2025-11-21 04:02:15

This commit is contained in:
actions[bot]
2025-11-21 04:02:15 +00:00
parent 69bee13fac
commit ce30ec21cf
494 changed files with 29694 additions and 7648 deletions

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@@ -1,230 +0,0 @@
ideas = {
country = {
fascist_assault_divisions = {
allowed = {
always = no # Triggered via event
}
picture = generic_fascism_drift_bonus
modifier = {
stability_factor = -0.05
conscription = 0.002
fascism_drift = 0.05
}
ai_will_do = {
factor = 0
}
}
communist_partisans_recruiting = {
allowed = {
always = no # Triggered via event
}
picture = generic_communism_drift_bonus
modifier = {
conscription = -0.002
communism_drift = 0.05
}
ai_will_do = {
factor = 0
}
}
democratic_opposition_voicing_protests = {
allowed = {
always = no # Triggered via event
}
picture = generic_democratic_drift_bonus
modifier = {
political_power_factor = -0.5
democratic_drift = 0.05
}
ai_will_do = {
factor = 0
}
}
fascist_revolutionaries = {
removal_cost = -1
allowed = {
always = no # Triggered via event
}
picture = generic_fascism_drift_bonus
modifier = {
stability_factor = -0.1
}
}
communist_revolutionaries = {
removal_cost = -1
allowed = {
always = no # Triggered via event
}
picture = generic_communism_drift_bonus
modifier = {
stability_factor = -0.1
}
}
democratic_revolutionaries = {
removal_cost = -1
allowed = {
always = no # Triggered via event
}
picture = generic_democratic_drift_bonus
modifier = {
stability_factor = -0.1
}
}
fascism_defeated = {
removal_cost = -1
allowed = {
always = no # Triggered via event
}
picture = generic_democratic_drift_bonus
modifier = {
stability_factor = 0.1
}
}
communism_defeated = {
removal_cost = -1
allowed = {
always = no # Triggered via event
}
picture = generic_democratic_drift_bonus
modifier = {
stability_factor = 0.1
}
}
reign_of_terror = {
removal_cost = -1
allowed = {
always = no # Triggered via event
}
picture = generic_intel_bonus
modifier = {
political_power_factor = 0.2
stability_weekly = 0.005
}
}
anti_soviet_pact = {
removal_cost = -1 # Or make removable, with high cost?
available = {
is_subject = no
}
allowed = {
always = no # Triggered via event
}
ai_will_do = {
factor = 0
}
picture = anti_soviet_pact
}
anti_soviet_pact_refused_call = {
picture = generic_communism_drift_bonus
removal_cost = -1 # Or make removable, with high cost?
allowed = {
always = no # Triggered via event
}
ai_will_do = {
factor = 0
}
modifier = {
stability_factor = -0.1
communism_drift = 0.05
}
}
anti_nazi_coup = {
allowed = {
always = no
}
removal_cost = -1
picture = generic_democratic_drift_bonus
modifier = {
fascism_acceptance = -50
}
}
shattered_government = {
allowed = {
always = no
}
removal_cost = -1
picture = generic_democratic_drift_bonus
modifier = {
stability_factor = -0.1
}
}
political_turmoil = {
allowed = {
always = no
}
removal_cost = -1
picture = FRA_scw_intervention_republicans_focus
modifier = {
stability_factor = -0.1
war_support_factor = -0.1
}
}
}
}

