear_reactor_speed_factor = 0.2
sp_nuclear_bomb_speed_factor = 0.2
sp_nuclear_warheads_speed_factor = 0.2
sp_tag_tank_speed_factor = 0.25
sp_tag_jet_speed_factor = 0.25
}
}
TIX_gxlfdj = {
@@ -97,13 +111,20 @@ ideas = {
allowed_civil_war = {
always = yes
}
modifier = {
special_project_speed_factor = 0.15
production_speed_facility_factor = 0.25
sp_nuclear_reactor_speed_factor = 0.15
sp_tag_tank_speed_factor = 0.15
sp_tag_jet_speed_factor = 0.15
}
research_bonus = {
rocketry = 0.15
electronics = 0.1
synth_resources = 0.1
nuclear = 0.05
air_equipment = 0.05
naval_equipment = 0.05
electronics = 0.15
synth_resources = 0.15
nuclear = 0.15
air_equipment = 0.15
naval_equipment = 0.15
}
}
TIX_txszx = {

View File

@@ -16,7 +16,7 @@ generic_tank_organization = {
allowed = {
NOT = { OR = { tag = BFL tag = HUJ tag = SAD tag = TIX tag = BYG tag = CHY tag = YUW tag = DOH tag = BLI tag = SIR tag = SR1 tag = SR2 tag = SR3 tag = SR4 } }
NOT = { OR = { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = BEL tag = CZE tag = ROM } }
NOT = { OR = { original_tag = GER original_tag = ENG original_tag = SOV original_tag = FRA original_tag = ITA original_tag = JAP original_tag = USA original_tag = BEL original_tag = CZE original_tag = ROM original_tag = HUN } }
NOT = {
AND = {
tag = POL
@@ -75,6 +75,14 @@ generic_tank_organization = {
has_dlc = "Trial of Allegiance"
}
}
NOT = {
AND = {
OR = {
original_tag = AUS
}
has_dlc = "Gotterdammerung"
}
}
}
equipment_type = { mio_cat_eq_all_light_tank mio_cat_eq_all_medium_tank }
@@ -566,6 +574,318 @@ generic_infantry_tank_organization = {
}
}
# ASSAULT GUNS DESIGNER / MANUFACTURER
generic_assault_guns_organization = {
icon = GFX_idea_generic_tank_manufacturer_3
allowed = {
always = no # Archetype only - countries using it have their own verisons
}
equipment_type = { light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis }
research_categories = { mio_cat_tech_all_armor_and_modules mio_cat_all_artillery_equipment }
tree_header_text = {
text = mio_header_light_assault_gun_department
x = 0.4
}
tree_header_text = {
text = mio_header_medium_assault_gun_department
x = 4
}
tree_header_text = {
text = mio_header_heavy_assault_gun_department
x = 8
}
initial_trait = {
name = generic_mio_initial_trait_assault_guns_organization
limit_to_equipment_type = {
light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis
}
equipment_bonus = {
soft_attack = 0.07
armor_value = -0.03
reliability = 0.05
}
}
trait = {
token = generic_mio_trait_light_assault_gun_improvements
name = generic_mio_trait_light_assault_gun_improvements
icon = GFX_generic_mio_department_icon_tank_light_tank_weapons
position = { x = 1 y = 0 }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.05
maximum_speed = 0.1
}
}
trait = {
token = generic_mio_trait_light_assault_gun_anti_tank_combo
name = generic_mio_trait_light_assault_gun_anti_tank_combo
icon = GFX_generic_mio_trait_icon_hard_attack
position = { x = -1 y = 2 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
all_parents = { generic_mio_trait_light_assault_gun_improvements }
mutually_exclusive = { generic_mio_trait_light_assault_gun_improved_cannon_stabilization }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
hard_attack = 0.2
}
}
trait = {
token = generic_mio_trait_light_assault_gun_improved_cannon_stabilization
name = generic_mio_trait_light_assault_gun_improved_cannon_stabilization
icon = GFX_generic_mio_trait_icon_breakthrough
position = { x = 1 y = 2 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
all_parents = { generic_mio_trait_light_assault_gun_improvements }
mutually_exclusive = { generic_mio_trait_light_assault_gun_anti_tank_combo }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.05
breakthrough = 0.1
}
}
trait = {
token = generic_mio_trait_light_assault_gun_10_5_iefh_ammunition
name = generic_mio_trait_light_assault_gun_10_5_iefh_ammunition
icon = GFX_generic_mio_trait_icon_reliability
position = { x = 0 y = 1 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
all_parents = { generic_mio_trait_light_assault_gun_improvements }
#mutually_exclusive = { generic_mio_trait_light_assault_gun_anti_tank_combo }
limit_to_equipment_type = { light_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.1
reliability = 0.05
}
}
trait = {
token = generic_mio_trait_medium_assault_gun_improvements
name = generic_mio_trait_medium_assault_gun_improvements
icon = GFX_generic_mio_department_icon_tank_medium_tank_weapons
position = { x = 3 y = 0 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
#all_parents = { generic_mio_trait_light_assault_gun_improvements }
#mutually_exclusive = { generic_mio_trait_light_assault_gun_improved_cannon_stabilization }
limit_to_equipment_type = { medium_tank_artillery_chassis }
equipment_bonus = {
armor_value = 0.05
breakthrough = 0.05
}
}
trait = {
token = generic_mio_lighter_materials_assault_guns
name = generic_mio_lighter_materials_assault_guns
icon = GFX_generic_mio_trait_icon_resources
position = { x = -1 y = 1 }
relative_position_id = generic_mio_trait_medium_assault_gun_improvements
any_parent = { generic_mio_trait_medium_assault_gun_improvements generic_mio_trait_light_assault_gun_improvements }
mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
production_bonus = {
production_resource_penalty_factor = -0.15
}
}
trait = {
token = generic_mio_armor_hardening_process_assault_guns
name = generic_mio_armor_hardening_process_assault_guns
icon = GFX_generic_mio_department_icon_tank_general_armor
position = { x = 1 y = 1 }
relative_position_id = generic_mio_trait_medium_assault_gun_improvements
any_parent = { generic_mio_trait_medium_assault_gun_improvements generic_mio_trait_heavy_assault_gun_improvements }
mutually_exclusive = { generic_mio_lighter_materials_assault_guns }
equipment_bonus = {
defense = 0.05
armor_value = 0.1
}
}
trait = {
token = generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment
name = generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment
icon = GFX_generic_mio_department_icon_tank_general_production
position = { x = 1 y = 1 }
relative_position_id = generic_mio_lighter_materials_assault_guns
any_parent = { generic_mio_lighter_materials_assault_guns generic_mio_armor_hardening_process_assault_guns }
#mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
#production_bonus = {
# production_resource_penalty_factor = -0.15
#}
limit_to_equipment_type = { medium_tank_artillery_chassis }
equipment_bonus = {
defense = 0.1
reliability = 0.1
armor_value = 0.05
}
}
trait = {
token = generic_mio_medium_assault_gun_75_mm_43M_tank_gun
name = generic_mio_medium_assault_gun_75_mm_43M_tank_gun
icon = GFX_generic_mio_department_icon_tank_general_quality
position = { x = 2 y = 2 }
relative_position_id = generic_mio_trait_medium_assault_gun_improvements
any_parent = { generic_mio_trait_medium_assault_gun_improvements generic_mio_trait_heavy_assault_gun_improvements }
#mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
#production_bonus = {
# production_resource_penalty_factor = -0.15
#}
equipment_bonus = {
soft_attack = 0.05
breakthrough = 0.1
defense = 0.05
}
}
trait = {
token = generic_mio_trait_heavy_assault_gun_improvements
name = generic_mio_trait_heavy_assault_gun_improvements
icon = GFX_generic_mio_department_icon_tank_heavy_tank_quality
position = { x = 6 y = 0 }
relative_position_id = generic_mio_trait_light_assault_gun_improvements
#all_parents = { generic_mio_trait_light_assault_gun_improvements }
#mutually_exclusive = { generic_mio_trait_light_assault_gun_improved_cannon_stabilization }
limit_to_equipment_type = { heavy_tank_artillery_chassis }
equipment_bonus = {
maximum_speed = -0.1
soft_attack = 0.15
}
}
trait = {
token = generic_mio_trait_fully_cast_turret_assault_gun
name = generic_mio_trait_fully_cast_turret_assault_gun
icon = GFX_generic_mio_department_icon_tank_general_armor
position = { x = 0 y = 1 }
