characters={ TIX_bisimai = { name = TIX_bisimai portraits={ army = { large="gfx/leaders/TIX/bisimai.png" small="gfx/interface/ideas/idea_bisimai.png" } civilian = { large="gfx/leaders/TIX/bisimai.png" } } country_leader={ ideology= nazism traits={ txyz } expire="2000.1.1.1" } country_leader = { expire="2000.1.1.1" ideology = conservatism traits = { txyz } } #country_leader = { # expire="2000.1.1.1" # ideology = stalinism # traits = { # txyz # } #} advisor = { cost = 100 slot = political_advisor idea_token = bisimai available = { if = { limit = { tag = TIX } OR = { NOT = { has_completed_focus = TIX_chongjiandayihui } has_completed_focus = TIX_chongxinqiyongbisimai has_completed_focus = TIX_gonggulingdaodiwei has_completed_focus = TIX_shemianbisimai } } } traits = { trait_bisimai } ai_will_do = { factor = 100 } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03001 traits = { offensive_doctrine brilliant_strategist trait_cautious urban_assault_specialist zhanlie_army } skill = 5 attack_skill = 4 defense_skill = 3 planning_skill = 4 logistics_skill = 5 } } TIX_tierpici = { name = TIX_tierpici portraits={ army = { large="gfx/leaders/TIX/tizi.png" small="gfx/interface/ideas/idea_tizi.png" } } advisor = { cost = 100 slot = political_advisor idea_token = tierpici available = { if = { limit = { tag = TIX } OR = { has_government = fascism has_completed_focus = TIX_gonggulingdaodiwei has_completed_focus = TIX_shemianbisimai has_completed_focus = TIX_chongxinqiyongbisimai } } } traits = { trait_tierbici } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03002 traits = { trickster trait_reckless winter_specialist swamp_fox zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_xipeiershangjiang = { name = TIX_xipeiershangjiang portraits={ army = { large="gfx/leaders/TIX/xipeiershangjiang.png" small="gfx/interface/ideas/idea_xipeiershangjiang.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03003 traits = { panzer_leader xunyang_army } skill = 3 attack_skill = 2 defense_skill = 3 planning_skill = 2 logistics_skill = 3 } } TIX_deyizhi = { name = TIX_deyizhi portraits={ army = { large="gfx/leaders/TIX/deyizhi.png" small="gfx/interface/ideas/idea_deyizhi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03004 traits = { armor_officer xunyang_army } skill = 2 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_kelong = { name = TIX_kelong portraits={ army = { large="gfx/leaders/TIX/kelong.png" small="gfx/interface/ideas/idea_kelong.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { career_officer xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } TIX_ougenqinwang = { name = TIX_ougenqinwang portraits={ army = { large="gfx/leaders/TIX/ougenqinwang.png" small="gfx/interface/ideas/idea_ougenqinwang.png" } } advisor = { cost = 100 slot = army_chief idea_token = ougenqinwang traits = { trait_ougenqinwang } ai_will_do = { factor = 0 } } country_leader = { expire="2000.1.1.1" ideology = despotism traits = { } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03005 traits = { inflexible_strategist armor_officer career_officer xunyang_army } skill = 4 attack_skill = 2 defense_skill = 5 planning_skill = 3 logistics_skill = 3 } } TIX_shaenhuosite = { name = TIX_shaenhuosite portraits={ army = { large="gfx/leaders/TIX/shaenhuosite.png" small="gfx/interface/ideas/idea_shaenhuosite.