characters={ CHY_changmen = { name = CHY_changmen portraits={ army = { large="gfx/leaders/CHY/changmen.png" small="gfx/interface/ideas/idea_changmen.png" } } advisor = { cost = 100 slot = political_advisor idea_token = changmen traits = { trait_changmen } available = { NOT = { has_country_flag = CHY_purge_2 } } ai_will_do = { factor = 200 } } country_leader={ ideology = despotism expire="2000.1.1.1" } country_leader={ ideology = fascism_ideology expire="2000.1.1.1" } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07001 traits = { politically_connected zhanlie_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } CHY_tiancheng = { name = CHY_tiancheng portraits={ army = { large="gfx/leaders/CHY/tiancheng.png" small="gfx/interface/ideas/idea_tiancheng.png" } } advisor = { cost = 100 slot = political_advisor idea_token = tiancheng available = { if = { limit = { tag = CHY } OR = { has_completed_focus = CHY_sumi has_completed_focus = CHY_chongyindeweilai } } } visible = { if = { limit = { tag = CHY } OR = { has_completed_focus = CHY_sumi has_completed_focus = CHY_chongyindeweilai } } } traits = { trait_renmingongpu } ai_will_do = { factor = 200 } } country_leader={ ideology = marxism traits = { ycql } expire="2000.1.1.1" } country_leader={ ideology = liberalism traits = { ycql } expire="2000.1.1.1" } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07002 traits = { bearer_of_artillery brilliant_strategist zhanlie_army } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } CHY_mingshi = { name = CHY_mingshi portraits={ army = { large="gfx/leaders/CHY/mingshi.png" small="gfx/interface/ideas/idea_mingshi.png" } } advisor = { cost = 100 slot = political_advisor idea_token = mingshi available = { if = { limit = { tag = CHY } OR = { has_completed_focus = CHY_mingshidexiaomaipu has_completed_focus = CHY_chongyindeweilai } NOT = { has_completed_focus = CHY_caifagaizao } } } visible = { if = { limit = { tag = CHY } OR = { has_completed_focus = CHY_mingshidexiaomaipu has_completed_focus = CHY_chongyindeweilai } NOT = { has_completed_focus = CHY_caifagaizao } } } traits = { trait_mingshi } ai_will_do = { factor = 200 } } } CHY_haohaoxianshengmingshi = { name = CHY_haohaoxianshengmingshi portraits={ army = { large="gfx/leaders/CHY/mingshi.png" small="gfx/interface/ideas/idea_mingshi.png" } } advisor = { cost = 100 slot = political_advisor idea_token = haohaoxianshengmingshi available = { if = { limit = { tag = CHY } has_completed_focus = CHY_caifagaizao } } visible = { if = { limit = { tag = CHY } has_completed_focus = CHY_caifagaizao } } traits = { trait_renmingongxiaoshe } ai_will_do = { factor = 200 } } } CHY_chicheng = { name = CHY_chicheng portraits={ army = { large="gfx/leaders/CHY/chicheng.png" small="gfx/interface/ideas/idea_chicheng.png" } } advisor = { cost = 100 slot = navy_chief idea_token = chicheng traits = { trait_chicheng } available = { NOT = { has_country_flag = CHY_purge_1 } } ai_will_do = { factor = 5 } desc = trait_chicheng_desc } country_leader={ ideology = fascism_ideology traits = { hzxq qsld } expire="2000.1.1.1" } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07003 traits = { offensive_doctrine armor_officer hangmu_army } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 2 logistics_skill = 4 } } CHY_jiahe = { name = CHY_jiahe portraits={ army = { large="gfx/leaders/CHY/jiahe.png" small="gfx/interface/ideas/idea_jiahe.png" } } advisor = { cost = 100 slot = political_advisor idea_token = jiahe traits = { trait_jiahe } available = { NOT = { has_country_flag = CHY_purge_1 } } ai_will_do = { factor = 200 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07004 traits = { trickster career_officer infantry_officer hangmu_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 2 logistics_skill = 4 } } CHY_dafeng = { name = CHY_dafeng portraits={ army = { large="gfx/leaders/CHY/dafeng.png" small="gfx/interface/ideas/idea_dafeng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07005 traits = { urban_assault_specialist naval_invader hangmu_army } skill = 4 attack_skill = 5 defense_skill = 4 planning_skill = 4 logistics_skill = 3 } advisor = { cost = 100 slot = air_chief idea_token = dafeng traits = { trait_dafeng } ai_will_do = { factor = 5 } } } CHY_aidang = { name = CHY_aidang portraits={ army = { large="gfx/leaders/CHY/aidang.png" small="gfx/interface/ideas/idea_aidang.png" } } advisor = { cost = 100 slot = theorist idea_token = aidang traits = { trait_aidang } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07006 traits = { career_officer trait_engineer xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHY_gaoxiong = { name = CHY_gaoxiong portraits={ army = { large="gfx/leaders/CHY/gaoxiong.png" small="gfx/interface/ideas/idea_gaoxiong.png" } } advisor = { cost = 100 slot = army_chief idea_token = gaoxiong traits = { trait_gaoxiong } ai_will_do = { factor = 5 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07007 traits = { career_officer infantry_officer xunyang_army } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } CHY_jingang = { name = CHY_jingang portraits={ army = { large="gfx/leaders/CHY/jingang.png" small="gfx/interface/ideas/idea_jingang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07008 traits = { zhanlie_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } CHY_birui= { name = CHY_birui portraits={ army = { large="gfx/leaders/CHY/birui.png" small="gfx/interface/ideas/idea_birui.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07009 traits = { zhanlie_army trait_cautious } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHY_tuzuo = { name = CHY_tuzuo portraits={ army = { large="gfx/leaders/CHY/tuzuo.png" small="gfx/interface/ideas/idea_tuzuo.png" } } advisor = { cost = 100 slot = high_command idea_token = tuzuo traits = { trait_tuzuo } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07010 traits = { trickster harsh_leader zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } CHY_xianghe = { name = CHY_xianghe portraits={ army = { large="gfx/leaders/CHY/xianghe.png" small="gfx/interface/ideas/idea_xianghe.png" } } advisor = { cost = 100 slot = theorist idea_token = xianghe traits = { trait_xianghe } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07011 traits = { trickster skilled_staffer hangmu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } CHY_ruihe = { name = CHY_ruihe portraits={ army = { large="gfx/leaders/CHY/ruihe.png" small="gfx/interface/ideas/idea_ruihe.png" } } advisor = { cost = 100 slot = high_command idea_token = ruihe traits = { trait_ruihe } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07012 traits = { trait_engineer hangmu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CHY_sanli = { name = CHY_sanli portraits={ army = { large="gfx/leaders/CHY/sanli.png" small="gfx/interface/ideas/idea_sanli.png" } } advisor = { cost = 100 slot = high_command idea_token = sanli traits = { trait_sanli } ai_will_do = { factor = 200 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07013 traits = { battleship_adherent zhanlie_navy } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 1 } } CHY_shentong = { name = CHY_shentong portraits={ army = { large="gfx/leaders/CHY/shentong.png" small="gfx/interface/ideas/idea_shentong.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07014 traits = { xunyang_army } skill = 2 attack_skill = 1 defense_skill = 1 planning_skill = 3 logistics_skill = 2 } } CHY_shiyu = { name = CHY_shiyu portraits={ army = { large="gfx/leaders/CHY/shiyu.png" small="gfx/interface/ideas/idea_shiyu.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07015 traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } CHY_guinu = { name = CHY_guinu portraits={ army = { large="gfx/leaders/CHY/guinu.png" small="gfx/interface/ideas/idea_guinu.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07016 traits = { xunyang_army harsh_leader } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } CHY_chuixue = { name = CHY_chuixue portraits={ army = { large="gfx/leaders/CHY/chuixue.png" small="gfx/interface/ideas/idea_chuixue.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07017 traits = { quzhu_army trait_reckless } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } CHY_jiangfeng = { name = CHY_jiangfeng portraits={ army = { large="gfx/leaders/CHY/jiangfeng.png" small="gfx/interface/ideas/idea_jiangfeng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07018 traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } CHY_fengxiang = { name = CHY_fengxiang portraits={ army = { large="gfx/leaders/CHY/fengxiang.png" small="gfx/interface/ideas/idea_fengxiang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07019 traits = { infantry_officer hangmu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } CHY_longfeng = { name = CHY_longfeng portraits={ army = { large="gfx/leaders/CHY/longfeng.png" small="gfx/interface/ideas/idea_longfeng.png" } } advisor = { cost = 100 slot = theorist idea_token = longfeng traits = { trait_longfeng } ai_will_do = { factor = 5 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07020 traits = { aviation_enthusiast bold naval_lineage air_controller flight_deck_manager hangmu_navy } skill = 3 attack_skill = 4 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 3 } } CHY_junhe = { name = CHY_junhe portraits={ army = { large="gfx/leaders/CHY/junhe.png" small="gfx/interface/ideas/idea_junhe.