add_namespace = AZ_siren country_event = { id = AZ_siren.1 picture = GFX_az_anqiubi is_triggered_only = yes hidden = yes immediate = { if = { limit = { NOT = { has_tech = interwar_antitank } } set_technology = { interwar_antitank = 1 } } division_template = { name = "塞壬机动兵团" is_locked = yes division_names_group = SIR_MOT_01 regiments = { motorized = { x = 0 y = 0 } motorized = { x = 0 y = 1 } motorized = { x = 0 y = 2 } motorized = { x = 0 y = 3 } #motorized = { x = 0 y = 4 } #motorized = { x = 1 y = 0 } #motorized = { x = 1 y = 1 } #motorized = { x = 1 y = 2 } #motorized = { x = 1 y = 3 } #motorized = { x = 1 y = 4 } #mot_anti_tank_brigade = { x = 2 y = 0 } } support = { mot_recon = { x = 0 y = 1 } engineer = { x = 0 y = 0 } #artillery = { x = 0 y = 2 } } } division_template = { name = "塞壬步兵兵团" is_locked = yes division_names_group = SIR_Inf_01 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } #infantry = { x = 0 y = 4 } #infantry = { x = 1 y = 0 } #infantry = { x = 1 y = 1 } #infantry = { x = 1 y = 2 } #infantry = { x = 1 y = 3 } #artillery_brigade = { x = 1 y = 4 } } support = { recon = { x = 0 y = 1 } engineer = { x = 0 y = 0 } #artillery = { x = 0 y = 2 } #anti_air = { x = 0 y = 3 } #anti_tank = { x = 0 y = 4 } } } } option = { name = SIR } } country_event = { id = AZ_siren.2 picture = GFX_az_anqiubi is_triggered_only = yes hidden = yes immediate = { if = { limit = { NOT = { has_tech = interwar_artillery } } set_technology = { interwar_artillery = 1 } } if = { limit = { NOT = { has_tech = basic_light_tank_chassis } } set_technology = { basic_light_tank_chassis = 1 } } if = { limit = { NOT = { has_tech = radio } } set_technology = { radio = 1 } } division_template = { name = "塞壬轻装甲兵团" is_locked = yes division_names_group = SIR_LTARM_01 regiments = { motorized = { x = 0 y = 0 } motorized = { x = 0 y = 1 } motorized = { x = 0 y = 2 } #motorized = { x = 0 y = 3 } #motorized = { x = 0 y = 4 } light_armor = { x = 1 y = 0 } light_armor = { x = 1 y = 1 } light_armor = { x = 1 y = 2 } #light_armor = { x = 1 y = 3 } #light_armor = { x = 1 y = 4 } #motorized = { x = 2 y = 0 } } support = { engineer = { x = 0 y = 0 } #anti_tank = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 2 } } } create_equipment_variant = { name = "Siren LT-1" type = light_tank_chassis_1 parent_version = 0 modules = { main_armament_slot = tank_close_support_gun turret_type_slot = tank_light_three_man_tank_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_1 special_type_slot_2 = additional_machine_guns special_type_slot_3 = additional_machine_guns special_type_slot_4 = additional_machine_guns } upgrades = { tank_nsb_engine_upgrade = 7 tank_nsb_armor_upgrade = 0 } icon = "gfx/interface/technologies/improved_light_tank.dds" } } option = { name = SIR } } country_event = { id = AZ_siren.3 picture = GFX_az_anqiubi is_triggered_only = yes hidden = yes immediate = { if = { limit = { NOT = { has_tech = improved_medium_tank_chassis } } set_technology = { improved_medium_tank_chassis = 1 } } if = { limit = { NOT = { has_tech = engine_tech_3 } } set_technology = { engine_tech_3 = 1 } } if = { limit = { NOT = { has_tech = armor_tech_3 } } set_technology = { armor_tech_3 = 1 } } if = { limit = { NOT = { has_tech = artillery1 } } set_technology = { artillery1 = 1 } } if = { limit = { NOT = { has_tech = antitank1 } } set_technology = { antitank1 = 1 } } if = { limit = { NOT = { has_tech = decimetric_radar } } set_technology = { decimetric_radar = 1 } } if = { limit = { NOT = { has_tech = tech_engineers2 } } set_technology = { tech_engineers2 = 1 } } division_template = { name = "塞壬中装甲兵团" is_locked = yes division_names_group = SIR_ARM_01 regiments = { motorized = { x = 0 y = 0 } motorized = { x = 0 y = 1 } motorized = { x = 0 y = 2 } motorized = { x = 0 y = 3 } motorized = { x = 0 y = 4 } medium_armor = { x = 1 y = 0 } medium_armor = { x = 1 y = 1 } medium_armor = { x = 1 y = 2 } #medium_armor = { x = 1 y = 3 } #medium_armor = { x = 1 y = 4 } #medium_armor = { x = 2 y = 0 } } support = { engineer = { x = 0 y = 0 } mot_recon = { x = 0 y = 1 } signal_company = { x = 0 y = 2 } logistics_company = { x = 0 y = 3 } anti_air = { x = 0 y = 4 } } } division_template = { name = "塞壬反坦克兵团" is_locked = yes division_names_group = SIR_ARM_01 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } medium_tank_destroyer_brigade = { x = 1 y = 0 } medium_tank_destroyer_brigade = { x = 1 y = 1 } medium_tank_destroyer_brigade = { x = 1 y = 2 } #medium_tank_destroyer_brigade = { x = 1 y = 3 } #medium_tank_destroyer_brigade = { x = 1 y = 4 } #medium_tank_destroyer_brigade = { x = 2 y = 0 } } support = { engineer = { x = 0 y = 0 } recon = { x = 0 y = 1 } #artillery = { x = 0 y = 2 } #logistics_company = { x = 0 y = 3 } #anti_air = { x = 0 y = 4 } } } create_equipment_variant = { name = "Siren TD-1" type = medium_tank_destroyer_chassis_2 parent_version = 0 modules = { main_armament_slot = tank_heavy_cannon turret_type_slot = tank_medium_fixed_superstructure_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_cast_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = squeezebore_adaptor special_type_slot_2 = dozer_blade special_type_slot_3 = sloped_armor special_type_slot_4 = additional_machine_guns } upgrades = { tank_nsb_engine_upgrade = 14 tank_nsb_armor_upgrade = 8 } icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_medium_BCA.dds" } create_equipment_variant = { name = "Siren MT-1" type = medium_tank_chassis_2 parent_version = 0 modules = { main_armament_slot = tank_medium_howitzer turret_type_slot = tank_medium_three_man_tank_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_cast_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_2 special_type_slot_2 = sloped_armor special_type_slot_3 = additional_machine_guns special_type_slot_4 = additional_machine_guns } upgrades = { tank_nsb_engine_upgrade = 10 tank_nsb_armor_upgrade = 0 } icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_medium_BCA.dds" } } option = { name = SIR } } country_event = { id = AZ_siren.4 picture = GFX_az_anqiubi is_triggered_only = yes hidden = yes immediate = { set_technology = { advanced_heavy_tank_chassis = 1 } set_technology = { advanced_medium_tank_chassis = 1 } set_technology = { armor_tech_4 = 1 } set_technology = { engine_tech_4 = 1 } set_technology = { artillery3 = 1 } set_technology = { antiair5 = 1 } set_technology = { antitank5 = 1 } set_technology = { artillery5 = 1 } set_technology = { tech_maintenance_company2 = 1 } set_technology = { mechanised_infantry = 1 } set_technology = { centimetric_radar = 1 } division_template = { name = "塞壬机械化兵团" is_locked = yes division_names_group = SIR_MEC_01 regiments = { mechanized = { x = 0 y = 0 } mechanized = { x = 0 y = 1 } mechanized = { x = 0 y = 2 } mechanized = { x = 0 y = 3 } mechanized = { x = 0 y = 4 } mechanized = { x = 1 y = 0 } mechanized = { x = 1 y = 1 } mechanized = { x = 1 y = 2 } mechanized = { x = 1 y = 3 } mechanized = { x = 1 y = 4 } mot_artillery_brigade = { x = 2 y = 0 } mot_artillery_brigade = { x = 2 y = 1 } mot_artillery_brigade = { x = 2 y = 2 } mot_artillery_brigade = { x = 2 y = 3 } mechanized = { x = 3 y = 0 } mechanized = { x = 3 y = 1 } mechanized = { x = 3 y = 2 } mechanized = { x = 3 y = 3 } mot_anti_tank_brigade = { x = 4 y = 0 } mot_anti_tank_brigade = { x = 4 y = 1 } } support = { engineer = { x = 0 y = 0 } mot_recon = { x = 0 y = 1 } signal_company = { x = 0 y = 2 } logistics_company = { x = 0 y = 3 } anti_air = { x = 0 y = 4 } } } division_template = { name = "塞壬中装甲兵团(后期)" is_locked = yes division_names_group = SIR_ARM_01 regiments = { motorized = { x = 0 y = 0 } motorized = { x = 0 y = 1 } motorized = { x = 0 y = 2 } motorized = { x = 0 y = 3 } mot_anti_tank_brigade = { x = 0 y = 4 } medium_armor = { x = 1 y = 0 } medium_armor = { x = 1 y = 1 } medium_armor = { x = 1 y = 2 } medium_armor = { x = 1 y = 3 } medium_armor = { x = 1 y = 4 } motorized = { x = 2 y = 0 } motorized = { x = 2 y = 1 } motorized = { x = 2 y = 2 } motorized = { x = 2 y = 3 } mot_anti_tank_brigade = { x = 2 y = 4 } medium_armor = { x = 3 y = 0 } medium_armor = { x = 3 y = 1 } medium_armor = { x = 3 y = 2 } medium_armor = { x = 3 y = 3 } medium_armor = { x = 3 y = 4 } medium_armor = { x = 4 y = 0 } medium_armor = { x = 4 y = 1 } } support = { engineer = { x = 0 y = 0 } mot_recon = { x = 0 y = 1 } signal_company = { x = 0 y = 2 } logistics_company = { x = 0 y = 3 } anti_air = { x = 0 y = 4 } } } division_template = { name = "塞壬大型步兵兵团" is_locked = yes division_names_group = SIR_Inf_01 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 1 y = 3 } infantry = { x = 1 y = 4 } artillery_brigade = { x = 2 y = 0 } artillery_brigade = { x = 2 y = 1 } artillery_brigade = { x = 2 y = 2 } anti_tank_brigade = { x = 2 y = 3 } anti_tank_brigade = { x = 2 y = 4 } infantry = { x = 3 y = 0 } infantry = { x = 3 y = 1 } infantry = { x = 3 y = 2 } infantry = { x = 3 y = 3 } anti_tank_brigade = { x = 4 y = 0 } anti_tank_brigade = { x = 4 y = 1 } anti_tank_brigade = { x = 4 y = 2 } } support = { engineer = { x = 0 y = 0 } recon = { x = 0 y = 1 } logistics_company = { x = 0 y = 2 } anti_air = { x = 0 y = 3 } anti_tank = { x = 0 y = 4 } } } division_template = { name = "塞壬精锐装甲兵团" is_locked = yes division_names_group = SIR_HVARM_01 regiments = { mechanized = { x = 0 y = 0 } mechanized = { x = 0 y = 1 } mechanized = { x = 0 y = 2 } mechanized = { x = 0 y = 3 } mechanized = { x = 0 y = 4 } mechanized = { x = 1 y = 0 } mechanized = { x = 1 y = 1 } mechanized = { x = 1 y = 2 } mechanized = { x = 1 y = 3 } mechanized = { x = 1 y = 4 } heavy_armor = { x = 2 y = 0 } heavy_armor = { x = 2 y = 1 } heavy_armor = { x = 2 y = 2 } heavy_armor = { x = 2 y = 3 } heavy_armor = { x = 2 y = 4 } heavy_armor = { x = 3 y = 0 } heavy_armor = { x = 3 y = 1 } heavy_armor = { x = 3 y = 2 } heavy_armor = { x = 3 y = 3 } heavy_armor = { x = 3 y = 4 } mechanized = { x = 4 y = 0 } } support = { engineer = { x = 0 y = 0 } mot_recon = { x = 0 y = 1 } signal_company = { x = 0 y = 2 } logistics_company = { x = 0 y = 3 } anti_air = { x = 0 y = 4 } } } division_template = { name = "塞壬重装甲兵团" is_locked = yes division_names_group = SIR_HVARM_01 regiments = { mechanized = { x = 0 y = 0 } mechanized = { x = 0 y = 1 } mechanized = { x = 0 y = 2 } mechanized = { x = 0 y = 3 } mechanized = { x = 0 y = 4 } heavy_tank_destroyer_brigade = { x = 1 y = 0 } heavy_tank_destroyer_brigade = { x = 1 y = 1 } heavy_tank_destroyer_brigade = { x = 1 y = 2 } heavy_tank_destroyer_brigade = { x = 1 y = 3 } heavy_tank_destroyer_brigade = { x = 1 y = 4 } heavy_sp_artillery_brigade = { x = 2 y = 0 } heavy_sp_artillery_brigade = { x = 2 y = 1 } heavy_sp_artillery_brigade = { x = 2 y = 2 } heavy_sp_artillery_brigade = { x = 2 y = 3 } heavy_sp_artillery_brigade = { x = 2 y = 4 } heavy_sp_artillery_brigade = { x = 3 y = 0 } mechanized = { x = 4 y = 0 } mechanized = { x = 4 y = 1 } } support = { engineer = { x = 0 y = 0 } mot_recon = { x = 0 y = 1 } maintenance_company = { x = 0 y = 2 } logistics_company = { x = 0 y = 3 } anti_air = { x = 0 y = 4 } } } create_equipment_variant = { name = "Siren HT-1" type = heavy_tank_chassis_3 parent_version = 0 modules = { main_armament_slot = tank_heavy_cannon_3 turret_type_slot = tank_heavy_three_man_tank_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_cast_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = tank_radio_3 special_type_slot_2 = auto_loader special_type_slot_3 = sloped_armor special_type_slot_4 = wet_ammo_storage } upgrades = { tank_nsb_engine_upgrade = 17 tank_nsb_armor_upgrade = 4 } icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_ABA.dds" } create_equipment_variant = { name = "Siren HTD-1" type = heavy_tank_destroyer_chassis_3 parent_version = 0 modules = { main_armament_slot = tank_super_heavy_cannon turret_type_slot = tank_heavy_fixed_superstructure_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_cast_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = secondary_turret_small_cannon special_type_slot_2 = auto_loader special_type_slot_3 = sloped_armor special_type_slot_4 = easy_maintenance } upgrades = { tank_nsb_engine_upgrade = 8 tank_nsb_armor_upgrade = 10 } icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_CBA.dds" } create_equipment_variant = { name = "Siren HSPG-1" type = heavy_tank_artillery_chassis_3 parent_version = 0 modules = { main_armament_slot = tank_heavy_howitzer turret_type_slot = tank_heavy_fixed_superstructure_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_cast_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = secondary_turret_small_cannon special_type_slot_2 = auto_loader special_type_slot_3 = sloped_armor special_type_slot_4 = easy_maintenance } upgrades = { tank_nsb_engine_upgrade = 8 tank_nsb_armor_upgrade = 10 } icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_CAB.dds" } create_equipment_variant = { name = "Siren MT-2" type = medium_tank_chassis_3 parent_version = 0 modules = { main_armament_slot = tank_medium_howitzer_2 turret_type_slot = tank_medium_three_man_tank_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_cast_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_3 special_type_slot_2 = sloped_armor special_type_slot_3 = additional_machine_guns special_type_slot_4 = additional_machine_guns } upgrades = { tank_nsb_engine_upgrade = 13 tank_nsb_armor_upgrade = 7 } icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_medium_BCA.dds" } } option = { name = SIR } } country_event = { id = AZ_siren.5 picture = GFX_az_anqiubi is_triggered_only = yes hidden = yes immediate = { set_technology = { super_heavy_tank_chassis = 1 } division_template = { name = "塞壬陆上要塞装甲兵团" is_locked = yes division_names_group = SIR_HVARM_01 regiments = { mechanized = { x = 0 y = 0 } mechanized = { x = 0 y = 1 } mechanized = { x = 0 y = 2 } mechanized = { x = 1 y = 0 } mechanized = { x = 1 y = 1 } heavy_sp_artillery_brigade = { x = 2 y = 0 } heavy_sp_artillery_brigade = { x = 2 y = 1 } heavy_sp_artillery_brigade = { x = 2 y = 2 } heavy_sp_artillery_brigade = { x = 2 y = 3 } super_heavy_armor = { x = 3 y = 0 } super_heavy_armor = { x = 3 y = 1 } super_heavy_armor = { x = 3 y = 2 } super_heavy_armor = { x = 3 y = 3 } super_heavy_armor = { x = 3 y = 4 } super_heavy_armor = { x = 4 y = 0 } super_heavy_armor = { x = 4 y = 1 } super_heavy_armor = { x = 4 y = 2 } super_heavy_armor = { x = 4 y = 3 } super_heavy_armor = { x = 4 y = 4 } } support = { engineer = { x = 0 y = 0 } mot_recon = { x = 0 y = 1 } maintenance_company = { x = 0 y = 2 } logistics_company = { x = 0 y = 3 } anti_air = { x = 0 y = 4 } } } create_equipment_variant = { name = "Siren SHT-1" type = super_heavy_tank_chassis_1 parent_version = 0 modules = { main_armament_slot = tank_super_heavy_cannon turret_type_slot = tank_super_heavy_four_man_tank_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_cast_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = wet_ammo_storage special_type_slot_2 = auto_loader special_type_slot_3 = sloped_armor special_type_slot_4 = easy_maintenance } upgrades = { tank_nsb_engine_upgrade = 20 tank_nsb_armor_upgrade = 12 } icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_ACA.dds" } } option = { name = SIR } }