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03006 traits = { trait_cautious politically_connected zhanlie_army } skill = 3 attack_skill = 2 defense_skill = 4 planning_skill = 2 logistics_skill = 2 } } TIX_genaisennao = { name = TIX_genaisennao portraits={ army = { large="gfx/leaders/TIX/genaisennao.png" small="gfx/interface/ideas/idea_genaisennao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03007 traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_laibixi = { name = TIX_laibixi portraits={ army = { large="gfx/leaders/TIX/laibixi.png" small="gfx/interface/ideas/idea_laibixi.png" } } advisor = { cost = 100 slot = political_advisor available = { if = { limit = { tag = TIX } OR = { has_completed_focus = TIX_tiexuededaolu has_completed_focus = TIX_wudidejundui has_completed_focus = TIX_baoshouxuanze } } } idea_token = laibixi traits = { trait_laibixi } ai_will_do = { factor = 100 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03008 traits = { defensive_doctrine xunyang_army } skill = 2 attack_skill = 1 defense_skill = 2 planning_skill = 2 logistics_skill = 2 } } TIX_sipei = { name = TIX_sipei portraits={ army = { large="gfx/leaders/TIX/sipei.png" small="gfx/interface/ideas/idea_sipei.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03009 traits = { politically_connected xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } TIX_qibolin = { name = TIX_qibolin portraits={ army = { large="gfx/leaders/TIX/qibolin.png" small="gfx/interface/ideas/idea_qibolin.png" } } advisor = { cost = 100 slot = high_command idea_token = qibolin traits = { trait_qibolin } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03010 traits = { politically_connected trickster hangmu_army } skill = 4 attack_skill = 6 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_u81 = { name = TIX_u81 portraits={ army = { large="gfx/leaders/TIX/u81.png" small="gfx/interface/ideas/idea_u81.png" } } advisor = { cost = 100 slot = navy_chief idea_token = u81 traits = { trait_u81 } ai_will_do = { factor = 50 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03011 traits = { seawolf qianting_navy } skill = 4 attack_skill = 5 defense_skill = 4 maneuvering_skill = 3 coordination_skill = 3 } } TIX_z46 = { name = TIX_z46 portraits={ army = { large="gfx/leaders/TIX/Z46.png" small="gfx/interface/ideas/idea_Z46.png" } } advisor = { cost = 100 slot = theorist idea_token = z46 traits = { trait_z46 } ai_will_do = { factor = 10 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03015 traits = { quzhu_navy } skill = 2 attack_skill = 2 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 1 } } TIX_z23 = { name = TIX_z23 portraits={ army = { large="gfx/leaders/TIX/z23.png" small="gfx/interface/ideas/idea_z23.png" } } advisor = { cost = 100 slot = political_advisor idea_token = z23 available = { if = { limit = { tag = TIX } OR = { has_completed_focus = TIX_jinburenshi has_completed_focus = TIX_chenglihansijituan } } } traits = { trait_z23 } ai_will_do = { factor = 0 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03016 traits = { bold quzhu_navy } skill = 3 attack_skill = 3 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 2 } } TIX_weixi = { name = TIX_weixi portraits={ army = { large="gfx/leaders/TIX/weixi.png" small="gfx/interface/ideas/idea_weixi.png" } } advisor = { cost = 100 slot = air_chief idea_token = weixi traits = { trait_weixi } ai_will_do = { factor = 50 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03018 traits = { air_controller hangmu_navy } skill = 3 attack_skill = 3 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 3 } } TIX_bide = { name = TIX_bide portraits={ army = { large="gfx/leaders/TIX/bide.png" small="gfx/interface/ideas/idea_bide.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03019 traits = { trait_cautious harsh_leader hangmu_army } skill = 3 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } advisor = { cost = 100 slot = air_chief idea_token = bide traits = { trait_bide } ai_will_do = { factor = 50 } } } TIX_haiyinlixi = { name = TIX_haiyinlixi portraits={ army = { large="gfx/leaders/TIX/haiyinlixi.png" small="gfx/interface/ideas/idea_haiyinlixi.