# befriend # conquer # antagonize # build_ship # build_army # unit_ratio # build_building # research_tech # garrison # protect # influence # contain # area_priority # building_target TIX_wants_civ = { allowed = { original_tag = TIX } enable = { date < 1937.9.1 has_war = no } abort_when_not_enabled = yes ai_strategy = { type = building_target id = industrial_complex value = 10000 } } TIX_prio_military_even_at_peace = { allowed = { original_tag = TIX } enable = { date > 1937.9.1 } abort = { has_war_with = BFL } ai_strategy = { type = building_target id = arms_factory value = 10000 } } TIX_place_for_build_factory = { allowed = { original_tag = TIX } enable = { always = yes } abort = { always = no } ai_strategy = { type = factory_build_score_factor target = 153 value = 500 } ai_strategy = { type = factory_build_score_factor target = 152 value = 500 } ai_strategy = { type = factory_build_score_factor target = 4 value = 500 } ai_strategy = { type = factory_build_score_factor target = 64 value = 300 } ai_strategy = { type = factory_build_score_factor target = 55 value = 300 } ai_strategy = { type = factory_build_score_factor target = 54 value = 300 } ai_strategy = { type = factory_build_score_factor target = 57 value = 300 } ai_strategy = { type = factory_build_score_factor target = 69 value = 300 } ai_strategy = { type = factory_build_score_factor target = 74 value = 300 } ai_strategy = { type = factory_build_score_factor target = 51 value = 300 } ai_strategy = { type = factory_build_score_factor target = 42 value = 300 } ai_strategy = { type = factory_build_score_factor target = 50 value = 300 } ai_strategy = { type = factory_build_score_factor target = 52 value = 300 } ai_strategy = { type = factory_build_score_factor target = 65 value = 300 } ai_strategy = { type = factory_build_score_factor target = 60 value = 200 } ai_strategy = { type = factory_build_score_factor target = 65 value = 300 } ai_strategy = { type = factory_build_score_factor target = 848 value = 300 } ai_strategy = { type = factory_build_score_factor target = 68 value = 200 } ai_strategy = { type = factory_build_score_factor target = 66 value = 200 } ai_strategy = { type = factory_build_score_factor target = 67 value = 200 } ai_strategy = { type = factory_build_score_factor target = 53 value = 200 } ai_strategy = { type = factory_build_score_factor target = 59 value = 300 } ai_strategy = { type = factory_build_score_factor target = 56 value = 200 } ai_strategy = { type = factory_build_score_factor target = 58 value = 200 } ai_strategy = { type = factory_build_score_factor target = 61 value = 200 } ai_strategy = { type = factory_build_score_factor target = 62 value = 200 } ai_strategy = { type = factory_build_score_factor target = 63 value = 200 } ai_strategy = { type = factory_build_score_factor target = 5 value = 200 } ai_strategy = { type = factory_build_score_factor target = 763 value = 200 } ai_strategy = { type = factory_build_score_factor target = 188 value = 200 } } TIX_unit_production = { allowed = { original_tag = TIX } enable = { NOT = { has_idea = TY_dingzhenai } } abort_when_not_enabled = yes ai_strategy = { type = role_ratio #模板倾向 id = infantry value = 50 } ai_strategy = { type = template_prio #修改模板倾向 id = infantry value = 100 } ai_strategy = { type = role_ratio #模板倾向 id = armor value = 1000 } ai_strategy = { type = template_prio #修改模板倾向 id = armor value = 1000 } ai_strategy = { type = equipment_production_min_factories #装备倾向 id = infantry value = 1 } ai_strategy = { type = equipment_production_min_factories #装备倾向 id = mechanized_equipment