characters={ HUJ_weiershi = { name = HUJ_weiershi portraits={ army = { large="gfx/leaders/HUJ/weiershi.png" small="gfx/interface/ideas/idea_weiershi.png" } civilian = { large="gfx/leaders/HUJ/weiershi.png" } } country_leader={ ideology= liberalism traits={ wjdc } expire="2000.1.1.1" } country_leader={ ideology= marxism traits={ wjdc } expire="2000.1.1.1" } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01001 traits = { media_personality zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } advisor = { cost = 50 slot = political_advisor idea_token = weiershi traits = { trait_weiershi } ai_will_do = { factor = 10 } } } HUJ_qiaozhiwushi = { name = HUJ_qiaozhiwushi portraits={ army = { large="gfx/leaders/HUJ/leader_qiaozhiwushi.png" small="gfx/interface/ideas/idea_qiaozhiwushi.png" } civilian = { large="gfx/leaders/HUJ/qiaozhiwushi.png" } } advisor = { cost = 50 slot = high_command idea_token = qiaozhiwushi traits = { trait_qiaozhiwushi } available = { has_completed_focus = HUJ_zhongyonghuangshi } ai_will_do = { factor = 0 modifier = { has_government = neutrality add = 10 } } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01002 traits = { media_personality career_officer zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } HUJ_guanghui = { name = HUJ_guanghui portraits={ army = { large="gfx/leaders/HUJ/guanghui.png" small="gfx/interface/ideas/idea_guanghui.png" } } advisor = { cost = 100 slot = theorist idea_token = guanghui traits = { trait_guanghui } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01003 traits = { inflexible_strategist career_officer hangmu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } HUJ_yanzhan = { name = HUJ_yanzhan portraits={ army = { large="gfx/leaders/HUJ/yanzhan.png" small="gfx/interface/ideas/idea_yanzhan.png" } } advisor = { cost = 100 slot = navy_chief idea_token = yanzhan traits = { trait_yanzhan } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01004 traits = { bearer_of_artillery trait_engineer zhanlie_army } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 3 logistics_skill = 3 } country_leader={ ideology= liberalism traits={ gfdc } expire="2000.1.1.1" } } HUJ_yilishabai = { name = HUJ_yilishabai portraits={ army = { large="gfx/leaders/HUJ/yilishabai.png" small="gfx/interface/ideas/idea_yilishabai.png" } civilian = { large="gfx/leaders/HUJ/leader_yilishabai.png" } } country_leader={ ideology= despotism traits = { nwdhl } expire="2000.1.1.1" } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01005 traits = { harsh_leader media_personality infantry_officer zhanlie_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } HUJ_shengli = { name = HUJ_shengli portraits={ army = { large="gfx/leaders/HUJ/shengli.png" small="gfx/interface/ideas/idea_shengli.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01006 traits = { trickster naval_invader hangmu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } HUJ_beierfasite = { name = HUJ_beierfasite portraits={ army = { large="gfx/leaders/HUJ/beierfasite.png" small="gfx/interface/ideas/idea_beierfasite.png" } } advisor = { cost = 100 slot = political_advisor idea_token = beierfasite available = { if = { limit = { tag = HUJ } has_completed_focus = HUJ_neiwunvpu } } traits = { trait_beierfasite } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01007 traits = { career_officer xunyang_army } skill = 4 attack_skill = 4 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } country_leader={ ideology= liberalism traits={ nzdc } expire="2000.1.1.1" } } HUJ_dujiaoshou = { name = HUJ_dujiaoshou portraits={ army = { large="gfx/leaders/HUJ/dujiaoshou.png" small="gfx/interface/ideas/idea_dujiaoshou.png" } } advisor = { cost = 100 slot = air_chief idea_token = dujiaoshou traits = { trait_dujiaoshou } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01008 traits = { cavalry_officer armor_officer trickster hangmu_army } skill = 3 attack_skill = 2 defense_skill = 5 planning_skill = 4 logistics_skill = 5 } } HUJ_yuekegongjue = { name = HUJ_yuekegongjue portraits={ army = { large="gfx/leaders/HUJ/yuekegongjue.png" small="gfx/interface/ideas/idea_yuekegongjue.