# AI Ship Designs for Generic Nations destroyers = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_screen } priority = { factor = 2500 modifier = { factor = 2 is_major = no } } screen_default = { priority = { factor = 250 modifier = { factor = 10 is_major = no } } role_icon_index = 2 target_variant = { match_value = 2000.0 type = ship_hull_light modules = { fixed_ship_battery_slot = ship_light_battery fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_sonar fixed_ship_engine_slot = light_ship_engine fixed_ship_torpedo_slot = ship_torpedo rear_1_custom_slot = ship_depth_charge } } allowed_modules = { ship_depth_charge ship_light_battery ship_torpedo ship_anti_air light_ship_engine ship_sonar ship_fire_control_system ship_radar } } screen_2 = { priority = { factor = 250 modifier = { factor = 10 is_major = no } } role_icon_index = 2 target_variant = { match_value = 2500.0 type = ship_hull_light modules = { fixed_ship_battery_slot = { module > ship_light_battery_1 upgrade > current } fixed_ship_fire_control_system_slot > ship_fire_control_system_0 fixed_ship_engine_slot = light_ship_engine fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } } fixed_ship_torpedo_slot = ship_torpedo fixed_ship_anti_air_slot = ship_anti_air_1 rear_1_custom_slot = ship_depth_charge } } allowed_modules = { ship_light_battery ship_torpedo ship_anti_air ship_depth_charge light_ship_engine ship_fire_control_system ship_radar ship_sonar } } screen_3 = { priority = { factor = 250 modifier = { factor = 10 is_major = no } } role_icon_index = 2 target_variant = { match_value = 3500.0 type = ship_hull_light modules = { fixed_ship_battery_slot = { module = ship_light_battery upgrade > current } fixed_ship_fire_control_system_slot = { any_of = { ship_radar ship_fire_control_system_2 ship_fire_control_system_1 } } fixed_ship_engine_slot > light_ship_engine_1 fixed_ship_radar_slot = { any_of = { ship_radar ship_sonar } } fixed_ship_torpedo_slot = ship_torpedo fixed_ship_anti_air_slot = ship_anti_air rear_1_custom_slot = { module = ship_depth_charge upgrade > current } } } allowed_modules = { ship_light_battery ship_medium_battery ship_torpedo ship_anti_air ship_depth_charge light_ship_engine ship_fire_control_system ship_radar ship_sonar } } } generic_escorts = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_escort } priority = { factor = 1000 modifier = { factor = 5 anti_submarine_strategy_required_trigger = yes } } escort_default = { priority = { factor = 100 modifier = { factor = 20 anti_submarine_strategy_required_trigger = yes } } role_icon_index = 2 target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = ship_sonar fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = { any_of = { ship_depth_charge } upgrade > current } } } allowed_modules = { ship_depth_charge ship_anti_air ship_light_battery ship_sonar ship_fire_control_system ship_radar } } escort_upgrade = { priority = { factor = 120 modifier = { factor = 20 anti_submarine_strategy_required_trigger = yes } } enable = { AND = { has_tech = improved_depth_charges has_tech = decimetric_radar } } role_icon_index = 2 target_variant = { match_value = 2000.0 type = ship_hull_light_1 modules = { fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_anti_air_slot = ship_anti_air fixed_ship_fire_control_system_slot = ship_radar fixed_ship_radar_slot = ship_sonar fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = empty mid_1_custom_slot = ship_depth_charge rear_1_custom_slot = ship_depth_charge } } allowed_modules = { ship_anti_air ship_depth_charge ship_light_battery ship_sonar ship_fire_control_system ship_radar } } } naval_light_cruiser = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_cruiser_light } priority = { factor = 1000 modifier = { factor = 10 is_major = no } } cruiser_light_early = { priority = { factor = 100 modifier = { factor = 10 is_major = no } } role_icon_index = 2 target_variant = { match_value = 1000.0 type = ship_hull_cruiser modules = { fixed_ship_battery_slot = ship_light_medium_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = empty rear_1_custom_slot = ship_light_medium_battery_1 mid_1_custom_slot = empty mid_2_custom_slot = { any_of = { ship_torpedo ship_anti_air ship_secondaries } } } } allowed_modules = { ship_light_medium_battery_1 ship_light_battery ship_secondaries ship_torpedo ship_anti_air ship_depth_charge ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher } } cruiser_light_basic = { priority = { factor = 100 modifier = { factor = 10 is_major = no } } role_icon_index = 2 target_variant = { match_value = 1250.0 type = ship_hull_cruiser_2 