value = 1 } ai_strategy = { type = equipment_production_factor #装备倾向 id = armor value = 200 } ai_strategy = { type = equipment_variant_production_factor id = train value = 20 } ai_strategy = { type = equipment_production_min_factories id = train value = 1 } ai_strategy = { type = ignore_army_incompetence value = 10000 } ai_strategy = { type = force_build_armies value = 100 } ai_strategy = { type = equipment_stockpile_surplus_ratio value = 5 } } TIX_template_design = { allowed = { original_tag = TIX } enable = { always = yes } abort = { always = no } ai_strategy = { type = railway_gun_divisions_ratio value = 1 } ai_strategy = { type = template_prio id = infantry value = 10 } ai_strategy = { type = template_prio id = artillery value = 5 } ai_strategy = { type = template_prio id = motorized value = 1 } ai_strategy = { type = template_prio id = cavalry value = 1 } ai_strategy = { type = template_prio id = light_armor value = -10 } ai_strategy = { type = template_prio id = medium_armor value = 10 } ai_strategy = { type = template_prio id = modern_armor value = 0 } ai_strategy = { type = template_prio id = heavy_armor value = -100 } ai_strategy = { type = template_prio id = paratroopers value = -10 } ai_strategy = { type = template_prio id = mechanized value = 0 } } TIX_unit_production_expect_air = { allowed = { original_tag = TIX } enable = { always = yes } abort = { always = no } #Air unit factors ai_strategy = { type = unit_ratio id = fighter value = 150 } ai_strategy = { type = unit_ratio id = cas value = 5 } ai_strategy = { type = unit_ratio id = tactical_bomber value = 0 } ai_strategy = { type = unit_ratio id = strategic_bomber value = 1 } ai_strategy = { type = unit_ratio id = naval_bomber value = 5 } ai_strategy = { type = equipment_production_factor id = fighter value = 150 } ai_strategy = { type = equipment_production_factor id = cas value = 1 } ai_strategy = { type = equipment_production_factor id = naval_bomber value = 1 } ai_strategy = { type = equipment_production_factor id = strategic_bomber value = 1 } ai_strategy = { type = equipment_production_min_factories id = fighter value = 1 } } TIX_naval_role_ratios_historical = { allowed = { original_tag = TIX } enable = { has_dlc = "Man the Guns" } abort_when_not_enabled = yes ai_strategy = { type = role_ratio id = naval_capital_bb value = 10 } ai_strategy = { type = role_ratio id = naval_capital_bc value = -100 } ai_strategy = { type = role_ratio id = naval_carrier value = -10 } ai_strategy = { type = role_ratio id = naval_submarine value = -30 } ai_strategy = { type = role_ratio id = naval_screen value = 150 } ai_strategy = { type = role_ratio id = naval_cruiser_light value = 30 } ai_strategy = { type = role_ratio id = naval_cruiser_heavy value = -15 } ai_strategy = { type = unit_ratio id = convoy value = 1 } ai_strategy = { type = equipment_production_min_factories id = convoy value = 1 } } TIX_start = { allowed = { original_tag = TIX } enable = { tag = TIX } ai_strategy = { type = send_volunteers_desire #志愿军 id = "CSA" value = 300 } } TIX_bubangzhusading = { allowed = { original_tag = TIX } enable = { date < 1939.1.1 } abort = { date > 1939.1.1 } ai_strategy = { type = dont_defend_ally_borders id = "SAD" value = 200 } ai_strategy = { type = dont_join_wars_with id = "SAD" value = 200 } } TIX_war_with_BFL = { allowed = { original_tag = TIX } enable = { has_completed_focus = TIX_feixuzhixia country_exists = BFL } abort = { BFL = { has_capitulated = yes } } ai_strategy = { type = front_armor_score #部署坦克 id = BFL value = 300 } ai_strategy = { type = antagonize id = "BFL" value = 200 } ai_strategy = { type = prepare_for_war id = "BFL" value = 200 } ai_strategy = { type = conquer id = "BFL" value = 200 } ai_strategy = { type = front_unit_request tag = BFL value = 200 } } TIX_strike_BFL = { allowed = { original_tag = TIX } enable = { has_completed_focus = TIX_qifujuxiong date < 1942.7.1 BFL = { is_ai = no } } abort = { date > 1942.7.1 } ai_strategy = { type = front_control tag = BFL ratio = 0.5 priority = 100 ordertype = front execution_type = rush execute_order = yes } } TIX_strike_BFL_aivsai = { allowed = { original_tag = TIX } enable = { has_completed_focus = TIX_qifujuxiong date < 1942.1.1 BFL = { is_ai = yes } } abort = { date > 1942.1.1 } ai_strategy = { type = front_control tag = BFL ratio = 0.5 priority = 100 ordertype = front execution_type = rush execute_order = yes } } TIX_strike_BFL_crazyaivsai = { allowed = { original_tag = TIX } enable = { has_completed_focus = TIX_qifujuxiong date < 1941.8.1 BFL = { is_ai = yes } BFL = {OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } } abort = { date > 1941.8.1 } ai_strategy = { type = front_control tag = BFL ratio = 0.25 priority = 100 ordertype = front execution_type = rush execute_order = yes } } BFL_ally = { allowed = { original_tag = TIX } enable = { has_completed_focus = TIX_jiaohaojuxiong country_exists = BFL } abort = { NOT = { country_exists = BFL } } ai_strategy = { type = befriend id = "BFL" value = 200 } ai_strategy = { type = alliance id = "BFL" value = 200 } } SAD_ally = { allowed = { original_tag = TIX } enable = { country_exists = SAD } abort = { NOT = { country_exists = SAD } } ai_strategy = { type = alliance id = "SAD" value = 80 } } TIX_area_priority = { allowed = { original_tag = TIX } enable = { date > 1941.3.1 } abort = { OR = { NOT = { country_exists = BFL } BFL = { is_subject = yes } is_in_faction_with = BFL } } ai_strategy = { type = area_priority id = mainland_europe value = 300 #more focus here } ai_strategy = { type = area_priority id = scandinavia value = 100 } ai_strategy = { type = area_priority id = north_america value = 100 } ai_strategy = { type = area_priority id = south_america value = 75 } ai_strategy = { type = area_priority id = asia value = 75 } ai_strategy = { type = area_priority id = middle_east value = -10000 } ai_strategy = { type = area_priority id = suez value = -10000 } ai_strategy = { type = area_priority id = africa value = -10000 } ai_strategy = { type = area_priority id = pacific value = -10000 #less focus here } ai_strategy = { type = area_priority id = oceania value = -10000 } } make_sure_poland_is_ganked_before_we_move = { allowed = { original_tag = TIX } enable = { has_completed_focus = TIX_sudetiaoyue OR = { POL = { has_capitulated = no } country_exists = POL } } abort = { date > 1940.1.1 } ai_strategy = { type = prepare_for_war id = "POL" value = 200 } ai_strategy = { type = front_control tag = POL ratio = 0.1 priority = 100 ordertype = front execution_type = rush execute_order = yes } ai_strategy = { type = front_control state = 28 # close up maginot line ratio = 0.1 priority = 100 ordertype = front execution_type = careful } } TIX_war_YUW = { allowed = { original_tag = TIX } enable = { has_war_with = YUW if = { limit = { has_completed_focus = TIX_yihuigaige } has_completed_focus = TIX_didigongshi } YUW = { is_ai = yes } } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = "YUW" value = 200 } ai_strategy = { type = front_armor_score #部署坦克 id = HOL value = 200 } ai_strategy = { type = front_armor_score #部署坦克 id = BEL value = 200 } ai_strategy = { type = declare_war id = "YUW" value = 2000 } ai_strategy = { type = front_unit_request tag = YUW value = 200 } ai_strategy = { type = front_control tag = HOL ratio = 0.25 priority = 100 ordertype = front execution_type = rush execute_order = yes } ai_strategy = { type = front_control tag = YUW ratio = 0.25 priority = 100 ordertype = front execution_type = rush execute_order = yes } } TIX_war_YUW_no_ai = { allowed = { original_tag = TIX } enable = { has_war_with = YUW YUW = { is_ai = no } } abort_when_not_enabled = yes ai_strategy = { type = front_armor_score #部署坦克 id = YUW value = 300 } ai_strategy = { type = front_unit_request tag = YUW value = 300 } ai_strategy = { type = front_control state = 28 # close up maginot line ratio = 0.25 priority = 300 ordertype = front execution_type = careful } } TIX_war_maginot_line = { allowed = { original_tag = TIX } enable = { if = { limit = { has_completed_focus = TIX_yihuigaige } has_war_with = YUW OR = { POL = { has_capitulated = yes } NOT = { country_exists = POL } } } } abort = { OR = { has_completed_focus = TIX_didigongshi has_war_with = HOL has_war_with = LUX has_war_with = BEL } } ai_strategy = { type = front_unit_request tag = YUW value = 300 } ai_strategy = { type = prepare_for_war id = "BEL" value = 2000 } ai_strategy = { type = prepare_for_war id = "HOL" value = 2000 } ai_strategy = { type = prepare_for_war id = "LUX" value = 2000 } ai_strategy = { type = conquer id = "BEL" value = 100 } ai_strategy = { type = conquer id = "HOL" value = 100 } ai_strategy = { type = conquer id = "LUX" value = 100 } ai_strategy = { type = declare_war id = "HOL" value = 2000 } ai_strategy = { type = declare_war id = "BEL" value = 2000 } ai_strategy = { type = declare_war id = "LUX" value = 2000 } ai_strategy = { type = front_unit_request tag = HOL value = 3000 } ai_strategy = { type = front_unit_request tag = BEL value = 3000 } ai_strategy = { type = front_unit_request tag = LUX value = 3000 } ai_strategy = { type = front_control state = 28 # close up maginot line ratio = 0.25 priority = 300 ordertype = front execution_type = careful } } TIX_war_Low_Countries = { allowed = { original_tag = TIX } enable = { OR = { has_war_with = BEL has_war_with = HOL has_war_with = LUX } } abort_when_not_enabled = yes ai_strategy = { type = prepare_for_war id = "BEL" value = 200 } ai_strategy = { type = prepare_for_war id = "HOL" value = 200 } ai_strategy = { type = prepare_for_war id = "LUX" value = 200 } ai_strategy = { type = conquer id = "BEL" value = 100 } ai_strategy = { type = conquer id = "HOL" value = 100 } ai_strategy = { type = conquer id = "LUX" value = 100 } ai_strategy = { type = declare_war id = "HOL" value = 2000 } ai_strategy = { type = declare_war id = "BEL" value = 2000 } ai_strategy = { type = declare_war id = "LUX" value = 2000 } ai_strategy = { type = front_unit_request tag = HOL value = 200 } ai_strategy = { type = front_unit_request tag = BEL value = 200 } ai_strategy = { type = front_unit_request tag = LUX value = 200 } ai_strategy = { type = front_control tag = HOL ratio = 0.25 priority = 100 ordertype = front execution_type = rush execute_order = yes } ai_strategy = { type = front_control tag = BEL ratio = 0.25 priority = 100 ordertype = front execution_type = rush execute_order = yes } ai_strategy = { type = front_control tag = LUX ratio = 0.25 priority = 100 ordertype = front execution_type = rush execute_order = yes } } TIX_invade_HUJ = { allowed = { original_tag = TIX } enable = { has_war_with = HUJ } abort = { HUJ = { has_capitulated = yes } } ai_strategy = { type = front_unit_request tag = HUJ value = 200 } ai_strategy = { type = invade id = "HUJ" value = 200 } } TIX_war_SWI = { allowed = { original_tag = TIX } enable = { has_completed_focus = TIX_shengdanshuxingdong } abort_when_not_enabled = yes ai_strategy = { type = front_unit_request tag = SWI value = 200 } ai_strategy = { type = declare_war id = "SWI" value = 2000 } ai_strategy = { type = front_control tag = SWI ratio = 0.25 priority = 100 ordertype = front execution_type = rush execute_order = yes } } TIX_invade_BYG = { allowed = { original_tag = TIX } enable = { has_war_with = BYG HUJ = { has_capitulated = yes } } abort = { BYG = { has_capitulated = yes } } ai_strategy = { type = front_unit_request tag = BYG value = 200 } ai_strategy = { type = invade id = "BYG" value = 200 } } axis_stay_away_from_the_royal_navy = { allowed = { original_tag = TIX } enable = { has_war_with = HUJ date < 1942.1.1 OR = { TIX = { naval_strength_ratio = { tag = HUJ ratio < 0.5 } } } } abort = { OR = { TIX = { naval_strength_ratio = { tag = HUJ ratio > 0.5 } } divisions_in_state = { state = 127 size > 1 } divisions_in_state = { state = 126 size > 1 } divisions_in_state = { state = 125 size > 1 } divisions_in_state = { state = 129 size > 1 } divisions_in_state = { state = 130 size > 1 } divisions_in_state = { state = 131 size > 1 } divisions_in_state = { state = 123 size > 1 } divisions_in_state = { state = 122 size > 1 } divisions_in_state = { state = 132 size > 1 } divisions_in_state = { state = 121 size > 1 } divisions_in_state = { state = 136 size > 1 } divisions_in_state = { state = 120 size > 1 } divisions_in_state = { state = 133 size > 1 } } } ai_strategy = { type = naval_avoid_region id = 18 #english channel value = 600 # avoid doing missions as well } ai_strategy = { type = naval_avoid_region id = 16 #around UK value = 100 } ai_strategy = { type = naval_avoid_region id = 43 #around UK value = 100 } } axis_dont_mess_with_volunteers = { allowed = { OR = { original_tag = TIX original_tag = SAD } } enable = { date < 1941.6.1 } abort = { date > 1941.6.1 } ai_strategy = { type = send_volunteers_desire id = CHY value = -500 } ai_strategy = { type = send_volunteers_desire id = DOH value = -500 #sorry buds } } spain_scw_support_TIX_resistance = { allowed = { original_tag = TIX } enable = { tag = TIX has_government = fascism country_exists = SPA has_dlc = "La Resistance" } abort = { OR = { NOT = { country_exists = SPA } SPA = { has_completed_focus = SPA_join_the_allies } } } ai_strategy = { type = support id = "SPA" value = 100 } ai_strategy = { type = send_volunteers_desire id = "SPA" value = 100 } } TIX_my_precisioussss = { allowed = { tag = TIX } enable = { tag = TIX OR = { date < 1942.6.1 has_war = yes } } abort_when_not_enabled = yes ai_strategy = { type = send_lend_lease_desire id = SLO value = -999 } ai_strategy = { type = send_lend_lease_desire id = MAN value = -999 } ai_strategy = { type = send_lend_lease_desire id = DOH value = -999 } ai_strategy = { type = send_lend_lease_desire id = YUN value = -999 } ai_strategy = { type = send_lend_lease_desire id = SHX value = -999 } ai_strategy = { type = send_lend_lease_desire id = XSM value = -999 } ai_strategy = { type = send_lend_lease_desire id = SIK value = -999 } ai_strategy = { type = send_lend_lease_desire id = HUN value = -999 } ai_strategy = { type = send_lend_lease_desire id = ROM value = -999 } ai_strategy = { type = send_lend_lease_desire id = TUR value = -999 } ai_strategy = { type = send_lend_lease_desire id = SWE value = -999 } ai_strategy = { type = send_lend_lease_desire