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@@ -1,702 +0,0 @@
ideas = {
mobilization_laws = {
law = yes
use_list_view = yes
disarmed_nation = {
cost = 150
removal_cost = -1
level = 7
available = {
#has_manpower_for_recruit_change_to = { value = 0.005 group = mobilization_laws }
}
modifier = {
conscription = 0.01
}
cancel_if_invalid = no
}
volunteer_only = {
cost = 150
removal_cost = -1
level = 6
available = {
#has_manpower_for_recruit_change_to = { value = 0.015 group = mobilization_laws }
if = {
limit = {
original_tag = HUN
has_dlc = "Death or Dishonor"
}
NOT = { has_idea = HUN_treaty_of_triannon }
}
NOT = { has_idea = undisturbed_isolation }
NOT = { has_idea = isolation }
}
ai_will_do = {
factor = 1
modifier = {
factor = 60 # being disarmed is bad in a wargame yo
has_idea = disarmed_nation
}
}
modifier = {
conscription = 0.015
}
default = yes
cancel_if_invalid = no
}
limited_conscription = {
cost = 150
removal_cost = -1
level = 5
available = {
#has_manpower_for_recruit_change_to = { value = 0.025 group = mobilization_laws }
has_war_support > 0.1
NOT = { has_idea = undisturbed_isolation }
NOT = { has_idea = isolation }
if = {
limit = {
original_tag = AST
has_dlc = "Together for Victory"
}
has_completed_focus = AST_citizen_military_forces
}
if = {
limit = {
original_tag = CAN
has_dlc = "Together for Victory"
}
has_completed_focus = CAN_commit_to_the_war
}
if = {
limit = {
original_tag = RAJ
has_dlc = "Together for Victory"
}
is_subject = no
}
if = {
limit = {
original_tag = HUN
has_dlc = "Death or Dishonor"
}
NOT = { has_idea = HUN_treaty_of_triannon }
}
if = {
limit = {
original_tag = ENG
has_dlc = "Man the Guns"
has_completed_focus = ENG_concessions_to_the_trade_unions
}
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
}
if = {
limit = {
original_tag = SPR
has_dlc = "La Resistance"
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
}
modifier = {
conscription = 0.025
}
ai_will_do = {
factor = 1
modifier = {
#Prio if low on manpower
factor = 20
manpower_per_military_factory < 1000
}
modifier = {
tag = ENG
has_idea_with_trait = military_theorist
factor = 20
}
}
cancel_if_invalid = no
}
extensive_conscription = {
available = {
#has_manpower_for_recruit_change_to = { value = 0.05 group = mobilization_laws }
OR = {
has_government = fascism
has_government = communism
AND = {
has_war = yes
enemies_strength_ratio > 0.5
#any_enemy_country = {
# strength_ratio = {
# tag = ROOT
# ratio > 0.5
# }
#}
}
}
has_war_support > 0.2
#Special rules AST in TFV
if = {
limit = {
original_tag = AST
has_dlc = "Together for Victory"
}
has_completed_focus = AST_citizen_military_forces
has_completed_focus = AST_fight_work_or_perish
}
if = {
limit = {
original_tag = CAN
has_dlc = "Together for Victory"
}
has_completed_focus = CAN_commit_to_the_war
has_completed_focus = CAN_if_day
}
if = {
limit = {
original_tag = RAJ
has_dlc = "Together for Victory"
}
is_subject = no
}
if = {
limit = {
original_tag = HUN
has_dlc = "Death or Dishonor"
}
NOT = { has_idea = HUN_treaty_of_triannon }
}
if = {
limit = {
original_tag = ENG
has_dlc = "Man the Guns"
has_completed_focus = ENG_concessions_to_the_trade_unions
}
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
}
if = {
limit = {
original_tag = SPR
has_dlc = "La Resistance"
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
}
ai_will_do = {
factor = 1
modifier = {
#Prio if low on manpower
factor = 20
manpower_per_military_factory < 800
}
modifier = { # china relies a lot on throwing bodies at the enemy
factor = 3
tag = CHI
has_manpower < 200000
}
}
cost = 150
removal_cost = -1
level = 4
modifier = {
conscription = 0.05
#industrial_capacity_factory = -0.1
#production_speed_buildings_factor = -0.1
training_time_factor = 0.1
}
cancel_if_invalid = no
}
service_by_requirement = {
