armor_default = { available_for = { DOH DH1 } roles = { armor } match_to_count = 0.55 upgrade_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 150 } } medium_armor = { upgrade_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 150 NOT = { has_idea = TY_fengkuangai } NOT = { has_idea = TY_fengkuangai2 } NOT = { has_idea = TY_fengkuangai3 } } } production_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 150 NOT = { has_idea = TY_fengkuangai } NOT = { has_idea = TY_fengkuangai2 } NOT = { has_idea = TY_fengkuangai3 } } } target_width = 42 width_weight = 1 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 9000.0 support = { engineer = 1 light_tank_recon = 1 medium_flame_tank = 1 logistics_company = 1 maintenance_company = 1 } regiments = { medium_armor = 8 medium_tank_destroyer_brigade = 1 medium_sp_anti_air_brigade = 1 infantry = 10 } } allowed_types = { medium_armor infantry engineer light_tank_recon logistics_company maintenance_company medium_flame_tank medium_tank_destroyer_brigade medium_sp_anti_air_brigade } } medium_armor_2 = { upgrade_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 150 OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } } production_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 150 OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } } target_width = 42 width_weight = 1 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 9000.0 support = { engineer = 1 light_tank_recon = 1 medium_flame_tank = 1 maintenance_company = 1 field_hospital = 1 } regiments = { medium_armor = 8 medium_tank_destroyer_brigade = 1 medium_sp_anti_air_brigade = 1 infantry = 10 } } allowed_types = { medium_armor infantry engineer light_tank_recon maintenance_company field_hospital medium_flame_tank medium_tank_destroyer_brigade medium_sp_anti_air_brigade } } } garrison_default = { available_for = { DOH DH1 } roles = { garrison } upgrade_prio = { base = 1 } match_to_count = 0.60 garrison_default = { custom_icon = 7 upgrade_prio = { base = 1 } target_width = 50 width_weight = 1 column_swap_factor = 1.5 target_template = { weight = 0.95 match_value = 10000 support = { military_police = 1 } regiments = { cavalry = 24 } } allowed_types = { cavalry military_police } } } infantry_DOH = { available_for = { DOH DH1 } roles = { infantry } upgrade_prio = { base = 10 modifier = { has_idea = TY_dingzhenai factor = 0 } } match_to_count = 0.6 infantry_1_DOH = { upgrade_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories < 150 NOT = { has_tech = human_wave_offensive } } } production_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories < 150 NOT = { has_tech = human_wave_offensive } } } target_width = 42.0 width_weight = 1.0 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 3000.0 support = { artillery = 1 engineer = 1 recon = 1 maintenance_company = 1 logistics_company = 1 } regiments = { infantry = 9 artillery_brigade = 4 } } allowed_types = { engineer infantry recon artillery artillery_brigade maintenance_company logistics_company } } infantry_1_DOH = { upgrade_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories < 150 has_tech = human_wave_offensive } } production_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories < 150 has_tech = human_wave_offensive } } target_width = 42.0 width_weight = 1.0 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 3000.0 support = { engineer = 1 recon = 1 artillery = 1 maintenance_company = 1 logistics_company = 1 } regiments = { infantry = 10 artillery_brigade = 5 } } allowed_types = { engineer recon infantry artillery artillery_brigade maintenance_company logistics_company } } infantry_3_DOH = { upgrade_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 150 } } production_prio = { base = 0 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 150 } } target_width = 50.0 width_weight = 1.0 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 3000.0 support = { engineer = 1 artillery = 1 } regiments = { infantry = 11 } } allowed_types = { engineer infantry artillery } } } # REGIMENTS: #infantry #light_armor #super_heavy_armor #modern_armor #heavy_armor #medium_armor #light_armor #anti_tank #cavalry #motorized #mechanized #marine #mountaineers #paratrooper #rocket_artillery #light_tank_destroyer #medium_tank_destroyer_brigade #heavy_tank_destroyer_brigade #super_heavy_tank_destroyer_brigade #modern_tank_destroyer_brigade #field_hospital #artillery # SUPPORT: #engineer #recon #signal_company #field_hospital #anti_tank_brigade #anti_air_brigade #artillery_brigade #field_hospital #logistics_company #military_police #light_sp_anti_air_brigade #light_sp_artillery_brigade