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01009 traits = { armor_officer zhanlie_army } skill = 3 attack_skill = 4 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } HUJ_hude = { name = HUJ_hude portraits={ army = { large="gfx/leaders/HUJ/hude.png" small="gfx/interface/ideas/idea_hude.png" } } advisor = { cost = 100 slot = political_advisor idea_token = hude traits = { trait_hude } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01010 traits = { war_hero skilled_staffer zhanlie_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } country_leader={ ideology= liberalism traits={ bgdc } expire="2000.1.1.1" } } HUJ_kewei = { name = HUJ_kewei portraits={ army = { large="gfx/leaders/HUJ/kewei.png" small="gfx/interface/ideas/idea_kewei.png" } } advisor = { cost = 100 slot = high_command idea_token = kewei traits = { trait_kewei } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01011 traits = { brilliant_strategist trait_engineer naval_invader hangmu_army } skill = 4 attack_skill = 5 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } HUJ_quejie = { name = HUJ_quejie portraits={ army = { large="gfx/leaders/HUJ/quejie.png" small="gfx/interface/ideas/idea_quejie.png" } } advisor = { cost = 100 slot = theorist idea_token = quejie traits = { trait_quejie } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01012 traits = { trait_engineer xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } HUJ_yinghuochong = { name = HUJ_yinghuochong portraits={ army = { large="gfx/leaders/HUJ/yinghuochong.png" small="gfx/interface/ideas/idea_yinghuochong.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01013 traits = { trickster quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } HUJ_aikesaite = { name = HUJ_aikesaite portraits={ army = { large="gfx/leaders/HUJ/aikesaite.png" small="gfx/interface/ideas/idea_aikesaite.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01015 traits = { xunyang_army } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } HUJ_lundun = { name = HUJ_lundun portraits={ army = { large="gfx/leaders/HUJ/lundun.png" small="gfx/interface/ideas/idea_lundun.png" } } advisor = { cost = 100 slot = political_advisor idea_token = lundun traits = { trait_lundun } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01016 traits = { trait_cautious xunyang_army } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 2 } } HUJ_nuofuke = { name = HUJ_nuofuke portraits={ army = { large="gfx/leaders/HUJ/nuofuke.png" small="gfx/interface/ideas/idea_nuofuke.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01017 traits = { infantry_leader xunyang_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } HUJ_safuke = { name = HUJ_safuke portraits={ army = { large="gfx/leaders/HUJ/safuke.png" small="gfx/interface/ideas/idea_safuke.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01018 traits = { infantry_leader xunyang_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } HUJ_shengwang = { name = HUJ_shengwang portraits={ army = { large="gfx/leaders/HUJ/shengwang.png" small="gfx/interface/ideas/idea_shengwang.png" } } advisor = { cost = 100 slot = theorist idea_token = shengwang traits = { trait_shengwang } ai_will_do = { factor = 10 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01019 traits = { ironside zhanlie_navy } skill = 4 attack_skill = 3 defense_skill = 2 maneuvering_skill = 4 coordination_skill = 4 } } HUJ_guangrong = { name = HUJ_guangrong portraits={ army = { large="gfx/leaders/HUJ/guangrong.png" small="gfx/interface/ideas/idea_guangrong.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01021 traits = { air_controller navy_career_officer hangmu_navy } skill = 3 attack_skill = 3 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 2 } } HUJ_huangjiafangzhou = { name = HUJ_huangjiafangzhou portraits={ army = { large="gfx/leaders/HUJ/huangjiafangzhou.png" small="gfx/interface/ideas/idea_huangjiafangzhou.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01022 traits = { air_controller navy_career_officer gentlemanly hangmu_navy } skill = 4 attack_skill = 3 defense_skill = 2 maneuvering_skill = 4 coordination_skill = 4 } } HUJ_biaoqiang = { name = HUJ_biaoqiang portraits={ army = { large="gfx/leaders/HUJ/biaoqiang.png" small="gfx/interface/ideas/idea_biaoqiang.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01023 traits = { spotter fly_swatter quzhu_navy } skill = 3 attack_skill = 3 defense_skill = 3 maneuvering_skill = 2 coordination_skill = 2 } } HUJ_nvjiang = { name = HUJ_nvjiang portraits={ army = { large="gfx/leaders/HUJ/nvjiang.png" small="gfx/interface/ideas/idea_nvjiang.png" } } advisor = { cost = 100 slot = high_command idea_token = nvjiang traits = { trait_nvjiang } ai_will_do = { factor = 10 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01025 traits = { aviation_enthusiast naval_lineage blockade_runner quzhu_navy } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 1 coordination_skill = 1 } } HUJ_daiduo = { name = HUJ_daiduo portraits={ army = { large="gfx/leaders/HUJ/daiduo.png" small="gfx/interface/ideas/idea_daiduo.png" } } advisor = { cost = 100 slot = high_command idea_token = daiduo traits = { trait_daiduo } available = { OR = { tag = HUJ tag = ENG } } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01024 traits = { xunyang_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 3 logistics_skill = 4 } } HUJ_tianlangxing = { name = HUJ_tianlangxing portraits={ army = { large="gfx/leaders/HUJ/tianlangxing.png" small="gfx/interface/ideas/idea_tianlangxing.