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03020 traits = { trait_reckless bearer_of_artillery xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_niulunbao = { name = TIX_niulunbao portraits={ army = { large="gfx/leaders/TIX/niulunbao.png" small="gfx/interface/ideas/idea_niulunbao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } legacy_id = 03021 traits = { defensive_doctrine xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } } TIX_luoen = { name = TIX_luoen portraits={ army = { large="gfx/leaders/TIX/luoen.png" small="gfx/interface/ideas/idea_luoen.png" } } advisor = { cost = 100 slot = army_chief idea_token = luoen traits = { trait_luoen } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 4 attack_skill = 3 defense_skill = 4 planning_skill = 3 logistics_skill = 3 } } TIX_feitelie = { name = TIX_feitelie portraits={ army = { large="gfx/leaders/TIX/feitelie.png" small="gfx/interface/ideas/idea_feitelie.png" } } advisor = { cost = 100 slot = political_advisor idea_token = feitelie traits = { trait_feitelie } visible = { tag = TIX } available = { if = { limit = { tag = TIX } has_completed_focus = TIX_huanxingfeitelie } } ai_will_do = { factor = 100 } } field_marshal = { visible = { has_completed_focus = TIX_huanxingfeitelie NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 5 attack_skill = 5 defense_skill = 4 planning_skill = 4 logistics_skill = 3 } } TIX_adaerbote = { name = TIX_adaerbote portraits={ army = { large="gfx/leaders/TIX/adaerbote.png" small="gfx/interface/ideas/idea_adaerbote.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_aijier = { name = TIX_aijier portraits={ army = { large="gfx/leaders/TIX/aijier.png" small="gfx/interface/ideas/idea_aijier.png" } } advisor = { cost = 100 slot = high_command idea_token = aijier traits = { trait_aijier } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { armor_officer panzer_leader xunyang_army } skill = 5 attack_skill = 5 defense_skill = 6 planning_skill = 4 logistics_skill = 6 } } TIX_aoding = { name = TIX_aoding portraits={ army = { large="gfx/leaders/TIX/aoding.png" small="gfx/interface/ideas/idea_aoding.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_aogusite = { name = TIX_aogusite portraits={ army = { large="gfx/leaders/TIX/aogusite.png" small="gfx/interface/ideas/idea_aogusite.png" } } advisor = { cost = 100 slot = political_advisor idea_token = aogusite research_bonus = { air_equipment = 0.15 } traits = { trait_aogusite } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { brilliant_strategist harsh_leader hangmu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_huteng = { name = TIX_huteng portraits={ army = { large="gfx/leaders/TIX/huteng.png" small="gfx/interface/ideas/idea_huteng.png" } } advisor = { cost = 100 slot = theorist idea_token = huteng traits = { trait_huteng } ai_will_do = { factor = 100 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { bearer_of_artillery zhanlie_army } skill = 4 attack_skill = 3 defense_skill = 3 planning_skill = 4 logistics_skill = 3 } } TIX_magedebao = { name = TIX_magedebao portraits={ army = { large="gfx/leaders/TIX/magedebao.png" small="gfx/interface/ideas/idea_magedebao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } TIX_meiyinci = { name = TIX_meiyinci portraits={ army = { large="gfx/leaders/TIX/meiyinci.png" small="gfx/interface/ideas/idea_meiyinci.png" } } advisor = { cost = 100 slot = political_advisor idea_token = meiyinci traits = { trait_meiyinci } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { old_guard xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_yibei = { name = TIX_yibei portraits={ army = { large="gfx/leaders/TIX/yibei.png" small="gfx/interface/ideas/idea_yibei.png" } } advisor = { cost = 100 slot = theorist idea_token = yibei traits = { trait_yibei } ai_will_do = { factor = 10 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { trickster hangmu_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } TIX_z1 = { name = TIX_z1 portraits={ army = { large="gfx/leaders/TIX/z1.png" small="gfx/interface/ideas/idea_z1.