add_namespace = getzhg_event country_event = { id = getzhg_event.1 title = getzhg_event.1.t desc = getzhg_event.1.d picture = GFX_aze_getzhg_miaorunzhi is_triggered_only = yes option = { name = getzhg_event.1.a ai_chance = { factor = 5 } } } country_event = { id = getzhg_event.2 title = getzhg_event.2.t desc = getzhg_event.2.d picture = GFX_aze_getzhg_jiangjieshi is_triggered_only = yes option = { name = getzhg_event.2.a ai_chance = { factor = 5 } } } country_event = { id = getzhg_event.3 title = getzhg_event.3.t desc = getzhg_event.3.d picture = GFX_aze_getzhg_xitele is_triggered_only = yes option = { name = getzhg_event.3.a ai_chance = { factor = 5 } } } country_event = { id = getzhg_event.4 title = getzhg_event.4.t desc = getzhg_event.4.d picture = GFX_aze_zuozhiya is_triggered_only = yes option = { name = getzhg_event.4.a ai_chance = { factor = 5 } custom_effect_tooltip = "招募娘化邓尼茨" hidden_effect = { TAN = { zhg_dengnici = { set_nationality = ROOT } } } } } country_event = { id = getzhg_event.5 title = getzhg_event.5.t desc = getzhg_event.5.d picture = GFX_aze_zuozhiya is_triggered_only = yes option = { name = getzhg_event.5.a ai_chance = { factor = 5 } custom_effect_tooltip = "招募娘化立本人" hidden_effect = { TAN = { zhg_dongpingxiangbalang = { set_nationality = ROOT } } } } } country_event = { id = getzhg_event.6 title = getzhg_event.6.t desc = getzhg_event.6.d picture = GFX_aze_zuozhiya is_triggered_only = yes option = { name = getzhg_event.6.a ai_chance = { factor = 5 } custom_effect_tooltip = "招募娘化古德里安" hidden_effect = { TAN = { zhg_gudelian = { set_nationality = ROOT } } } } } country_event = { id = getzhg_event.7 title = getzhg_event.7.t desc = getzhg_event.7.d picture = GFX_aze_zuozhiya is_triggered_only = yes option = { name = getzhg_event.7.a ai_chance = { factor = 5 } custom_effect_tooltip = "招募娘化隆美尔" hidden_effect = { TAN = { zhg_longmeier = { set_nationality = ROOT } } } } } country_event = { id = getzhg_event.8 title = getzhg_event.8.t desc = getzhg_event.8.d picture = GFX_aze_zuozhiya is_triggered_only = yes option = { name = getzhg_event.8.a ai_chance = { factor = 5 } custom_effect_tooltip = "招募娘化麦克阿瑟" hidden_effect = { TAN = { zhg_maikease = { set_nationality = ROOT } } } } } country_event = { id = getzhg_event.9 title = getzhg_event.9.t desc = getzhg_event.9.d picture = GFX_aze_zuozhiya is_triggered_only = yes option = { name = getzhg_event.9.a ai_chance = { factor = 5 } custom_effect_tooltip = "招募娘化蒙哥马利" hidden_effect = { TAN = { zhg_menggemali = { set_nationality = ROOT } } } } } country_event = { id = getzhg_event.10 title = getzhg_event.10.t desc = getzhg_event.10.d picture = GFX_aze_zuozhiya is_triggered_only = yes option = { name = getzhg_event.10.a ai_chance = { factor = 5 } custom_effect_tooltip = "招募娘化尼米茨" hidden_effect = { TAN = { zhg_nimici = { set_nationality = ROOT } } } } } country_event = { id = getzhg_event.11 title = getzhg_event.11.t desc = getzhg_event.11.d picture = aze_hit is_triggered_only = yes option = { name = getzhg_event.11.a ai_chance = { factor = 5 } FROM = { hidden_effect = { every_character = { } } every_character = { limit = { has_character_flag = chushijianniang is_country_leader = no } remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine remove_unit_leader_trait = fast_planner remove_unit_leader_trait = thorough_planner remove_unit_leader_trait = unyielding_defender remove_unit_leader_trait = aggressive_assaulter remove_unit_leader_trait = organisational_leader remove_unit_leader_trait = inspirational_leader remove_unit_leader_trait = expert_delegator remove_unit_leader_trait = panzer_expert remove_unit_leader_trait = combined_arms_expert remove_unit_leader_trait = cavalry_expert remove_unit_leader_trait = fortress_buster remove_unit_leader_trait = scavenger remove_unit_leader_trait = infantry_expert remove_unit_leader_trait = ambusher remove_unit_leader_trait = invader_ii remove_unit_leader_trait = naval_liason remove_unit_leader_trait = skirmisher remove_unit_leader_trait = paratrooper remove_unit_leader_trait = camouflage_expert remove_unit_leader_trait = expert_improviser remove_unit_leader_trait = guerilla_fighter remove_unit_leader_trait = silent_hunter remove_unit_leader_trait = torpedo_expert remove_unit_leader_trait = lancer remove_unit_leader_trait = destroyer_leader remove_unit_leader_trait = loading_drill_master remove_unit_leader_trait = hunter_killer remove_unit_leader_trait = cruiser_captain remove_unit_leader_trait = search_pattern_expert remove_unit_leader_trait = lone_wolf remove_unit_leader_trait = concealment_expert remove_unit_leader_trait = mine_sweeper remove_unit_leader_trait = mine_layer remove_unit_leader_trait = smoke_screen_expert remove_unit_leader_trait = big_guns_expert remove_unit_leader_trait = ground_pounder remove_unit_leader_trait = safety_first remove_unit_leader_trait = marksman remove_unit_leader_trait = crisis_magician remove_unit_leader_trait = flight_deck_manager remove_unit_leader_trait = fighter_director remove_unit_leader_trait = dive_bomber remove_unit_leader_trait = torpedo_bomber remove_unit_leader_trait = zhanlie_army_gangtieyizhi remove_unit_leader_trait = zhanlie_army_zhuangjiajingying remove_unit_leader_trait = hangmu_army_tongshuaisanjun remove_unit_leader_trait = xunyang_army_junhengzhidao remove_unit_leader_trait = quzhu_army_linghuozhihui remove_unit_leader_trait = quzhu_army_zhandigongjuniang remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia remove_unit_leader_trait = navy_haishangchuanqi set_nationality = ROOT } hidden_effect = { every_character = { limit = { is_country_leader = yes } remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine remove_unit_leader_trait = fast_planner remove_unit_leader_trait = thorough_planner remove_unit_leader_trait = unyielding_defender remove_unit_leader_trait = aggressive_assaulter remove_unit_leader_trait = organisational_leader remove_unit_leader_trait = inspirational_leader remove_unit_leader_trait = expert_delegator remove_unit_leader_trait = panzer_expert remove_unit_leader_trait = combined_arms_expert remove_unit_leader_trait = cavalry_expert remove_unit_leader_trait = fortress_buster remove_unit_leader_trait = scavenger remove_unit_leader_trait = infantry_expert remove_unit_leader_trait = ambusher remove_unit_leader_trait = invader_ii remove_unit_leader_trait = naval_liason remove_unit_leader_trait = skirmisher remove_unit_leader_trait = paratrooper remove_unit_leader_trait = camouflage_expert remove_unit_leader_trait = expert_improviser remove_unit_leader_trait = guerilla_fighter remove_unit_leader_trait = silent_hunter remove_unit_leader_trait = torpedo_expert remove_unit_leader_trait = lancer remove_unit_leader_trait = destroyer_leader remove_unit_leader_trait = loading_drill_master remove_unit_leader_trait = hunter_killer remove_unit_leader_trait = cruiser_captain remove_unit_leader_trait = search_pattern_expert remove_unit_leader_trait = lone_wolf remove_unit_leader_trait = concealment_expert remove_unit_leader_trait = mine_sweeper remove_unit_leader_trait = mine_layer remove_unit_leader_trait = smoke_screen_expert remove_unit_leader_trait = big_guns_expert remove_unit_leader_trait = ground_pounder remove_unit_leader_trait = safety_first remove_unit_leader_trait = marksman remove_unit_leader_trait = crisis_magician remove_unit_leader_trait = flight_deck_manager remove_unit_leader_trait = fighter_director remove_unit_leader_trait = dive_bomber remove_unit_leader_trait = torpedo_bomber remove_unit_leader_trait = zhanlie_army_gangtieyizhi remove_unit_leader_trait = zhanlie_army_zhuangjiajingying remove_unit_leader_trait = hangmu_army_tongshuaisanjun remove_unit_leader_trait = xunyang_army_junhengzhidao remove_unit_leader_trait = quzhu_army_linghuozhihui remove_unit_leader_trait = quzhu_army_zhandigongjuniang remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia remove_unit_leader_trait = navy_haishangchuanqi remove_country_leader_role = { ideology = socialism } remove_country_leader_role = { ideology = stalinism } remove_country_leader_role = { ideology = fascism_ideology } remove_country_leader_role = { ideology = liberalism } remove_country_leader_role = { ideology = despotism } remove_country_leader_role = { ideology = leninism } remove_country_leader_role = { ideology = marxism } set_nationality = ROOT } } set_country_flag = jianniangyibeifuhuo } } option = { name = getzhg_event.11.b ai_chance = { base = 0 } } } country_event = { id = getzhg_event.1101 title = getzhg_event.1101.t desc = getzhg_event.1101.d picture = aze_hit is_triggered_only = yes option = { name = getzhg_event.11.a ai_chance = { factor = 5 } FROM.FROM = { every_character = { limit = { has_character_flag = chushijianniang is_country_leader = no } remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine remove_unit_leader_trait = fast_planner remove_unit_leader_trait = thorough_planner remove_unit_leader_trait = unyielding_defender remove_unit_leader_trait = aggressive_assaulter remove_unit_leader_trait = organisational_leader remove_unit_leader_trait = inspirational_leader remove_unit_leader_trait = expert_delegator remove_unit_leader_trait = panzer_expert remove_unit_leader_trait = combined_arms_expert remove_unit_leader_trait = cavalry_expert remove_unit_leader_trait = fortress_buster remove_unit_leader_trait = scavenger remove_unit_leader_trait = infantry_expert remove_unit_leader_trait = ambusher remove_unit_leader_trait = invader_ii remove_unit_leader_trait = naval_liason remove_unit_leader_trait = skirmisher remove_unit_leader_trait = paratrooper remove_unit_leader_trait = camouflage_expert remove_unit_leader_trait = expert_improviser remove_unit_leader_trait = guerilla_fighter remove_unit_leader_trait = silent_hunter remove_unit_leader_trait = torpedo_expert remove_unit_leader_trait = lancer remove_unit_leader_trait = destroyer_leader remove_unit_leader_trait = loading_drill_master remove_unit_leader_trait = hunter_killer remove_unit_leader_trait = cruiser_captain remove_unit_leader_trait = search_pattern_expert remove_unit_leader_trait = lone_wolf remove_unit_leader_trait = concealment_expert remove_unit_leader_trait = mine_sweeper remove_unit_leader_trait = mine_layer remove_unit_leader_trait = smoke_screen_expert remove_unit_leader_trait = big_guns_expert remove_unit_leader_trait = ground_pounder remove_unit_leader_trait = safety_first remove_unit_leader_trait = marksman remove_unit_leader_trait = crisis_magician remove_unit_leader_trait = flight_deck_manager remove_unit_leader_trait = fighter_director remove_unit_leader_trait = dive_bomber remove_unit_leader_trait = torpedo_bomber remove_unit_leader_trait = zhanlie_army_gangtieyizhi remove_unit_leader_trait = zhanlie_army_zhuangjiajingying remove_unit_leader_trait = hangmu_army_tongshuaisanjun remove_unit_leader_trait = xunyang_army_junhengzhidao remove_unit_leader_trait = quzhu_army_linghuozhihui remove_unit_leader_trait = quzhu_army_zhandigongjuniang remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia remove_unit_leader_trait = navy_haishangchuanqi set_nationality = ROOT } hidden_effect = { every_character = { limit = { is_country_leader = yes } remove_unit_leader_trait = logistics_wizard remove_unit_leader_trait = offensive_doctrine remove_unit_leader_trait = defensive_doctrine remove_unit_leader_trait = fast_planner remove_unit_leader_trait = thorough_planner remove_unit_leader_trait = unyielding_defender remove_unit_leader_trait = aggressive_assaulter remove_unit_leader_trait = organisational_leader remove_unit_leader_trait = inspirational_leader remove_unit_leader_trait = expert_delegator remove_unit_leader_trait = panzer_expert remove_unit_leader_trait = combined_arms_expert remove_unit_leader_trait = cavalry_expert remove_unit_leader_trait = fortress_buster remove_unit_leader_trait = scavenger remove_unit_leader_trait = infantry_expert remove_unit_leader_trait = ambusher remove_unit_leader_trait = invader_ii remove_unit_leader_trait = naval_liason remove_unit_leader_trait = skirmisher remove_unit_leader_trait = paratrooper remove_unit_leader_trait = camouflage_expert remove_unit_leader_trait = expert_improviser remove_unit_leader_trait = guerilla_fighter remove_unit_leader_trait = silent_hunter remove_unit_leader_trait = torpedo_expert remove_unit_leader_trait = lancer remove_unit_leader_trait = destroyer_leader remove_unit_leader_trait = loading_drill_master remove_unit_leader_trait = hunter_killer remove_unit_leader_trait = cruiser_captain remove_unit_leader_trait = search_pattern_expert remove_unit_leader_trait = lone_wolf remove_unit_leader_trait = concealment_expert remove_unit_leader_trait = mine_sweeper remove_unit_leader_trait = mine_layer remove_unit_leader_trait = smoke_screen_expert remove_unit_leader_trait = big_guns_expert remove_unit_leader_trait = ground_pounder remove_unit_leader_trait = safety_first remove_unit_leader_trait = marksman remove_unit_leader_trait = crisis_magician remove_unit_leader_trait = flight_deck_manager remove_unit_leader_trait = fighter_director remove_unit_leader_trait = dive_bomber remove_unit_leader_trait = torpedo_bomber remove_unit_leader_trait = zhanlie_army_gangtieyizhi remove_unit_leader_trait = zhanlie_army_zhuangjiajingying remove_unit_leader_trait = hangmu_army_tongshuaisanjun remove_unit_leader_trait = xunyang_army_junhengzhidao remove_unit_leader_trait = quzhu_army_linghuozhihui remove_unit_leader_trait = quzhu_army_zhandigongjuniang remove_unit_leader_trait = hangmu_navy_jizaijianniangzhuanjia remove_unit_leader_trait = navy_haishangchuanqi remove_country_leader_role = { ideology = socialism } remove_country_leader_role = { ideology = stalinism } remove_country_leader_role = { ideology = fascism_ideology } remove_country_leader_role = { ideology = liberalism } remove_country_leader_role = { ideology = despotism } remove_country_leader_role = { ideology = leninism } remove_country_leader_role = { ideology = marxism } set_nationality = ROOT } } set_country_flag = jianniangyibeifuhuo } } option = { name = getzhg_event.11.b ai_chance = { base = 0 } } } country_event = { id = getzhg_event.12 title = getzhg_event.12.t desc = getzhg_event.12.d picture = GFX_aze_getzhg_sidalin is_triggered_only = yes option = { name = getzhg_event.12.a ai_chance = { factor = 5 } } } country_event = { id = getzhg_event.13 title = getzhg_event.13.t desc = getzhg_event.13.d picture = GFX_aze_meta_fangzhou is_triggered_only = yes immediate = { ROOT = { set_country_flag = meta_fangzhou_finding set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } } } option = { name = getzhg_event.13.a ai_chance = { factor = 5 } random_state = { limit = { OR = { is_fully_controlled_by = SIR is_fully_controlled_by = SR1 is_fully_controlled_by = SR2 is_fully_controlled_by = SR3 is_fully_controlled_by = SR4 } } set_variable = { global.meta_fangzhou_state = THIS } PREV = { goto_state = PREV } set_state_flag = meta_fangzhou } } } country_event = { id = getzhg_event.1301 title = getzhg_event.1301.t desc = getzhg_event.1301.d picture = GFX_aze_meta_fangzhou is_triggered_only = yes option = { name = getzhg_event.1301.a ai_chance = { factor = 5 } if = { limit = { date < 1938.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 1 max = 3 } round_temp_variable = temp_level } else_if = { limit = { AND = { date > 1938.5.31 date < 1941.1.1 } } randomize_temp_variable = { var = temp_level distribution = uniform min = 2 max = 5 } round_temp_variable = temp_level } else_if = { limit = { date > 1940.12.31 date < 1942.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 4 max = 7 } round_temp_variable = temp_level } else_if = { limit = { date > 1942.5.31 } randomize_temp_variable = { var = temp_level distribution = uniform min = 5 max = 9 } round_temp_variable = temp_level } randomize_temp_variable = { var = temp_shuxing1 distribution = uniform min = 5 max = 8 } round_temp_variable = temp_shuxing1 randomize_temp_variable = { var = temp_shuxing2 distribution = uniform min = 5 max = 8 } round_temp_variable = temp_shuxing2 randomize_temp_variable = { var = temp_shuxing3 distribution = uniform min = 5 max = 9 } round_temp_variable = temp_shuxing3 randomize_temp_variable = { var = temp_shuxing4 distribution = uniform min = 5 max = 9 } round_temp_variable = temp_shuxing4 hidden_effect = { TAN = { meta_huangjiafangzhou = { set_nationality = ROOT } } } meta_effect = { text = { add_corps_commander_role = { character = meta_huangjiafangzhou traits = { hangmu_army trait_yujin xuexixunsu } skill = [level] attack_skill = [shuxing1] defense_skill = [shuxing2] planning_skill = [shuxing3] logistics_skill = [shuxing4] } } level = temp_level shuxing1 = temp_shuxing1 shuxing2 = temp_shuxing2 shuxing3 = temp_shuxing3 shuxing4 = temp_shuxing4 } meta_huangjiafangzhou = { set_character_flag = chushijianniang } } } country_event = { id = getzhg_event.14 title = getzhg_event.14.t desc = getzhg_event.14.d picture = GFX_aze_meta_feilong is_triggered_only = yes immediate = { ROOT = { set_country_flag = meta_feilong_finding set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } } } option = { name = getzhg_event.14.a ai_chance = { factor = 5 } random_state = { limit = { OR = { is_fully_controlled_by = SIR is_fully_controlled_by = SR1 is_fully_controlled_by = SR2 is_fully_controlled_by = SR3 is_fully_controlled_by = SR4 } } set_variable = { global.meta_feilong_state = THIS } PREV = { goto_state = PREV } set_state_flag = meta_feilong } } } country_event = { id = getzhg_event.1401 title = getzhg_event.1401.t desc = getzhg_event.1401.d picture = GFX_aze_meta_feilong is_triggered_only = yes option = { name = getzhg_event.1401.a ai_chance = { factor = 5 } if = { limit = { date < 1938.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 1 max = 3 } round_temp_variable = temp_level } else_if = { limit = { AND = { date > 1938.5.31 date < 1941.1.1 } } randomize_temp_variable = { var = temp_level distribution = uniform min = 2 max = 5 } round_temp_variable = temp_level } else_if = { limit = { date > 1940.12.31 date < 1942.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 4 max = 7 } round_temp_variable = temp_level } else_if = { limit = { date > 1942.5.31 } randomize_temp_variable = { var = temp_level distribution = uniform min = 5 max = 9 } round_temp_variable = temp_level } randomize_temp_variable = { var = temp_shuxing1 distribution = uniform min = 5 max = 8 } round_temp_variable = temp_shuxing1 randomize_temp_variable = { var = temp_shuxing2 distribution = uniform min = 5 max = 8 } round_temp_variable = temp_shuxing2 randomize_temp_variable = { var = temp_shuxing3 distribution = uniform min = 5 max = 9 } round_temp_variable = temp_shuxing3 randomize_temp_variable = { var = temp_shuxing4 distribution = uniform min = 5 max = 9 } round_temp_variable = temp_shuxing4 hidden_effect = { TAN = { meta_feilong = { set_nationality = ROOT } meta_canglong = { set_nationality = ROOT } } } meta_effect = { text = { add_corps_commander_role = { character = meta_canglong traits = { hangmu_army trait_yujin xuexixunsu } skill = [level] attack_skill = [shuxing1] defense_skill = [shuxing2] planning_skill = [shuxing3] logistics_skill = [shuxing4] } add_corps_commander_role = { character = meta_feilong traits = { hangmu_army trait_yujin xuexixunsu } skill = [level] attack_skill = [shuxing1] defense_skill = [shuxing2] planning_skill = [shuxing3] logistics_skill = [shuxing4] } } level = temp_level shuxing1 = temp_shuxing1 shuxing2 = temp_shuxing2 shuxing3 = temp_shuxing3 shuxing4 = temp_shuxing4 } meta_feilong = { set_character_flag = chushijianniang } meta_canglong = { set_character_flag = chushijianniang } } } #海伦娜 country_event = { id = getzhg_event.15 title = getzhg_event.15.t desc = getzhg_event.15.d picture = GFX_aze_meta_hailunna is_triggered_only = yes immediate = { ROOT = { set_country_flag = meta_hailunna_finding set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } } } option = { name = getzhg_event.15.a ai_chance = { factor = 5 } random_state = { limit = { OR = { is_fully_controlled_by = SIR is_fully_controlled_by = SR1 is_fully_controlled_by = SR2 is_fully_controlled_by = SR3 is_fully_controlled_by = SR4 } } set_variable = { global.meta_hailunna_state = THIS } PREV = { goto_state = PREV } set_state_flag = meta_hailunna } } } country_event = { id = getzhg_event.1501 title = getzhg_event.1501.t desc = getzhg_event.1501.d picture = GFX_aze_meta_hailunna is_triggered_only = yes option = { name = getzhg_event.1501.a ai_chance = { factor = 5 } if = { limit = { date < 1938.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 1 max = 3 } round_temp_variable = temp_level } else_if = { limit = { AND = { date > 1938.5.31 date < 1941.1.1 } } randomize_temp_variable = { var = temp_level distribution = uniform min = 2 max = 5 } round_temp_variable = temp_level } else_if = { limit = { date > 1940.12.31 date < 1942.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 4 max = 7 } round_temp_variable = temp_level } else_if = { limit = { date > 1942.5.31 } randomize_temp_variable = { var = temp_level distribution = uniform min = 5 max = 9 } round_temp_variable = temp_level } randomize_temp_variable = { var = temp_shuxing1 distribution = uniform min = 5 max = 8 } round_temp_variable = temp_shuxing1 randomize_temp_variable = { var = temp_shuxing2 distribution = uniform min = 5 max = 8 } round_temp_variable = temp_shuxing2 randomize_temp_variable = { var = temp_shuxing3 distribution = uniform min = 5 max = 9 } round_temp_variable = temp_shuxing3 randomize_temp_variable = { var = temp_shuxing4 distribution = uniform min = 5 max = 9 } round_temp_variable = temp_shuxing4 hidden_effect = { TAN = { meta_hailunna = { set_nationality = ROOT } } } meta_effect = { text = { add_corps_commander_role = { character = meta_hailunna traits = { xunyang_army trait_yujin xuexixunsu } skill = [level] attack_skill = [shuxing1] defense_skill = [shuxing2] planning_skill = [shuxing3] logistics_skill = [shuxing4] } } level = temp_level shuxing1 = temp_shuxing1 shuxing2 = temp_shuxing2 shuxing3 = temp_shuxing3 shuxing4 = temp_shuxing4 } meta_hailunna = { set_character_flag = chushijianniang } } } #飞鹰 country_event = { id = getzhg_event.16 title = getzhg_event.16.t desc = getzhg_event.16.d picture = GFX_report_event_generic_read_write is_triggered_only = yes immediate = { ROOT = { set_country_flag = meta_feiying_finding set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } } } option = { name = getzhg_event.16.a ai_chance = { factor = 5 } random_state = { limit = { OR = { is_fully_controlled_by = SIR is_fully_controlled_by = SR1 is_fully_controlled_by = SR2 is_fully_controlled_by = SR3 is_fully_controlled_by = SR4 } } set_variable = { global.meta_feiying_state = THIS } PREV = { goto_state = PREV } set_state_flag = meta_feiying } } } country_event = { id = getzhg_event.1601 title = getzhg_event.1601.t desc = getzhg_event.1601.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = getzhg_event.1601.a ai_chance = { factor = 5 } if = { limit = { date < 1938.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 1 max = 3 } round_temp_variable = temp_level } else_if = { limit = { AND = { date > 1938.5.31 date < 1941.1.1 } } randomize_temp_variable = { var = temp_level distribution = uniform min = 2 max = 5 } round_temp_variable = temp_level } else_if = { limit = { date > 1940.12.31 date < 1942.