relative_position_id = generic_mio_trait_heavy_assault_gun_improvements
all_parents = { generic_mio_trait_heavy_assault_gun_improvements }
limit_to_equipment_type = { heavy_tank_artillery_chassis }
equipment_bonus = {
armor_value = 0.05
defense = 0.05
}
}
trait = {
token = generic_mio_trait_assault_gun_improved_tracks
name = generic_mio_trait_assault_gun_improved_tracks
icon = GFX_generic_mio_department_icon_tank_general_engine
position = { x = 1 y = 2 }
relative_position_id = generic_mio_trait_heavy_assault_gun_improvements
all_parents = { generic_mio_trait_heavy_assault_gun_improvements }
limit_to_equipment_type = { heavy_tank_artillery_chassis }
equipment_bonus = {
maximum_speed = 0.1
reliability = 0.05
}
}
trait = {
token = generic_mio_medium_assault_gun_rocket_tubes
name = generic_mio_medium_assault_gun_rocket_tubes
icon = GFX_generic_mio_department_icon_tank_general_weapons
position = { x = 0 y = 1 }
relative_position_id = generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment
all_parents = { generic_mio_medium_assault_gun_low_slung_superstructure_and_fighting_compartment }
available = {
owner = {
has_tech = rocket_artillery
}
}
#mutually_exclusive = { generic_mio_armor_hardening_process_assault_guns }
#production_bonus = {
# production_resource_penalty_factor = -0.15
#}
limit_to_equipment_type = { medium_tank_artillery_chassis }
equipment_bonus = {
soft_attack = 0.15
breakthrough = 0.05
reliability = -0.1
}
}
}
# MOBILE TANK DESIGNER / FAST TANK DESIGNER - Based on Hotchkiss (FRA)
generic_mobile_tank_organization = {
@@ -2160,6 +2480,16 @@ generic_escort_ship_organization = {
has_dlc = "Trial of Allegiance"
}
}
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
}
equipment_type = {
@@ -3592,7 +3922,7 @@ generic_general_aircraft_organization = {
NOT = { tag = SPR tag = SPA tag = SPB tag = SPC tag = SPD }
NOT = {
AND = {
tag = POL
original_tag = POL
OR = {
has_dlc = "Poland: United and Ready"
has_dlc = "No Step Back"
@@ -3601,37 +3931,55 @@ generic_general_aircraft_organization = {
}
NOT = {
AND = {
OR = { tag = AST tag = RAJ }
OR = {
original_tag = AST
original_tag = RAJ
}
has_dlc = "Together for Victory"
}
}
NOT = {
AND = {
OR = { tag = PRC tag = SHX tag = XSM tag = GXC tag = YUN tag = SIK tag = MEN }
OR = {
original_tag = PRC
original_tag = SHX
original_tag = XSM
original_tag = GXC
original_tag = YUN
original_tag = SIK
}
has_dlc = "Waking the Tiger"
}
}
NOT = {
AND = {
tag = MEX
original_tag = MEX
has_dlc = "Man the Guns"
}
}
NOT = {
AND = {
tag = POR
original_tag = POR
has_dlc = "La Resistance"
}
}
NOT = {
AND = {
OR = { tag = ETH tag = SWI }
OR = {
original_tag = ETH
original_tag = SWI
}
has_dlc = "By Blood Alone"
}
}
NOT = {
AND = {
OR = { original_tag = FIN tag = NOR tag = DEN tag = SWE }
OR = {
original_tag = FIN
original_tag = NOR
original_tag = DEN
original_tag = SWE
}
has_dlc = "Arms Against Tyranny"
}
}
@@ -3645,6 +3993,15 @@ generic_general_aircraft_organization = {
has_dlc = "Trial of Allegiance"
}
}
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
}
equipment_type = {
@@ -5070,7 +5427,7 @@ generic_cas_aircraft_organization = {
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_air_brakes
all_parents = { generic_mio_trait_air_brakes }
any_parent = { generic_mio_trait_air_brakes generic_mio_trait_wingborne_fuel_tanks }
mutually_exclusive = { generic_mio_trait_rockets }
@@ -5087,7 +5444,7 @@ generic_cas_aircraft_organization = {
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_wingborne_fuel_tanks
all_parents = { generic_mio_trait_wingborne_fuel_tanks }
any_parent = { generic_mio_trait_wingborne_fuel_tanks generic_mio_trait_air_brakes }
mutually_exclusive = { generic_mio_trait_bombs }
@@ -5806,7 +6163,7 @@ generic_high_agility_fighter_aircraft_organization = {
mutually_exclusive = { generic_mio_trait_metal_skin }
production_bonus = {
production_resource_penalty_factor = 0.05
production_resource_penalty_factor = -0.05
production_capacity_factor = 0.05
}
@@ -6440,8 +6797,21 @@ generic_artillery_organization = {
has_dlc = "Trial of Allegiance"
}
}
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = HUN
original_tag = BEL
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
}
equipment_type = {
artillery_equipment
anti_tank_equipment
@@ -6821,6 +7191,17 @@ generic_infantry_equipment_organization = {
has_dlc = "Trial of Allegiance"
}
}
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
}
equipment_type = {
@@ -7443,6 +7824,18 @@ generic_motorized_mechanized_organization = {
has_dlc = "Trial of Allegiance"
}
}
NOT = {
AND = {
OR = {
original_tag = AUS
original_tag = HUN
original_tag = BEL
original_tag = COG
}
has_dlc = "Gotterdammerung"
}
}
}
equipment_type = {
@@ -7775,7 +8168,7 @@ generic_armored_car_organization = {
initial_trait = {
name = generic_mio_initial_trait_standardized_production
name = generic_mio_initial_trait_armored_car_manufacturer
equipment_bonus = {
armor_value = 0.05
defense =0.05
@@ -7961,6 +8354,145 @@ generic_armored_car_organization = {
}
}
#####################
#### Helicopter ####
#####################
generic_helicopter_organization = {
icon = GFX_idea_generic_helicopter_1
allowed = {
always = no # Archetype only - countries using it have their own verisons
has_dlc = "Gotterdammerung"
}
equipment_type = { helicopter_equipment }
research_categories = { helicopter_tech }
tree_header_text = {
text = mio_header_single_rotor
x = 1
}
tree_header_text = {
text = mio_header_tandem_rotor
x = 3
}
tree_header_text = {
text = mio_header_engines
x = 5
}
tree_header_text = {
text = mio_header_production
x = 7
}
initial_trait = {
name = generic_mio_initial_trait_helicopter_manufacturer
equipment_bonus = {
build_cost_ic = -0.05
}
}
trait = {
token = generic_mio_trait_tandem_rotor_innovations
name = generic_mio_trait_tandem_rotor_innovations
icon = GFX_generic_mio_department_icon_tank_general_armor
mutually_exclusive = { generic_mio_trait_single_rotor_innovations }
equipment_bonus = {
hardness = 0.05
armor_value = 0.10
}
position = { x=1 y=0 }
}
trait = {
token = generic_mio_trait_single_rotor_innovations
name = generic_mio_trait_single_rotor_innovations
icon = GFX_generic_mio_trait_icon_build_cost_ic
mutually_exclusive = { generic_mio_trait_tandem_rotor_innovations }
equipment_bonus = {
build_cost_ic = -0.05
}
position = { x=3 y=0 }
}
trait = {
token = generic_mio_trait_side_venting_exhaust
name = generic_mio_trait_side_venting_exhaust
icon = GFX_generic_mio_trait_icon_reliability
equipment_bonus = {
reliability = 0.05
}
position = { x=5 y=0 }
}
trait = {
token = generic_mio_trait_improved_engine
name = generic_mio_trait_improved_engine
icon = GFX_generic_mio_department_icon_plane_general_production
any_parent = { generic_mio_trait_side_venting_exhaust }
equipment_bonus = {
reliability = 0.05
maximum_speed = 0.1
}
position = { x=0 y=1 }
relative_position_id = generic_mio_trait_side_venting_exhaust
}
trait = {
token = generic_mio_trait_extra_seating
name = generic_mio_trait_extra_seating
icon = GFX_generic_mio_trait_icon_defense
all_parents = { generic_mio_trait_tandem_rotor_innovations generic_mio_trait_improved_engine }
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_tandem_rotor_innovations
equipment_bonus = {
defense = 0.05
}
}
trait = {
token = generic_mio_trait_co_axial_rotors
name = generic_mio_trait_co_axial_rotors
icon = GFX_generic_mio_trait_icon_maximum_speed
all_parents = { generic_mio_trait_single_rotor_innovations generic_mio_trait_improved_engine }
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_single_rotor_innovations
equipment_bonus = {
maximum_speed = 0.10
}
}
trait = {
token = generic_mio_trait_mass_production_certification
name = generic_mio_trait_mass_production_certification
icon = GFX_generic_mio_trait_icon_efficiency_gain
any_parent = { generic_mio_trait_improved_engine }
position = { x=7 y=2 }
production_bonus = {
production_cost_factor = -0.05
production_efficiency_gain_factor = 0.1
}
}
}