modules = { fixed_ship_battery_slot = ship_light_medium_battery_1 fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_armor_slot = ship_armor_cruiser_1 fixed_ship_secondaries_slot = empty front_1_custom_slot = { any_of = { ship_anti_air ship_light_medium_battery_1 } } rear_1_custom_slot = ship_light_medium_battery_1 mid_1_custom_slot = { any_of = { ship_torpedo ship_anti_air } } mid_2_custom_slot = ship_airplane_launcher_1 } } allowed_modules = { ship_anti_air ship_torpedo ship_secondaries ship_medium_battery ship_light_battery ship_depth_charge ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher } } cruiser_light_improved = { priority = { factor = 100 modifier = { factor = 10 is_major = no } } role_icon_index = 2 target_variant = { match_value = 1500.0 type = ship_hull_cruiser modules = { fixed_ship_battery_slot = ship_light_medium_battery_2 fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_armor_slot > empty fixed_ship_secondaries_slot = empty front_1_custom_slot = { any_of = { ship_light_medium_battery_2 ship_anti_air } upgrade > current } rear_1_custom_slot = ship_light_medium_battery_2 rear_2_custom_slot > empty mid_1_custom_slot = { any_of = { ship_torpedo ship_anti_air } upgrade > current } mid_2_custom_slot = ship_airplane_launcher } } allowed_modules = { ship_anti_air ship_torpedo ship_secondaries ship_medium_battery ship_light_battery ship_depth_charge ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher } } cruiser_light_advanced = { priority = { factor = 100 modifier = { factor = 10 is_major = no } } role_icon_index = 2 target_variant = { match_value = 1750.0 type = ship_hull_cruiser modules = { fixed_ship_battery_slot > ship_light_medium_battery_2 fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_fire_control_system_slot = { any_of = { ship_fire_control_system ship_radar } upgrade > current } fixed_ship_armor_slot > ship_armor_cruiser_2 fixed_ship_secondaries_slot > empty front_1_custom_slot = { any_of = { ship_anti_air ship_light_medium_battery_2 } upgrade > current } rear_1_custom_slot > ship_light_medium_battery_2 rear_2_custom_slot > empty mid_1_custom_slot = { any_of = { ship_torpedo ship_anti_air } upgrade > current } mid_2_custom_slot = ship_airplane_launcher_1 } } allowed_modules = { ship_anti_air ship_secondaries ship_torpedo ship_medium_battery ship_light_battery ship_depth_charge ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar ship_airplane_launcher } } } naval_cruiser_heavy = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_cruiser_heavy } priority = { factor = 800 } capital_cruiser_early = { priority = { factor = 100 } role_icon_index = 1 target_variant = { match_value = 1000.0 type = ship_hull_cruiser modules = { fixed_ship_battery_slot = ship_medium_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries mid_1_custom_slot = { any_of = { ship_anti_air ship_torpedo ship_secondaries } } mid_2_custom_slot = { any_of = { ship_airplane_launcher ship_anti_air ship_torpedo } } rear_1_custom_slot = ship_medium_battery_1 } } allowed_modules = { ship_anti_air ship_medium_battery ship_radar ship_torpedo ship_airplane_launcher } } capital_cruiser_basic = { priority = { factor = 100 } role_icon_index = 1 target_variant = { match_value = 1250.0 type = ship_hull_cruiser_2 modules = { fixed_ship_battery_slot = { any_of = { ship_medium_battery_2 ship_medium_battery_1 } } fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = cruiser_ship_engine fixed_ship_radar_slot = ship_radar fixed_ship_armor_slot = ship_cruiser_armor fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = { any_of = { ship_torpedo ship_anti_air ship_secondaries } } mid_2_custom_slot = { any_of = { ship_airplane_launcher ship_anti_air ship_torpedo } } rear_1_custom_slot = { any_of = { ship_medium_battery_2 ship_medium_battery_1 } } } } allowed_modules = { ship_anti_air ship_medium_battery ship_radar ship_torpedo ship_airplane_launcher } } capital_cruiser_improved = { priority = { factor = 100 } role_icon_index = 1 target_variant = { match_value = 1500.0 type = ship_hull_cruiser_3 modules = { fixed_ship_battery_slot > ship_medium_battery_1 fixed_ship_fire_control_system_slot > ship_fire_control_system_0 fixed_ship_engine_slot > cruiser_ship_engine_1 fixed_ship_radar_slot = ship_radar fixed_ship_armor_slot > ship_armor_cruiser_1 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = { any_of = { ship_anti_air ship_secondaries } upgrade > current } mid_2_custom_slot = { any_of = { ship_airplane_launcher ship_anti_air ship_torpedo } upgrade > current } rear_1_custom_slot > ship_medium_battery_1 