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 4 max = 7 } round_temp_variable = temp_level } else_if = { limit = { date > 1942.5.31 } randomize_temp_variable = { var = temp_level distribution = uniform min = 5 max = 9 } round_temp_variable = temp_level } randomize_temp_variable = { var = temp_shuxing1 distribution = uniform min = 1 max = 6 } round_temp_variable = temp_shuxing1 randomize_temp_variable = { var = temp_shuxing2 distribution = uniform min = 1 max = 6 } round_temp_variable = temp_shuxing2 randomize_temp_variable = { var = temp_shuxing3 distribution = uniform min = 1 max = 7 } round_temp_variable = temp_shuxing3 randomize_temp_variable = { var = temp_shuxing4 distribution = uniform min = 1 max = 7 } round_temp_variable = temp_shuxing4 hidden_effect = { TAN = { meta_feiying = { set_nationality = ROOT } } } meta_effect = { text = { add_corps_commander_role = { character = meta_feiying traits = { xunyang_army trait_yujin xuexixunsu } skill = [level] attack_skill = [shuxing1] defense_skill = [shuxing2] planning_skill = [shuxing3] logistics_skill = [shuxing4] } } level = temp_level shuxing1 = temp_shuxing1 shuxing2 = temp_shuxing2 shuxing3 = temp_shuxing3 shuxing4 = temp_shuxing4 } meta_feiying = { set_character_flag = chushijianniang } } } #扶桑 country_event = { id = getzhg_event.17 title = getzhg_event.17.t desc = getzhg_event.17.d picture = GFX_report_event_generic_read_write is_triggered_only = yes immediate = { ROOT = { set_country_flag = meta_fusang_finding set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } } } option = { name = getzhg_event.17.a ai_chance = { factor = 5 } random_state = { limit = { OR = { is_fully_controlled_by = SIR is_fully_controlled_by = SR1 is_fully_controlled_by = SR2 is_fully_controlled_by = SR3 is_fully_controlled_by = SR4 } } set_variable = { global.meta_fusang_state = THIS } PREV = { goto_state = PREV } set_state_flag = meta_fusang } } } country_event = { id = getzhg_event.1701 title = getzhg_event.1701.t desc = getzhg_event.1701.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = getzhg_event.1701.a ai_chance = { factor = 5 } if = { limit = { date < 1938.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 1 max = 3 } round_temp_variable = temp_level } else_if = { limit = { AND = { date > 1938.5.31 date < 1941.1.1 } } randomize_temp_variable = { var = temp_level distribution = uniform min = 2 max = 5 } round_temp_variable = temp_level } else_if = { limit = { date > 1940.12.31 date < 1942.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 4 max = 7 } round_temp_variable = temp_level } else_if = { limit = { date > 1942.5.31 } randomize_temp_variable = { var = temp_level distribution = uniform min = 5 max = 9 } round_temp_variable = temp_level } randomize_temp_variable = { var = temp_shuxing1 distribution = uniform min = 1 max = 6 } round_temp_variable = temp_shuxing1 randomize_temp_variable = { var = temp_shuxing2 distribution = uniform min = 1 max = 6 } round_temp_variable = temp_shuxing2 randomize_temp_variable = { var = temp_shuxing3 distribution = uniform min = 1 max = 7 } round_temp_variable = temp_shuxing3 randomize_temp_variable = { var = temp_shuxing4 distribution = uniform min = 1 max = 7 } round_temp_variable = temp_shuxing4 hidden_effect = { TAN = { meta_fusang = { set_nationality = ROOT } } } meta_effect = { text = { add_corps_commander_role = { character = meta_fusang traits = { xunyang_army trait_yujin xuexixunsu } skill = [level] attack_skill = [shuxing1] defense_skill = [shuxing2] planning_skill = [shuxing3] logistics_skill = [shuxing4] } } level = temp_level shuxing1 = temp_shuxing1 shuxing2 = temp_shuxing2 shuxing3 = temp_shuxing3 shuxing4 = temp_shuxing4 } meta_fusang = { set_character_flag = chushijianniang } } } #格奈森瑙沙恩霍斯特 country_event = { id = getzhg_event.18 title = getzhg_event.18.t desc = getzhg_event.18.d picture = GFX_report_event_generic_read_write is_triggered_only = yes immediate = { ROOT = { set_country_flag = meta_genaisennao_finding set_country_flag = { flag = meta_fangqixunzhao_cd value = 1 days = 60 } } } option = { name = getzhg_event.18.a ai_chance = { factor = 5 } random_state = { limit = { OR = { is_fully_controlled_by = SIR is_fully_controlled_by = SR1 is_fully_controlled_by = SR2 is_fully_controlled_by = SR3 is_fully_controlled_by = SR4 } } set_variable = { global.meta_genaisennao_state = THIS } PREV = { goto_state = PREV } set_state_flag = meta_genaisennao } } } country_event = { id = getzhg_event.1801 title = getzhg_event.1801.t desc = getzhg_event.1801.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = getzhg_event.1801.a ai_chance = { factor = 5 } if = { limit = { date < 1938.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 1 max = 3 } round_temp_variable = temp_level } else_if = { limit = { AND = { date > 1938.5.31 date < 1941.1.1 } } randomize_temp_variable = { var = temp_level distribution = uniform min = 2 max = 5 } round_temp_variable = temp_level } else_if = { limit = { date > 1940.12.31 date < 1942.6.1 } randomize_temp_variable = { var = temp_level distribution = uniform min = 4 max = 7 } round_temp_variable = temp_level } else_if = { limit = { date > 1942.5.31 } randomize_temp_variable = { var = temp_level distribution = uniform min = 5 max = 9 } round_temp_variable = temp_level } randomize_temp_variable = { var = temp_shuxing1 distribution = uniform min = 1 max = 6 } round_temp_variable = temp_shuxing1 randomize_temp_variable = { var = temp_shuxing2 distribution = uniform min = 1 max = 6 } round_temp_variable = temp_shuxing2 randomize_temp_variable = { var = temp_shuxing3 distribution = uniform min = 1 max = 7 } round_temp_variable = temp_shuxing3 randomize_temp_variable = { var = temp_shuxing4 distribution = uniform min = 1 max = 7 } round_temp_variable = temp_shuxing4 hidden_effect = { TAN = { meta_genaisennao = { set_nationality = ROOT } } } meta_effect = { text = { add_corps_commander_role = { character = meta_genaisennao traits = { xunyang_army trait_yujin xuexixunsu } skill = [level] attack_skill = [shuxing1] defense_skill = [shuxing2] planning_skill = [shuxing3] logistics_skill = [shuxing4] } } level = temp_level shuxing1 = temp_shuxing1 shuxing2 = temp_shuxing2 shuxing3 = temp_shuxing3 shuxing4 = temp_shuxing4 } meta_genaisennao = { set_character_flag = chushijianniang } } } unit_leader_event = { id = getzhg_event.20 title = getzhg_event.20.t desc = getzhg_event.shengjiqifadesc immediate = { } is_triggered_only = yes option = { name = getzhg_event.20.a ai_chance = { factor = 5 } add_tech_bonus = { name = "驱逐舰娘の启发" technology = shipgirltech_quzhupao_1 technology = shipgirltech_quzhupao_2 bonus = 1.5 uses = 1 } } option = { name = getzhg_event.xieshu ai_chance = { factor = 5 } army_experience = 40 navy_experience = 30 } } unit_leader_event = { id = getzhg_event.2001 title = getzhg_event.2001.t desc = getzhg_event.shengjiqifadesc2 immediate = { } is_triggered_only = yes option = { name = getzhg_event.2001.a ai_chance = { factor = 5 } add_tech_bonus = { name = "驱逐舰娘の超前启发" technology = shipgirltech_quzhupao_2 technology = shipgirltech_quzhupao_3 ahead_reduction = 3 bonus = 1.5 uses = 1 } } option = { name = getzhg_event.xieshu2 ai_chance = { factor = 5 } army_experience = 75 navy_experience = 50 } } unit_leader_event = { id = getzhg_event.21 title = getzhg_event.21.t desc = getzhg_event.shengjiqifadesc immediate = { } is_triggered_only = yes option = { name = getzhg_event.21.a ai_chance = { factor = 5 } add_tech_bonus = { name = "巡洋舰娘の启发" technology = shipgirltech_xunyangpao_1 technology = shipgirltech_xunyangpao_2 bonus = 1.5 uses = 1 } } option = { name = getzhg_event.xieshu ai_chance = { factor = 5 } army_experience = 40 navy_experience = 30 } } unit_leader_event = { id = getzhg_event.2101 title = getzhg_event.2101.t desc = getzhg_event.shengjiqifadesc2 immediate = { } is_triggered_only = yes option = { name = getzhg_event.2101.a ai_chance = { factor = 5 } add_tech_bonus = { name = "巡洋舰娘の超前启发" technology = shipgirltech_xunyangpao_2 technology = shipgirltech_xunyangpao_3 ahead_reduction = 3 bonus = 1.5 uses = 1 } } option = { name = getzhg_event.xieshu2 ai_chance = { factor = 5 } army_experience = 75 navy_experience = 50 } } unit_leader_event = { id = getzhg_event.22 title = getzhg_event.22.t desc = getzhg_event.shengjiqifadesc immediate = { } is_triggered_only = yes option = { name = getzhg_event.22.a ai_chance = { factor = 5 } add_tech_bonus = { name = "战列舰娘の启发" technology = shipgirltech_zhanliepao_1 technology = shipgirltech_zhanliepao_2 bonus = 1.5 uses = 1 } } option = { name = getzhg_event.xieshu ai_chance = { factor = 5 } army_experience = 40 navy_experience = 30 } } unit_leader_event = { id = getzhg_event.2201 title = getzhg_event.2201.t desc = getzhg_event.shengjiqifadesc2 immediate = { } is_triggered_only = yes option = { name = getzhg_event.2201.a ai_chance = { factor = 5 } add_tech_bonus = { name = "战列舰娘の超前启发" technology = shipgirltech_zhanliepao_2 technology = shipgirltech_zhanliepao_3 ahead_reduction = 3 bonus = 1.5 uses = 1 } } option = { name = getzhg_event.xieshu2 ai_chance = { factor = 5 } army_experience = 75 navy_experience = 50 } } unit_leader_event = { id = getzhg_event.23 title = getzhg_event.23.t desc = getzhg_event.shengjiqifadesc immediate = { } is_triggered_only = yes option = { name = getzhg_event.23.a ai_chance = { factor = 5 } add_tech_bonus = { name = "航母舰娘の启发" technology = shipgirltech_zuozhanlilun_1 technology = shipgirltech_zuozhanlilun_2 technology = shipgirltech_zuozhanlilun_3 technology = shipgirltech_zuozhanlilun_4 technology = shipgirltech_zuozhanlilun_5 technology = shipgirltech_jizaijianniang_1 technology = shipgirltech_jizaijianniang_2 bonus = 1.5 uses = 2 } } option = { name = getzhg_event.23.b ai_chance = { factor = 5 } add_tech_bonus = { name = "舰娘科技哲学问题" category = jianniang_tech bonus = 0.75 uses = 2 } } option = { name = getzhg_event.xieshu ai_chance = { factor = 5 } army_experience = 75 navy_experience = 50 } } unit_leader_event = { id = getzhg_event.2301 title = getzhg_event.2301.t desc = getzhg_event.shengjiqifadesc2 immediate = { } is_triggered_only = yes option = { name = getzhg_event.2301.a ai_chance = { factor = 5 } ROOT = { add_tech_bonus = { name = "航母舰娘の超前启发" technology = shipgirltech_zuozhanlilun_1 technology = shipgirltech_zuozhanlilun_2 technology = shipgirltech_zuozhanlilun_3 technology = shipgirltech_zuozhanlilun_4 technology = shipgirltech_zuozhanlilun_5 technology = shipgirltech_jizaijianniang_2 technology = shipgirltech_jizaijianniang_3 ahead_reduction = 3 bonus = 1.5 uses = 3 } } } option = { name = getzhg_event.2301.b ai_chance = { factor = 5 } add_tech_bonus = { name = "舰娘科技高深哲学问题" category = jianniang_tech ahead_reduction = 2 bonus = 1 uses = 2 } } option = { name = getzhg_event.xieshu2 ai_chance = { factor = 5 } army_experience = 75 navy_experience = 50 } } unit_leader_event = { id = getzhg_event.24 title = getzhg_event.24.t desc = getzhg_event.24.d immediate = { log = "this [THIS.GetName] prev [PREV.GetName] from [FROM.GetName] root [ROOT.GetName]" THIS = { set_temp_variable = { THIS.huanzhuangleader = THIS } } } is_triggered_only = yes option = { name = "不换了" } #企业 option = { name = "huangzhuang_qiye0" trigger = { THIS = { is_character = BYG_qiye } } set_portraits = { character = THIS army = { large="gfx/leaders/BYG/qiye.png" } civilian = { large="gfx/leaders/BYG/qiye.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "行政装" trigger = { THIS = { is_character = BYG_qiye } } set_portraits = { character = THIS army = { large="gfx/leaders/BYG/leader_qiye_xz.png" } civilian = { large="gfx/leaders/BYG/leader_qiye_xz.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "戎装" trigger = { THIS = { is_character = BYG_qiye } } set_portraits = { character = THIS army = { large="gfx/leaders/BYG/leader_qiye_js.png" } civilian = { large="gfx/leaders/BYG/leader_qiye_js.