id = SPR value = -999 } } TIX_let_SAD_handle_french_front_alone = { allowed = { original_tag = TIX } enable = { is_in_faction_with = SAD OR = { AND = { has_war_together_with = SAD has_war_with = YUW } } YUW = { has_capitulated = no } # Abort when France is out of the equation date < 1940.8.1 } abort_when_not_enabled = yes ai_strategy = { type = dont_defend_ally_borders id = "SAD" value = 100 } } TIX_dont_help_SAD_in_africa_after_SAD_control_Cairo = { allowed = { original_tag = TIX } enable = { is_in_faction_with = SAD SAD = { controls_state = 2 } } abort_when_not_enabled = yes ai_strategy = { type = dont_defend_ally_borders value = 5000 id = "SAD" } } TIX_help_ally_in_europe = { allowed = { original_tag = TIX } enable = { has_war = yes } abort_when_not_enabled = yes ai_strategy = { type = force_defend_ally_borders value = 10000 target = mainland_europe } } TIX_ignore_little_country = { allowed = { original_tag = TIX } enable = { OR = { has_war_with = BFL has_war_with = SAD has_war_with = HUJ has_war_with = YUW has_war_with = CHY has_war_with = DOH has_war_with = BYG } } abort_when_not_enabled = yes ai_strategy = { type = ignore id = "IRQ" value = 10000 } ai_strategy = { type = ignore id = "TUR" value = 10000 } ai_strategy = { type = ignore id = "SAU" value = 10000 } ai_strategy = { type = ignore id = "SPR" value = 10000 } } TIX_dont_do_so_many_naval_invasions_please = { #我求你啦不要让我再看见历史国策默认难度皇家被登陆死了 allowed = { original_tag = TIX } enable = { is_historical_focus_on = yes HUJ = { is_ai = yes } } ai_strategy = { type = invasion_unit_request tag = HUJ value = -200 } ai_strategy = { type = invasion_unit_request tag = BYG value = -200 } ai_strategy = { type = invasion_unit_request tag = YUW value = -200 } ai_strategy = { type = invasion_unit_request tag = BFL value = -200 } ai_strategy = { type = invasion_unit_request tag = RAJ value = -200 } } TIX_xp_upgrade_spending_land = { allowed = { original_tag = TIX } enable = { date < 1941.6.1 } abort_when_not_enabled = yes ai_strategy = { type = land_xp_spend_priority id = upgrade_xp_cutoff value = 150 } } spain_help_TIX = { allowed = { original_tag = SPA } enable = { original_tag = SPA has_government = fascism country_exists = TIX TIX = { has_war_with = BFL } } abort = { OR = { NOT = { TIX = { has_government = fascism } } SPA = { has_completed_focus = SPA_join_the_allies } } } ai_strategy = { type = send_volunteers_desire id = "TIX" value = 200 } ai_strategy = { type = send_volunteers_desire id = "ROM" value = 200 } } #TIX_naval_invasions_NOR = { # allowed = { original_tag = TIX } # # enable = { # has_war_with = NOR # NOR = { has_civil_war = no } # } # # abort_when_not_enabled = yes # # ai_strategy = { # type = invasion_unit_request # tag = NOR # value = 20 # } # ai_strategy = { # type = invasion_unit_request # tag = DEN # value = 10 # } #} TIX_naval_invasions_DEN = { allowed = { original_tag = TIX } enable = { has_war_with = DEN } abort_when_not_enabled = yes ai_strategy = { type = invasion_unit_request tag = DEN value = 10 } } TIX_we_dont_fight_pathetic_sweden = { # :O allowed = { original_tag = TIX } enable = { is_historical_focus_on = no has_government = fascism SWE = { has_idea = neutrality_idea } } abort = { SWE = { NOT = { has_idea = neutrality_idea } } } ai_strategy = { type = antagonize id = SWE value = -200 #keep the iron coming and no one gets hurt } ai_strategy = { type = protect id = SWE value = 100 #keep the iron coming and no one gets hurt } } TIX_we_dont_fight_pathetic_sweden_on_historical = { # :O allowed = { original_tag = TIX } enable = { is_historical_focus_on = yes has_government = fascism SWE = { has_idea = neutrality_idea } } abort = { SWE = { NOT = { has_idea = neutrality_idea } } } ai_strategy = { type = antagonize id = SWE value = -50 #keep the iron coming and no one gets hurt } ai_strategy = { type = protect id = SWE value = 50 #keep the iron coming and no one gets hurt } } TIX_trade_with_sweden = { allowed = { original_tag = TIX } enable = { # if we're not communist and they're not communist NOT = { has_government = communism } NOT = { SWE = { has_government = communism } } } abort_when_not_enabled = yes ai_strategy = { type = equipment_market_trade_desire id = SWE value = 60 } } SWE_trade_with_TIX = { allowed = { original_tag = SWE } enable = { TIX = { has_war = no } } abort_when_not_enabled = yes ai_strategy = { type = equipment_market_trade_desire id = TIX value = 100 # We really like money } } SWE_dont_go_HUJ = { allowed = { original_tag = SWE } enable = { country_exists = TIX TIX = { has_government = fascism } } abort = { NOT = { TIX = { has_government = fascism } } } ai_strategy = { type = antagonize id = "HUJ" value = 2000 } } HUJ_dont_go_SWE = { allowed = { original_tag = HUJ } enable = { country_exists = TIX TIX = { has_government = fascism } } abort = { NOT = { TIX = { has_government = fascism } } } ai_strategy = { type = antagonize id = "SWE" value = 2000 } } TIX_protect_yuw_ore = { allowed = { original_tag = TIX } enable = { has_war_with = BYG has_war_with = HUJ 16 = { is_fully_controlled_by = ROOT } } abort_when_not_enabled = yes ai_strategy = { type = put_unit_buffers # ratio of total armeis in country to be buffered ratio = 0.1 # you can specify an order id. ratio of same orders ids will be share same ratio order_id = 1 # states to put garrison orders (if no state is friendly, strat is invalid) states = { 14 15 16 6 7 36 } # ai areas that the orders will use these buffers in area = europe } } TIX_donthelpnor = { allowed = { original_tag = TIX } enable = { any_country = { is_major = yes has_war_with = TIX } country_exists = NOR OR = { has_war_with = NOR has_war_with = D04 } } abort = { OR = { has_war_with = BFL NOT = { country_exists = BFL } } } ai_strategy = { type = dont_defend_ally_borders id = "NOR" value = 1000 } ai_strategy = { type = ignore id = "NOR" value = 1000 } ai_strategy = { type = dont_defend_ally_borders id = "D04" value = 1000 } ai_strategy = { type = ignore id = "D04" value = 1000 } } TIX_hold_up_in_bfl = { #We got this far but there are bigger targets to worry about for a while allowed = { original_tag = TIX } enable = { date > 1941.8.1 date < 1944.1.1 is_historical_focus_on = yes BFL = { has_capitulated = no } BFL = { is_ai = yes } OR = { YUW = { is_ai = yes } YUW = { has_capitulated = yes } } NOT = { has_idea = TY_fengkuangai } } abort_when_not_enabled = yes ai_strategy = { type = front_control tag = BFL ratio = 0.1 priority = 100 ordertype = front execution_type = careful } } TIX_attack_DOH = { allowed = { original_tag = TIX } enable = { NOT = { country_exists = BFL } TIX = { has_government = fascism NOT = { is_in_faction_with = DOH } } DOH = { is_ai = no } } abort = { NOT = { TIX = { has_government = fascism } } } ai_strategy = { type = invade id = "DOH" value = 200 } ai_strategy = { type = declare_war id = "DOH" value = 200 } ai_strategy = { type = antagonize id = "DOH" value = 1000 } } TIX_SIR_guanxi = { allowed = { original_tag = TIX } enable = { is_subject = no } abort = { is_subject = yes } ai_strategy = { type = befriend id = SIR value = 40 } ai_strategy = { type = alliance id = SIR value = 40 } }