View File

@@ -38,9 +38,10 @@ BYG_chrysler_organization = {
limit_to_equipment_type = { mio_cat_eq_all_medium_tank }
equipment_bonus = {
soft_attack = 0.1
hard_attack = 0.1
reliability = 0.1
soft_attack = 0.1
hard_attack = 0.1
defense = -0.15
}
production_bonus = {
production_cost_factor = 0.1
@@ -139,11 +140,31 @@ BYG_detroit_arsenal_organization = {
}
initial_trait = {
equipment_bonus = {
armor_value = -0.05
defense =-0.05
build_cost_ic = -0.02
}
production_bonus = {
production_capacity_factor = 0.1
}
}
add_trait = {
token = BYG_mio_trait_arsenal_of_democracy
name = BYG_mio_trait_arsenal_of_democracy
icon = GFX_generic_mio_department_icon_tank_medium_tank_line_efficiency
special_trait_background = yes
position = { x=-1 y=1 }
relative_position_id = generic_mio_trait_standardized_components
all_parents = { generic_mio_trait_standardized_components }
production_bonus = {
production_efficiency_cap_factor = 0.1
}
}
add_trait = {
token = BYG_armor_up
name = BYG_armor_up
@@ -288,6 +309,36 @@ BYG_norfolk_naval_yard_organization = {
}
}
}
add_trait = {
token = BYG_mio_trait_shipyard_expansion
name = BYG_mio_trait_shipyard_expansion
icon = GFX_generic_mio_trait_icon_production_capacity
special_trait_background = yes
position = { x=2 y=0 }
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = {
token = BYG_mio_trait_naval_station_norfolk
name = BYG_mio_trait_naval_station_norfolk
icon = GFX_generic_mio_trait_icon_naval_range
special_trait_background = yes
all_parents = { BYG_mio_trait_shipyard_expansion }
position = { x=0 y=1 }
relative_position_id = BYG_mio_trait_shipyard_expansion
equipment_bonus = {
reliability = 0.1
naval_range = 0.1
}
}
}
BYG_electric_boat_company_organization = {
@@ -364,6 +415,45 @@ BYG_electric_boat_company_organization = {
}
}
}
add_trait = {
token = BYG_mio_trait_gould_centrifugal_pump
name = BYG_mio_trait_gould_centrifugal_pump
icon = GFX_generic_mio_trait_icon_sub_visibility
special_trait_background = yes
any_parent = { generic_mio_trait_efficient_fuel_engines generic_mio_trait_high_powered_engines }
position = { x=-1 y=1 }
relative_position_id = generic_mio_trait_efficient_fuel_engines
equipment_bonus = {
sub_visibility = -0.03
}
}
add_trait = {
token = BYG_mio_trait_radar_experimentation
name = BYG_mio_trait_radar_experimentation
icon = GFX_generic_mio_trait_icon_surface_detection
special_trait_background = yes
all_parents = { generic_mio_trait_experimental_anechoic_tiles generic_mio_trait_improved_torpedo_detonators }
available = {
FROM = {
has_tech = centimetric_radar
}
}
position = { x=0 y=1 }
relative_position_id = generic_mio_trait_experimental_anechoic_tiles
equipment_bonus = {
sub_visibility = -0.03
surface_detection = 0.03
}
}
}
BYG_brooklyn_naval_yard_organization = {
@@ -440,6 +530,41 @@ BYG_brooklyn_naval_yard_organization = {
}
}
}
add_trait = {
token = BYG_mio_trait_the_can_do_shipyard
name = BYG_mio_trait_the_can_do_shipyard
icon = GFX_generic_mio_trait_icon_production_capacity
special_trait_background = yes
all_parents = { }
position = { x=3 y=0 }
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = {
token = BYG_mio_trait_drydock_expansion
name = BYG_mio_trait_drydock_expansion
icon = GFX_generic_mio_department_icon_ship_capital_ship_production
special_trait_background = yes
limit_to_equipment_type = {
capital_ship
}
all_parents = { BYG_mio_trait_the_can_do_shipyard }
position = { x=0 y=1 }
relative_position_id = BYG_mio_trait_the_can_do_shipyard
production_bonus = {
production_capacity_factor = 0.05
}
}
}
BYG_newport_news_shipbuilding_organization = {
@@ -448,6 +573,37 @@ BYG_newport_news_shipbuilding_organization = {
allowed = {
tag = BYG
}
initial_trait = {
limit_to_equipment_type = {
carrier
}
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = {
token = BYG_mio_trait_north_carolina_shipbuilding_company
name = BYG_mio_trait_north_carolina_shipbuilding_company
icon = GFX_generic_mio_department_icon_ship_screen_ship_production
special_trait_background = yes
limit_to_equipment_type = {
screen_ship
}
all_parents = { }
position = { x=3 y=0 }
production_bonus = {
production_capacity_factor = 0.05
}
}
add_trait = {
token = bulizaochuanchang_1
name = bulizaochuanchang_1
@@ -460,6 +616,8 @@ BYG_newport_news_shipbuilding_organization = {
FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } }
}
equipment_bonus = {
reliability = 0.08
armor_value = 0.05
@@ -751,6 +909,52 @@ BYG_douglas_aircraft_company_organization = {
allowed = {
tag = BYG
}
override_trait = {
token = generic_mio_trait_low_altitude_attacks
position = { x=3 y=0 }
}
add_trait = {
token = USA_mio_trait_remote_controlled_turrets
name = USA_mio_trait_remote_controlled_turrets
icon = GFX_generic_mio_trait_icon_air_attack
special_trait_background = yes
position = { x=0 y=1 }
relative_position_id = generic_mio_trait_low_altitude_attacks
available = {
FROM = {
has_tech = computing_machine
}
}
any_parent = { generic_mio_trait_low_altitude_attacks }
equipment_bonus = {
air_attack = 0.1
}
}
add_trait = {
token = USA_mio_trait_specialist_nose_configurations
name = USA_mio_trait_specialist_nose_configurations
icon = GFX_generic_mio_department_icon_plane_cas_combat
special_trait_background = yes
position = { x=0 y=2 }
relative_position_id = generic_mio_trait_heavily_armed_aircraft
any_parent = { generic_mio_trait_air_brakes generic_mio_trait_wingborne_fuel_tanks }
any_parent = {generic_mio_trait_heavily_armed_aircraft }
equipment_bonus = {
air_ground_attack = 0.1
}
}
add_trait = {
token = BYG_mio_yingxingpeijian3
name = BYG_mio_yingxingpeijian
@@ -927,7 +1131,7 @@ BYG_grumman_organization = {
relative_position_id = generic_mio_trait_reinforced_fuselage
any_parent = { generic_mio_trait_reinforced_fuselage }
limit_to_equipment_type = { large_plane_airframe large_plane_maritime_patrol_plane_airframe }
limit_to_equipment_type = { mio_cat_eq_all_cv_aircraft small_plane_naval_bomber_airframe }
equipment_bonus = {
air_agility = 0.05

View File

@@ -504,6 +504,7 @@ HUJ_supermarine_organization = {
research_categories = {
mio_cat_all_light_fighter_and_modules
}
override_trait = {

View File

@@ -1438,7 +1438,7 @@ SAD_officine_meccaniche_organization = {
research_categories = {
mio_cat_tech_all_motorized_mechanized
train_tech
train_equipment
}
initial_trait = {

View File

@@ -4058,16 +4058,6 @@
if = {
limit = { is_ai = yes }
army_experience = 1000
set_technology = { interwar_antitank = 1 }
set_technology = { tech_engineers = 1 }
set_technology = { tech_engineers2 = 1 }
set_technology = { antitank1 = 1 }
set_technology = { antitank2 = 1 }
set_technology = { antitank3 = 1 }
set_technology = { armor_tech_1 = 1 }
set_technology = { armor_tech_2 = 1 }
set_technology = { radio = 1 }
set_technology = { radio_detection = 1 }
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -13,5 +13,5 @@ dependencies={
}
replace_path="gfx/loadingscreens"
picture="mod/AzurLaneShipGirls/thumbnail.png"
supported_version="1.14.*"
supported_version="1.15.*"
remote_file_id="2249768662"

View File

@@ -14,6 +14,15 @@ country_event = {
factor = 100
}
}
option = {
name = "我要反抗!"
TIX = {
create_wargoal = { target = ROOT type = take_state_focus }
}
ai_chance = {
factor = 0
}
}
}
country_event = {
id = az_tianjiang.2
@@ -72,6 +81,8 @@ country_event = {
add_state_core = 152
add_state_core = 153
add_state_core = 848
add_state_core = 975
add_state_core = 976
hidden_effect = {
news_event = { id = az_tianjiang.3 days = 1}
}
@@ -459,8 +470,10 @@ country_event = {
add_war_support = 0.1
transfer_state = 69
transfer_state = 74
transfer_state = 972
add_state_core = 69
add_state_core = 74
add_state_core = 972
HUN = {
transfer_state =664
transfer_state =73
@@ -7197,8 +7210,10 @@ country_event = {
add_war_support = 0.2
transfer_state = 69
transfer_state = 74
add_state_core = 972
add_state_core = 69
add_state_core = 74
add_state_core = 972
ai_chance = {
factor = 100
}
@@ -10464,3 +10479,50 @@ country_event = {
}
}
}
country_event = {
id = az_tianjiang.307
title = "来自铁血的最后通牒"
desc = "铁血要求我们成为对方的傀儡,我们应该怎么办?"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "我莫得选择,因为我只是个小几把路人国家。"
TIX = {
annex_country = { target = ROOT transfer_troops = no }
}
ai_chance = {
factor = 100
}
}
option = {
name = "我要反抗!"
TIX = {
create_wargoal = { target = ROOT type = take_state_focus }
}
ai_chance = {
factor = 0
}
}
}
country_event = {
id = az_tianjiang.308
title = "铁血共和国选举!"
desc = az_tianjiang.308.d
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "大家更喜欢提子!"
ai_chance = {
base = 50
}
}
option = {
name = "选美因茨会给她的衣柜多加几件衣服吗?"
ai_chance = {
base = 50
}
}
}

