ideas = { country = { BFL_hzds = { picture = generic_air_research allowed_civil_war = { always = yes } equipment_bonus = { medium_plane_airframe = { air_ground_attack = 0.05 air_bombing = 0.05 instant = yes } small_plane_cas_airframe = { air_ground_attack = 0.08 instant = yes } large_plane_airframe = { air_bombing = 0.1 instant = yes } } modifier = { air_cas_efficiency = 0.1 } } BFL_jy = { picture = BFL_jiuyin allowed_civil_war = { always = yes } modifier = { political_power_factor = -0.1 stability_factor = 0.05 } } BFL_jy0 = { picture = BFL_jiuyin0 allowed_civil_war = { always = yes } modifier = { research_speed_factor = 0.08 planning_speed = 0.1 max_planning = 0.1 } } BFL_jy2 = { picture = BFL_jiuyin2 allowed_civil_war = { always = yes } modifier = { stability_factor = 0.2 war_support_factor = 0.2 army_attack_factor = 0.1 political_power_factor = -0.2 } } BFL_swjq = { picture = raj_risk_of_famine allowed_civil_war = { always = yes } modifier = { monthly_population = -0.35 army_morale_factor = -0.1 no_supply_grace = -6 } } BFL_wnjh = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.15 production_speed_industrial_complex_factor = 0.2 production_speed_infrastructure_factor = 0.3 consumer_goods_factor = -0.15 } } BFL_wnjh_qgy = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.08 } } BFL_wnjh_jgy = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_factory_max_efficiency_factor = 0.1 } } BFL_wnjh_lj = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { industrial_capacity_factory = 0.05 experience_gain_army_factor = 0.1 training_time_army_factor = -0.15 } } BFL_wnjh_hj = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { production_speed_dockyard_factor = 0.1 } } BFL_hjwn = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { experience_gain_army_factor = 0.1 training_time_army_factor = -0.25 industrial_capacity_factory = 0.15 production_factory_max_efficiency_factor = 0.2 production_speed_buildings_factor = 0.15 industrial_capacity_dockyard = 0.1 line_change_production_efficiency_factor = 0.1 production_factory_efficiency_gain_factor = 0.1 } } BFL_beilianshiminzhu = { picture = new_deal allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.3 training_time_army_factor = -0.25 political_power_factor = 0.3 } } BFL_xxwqscx = { picture = HUN_secret_rearmament allowed_civil_war = { always = yes } equipment_bonus = { infantry_equipment = { build_cost_ic = -0.15 instant = yes } } } BFL_jjdgr = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { stability_factor = 0.2 production_factory_max_efficiency_factor = 0.1 production_factory_efficiency_gain_factor = 0.1 } } BFL_ymyd = { picture = BFL_ymyd allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = -0.15 no_supply_grace = 3 army_morale_factor = 0.05 } } BFL_jkls = { picture = generic_agrarian_reform allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = 0.1 stability_factor = 0.15 supply_consumption_factor = -0.08 } } BFL_hjdj1 = { picture = generic_communist_army allowed_civil_war = { always = yes } modifier = { experience_gain_army_unit_factor = 0.1 experience_gain_army_factor = 0.1 army_core_attack_factor = 0.15 army_core_defence_factor = 0.15 } } BFL_hjdj2 = { picture = generic_communist_army allowed_civil_war = { always = yes } modifier = { experience_gain_army_unit_factor = 0.15 experience_gain_army_factor = 0.15 army_core_attack_factor = 0.2 army_core_defence_factor = 0.2 army_org_factor = 0.1 org_loss_when_moving = -0.05 } } BFL_hjdj3 = { picture = generic_communist_army allowed_civil_war = { always = yes } modifier = { experience_gain_army_unit_factor = 0.2 experience_gain_army_factor = 0.2 army_core_attack_factor = 0.3 army_core_defence_factor = 0.3 army_org_factor = 0.15 army_morale_factor = 0.1 recon_factor = 0.15 land_reinforce_rate = 0.03 org_loss_when_moving = -0.1 } } BFL_hjdj4 = { picture = generic_communist_army