CHY_xindeshenzhiyuan_decision = { CHY_donggong_decision = { icon = GFX_decision_xingdong visible = { tag = CHY } allowed = { tag = CHY } available = { num_of_civilian_factories > 5 has_full_control_of_state = FROM } state_target = yes fire_only_once = yes targets = { 282 } cost = 100 target_trigger = { has_completed_focus = CHY_jianniangmendeshenzhiyuan FROM = { is_owned_by = CHY } } ai_will_do = { base = 200 } days_remove = 100 modifier = { civilian_factory_use = 5 } complete_effect = { add_manpower = 1000 every_owned_state = { limit = { OR = { state = 533 state = 282 state = 534 state = 532 state = 535 state = 531 state = 529 state = 530 state = 528 state = 536 } } add_dynamic_modifier = { modifier = xinyangzhidi } } } } } #CHY_lueduozhanlingqu_decision = { # # lueduo_decision = { # # icon = xingdong # state_target = yes # on_map_mode = map_and_decisions_view # target_array = controlled_states # highlight_color_while_active = 1 # fire_only_once = yes # days_remove = 30 # cost = 50 # # target_trigger = { # FROM = { # always = yes # } # } # # visible = { # FROM = { # AND = { # is_controlled_by = ROOT # NOT = { is_core_of = ROOT } # } # } # } # # available = { # has_ideas = CHY_czyl_1 # FROM = { # is_controlled_by = ROOT # # } # NOT = { # has_country_flag = chy_lueduozhong # # } # } # target_root_trigger = { # has_completed_focus = CHY_weileguojia # } # # complete_effect = { # set_country_flag = chy_lueduozhong # } # remove_effect = { # clr_country_flag = chy_lueduozhong # modify_timed_idea = { # if = { # limit = { # has_idea = CHY_czyl_1 # } # modify_timed_idea = { # idea = CHY_czyl_1 # days = -100 # } # } # # FROM = { # remove_building = { type = arms_factory level = 10 } # remove_building = { type = industrial_complex level = 10 } # remove_building = { type = dockyard level = 10 } # remove_building = { type = infrastructure level = 10 } # remove_building = { type = synthetic_refinery level = 10 } # remove_building = { type = anti_air_building level = 5 } # remove_building = { type = radar_station level = 10 } # remove_building = { type = rocket_site level = 5 } # remove_building = { type = nuclear_reactor level = 1 } # remove_building = { type = air_base level = 10 } # add_manpower = -11579 # add_dynamic_modifier = { modifier = dead_silence } # } # } # } # # ai_will_do = { # factor = 100 # modifier = { # factor = 0 # } # } # } #}