View File

@@ -378,6 +378,7 @@ country_event = {
transfer_state = 35
transfer_state = 309
transfer_state = 695
transfer_state = 977
annex_country = { target = LUX transfer_troops = no }
TIX = {
add_stability = 0.1
@@ -406,6 +407,7 @@ country_event = {
transfer_state = 35
transfer_state = 309
transfer_state = 695
transfer_state = 977
transfer_state = 7
transfer_state = 36
transfer_state = 295
@@ -515,6 +517,7 @@ country_event = {
add_stability = 0.2
add_war_support = 0.2
transfer_state = 34
transfer_state = 980
hidden_effect = {
news_event = { id = YUW_event.41 days = 1}
}

View File

@@ -16,6 +16,7 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -109,7 +110,7 @@ country_event = {
mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
light_tank_recon = { x = 0 y = 2 }
artillery = { x = 0 y = 3 }
@@ -136,11 +137,11 @@ country_event = {
motorized = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -159,11 +160,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -223,6 +224,7 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -317,7 +319,7 @@ country_event = {
mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -345,7 +347,7 @@ country_event = {
amphibious_mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -369,11 +371,11 @@ country_event = {
motorized = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -392,11 +394,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -457,6 +459,7 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -587,7 +590,7 @@ country_event = {
infantry = { x = 2 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
}
}
@@ -612,7 +615,7 @@ country_event = {
infantry = { x = 2 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
}
}
@@ -632,11 +635,11 @@ country_event = {
infantry = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -655,11 +658,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -721,6 +724,7 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -815,7 +819,7 @@ country_event = {
medium_sp_anti_air_brigade = { x = 4 y = 2 }
}
support = {
logistics_company = { x = 0 y = 0 }
helicopter_transport = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -839,11 +843,11 @@ country_event = {
motorized = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -862,11 +866,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -893,7 +897,7 @@ country_event = {
medium_sp_anti_air_brigade = { x = 4 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -973,6 +977,7 @@ country_event = {
set_technology = { motorized_rocket_unit = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -1024,6 +1029,17 @@ country_event = {
set_technology = { engines_4 = 1 }
set_technology = { rocket_artillery = 1 }
set_technology = { jet_engines = 1 }
set_technology = { interwar_antitank = 1 }
set_technology = { tech_engineers = 1 }
set_technology = { tech_engineers2 = 1 }
set_technology = { antitank1 = 1 }
set_technology = { antitank2 = 1 }
set_technology = { antitank3 = 1 }
set_technology = { armor_tech_1 = 1 }
set_technology = { armor_tech_2 = 1 }
set_technology = { radio = 1 }
set_technology = { improved_radio = 1 }
set_technology = { advanced_radio = 1 }
mio:BFL_okmo_organization = { add_mio_size = 20 }
mio:BFL_mig_design_bureau_organization = { add_mio_size = 20 }
mio:BFL_nevskoye_design_bureau_organization = { add_mio_size = 20 }
@@ -1062,7 +1078,7 @@ country_event = {
}
support = {
logistics_company = { x = 0 y = 0 }
helicopter_transport = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -1092,7 +1108,7 @@ country_event = {
infantry = { x = 4 y = 4 }
}
support = {
engineer = { x = 0 y = 0 } # (semi-mot) Engineer bn
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -1115,11 +1131,11 @@ country_event = {
infantry = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -1138,11 +1154,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -1203,6 +1219,7 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -1338,11 +1355,11 @@ country_event = {
motorized = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -1361,11 +1378,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -1422,7 +1439,7 @@ country_event = {
}
option = {
name = "ai_bianzhi.7.a"
set_technology = { tech_engineers2 = 1 }
set_technology = { tech_logistics_company = 1 }
set_technology = { tech_signal_company = 1 }
set_technology = { tech_military_police = 1 }
@@ -1430,6 +1447,7 @@ country_event = {
set_technology = { interwar_antitank = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -1601,11 +1619,11 @@ country_event = {
motorized = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -1624,11 +1642,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -1687,10 +1705,11 @@ country_event = {
name = "ai_bianzhi.8.a"
set_technology = { amphibious_drive = 1 }
set_technology = { tech_engineers2 = 1 }
set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -1787,7 +1806,7 @@ country_event = {
mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -1815,7 +1834,7 @@ country_event = {
infantry = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -1843,7 +1862,7 @@ country_event = {
marine = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -1866,10 +1885,10 @@ country_event = {
infantry = { x = 3 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
recon = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
armored_maintenance = { x = 0 y = 3 }
}
}
division_template = {
@@ -1891,10 +1910,10 @@ country_event = {
infantry = { x = 3 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
recon = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
armored_maintenance = { x = 0 y = 3 }
}
}
division_template = {
@@ -1912,7 +1931,7 @@ country_event = {
infantry = { x = 2 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
}
}
@@ -1937,10 +1956,10 @@ country_event = {
light_armor = { x = 4 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
recon = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
helicopter_transport = { x = 0 y = 3 }
field_hospital = { x = 0 y = 4 }
}
}
@@ -1964,11 +1983,11 @@ country_event = {
infantry = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -1987,11 +2006,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -2069,6 +2088,7 @@ country_event = {
set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -2155,7 +2175,7 @@ country_event = {
mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -2178,11 +2198,11 @@ country_event = {
motorized = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -2200,11 +2220,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}
@@ -2283,6 +2303,7 @@ country_event = {
set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
set_technology = { basic_fire_control_system = 1 }
@@ -2370,7 +2391,7 @@ country_event = {
mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
}
}
@@ -2416,11 +2437,11 @@ country_event = {
motorized = { x = 3 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
@@ -2439,11 +2460,11 @@ country_event = {
artillery_brigade = { x = 2 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
armored_engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
anti_air= { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
helicopter_transport = { x = 0 y = 4 }
}
}
}

View File

@@ -1,15 +1,23 @@
state={
id=125
name="STATE_125"
state = {
id = 125
name = "STATE_125"
manpower = 1363174
state_category = city
history={
history = {
owner = HUJ
add_core_of = HUJ
victory_points = { 271 5 }
victory_points = {
271 2 # Ipswich
}
victory_points = {
322 3 # Norwich
}
buildings = {
infrastructure = 4 #was: 7
arms_factory = 1
@@ -17,15 +25,18 @@ state={
anti_air_building = 2
radar_station = 1
air_base = 10
271 = {
naval_base = 3
}
}
}
provinces={
provinces = {
221 271 296 322 3287 11221 11253
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -7,7 +7,6 @@ state={
history={
owner = HUJ
add_core_of = HUJ
victory_points = {
6103 50
}
@@ -22,7 +21,18 @@ state={
11374 = {
naval_base = 10
}
6103 = {
landmark_big_ben = {
allowed = {
has_dlc = "Gotterdammerung"
}
level = 1
}
}
}
add_core_of = HUJ
1939.1.1 = {
buildings = {
arms_factory = 4

View File

@@ -1,15 +1,21 @@
state={
id=127
name="STATE_127" # Sussex
state = {
id = 127
name = "STATE_127" # Sussex
manpower = 3193383
state_category = large_city
history={
history = {
owner = HUJ
add_core_of = HUJ
victory_points = { 3501 20 }
victory_points = { 9458 15 }
victory_points = {
3501 20 # Dover
}
victory_points = {
9458 15 # Portsmouth
}
buildings = {
infrastructure = 4 #was: 8
arms_factory = 1
@@ -26,18 +32,24 @@ state={
9458 = {
naval_base = 10
}
13070 = {
# HM Dockyard, Chatham
naval_facility = 1
}
}
1939.1.1 = {
buildings = {
dockyard = 3
industrial_complex = 2
}
}
}
provinces={
provinces = {
507 3501 6489 9458 11446 13070
}
local_supplies=16.0
local_supplies = 16.0
}

View File

@@ -1,46 +1,64 @@
state={
id=137
name="STATE_137"
state = {
id = 137
name = "STATE_137"
manpower = 1061607
state_category = city
history={
history = {
owner = BFL
add_core_of = BFL
victory_points = {
3686 20
3686 20 # Sevastopol
}
victory_points = {
9680 1
9680 1 # Kerch
}
victory_points = {
6704 1
6704 1 # Yalta
}
victory_points = {
705 3 # Simferopol
}
buildings = {
infrastructure = 3
dockyard = 1
air_base = 3
3686 ={
3686 = {
naval_base = 10
coastal_bunker = 3
}
9680 ={
9680 = {
naval_base = 1
coastal_bunker = 1
}
}
add_core_of = BFL
add_core_of = CRI
1939.1.1 = {
buildings = {
dockyard = 2
3686 = {
naval_facility = 1 # Sevastopol Naval Facilties
}
}
}
}
provinces={
provinces = {
705 3686 3722 6704 6724 9677 9680 9718 11649
}
local_supplies=10.0
local_supplies = 10.0
}

View File

@@ -14,7 +14,6 @@ state = {
history = {
owner = SAD
add_core_of = SAD
victory_points = {
6788 10
}
@@ -31,11 +30,16 @@ state = {
naval_base = 8
}
}
add_core_of = SAD
add_core_of = SPM
1939.1.1 = {
buildings = {
arms_factory = 10
industrial_complex = 2
dockyard = 3
6788 = {
naval_facility = 1 # Genoa Facilities
}
}
}
}