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07021 traits = { ironside battleship_adherent zhanlie_navy } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 1 } } CHY_lingbo = { name = CHY_lingbo portraits={ army = { large="gfx/leaders/CHY/lingbo.png" small="gfx/interface/ideas/idea_lingbo.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07022 traits = { bold superior_tactician spotter quzhu_navy } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 1 } } CHY_niaohai = { name = CHY_niaohai portraits={ army = { large="gfx/leaders/CHY/niaohai.png" small="gfx/interface/ideas/idea_niaohai.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07023 traits = { spotter xunyang_navy } skill = 2 attack_skill = 1 defense_skill = 1 maneuvering_skill = 2 coordination_skill = 2 } } CHY_xuefeng = { name = CHY_xuefeng portraits={ army = { large="gfx/leaders/CHY/xuefeng.png" small="gfx/interface/ideas/idea_xuefeng.png" } } advisor = { cost = 100 slot = political_advisor idea_token = xuefeng traits = { trait_xuefeng } ai_will_do = { factor = 200 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07025 traits = { fleet_protector fly_swatter blockade_runner quzhu_navy } skill = 2 attack_skill = 1 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 2 } } CHY_xili = { name = CHY_xili portraits={ army = { large="gfx/leaders/CHY/xili.png" small="gfx/interface/ideas/idea_xili.png" } } advisor = { cost = 100 slot = navy_chief idea_token = xili traits = { trait_xili } ai_will_do = { factor = 5 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07026 traits = { battleship_adherent naval_lineage fly_swatter quzhu_navy } skill = 2 attack_skill = 3 defense_skill = 1 maneuvering_skill = 2 coordination_skill = 2 } } CHY_yi13 = { name = CHY_yi13 portraits={ army = { large="gfx/leaders/CHY/yi13.png" small="gfx/interface/ideas/idea_yi13.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07027 traits = { qianting_navy seawolf } skill = 1 attack_skill = 1 defense_skill = 1 maneuvering_skill = 1 coordination_skill = 1 } } CHY_yi19 = { name = CHY_yi19 portraits={ army = { large="gfx/leaders/CHY/yi19.png" small="gfx/interface/ideas/idea_yi19.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 07028 traits = { qianting_navy seawolf } skill = 1 attack_skill = 1 defense_skill = 1 maneuvering_skill = 1 coordination_skill = 1 } } CHY_chuyun = { name = CHY_chuyun portraits={ army = { large="gfx/leaders/CHY/chuyun.png" small="gfx/interface/ideas/idea_chuyun.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHY_yichui = { name = CHY_yichui portraits={ army = { large="gfx/leaders/CHY/yichui.png" small="gfx/interface/ideas/idea_yichui.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHY_xinnong = { name = CHY_xinnong portraits={ army = { large="gfx/leaders/CHY/xinnong.png" small="gfx/interface/ideas/idea_xinnong.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 4 attack_skill = 3 defense_skill = 3 planning_skill = 5 logistics_skill = 2 } advisor = { cost = 100 slot = political_advisor idea_token = xinnong traits = { trait_xinnong } ai_will_do = { factor = 200 } } } CHY_daofeng = { name = CHY_daofeng portraits={ army = { large="gfx/leaders/CHY/daofeng.png" small="gfx/interface/ideas/idea_daofeng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 3 logistics_skill = 3 } } CHY_bailong = { name = CHY_bailong portraits={ army = { large="gfx/leaders/CHY/bailong.png" small="gfx/interface/ideas/idea_bailong.png" } } advisor = { cost = 100 slot = navy_chief idea_token = bailong traits = { trait_bailong } available = { if = { limit = { tag = CHY } OR = { has_completed_focus = CHY_sumi has_completed_focus = CHY_chongyindeweilai } } } visible = { if = { limit = { tag = CHY } OR = { has_completed_focus = CHY_sumi has_completed_focus = CHY_chongyindeweilai } } } ai_will_do = { factor = 5 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 4 attack_skill = 5 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } CHY_beifeng = { name = CHY_beifeng portraits={ army = { large="gfx/leaders/CHY/beifeng.png" small="gfx/interface/ideas/idea_beifeng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHY_wuzang = { name = CHY_wuzang portraits={ army = { large="gfx/leaders/CHY/wuzang.png" small="gfx/interface/ideas/idea_wuzang.png" } } advisor = { cost = 100 slot = army_chief idea_token = wuzang traits = { trait_wuzang } ai_will_do = { factor = 5 } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army brilliant_strategist armor_officer