available = {
#has_manpower_for_recruit_change_to = { value = 0.1 group = mobilization_laws }
OR = {
has_government = fascism
has_government = communism
AND = {
has_war = yes
enemies_strength_ratio > 0.6
#any_enemy_country = {
# strength_ratio = {
# tag = ROOT
# ratio > 0.6
# }
#}
}
}
OR = {
has_war_support > 0.6
surrender_progress > 0
}
if = {
limit = {
original_tag = AST
has_dlc = "Together for Victory"
}
has_completed_focus = AST_citizen_military_forces
has_completed_focus = AST_fight_work_or_perish
}
if = {
limit = {
original_tag = CAN
has_dlc = "Together for Victory"
}
OR = {
has_completed_focus = CAN_compromise_with_quebec
has_completed_focus = CAN_forced_quebec_conscription
}
}
if = {
limit = {
original_tag = RAJ
has_dlc = "Together for Victory"
}
is_subject = no
}
if = {
limit = {
original_tag = HUN
has_dlc = "Death or Dishonor"
}
NOT = { has_idea = HUN_treaty_of_triannon }
}
if = {
limit = {
original_tag = ENG
has_dlc = "Man the Guns"
has_completed_focus = ENG_concessions_to_the_trade_unions
}
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
}
if = {
limit = {
original_tag = SPR
has_dlc = "La Resistance"
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
}
ai_will_do = {
factor = 1
modifier = {
#Prio if low on manpower
factor = 20
manpower_per_military_factory < 700
}
modifier = {
#Lower chance if has decent amount
factor = 0.5
manpower_per_military_factory > 1000
}
modifier = {
#Block has plenty manpower
factor = 0
NOT = { tag = CHI }
NOT = { tag = SOV }
manpower_per_military_factory > 3000
}
modifier = { # china relies a lot on throwing bodies at the enemy
factor = 3
tag = CHI
has_manpower < 200000
}
modifier = { # germany needs this before russia, badly
factor = 10
original_tag = GER
has_manpower < 2000000
}
modifier = {
factor = 1000
original_tag = SOV
check_variable = { manpower_k < 3000 }
}
}
cost = 150
removal_cost = -1
level = 3
modifier = {
conscription = 0.1
industrial_capacity_factory = -0.1
industrial_capacity_dockyard = -0.1
production_speed_buildings_factor = -0.1
training_time_factor = 0.2
}
cancel_if_invalid = no
}
all_adults_serve = {
available = {
#has_manpower_for_recruit_change_to = { value = 0.2 group = mobilization_laws }
has_war = yes
OR = {
has_war_support > 0.7
surrender_progress > 0
}
enemies_strength_ratio > 0.75
#any_enemy_country = {
# strength_ratio = {
# tag = ROOT
# ratio > 0.75
# }
#}
if = {
limit = {
original_tag = AST
has_dlc = "Together for Victory"
}
has_completed_focus = AST_citizen_military_forces
has_completed_focus = AST_fight_work_or_perish
}
if = {
limit = {
original_tag = CAN
has_dlc = "Together for Victory"
}
OR = {
has_completed_focus = CAN_compromise_with_quebec
has_completed_focus = CAN_forced_quebec_conscription
}
}
if = {
limit = {
original_tag = RAJ
has_dlc = "Together for Victory"
}
is_subject = no
}
if = {
limit = {
original_tag = HUN
has_dlc = "Death or Dishonor"
}
NOT = { has_idea = HUN_treaty_of_triannon }
}
if = {
limit = {
original_tag = ENG
has_dlc = "Man the Guns"
has_completed_focus = ENG_concessions_to_the_trade_unions
}
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
}
if = {
limit = {
original_tag = SPR
has_dlc = "La Resistance"
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
}
ai_will_do = {
factor = 1
modifier = {
#Prio if low on manpower
factor = 20
manpower_per_military_factory < 600
}
modifier = {
#Lower chance if has decent amount
factor = 0.5
manpower_per_military_factory > 1000
}
modifier = {
#Block has plenty manpower
factor = 0
NOT = { tag = CHI }
manpower_per_military_factory > 5000
}
modifier = { # china relies a lot on throwing bodies at the enemy
factor = 3
tag = CHI
has_manpower < 200000
}
modifier = {
factor = 10
original_tag = SOV
date > 1943.1.1
has_manpower < 2000000
}
}