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_saidelici = { name = TIX_saidelici portraits={ army = { large="gfx/leaders/TIX/saidelici.png" small="gfx/interface/ideas/idea_saidelici.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_aierbin = { name = TIX_aierbin portraits={ army = { large="gfx/leaders/TIX/aierbin.png" small="gfx/interface/ideas/idea_aierbin.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_lvzuofu = { name = TIX_lvzuofu portraits={ army = { large="gfx/leaders/TIX/lvzuofu.png" small="gfx/interface/ideas/idea_lvzuofu.png" } } advisor = { cost = 100 slot = theorist idea_token = lvzuofu traits = { trait_lvzuofu } ai_will_do = { factor = 100 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_aimudeng = { name = TIX_aimudeng portraits={ army = { large="gfx/leaders/TIX/aimudeng.png" small="gfx/interface/ideas/idea_aimudeng.png" } } advisor = { cost = 100 slot = high_command idea_token = aimudeng traits = { trait_psh_wangxizhiying } ai_will_do = { factor = 0 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 4 attack_skill = 4 defense_skill = 5 planning_skill = 4 logistics_skill = 2 } } TIX_tulingen = { name = TIX_tulingen portraits={ army = { large="gfx/leaders/TIX/tulingen.png" small="gfx/interface/ideas/idea_tulingen.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_yueke = { name = TIX_yueke portraits={ army = { large="gfx/leaders/TIX/yueke.png" small="gfx/interface/ideas/idea_yueke.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_leipuxitele = { name = TIX_leipuxitele portraits={ army = { large="gfx/leaders/TIX/leipuxitele.png" small="gfx/interface/ideas/idea_leipuxitele.png" } } advisor = { cost = 100 slot = high_command idea_token = leipuxitele traits = { trait_leipuxitele } ai_will_do = { factor = 15 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 4 attack_skill = 5 defense_skill = 3 planning_skill = 3 logistics_skill = 2 } } TIX_bulunxierde = { name = TIX_bulunxierde portraits={ army = { large="gfx/leaders/TIX/bulunxierde.png" small="gfx/interface/ideas/idea_bulunxierde.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { infantry_officer zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_bulvxieer = { name = TIX_bulvxieer portraits={ army = { large="gfx/leaders/TIX/bulvxieer.png" small="gfx/interface/ideas/idea_bulvxieer.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { war_hero career_officer media_personality xunyang_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_xingdengbao = { name = TIX_xingdengbao portraits={ army = { large="gfx/leaders/TIX/xingdengbao.png" small="gfx/interface/ideas/idea_xingdengbao.png" } } advisor = { cost = 100 slot = high_command idea_token = xingdengbao traits = { trait_psh_huanyuliesha } ai_will_do = { factor = 15 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { brilliant_strategist armor_officer panzer_leader xunyang_army } skill = 5 attack_skill = 7 defense_skill = 3 planning_skill = 4 logistics_skill = 4 } } TIX_feilikesishuerci = { name = TIX_feilikesishuerci portraits={ army = { large="gfx/leaders/TIX/feilikesishuerci.png" small="gfx/interface/ideas/idea_feilikesishuerci.png" } } advisor = { cost = 100 slot = high_command idea_token = feilikesishuerci traits = { trait_psh_yuhuanzaiyuwangzhiyuan } ai_will_do = { factor = 0 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 3 logistics_skill = 3 } } TIX_u37 = { name = TIX_u37 portraits={ army = { large="gfx/leaders/TIX/u37.png" small="gfx/interface/ideas/idea_u81.