View File

@@ -1,25 +1,41 @@
state={
id=16
name="STATE_16"
state = {
id = 16
name = "STATE_16"
manpower = 7038500
state_category = metropolis
history={
history = {
owner = YUW
add_core_of = YUW
victory_points = {
11506 50
11506 50 # Paris
}
buildings = {
infrastructure = 4
arms_factory = 4
industrial_complex = 4
anti_air_building = 3
air_base = 5
9523 = {
landmark_eiffel_tower = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
9534 = {
# The Renault factories on Île Seguin in Billancourt
land_facility = 1
}
}
1939.1.1 = {
buildings = {
arms_factory = 4
@@ -28,9 +44,9 @@ state={
}
}
provinces={
provinces = {
6547 6949 9507 9523 9534 9725 11491 11506 11518
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -27,7 +27,7 @@ state=
1939.3.22 = {
owner = TIX
controller = GER
controller = TIX
add_core_of = TIX
add_core_of = LIT
add_core_of = TIX

View File

@@ -1,31 +1,39 @@
state={
id=196
name="STATE_196"
state = {
id = 196
name = "STATE_196"
manpower = 728363
state_category = rural
resources={
chromium=15 # was: 22
resources = {
chromium = 15 # was: 22
}
history={
victory_points = {
721 1
}
history = {
owner = BFL
add_core_of = BFL
add_core_of = UKR
add_core_of = CRI
victory_points = {
721 1 # Kherson
}
buildings = {
infrastructure = 3 #was: 5
air_base = 3
# Kakhovka Dam
#737 = { dam = 1 }
}
}
provinces={
provinces = {
568 721 737 767 3573 6771 9712 11715
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,21 +1,28 @@
state={
id=200
name="STATE_200" # Zaporozhe
state = {
id = 200
name = "STATE_200" # Zaporozhe
manpower = 1294082
state_category = town
history={
history = {
owner = BFL
add_core_of = BFL
add_core_of = UKR
victory_points = {
11405 1
11405 1 # Zaporozhe
}
buildings = {
infrastructure = 3 #was: 5
air_base = 3
# Dnieprostroi Hydroelectric Station
11405 = { dam = 1 }
}
1939.1.1 = {
buildings = {
industrial_complex = 1
@@ -23,9 +30,9 @@ state={
}
}
provinces={
provinces = {
429 588 3399 3767 6596 9571 9729 11405 11700
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,27 +1,35 @@
state={
id=216
name="STATE_216"
state = {
id = 216
name = "STATE_216"
manpower = 229564
state_category = rural
history={
history = {
owner = BFL
add_core_of = BFL
add_core_of = KAR
victory_points = {
11159 1
11159 1 # Petrozavodsk/Äänislinna
}
buildings = {
infrastructure = 2
air_base = 3
# Lower Svir Hydroelectric Station
11153 = { dam = 1 }
}
}
provinces={
provinces = {
40 90 92 2356 2994 3033 3084 3144 6057 6070 6094 6106 6172 9078 9118 9231 11092 11150 11153 11159 13194 13198
}
manpower=229564
buildings_max_level_factor=1.000
local_supplies=0.0
buildings_max_level_factor=1.000
local_supplies = 0.0
}

View File

@@ -1,23 +1,30 @@
state={
id=217
name="STATE_217"
state = {
id = 217
name = "STATE_217"
manpower = 1135070
state_category = city
history={
history = {
owner = BFL
add_core_of = BFL
victory_points = {
3529 30.0
3529 30 # Stalingrad
}
buildings = {
infrastructure = 4 #was: 7
arms_factory = 1
arms_factory = 2
industrial_complex = 1
air_base = 1
# 22nd Congress of the CPSU Stalingrad Hydroelectric Power Station
#3555 = { dam = 1 }
}
1939.1.1 = {
buildings = {
arms_factory = 2
@@ -25,9 +32,9 @@ state={
}
}
provinces={
provinces = {
498 520 3503 3529 3555 6503 6527 6541 9459 9474 9504 9530 11447 11474 11484
}
local_supplies=7.0
local_supplies = 7.0
}

View File

@@ -11,7 +11,6 @@ state={
history={
owner = BFL
add_core_of = BFL
victory_points = {
6380 50
}
@@ -20,11 +19,23 @@ state={
arms_factory = 7
industrial_complex = 3
air_base = 10
6380 = {
landmark_kremlin = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
}
add_core_of = BFL
1939.1.1 = {
buildings = {
industrial_complex = 4
arms_factory = 10
3391 = {
land_facility = 1 # Mytischi
}
}
}
}

View File

@@ -1,5 +1,4 @@
state={
state = {
id = 232
name = "STATE_232" #Dagestan
manpower = 1358292
@@ -11,14 +10,24 @@ state={
}
history = {
owner = BFL
add_core_of = BFL
buildings = {
infrastructure = 2
}
victory_points = {
6701 3
6701 3 # Makhachkala
}
victory_points = {
7624 1 # Derbent
}
add_core_of = BFL
add_core_of = DAG
}
provinces = {

View File

@@ -1,25 +1,31 @@
state={
id=244
name="STATE_244" # Volkhov
state = {
id = 244
name = "STATE_244" # Volkhov
manpower = 195325
state_category = rural
history={
history = {
owner = BFL
add_core_of = BFL
buildings = {
infrastructure = 3 #was: 5
# Volkhov Hydroelectric Station
9197 = { dam = 1 }
}
victory_points = {
9197 1
9197 1 # Volkhov
}
}
provinces={
provinces = {
70 3072 3110 6035 6095 9164 9197 11174
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,25 +1,32 @@
state={
id=245
name="STATE_245" # Millerovo
state = {
id = 245
name = "STATE_245" # Millerovo
manpower = 761769
state_category = rural
history={
history = {
owner = BFL
add_core_of = BFL
buildings = {
infrastructure = 3 #was: 5
# Tsimlyanskoye Hydroelectric Station
#6490 = { dam = 1 }
}
victory_points = {
11476 1
11476 1 # Millerovo
}
}
provinces={
provinces = {
449 484 500 509 533 3478 3489 3505 3519 3540 6544 6566 9488 9516 9540 9565 11459 11476 11501
}
local_supplies=8.0
local_supplies = 8.0
}

View File

@@ -1,22 +1,29 @@
state={
id=251
name="STATE_251"
state = {
id = 251
name = "STATE_251"
manpower = 1391819
state_category = town
history={
history = {
owner = BFL
add_core_of = BFL
victory_points = {
11225 3
11225 3 # Kuybyshev
}
buildings = {
infrastructure = 3 #was: 5
arms_factory = 2
air_base = 1
# Kuybyshev Hydroelectric Station
#6275 = { dam = 1 }
}
1939.1.1 = {
buildings = {
arms_factory = 3
@@ -24,9 +31,9 @@ state={
}
}
provinces={
provinces = {
298 338 339 365 393 497 3216 6275 6404 9243 9271 9299 9365 9391 11225 11256 11281 11348 11377
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -8,7 +8,6 @@ state={
history={
owner = BFL
add_core_of = BFL
buildings = {
infrastructure = 3 #was: 5
arms_factory = 1
@@ -17,6 +16,15 @@ state={
victory_points = {
413 5
}
add_core_of = BFL
1939.1.1 = {
buildings = {
9448 = {
air_facility = 1
}
}
}
}
provinces={

View File

@@ -1,34 +1,41 @@
state={
id=274
name="STATE_274"
resources={
steel=8
tungsten=8
chromium=4
state = {
id = 274
name = "STATE_274"
state_category = rural
manpower = 3163600
resources = {
steel = 8
tungsten = 8
chromium = 4
} #Maganese
history={
history = {
owner = HUJ
add_core_of = GHA
victory_points = {
10862 1
10862 2 # Accra
}
victory_points = {
12787 1 # Kumasi
}
buildings = {
infrastructure = 2
10862 = {
naval_base = 2
}
}
}
provinces={
provinces = {
8039 8096 10862 12742 12785 12787 13136
}
manpower=3163600
buildings_max_level_factor=1.000
state_category=rural
local_supplies=0.0
buildings_max_level_factor = 1.000
local_supplies = 0.0
}

View File

@@ -1,4 +1,3 @@
state = {
id = 282
name = "STATE_282" # Kanto
@@ -21,17 +20,19 @@ state = {
industrial_complex = 4
arms_factory = 2
dockyard = 4
9998 = {
naval_base = 6
}
}
victory_points = {
1182 50
1182 50 # Tokyo
}
victory_points = {
9998 40
9998 25 # Yokohama
}
1939.1.1 = {

View File

@@ -28,7 +28,7 @@ state = {
}
}
CHI = {
DOH = {
transfer_state = PREV
}

View File

@@ -1,18 +1,19 @@
state={
id=294
name="STATE_294"
state = {
id = 294
name = "STATE_294"
manpower = 369000
state_category = rural
resources={
oil=2 # was: 2
resources = {
oil = 2 # was: 2
}
history={
owner = SHO
add_core_of = SHO
history = {
owner = OMA
add_core_of = OMA
buildings = {
infrastructure = 1
arms_factory = 1
@@ -21,14 +22,20 @@ state={
naval_base = 3
}
}
victory_points = {
10760 3
10760 3 # Muscat
}
victory_points = {
5049 1 # Nizwa
}
}
provinces={
provinces = {
1947 2018 2059 2103 4993 5049 8002 8020 10760
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,21 +1,29 @@
state= {
id=299
name="STATE_299"
manpower=2463
state = {
id = 299
name = "STATE_299"
manpower = 2463
state_category = enclave
history= {
history = {
owner = HUJ
add_claim_by = ARG
buildings = {
infrastructure = 1
12960 = {
naval_base = 1
}
}
add_claim_by = ARG
}
provinces= { 12960 13292 }
local_supplies=0.0
victory_points = {
12960 1
}
}
provinces = { 12960 13292 }
local_supplies = 0.0
}