cost = 150
removal_cost = -1
level = 2
modifier = {
conscription = 0.2
industrial_capacity_factory = -0.3
industrial_capacity_dockyard = -0.3
production_speed_buildings_factor = -0.3
#XP from reinforcement penalty (small)
training_time_factor = 0.3
}
cancel_if_invalid = no
}
scraping_the_barrel = {
available = {
#has_manpower_for_recruit_change_to = { value = 0.25 group = mobilization_laws }
has_war = yes
OR = {
has_war_support > 0.85
surrender_progress > 0.25
}
enemies_strength_ratio > 1
#any_enemy_country = {
# strength_ratio = {
# tag = ROOT
# ratio > 1
# }
#}
if = {
limit = {
original_tag = AST
has_dlc = "Together for Victory"
}
has_completed_focus = AST_citizen_military_forces
has_completed_focus = AST_fight_work_or_perish
}
if = {
limit = {
original_tag = CAN
has_dlc = "Together for Victory"
}
OR = {
has_completed_focus = CAN_compromise_with_quebec
has_completed_focus = CAN_forced_quebec_conscription
}
}
if = {
limit = {
original_tag = RAJ
has_dlc = "Together for Victory"
}
is_subject = no
}
if = {
limit = {
original_tag = HUN
has_dlc = "Death or Dishonor"
}
NOT = { has_idea = HUN_treaty_of_triannon }
}
if = {
limit = {
original_tag = ENG
has_dlc = "Man the Guns"
has_completed_focus = ENG_concessions_to_the_trade_unions
}
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
}
if = {
limit = {
original_tag = SPR
has_dlc = "La Resistance"
}
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
}
}
ai_will_do = {
factor = 1
modifier = {
#Prio if low on manpower
factor = 20
manpower_per_military_factory < 500
}
modifier = {
#Lower chance if has decent amount
factor = 0.5
manpower_per_military_factory > 1000
}
modifier = {
#Block has plenty manpower
factor = 0
manpower_per_military_factory > 5000
}
}
cost = 150
removal_cost = -1
level = 1
modifier = {
conscription = 0.25
industrial_capacity_factory = -0.4
industrial_capacity_dockyard = -0.4
production_speed_buildings_factor = -0.4
training_time_factor = 0.5
}
cancel_if_invalid = no
}
### Ethiopian National Levy
ETH_chitet_law = {
picture = ETH_chitet_law
cost = 150
removal_cost = -1
level = 6
allowed = {
always = no
}
allowed_to_remove = {
always = no
}
ai_will_do = {
factor = 0
}
modifier = {
conscription = 0.045
custom_modifier_tooltip = ETH_chitet_law_tt
industrial_capacity_factory = -0.05
industrial_capacity_dockyard = -0.05
production_speed_buildings_factor = -0.05
}
default = yes
cancel_if_invalid = no
}
ETH_chitet_law_peace_time = {
picture = ETH_chitet_law
cost = 150
removal_cost = -1
level = 6
allowed = {
always = no
}
allowed_to_remove = {
always = no
}
ai_will_do = {
factor = 0
}
modifier = {
conscription = 0.005
custom_modifier_tooltip = ETH_chitet_law_tt
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.05
production_speed_buildings_factor = 0.05
}
default = yes
cancel_if_invalid = no
}
### Swiss Citizen Militia ###
SWI_citizen_militia_1 = {
cost = 200
picture = citizen_militia_1
removal_cost = -1
level = 6
allowed = {
always = no
}
allowed_to_remove = {
has_completed_focus = SWI_professionalize_militias
has_completed_focus = SWI_join_the_allies
has_completed_focus = SWI_join_france
has_completed_focus = SWI_jump_into_action
}
ai_will_do = {
factor = 0
}
modifier = {
conscription = 0.1
custom_modifier_tooltip = SWI_army_limitations_TT
ai_desired_divisions_factor = 1
}
}
SWI_citizen_militia_2 = {
picture = citizen_militia_2
cost = 200
removal_cost = -1
level = 6
allowed = {
always = no
}
allowed_to_remove = {
has_completed_focus = SWI_professionalize_militias
has_completed_focus = SWI_join_the_allies
has_completed_focus = SWI_join_france
has_completed_focus = SWI_jump_into_action
}
ai_will_do = {
factor = 0
}
modifier = {
conscription = 0.2
custom_modifier_tooltip = SWI_army_limitations_TT
ai_desired_divisions_factor = 2
}
}
}
}

