2024-11-20 20:01:22
All checks were successful
sync / build (push) Successful in 51s

This commit is contained in:
actions[bot]
2024-11-20 20:01:23 +00:00
parent 086a2ef022
commit cf53a5878e
10 changed files with 2360 additions and 17 deletions

View File

@@ -0,0 +1,287 @@
@landmark_repair_speed_factor = 0.15
buildings = {
# show_on_map:
# if it is provincial building, then show_on_map = X is amount per each province
# if it is state building, then show_on_map = X is amount per state
#
# province_max:
# if province_max is set, then building is provincial
#
## Modifiers:
## country_modifiers - accept only country modifiers
## state_modifiers - accept only state modifiers
## enable_for_controllers - Country modifiers will apply only if the controller of province/state is in the list, or if the list is empty
## Example:
#
# building = {
# country_modifiers = {
# enable_for_controllers { GER ENG } # Here you can list countries which can accept the country modifiers of this building
# modifiers = {
# #Here you can add country modifiers
# political_power_factor = 2.0
# }
# }
#
# state_modifiers = {
# #Here you can add state modifiers
# local_building_slots_factor = 2
# }
# }
# disable_grow_animation = yes # Disables the grow animation for the building, default = no
# missing_tech_loc = <bindable localization> # See script concept bindable localization
# repair_speed_factor = 0.5 # Optional. Factor for how fast the building is repaired (default = 1.0)
landmark_big_ben = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_big_ben_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { HUJ }
modifiers = {
political_power_factor = 0.03 # England has a lot of pp sinks, so this is simply a small helpful bump on the way
}
}
}
landmark_colosseum = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_colosseum_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { SAD }
modifiers = {
war_support_factor = 0.05 # Represents their proud Roman tradition and psat
}
}
}
landmark_cristo_redentor = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_cristo_redentor_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { BRA }
modifiers = {
stability_factor = 0.05
}
}
}
landmark_eiffel_tower = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_eiffel_tower_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { YUW }
modifiers = {
stability_factor = 0.05 # National Symbol, represents France's scientific progress
}
}
}
landmark_statue_of_liberty = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_statue_of_liberty_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { BYG }
modifiers = {
stability_factor = 0.05
political_power_factor = 0.02
# Makes up a tiny bit for MIOs sinks, and represents its value to the home of the free
}
}
}
landmark_kremlin = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_kremlin_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { BFL }
modifiers = {
command_power_gain_mult = 0.1 # A lot of their planning and coordination is done from here
}
}
}
landmark_hofburg_palace = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
only_display_if_exists = yes
special_icon = GFX_hofburg_palace_icon_small
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { AUS }
modifiers = {
stability_factor = 0.05
}
}
}
landmark_berlin_reichstag = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
only_display_if_exists = yes
special_icon = GFX_berlin_reichstag_icon_small
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { TIX }
modifiers = {
stability_factor = 0.05 # A symbol of German democracy and spirit. Valuable even for non-democratic germans
}
}
}
landmark_berlin_volkshalle = {
dlc_allowed = { has_dlc = Gotterdammerung }
show_on_map = 1
base_cost = 20000
damage_factor = 0 # This building can't be damaged by regular strat bombing
icon_frame = 22
value = 5
is_buildable = no
disable_grow_animation = yes
only_display_if_exists = yes
special_icon = GFX_volkshalle_small
spawn_point = landmark_spawn
repair_speed_factor = @landmark_repair_speed_factor
level_cap = {
province_max = 1
}
always_shown = yes
show_modifier = yes
country_modifiers = {
enable_for_controllers = { TIX }
modifiers = {
stability_factor = 0.05 # We are the greatest people to ever exist, and this is the pride of our nation
war_support_factor = 0.05
}
}
}
}
spawn_points = {
landmark_spawn = {
type = province
max = 1
disable_auto_nudging = yes
}
}

