add_namespace = BLI_event country_event = { id = BLI_event.2 title = BLI_event.2.t desc = BLI_event.2.d picture = GFX_aze_buli is_triggered_only = yes option = { name = BLI_event.2.a ai_chance = { factor = 5 } trigger = { NOT = { has_country_flag = buligongyi1_get } } set_country_flag = buligongyi1_get } option = { name = BLI_event.2.b ai_chance = { factor = 5 } trigger = { NOT = { has_country_flag = buligongyi2_get } } set_country_flag = buligongyi2_get } } country_event = { id = BLI_event.3 title = BLI_event.3.t desc = BLI_event.3.d picture = GFX_aze_buli is_triggered_only = yes option = { name = BLI_event.3.a ai_chance = { factor = 5 } custom_effect_tooltip = BLI_event.3_effect_tooltip add_to_variable = { wz_sl = 8888 } } } country_event = { id = BLI_event.4 title = BLI_event.4.t desc = BLI_event.4.d picture = GFX_aze_sr1 is_triggered_only = yes option = { name = BLI_event.4.a ai_chance = { factor = 5 } random_country = { limit = { is_subject = no is_in_faction = no has_capitulated = no OR = { tag = ECU tag = COL tag = PRU tag = BOL tag = BRA tag = CHL tag = ARG tag = URG tag = PAR tag = VEN } } create_faction = "南美反布里联盟" declare_war_on = { target = ROOT type = puppet_wargoal_focus } every_country = { limit = { is_subject = no is_in_faction = no has_capitulated = no NOT = { tag = PREV } OR = { tag = ECU tag = COL tag = PRU tag = BOL tag = BRA tag = CHL tag = ARG tag = URG tag = PAR tag = VEN } } PREV = { add_to_faction = PREV.THIS } declare_war_on = { target = ROOT type = puppet_wargoal_focus } } } } } country_event = { id = BLI_event.5 title = BLI_event.5.t desc = BLI_event.5.d picture = GFX_aze_buli is_triggered_only = yes option = { name = "BLI_event.5.a" BLI = { annex_country = { target = ROOT transfer_troops = yes } } ai_chance = { factor = 100 } } option = { name = "BLI_event.5.b" ROOT = { declare_war_on = { target = BLI type = annex_everything } } ai_chance = { factor = 0 } } } country_event = { id = BLI_event.6 title = BLI_event.6.t desc = BLI_event.6.d picture = GFX_aze_buli is_triggered_only = yes option = { name = "BLI_event.6.a" BLI = { transfer_state = 687 transfer_state = 691 } 126 = { add_resource = { type = aluminium amount = 48 } } ai_chance = { base = 1 modifier = { has_war = yes factor = 100 } } } option = { name = "BLI_event.6.b" BLI = { country_event = BLI_event.11 } ai_chance = { base = 1 modifier = { NOT = { has_war = yes } factor = 100 } } } } country_event = { id = BLI_event.7 title = BLI_event.7.t desc = BLI_event.7.d picture = GFX_aze_buli is_triggered_only = yes option = { name = "BLI_event.7.a" BLI = { transfer_state = 310 } ai_chance = { base = 1 modifier = { has_war = yes factor = 100 } } } option = { name = "BLI_event.7.b" BLI = { country_event = BLI_event.12 } ai_chance = { base = 1 modifier = { NOT = { has_war = yes } factor = 100 } } } } country_event = { id = BLI_event.8 title = BLI_event.8.t desc = BLI_event.8.d picture = GFX_aze_buli is_triggered_only = yes option = { name = "BLI_event.8.a" BLI = { transfer_state = 685 transfer_state = 686 } HAI = { country_event = BLI_event.5 } CUB = { country_event = BLI_event.5 } DOM = { country_event = BLI_event.5 } MEX = { country_event = BLI_event.5 } GUA = { country_event = BLI_event.5 } HON = { country_event = BLI_event.5 } ELS = { country_event = BLI_event.5 } NIC = { country_event = BLI_event.5 } COS = { country_event = BLI_event.5 } PAN = { country_event = BLI_event.5 } ai_chance = { base = 1 modifier = { has_war = yes factor = 100 } } } option = { name = "BLI_event.8.b" BYG = { declare_war_on = { target = BLI type = annex_everything } annex_country = { target = MEX transfer_troops = yes } annex_country = { target = GUA transfer_troops = yes } annex_country = { target = ELS transfer_troops = yes } annex_country = { target = HON transfer_troops = yes } annex_country = { target = NIC transfer_troops = yes } annex_country = { target = COS transfer_troops = yes } annex_country = { target = PAN transfer_troops = yes } } ai_chance = { base = 1 modifier = { NOT = { has_war = yes } factor = 100 } } } } country_event = { id = BLI_event.9 title = BLI_event.9.t desc = BLI_event.9.d picture = aze_gangkou fire_only_once = yes is_triggered_only = yes option = { name = "BLI_event.9.a" BLI = { declare_war_on = { target = SIR type = annex_everything } } ai_chance = { factor = 100 } } option = { name = "BLI_event.9.b" ai_chance = { factor = 0 } } } country_event = { id = BLI_event.10 title = BLI_event.10.t desc = BLI_event.10.d picture = aze_gangkou fire_only_once = yes is_triggered_only = yes option = { name = "BLI_event.10.a" white_peace = { tag = SIR } BLI = { annex_country = { target = SIR transfer_troops = no } } add_ideas = BLI_kejironghe ai_chance = { factor = 100 } } } country_event = { id = BLI_event.11 title = BLI_event.11.t desc = BLI_event.11.d picture = aze_gangkou is_triggered_only = yes fire_only_once = yes option = { name = "BLI_event.11.a" BLI = { transfer_state = 687 transfer_state = 691 } 126 = { add_resource = { type = aluminium amount = 48 } } add_political_power = -50 ai_chance = { factor = 100 } } option = { name = "BLI_event.11.b" BLI = { declare_war_on = { target = HUJ type = annex_everything } } ai_chance = { factor = 0 } } option = { name = "BLI_event.11.c" ai_chance = { factor = 0 } } } country_event = { id = BLI_event.12 title = BLI_event.12.t desc = BLI_event.12.d picture = aze_gangkou is_triggered_only = yes fire_only_once = yes option = { name = "BLI_event.12.a" BLI = { transfer_state = 310 } add_political_power = -50 ai_chance = { factor = 100 } } option = { name = "BLI_event.12.b" BLI = { declare_war_on = { target = YUW type = annex_everything } } ai_chance = { factor = 0 } } option = { name = "BLI_event.12.c" ai_chance = { factor = 0 } } } country_event = { id = BLI_event.13 title = BLI_event.13.t desc = BLI_event.13.desc picture = GFX_aze_buli is_triggered_only = yes option = { name = "BLI_event.13.a" BLI = { set_capital = { state = 278 } } 278 = { add_resource = { type = tungsten amount = 300 } add_resource = { type = chromium amount = 300 } add_resource = { type = oil amount = 300 } add_resource = { type = rubber amount = 300 } add_resource = { type = steel amount = 300 } add_resource = { type = aluminium amount = 300 } } ai_chance = { base = 1 } } option = { name = "BLI_event.13.b" BLI = { set_capital = { state = 500 } } 500 = { add_resource = { type = tungsten amount = 300 } add_resource = { type = chromium amount = 300 } add_resource = { type = oil amount = 300 } add_resource = { type = rubber amount = 300 } add_resource = { type = steel amount = 300 } add_resource = { type = aluminium amount = 300 } } ai_chance = { base = 1 } } option = { name = "BLI_event.13.c" BLI = { set_capital = { state = 279 } } 279 = { add_resource = { type = tungsten amount = 300 } add_resource = { type = chromium amount = 300 } add_resource = { type = oil amount = 300 } add_resource = { type = rubber amount = 300 } add_resource = { type = steel amount = 300 } add_resource = { type = aluminium amount = 300 } } ai_chance = { base = 1 } } option = { name = "BLI_event.13.d" BLI = { set_capital = { state = 300 } } 300 = { add_resource = { type = tungsten amount = 300 } add_resource = { type = chromium amount = 300 } add_resource = { type = oil amount = 300 } add_resource = { type = rubber amount = 300 } add_resource = { type = steel amount = 300 } add_resource = { type = aluminium amount = 300 } } ai_chance = { base = 1 } } option = { name = "BLI_event.13.e" BLI = { set_capital = { state = 303 } } 303 = { add_resource = { type = tungsten amount = 300 } add_resource = { type = chromium amount = 300 } add_resource = { type = oil amount = 300 } add_resource = { type = rubber amount = 300 } add_resource = { type = steel amount = 300 } add_resource = { type = aluminium amount = 300 } } ai_chance = { base = 1 } } }