rear_2_custom_slot = ship_anti_air } } allowed_modules = { ship_anti_air ship_medium_battery ship_radar ship_torpedo ship_airplane_launcher ship_fire_control_system } } capital_cruiser_advanced = { priority = { factor = 100 } role_icon_index = 1 target_variant = { match_value = 1750.0 type = ship_hull_cruiser modules = { fixed_ship_battery_slot > ship_medium_battery_2 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot > cruiser_ship_engine_2 fixed_ship_radar_slot = ship_radar fixed_ship_armor_slot > ship_armor_cruiser_2 fixed_ship_secondaries_slot = dp_ship_secondaries_1 front_1_custom_slot = ship_anti_air mid_1_custom_slot = { any_of = { ship_anti_air dp_ship_secondaries_1 } upgrade > current } mid_2_custom_slot = { any_of = { ship_airplane_launcher ship_anti_air } upgrade > current } rear_1_custom_slot > ship_medium_battery_2 rear_2_custom_slot = ship_anti_air } } allowed_modules = { ship_anti_air ship_medium_battery ship_radar ship_torpedo ship_airplane_launcher ship_fire_control_system } } } naval_capital_battleship = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_capital_bb } priority = { factor = 500 modifier = { factor = 0 num_of_naval_factories < 35 } } capital_battleship_early = { priority = { factor = 100 modifier = { has_tech = basic_ship_hull_heavy factor = 0 } } role_icon_index = 1 target_variant = { match_value = 1000.0 type = ship_hull_heavy_1 modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_armor_slot = ship_armor_bb_1 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = empty mid_1_custom_slot = ship_secondaries mid_2_custom_slot = empty rear_1_custom_slot = ship_heavy_battery_1 } } allowed_modules = { ship_anti_air ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor ship_secondaries ship_airplane_launcher } } capital_battleship_early_aa_upgrade = { priority = { factor = 100 modifier = { factor = 100 has_war = yes } } role_icon_index = 1 target_variant = { match_value = 1250.0 type = ship_hull_heavy_1 modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_armor_slot = ship_armor_bb_1 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = { any_of = { ship_secondaries ship_anti_air ship_airplane_launcher } upgrade > current } mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_heavy_battery_1 } } allowed_modules = { ship_anti_air ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor ship_secondaries ship_airplane_launcher } } capital_battleship_basic = { priority = { factor = 100 modifier = { factor = 0 has_tech = improved_ship_hull_heavy } } role_icon_index = 1 target_variant = { match_value = 1500.0 type = ship_hull_heavy_2 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_armor_bb_2 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = empty mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_heavy_battery } } allowed_modules = { ship_anti_air ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor ship_secondaries ship_airplane_launcher } } capital_battleship_basic_aa_upgrade = { priority = { factor = 100 modifier = { factor = 100 has_war = yes } } role_icon_index = 1 target_variant = { match_value = 1750.0 type = ship_hull_heavy_2 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_armor_bb_2 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_heavy_battery } } allowed_modules = { ship_anti_air ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor ship_secondaries ship_airplane_launcher } } capital_battleship_improved = { priority = { factor = 100 modifier = { factor = 0 has_tech = advanced_ship_hull_heavy } } role_icon_index = 1 target_variant = { match_value = 2000.0 type = ship_hull_heavy_3 modules = { fixed_ship_battery_slot = ship_heavy_battery fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot = ship_armor_bb_3 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air mid_3_custom_slot > empty rear_1_custom_slot = ship_heavy_battery } } allowed_modules = { ship_anti_air ship_secondaries ship_airplane_launcher ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor } } capital_battleship_advanced = { priority = { factor = 100 } role_icon_index = 1 target_variant = { match_value = 2250.0 type = ship_hull_heavy_3 modules = { fixed_ship_battery_slot > ship_heavy_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = ship_radar fixed_ship_engine_slot = heavy_ship_engine fixed_ship_armor_slot > ship_armor_bb_2 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air mid_3_custom_slot > empty rear_1_custom_slot > ship_heavy_battery_1 } } allowed_modules = { ship_anti_air ship_secondaries ship_airplane_launcher ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor } } } naval_capital_bc = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_capital_bc } priority = { factor = 1 } battlecruiser_early = { priority = { factor = 1 } role_icon_index = 1 target_variant = { match_value = 1000.0 type = ship_hull_heavy_1 modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_armor_slot = ship_armor_bc_1 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = empty mid_1_custom_slot = ship_secondaries mid_2_custom_slot = empty rear_1_custom_slot = ship_heavy_battery_1 } } allowed_modules = { ship_anti_air ship_secondaries ship_airplane_launcher ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor } } battlecruiser_early_aa_upgrade = { priority = { factor = 1 modifier = { factor = 100 has_war = yes has_navy_size = { unit = battle_cruiser size > 0 # at least one BC built } } } role_icon_index = 1 target_variant = { match_value = 1250.0 type = ship_hull_heavy_1 modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_armor_slot = ship_armor_bc_1 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_heavy_battery_1 } } allowed_modules = { ship_anti_air ship_secondaries ship_airplane_launcher ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor } } battlecruiser_improved = { priority = { factor = 1 modifier = { factor = 0 is_major = yes #we don't deal with such nonsense } } role_icon_index = 1 target_variant = { match_value = 1500.0 type = ship_hull_heavy modules = { fixed_ship_battery_slot > ship_heavy_battery_1 fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_engine_slot > heavy_ship_engine_1 fixed_ship_armor_slot > ship_armor_bc_1 fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_anti_air mid_1_custom_slot = ship_secondaries mid_2_custom_slot = ship_anti_air rear_1_custom_slot = ship_airplane_launcher } } allowed_modules = { ship_anti_air ship_secondaries ship_airplane_launcher ship_heavy_battery ship_radar ship_fire_control_system ship_heavy_armor } } } naval_carrier = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_carrier } priority = { factor = 10 modifier = { factor = 50 is_major = yes } modifier = { num_of_naval_factories > 50 factor = 10 } } carrier_early = { priority = { factor = 100 } role_icon_index = 7 target_variant = { match_value = 1000.0 type = ship_hull_carrier modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = empty front_1_custom_slot = empty } } allowed_modules = { ship_secondaries ship_anti_air ship_fire_control_system cruiser_ship_engine heavy_ship_engine carrier_ship_engine ship_radar ship_deck_space ship_carrier_armor } } carrier_basic = { priority = { factor = 1 modifier = { factor = 50 is_major = yes } } role_icon_index = 7 target_variant = { match_value = 1250.0 type = ship_hull_carrier_1 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = empty front_1_custom_slot = ship_deck_space } } allowed_modules = { ship_secondaries ship_anti_air ship_fire_control_system carrier_ship_engine ship_radar ship_deck_space ship_carrier_armor } } carrier_improved = { priority = { factor = 1 modifier = { factor = 50 is_major = yes } } role_icon_index = 7 target_variant = { match_value = 1500.0 type = ship_hull_carrier_2 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = carrier_ship_engine fixed_ship_secondaries_slot > empty front_1_custom_slot = ship_deck_space mid_1_custom_slot = ship_deck_space } } allowed_modules = { ship_secondaries ship_anti_air ship_fire_control_system carrier_ship_engine ship_radar ship_deck_space ship_carrier_armor } } carrier_advanced = { priority = { factor = 1 modifier = { factor = 1 } } role_icon_index = 7 target_variant = { match_value = 1750.0 type = ship_hull_carrier_3 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air fixed_ship_engine_slot = carrier_ship_engine fixed_ship_secondaries_slot = ship_secondaries front_1_custom_slot = ship_deck_space mid_1_custom_slot = ship_deck_space } } allowed_modules = { ship_secondaries ship_anti_air ship_fire_control_system carrier_ship_engine ship_radar ship_deck_space ship_carrier_armor } } } naval_submarine = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_submarine } priority = { factor = 4 modifier = { factor = 10 OR = { has_war_with = ENG has_war_with = USA has_war_with = JAP } } } submarine_early = { priority = { factor = 1 modifier = { factor = 1 } } role_icon_index = 6 target_variant = { match_value = 1000.0 type = ship_hull_submarine modules = { fixed_ship_engine_slot = sub_ship_engine_1 fixed_ship_torpedo_slot = ship_torpedo_sub_1 rear_1_custom_slot = empty } } allowed_modules = { ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_sub_snorkel