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 4 attack_skill = 4 defense_skill = 2 maneuvering_skill = 2 coordination_skill = 3 } } TIX_u47= { name = TIX_u47 portraits={ army = { large="gfx/leaders/TIX/U47.png" small="gfx/interface/ideas/idea_u47.png" } } advisor = { cost = 100 slot = navy_chief idea_token = u47 traits = { trait_u47 } ai_will_do = { factor = 50 } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 4 attack_skill = 6 defense_skill = 1 maneuvering_skill = 4 coordination_skill = 1 } } TIX_u101= { name = TIX_u101 portraits={ army = { large="gfx/leaders/TIX/U101.png" small="gfx/interface/ideas/idea_u81.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 4 attack_skill = 3 defense_skill = 3 maneuvering_skill = 4 coordination_skill = 4 } } TIX_u96= { name = TIX_u96 portraits={ army = { large="gfx/leaders/TIX/u96.png" small="gfx/interface/ideas/idea_u81.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 4 attack_skill = 5 defense_skill = 2 maneuvering_skill = 3 coordination_skill = 2 } } TIX_leigensibao = { name = TIX_leigensibao portraits={ army = { large="gfx/leaders/TIX/leigensibao.png" #small="gfx/interface/ideas/idea_leigensibao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 4 attack_skill = 3 defense_skill = 5 planning_skill = 3 logistics_skill = 4 } } TIX_aerwensilaiben = { name = TIX_aerwensilaiben portraits={ army = { large="gfx/leaders/TIX/aerwensilaiben.png" #small="gfx/interface/ideas/idea_aerwensilaiben.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 5 defense_skill = 2 planning_skill = 4 logistics_skill = 3 } } TIX_feiteliekaer = { name = TIX_feiteliekaer portraits={ army = { large="gfx/leaders/TIX/feiteliekaer.png" small="gfx/interface/ideas/idea_feiteliekaer.png" } } advisor = { cost = 100 slot = political_advisor available = { if = { limit = { tag = TIX } OR = { has_completed_focus = TIX_tiexuededaolu has_completed_focus = TIX_wudidejundui has_completed_focus = TIX_zhongjianlichang has_completed_focus = TIX_baoshouxuanze } } } idea_token = feiteliekaer traits = { trait_psh_feiteliekaer } ai_will_do = { factor = 30 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 4 attack_skill = 3 defense_skill = 6 planning_skill = 2 logistics_skill = 5 } } TIX_z2 = { name = TIX_z2 portraits={ army = { large="gfx/leaders/TIX/Z2.png" small="gfx/interface/ideas/idea_Z2.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_z18 = { name = TIX_z18 portraits={ army = { large="gfx/leaders/TIX/z18.png" small="gfx/interface/ideas/idea_z18.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_kaersilue = { name = TIX_kaersilue portraits={ army = { large="gfx/leaders/TIX/kaersilue.png" small="gfx/interface/ideas/idea_kaersilue.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 1 attack_skill = 1 defense_skill = 2 planning_skill = 1 logistics_skill = 1 } } TIX_u556 = { name = TIX_u556 portraits={ army = { large="gfx/leaders/TIX/U556.png" small="gfx/interface/ideas/idea_u81.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 3 attack_skill = 3 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 2 } } TIX_kenisibao = { name = TIX_kenisibao portraits={ army = { large="gfx/leaders/TIX/kenisibao.png" small="gfx/interface/ideas/idea_kenisibao.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { xunyang_army } skill = 2 attack_skill = 2 defense_skill = 2 planning_skill = 2 logistics_skill = 1 } } TIX_z47 = { name = TIX_z47 portraits={ army = { large="gfx/leaders/TIX/z47.png" small="gfx/interface/ideas/idea_z1.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 3 logistics_skill = 2 } } TIX_z43 = { name = TIX_z43 portraits={ army = { large="gfx/leaders/TIX/z43.png" small="gfx/interface/ideas/idea_z1.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_u31 = { name = TIX_u31 portraits={ army = { large="gfx/leaders/TIX/u31.png" small="gfx/interface/ideas/idea_u81.