View File

@@ -1028,13 +1028,13 @@ ideas = {
modifier = { modifier = {
conscription = 0.1 conscription = 0.1
mobilization_speed = 1 mobilization_speed = 1
land_reinforce_rate = 0.15 land_reinforce_rate = 0.1
recon_factor = 0.5 recon_factor = 0.4
breakthrough_factor = 0.3 breakthrough_factor = 0.2
org_loss_when_moving = -0.15 org_loss_when_moving = -0.15
attrition = -0.1 attrition = -0.1
army_org_factor = 0.3 army_org_factor = 0.2
army_morale_factor = 0.5 army_morale_factor = 0.4
} }
} }
@@ -1082,22 +1082,22 @@ ideas = {
always = yes always = yes
} }
modifier = { modifier = {
army_attack_factor = 0.5 army_attack_factor = 0.3
army_defence_factor = 0.5 army_defence_factor = 0.3
planning_speed = 1 planning_speed = 0.8
max_planning = 1 max_planning = 0.5
experience_gain_army_factor = -1 experience_gain_army_factor = -0.5
terrain_penalty_reduction = 0.6 terrain_penalty_reduction = 0.3
} }
targeted_modifier = { targeted_modifier = {
tag = TIX tag = TIX
attack_bonus_against = 0.6 attack_bonus_against = 0.5
defense_bonus_against = 0.6 defense_bonus_against = 0.5
} }
targeted_modifier = { targeted_modifier = {
tag = BFL tag = BFL
attack_bonus_against = 0.6 attack_bonus_against = 0.5
defense_bonus_against = 0.6 defense_bonus_against = 0.5
} }
} }

View File

@@ -1388,6 +1388,10 @@
BFL_lujunjianshe_dengji = yes BFL_lujunjianshe_dengji = yes
TY_lujunliluntupo = yes TY_lujunliluntupo = yes
set_technology = { masterful_blitz_for_bfl = 1 popup = no } set_technology = { masterful_blitz_for_bfl = 1 popup = no }
add_breakthrough_progress = {
specialization = specialization_land
value = 2.0
}
custom_effect_tooltip = unlock_propaganda_campaign_tt custom_effect_tooltip = unlock_propaganda_campaign_tt
unlock_decision_tooltip = SOV_propaganda_victory_at_hand unlock_decision_tooltip = SOV_propaganda_victory_at_hand
custom_effect_tooltip = propaganda_campaign_requirement_tt custom_effect_tooltip = propaganda_campaign_requirement_tt

View File

@@ -333,6 +333,10 @@ focus_tree = {
barrage_for_BYG = 1 barrage_for_BYG = 1
popup = no popup = no
} }
add_breakthrough_progress = {
specialization = specialization_land
value = 1.5
}
custom_effect_tooltip = BYG_xiandaishandianzhan_effect_tooltip custom_effect_tooltip = BYG_xiandaishandianzhan_effect_tooltip
} }
} }
@@ -6984,6 +6988,10 @@ focus_tree = {
} }
completion_reward = { completion_reward = {
custom_effect_tooltip = jiesuoluorijueyi_tip custom_effect_tooltip = jiesuoluorijueyi_tip
add_breakthrough_progress = {
specialization = specialization_nuclear
value = 3.0
}
add_tech_bonus = { add_tech_bonus = {
bonus = 1.5 bonus = 1.5
ahead_reduction = 1 ahead_reduction = 1

View File

@@ -452,6 +452,8 @@ focus_tree = {
add_building_construction = { add_building_construction = {
type = nuclear_facility type = nuclear_facility
level = 1 level = 1
instant_build = yes
province = 12820
} }
} }
} }
@@ -820,6 +822,8 @@ focus_tree = {
add_building_construction = { add_building_construction = {
type = land_facility type = land_facility
level = 1 level = 1
instant_build = yes
province = 1519
} }
add_extra_state_shared_building_slots = 1 add_extra_state_shared_building_slots = 1
} }
@@ -947,6 +951,8 @@ focus_tree = {
add_building_construction = { add_building_construction = {
type = naval_facility type = naval_facility
level = 1 level = 1
instant_build = yes
province = 10076
} }
add_extra_state_shared_building_slots = 1 add_extra_state_shared_building_slots = 1
} }
@@ -1104,6 +1110,8 @@ focus_tree = {
add_building_construction = { add_building_construction = {
type = air_facility type = air_facility
level = 1 level = 1
instant_build = yes
province = 7418
} }
add_extra_state_shared_building_slots = 1 add_extra_state_shared_building_slots = 1
} }

