This commit is contained in:
287
src/common/buildings/01_landmark_buildings.txt
Executable file
287
src/common/buildings/01_landmark_buildings.txt
Executable file
@@ -0,0 +1,287 @@
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@landmark_repair_speed_factor = 0.15
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buildings = {
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# show_on_map:
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# if it is provincial building, then show_on_map = X is amount per each province
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# if it is state building, then show_on_map = X is amount per state
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#
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# province_max:
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# if province_max is set, then building is provincial
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#
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## Modifiers:
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## country_modifiers - accept only country modifiers
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## state_modifiers - accept only state modifiers
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## enable_for_controllers - Country modifiers will apply only if the controller of province/state is in the list, or if the list is empty
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## Example:
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#
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# building = {
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# country_modifiers = {
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# enable_for_controllers { GER ENG } # Here you can list countries which can accept the country modifiers of this building
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# modifiers = {
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# #Here you can add country modifiers
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# political_power_factor = 2.0
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# }
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# }
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#
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# state_modifiers = {
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# #Here you can add state modifiers
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# local_building_slots_factor = 2
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# }
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# }
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# disable_grow_animation = yes # Disables the grow animation for the building, default = no
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# missing_tech_loc = <bindable localization> # See script concept bindable localization
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# repair_speed_factor = 0.5 # Optional. Factor for how fast the building is repaired (default = 1.0)
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landmark_big_ben = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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only_display_if_exists = yes
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special_icon = GFX_big_ben_icon_small
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { HUJ }
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modifiers = {
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political_power_factor = 0.03 # England has a lot of pp sinks, so this is simply a small helpful bump on the way
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}
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}
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}
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landmark_colosseum = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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only_display_if_exists = yes
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special_icon = GFX_colosseum_icon_small
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { SAD }
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modifiers = {
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war_support_factor = 0.05 # Represents their proud Roman tradition and psat
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}
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}
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}
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landmark_cristo_redentor = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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only_display_if_exists = yes
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special_icon = GFX_cristo_redentor_icon_small
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { BRA }
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modifiers = {
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stability_factor = 0.05
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}
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}
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}
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landmark_eiffel_tower = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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only_display_if_exists = yes
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special_icon = GFX_eiffel_tower_icon_small
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { YUW }
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modifiers = {
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stability_factor = 0.05 # National Symbol, represents France's scientific progress
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}
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}
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}
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landmark_statue_of_liberty = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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only_display_if_exists = yes
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special_icon = GFX_statue_of_liberty_icon_small
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { BYG }
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modifiers = {
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stability_factor = 0.05
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political_power_factor = 0.02
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# Makes up a tiny bit for MIOs sinks, and represents its value to the home of the free
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}
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}
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}
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landmark_kremlin = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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only_display_if_exists = yes
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special_icon = GFX_kremlin_icon_small
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { BFL }
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modifiers = {
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command_power_gain_mult = 0.1 # A lot of their planning and coordination is done from here
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}
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}
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}
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landmark_hofburg_palace = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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only_display_if_exists = yes
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special_icon = GFX_hofburg_palace_icon_small
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { AUS }
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modifiers = {
