##卖5000步枪=2000物资 买3000物资=5000步枪 1物资=0.8产能 add_namespace = junhuo country_event = { id = junhuo.1 title = junhuo.1.t desc = junhuo.1.d picture = GFX_aze_junhuodian is_triggered_only = yes option = { name = junhuo.1.a ai_chance = { factor = 0 } add_command_power = 100 } } #自动出售指挥点 country_event = { id = junhuo.2 title = junhuo.2.t desc = junhuo.2.d picture = GFX_aze_junhuodian hidden = yes trigger = { OR = { command_power > 199 #command_power = 100 } has_country_flag = autosell_command_on } immediate = { add_command_power = -200 add_to_variable = { wz_sl = 2000 } } option = { name = junhuo.2.a ai_chance = { factor = 0 } } } #自动少量买石油 country_event = { id = junhuo.3 title = junhuo.3t desc = junhuo.3.d picture = GFX_aze_junhuodian hidden = yes trigger = { fuel_ratio < 0.25 has_country_flag = auto_maishiyou1 check_variable = { wz_sl > 500 } } immediate = { add_fuel = 100000 add_to_variable = { wz_sl = -500 } } option = { name = junhuo.3.a ai_chance = { factor = 0 } } } #自动大量买石油 country_event = { id = junhuo.4 title = junhuo.4.t desc = junhuo.4.d picture = GFX_aze_junhuodian hidden = yes trigger = { fuel_ratio < 0.1 has_country_flag = auto_maishiyou1 check_variable = { wz_sl > 3000 } } immediate = { add_fuel = 800000 add_to_variable = { wz_sl = -3000 } } option = { name = junhuo.4.a ai_chance = { factor = 0 } } } #疯狂AI50%投降升级 country_event = { id = junhuo.5 title = junhuo.5.t desc = junhuo.5.d picture = GFX_aze_junhuodian hidden = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on surrender_progress > 0.5 } immediate = { if = { limit = { has_idea = TY_fengkuangai } swap_ideas = { remove_idea = TY_fengkuangai add_idea = TY_fengkuangai2 } army_experience = 500 navy_experience = 500 air_experience = 500 } else_if = { limit = { has_idea = TY_fengkuangai2 } swap_ideas = { remove_idea = TY_fengkuangai2 add_idea = TY_fengkuangai3 } army_experience = 999 navy_experience = 999 air_experience = 999 } else_if = { limit = { has_idea = TY_fengkuangai3 } add_political_power = 2000 army_experience = 999 navy_experience = 999 air_experience = 999 } } option = { name = junhuo.4.a ai_chance = { factor = 0 } } } #疯狂AI投降倾向刷兵 country_event = { id = junhuo.6 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on surrender_progress > 0.75 NOT = { has_country_flag = fengkuangai_shuabing_1 } } immediate = { set_country_flag = fengkuangai_shuabing_1 if = { limit = { has_idea = TY_fengkuangai } add_ideas = TY_fengkuangai2 } else_if = { limit = { has_idea = TY_fengkuangai2 } add_ideas = TY_fengkuangai3 } else = { add_to_variable = { zs_sl = 500 } } if = { limit = { tag = TIX } division_template = { name = "铁血轻装甲猎兵师" #is_locked = yes priority = 2 regiments = { motorized = { x = 0 y = 0 } motorized = { x = 0 y = 1 } motorized = { x = 0 y = 2 } motorized = { x = 0 y = 3 } motorized = { x = 0 y = 4 } motorized = { x = 1 y = 0 } motorized = { x = 1 y = 1 } motorized = { x = 1 y = 2 } motorized = { x = 1 y = 3 } motorized = { x = 1 y = 4 } light_armor = { x = 2 y = 0 } light_armor = { x = 2 y = 1 } light_armor = { x = 2 y = 2 } light_armor = { x = 2 y = 3 } light_armor = { x = 2 y = 4 } } support = { light_tank_recon = { x = 0 y = 0 } field_hospital = { x = 0 y = 1 } logistics_company = { x = 0 y = 2 } maintenance_company = { x = 0 y = 3 } engineer = { x = 0 y = 4 } } } for_loop_effect = { start = 0 end = 24 add = 1 random_owned_controlled_state = { limit = { is_core_of = TIX } create_unit = { division = "name = \"铁血轻装甲猎兵师\" division_template = \"铁血轻装甲猎兵师\" start_experience_factor = 0.35 start_equipment_factor = 1" owner = ROOT } } } } if = { limit = { tag = BFL } division_template = { name = "北联动员兵" #is_locked = yes priority = 2 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 1 y = 3 } infantry = { x = 1 y = 4 } artillery_brigade = { x = 2 y = 0 } artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 2 } artillery_brigade = { x = 2 y = 3 } artillery_brigade = { x = 2 y = 4 } infantry = { x = 3 y = 0 } infantry = { x = 3 y = 1 } anti_tank_brigade = { x = 3 y = 2 } } support = { recon = { x = 0 y = 0 } field_hospital = { x = 0 y = 1 } logistics_company = { x = 0 y = 2 } maintenance_company = { x = 0 y = 3 } engineer = { x = 0 y = 4 } } } for_loop_effect = { start = 0 end = 48 add = 1 random_owned_controlled_state = { limit = { is_core_of = BFL } create_unit = { division = "name = \"北联动员兵\" division_template = \"北联动员兵\" start_experience_factor = 0.35 start_equipment_factor = 1" owner = ROOT } } } } if = { limit = { tag = HUJ } division_template = { name = "皇家禁卫军" #is_locked = yes priority = 2 regiments = { mechanized = { x = 0 y = 0 } mechanized = { x = 0 y = 1 } mechanized = { x = 0 y = 2 } mechanized = { x = 0 y = 3 } mechanized = { x = 0 y = 4 } heavy_armor = { x = 1 y = 0 } heavy_armor = { x = 1 y = 1 } heavy_armor = { x = 1 y = 2 } heavy_armor = { x = 1 y = 3 } heavy_armor = { x = 1 y = 4 } } support = { light_tank_recon = { x = 0 y = 0 } field_hospital = { x = 0 y = 1 } logistics_company = { x = 0 y = 2 } maintenance_company = { x = 0 y = 3 } engineer = { x = 0 y = 4 } } } for_loop_effect = { start = 0 end = 20 add = 1 random_owned_controlled_state = { limit = { is_core_of = HUJ } create_unit = { division = "name = \"皇家禁卫军\" division_template = \"皇家禁卫军\" start_experience_factor = 0.35 start_equipment_factor = 1" owner = ROOT } } } } if = { limit = { tag = YUW } division_template = { name = "圣教骑士团" #is_locked = yes priority = 2 regiments = { mechanized = { x = 0 y = 0 } mechanized = { x = 0 y = 1 } mechanized = { x = 0 y = 2 } mechanized = { x = 0 y = 3 } mechanized = { x = 0 y = 4 } mechanized = { x = 1 y = 0 } mechanized = { x = 1 y = 1 } mechanized = { x = 1 y = 2 } mechanized = { x = 1 y = 3 } mechanized = { x = 1 y = 4 } medium_armor = { x = 2 y = 0 } medium_armor = { x = 2 y = 1 } medium_armor = { x = 2 y = 2 } medium_armor = { x = 2 y = 3 } medium_armor = { x = 2 y = 4 } medium_armor = { x = 3 y = 0 } medium_armor = { x = 3 y = 1 } medium_armor = { x = 3 y = 2 } medium_armor = { x = 3 y = 3 } medium_armor = { x = 3 y = 4 } medium_armor = { x = 4 y = 0 } } support = { armored_car_recon = { x = 0 y = 0 } artillery = { x = 0 y = 1 } logistics_company = { x = 0 y = 2 } medium_flame_tank = { x = 0 y = 3 } engineer = { x = 0 y = 4 } } } for_loop_effect = { start = 0 end = 20 add = 1 random_owned_controlled_state = { limit = { is_core_of = YUW } create_unit = { division = "name = \"圣教骑士团\" division_template = \"圣教骑士团\" start_experience_factor = 0.35 start_equipment_factor = 1" owner = ROOT } } } } if = { limit = { tag = SAD } division_template = { name = "帝国黑衫军" #is_locked = yes priority = 2 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 1 y = 3 } infantry = { x = 1 y = 4 } light_armor = { x = 2 y = 0 } light_armor = { x = 2 y = 1 } medium_armor = { x = 3 y = 0 } medium_armor = { x = 3 y = 1 } artillery_brigade = { x = 4 y = 0 } artillery_brigade = { x = 4 y = 1 } artillery_brigade = { x = 4 y = 2 } } support = { recon = { x = 0 y = 0 } field_hospital = { x = 0 y = 1 } logistics_company = { x = 0 y = 2 } maintenance_company = { x = 0 y = 3 } engineer = { x = 0 y = 4 } } } for_loop_effect = { start = 0 end = 20 add = 1 random_owned_controlled_state = { limit = { is_core_of = SAD } create_unit = { division = "name = \"帝国黑衫军\" division_template = \"帝国黑衫军\" start_experience_factor = 0.35 start_equipment_factor = 1" owner = ROOT } } } } if = { limit = { tag = BYG } division_template = { name = "联邦国民护卫军" #is_locked = yes priority = 2 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 1 y = 3 } artillery_brigade = { x = 2 y = 0 } artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 2 } } support = { recon = { x = 0 y = 0 } engineer = { x = 0 y = 1 } } } for_loop_effect = { start = 0 end = 72 add = 1 random_owned_controlled_state = { limit = { is_core_of = BYG } create_unit = { division = "name = \"联邦国民护卫军\" division_template = \"联邦国民护卫军\" start_experience_factor = 0.35 start_equipment_factor = 1" owner = ROOT } } } } if = { limit = { tag = CHY } division_template = { name = "玉碎军团" #is_locked = yes priority = 2 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 1 y = 3 } infantry = { x = 1 y = 4 } infantry = { x = 2 y = 0 } infantry = { x = 2 y = 1 } infantry = { x = 2 y = 2 } infantry = { x = 2 y = 3 } infantry = { x = 2 y = 4 } infantry = { x = 3 y = 0 } infantry = { x = 3 y = 1 } infantry = { x = 3 y = 2 } infantry = { x = 3 y = 3 } infantry = { x = 3 y = 4 } } support = { } } for_loop_effect = { start = 0 end = 30 add = 1 random_owned_controlled_state = { limit = { is_core_of = CHY } create_unit = { division = "name = \"玉碎军团\" division_template = \"玉碎军团\" start_experience_factor = 0 start_equipment_factor = 0.9" owner = ROOT } } } } if = { limit = { tag = DOH } division_template = { name = "卫国死士" #is_locked = yes priority = 2 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 1 y = 3 } infantry = { x = 1 y = 4 } } support = { artillery = { x = 0 y = 0 } } } for_loop_effect = { start = 0 end = 96 add = 1 random_owned_controlled_state = { limit = { is_core_of = DOH } create_unit = { division = "name = \"卫国死士\" division_template = \"卫国死士\" start_experience_factor = 0.1 start_equipment_factor = 1" owner = ROOT } } } } } option = { name = junhuo.4.a ai_chance = { factor = 0 } } } #疯狂AI模拟物资大会 country_event = { id = junhuo.1937 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1937.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 5000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 500 } } } country_event = { id = junhuo.1938 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1938.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 5000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 500 } add_equipment_to_stockpile = { type = support_equipment amount = 500 } capital_scope = { add_resource = { type = rubber amount = 30 } } } } country_event = { id = junhuo.1939 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1939.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 2500 } add_equipment_to_stockpile = { type = support_equipment amount = 500 } capital_scope = { add_resource = { type = rubber amount = 30 } } } } country_event = { id = junhuo.1940 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1940.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 2500 } add_equipment_to_stockpile = { type = support_equipment amount = 1500 } } } country_event = { id = junhuo.1941 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1941.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 500 } add_equipment_to_stockpile = { type = support_equipment amount = 500 } add_equipment_to_stockpile = { type = fighter_equipment amount = 1000 } capital_scope = { add_resource = { type = rubber amount = 30 } } } } country_event = { id = junhuo.1942 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1942.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 500 } add_equipment_to_stockpile = { type = support_equipment amount = 500 } add_equipment_to_stockpile = { type = fighter_equipment amount = 2000 } } } country_event = { id = junhuo.1943 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1943.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 500 } add_equipment_to_stockpile = { type = support_equipment amount = 500 } add_equipment_to_stockpile = { type = fighter_equipment amount = 3000 } } } country_event = { id = junhuo.1944 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1944.