add_namespace = chy_new country_event = { id = chy_new.1 title = chy_new.1.t desc = chy_new.1.d picture = GFX_report_event_fighters is_triggered_only = yes option = { name = chy_new.1.a ai_chance = { base = 0 } 629 = { damage_building = { type = infrastructure damage = 1.0 } damage_building = { type = air_base damage = 2.5 } damage_building = { type = naval_base damage = 2.5 province = 4180 } } BYG = { add_war_support = 0.1 add_manpower = -1600 destroy_ships = { type = ship_hull_heavy_1 count = 2 } } hidden_effect = { if = { limit = { NOT = { has_tech = cv_fighter2 } } country_event = { id = chy_new.33 days = 2 } } if = { limit = { has_tech = cv_fighter2 } country_event = { id = chy_new.34 days = 2 } } } } option = { name = chy_new.1.b ai_chance = { base = 100 } 629 = { damage_building = { type = infrastructure damage = 1.0 } damage_building = { type = air_base damage = 2.5 } damage_building = { type = naval_base damage = 2.5 province = 4180 } } BYG = { add_war_support = 0.1 add_manpower = -1600 destroy_ships = { type = ship_hull_heavy_1 count = 2 } } } } country_event = { id = chy_new.2 title = chy_new.2.t desc = chy_new.2.d picture = GFX_report_event_fighters fire_only_once = yes hidden = yes trigger = { tag = BYG BYG = { has_war_with = CHY } } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 526 = { set_state_flag = CHY_controls } 645 = { set_state_flag = CHY_controls } 648 = { set_state_flag = CHY_controls } 646 = { set_state_flag = CHY_controls } 647 = { set_state_flag = CHY_controls } 684 = { set_state_flag = CHY_controls } 633 = { set_state_flag = CHY_controls } 632 = { set_state_flag = BYG_controls } 631 = { set_state_flag = BYG_controls } 629 = { set_state_flag = BYG_controls } 638 = { set_state_flag = BYG_controls } 727 = { set_state_flag = BYG_controls } 630 = { set_state_flag = BYG_controls } 642 = { set_state_flag = BYG_controls } CHY = { add_ideas = CHY_island_hopping8 } BYG = { add_ideas = CHY_island_hopping8 } } } country_event = { id = chy_new.3 title = chy_new.3.t desc = chy_new.3.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 526 = { has_state_flag = CHY_controls } has_full_control_of_state = 526 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 526 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.4 title = chy_new.4.t desc = chy_new.4.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 645 = { has_state_flag = CHY_controls } has_full_control_of_state = 645 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 645 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.5 title = chy_new.5.t desc = chy_new.5.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 648 = { has_state_flag = CHY_controls } has_full_control_of_state = 648 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 648 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.6 title = chy_new.6.t desc = chy_new.6.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 646 = { has_state_flag = CHY_controls } has_full_control_of_state = 646 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 646 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.7 title = chy_new.7.t desc = chy_new.7.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 647 = { has_state_flag = CHY_controls } has_full_control_of_state = 647 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 647 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.8 title = chy_new.8.t desc = chy_new.8.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 684 = { has_state_flag = CHY_controls } has_full_control_of_state = 684 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 684 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.9 title = chy_new.9.t desc = chy_new.9.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 633 = { has_state_flag = CHY_controls } has_full_control_of_state = 633 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 633 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.10 title = chy_new.10.t desc = chy_new.10.