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stability_factor = 0.05
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}
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}
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}
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landmark_berlin_reichstag = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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only_display_if_exists = yes
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special_icon = GFX_berlin_reichstag_icon_small
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { TIX }
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modifiers = {
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stability_factor = 0.05 # A symbol of German democracy and spirit. Valuable even for non-democratic germans
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}
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}
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}
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landmark_berlin_volkshalle = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 22
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value = 5
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is_buildable = no
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disable_grow_animation = yes
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only_display_if_exists = yes
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special_icon = GFX_volkshalle_small
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spawn_point = landmark_spawn
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repair_speed_factor = @landmark_repair_speed_factor
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level_cap = {
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province_max = 1
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}
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always_shown = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { TIX }
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modifiers = {
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stability_factor = 0.05 # We are the greatest people to ever exist, and this is the pride of our nation
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war_support_factor = 0.05
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}
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}
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}
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}
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spawn_points = {
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landmark_spawn = {
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type = province
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max = 1
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disable_auto_nudging = yes
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}
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}
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@@ -1028,13 +1028,13 @@ ideas = {
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modifier = {
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conscription = 0.1
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mobilization_speed = 1
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land_reinforce_rate = 0.15
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recon_factor = 0.5
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breakthrough_factor = 0.3
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land_reinforce_rate = 0.1
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recon_factor = 0.4
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breakthrough_factor = 0.2
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org_loss_when_moving = -0.15
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attrition = -0.1
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army_org_factor = 0.3
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army_morale_factor = 0.5
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army_org_factor = 0.2
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army_morale_factor = 0.4
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}
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}
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@@ -1082,22 +1082,22 @@ ideas = {
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always = yes
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}
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modifier = {
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army_attack_factor = 0.5
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army_defence_factor = 0.5
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planning_speed = 1
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max_planning = 1
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experience_gain_army_factor = -1
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terrain_penalty_reduction = 0.6
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army_attack_factor = 0.3
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army_defence_factor = 0.3
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planning_speed = 0.8
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max_planning = 0.5
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experience_gain_army_factor = -0.5
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terrain_penalty_reduction = 0.3
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}
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targeted_modifier = {
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tag = TIX
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attack_bonus_against = 0.6
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defense_bonus_against = 0.6
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attack_bonus_against = 0.5
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defense_bonus_against = 0.5
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}
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targeted_modifier = {
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tag = BFL
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attack_bonus_against = 0.6
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defense_bonus_against = 0.6
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attack_bonus_against = 0.5
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defense_bonus_against = 0.5
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}
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}
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@@ -1388,6 +1388,10 @@
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BFL_lujunjianshe_dengji = yes
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TY_lujunliluntupo = yes
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set_technology = { masterful_blitz_for_bfl = 1 popup = no }
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add_breakthrough_progress = {
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specialization = specialization_land
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value = 2.0
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}
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custom_effect_tooltip = unlock_propaganda_campaign_tt
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unlock_decision_tooltip = SOV_propaganda_victory_at_hand
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custom_effect_tooltip = propaganda_campaign_requirement_tt
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@@ -333,6 +333,10 @@ focus_tree = {
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barrage_for_BYG = 1
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popup = no
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}