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@@ -182,6 +182,36 @@ ideas = {
custom_modifier_tooltip = az_hidden_ideas
}
}
BYG_kdxt_1 = {
name = BYG_kdxt
allowed_civil_war = {
always = yes
}
modifier = {
air_cas_present_factor = 0.3
air_strategic_bomber_bombing_factor = 0.2
air_night_penalty = -0.25
air_range_factor = 0.3
custom_modifier_tooltip = az_hidden_ideas
}
}
BYG_kdxt_2 = {
name = BYG_kdxt
allowed_civil_war = {
always = yes
}
modifier = {
air_cas_present_factor = 0.2
air_strategic_bomber_bombing_factor = 0.3
air_night_penalty = -0.25
air_range_factor = 0.3
custom_modifier_tooltip = az_hidden_ideas
}
}
BYG_wjdl = {
allowed_civil_war = {

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@@ -1,748 +0,0 @@
ideas = {
country = {
german_advisors = {
allowed = {
always = no
}
allowed_civil_war = {
NOT = {
has_government = communism
}
}
removal_cost = -1
modifier = {
land_doctrine_cost_factor = -0.10
}
}
CHI_civil_war_deserters = {
picture = generic_morale_bonus
allowed = {
always = no
}
allowed_civil_war = {
NOT = {
OR = {
has_government = communism
has_government = fascism
}
}
}
removal_cost = -1
modifier = {
army_morale_factor = -0.2
}
}
# Communist uprisings may cause states to defect to PRC
CHI_communist_uprisings = {
picture = FRA_scw_intervention_republicans_focus
allowed = {
always = no
}
allowed_civil_war = {
NOT = {
has_government = communism
}
}
removal_cost = -1
modifier = {
}
}
#####################
##### WTT IDEAS #####
#####################
CHI_nine_power_treaty = {
picture = HUN_treaty_of_triannon
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
}
}
CHI_army_corruption_1 = {
picture = chi_army_corruption
name = CHI_army_corruption
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_attack_factor = -0.3
army_defence_factor = -0.3
mobilization_speed = -0.3
}
}
CHI_army_corruption_2 = {
picture = chi_army_corruption2
name = CHI_army_corruption
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_attack_factor = -0.2
army_defence_factor = -0.2
mobilization_speed = -0.2
}
}
CHI_army_corruption_3 = {
picture = chi_army_corruption3
name = CHI_army_corruption
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_attack_factor = -0.1
army_defence_factor = -0.1
mobilization_speed = -0.1
}
}
CHI_ineffective_bureaucracy = {
picture = generic_disjointed_gov
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
conscription_factor = -0.35
}
}
CHI_incompetent_officers = {
picture = chi_incompetent_officers
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
command_power_gain_mult = -0.7
}
}
#Chinese Unity levels
CHI_chinese_unity_1 = {
picture = chi_chinese_unity
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
surrender_limit = 0.05
}
}
CHI_chinese_unity_2 = {
name = CHI_chinese_unity_1
picture = chi_chinese_unity
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
surrender_limit = 0.1
}
}
CHI_chinese_unity_3 = {
picture = chi_chinese_unity
name = CHI_chinese_unity_1
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
surrender_limit = 0.15
}
}
################################
##### Hyper inflation level ####
################################
CHI_hyper_inflation_none = {
picture = chi_hyper_inflation
allowed = {
always = no
}
removal_cost = -1
modifier = {
}
}
CHI_hyper_inflation_1 = {
picture = chi_hyper_inflation
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
consumer_goods_factor = 0.05
industrial_capacity_factory = -0.05
}
}
CHI_hyper_inflation_2 = {
picture = chi_hyper_inflation2
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
consumer_goods_factor = 0.10
industrial_capacity_factory = -0.10
}
}
CHI_hyper_inflation_3 = {
picture = chi_hyper_inflation3
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
consumer_goods_factor = 0.15
industrial_capacity_factory = -0.15
}
}
CHI_hyper_inflation_4 = {
picture = chi_hyper_inflation4
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
consumer_goods_factor = 0.20
industrial_capacity_factory = -0.20
}
}
CHI_hyper_inflation_5 = {
picture = chi_hyper_inflation5
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
consumer_goods_factor = 0.25
industrial_capacity_factory = -0.25
}
}
#####################
##### From focus ####
#####################
CHI_executive_yuan = {
picture = generic_constitutional_guarantees
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
political_power_gain = 0.25
}
}
CHI_legislative_yuan = {
picture = generic_democratic_drift_bonus
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
political_power_gain = 0.25
democratic_drift = 0.02
}
}
CHI_inter_party_coordination_council = {
picture = generic_neutrality_drift_bonus
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
neutrality_drift = -0.02
}
}
CHI_war_of_resistance = {
picture = chi_war_of_resistance
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_core_defence_factor = 0.15
}
}
CHI_war_of_resistance_2 = {
name = CHI_war_of_resistance
picture = chi_war_of_resistance2
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_core_defence_factor = 0.15
army_core_attack_factor = 0.15
}
}
CHI_war_of_national_liberation = {
picture = chi_war_of_resistance3
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_core_attack_factor = 0.1
}
}
CHI_forced_conscription = {
picture = chi_forced_conscription
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
conscription = 0.02
war_support_factor = -0.1
}
}
CHI_military_affairs_commission = {
picture = generic_army_war_college
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
max_command_power = 10
experience_gain_army = 0.05
}
}
CHI_whampoa_military_academy = {
picture = chi_whampoa_military_academy
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_leader_cost_factor = -0.3
army_leader_start_planning_level = 1
}
}
CHI_grain_tax = {
picture = generic_agrarian_society
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
consumer_goods_factor = -0.1
war_support_factor = -0.07
stability_factor = -0.07
}
}
CHI_warlord_integration_1 = {
name = CHI_warlord_integration
picture = chi_warlord_integration5
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
political_power_gain = -0.25
}
}
CHI_warlord_integration_2 = {
name = CHI_warlord_integration
picture = chi_warlord_integration4
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
political_power_gain = -0.5
}
}
CHI_warlord_integration_3 = {
name = CHI_warlord_integration
picture = chi_warlord_integration3
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
political_power_gain = -0.75
}
}
CHI_warlord_integration_4 = {
name = CHI_warlord_integration
picture = chi_warlord_integration2
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
political_power_gain = -1.0
}
}
CHI_warlord_integration_5 = {
name = CHI_warlord_integration
picture = chi_warlord_integration
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
political_power_gain = -1.25
}
}
CHI_war_of_anti_imperialism = {
picture = FRA_scw_intervention_nationalists_focus
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
targeted_modifier = {
tag = JAP
attack_bonus_against = 0.1
defense_bonus_against = 0.1
}
targeted_modifier = {
tag = MAN
attack_bonus_against = 0.1
defense_bonus_against = 0.1
}
}
CHI_illegal_regime = {
picture = generic_purge
allowed = {
always = no
}
allowed_civil_war = {
always = no
}
removal_cost = -1
modifier = {
stability_factor = -0.5
war_support_factor = -0.65
surrender_limit = -0.20
}
}
}
# TECHNOLOGY
}