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 500 } add_equipment_to_stockpile = { type = support_equipment amount = 500 } add_equipment_to_stockpile = { type = fighter_equipment amount = 3000 } } } country_event = { id = junhuo.1945 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes fire_only_once = yes trigger = { is_ai = yes has_global_flag = modoption_fengkuangai_on date>1945.1.1 } immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 5500 } add_equipment_to_stockpile = { type = support_equipment amount = 2500 } add_equipment_to_stockpile = { type = fighter_equipment amount = 3000 } country_event = { id = azevent.19450 days = 365 } country_event = { id = azevent.19450 days = 730 } country_event = { id = azevent.19450 days = 1095 } country_event = { id = azevent.19450 days = 1460 } country_event = { id = azevent.19450 days = 1825 } country_event = { id = azevent.19450 days = 2190 } country_event = { id = azevent.19450 days = 2555 } country_event = { id = azevent.19450 days = 2920 } country_event = { id = azevent.19450 days = 3285 } country_event = { id = azevent.19450 days = 3650 } country_event = { id = azevent.19450 days = 4015 } country_event = { id = azevent.19450 days = 4380 } country_event = { id = azevent.19450 days = 4745 } country_event = { id = azevent.19450 days = 5110 } country_event = { id = azevent.19450 days = 5475 } country_event = { id = azevent.19450 days = 5840 } country_event = { id = azevent.19450 days = 6205 } country_event = { id = azevent.19450 days = 6570 } country_event = { id = azevent.19450 days = 6935 } country_event = { id = azevent.19450 days = 7300 } country_event = { id = azevent.19450 days = 7665 } country_event = { id = azevent.19450 days = 8030 } country_event = { id = azevent.19450 days = 8395 } country_event = { id = azevent.19450 days = 8760 } country_event = { id = azevent.19450 days = 9125 } country_event = { id = azevent.19450 days = 9490 } country_event = { id = azevent.19450 days = 9855 } country_event = { id = azevent.19450 days = 10220 } country_event = { id = azevent.19450 days = 10585 } country_event = { id = azevent.19450 days = 10950 } country_event = { id = azevent.19450 days = 11315 } country_event = { id = azevent.19450 days = 11680 } country_event = { id = azevent.19450 days = 12045 } country_event = { id = azevent.19450 days = 12410 } } } country_event = { id = junhuo.19450 title = junhuo.6.t desc = junhuo.6.d picture = GFX_aze_junhuodian hidden = yes is_triggered_only = yes immediate = { add_equipment_to_stockpile = { type = infantry_equipment amount = 20000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 500 } add_equipment_to_stockpile = { type = support_equipment amount = 500 } add_equipment_to_stockpile = { type = fighter_equipment amount = 3000 } } } country_event = { id = junhuo.16 title = junhuo.16.t desc = junhuo.16.d picture = GFX_aze_junhuodian is_triggered_only = yes option = { name = junhuo.16.sellkeyan.1back ai_chance = { factor = 4 } add_research_slot = 1 clr_country_flag = junhuo_zhengzaiwaipaikeyanzu } } country_event = { id = junhuo.17 title = junhuo.17.t desc = junhuo.17.d picture = GFX_aze_junhuodian is_triggered_only = yes option = { name = junhuo.17.sellkeyan.2back ai_chance = { factor = 4 } add_research_slot = 2 clr_country_flag = junhuo_zhengzaiwaipaikeyanzu } } country_event = { id = junhuo.18 title = junhuo.18.t desc = junhuo.18.d picture = GFX_aze_junhuodian is_triggered_only = yes option = { name = junhuo.18.sellkeyan.3back ai_chance = { factor = 4 } add_research_slot = 3 clr_country_flag = junhuo_zhengzaiwaipaikeyanzu } } country_event = { id = junhuo.19 title = junhuo.19.t desc = junhuo.19.d picture = GFX_aze_junhuodian is_triggered_only = yes option = { name = junhuo.19.option ai_chance = { factor = 100 } add_to_variable = { wz_sl = 25000 } } }