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 632 = { has_state_flag = CHY_controls } has_full_control_of_state = 632 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 632 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.11 title = chy_new.11.t desc = chy_new.11.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 631 = { has_state_flag = CHY_controls } has_full_control_of_state = 631 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 631 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.12 title = chy_new.12.t desc = chy_new.12.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 629 = { has_state_flag = CHY_controls } has_full_control_of_state = 629 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 629 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.13 title = chy_new.13.t desc = chy_new.13.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 638 = { has_state_flag = CHY_controls } has_full_control_of_state = 638 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 638 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.14 title = chy_new.14.t desc = chy_new.14.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 727 = { has_state_flag = CHY_controls } has_full_control_of_state = 727 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 727 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.15 title = chy_new.15.t desc = chy_new.15.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 630 = { has_state_flag = CHY_controls } has_full_control_of_state = 630 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 630 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.31 title = chy_new.31.t desc = chy_new.31.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = BYG CHY = { has_war_with = BYG } 642 = { has_state_flag = CHY_controls } has_full_control_of_state = 642 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 642 = { set_state_flag = BYG_controls clr_state_flag = CHY_controls } CHY = { CHY_island_hopping_level_down = yes } BYG = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.16 title = chy_new.16.t desc = chy_new.16.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 526 = { has_state_flag = BYG_controls } has_full_control_of_state = 526 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 526 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.17 title = chy_new.17.t desc = chy_new.17.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 645 = { has_state_flag = BYG_controls } has_full_control_of_state = 645 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 645 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.18 title = chy_new.18.t desc = chy_new.18.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 648 = { has_state_flag = BYG_controls } has_full_control_of_state = 648 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 648 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.19 title = chy_new.19.t desc = chy_new.19.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 646 = { has_state_flag = BYG_controls } has_full_control_of_state = 646 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 646 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.20 title = chy_new.20.t desc = chy_new.20.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 647 = { has_state_flag = BYG_controls } has_full_control_of_state = 647 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 647 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.21 title = chy_new.21.t desc = chy_new.21.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 684 = { has_state_flag = BYG_controls } has_full_control_of_state = 684 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 684 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.22 title = chy_new.22.t desc = chy_new.22.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 633 = { has_state_flag = BYG_controls } has_full_control_of_state = 633 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 633 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.23 title = chy_new.23.t desc = chy_new.23.