View File

@@ -27,7 +27,7 @@ state={
}
}
CHI = {
DOH = {
transfer_state = PREV
}

View File

@@ -1,14 +1,15 @@
state={
id=331
name="STATE_331"
state = {
id = 331
name = "STATE_331"
manpower = 255060
state_category = rural
history={
history = {
owner = HUJ
add_core_of = CAN
buildings = {
infrastructure = 2
industrial_complex = 1
@@ -16,11 +17,16 @@ state={
naval_base = 1
}
}
victory_points = {
12505 2
}
}
provinces={
provinces = {
7758 7788 12505 12680 12698
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,28 +1,38 @@
state={
id=379
name="STATE_379"
state = {
id = 379
name = "STATE_379"
manpower = 91057
state_category = rural
resources={
steel=70 # was: 136
tungsten=32 # was: 62
aluminium=25 # was: 44
resources = {
steel = 70 # was: 136
tungsten = 32 # was: 62
aluminium = 25 # was: 44
}
history={
history = {
owner = BYG
add_core_of = BYG
buildings = {
infrastructure = 2
# Hoover Dam
4799 = { dam_mountain = 1 }
}
victory_points = {
4799 5 # Las Vegas
}
}
provinces={
provinces = {
1862 4521 4607 4736 4799 4816 7756 7827 7879 10422 10591 12134 12399 12425
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,35 +1,51 @@
state={
id=386
name="STATE_386"
state = {
id = 386
name = "STATE_386" # Washington State
manpower = 1563395
state_category = large_town
history={
history = {
owner = BYG
add_core_of = BYG
buildings = {
infrastructure = 3 #was: 6
arms_factory = 1
industrial_complex = 1
dockyard = 1
air_base = 5
7315 = {
naval_base = 3
}
# Grand Coulee Dam
#10327 = { dam = 1 }
}
victory_points = {
1690 1
1690 1 # Spokane
}
victory_points = {
7315 10
7315 10 # Seattle
}
1939.1.1 = {
buildings = {
7315 = {
air_facility = 1 # Boeing Factories
}
}
}
}
provinces={
provinces = {
1320 1690 4296 4398 4747 7255 7315 7386 7414 7442 10155 10157 10198 10242 10271 10327 10687 10690 10693 12155 12214 12673
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,28 +1,34 @@
state={
id=388
name="STATE_388"
state = {
id = 388
name = "STATE_388"
manpower = 537605
state_category = rural
resources={
tungsten=11 # was: 16
resources = {
tungsten = 11 # was: 16
}
history={
history = {
owner = BYG
add_core_of = BYG
buildings = {
infrastructure = 2
}
victory_points = {
4860 1
4860 1 # Great Falls
}
# Hungry Horse Dam
#1854 = { dam = 1 }
}
provinces={
provinces = {
1736 1767 1851 1854 1857 4741 4838 4857 4860 4863 6742 7760 7779 7880 7883 10587 10593 10624 10706 11712 12572 12585 12676
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -10,7 +10,6 @@ state={
history={
owner = BYG
add_core_of = BYG
buildings = {
infrastructure = 3 #was: 6
arms_factory = 1
@@ -18,15 +17,17 @@ state={
air_base = 4
}
add_core_of = BYG
victory_points = {
6710 20
6710 20 # Detriot
}
1939.1.1 = {
buildings = {
industrial_complex = 7
6710 = {
land_facility = 1 # Detroit Arsenal
}
}
}
}

View File

@@ -1,26 +1,40 @@
state={
id=42
name="STATE_42"
state = {
id = 42
name = "STATE_42"
manpower = 3027739
resources={
steel=50 #was 21 #was 35 was 59 # was: 100
aluminium=14 # was: 24
resources = {
steel = 50 #was 21 #was 35 was 59 # was: 100
aluminium = 14 # was: 24
}
state_category = metropolis
history={
history = {
owner = TIX
add_core_of = TIX
victory_points = { 11435 1 }
#victory_points = { 3423 3 }
#victory_points = { 9575 3 }
victory_points = { 11531 5 }
add_core_of = RHI
add_core_of = PRE
victory_points = {
11435 1 # Bitburg
}
#victory_points = {
# 3423 3 # Koblenz
#}
victory_points = {
9575 3 # Trier
}
victory_points = {
11531 5 # Saarbrücken
}
buildings = {
infrastructure = 4
industrial_complex = 3
}
set_demilitarized_zone = yes
@@ -29,7 +43,7 @@ state={
set_demilitarized_zone = no
}
1939.1.1 ={
1939.1.1 = {
buildings = {
radar_station = 1
synthetic_refinery = 3
@@ -37,11 +51,9 @@ state={
}
}
provinces={
provinces = {
563 3423 3558 9575 11435 11470 11494 11531 11547
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -0,0 +1,56 @@
state = {
id = 44
name = "STATE_44"
resources = {
aluminium = 1.000
chromium = 1.000
oil = 4.000
}
history = {
owner = ALB
victory_points = {
9914 5
}
victory_points = {
11767 2
}
victory_points = {
13255 2
}
victory_points = {
6900 2
}
buildings = {
infrastructure = 2
arms_factory = 1
industrial_complex = 1
air_base = 3
11767 = {
naval_base = 4
}
13255 = {
naval_base = 2
}
}
add_core_of = ALB
add_claim_by = SAD
1939.4.12 = {
owner = SAD
controller = SAD
remove_claim_by = SAD
}
}
provinces = {
3448 3884 6900 9875 9914 11767 13255
}
manpower = 493867
buildings_max_level_factor = 1.000
state_category = town
local_supplies = 5.000
}

View File

@@ -1,19 +1,22 @@
state={
id=446
name="STATE_446" # Suez
state = {
id = 446
name = "STATE_446" # Suez
manpower = 131732
state_category = wasteland
history={
history = {
owner = HUJ
add_core_of = EGY
buildings = {
infrastructure = 3
12049 = {
naval_base = 2
}
4073 = {
naval_base = 1
}
}
@@ -26,14 +29,13 @@ state={
4073 3
}
}
provinces={
provinces = {
1155 4073 9947 12049
}
buildings_max_level_factor=1.000
buildings_max_level_factor = 1.000
local_supplies=0.000
local_supplies = 0.000
}

View File

@@ -1,33 +1,39 @@
state=
{
id=456
name="STATE_456" # Aswan
state = {
id = 456
name = "STATE_456" # Aswan
manpower = 4224516
state_category = rural
history = {
victory_points = {
11999 1
}
owner = HUJ
add_core_of = EGY
buildings = {
infrastructure = 2
# Aswan Low Dam
11999 = { dam = 1 }
}
victory_points = {
12071 3
}
victory_points = {
11974 1
12071 3 # Luxor
}
victory_points = {
11974 1 # Asyut
}
victory_points = {
11999 1 # Aswan
}
}
provinces={
provinces = {
1028 1064 1151 1206 7030 7073 7144 10028 10097 10844 11974 11999 12044 12071 12771
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,21 +1,28 @@
state = {
id = 461
name = "STATE_461"
state={
id=461
name="STATE_461"
resources={
chromium=12.000 #added due to portugal setup
resources = {
chromium = 12.000 #added due to portugal setup
}
manpower = 3197719
state_category = rural
history={
history = {
owner = YUW
add_core_of = MOR
victory_points = {
7069 10
7069 10 # Casablanca
}
victory_points = {
10070 2 # Rabat
}
buildings = {
infrastructure = 2
industrial_complex = 1
@@ -26,9 +33,9 @@ state={
}
}
provinces={
provinces = {
989 1079 1111 1194 4084 4097 4139 7069 7100 7116 7173 10013 10023 10070 11943 11987 12042
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,25 +1,27 @@
state={
id=462
name="STATE_462"
state = {
id = 462
name = "STATE_462"
manpower = 1865552
state_category = wasteland
history={
history = {
owner = YUW
add_core_of = MOR
victory_points = {
4108 1
4108 3 # Marrakesh
}
buildings = {
infrastructure = 1
}
}
provinces={
provinces = {
1102 1152 1207 1989 4022 4108 4154 4933 5046 7203 7908 7958 8046 10107
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,24 +1,27 @@
state={
id=5
name="STATE_5"
state = {
id = 5
name = "STATE_5"
manpower = 1238108
state_category = town
history={
victory_points = {
6375 3
}
#victory_points = {
# 11386 1
#}
history = {
owner = TIX
controller = TIX
add_core_of = TIX
add_core_of = PRE
victory_points = {
6375 3 # Allenstein
}
#victory_points = {
# 11386 1 # Lyck
#}
buildings = {
infrastructure = 3
}
}
provinces={