bearer_of_artillery } skill = 4 attack_skill = 5 defense_skill = 2 planning_skill = 4 logistics_skill = 2 } } CHY_wuqi = { name = CHY_wuqi portraits={ army = { large="gfx/leaders/CHY/wuqi.png" small="gfx/interface/ideas/idea_wuqi.png" } } advisor = { cost = 100 slot = high_command idea_token = wuqi traits = { trait_wuqi } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army inflexible_strategist engineer_officer } skill = 4 attack_skill = 2 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } } CHY_nengdai = { name = CHY_nengdai portraits={ army = { large="gfx/leaders/CHY/nengdai.png" small="gfx/interface/ideas/idea_nengdai.png" } } advisor = { cost = 100 slot = theorist idea_token = nengdai traits = { trait_nengdai } ai_will_do = { factor = 5 } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army aggressive_assaulter brilliant_strategist organizer } skill = 4 attack_skill = 6 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CHY_weizhang = { name = CHY_weizhang portraits={ army = { large="gfx/leaders/CHY/weizhang.png" small="gfx/interface/ideas/idea_weizhang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army media_personality bearer_of_artillery } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } CHY_ruoyue = { name = CHY_ruoyue portraits={ army = { large="gfx/leaders/CHY/ruoyue.png" small="gfx/interface/ideas/idea_ruoyue.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 1 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } } CHY_liangyue = { name = CHY_liangyue portraits={ army = { large="gfx/leaders/CHY/liangyue.png" small="gfx/interface/ideas/idea_liangyue.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army inflexible_strategist } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHY_i168 = { name = CHY_i168 portraits={ army = { large="gfx/leaders/CHY/i168.png" small="gfx/interface/ideas/idea_i168.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { qianting_navy seawolf } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 1 } } CHY_haifeng = { name = CHY_haifeng portraits={ army = { large="gfx/leaders/CHY/haifeng.png" small="gfx/interface/ideas/idea_haifeng.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_navy chief_Engineer } skill = 2 attack_skill = 2 defense_skill = 1 maneuvering_skill = 2 coordination_skill = 2 } } CHY_gecheng = { name = CHY_gecheng portraits={ army = { large="gfx/leaders/CHY/gecheng.png" small="gfx/interface/ideas/idea_gecheng.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } } CHY_fengyun = { name = CHY_fengyun portraits={ army = { large="gfx/leaders/CHY/fengyun.png" small="gfx/interface/ideas/idea_fengyun.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army bearer_of_artillery } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } CHY_dashan = { name = CHY_dashan portraits={ army = { large="gfx/leaders/CHY/dashan.png" small="gfx/interface/ideas/idea_dashan.png" } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army inflexible_strategist } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } CHY_chuyue = { name = CHY_chuyue portraits={ army = { large="gfx/leaders/CHY/chuyue.png" small="gfx/interface/ideas/idea_chuyue.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } CHY_siwanshi = { name = CHY_siwanshi portraits={ army = { large="gfx/leaders/CHY/siwanshi.png" small="gfx/interface/ideas/idea_siwanshi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHY_yunxian = { name = CHY_yunxian portraits={ army = { large="gfx/leaders/CHY/yunxian.png" small="gfx/interface/ideas/idea_yunxian.png" } } advisor = { cost = 100 slot = high_command idea_token = yunxian traits = { trait_yunxian } ai_will_do = { factor = 50 } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { brilliant_strategist bearer_of_artillery xunyang_army organizer } skill = 4 attack_skill = 4 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } CHY_moye = { name = CHY_moye portraits={ army = { large="gfx/leaders/CHY/moye.png" small="gfx/interface/ideas/idea_moye.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } CHY_jiyi = { name = CHY_jiyi portraits={ army = { large="gfx/leaders/CHY/jiyi.png" small="gfx/interface/ideas/idea_jiyi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army camouflage_expert commando } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 2 } } CHY_jiuyun = { name = CHY_jiuyun portraits={ army = { large="gfx/leaders/CHY/jiuyun.png" small="gfx/interface/ideas/idea_jiuyun.