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 632 = { has_state_flag = BYG_controls } has_full_control_of_state = 632 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 632 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.24 title = chy_new.24.t desc = chy_new.24.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 631 = { has_state_flag = BYG_controls } has_full_control_of_state = 631 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 631 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.25 title = chy_new.25.t desc = chy_new.25.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 629 = { has_state_flag = BYG_controls } has_full_control_of_state = 629 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 629 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.26 title = chy_new.26.t desc = chy_new.26.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 638 = { has_state_flag = BYG_controls } has_full_control_of_state = 638 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 638 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.27 title = chy_new.27.t desc = chy_new.27.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 727 = { has_state_flag = BYG_controls } has_full_control_of_state = 727 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 727 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.28 title = chy_new.28.t desc = chy_new.28.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 630 = { has_state_flag = BYG_controls } has_full_control_of_state = 630 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 630 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.29 title = chy_new.29.t desc = chy_new.29.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY CHY = { has_war_with = BYG } 642 = { has_state_flag = BYG_controls } has_full_control_of_state = 642 } mean_time_to_happen = { days = 1 } option = { name = chy_new.2.a ai_chance = { base = 100 } 642 = { set_state_flag = CHY_controls clr_state_flag = BYG_controls } BYG = { CHY_island_hopping_level_down = yes } CHY = { CHY_island_hopping_level_up = yes } } } country_event = { id = chy_new.30 title = chy_new.30.t desc = chy_new.30.d picture = GFX_report_event_fighters hidden = yes trigger = { tag = CHY is_puppet = no OR = { BYG = { is_puppet_of = CHY } BYG = { is_in_faction_with = CHY} BYG = { exists = no } } } option = { name = chy_new.2.a ai_chance = { base = 100 } add_ideas = the_winner if = { limit = { has_idea =CHY_island_hopping14 } remove_ideas =CHY_island_hopping14 } if = { limit = { has_idea =CHY_island_hopping13 } remove_ideas =CHY_island_hopping13 } if = { limit = { has_idea =CHY_island_hopping12 } remove_ideas =CHY_island_hopping12 } if = { limit = { has_idea =CHY_island_hopping11 } remove_ideas =CHY_island_hopping11 } if = { limit = { has_idea =CHY_island_hopping10 } remove_ideas =CHY_island_hopping10 } if = { limit = { has_idea =CHY_island_hopping9 } remove_ideas =CHY_island_hopping9 } if = { limit = { has_idea =CHY_island_hopping8 } remove_ideas =CHY_island_hopping8 } if = { limit = { has_idea =CHY_island_hopping7 } remove_ideas =CHY_island_hopping7 } if = { limit = { has_idea =CHY_island_hopping6 } remove_ideas =CHY_island_hopping6 } if = { limit = { has_idea =CHY_island_hopping5 } remove_ideas =CHY_island_hopping5 } if = { limit = { has_idea =CHY_island_hopping4 } remove_ideas =CHY_island_hopping4 } if = { limit = { has_idea =CHY_island_hopping3 } remove_ideas =CHY_island_hopping3 } if = { limit = { has_idea =CHY_island_hopping2 } remove_ideas =CHY_island_hopping2 } if = { limit = { has_idea =CHY_island_hopping1} remove_ideas =CHY_island_hopping1 } if = { limit = { has_idea =CHY_island_hopping15 } remove_ideas =CHY_island_hopping15 } } } country_event = { id = chy_new.32 title = chy_new.32.t desc = chy_new.32.d picture = GFX_report_event_fighters fire_only_once = yes hidden = yes trigger = { tag = BYG is_puppet = no OR = { CHY = { is_puppet_of = BYG } CHY = { is_in_faction_with = BYG} CHY = { exists = no } } } option = { name = chy_new.2.a ai_chance = { base = 100 } add_ideas = the_winner if = { limit = { has_idea =CHY_island_hopping14 } remove_ideas =CHY_island_hopping14 } if = { limit = { has_idea =CHY_island_hopping13 } remove_ideas =CHY_island_hopping13 } if = { limit = { has_idea =CHY_island_hopping12 } remove_ideas =CHY_island_hopping12 } if = { limit = { has_idea =CHY_island_hopping11 } remove_ideas =CHY_island_hopping11 } if = { limit = { has_idea =CHY_island_hopping10 } remove_ideas =CHY_island_hopping10 } if = { limit = { has_idea =CHY_island_hopping9 } remove_ideas =CHY_island_hopping9 } if = { limit = { has_idea =CHY_island_hopping8 } remove_ideas =CHY_island_hopping8 } if = { limit = { has_idea =CHY_island_hopping7 } remove_ideas =CHY_island_hopping7 } if = { limit = { has_idea =CHY_island_hopping6 } remove_ideas =CHY_island_hopping6 } if = { limit = { has_idea =CHY_island_hopping5 } remove_ideas =CHY_island_hopping5 } if = { limit = { has_idea =CHY_island_hopping4 } remove_ideas =CHY_island_hopping4 } if = { limit = { has_idea =CHY_island_hopping3 } remove_ideas =CHY_island_hopping3 } if = { limit = { has_idea =CHY_island_hopping2 } remove_ideas =CHY_island_hopping2 } if = { limit = { has_idea =CHY_island_hopping1} remove_ideas =CHY_island_hopping1 } if = { limit = { has_idea =CHY_island_hopping15 } remove_ideas =CHY_island_hopping15 } } } country_event = { id = chy_new.33 title = chy_new.33.t desc = chy_new.33.d picture = GFX_report_event_fighters is_triggered_only = yes option = { name = chy_new.33.a ai_chance = { base = 20 } CHY = { add_war_support = -0.1 add_manpower = -500 destroy_ships = { type = ship_hull_carrier_1 count = 1 } destroy_ships = { type = destroyer count = 6 } } } } country_event = { id = chy_new.34 title = chy_new.34.t desc = chy_new.34.d picture = GFX_report_event_fighters is_triggered_only = yes option = { name = chy_new.34.a ai_chance = { base = 20 } CHY = { add_war_support = 0.1 destroy_ships = { type = ship_hull_carrier_1 count = 1 } destroy_ships = { type = destroyer count = 6 } } BYG = { add_war_support = -0.1 add_fuel = -10000000 add_timed_idea = { idea = BYG_lack_fuel days = 300 } } } } country_event = { #信浓 id = chy_new.35 title = chy_new.35.t desc = chy_new.35.d picture = GFX_report_event_japan_army_mountainside is_triggered_only = yes option = { # name = chy_new.35.a ai_chance = { factor = 100 } set_technology = { advanced_ship_hull_carrier = 1 } create_equipment_variant = { name = "信浓型" type = ship_hull_carrier_3 name_group = JAP_CV_HISTORICAL design_team = mio:CHY_yokosuka_naval_arsenal_organization parent_version = 0 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_engine_slot = carrier_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_4 front_1_custom_slot = ship_deck_space mid_1_custom_slot = ship_deck_space mid_2_custom_slot = ship_deck_space rear_1_custom_slot = ship_deck_space } } hidden_effect = { add_equipment_production = { equipment = { type = ship_hull_carrier_3 creator = CHY version_name = "信浓型" } name = "信浓" requested_factories = 1 progress = 1 amount = 1 } } } } country_event = { #雪风 id = chy_new.36 title = chy_new.36.t desc = chy_new.36.d picture = GFX_report_event_japan_army_mountainside is_triggered_only = yes option = { # name = chy_new.36.a ai_chance = { factor = 100 } set_technology = { advanced_ship_hull_light = 1 } create_equipment_variant = { name = "岛风型" type = ship_hull_light_4 mio:CHY_maizuru_naval_arsenal_organization name_group = JAP_CV_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = dp_light_battery_4 fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_4 fixed_ship_torpedo_slot = ship_torpedo_4 front_1_custom_slot = dp_light_battery_4 rear_1_custom_slot = ship_torpedo_4 mid_1_custom_slot = ship_torpedo_4 mid_2_custom_slot = ship_torpedo_4 } } hidden_effect = { add_equipment_production = { equipment = { type = ship_hull_light_4 creator = CHY version_name = "岛风型" } name = "岛风" requested_factories = 1 progress = 1 amount = 1 } } } } country_event = { #吾妻 id = chy_new.37 title = chy_new.37.t desc = chy_new.37.d picture = GFX_report_event_japan_army_mountainside is_triggered_only = yes option = { # name = chy_new.37.a ai_chance = { factor = 100 } set_technology = { advanced_ship_hull_cruiser = 1 } create_equipment_variant = { name = "吾妻型" type = ship_hull_cruiser_4 design_team = mio:CHY_maizuru_naval_arsenal_organization name_group = JAP_CV_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_medium_battery_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_3 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_radar_slot = ship_radar_4 fixed_ship_engine_slot = cruiser_ship_engine_4 fixed_ship_armor_slot = ship_armor_cruiser_4 fixed_ship_secondaries_slot = dp_ship_secondaries_4 rear_1_custom_slot = ship_light_medium_battery_4 rear_2_custom_slot = ship_light_medium_battery_4 mid_1_custom_slot = ship_torpedo_4 mid_2_custom_slot = ship_torpedo_4 front_1_custom_slot = ship_light_medium_battery_4 } } hidden_effect = { add_equipment_production = { equipment = { type = ship_hull_cruiser_4 creator = CHY version_name = "吾妻型" } name = "吾妻" requested_factories = 1 progress = 1 amount = 1 } } } } country_event = { id = chy_new.38 title = chy_new.38.t desc = chy_new.38.d picture = GFX_report_event_japan_army_mountainside trigger = { tag = CHY has_country_flag = chy_xn } hidden = yes fire_only_once = yes option = { # name = chy_new.38.a ai_chance = { factor = 100 } add_timed_idea = { idea = CHY_xn days = 50 } } } country_event = { id = chy_new.39 title = chy_new.39.t desc = chy_new.39.d picture = GFX_report_event_japan_army_mountainside trigger = { tag = CHY has_country_flag = chy_xf } hidden = yes fire_only_once = yes option = { # name = chy_new.39.a ai_chance = { factor = 100 } add_timed_idea = { idea = CHY_xf days = 50 } } } country_event = { id = chy_new.40 title = chy_new.40.t desc = chy_new.40.d picture = GFX_report_event_japan_army_mountainside trigger = { tag = CHY has_country_flag = chy_wq } hidden = yes fire_only_once = yes option = { # name = chy_new.40.a ai_chance = { factor = 100 } add_timed_idea = { idea = CHY_wq days = 50 } } } country_event = { id = chy_new.41 title = chy_new.41.t desc = chy_new.41.d picture = GFX_report_event_japan_army_mountainside trigger = { tag = CHY OR = { has_war_with = BYG NOT = {country_exists = BYG} BYG = { is_in_faction_with = CHY } } } hidden = yes fire_only_once = yes option = { # name = chy_new.40.a ai_chance = { factor = 100 } remove_ideas = CHY_BYG_Pacific remove_ideas = CHY_BYG_Pacific_1 remove_ideas = CHY_BYG_Pacific_2 } } country_event = { id = chy_new.42 title = chy_new.42.t desc = chy_new.42.d picture = GFX_report_event_japan_army_mountainside trigger = { tag = BYG OR = { has_war_with = CHY NOT = {country_exists = CHY} CHY = { is_in_faction_with = BYG } } } hidden = yes fire_only_once = yes option = { # name = chy_new.42.a ai_chance = { factor = 100 } remove_ideas = BYG_CHY_Pacific remove_ideas = CHY_BYG_Pacific_1 remove_ideas = CHY_BYG_Pacific_2 } } #country_event = { #id = chy_new.43 #title = chy_new.43.t #desc = chy_new.43.d #picture = GFX_report_event_japan_army_mountainside # #trigger = { #tag = CHY #date > 1941.1.1 #is_ai = no #NOT = { has_war_with = BYG } #} #fire_only_once = yes #option = { # # name = chy_new.43.a # ai_chance = { # factor = 100 # } # # } #} #和平后依然触发,且海军设计有变动 #country_event = { #id = chy_new.44 #title = chy_new.44.t #desc = chy_new.44.d #picture = GFX_report_event_japan_army_mountainside # #trigger = { #tag = BYG #date > 1942.1.1 #is_ai = yes #NOT = { has_war_with = CHY } #} # fire_only_once = yes # option = { # name = chy_new.43.a # ai_chance = { # factor = 100 # } #declare_war_on = { target = CHY type = annex_everything } #set_technology = { # destroyer_3 = 1 # improved_ship_hull_carrier = 1 # improved_centimetric_radar = 1 # antiair3 = 1 # ship_hull_cruiser_2 = 1 # ship_hull_carrier_2 = 1 # artillery3 = 1 # improved_ship_torpedo_launcher = 1 # } # create_equipment_variant = { # name = "萨拉托加级" # type = destroyer_3 # name_group = USA_CV_HISTORICAL # parent_version = 0 # modules = { # fixed_ship_battery_slot = ship_light_battery_3 # fixed_ship_anti_air_slot = ship_anti_air_2 # fixed_ship_fire_control_system_slot = ship_fire_control_system_2 # fixed_ship_radar_slot = ship_sonar_1 # fixed_ship_engine_slot = light_ship_engine_3 # fixed_ship_torpedo_slot = ship_torpedo_2 # front_1_custom_slot = ship_torpedo_2 ## mid_1_custom_slot = ship_torpedo_2 ## # } # } # add_equipment_production = { # equipment = { # type = destroyer_3 # creator = BYG # version_name = "萨拉托加级" # } # name = "萨拉托加" # requested_factories = 1 # progress = 1 # amount = 10 # } # create_equipment_variant = { # name = "克利夫兰级" # type = ship_hull_cruiser_3 # name_group = USA_CV_HISTORICAL # parent_version = 0 # modules = { # fixed_ship_battery_slot = ship_light_battery_3 # fixed_ship_anti_air_slot = ship_anti_air_2 # fixed_ship_fire_control_system_slot = ship_fire_control_system_2 # fixed_ship_radar_slot = ship_radar_3 # fixed_ship_engine_slot = cruiser_ship_engine_3 # fixed_ship_secondaries_slot = dp_ship_secondaries_1 # fixed_ship_armor_slot = ship_armor_cruiser_3 # front_1_custom_slot = ship_light_battery_3 # mid_1_custom_slot = ship_light_battery_3 # mid_2_custom_slot = ship_light_battery_3 # rear_1_custom_slot = ship_light_battery_3 # } #} # add_equipment_production = { # equipment = { # type = ship_hull_cruiser_3 # creator = BYG # version_name = "克利夫兰级" # } # name = "克利夫兰" # requested_factories = 1 # progress = 1 # amount = 5 # } # #create_equipment_variant = { # name = "埃塞克斯级" # type = ship_hull_carrier_2 # name_group = USA_CV_HISTORICAL # parent_version = 0 # modules = { # fixed_ship_deck_slot_1 = ship_deck_space # fixed_ship_deck_slot_2 = ship_deck_space # fixed_ship_anti_air_slot = ship_anti_air_2 # fixed_ship_radar_slot = ship_radar_3 # fixed_ship_engine_slot = carrier_ship_engine_3 # fixed_ship_secondaries_slot = ship_secondaries_1 # mid_1_custom_slot = ship_deck_space # # front_1_custom_slot = ship_deck_space # } # } # add_equipment_production = { # equipment = { # type = ship_hull_carrier_2 # creator = BYG # version_name = "埃塞克斯级" # } # name = "埃塞克斯" # requested_factories = 1 # progress = 1 # amount = 1 # } # } # } country_event = { id = chy_new.45 title = chy_new.45.t desc = chy_new.45.d picture = GFX_report_event_japan_army_mountainside is_triggered_only = yes option = { name = chy_new.45.a ai_chance = { factor = 10 modifier = { is_historical_focus_on = yes factor = 0 } } set_country_flag = CHY_naval } option = { name = chy_new.45.b ai_chance = { factor = 90 } set_country_flag = CHY_army } } country_event = { id = chy_new.46 title = chy_new.46.t desc = chy_new.46.d picture = GFX_report_event_japan_army_mountainside is_triggered_only = yes option = { name = chy_new.46.a ai_chance = { factor = 50 } BYG = { swap_ideas = { remove_idea = BYG_CHY_Pacific add_idea = BYG_CHY_Pacific_1 } diplomatic_relation = { country = CHY relation = non_aggression_pact active = yes } } CHY = { swap_ideas = { remove_idea = CHY_BYG_Pacific add_idea = CHY_BYG_Pacific_1 } } } } country_event = { id = chy_new.47 title = chy_new.47.t desc = chy_new.47.d picture = GFX_report_event_japan_army_mountainside hidden = yes trigger = { has_full_control_of_state = 613 has_completed_focus = CHY_tianxiabuwu } fire_only_once = yes option = { name = chy_new.47.b ai_chance = { factor = 30 } CHY_increase_power = yes } } country_event = { id = chy_new.48 title = chy_new.48.t desc = chy_new.48.d picture = GFX_report_event_japan_army_mountainside hidden = yes trigger = { has_full_control_of_state = 219 has_completed_focus = CHY_tianxiabuwu } fire_only_once = yes option = { name = chy_new.47.b ai_chance = { factor = 30 } CHY_increase_power = yes } } country_event = { id = chy_new.49 title = chy_new.49.t desc = chy_new.49.d picture = GFX_report_event_japan_army_mountainside hidden = yes trigger = { has_full_control_of_state = 64 has_completed_focus = CHY_tianxiabuwu } fire_only_once = yes option = { name = chy_new.47.b ai_chance = { factor = 