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01026 traits = { xunyang_army} skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } HUJ_heianjie = { name = HUJ_heianjie portraits={ army = { #large="gfx/leaders/HUJ/heianjie.png" small="gfx/interface/ideas/idea_heianjie.png" } } } HUJ_naerxun = { name = HUJ_naerxun portraits={ army = { large="gfx/leaders/HUJ/naerxun.png" small="gfx/interface/ideas/idea_naerxun.png" } } advisor = { cost = 100 slot = army_chief idea_token = naerxun traits = { trait_naerxun } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01027 traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } HUJ_heiwangzi = { name = HUJ_heiwangzi portraits={ army = { large="gfx/leaders/HUJ/heiwangzi.png" small="gfx/interface/ideas/idea_heiwangzi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01028 traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } HUJ_banrenma = { name = HUJ_banrenma portraits={ army = { large="gfx/leaders/HUJ/banrenma.png" small="gfx/interface/ideas/idea_banrenma.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01029 traits = { hangmu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } HUJ_ouruola = { name = HUJ_ouruola portraits={ army = { large="gfx/leaders/HUJ/ouruola.png" small="gfx/interface/ideas/idea_ouruola.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01031 traits = { xunyang_army } skill = 2 attack_skill = 3 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } HUJ_yingxianzuo = { name = HUJ_yingxianzuo portraits={ army = { large="gfx/leaders/HUJ/yingxianzuo.png" small="gfx/interface/ideas/idea_yingxianzuo.png" } } advisor = { cost = 100 slot = high_command idea_token = yingxianzuo traits = { trait_yingxianzuo } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 01032 traits = { hangmu_army } skill = 5 attack_skill = 4 defense_skill = 6 planning_skill = 4 logistics_skill = 8 } } HUJ_chaijun = { name = HUJ_chaijun portraits={ army = { large="gfx/leaders/HUJ/chaijun.png" small="gfx/interface/ideas/idea_chaijun.png" } } advisor = { cost = 100 slot = high_command idea_token = chaijun traits = { trait_chaijun } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 5 attack_skill = 6 defense_skill = 5 planning_skill = 4 logistics_skill = 4 } country_leader={ ideology= liberalism traits={ whdc } expire="2000.1.1.1" } } HUJ_junzhu = { name = HUJ_junzhu portraits={ army = { large="gfx/leaders/HUJ/junzhu.png" small="gfx/interface/ideas/idea_junzhu.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } HUJ_deleike = { name = HUJ_deleike portraits={ army = { large="gfx/leaders/HUJ/deleike.png" small="gfx/interface/ideas/idea_deleike.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 4 attack_skill = 5 defense_skill = 3 planning_skill = 3 logistics_skill = 2 } advisor = { cost = 100 slot = political_advisor idea_token = deleike traits = { trait_deleike } ai_will_do = { factor = 10 } } } HUJ_qianwei = { name = HUJ_qianwei portraits={ army = { large="gfx/leaders/HUJ/qianwei.png" small="gfx/interface/ideas/idea_qianwei.png" } } advisor = { cost = 100 slot = high_command idea_token = qianwei traits = { trait_qianwei } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { skilled_staffer trickster zhanlie_army } skill = 5 attack_skill = 8 defense_skill = 6 planning_skill = 5 logistics_skill = 3 } } HUJ_bunao = { name = HUJ_bunao portraits={ army = { large="gfx/leaders/HUJ/bunao.png" small="gfx/interface/ideas/idea_bunao.png" } } advisor = { cost = 100 slot = air_chief idea_token = bunao traits = { trait_bunao } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { urban_assault_specialist inflexible_strategist hangmu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } HUJ_pulimaosi = { name = HUJ_pulimaosi portraits={ army = { large="gfx/leaders/HUJ/pulimaosi.png" small="gfx/interface/ideas/idea_pulimaosi.png" } } advisor = { cost = 100 slot = navy_chief idea_token = pulimaosi traits = { trait_pulimaosi } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 5 attack_skill = 4 defense_skill = 6 planning_skill = 4 logistics_skill = 6 } } HUJ_aerbien = { name = HUJ_aerbien portraits={ army = { large="gfx/leaders/HUJ/aerbien.png" small="gfx/interface/ideas/idea_aerbien.