DH1_zhongnanbandao = { allowed = { original_tag = DH1 } enable = { has_completed_focus = DH1_zhongnanbandao } abort = { DH1 = { controls_state = VIN.core_states controls_state = BRM.core_states controls_state = LAO.core_states controls_state = SIA.core_states controls_state = MAL.core_states } } ai_strategy = { type = front_unit_request tag = "VIN" value = 200 } ai_strategy = { type = front_unit_request tag = "HUJ" value = 200 } ai_strategy = { type = front_unit_request tag = "YUW" value = 200 } ai_strategy = { type = front_unit_request tag = "BRM" value = 200 } ai_strategy = { type = front_unit_request tag = "LAO" value = 200 } ai_strategy = { type = front_unit_request tag = "SIA" value = 200 } ai_strategy = { type = front_unit_request tag = "MAL" value = 200 } ai_strategy = { type = front_unit_request tag = "POR" value = 200 } ai_strategy = { type = ignore id = "DOH" value = 1000 } } DH1_nanyacidalu = { allowed = { original_tag = DH1 } enable = { has_completed_focus = DH1_nanyacidalu } abort = { DH1 = { controls_state = RAJ.core_states controls_state = BAN.core_states controls_state = PAK.core_states } } ai_strategy = { type = front_unit_request tag = "RAJ" value = 200 } ai_strategy = { type = front_unit_request tag = "POR" value = 200 } ai_strategy = { type = front_unit_request tag = "HUJ" value = 200 } ai_strategy = { type = front_unit_request tag = "BAN" value = 200 } ai_strategy = { type = front_unit_request tag = "PAK" value = 200 } ai_strategy = { type = ignore id = "DOH" value = 1000 } } DH1_xinanshibian = { allowed = { original_tag = DH1 } enable = { has_completed_focus = DH1_xinanshibian } abort = { has_country_flag = DH1_xinanshibian_success } ai_strategy = { type = front_unit_request tag = "DOH" value = 200 } } DH1_you_should_be_prepared_for_war = { allowed = { original_tag = DH1 } enable = { always = yes } abort = { always = no } ai_strategy = { type = force_build_armies value = 1000 } } DH1_unit_production_at_week = { allowed = { original_tag = DH1 } enable = { num_of_military_factories < 39 NOT = { has_idea = TY_dingzhenai } } abort = { num_of_military_factories > 39 has_idea = TY_dingzhenai } ai_strategy = { type = role_ratio id = garrison value = -100 } ai_strategy = { type = role_ratio id = cavalry value = -100 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 0 } ai_strategy = { type = role_ratio id = marines value = 0 } ai_strategy = { type = role_ratio id = armor value = 0 } ai_strategy = { type = role_ratio id = infantry value = 1000 } ai_strategy = { type = equipment_production_factor id = infantry value = 60 } ai_strategy = { type = equipment_production_factor id = artillery value = 10 } ai_strategy = { type = equipment_production_factor id = armor value = 0 } ai_strategy = { type = ignore_army_incompetence value = 10000 } ai_strategy = { type = force_build_armies value = 100 } } DH1_unit_production_at_strong = { allowed = { original_tag = DH1 } enable = { num_of_military_factories > 40 NOT = { has_idea = TY_dingzhenai } } abort = { num_of_military_factories < 40 has_idea = TY_dingzhenai } ai_strategy = { type = role_ratio id = garrison value = -100 } ai_strategy = { type = role_ratio id = cavalry value = -100 } ai_strategy = { type = role_ratio id = paratroopers value = 0 } ai_strategy = { type = role_ratio id = mountaineers value = 0 } ai_strategy = { type = role_ratio id = marines value = 0 } ai_strategy = { type = equipment_production_factor id = infantry value = 20 } ai_strategy = { type = role_ratio #模板倾向 id = infantry value = 100 } ai_strategy = { type = template_prio #修改模板倾向 id = infantry value = 100 } ai_strategy = { type = role_ratio #模板倾向 id = armor value = 900 } ai_strategy = { type = template_prio #修改模板倾向 id = armor value = 900 } ai_strategy = { type = equipment_production_min_factories id = train value = 1 } } DH1_naval_role_ratios_historical_strong = { allowed = { original_tag = DH1 } enable = { has_dlc = "Man the Guns" num_of_naval_factories > 4 } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = naval_capital_bb value = 10 } ai_strategy = { type = role_ratio id = naval_capital_bc value = -100 } ai_strategy = { type = role_ratio id = naval_carrier value = -10 } ai_strategy = { type = role_ratio id = naval_submarine value = -10 } ai_strategy = { type = role_ratio id = naval_screen value = 60 } ai_strategy = { type = role_ratio id = naval_cruiser_light value = 30 } ai_strategy = { type = role_ratio id = naval_cruiser_heavy value = -15 } ai_strategy = { type = unit_ratio id = convoy value = 1 } ai_strategy = { type = equipment_production_min_factories id = convoy value = 1 } } DH1_naval_role_ratios_historical_week = { allowed = { original_tag = DH1 } enable = { has_dlc = "Man the Guns" num_of_naval_factories < 5 } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = naval_capital_bb value = -100 } ai_strategy = { type = role_ratio id = naval_capital_bc value = -100 } ai_strategy = { type = role_ratio id = naval_carrier value = -10 } ai_strategy = { type = role_ratio id = naval_submarine value = -10 } ai_strategy = { type = role_ratio id = naval_screen value = 150 } ai_strategy = { type = role_ratio id = naval_cruiser_light value = 30 } ai_strategy = { type = role_ratio id = naval_cruiser_heavy value = -15 } ai_strategy = { type = unit_ratio id = convoy value = 1 } ai_strategy = { type = equipment_production_min_factories id = convoy value = 1 } }