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 3 attack_skill = 3 defense_skill = 1 maneuvering_skill = 3 coordination_skill = 2 } } TIX_yaerweite = { name = TIX_yaerweite portraits={ army = { large="gfx/leaders/TIX/yaerweite.png" small="gfx/interface/ideas/idea_yaerweite.png" } } advisor = { cost = 100 slot = army_chief idea_token = yaerweite traits = { trait_yaerweite } ai_will_do = { factor = 50 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 4 attack_skill = 4 defense_skill = 3 planning_skill = 4 logistics_skill = 2 } } TIX_meikelunbao = { name = TIX_meikelunbao portraits={ army = { large="gfx/leaders/TIX/meikelunbao.png" small="gfx/interface/ideas/idea_meikelunbao.png" } } advisor = { cost = 100 slot = high_command idea_token = meikelunbao traits = { trait_meikelunbao } ai_will_do = { factor = 8 } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 5 attack_skill = 5 defense_skill = 5 planning_skill = 2 logistics_skill = 2 } } TIX_z52 = { name = TIX_z52 portraits={ army = { large="gfx/leaders/TIX/z52.png" small="gfx/interface/ideas/idea_z52.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { quzhu_army } skill = 4 attack_skill = 4 defense_skill = 4 planning_skill = 1 logistics_skill = 2 } } TIX_zengke = { name = TIX_zengke portraits={ army = { large="gfx/leaders/TIX/zengke.png" small="gfx/interface/ideas/idea_zengke.png" } } corps_commander = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { zhanlie_army } skill = 3 attack_skill = 3 defense_skill = 3 planning_skill = 2 logistics_skill = 2 } } TIX_u552= { name = TIX_u552 portraits={ army = { large="gfx/leaders/TIX/u552.png" small="gfx/interface/ideas/idea_u552.png" } } navy_leader = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { seawolf qianting_navy } skill = 4 attack_skill = 3 defense_skill = 4 maneuvering_skill = 3 coordination_skill = 3 } } TIX_lumei = { name = TIX_lumei portraits={ army = { large="gfx/leaders/TIX/lumei.png" small="gfx/interface/ideas/idea_lumei.png" } } advisor = { cost = 100 slot = high_command idea_token = lumei traits = { trait_lumei } ai_will_do = { factor = 8 } } field_marshal = { visible = { NOT = { has_character_flag = xiujia_doing } OR = { NOT = { tag = TAN } is_ai = no } } traits = { hangmu_army inflexible_strategist war_hero career_officer organizer unyielding_defender } skill = 5 attack_skill = 7 defense_skill = 4 planning_skill = 5 logistics_skill = 2 } } #scientists TIX_kelong_sci = { name = TIX_kelong portraits={ army = { large="gfx/leaders/TIX/kelong.png" small="gfx/interface/ideas/idea_kelong.png" } } scientist = { traits = { scientist_trait_nuclear_specialist scientist_trait_brilliant_theorist } skills = { specialization_nuclear = 2 } } } TIX_huteng_sci = { name = TIX_huteng portraits={ army = { large="gfx/leaders/TIX/huteng.png" small="gfx/interface/ideas/idea_huteng.png" } } scientist = { traits = { scientist_trait_armored_specialist scientist_trait_bright } skills = { specialization_land = 3 } } } TIX_feitelie_sci = { name = TIX_feitelie portraits={ army = { large="gfx/leaders/TIX/feitelie.png" small="gfx/interface/ideas/idea_feitelie.png" } } scientist = { traits = { scientist_trait_armored_specialist scientist_trait_genius } skills = { specialization_land = 3 } } } TIX_aogusite_sci = { name = TIX_aogusite portraits={ army = { large="gfx/leaders/TIX/aogusite.png" small="gfx/interface/ideas/idea_aogusite.png" } } scientist = { traits = { scientist_trait_surface_ship_specialist scientist_trait_submarine_specialist scientist_trait_gifted_engineer } skills = { specialization_naval = 2 } } } TIX_bide_sci = { name = TIX_bide portraits={ army = { large="gfx/leaders/TIX/bide.png" small="gfx/interface/ideas/idea_bide.png" } } scientist = { traits = { scientist_trait_rocketry_specialist scientist_trait_helicopter_expert scientist_trait_genius } skills = { specialization_air = 3 } } } }