allowed_civil_war = { always = yes } modifier = { experience_gain_army_unit_factor = 0.25 experience_gain_army_factor = 0.25 army_core_attack_factor = 0.4 army_core_defence_factor = 0.4 army_org_factor = 0.2 army_morale_factor = 0.15 recon_factor = 0.2 land_reinforce_rate = 0.04 army_attack_factor = 0.1 army_defence_factor = 0.1 experience_loss_factor = -0.1 org_loss_when_moving = -0.15 } } BFL_hjdj5 = { picture = generic_communist_army allowed_civil_war = { always = yes } modifier = { experience_gain_army_unit_factor = 0.3 experience_gain_army_factor = 0.3 army_core_attack_factor = 0.5 army_core_defence_factor = 0.5 army_org_factor = 0.25 army_morale_factor = 0.2 recon_factor = 0.25 land_reinforce_rate = 0.05 army_attack_factor = 0.2 army_defence_factor = 0.2 experience_loss_factor = -0.2 org_loss_when_moving = -0.2 } } BFL_wwdzs = { picture = eng_imperial_conscription allowed_civil_war = { always = yes } modifier = { breakthrough_factor = 0.12 army_attack_factor = 0.1 experience_loss_factor = 0.1 } } BFL_bjkj = { picture = general_electric allowed_civil_war = { always = yes } modifier = { research_speed_factor = 0.05 supply_consumption_factor = -0.05 army_speed_factor = 0.1 naval_speed_factor = 0.15 spotting_chance = 0.1 } } BFL_bhfg = { picture = generic_artillery_regiments allowed_civil_war = { always = yes } modifier = { army_artillery_attack_factor = 0.2 } } BFL_txkxjdbm = { picture = jap_supremacy_of_technology allowed_civil_war = { always = yes } research_bonus = { armor = 0.2 } } BFL_tkscx = { picture = generic_acquire_tanks allowed_civil_war = { always = yes } equipment_bonus = { medium_tank_chassis = { build_cost_ic = -0.1 armor_value = -0.05 maximum_speed = 0.05 instant = yes } armor = { build_cost_ic = -0.1 instant = yes } } } BFL_pwjsc = { picture = generic_coastal_navy allowed_civil_war = { always = yes } equipment_bonus = { ship_hull_cruiser = { build_cost_ic = -0.1 instant = yes } ship_hull_light = { build_cost_ic = -0.2 instant = yes } } } BFL_qtjq = { picture = the_long_lance allowed_civil_war = { always = yes } equipment_bonus = { ship_hull_submarine = { build_cost_ic = -0.15 torpedo_attack = 0.1 instant = yes } } } BFL_jzdjc = { picture = generic_coastal_defense_ships allowed_civil_war = { always = yes } equipment_bonus = { ship_hull_heavy = { build_cost_ic = 0.08 lg_attack = 0.1 hg_attack = 0.2 reliability = 0.1 armor_value = 0.07 instant = yes } ship_hull_carrier = { build_cost_ic = 0.08 maximum_speed = 0.1 carrier_size = 1 reliability = 0.1 instant = yes } } modifier = { experience_gain_navy_factor = 0.15 } } BFL_jfgs = { picture = FRA_scw_intervention_republicans_focus allowed_civil_war = { always = yes } modifier = { army_core_attack_factor = 0.2 army_core_defence_factor = 0.15 army_speed_factor = 0.08 } } BFL_dlzq = { picture = FRA_scw_intervention_republicans_focus allowed_civil_war = { always = yes } modifier = { war_support_weekly = 0.01 justify_war_goal_time = -0.3 } } BFL_zxdrm = { picture = trotskyite_plot_purged allowed_civil_war = { always = yes } modifier = { production_speed_buildings_factor = 0.1 stability_factor = 0.2 conscription = 0.02 } } BFL_bldgczyyd = { picture = trotskyite_plot allowed_civil_war = { always = yes } modifier = { communism_drift = 0.05 stability_factor = -0.1 } } BFL_dgczydjp = { picture = trotskyite_plot allowed_civil_war = { always = yes } targeted_modifier = { tag = BFL attack_bonus_against = -0.05 defense_bonus_against = -0.15 } } BFL_zydqf = { picture = free_trade allowed_civil_war = { always = yes } modifier = { min_export = 0.1 trade_opinion_factor = 0.2 research_speed_factor = 0.1 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 production_factory_max_efficiency_factor = 0.05 production_factory_efficiency_gain_factor = 0.05 communism_drift = -0.05 democratic_drift = 0.05 } } BFL_bjfdj = { picture = generic_motorized_equipment_manufacturer_3 allowed_civil_war = { always = yes } equipment_bonus = { motorized_equipment = { maximum_speed = 0.15 reliability = 0.1 } mechanized_equipment = { maximum_speed = 0.1 reliability = 0.1 } light_tank_chassis = { maximum_speed = 0.1 reliability = 0.05 } } modifier = { army_fuel_consumption_factor = -0.1 } } BFL_xsjz = { picture = generic_coastal_defense_ships2 allowed_civil_war = { always = yes } modifier = { navy_screen_attack_factor = 0.15 navy_capital_ship_attack_factor = 0.15 navy_anti_air_attack_factor = 0.1 spotting_chance = 0.1 sortie_efficiency = 0.1 } } BFL_bjwrj = { picture = air_support_focus allowed_civil_war = { always = yes } modifier = { air_night_penalty = -0.5 air_agility_factor = 0.1 air_intercept_efficiency = 0.1 } } BFL_junduihunluan = { picture = anti_soviet_pact allowed_civil_war = { always = yes } modifier = { army_speed_factor = -0.2 army_org_factor = -0.1 land_reinforce_rate = -0.05 } } BFL_wuhaideshenxiang = { picture = ENG_the_war_to_end_all_wars allowed_civil_war = { always = yes } modifier = { stability_factor = 0.5 war_support_factor = 0.5 } } BFL_qinlisanzhongmanjiu = { picture = anti_soviet_pact allowed_civil_war = { always = yes } modifier = { stability_factor = -0.25 war_support_factor = -0.25 communism_drift = -0.2 democratic_drift = 0.1 fascism_drift = 0.1 } } BFL_santiwutong = { picture = raj_risk_of_famine allowed_civil_war = { always = yes } modifier = { political_power_gain = 0.25 monthly_population = -0.05 stability_factor = -0.1 } } BFL_santiwutong_plus = { picture = MEX_callistas allowed_civil_war = { always = yes } modifier = { political_power_gain = 0.25 stability_factor = -0.05 } } BFL_power_in_manager = { picture = man_five_year_plan_industry allowed_civil_war = { always = yes } modifier = { political_power_gain = -0.1 consumer_goods_factor = 0.05 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 line_change_production_efficiency_factor = 0.2 } } BFL_manjiuxiagang = { picture = great_depression allowed_civil_war = { always = yes } modifier = { conscription = 0.05 consumer_goods_factor = 0.05 monthly_population = -0.05 production_factory_efficiency_gain_factor = -0.05 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 } } BFL_shuangguizhi = { picture = generic_goods_red_bonus allowed_civil_war = { always = yes } modifier = { consumer_goods_factor = 0.05 stability_factor = -0.2 political_power_gain = 0.5 } } BFL_fanduiblue = { picture = generic_secret_police allowed_civil_war = { always = yes } modifier = { democratic_drift = -0.1 fascism_drift = 0.1 political_power_factor = 0.05 } } BFL_tese = { picture = generic_fascism_drift_bonus allowed_civil_war = { always = yes } modifier = { stability_factor = 0.25 war_support_factor = 0.25 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 army_attack_factor = 0.05 army_defence_factor = 0.05 communism_drift = -0.1 } } BFL_jy_hongjiu = { picture = ROM_king_carol_ii_hedonist allowed_civil_war = { always = yes } modifier = { stability_factor = 0.15 consumer_goods_factor = 0.03 political_power_factor = 0.15 planning_speed = 0.2 } } BFL_fanduiblack = { picture = free_trade allowed_civil_war = { always = yes } modifier = { fascism_drift = -0.2 political_power_factor = 0.05 } } BFL_zcjj = { picture = SOV_scientist_defect allowed_civil_war = { always = yes } modifier = { research_speed_factor = 0.1 production_factory_max_efficiency_factor = 0.1 production_factory_efficiency_gain_factor = 0.05 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 } } BFL_jy_every = { picture = BFL_jiuyin0 allowed_civil_war = { always = yes } modifier = { political_power_factor = -0.1 consumer_goods_factor = 0.03 stability_factor = 0.10 war_support_factor = 0.10 army_attack_factor = 0.05 research_speed_factor = 0.05 planning_speed = 0.05 max_planning = 0.05 } } BFL_xinglujun = { picture = volunteer_only allowed_civil_war = { always = yes } modifier = { army_org_regain = 0.2 army_attack_factor = 0.3 army_defence_factor = 0.3 army_core_attack_factor = 0.3 army_core_defence_factor = 0.3 breakthrough_factor = 0.1 } } BFL_zhiliangdiyi = { picture = generic_license_production allowed_civil_war = { always = yes } equipment_bonus = { infantry_equipment = { soft_attack = 0.05 hard_attack = 0.05 reliability = 0.1 instant = yes } artillery_equipment = { soft_attack = 0.05 hard_attack = 0.05 reliability = 0.1 instant = yes } support_equipment = { reliability = 0.1 instant = yes } armor = { maximum_speed = 0.1 soft_attack = 0.05 hard_attack = 0.05 reliability = 0.1 instant = yes } } } BFL_zhiliangmeiyong = { picture = generic_army_problems allowed_civil_war = { always = yes } equipment_bonus = { infantry_equipment = { reliability = -0.1 build_cost_ic = -0.2 instant = yes } artillery_equipment = { reliability = -0.1 build_cost_ic = -0.2 instant = yes } support_equipment = { reliability = -0.1 build_cost_ic = -0.2 instant = yes } armor = { reliability = -0.1 build_cost_ic = -0.2 instant = yes } } } BFL_xingkongjun = { picture = generic_air_research allowed_civil_war = { always = yes } modifier = { air_ace_generation_chance_factor = 0.05 air_mission_efficiency = 0.05 air_range_factor = 0.2 air_agility_factor = 0.05 } } BFL_xinghaijun = { picture = generic_navy_bonus allowed_civil_war = { always = yes } modifier = { navy_capital_ship_attack_factor = 0.15 naval_speed_factor = 0.05 navy_max_range_factor = 0.2 screening_efficiency = 0.05 } } BFL_dachenxieyi = { picture = generic_constitutional_guarantees allowed_civil_war = { always = yes } available = { NOT = { has_war_with = TIX } } modifier = { guarantee_cost = 100 } } BFL_xuehuibizui = { picture = generic_spy_political allowed_civil_war = { always = yes } modifier = { communism_drift = -0.01 enemy_operative_detection_chance_factor = 0.3 enemy_operative_capture_chance_factor = 0.3 operative_slot = 1 stability_factor = -0.2 } } BFL_sabi = { picture = generic_spy_political allowed_civil_war = { always = yes } available = { NOT = { has_war_with = TIX } } modifier = { operative_slot = 1 intel_network_gain_factor = 0.2 trade_opinion_factor = 0.2 opinion_gain_monthly_factor = 0.1 } } BFL_beilianjianshedui = { picture = generic_production_bonus allowed_civil_war = { always = yes } modifier = { political_power_gain = -0.5 monthly_population = -0.1 consumer_goods_factor = -0.1 production_speed_buildings_factor = 0.2 } } BFL_xinjinjizhence = { picture = new_economic_policy allowed_civil_war = { always = yes } modifier = { industrial_capacity_factory = 0.25 industrial_capacity_dockyard = 0.35 line_change_production_efficiency_factor = 0.1 global_building_slots_factor = 0.2 local_resources_factor = 0.2 } } } tank_manufacturer = { designer = yes morozov_design_bureau = { allowed = { OR = { original_tag = BFL AND = { OR = { is_literally_china = yes tag = MAN } has_dlc = "Waking the Tiger" } } } visible = { NOT = { has_country_flag = morozov_design_bureau_up } } research_bonus = { armor = 0.15 } traits = { fast_tank_manufacturer } modifier = { } } morozov_design_bureau_plus = { picture = morozov_design_bureau allowed = { OR = { original_tag = BFL AND = { OR = { is_literally_china = yes tag = MAN } has_dlc = "Waking the Tiger" } } } visible = { has_country_flag = morozov_design_bureau_up } research_bonus = { armor = 0.30 } traits = { fast_tank_manufacturer } equipment_bonus = { armor = { soft_attack = 0.05 hard_attack = 0.05 maximum_speed = 0.10 reliability = 0.05 armor_value = 0.05 build_cost_ic = -0.10 instant = yes } } modifier = { army_fuel_consumption_factor = -0.1 } } astrov_design_bureau = { allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = astrov_design_bureau_up } } research_bonus = { armor = 0.15 } traits = { medium_tank_manufacturer } modifier = { } ai_will_do = { factor = 10 } } astrov_design_bureau_plus = { picture = astrov_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = astrov_design_bureau_up } research_bonus = { armor = 0.30 } equipment_bonus = { armor = { soft_attack = 0.05 hard_attack = 0.05 maximum_speed = 0.10 reliability = 0.05 armor_value = 0.05 build_cost_ic = -0.10 instant = yes } } traits = { medium_tank_manufacturer } modifier = { army_fuel_consumption_factor = -0.1 } } okmo = { allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = okmo_up } } research_bonus = { armor = 0.15 } traits = { infantry_tank_manufacturer } modifier = { } ai_will_do = { factor = 10 } } okmo_plus = { picture = okmo allowed = { original_tag = BFL } visible = { has_country_flag = okmo_up } research_bonus = { armor = 0.30 } equipment_bonus = { armor = { soft_attack = 0.05 hard_attack = 0.05 maximum_speed = 0.10 reliability = 0.05 armor_value = 0.05 build_cost_ic = -0.10 instant = yes } } traits = { infantry_tank_manufacturer } modifier = { army_fuel_consumption_factor = -0.1 } } SOV_mytishchy_machine_building_plant = { picture = SOV_mytishchy_machine_building_plant allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = SOV_mytishchy_machine_building_plant_up } } research_bonus = { armor = 0.1 } traits = { tank_refurbishment_plant } modifier = { equipment_conversion_speed = 0.15 equipment_capture_factor = 0.15 land_equipment_upgrade_xp_cost = -0.1 } } SOV_mytishchy_machine_building_plant_plus = { picture = SOV_mytishchy_machine_building_plant allowed = { original_tag = BFL } visible = { has_country_flag = SOV_mytishchy_machine_building_plant_up } research_bonus = { armor = 0.2 } equipment_bonus = { armor = { soft_attack = 0.05 hard_attack = 0.05 maximum_speed = 0.10 reliability = 0.05 armor_value = 0.05 build_cost_ic = -0.10 instant = yes } } traits = { tank_refurbishment_plant } modifier = { equipment_conversion_speed = 0.30 equipment_capture_factor = 0.30 land_equipment_upgrade_xp_cost = -0.2 army_fuel_consumption_factor = -0.1 } } SOV_kirov = { picture = SOV_kirov allowed = { original_tag = BFL } visible = { not = { has_country_flag = SOV_kirov_up } } research_bonus = { armor = 0.15 } traits = { heavy_tank_manufacturer } modifier = { } } SOV_kirov_plus = { picture = SOV_kirov allowed = { original_tag = BFL } visible = { has_country_flag = SOV_kirov_up } equipment_bonus = { armor = { soft_attack = 0.05 hard_attack = 0.05 maximum_speed = 0.10 reliability = 0.05 armor_value = 0.05 build_cost_ic = -0.10 instant = yes } } research_bonus = { armor = 0.30 } traits = { heavy_tank_manufacturer } modifier = { army_fuel_consumption_factor = -0.1 } } } aircraft_manufacturer = { designer = yes mig_design_bureau = { allowed = { original_tag = BFL } visible = { not = { has_country_flag = mig_design_bureau_up } } research_bonus = { air_equipment = 0.15 } traits = { light_aircraft_manufacturer } modifier = { } ai_will_do = { factor = 5 } } mig_design_bureau_plus = { picture = mig_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = mig_design_bureau_up } research_bonus = { air_equipment = 0.30 } equipment_bonus = { small_plane_airframe = { air_attack = 0.1 air_defence = 0.1 air_range = 0.2 build_cost_ic = -0.10 instant = yes } cv_small_plane_airframe = { air_attack = 0.1 air_defence = 0.1 air_range = 0.2 build_cost_ic = -0.10 instant = yes } } traits = { light_aircraft_manufacturer } modifier = { air_fuel_consumption_factor = -0.1 } } ilyushin_design_bureau = { allowed = { original_tag = BFL } visible = { not = { has_country_flag = ilyushin_design_bureau_up } } research_bonus = { air_equipment = 0.15 } traits = { medium_aircraft_manufacturer } modifier = { } } ilyushin_design_bureau_plus = { picture = ilyushin_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = ilyushin_design_bureau_up } equipment_bonus = { medium_plane_airframe = { air_bombing = 0.1 air_defence = 0.1 air_range = 0.2 build_cost_ic = -0.10 instant = yes } medium_plane_fighter_airframe = { air_attack = 0.1 air_defence = 0.1 air_range = 0.2 build_cost_ic = -0.10 instant = yes } medium_plane_scout_plane_airframe = { air_defence = 0.2 air_range = 0.2 build_cost_ic = -0.10 instant = yes } } research_bonus = { air_equipment = 0.30 } traits = { medium_aircraft_manufacturer } modifier = { air_fuel_consumption_factor = -0.1 } } tupolev_design_bureau = { allowed = { original_tag = BFL } visible = { not = { has_country_flag = tupolev_design_bureau_up } } research_bonus = { air_equipment = 0.15 } traits = { heavy_aircraft_manufacturer } modifier = { } } tupolev_design_bureau_plus = { picture = tupolev_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = tupolev_design_bureau_up } equipment_bonus = { large_plane_airframe = { air_bombing = 0.1 air_defence = 0.1 air_range = 0.2 build_cost_ic = -0.10 instant = yes } } research_bonus = { air_equipment = 0.30 } traits = { heavy_aircraft_manufacturer } modifier = { air_fuel_consumption_factor = -0.1 } } yakovlev_design_bureau = { allowed = { original_tag = BFL } visible = { not = { has_country_flag = yakovlev_design_bureau_up } } research_bonus = { air_equipment = 0.15 } traits = { naval_aircraft_manufacturer } modifier = { } } yakovlev_design_bureau_plus = { picture = yakovlev_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = yakovlev_design_bureau_up } equipment_bonus = { small_plane_naval_bomber_airframe = { naval_strike_attack = 0.1 naval_strike_targetting = 0.1 air_defence = 0.1 build_cost_ic = -0.10 instant = yes } cv_small_plane_naval_bomber_airframe = { naval_strike_attack = 0.1 naval_strike_targetting = 0.1 air_defence = 0.1 build_cost_ic = -0.10 instant = yes } cv_small_plane_airframe = { air_attack = 0.1 air_defence = 0.1 air_range = 0.2 build_cost_ic = -0.10 instant = yes } cv_small_plane_cas_airframe = { air_ground_attack = 0.1 naval_strike_attack = 0.05 naval_strike_targetting = 0.1 air_defence = 0.1 build_cost_ic = -0.10 instant = yes } } research_bonus = { air_equipment = 0.30 } traits = { naval_aircraft_manufacturer } modifier = { air_fuel_consumption_factor = -0.1 } } } industrial_concern = { stalingrad_tractor_factory = { allowed = { original_tag = BFL } research_bonus = { industry = 0.15 } traits = { industrial_concern } modifier = { } } leningrad_polytechnical_institute = { allowed = { original_tag = BFL } research_bonus = { electronics = 0.15 } traits = { electronics_concern } modifier = { } } BFL_soviet_railways = { picture = SOV_soviet_railways allowed = { original_TAG = BFL } visible = { NOT = { has_country_flag = BFL_soviet_railways_up } } available = { OR = { has_completed_focus = BFL_duiwaikaifang has_idea = BFL_luohoudegongye3 hidden_trigger = { is_ai = yes } } } cost = 100 research_bonus = { train_tech = 0.1 } traits = { railway_company } modifier = { } } BFL_soviet_railways_plus = { picture = SOV_soviet_railways allowed = { original_TAG = BFL } visible = { has_country_flag = { flag = BFL_soviet_railways_up } } cost = 100 research_bonus = { train_tech = 0.1 } equipment_bonus = { railway_gun_equipment = { build_cost_ic = -0.5 instant = yes } } traits = { railway_company } modifier = { production_speed_infrastructure_factor = 0.5 production_speed_supply_node_factor = 0.5 } } BFL_gosproyektstroy = { picture = generic_industrial_concern_2 allowed = { original_tag = BFL } available = { OR = { has_completed_focus = BFL_duiwaikaifang hidden_trigger = { is_ai = yes } OR = { has_idea = BFL_bufuguanjiaoderenlei1123 has_idea = BFL_bufuguanjiaoderenlei113 } OR = { has_idea = BFL_luohoudegongye3 has_idea = BFL_luohoudegongye2 } } } visible = { NOT = { has_country_flag = BFL_gosproyektstroy_up } } cost = 150 traits = { construction_company } modifier = { production_speed_industrial_complex_factor = 0.05 production_speed_arms_factory_factor = 0.05 production_speed_dockyard_factor = 0.05 } ai_will_do = { factor = 100 } } BFL_gosproyektstroy_plus = { picture = generic_industrial_concern_2 allowed = { original_tag = BFL } visible = { has_country_flag = { flag = BFL_gosproyektstroy_up } } cost = 150 traits = { construction_company } modifier = { consumer_goods_factor = -0.2 production_speed_industrial_complex_factor = 0.1 production_speed_arms_factory_factor = 0.1 production_speed_dockyard_factor = 0.1 production_speed_buildings_factor = 0.1 production_factory_max_efficiency_factor = 0.2 production_factory_efficiency_gain_factor = 0.1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 } } } materiel_manufacturer = { designer = yes grabin_design_bureau = { allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = { flag = grabin_design_bureau_up } } } research_bonus = { artillery = 0.15 } traits = { artillery_manufacturer } modifier = { } ai_will_do = { factor = 5 } } grabin_design_bureau_plus = { picture = grabin_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = { flag = grabin_design_bureau_up } } research_bonus = { artillery = 0.30 } equipment_bonus = { artillery_equipment = { soft_attack = 0.2 reliability = 0.1 build_cost_ic = -0.2 instant = yes } armor = { soft_attack = 0.1 hard_attack = 0.1 reliability = 0.1 ap_attack = 0.1 build_cost_ic = -0.05 instant = yes } anti_tank_equipment = { hard_attack = 0.2 reliability = 0.1 ap_attack = 0.2 build_cost_ic = -0.2 instant = yes } anti_air_equipment = { air_attack = 0.2 reliability = 0.1 build_cost_ic = -0.2 instant = yes } motorized_rocket_equipment = { soft_attack = 0.2 reliability = 0.1 build_cost_ic = -0.2 instant = yes } } traits = { artillery_manufacturer } modifier = { } } tula_arms_plant = { allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = { flag = tula_arms_plant_up } } } research_bonus = { infantry_weapons = 0.15 } traits = { infantry_equipment_manufacturer } modifier = { } } tula_arms_plant_plus = { picture = tula_arms_plant allowed = { original_tag = BFL } visible = { has_country_flag = { flag = tula_arms_plant_up } } equipment_bonus = { infantry_equipment = { soft_attack = 0.1 reliability = 0.1 build_cost_ic = -0.2 instant = yes } support_equipment = { reliability = 0.1 build_cost_ic = -0.2 instant = yes } } research_bonus = { infantry_weapons = 0.3 } traits = { infantry_equipment_manufacturer } modifier = { } } gaz = { allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = { flag = gaz_up } } } research_bonus = { motorized_equipment = 0.15 mot_rockets = 0.50 } traits = { motorized_equipment_manufacturer } modifier = { } ai_will_do = { factor = 5 } } gaz_plus = { picture = gaz allowed = { original_tag = BFL } visible = { has_country_flag = { flag = gaz_up } } equipment_bonus = { motorized_equipment = { reliability = 0.1 build_cost_ic = -0.2 instant = yes } mechanized_equipment = { reliability = 0.1 build_cost_ic = -0.2 instant = yes } motorized_equipment = { reliability = 0.1 build_cost_ic = -0.2 instant = yes } motorized_rocket_equipment = { soft_attack = 0.1 reliability = 0.1 build_cost_ic = -0.2 instant = yes } armored_car_equipment = { soft_attack = 0.1 reliability = 0.1 build_cost_ic = -0.2 instant = yes } } research_bonus = { motorized_equipment = 0.3 mot_rockets = 1 } traits = { motorized_equipment_manufacturer } modifier = { navy_fuel_consumption_factor = -0.2 army_fuel_consumption_factor = -0.2 air_fuel_consumption_factor = -0.2 } } } naval_manufacturer = { designer = yes SOV_nevskoye_design_bureau = { name = nevskoye_design_bureau picture = nevskoye_design_bureau allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = { flag = SOV_nevskoye_design_bureau_up } } } available = { OR = { has_completed_focus = BFL_jianduishuliang has_completed_focus = BFL_jianduizhiliang has_completed_focus = BFL_junshiqiyeshenji hidden_trigger = { is_ai = yes } } } research_bonus = { naval_equipment = 0.15 naval_air = 0.1 } traits = { battlefleet_designer } modifier = { } ai_will_do = { factor = 5 } } SOV_nevskoye_design_bureau_plus = { name = nevskoye_design_bureau picture = nevskoye_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = { flag = SOV_nevskoye_design_bureau_up } } research_bonus = { naval_equipment = 0.3 naval_air = 0.2 } equipment_bonus = { capital_ship = { lg_attack = 0.15 anti_air_attack = 0.15 naval_range = 0.25 } screen_ship = { hg_attack = 0.15 anti_air_attack = 0.15 armor_value = 0.15 naval_range = 0.25 } } traits = { battlefleet_designer } modifier = { navy_fuel_consumption_factor = -0.1 } } SOV_rubin_design_bureau = { picture = SOV_rubin_design_bureau allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = { flag = SOV_rubin_design_bureau_up } } } available = { OR = { has_completed_focus = BFL_jianduishuliang has_completed_focus = BFL_jianduizhiliang has_completed_focus = BFL_junshiqiyeshenji hidden_trigger = { is_ai = yes } } } research_bonus = { naval_equipment = 0.15 } traits = { raiding_fleet_naval_manufacturer } modifier = { } } SOV_rubin_design_bureau_plus = { picture = SOV_rubin_design_bureau allowed = { original_tag = BFL } visible = { has_country_flag = { flag = SOV_rubin_design_bureau_up } } equipment_bonus = { carrier = { carrier_size = 1 naval_range = 0.25 } capital_ship = { lg_attack = 0.15 naval_range = 0.25 } screen_ship = { lg_attack = 0.15 naval_range = 0.25 } submarine = { sub_detection = 0.25 naval_range = 0.25 } } research_bonus = { naval_equipment = 0.3 } traits = { raiding_fleet_naval_manufacturer } modifier = { navy_fuel_consumption_factor = -0.1 } } SOV_black_sea_shipyard = { picture = SOV_black_sea_shipyard allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = { flag = SOV_black_sea_shipyard_up } } } available = { OR = { has_completed_focus = BFL_jianduishuliang has_completed_focus = BFL_jianduizhiliang has_completed_focus = BFL_junshiqiyeshenji hidden_trigger = { is_ai = yes } } } research_bonus = { naval_equipment = 0.15 } traits = { black_sea_naval_manufacturer } modifier = { } } SOV_black_sea_shipyard_plus = { picture = SOV_black_sea_shipyard allowed = { original_tag = BFL } visible = { has_country_flag = { flag = SOV_black_sea_shipyard_up } } research_bonus = { naval_equipment = 0.30 } equipment_bonus = { screen_ship = { lg_attack = 0.15 naval_speed = 0.1 build_cost_ic = -0.15 } submarine = { naval_speed = 0.1 sub_detection = 0.25 build_cost_ic = -0.15 } } traits = { black_sea_naval_manufacturer } modifier = { navy_fuel_consumption_factor = -0.1 } } SOV_sevastopol_marine_plant = { picture = SOV_sevastopol_marine_plant allowed = { original_tag = BFL } visible = { NOT = { has_country_flag = { flag = SOV_sevastopol_marine_plant_up } } } available = { OR = { has_completed_focus = BFL_jianduishuliang has_completed_focus = BFL_jianduizhiliang has_completed_focus = BFL_junshiqiyeshenji hidden_trigger = { is_ai = yes } } } research_bonus = { naval_equipment = 0.1 } traits = { repair_and_refurbishment_plant } modifier = { naval_accidents_chance = -0.15 repair_speed_factor = 0.1 refit_ic_cost = -0.1 refit_speed = 0.1 } ai_will_do = { factor = 5 } } SOV_sevastopol_marine_plant_plus = { picture = SOV_sevastopol_marine_plant allowed = { original_tag = BFL } visible = { has_country_flag = { flag = SOV_sevastopol_marine_plant_up } } research_bonus = { naval_equipment = 0.2 } equipment_bonus = { screen_ship = { build_cost_ic = -0.15 } submarine = { build_cost_ic = -0.15 } capital_ship = { build_cost_ic = -0.15 } carrier = { build_cost_ic = -0.15 } } traits = { repair_and_refurbishment_plant } modifier = { naval_accidents_chance = -0.30 repair_speed_factor = 0.2 refit_ic_cost = -0.2 refit_speed = 0.2 navy_fuel_consumption_factor = -0.1 } } } }