ship_radar } } submarine_basic = { priority = { factor = 1 modifier = { factor = 1 } } role_icon_index = 6 target_variant = { match_value = 1250.0 type = ship_hull_submarine modules = { fixed_ship_engine_slot = sub_ship_engine_1 fixed_ship_torpedo_slot = ship_torpedo_sub_1 rear_1_custom_slot = ship_torpedo_sub_1 } } allowed_modules = { ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_sub_snorkel ship_radar } } submarine_improved = { priority = { factor = 1 modifier = { factor = 1 } } role_icon_index = 6 target_variant = { match_value = 1500.0 type = ship_hull_submarine modules = { fixed_ship_engine_slot = sub_ship_engine_1 fixed_ship_torpedo_slot = ship_torpedo_sub front_1_custom_slot = empty mid_1_custom_slot = { any_of = { ship_radar ship_sub_snorkel } } rear_1_custom_slot = ship_torpedo_sub } } allowed_modules = { ship_sub_snorkel ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_radar } } submarine_advanced = { priority = { factor = 1 modifier = { factor = 1 } } role_icon_index = 6 target_variant = { match_value = 1750.0 type = ship_hull_submarine modules = { fixed_ship_engine_slot = sub_ship_engine fixed_ship_torpedo_slot = ship_torpedo_sub front_1_custom_slot = ship_torpedo_sub mid_1_custom_slot = { any_of = { ship_sub_snorkel ship_radar } } rear_1_custom_slot = ship_torpedo_sub } } allowed_modules = { ship_torpedo_sub sub_ship_engine ship_mine_layer_sub ship_sub_snorkel ship_radar } } } naval_mine_sweeper = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_mine_sweeper } priority = { factor = 200 modifier = { factor = 5 has_war = yes } } mine_sweeper_light_early = { # base variant priority = { factor = 100 modifier = { factor = 10 is_major = no } } enable = { has_tech = basic_naval_mines } role_icon_index = 5 target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { rear_1_custom_slot = ship_mine_sweeper_1 fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = empty fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_sweeper_1 } allowed_modules = { ship_mine_warfare ship_light_battery ship_anti_air ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } mine_sweeper_light_late = { #improved variant for late war priority = { factor = 100 modifier = { factor = 10 is_major = no } } enable = { has_tech = basic_dp_light_battery has_tech = improved_naval_mines } role_icon_index = 5 target_variant = { match_value = 1000.0 type = ship_hull_light_1 modules = { rear_1_custom_slot = ship_mine_sweeper_1 mid_1_custom_slot = ship_mine_sweeper_1 fixed_ship_battery_slot = { any_of = { dp_light_battery_1 ship_light_battery_1 } upgrade > current } fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = empty fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_sweeper_1 } allowed_modules = { ship_mine_sweeper_1 ship_mine_warfare ship_anti_air ship_light_battery ship_depth_charge ship_fire_control_system light_ship_engine ship_radar ship_sonar } } } naval_mine_layer = { category = naval blocked_for = { GER USA JAP ENG FRA ITA BFL TIX YUW HUJ DOH BYG CHY SAD SIR BLI SR1 SR2 SR3 SR4 } available_for = { } roles = { naval_mine_layer } priority = { factor = 3 modifier = { factor = 5 has_war = yes } modifier = { is_major = no factor = 5 } } mine_layer_light = { priority = { factor = 10 modifier = { factor = 10 num_of_naval_factories < 25 #not a major naval power } } role_icon_index = 4 target_variant = { match_value = 1000.0 type = ship_hull_light modules = { rear_1_custom_slot = ship_mine_layer_1 fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_torpedo_slot = empty fixed_ship_fire_control_system_slot = ship_fire_control_system fixed_ship_radar_slot = { any_of = { ship_sonar ship_radar } } fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_layer_1 } allowed_modules = { ship_mine_layer_1 ship_anti_air ship_light_battery ship_fire_control_system light_ship_engine ship_torpedo ship_radar ship_sonar ship_depth_charge } } mine_layer_cruiser = { priority = { factor = 10 modifier = { factor = 10 num_of_naval_factories > 24 } } role_icon_index = 4 target_variant = { match_value = 2000.0 type = ship_hull_cruiser modules = { rear_1_custom_slot = ship_mine_layer_1 mid_2_custom_slot = ship_mine_layer_1 fixed_ship_engine_slot < cruiser_ship_engine_3 fixed_ship_battery_slot = { any_of = { ship_light_battery } upgrade > current } fixed_ship_secondaries_slot = empty fixed_ship_armor_slot = empty fixed_ship_anti_air_slot = ship_anti_air } } requirements = { module = ship_mine_layer_1 } allowed_modules = { ship_mine_layer_1 ship_light_battery ship_anti_air ship_fire_control_system cruiser_ship_engine ship_radar ship_sonar } } }