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #阿芙乐尔 option = { name = "睡衣" trigger = { THIS = { is_character = BFL_afuleer } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/afuleer1.png" } civilian = { large="gfx/leaders/huanzhuang/afuleer1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #鞍山 option = { name = "打游戏" trigger = { THIS = { is_character = DOH_anshan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/anshan1.png" } civilian = { large="gfx/leaders/huanzhuang/anshan1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "鞍山2" trigger = { THIS = { is_character = DOH_anshan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/anshan2.png" } civilian = { large="gfx/leaders/huanzhuang/anshan2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #奥古斯特 option = { name = "犀利" trigger = { THIS = { is_character = TIX_aogusite } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aogusite1.png" } civilian = { large="gfx/leaders/huanzhuang/aogusite1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "机械龙(?)" trigger = { THIS = { is_character = TIX_aogusite } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aogusite2.png" } civilian = { large="gfx/leaders/huanzhuang/aogusite2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "奥古斯特2" trigger = { THIS = { is_character = TIX_aogusite } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aogusite3.png" } civilian = { large="gfx/leaders/huanzhuang/aogusite3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "奥古斯特-女仆" trigger = { THIS = { is_character = TIX_aogusite } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aogusite4.png" } civilian = { large="gfx/leaders/huanzhuang/aogusite4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #贝拉罗斯 option = { name = "泳衣" trigger = { THIS = { is_character = BFL_beilaluosi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/beilaluosi1.png" } civilian = { large="gfx/leaders/huanzhuang/beilaluosi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "睡衣" trigger = { THIS = { is_character = BFL_beilaluosi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/beilaluosi2.png" } civilian = { large="gfx/leaders/huanzhuang/beilaluosi2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #长春 option = { name = "常服" trigger = { THIS = { is_character = DOH_changchun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/changchun1.png" } civilian = { large="gfx/leaders/huanzhuang/changchun1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #抚顺 option = { name = "看鞍山打游戏" trigger = { THIS = { is_character = DOH_fushun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/fushun1.png" } civilian = { large="gfx/leaders/huanzhuang/fushun1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #甘古特 option = { name = "换个姿势" trigger = { THIS = { is_character = BFL_gangute } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/gangute1.png" } civilian = { large="gfx/leaders/huanzhuang/gangute1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #洪亮 option = { name = "时尚小棉袄" trigger = { THIS = { is_character = BFL_hongliang } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/hongliang1.png" } civilian = { large="gfx/leaders/huanzhuang/hongliang1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #雷鸣 option = { name = "睡衣" trigger = { THIS = { is_character = BFL_leiming } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/leiming1.png" } civilian = { large="gfx/leaders/huanzhuang/leiming1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "睡衣2" trigger = { THIS = { is_character = BFL_leiming } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/leiming2.png" } civilian = { large="gfx/leaders/huanzhuang/leiming2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #罗西亚 option = { name = "监视者" trigger = { THIS = { is_character = BFL_luoxiya } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoxiya1.png" } civilian = { large="gfx/leaders/huanzhuang/luoxiya1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "戎装" trigger = { THIS = { is_character = BFL_luoxiya } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoxiya2.png" } civilian = { large="gfx/leaders/huanzhuang/luoxiya2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "监视者2" trigger = { THIS = { is_character = BFL_luoxiya } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoxiya3.png" } civilian = { large="gfx/leaders/huanzhuang/luoxiya3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "监视者3" trigger = { THIS = { is_character = BFL_luoxiya } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoxiya4.png" } civilian = { large="gfx/leaders/huanzhuang/luoxiya4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #明斯克 option = { name = "看屁屁" trigger = { THIS = { is_character = BFL_mingsike } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/mingsike1.png" } civilian = { large="gfx/leaders/huanzhuang/mingsike1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #摩尔曼斯克 option = { name = "小舌头" trigger = { THIS = { is_character = BFL_moermansike } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/moermansike1.png" } civilian = { large="gfx/leaders/huanzhuang/moermansike1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "萝莉曼斯克" trigger = { THIS = { is_character = BFL_moermansike } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/moermansike2.png" } civilian = { large="gfx/leaders/huanzhuang/moermansike2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #水星纪念 option = { name = "睡衣" trigger = { THIS = { is_character = BFL_shuixingjinian } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/shuixingjinian1.png" } civilian = { large="gfx/leaders/huanzhuang/shuixingjinian1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #塔林 option = { name = "睡衣" trigger = { THIS = { is_character = BFL_talin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/talin1.png" } civilian = { large="gfx/leaders/huanzhuang/talin1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #塔什干 option = { name = "被抓的同志酱" trigger = { THIS = { is_character = BFL_tashigan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tashigan1.png" } civilian = { large="gfx/leaders/huanzhuang/tashigan1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "小西装" trigger = { THIS = { is_character = BFL_tashigan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tashigan2.png" } civilian = { large="gfx/leaders/huanzhuang/tashigan2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #希佩尔 option = { name = "小墨镜" trigger = { THIS = { is_character = TIX_xipeiershangjiang } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/xipeier1.png" } civilian = { large="gfx/leaders/huanzhuang/xipeier1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "和服" trigger = { THIS = { is_character = TIX_xipeiershangjiang } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/xipeier2.png" } civilian = { large="gfx/leaders/huanzhuang/xipeier2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #太原 option = { name = "常服" trigger = { THIS = { is_character = DOH_taiyuan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/taiyuan1.png" } civilian = { large="gfx/leaders/huanzhuang/taiyuan1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #阿达尔伯特 option = { name = "阿达尔伯特-女仆" trigger = { THIS = { is_character = TIX_adaerbote } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/adaerbote1.png" } civilian = { large="gfx/leaders/huanzhuang/adaerbote1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #埃吉尔 option = { name = "埃吉尔子" trigger = { THIS = { is_character = TIX_aijier } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aijier1.png" } civilian = { large="gfx/leaders/huanzhuang/aijier1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "埃吉尔2" trigger = { THIS = { is_character = TIX_aijier } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aijier2.png" } civilian = { large="gfx/leaders/huanzhuang/aijier2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "埃吉尔3" trigger = { THIS = { is_character = TIX_aijier } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aijier3.png" } civilian = { large="gfx/leaders/huanzhuang/aijier3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #奥丁 option = { name = "奥丁-和服" trigger = { THIS = { is_character = TIX_aoding } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aoding1.png" } civilian = { large="gfx/leaders/huanzhuang/aoding1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #彼得 option = { name = "彼得-女仆" trigger = { THIS = { is_character = TIX_bide } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/bide1.png" } civilian = { large="gfx/leaders/huanzhuang/bide1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #俾斯麦 option = { name = "打工の俾斯麦" trigger = { THIS = { is_character = TIX_bisimai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/bisimai1.png" } civilian = { large="gfx/leaders/huanzhuang/bisimai1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #柴郡 option = { name = "东煌淑女" trigger = { THIS = { is_character = HUJ_chaijun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/chaijun1.png" } civilian = { large="gfx/leaders/huanzhuang/chaijun1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "夏日泳装" trigger = { THIS = { is_character = HUJ_chaijun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/chaijun2.png" } civilian = { large="gfx/leaders/huanzhuang/chaijun2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #大凤 option = { name = "大凤婚纱" trigger = { THIS = { is_character = CHY_dafeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/dafeng1.png" } civilian = { large="gfx/leaders/huanzhuang/dafeng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "大凤婚纱2" trigger = { THIS = { is_character = CHY_dafeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/dafeng2.png" } civilian = { large="gfx/leaders/huanzhuang/dafeng2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #德雷克 option = { name = "泳装" trigger = { THIS = { is_character = HUJ_deleike } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/deleike1.png" } civilian = { large="gfx/leaders/huanzhuang/deleike1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #腓特烈大帝 option = { name = "大帝和服" trigger = { THIS = { is_character = TIX_feitelie } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/feitelie1.png" } civilian = { large="gfx/leaders/huanzhuang/feitelie1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #海因里希 option = { name = "和服" trigger = { THIS = { is_character = TIX_haiyinlixi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/haiyinlixi1.png" } civilian = { large="gfx/leaders/huanzhuang/haiyinlixi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #胡腾 option = { name = "女仆" trigger = { THIS = { is_character = TIX_huteng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/huteng1.png" } civilian = { large="gfx/leaders/huanzhuang/huteng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #君主 option = { name = "君主旗袍" trigger = { THIS = { is_character = HUJ_junzhu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/junzhu1.png" } civilian = { large="gfx/leaders/huanzhuang/junzhu1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #里诺 option = { name = "兔女郎" trigger = { THIS = { is_character = BYG_linuo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/linuo1.png" } civilian = { large="gfx/leaders/huanzhuang/linuo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #罗恩 option = { name = "害怕" trigger = { THIS = { is_character = TIX_luoen } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoen1.png" } civilian = { large="gfx/leaders/huanzhuang/luoen1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "礼服" trigger = { THIS = { is_character = TIX_luoen } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoen2.png" } civilian = { large="gfx/leaders/huanzhuang/luoen2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #马可波罗 option = { name = "女仆" trigger = { THIS = { is_character = SAD_makeboluo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/makeboluo1.png" } civilian = { large="gfx/leaders/huanzhuang/makeboluo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #能代 option = { name = "瑟瑟衬衣" trigger = { THIS = { is_character = CHY_nengdai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/nengdai1.png" } civilian = { large="gfx/leaders/huanzhuang/nengdai1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "婚纱" trigger = { THIS = { is_character = CHY_nengdai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/nengdai2.png" } civilian = { large="gfx/leaders/huanzhuang/nengdai2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "礼服" trigger = { THIS = { is_character = CHY_nengdai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/nengdai3.png" } civilian = { large="gfx/leaders/huanzhuang/nengdai3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "女仆" trigger = { THIS = { is_character = CHY_nengdai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/nengdai4.png" } civilian = { large="gfx/leaders/huanzhuang/nengdai4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "旗袍" trigger = { THIS = { is_character = CHY_nengdai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/nengdai5.png" } civilian = { large="gfx/leaders/huanzhuang/nengdai5.