View File

@@ -1,52 +1,48 @@
state={
id=50
name="STATE_50"
resources={
aluminium=6 # was: 10.000
state = {
id = 50
name = "STATE_50" # Württemberg
manpower = 3076854 # was 5086854
resources = {
aluminium = 6 # was: 10.000
}
state_category = large_city
history={
history = {
owner = TIX
add_core_of = TIX
victory_points = {
9517 20
}
victory_points = {
11499 3 #10
}
#victory_points = {
# 3530 10
#}
#victory_points = {
# 11640 1
#}
#victory_points = {
# 6712 3
#}
buildings = {
infrastructure = 4
arms_factory = 5
industrial_complex = 1
air_base = 3
add_core_of = WUR
victory_points = {
9517 20 #Stuttgart
}
victory_points = {
11499 3 #Ulm
}
buildings = {
infrastructure = 3
arms_factory = 3
industrial_complex = 1
air_base = 2
}
1939.1.1 = {
buildings = {
arms_factory = 11
industrial_complex = 3
arms_factory = 8
industrial_complex = 2
}
}
}
provinces={
519 694 3530 3679 3690 3692 6542 6555 6568 6581 6712 6934 9517 9545 9655 11486 11499 11640 13126
provinces = {
519 694 3690 6555 6581 6934 9517 9545 9655 11486 11499 13126
}
manpower=5086854
buildings_max_level_factor=1.000
local_supplies=0.0
buildings_max_level_factor = 1.000
local_supplies = 0.0
}

View File

@@ -1,38 +1,43 @@
state={
id=51
name="STATE_51"
state = {
id = 51
name = "STATE_51"
manpower = 6144743
resources={
steel=35 #was 18 #was 30 was: 54
resources = {
steel = 35 #was 18 #was 30 was: 54
}
state_category = megalopolis #was metropolis, 2 slots diff
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = RHI
add_core_of = PRE
victory_points = {
6469 10
6469 10 # Essen
}
victory_points = {
587 5
587 5 # Köln
}
#victory_points = {
# 3444 5
# 3444 5 # Düsseldorf
#}
#victory_points = {
# 3547 1
# 3547 1 # Bonn
#}
buildings = {
infrastructure = 4
arms_factory = 3
industrial_complex = 4 #WAS 2
air_base = 3
}
set_demilitarized_zone = yes
1939.1.1 = {
buildings = {
air_base = 6
@@ -40,16 +45,16 @@ state={
}
}
set_demilitarized_zone = yes
1936.3.7 = {
set_demilitarized_zone = no
}
}
provinces={
provinces = {
529 587 3444 3512 3547 6469 6570 9482 9522
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,23 +1,26 @@
state={
id=52
name="STATE_52"
state = {
id = 52
name = "STATE_52"
manpower = 2679413
resources={
aluminium=18 # was: 30
resources = {
aluminium = 18 # was: 30
}
state_category = city
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = BAY
victory_points = {
692 20
692 20 # Munich
}
victory_points = {
708 3 #10
708 3 # Augsburg
}
buildings = {
infrastructure = 4
arms_factory = 2
@@ -32,9 +35,9 @@ state={
}
}
provinces={
provinces = {
692 707 708 3688 3705 6540 6693 9652 9666 11620 11638 11653
}
local_supplies=8.0
local_supplies = 8.0
}

View File

@@ -1,49 +1,59 @@
state={
id=528
name="STATE_528" # Kyushu
state = {
id = 528
name = "STATE_528" # Kyushu
manpower = 9069000
state_category = large_city
resources={
chromium=52 # was: 88
resources = {
chromium = 52 # was: 88
}
history={
history = {
owner = CHY
add_core_of = CHY
buildings = {
infrastructure = 4 #was: 7
air_base = 3
dockyard = 4
arms_factory = 1
industrial_complex = 2
9950 = {
naval_base = 6
}
}
victory_points = {
1025 10
1025 10 # Kokura
}
victory_points = {
4102 15
4102 15 # Kagoshima
}
victory_points = {
9950 30
9950 20 # Nagasaki
}
1939.1.1 = {
buildings = {
dockyard = 4
industrial_complex = 3
7110 = {
naval_facility = 1 # Sasebo Naval Arsenal
}
}
}
}
provinces={
provinces = {
1020 1025 1158 1183 4027 4102 4164 4198 7110 7178 9950 10011 10020 10092 11925 11949 12006 12032
}
local_supplies=10.0
local_supplies = 10.0
}

View File

@@ -1,28 +1,40 @@
state={
id=529
name="STATE_529" # Chugoku
state = {
id = 529
name = "STATE_529" # Chugoku
manpower = 5341000
state_category = large_city
history={
history = {
owner = CHY
add_core_of = CHY
buildings = {
infrastructure = 4 #was: 7
air_base = 3
dockyard = 2
arms_factory = 2
industrial_complex = 2
1092 = {
naval_base = 10
# Kure Naval Arsenal
naval_facility = 1
}
# Taishakugawa Dam
9968 = { dam = 1 }
}
victory_points = {
1092 30
1092 20 # Hiroshima
}
victory_points = {
7212 10 # Okayama
}
1939.1.1 = {
buildings = {
dockyard = 3
@@ -33,9 +45,9 @@ state={
}
provinces={
provinces = {
1092 1167 1191 4197 7050 7145 7212 9968 10052 10055 11946 11985
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,25 +1,29 @@
state={
id=53
name="STATE_53"
state = {
id = 53
name = "STATE_53"
manpower = 1453365
state_category = city
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = BAY
buildings = {
infrastructure = 3
industrial_complex = 1
}
victory_points = {
9515 3
9515 3 # Regensburg
}
}
provinces={
provinces = {
532 571 586 3299 3541 3571 6725 9515 9681 11497
}
local_supplies=7.0
local_supplies = 7.0
}

View File

@@ -1,29 +1,34 @@
state=
{
id=530
name="STATE_530" # Shikoku
state = {
id = 530
name = "STATE_530" # Shikoku
manpower = 3310000
state_category = large_city
history=
{
history = {
owner = CHY
add_core_of = CHY
buildings = {
infrastructure = 2
air_base = 3
arms_factory = 1
industrial_complex = 2
}
victory_points = {
7197 10
7197 8 # Kochi
}
victory_points = {
4179 10 # Matsuyama
}
}
provinces={
provinces = {
4094 4179 7046 7197 9965 11997 12028
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,39 +1,48 @@
state={
id=532
name="STATE_532" # Tokai
state = {
id = 532
name = "STATE_532" # Tokai
manpower = 6174000
state_category = large_city
history={
history = {
owner = CHY
add_core_of = CHY
buildings = {
infrastructure = 4 #was: 7
arms_factory = 1
dockyard = 1
industrial_complex = 2
# Ōi Dam
4069 = { dam = 1 }
}
victory_points = {
7087 3
7087 3 # Shizuoka
}
victory_points = {
10125 25
10125 25 # Nagoya
}
1939.1.1 = {
buildings = {
arms_factory = 2
industrial_complex = 3
10125 = {
air_facility = 1 # Mitsubishi Arnsenals
}
}
}
}
provinces={
provinces = {
4069 4172 7087 7157 7187 10100 10125 12072 12097
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,21 +1,32 @@
state={
id=54
name="STATE_54"
state = {
id = 54
name = "STATE_54"
manpower = 2508159
state_category = city
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = BAY
victory_points = {
11544 10 # Nuremberg
}
victory_points = {
6421 2 # Coburg
}
victory_points = {
9557 2 # Würtzburg
}
buildings = {
infrastructure = 4
industrial_complex = 2
}
victory_points = {
11544 10
}
1939.1.1 = {
buildings = {
@@ -24,9 +35,9 @@ state={
}
}
provinces={
provinces = {
561 3474 6421 6594 9416 9557 9572 11404 11417 11529 11544 13116
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,37 +1,57 @@
state={
id=55
name="STATE_55"
state = {
id = 55
name = "STATE_55"
manpower = 3798235
state_category = large_city
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = HES
add_core_of = PRE
buildings = {
infrastructure = 4
arms_factory = 1
industrial_complex = 2
# Edersee Dam
11533 = { dam = 1 }
}
victory_points = {
6488 20.0
6488 20 # Frankfurt
}
victory_points = {
564 3
564 3 # Kassel
}
victory_points = {
6444 2 # Wiesbaden
}
victory_points = {
11560 2 # Mainz
}
1939.1.1 = {
buildings = {
air_base = 3
arms_factory = 4
# From "Develop Heraeus Research Facilities"
industrial_complex = 4
}
}
}
provinces={
provinces = {
564 589 3397 3524 3574 6444 6488 6549 9486 9524 9547 11445 11533 11560
}
local_supplies=15.0
local_supplies = 15.0
}

View File

@@ -1,35 +1,39 @@
state = {
id = 558
name = "STATE_558"
manpower = 19757000
state_category = rural
state={
id=558
name="STATE_558"
resources={
rubber=2.000
resources = {
rubber = 2.000
}
history={
history = {
owner = HUJ
add_core_of = NGA
buildings = {
infrastructure = 2
arms_factory = 0
industrial_complex = 1
2050 = {
naval_base = 3
}
}
victory_points = {
2050 1
2050 5 # Lagos
}
}
provinces={
provinces = {
2050 4952 12731 12817 12900
}
manpower=19757000
buildings_max_level_factor=1.000
state_category=rural
local_supplies=0.000
buildings_max_level_factor = 1.000
local_supplies = 0.000
}