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 5 attack_skill = 4 defense_skill = 4 planning_skill = 5 logistics_skill = 5 } } HUJ_gelunweier = { name = HUJ_gelunweier portraits={ army = { large="gfx/leaders/HUJ/gelunweier.png" small="gfx/interface/ideas/idea_gelunweier.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } HUJ_haiwangxing = { name = HUJ_haiwangxing portraits={ army = { large="gfx/leaders/HUJ/haiwangxing.png" small="gfx/interface/ideas/idea_haiwangxing.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 4 logistics_skill = 3 } } HUJ_huangjiaxiangshu = { name = HUJ_huangjiaxiangshu portraits={ army = { large="gfx/leaders/HUJ/huangjiaxiangshu.png" small="gfx/interface/ideas/idea_huangjiaxiangshu.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 5 attack_skill = 5 defense_skill = 4 planning_skill = 5 logistics_skill = 3 } } HUJ_kalvbudisi = { name = HUJ_kalvbudisi portraits={ army = { large="gfx/leaders/HUJ/kalvbudisi.png" small="gfx/interface/ideas/idea_kalvbudisi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 4 logistics_skill = 3 } } HUJ_yanusi = { name = HUJ_yanusi portraits={ army = { large="gfx/leaders/HUJ/yanusi.png" small="gfx/interface/ideas/idea_yanusi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 2 defense_skill = 4 planning_skill = 3 logistics_skill = 4 } } HUJ_yonggan = { name = HUJ_yonggan portraits={ army = { large="gfx/leaders/HUJ/yonggan.png" small="gfx/interface/ideas/idea_yonggan.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } HUJ_xiaotiane = { name = HUJ_xiaotiane portraits={ army = { large="gfx/leaders/HUJ/xiaotiane.png" small="gfx/interface/ideas/idea_xiaotiane.png" } } advisor = { cost = 100 slot = political_advisor idea_token = xiaotiane traits = { trait_xiaotiane } ai_will_do = { factor = 20 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } HUJ_luodeni = { name = HUJ_luodeni portraits={ army = { large="gfx/leaders/HUJ/luodeni.png" small="gfx/interface/ideas/idea_luodeni.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } HUJ_hao = { name = HUJ_hao portraits={ army = { large="gfx/leaders/HUJ/hao.png" small="gfx/interface/ideas/idea_hao.png" } } advisor = { cost = 100 slot = army_chief idea_token = hao traits = { trait_hao } available = { OR = { tag = HUJ tag = ENG } } ai_will_do = { factor = 12 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 4 attack_skill = 4 defense_skill = 4 planning_skill = 3 logistics_skill = 3 } } HUJ_yuanchou = { name = HUJ_yuanchou portraits={ army = { large="gfx/leaders/HUJ/yuanchou.png" small="gfx/interface/ideas/idea_yuanchou.png" } } advisor = { cost = 100 slot = high_command idea_token = yuanchou traits = { trait_yuanchou } ai_will_do = { factor = 0 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_navy } skill = 5 attack_skill = 6 defense_skill = 5 planning_skill = 4 logistics_skill = 5 } } HUJ_sikula = { name = HUJ_sikula portraits={ army = { large="gfx/leaders/HUJ/sikula.png" small="gfx/interface/ideas/idea_sikula.png" } } advisor = { cost = 100 slot = high_command idea_token = sikula traits = { trait_sikula } available = { if = { limit = { tag = HUJ } has_completed_focus = HUJ_chuanshouzhandouzhishi } } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 5 logistics_skill = 4 } } HUJ_hemin = { name = HUJ_hemin portraits={ army = { large="gfx/leaders/HUJ/hemin.png" small="gfx/interface/ideas/idea_sikula.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 4 logistics_skill = 4 } } #scientists HUJ_chaijun_sci = { name = HUJ_chaijun portraits={ army = { large="gfx/leaders/HUJ/chaijun.png" small="gfx/interface/ideas/idea_chaijun.png" } } scientist = { traits = { scientist_trait_nuclear_specialist scientist_trait_schrodingers_trait } skills = { specialization_nuclear = 2 } } } HUJ_dujiaoshou_sci = { name = HUJ_dujiaoshou portraits={ army = { large="gfx/leaders/HUJ/dujiaoshou.png" small="gfx/interface/ideas/idea_dujiaoshou.png" } } scientist = { traits = { scientist_trait_artillery_specialist scientist_trait_resourceful } skills = { specialization_land = 1 } } } HUJ_yingxianzuo_sci = { name = HUJ_yingxianzuo portraits={ army = { large="gfx/leaders/HUJ/yingxianzuo.png" small="gfx/interface/ideas/idea_yingxianzuo.png" } } scientist = { traits = { scientist_trait_surface_ship_specialist scientist_trait_genius } skills = { specialization_naval = 3 } } } HUJ_aerbien_sci = { name = HUJ_aerbien portraits={ army = { large="gfx/leaders/HUJ/aerbien.png" small="gfx/interface/ideas/idea_aerbien.png" } } scientist = { traits = { scientist_trait_aircraft_specialist scientist_trait_bombs_expert scientist_trait_electronics_specialist scientist_trait_bright } skills = { specialization_air = 3 } } } }