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "浴衣" trigger = { THIS = { is_character = CHY_nengdai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/nengdai6.png" } civilian = { large="gfx/leaders/huanzhuang/nengdai6.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #纽伦堡 option = { name = "和服" trigger = { THIS = { is_character = TIX_niulunbao } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/niulunbao1.png" } civilian = { large="gfx/leaders/huanzhuang/niulunbao1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #欧根 option = { name = "瑟瑟礼服" trigger = { THIS = { is_character = TIX_ougenqinwang } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/ougenqinwang1.png" } civilian = { large="gfx/leaders/huanzhuang/ougenqinwang1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #圣路易斯 option = { name = "富婆" trigger = { THIS = { is_character = BYG_shengluyisi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/shengluyisi1.png" } civilian = { large="gfx/leaders/huanzhuang/shengluyisi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #圣路易斯 option = { name = "兔女郎" trigger = { THIS = { is_character = BYG_shucheng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/shucheng1.png" } civilian = { large="gfx/leaders/huanzhuang/shucheng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #斯佩 option = { name = "礼服" trigger = { THIS = { is_character = TIX_sipei } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/sipei1.png" } civilian = { large="gfx/leaders/huanzhuang/sipei1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #提尔皮茨 option = { name = "和服" trigger = { THIS = { is_character = TIX_tierpici } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tierpici1.png" } civilian = { large="gfx/leaders/huanzhuang/tierpici1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #威悉 option = { name = "和服" trigger = { THIS = { is_character = TIX_weixi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/weixi1.png" } civilian = { large="gfx/leaders/huanzhuang/weixi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #易北 option = { name = "女仆" trigger = { THIS = { is_character = TIX_yibei } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yibei1.png" } civilian = { large="gfx/leaders/huanzhuang/yibei1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #应瑞 option = { name = "礼服" trigger = { THIS = { is_character = DOH_yingrui } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yingrui1.png" } civilian = { large="gfx/leaders/huanzhuang/yingrui1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #长门 option = { name = "常服" trigger = { THIS = { is_character = CHY_changmen } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/changmen1.png" } civilian = { large="gfx/leaders/huanzhuang/changmen1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #肇和 option = { name = "常服" trigger = { THIS = { is_character = DOH_zhaohe } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/zhaohe1.png" } civilian = { large="gfx/leaders/huanzhuang/zhaohe1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #黛朵 option = { name = "兵装" trigger = { THIS = { is_character = HUJ_daiduo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/daiduo1.png" } civilian = { large="gfx/leaders/huanzhuang/daiduo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "忧愁人偶" trigger = { THIS = { is_character = HUJ_daiduo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/daiduo2.png" } civilian = { large="gfx/leaders/huanzhuang/daiduo2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #光辉 option = { name = "兵装" trigger = { THIS = { is_character = HUJ_guanghui } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/guanghui1.png" } civilian = { large="gfx/leaders/huanzhuang/guanghui1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "誓约" trigger = { THIS = { is_character = HUJ_guanghui } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/guanghui2.png" } civilian = { large="gfx/leaders/huanzhuang/guanghui2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "异国舞会" trigger = { THIS = { is_character = HUJ_guanghui } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/guanghui3.png" } civilian = { large="gfx/leaders/huanzhuang/guanghui3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "钟情春日" trigger = { THIS = { is_character = HUJ_guanghui } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/guanghui4.png" } civilian = { large="gfx/leaders/huanzhuang/guanghui4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #赫敏 option = { name = "纯白天使" trigger = { THIS = { is_character = HUJ_hemin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/hemin1.png" } civilian = { large="gfx/leaders/huanzhuang/hemin1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "药堂少女" trigger = { THIS = { is_character = HUJ_hemin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/hemin2.png" } civilian = { large="gfx/leaders/huanzhuang/hemin2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "优雅午后" trigger = { THIS = { is_character = HUJ_hemin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/hemin3.png" } civilian = { large="gfx/leaders/huanzhuang/hemin3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "悠闲假日" trigger = { THIS = { is_character = HUJ_hemin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/hemin4.png" } civilian = { large="gfx/leaders/huanzhuang/hemin4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #胡德 option = { name = "晨曦淑女" trigger = { THIS = { is_character = HUJ_hemin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/hude1.png" } civilian = { large="gfx/leaders/huanzhuang/hude1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "五彩荣耀" trigger = { THIS = { is_character = HUJ_hemin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/hude2.png" } civilian = { large="gfx/leaders/huanzhuang/hude2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #可畏 option = { name = "大小姐" trigger = { THIS = { is_character = HUJ_kewei } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/kewei1.png" } civilian = { large="gfx/leaders/huanzhuang/kewei1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "海边淑女" trigger = { THIS = { is_character = HUJ_kewei } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/kewei2.png" } civilian = { large="gfx/leaders/huanzhuang/kewei2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #确截 option = { name = "白玉佳人" trigger = { THIS = { is_character = HUJ_quejie } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/quejie1.png" } civilian = { large="gfx/leaders/huanzhuang/quejie1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "特别服务" trigger = { THIS = { is_character = HUJ_quejie } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/quejie2.png" } civilian = { large="gfx/leaders/huanzhuang/quejie2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "自习时光" trigger = { THIS = { is_character = HUJ_quejie } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/quejie3.png" } civilian = { large="gfx/leaders/huanzhuang/quejie3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #天狼星 option = { name = "碧波青云" trigger = { THIS = { is_character = HUJ_tianlangxing } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tianlangxing1.png" } civilian = { large="gfx/leaders/huanzhuang/tianlangxing1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "纯白蔷薇" trigger = { THIS = { is_character = HUJ_tianlangxing } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tianlangxing2.png" } civilian = { large="gfx/leaders/huanzhuang/tianlangxing2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "假日燃烧" trigger = { THIS = { is_character = HUJ_tianlangxing } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tianlangxing3.png" } civilian = { large="gfx/leaders/huanzhuang/tianlangxing3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #威尔士亲王 option = { name = "沙滩小憩" trigger = { THIS = { is_character = HUJ_weiershi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/weiershi1.png" } civilian = { large="gfx/leaders/huanzhuang/weiershi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "胜利竞速" trigger = { THIS = { is_character = HUJ_weiershi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/weiershi2.png" } civilian = { large="gfx/leaders/huanzhuang/weiershi2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #厌战 option = { name = "皇家骑士" trigger = { THIS = { is_character = HUJ_yanzhan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yanzhan1.png" } civilian = { large="gfx/leaders/huanzhuang/yanzhan1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "圣诞任务" trigger = { THIS = { is_character = HUJ_yanzhan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yanzhan2.png" } civilian = { large="gfx/leaders/huanzhuang/yanzhan2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "舞台之后" trigger = { THIS = { is_character = HUJ_yanzhan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yanzhan3.png" } civilian = { large="gfx/leaders/huanzhuang/yanzhan3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #伊丽莎白 option = { name = "茶会时间" trigger = { THIS = { is_character = HUJ_yilishabai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yilishabai1.png" } civilian = { large="gfx/leaders/huanzhuang/yilishabai1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "皇家进宝" trigger = { THIS = { is_character = HUJ_yilishabai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yilishabai2.png" } civilian = { large="gfx/leaders/huanzhuang/yilishabai2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "舞台time" trigger = { THIS = { is_character = HUJ_yilishabai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yilishabai3.png" } civilian = { large="gfx/leaders/huanzhuang/yilishabai3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "学院命令" trigger = { THIS = { is_character = HUJ_yilishabai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yilishabai4.png" } civilian = { large="gfx/leaders/huanzhuang/yilishabai4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #英仙座 option = { name = "执勤时间" trigger = { THIS = { is_character = HUJ_yingxianzuo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yingxianzuo1.png" } civilian = { large="gfx/leaders/huanzhuang/yingxianzuo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #艾尔宾 option = { name = "礼服" trigger = { THIS = { is_character = TIX_aierbin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aierbin1.png" } civilian = { large="gfx/leaders/huanzhuang/aierbin1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "睡衣" trigger = { THIS = { is_character = TIX_aierbin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aierbin2.png" } civilian = { large="gfx/leaders/huanzhuang/aierbin2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #埃姆登 option = { name = "礼服" trigger = { THIS = { is_character = TIX_aimudeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aimudeng1.png" } civilian = { large="gfx/leaders/huanzhuang/aimudeng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #吕佐夫 option = { name = "礼服" trigger = { THIS = { is_character = TIX_lvzuofu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/lvzuofu1.png" } civilian = { large="gfx/leaders/huanzhuang/lvzuofu1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #图灵根 option = { name = "女仆" trigger = { THIS = { is_character = TIX_tulingen } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tulingen1.png" } civilian = { large="gfx/leaders/huanzhuang/tulingen1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #约克 option = { name = "礼服" trigger = { THIS = { is_character = TIX_yueke } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yueke1.png" } civilian = { large="gfx/leaders/huanzhuang/yueke1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "公主" trigger = { THIS = { is_character = TIX_aimudeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aimudeng2.png" } civilian = { large="gfx/leaders/huanzhuang/aimudeng2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #6194 option = { name = "华服" trigger = { THIS = { is_character = YUW_6194 } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/61941.png" } civilian = { large="gfx/leaders/huanzhuang/61941.