View File

@@ -1,22 +1,29 @@
state={
id=56
name="STATE_56"
state = {
id = 56
name = "STATE_56"
manpower = 2058467
state_category = city
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = HAN
add_core_of = PRE
victory_points = {
241 5
241 5 # Wilhelmshaven
}
victory_points = {
11360 1
11360 1 # Emden
}
victory_points = {
11388 5
11388 5 # Münster
}
buildings = {
infrastructure = 3
industrial_complex = 2
@@ -24,22 +31,24 @@ state={
fuel_silo = 1
241 = {
naval_base = 8
}
air_base = 3
}
1939.1.1 = {
buildings = {
industrial_complex = 4
dockyard = 3
241 = {
naval_facility = 1 # Wilhelmshaven Naval Dockyards
}
}
}
}
provinces={
provinces = {
241 247 309 336 3234 9281 11233 11264 11360 11388
}
local_supplies=14.0
local_supplies = 14.0
}

View File

@@ -1,28 +1,36 @@
state={
id=57
name="STATE_57"
state = {
id = 57
name = "STATE_57"
manpower = 5109333
state_category = large_city
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = HAN
add_core_of = PRE
victory_points = {
495 5
495 5 # Dortmund
}
#victory_points = {
# 9509 1
# 9509 1 # Hamm
#}
buildings = {
infrastructure = 4
arms_factory = 3
industrial_complex = 1
air_base = 3
# Möhne Reservoir
11431 = { dam = 1 }
}
1939.1.1 ={
1939.1.1 = {
buildings = {
radar_station = 1
arms_factory = 6
@@ -31,9 +39,9 @@ state={
}
}
provinces={
provinces = {
405 495 3355 3398 6535 6622 9443 9509 11346 11431
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -1,22 +1,29 @@
state={
id=576
name="STATE_576" # Yeniseisk
state = {
id = 576
name = "STATE_576" # Yeniseisk
manpower = 117195
state_category = wasteland
history={
history = {
owner = BFL
add_core_of = BFL
add_core_of = EVE
buildings = {
infrastructure = 1
}
victory_points = { #Tura
7805 1
}
}
provinces={
provinces = {
1679 1697 1741 1780 1828 1837 4687 4743 4785 4831 4842 7701 7707 7750 7805 7863 10544 10576 10631 10705 12555 12595 12615 12655 12666
}
local_supplies=5.0
local_supplies = 5.0
}

View File

@@ -5,14 +5,20 @@ state = {
state_category = large_city
history = {
victory_points = {
6389 10
}
victory_points = {
9347 20
}
owner = TIX
add_core_of = TIX
add_core_of = SHL
add_core_of = PRE
victory_points = {
6389 10 # Kiel
}
victory_points = {
9347 20 # Hamburg
}
buildings = {
infrastructure = 3
arms_factory = 1
@@ -22,6 +28,7 @@ state = {
naval_base = 8
}
}
1939.1.1 = {
buildings = {
synthetic_refinery = 3
@@ -33,7 +40,7 @@ state = {
}
provinces = {
3368 6257 6389 9320 9347 11331
3368 6257 6389 9320 9347 11331
}
local_supplies = 0.0

View File

@@ -1,29 +1,37 @@
state={
id=582
name="STATE_582"
resources={
steel=40.000
oil=6.000
state = {
id = 582
name = "STATE_582"
resources = {
steel = 40.000
oil = 6.000
}
history={
history = {
owner = BFL
add_core_of = BFL
buildings = {
infrastructure = 3 #was: 5
}
add_core_of = BFL
victory_points = {
10256 3 # Magnitogorsk
}
victory_points = {
10256 3
4311 1 # Beloretsk
}
}
provinces={
provinces = {
1334 1406 4215 4261 4265 4311 4383 4411 7281 7328 7373 7401 10185 10196 10224 10256 12200
}
manpower=1044991
buildings_max_level_factor=1.000
state_category=rural
local_supplies=0.0
manpower = 1044991
buildings_max_level_factor = 1.000
state_category = rural
local_supplies = 0.0
}

View File

@@ -12,13 +12,18 @@ state = {
owner = BFL
add_core_of = KAZ
add_core_of = BFL
victory_points = {
12594 2 # Seipalatinsk
}
#victory_points = {
# 7350 1 # Kurchatov
#}
buildings = {
infrastructure = 2
}
}
victory_points = {
12594 1
}
}
provinces = {

View File

@@ -1,47 +1,63 @@
state={
id=59
name="STATE_59"
state = {
id = 59
name = "STATE_59"
manpower = 2438286
resources={
oil=2 # was: 4
resources = {
oil = 2 # was: 4
}
state_category = large_city
history={
history = {
owner = TIX
add_core_of = TIX
add_core_of = HAN
add_core_of = PRE
victory_points = {
3326 5
3326 5 # Bremen
}
victory_points = {
6377 10
374 2 # Cuxhaven
}
victory_points = {
6298 1 # Lüneburg
}
victory_points = {
6377 10 # Hannover
}
buildings = {
infrastructure = 4
arms_factory = 2
industrial_complex = 1
dockyard = 2
6325 = {
6325 = { # Buxtehude
naval_base = 1
}
374 = { # Cuxhaven
naval_base = 1
}
}
1939.1.1 = {
buildings = {
air_base = 6
arms_factory = 4
industrial_complex = 3
# Two more than before due to "Establish the Reichswerke"
industrial_complex = 5
dockyard = 3
}
}
}
provinces={
provinces = {
374 526 3271 3326 3395 6218 6263 6298 6325 6349 6377 6513 9238 9264 9375 11402 11468 11493
}
local_supplies=0.0
local_supplies = 0.0
}

View File

@@ -30,7 +30,7 @@ state={
NOT = { has_dlc = "Waking the Tiger" }
}
remove_core_of = GXC
CHI = { transfer_state = PREV }
DOH = { transfer_state = PREV }
}
}
}

View File

@@ -11,17 +11,16 @@ state={
history={
owner = GXC
controller = GXC
add_core_of = GXC
add_core_of = DOH
add_core_of = DOH
buildings = {
infrastructure = 2
arms_factory = 2
industrial_complex = 2
air_base = 3
1047 = {
1047 = { # Guangzhou
naval_base = 5
coastal_bunker = 1
bunker = 1
@@ -29,7 +28,7 @@ state={
}
victory_points = {
1047 5
1047 5 # Guangzhou
}
1938.10.25 = {
@@ -38,9 +37,13 @@ state={
NOT = { has_dlc = "Waking the Tiger" }
}
remove_core_of = GXC
CHI = { transfer_state = PREV }
DOH = { transfer_state = PREV }
}
JAP = {
CHY = {
set_province_controller = 1047
set_province_controller = 7152
set_province_controller = 11938
set_province_controller = 11941
}
}
}

View File

@@ -38,7 +38,7 @@ state= {
add_core_of = GXC
add_core_of = DOH
add_core_of = DOH
JAP = {
CHY = {
}
}
}

View File

@@ -1,27 +1,32 @@
state={
id=594
name="STATE_594"
state = {
id = 594
name = "STATE_594"
manpower = 6550000
state_category = town
resources={
tungsten=11 # was: 14
resources = {
tungsten = 11 # was: 14
steel = 8 # was: 10
chromium = 3 # was: 4
}
history={
history = {
owner = GXC
controller = GXC
add_core_of = GXC
add_core_of = DOH
add_core_of = DOH
buildings = {
infrastructure = 2
industrial_complex = 1
10004 = { # Fangcheng
naval_base = 1
coastal_bunker = 1
}
}
victory_points = {
7137 10
7137 10 # Nanning
}
1938.10.25 = {
@@ -30,16 +35,19 @@ state={
NOT = { has_dlc = "Waking the Tiger" }
}
remove_core_of = GXC
CHI = { transfer_state = PREV }
DOH = { transfer_state = PREV }
}
JAP = {
CHY = {
set_province_controller = 1018
set_province_controller = 4023
set_province_controller = 10004
}
}
}
provinces={
provinces = {
1018 4023 4121 4177 7044 7137 7192 10004 10050 10105 11926 11983 12023
}
local_supplies=1.0
local_supplies = 1.0
}

View File

@@ -31,7 +31,7 @@ state= {
}
1938.10.25 = {
JAP = {
CHY = {
}
}
}

View File

@@ -1,25 +1,26 @@
state=
{
id=596
name="STATE_596"
state = {
id = 596
name = "STATE_596"
manpower = 21230700
state_category = city
history=
{
history = {
owner = DOH
controller = DOH
add_core_of = DOH
add_core_of = DOH
victory_points = {
9974 1
9974 1 # Ningbo
}
victory_points = {
7191 1
7191 1 # Hangzhou
}
buildings = {
infrastructure = 2
air_base = 1 # Ningbo Lishe Airbase
7191 = {
naval_base = 1
@@ -39,13 +40,23 @@ state=
}
1938.10.25 = {
JAP = {
CHY = {
set_province_controller = 1055
set_province_controller = 1096
set_province_controller = 4042
set_province_controller = 7058
set_province_controller = 7191
set_province_controller = 9974
set_province_controller = 10014
set_province_controller = 10101
set_province_controller = 11991
}
}
}
provinces={
provinces = {
1055 1096 1168 1195 4013 4042 4099 7058 7086 7146 7174 7191 9944 9972 9974 10014 10058 10086 10101 11920 11947 11991 12059
}
local_supplies=0.0
local_supplies = 0.0
}

Some files were not shown because too many files have changed in this diff Show More