View File

@@ -1,185 +0,0 @@
ideas = {
country = {
CHI_wargaming_division = {
picture = chi_wargaming_division
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
max_command_power = 10
}
}
CHI_chinese_general_staff = {
picture = general_staff
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_leader_start_planning_level = 1
}
}
CHI_elite_mountaineers = {
picture = ast_volunteer_defence_corps
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
special_forces_cap = 0.02
}
}
CHI_french_drill = {
picture = generic_intel_bonus
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_leader_start_defense_level = 1
}
}
CHI_modern_logistics = {
picture = FRA_motorized_focus
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
army_leader_start_logistics_level = 1
}
}
CHI_construction_battalions = {
picture = ast_all_in
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
max_dig_in = 5
}
}
CHI_chinese_support = {
picture = chi_chinese_support
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
autonomy_gain = 0.5
}
}
CHI_train_marines = {
picture = generic_infantry_bonus
allowed = {
always = no
}
allowed_civil_war = {
always = yes
}
removal_cost = -1
modifier = {
special_forces_cap = 0.02
}
}
}
political_advisor = {
}
army_chief = {
}
navy_chief = {
}
air_chief = {
}
high_command = {
}
theorist = {
}
}

View File

@@ -673,25 +673,9 @@ ideas = {
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = SHX
attack_bonus_against = 0.25
}
targeted_modifier = {
tag = XSM
attack_bonus_against = 0.25
}
targeted_modifier = {
tag = SIK
attack_bonus_against = 0.25
}
targeted_modifier = {
tag = YUN
attack_bonus_against = 0.25
}
targeted_modifier = {
tag = GXC
attack_bonus_against = 0.25
modifier = {
army_attack_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
}
}
DOH_dfgg1 = {

View File

@@ -1,4 +1,26 @@
ideas = {
hidden_ideas = {
az_aimeitanzuobi = {
allowed_civil_war = {
always = yes
}
modifier = {
country_resource_coal = 300
factory_energy_consumption = -0.1
new_convoy_raiding_mastery_gain_factor = 10
new_fleet_in_being_mastery_gain_factor = 10
new_base_strike_mastery_gain_factor = 10
new_operational_integrity_mastery_gain_factor = 10
new_battlefield_support_mastery_gain_factor = 10
new_strategic_destruction_mastery_gain_factor = 10
mass_assault_mastery_gain_factor = 10
grand_battleplan_mastery_gain_factor = 10
superior_firepower_mastery_gain_factor = 10
new_mobile_warfare_mastery_gain_factor = 10
}
}
}
# 天降独有民族精神,防覆盖
country = {
AZ_mztz_rwkk_idea = {