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "路易九世-换装" trigger = { THIS = { is_character = YUW_6194 } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/61942.png" } civilian = { large="gfx/leaders/huanzhuang/61942.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "路易九世-换装2" trigger = { THIS = { is_character = YUW_6194 } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/61943.png" } civilian = { large="gfx/leaders/huanzhuang/61943.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #阿尔及利亚 option = { name = "粉粉" trigger = { THIS = { is_character = YUW_aerjiliya } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aerjiliya1.png" } civilian = { large="gfx/leaders/huanzhuang/aerjiliya1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #爱宕 option = { name = "JK" trigger = { THIS = { is_character = CHY_aidang } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aidang1.png" } civilian = { large="gfx/leaders/huanzhuang/aidang1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #艾曼努埃尔 option = { name = "兔兔" trigger = { THIS = { is_character = SAD_aimannuaier } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aimannuaier1.png" } civilian = { large="gfx/leaders/huanzhuang/aimannuaier1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #埃米尔 option = { name = "兔兔" trigger = { THIS = { is_character = YUW_aimierbeierding } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aimierbeierding1.png" } civilian = { large="gfx/leaders/huanzhuang/aimierbeierding1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #巴尔的摩 option = { name = "差人" trigger = { THIS = { is_character = BYG_baerdimo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/baerdimo1.png" } civilian = { large="gfx/leaders/huanzhuang/baerdimo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #贝尔法斯特 option = { name = "礼服" trigger = { THIS = { is_character = HUJ_beierfasite } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/beierfasite1.png" } civilian = { large="gfx/leaders/huanzhuang/beierfasite1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #标枪 option = { name = "学生" trigger = { THIS = { is_character = HUJ_biaoqiang } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/biaoqiang1.png" } civilian = { large="gfx/leaders/huanzhuang/biaoqiang1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #比叡 option = { name = "学生" trigger = { THIS = { is_character = CHY_birui } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/birui1.png" } civilian = { large="gfx/leaders/huanzhuang/birui1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #波拉 option = { name = "泳装" trigger = { THIS = { is_character = SAD_bola } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/bola1.png" } civilian = { large="gfx/leaders/huanzhuang/bola1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #布雷斯特 option = { name = "泳装" trigger = { THIS = { is_character = YUW_buleisite } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/buleisite1.png" } civilian = { large="gfx/leaders/huanzhuang/buleisite1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #不挠 option = { name = "女仆" trigger = { THIS = { is_character = HUJ_bunao } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/bunao1.png" } civilian = { large="gfx/leaders/huanzhuang/bunao1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #柴郡 option = { name = "礼服" trigger = { THIS = { is_character = HUJ_chaijun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/chaijun3.png" } civilian = { large="gfx/leaders/huanzhuang/chaijun3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #大凤 option = { name = "旗袍" trigger = { THIS = { is_character = CHY_dafeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/dafeng3.png" } civilian = { large="gfx/leaders/huanzhuang/dafeng3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #大凤 option = { name = "JK" trigger = { THIS = { is_character = CHY_dafeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/dafeng4.png" } civilian = { large="gfx/leaders/huanzhuang/dafeng4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #岛风 option = { name = "爱丽丝" trigger = { THIS = { is_character = CHY_daofeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/daofeng1.png" } civilian = { large="gfx/leaders/huanzhuang/daofeng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #德意志 option = { name = "泳装" trigger = { THIS = { is_character = TIX_deyizhi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/deyizhi1.png" } civilian = { large="gfx/leaders/huanzhuang/deyizhi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #的里雅斯特 option = { name = "JK" trigger = { THIS = { is_character = SAD_diliyasite } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/diliyasite1.png" } civilian = { large="gfx/leaders/huanzhuang/diliyasite1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #独角兽 option = { name = "护士" trigger = { THIS = { is_character = HUJ_dujiaoshou } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/dujiaoshou1.png" } civilian = { large="gfx/leaders/huanzhuang/dujiaoshou1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #敦刻尔克 option = { name = "居家服" trigger = { THIS = { is_character = YUW_dunkerque } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/dunkeerke1.png" } civilian = { large="gfx/leaders/huanzhuang/dunkeerke1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #恶毒酱 option = { name = "兔女郎" trigger = { THIS = { is_character = YUW_edu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/edu1.png" } civilian = { large="gfx/leaders/huanzhuang/edu1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #伏尔加 option = { name = "侦探" trigger = { THIS = { is_character = BFL_fuerjia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/fuerjia1.png" } civilian = { large="gfx/leaders/huanzhuang/fuerjia1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #抚顺 option = { name = "春节" trigger = { THIS = { is_character = DOH_fushun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/fushun2.png" } civilian = { large="gfx/leaders/huanzhuang/fushun2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #甘古特 option = { name = "狱警" trigger = { THIS = { is_character = BFL_gangute } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/gangute2.png" } civilian = { large="gfx/leaders/huanzhuang/gangute2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #高雄 option = { name = "JK" trigger = { THIS = { is_character = CHY_gaoxiong } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/gaoxiong1.png" } civilian = { large="gfx/leaders/huanzhuang/gaoxiong1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #光荣 option = { name = "旗袍" trigger = { THIS = { is_character = HUJ_guangrong } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/guangrong1.png" } civilian = { large="gfx/leaders/huanzhuang/guangrong1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #哈曼曼 option = { name = "哈曼曼II" trigger = { THIS = { is_character = BYG_haman } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/haman1.png" } civilian = { large="gfx/leaders/huanzhuang/haman1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #华甲 option = { name = "僵尸" trigger = { THIS = { is_character = DOH_huajia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/huajia1.png" } civilian = { large="gfx/leaders/huanzhuang/huajia1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #华盛顿 option = { name = "旗袍" trigger = { THIS = { is_character = BYG_huashengdun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/huashengdun1.png" } civilian = { large="gfx/leaders/huanzhuang/huashengdun1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #基辅 option = { name = "特工" trigger = { THIS = { is_character = BFL_jifu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/jifu1.png" } civilian = { large="gfx/leaders/huanzhuang/jifu1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #绫波 option = { name = "KFC" trigger = { THIS = { is_character = CHY_lingbo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/lingbo1.png" } civilian = { large="gfx/leaders/huanzhuang/lingbo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #黎塞留 option = { name = "泳装" trigger = { THIS = { is_character = YUW_lisailiu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/lisailiu1.png" } civilian = { large="gfx/leaders/huanzhuang/lisailiu1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #罗恩 option = { name = "礼服" trigger = { THIS = { is_character = TIX_luoen } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoen3.png" } civilian = { large="gfx/leaders/huanzhuang/luoen3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #鲁普雷希特亲王 option = { name = "旗袍" trigger = { THIS = { is_character = TIX_leipuxitele } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/leipuxitele1.png" } civilian = { large="gfx/leaders/huanzhuang/leipuxitele1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #吕佐夫 option = { name = "旗袍" trigger = { THIS = { is_character = TIX_lvzuofu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/lvzuofu2.png" } civilian = { large="gfx/leaders/huanzhuang/lvzuofu2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #摩尔曼斯克 option = { name = "居家服" trigger = { THIS = { is_character = BFL_moermansike } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/moermansike3.png" } civilian = { large="gfx/leaders/huanzhuang/moermansike3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #鸟海 option = { name = "女仆" trigger = { THIS = { is_character = CHY_niaohai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/niaohai1.png" } civilian = { large="gfx/leaders/huanzhuang/niaohai1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #欧根亲王 option = { name = "赛车" trigger = { THIS = { is_character = TIX_ougenqinwang } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/ougenqinwang2.png" } civilian = { large="gfx/leaders/huanzhuang/ougenqinwang2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #平海 option = { name = "礼服" trigger = { THIS = { is_character = DOH_pinghai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/pinghai1.png" } civilian = { large="gfx/leaders/huanzhuang/pinghai1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #宁海 option = { name = "礼服" trigger = { THIS = { is_character = DOH_ninghai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/ninghai1.png" } civilian = { large="gfx/leaders/huanzhuang/ninghai1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #普利茅斯 option = { name = "泳装" trigger = { THIS = { is_character = HUJ_pulimaosi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/pulimaosi1.png" } civilian = { large="gfx/leaders/huanzhuang/pulimaosi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #前卫 option = { name = "女仆" trigger = { THIS = { is_character = HUJ_qianwei } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/qianwei1.png" } civilian = { large="gfx/leaders/huanzhuang/qianwei1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #企业 option = { name = "赛车" trigger = { THIS = { is_character = BYG_qiye } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/qiye1.png" } civilian = { large="gfx/leaders/huanzhuang/qiye1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #瑞鹤 option = { name = "赛车" trigger = { THIS = { is_character = CHY_ruihe } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/ruihe1.png" } civilian = { large="gfx/leaders/huanzhuang/ruihe1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #塞德利茨 option = { name = "赛车" trigger = { THIS = { is_character = TIX_saidelici } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/saidelici1.png" } civilian = { large="gfx/leaders/huanzhuang/saidelici1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #水星纪念 option = { name = "囚服" trigger = { THIS = { is_character = BFL_shuixingjinian } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/shuixingjinian2.png" } civilian = { large="gfx/leaders/huanzhuang/shuixingjinian2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #太原 option = { name = "旗袍" trigger = { THIS = { is_character = DOH_taiyuan } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/taiyuan2.png" } civilian = { large="gfx/leaders/huanzhuang/taiyuan2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #天城 option = { name = "泳装" trigger = { THIS = { is_character = CHY_tiancheng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tiancheng1.png" } civilian = { large="gfx/leaders/huanzhuang/tiancheng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #提尔皮茨 option = { name = "礼服2" trigger = { THIS = { is_character = TIX_tierpici } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tierpici2.png" } civilian = { large="gfx/leaders/huanzhuang/tierpici2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #土佐 option = { name = "泳装" trigger = { THIS = { is_character = CHY_tuzuo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/tuzuo1.png" } civilian = { large="gfx/leaders/huanzhuang/tuzuo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #霞飞 option = { name = "礼服" trigger = { THIS = { is_character = YUW_xiafei } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/xiafei1.png" } civilian = { large="gfx/leaders/huanzhuang/xiafei1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #翔鹤 option = { name = "赛车" trigger = { THIS = { is_character = CHY_xianghe } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/xianghe1.png" } civilian = { large="gfx/leaders/huanzhuang/xianghe1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #易北 option = { name = "约会" trigger = { THIS = { is_character = TIX_yibei } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yibei2.png" } civilian = { large="gfx/leaders/huanzhuang/yibei2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #应瑞 option = { name = "旗袍" trigger = { THIS = { is_character = DOH_yingrui } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yingrui2.png" } civilian = { large="gfx/leaders/huanzhuang/yingrui2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #逸仙 option = { name = "汉服" trigger = { THIS = { is_character = DOH_yixian } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yixian2.png" } civilian = { large="gfx/leaders/huanzhuang/yixian2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #逸仙 option = { name = "逸仙改" trigger = { THIS = { is_character = DOH_yixian } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yixian1.png" } civilian = { large="gfx/leaders/huanzhuang/yixian1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #约克城 option = { name = "约克城II" trigger = { THIS = { is_character = BYG_yuekecheng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/yuekecheng1.png" } civilian = { large="gfx/leaders/huanzhuang/yuekecheng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #Z-1酱 option = { name = "Z-1改" trigger = { THIS = { is_character = TIX_z1 } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/z11.png" } civilian = { large="gfx/leaders/huanzhuang/z11.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #Z-23酱 option = { name = "老师" trigger = { THIS = { is_character = TIX_z23 } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/z231.png" } civilian = { large="gfx/leaders/huanzhuang/z231.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #肇和 option = { name = "旗袍" trigger = { THIS = { is_character = DOH_zhaohe } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/zhaohe2.png" } civilian = { large="gfx/leaders/huanzhuang/zhaohe2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #镇海 option = { name = "旗袍" trigger = { THIS = { is_character = DOH_zhenhai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/zhenhai1.png" } civilian = { large="gfx/leaders/huanzhuang/zhenhai1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #镇海 option = { name = "礼服" trigger = { THIS = { is_character = DOH_zhenhai } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/zhenhai2.png" } civilian = { large="gfx/leaders/huanzhuang/zhenhai2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #阿拉巴马 option = { name = "旗袍" trigger = { THIS = { is_character = BYG_alabama } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/alabama1.png" } civilian = { large="gfx/leaders/huanzhuang/alabama1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #阿布鲁奇公爵 option = { name = "礼服" trigger = { THIS = { is_character = SAD_abuluqi } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/abuluqi1.png" } civilian = { large="gfx/leaders/huanzhuang/abuluqi1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #阿尔弗雷多·奥里亚尼-礼服 option = { name = "阿尔弗雷多·奥里亚尼-礼服" trigger = { THIS = { is_character = SAD_aerfuleiduo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aerfuleiduo1.png" } civilian = { large="gfx/leaders/huanzhuang/aerfuleiduo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #阿尔汉格尔斯克-特工 option = { name = "阿尔汉格尔斯克-特工" trigger = { THIS = { is_character = BFL_aerhangeersike } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/aerhangeersike1.png" } civilian = { large="gfx/leaders/huanzhuang/aerhangeersike1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #帝国-换装 option = { name = "帝国-换装" trigger = { THIS = { is_character = SAD_diguo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/diguo1.png" } civilian = { large="gfx/leaders/huanzhuang/diguo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #哈尔滨-汉服 option = { name = "哈尔滨-汉服" trigger = { THIS = { is_character = DOH_haerbin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/haerbin1.png" } civilian = { large="gfx/leaders/huanzhuang/haerbin1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "哈尔滨-泳装" trigger = { THIS = { is_character = DOH_haerbin } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/haerbin2.png" } civilian = { large="gfx/leaders/huanzhuang/haerbin2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #基洛夫 option = { name = "基洛夫-摩托" trigger = { THIS = { is_character = BFL_jiluofu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/jiluofu1.png" } civilian = { large="gfx/leaders/huanzhuang/jiluofu1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #伦敦-换装 option = { name = "伦敦-换装" trigger = { THIS = { is_character = HUJ_lundun } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/lundun1.png" } civilian = { large="gfx/leaders/huanzhuang/lundun1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #罗马-礼服 option = { name = "罗马-礼服" trigger = { THIS = { is_character = SAD_luoma } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/luoma1.png" } civilian = { large="gfx/leaders/huanzhuang/luoma1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #恰巴耶夫-浴衣 option = { name = "恰巴耶夫-浴衣" trigger = { THIS = { is_character = BFL_qiabayefu } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/qiabayefu1.png" } civilian = { large="gfx/leaders/huanzhuang/qiabayefu1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #让·巴尔-古装 option = { name = "让·巴尔-古装" trigger = { THIS = { is_character = YUW_rangbaer } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/rangbaer1.png" } civilian = { large="gfx/leaders/huanzhuang/rangbaer1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "让·巴尔-海盗" trigger = { THIS = { is_character = YUW_rangbaer } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/rangbaer2.png" } civilian = { large="gfx/leaders/huanzhuang/rangbaer2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "让·巴尔-酒吧" trigger = { THIS = { is_character = YUW_rangbaer } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/rangbaer3.png" } civilian = { large="gfx/leaders/huanzhuang/rangbaer3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #萨拉托加 option = { name = "萨拉托加-婚纱" trigger = { THIS = { is_character = BYG_salatuojia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/salatuojia1.png" } civilian = { large="gfx/leaders/huanzhuang/salatuojia1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "萨拉托加-偶像" trigger = { THIS = { is_character = BYG_salatuojia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/salatuojia2.png" } civilian = { large="gfx/leaders/huanzhuang/salatuojia2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "萨拉托加-3" trigger = { THIS = { is_character = BYG_salatuojia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/salatuojia3.png" } civilian = { large="gfx/leaders/huanzhuang/salatuojia3.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "萨拉托加-4" trigger = { THIS = { is_character = BYG_salatuojia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/salatuojia4.png" } civilian = { large="gfx/leaders/huanzhuang/salatuojia4.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "萨拉托加-5" trigger = { THIS = { is_character = BYG_salatuojia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/salatuojia5.png" } civilian = { large="gfx/leaders/huanzhuang/salatuojia5.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "萨拉托加-6" trigger = { THIS = { is_character = BYG_salatuojia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/salatuojia6.png" } civilian = { large="gfx/leaders/huanzhuang/salatuojia6.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "萨拉托加-7" trigger = { THIS = { is_character = BYG_salatuojia } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/salatuojia7.png" } civilian = { large="gfx/leaders/huanzhuang/salatuojia7.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #胜利 option = { name = "胜利-常服" trigger = { THIS = { is_character = HUJ_shengli } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/shengli1.png" } civilian = { large="gfx/leaders/huanzhuang/shengli1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "胜利-换装" trigger = { THIS = { is_character = HUJ_shengli } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/shengli2.png" } civilian = { large="gfx/leaders/huanzhuang/shengli2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #文琴佐·焦贝蒂-礼服 option = { name = "文琴佐·焦贝蒂-礼服" trigger = { THIS = { is_character = SAD_wenqinzuo } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/wenqinzuo1.png" } civilian = { large="gfx/leaders/huanzhuang/wenqinzuo1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #西北风-换装 option = { name = "西北风-换装" trigger = { THIS = { is_character = SAD_xibeifeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/xibeifeng1.png" } civilian = { large="gfx/leaders/huanzhuang/xibeifeng1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } option = { name = "西北风-换装2" trigger = { THIS = { is_character = SAD_xibeifeng } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/xibeifeng2.png" } civilian = { large="gfx/leaders/huanzhuang/xibeifeng2.