30 } CHY_increase_power = yes } } country_event = { id = chy_new.50 title = chy_new.50.t desc = chy_new.50.d picture = GFX_report_event_japan_army_mountainside hidden = yes trigger = { has_full_control_of_state = 16 has_completed_focus = CHY_tianxiabuwu } fire_only_once = yes option = { name = chy_new.47.b ai_chance = { factor = 30 } CHY_increase_power = yes } } country_event = { id = chy_new.51 title = chy_new.51.t desc = chy_new.51.d picture = GFX_report_event_japan_army_mountainside hidden = yes trigger = { has_full_control_of_state = 126 has_completed_focus = CHY_tianxiabuwu } fire_only_once = yes option = { name = chy_new.47.b ai_chance = { factor = 30 } CHY_increase_power = yes } } country_event = { id = chy_new.52 title = chy_new.52.t desc = chy_new.52.d picture = GFX_report_event_japan_army_mountainside hidden = yes trigger = { has_full_control_of_state = 2 has_completed_focus = CHY_tianxiabuwu } fire_only_once = yes option = { name = chy_new.47.b ai_chance = { factor = 30 } CHY_increase_power = yes } } country_event = { id = chy_new.53 title = chy_new.53.t desc = chy_new.53.d picture = GFX_report_event_japan_army_mountainside hidden = yes trigger = { has_full_control_of_state = 361 has_completed_focus = CHY_tianxiabuwu } fire_only_once = yes option = { name = chy_new.53.b ai_chance = { factor = 30 } CHY_increase_power = yes } } country_event = { id = chy_new.54 title = chy_new.54.t desc = chy_new.54.d picture = GFX_aze_dhjj trigger = { tag = CHY focus_progress = { focus = CHY_zhengfuneideqingxi progress > 0.15 } } fire_only_once = yes option = { name = chy_new.54.a ai_chance = { factor = 30 } add_political_power = -100 remove_unit_leader = 07003 remove_unit_leader = 07004 set_country_flag = CHY_purge_1 } option = { name = chy_new.54.b ai_chance = { factor = 0 } add_political_power = 50 } } country_event = { id = chy_new.55 title = chy_new.55.t desc = chy_new.55.d picture = GFX_aze_dhjj trigger = { tag = CHY focus_progress = { focus = CHY_zhengfuneideqingxi progress > 0.35 } } fire_only_once = yes option = { name = chy_new.55.a ai_chance = { factor = 30 } add_political_power = -100 add_stability = -0.1 remove_unit_leader = 07001 hidden_effect = { if = { limit = { has_country_flag = CHY_purge_1 } set_country_flag = CHY_purge_2 } } } option = { name = chy_new.55.b ai_chance = { factor = 0 } } } country_event = { id = chy_new.56 title = chy_new.56.t desc = chy_new.56.d picture = GFX_aze_dhjj trigger = { tag = CHY focus_progress = { focus = CHY_zhengfuneideqingxi progress > 0.55 } } fire_only_once = yes option = { name = chy_new.56.a ai_chance = { factor = 30 } add_political_power = -100 add_stability = -0.1 add_ideas = CHY_qudishendaojiao hidden_effect = { if = { limit = { has_country_flag = CHY_purge_2 } set_country_flag = CHY_purge_3 } } } option = { name = chy_new.56.b ai_chance = { factor = 0 } } } country_event = { id = chy_new.57 title = chy_new.57.t desc = chy_new.57.d picture = GFX_aze_dhjj trigger = { tag = CHY focus_progress = { focus = CHY_zhengfuneideqingxi progress > 0.7 } has_country_flag = CHY_purge_3 } fire_only_once = yes option = { name = chy_new.57.a ai_chance = { factor = 30 } add_timed_idea = { idea = CHY_jxpdz days = 180 } } } country_event = { id = chy_new.58 title = chy_new.58.t desc = chy_new.58.d picture = GFX_aze_dhjj trigger = { tag = CHY focus_progress = { focus = CHY_zhengfuneideqingxi progress > 0.9 } has_country_flag = CHY_purge_3 } fire_only_once = yes option = { name = chy_new.58.a ai_chance = { factor = 30 } } } country_event = { id = chy_new.59 title = chy_new.59.t desc = chy_new.59.d picture = GFX_aze_dhjj trigger = { tag = CHY focus_progress = { focus = CHY_zhengfuneideqingxi progress > 0.9 } NOT = { has_country_flag = CHY_purge_3 } } fire_only_once = yes option = { name = chy_new.59.a ai_chance = { factor = 30 } add_ideas = CHY_xsdrczg } } country_event = { id = chy_new.60 title = chy_new.60.t desc = chy_new.60.d picture = GFX_aze_dhjj trigger = { tag = DOH has_global_flag = CHY_cc is_puppet_of = CHY } hidden = yes fire_only_once = yes option = { name = chy_new.60.a ai_chance = { factor = 30 } add_ideas = CHY_comecon } } country_event = { id = chy_new.61 title = chy_new.61.t desc = chy_new.61.d picture = GFX_aze_dhjj trigger = { tag = BYG has_global_flag = CHY_cc is_puppet_of = CHY } hidden = yes fire_only_once = yes option = { name = chy_new.61.a ai_chance = { factor = 30 } add_ideas = CHY_comecon } } country_event = { id = chy_new.62 title = chy_new.62.t desc = chy_new.62.d picture = GFX_aze_dhjj trigger = { tag = HUJ has_global_flag = CHY_cc is_puppet_of = CHY } hidden = yes fire_only_once = yes option = { name = chy_new.62.a ai_chance = { factor = 30 } add_ideas = CHY_comecon } } country_event = { id = chy_new.63 title = chy_new.63.t desc = chy_new.63.d picture = GFX_aze_dhjj trigger = { tag = TIX has_global_flag = CHY_cc is_puppet_of = CHY } hidden = yes fire_only_once = yes option = { name = chy_new.63.a ai_chance = { factor = 30 } add_ideas = CHY_comecon } } country_event = { id = chy_new.64 title = chy_new.64.t desc = chy_new.64.d picture = GFX_aze_dhjj trigger = { tag = BFL has_global_flag = CHY_cc is_puppet_of = CHY } hidden = yes fire_only_once = yes option = { name = chy_new.64.a ai_chance = { factor = 30 } add_ideas = CHY_comecon } } country_event = { id = chy_new.65 title = chy_new.65.t desc = chy_new.65.d picture = GFX_aze_dhjj trigger = { tag = YUW has_global_flag = CHY_cc is_puppet_of = CHY } hidden = yes fire_only_once = yes option = { name = chy_new.65.a ai_chance = { factor = 30 } add_ideas = CHY_comecon } } country_event = { id = chy_new.66 title = chy_new.66.t desc = chy_new.66.d picture = GFX_aze_dhjj trigger = { tag = SAD has_global_flag = CHY_cc is_puppet_of = CHY } hidden = yes fire_only_once = yes option = { name = chy_new.66.a ai_chance = { factor = 30 } add_ideas = CHY_comecon } } country_event = { id = chy_new.67 title = chy_new.67.t desc = chy_new.67.d picture = GFX_aze_dhjj trigger = { tag = CHY CHY = { has_ideas = CHY_bhsdlj_1 has_war_with = BFL } } hidden = yes fire_only_once = yes option = { name = chy_new.67a ai_chance = { factor = 30 } remove_ideas = CHY_bhsdlj_1 } } country_event = { #武藏 id = chy_new.68 title = chy_new.68.t desc = chy_new.68.d picture = GFX_report_event_japan_army_mountainside is_triggered_only = yes option = { #武藏 name = chy_new.68.a ai_chance = { factor = 100 } set_technology = { ship_hull_super_heavy = 1 } create_equipment_variant = { name = "大和型" type = ship_hull_super_heavy_1 name_group = JAP_BB_HISTORICAL design_team = mio:CHY_kure_naval_arsenal_organization parent_version = 0 modules = { fixed_ship_battery_slot = ship_super_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_3 fixed_ship_radar_slot = ship_radar_4 fixed_ship_engine_slot = heavy_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_4 fixed_ship_armor_slot = ship_armor_shbb front_1_custom_slot = ship_super_heavy_battery_1 front_2_custom_slot = ship_super_heavy_battery_1 mid_1_custom_slot = dp_ship_secondaries_4 mid_2_custom_slot = dp_ship_secondaries_4 mid_3_custom_slot = dp_ship_secondaries_4 rear_1_custom_slot = dp_ship_secondaries_4 rear_2_custom_slot = dp_ship_secondaries_4 } } hidden_effect = { add_equipment_production = { equipment = { type = ship_hull_super_heavy_1 creator = CHY version_name = "大和型" } name = "武藏" requested_factories = 1 progress = 1 amount = 1 } } } } country_event = { id = chy_new.69 title = chy_new.69.t desc = chy_new.69.d picture = GFX_report_event_japan_army_mountainside trigger = { tag = CHY has_country_flag = chy_wz } hidden = yes fire_only_once = yes option = { # name = chy_new.69.a ai_chance = { factor = 100 } add_timed_idea = { idea = CHY_wz days = 50 } } } country_event = { id = chy_new.70 title = chy_new.70.t desc = chy_new.70.d picture = GFX_report_event_japan_army_mountainside trigger = { tag = CHY has_country_flag = CHY_dbzxjh } hidden = yes fire_only_once = yes option = { # name = chy_new.70.a ai_chance = { factor = 100 } add_timed_idea = { idea = CHY_dbzxjh days = 140 } } }