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add_breakthrough_progress = {
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specialization = specialization_land
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value = 1.5
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}
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custom_effect_tooltip = BYG_xiandaishandianzhan_effect_tooltip
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}
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}
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@@ -6984,6 +6988,10 @@ focus_tree = {
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}
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completion_reward = {
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custom_effect_tooltip = jiesuoluorijueyi_tip
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add_breakthrough_progress = {
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specialization = specialization_nuclear
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value = 3.0
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}
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add_tech_bonus = {
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bonus = 1.5
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ahead_reduction = 1
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@@ -452,6 +452,8 @@ focus_tree = {
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||||
add_building_construction = {
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type = nuclear_facility
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level = 1
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instant_build = yes
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province = 12820
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}
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}
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}
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@@ -820,6 +822,8 @@ focus_tree = {
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add_building_construction = {
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type = land_facility
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level = 1
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instant_build = yes
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province = 1519
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}
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add_extra_state_shared_building_slots = 1
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}
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@@ -947,6 +951,8 @@ focus_tree = {
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||||
add_building_construction = {
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type = naval_facility
|
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level = 1
|
||||
instant_build = yes
|
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province = 10076
|
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}
|
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add_extra_state_shared_building_slots = 1
|
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}
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@@ -1104,6 +1110,8 @@ focus_tree = {
|
||||
add_building_construction = {
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type = air_facility
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level = 1
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instant_build = yes
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province = 7418
|
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}
|
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add_extra_state_shared_building_slots = 1
|
||||
}
|
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|
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@@ -675,6 +675,10 @@ focus_tree = {
|
||||
army_experience = 250
|
||||
custom_effect_tooltip = "允许解锁第二条陆军学说路线"
|
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set_country_flag = TY_army_liluntupo
|
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add_breakthrough_progress = {
|
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specialization = specialization_land
|
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value = 1.0
|
||||
}
|
||||
set_technology = {
|
||||
tactical_withdrawal_huj = 1
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popup = no
|
||||
@@ -1126,6 +1130,10 @@ focus_tree = {
|
||||
uses = 6
|
||||
category = naval_equipment
|
||||
}
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_naval
|
||||
value = 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -1509,6 +1517,10 @@ focus_tree = {
|
||||
army_experience = 50
|
||||
air_experience = 50
|
||||
add_war_support = 0.2
|
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add_breakthrough_progress = {
|
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specialization = specialization_naval
|
||||
value = 2.5
|
||||
}
|
||||
add_ideas = HUJ_cxrbl
|
||||
}
|
||||
}
|
||||
@@ -4317,6 +4329,10 @@ focus_tree = {
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
TY_kongjunliluntupo = yes
|
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add_breakthrough_progress = {
|
||||
specialization = specialization_air
|
||||
value = 1.5
|
||||
}
|
||||
add_ideas = HUJ_hjly
|
||||
}
|
||||
}
|
||||
|
||||
@@ -467,6 +467,10 @@ focus_tree = {
|
||||
}
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_nuclear
|
||||
value = 0.5
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "生物工程技术"
|
||||
bonus = 1
|
||||
@@ -508,6 +512,14 @@ focus_tree = {
|
||||
}
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_nuclear
|
||||
value = 0.5
|
||||
}
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_air
|
||||
value = 0.5
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "人工智能技术"
|
||||
bonus = 1
|
||||
@@ -536,6 +548,10 @@ focus_tree = {
|
||||
completion_reward = {
|
||||
guojishengyu_down_5 = yes
|
||||
custom_effect_tooltip = TIX_jiesuochaoshikong_tips
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_nuclear
|
||||
value = 1.0
|
||||
}
|
||||
add_ideas = TIX_txznbq
|
||||
set_technology = {
|
||||
keyantech_TIX_siren = 1
|
||||
@@ -583,6 +599,10 @@ focus_tree = {
|
||||
completion_reward = {
|
||||
guojishengyu_down_10 = yes
|
||||
custom_effect_tooltip = TIX_jiesuochaoshikong_tips
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_nuclear
|
||||
value = 1.0
|
||||
}
|
||||
add_ideas = TIX_srbq
|
||||
hidden_effect = {
|
||||
news_event = aznews.10
|
||||
@@ -2145,6 +2165,10 @@ focus_tree = {
|
||||
breakthrough_for_tix = 1
|
||||
popup = no
|
||||
}
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_land
|
||||
value = 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -2260,6 +2284,10 @@ focus_tree = {
|
||||
category = cat_mobile_warfare
|
||||
}
|
||||
}
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_land
|
||||
value = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -9910,6 +9938,10 @@ focus_tree = {
|
||||
}
|
||||
completion_reward = {
|
||||
custom_effect_tooltip = TIX_zidongwanchenghaijunguoce_tips
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_naval
|
||||
value = 0.8
|
||||
}
|
||||
random_owned_controlled_state = {
|
||||
limit = {
|
||||
is_coastal = yes
|
||||
|
||||
@@ -7601,7 +7601,7 @@ focus_tree = {
|
||||
icon = GFX_focus_por_concordat
|
||||
x = 2
|
||||
y = 1
|
||||
cost = 20
|
||||
cost = 15
|
||||
relative_position_id = YUW_weihuchuantong
|
||||
prerequisite = {
|
||||
focus = YUW_weihuchuantong
|
||||
|
||||
1988
src/common/raids/air_raids_custom.txt
Executable file
1988
src/common/raids/air_raids_custom.txt
Executable file
File diff suppressed because it is too large
Load Diff
@@ -497,7 +497,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
set_victory_points = {
|
||||
province = 1285
|
||||
province = 2086
|
||||
value = 30
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user