liluntupo_category = { army_jidong = { icon = generic_army_support available = { custom_trigger_tooltip = { tooltip = "" has_army_experience > 100 } } visible = { has_country_flag = TY_army_liluntupo NOT = { has_tech = mobile_warfare OR = { has_country_flag = TY_army_youhuo has_country_flag = TY_army_juezhan has_country_flag = TY_army_renhai } } } custom_cost_trigger = { has_army_experience > 100 } custom_cost_text = liluntupo_armyexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { army_experience = -100 } set_country_flag = TY_army_jidong } remove_effect = { set_technology = { mobile_warfare = 1 } } } army_youhuo = { icon = generic_army_support available = { custom_trigger_tooltip = { tooltip = "" has_army_experience > 100 } } visible = { has_country_flag = TY_army_liluntupo NOT = { has_tech = superior_firepower OR = { has_country_flag = TY_army_jidong has_country_flag = TY_army_juezhan has_country_flag = TY_army_renhai } } } custom_cost_trigger = { has_army_experience > 100 } custom_cost_text = liluntupo_armyexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { army_experience = -100 } set_country_flag = TY_army_youhuo } remove_effect = { set_technology = { superior_firepower = 1 } } } army_juezhan = { icon = generic_army_support available = { custom_trigger_tooltip = { tooltip = "" has_army_experience > 100 } } visible = { has_country_flag = TY_army_liluntupo NOT = { has_tech = trench_warfare OR = { has_country_flag = TY_army_jidong has_country_flag = TY_army_youhuo has_country_flag = TY_army_renhai } } } custom_cost_trigger = { has_army_experience > 100 } custom_cost_text = liluntupo_armyexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { army_experience = -100 } set_country_flag = TY_army_juezhan } remove_effect = { set_technology = { trench_warfare = 1 } } } army_renhai = { icon = generic_army_support available = { custom_trigger_tooltip = { tooltip = "" has_army_experience > 100 } } visible = { has_country_flag = TY_army_liluntupo NOT = { has_tech = mass_assault } NOT = { OR = { has_country_flag = TY_army_jidong has_country_flag = TY_army_juezhan has_country_flag = TY_army_youhuo } } } custom_cost_trigger = { has_army_experience > 100 } custom_cost_text = liluntupo_armyexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { army_experience = -100 } set_country_flag = TY_army_renhai } remove_effect = { set_technology = { mass_assault = 1 } } } navy_cunzai = { icon = generic_naval available = { custom_trigger_tooltip = { tooltip = "" has_navy_experience > 100 } } visible = { has_country_flag = TY_navy_liluntupo NOT = { has_tech = fleet_in_being } NOT = { OR = { has_country_flag = TY_navy_zuduan has_country_flag = TY_navy_daji } } } custom_cost_trigger = { has_navy_experience > 100 } custom_cost_text = liluntupo_navyexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { navy_experience = -100 } set_country_flag = TY_navy_cunzai } remove_effect = { set_technology = { fleet_in_being = 1 } } } navy_zuduan = { icon = generic_naval available = { custom_trigger_tooltip = { tooltip = "" has_navy_experience > 100 } } visible = { has_country_flag = TY_navy_liluntupo NOT = { has_tech = trade_interdiction } NOT = { OR = { has_country_flag = TY_navy_cunzai has_country_flag = TY_navy_daji } } } custom_cost_trigger = { has_navy_experience > 100 } custom_cost_text = liluntupo_navyexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { navy_experience = -100 } set_country_flag = TY_navy_zuduan } remove_effect = { set_technology = { trade_interdiction = 1 } } } navy_daji = { icon = generic_naval available = { custom_trigger_tooltip = { tooltip = "" has_navy_experience > 100 } } visible = { has_country_flag = TY_navy_liluntupo NOT = { has_tech = base_strike } NOT = { OR = { has_country_flag = TY_navy_cunzai has_country_flag = TY_navy_zuduan } } } custom_cost_trigger = { has_navy_experience > 100 } custom_cost_text = liluntupo_navyexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { navy_experience = -100 } set_country_flag = TY_navy_daji } remove_effect = { set_technology = { base_strike = 1 } } } air_pohuai = { icon = generic_air available = { custom_trigger_tooltip = { tooltip = "" has_air_experience > 100 } } visible = { has_country_flag = TY_air_liluntupo NOT = { has_tech = air_superiority } NOT = { OR = { has_country_flag = TY_air_zhiyuan has_country_flag = TY_air_zuozhan } } } custom_cost_trigger = { has_air_experience > 100 } custom_cost_text = liluntupo_airexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { air_experience = -100 } set_country_flag = TY_air_pohuai } remove_effect = { set_technology = { air_superiority = 1 } } } air_zhiyuan = { icon = generic_air available = { custom_trigger_tooltip = { tooltip = "" has_air_experience > 100 } } visible = { has_country_flag = TY_air_liluntupo NOT = { has_tech = formation_flying } NOT = { OR = { has_country_flag = TY_air_pohuai has_country_flag = TY_air_zuozhan } } } custom_cost_trigger = { has_air_experience > 100 } custom_cost_text = liluntupo_airexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { air_experience = -100 } set_country_flag = TY_air_zhiyuan } remove_effect = { set_technology = { formation_flying = 1 } } } air_zuozhan = { icon = generic_air available = { custom_trigger_tooltip = { tooltip = "" has_air_experience > 100 } } visible = { has_country_flag = TY_air_liluntupo NOT = { has_tech = force_rotation } NOT = { OR = { has_country_flag = TY_air_pohuai has_country_flag = TY_air_zhiyuan } } } custom_cost_trigger = { has_air_experience > 100 } custom_cost_text = liluntupo_airexp_100 days_remove = 180 ai_will_do = { factor = 1000 } fire_only_once = yes complete_effect = { hidden_effect = { air_experience = -100 } set_country_flag = TY_air_zuozhan } remove_effect = { set_technology = { force_rotation = 1 } } } }