armor_default = { available_for = { TIX } roles = { armor } match_to_count = 0.55 upgrade_prio = { base = 100 modifier = { has_idea = TY_dingzhenai factor = 0 } } medium_armor_1 = { upgrade_prio = { base = 100 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories < 200 } } production_prio = { base = 100 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories < 200 } } target_width = 21 width_weight = 1 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 9000.0 support = { armored_engineer = 1 light_tank_recon = 1 medium_flame_tank = 1 helicopter_transport = 1 armored_maintenance = 1 } regiments = { medium_armor = 4 mechanized = 4 medium_tank_destroyer_brigade = 1 medium_sp_anti_air_brigade = 1 } } allowed_types = { armored_maintenance medium_armor mechanized armored_engineer light_tank_recon helicopter_transport medium_flame_tank medium_sp_anti_air_brigade } } medium_armor_2 = { upgrade_prio = { base = 100 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 200 NOT = { has_idea = TY_fengkuangai } NOT = { has_idea = TY_fengkuangai2 } NOT = { has_idea = TY_fengkuangai3 } } } production_prio = { base = 100 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 200 NOT = { has_idea = TY_fengkuangai } NOT = { has_idea = TY_fengkuangai2 } NOT = { has_idea = TY_fengkuangai3 } } } target_width = 42 width_weight = 1 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 9000.0 support = { armored_engineer = 1 light_tank_recon = 1 medium_flame_tank = 1 helicopter_transport = 1 armored_maintenance = 1 } regiments = { medium_armor = 8 medium_tank_destroyer_brigade = 1 medium_sp_anti_air_brigade = 1 mechanized = 8 } } allowed_types = { armored_maintenance medium_armor mechanized armored_engineer light_tank_recon helicopter_transport medium_flame_tank medium_sp_anti_air_brigade medium_tank_destroyer_brigade } } medium_armor_3 = { upgrade_prio = { base = 100 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 200 OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } } production_prio = { base = 100 modifier = { add = 100 NOT = { has_idea = TY_dingzhenai } num_of_military_factories > 200 OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } } target_width = 42 width_weight = 1 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 9000.0 support = { armored_engineer = 1 light_tank_recon = 1 medium_flame_tank = 1 armored_maintenance = 1 helicopter_field_hospital = 1 } regiments = { medium_armor = 8 medium_tank_destroyer_brigade = 1 medium_sp_anti_air_brigade = 1 mechanized = 8 } } allowed_types = { helicopter_field_hospital medium_armor mechanized armored_engineer light_tank_recon armored_maintenance medium_flame_tank medium_sp_anti_air_brigade medium_tank_destroyer_brigade } } } garrison_default = { available_for = { TIX } roles = { garrison } upgrade_prio = { base = 1 } match_to_count = 0.60 garrison_default = { custom_icon = 7 upgrade_prio = { base = 1 } target_width = 50 width_weight = 1 column_swap_factor = 1.5 target_template = { weight = 0.95 match_value = 10000 support = { military_police = 1 } regiments = { cavalry = 24 } } allowed_types = { cavalry military_police } } } infantry_TIX = { available_for = { TIX } roles = { infantry } upgrade_prio = { base = 0 modifier = { NOT = { has_idea = TY_dingzhenai } add = 100 } } match_to_count = 0.6 infantry_2_TIX = { upgrade_prio = { base = 0 modifier = { NOT = { has_idea = TY_dingzhenai } add = 100 } } production_prio = { base = 0 modifier = { NOT = { has_idea = TY_dingzhenai } add = 100 } } target_width = 20.0 width_weight = 1.0 column_swap_factor = 1.5 reinforce_prio = 1 target_template = { weight = 0.9 match_value = 3000.0 support = { armored_engineer = 1 artillery = 1 } regiments = { infantry = 9 } } allowed_types = { armored_engineer infantry artillery } } } # REGIMENTS: #infantry #light_armor #super_heavy_armor #modern_armor #heavy_armor #medium_armor #light_armor #anti_tank #cavalry #motorized #mechanized #marine #mountaineers #paratrooper #rocket_artillery #light_tank_destroyer #medium_tank_destroyer_brigade #heavy_tank_destroyer_brigade #super_heavy_tank_destroyer_brigade #modern_tank_destroyer_brigade #anti_air #artillery # SUPPORT: #armored_engineer #recon #signal_company #helicopter_field_hospital #anti_tank_brigade #anti_air_brigade #artillery_brigade #helicopter_field_hospital #helicopter_transport #military_police #light_sp_anti_air_brigade #light_sp_artillery_brigade