View File

@@ -675,6 +675,10 @@ focus_tree = {
army_experience = 250 army_experience = 250
custom_effect_tooltip = "允许解锁第二条陆军学说路线" custom_effect_tooltip = "允许解锁第二条陆军学说路线"
set_country_flag = TY_army_liluntupo set_country_flag = TY_army_liluntupo
add_breakthrough_progress = {
specialization = specialization_land
value = 1.0
}
set_technology = { set_technology = {
tactical_withdrawal_huj = 1 tactical_withdrawal_huj = 1
popup = no popup = no
@@ -1126,6 +1130,10 @@ focus_tree = {
uses = 6 uses = 6
category = naval_equipment category = naval_equipment
} }
add_breakthrough_progress = {
specialization = specialization_naval
value = 1.5
}
} }
} }
focus = { focus = {
@@ -1509,6 +1517,10 @@ focus_tree = {
army_experience = 50 army_experience = 50
air_experience = 50 air_experience = 50
add_war_support = 0.2 add_war_support = 0.2
add_breakthrough_progress = {
specialization = specialization_naval
value = 2.5
}
add_ideas = HUJ_cxrbl add_ideas = HUJ_cxrbl
} }
} }
@@ -4317,6 +4329,10 @@ focus_tree = {
#search_filters = { FOCUS_FILTER_STABILITY } #search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = { completion_reward = {
TY_kongjunliluntupo = yes TY_kongjunliluntupo = yes
add_breakthrough_progress = {
specialization = specialization_air
value = 1.5
}
add_ideas = HUJ_hjly add_ideas = HUJ_hjly
} }
} }

View File

@@ -467,6 +467,10 @@ focus_tree = {
} }
#search_filters = { FOCUS_FILTER_STABILITY } #search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = { completion_reward = {
add_breakthrough_progress = {
specialization = specialization_nuclear
value = 0.5
}
add_tech_bonus = { add_tech_bonus = {
name = "生物工程技术" name = "生物工程技术"
bonus = 1 bonus = 1
@@ -508,6 +512,14 @@ focus_tree = {
} }
#search_filters = { FOCUS_FILTER_STABILITY } #search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = { completion_reward = {
add_breakthrough_progress = {
specialization = specialization_nuclear
value = 0.5
}
add_breakthrough_progress = {
specialization = specialization_air
value = 0.5
}
add_tech_bonus = { add_tech_bonus = {
name = "人工智能技术" name = "人工智能技术"
bonus = 1 bonus = 1
@@ -536,6 +548,10 @@ focus_tree = {
completion_reward = { completion_reward = {
guojishengyu_down_5 = yes guojishengyu_down_5 = yes
custom_effect_tooltip = TIX_jiesuochaoshikong_tips custom_effect_tooltip = TIX_jiesuochaoshikong_tips
add_breakthrough_progress = {
specialization = specialization_nuclear
value = 1.0
}
add_ideas = TIX_txznbq add_ideas = TIX_txznbq
set_technology = { set_technology = {
keyantech_TIX_siren = 1 keyantech_TIX_siren = 1
@@ -583,6 +599,10 @@ focus_tree = {
completion_reward = { completion_reward = {
guojishengyu_down_10 = yes guojishengyu_down_10 = yes
custom_effect_tooltip = TIX_jiesuochaoshikong_tips custom_effect_tooltip = TIX_jiesuochaoshikong_tips
add_breakthrough_progress = {
specialization = specialization_nuclear
value = 1.0
}
add_ideas = TIX_srbq add_ideas = TIX_srbq
hidden_effect = { hidden_effect = {
news_event = aznews.10 news_event = aznews.10
@@ -2145,6 +2165,10 @@ focus_tree = {
breakthrough_for_tix = 1 breakthrough_for_tix = 1
popup = no popup = no
} }
add_breakthrough_progress = {
specialization = specialization_land
value = 1.5
}
} }
} }
focus = { focus = {
@@ -2260,6 +2284,10 @@ focus_tree = {
category = cat_mobile_warfare category = cat_mobile_warfare
} }
} }
add_breakthrough_progress = {
specialization = specialization_land
value = 0.5
}
} }
} }
focus = { focus = {
@@ -9910,6 +9938,10 @@ focus_tree = {
} }
completion_reward = { completion_reward = {
custom_effect_tooltip = TIX_zidongwanchenghaijunguoce_tips custom_effect_tooltip = TIX_zidongwanchenghaijunguoce_tips
add_breakthrough_progress = {
specialization = specialization_naval
value = 0.8
}
random_owned_controlled_state = { random_owned_controlled_state = {
limit = { limit = {
is_coastal = yes is_coastal = yes

View File

@@ -7601,7 +7601,7 @@ focus_tree = {
icon = GFX_focus_por_concordat icon = GFX_focus_por_concordat
x = 2 x = 2
y = 1 y = 1
cost = 20 cost = 15
relative_position_id = YUW_weihuchuantong relative_position_id = YUW_weihuchuantong
prerequisite = { prerequisite = {
focus = YUW_weihuchuantong focus = YUW_weihuchuantong

File diff suppressed because it is too large Load Diff

View File

@@ -497,7 +497,7 @@ country_event = {
} }
hidden_effect = { hidden_effect = {
set_victory_points = { set_victory_points = {
province = 1285 province = 2086
value = 30 value = 30
} }
} }