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } } CHY_jianye = { name = CHY_jianye portraits={ army = { large="gfx/leaders/CHY/jianye.png" small="gfx/interface/ideas/idea_jianye.png" } } advisor = { cost = 100 slot = high_command idea_token = jianye traits = { trait_jianye } ai_will_do = { factor = 50 } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army organizer inflexible_strategist } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } CHY_zhumo = { name = CHY_zhumo portraits={ army = { large="gfx/leaders/CHY/zhumo.png" small="gfx/interface/ideas/idea_zhumo.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army trickster commando } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } CHY_wudao = { name = CHY_wudao portraits={ army = { large="gfx/leaders/CHY/wudao.png" small="gfx/interface/ideas/idea_wudao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army media_personality } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } } CHY_zhenming = { name = CHY_zhenming portraits={ army = { large="gfx/leaders/CHY/zhenming.png" small="gfx/interface/ideas/idea_zhenming.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } CHY_luao = { name = CHY_luao portraits={ army = { large="gfx/leaders/CHY/luao.png" small="gfx/interface/ideas/idea_luao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army politically_connected } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } CHY_xizhang = { name = CHY_xizhang portraits={ army = { large="gfx/leaders/CHY/xizhang.png" small="gfx/interface/ideas/idea_xizhang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army trait_cautious } skill = 3 attack_skill = 2 defense_skill = 4 planning_skill = 2 logistics_skill = 3 } } CHY_canglong = { name = CHY_canglong portraits={ army = { large="gfx/leaders/CHY/canglong.png" small="gfx/interface/ideas/idea_canglong.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } } CHY_qiansui = { name = CHY_qiansui portraits={ army = { large="gfx/leaders/CHY/qiansui.png" small="gfx/interface/ideas/idea_qiansui.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } CHY_zuishang = { name = CHY_zuishang portraits={ army = { large="gfx/leaders/CHY/zuishang.png" small="gfx/interface/ideas/idea_zuishang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 3 logistics_skill = 3 } } CHY_dulianglai = { name = CHY_dulianglai portraits={ army = { large="gfx/leaders/CHY/dulianglai.png" small="gfx/interface/ideas/idea_dulianglai.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 4 } } CHY_tianchengcv = { name = CHY_tianchengcv portraits={ army = { large="gfx/leaders/CHY/tianchengcv.png" small="gfx/interface/ideas/idea_tianchengcv.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } has_global_flag = tianchengzhaohuan } traits = { hangmu_army brilliant_strategist organizer thorough_planner } skill = 2 attack_skill = 2 defense_skill = 1 planning_skill = 3 logistics_skill = 1 } advisor = { cost = 100 slot = air_chief idea_token = tianchengcv visible = { has_global_flag = tianchengzhaohuan } traits = { trait_tianchengcv } ai_will_do = { factor = 5 } } } CHY_feilong = { name = CHY_feilong portraits={ army = { large="gfx/leaders/CHY/feilong.png" small="gfx/interface/ideas/idea_feilong.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army inflexible_strategist } skill = 3 attack_skill = 2 defense_skill = 4 planning_skill = 2 logistics_skill = 3 } } #scientists CHY_mingshi_sci = { name = CHY_mingshi portraits={ army = { large="gfx/leaders/CHY/mingshi.png" small="gfx/interface/ideas/idea_mingshi.png" } } scientist = { traits = { scientist_trait_nuclear_specialist scientist_trait_resourceful } skills = { specialization_nuclear = 1 } } } CHY_lingbo_sci = { name = CHY_lingbo portraits={ army = { large="gfx/leaders/CHY/lingbo.png" small="gfx/interface/ideas/idea_lingbo.png" } } scientist = { traits = { scientist_trait_artillery_specialist scientist_trait_fast_learner } skills = { specialization_land = 1 } } } CHY_xizhang_sci = { name = CHY_xizhang portraits={ army = { large="gfx/leaders/CHY/xizhang.png" small="gfx/interface/ideas/idea_xizhang.png" } } scientist = { traits = { scientist_trait_submarine_specialist scientist_trait_bright } skills = { specialization_naval = 2 } } } CHY_shentong_sci = { name = CHY_shentong portraits={ army = { large="gfx/leaders/CHY/shentong.png" small="gfx/interface/ideas/idea_shentong.png" } } scientist = { traits = { scientist_trait_surface_ship_specialist scientist_trait_genius } skills = { specialization_naval = 3 } } } CHY_xinnong_sci = { name = CHY_xinnong portraits={ army = { large="gfx/leaders/CHY/xinnong.png" small="gfx/interface/ideas/idea_xinnong.png" } } scientist = { traits = { scientist_trait_aircraft_specialist scientist_trait_jet_expert scientist_trait_genius } skills = { specialization_air = 3 } } } }