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } #扎拉-泳装 option = { name = "扎拉-泳装" trigger = { THIS = { is_character = SAD_zhala } } set_portraits = { character = THIS army = { large="gfx/leaders/huanzhuang/zhala1.png" } civilian = { large="gfx/leaders/huanzhuang/zhala1.png" } } THIS = { unit_leader_event = getzhg_event.2401 } } } unit_leader_event = { id = getzhg_event.2401 title = getzhg_event.2401.t desc = getzhg_event.2401.d immediate = { } is_triggered_only = yes option = { name = getzhg_event.2401.confirm } option = { name = getzhg_event.2401.back FROM = { unit_leader_event = getzhg_event.24 } } } unit_leader_event = { id = getzhg_event.2501 title = getzhg_event.2501.t desc = getzhg_event.2501.d is_triggered_only = yes option = { name = getzhg_event.2501.a } } unit_leader_event = { id = getzhg_event.2601 title = getzhg_event.2601.t desc = getzhg_event.2601.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2601.a THIS = { add_timed_unit_leader_trait = { trait = trait_cautious days = 180 } add_timed_unit_leader_trait = { trait = wounded days = 50 } } navy_experience = 30 } } unit_leader_event = { id = getzhg_event.2602 title = getzhg_event.2602.t desc = getzhg_event.2602.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } ROOT = { randomize_temp_variable = { var = random_mofang distribution = uniform min = -1 max = 2.01 } randomize_temp_variable = { var = random_wuzi distribution = uniform min = 1000 max = 4000 } round_temp_variable = random_mofang clamp_temp_variable = { var = random_mofang min = 0 max = 2 } round_temp_variable = random_wuzi add_to_variable = { xzmf_sl = random_mofang } add_to_variable = { wz_sl = random_wuzi } clr_country_flag = xiujia_2602_doing } custom_effect_tooltip = getzhg_event.2602.a_toolip add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2602.a getzhg_event_gerentezhi_se = yes THIS = { add_attack = 1 } guojishengyu_up_3 = yes } option = { name = getzhg_event_tezhi_cancel THIS = { add_attack = 1 } army_experience = 5 navy_experience = 5 guojishengyu_up_3 = yes } } unit_leader_event = { id = getzhg_event.2603 title = getzhg_event.2603.t desc = getzhg_event.2603.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2603.a getzhg_event_xidetezhi_se = yes log = "from[?FROM.getname] root[?root.getname] this[?this.getname] prev[?PREV.getname]" add_political_power = 30 every_unit_leader = { gain_xp = 80 } } option = { name = getzhg_event_tezhi_cancel log = "from[?FROM.getname] root[?root.getname] this[?this.getname] prev[?PREV.getname]" add_political_power = 30 every_unit_leader = { gain_xp = 80 } army_experience = 10 navy_experience = 10 } } unit_leader_event = { id = getzhg_event.2604 title = getzhg_event.2604.t desc = getzhg_event.2604.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2604.a getzhg_event_gerentezhi_se = yes add_skill_level = 1 } option = { name = getzhg_event_tezhi_cancel add_skill_level = 1 army_experience = 5 navy_experience = 5 } } unit_leader_event = { id = getzhg_event.2605 title = getzhg_event.2605.t desc = getzhg_event.2605.d is_triggered_only = yes option = { name = getzhg_event.2605.a } option = { name = getzhg_event.2605.b } option = { name = getzhg_event.2605.c } } unit_leader_event = { id = getzhg_event.2606 title = getzhg_event.2606.t desc = getzhg_event.2606.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2606.a add_attack = 2 getzhg_event_gerentezhi_se = yes guojishengyu_up_1 = yes } option = { name = getzhg_event_tezhi_cancel add_attack = 2 army_experience = 5 navy_experience = 5 guojishengyu_up_1 = yes } } unit_leader_event = { id = getzhg_event.2607 title = getzhg_event.2607.t desc = getzhg_event.2607.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2607.a navy_experience = 15 getzhg_event_xidetezhi_se = yes } option = { name = getzhg_event_tezhi_cancel army_experience = 10 navy_experience = 25 } } unit_leader_event = { id = getzhg_event.2608 title = getzhg_event.2608.t desc = getzhg_event.2608.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2608.a add_war_support = -0.07 this = { add_defense = 1 } getzhg_event_gerentezhi_se = yes } option = { name = getzhg_event_tezhi_cancel add_war_support = -0.07 this = { add_defense = 1 } army_experience = 5 navy_experience = 5 } } unit_leader_event = { id = getzhg_event.2609 title = getzhg_event.2609.t desc = getzhg_event.2609.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2609.a add_war_support = 0.03 getzhg_event_xidetezhi_se = yes guojishengyu_down_3 = yes } option = { name = getzhg_event_tezhi_cancel add_war_support = 0.03 army_experience = 10 navy_experience = 10 guojishengyu_down_3 = yes } } unit_leader_event = { id = getzhg_event.2610 title = getzhg_event.2610.t desc = getzhg_event.2610.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2610.a getzhg_event_dixingtezhi_se = yes } option = { name = getzhg_event_tezhi_cancel army_experience = 15 navy_experience = 15 } } unit_leader_event = { id = getzhg_event.2611 title = getzhg_event.2611.t desc = getzhg_event.2611.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_doing } ROOT = { randomize_temp_variable = { var = random_zuanshi distribution = uniform min = 20 max = 150 } round_temp_variable = random_zuanshi add_to_variable = { zs_sl = random_zuanshi } } custom_effect_tooltip = getzhg_event.2611_toolip add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2611.a getzhg_event_dixingtezhi_se = yes guojishengyu_up_1 = yes } option = { name = getzhg_event_tezhi_cancel army_experience = 15 navy_experience = 15 guojishengyu_up_1 = yes } } unit_leader_event = { id = getzhg_event.2612 title = getzhg_event.2612.t desc = getzhg_event.2612.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_tech_bonus = { name = tp_bonus bonus = 3.0 ahead_reduction = 2 uses = 2 category = naval_equipment } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2612.a getzhg_event_xidetezhi_se = yes set_country_flag = shikongchuansuo_get } option = { name = getzhg_event_tezhi_cancel army_experience = 10 navy_experience = 10 set_country_flag = shikongchuansuo_get } } unit_leader_event = { id = getzhg_event.2613 title = getzhg_event.2613.t desc = getzhg_event.2613.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2613.a getzhg_event_dixingtezhi_se = yes } option = { name = getzhg_event_tezhi_cancel army_experience = 15 navy_experience = 15 } } unit_leader_event = { id = getzhg_event.2614 title = getzhg_event.2614.t desc = getzhg_event.2614.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2614.a getzhg_event_xidetezhi_se = yes this = { add_defense = 1 } guojishengyu_up_1 = yes } option = { name = getzhg_event_tezhi_cancel this = { add_defense = 1 } army_experience = 10 navy_experience = 10 guojishengyu_up_1 = yes } } unit_leader_event = { id = getzhg_event.2615 title = getzhg_event.2615.t desc = getzhg_event.2615.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2615.a getzhg_event_gerentezhi_se = yes } option = { name = getzhg_event_tezhi_cancel army_experience = 5 navy_experience = 5 } } unit_leader_event = { id = getzhg_event.2616 title = getzhg_event.2616.t desc = getzhg_event.2616.d is_triggered_only = yes immediate = { ROOT = { set_character_flag = xiujia_flag } every_character = { limit = { has_character_flag = xiujia_flag } set_temp_variable = { PREV.jianniangname = THIS } clr_character_flag = xiujia_doing clr_character_flag = xiujia_flag } add_to_variable = { xiujia_leader_amount = -1 } set_variable = { xiujia_leader_modifier_cm_gain_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_cm_max_var = xiujia_leader_amount } set_variable = { xiujia_leader_modifier_pp_var = xiujia_leader_amount } multiply_variable = { xiujia_leader_modifier_cm_gain_var = -0.25 } multiply_variable = { xiujia_leader_modifier_cm_max_var = -20 } multiply_variable = { xiujia_leader_modifier_pp_var = -0.05 } } option = { name = getzhg_event.2616.a every_character = { getzhg_event_dixingtezhi_se = yes getzhg_event_xidetezhi_se = yes } } option = { name = getzhg_event_tezhi_cancel army_experience = 5 navy_experience = 5 } } unit_leader_event = { id = getzhg_event.2701 title = getzhg_event.2701.t desc = getzhg_event.2701.d is_triggered_only = yes immediate = { custom_effect_tooltip = az_jinhua_sound_tt hidden_effect = {scoped_sound_effect = az_jinhua_sound} } option = { name = getzhg_event.2701.a add_attack = 2 add_defense = 2 } } unit_leader_event = { id = getzhg_event.2702 title = getzhg_event.2702.t desc = getzhg_event.2702.d is_triggered_only = yes immediate = { custom_effect_tooltip = az_jinhua_sound_tt hidden_effect = {scoped_sound_effect = az_jinhua_sound} } option = { name = getzhg_event.2702.a add_attack = 2 add_defense = 2 } } unit_leader_event = { id = getzhg_event.100 title = [luolijianniang_event_title_sl] desc = [luolijianniang_event_desc_sl] is_triggered_only = yes option = { name = getzhg_event.100.a } } country_event = { id = getzhg_event.1001 title = getzhg_event.1001.t desc = getzhg_event.1001.d picture = GFX_report_event_military_planning is_triggered_only = yes option = { name = getzhg_event.1001.a ai_chance = { factor = 5 } add_political_power = -50 add_stability = 0.07 add_war_support = 0.07 army_experience = 10 navy_experience = 20 } } country_event = { id = getzhg_event.1002 title = getzhg_event.1002.t desc = getzhg_event.1002.d picture = GFX_report_event_generic_sign_treaty1 is_triggered_only = yes option = { name = getzhg_event.1002.a ai_chance = { factor = 5 } add_political_power = 200 army_experience = 10 navy_experience = 20 } } country_event = { id = getzhg_event.1003 title = getzhg_event.1003.t desc = getzhg_event.1003.d picture = GFX_aze_huangjiafangzhoujianying trigger = { is_ai = no NOT = { has_country_flag = luoli_huangjiafangzhou_get } or = { check_variable = { xiaoliwu_luoli_cishu > 3 } check_variable = { xiaoliwu_total_cishu > 20 } } } immediate = { set_country_flag = luoli_huangjiafangzhou_get } option = { name = getzhg_event.1003.a ai_chance = { factor = 5 } country_event = getzhg_event.1004 } option = { name = getzhg_event.1003.b ai_chance = { factor = 5 } country_event = getzhg_event.1005 } } country_event = { id = getzhg_event.1004 title = getzhg_event.1004.t desc = getzhg_event.1004.d picture = GFX_aze_huangjiafangzhoujianying is_triggered_only = yes option = { name = getzhg_event.1004.a ai_chance = { factor = 5 } unlock_decision_tooltip = jiaoyuluolijianniang set_country_flag = jiaoyuluolijianniang_get create_corps_commander = { name = luoli_huangjiafangzhou gfx = "GFX_leader_luoli_huangjiafangzhou" traits = { hangmu_army career_officer trait_cautious inspirational_leader } skill = 7 attack_skill = 7 defense_skill = 6 planning_skill = 4 logistics_skill = 5 } every_character = { limit = { has_trait = luoli } add_skill_level = 3 add_unit_leader_trait = xuexixunsu } } } country_event = { id = getzhg_event.1005 title = getzhg_event.1005.t desc = getzhg_event.1005.d picture = GFX_aze_huangjiafangzhoujianying is_triggered_only = yes option = { name = getzhg_event.1005.a ai_chance = { factor = 5 } add_political_power = 600 custom_effect_tooltip = getzhg_event.1005_effect_tt add_to_variable = { xzmf_sl = 5 } add_to_variable = { zs_sl = 150 } } }